@pixerate/editor 0.58.0 → 0.59.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (44) hide show
  1. package/dist/animation/index.cjs +9 -3
  2. package/dist/animation/index.cjs.map +1 -1
  3. package/dist/animation/index.d.cts +2 -2
  4. package/dist/animation/index.d.ts +2 -2
  5. package/dist/animation/index.js +9 -3
  6. package/dist/animation-editor/index.cjs +456 -83
  7. package/dist/animation-editor/index.cjs.map +1 -1
  8. package/dist/animation-editor/index.d.cts +159 -9
  9. package/dist/animation-editor/index.d.ts +159 -9
  10. package/dist/animation-editor/index.js +415 -42
  11. package/dist/animation-editor/index.js.map +1 -1
  12. package/dist/canvas/index.cjs +35 -29
  13. package/dist/canvas/index.cjs.map +1 -1
  14. package/dist/canvas/index.d.cts +4 -4
  15. package/dist/canvas/index.d.ts +4 -4
  16. package/dist/canvas/index.js +9 -3
  17. package/dist/canvas/index.js.map +1 -1
  18. package/dist/{chunk-O4ONBPZW.cjs → chunk-2FGRTYJN.cjs} +4 -4
  19. package/dist/{chunk-O4ONBPZW.cjs.map → chunk-2FGRTYJN.cjs.map} +1 -1
  20. package/dist/{chunk-XZ4L3R4K.cjs → chunk-2FHLHZAL.cjs} +39 -3
  21. package/dist/chunk-2FHLHZAL.cjs.map +1 -0
  22. package/dist/{chunk-PYMV7HLI.js → chunk-3TLL5OID.js} +2 -2
  23. package/dist/{chunk-UB2OY7FD.js → chunk-AGR4P4UZ.js} +38 -2
  24. package/dist/chunk-AGR4P4UZ.js.map +1 -0
  25. package/dist/{chunk-SHOVAHUB.js → chunk-JK6M6V7G.js} +2 -2
  26. package/dist/{chunk-FKONE6AO.cjs → chunk-YJLCBA7V.cjs} +3 -3
  27. package/dist/{chunk-FKONE6AO.cjs.map → chunk-YJLCBA7V.cjs.map} +1 -1
  28. package/dist/{easing-CNGk-W6d.d.ts → easing-lM0Xo9Ni.d.cts} +14 -2
  29. package/dist/{easing-CNGk-W6d.d.cts → easing-lM0Xo9Ni.d.ts} +14 -2
  30. package/dist/parameters/index.cjs +2 -2
  31. package/dist/parameters/index.d.cts +1 -1
  32. package/dist/parameters/index.d.ts +1 -1
  33. package/dist/parameters/index.js +1 -1
  34. package/dist/{player-W-5DX3Go.d.ts → player-DV4Jujdq.d.ts} +1 -1
  35. package/dist/{player-Dg0FT0UI.d.cts → player-DrcP2xqj.d.cts} +1 -1
  36. package/dist/vector/index.cjs +472 -472
  37. package/dist/vector/index.d.cts +1 -1
  38. package/dist/vector/index.d.ts +1 -1
  39. package/dist/vector/index.js +2 -2
  40. package/package.json +1 -1
  41. package/dist/chunk-UB2OY7FD.js.map +0 -1
  42. package/dist/chunk-XZ4L3R4K.cjs.map +0 -1
  43. /package/dist/{chunk-PYMV7HLI.js.map → chunk-3TLL5OID.js.map} +0 -0
  44. /package/dist/{chunk-SHOVAHUB.js.map → chunk-JK6M6V7G.js.map} +0 -0
@@ -17,7 +17,8 @@
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- var _chunkFKONE6AOcjs = require('../chunk-FKONE6AO.cjs');
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+
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+ var _chunkYJLCBA7Vcjs = require('../chunk-YJLCBA7V.cjs');
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@@ -33,7 +34,7 @@ var _chunkQKLRAA4Tcjs = require('../chunk-QKLRAA4T.cjs');
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  var _chunkZCNLBRT6cjs = require('../chunk-ZCNLBRT6.cjs');
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- var _chunkO4ONBPZWcjs = require('../chunk-O4ONBPZW.cjs');
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+ var _chunk2FGRTYJNcjs = require('../chunk-2FGRTYJN.cjs');
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  var _chunkMR3Z4OQIcjs = require('../chunk-MR3Z4OQI.cjs');
@@ -47,7 +48,9 @@ var _chunkA6PHCAGXcjs = require('../chunk-A6PHCAGX.cjs');
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- var _chunkXZ4L3R4Kcjs = require('../chunk-XZ4L3R4K.cjs');
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+
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+
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+ var _chunk2FHLHZALcjs = require('../chunk-2FHLHZAL.cjs');
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  // src/animation-editor/types.ts
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  var MOTION_COMMAND_TYPES = [
@@ -71,6 +74,7 @@ var MOTION_COMMAND_TYPES = [
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  "wait"
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  ];
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  var MOTION_ENTER_STYLES = ["fade", "pop", "grow", "slide", "draw", "zoom", "rise", "wipe", "iris", "split"];
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+ var MOTION_REPEAT_MODES = ["loop", "mirror", "offset"];
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  var MOTION_EXIT_STYLES = ["fade", "shrink", "slide", "undraw", "wipe"];
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  var MOTION_IRIS_SHAPES = ["circle", "box"];
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  var MOTION_SPLIT_ORIENTATIONS = ["horizontal", "vertical"];
@@ -139,6 +143,7 @@ var MOTION_ISSUE_CODES = {
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  "exit-hidden": { severity: "warning", wording: "A node exits or animates while it is hidden." },
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  "out-of-frame": { severity: "warning", wording: "A node a command animates ends up outside the camera." },
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  "too-fast": { severity: "warning", wording: "A change is too quick to follow." },
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+ "spring-cut-short": { severity: "warning", wording: "A spring is given a duration shorter than it takes to settle, so it jumps to its end." },
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  "scene-too-long": { severity: "warning", wording: "The scene runs past its target length." },
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  "scene-too-short": { severity: "warning", wording: "The scene ends before its target length." },
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  "unknown-control-color": { severity: "warning", wording: "A control stands for a colour the scene never uses." },
@@ -196,17 +201,17 @@ ${problems.map((p) => `- ${p}`).join("\n")}`);
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  this.problems = problems;
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  }
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  };
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- var SCENE_KEYS = ["version", "name", "description", "artwork", "shots", "loop", "fps", "target", "controls", "presets"];
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+ var SCENE_KEYS = ["version", "name", "description", "artwork", "shots", "loop", "fps", "steps", "target", "controls", "presets"];
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  var SHOT_KEYS = ["id", "label", "camera", "run", "hold"];
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- var CAMERA_KEYS = ["x", "y", "width", "height", "frame", "padding", "ease", "ms"];
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- var BASE_KEYS = ["type", "targets", "duration", "delay", "stagger", "with", "ease", "note"];
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+ var CAMERA_KEYS = ["x", "y", "width", "height", "frame", "padding", "ease", "ms", "geometric"];
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+ var BASE_KEYS = ["type", "targets", "duration", "delay", "stagger", "with", "ease", "note", "repeat", "repeatMode", "steps"];
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  var COMMAND_KEYS = {
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  enter: [...BASE_KEYS, "style", "direction", "distance", "scale", "shape", "orientation"],
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  exit: [...BASE_KEYS, "style", "direction", "distance"],
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  draw: [...BASE_KEYS, "from", "to"],
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  move: [...BASE_KEYS, "by", "to"],
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  rotate: [...BASE_KEYS, "by", "to"],
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- scale: [...BASE_KEYS, "to"],
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+ scale: [...BASE_KEYS, "to", "geometric"],
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  fade: [...BASE_KEYS, "to"],
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  style: [...BASE_KEYS, "fill", "stroke", "strokeWidth"],
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  morph: [...BASE_KEYS, "into"],
@@ -254,7 +259,13 @@ function commandShapeProblems(command2, where) {
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  nonNegative("duration");
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  nonNegative("delay");
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  nonNegative("stagger");
257
- if (command2.ease !== void 0 && !_chunkXZ4L3R4Kcjs.isAnimationEasing.call(void 0, command2.ease)) p(`"ease" is not an easing; use a preset such as "ease-in-out" or { "type": "cubic-bezier", \u2026 }.`);
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+ if (command2.ease !== void 0 && !_chunk2FHLHZALcjs.isAnimationEasing.call(void 0, command2.ease)) p(`"ease" is not an easing; use a preset such as "ease-in-out" or "spring-bouncy", or { "type": "cubic-bezier", \u2026 } or { "type": "spring", \u2026 }.`);
263
+ if (command2.repeat !== void 0) {
264
+ if (type === "enter" || type === "exit") p(`"repeat" is not for ${type} (it brings things in or out once); repeat an emphasis or a move instead.`);
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+ else if (!(Number.isInteger(command2.repeat) && command2.repeat >= 1 && command2.repeat <= 1e3)) p(`"repeat" must be a whole number from 1 to 1000.`);
266
+ }
267
+ if (command2.repeatMode !== void 0 && !MOTION_REPEAT_MODES.includes(command2.repeatMode)) p(`"repeatMode" must be one of ${MOTION_REPEAT_MODES.join(", ")}.`);
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+ if (command2.steps !== void 0 && !(isNum(command2.steps) && command2.steps > 0 && command2.steps <= 120)) p(`"steps" must be frames per second from above 0 to 120 (12 holds each pose for two frames at 24 fps).`);
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  switch (type) {
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  case "enter":
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  case "exit": {
@@ -286,6 +297,7 @@ function commandShapeProblems(command2, where) {
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  break;
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  case "scale":
288
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  if (!(isNum(command2.to) || isPoint(command2.to))) p(`"to" must be a number or { "x": number, "y": number }.`);
300
+ if (command2.geometric !== void 0 && typeof command2.geometric !== "boolean") p(`"geometric" must be true or false.`);
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  break;
290
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  case "fade":
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  if (!(isNum(command2.to) && command2.to >= 0 && command2.to <= 1)) p(`"to" must be an opacity from 0 to 1.`);
@@ -349,8 +361,9 @@ function shotShapeProblems(shot, where) {
349
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  if (typeof c.frame === "string") {
350
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  if (c.padding !== void 0 && !isNum(c.padding)) problems.push(`${name} camera: "padding" must be a number.`);
351
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  } else if (!isRect) problems.push(`${name} camera: give { x, y, width, height } or { frame: "<node id>" }.`);
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- if (c.ease !== void 0 && !_chunkXZ4L3R4Kcjs.isAnimationEasing.call(void 0, c.ease)) problems.push(`${name} camera: "ease" is not an easing.`);
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+ if (c.ease !== void 0 && !_chunk2FHLHZALcjs.isAnimationEasing.call(void 0, c.ease)) problems.push(`${name} camera: "ease" is not an easing.`);
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  if (c.ms !== void 0 && !(isNum(c.ms) && c.ms >= 0)) problems.push(`${name} camera: "ms" must be a number \u2265 0.`);
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+ if (c.geometric !== void 0 && typeof c.geometric !== "boolean") problems.push(`${name} camera: "geometric" must be true or false.`);
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  }
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  }
356
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  if (!Array.isArray(shot.run)) problems.push(`${name}: "run" must be a list of commands (it may be empty).`);
@@ -369,6 +382,7 @@ function motionSceneShapeProblems(input) {
369
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  problems.push('Scene: "artwork" must be a vector document { width, height, nodes }.');
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  if (input.loop !== void 0 && !["none", "loop", "ping-pong"].includes(input.loop)) problems.push('Scene: "loop" must be "none", "loop" or "ping-pong".');
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  if (input.fps !== void 0 && !(isNum(input.fps) && input.fps > 0 && input.fps <= 120)) problems.push('Scene: "fps" must be a number from 1 to 120.');
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+ if (input.steps !== void 0 && !(isNum(input.steps) && input.steps > 0 && input.steps <= 120)) problems.push('Scene: "steps" must be frames per second from above 0 to 120.');
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  if (input.target !== void 0 && !(Array.isArray(input.target) && input.target.length === 2 && input.target.every(isNum) && input.target[0] <= input.target[1]))
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  problems.push('Scene: "target" must be [min, max] seconds.');
374
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  if (input.controls !== void 0) {
@@ -412,21 +426,21 @@ function indexMotionNodes(nodes) {
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  const out = /* @__PURE__ */ new Map();
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  const walk = (list, parentWorld, ancestors) => {
414
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  for (const node of list) {
415
- const local = _chunkFKONE6AOcjs.vectorNodeBounds.call(void 0, node);
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- const bounds = _chunkFKONE6AOcjs.vectorNodeBounds.call(void 0, node, parentWorld);
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+ const local = _chunkYJLCBA7Vcjs.vectorNodeBounds.call(void 0, node);
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+ const bounds = _chunkYJLCBA7Vcjs.vectorNodeBounds.call(void 0, node, parentWorld);
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  const center = local ? { x: local.x + local.width / 2, y: local.y + local.height / 2 } : { x: 0, y: 0 };
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  if (!out.has(node.id)) out.set(node.id, { node, ancestors, parentWorld, center, bounds, box: local });
419
- if (node.type === "group") walk(node.children, _chunkFKONE6AOcjs.multiplyMatrices.call(void 0, _chunkFKONE6AOcjs.nodeMatrix.call(void 0, node), parentWorld), [...ancestors, node.id]);
433
+ if (node.type === "group") walk(node.children, _chunkYJLCBA7Vcjs.multiplyMatrices.call(void 0, _chunkYJLCBA7Vcjs.nodeMatrix.call(void 0, node), parentWorld), [...ancestors, node.id]);
420
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  }
421
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  };
422
- walk(nodes, _chunkFKONE6AOcjs.IDENTITY_MATRIX, []);
436
+ walk(nodes, _chunkYJLCBA7Vcjs.IDENTITY_MATRIX, []);
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  indexCache.set(nodes, out);
424
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  return out;
425
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  }
426
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  var solid = (paint) => typeof paint === "string" && paint !== "none" ? paint : void 0;
427
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  function firstPaint(node, key) {
428
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  if (node.type === "path") return solid(node[key]);
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- for (const p of _chunkFKONE6AOcjs.collectPathNodes.call(void 0, node)) {
443
+ for (const p of _chunkYJLCBA7Vcjs.collectPathNodes.call(void 0, node)) {
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  const s = solid(p[key]);
431
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  if (s) return s;
432
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  }
@@ -434,7 +448,7 @@ function firstPaint(node, key) {
434
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  }
435
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  function strokeReach(node) {
436
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  let reach = 0;
437
- for (const p of node.type === "path" ? [node] : _chunkFKONE6AOcjs.collectPathNodes.call(void 0, node)) {
451
+ for (const p of node.type === "path" ? [node] : _chunkYJLCBA7Vcjs.collectPathNodes.call(void 0, node)) {
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  if (p.stroke == null || p.stroke === "none") continue;
439
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  const width = _nullishCoalesce(p.strokeWidth, () => ( 1));
440
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  reach = Math.max(reach, p.strokeAlign === "outside" ? width : p.strokeAlign === "inside" ? 0 : width / 2);
@@ -504,7 +518,7 @@ function motionRestValue(entry, property, artwork) {
504
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  case "stroke":
505
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  return _nullishCoalesce((node && firstPaint(node, property)), () => ( "transparent"));
506
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  case "strokeWidth": {
507
- const path = _optionalChain([node, 'optionalAccess', _6 => _6.type]) === "path" ? node : node ? _chunkFKONE6AOcjs.collectPathNodes.call(void 0, node)[0] : void 0;
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+ const path = _optionalChain([node, 'optionalAccess', _6 => _6.type]) === "path" ? node : node ? _chunkYJLCBA7Vcjs.collectPathNodes.call(void 0, node)[0] : void 0;
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  return _nullishCoalesce(_optionalChain([path, 'optionalAccess', _7 => _7.strokeWidth]), () => ( 1));
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  }
510
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  case "shape":
@@ -535,11 +549,33 @@ function interpolateMotionValue(from, to, u) {
535
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  }
536
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  function segmentProgress(segment, time) {
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  const span = segment.end - segment.start;
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- const u = span <= 0 ? 1 : Math.min(1, Math.max(0, (time - segment.start) / span));
539
- return { u, eased: _chunkXZ4L3R4Kcjs.evaluateEasing.call(void 0, segment.ease, u, span) };
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+ let elapsed = time - segment.start;
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+ if (segment.steps && segment.steps > 0 && elapsed < span) elapsed = Math.floor(elapsed * segment.steps / 1e3 + 1e-9) / segment.steps * 1e3;
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+ const u = span <= 0 ? 1 : Math.min(1, Math.max(0, elapsed / span));
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+ return { u, eased: _chunk2FHLHZALcjs.evaluateEasing.call(void 0, segment.ease, segment.reverse ? 1 - u : u, span) };
556
+ }
557
+ function geometricValue(from, to, e) {
558
+ const grow = (a, b) => a > 0 && b > 0 ? a * (b / a) ** e : void 0;
559
+ if (typeof from === "number" && typeof to === "number") return grow(from, to);
560
+ if (Array.isArray(from) && Array.isArray(to) && from.length === 4 && to.length === 4) {
561
+ const [x0, y0, w0, h0] = from;
562
+ const [x1, y1, w1, h1] = to;
563
+ const w = grow(w0, w1);
564
+ const h = grow(h0, h1);
565
+ if (w === void 0 || h === void 0) return void 0;
566
+ const f = Math.abs(w1 - w0) > 1e-9 ? (w - w0) / (w1 - w0) : e;
567
+ const cx = x0 + w0 / 2 + (x1 + w1 / 2 - x0 - w0 / 2) * f;
568
+ const cy = y0 + h0 / 2 + (y1 + h1 / 2 - y0 - h0 / 2) * f;
569
+ return [cx - w / 2, cy - h / 2, w, h];
570
+ }
571
+ return void 0;
540
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  }
541
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  function segmentValue(segment, time, raw = false) {
542
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  const { eased } = segmentProgress(segment, time);
575
+ if (segment.geometric && !segment.behavior) {
576
+ const g = geometricValue(segment.from, segment.to, eased);
577
+ if (g !== void 0) return g;
578
+ }
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579
  if (!segment.behavior || raw) return interpolateMotionValue(segment.from, segment.to, eased);
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  const p = _chunkZCNLBRT6cjs.behaviorProgress.call(void 0, segment.behavior, eased, _nullishCoalesce(segment.index, () => ( 0)), segment.end - segment.start);
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  return typeof segment.from === "string" ? interpolateMotionValue(segment.from, segment.to, Math.min(1, Math.max(0, p))) : interpolateMotionValue(segment.from, segment.to, p);
@@ -579,20 +615,32 @@ function resolveMotionCamera(camera, scene) {
579
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  const r = camera;
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  return { x: r.x, y: r.y, width: r.width, height: r.height };
581
617
  }
582
- function motionPathLength(node, parentWorld = _chunkFKONE6AOcjs.IDENTITY_MATRIX) {
618
+ function motionPathLength(node, parentWorld = _chunkYJLCBA7Vcjs.IDENTITY_MATRIX) {
583
619
  let longest = 0;
584
- const paths = node.type === "path" ? [node] : _chunkFKONE6AOcjs.collectPathNodes.call(void 0, node);
620
+ const paths = node.type === "path" ? [node] : _chunkYJLCBA7Vcjs.collectPathNodes.call(void 0, node);
585
621
  for (const p of paths) {
586
622
  try {
587
- longest = Math.max(longest, _chunkO2UH7LZEcjs.bezierPathLength.call(void 0, _chunkFKONE6AOcjs.vectorPathWorldBezier.call(void 0, p, parentWorld, { effects: false })));
623
+ longest = Math.max(longest, _chunkO2UH7LZEcjs.bezierPathLength.call(void 0, _chunkYJLCBA7Vcjs.vectorPathWorldBezier.call(void 0, p, parentWorld, { effects: false })));
588
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  } catch (e2) {
589
625
  }
590
626
  }
591
627
  return longest;
592
628
  }
629
+ function motionCommandRepeat(command2) {
630
+ if (command2.type === "wait" || command2.type === "enter" || command2.type === "exit") return 1;
631
+ const n = _nullishCoalesce(command2.repeat, () => ( 1));
632
+ return Number.isInteger(n) && n >= 1 ? n : 1;
633
+ }
593
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  function motionCommandDuration(command2, scene, target) {
635
+ return motionCycleDuration(command2, scene, target) * motionCommandRepeat(command2);
636
+ }
637
+ function motionCycleDuration(command2, scene, target) {
594
638
  if (command2.type === "wait") return command2.duration;
595
639
  if (command2.duration !== void 0) return command2.duration;
640
+ if (command2.ease !== void 0) {
641
+ const ease = _chunk2FHLHZALcjs.resolveEasing.call(void 0, command2.ease);
642
+ if (ease !== "hold" && ease.type === "spring") return _chunk2FHLHZALcjs.springSettleMs.call(void 0, ease);
643
+ }
596
644
  if (command2.type === "draw" || command2.type === "enter" && command2.style === "draw" || command2.type === "exit" && command2.style === "undraw") {
597
645
  const entry = target ? indexMotionNodes(scene.artwork.nodes).get(target) : void 0;
598
646
  const length = entry ? motionPathLength(entry.node) : 0;
@@ -621,7 +669,7 @@ function compileMotionScene(scene) {
621
669
  const rect = resolveMotionCamera(shot.camera, scene);
622
670
  if (rect && rect.width > 0 && rect.height > 0) {
623
671
  const ms = index === 0 ? 0 : _nullishCoalesce(shot.camera.ms, () => ( MOTION_CAMERA_MS));
624
- cameraMoves.push({ shot: shot.id, start, end: start + ms, to: rect, ease: _nullishCoalesce(shot.camera.ease, () => ( MOTION_EASE_IN_OUT)) });
672
+ cameraMoves.push({ shot: shot.id, start, end: start + ms, to: rect, ease: _nullishCoalesce(shot.camera.ease, () => ( MOTION_EASE_IN_OUT)), geometric: shot.camera.geometric === true });
625
673
  cursor = start + ms;
626
674
  }
627
675
  }
@@ -662,7 +710,7 @@ function compileMotionScene(scene) {
662
710
  jobs.push({
663
711
  start: move.start,
664
712
  order: order++,
665
- run: () => push({ node: "", property: "camera", start: move.start, end: move.end, from: valueAt("", "camera", move.start), to: [move.to.x, move.to.y, move.to.width, move.to.height], ease: move.ease, shot: move.shot, command: -1 })
713
+ run: () => push({ node: "", property: "camera", start: move.start, end: move.end, from: valueAt("", "camera", move.start), to: [move.to.x, move.to.y, move.to.width, move.to.height], ease: move.ease, shot: move.shot, command: -1, ...move.geometric ? { geometric: true } : {} })
666
714
  });
667
715
  }
668
716
  for (const timing of commands) {
@@ -673,11 +721,37 @@ function compileMotionScene(scene) {
673
721
  const entry = nodes.get(target);
674
722
  if (!entry) return;
675
723
  const start = timing.start + k * (_nullishCoalesce(command2.stagger, () => ( 0)));
676
- const duration2 = motionCommandDuration(command2, scene, target);
677
- jobs.push({ start, order: order++, run: () => compileCommand(command2, target, entry, start, duration2, timing) });
724
+ const cycle = motionCycleDuration(command2, scene, target);
725
+ jobs.push({ start, order: order++, run: () => compileRepeated(command2, target, entry, start, cycle, timing) });
678
726
  });
679
727
  }
680
728
  jobs.sort((a, b) => a.start - b.start || a.order - b.order).forEach((job) => job.run());
729
+ function compileRepeated(command2, node, entry, start, cycle, timing) {
730
+ const first = segments.length;
731
+ compileCommand(command2, node, entry, start, cycle, timing);
732
+ const made = segments.slice(first);
733
+ const steps = _nullishCoalesce(command2.steps, () => ( scene.steps));
734
+ if (steps && steps > 0) for (const s of made) s.steps = steps;
735
+ const n = motionCommandRepeat(command2);
736
+ const mode = _nullishCoalesce(command2.repeatMode, () => ( "loop"));
737
+ const shift = (v, by, k) => {
738
+ if (typeof v === "number" && typeof by === "number") return v + by * k;
739
+ if (Array.isArray(v) && Array.isArray(by) && v.length === by.length) return v.map((x, i) => x + by[i] * k);
740
+ return v;
741
+ };
742
+ for (let k = 1; k < n; k++) {
743
+ const at = start + k * cycle;
744
+ for (const s of made) {
745
+ if (mode === "mirror" && k % 2 === 1) {
746
+ push({ ...s, start: at + (start + cycle - s.end), end: at + (start + cycle - s.start), reverse: !s.reverse });
747
+ continue;
748
+ }
749
+ const delta = typeof s.from === "number" && typeof s.to === "number" ? s.to - s.from : Array.isArray(s.from) && Array.isArray(s.to) && s.from.length === s.to.length ? s.to.map((x, i) => x - s.from[i]) : 0;
750
+ const by = mode === "offset" ? delta : 0;
751
+ push({ ...s, start: at + (s.start - start), end: at + (s.end - start), from: shift(s.from, by, k), to: shift(s.to, by, k) });
752
+ }
753
+ }
754
+ }
681
755
  function compileCommand(command2, node, entry, start, duration2, timing) {
682
756
  const end = start + duration2;
683
757
  const where = { shot: timing.shot, command: timing.command };
@@ -758,8 +832,8 @@ function compileMotionScene(scene) {
758
832
  let dx = _nullishCoalesce(_optionalChain([command2, 'access', _16 => _16.by, 'optionalAccess', _17 => _17.x]), () => ( 0));
759
833
  let dy = _nullishCoalesce(_optionalChain([command2, 'access', _18 => _18.by, 'optionalAccess', _19 => _19.y]), () => ( 0));
760
834
  if (command2.to) {
761
- const inv = _chunkFKONE6AOcjs.invertMatrix.call(void 0, entry.parentWorld);
762
- const target = _chunkFKONE6AOcjs.applyMatrix.call(void 0, inv, command2.to);
835
+ const inv = _chunkYJLCBA7Vcjs.invertMatrix.call(void 0, entry.parentWorld);
836
+ const target = _chunkYJLCBA7Vcjs.applyMatrix.call(void 0, inv, command2.to);
763
837
  dx = target.x - (entry.center.x + num("x"));
764
838
  dy = target.y - (entry.center.y + num("y"));
765
839
  }
@@ -772,8 +846,9 @@ function compileMotionScene(scene) {
772
846
  break;
773
847
  case "scale": {
774
848
  const to = typeof command2.to === "number" ? { x: command2.to, y: command2.to } : command2.to;
775
- seg("scaleX", to.x, _nullishCoalesce(ease, () => ( MOTION_EASE_IN_OUT)));
776
- seg("scaleY", to.y, _nullishCoalesce(ease, () => ( MOTION_EASE_IN_OUT)));
849
+ const geometric = command2.geometric ? { geometric: true } : {};
850
+ seg("scaleX", to.x, _nullishCoalesce(ease, () => ( MOTION_EASE_IN_OUT)), start, end, geometric);
851
+ seg("scaleY", to.y, _nullishCoalesce(ease, () => ( MOTION_EASE_IN_OUT)), start, end, geometric);
777
852
  break;
778
853
  }
779
854
  case "fade":
@@ -877,13 +952,13 @@ function morphBetween(a, b) {
877
952
  let inner = morphCache.get(a);
878
953
  if (!inner) morphCache.set(a, inner = /* @__PURE__ */ new WeakMap());
879
954
  let morph = inner.get(b);
880
- if (!morph) inner.set(b, morph = _chunkFKONE6AOcjs.createVectorMorph.call(void 0, a, b, { id: a.id }));
955
+ if (!morph) inner.set(b, morph = _chunkYJLCBA7Vcjs.createVectorMorph.call(void 0, a, b, { id: a.id }));
881
956
  return morph;
882
957
  }
883
958
  function shapeIn(entry, shape) {
884
959
  if (shape === entry) return entry.node;
885
- const m = _chunkFKONE6AOcjs.multiplyMatrices.call(void 0, _chunkFKONE6AOcjs.multiplyMatrices.call(void 0, _chunkFKONE6AOcjs.nodeMatrix.call(void 0, shape.node), shape.parentWorld), _chunkFKONE6AOcjs.invertMatrix.call(void 0, entry.parentWorld));
886
- return { ...shape.node, ..._chunkFKONE6AOcjs.isIdentityMatrix.call(void 0, m) ? { transform: void 0 } : { transform: m } };
960
+ const m = _chunkYJLCBA7Vcjs.multiplyMatrices.call(void 0, _chunkYJLCBA7Vcjs.multiplyMatrices.call(void 0, _chunkYJLCBA7Vcjs.nodeMatrix.call(void 0, shape.node), shape.parentWorld), _chunkYJLCBA7Vcjs.invertMatrix.call(void 0, entry.parentWorld));
961
+ return { ...shape.node, ..._chunkYJLCBA7Vcjs.isIdentityMatrix.call(void 0, m) ? { transform: void 0 } : { transform: m } };
887
962
  }
888
963
  function shapeAt(entry, timeline, nodes, time) {
889
964
  const track = timeline.tracks.get(motionTrackKey(entry.node.id, "shape"));
@@ -903,7 +978,7 @@ function shapeAt(entry, timeline, nodes, time) {
903
978
  function motionFollowRoute(entry, path) {
904
979
  if (!path || path.node.type !== "path") return null;
905
980
  try {
906
- return _chunkO2UH7LZEcjs.transformBezierPath.call(void 0, _chunkFKONE6AOcjs.vectorPathWorldBezier.call(void 0, path.node, path.parentWorld, { effects: false }), _chunkFKONE6AOcjs.invertMatrix.call(void 0, entry.parentWorld));
981
+ return _chunkO2UH7LZEcjs.transformBezierPath.call(void 0, _chunkYJLCBA7Vcjs.vectorPathWorldBezier.call(void 0, path.node, path.parentWorld, { effects: false }), _chunkYJLCBA7Vcjs.invertMatrix.call(void 0, entry.parentWorld));
907
982
  } catch (e3) {
908
983
  return null;
909
984
  }
@@ -935,9 +1010,9 @@ function motionNodeOffset(entry, timeline, time, nodes = indexMotionNodes([entry
935
1010
  const scaleX = read("scaleX", 1);
936
1011
  const scaleY = read("scaleY", 1);
937
1012
  const c = entry.center;
938
- let matrix = _chunkFKONE6AOcjs.multiplyMatrices.call(void 0, _chunkFKONE6AOcjs.multiplyMatrices.call(void 0, _chunkFKONE6AOcjs.scaleMatrix.call(void 0, scaleX, scaleY, c), _chunkFKONE6AOcjs.rotateMatrix.call(void 0, rotation, c)), _chunkFKONE6AOcjs.translateMatrix.call(void 0, dx, dy));
1013
+ let matrix = _chunkYJLCBA7Vcjs.multiplyMatrices.call(void 0, _chunkYJLCBA7Vcjs.multiplyMatrices.call(void 0, _chunkYJLCBA7Vcjs.scaleMatrix.call(void 0, scaleX, scaleY, c), _chunkYJLCBA7Vcjs.rotateMatrix.call(void 0, rotation, c)), _chunkYJLCBA7Vcjs.translateMatrix.call(void 0, dx, dy));
939
1014
  const along = follow ? followAt(entry, timeline, nodes, time) : null;
940
- if (along) matrix = _chunkFKONE6AOcjs.multiplyMatrices.call(void 0, matrix, _chunkFKONE6AOcjs.multiplyMatrices.call(void 0, _chunkFKONE6AOcjs.multiplyMatrices.call(void 0, _chunkFKONE6AOcjs.translateMatrix.call(void 0, -c.x, -c.y), _chunkFKONE6AOcjs.rotateMatrix.call(void 0, along.angle)), _chunkFKONE6AOcjs.translateMatrix.call(void 0, along.x, along.y)));
1015
+ if (along) matrix = _chunkYJLCBA7Vcjs.multiplyMatrices.call(void 0, matrix, _chunkYJLCBA7Vcjs.multiplyMatrices.call(void 0, _chunkYJLCBA7Vcjs.multiplyMatrices.call(void 0, _chunkYJLCBA7Vcjs.translateMatrix.call(void 0, -c.x, -c.y), _chunkYJLCBA7Vcjs.rotateMatrix.call(void 0, along.angle)), _chunkYJLCBA7Vcjs.translateMatrix.call(void 0, along.x, along.y)));
941
1016
  return { matrix, dx, dy, rotation, scaleX, scaleY, follow: along };
942
1017
  }
943
1018
  function motionNodeClips(id, timeline, time) {
@@ -1004,7 +1079,7 @@ function motionFrameAt(scene, time, options = {}) {
1004
1079
  const start = Math.min(1, Math.max(0, typeof drawStart === "number" ? drawStart : 0));
1005
1080
  const end = Math.min(1, Math.max(0, typeof drawEnd === "number" ? drawEnd : 1));
1006
1081
  if (start > 0 || end < 1) {
1007
- const trim = _chunkFKONE6AOcjs.createVectorEffect.call(void 0, "trim", MOTION_DRAW_EFFECT_ID, { start: tidy(start * 100), end: tidy(end * 100) });
1082
+ const trim = _chunkYJLCBA7Vcjs.createVectorEffect.call(void 0, "trim", MOTION_DRAW_EFFECT_ID, { start: tidy(start * 100), end: tidy(end * 100) });
1008
1083
  p = { ...p, effects: [trim, ...(_nullishCoalesce(p.effects, () => ( []))).filter((e) => e.id !== MOTION_DRAW_EFFECT_ID)] };
1009
1084
  }
1010
1085
  }
@@ -1018,8 +1093,8 @@ function motionFrameAt(scene, time, options = {}) {
1018
1093
  if (o >= 1) delete out.opacity;
1019
1094
  }
1020
1095
  const offset = options.offsets === false ? null : motionNodeOffset(entry, timeline, time, nodes);
1021
- if (offset && !_chunkFKONE6AOcjs.isIdentityMatrix.call(void 0, offset.matrix)) {
1022
- const m = _chunkFKONE6AOcjs.multiplyMatrices.call(void 0, _chunkFKONE6AOcjs.nodeMatrix.call(void 0, out), offset.matrix).map(tidy);
1096
+ if (offset && !_chunkYJLCBA7Vcjs.isIdentityMatrix.call(void 0, offset.matrix)) {
1097
+ const m = _chunkYJLCBA7Vcjs.multiplyMatrices.call(void 0, _chunkYJLCBA7Vcjs.nodeMatrix.call(void 0, out), offset.matrix).map(tidy);
1023
1098
  out = { ...out, transform: m };
1024
1099
  }
1025
1100
  return out;
@@ -1039,7 +1114,7 @@ function motionFrameToSvg(scene, time, options = {}) {
1039
1114
  const wrap = { ...options.wrap };
1040
1115
  for (const [id, clips] of Object.entries(frame.clips))
1041
1116
  wrap[id] = [..._nullishCoalesce(wrap[id], () => ( [])), ...clips.map((clip, i) => ({ clip: { id: `${prefix}reveal-${id}-${i}`, shape: clip.shape, attrs: motionClipAttrs(clip) } }))];
1042
- return withViewBox(_chunkFKONE6AOcjs.vectorDocumentToSvg.call(void 0, frame.document, { ...options, wrap }), frame.camera);
1117
+ return withViewBox(_chunkYJLCBA7Vcjs.vectorDocumentToSvg.call(void 0, frame.document, { ...options, wrap }), frame.camera);
1043
1118
  }
1044
1119
  function withViewBox(svg, box) {
1045
1120
  const f = (n) => String(Math.round(n * 1e3) / 1e3);
@@ -1079,7 +1154,7 @@ function visibleAt(timeline, id, time, node) {
1079
1154
  if (Array.isArray(rect) && (rect[2] <= 1e-4 || rect[3] <= 1e-4)) return false;
1080
1155
  const circle = clip("clipCircle");
1081
1156
  if (Array.isArray(circle) && circle[2] <= 1e-4) return false;
1082
- const hasFill = node.type === "path" ? !!node.fill && node.fill !== "none" : _chunkFKONE6AOcjs.collectPathNodes.call(void 0, node).some((p) => p.fill && p.fill !== "none");
1157
+ const hasFill = node.type === "path" ? !!node.fill && node.fill !== "none" : _chunkYJLCBA7Vcjs.collectPathNodes.call(void 0, node).some((p) => p.fill && p.fill !== "none");
1083
1158
  return num("drawEnd", 1) > 0.01 || hasFill && num("fillOpacity", 1) > 0.01;
1084
1159
  }
1085
1160
  function checkMotionScene(scene) {
@@ -1115,6 +1190,14 @@ function checkMotionScene(scene) {
1115
1190
  const timing = timeline.commands.find((c) => c.shot === shot.id && c.command === i);
1116
1191
  if (timing && timing.duration > 0 && timing.duration < MOTION_MIN_CHANGE_MS)
1117
1192
  issues.push(motionIssue("too-fast", `This ${command2.type} lasts ${timing.duration} ms, too quick to follow; make it at least ${MOTION_MIN_CHANGE_MS} ms.`, { ...where, measured: timing.duration, needed: MOTION_MIN_CHANGE_MS, unit: "ms", ids: targets }));
1193
+ if (command2.duration !== void 0 && command2.ease !== void 0) {
1194
+ const ease = _chunk2FHLHZALcjs.resolveEasing.call(void 0, command2.ease);
1195
+ if (ease !== "hold" && ease.type === "spring") {
1196
+ const settle = _chunk2FHLHZALcjs.springSettleMs.call(void 0, ease);
1197
+ if (command2.duration < settle * 0.9)
1198
+ issues.push(motionIssue("spring-cut-short", `This ${command2.type}'s spring takes ${settle} ms to settle but lasts ${command2.duration} ms, so it jumps to its end; leave "duration" out (the spring sets it) or make it at least ${settle} ms.`, { ...where, measured: command2.duration, needed: settle, unit: "ms", ids: targets }));
1199
+ }
1200
+ }
1118
1201
  if (command2.type === "follow" && known(command2.path, "unknown-path", "path", where) && nodes.get(command2.path).node.type !== "path")
1119
1202
  issues.push(motionIssue("not-a-path", `"${command2.path}" is a group; follow a single path node.`, { ...where, ids: [command2.path] }));
1120
1203
  if (command2.type === "morph") known(command2.into, "unknown-shape", "shape", where);
@@ -1134,7 +1217,7 @@ function checkMotionScene(scene) {
1134
1217
  }
1135
1218
  for (const id of targets) {
1136
1219
  const node = nodes.get(id).node;
1137
- const paths = node.type === "path" ? [node] : _chunkFKONE6AOcjs.collectPathNodes.call(void 0, node);
1220
+ const paths = node.type === "path" ? [node] : _chunkYJLCBA7Vcjs.collectPathNodes.call(void 0, node);
1138
1221
  if (paths.some((p) => p[key] !== void 0 && p[key] !== null && typeof p[key] !== "string"))
1139
1222
  issues.push(motionIssue("paint-not-color", `"${id}" has a gradient ${key}; it switches to ${color} at the end instead of blending.`, { ...where, ids: [id] }));
1140
1223
  }
@@ -1147,7 +1230,7 @@ function checkMotionScene(scene) {
1147
1230
  else
1148
1231
  for (const id of targets) {
1149
1232
  const node = nodes.get(id).node;
1150
- const paths = node.type === "path" ? [node] : _chunkFKONE6AOcjs.collectPathNodes.call(void 0, node);
1233
+ const paths = node.type === "path" ? [node] : _chunkYJLCBA7Vcjs.collectPathNodes.call(void 0, node);
1151
1234
  if (paths.some((p) => typeof p[key] !== "string"))
1152
1235
  issues.push(motionIssue("paint-not-color", `"${id}" has a gradient or no ${key}, so a colour pulse cannot tint it; give it a solid ${key} or pulse the ${key === "fill" ? "stroke" : "fill"}.`, { ...where, ids: [id] }));
1153
1236
  }
@@ -1272,6 +1355,11 @@ function applyOne(scene, edit) {
1272
1355
  else if (edit.description !== void 0) next.description = edit.description;
1273
1356
  if (edit.loop !== void 0) next.loop = edit.loop;
1274
1357
  if (edit.fps !== void 0) next.fps = edit.fps;
1358
+ if (edit.steps === null) delete next.steps;
1359
+ else if (edit.steps !== void 0) {
1360
+ if (!(typeof edit.steps === "number" && edit.steps > 0 && edit.steps <= 120)) fail('"steps" must be frames per second from above 0 to 120 (12 is "on twos" at 24 fps), or null for smooth.');
1361
+ next.steps = edit.steps;
1362
+ }
1275
1363
  if (edit.target === null) delete next.target;
1276
1364
  else if (edit.target !== void 0) next.target = edit.target;
1277
1365
  return next;
@@ -1407,12 +1495,19 @@ var FLAIR_EASES = {
1407
1495
  "in-out": (t) => t < 0.5 ? 4 * t * t * t : 1 - (-2 * t + 2) ** 3 / 2,
1408
1496
  out: (t) => 1 - (1 - t) ** 3
1409
1497
  };
1498
+ var FLAIR_EXPORT_VERSION = "0.39";
1499
+ function flairAtLeast(version, min) {
1500
+ const a = version.split(".").map((n) => parseInt(n, 10) || 0);
1501
+ const b = min.split(".").map((n) => parseInt(n, 10) || 0);
1502
+ for (let i = 0; i < Math.max(a.length, b.length); i++) if ((_nullishCoalesce(a[i], () => ( 0))) !== (_nullishCoalesce(b[i], () => ( 0)))) return (_nullishCoalesce(a[i], () => ( 0))) > (_nullishCoalesce(b[i], () => ( 0)));
1503
+ return true;
1504
+ }
1410
1505
  function flairEaseFor(ease) {
1411
1506
  for (const name of ["linear", "out", "in-out"]) {
1412
1507
  let worst = 0;
1413
1508
  for (let i = 1; i < 40; i++) {
1414
1509
  const t = i / 40;
1415
- worst = Math.max(worst, Math.abs(_chunkXZ4L3R4Kcjs.evaluateEasing.call(void 0, ease, t, 1e3) - FLAIR_EASES[name](t)));
1510
+ worst = Math.max(worst, Math.abs(_chunk2FHLHZALcjs.evaluateEasing.call(void 0, ease, t, 1e3) - FLAIR_EASES[name](t)));
1416
1511
  }
1417
1512
  if (worst < 0.01) return name;
1418
1513
  }
@@ -1421,11 +1516,11 @@ function flairEaseFor(ease) {
1421
1516
  function flairCurveFor(ease, curves = true) {
1422
1517
  const name = flairEaseFor(ease);
1423
1518
  if (name || !curves) return name;
1424
- const resolved = _chunkXZ4L3R4Kcjs.resolveEasing.call(void 0, ease);
1519
+ const resolved = _chunk2FHLHZALcjs.resolveEasing.call(void 0, ease);
1425
1520
  if (resolved === "hold" || resolved.type !== "cubic-bezier") return void 0;
1426
1521
  return [resolved.x1, resolved.y1, resolved.x2, resolved.y2];
1427
1522
  }
1428
- var overshoots = (ease) => typeof ease !== "string" && (ease[1] < 0 || ease[1] > 1 || ease[3] < 0 || ease[3] > 1);
1523
+ var overshoots = (ease) => typeof ease !== "string" && ("spring" in ease || ease[1] < 0 || ease[1] > 1 || ease[3] < 0 || ease[3] > 1);
1429
1524
  var TRANSFORM_PROPS2 = ["x", "y", "rotation", "scaleX", "scaleY", "follow"];
1430
1525
  var LINEAR_TRANSFORM = /* @__PURE__ */ new Set(["x", "y", "rotation", "scaleX", "scaleY"]);
1431
1526
  function hex6(color) {
@@ -1435,9 +1530,24 @@ function hex6(color) {
1435
1530
  function toFlairSvgMotion(scene, options = {}) {
1436
1531
  const fps = _nullishCoalesce(_nullishCoalesce(options.fps, () => ( scene.fps)), () => ( 30));
1437
1532
  const precision = _nullishCoalesce(options.precision, () => ( 3));
1438
- const curves = _nullishCoalesce(options.curves, () => ( true));
1439
- const behaviors = _nullishCoalesce(options.behaviors, () => ( true));
1440
- const plays = (s) => !s.behavior || behaviors;
1533
+ const flair = _nullishCoalesce(options.flair, () => ( FLAIR_EXPORT_VERSION));
1534
+ const curves = _nullishCoalesce(options.curves, () => ( flairAtLeast(flair, "0.36")));
1535
+ const behaviors = _nullishCoalesce(options.behaviors, () => ( flairAtLeast(flair, "0.38")));
1536
+ const springs = flairAtLeast(flair, "0.39");
1537
+ const strobes = flairAtLeast(flair, "0.39");
1538
+ const writeEase = (ease) => typeof ease === "string" || "spring" in ease ? ease : ease.map(round2);
1539
+ const easeOf = (segment) => {
1540
+ const resolved = _chunk2FHLHZALcjs.resolveEasing.call(void 0, segment.ease);
1541
+ if (resolved !== "hold" && resolved.type === "spring") {
1542
+ if (!springs || segment.reverse) return void 0;
1543
+ const { mass, stiffness, damping, velocity } = resolved;
1544
+ return { spring: { mass, stiffness, damping, velocity } };
1545
+ }
1546
+ if (!segment.reverse) return flairCurveFor(segment.ease, curves);
1547
+ const back = _chunk2FHLHZALcjs.reverseCubicBezier.call(void 0, segment.ease);
1548
+ return back && curves ? flairCurveFor(back, curves) : void 0;
1549
+ };
1550
+ const plays = (s) => (!s.behavior || behaviors) && (!s.steps || strobes) && !s.geometric;
1441
1551
  const round2 = (n) => Math.round(n * 10 ** precision) / 10 ** precision;
1442
1552
  const f = (n) => String(round2(n));
1443
1553
  const timeline = compileMotionScene(scene);
@@ -1520,7 +1630,7 @@ function toFlairSvgMotion(scene, options = {}) {
1520
1630
  raw: (t) => transformAt(t, true)
1521
1631
  });
1522
1632
  }
1523
- const paths = node.type === "path" ? [node] : _chunkFKONE6AOcjs.collectPathNodes.call(void 0, node);
1633
+ const paths = node.type === "path" ? [node] : _chunkYJLCBA7Vcjs.collectPathNodes.call(void 0, node);
1524
1634
  for (const path of paths) {
1525
1635
  if (pathsSeen.has(path.id)) continue;
1526
1636
  pathsSeen.add(path.id);
@@ -1542,7 +1652,7 @@ function toFlairSvgMotion(scene, options = {}) {
1542
1652
  if (shapeSegments.length) {
1543
1653
  if (node.type !== "path") notes.push(`"${id}" is a group: its morph or effect animation is not exported (Flair tweens one path's "d").`);
1544
1654
  else {
1545
- const inverse = _chunkFKONE6AOcjs.invertMatrix.call(void 0, _chunkFKONE6AOcjs.nodeMatrix.call(void 0, node));
1655
+ const inverse = _chunkYJLCBA7Vcjs.invertMatrix.call(void 0, _chunkYJLCBA7Vcjs.nodeMatrix.call(void 0, node));
1546
1656
  channels.push({
1547
1657
  id,
1548
1658
  kind: "attr",
@@ -1551,9 +1661,9 @@ function toFlairSvgMotion(scene, options = {}) {
1551
1661
  exact: () => false,
1552
1662
  value: (t) => {
1553
1663
  const frame = motionFrameAt(scene, t, { draw: false, offsets: false });
1554
- const now = _chunkFKONE6AOcjs.expandVectorAppearance.call(void 0, _optionalChain([indexMotionNodes, 'call', _37 => _37(frame.document.nodes), 'access', _38 => _38.get, 'call', _39 => _39(id), 'optionalAccess', _40 => _40.node]));
1664
+ const now = _chunkYJLCBA7Vcjs.expandVectorAppearance.call(void 0, _optionalChain([indexMotionNodes, 'call', _37 => _37(frame.document.nodes), 'access', _38 => _38.get, 'call', _39 => _39(id), 'optionalAccess', _40 => _40.node]));
1555
1665
  if (!now || now.type !== "path") return "";
1556
- const bezier = _chunkO2UH7LZEcjs.transformBezierPath.call(void 0, _chunkFKONE6AOcjs.vectorPathWorldBezier.call(void 0, now, _chunkFKONE6AOcjs.IDENTITY_MATRIX, { effects: false }), inverse);
1666
+ const bezier = _chunkO2UH7LZEcjs.transformBezierPath.call(void 0, _chunkYJLCBA7Vcjs.vectorPathWorldBezier.call(void 0, now, _chunkYJLCBA7Vcjs.IDENTITY_MATRIX, { effects: false }), inverse);
1557
1667
  return _chunkO2UH7LZEcjs.bezierPathToSvg.call(void 0, bezier, { precision: Math.min(precision, 2) });
1558
1668
  }
1559
1669
  });
@@ -1565,8 +1675,16 @@ function toFlairSvgMotion(scene, options = {}) {
1565
1675
  const animate = [];
1566
1676
  let sampled = 0;
1567
1677
  const same = (a, b) => JSON.stringify(a) === JSON.stringify(b);
1568
- const emit = (channel, delay, ms, from, to, ease, behavior) => {
1569
- const base = { ...channel.id ? { id: channel.id } : {}, ...delay > 0 ? { delay: round2(delay) } : {}, ms: round2(ms), ease: typeof ease === "string" ? ease : ease.map(round2), ...behavior ? { behavior } : {} };
1678
+ const emit = (channel, delay, ms, from, to, ease, segment) => {
1679
+ const written = writeEase(ease);
1680
+ const base = {
1681
+ ...channel.id ? { id: channel.id } : {},
1682
+ ...delay > 0 ? { delay: round2(delay) } : {},
1683
+ ms: round2(ms),
1684
+ ease: written,
1685
+ ..._optionalChain([segment, 'optionalAccess', _41 => _41.behavior]) ? { behavior: segment.behavior } : {},
1686
+ ..._optionalChain([segment, 'optionalAccess', _42 => _42.steps]) ? { strobe: segment.steps } : {}
1687
+ };
1570
1688
  if (channel.kind === "view") animate.push({ ...base, view: to });
1571
1689
  else if (channel.kind === "draw") animate.push({ ...base, draw: [from, to] });
1572
1690
  else if (channel.kind === "attrs") {
@@ -1588,15 +1706,14 @@ function toFlairSvgMotion(scene, options = {}) {
1588
1706
  const active = channel.segments.filter((s) => s.start < b && s.end > a);
1589
1707
  if (!active.length) continue;
1590
1708
  const first = active[0];
1591
- const together = active.every(
1592
- (x) => x.start === a && x.end === b && channel.exact(x) && JSON.stringify(x.ease) === JSON.stringify(first.ease) && JSON.stringify(x.behavior) === JSON.stringify(first.behavior)
1593
- );
1594
- const curve = together ? flairCurveFor(first.ease, curves) : void 0;
1709
+ const key = (x) => JSON.stringify([x.ease, x.behavior, _nullishCoalesce(x.reverse, () => ( false)), _nullishCoalesce(x.steps, () => ( 0))]);
1710
+ const together = active.every((x) => x.start === a && x.end === b && channel.exact(x) && key(x) === key(first));
1711
+ const curve = together ? easeOf(first) : void 0;
1595
1712
  const ease = curve && (!overshoots(curve) || channel.overshoot) ? curve : void 0;
1596
1713
  if (ease) {
1597
1714
  const from = channel.value(a);
1598
1715
  const to = first.behavior ? (_nullishCoalesce(channel.raw, () => ( channel.value)))(b) : channel.value(b);
1599
- if (!same(from, to) || channel.kind === "view") emit(channel, a, b - a, from, to, ease, first.behavior);
1716
+ if (!same(from, to) || channel.kind === "view") emit(channel, a, b - a, from, to, ease, first);
1600
1717
  continue;
1601
1718
  }
1602
1719
  const n = Math.max(1, Math.ceil((b - a) * fps / 1e3));
@@ -1618,9 +1735,10 @@ function toFlairSvgMotion(scene, options = {}) {
1618
1735
  for (const seg of follow.segments) {
1619
1736
  const along = { id: follow.wrapper, along: follow.routes.get(seg.path), ...seg.rotate ? { orient: true } : {} };
1620
1737
  const progress = (t) => round2(Math.min(1, Math.max(0, Number(segmentValue(seg, t)))));
1621
- const curve = seg.end > seg.start ? flairCurveFor(seg.ease, curves) : "linear";
1738
+ const curve = seg.end > seg.start ? plays(seg) ? easeOf(seg) : void 0 : "linear";
1622
1739
  if (curve && !(overshoots(curve) && seg.rotate)) {
1623
- animate.push({ ...along, ...seg.start > 0 ? { delay: round2(seg.start) } : {}, ms: round2(seg.end - seg.start), ease: typeof curve === "string" ? curve : curve.map(round2), at: [round2(Number(seg.from)), round2(Number(seg.to))] });
1740
+ const ends = seg.reverse ? [Number(seg.to), Number(seg.from)] : [Number(seg.from), Number(seg.to)];
1741
+ animate.push({ ...along, ...seg.start > 0 ? { delay: round2(seg.start) } : {}, ms: round2(seg.end - seg.start), ease: writeEase(curve), ...seg.steps ? { strobe: seg.steps } : {}, at: [round2(ends[0]), round2(ends[1])] });
1624
1742
  continue;
1625
1743
  }
1626
1744
  const until = Math.min(seg.end, ...starts.filter((t) => t > seg.start));
@@ -1634,11 +1752,11 @@ function toFlairSvgMotion(scene, options = {}) {
1634
1752
  }
1635
1753
  }
1636
1754
  animate.sort((x, y) => (_nullishCoalesce(x.delay, () => ( 0))) - (_nullishCoalesce(y.delay, () => ( 0))));
1637
- let svg = _chunkFKONE6AOcjs.vectorDocumentToSvg.call(void 0, { ...scene.artwork, nodes: _chunkFKONE6AOcjs.expandVectorAppearances.call(void 0, scene.artwork.nodes) }, { pretty: false, precision, wrap });
1755
+ let svg = _chunkYJLCBA7Vcjs.vectorDocumentToSvg.call(void 0, { ...scene.artwork, nodes: _chunkYJLCBA7Vcjs.expandVectorAppearances.call(void 0, scene.artwork.nodes) }, { pretty: false, precision, wrap });
1638
1756
  if (routes.length) svg = svg.replace(/^(<svg[^>]*>)/, `$1<defs>${routes.join("")}</defs>`);
1639
1757
  const lastChange = animate.reduce((m, a) => Math.max(m, (_nullishCoalesce(a.delay, () => ( 0))) + (_nullishCoalesce(a.ms, () => ( 0)))), 0);
1640
1758
  let motion = { svg, animate };
1641
- if (_optionalChain([scene, 'access', _41 => _41.controls, 'optionalAccess', _42 => _42.length])) {
1759
+ if (_optionalChain([scene, 'access', _43 => _43.controls, 'optionalAccess', _44 => _44.length])) {
1642
1760
  const declarations = scene.controls.map((c) => `{{${c.name}: color default=${c.default.toUpperCase()}${c.label ? ` label='${c.label.replace(/'/g, "\u2019")}'` : ""}}}`).join(" ");
1643
1761
  const swap = (text) => scene.controls.reduce((s, c) => s.replace(new RegExp(`${c.default}(?![0-9a-fA-F])`, "gi"), `{{${c.name}}}`), text);
1644
1762
  svg = svg.replace(/^(<svg[^>]*>)/, `$1<!-- ${declarations} -->`);
@@ -1660,7 +1778,7 @@ function toFlairVectorEffect(scene, options = {}) {
1660
1778
  tags: _nullishCoalesce(options.tags, () => ( [])),
1661
1779
  motion: out.motion,
1662
1780
  hold: out.hold,
1663
- ..._optionalChain([scene, 'access', _43 => _43.presets, 'optionalAccess', _44 => _44.length]) ? { presets: scene.presets } : {},
1781
+ ..._optionalChain([scene, 'access', _45 => _45.presets, 'optionalAccess', _46 => _46.length]) ? { presets: scene.presets } : {},
1664
1782
  ...options.trigger ? { trigger: options.trigger } : {}
1665
1783
  };
1666
1784
  }
@@ -1678,6 +1796,196 @@ function toFlairEffectDocument(scene, options = {}) {
1678
1796
  };
1679
1797
  }
1680
1798
 
1799
+ // src/animation-editor/flair-import.ts
1800
+ var PLACEHOLDER = /\{\{\s*([A-Za-z_]\w*)\s*(?::\s*([A-Za-z0-9]*)([^}]*))?\}\}/g;
1801
+ function attributeOf(attrs, name) {
1802
+ const m = new RegExp(`(?:^|\\s)${name}=(?:'([^']*)'|(\\S+))`).exec(attrs);
1803
+ return m ? _nullishCoalesce(m[1], () => ( m[2])) : void 0;
1804
+ }
1805
+ function resolvePlaceholders(motion, notes) {
1806
+ const text = JSON.stringify(motion);
1807
+ const declared = /* @__PURE__ */ new Map();
1808
+ for (const m of text.matchAll(PLACEHOLDER)) {
1809
+ if (!m[2] || declared.has(m[1])) continue;
1810
+ const attrs = _nullishCoalesce(m[3], () => ( ""));
1811
+ const value = attributeOf(attrs, "default");
1812
+ const fallback = m[2] === "color" ? "#000000" : "0";
1813
+ declared.set(m[1], { type: m[2], value: m[2] === "color" ? (_nullishCoalesce(value, () => ( fallback))).toLowerCase() : _nullishCoalesce(value, () => ( fallback)), ...attributeOf(attrs, "label") ? { label: attributeOf(attrs, "label") } : {} });
1814
+ }
1815
+ const controls = [];
1816
+ for (const [name, d] of declared) {
1817
+ if (d.type === "color" && /^#[0-9a-fA-F]{6}$/.test(d.value)) controls.push({ name, type: "color", default: d.value.toLowerCase(), ...d.label ? { label: d.label } : {} });
1818
+ else notes.push(`Control "${name}" (${d.type}) is fixed at its default ${d.value}: scenes take colour controls only.`);
1819
+ }
1820
+ const unknown = /* @__PURE__ */ new Set();
1821
+ const filled = text.replace(PLACEHOLDER, (_, name) => {
1822
+ const d = declared.get(name);
1823
+ if (!d) unknown.add(name);
1824
+ return (_nullishCoalesce(_optionalChain([d, 'optionalAccess', _47 => _47.value]), () => ( ""))).replace(/"/g, '\\"');
1825
+ });
1826
+ for (const name of unknown) notes.push(`Placeholder "{{${name}}}" has no declaration, so it was left empty.`);
1827
+ return { motion: JSON.parse(filled), controls };
1828
+ }
1829
+ function easingOf(ease, fallback) {
1830
+ if (ease === void 0) return fallback;
1831
+ if (ease === "linear") return "linear";
1832
+ if (ease === "out") return MOTION_EASE_OUT;
1833
+ if (ease === "in-out") return MOTION_EASE_IN_OUT;
1834
+ if (Array.isArray(ease)) return { type: "cubic-bezier", x1: ease[0], y1: ease[1], x2: ease[2], y2: ease[3] };
1835
+ if (typeof ease === "object" && "spring" in ease) return { type: "spring", ...ease.spring };
1836
+ return fallback;
1837
+ }
1838
+ function poseOf(value, entry) {
1839
+ const t = _chunkYJLCBA7Vcjs.parseSvgTransform.call(void 0, String(value));
1840
+ const o = _chunkYJLCBA7Vcjs.multiplyMatrices.call(void 0, _nullishCoalesce(_chunkYJLCBA7Vcjs.invertMatrix.call(void 0, _chunkYJLCBA7Vcjs.nodeMatrix.call(void 0, entry.node)), () => ( [1, 0, 0, 1, 0, 0])), t);
1841
+ const sx = Math.hypot(o[0], o[1]);
1842
+ if (!(sx > 1e-9)) return null;
1843
+ const sy = (o[0] * o[3] - o[1] * o[2]) / sx;
1844
+ if (Math.abs(o[2] + o[1] / sx * sy) > 1e-6 || Math.abs(o[3] - o[0] / sx * sy) > 1e-6) return null;
1845
+ const c = entry.center;
1846
+ const moved = _chunkYJLCBA7Vcjs.applyMatrix.call(void 0, o, c);
1847
+ return { dx: moved.x - c.x, dy: moved.y - c.y, rotation: Math.atan2(o[1], o[0]) * 180 / Math.PI, sx, sy };
1848
+ }
1849
+ var near = (a, b, eps = 1e-6) => Math.abs(a - b) < eps;
1850
+ var r3 = (n) => Math.round(n * 1e3) / 1e3;
1851
+ function commandsFor(anim, nodes, entered, notes) {
1852
+ const id = anim.id;
1853
+ const entry = nodes.get(id);
1854
+ const where = `"${id}"`;
1855
+ if (!entry) {
1856
+ notes.push(`A change to ${where} was skipped: the artwork has no element with that id.`);
1857
+ return [];
1858
+ }
1859
+ const targets = [id];
1860
+ const duration = _nullishCoalesce(anim.ms, () => ( 800));
1861
+ const timing = {
1862
+ duration,
1863
+ ...anim.strobe ? { steps: anim.strobe } : {},
1864
+ ...anim.repeat && anim.repeat > 1 ? { repeat: anim.repeat, ...anim.alternate ? { repeatMode: "mirror" } : {} } : {}
1865
+ };
1866
+ const ease = (fallback) => ({ ease: easingOf(anim.ease, fallback) });
1867
+ const out = [];
1868
+ const behavior = anim.behavior;
1869
+ const unsupported = ["count", "write", "scramble", "solo"].filter((k) => anim[k] !== void 0);
1870
+ if (unsupported.length) notes.push(`${where}: ${unsupported.join(", ")} ${unsupported.length > 1 ? "are" : "is"} not part of scenes and was skipped.`);
1871
+ if (anim.draw !== void 0 && anim.draw !== false) {
1872
+ const [from, to] = anim.draw === true ? [0, 1] : anim.draw;
1873
+ out.push({ type: "draw", targets, from, to, ...timing, ...ease(MOTION_EASE_IN_OUT) });
1874
+ }
1875
+ if (anim.along) {
1876
+ const path = nodes.get(anim.along);
1877
+ if (!path || path.node.type !== "path") notes.push(`${where} follows "${anim.along}", which is not a path in the artwork; the follow was skipped.`);
1878
+ else out.push({ type: "follow", targets, path: anim.along, from: _nullishCoalesce(_optionalChain([anim, 'access', _48 => _48.at, 'optionalAccess', _49 => _49[0]]), () => ( 0)), to: _nullishCoalesce(_optionalChain([anim, 'access', _50 => _50.at, 'optionalAccess', _51 => _51[1]]), () => ( 1)), ...anim.orient ? { rotate: true } : {}, ...timing, ...ease(MOTION_EASE_IN_OUT) });
1879
+ }
1880
+ for (const [attr, [a, b]] of Object.entries(_nullishCoalesce(anim.attrs, () => ( {})))) {
1881
+ if (attr === "opacity") {
1882
+ const [from, to] = [Number(a), Number(b)];
1883
+ if (behavior) notes.push(`${where}: an opacity ${behavior.type} became a plain fade.`);
1884
+ if (from === 0 && to > 0 && !entered.has(id)) {
1885
+ entered.add(id);
1886
+ out.push({ type: "enter", targets, style: "fade", ...timing, ...ease(MOTION_EASE_OUT) });
1887
+ } else out.push({ type: "fade", targets, to: Math.min(1, Math.max(0, to)), ...timing, ...ease(MOTION_EASE_IN_OUT) });
1888
+ } else if (attr === "fill" || attr === "stroke") {
1889
+ if (_optionalChain([behavior, 'optionalAccess', _52 => _52.type]) === "pulse") out.push({ type: "color-pulse", targets, color: String(b), paint: attr, count: _nullishCoalesce(behavior.count, () => ( 1)), ...timing, ...ease("linear") });
1890
+ else {
1891
+ if (behavior) notes.push(`${where}: a ${attr} ${behavior.type} became a plain colour change.`);
1892
+ out.push({ type: "style", targets, [attr]: String(b), ...timing, ...ease(MOTION_EASE_IN_OUT) });
1893
+ }
1894
+ } else if (attr === "stroke-width") {
1895
+ out.push({ type: "style", targets, strokeWidth: Number(b), ...timing, ...ease(MOTION_EASE_IN_OUT) });
1896
+ } else if (attr === "transform") {
1897
+ const p0 = poseOf(a, entry);
1898
+ const p1 = poseOf(b, entry);
1899
+ if (!p0 || !p1) {
1900
+ notes.push(`${where}: a transform that skews was skipped (scenes move, turn and scale).`);
1901
+ continue;
1902
+ }
1903
+ const d = { x: r3(p1.dx - p0.dx), y: r3(p1.dy - p0.dy), r: r3(p1.rotation - p0.rotation), sx: p1.sx / p0.sx, sy: p1.sy / p0.sy };
1904
+ if (behavior) {
1905
+ const linear = ease("linear");
1906
+ const moves = d.x !== 0 || d.y !== 0;
1907
+ const turns = d.r !== 0;
1908
+ const scales = !near(d.sx, 1) || !near(d.sy, 1);
1909
+ if (behavior.type === "pulse" && scales && !moves && !turns) out.push({ type: "pulse", targets, amount: r3(d.sx - 1), count: _nullishCoalesce(behavior.count, () => ( 1)), ...timing, ...linear });
1910
+ else if (behavior.type === "oscillate" && (_nullishCoalesce(behavior.decay, () => ( 0))) > 0 && turns && !moves && !scales) out.push({ type: "teeter", targets, angle: d.r, count: _nullishCoalesce(behavior.count, () => ( 1)), ...timing, ...linear });
1911
+ else if (behavior.type === "oscillate" && (_nullishCoalesce(behavior.decay, () => ( 0))) > 0 && moves && !turns && !scales && (d.x === 0 || d.y === 0))
1912
+ out.push({ type: "shake", targets, amount: d.x || d.y, count: _nullishCoalesce(behavior.count, () => ( 1)), ...d.x === 0 ? { axis: "vertical" } : {}, ...timing, ...linear });
1913
+ else if (behavior.type === "oscillate" && !behavior.decay && d.x === 0 && d.y !== 0 && !turns && !scales) out.push({ type: "wave", targets, amount: -d.y, count: _nullishCoalesce(behavior.count, () => ( 1)), ...timing, ...linear });
1914
+ else if (behavior.type === "wriggle" && !scales)
1915
+ out.push({ type: "wiggle", targets, amount: Math.max(Math.abs(d.x), Math.abs(d.y)), ...turns ? { rotate: Math.abs(d.r) } : {}, frequency: _nullishCoalesce(behavior.frequency, () => ( 2)), octaves: _nullishCoalesce(behavior.octaves, () => ( 2)), seed: _nullishCoalesce(behavior.seed, () => ( 42)), ...timing, ...linear });
1916
+ else notes.push(`${where}: a transform ${behavior.type} that is not a pulse, shake, teeter, wave or wiggle was skipped.`);
1917
+ continue;
1918
+ }
1919
+ const e = ease(MOTION_EASE_IN_OUT);
1920
+ if (d.x !== 0 || d.y !== 0) out.push({ type: "move", targets, by: { x: d.x, y: d.y }, ...timing, ...e });
1921
+ if (d.r !== 0) out.push({ type: "rotate", targets, to: r3(p1.rotation), ...timing, ...e });
1922
+ if (!near(d.sx, 1) || !near(d.sy, 1)) out.push({ type: "scale", targets, to: near(p1.sx, p1.sy) ? r3(p1.sx) : { x: r3(p1.sx), y: r3(p1.sy) }, ...timing, ...e });
1923
+ } else notes.push(`${where}: changing "${attr}" is not part of scenes and was skipped.`);
1924
+ }
1925
+ return out;
1926
+ }
1927
+ function fromFlairSvgMotion(input, options = {}) {
1928
+ const notes = [];
1929
+ if (!input || typeof input.svg !== "string") throw new Error('Give a Flair SvgMotion: { svg: "<svg \u2026>", animate: [ \u2026 ] }.');
1930
+ const { motion, controls } = resolvePlaceholders(input, notes);
1931
+ const artwork = _chunkYJLCBA7Vcjs.parseVectorSvg.call(void 0, motion.svg);
1932
+ const nodes = indexMotionNodes(artwork.nodes);
1933
+ const byStep = /* @__PURE__ */ new Map();
1934
+ for (const anim of _nullishCoalesce(motion.animate, () => ( []))) {
1935
+ const step = Math.max(0, Math.floor(_nullishCoalesce(anim.step, () => ( 0))));
1936
+ if (!byStep.has(step)) byStep.set(step, []);
1937
+ byStep.get(step).push(anim);
1938
+ }
1939
+ const steps = [...byStep.keys()].sort((a, b) => a - b);
1940
+ if (steps.length > 1) notes.push("Each Flair step became a shot played after the one before (Flair steps wait for clicks or set times).");
1941
+ const entered = /* @__PURE__ */ new Set();
1942
+ const shots = steps.map((step, index) => {
1943
+ const anims = [...byStep.get(step)].sort((a, b) => (_nullishCoalesce(a.delay, () => ( 0))) - (_nullishCoalesce(b.delay, () => ( 0))));
1944
+ let camera;
1945
+ let cameraMs = 0;
1946
+ const run = [];
1947
+ let last = 0;
1948
+ for (const anim of anims) {
1949
+ if (anim.view !== void 0) {
1950
+ if (camera || (_nullishCoalesce(anim.delay, () => ( 0))) > 0) {
1951
+ notes.push(`Step ${step}: a camera move ${camera ? "after the first" : `${anim.delay} ms in`} was dropped; a shot frames the camera once, at its start.`);
1952
+ continue;
1953
+ }
1954
+ const ms = _nullishCoalesce(anim.ms, () => ( 800));
1955
+ const ease = easingOf(anim.ease, MOTION_EASE_IN_OUT);
1956
+ camera = typeof anim.view === "string" ? { frame: anim.view, padding: 0, ms, ease } : { x: anim.view[0], y: anim.view[1], width: anim.view[2], height: anim.view[3], ms, ease };
1957
+ cameraMs = index === 0 ? 0 : ms;
1958
+ continue;
1959
+ }
1960
+ if (!anim.id) continue;
1961
+ const at = Math.max(0, (_nullishCoalesce(anim.delay, () => ( 0))) - cameraMs);
1962
+ if (cameraMs && (_nullishCoalesce(anim.delay, () => ( 0))) < cameraMs) notes.push(`Step ${step}: a change to "${anim.id}" during the camera move now starts after it.`);
1963
+ for (const command2 of commandsFor(anim, nodes, entered, notes)) {
1964
+ const first = run.length === 0;
1965
+ run.push({ ...command2, ...first ? {} : { with: "previous" }, ...at - last > 0 || first ? { delay: first ? at : at - last } : {} });
1966
+ if (first && at === 0) delete run[run.length - 1].delay;
1967
+ last = at;
1968
+ }
1969
+ }
1970
+ return { id: `step-${step}`, ...camera ? { camera } : {}, run, ...index === steps.length - 1 ? { hold: _nullishCoalesce(options.hold, () => ( 600)) } : {} };
1971
+ });
1972
+ const scene = { version: 1, name: _nullishCoalesce(options.name, () => ( "from-flair")), artwork, shots, ...controls.length ? { controls } : {} };
1973
+ const problems = motionSceneShapeProblems(scene);
1974
+ if (problems.length) throw new Error(`The imported scene is not well formed:
1975
+ ${problems.join("\n")}`);
1976
+ return { scene, notes: [...new Set(notes)], issues: checkMotionScene(scene) };
1977
+ }
1978
+ function fromFlairVectorEffect(effect, options = {}) {
1979
+ if (!effect || effect.kind !== "vector" || !effect.motion) throw new Error('Give a Flair vector effect: { kind: "vector", id, name, motion: { svg, animate } }.');
1980
+ const result = fromFlairSvgMotion(effect.motion, { name: _nullishCoalesce(_nullishCoalesce(options.name, () => ( effect.id)), () => ( effect.name)), hold: _nullishCoalesce(options.hold, () => ( effect.hold)) });
1981
+ const names = new Set((_nullishCoalesce(result.scene.controls, () => ( []))).map((c) => c.name));
1982
+ const presets = (_nullishCoalesce(effect.presets, () => ( []))).map((p) => ({ name: p.name, values: Object.fromEntries(Object.entries(p.values).filter(([k]) => names.has(k))) })).filter((p) => Object.keys(p.values).length);
1983
+ const scene = { ...result.scene, ...effect.description ? { description: effect.description } : {}, ...presets.length ? { presets } : {} };
1984
+ const notes = [...result.notes];
1985
+ if (effect.trigger) notes.push(`The effect plays on ${effect.trigger}; scenes play through, so the trigger is not kept (pass it back to toFlairVectorEffect).`);
1986
+ return { scene, notes, issues: checkMotionScene(scene) };
1987
+ }
1988
+
1681
1989
  // src/animation-editor/controller.ts
1682
1990
  var BLANK = { width: 800, height: 450, background: "#ffffff", nodes: [] };
1683
1991
  var AnimationEditorController = (_class = class {
@@ -1700,7 +2008,7 @@ var AnimationEditorController = (_class = class {
1700
2008
  this.issues = checkMotionScene(this.scene);
1701
2009
  this.readOnly = _nullishCoalesce(options.readOnly, () => ( false));
1702
2010
  this.onChange = options.onChange;
1703
- this.player = new (0, _chunkO4ONBPZWcjs.AnimationPlayer)({ clock: options.clock, duration: () => compileMotionScene(this.scene).duration, loop: _nullishCoalesce(this.scene.loop, () => ( "none")) });
2011
+ this.player = new (0, _chunk2FGRTYJNcjs.AnimationPlayer)({ clock: options.clock, duration: () => compileMotionScene(this.scene).duration, loop: _nullishCoalesce(this.scene.loop, () => ( "none")) });
1704
2012
  this.state = this.computeState();
1705
2013
  this.connect();
1706
2014
  }
@@ -1745,7 +2053,7 @@ var AnimationEditorController = (_class = class {
1745
2053
  time: p.time,
1746
2054
  playing: p.playing,
1747
2055
  loop: p.loop,
1748
- currentShot: _nullishCoalesce(_optionalChain([motionShotAt, 'call', _45 => _45(timeline, p.time), 'optionalAccess', _46 => _46.id]), () => ( null)),
2056
+ currentShot: _nullishCoalesce(_optionalChain([motionShotAt, 'call', _53 => _53(timeline, p.time), 'optionalAccess', _54 => _54.id]), () => ( null)),
1749
2057
  selection: this.selection,
1750
2058
  readOnly: this.readOnly,
1751
2059
  error: this.error,
@@ -1784,7 +2092,7 @@ var AnimationEditorController = (_class = class {
1784
2092
  this.applying = false;
1785
2093
  }
1786
2094
  this.notify();
1787
- _optionalChain([this, 'access', _47 => _47.onChange, 'optionalCall', _48 => _48(scene)]);
2095
+ _optionalChain([this, 'access', _55 => _55.onChange, 'optionalCall', _56 => _56(scene)]);
1788
2096
  }
1789
2097
  commit(label, next) {
1790
2098
  const before = this.scene;
@@ -1924,10 +2232,29 @@ var MS = (what) => ({ type: "number", minimum: 0, description: `${what} in milli
1924
2232
  var FRACTION = (what) => ({ type: "number", minimum: 0, maximum: 1, description: what });
1925
2233
  var POINT = (what) => object({ x: { type: "number", description: "Document units." }, y: { type: "number", description: "Document units." } }, ["x", "y"], what);
1926
2234
  var EASE = {
1927
- description: `Easing: a preset (${_chunkXZ4L3R4Kcjs.ANIMATION_EASING_PRESETS.join(", ")}) or { "type": "cubic-bezier", "x1", "y1", "x2", "y2" }. Default: a cubic ease-out for entrances, cubic ease-in-out for moves.`,
2235
+ description: `Easing: a preset (${_chunk2FHLHZALcjs.ANIMATION_EASING_PRESETS.join(", ")}), { "type": "cubic-bezier", "x1", "y1", "x2", "y2" }, { "type": "spring", \u2026 } or { "type": "elastic", \u2026 }. The spring presets are Figma's: gentle, quick, bouncy, slow. A command with a spring and no "duration" lasts until the spring settles. Default: a cubic ease-out for entrances, cubic ease-in-out for moves.`,
1928
2236
  anyOf: [
1929
- { type: "string", enum: [..._chunkXZ4L3R4Kcjs.ANIMATION_EASING_PRESETS] },
1930
- object({ type: { const: "cubic-bezier", description: "Curve kind." }, x1: { type: "number", description: "Out handle x (0\u20131)." }, y1: { type: "number", description: "Out handle y." }, x2: { type: "number", description: "In handle x (0\u20131)." }, y2: { type: "number", description: "In handle y." } }, ["type", "x1", "y1", "x2", "y2"])
2237
+ { type: "string", enum: [..._chunk2FHLHZALcjs.ANIMATION_EASING_PRESETS] },
2238
+ object({ type: { const: "cubic-bezier", description: "Curve kind." }, x1: { type: "number", description: "Out handle x (0\u20131)." }, y1: { type: "number", description: "Out handle y." }, x2: { type: "number", description: "In handle x (0\u20131)." }, y2: { type: "number", description: "In handle y." } }, ["type", "x1", "y1", "x2", "y2"]),
2239
+ object(
2240
+ {
2241
+ type: { const: "spring", description: "A damped spring (may overshoot)." },
2242
+ stiffness: { type: "number", exclusiveMinimum: 0, description: "Stiffness (default 170; quick 300, bouncy 600)." },
2243
+ damping: { type: "number", minimum: 0, description: "Damping (default 26; lower bounces more)." },
2244
+ mass: { type: "number", exclusiveMinimum: 0, description: "Mass (default 1)." },
2245
+ velocity: { type: "number", description: "Starting speed, in changes per second (default 0)." }
2246
+ },
2247
+ ["type"]
2248
+ ),
2249
+ object(
2250
+ {
2251
+ type: { const: "elastic", description: "A decaying wobble." },
2252
+ amplitude: { type: "number", minimum: 0, description: "Overshoot factor (default 1)." },
2253
+ period: { type: "number", exclusiveMinimum: 0, description: "Wobble period as a fraction of the length (default 0.3)." },
2254
+ mode: { type: "string", enum: ["out", "in", "in-out"], description: "Where it wobbles (default out)." }
2255
+ },
2256
+ ["type"]
2257
+ )
1931
2258
  ]
1932
2259
  };
1933
2260
  var BASE = {
@@ -1937,7 +2264,10 @@ var BASE = {
1937
2264
  stagger: MS("Start each further target this much later (default 0)"),
1938
2265
  with: { type: "string", enum: ["after", "previous"], description: '"after" (default) starts when the commands before it finish; "previous" starts together with the command before.' },
1939
2266
  ease: EASE,
1940
- note: { type: "string", description: "Why this command is here, in a few words." }
2267
+ note: { type: "string", description: "Why this command is here, in a few words." },
2268
+ repeat: { type: "integer", minimum: 1, maximum: 1e3, description: 'Play it this many times (default 1); "duration" is one cycle. Not for enter or exit.' },
2269
+ repeatMode: { type: "string", enum: [...MOTION_REPEAT_MODES], description: "loop (default) restarts each cycle, mirror plays every other one backwards, offset carries on from where the last ended (rotate by 90 with repeat 4 makes a full turn)." },
2270
+ steps: { type: "number", exclusiveMinimum: 0, maximum: 120, description: `Stepped time: hold on a grid of this many frames per second (12 = "on twos"). Default: the scene's steps, else smooth.` }
1941
2271
  };
1942
2272
  var command = (type, description, extra = {}, required = []) => object({ type: { const: type, description }, ...BASE, ...extra }, ["type", "targets", ...required], description);
1943
2273
  var MOTION_COMMAND_SCHEMA = {
@@ -1963,7 +2293,7 @@ var MOTION_COMMAND_SCHEMA = {
1963
2293
  command("draw", "Draws strokes on (or off) to a fraction of their length.", { to: FRACTION("Fraction drawn at the end (default 1)."), from: FRACTION("Fraction drawn at the start (default: what is drawn now).") }),
1964
2294
  command("move", "Moves targets by an offset or so their centre lands on a point.", { by: POINT("Offset in document units."), to: POINT("Point (document coordinates) for the centre.") }),
1965
2295
  command("rotate", "Turns targets about their centre (degrees, clockwise).", { by: { type: "number", description: "Degrees to turn by." }, to: { type: "number", description: "Angle to turn to, in degrees from rest." } }),
1966
- command("scale", "Scales targets about their centre (1 = rest size).", { to: { description: "A factor, or { x, y } factors.", anyOf: [{ type: "number" }, POINT("Factors per axis.")] } }, ["to"]),
2296
+ command("scale", "Scales targets about their centre (1 = rest size).", { to: { description: "A factor, or { x, y } factors.", anyOf: [{ type: "number" }, POINT("Factors per axis.")] }, geometric: { type: "boolean", description: "Grow by a steady factor, which reads as an even zoom (default false)." } }, ["to"]),
1967
2297
  command("fade", "Changes opacity.", { to: FRACTION("Opacity at the end (0\u20131).") }, ["to"]),
1968
2298
  command("style", "Blends solid fill / stroke colours (in OKLab) and stroke width. On a group it changes every path in it.", {
1969
2299
  fill: { type: "string", description: "CSS colour (hex, rgb(), rgba())." },
@@ -2009,11 +2339,12 @@ var MOTION_COMMAND_SCHEMA = {
2009
2339
  )
2010
2340
  ]
2011
2341
  };
2342
+ var GEOMETRIC_CAMERA = { type: "boolean", description: "Zoom at a steady rate, so a big zoom does not rush at the start (default false)." };
2012
2343
  var CAMERA = {
2013
2344
  description: `Where the camera looks: a rectangle { x, y, width, height } in document units, or { frame: "<node id>", padding } to frame a node (fitted to the artwork's shape). It eases there over "ms" (default 1000); the first shot cuts.`,
2014
2345
  anyOf: [
2015
- object({ x: { type: "number", description: "Left." }, y: { type: "number", description: "Top." }, width: { type: "number", exclusiveMinimum: 0, description: "Width." }, height: { type: "number", exclusiveMinimum: 0, description: "Height." }, ease: EASE, ms: MS("Camera move length") }, ["x", "y", "width", "height"]),
2016
- object({ frame: { type: "string", minLength: 1, description: "Node id to frame." }, padding: { type: "number", description: "Margin around it (default 24)." }, ease: EASE, ms: MS("Camera move length") }, ["frame"])
2346
+ object({ x: { type: "number", description: "Left." }, y: { type: "number", description: "Top." }, width: { type: "number", exclusiveMinimum: 0, description: "Width." }, height: { type: "number", exclusiveMinimum: 0, description: "Height." }, ease: EASE, ms: MS("Camera move length"), geometric: GEOMETRIC_CAMERA }, ["x", "y", "width", "height"]),
2347
+ object({ frame: { type: "string", minLength: 1, description: "Node id to frame." }, padding: { type: "number", description: "Margin around it (default 24)." }, ease: EASE, ms: MS("Camera move length"), geometric: GEOMETRIC_CAMERA }, ["frame"])
2017
2348
  ]
2018
2349
  };
2019
2350
  var SHOT_FIELDS = {
@@ -2039,6 +2370,7 @@ var SETTINGS = {
2039
2370
  description: { type: ["string", "null"], description: "What it shows; null clears." },
2040
2371
  loop: { type: "string", enum: ["none", "loop", "ping-pong"], description: "Playback past the end (default none)." },
2041
2372
  fps: { type: "number", minimum: 1, maximum: 120, description: "Sampling rate for exports (default 30)." },
2373
+ steps: { anyOf: [{ type: "number", exclusiveMinimum: 0, maximum: 120 }, { type: "null" }], description: 'Stepped time for every command without its own: changes hold on a grid of this many frames per second (12 = "on twos" at 24 fps) for a hand-drawn look; null makes it smooth again (default).' },
2042
2374
  target: { anyOf: [{ type: "array", items: { type: "number", minimum: 0 }, minItems: 2, maxItems: 2 }, { type: "null" }], description: "Wanted length [min, max] in seconds; null clears." }
2043
2375
  };
2044
2376
  var EDIT_OP = {
@@ -2217,6 +2549,7 @@ function createAnimationEditorToolProvider(controller, options = {}) {
2217
2549
  }
2218
2550
  };
2219
2551
  const CURVES_DESCRIPTION = "Write cubic-bezier easings (ease, ease-in, ease-out, ease-in-out, back eases, custom curves) as one change with ease: [x1, y1, x2, y2] (default true). Needs Flair 0.36 or later; false samples them into linear steps for older Flair.";
2552
+ const FLAIR_DESCRIPTION = "The Flair version to export for (default 0.39): springs and stepped time need 0.39, behaviours 0.38, cubic-bezier curves 0.36; older versions get those sampled into linear steps.";
2220
2553
  const BEHAVIORS_DESCRIPTION = "Write pulses, shakes, teeters, waves, wiggles and colour pulses as one change with a Flair behavior, so they play exactly (default true; needs Flair 0.38 or later). False samples them into linear steps for older Flair.";
2221
2554
  const exportFlairMotion = {
2222
2555
  name: "export_flair_motion",
@@ -2225,10 +2558,11 @@ function createAnimationEditorToolProvider(controller, options = {}) {
2225
2558
  inputSchema: object({
2226
2559
  fps: { type: "number", minimum: 1, maximum: 120, description: "Sampling rate for changes Flair cannot express exactly (default: the scene's fps, else 30)." },
2227
2560
  curves: { type: "boolean", description: CURVES_DESCRIPTION },
2228
- behaviors: { type: "boolean", description: BEHAVIORS_DESCRIPTION }
2561
+ behaviors: { type: "boolean", description: BEHAVIORS_DESCRIPTION },
2562
+ flair: { type: "string", pattern: "^\\d+\\.\\d+(\\.\\d+)?$", description: FLAIR_DESCRIPTION }
2229
2563
  }),
2230
2564
  annotations: { title: "Export as Flair vector motion", ...READ },
2231
- handler: ({ fps, curves, behaviors }) => controller.toFlairMotion({ ...fps ? { fps } : {}, ...curves === void 0 ? {} : { curves }, ...behaviors === void 0 ? {} : { behaviors } })
2565
+ handler: ({ fps, curves, behaviors, flair }) => controller.toFlairMotion({ ...fps ? { fps } : {}, ...curves === void 0 ? {} : { curves }, ...behaviors === void 0 ? {} : { behaviors }, ...flair ? { flair } : {} })
2232
2566
  };
2233
2567
  const exportFlairEffect = {
2234
2568
  name: "export_flair_effect",
@@ -2241,7 +2575,8 @@ function createAnimationEditorToolProvider(controller, options = {}) {
2241
2575
  category: { type: "string", minLength: 1, description: "Flair catalog category, e.g. icon, loader, ui, data, text, morph (default icon)." },
2242
2576
  tags: { type: "array", items: { type: "string" }, description: "Search tags (default none)." },
2243
2577
  curves: { type: "boolean", description: CURVES_DESCRIPTION },
2244
- behaviors: { type: "boolean", description: BEHAVIORS_DESCRIPTION }
2578
+ behaviors: { type: "boolean", description: BEHAVIORS_DESCRIPTION },
2579
+ flair: { type: "string", pattern: "^\\d+\\.\\d+(\\.\\d+)?$", description: FLAIR_DESCRIPTION }
2245
2580
  }),
2246
2581
  annotations: { title: "Export as a Flair effect", ...READ },
2247
2582
  handler: (args) => controller.toFlairEffect(args)
@@ -2255,13 +2590,41 @@ function createAnimationEditorToolProvider(controller, options = {}) {
2255
2590
  handler: ({ svg }) => {
2256
2591
  let artwork;
2257
2592
  try {
2258
- artwork = _chunkFKONE6AOcjs.parseVectorSvg.call(void 0, svg);
2593
+ artwork = _chunkYJLCBA7Vcjs.parseVectorSvg.call(void 0, svg);
2259
2594
  } catch (error) {
2260
2595
  throw new Error(`The SVG could not be read: ${error.message}. Nothing was changed.`);
2261
2596
  }
2262
2597
  return apply({ op: "set_artwork", artwork }, "Replace artwork", (s) => ({ elements: describeMotionElements(s) }));
2263
2598
  }
2264
2599
  };
2600
+ const importFlairEffect = {
2601
+ name: "import_flair_effect",
2602
+ title: "Import a Flair effect",
2603
+ description: "Replaces the whole animation with a Flair vector effect or SvgMotion (one undo step): its SVG becomes the artwork, {{name: color}} placeholders become colour controls, and each Flair step becomes a shot of commands (fade, enter, style, move, rotate, scale, draw, follow, pulse, shake, teeter, wave, wiggle, color-pulse). Returns the shots, the elements, notes on anything not carried over and the issues. With dry_run it only reports what the import would give.",
2604
+ inputSchema: object(
2605
+ {
2606
+ effect: { type: "object", description: 'A Flair catalog vector effect { kind: "vector", id, name, motion: { svg, animate }, hold?, presets? }. Give this or "motion".' },
2607
+ motion: { type: "object", description: 'A Flair SvgMotion { svg, animate }. Give this or "effect".' },
2608
+ name: { type: "string", minLength: 1, description: `Name for the scene (default: the effect's id, else "from-flair").` },
2609
+ dry_run: { type: "boolean", description: "Report without replacing anything (default false)." }
2610
+ },
2611
+ []
2612
+ ),
2613
+ annotations: { title: "Import a Flair effect", ...DESTRUCTIVE },
2614
+ handler: ({ effect, motion, name, dry_run = false }) => {
2615
+ if (effect === void 0 === (motion === void 0)) throw new Error('Give exactly one of "effect" (a Flair vector effect) or "motion" (a Flair SvgMotion). Nothing was changed.');
2616
+ let result;
2617
+ try {
2618
+ result = effect !== void 0 ? fromFlairVectorEffect(effect, name ? { name } : {}) : fromFlairSvgMotion(motion, name ? { name } : {});
2619
+ } catch (error) {
2620
+ throw new Error(`The Flair effect could not be imported: ${error.message} Nothing was changed.`);
2621
+ }
2622
+ const report = { notes: result.notes, issues: issueSummary(result.issues), shots: describeMotionShots(result.scene).map(({ id, start, end, commands }) => ({ id, start, end, commands: commands.length })) };
2623
+ if (dry_run) return { dry_run: true, ...report, hint: "Nothing was replaced; call again without dry_run to import." };
2624
+ const applied = controller.apply({ op: "replace_scene", scene: result.scene }, "Import Flair effect");
2625
+ return outcome(applied, applied.ok ? { ...report, elements: describeMotionElements(result.scene) } : {});
2626
+ }
2627
+ };
2265
2628
  const insertShots = {
2266
2629
  name: "insert_shots",
2267
2630
  title: "Add shots",
@@ -2308,7 +2671,7 @@ function createAnimationEditorToolProvider(controller, options = {}) {
2308
2671
  inputSchema: object({ shot: SHOT_ID, commands: { type: "array", items: MOTION_COMMAND_SCHEMA, minItems: 1, description: "Commands to add." }, at: { type: "integer", minimum: 0, description: "Index in the run (default: the end)." } }, ["shot", "commands"]),
2309
2672
  annotations: { title: "Add commands to a shot", ...WRITE },
2310
2673
  handler: ({ shot, commands, at }) => {
2311
- const before = _nullishCoalesce(_optionalChain([scene, 'call', _49 => _49(), 'access', _50 => _50.shots, 'access', _51 => _51.find, 'call', _52 => _52((s) => s.id === shot), 'optionalAccess', _53 => _53.run, 'access', _54 => _54.length]), () => ( 0));
2674
+ const before = _nullishCoalesce(_optionalChain([scene, 'call', _57 => _57(), 'access', _58 => _58.shots, 'access', _59 => _59.find, 'call', _60 => _60((s) => s.id === shot), 'optionalAccess', _61 => _61.run, 'access', _62 => _62.length]), () => ( 0));
2312
2675
  const first = _nullishCoalesce(at, () => ( before));
2313
2676
  return apply({ op: "add_commands", shot, commands, at }, "Add commands", (s) => {
2314
2677
  const shots = describeMotionShots(s);
@@ -2344,7 +2707,7 @@ function createAnimationEditorToolProvider(controller, options = {}) {
2344
2707
  const setSettings = {
2345
2708
  name: "set_animation_settings",
2346
2709
  title: "Change animation settings",
2347
- description: "Sets the name, description, loop mode, export frame rate or target length. Returns the timing.",
2710
+ description: "Sets the name, description, loop mode, export frame rate, stepped time or target length. Returns the timing.",
2348
2711
  inputSchema: object(SETTINGS),
2349
2712
  annotations: { title: "Change animation settings", ...WRITE_IDEMPOTENT },
2350
2713
  handler: (args) => apply({ op: "set_settings", ...args }, "Change settings")
@@ -2423,7 +2786,7 @@ function createAnimationEditorToolProvider(controller, options = {}) {
2423
2786
  }
2424
2787
  };
2425
2788
  const reads = [getAnimation, getShot, findElements, checkAnimation, renderFrame, exportFlairMotion, exportFlairEffect, seekAnimation];
2426
- const writes = [setArtworkSvg, insertShots, updateShot, deleteShots, moveShot, addCommands, updateCommand, deleteCommands, setSettings, setControls, editAnimation, writeAnimation, undo, redo];
2789
+ const writes = [setArtworkSvg, importFlairEffect, insertShots, updateShot, deleteShots, moveShot, addCommands, updateCommand, deleteCommands, setSettings, setControls, editAnimation, writeAnimation, undo, redo];
2427
2790
  return {
2428
2791
  id: _nullishCoalesce(options.id, () => ( "animation")),
2429
2792
  namespace: options.namespace,
@@ -2458,11 +2821,14 @@ Commands
2458
2821
  - enter also has zoom (settles from larger) and rise (rises a short way, overshooting a touch); pop and zoom take a starting "scale".
2459
2822
  - morph turns a shape into another node's shape (keep the target hidden); follow moves along a path node (with "rotate", moves made meanwhile turn with the path).
2460
2823
  - Emphasis draws the eye and returns to rest: pulse (swell), shake (side to side, or "axis": "vertical"), teeter (rock), wave (bob, no settling), wiggle (seeded wander; the same seed wanders the same way) and color-pulse (tint and back).
2824
+ - Any command but enter and exit can "repeat" (loop, mirror back and forth, or offset to carry on: rotate by 90, repeat 4 is a full turn); "duration" is one cycle.
2825
+ - Springs ("spring-gentle", "spring-quick", "spring-bouncy", "spring-slow" or { "type": "spring", \u2026 }) feel physical; leave "duration" out and the spring sets it.
2826
+ - "steps": 12 (on a command, or for the whole scene with set_animation_settings) holds poses "on twos" for a hand-drawn look. "geometric": true on scale or a camera zooms at an even rate.
2461
2827
  - Commands share their names and defaults with Flair's motion primitives (get_animation shows each one's "flairPrimitive"), and emphasis, reveals and follows export to Flair exactly.
2462
2828
  - effect tweens a numeric parameter of a live path effect already on the node (twist angle, wiggle time, zig zag size).
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  Working method
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- 1. get_animation to learn the element ids (set_animation_artwork_svg first if there is no artwork: give every element you will animate an id).
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+ 1. get_animation to learn the element ids (set_animation_artwork_svg first if there is no artwork: give every element you will animate an id; or import_flair_effect to start from a Flair effect and edit it).
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  2. Plan a few shots, each one idea. Add them with insert_shots, or edit_animation to make several edits as one step (dry_run first when unsure).
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  3. check_animation and fix every error and warning; render_animation_frame (shot + "end") to look at the result.
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  4. To make a reusable Flair effect, set_animation_controls (colour controls stand for every use of their default colour) and export_flair_effect.
@@ -2540,5 +2906,12 @@ Keep motion purposeful: one thing moving at a time reads best, ease-out for arri
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- exports.ANIMATION_EDITOR_AGENT_INSTRUCTIONS = ANIMATION_EDITOR_AGENT_INSTRUCTIONS; exports.AnimationEditorController = AnimationEditorController; exports.FLAIR_EASES = FLAIR_EASES; exports.MOTION_CAMERA_MS = MOTION_CAMERA_MS; exports.MOTION_COMMAND_SCHEMA = MOTION_COMMAND_SCHEMA; exports.MOTION_COMMAND_TYPES = MOTION_COMMAND_TYPES; exports.MOTION_DEFAULT_DURATIONS = MOTION_DEFAULT_DURATIONS; exports.MOTION_DEFAULT_HOLD = MOTION_DEFAULT_HOLD; exports.MOTION_DIRECTIONS = MOTION_DIRECTIONS; exports.MOTION_DRAW_EFFECT_ID = MOTION_DRAW_EFFECT_ID; exports.MOTION_DRAW_MS_PER_UNIT = MOTION_DRAW_MS_PER_UNIT; exports.MOTION_DRAW_RANGE = MOTION_DRAW_RANGE; exports.MOTION_EASE_IN_OUT = MOTION_EASE_IN_OUT; exports.MOTION_EASE_OUT = MOTION_EASE_OUT; exports.MOTION_EDIT_OPS = MOTION_EDIT_OPS; exports.MOTION_ENTER_STYLES = MOTION_ENTER_STYLES; exports.MOTION_EXIT_STYLES = MOTION_EXIT_STYLES; exports.MOTION_IRIS_SHAPES = MOTION_IRIS_SHAPES; exports.MOTION_ISSUE_CODES = MOTION_ISSUE_CODES; exports.MOTION_MIN_CHANGE_MS = MOTION_MIN_CHANGE_MS; exports.MOTION_SPLIT_ORIENTATIONS = MOTION_SPLIT_ORIENTATIONS; exports.MotionSceneFormatError = MotionSceneFormatError; exports.activeSegment = activeSegment; exports.applyMotionControlValues = applyMotionControlValues; exports.applyMotionEdits = applyMotionEdits; exports.checkMotionScene = checkMotionScene; exports.commandShapeProblems = commandShapeProblems; exports.compileMotionScene = compileMotionScene; exports.createAnimationEditorToolProvider = createAnimationEditorToolProvider; exports.createMotionScene = createMotionScene; exports.describeMotionElements = describeMotionElements; exports.describeMotionShots = describeMotionShots; exports.fitMotionRect = fitMotionRect; exports.flairCurveFor = flairCurveFor; exports.flairEaseFor = flairEaseFor; exports.freshShotId = freshShotId; exports.indexMotionNodes = indexMotionNodes; exports.interpolateMotionValue = interpolateMotionValue; exports.isMotionCommand = isMotionCommand; exports.isMotionShot = isMotionShot; exports.motionClipAttrs = motionClipAttrs; exports.motionCommandDuration = motionCommandDuration; exports.motionFlairPrimitive = motionFlairPrimitive; exports.motionFollowRoute = motionFollowRoute; exports.motionFrameAt = motionFrameAt; exports.motionFrameToSvg = motionFrameToSvg; exports.motionIssue = motionIssue; exports.motionIssueKey = motionIssueKey; exports.motionIssueLine = motionIssueLine; exports.motionNodeClips = motionNodeClips; exports.motionNodeOffset = motionNodeOffset; exports.motionPathLength = motionPathLength; exports.motionRestValue = motionRestValue; exports.motionRevealClip = motionRevealClip; exports.motionRevealPadding = motionRevealPadding; exports.motionSceneShapeProblems = motionSceneShapeProblems; exports.motionSceneToJson = motionSceneToJson; exports.motionShotAt = motionShotAt; exports.motionTrackKey = motionTrackKey; exports.namedWithSuggestion = namedWithSuggestion; exports.parseMotionScene = parseMotionScene; exports.resolveMotionCamera = resolveMotionCamera; exports.segmentProgress = segmentProgress; exports.segmentValue = segmentValue; exports.shotShapeProblems = shotShapeProblems; exports.suggestName = suggestName; exports.toFlairEffectDocument = toFlairEffectDocument; exports.toFlairSvgMotion = toFlairSvgMotion; exports.toFlairVectorEffect = toFlairVectorEffect; exports.trackValue = trackValue; exports.withViewBox = withViewBox;
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+
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+
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+
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+
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+
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+
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+
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+ exports.ANIMATION_EDITOR_AGENT_INSTRUCTIONS = ANIMATION_EDITOR_AGENT_INSTRUCTIONS; exports.AnimationEditorController = AnimationEditorController; exports.FLAIR_EASES = FLAIR_EASES; exports.FLAIR_EXPORT_VERSION = FLAIR_EXPORT_VERSION; exports.MOTION_CAMERA_MS = MOTION_CAMERA_MS; exports.MOTION_COMMAND_SCHEMA = MOTION_COMMAND_SCHEMA; exports.MOTION_COMMAND_TYPES = MOTION_COMMAND_TYPES; exports.MOTION_DEFAULT_DURATIONS = MOTION_DEFAULT_DURATIONS; exports.MOTION_DEFAULT_HOLD = MOTION_DEFAULT_HOLD; exports.MOTION_DIRECTIONS = MOTION_DIRECTIONS; exports.MOTION_DRAW_EFFECT_ID = MOTION_DRAW_EFFECT_ID; exports.MOTION_DRAW_MS_PER_UNIT = MOTION_DRAW_MS_PER_UNIT; exports.MOTION_DRAW_RANGE = MOTION_DRAW_RANGE; exports.MOTION_EASE_IN_OUT = MOTION_EASE_IN_OUT; exports.MOTION_EASE_OUT = MOTION_EASE_OUT; exports.MOTION_EDIT_OPS = MOTION_EDIT_OPS; exports.MOTION_ENTER_STYLES = MOTION_ENTER_STYLES; exports.MOTION_EXIT_STYLES = MOTION_EXIT_STYLES; exports.MOTION_IRIS_SHAPES = MOTION_IRIS_SHAPES; exports.MOTION_ISSUE_CODES = MOTION_ISSUE_CODES; exports.MOTION_MIN_CHANGE_MS = MOTION_MIN_CHANGE_MS; exports.MOTION_REPEAT_MODES = MOTION_REPEAT_MODES; exports.MOTION_SPLIT_ORIENTATIONS = MOTION_SPLIT_ORIENTATIONS; exports.MotionSceneFormatError = MotionSceneFormatError; exports.activeSegment = activeSegment; exports.applyMotionControlValues = applyMotionControlValues; exports.applyMotionEdits = applyMotionEdits; exports.checkMotionScene = checkMotionScene; exports.commandShapeProblems = commandShapeProblems; exports.compileMotionScene = compileMotionScene; exports.createAnimationEditorToolProvider = createAnimationEditorToolProvider; exports.createMotionScene = createMotionScene; exports.describeMotionElements = describeMotionElements; exports.describeMotionShots = describeMotionShots; exports.fitMotionRect = fitMotionRect; exports.flairAtLeast = flairAtLeast; exports.flairCurveFor = flairCurveFor; exports.flairEaseFor = flairEaseFor; exports.freshShotId = freshShotId; exports.fromFlairSvgMotion = fromFlairSvgMotion; exports.fromFlairVectorEffect = fromFlairVectorEffect; exports.indexMotionNodes = indexMotionNodes; exports.interpolateMotionValue = interpolateMotionValue; exports.isMotionCommand = isMotionCommand; exports.isMotionShot = isMotionShot; exports.motionClipAttrs = motionClipAttrs; exports.motionCommandDuration = motionCommandDuration; exports.motionCommandRepeat = motionCommandRepeat; exports.motionCycleDuration = motionCycleDuration; exports.motionFlairPrimitive = motionFlairPrimitive; exports.motionFollowRoute = motionFollowRoute; exports.motionFrameAt = motionFrameAt; exports.motionFrameToSvg = motionFrameToSvg; exports.motionIssue = motionIssue; exports.motionIssueKey = motionIssueKey; exports.motionIssueLine = motionIssueLine; exports.motionNodeClips = motionNodeClips; exports.motionNodeOffset = motionNodeOffset; exports.motionPathLength = motionPathLength; exports.motionRestValue = motionRestValue; exports.motionRevealClip = motionRevealClip; exports.motionRevealPadding = motionRevealPadding; exports.motionSceneShapeProblems = motionSceneShapeProblems; exports.motionSceneToJson = motionSceneToJson; exports.motionShotAt = motionShotAt; exports.motionTrackKey = motionTrackKey; exports.namedWithSuggestion = namedWithSuggestion; exports.parseMotionScene = parseMotionScene; exports.resolveMotionCamera = resolveMotionCamera; exports.segmentProgress = segmentProgress; exports.segmentValue = segmentValue; exports.shotShapeProblems = shotShapeProblems; exports.suggestName = suggestName; exports.toFlairEffectDocument = toFlairEffectDocument; exports.toFlairSvgMotion = toFlairSvgMotion; exports.toFlairVectorEffect = toFlairVectorEffect; exports.trackValue = trackValue; exports.withViewBox = withViewBox;
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  //# sourceMappingURL=index.cjs.map