@pixerate/editor 0.58.0 → 0.60.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (75) hide show
  1. package/dist/agent/index.cjs +111 -38
  2. package/dist/agent/index.cjs.map +1 -1
  3. package/dist/agent/index.d.cts +30 -2
  4. package/dist/agent/index.d.ts +30 -2
  5. package/dist/agent/index.js +96 -23
  6. package/dist/agent/index.js.map +1 -1
  7. package/dist/agent-caret-BmYhQF7L.d.cts +106 -0
  8. package/dist/agent-caret-BmYhQF7L.d.ts +106 -0
  9. package/dist/animation/index.cjs +9 -3
  10. package/dist/animation/index.cjs.map +1 -1
  11. package/dist/animation/index.d.cts +2 -2
  12. package/dist/animation/index.d.ts +2 -2
  13. package/dist/animation/index.js +9 -3
  14. package/dist/animation-editor/index.cjs +535 -124
  15. package/dist/animation-editor/index.cjs.map +1 -1
  16. package/dist/animation-editor/index.d.cts +239 -9
  17. package/dist/animation-editor/index.d.ts +239 -9
  18. package/dist/animation-editor/index.js +494 -83
  19. package/dist/animation-editor/index.js.map +1 -1
  20. package/dist/canvas/index.cjs +35 -29
  21. package/dist/canvas/index.cjs.map +1 -1
  22. package/dist/canvas/index.d.cts +4 -4
  23. package/dist/canvas/index.d.ts +4 -4
  24. package/dist/canvas/index.js +9 -3
  25. package/dist/canvas/index.js.map +1 -1
  26. package/dist/{chunk-O4ONBPZW.cjs → chunk-2FGRTYJN.cjs} +4 -4
  27. package/dist/{chunk-O4ONBPZW.cjs.map → chunk-2FGRTYJN.cjs.map} +1 -1
  28. package/dist/{chunk-XZ4L3R4K.cjs → chunk-2FHLHZAL.cjs} +39 -3
  29. package/dist/chunk-2FHLHZAL.cjs.map +1 -0
  30. package/dist/{chunk-PYMV7HLI.js → chunk-3TLL5OID.js} +2 -2
  31. package/dist/{chunk-LMUDHBWR.js → chunk-4YFMSPBU.js} +2 -2
  32. package/dist/{chunk-3I6V7PI4.cjs → chunk-7ZSU4MQZ.cjs} +45 -45
  33. package/dist/{chunk-3I6V7PI4.cjs.map → chunk-7ZSU4MQZ.cjs.map} +1 -1
  34. package/dist/{chunk-UB2OY7FD.js → chunk-AGR4P4UZ.js} +38 -2
  35. package/dist/chunk-AGR4P4UZ.js.map +1 -0
  36. package/dist/{chunk-SHOVAHUB.js → chunk-JK6M6V7G.js} +2 -2
  37. package/dist/{chunk-WLVZ235X.js → chunk-OK7T2LHK.js} +229 -2
  38. package/dist/chunk-OK7T2LHK.js.map +1 -0
  39. package/dist/{chunk-AHCENCU4.cjs → chunk-T4XWVPJK.cjs} +253 -26
  40. package/dist/chunk-T4XWVPJK.cjs.map +1 -0
  41. package/dist/{chunk-FKONE6AO.cjs → chunk-YJLCBA7V.cjs} +3 -3
  42. package/dist/{chunk-FKONE6AO.cjs.map → chunk-YJLCBA7V.cjs.map} +1 -1
  43. package/dist/{easing-CNGk-W6d.d.ts → easing-lM0Xo9Ni.d.cts} +14 -2
  44. package/dist/{easing-CNGk-W6d.d.cts → easing-lM0Xo9Ni.d.ts} +14 -2
  45. package/dist/extensions/index.cjs +27 -3
  46. package/dist/extensions/index.cjs.map +1 -1
  47. package/dist/extensions/index.d.cts +2 -1
  48. package/dist/extensions/index.d.ts +2 -1
  49. package/dist/extensions/index.js +26 -2
  50. package/dist/{index-CTCc3m3C.d.ts → index-B16wbOn_.d.ts} +1 -0
  51. package/dist/{index-BcHyG0Wq.d.cts → index-BAt14aIU.d.cts} +1 -0
  52. package/dist/index.cjs +32 -8
  53. package/dist/index.cjs.map +1 -1
  54. package/dist/index.d.cts +3 -2
  55. package/dist/index.d.ts +3 -2
  56. package/dist/index.js +26 -2
  57. package/dist/index.js.map +1 -1
  58. package/dist/parameters/index.cjs +2 -2
  59. package/dist/parameters/index.d.cts +1 -1
  60. package/dist/parameters/index.d.ts +1 -1
  61. package/dist/parameters/index.js +1 -1
  62. package/dist/{player-W-5DX3Go.d.ts → player-DV4Jujdq.d.ts} +1 -1
  63. package/dist/{player-Dg0FT0UI.d.cts → player-DrcP2xqj.d.cts} +1 -1
  64. package/dist/vector/index.cjs +472 -472
  65. package/dist/vector/index.d.cts +1 -1
  66. package/dist/vector/index.d.ts +1 -1
  67. package/dist/vector/index.js +2 -2
  68. package/package.json +1 -1
  69. package/dist/chunk-AHCENCU4.cjs.map +0 -1
  70. package/dist/chunk-UB2OY7FD.js.map +0 -1
  71. package/dist/chunk-WLVZ235X.js.map +0 -1
  72. package/dist/chunk-XZ4L3R4K.cjs.map +0 -1
  73. /package/dist/{chunk-PYMV7HLI.js.map → chunk-3TLL5OID.js.map} +0 -0
  74. /package/dist/{chunk-LMUDHBWR.js.map → chunk-4YFMSPBU.js.map} +0 -0
  75. /package/dist/{chunk-SHOVAHUB.js.map → chunk-JK6M6V7G.js.map} +0 -0
@@ -17,7 +17,8 @@
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- var _chunkFKONE6AOcjs = require('../chunk-FKONE6AO.cjs');
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+
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+ var _chunkYJLCBA7Vcjs = require('../chunk-YJLCBA7V.cjs');
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@@ -33,7 +34,7 @@ var _chunkQKLRAA4Tcjs = require('../chunk-QKLRAA4T.cjs');
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  var _chunkZCNLBRT6cjs = require('../chunk-ZCNLBRT6.cjs');
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- var _chunkO4ONBPZWcjs = require('../chunk-O4ONBPZW.cjs');
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+ var _chunk2FGRTYJNcjs = require('../chunk-2FGRTYJN.cjs');
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  var _chunkMR3Z4OQIcjs = require('../chunk-MR3Z4OQI.cjs');
@@ -47,7 +48,9 @@ var _chunkA6PHCAGXcjs = require('../chunk-A6PHCAGX.cjs');
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- var _chunkXZ4L3R4Kcjs = require('../chunk-XZ4L3R4K.cjs');
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+
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+
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+ var _chunk2FHLHZALcjs = require('../chunk-2FHLHZAL.cjs');
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  // src/animation-editor/types.ts
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  var MOTION_COMMAND_TYPES = [
@@ -71,6 +74,8 @@ var MOTION_COMMAND_TYPES = [
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  "wait"
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  ];
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  var MOTION_ENTER_STYLES = ["fade", "pop", "grow", "slide", "draw", "zoom", "rise", "wipe", "iris", "split"];
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+ var MOTION_BLENDS = ["replace", "add"];
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+ var MOTION_REPEAT_MODES = ["loop", "mirror", "offset"];
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  var MOTION_EXIT_STYLES = ["fade", "shrink", "slide", "undraw", "wipe"];
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  var MOTION_IRIS_SHAPES = ["circle", "box"];
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  var MOTION_SPLIT_ORIENTATIONS = ["horizontal", "vertical"];
@@ -139,6 +144,7 @@ var MOTION_ISSUE_CODES = {
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  "exit-hidden": { severity: "warning", wording: "A node exits or animates while it is hidden." },
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  "out-of-frame": { severity: "warning", wording: "A node a command animates ends up outside the camera." },
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  "too-fast": { severity: "warning", wording: "A change is too quick to follow." },
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+ "spring-cut-short": { severity: "warning", wording: "A spring is given a duration shorter than it takes to settle, so it jumps to its end." },
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  "scene-too-long": { severity: "warning", wording: "The scene runs past its target length." },
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  "scene-too-short": { severity: "warning", wording: "The scene ends before its target length." },
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  "unknown-control-color": { severity: "warning", wording: "A control stands for a colour the scene never uses." },
@@ -196,26 +202,26 @@ ${problems.map((p) => `- ${p}`).join("\n")}`);
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  this.problems = problems;
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  }
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  };
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- var SCENE_KEYS = ["version", "name", "description", "artwork", "shots", "loop", "fps", "target", "controls", "presets"];
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+ var SCENE_KEYS = ["version", "name", "description", "artwork", "shots", "loop", "fps", "steps", "target", "controls", "presets"];
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  var SHOT_KEYS = ["id", "label", "camera", "run", "hold"];
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- var CAMERA_KEYS = ["x", "y", "width", "height", "frame", "padding", "ease", "ms"];
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- var BASE_KEYS = ["type", "targets", "duration", "delay", "stagger", "with", "ease", "note"];
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+ var CAMERA_KEYS = ["x", "y", "width", "height", "frame", "padding", "ease", "ms", "geometric"];
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+ var BASE_KEYS = ["type", "targets", "duration", "delay", "stagger", "with", "ease", "note", "repeat", "repeatMode", "steps"];
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  var COMMAND_KEYS = {
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  enter: [...BASE_KEYS, "style", "direction", "distance", "scale", "shape", "orientation"],
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  exit: [...BASE_KEYS, "style", "direction", "distance"],
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  draw: [...BASE_KEYS, "from", "to"],
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- move: [...BASE_KEYS, "by", "to"],
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- rotate: [...BASE_KEYS, "by", "to"],
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- scale: [...BASE_KEYS, "to"],
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+ move: [...BASE_KEYS, "by", "to", "blend"],
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+ rotate: [...BASE_KEYS, "by", "to", "blend"],
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+ scale: [...BASE_KEYS, "to", "geometric", "blend"],
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  fade: [...BASE_KEYS, "to"],
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  style: [...BASE_KEYS, "fill", "stroke", "strokeWidth"],
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  morph: [...BASE_KEYS, "into"],
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  follow: [...BASE_KEYS, "path", "rotate", "from", "to"],
214
- pulse: [...BASE_KEYS, "amount", "count"],
215
- shake: [...BASE_KEYS, "amount", "count", "axis"],
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- teeter: [...BASE_KEYS, "angle", "count"],
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- wave: [...BASE_KEYS, "amount", "count"],
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- wiggle: [...BASE_KEYS, "amount", "frequency", "octaves", "rotate", "seed"],
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+ pulse: [...BASE_KEYS, "amount", "count", "blend"],
221
+ shake: [...BASE_KEYS, "amount", "count", "axis", "blend"],
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+ teeter: [...BASE_KEYS, "angle", "count", "blend"],
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+ wave: [...BASE_KEYS, "amount", "count", "blend"],
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+ wiggle: [...BASE_KEYS, "amount", "frequency", "octaves", "rotate", "seed", "blend"],
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  "color-pulse": [...BASE_KEYS, "color", "paint", "count"],
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  effect: [...BASE_KEYS, "effect", "param", "to"],
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  wait: ["type", "duration", "with", "note"]
@@ -254,7 +260,14 @@ function commandShapeProblems(command2, where) {
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  nonNegative("duration");
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  nonNegative("delay");
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  nonNegative("stagger");
257
- if (command2.ease !== void 0 && !_chunkXZ4L3R4Kcjs.isAnimationEasing.call(void 0, command2.ease)) p(`"ease" is not an easing; use a preset such as "ease-in-out" or { "type": "cubic-bezier", \u2026 }.`);
263
+ if (command2.ease !== void 0 && !_chunk2FHLHZALcjs.isAnimationEasing.call(void 0, command2.ease)) p(`"ease" is not an easing; use a preset such as "ease-in-out" or "spring-bouncy", or { "type": "cubic-bezier", \u2026 } or { "type": "spring", \u2026 }.`);
264
+ if (command2.repeat !== void 0) {
265
+ if (type === "enter" || type === "exit") p(`"repeat" is not for ${type} (it brings things in or out once); repeat an emphasis or a move instead.`);
266
+ else if (!(Number.isInteger(command2.repeat) && command2.repeat >= 1 && command2.repeat <= 1e3)) p(`"repeat" must be a whole number from 1 to 1000.`);
267
+ }
268
+ if (command2.blend !== void 0 && !MOTION_BLENDS.includes(command2.blend)) p(`"blend" must be "replace" (the change takes over) or "add" (a layer on top).`);
269
+ if (command2.repeatMode !== void 0 && !MOTION_REPEAT_MODES.includes(command2.repeatMode)) p(`"repeatMode" must be one of ${MOTION_REPEAT_MODES.join(", ")}.`);
270
+ if (command2.steps !== void 0 && !(isNum(command2.steps) && command2.steps > 0 && command2.steps <= 120)) p(`"steps" must be frames per second from above 0 to 120 (12 holds each pose for two frames at 24 fps).`);
258
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  switch (type) {
259
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  case "enter":
260
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  case "exit": {
@@ -286,6 +299,7 @@ function commandShapeProblems(command2, where) {
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  break;
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  case "scale":
288
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  if (!(isNum(command2.to) || isPoint(command2.to))) p(`"to" must be a number or { "x": number, "y": number }.`);
302
+ if (command2.geometric !== void 0 && typeof command2.geometric !== "boolean") p(`"geometric" must be true or false.`);
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  break;
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  case "fade":
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  if (!(isNum(command2.to) && command2.to >= 0 && command2.to <= 1)) p(`"to" must be an opacity from 0 to 1.`);
@@ -349,8 +363,9 @@ function shotShapeProblems(shot, where) {
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  if (typeof c.frame === "string") {
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  if (c.padding !== void 0 && !isNum(c.padding)) problems.push(`${name} camera: "padding" must be a number.`);
351
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  } else if (!isRect) problems.push(`${name} camera: give { x, y, width, height } or { frame: "<node id>" }.`);
352
- if (c.ease !== void 0 && !_chunkXZ4L3R4Kcjs.isAnimationEasing.call(void 0, c.ease)) problems.push(`${name} camera: "ease" is not an easing.`);
366
+ if (c.ease !== void 0 && !_chunk2FHLHZALcjs.isAnimationEasing.call(void 0, c.ease)) problems.push(`${name} camera: "ease" is not an easing.`);
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  if (c.ms !== void 0 && !(isNum(c.ms) && c.ms >= 0)) problems.push(`${name} camera: "ms" must be a number \u2265 0.`);
368
+ if (c.geometric !== void 0 && typeof c.geometric !== "boolean") problems.push(`${name} camera: "geometric" must be true or false.`);
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  }
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  }
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  if (!Array.isArray(shot.run)) problems.push(`${name}: "run" must be a list of commands (it may be empty).`);
@@ -369,6 +384,7 @@ function motionSceneShapeProblems(input) {
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  problems.push('Scene: "artwork" must be a vector document { width, height, nodes }.');
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  if (input.loop !== void 0 && !["none", "loop", "ping-pong"].includes(input.loop)) problems.push('Scene: "loop" must be "none", "loop" or "ping-pong".');
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  if (input.fps !== void 0 && !(isNum(input.fps) && input.fps > 0 && input.fps <= 120)) problems.push('Scene: "fps" must be a number from 1 to 120.');
387
+ if (input.steps !== void 0 && !(isNum(input.steps) && input.steps > 0 && input.steps <= 120)) problems.push('Scene: "steps" must be frames per second from above 0 to 120.');
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  if (input.target !== void 0 && !(Array.isArray(input.target) && input.target.length === 2 && input.target.every(isNum) && input.target[0] <= input.target[1]))
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  problems.push('Scene: "target" must be [min, max] seconds.');
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  if (input.controls !== void 0) {
@@ -412,21 +428,21 @@ function indexMotionNodes(nodes) {
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  const out = /* @__PURE__ */ new Map();
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  const walk = (list, parentWorld, ancestors) => {
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  for (const node of list) {
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- const local = _chunkFKONE6AOcjs.vectorNodeBounds.call(void 0, node);
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- const bounds = _chunkFKONE6AOcjs.vectorNodeBounds.call(void 0, node, parentWorld);
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+ const local = _chunkYJLCBA7Vcjs.vectorNodeBounds.call(void 0, node);
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+ const bounds = _chunkYJLCBA7Vcjs.vectorNodeBounds.call(void 0, node, parentWorld);
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  const center = local ? { x: local.x + local.width / 2, y: local.y + local.height / 2 } : { x: 0, y: 0 };
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  if (!out.has(node.id)) out.set(node.id, { node, ancestors, parentWorld, center, bounds, box: local });
419
- if (node.type === "group") walk(node.children, _chunkFKONE6AOcjs.multiplyMatrices.call(void 0, _chunkFKONE6AOcjs.nodeMatrix.call(void 0, node), parentWorld), [...ancestors, node.id]);
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+ if (node.type === "group") walk(node.children, _chunkYJLCBA7Vcjs.multiplyMatrices.call(void 0, _chunkYJLCBA7Vcjs.nodeMatrix.call(void 0, node), parentWorld), [...ancestors, node.id]);
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  }
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  };
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- walk(nodes, _chunkFKONE6AOcjs.IDENTITY_MATRIX, []);
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+ walk(nodes, _chunkYJLCBA7Vcjs.IDENTITY_MATRIX, []);
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  indexCache.set(nodes, out);
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  return out;
425
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  }
426
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  var solid = (paint) => typeof paint === "string" && paint !== "none" ? paint : void 0;
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  function firstPaint(node, key) {
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  if (node.type === "path") return solid(node[key]);
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- for (const p of _chunkFKONE6AOcjs.collectPathNodes.call(void 0, node)) {
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+ for (const p of _chunkYJLCBA7Vcjs.collectPathNodes.call(void 0, node)) {
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  const s = solid(p[key]);
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  if (s) return s;
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  }
@@ -434,7 +450,7 @@ function firstPaint(node, key) {
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  }
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  function strokeReach(node) {
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  let reach = 0;
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- for (const p of node.type === "path" ? [node] : _chunkFKONE6AOcjs.collectPathNodes.call(void 0, node)) {
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+ for (const p of node.type === "path" ? [node] : _chunkYJLCBA7Vcjs.collectPathNodes.call(void 0, node)) {
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  if (p.stroke == null || p.stroke === "none") continue;
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  const width = _nullishCoalesce(p.strokeWidth, () => ( 1));
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  reach = Math.max(reach, p.strokeAlign === "outside" ? width : p.strokeAlign === "inside" ? 0 : width / 2);
@@ -504,7 +520,7 @@ function motionRestValue(entry, property, artwork) {
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  case "stroke":
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  return _nullishCoalesce((node && firstPaint(node, property)), () => ( "transparent"));
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  case "strokeWidth": {
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- const path = _optionalChain([node, 'optionalAccess', _6 => _6.type]) === "path" ? node : node ? _chunkFKONE6AOcjs.collectPathNodes.call(void 0, node)[0] : void 0;
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+ const path = _optionalChain([node, 'optionalAccess', _6 => _6.type]) === "path" ? node : node ? _chunkYJLCBA7Vcjs.collectPathNodes.call(void 0, node)[0] : void 0;
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  return _nullishCoalesce(_optionalChain([path, 'optionalAccess', _7 => _7.strokeWidth]), () => ( 1));
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  }
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  case "shape":
@@ -535,11 +551,33 @@ function interpolateMotionValue(from, to, u) {
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  }
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  function segmentProgress(segment, time) {
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  const span = segment.end - segment.start;
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- const u = span <= 0 ? 1 : Math.min(1, Math.max(0, (time - segment.start) / span));
539
- return { u, eased: _chunkXZ4L3R4Kcjs.evaluateEasing.call(void 0, segment.ease, u, span) };
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+ let elapsed = time - segment.start;
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+ if (segment.steps && segment.steps > 0 && elapsed < span) elapsed = Math.floor(elapsed * segment.steps / 1e3 + 1e-9) / segment.steps * 1e3;
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+ const u = span <= 0 ? 1 : Math.min(1, Math.max(0, elapsed / span));
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+ return { u, eased: _chunk2FHLHZALcjs.evaluateEasing.call(void 0, segment.ease, segment.reverse ? 1 - u : u, span) };
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+ }
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+ function geometricValue(from, to, e) {
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+ const grow = (a, b) => a > 0 && b > 0 ? a * (b / a) ** e : void 0;
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+ if (typeof from === "number" && typeof to === "number") return grow(from, to);
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+ if (Array.isArray(from) && Array.isArray(to) && from.length === 4 && to.length === 4) {
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+ const [x0, y0, w0, h0] = from;
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+ const [x1, y1, w1, h1] = to;
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+ const w = grow(w0, w1);
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+ const h = grow(h0, h1);
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+ if (w === void 0 || h === void 0) return void 0;
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+ const f = Math.abs(w1 - w0) > 1e-9 ? (w - w0) / (w1 - w0) : e;
569
+ const cx = x0 + w0 / 2 + (x1 + w1 / 2 - x0 - w0 / 2) * f;
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+ const cy = y0 + h0 / 2 + (y1 + h1 / 2 - y0 - h0 / 2) * f;
571
+ return [cx - w / 2, cy - h / 2, w, h];
572
+ }
573
+ return void 0;
540
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  }
541
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  function segmentValue(segment, time, raw = false) {
542
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  const { eased } = segmentProgress(segment, time);
577
+ if (segment.geometric && !segment.behavior) {
578
+ const g = geometricValue(segment.from, segment.to, eased);
579
+ if (g !== void 0) return g;
580
+ }
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  if (!segment.behavior || raw) return interpolateMotionValue(segment.from, segment.to, eased);
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  const p = _chunkZCNLBRT6cjs.behaviorProgress.call(void 0, segment.behavior, eased, _nullishCoalesce(segment.index, () => ( 0)), segment.end - segment.start);
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  return typeof segment.from === "string" ? interpolateMotionValue(segment.from, segment.to, Math.min(1, Math.max(0, p))) : interpolateMotionValue(segment.from, segment.to, p);
@@ -559,6 +597,20 @@ function trackValue(track, time, raw = false) {
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  return first.from;
560
598
  }
561
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  var motionTrackKey = (node, property) => `${node}\0${property}`;
600
+ var motionAddTrackKey = (node, property) => `${node}\0${property}\0add`;
601
+ var MOTION_ADDITIVE_PROPERTIES = ["x", "y", "rotation", "scaleX", "scaleY"];
602
+ function withMotionLayers(timeline, node, property, base, time, raw = false) {
603
+ const layers = timeline.tracks.get(motionAddTrackKey(node, property));
604
+ if (!layers) return base;
605
+ const scale = property === "scaleX" || property === "scaleY";
606
+ let v = base;
607
+ for (const layer of layers) {
608
+ if (layer.start > time) continue;
609
+ const x = Number(segmentValue(layer, time, raw));
610
+ if (Number.isFinite(x)) v = scale ? v * x : v + x;
611
+ }
612
+ return v;
613
+ }
562
614
  function fitMotionRect(rect, aspect) {
563
615
  const cx = rect.x + rect.width / 2;
564
616
  const cy = rect.y + rect.height / 2;
@@ -579,20 +631,32 @@ function resolveMotionCamera(camera, scene) {
579
631
  const r = camera;
580
632
  return { x: r.x, y: r.y, width: r.width, height: r.height };
581
633
  }
582
- function motionPathLength(node, parentWorld = _chunkFKONE6AOcjs.IDENTITY_MATRIX) {
634
+ function motionPathLength(node, parentWorld = _chunkYJLCBA7Vcjs.IDENTITY_MATRIX) {
583
635
  let longest = 0;
584
- const paths = node.type === "path" ? [node] : _chunkFKONE6AOcjs.collectPathNodes.call(void 0, node);
636
+ const paths = node.type === "path" ? [node] : _chunkYJLCBA7Vcjs.collectPathNodes.call(void 0, node);
585
637
  for (const p of paths) {
586
638
  try {
587
- longest = Math.max(longest, _chunkO2UH7LZEcjs.bezierPathLength.call(void 0, _chunkFKONE6AOcjs.vectorPathWorldBezier.call(void 0, p, parentWorld, { effects: false })));
639
+ longest = Math.max(longest, _chunkO2UH7LZEcjs.bezierPathLength.call(void 0, _chunkYJLCBA7Vcjs.vectorPathWorldBezier.call(void 0, p, parentWorld, { effects: false })));
588
640
  } catch (e2) {
589
641
  }
590
642
  }
591
643
  return longest;
592
644
  }
645
+ function motionCommandRepeat(command2) {
646
+ if (command2.type === "wait" || command2.type === "enter" || command2.type === "exit") return 1;
647
+ const n = _nullishCoalesce(command2.repeat, () => ( 1));
648
+ return Number.isInteger(n) && n >= 1 ? n : 1;
649
+ }
593
650
  function motionCommandDuration(command2, scene, target) {
651
+ return motionCycleDuration(command2, scene, target) * motionCommandRepeat(command2);
652
+ }
653
+ function motionCycleDuration(command2, scene, target) {
594
654
  if (command2.type === "wait") return command2.duration;
595
655
  if (command2.duration !== void 0) return command2.duration;
656
+ if (command2.ease !== void 0) {
657
+ const ease = _chunk2FHLHZALcjs.resolveEasing.call(void 0, command2.ease);
658
+ if (ease !== "hold" && ease.type === "spring") return _chunk2FHLHZALcjs.springSettleMs.call(void 0, ease);
659
+ }
596
660
  if (command2.type === "draw" || command2.type === "enter" && command2.style === "draw" || command2.type === "exit" && command2.style === "undraw") {
597
661
  const entry = target ? indexMotionNodes(scene.artwork.nodes).get(target) : void 0;
598
662
  const length = entry ? motionPathLength(entry.node) : 0;
@@ -621,7 +685,7 @@ function compileMotionScene(scene) {
621
685
  const rect = resolveMotionCamera(shot.camera, scene);
622
686
  if (rect && rect.width > 0 && rect.height > 0) {
623
687
  const ms = index === 0 ? 0 : _nullishCoalesce(shot.camera.ms, () => ( MOTION_CAMERA_MS));
624
- cameraMoves.push({ shot: shot.id, start, end: start + ms, to: rect, ease: _nullishCoalesce(shot.camera.ease, () => ( MOTION_EASE_IN_OUT)) });
688
+ cameraMoves.push({ shot: shot.id, start, end: start + ms, to: rect, ease: _nullishCoalesce(shot.camera.ease, () => ( MOTION_EASE_IN_OUT)), geometric: shot.camera.geometric === true });
625
689
  cursor = start + ms;
626
690
  }
627
691
  }
@@ -650,7 +714,7 @@ function compileMotionScene(scene) {
650
714
  return _nullishCoalesce(v, () => ( motionRestValue(nodes.get(node), property, artwork)));
651
715
  };
652
716
  const push = (segment) => {
653
- const key = motionTrackKey(segment.node, segment.property);
717
+ const key = segment.blend === "add" ? motionAddTrackKey(segment.node, segment.property) : motionTrackKey(segment.node, segment.property);
654
718
  let track = tracks.get(key);
655
719
  if (!track) tracks.set(key, track = []);
656
720
  track.push(segment);
@@ -662,7 +726,7 @@ function compileMotionScene(scene) {
662
726
  jobs.push({
663
727
  start: move.start,
664
728
  order: order++,
665
- run: () => push({ node: "", property: "camera", start: move.start, end: move.end, from: valueAt("", "camera", move.start), to: [move.to.x, move.to.y, move.to.width, move.to.height], ease: move.ease, shot: move.shot, command: -1 })
729
+ run: () => push({ node: "", property: "camera", start: move.start, end: move.end, from: valueAt("", "camera", move.start), to: [move.to.x, move.to.y, move.to.width, move.to.height], ease: move.ease, shot: move.shot, command: -1, ...move.geometric ? { geometric: true } : {} })
666
730
  });
667
731
  }
668
732
  for (const timing of commands) {
@@ -673,11 +737,37 @@ function compileMotionScene(scene) {
673
737
  const entry = nodes.get(target);
674
738
  if (!entry) return;
675
739
  const start = timing.start + k * (_nullishCoalesce(command2.stagger, () => ( 0)));
676
- const duration2 = motionCommandDuration(command2, scene, target);
677
- jobs.push({ start, order: order++, run: () => compileCommand(command2, target, entry, start, duration2, timing) });
740
+ const cycle = motionCycleDuration(command2, scene, target);
741
+ jobs.push({ start, order: order++, run: () => compileRepeated(command2, target, entry, start, cycle, timing) });
678
742
  });
679
743
  }
680
744
  jobs.sort((a, b) => a.start - b.start || a.order - b.order).forEach((job) => job.run());
745
+ function compileRepeated(command2, node, entry, start, cycle, timing) {
746
+ const first = segments.length;
747
+ compileCommand(command2, node, entry, start, cycle, timing);
748
+ const made = segments.slice(first);
749
+ const steps = _nullishCoalesce(command2.steps, () => ( scene.steps));
750
+ if (steps && steps > 0) for (const s of made) s.steps = steps;
751
+ const n = motionCommandRepeat(command2);
752
+ const mode = _nullishCoalesce(command2.repeatMode, () => ( "loop"));
753
+ const shift = (v, by, k) => {
754
+ if (typeof v === "number" && typeof by === "number") return v + by * k;
755
+ if (Array.isArray(v) && Array.isArray(by) && v.length === by.length) return v.map((x, i) => x + by[i] * k);
756
+ return v;
757
+ };
758
+ for (let k = 1; k < n; k++) {
759
+ const at = start + k * cycle;
760
+ for (const s of made) {
761
+ if (mode === "mirror" && k % 2 === 1) {
762
+ push({ ...s, start: at + (start + cycle - s.end), end: at + (start + cycle - s.start), reverse: !s.reverse });
763
+ continue;
764
+ }
765
+ const delta = typeof s.from === "number" && typeof s.to === "number" ? s.to - s.from : Array.isArray(s.from) && Array.isArray(s.to) && s.from.length === s.to.length ? s.to.map((x, i) => x - s.from[i]) : 0;
766
+ const by = mode === "offset" ? delta : 0;
767
+ push({ ...s, start: at + (s.start - start), end: at + (s.end - start), from: shift(s.from, by, k), to: shift(s.to, by, k) });
768
+ }
769
+ }
770
+ }
681
771
  function compileCommand(command2, node, entry, start, duration2, timing) {
682
772
  const end = start + duration2;
683
773
  const where = { shot: timing.shot, command: timing.command };
@@ -758,22 +848,31 @@ function compileMotionScene(scene) {
758
848
  let dx = _nullishCoalesce(_optionalChain([command2, 'access', _16 => _16.by, 'optionalAccess', _17 => _17.x]), () => ( 0));
759
849
  let dy = _nullishCoalesce(_optionalChain([command2, 'access', _18 => _18.by, 'optionalAccess', _19 => _19.y]), () => ( 0));
760
850
  if (command2.to) {
761
- const inv = _chunkFKONE6AOcjs.invertMatrix.call(void 0, entry.parentWorld);
762
- const target = _chunkFKONE6AOcjs.applyMatrix.call(void 0, inv, command2.to);
851
+ const inv = _chunkYJLCBA7Vcjs.invertMatrix.call(void 0, entry.parentWorld);
852
+ const target = _chunkYJLCBA7Vcjs.applyMatrix.call(void 0, inv, command2.to);
763
853
  dx = target.x - (entry.center.x + num("x"));
764
854
  dy = target.y - (entry.center.y + num("y"));
765
855
  }
766
- seg("x", num("x") + dx, e);
767
- seg("y", num("y") + dy, e);
856
+ if (command2.blend === "add") {
857
+ seg("x", dx, e, start, end, { from: 0, blend: "add" });
858
+ seg("y", dy, e, start, end, { from: 0, blend: "add" });
859
+ } else {
860
+ seg("x", num("x") + dx, e);
861
+ seg("y", num("y") + dy, e);
862
+ }
768
863
  break;
769
864
  }
770
- case "rotate":
771
- seg("rotation", _nullishCoalesce(command2.to, () => ( num("rotation") + (_nullishCoalesce(command2.by, () => ( 0))))), _nullishCoalesce(ease, () => ( MOTION_EASE_IN_OUT)));
865
+ case "rotate": {
866
+ const e = _nullishCoalesce(ease, () => ( MOTION_EASE_IN_OUT));
867
+ if (command2.blend === "add") seg("rotation", command2.to !== void 0 ? command2.to - num("rotation") : _nullishCoalesce(command2.by, () => ( 0)), e, start, end, { from: 0, blend: "add" });
868
+ else seg("rotation", _nullishCoalesce(command2.to, () => ( num("rotation") + (_nullishCoalesce(command2.by, () => ( 0))))), e);
772
869
  break;
870
+ }
773
871
  case "scale": {
774
872
  const to = typeof command2.to === "number" ? { x: command2.to, y: command2.to } : command2.to;
775
- seg("scaleX", to.x, _nullishCoalesce(ease, () => ( MOTION_EASE_IN_OUT)));
776
- seg("scaleY", to.y, _nullishCoalesce(ease, () => ( MOTION_EASE_IN_OUT)));
873
+ const extra = { ...command2.geometric ? { geometric: true } : {}, ...command2.blend === "add" ? { from: 1, blend: "add" } : {} };
874
+ seg("scaleX", to.x, _nullishCoalesce(ease, () => ( MOTION_EASE_IN_OUT)), start, end, extra);
875
+ seg("scaleY", to.y, _nullishCoalesce(ease, () => ( MOTION_EASE_IN_OUT)), start, end, extra);
777
876
  break;
778
877
  }
779
878
  case "fade":
@@ -791,30 +890,31 @@ function compileMotionScene(scene) {
791
890
  seg("follow", _nullishCoalesce(command2.to, () => ( 1)), _nullishCoalesce(ease, () => ( MOTION_EASE_IN_OUT)), start, end, { from: _nullishCoalesce(command2.from, () => ( 0)), path: command2.path, rotate: _nullishCoalesce(command2.rotate, () => ( false)) });
792
891
  break;
793
892
  // Emphasis: a change toward a peak that a behaviour swings round (as Flair's primitives do).
794
- case "pulse": {
795
- const behavior = { type: "pulse", count: _nullishCoalesce(command2.count, () => ( 1)) };
796
- const k = 1 + (_nullishCoalesce(command2.amount, () => ( 0.15)));
797
- seg("scaleX", num("scaleX") * k, _nullishCoalesce(ease, () => ( "linear")), start, end, { behavior });
798
- seg("scaleY", num("scaleY") * k, _nullishCoalesce(ease, () => ( "linear")), start, end, { behavior });
799
- break;
800
- }
801
- case "shake": {
802
- const p = command2.axis === "vertical" ? "y" : "x";
803
- seg(p, num(p) + (_nullishCoalesce(command2.amount, () => ( 8))), _nullishCoalesce(ease, () => ( "linear")), start, end, { behavior: { type: "oscillate", count: _nullishCoalesce(command2.count, () => ( 3)), decay: 1 } });
804
- break;
805
- }
893
+ case "pulse":
894
+ case "shake":
806
895
  case "teeter":
807
- seg("rotation", num("rotation") + (_nullishCoalesce(command2.angle, () => ( 8))), _nullishCoalesce(ease, () => ( "linear")), start, end, { behavior: { type: "oscillate", count: _nullishCoalesce(command2.count, () => ( 3)), decay: 1 } });
808
- break;
809
896
  case "wave":
810
- seg("y", num("y") - (_nullishCoalesce(command2.amount, () => ( 6))), _nullishCoalesce(ease, () => ( "linear")), start, end, { behavior: { type: "oscillate", count: _nullishCoalesce(command2.count, () => ( 2)) } });
811
- break;
812
897
  case "wiggle": {
813
- const behavior = { type: "wriggle", frequency: _nullishCoalesce(command2.frequency, () => ( 3)), octaves: _nullishCoalesce(command2.octaves, () => ( 2)), seed: command2.seed || _chunkZCNLBRT6cjs.motionSeedFromId.call(void 0, node) };
814
- const amount = _nullishCoalesce(command2.amount, () => ( 6));
815
- seg("x", num("x") + amount, _nullishCoalesce(ease, () => ( "linear")), start, end, { behavior, index: 0 });
816
- seg("y", num("y") + amount, _nullishCoalesce(ease, () => ( "linear")), start, end, { behavior, index: 1 });
817
- if (command2.rotate) seg("rotation", num("rotation") + command2.rotate, _nullishCoalesce(ease, () => ( "linear")), start, end, { behavior, index: 2 });
898
+ const add = (_nullishCoalesce(command2.blend, () => ( "add"))) === "add";
899
+ const swing = (p, by, extra) => {
900
+ const scale = p === "scaleX" || p === "scaleY";
901
+ if (add) seg(p, by, _nullishCoalesce(ease, () => ( "linear")), start, end, { from: scale ? 1 : 0, blend: "add", ...extra });
902
+ else seg(p, scale ? num(p) * by : num(p) + by, _nullishCoalesce(ease, () => ( "linear")), start, end, extra);
903
+ };
904
+ if (command2.type === "pulse") {
905
+ const behavior = { type: "pulse", count: _nullishCoalesce(command2.count, () => ( 1)) };
906
+ swing("scaleX", 1 + (_nullishCoalesce(command2.amount, () => ( 0.15))), { behavior });
907
+ swing("scaleY", 1 + (_nullishCoalesce(command2.amount, () => ( 0.15))), { behavior });
908
+ } else if (command2.type === "shake") swing(command2.axis === "vertical" ? "y" : "x", _nullishCoalesce(command2.amount, () => ( 8)), { behavior: { type: "oscillate", count: _nullishCoalesce(command2.count, () => ( 3)), decay: 1 } });
909
+ else if (command2.type === "teeter") swing("rotation", _nullishCoalesce(command2.angle, () => ( 8)), { behavior: { type: "oscillate", count: _nullishCoalesce(command2.count, () => ( 3)), decay: 1 } });
910
+ else if (command2.type === "wave") swing("y", -(_nullishCoalesce(command2.amount, () => ( 6))), { behavior: { type: "oscillate", count: _nullishCoalesce(command2.count, () => ( 2)) } });
911
+ else {
912
+ const behavior = { type: "wriggle", frequency: _nullishCoalesce(command2.frequency, () => ( 3)), octaves: _nullishCoalesce(command2.octaves, () => ( 2)), seed: command2.seed || _chunkZCNLBRT6cjs.motionSeedFromId.call(void 0, node) };
913
+ const amount = _nullishCoalesce(command2.amount, () => ( 6));
914
+ swing("x", amount, { behavior, index: 0 });
915
+ swing("y", amount, { behavior, index: 1 });
916
+ if (command2.rotate) swing("rotation", command2.rotate, { behavior, index: 2 });
917
+ }
818
918
  break;
819
919
  }
820
920
  case "color-pulse":
@@ -877,13 +977,13 @@ function morphBetween(a, b) {
877
977
  let inner = morphCache.get(a);
878
978
  if (!inner) morphCache.set(a, inner = /* @__PURE__ */ new WeakMap());
879
979
  let morph = inner.get(b);
880
- if (!morph) inner.set(b, morph = _chunkFKONE6AOcjs.createVectorMorph.call(void 0, a, b, { id: a.id }));
980
+ if (!morph) inner.set(b, morph = _chunkYJLCBA7Vcjs.createVectorMorph.call(void 0, a, b, { id: a.id }));
881
981
  return morph;
882
982
  }
883
983
  function shapeIn(entry, shape) {
884
984
  if (shape === entry) return entry.node;
885
- const m = _chunkFKONE6AOcjs.multiplyMatrices.call(void 0, _chunkFKONE6AOcjs.multiplyMatrices.call(void 0, _chunkFKONE6AOcjs.nodeMatrix.call(void 0, shape.node), shape.parentWorld), _chunkFKONE6AOcjs.invertMatrix.call(void 0, entry.parentWorld));
886
- return { ...shape.node, ..._chunkFKONE6AOcjs.isIdentityMatrix.call(void 0, m) ? { transform: void 0 } : { transform: m } };
985
+ const m = _chunkYJLCBA7Vcjs.multiplyMatrices.call(void 0, _chunkYJLCBA7Vcjs.multiplyMatrices.call(void 0, _chunkYJLCBA7Vcjs.nodeMatrix.call(void 0, shape.node), shape.parentWorld), _chunkYJLCBA7Vcjs.invertMatrix.call(void 0, entry.parentWorld));
986
+ return { ...shape.node, ..._chunkYJLCBA7Vcjs.isIdentityMatrix.call(void 0, m) ? { transform: void 0 } : { transform: m } };
887
987
  }
888
988
  function shapeAt(entry, timeline, nodes, time) {
889
989
  const track = timeline.tracks.get(motionTrackKey(entry.node.id, "shape"));
@@ -903,7 +1003,7 @@ function shapeAt(entry, timeline, nodes, time) {
903
1003
  function motionFollowRoute(entry, path) {
904
1004
  if (!path || path.node.type !== "path") return null;
905
1005
  try {
906
- return _chunkO2UH7LZEcjs.transformBezierPath.call(void 0, _chunkFKONE6AOcjs.vectorPathWorldBezier.call(void 0, path.node, path.parentWorld, { effects: false }), _chunkFKONE6AOcjs.invertMatrix.call(void 0, entry.parentWorld));
1006
+ return _chunkO2UH7LZEcjs.transformBezierPath.call(void 0, _chunkYJLCBA7Vcjs.vectorPathWorldBezier.call(void 0, path.node, path.parentWorld, { effects: false }), _chunkYJLCBA7Vcjs.invertMatrix.call(void 0, entry.parentWorld));
907
1007
  } catch (e3) {
908
1008
  return null;
909
1009
  }
@@ -926,18 +1026,18 @@ function followAt(entry, timeline, nodes, time) {
926
1026
  function motionNodeOffset(entry, timeline, time, nodes = indexMotionNodes([entry.node]), raw = false, follow = true) {
927
1027
  const read = (p, rest) => {
928
1028
  const v = trackValue(timeline.tracks.get(motionTrackKey(entry.node.id, p)), time, raw);
929
- return typeof v === "number" ? v : rest;
1029
+ return withMotionLayers(timeline, entry.node.id, p, typeof v === "number" ? v : rest, time, raw);
930
1030
  };
931
- if (!TRANSFORM_PROPS.some((p) => (follow || p !== "follow") && timeline.tracks.has(motionTrackKey(entry.node.id, p)))) return null;
1031
+ if (!TRANSFORM_PROPS.some((p) => (follow || p !== "follow") && (timeline.tracks.has(motionTrackKey(entry.node.id, p)) || timeline.tracks.has(motionAddTrackKey(entry.node.id, p))))) return null;
932
1032
  const dx = read("x", 0);
933
1033
  const dy = read("y", 0);
934
1034
  const rotation = read("rotation", 0);
935
1035
  const scaleX = read("scaleX", 1);
936
1036
  const scaleY = read("scaleY", 1);
937
1037
  const c = entry.center;
938
- let matrix = _chunkFKONE6AOcjs.multiplyMatrices.call(void 0, _chunkFKONE6AOcjs.multiplyMatrices.call(void 0, _chunkFKONE6AOcjs.scaleMatrix.call(void 0, scaleX, scaleY, c), _chunkFKONE6AOcjs.rotateMatrix.call(void 0, rotation, c)), _chunkFKONE6AOcjs.translateMatrix.call(void 0, dx, dy));
1038
+ let matrix = _chunkYJLCBA7Vcjs.multiplyMatrices.call(void 0, _chunkYJLCBA7Vcjs.multiplyMatrices.call(void 0, _chunkYJLCBA7Vcjs.scaleMatrix.call(void 0, scaleX, scaleY, c), _chunkYJLCBA7Vcjs.rotateMatrix.call(void 0, rotation, c)), _chunkYJLCBA7Vcjs.translateMatrix.call(void 0, dx, dy));
939
1039
  const along = follow ? followAt(entry, timeline, nodes, time) : null;
940
- if (along) matrix = _chunkFKONE6AOcjs.multiplyMatrices.call(void 0, matrix, _chunkFKONE6AOcjs.multiplyMatrices.call(void 0, _chunkFKONE6AOcjs.multiplyMatrices.call(void 0, _chunkFKONE6AOcjs.translateMatrix.call(void 0, -c.x, -c.y), _chunkFKONE6AOcjs.rotateMatrix.call(void 0, along.angle)), _chunkFKONE6AOcjs.translateMatrix.call(void 0, along.x, along.y)));
1040
+ if (along) matrix = _chunkYJLCBA7Vcjs.multiplyMatrices.call(void 0, matrix, _chunkYJLCBA7Vcjs.multiplyMatrices.call(void 0, _chunkYJLCBA7Vcjs.multiplyMatrices.call(void 0, _chunkYJLCBA7Vcjs.translateMatrix.call(void 0, -c.x, -c.y), _chunkYJLCBA7Vcjs.rotateMatrix.call(void 0, along.angle)), _chunkYJLCBA7Vcjs.translateMatrix.call(void 0, along.x, along.y)));
941
1041
  return { matrix, dx, dy, rotation, scaleX, scaleY, follow: along };
942
1042
  }
943
1043
  function motionNodeClips(id, timeline, time) {
@@ -1004,7 +1104,7 @@ function motionFrameAt(scene, time, options = {}) {
1004
1104
  const start = Math.min(1, Math.max(0, typeof drawStart === "number" ? drawStart : 0));
1005
1105
  const end = Math.min(1, Math.max(0, typeof drawEnd === "number" ? drawEnd : 1));
1006
1106
  if (start > 0 || end < 1) {
1007
- const trim = _chunkFKONE6AOcjs.createVectorEffect.call(void 0, "trim", MOTION_DRAW_EFFECT_ID, { start: tidy(start * 100), end: tidy(end * 100) });
1107
+ const trim = _chunkYJLCBA7Vcjs.createVectorEffect.call(void 0, "trim", MOTION_DRAW_EFFECT_ID, { start: tidy(start * 100), end: tidy(end * 100) });
1008
1108
  p = { ...p, effects: [trim, ...(_nullishCoalesce(p.effects, () => ( []))).filter((e) => e.id !== MOTION_DRAW_EFFECT_ID)] };
1009
1109
  }
1010
1110
  }
@@ -1018,8 +1118,8 @@ function motionFrameAt(scene, time, options = {}) {
1018
1118
  if (o >= 1) delete out.opacity;
1019
1119
  }
1020
1120
  const offset = options.offsets === false ? null : motionNodeOffset(entry, timeline, time, nodes);
1021
- if (offset && !_chunkFKONE6AOcjs.isIdentityMatrix.call(void 0, offset.matrix)) {
1022
- const m = _chunkFKONE6AOcjs.multiplyMatrices.call(void 0, _chunkFKONE6AOcjs.nodeMatrix.call(void 0, out), offset.matrix).map(tidy);
1121
+ if (offset && !_chunkYJLCBA7Vcjs.isIdentityMatrix.call(void 0, offset.matrix)) {
1122
+ const m = _chunkYJLCBA7Vcjs.multiplyMatrices.call(void 0, _chunkYJLCBA7Vcjs.nodeMatrix.call(void 0, out), offset.matrix).map(tidy);
1023
1123
  out = { ...out, transform: m };
1024
1124
  }
1025
1125
  return out;
@@ -1039,7 +1139,7 @@ function motionFrameToSvg(scene, time, options = {}) {
1039
1139
  const wrap = { ...options.wrap };
1040
1140
  for (const [id, clips] of Object.entries(frame.clips))
1041
1141
  wrap[id] = [..._nullishCoalesce(wrap[id], () => ( [])), ...clips.map((clip, i) => ({ clip: { id: `${prefix}reveal-${id}-${i}`, shape: clip.shape, attrs: motionClipAttrs(clip) } }))];
1042
- return withViewBox(_chunkFKONE6AOcjs.vectorDocumentToSvg.call(void 0, frame.document, { ...options, wrap }), frame.camera);
1142
+ return withViewBox(_chunkYJLCBA7Vcjs.vectorDocumentToSvg.call(void 0, frame.document, { ...options, wrap }), frame.camera);
1043
1143
  }
1044
1144
  function withViewBox(svg, box) {
1045
1145
  const f = (n) => String(Math.round(n * 1e3) / 1e3);
@@ -1079,7 +1179,7 @@ function visibleAt(timeline, id, time, node) {
1079
1179
  if (Array.isArray(rect) && (rect[2] <= 1e-4 || rect[3] <= 1e-4)) return false;
1080
1180
  const circle = clip("clipCircle");
1081
1181
  if (Array.isArray(circle) && circle[2] <= 1e-4) return false;
1082
- const hasFill = node.type === "path" ? !!node.fill && node.fill !== "none" : _chunkFKONE6AOcjs.collectPathNodes.call(void 0, node).some((p) => p.fill && p.fill !== "none");
1182
+ const hasFill = node.type === "path" ? !!node.fill && node.fill !== "none" : _chunkYJLCBA7Vcjs.collectPathNodes.call(void 0, node).some((p) => p.fill && p.fill !== "none");
1083
1183
  return num("drawEnd", 1) > 0.01 || hasFill && num("fillOpacity", 1) > 0.01;
1084
1184
  }
1085
1185
  function checkMotionScene(scene) {
@@ -1115,6 +1215,14 @@ function checkMotionScene(scene) {
1115
1215
  const timing = timeline.commands.find((c) => c.shot === shot.id && c.command === i);
1116
1216
  if (timing && timing.duration > 0 && timing.duration < MOTION_MIN_CHANGE_MS)
1117
1217
  issues.push(motionIssue("too-fast", `This ${command2.type} lasts ${timing.duration} ms, too quick to follow; make it at least ${MOTION_MIN_CHANGE_MS} ms.`, { ...where, measured: timing.duration, needed: MOTION_MIN_CHANGE_MS, unit: "ms", ids: targets }));
1218
+ if (command2.duration !== void 0 && command2.ease !== void 0) {
1219
+ const ease = _chunk2FHLHZALcjs.resolveEasing.call(void 0, command2.ease);
1220
+ if (ease !== "hold" && ease.type === "spring") {
1221
+ const settle = _chunk2FHLHZALcjs.springSettleMs.call(void 0, ease);
1222
+ if (command2.duration < settle * 0.9)
1223
+ issues.push(motionIssue("spring-cut-short", `This ${command2.type}'s spring takes ${settle} ms to settle but lasts ${command2.duration} ms, so it jumps to its end; leave "duration" out (the spring sets it) or make it at least ${settle} ms.`, { ...where, measured: command2.duration, needed: settle, unit: "ms", ids: targets }));
1224
+ }
1225
+ }
1118
1226
  if (command2.type === "follow" && known(command2.path, "unknown-path", "path", where) && nodes.get(command2.path).node.type !== "path")
1119
1227
  issues.push(motionIssue("not-a-path", `"${command2.path}" is a group; follow a single path node.`, { ...where, ids: [command2.path] }));
1120
1228
  if (command2.type === "morph") known(command2.into, "unknown-shape", "shape", where);
@@ -1134,7 +1242,7 @@ function checkMotionScene(scene) {
1134
1242
  }
1135
1243
  for (const id of targets) {
1136
1244
  const node = nodes.get(id).node;
1137
- const paths = node.type === "path" ? [node] : _chunkFKONE6AOcjs.collectPathNodes.call(void 0, node);
1245
+ const paths = node.type === "path" ? [node] : _chunkYJLCBA7Vcjs.collectPathNodes.call(void 0, node);
1138
1246
  if (paths.some((p) => p[key] !== void 0 && p[key] !== null && typeof p[key] !== "string"))
1139
1247
  issues.push(motionIssue("paint-not-color", `"${id}" has a gradient ${key}; it switches to ${color} at the end instead of blending.`, { ...where, ids: [id] }));
1140
1248
  }
@@ -1147,7 +1255,7 @@ function checkMotionScene(scene) {
1147
1255
  else
1148
1256
  for (const id of targets) {
1149
1257
  const node = nodes.get(id).node;
1150
- const paths = node.type === "path" ? [node] : _chunkFKONE6AOcjs.collectPathNodes.call(void 0, node);
1258
+ const paths = node.type === "path" ? [node] : _chunkYJLCBA7Vcjs.collectPathNodes.call(void 0, node);
1151
1259
  if (paths.some((p) => typeof p[key] !== "string"))
1152
1260
  issues.push(motionIssue("paint-not-color", `"${id}" has a gradient or no ${key}, so a colour pulse cannot tint it; give it a solid ${key} or pulse the ${key === "fill" ? "stroke" : "fill"}.`, { ...where, ids: [id] }));
1153
1261
  }
@@ -1178,6 +1286,7 @@ function checkMotionScene(scene) {
1178
1286
  });
1179
1287
  });
1180
1288
  for (const [key, track] of timeline.tracks) {
1289
+ if (key.endsWith("\0add")) continue;
1181
1290
  for (let i = 1; i < track.length; i++) {
1182
1291
  const a = track[i - 1];
1183
1292
  const b = track[i];
@@ -1272,6 +1381,11 @@ function applyOne(scene, edit) {
1272
1381
  else if (edit.description !== void 0) next.description = edit.description;
1273
1382
  if (edit.loop !== void 0) next.loop = edit.loop;
1274
1383
  if (edit.fps !== void 0) next.fps = edit.fps;
1384
+ if (edit.steps === null) delete next.steps;
1385
+ else if (edit.steps !== void 0) {
1386
+ if (!(typeof edit.steps === "number" && edit.steps > 0 && edit.steps <= 120)) fail('"steps" must be frames per second from above 0 to 120 (12 is "on twos" at 24 fps), or null for smooth.');
1387
+ next.steps = edit.steps;
1388
+ }
1275
1389
  if (edit.target === null) delete next.target;
1276
1390
  else if (edit.target !== void 0) next.target = edit.target;
1277
1391
  return next;
@@ -1407,12 +1521,19 @@ var FLAIR_EASES = {
1407
1521
  "in-out": (t) => t < 0.5 ? 4 * t * t * t : 1 - (-2 * t + 2) ** 3 / 2,
1408
1522
  out: (t) => 1 - (1 - t) ** 3
1409
1523
  };
1524
+ var FLAIR_EXPORT_VERSION = "0.39";
1525
+ function flairAtLeast(version, min) {
1526
+ const a = version.split(".").map((n) => parseInt(n, 10) || 0);
1527
+ const b = min.split(".").map((n) => parseInt(n, 10) || 0);
1528
+ for (let i = 0; i < Math.max(a.length, b.length); i++) if ((_nullishCoalesce(a[i], () => ( 0))) !== (_nullishCoalesce(b[i], () => ( 0)))) return (_nullishCoalesce(a[i], () => ( 0))) > (_nullishCoalesce(b[i], () => ( 0)));
1529
+ return true;
1530
+ }
1410
1531
  function flairEaseFor(ease) {
1411
1532
  for (const name of ["linear", "out", "in-out"]) {
1412
1533
  let worst = 0;
1413
1534
  for (let i = 1; i < 40; i++) {
1414
1535
  const t = i / 40;
1415
- worst = Math.max(worst, Math.abs(_chunkXZ4L3R4Kcjs.evaluateEasing.call(void 0, ease, t, 1e3) - FLAIR_EASES[name](t)));
1536
+ worst = Math.max(worst, Math.abs(_chunk2FHLHZALcjs.evaluateEasing.call(void 0, ease, t, 1e3) - FLAIR_EASES[name](t)));
1416
1537
  }
1417
1538
  if (worst < 0.01) return name;
1418
1539
  }
@@ -1421,11 +1542,11 @@ function flairEaseFor(ease) {
1421
1542
  function flairCurveFor(ease, curves = true) {
1422
1543
  const name = flairEaseFor(ease);
1423
1544
  if (name || !curves) return name;
1424
- const resolved = _chunkXZ4L3R4Kcjs.resolveEasing.call(void 0, ease);
1545
+ const resolved = _chunk2FHLHZALcjs.resolveEasing.call(void 0, ease);
1425
1546
  if (resolved === "hold" || resolved.type !== "cubic-bezier") return void 0;
1426
1547
  return [resolved.x1, resolved.y1, resolved.x2, resolved.y2];
1427
1548
  }
1428
- var overshoots = (ease) => typeof ease !== "string" && (ease[1] < 0 || ease[1] > 1 || ease[3] < 0 || ease[3] > 1);
1549
+ var overshoots = (ease) => typeof ease !== "string" && ("spring" in ease || ease[1] < 0 || ease[1] > 1 || ease[3] < 0 || ease[3] > 1);
1429
1550
  var TRANSFORM_PROPS2 = ["x", "y", "rotation", "scaleX", "scaleY", "follow"];
1430
1551
  var LINEAR_TRANSFORM = /* @__PURE__ */ new Set(["x", "y", "rotation", "scaleX", "scaleY"]);
1431
1552
  function hex6(color) {
@@ -1435,9 +1556,24 @@ function hex6(color) {
1435
1556
  function toFlairSvgMotion(scene, options = {}) {
1436
1557
  const fps = _nullishCoalesce(_nullishCoalesce(options.fps, () => ( scene.fps)), () => ( 30));
1437
1558
  const precision = _nullishCoalesce(options.precision, () => ( 3));
1438
- const curves = _nullishCoalesce(options.curves, () => ( true));
1439
- const behaviors = _nullishCoalesce(options.behaviors, () => ( true));
1440
- const plays = (s) => !s.behavior || behaviors;
1559
+ const flair = _nullishCoalesce(options.flair, () => ( FLAIR_EXPORT_VERSION));
1560
+ const curves = _nullishCoalesce(options.curves, () => ( flairAtLeast(flair, "0.36")));
1561
+ const behaviors = _nullishCoalesce(options.behaviors, () => ( flairAtLeast(flair, "0.38")));
1562
+ const springs = flairAtLeast(flair, "0.39");
1563
+ const strobes = flairAtLeast(flair, "0.39");
1564
+ const writeEase = (ease) => typeof ease === "string" || "spring" in ease ? ease : ease.map(round2);
1565
+ const easeOf = (segment) => {
1566
+ const resolved = _chunk2FHLHZALcjs.resolveEasing.call(void 0, segment.ease);
1567
+ if (resolved !== "hold" && resolved.type === "spring") {
1568
+ if (!springs || segment.reverse) return void 0;
1569
+ const { mass, stiffness, damping, velocity } = resolved;
1570
+ return { spring: { mass, stiffness, damping, velocity } };
1571
+ }
1572
+ if (!segment.reverse) return flairCurveFor(segment.ease, curves);
1573
+ const back = _chunk2FHLHZALcjs.reverseCubicBezier.call(void 0, segment.ease);
1574
+ return back && curves ? flairCurveFor(back, curves) : void 0;
1575
+ };
1576
+ const plays = (s) => (!s.behavior || behaviors) && (!s.steps || strobes) && !s.geometric;
1441
1577
  const round2 = (n) => Math.round(n * 10 ** precision) / 10 ** precision;
1442
1578
  const f = (n) => String(round2(n));
1443
1579
  const timeline = compileMotionScene(scene);
@@ -1500,7 +1636,7 @@ function toFlairSvgMotion(scene, options = {}) {
1500
1636
  if (timeline.tracks.has(motionTrackKey(id, "opacity")))
1501
1637
  channels.push({ id, kind: "attr", attr: "opacity", segments: [...track(id, "opacity")], exact: plays, value: (t) => round2(Math.min(1, Math.max(0, Number(trackValue(track(id, "opacity"), t))))) });
1502
1638
  const followed = follows.some((x) => x.id === id);
1503
- const transformSegments = TRANSFORM_PROPS2.flatMap((p) => followed && p === "follow" ? [] : track(id, p));
1639
+ const transformSegments = TRANSFORM_PROPS2.flatMap((p) => followed && p === "follow" ? [] : [...track(id, p), ..._nullishCoalesce(timeline.tracks.get(motionAddTrackKey(id, p)), () => ( []))]);
1504
1640
  if (transformSegments.length) {
1505
1641
  const base = node.transform ? ` matrix(${node.transform.map(f).join(" ")})` : "";
1506
1642
  const c = entry.center;
@@ -1520,7 +1656,7 @@ function toFlairSvgMotion(scene, options = {}) {
1520
1656
  raw: (t) => transformAt(t, true)
1521
1657
  });
1522
1658
  }
1523
- const paths = node.type === "path" ? [node] : _chunkFKONE6AOcjs.collectPathNodes.call(void 0, node);
1659
+ const paths = node.type === "path" ? [node] : _chunkYJLCBA7Vcjs.collectPathNodes.call(void 0, node);
1524
1660
  for (const path of paths) {
1525
1661
  if (pathsSeen.has(path.id)) continue;
1526
1662
  pathsSeen.add(path.id);
@@ -1542,7 +1678,7 @@ function toFlairSvgMotion(scene, options = {}) {
1542
1678
  if (shapeSegments.length) {
1543
1679
  if (node.type !== "path") notes.push(`"${id}" is a group: its morph or effect animation is not exported (Flair tweens one path's "d").`);
1544
1680
  else {
1545
- const inverse = _chunkFKONE6AOcjs.invertMatrix.call(void 0, _chunkFKONE6AOcjs.nodeMatrix.call(void 0, node));
1681
+ const inverse = _chunkYJLCBA7Vcjs.invertMatrix.call(void 0, _chunkYJLCBA7Vcjs.nodeMatrix.call(void 0, node));
1546
1682
  channels.push({
1547
1683
  id,
1548
1684
  kind: "attr",
@@ -1551,9 +1687,9 @@ function toFlairSvgMotion(scene, options = {}) {
1551
1687
  exact: () => false,
1552
1688
  value: (t) => {
1553
1689
  const frame = motionFrameAt(scene, t, { draw: false, offsets: false });
1554
- const now = _chunkFKONE6AOcjs.expandVectorAppearance.call(void 0, _optionalChain([indexMotionNodes, 'call', _37 => _37(frame.document.nodes), 'access', _38 => _38.get, 'call', _39 => _39(id), 'optionalAccess', _40 => _40.node]));
1690
+ const now = _chunkYJLCBA7Vcjs.expandVectorAppearance.call(void 0, _optionalChain([indexMotionNodes, 'call', _37 => _37(frame.document.nodes), 'access', _38 => _38.get, 'call', _39 => _39(id), 'optionalAccess', _40 => _40.node]));
1555
1691
  if (!now || now.type !== "path") return "";
1556
- const bezier = _chunkO2UH7LZEcjs.transformBezierPath.call(void 0, _chunkFKONE6AOcjs.vectorPathWorldBezier.call(void 0, now, _chunkFKONE6AOcjs.IDENTITY_MATRIX, { effects: false }), inverse);
1692
+ const bezier = _chunkO2UH7LZEcjs.transformBezierPath.call(void 0, _chunkYJLCBA7Vcjs.vectorPathWorldBezier.call(void 0, now, _chunkYJLCBA7Vcjs.IDENTITY_MATRIX, { effects: false }), inverse);
1557
1693
  return _chunkO2UH7LZEcjs.bezierPathToSvg.call(void 0, bezier, { precision: Math.min(precision, 2) });
1558
1694
  }
1559
1695
  });
@@ -1565,8 +1701,16 @@ function toFlairSvgMotion(scene, options = {}) {
1565
1701
  const animate = [];
1566
1702
  let sampled = 0;
1567
1703
  const same = (a, b) => JSON.stringify(a) === JSON.stringify(b);
1568
- const emit = (channel, delay, ms, from, to, ease, behavior) => {
1569
- const base = { ...channel.id ? { id: channel.id } : {}, ...delay > 0 ? { delay: round2(delay) } : {}, ms: round2(ms), ease: typeof ease === "string" ? ease : ease.map(round2), ...behavior ? { behavior } : {} };
1704
+ const emit = (channel, delay, ms, from, to, ease, segment) => {
1705
+ const written = writeEase(ease);
1706
+ const base = {
1707
+ ...channel.id ? { id: channel.id } : {},
1708
+ ...delay > 0 ? { delay: round2(delay) } : {},
1709
+ ms: round2(ms),
1710
+ ease: written,
1711
+ ..._optionalChain([segment, 'optionalAccess', _41 => _41.behavior]) ? { behavior: segment.behavior } : {},
1712
+ ..._optionalChain([segment, 'optionalAccess', _42 => _42.steps]) ? { strobe: segment.steps } : {}
1713
+ };
1570
1714
  if (channel.kind === "view") animate.push({ ...base, view: to });
1571
1715
  else if (channel.kind === "draw") animate.push({ ...base, draw: [from, to] });
1572
1716
  else if (channel.kind === "attrs") {
@@ -1588,15 +1732,14 @@ function toFlairSvgMotion(scene, options = {}) {
1588
1732
  const active = channel.segments.filter((s) => s.start < b && s.end > a);
1589
1733
  if (!active.length) continue;
1590
1734
  const first = active[0];
1591
- const together = active.every(
1592
- (x) => x.start === a && x.end === b && channel.exact(x) && JSON.stringify(x.ease) === JSON.stringify(first.ease) && JSON.stringify(x.behavior) === JSON.stringify(first.behavior)
1593
- );
1594
- const curve = together ? flairCurveFor(first.ease, curves) : void 0;
1735
+ const key = (x) => JSON.stringify([x.ease, x.behavior, _nullishCoalesce(x.reverse, () => ( false)), _nullishCoalesce(x.steps, () => ( 0))]);
1736
+ const together = active.every((x) => x.start === a && x.end === b && channel.exact(x) && key(x) === key(first));
1737
+ const curve = together ? easeOf(first) : void 0;
1595
1738
  const ease = curve && (!overshoots(curve) || channel.overshoot) ? curve : void 0;
1596
1739
  if (ease) {
1597
1740
  const from = channel.value(a);
1598
1741
  const to = first.behavior ? (_nullishCoalesce(channel.raw, () => ( channel.value)))(b) : channel.value(b);
1599
- if (!same(from, to) || channel.kind === "view") emit(channel, a, b - a, from, to, ease, first.behavior);
1742
+ if (!same(from, to) || channel.kind === "view") emit(channel, a, b - a, from, to, ease, first);
1600
1743
  continue;
1601
1744
  }
1602
1745
  const n = Math.max(1, Math.ceil((b - a) * fps / 1e3));
@@ -1618,9 +1761,10 @@ function toFlairSvgMotion(scene, options = {}) {
1618
1761
  for (const seg of follow.segments) {
1619
1762
  const along = { id: follow.wrapper, along: follow.routes.get(seg.path), ...seg.rotate ? { orient: true } : {} };
1620
1763
  const progress = (t) => round2(Math.min(1, Math.max(0, Number(segmentValue(seg, t)))));
1621
- const curve = seg.end > seg.start ? flairCurveFor(seg.ease, curves) : "linear";
1764
+ const curve = seg.end > seg.start ? plays(seg) ? easeOf(seg) : void 0 : "linear";
1622
1765
  if (curve && !(overshoots(curve) && seg.rotate)) {
1623
- animate.push({ ...along, ...seg.start > 0 ? { delay: round2(seg.start) } : {}, ms: round2(seg.end - seg.start), ease: typeof curve === "string" ? curve : curve.map(round2), at: [round2(Number(seg.from)), round2(Number(seg.to))] });
1766
+ const ends = seg.reverse ? [Number(seg.to), Number(seg.from)] : [Number(seg.from), Number(seg.to)];
1767
+ animate.push({ ...along, ...seg.start > 0 ? { delay: round2(seg.start) } : {}, ms: round2(seg.end - seg.start), ease: writeEase(curve), ...seg.steps ? { strobe: seg.steps } : {}, at: [round2(ends[0]), round2(ends[1])] });
1624
1768
  continue;
1625
1769
  }
1626
1770
  const until = Math.min(seg.end, ...starts.filter((t) => t > seg.start));
@@ -1634,11 +1778,11 @@ function toFlairSvgMotion(scene, options = {}) {
1634
1778
  }
1635
1779
  }
1636
1780
  animate.sort((x, y) => (_nullishCoalesce(x.delay, () => ( 0))) - (_nullishCoalesce(y.delay, () => ( 0))));
1637
- let svg = _chunkFKONE6AOcjs.vectorDocumentToSvg.call(void 0, { ...scene.artwork, nodes: _chunkFKONE6AOcjs.expandVectorAppearances.call(void 0, scene.artwork.nodes) }, { pretty: false, precision, wrap });
1781
+ let svg = _chunkYJLCBA7Vcjs.vectorDocumentToSvg.call(void 0, { ...scene.artwork, nodes: _chunkYJLCBA7Vcjs.expandVectorAppearances.call(void 0, scene.artwork.nodes) }, { pretty: false, precision, wrap });
1638
1782
  if (routes.length) svg = svg.replace(/^(<svg[^>]*>)/, `$1<defs>${routes.join("")}</defs>`);
1639
1783
  const lastChange = animate.reduce((m, a) => Math.max(m, (_nullishCoalesce(a.delay, () => ( 0))) + (_nullishCoalesce(a.ms, () => ( 0)))), 0);
1640
1784
  let motion = { svg, animate };
1641
- if (_optionalChain([scene, 'access', _41 => _41.controls, 'optionalAccess', _42 => _42.length])) {
1785
+ if (_optionalChain([scene, 'access', _43 => _43.controls, 'optionalAccess', _44 => _44.length])) {
1642
1786
  const declarations = scene.controls.map((c) => `{{${c.name}: color default=${c.default.toUpperCase()}${c.label ? ` label='${c.label.replace(/'/g, "\u2019")}'` : ""}}}`).join(" ");
1643
1787
  const swap = (text) => scene.controls.reduce((s, c) => s.replace(new RegExp(`${c.default}(?![0-9a-fA-F])`, "gi"), `{{${c.name}}}`), text);
1644
1788
  svg = svg.replace(/^(<svg[^>]*>)/, `$1<!-- ${declarations} -->`);
@@ -1660,7 +1804,7 @@ function toFlairVectorEffect(scene, options = {}) {
1660
1804
  tags: _nullishCoalesce(options.tags, () => ( [])),
1661
1805
  motion: out.motion,
1662
1806
  hold: out.hold,
1663
- ..._optionalChain([scene, 'access', _43 => _43.presets, 'optionalAccess', _44 => _44.length]) ? { presets: scene.presets } : {},
1807
+ ..._optionalChain([scene, 'access', _45 => _45.presets, 'optionalAccess', _46 => _46.length]) ? { presets: scene.presets } : {},
1664
1808
  ...options.trigger ? { trigger: options.trigger } : {}
1665
1809
  };
1666
1810
  }
@@ -1678,6 +1822,196 @@ function toFlairEffectDocument(scene, options = {}) {
1678
1822
  };
1679
1823
  }
1680
1824
 
1825
+ // src/animation-editor/flair-import.ts
1826
+ var PLACEHOLDER = /\{\{\s*([A-Za-z_]\w*)\s*(?::\s*([A-Za-z0-9]*)([^}]*))?\}\}/g;
1827
+ function attributeOf(attrs, name) {
1828
+ const m = new RegExp(`(?:^|\\s)${name}=(?:'([^']*)'|(\\S+))`).exec(attrs);
1829
+ return m ? _nullishCoalesce(m[1], () => ( m[2])) : void 0;
1830
+ }
1831
+ function resolvePlaceholders(motion, notes) {
1832
+ const text = JSON.stringify(motion);
1833
+ const declared = /* @__PURE__ */ new Map();
1834
+ for (const m of text.matchAll(PLACEHOLDER)) {
1835
+ if (!m[2] || declared.has(m[1])) continue;
1836
+ const attrs = _nullishCoalesce(m[3], () => ( ""));
1837
+ const value = attributeOf(attrs, "default");
1838
+ const fallback = m[2] === "color" ? "#000000" : "0";
1839
+ declared.set(m[1], { type: m[2], value: m[2] === "color" ? (_nullishCoalesce(value, () => ( fallback))).toLowerCase() : _nullishCoalesce(value, () => ( fallback)), ...attributeOf(attrs, "label") ? { label: attributeOf(attrs, "label") } : {} });
1840
+ }
1841
+ const controls = [];
1842
+ for (const [name, d] of declared) {
1843
+ if (d.type === "color" && /^#[0-9a-fA-F]{6}$/.test(d.value)) controls.push({ name, type: "color", default: d.value.toLowerCase(), ...d.label ? { label: d.label } : {} });
1844
+ else notes.push(`Control "${name}" (${d.type}) is fixed at its default ${d.value}: scenes take colour controls only.`);
1845
+ }
1846
+ const unknown = /* @__PURE__ */ new Set();
1847
+ const filled = text.replace(PLACEHOLDER, (_, name) => {
1848
+ const d = declared.get(name);
1849
+ if (!d) unknown.add(name);
1850
+ return (_nullishCoalesce(_optionalChain([d, 'optionalAccess', _47 => _47.value]), () => ( ""))).replace(/"/g, '\\"');
1851
+ });
1852
+ for (const name of unknown) notes.push(`Placeholder "{{${name}}}" has no declaration, so it was left empty.`);
1853
+ return { motion: JSON.parse(filled), controls };
1854
+ }
1855
+ function easingOf(ease, fallback) {
1856
+ if (ease === void 0) return fallback;
1857
+ if (ease === "linear") return "linear";
1858
+ if (ease === "out") return MOTION_EASE_OUT;
1859
+ if (ease === "in-out") return MOTION_EASE_IN_OUT;
1860
+ if (Array.isArray(ease)) return { type: "cubic-bezier", x1: ease[0], y1: ease[1], x2: ease[2], y2: ease[3] };
1861
+ if (typeof ease === "object" && "spring" in ease) return { type: "spring", ...ease.spring };
1862
+ return fallback;
1863
+ }
1864
+ function poseOf(value, entry) {
1865
+ const t = _chunkYJLCBA7Vcjs.parseSvgTransform.call(void 0, String(value));
1866
+ const o = _chunkYJLCBA7Vcjs.multiplyMatrices.call(void 0, _nullishCoalesce(_chunkYJLCBA7Vcjs.invertMatrix.call(void 0, _chunkYJLCBA7Vcjs.nodeMatrix.call(void 0, entry.node)), () => ( [1, 0, 0, 1, 0, 0])), t);
1867
+ const sx = Math.hypot(o[0], o[1]);
1868
+ if (!(sx > 1e-9)) return null;
1869
+ const sy = (o[0] * o[3] - o[1] * o[2]) / sx;
1870
+ if (Math.abs(o[2] + o[1] / sx * sy) > 1e-6 || Math.abs(o[3] - o[0] / sx * sy) > 1e-6) return null;
1871
+ const c = entry.center;
1872
+ const moved = _chunkYJLCBA7Vcjs.applyMatrix.call(void 0, o, c);
1873
+ return { dx: moved.x - c.x, dy: moved.y - c.y, rotation: Math.atan2(o[1], o[0]) * 180 / Math.PI, sx, sy };
1874
+ }
1875
+ var near = (a, b, eps = 1e-6) => Math.abs(a - b) < eps;
1876
+ var r3 = (n) => Math.round(n * 1e3) / 1e3;
1877
+ function commandsFor(anim, nodes, entered, notes) {
1878
+ const id = anim.id;
1879
+ const entry = nodes.get(id);
1880
+ const where = `"${id}"`;
1881
+ if (!entry) {
1882
+ notes.push(`A change to ${where} was skipped: the artwork has no element with that id.`);
1883
+ return [];
1884
+ }
1885
+ const targets = [id];
1886
+ const duration = _nullishCoalesce(anim.ms, () => ( 800));
1887
+ const timing = {
1888
+ duration,
1889
+ ...anim.strobe ? { steps: anim.strobe } : {},
1890
+ ...anim.repeat && anim.repeat > 1 ? { repeat: anim.repeat, ...anim.alternate ? { repeatMode: "mirror" } : {} } : {}
1891
+ };
1892
+ const ease = (fallback) => ({ ease: easingOf(anim.ease, fallback) });
1893
+ const out = [];
1894
+ const behavior = anim.behavior;
1895
+ const unsupported = ["count", "write", "scramble", "solo"].filter((k) => anim[k] !== void 0);
1896
+ if (unsupported.length) notes.push(`${where}: ${unsupported.join(", ")} ${unsupported.length > 1 ? "are" : "is"} not part of scenes and was skipped.`);
1897
+ if (anim.draw !== void 0 && anim.draw !== false) {
1898
+ const [from, to] = anim.draw === true ? [0, 1] : anim.draw;
1899
+ out.push({ type: "draw", targets, from, to, ...timing, ...ease(MOTION_EASE_IN_OUT) });
1900
+ }
1901
+ if (anim.along) {
1902
+ const path = nodes.get(anim.along);
1903
+ if (!path || path.node.type !== "path") notes.push(`${where} follows "${anim.along}", which is not a path in the artwork; the follow was skipped.`);
1904
+ else out.push({ type: "follow", targets, path: anim.along, from: _nullishCoalesce(_optionalChain([anim, 'access', _48 => _48.at, 'optionalAccess', _49 => _49[0]]), () => ( 0)), to: _nullishCoalesce(_optionalChain([anim, 'access', _50 => _50.at, 'optionalAccess', _51 => _51[1]]), () => ( 1)), ...anim.orient ? { rotate: true } : {}, ...timing, ...ease(MOTION_EASE_IN_OUT) });
1905
+ }
1906
+ for (const [attr, [a, b]] of Object.entries(_nullishCoalesce(anim.attrs, () => ( {})))) {
1907
+ if (attr === "opacity") {
1908
+ const [from, to] = [Number(a), Number(b)];
1909
+ if (behavior) notes.push(`${where}: an opacity ${behavior.type} became a plain fade.`);
1910
+ if (from === 0 && to > 0 && !entered.has(id)) {
1911
+ entered.add(id);
1912
+ out.push({ type: "enter", targets, style: "fade", ...timing, ...ease(MOTION_EASE_OUT) });
1913
+ } else out.push({ type: "fade", targets, to: Math.min(1, Math.max(0, to)), ...timing, ...ease(MOTION_EASE_IN_OUT) });
1914
+ } else if (attr === "fill" || attr === "stroke") {
1915
+ if (_optionalChain([behavior, 'optionalAccess', _52 => _52.type]) === "pulse") out.push({ type: "color-pulse", targets, color: String(b), paint: attr, count: _nullishCoalesce(behavior.count, () => ( 1)), ...timing, ...ease("linear") });
1916
+ else {
1917
+ if (behavior) notes.push(`${where}: a ${attr} ${behavior.type} became a plain colour change.`);
1918
+ out.push({ type: "style", targets, [attr]: String(b), ...timing, ...ease(MOTION_EASE_IN_OUT) });
1919
+ }
1920
+ } else if (attr === "stroke-width") {
1921
+ out.push({ type: "style", targets, strokeWidth: Number(b), ...timing, ...ease(MOTION_EASE_IN_OUT) });
1922
+ } else if (attr === "transform") {
1923
+ const p0 = poseOf(a, entry);
1924
+ const p1 = poseOf(b, entry);
1925
+ if (!p0 || !p1) {
1926
+ notes.push(`${where}: a transform that skews was skipped (scenes move, turn and scale).`);
1927
+ continue;
1928
+ }
1929
+ const d = { x: r3(p1.dx - p0.dx), y: r3(p1.dy - p0.dy), r: r3(p1.rotation - p0.rotation), sx: p1.sx / p0.sx, sy: p1.sy / p0.sy };
1930
+ if (behavior) {
1931
+ const linear = ease("linear");
1932
+ const moves = d.x !== 0 || d.y !== 0;
1933
+ const turns = d.r !== 0;
1934
+ const scales = !near(d.sx, 1) || !near(d.sy, 1);
1935
+ if (behavior.type === "pulse" && scales && !moves && !turns) out.push({ type: "pulse", targets, amount: r3(d.sx - 1), count: _nullishCoalesce(behavior.count, () => ( 1)), ...timing, ...linear });
1936
+ else if (behavior.type === "oscillate" && (_nullishCoalesce(behavior.decay, () => ( 0))) > 0 && turns && !moves && !scales) out.push({ type: "teeter", targets, angle: d.r, count: _nullishCoalesce(behavior.count, () => ( 1)), ...timing, ...linear });
1937
+ else if (behavior.type === "oscillate" && (_nullishCoalesce(behavior.decay, () => ( 0))) > 0 && moves && !turns && !scales && (d.x === 0 || d.y === 0))
1938
+ out.push({ type: "shake", targets, amount: d.x || d.y, count: _nullishCoalesce(behavior.count, () => ( 1)), ...d.x === 0 ? { axis: "vertical" } : {}, ...timing, ...linear });
1939
+ else if (behavior.type === "oscillate" && !behavior.decay && d.x === 0 && d.y !== 0 && !turns && !scales) out.push({ type: "wave", targets, amount: -d.y, count: _nullishCoalesce(behavior.count, () => ( 1)), ...timing, ...linear });
1940
+ else if (behavior.type === "wriggle" && !scales)
1941
+ out.push({ type: "wiggle", targets, amount: Math.max(Math.abs(d.x), Math.abs(d.y)), ...turns ? { rotate: Math.abs(d.r) } : {}, frequency: _nullishCoalesce(behavior.frequency, () => ( 2)), octaves: _nullishCoalesce(behavior.octaves, () => ( 2)), seed: _nullishCoalesce(behavior.seed, () => ( 42)), ...timing, ...linear });
1942
+ else notes.push(`${where}: a transform ${behavior.type} that is not a pulse, shake, teeter, wave or wiggle was skipped.`);
1943
+ continue;
1944
+ }
1945
+ const e = ease(MOTION_EASE_IN_OUT);
1946
+ if (d.x !== 0 || d.y !== 0) out.push({ type: "move", targets, by: { x: d.x, y: d.y }, ...timing, ...e });
1947
+ if (d.r !== 0) out.push({ type: "rotate", targets, to: r3(p1.rotation), ...timing, ...e });
1948
+ if (!near(d.sx, 1) || !near(d.sy, 1)) out.push({ type: "scale", targets, to: near(p1.sx, p1.sy) ? r3(p1.sx) : { x: r3(p1.sx), y: r3(p1.sy) }, ...timing, ...e });
1949
+ } else notes.push(`${where}: changing "${attr}" is not part of scenes and was skipped.`);
1950
+ }
1951
+ return out;
1952
+ }
1953
+ function fromFlairSvgMotion(input, options = {}) {
1954
+ const notes = [];
1955
+ if (!input || typeof input.svg !== "string") throw new Error('Give a Flair SvgMotion: { svg: "<svg \u2026>", animate: [ \u2026 ] }.');
1956
+ const { motion, controls } = resolvePlaceholders(input, notes);
1957
+ const artwork = _chunkYJLCBA7Vcjs.parseVectorSvg.call(void 0, motion.svg);
1958
+ const nodes = indexMotionNodes(artwork.nodes);
1959
+ const byStep = /* @__PURE__ */ new Map();
1960
+ for (const anim of _nullishCoalesce(motion.animate, () => ( []))) {
1961
+ const step = Math.max(0, Math.floor(_nullishCoalesce(anim.step, () => ( 0))));
1962
+ if (!byStep.has(step)) byStep.set(step, []);
1963
+ byStep.get(step).push(anim);
1964
+ }
1965
+ const steps = [...byStep.keys()].sort((a, b) => a - b);
1966
+ if (steps.length > 1) notes.push("Each Flair step became a shot played after the one before (Flair steps wait for clicks or set times).");
1967
+ const entered = /* @__PURE__ */ new Set();
1968
+ const shots = steps.map((step, index) => {
1969
+ const anims = [...byStep.get(step)].sort((a, b) => (_nullishCoalesce(a.delay, () => ( 0))) - (_nullishCoalesce(b.delay, () => ( 0))));
1970
+ let camera;
1971
+ let cameraMs = 0;
1972
+ const run = [];
1973
+ let last = 0;
1974
+ for (const anim of anims) {
1975
+ if (anim.view !== void 0) {
1976
+ if (camera || (_nullishCoalesce(anim.delay, () => ( 0))) > 0) {
1977
+ notes.push(`Step ${step}: a camera move ${camera ? "after the first" : `${anim.delay} ms in`} was dropped; a shot frames the camera once, at its start.`);
1978
+ continue;
1979
+ }
1980
+ const ms = _nullishCoalesce(anim.ms, () => ( 800));
1981
+ const ease = easingOf(anim.ease, MOTION_EASE_IN_OUT);
1982
+ camera = typeof anim.view === "string" ? { frame: anim.view, padding: 0, ms, ease } : { x: anim.view[0], y: anim.view[1], width: anim.view[2], height: anim.view[3], ms, ease };
1983
+ cameraMs = index === 0 ? 0 : ms;
1984
+ continue;
1985
+ }
1986
+ if (!anim.id) continue;
1987
+ const at = Math.max(0, (_nullishCoalesce(anim.delay, () => ( 0))) - cameraMs);
1988
+ if (cameraMs && (_nullishCoalesce(anim.delay, () => ( 0))) < cameraMs) notes.push(`Step ${step}: a change to "${anim.id}" during the camera move now starts after it.`);
1989
+ for (const command2 of commandsFor(anim, nodes, entered, notes)) {
1990
+ const first = run.length === 0;
1991
+ run.push({ ...command2, ...first ? {} : { with: "previous" }, ...at - last > 0 || first ? { delay: first ? at : at - last } : {} });
1992
+ if (first && at === 0) delete run[run.length - 1].delay;
1993
+ last = at;
1994
+ }
1995
+ }
1996
+ return { id: `step-${step}`, ...camera ? { camera } : {}, run, ...index === steps.length - 1 ? { hold: _nullishCoalesce(options.hold, () => ( 600)) } : {} };
1997
+ });
1998
+ const scene = { version: 1, name: _nullishCoalesce(options.name, () => ( "from-flair")), artwork, shots, ...controls.length ? { controls } : {} };
1999
+ const problems = motionSceneShapeProblems(scene);
2000
+ if (problems.length) throw new Error(`The imported scene is not well formed:
2001
+ ${problems.join("\n")}`);
2002
+ return { scene, notes: [...new Set(notes)], issues: checkMotionScene(scene) };
2003
+ }
2004
+ function fromFlairVectorEffect(effect, options = {}) {
2005
+ if (!effect || effect.kind !== "vector" || !effect.motion) throw new Error('Give a Flair vector effect: { kind: "vector", id, name, motion: { svg, animate } }.');
2006
+ const result = fromFlairSvgMotion(effect.motion, { name: _nullishCoalesce(_nullishCoalesce(options.name, () => ( effect.id)), () => ( effect.name)), hold: _nullishCoalesce(options.hold, () => ( effect.hold)) });
2007
+ const names = new Set((_nullishCoalesce(result.scene.controls, () => ( []))).map((c) => c.name));
2008
+ const presets = (_nullishCoalesce(effect.presets, () => ( []))).map((p) => ({ name: p.name, values: Object.fromEntries(Object.entries(p.values).filter(([k]) => names.has(k))) })).filter((p) => Object.keys(p.values).length);
2009
+ const scene = { ...result.scene, ...effect.description ? { description: effect.description } : {}, ...presets.length ? { presets } : {} };
2010
+ const notes = [...result.notes];
2011
+ if (effect.trigger) notes.push(`The effect plays on ${effect.trigger}; scenes play through, so the trigger is not kept (pass it back to toFlairVectorEffect).`);
2012
+ return { scene, notes, issues: checkMotionScene(scene) };
2013
+ }
2014
+
1681
2015
  // src/animation-editor/controller.ts
1682
2016
  var BLANK = { width: 800, height: 450, background: "#ffffff", nodes: [] };
1683
2017
  var AnimationEditorController = (_class = class {
@@ -1700,7 +2034,7 @@ var AnimationEditorController = (_class = class {
1700
2034
  this.issues = checkMotionScene(this.scene);
1701
2035
  this.readOnly = _nullishCoalesce(options.readOnly, () => ( false));
1702
2036
  this.onChange = options.onChange;
1703
- this.player = new (0, _chunkO4ONBPZWcjs.AnimationPlayer)({ clock: options.clock, duration: () => compileMotionScene(this.scene).duration, loop: _nullishCoalesce(this.scene.loop, () => ( "none")) });
2037
+ this.player = new (0, _chunk2FGRTYJNcjs.AnimationPlayer)({ clock: options.clock, duration: () => compileMotionScene(this.scene).duration, loop: _nullishCoalesce(this.scene.loop, () => ( "none")) });
1704
2038
  this.state = this.computeState();
1705
2039
  this.connect();
1706
2040
  }
@@ -1745,7 +2079,7 @@ var AnimationEditorController = (_class = class {
1745
2079
  time: p.time,
1746
2080
  playing: p.playing,
1747
2081
  loop: p.loop,
1748
- currentShot: _nullishCoalesce(_optionalChain([motionShotAt, 'call', _45 => _45(timeline, p.time), 'optionalAccess', _46 => _46.id]), () => ( null)),
2082
+ currentShot: _nullishCoalesce(_optionalChain([motionShotAt, 'call', _53 => _53(timeline, p.time), 'optionalAccess', _54 => _54.id]), () => ( null)),
1749
2083
  selection: this.selection,
1750
2084
  readOnly: this.readOnly,
1751
2085
  error: this.error,
@@ -1784,7 +2118,7 @@ var AnimationEditorController = (_class = class {
1784
2118
  this.applying = false;
1785
2119
  }
1786
2120
  this.notify();
1787
- _optionalChain([this, 'access', _47 => _47.onChange, 'optionalCall', _48 => _48(scene)]);
2121
+ _optionalChain([this, 'access', _55 => _55.onChange, 'optionalCall', _56 => _56(scene)]);
1788
2122
  }
1789
2123
  commit(label, next) {
1790
2124
  const before = this.scene;
@@ -1924,10 +2258,29 @@ var MS = (what) => ({ type: "number", minimum: 0, description: `${what} in milli
1924
2258
  var FRACTION = (what) => ({ type: "number", minimum: 0, maximum: 1, description: what });
1925
2259
  var POINT = (what) => object({ x: { type: "number", description: "Document units." }, y: { type: "number", description: "Document units." } }, ["x", "y"], what);
1926
2260
  var EASE = {
1927
- description: `Easing: a preset (${_chunkXZ4L3R4Kcjs.ANIMATION_EASING_PRESETS.join(", ")}) or { "type": "cubic-bezier", "x1", "y1", "x2", "y2" }. Default: a cubic ease-out for entrances, cubic ease-in-out for moves.`,
2261
+ description: `Easing: a preset (${_chunk2FHLHZALcjs.ANIMATION_EASING_PRESETS.join(", ")}), { "type": "cubic-bezier", "x1", "y1", "x2", "y2" }, { "type": "spring", \u2026 } or { "type": "elastic", \u2026 }. The spring presets are Figma's: gentle, quick, bouncy, slow. A command with a spring and no "duration" lasts until the spring settles. Default: a cubic ease-out for entrances, cubic ease-in-out for moves.`,
1928
2262
  anyOf: [
1929
- { type: "string", enum: [..._chunkXZ4L3R4Kcjs.ANIMATION_EASING_PRESETS] },
1930
- object({ type: { const: "cubic-bezier", description: "Curve kind." }, x1: { type: "number", description: "Out handle x (0\u20131)." }, y1: { type: "number", description: "Out handle y." }, x2: { type: "number", description: "In handle x (0\u20131)." }, y2: { type: "number", description: "In handle y." } }, ["type", "x1", "y1", "x2", "y2"])
2263
+ { type: "string", enum: [..._chunk2FHLHZALcjs.ANIMATION_EASING_PRESETS] },
2264
+ object({ type: { const: "cubic-bezier", description: "Curve kind." }, x1: { type: "number", description: "Out handle x (0\u20131)." }, y1: { type: "number", description: "Out handle y." }, x2: { type: "number", description: "In handle x (0\u20131)." }, y2: { type: "number", description: "In handle y." } }, ["type", "x1", "y1", "x2", "y2"]),
2265
+ object(
2266
+ {
2267
+ type: { const: "spring", description: "A damped spring (may overshoot)." },
2268
+ stiffness: { type: "number", exclusiveMinimum: 0, description: "Stiffness (default 170; quick 300, bouncy 600)." },
2269
+ damping: { type: "number", minimum: 0, description: "Damping (default 26; lower bounces more)." },
2270
+ mass: { type: "number", exclusiveMinimum: 0, description: "Mass (default 1)." },
2271
+ velocity: { type: "number", description: "Starting speed, in changes per second (default 0)." }
2272
+ },
2273
+ ["type"]
2274
+ ),
2275
+ object(
2276
+ {
2277
+ type: { const: "elastic", description: "A decaying wobble." },
2278
+ amplitude: { type: "number", minimum: 0, description: "Overshoot factor (default 1)." },
2279
+ period: { type: "number", exclusiveMinimum: 0, description: "Wobble period as a fraction of the length (default 0.3)." },
2280
+ mode: { type: "string", enum: ["out", "in", "in-out"], description: "Where it wobbles (default out)." }
2281
+ },
2282
+ ["type"]
2283
+ )
1931
2284
  ]
1932
2285
  };
1933
2286
  var BASE = {
@@ -1937,8 +2290,16 @@ var BASE = {
1937
2290
  stagger: MS("Start each further target this much later (default 0)"),
1938
2291
  with: { type: "string", enum: ["after", "previous"], description: '"after" (default) starts when the commands before it finish; "previous" starts together with the command before.' },
1939
2292
  ease: EASE,
1940
- note: { type: "string", description: "Why this command is here, in a few words." }
2293
+ note: { type: "string", description: "Why this command is here, in a few words." },
2294
+ repeat: { type: "integer", minimum: 1, maximum: 1e3, description: 'Play it this many times (default 1); "duration" is one cycle. Not for enter or exit.' },
2295
+ repeatMode: { type: "string", enum: [...MOTION_REPEAT_MODES], description: "loop (default) restarts each cycle, mirror plays every other one backwards, offset carries on from where the last ended (rotate by 90 with repeat 4 makes a full turn)." },
2296
+ steps: { type: "number", exclusiveMinimum: 0, maximum: 120, description: `Stepped time: hold on a grid of this many frames per second (12 = "on twos"). Default: the scene's steps, else smooth.` }
1941
2297
  };
2298
+ var BLEND = (fallback) => ({
2299
+ type: "string",
2300
+ enum: [...MOTION_BLENDS],
2301
+ description: `"add" makes it a layer over the pose that stacks with other changes (a shake on a slide); "replace" makes it a change the next one takes over from (default ${fallback}).`
2302
+ });
1942
2303
  var command = (type, description, extra = {}, required = []) => object({ type: { const: type, description }, ...BASE, ...extra }, ["type", "targets", ...required], description);
1943
2304
  var MOTION_COMMAND_SCHEMA = {
1944
2305
  description: `A command (one of ${MOTION_COMMAND_TYPES.join(", ")}). Commands in a shot play one after another unless "with": "previous".`,
@@ -1961,9 +2322,9 @@ var MOTION_COMMAND_SCHEMA = {
1961
2322
  distance: { type: "number", description: "For slide: document units (default 40)." }
1962
2323
  }),
1963
2324
  command("draw", "Draws strokes on (or off) to a fraction of their length.", { to: FRACTION("Fraction drawn at the end (default 1)."), from: FRACTION("Fraction drawn at the start (default: what is drawn now).") }),
1964
- command("move", "Moves targets by an offset or so their centre lands on a point.", { by: POINT("Offset in document units."), to: POINT("Point (document coordinates) for the centre.") }),
1965
- command("rotate", "Turns targets about their centre (degrees, clockwise).", { by: { type: "number", description: "Degrees to turn by." }, to: { type: "number", description: "Angle to turn to, in degrees from rest." } }),
1966
- command("scale", "Scales targets about their centre (1 = rest size).", { to: { description: "A factor, or { x, y } factors.", anyOf: [{ type: "number" }, POINT("Factors per axis.")] } }, ["to"]),
2325
+ command("move", "Moves targets by an offset or so their centre lands on a point.", { blend: BLEND("replace"), by: POINT("Offset in document units."), to: POINT("Point (document coordinates) for the centre.") }),
2326
+ command("rotate", "Turns targets about their centre (degrees, clockwise).", { blend: BLEND("replace"), by: { type: "number", description: "Degrees to turn by." }, to: { type: "number", description: "Angle to turn to, in degrees from rest." } }),
2327
+ command("scale", "Scales targets about their centre (1 = rest size).", { blend: BLEND("replace"), to: { description: "A factor, or { x, y } factors.", anyOf: [{ type: "number" }, POINT("Factors per axis.")] }, geometric: { type: "boolean", description: "Grow by a steady factor, which reads as an even zoom (default false)." } }, ["to"]),
1967
2328
  command("fade", "Changes opacity.", { to: FRACTION("Opacity at the end (0\u20131).") }, ["to"]),
1968
2329
  command("style", "Blends solid fill / stroke colours (in OKLab) and stroke width. On a group it changes every path in it.", {
1969
2330
  fill: { type: "string", description: "CSS colour (hex, rgb(), rgba())." },
@@ -1977,15 +2338,17 @@ var MOTION_COMMAND_SCHEMA = {
1977
2338
  from: FRACTION("Where to start along the path (default 0)."),
1978
2339
  to: FRACTION("Where to end along the path (default 1).")
1979
2340
  }, ["path"]),
1980
- command("pulse", "Scales up and back to draw the eye.", { amount: { type: "number", description: "Extra scale at the peak (default 0.15)." }, count: { type: "integer", minimum: 1, description: "Pulses (default 1)." } }),
2341
+ command("pulse", "Scales up and back to draw the eye.", { blend: BLEND("add"), amount: { type: "number", description: "Extra scale at the peak (default 0.15)." }, count: { type: "integer", minimum: 1, description: "Pulses (default 1)." } }),
1981
2342
  command("shake", "Shakes side to side (or up and down), settling.", {
2343
+ blend: BLEND("add"),
1982
2344
  amount: { type: "number", description: "Document units (default 8)." },
1983
2345
  count: { type: "integer", minimum: 1, description: "Shakes (default 3)." },
1984
2346
  axis: { type: "string", enum: ["horizontal", "vertical"], description: "Default horizontal." }
1985
2347
  }),
1986
- command("teeter", "Rocks about the centre either way, settling.", { angle: { type: "number", description: "Degrees either way (default 8)." }, count: { type: "integer", minimum: 1, description: "Rocks (default 3)." } }),
1987
- command("wave", "Bobs up and down without settling, like something floating (default 1000 ms).", { amount: { type: "number", description: "Height in document units (default 6)." }, count: { type: "integer", minimum: 1, description: "Bobs (default 2)." } }),
2348
+ command("teeter", "Rocks about the centre either way, settling.", { blend: BLEND("add"), angle: { type: "number", description: "Degrees either way (default 8)." }, count: { type: "integer", minimum: 1, description: "Rocks (default 3)." } }),
2349
+ command("wave", "Bobs up and down without settling, like something floating (default 1000 ms).", { blend: BLEND("add"), amount: { type: "number", description: "Height in document units (default 6)." }, count: { type: "integer", minimum: 1, description: "Bobs (default 2)." } }),
1988
2350
  command("wiggle", "Wanders about its place as smooth seeded noise, easing out of and back to rest (default 1500 ms). The same seed always wanders the same way.", {
2351
+ blend: BLEND("add"),
1989
2352
  amount: { type: "number", description: "Up to about this far, in document units (default 6)." },
1990
2353
  frequency: { type: "number", exclusiveMinimum: 0, description: "Wanders per second, in Hz (default 3)." },
1991
2354
  octaves: { type: "integer", minimum: 1, maximum: 8, description: "Layers of finer detail (default 2)." },
@@ -2009,11 +2372,12 @@ var MOTION_COMMAND_SCHEMA = {
2009
2372
  )
2010
2373
  ]
2011
2374
  };
2375
+ var GEOMETRIC_CAMERA = { type: "boolean", description: "Zoom at a steady rate, so a big zoom does not rush at the start (default false)." };
2012
2376
  var CAMERA = {
2013
2377
  description: `Where the camera looks: a rectangle { x, y, width, height } in document units, or { frame: "<node id>", padding } to frame a node (fitted to the artwork's shape). It eases there over "ms" (default 1000); the first shot cuts.`,
2014
2378
  anyOf: [
2015
- object({ x: { type: "number", description: "Left." }, y: { type: "number", description: "Top." }, width: { type: "number", exclusiveMinimum: 0, description: "Width." }, height: { type: "number", exclusiveMinimum: 0, description: "Height." }, ease: EASE, ms: MS("Camera move length") }, ["x", "y", "width", "height"]),
2016
- object({ frame: { type: "string", minLength: 1, description: "Node id to frame." }, padding: { type: "number", description: "Margin around it (default 24)." }, ease: EASE, ms: MS("Camera move length") }, ["frame"])
2379
+ object({ x: { type: "number", description: "Left." }, y: { type: "number", description: "Top." }, width: { type: "number", exclusiveMinimum: 0, description: "Width." }, height: { type: "number", exclusiveMinimum: 0, description: "Height." }, ease: EASE, ms: MS("Camera move length"), geometric: GEOMETRIC_CAMERA }, ["x", "y", "width", "height"]),
2380
+ object({ frame: { type: "string", minLength: 1, description: "Node id to frame." }, padding: { type: "number", description: "Margin around it (default 24)." }, ease: EASE, ms: MS("Camera move length"), geometric: GEOMETRIC_CAMERA }, ["frame"])
2017
2381
  ]
2018
2382
  };
2019
2383
  var SHOT_FIELDS = {
@@ -2039,6 +2403,7 @@ var SETTINGS = {
2039
2403
  description: { type: ["string", "null"], description: "What it shows; null clears." },
2040
2404
  loop: { type: "string", enum: ["none", "loop", "ping-pong"], description: "Playback past the end (default none)." },
2041
2405
  fps: { type: "number", minimum: 1, maximum: 120, description: "Sampling rate for exports (default 30)." },
2406
+ steps: { anyOf: [{ type: "number", exclusiveMinimum: 0, maximum: 120 }, { type: "null" }], description: 'Stepped time for every command without its own: changes hold on a grid of this many frames per second (12 = "on twos" at 24 fps) for a hand-drawn look; null makes it smooth again (default).' },
2042
2407
  target: { anyOf: [{ type: "array", items: { type: "number", minimum: 0 }, minItems: 2, maxItems: 2 }, { type: "null" }], description: "Wanted length [min, max] in seconds; null clears." }
2043
2408
  };
2044
2409
  var EDIT_OP = {
@@ -2217,6 +2582,7 @@ function createAnimationEditorToolProvider(controller, options = {}) {
2217
2582
  }
2218
2583
  };
2219
2584
  const CURVES_DESCRIPTION = "Write cubic-bezier easings (ease, ease-in, ease-out, ease-in-out, back eases, custom curves) as one change with ease: [x1, y1, x2, y2] (default true). Needs Flair 0.36 or later; false samples them into linear steps for older Flair.";
2585
+ const FLAIR_DESCRIPTION = "The Flair version to export for (default 0.39): springs and stepped time need 0.39, behaviours 0.38, cubic-bezier curves 0.36; older versions get those sampled into linear steps.";
2220
2586
  const BEHAVIORS_DESCRIPTION = "Write pulses, shakes, teeters, waves, wiggles and colour pulses as one change with a Flair behavior, so they play exactly (default true; needs Flair 0.38 or later). False samples them into linear steps for older Flair.";
2221
2587
  const exportFlairMotion = {
2222
2588
  name: "export_flair_motion",
@@ -2225,10 +2591,11 @@ function createAnimationEditorToolProvider(controller, options = {}) {
2225
2591
  inputSchema: object({
2226
2592
  fps: { type: "number", minimum: 1, maximum: 120, description: "Sampling rate for changes Flair cannot express exactly (default: the scene's fps, else 30)." },
2227
2593
  curves: { type: "boolean", description: CURVES_DESCRIPTION },
2228
- behaviors: { type: "boolean", description: BEHAVIORS_DESCRIPTION }
2594
+ behaviors: { type: "boolean", description: BEHAVIORS_DESCRIPTION },
2595
+ flair: { type: "string", pattern: "^\\d+\\.\\d+(\\.\\d+)?$", description: FLAIR_DESCRIPTION }
2229
2596
  }),
2230
2597
  annotations: { title: "Export as Flair vector motion", ...READ },
2231
- handler: ({ fps, curves, behaviors }) => controller.toFlairMotion({ ...fps ? { fps } : {}, ...curves === void 0 ? {} : { curves }, ...behaviors === void 0 ? {} : { behaviors } })
2598
+ handler: ({ fps, curves, behaviors, flair }) => controller.toFlairMotion({ ...fps ? { fps } : {}, ...curves === void 0 ? {} : { curves }, ...behaviors === void 0 ? {} : { behaviors }, ...flair ? { flair } : {} })
2232
2599
  };
2233
2600
  const exportFlairEffect = {
2234
2601
  name: "export_flair_effect",
@@ -2241,7 +2608,8 @@ function createAnimationEditorToolProvider(controller, options = {}) {
2241
2608
  category: { type: "string", minLength: 1, description: "Flair catalog category, e.g. icon, loader, ui, data, text, morph (default icon)." },
2242
2609
  tags: { type: "array", items: { type: "string" }, description: "Search tags (default none)." },
2243
2610
  curves: { type: "boolean", description: CURVES_DESCRIPTION },
2244
- behaviors: { type: "boolean", description: BEHAVIORS_DESCRIPTION }
2611
+ behaviors: { type: "boolean", description: BEHAVIORS_DESCRIPTION },
2612
+ flair: { type: "string", pattern: "^\\d+\\.\\d+(\\.\\d+)?$", description: FLAIR_DESCRIPTION }
2245
2613
  }),
2246
2614
  annotations: { title: "Export as a Flair effect", ...READ },
2247
2615
  handler: (args) => controller.toFlairEffect(args)
@@ -2255,13 +2623,41 @@ function createAnimationEditorToolProvider(controller, options = {}) {
2255
2623
  handler: ({ svg }) => {
2256
2624
  let artwork;
2257
2625
  try {
2258
- artwork = _chunkFKONE6AOcjs.parseVectorSvg.call(void 0, svg);
2626
+ artwork = _chunkYJLCBA7Vcjs.parseVectorSvg.call(void 0, svg);
2259
2627
  } catch (error) {
2260
2628
  throw new Error(`The SVG could not be read: ${error.message}. Nothing was changed.`);
2261
2629
  }
2262
2630
  return apply({ op: "set_artwork", artwork }, "Replace artwork", (s) => ({ elements: describeMotionElements(s) }));
2263
2631
  }
2264
2632
  };
2633
+ const importFlairEffect = {
2634
+ name: "import_flair_effect",
2635
+ title: "Import a Flair effect",
2636
+ description: "Replaces the whole animation with a Flair vector effect or SvgMotion (one undo step): its SVG becomes the artwork, {{name: color}} placeholders become colour controls, and each Flair step becomes a shot of commands (fade, enter, style, move, rotate, scale, draw, follow, pulse, shake, teeter, wave, wiggle, color-pulse). Returns the shots, the elements, notes on anything not carried over and the issues. With dry_run it only reports what the import would give.",
2637
+ inputSchema: object(
2638
+ {
2639
+ effect: { type: "object", description: 'A Flair catalog vector effect { kind: "vector", id, name, motion: { svg, animate }, hold?, presets? }. Give this or "motion".' },
2640
+ motion: { type: "object", description: 'A Flair SvgMotion { svg, animate }. Give this or "effect".' },
2641
+ name: { type: "string", minLength: 1, description: `Name for the scene (default: the effect's id, else "from-flair").` },
2642
+ dry_run: { type: "boolean", description: "Report without replacing anything (default false)." }
2643
+ },
2644
+ []
2645
+ ),
2646
+ annotations: { title: "Import a Flair effect", ...DESTRUCTIVE },
2647
+ handler: ({ effect, motion, name, dry_run = false }) => {
2648
+ if (effect === void 0 === (motion === void 0)) throw new Error('Give exactly one of "effect" (a Flair vector effect) or "motion" (a Flair SvgMotion). Nothing was changed.');
2649
+ let result;
2650
+ try {
2651
+ result = effect !== void 0 ? fromFlairVectorEffect(effect, name ? { name } : {}) : fromFlairSvgMotion(motion, name ? { name } : {});
2652
+ } catch (error) {
2653
+ throw new Error(`The Flair effect could not be imported: ${error.message} Nothing was changed.`);
2654
+ }
2655
+ const report = { notes: result.notes, issues: issueSummary(result.issues), shots: describeMotionShots(result.scene).map(({ id, start, end, commands }) => ({ id, start, end, commands: commands.length })) };
2656
+ if (dry_run) return { dry_run: true, ...report, hint: "Nothing was replaced; call again without dry_run to import." };
2657
+ const applied = controller.apply({ op: "replace_scene", scene: result.scene }, "Import Flair effect");
2658
+ return outcome(applied, applied.ok ? { ...report, elements: describeMotionElements(result.scene) } : {});
2659
+ }
2660
+ };
2265
2661
  const insertShots = {
2266
2662
  name: "insert_shots",
2267
2663
  title: "Add shots",
@@ -2308,7 +2704,7 @@ function createAnimationEditorToolProvider(controller, options = {}) {
2308
2704
  inputSchema: object({ shot: SHOT_ID, commands: { type: "array", items: MOTION_COMMAND_SCHEMA, minItems: 1, description: "Commands to add." }, at: { type: "integer", minimum: 0, description: "Index in the run (default: the end)." } }, ["shot", "commands"]),
2309
2705
  annotations: { title: "Add commands to a shot", ...WRITE },
2310
2706
  handler: ({ shot, commands, at }) => {
2311
- const before = _nullishCoalesce(_optionalChain([scene, 'call', _49 => _49(), 'access', _50 => _50.shots, 'access', _51 => _51.find, 'call', _52 => _52((s) => s.id === shot), 'optionalAccess', _53 => _53.run, 'access', _54 => _54.length]), () => ( 0));
2707
+ const before = _nullishCoalesce(_optionalChain([scene, 'call', _57 => _57(), 'access', _58 => _58.shots, 'access', _59 => _59.find, 'call', _60 => _60((s) => s.id === shot), 'optionalAccess', _61 => _61.run, 'access', _62 => _62.length]), () => ( 0));
2312
2708
  const first = _nullishCoalesce(at, () => ( before));
2313
2709
  return apply({ op: "add_commands", shot, commands, at }, "Add commands", (s) => {
2314
2710
  const shots = describeMotionShots(s);
@@ -2344,7 +2740,7 @@ function createAnimationEditorToolProvider(controller, options = {}) {
2344
2740
  const setSettings = {
2345
2741
  name: "set_animation_settings",
2346
2742
  title: "Change animation settings",
2347
- description: "Sets the name, description, loop mode, export frame rate or target length. Returns the timing.",
2743
+ description: "Sets the name, description, loop mode, export frame rate, stepped time or target length. Returns the timing.",
2348
2744
  inputSchema: object(SETTINGS),
2349
2745
  annotations: { title: "Change animation settings", ...WRITE_IDEMPOTENT },
2350
2746
  handler: (args) => apply({ op: "set_settings", ...args }, "Change settings")
@@ -2423,7 +2819,7 @@ function createAnimationEditorToolProvider(controller, options = {}) {
2423
2819
  }
2424
2820
  };
2425
2821
  const reads = [getAnimation, getShot, findElements, checkAnimation, renderFrame, exportFlairMotion, exportFlairEffect, seekAnimation];
2426
- const writes = [setArtworkSvg, insertShots, updateShot, deleteShots, moveShot, addCommands, updateCommand, deleteCommands, setSettings, setControls, editAnimation, writeAnimation, undo, redo];
2822
+ const writes = [setArtworkSvg, importFlairEffect, insertShots, updateShot, deleteShots, moveShot, addCommands, updateCommand, deleteCommands, setSettings, setControls, editAnimation, writeAnimation, undo, redo];
2427
2823
  return {
2428
2824
  id: _nullishCoalesce(options.id, () => ( "animation")),
2429
2825
  namespace: options.namespace,
@@ -2458,11 +2854,15 @@ Commands
2458
2854
  - enter also has zoom (settles from larger) and rise (rises a short way, overshooting a touch); pop and zoom take a starting "scale".
2459
2855
  - morph turns a shape into another node's shape (keep the target hidden); follow moves along a path node (with "rotate", moves made meanwhile turn with the path).
2460
2856
  - Emphasis draws the eye and returns to rest: pulse (swell), shake (side to side, or "axis": "vertical"), teeter (rock), wave (bob, no settling), wiggle (seeded wander; the same seed wanders the same way) and color-pulse (tint and back).
2857
+ - Emphasis stacks on other motion: a shake during a slide shakes as it slides. Give move, rotate or scale "blend": "add" to stack them too (what they add stays); "blend": "replace" makes a change take over instead.
2858
+ - Any command but enter and exit can "repeat" (loop, mirror back and forth, or offset to carry on: rotate by 90, repeat 4 is a full turn); "duration" is one cycle.
2859
+ - Springs ("spring-gentle", "spring-quick", "spring-bouncy", "spring-slow" or { "type": "spring", \u2026 }) feel physical; leave "duration" out and the spring sets it.
2860
+ - "steps": 12 (on a command, or for the whole scene with set_animation_settings) holds poses "on twos" for a hand-drawn look. "geometric": true on scale or a camera zooms at an even rate.
2461
2861
  - Commands share their names and defaults with Flair's motion primitives (get_animation shows each one's "flairPrimitive"), and emphasis, reveals and follows export to Flair exactly.
2462
2862
  - effect tweens a numeric parameter of a live path effect already on the node (twist angle, wiggle time, zig zag size).
2463
2863
 
2464
2864
  Working method
2465
- 1. get_animation to learn the element ids (set_animation_artwork_svg first if there is no artwork: give every element you will animate an id).
2865
+ 1. get_animation to learn the element ids (set_animation_artwork_svg first if there is no artwork: give every element you will animate an id; or import_flair_effect to start from a Flair effect and edit it).
2466
2866
  2. Plan a few shots, each one idea. Add them with insert_shots, or edit_animation to make several edits as one step (dry_run first when unsure).
2467
2867
  3. check_animation and fix every error and warning; render_animation_frame (shot + "end") to look at the result.
2468
2868
  4. To make a reusable Flair effect, set_animation_controls (colour controls stand for every use of their default colour) and export_flair_effect.
@@ -2540,5 +2940,16 @@ Keep motion purposeful: one thing moving at a time reads best, ease-out for arri
2540
2940
 
2541
2941
 
2542
2942
 
2543
- exports.ANIMATION_EDITOR_AGENT_INSTRUCTIONS = ANIMATION_EDITOR_AGENT_INSTRUCTIONS; exports.AnimationEditorController = AnimationEditorController; exports.FLAIR_EASES = FLAIR_EASES; exports.MOTION_CAMERA_MS = MOTION_CAMERA_MS; exports.MOTION_COMMAND_SCHEMA = MOTION_COMMAND_SCHEMA; exports.MOTION_COMMAND_TYPES = MOTION_COMMAND_TYPES; exports.MOTION_DEFAULT_DURATIONS = MOTION_DEFAULT_DURATIONS; exports.MOTION_DEFAULT_HOLD = MOTION_DEFAULT_HOLD; exports.MOTION_DIRECTIONS = MOTION_DIRECTIONS; exports.MOTION_DRAW_EFFECT_ID = MOTION_DRAW_EFFECT_ID; exports.MOTION_DRAW_MS_PER_UNIT = MOTION_DRAW_MS_PER_UNIT; exports.MOTION_DRAW_RANGE = MOTION_DRAW_RANGE; exports.MOTION_EASE_IN_OUT = MOTION_EASE_IN_OUT; exports.MOTION_EASE_OUT = MOTION_EASE_OUT; exports.MOTION_EDIT_OPS = MOTION_EDIT_OPS; exports.MOTION_ENTER_STYLES = MOTION_ENTER_STYLES; exports.MOTION_EXIT_STYLES = MOTION_EXIT_STYLES; exports.MOTION_IRIS_SHAPES = MOTION_IRIS_SHAPES; exports.MOTION_ISSUE_CODES = MOTION_ISSUE_CODES; exports.MOTION_MIN_CHANGE_MS = MOTION_MIN_CHANGE_MS; exports.MOTION_SPLIT_ORIENTATIONS = MOTION_SPLIT_ORIENTATIONS; exports.MotionSceneFormatError = MotionSceneFormatError; exports.activeSegment = activeSegment; exports.applyMotionControlValues = applyMotionControlValues; exports.applyMotionEdits = applyMotionEdits; exports.checkMotionScene = checkMotionScene; exports.commandShapeProblems = commandShapeProblems; exports.compileMotionScene = compileMotionScene; exports.createAnimationEditorToolProvider = createAnimationEditorToolProvider; exports.createMotionScene = createMotionScene; exports.describeMotionElements = describeMotionElements; exports.describeMotionShots = describeMotionShots; exports.fitMotionRect = fitMotionRect; exports.flairCurveFor = flairCurveFor; exports.flairEaseFor = flairEaseFor; exports.freshShotId = freshShotId; exports.indexMotionNodes = indexMotionNodes; exports.interpolateMotionValue = interpolateMotionValue; exports.isMotionCommand = isMotionCommand; exports.isMotionShot = isMotionShot; exports.motionClipAttrs = motionClipAttrs; exports.motionCommandDuration = motionCommandDuration; exports.motionFlairPrimitive = motionFlairPrimitive; exports.motionFollowRoute = motionFollowRoute; exports.motionFrameAt = motionFrameAt; exports.motionFrameToSvg = motionFrameToSvg; exports.motionIssue = motionIssue; exports.motionIssueKey = motionIssueKey; exports.motionIssueLine = motionIssueLine; exports.motionNodeClips = motionNodeClips; exports.motionNodeOffset = motionNodeOffset; exports.motionPathLength = motionPathLength; exports.motionRestValue = motionRestValue; exports.motionRevealClip = motionRevealClip; exports.motionRevealPadding = motionRevealPadding; exports.motionSceneShapeProblems = motionSceneShapeProblems; exports.motionSceneToJson = motionSceneToJson; exports.motionShotAt = motionShotAt; exports.motionTrackKey = motionTrackKey; exports.namedWithSuggestion = namedWithSuggestion; exports.parseMotionScene = parseMotionScene; exports.resolveMotionCamera = resolveMotionCamera; exports.segmentProgress = segmentProgress; exports.segmentValue = segmentValue; exports.shotShapeProblems = shotShapeProblems; exports.suggestName = suggestName; exports.toFlairEffectDocument = toFlairEffectDocument; exports.toFlairSvgMotion = toFlairSvgMotion; exports.toFlairVectorEffect = toFlairVectorEffect; exports.trackValue = trackValue; exports.withViewBox = withViewBox;
2943
+
2944
+
2945
+
2946
+
2947
+
2948
+
2949
+
2950
+
2951
+
2952
+
2953
+
2954
+ exports.ANIMATION_EDITOR_AGENT_INSTRUCTIONS = ANIMATION_EDITOR_AGENT_INSTRUCTIONS; exports.AnimationEditorController = AnimationEditorController; exports.FLAIR_EASES = FLAIR_EASES; exports.FLAIR_EXPORT_VERSION = FLAIR_EXPORT_VERSION; exports.MOTION_ADDITIVE_PROPERTIES = MOTION_ADDITIVE_PROPERTIES; exports.MOTION_BLENDS = MOTION_BLENDS; exports.MOTION_CAMERA_MS = MOTION_CAMERA_MS; exports.MOTION_COMMAND_SCHEMA = MOTION_COMMAND_SCHEMA; exports.MOTION_COMMAND_TYPES = MOTION_COMMAND_TYPES; exports.MOTION_DEFAULT_DURATIONS = MOTION_DEFAULT_DURATIONS; exports.MOTION_DEFAULT_HOLD = MOTION_DEFAULT_HOLD; exports.MOTION_DIRECTIONS = MOTION_DIRECTIONS; exports.MOTION_DRAW_EFFECT_ID = MOTION_DRAW_EFFECT_ID; exports.MOTION_DRAW_MS_PER_UNIT = MOTION_DRAW_MS_PER_UNIT; exports.MOTION_DRAW_RANGE = MOTION_DRAW_RANGE; exports.MOTION_EASE_IN_OUT = MOTION_EASE_IN_OUT; exports.MOTION_EASE_OUT = MOTION_EASE_OUT; exports.MOTION_EDIT_OPS = MOTION_EDIT_OPS; exports.MOTION_ENTER_STYLES = MOTION_ENTER_STYLES; exports.MOTION_EXIT_STYLES = MOTION_EXIT_STYLES; exports.MOTION_IRIS_SHAPES = MOTION_IRIS_SHAPES; exports.MOTION_ISSUE_CODES = MOTION_ISSUE_CODES; exports.MOTION_MIN_CHANGE_MS = MOTION_MIN_CHANGE_MS; exports.MOTION_REPEAT_MODES = MOTION_REPEAT_MODES; exports.MOTION_SPLIT_ORIENTATIONS = MOTION_SPLIT_ORIENTATIONS; exports.MotionSceneFormatError = MotionSceneFormatError; exports.activeSegment = activeSegment; exports.applyMotionControlValues = applyMotionControlValues; exports.applyMotionEdits = applyMotionEdits; exports.checkMotionScene = checkMotionScene; exports.commandShapeProblems = commandShapeProblems; exports.compileMotionScene = compileMotionScene; exports.createAnimationEditorToolProvider = createAnimationEditorToolProvider; exports.createMotionScene = createMotionScene; exports.describeMotionElements = describeMotionElements; exports.describeMotionShots = describeMotionShots; exports.fitMotionRect = fitMotionRect; exports.flairAtLeast = flairAtLeast; exports.flairCurveFor = flairCurveFor; exports.flairEaseFor = flairEaseFor; exports.freshShotId = freshShotId; exports.fromFlairSvgMotion = fromFlairSvgMotion; exports.fromFlairVectorEffect = fromFlairVectorEffect; exports.indexMotionNodes = indexMotionNodes; exports.interpolateMotionValue = interpolateMotionValue; exports.isMotionCommand = isMotionCommand; exports.isMotionShot = isMotionShot; exports.motionAddTrackKey = motionAddTrackKey; exports.motionClipAttrs = motionClipAttrs; exports.motionCommandDuration = motionCommandDuration; exports.motionCommandRepeat = motionCommandRepeat; exports.motionCycleDuration = motionCycleDuration; exports.motionFlairPrimitive = motionFlairPrimitive; exports.motionFollowRoute = motionFollowRoute; exports.motionFrameAt = motionFrameAt; exports.motionFrameToSvg = motionFrameToSvg; exports.motionIssue = motionIssue; exports.motionIssueKey = motionIssueKey; exports.motionIssueLine = motionIssueLine; exports.motionNodeClips = motionNodeClips; exports.motionNodeOffset = motionNodeOffset; exports.motionPathLength = motionPathLength; exports.motionRestValue = motionRestValue; exports.motionRevealClip = motionRevealClip; exports.motionRevealPadding = motionRevealPadding; exports.motionSceneShapeProblems = motionSceneShapeProblems; exports.motionSceneToJson = motionSceneToJson; exports.motionShotAt = motionShotAt; exports.motionTrackKey = motionTrackKey; exports.namedWithSuggestion = namedWithSuggestion; exports.parseMotionScene = parseMotionScene; exports.resolveMotionCamera = resolveMotionCamera; exports.segmentProgress = segmentProgress; exports.segmentValue = segmentValue; exports.shotShapeProblems = shotShapeProblems; exports.suggestName = suggestName; exports.toFlairEffectDocument = toFlairEffectDocument; exports.toFlairSvgMotion = toFlairSvgMotion; exports.toFlairVectorEffect = toFlairVectorEffect; exports.trackValue = trackValue; exports.withMotionLayers = withMotionLayers; exports.withViewBox = withViewBox;
2544
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  //# sourceMappingURL=index.cjs.map