@pixerate/editor 0.266.2 → 0.268.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (149) hide show
  1. package/dist/agent/index.cjs +2 -2
  2. package/dist/agent/index.js +1 -1
  3. package/dist/animation-editor/controller.d.cts +8 -0
  4. package/dist/animation-editor/controller.d.ts +8 -0
  5. package/dist/animation-editor/effect-tools.d.cts +1 -1
  6. package/dist/animation-editor/effect-tools.d.ts +1 -1
  7. package/dist/animation-editor/index.cjs +175 -108
  8. package/dist/animation-editor/index.js +94 -27
  9. package/dist/brushes/index.cjs +201 -75
  10. package/dist/brushes/index.d.cts +4 -3
  11. package/dist/brushes/index.d.ts +4 -3
  12. package/dist/brushes/index.js +138 -12
  13. package/dist/brushes/library.d.cts +27 -1
  14. package/dist/brushes/library.d.ts +27 -1
  15. package/dist/brushes/profiles.d.cts +10 -1
  16. package/dist/brushes/profiles.d.ts +10 -1
  17. package/dist/brushes/schema.d.cts +4 -0
  18. package/dist/brushes/schema.d.ts +4 -0
  19. package/dist/brushes/sources.d.cts +114 -0
  20. package/dist/brushes/sources.d.ts +114 -0
  21. package/dist/brushes/types.d.cts +37 -5
  22. package/dist/brushes/types.d.ts +37 -5
  23. package/dist/brushes/ui.d.cts +40 -4
  24. package/dist/brushes/ui.d.ts +40 -4
  25. package/dist/{brushstrokeRender-KD453OBX.js → brushstrokeRender-A727TTNQ.js} +7 -7
  26. package/dist/{brushstrokeRender-FSUWXUZY.cjs → brushstrokeRender-WR2N5HHY.cjs} +23 -23
  27. package/dist/canvas/brushTypes.d.cts +12 -0
  28. package/dist/canvas/brushTypes.d.ts +12 -0
  29. package/dist/canvas/brushstroke.d.cts +1 -1
  30. package/dist/canvas/brushstroke.d.ts +1 -1
  31. package/dist/canvas/drawController.d.cts +19 -4
  32. package/dist/canvas/drawController.d.ts +19 -4
  33. package/dist/canvas/index.cjs +144 -105
  34. package/dist/canvas/index.js +46 -7
  35. package/dist/{chunk-TOID45I2.cjs → chunk-2WOGXEDX.cjs} +1 -1
  36. package/dist/{chunk-XORJ7UZO.cjs → chunk-3VHH6V67.cjs} +13 -12
  37. package/dist/{chunk-3C33YTNN.js → chunk-3XDSNIGF.js} +73 -6
  38. package/dist/chunk-62MFUHSI.cjs +802 -0
  39. package/dist/{chunk-R44Y3EFS.js → chunk-74ODPZLX.js} +17 -345
  40. package/dist/{chunk-GCVFEPJG.js → chunk-ACTHSQOI.js} +182 -0
  41. package/dist/chunk-ADMRNWR7.js +340 -0
  42. package/dist/{chunk-MVUQSK5J.cjs → chunk-B3G7BKUV.cjs} +111 -439
  43. package/dist/{chunk-DXYHQ2VN.js → chunk-BAZMCFVL.js} +1 -1
  44. package/dist/{chunk-VRK322ZC.cjs → chunk-BPJSI4NT.cjs} +2 -2
  45. package/dist/{chunk-RFJZGTHA.cjs → chunk-EU2ZZA6L.cjs} +400 -69
  46. package/dist/{chunk-XC6DPRYI.js → chunk-GSTSZPSR.js} +154 -949
  47. package/dist/{chunk-EZOJBP4D.js → chunk-HFY5LG5J.js} +1 -1
  48. package/dist/chunk-HVO6XCI4.js +802 -0
  49. package/dist/{chunk-YHDHFJUC.cjs → chunk-J5VQYK7T.cjs} +217 -1012
  50. package/dist/{chunk-XRXFVRGY.cjs → chunk-JBB3GDBB.cjs} +2483 -208
  51. package/dist/{chunk-ACFSFUQH.js → chunk-JL6YH5WD.js} +4 -0
  52. package/dist/{chunk-CIJBSUM5.js → chunk-KZI3YWKW.js} +353 -22
  53. package/dist/{chunk-4ODRXQRW.js → chunk-LETF75CA.js} +1 -1
  54. package/dist/{chunk-FQPUF2W2.cjs → chunk-NIBFKXMD.cjs} +217 -35
  55. package/dist/{chunk-AQZQWXEU.cjs → chunk-NPWWSCWT.cjs} +35 -35
  56. package/dist/{chunk-DOZ6F2K2.js → chunk-NSETJI74.js} +3 -2
  57. package/dist/{chunk-PE6YJMQT.cjs → chunk-PFHJS4HE.cjs} +20 -19
  58. package/dist/{chunk-7KNW3WXZ.cjs → chunk-QEVLRLUN.cjs} +63 -0
  59. package/dist/{chunk-LK4SXL3V.js → chunk-QNY7BDFP.js} +1 -1
  60. package/dist/{chunk-OTN6VB5S.cjs → chunk-RDFHWAHL.cjs} +5 -1
  61. package/dist/{chunk-PXDIAYB6.cjs → chunk-STLTOISW.cjs} +34 -214
  62. package/dist/{chunk-T2LDTEXK.js → chunk-UVTO3D4E.js} +2333 -58
  63. package/dist/{chunk-6JL2D5SG.js → chunk-VE6UKYQ2.js} +3 -2
  64. package/dist/{chunk-TXFWZ5ZJ.js → chunk-W6JDUXP3.js} +4 -184
  65. package/dist/{chunk-3SBLVGOM.cjs → chunk-YOVXQHA3.cjs} +23 -23
  66. package/dist/{chunk-WLUVZKVD.cjs → chunk-YXP6X3SY.cjs} +103 -36
  67. package/dist/chunk-YZWM6ZIP.cjs +340 -0
  68. package/dist/{chunk-472INMWH.js → chunk-ZA7L5YJB.js} +63 -0
  69. package/dist/commands/builtins.d.cts +12 -1
  70. package/dist/commands/builtins.d.ts +12 -1
  71. package/dist/commands/index.cjs +2 -2
  72. package/dist/commands/index.js +1 -1
  73. package/dist/image-editor/controller.d.cts +1 -1
  74. package/dist/image-editor/controller.d.ts +1 -1
  75. package/dist/image-editor/index.cjs +868 -864
  76. package/dist/image-editor/index.js +123 -119
  77. package/dist/paint/index.cjs +8 -6
  78. package/dist/paint/index.js +56 -54
  79. package/dist/paint-editor/brush-library-tools.d.cts +12 -2
  80. package/dist/paint-editor/brush-library-tools.d.ts +12 -2
  81. package/dist/paint-editor/brush-model.d.cts +29 -1
  82. package/dist/paint-editor/brush-model.d.ts +29 -1
  83. package/dist/paint-editor/brush-source-art.d.cts +32 -0
  84. package/dist/paint-editor/brush-source-art.d.ts +32 -0
  85. package/dist/paint-editor/controller.d.cts +11 -4
  86. package/dist/paint-editor/controller.d.ts +11 -4
  87. package/dist/paint-editor/dab-stroke.d.cts +2 -0
  88. package/dist/paint-editor/dab-stroke.d.ts +2 -0
  89. package/dist/paint-editor/engine.d.cts +11 -2
  90. package/dist/paint-editor/engine.d.ts +11 -2
  91. package/dist/paint-editor/index.cjs +967 -2335
  92. package/dist/paint-editor/index.d.cts +3 -1
  93. package/dist/paint-editor/index.d.ts +3 -1
  94. package/dist/paint-editor/index.js +394 -1762
  95. package/dist/paint-editor/path-samples.d.cts +2 -0
  96. package/dist/paint-editor/path-samples.d.ts +2 -0
  97. package/dist/paint-editor/presence.d.cts +20 -1
  98. package/dist/paint-editor/presence.d.ts +20 -1
  99. package/dist/paint-editor/stamp-tip.d.cts +8 -5
  100. package/dist/paint-editor/stamp-tip.d.ts +8 -5
  101. package/dist/paint-editor/thumbnails.d.cts +6 -0
  102. package/dist/paint-editor/thumbnails.d.ts +6 -0
  103. package/dist/paint-editor/tip-grain.d.cts +34 -0
  104. package/dist/paint-editor/tip-grain.d.ts +34 -0
  105. package/dist/raster/index.cjs +2 -2
  106. package/dist/raster/index.js +9 -9
  107. package/dist/stickers/helpers.d.cts +2 -0
  108. package/dist/stickers/helpers.d.ts +2 -0
  109. package/dist/stickers/index.cjs +41 -35
  110. package/dist/stickers/index.js +22 -16
  111. package/dist/stickers/types.d.cts +4 -2
  112. package/dist/stickers/types.d.ts +4 -2
  113. package/dist/vector/backdrop.d.cts +13 -0
  114. package/dist/vector/backdrop.d.ts +13 -0
  115. package/dist/vector/brushstroke.d.cts +54 -7
  116. package/dist/vector/brushstroke.d.ts +54 -7
  117. package/dist/vector/brushstrokeMedia.d.cts +96 -0
  118. package/dist/vector/brushstrokeMedia.d.ts +96 -0
  119. package/dist/vector/controller.d.cts +17 -3
  120. package/dist/vector/controller.d.ts +17 -3
  121. package/dist/vector/index.cjs +1850 -1390
  122. package/dist/vector/index.d.cts +2 -0
  123. package/dist/vector/index.d.ts +2 -0
  124. package/dist/vector/index.js +520 -60
  125. package/dist/vector/render.d.cts +6 -0
  126. package/dist/vector/render.d.ts +6 -0
  127. package/dist/vector/types.d.cts +14 -0
  128. package/dist/vector/types.d.ts +14 -0
  129. package/package.json +1 -1
  130. package/skills/pixerate-animation-editor/SKILL.md +1 -0
  131. package/skills/pixerate-brushes/SKILL.md +37 -10
  132. package/skills/pixerate-brushes-design/SKILL.md +15 -5
  133. package/skills/pixerate-brushes-design/evals/port-to-vector.json +8 -8
  134. package/skills/pixerate-canvas/SKILL.md +11 -1
  135. package/skills/pixerate-image-editor/SKILL.md +19 -64
  136. package/skills/pixerate-image-editor/references/color-management.md +2 -1
  137. package/skills/pixerate-image-editor/references/free-transform.md +12 -0
  138. package/skills/pixerate-image-editor/references/layer-effects.md +10 -0
  139. package/skills/pixerate-image-editor/references/painting.md +17 -0
  140. package/skills/pixerate-image-editor/references/photoshop-files.md +1 -1
  141. package/skills/pixerate-image-editor/references/shapes-and-type.md +14 -0
  142. package/skills/pixerate-image-editor/references/smart-objects.md +10 -0
  143. package/skills/pixerate-paint-editor/SKILL.md +14 -4
  144. package/skills/pixerate-paint-editor/references/brush-facets.md +3 -1
  145. package/skills/pixerate-paint-editor/references/wet-media.md +9 -0
  146. package/skills/pixerate-paint-sketch-to-finish/SKILL.md +1 -0
  147. package/skills/pixerate-vector/SKILL.md +16 -6
  148. package/skills/pixerate-vector/references/best-practices.md +1 -0
  149. package/skills/pixerate-vector/references/commands.md +19 -0
@@ -1,4 +1,4 @@
1
- "use strict";Object.defineProperty(exports, "__esModule", {value: true}); function _nullishCoalesce(lhs, rhsFn) { if (lhs != null) { return lhs; } else { return rhsFn(); } } function _optionalChain(ops) { let lastAccessLHS = undefined; let value = ops[0]; let i = 1; while (i < ops.length) { const op = ops[i]; const fn = ops[i + 1]; i += 2; if ((op === 'optionalAccess' || op === 'optionalCall') && value == null) { return undefined; } if (op === 'access' || op === 'optionalAccess') { lastAccessLHS = value; value = fn(value); } else if (op === 'call' || op === 'optionalCall') { value = fn((...args) => value.call(lastAccessLHS, ...args)); lastAccessLHS = undefined; } } return value; } var _class; var _class2;
1
+ "use strict";Object.defineProperty(exports, "__esModule", {value: true}); function _nullishCoalesce(lhs, rhsFn) { if (lhs != null) { return lhs; } else { return rhsFn(); } } function _optionalChain(ops) { let lastAccessLHS = undefined; let value = ops[0]; let i = 1; while (i < ops.length) { const op = ops[i]; const fn = ops[i + 1]; i += 2; if ((op === 'optionalAccess' || op === 'optionalCall') && value == null) { return undefined; } if (op === 'access' || op === 'optionalAccess') { lastAccessLHS = value; value = fn(value); } else if (op === 'call' || op === 'optionalCall') { value = fn((...args) => value.call(lastAccessLHS, ...args)); lastAccessLHS = undefined; } } return value; } var _class; var _class2; var _class3; var _class4; var _class5; var _class6; var _class7; var _class8; var _class9; var _class10;
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@@ -2320,7 +2384,7 @@ function vectorStrokeParts(path, style) {
2320
2384
  const cap = capExtent(style, width);
2321
2385
  const tipMode = style.arrowAlign === "tip";
2322
2386
  const trims = contours.map(() => [0, 0]);
2323
- const place2 = (end, contour, ci) => {
2387
+ const place3 = (end, contour, ci) => {
2324
2388
  const kind = end === "start" ? style.startArrow : style.endArrow;
2325
2389
  if (!kind || contour.closed) return;
2326
2390
  const hw = arrowheadWeight(style, end);
@@ -2341,8 +2405,8 @@ function vectorStrokeParts(path, style) {
2341
2405
  }
2342
2406
  heads.push({ end, kind, tip, dir, inset, path: arrowheadPath(kind, tip, dir, hw) });
2343
2407
  };
2344
- place2("start", first, 0);
2345
- place2("end", last, contours.length - 1);
2408
+ place3("start", first, 0);
2409
+ place3("end", last, contours.length - 1);
2346
2410
  if (!tipMode || !heads.length) return { align, line: path, drawWidth, heads };
2347
2411
  const trimmed = contours.map((c, i) => {
2348
2412
  const [s0, s1] = trims[i];
@@ -2534,22 +2598,1951 @@ function vectorExtrudeFaces(path, params) {
2534
2598
  return order.map((i) => faces[i].face);
2535
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  }
2536
2600
 
2601
+ // src/paint-editor/effect-paint.ts
2602
+ var EFFECT_STRIP_HEIGHT = 256;
2603
+ var EFFECT_MAP_REPEATS = ["repeat", "mirror", "clamp"];
2604
+ function effectPaintSize(p, canvas) {
2605
+ return p.map ? { width: p.map.length, height: EFFECT_STRIP_HEIGHT } : { width: canvas.width, height: canvas.height };
2606
+ }
2607
+ function readEffectStrokeMap(raw) {
2608
+ if (raw === void 0 || raw === null || raw.by === "canvas") return void 0;
2609
+ const r = raw;
2610
+ if (r.by !== "stroke") throw new Error(`map.by ${JSON.stringify(r.by)} is not a mapping; use "canvas" (fixed to the canvas) or "stroke" (along each stroke).`);
2611
+ const length2 = r.length === void 0 ? 300 : Number(r.length);
2612
+ if (!(Number.isFinite(length2) && length2 >= 16 && length2 <= 4096)) throw new Error(`map.length ${JSON.stringify(r.length)} is out of range; use 16..4096 px of stroke per repeat.`);
2613
+ const repeat = r.repeat === void 0 ? "repeat" : r.repeat;
2614
+ if (!EFFECT_MAP_REPEATS.includes(repeat)) throw new Error(`map.repeat ${JSON.stringify(r.repeat)} is not a repeat mode; use ${EFFECT_MAP_REPEATS.join(", ")}.`);
2615
+ return { by: "stroke", length: Math.round(length2), repeat };
2616
+ }
2617
+ function stripIndex(img, map, dab, x, y) {
2618
+ const ca = Math.cos(dab.direction);
2619
+ const sa = Math.sin(dab.direction);
2620
+ const dx = x - dab.x;
2621
+ const dy = y - dab.y;
2622
+ let u = (dab.travel + dx * ca - dy * sa) / map.length;
2623
+ if (map.repeat === "clamp") u = Math.min(1, Math.max(0, u));
2624
+ else if (map.repeat === "mirror") {
2625
+ const m = (u % 2 + 2) % 2;
2626
+ u = m > 1 ? 2 - m : m;
2627
+ } else u = (u % 1 + 1) % 1;
2628
+ const v2 = Math.min(1, Math.max(0, ((dx * sa + dy * ca) / Math.max(0.5, dab.radius) + 1) / 2));
2629
+ const px = Math.min(img.width - 1, Math.floor(u * img.width));
2630
+ const py = Math.min(img.height - 1, Math.floor(v2 * img.height));
2631
+ return (py * img.width + px) * 4;
2632
+ }
2633
+ function effectPaintKey(p) {
2634
+ return JSON.stringify({ type: "effect", effect: p.effect, provider: p.provider, values: p.values, time: p.time, ...p.map ? { map: p.map } : {} });
2635
+ }
2636
+ function isPaintEffectPaint(raw) {
2637
+ return Boolean(raw) && typeof raw === "object" && raw.type === "effect";
2638
+ }
2639
+ function readMapLeniently(raw) {
2640
+ try {
2641
+ return readEffectStrokeMap(raw);
2642
+ } catch (e4) {
2643
+ return void 0;
2644
+ }
2645
+ }
2646
+ function readPaintEffectPaint(raw) {
2647
+ if (!isPaintEffectPaint(raw)) return null;
2648
+ const r = raw;
2649
+ if (typeof r.effect !== "string" || !r.effect || !r.values || typeof r.values !== "object" || Array.isArray(r.values)) return null;
2650
+ return {
2651
+ type: "effect",
2652
+ effect: r.effect,
2653
+ provider: typeof r.provider === "string" ? r.provider : "",
2654
+ values: JSON.parse(JSON.stringify(r.values)),
2655
+ time: typeof r.time === "number" && Number.isFinite(r.time) && r.time > 0 ? r.time : 0,
2656
+ ...readMapLeniently(r.map) ? { map: readMapLeniently(r.map) } : {},
2657
+ ...r.live === true ? { live: true } : {}
2658
+ };
2659
+ }
2660
+ function sampleEffectField(img, rect, vals, field, dab) {
2661
+ const { width, height, data } = img;
2662
+ if (img.map && dab) {
2663
+ for (let yy = 0, k = 0; yy < rect.height; yy++) {
2664
+ for (let xx = 0; xx < rect.width; xx++, k++) {
2665
+ const i = stripIndex(img, img.map, dab, rect.x + xx + 0.5, rect.y + yy + 0.5);
2666
+ const f = k * 3;
2667
+ const a = data[i + 3];
2668
+ if (a < 255) vals[k] *= a / 255;
2669
+ field[f] = data[i] / 255;
2670
+ field[f + 1] = data[i + 1] / 255;
2671
+ field[f + 2] = data[i + 2] / 255;
2672
+ }
2673
+ }
2674
+ return;
2675
+ }
2676
+ for (let yy = 0, k = 0; yy < rect.height; yy++) {
2677
+ const y = rect.y + yy;
2678
+ const inY = y >= 0 && y < height;
2679
+ for (let xx = 0; xx < rect.width; xx++, k++) {
2680
+ const x = rect.x + xx;
2681
+ const f = k * 3;
2682
+ if (!inY || x < 0 || x >= width) {
2683
+ vals[k] = 0;
2684
+ field[f] = field[f + 1] = field[f + 2] = 0;
2685
+ continue;
2686
+ }
2687
+ const i = (y * width + x) * 4;
2688
+ const a = data[i + 3];
2689
+ if (a < 255) vals[k] *= a / 255;
2690
+ field[f] = data[i] / 255;
2691
+ field[f + 1] = data[i + 1] / 255;
2692
+ field[f + 2] = data[i + 2] / 255;
2693
+ }
2694
+ }
2695
+ }
2696
+ function sampleEffectAt(img, x, y, out, dab) {
2697
+ if (img.map && dab) {
2698
+ const i2 = stripIndex(img, img.map, dab, x, y);
2699
+ out[0] = img.data[i2] / 255;
2700
+ out[1] = img.data[i2 + 1] / 255;
2701
+ out[2] = img.data[i2 + 2] / 255;
2702
+ return img.data[i2 + 3] / 255;
2703
+ }
2704
+ const px = Math.floor(x);
2705
+ const py = Math.floor(y);
2706
+ if (px < 0 || py < 0 || px >= img.width || py >= img.height) return 0;
2707
+ const i = (py * img.width + px) * 4;
2708
+ out[0] = img.data[i] / 255;
2709
+ out[1] = img.data[i + 1] / 255;
2710
+ out[2] = img.data[i + 2] / 255;
2711
+ return img.data[i + 3] / 255;
2712
+ }
2713
+ function effectDabField(img, rect, cov, centre, mixed, field, steps = 0, dab = null) {
2714
+ sampleEffectField(img, rect, cov, field, dab);
2715
+ const d0 = mixed[0] - centre[0];
2716
+ const d1 = mixed[1] - centre[1];
2717
+ const d2 = mixed[2] - centre[2];
2718
+ const n = rect.width * rect.height;
2719
+ for (let k = 0; k < n; k++) {
2720
+ if (steps) cov[k] = Math.round(cov[k] * steps) / steps;
2721
+ const f = k * 3;
2722
+ field[f] = Math.min(1, Math.max(0, field[f] + d0));
2723
+ field[f + 1] = Math.min(1, Math.max(0, field[f + 1] + d1));
2724
+ field[f + 2] = Math.min(1, Math.max(0, field[f + 2] + d2));
2725
+ }
2726
+ }
2727
+
2728
+ // src/paint-editor/stamp-tip.ts
2729
+ var samplers = /* @__PURE__ */ new WeakMap();
2730
+ function stampSampler(ref, art, hardness = 1) {
2731
+ const sampler = baseSampler(ref, art);
2732
+ if (!sampler || hardness >= 1 || !_chunkEU2ZZA6Lcjs.isBrushSourceRef.call(void 0, ref)) return sampler;
2733
+ const h = Math.max(0, hardness);
2734
+ return (u, v2, seed) => {
2735
+ const r = Math.hypot(u, v2) / Math.SQRT2;
2736
+ if (r <= h) return sampler(u, v2, seed);
2737
+ const t = Math.min(1, (r - h) / (1 - h));
2738
+ return sampler(u, v2, seed) * (1 - t * t * (3 - 2 * t));
2739
+ };
2740
+ }
2741
+ function baseSampler(ref, art) {
2742
+ let kind = null;
2743
+ try {
2744
+ kind = _chunkRDFHWAHLcjs.editorStampOf.call(void 0, ref.includes(":") ? ref : `editor:${ref}`);
2745
+ } catch (e5) {
2746
+ return null;
2747
+ }
2748
+ if (kind) {
2749
+ const k = kind;
2750
+ return (u, v2, seed) => _chunkRDFHWAHLcjs.stampCoverage.call(void 0, k, u, v2, seed);
2751
+ }
2752
+ const a = _optionalChain([art, 'optionalCall', _55 => _55(ref)]);
2753
+ if (!a || !(a.width > 0 && a.height > 0)) return null;
2754
+ const hit = samplers.get(a);
2755
+ if (hit) return hit;
2756
+ const { width: w, height: h, data } = a;
2757
+ const scale3 = Math.max(w, h) / 2;
2758
+ const alpha = (x, y) => x < 0 || y < 0 || x >= w || y >= h ? 0 : data[(y * w + x) * 4 + 3] / 255;
2759
+ const sampler = (u, v2) => {
2760
+ const x = u * scale3 + w / 2 - 0.5;
2761
+ const y = v2 * scale3 + h / 2 - 0.5;
2762
+ const x0 = Math.floor(x);
2763
+ const y0 = Math.floor(y);
2764
+ const fx = x - x0;
2765
+ const fy = y - y0;
2766
+ return (alpha(x0, y0) * (1 - fx) + alpha(x0 + 1, y0) * fx) * (1 - fy) + (alpha(x0, y0 + 1) * (1 - fx) + alpha(x0 + 1, y0 + 1) * fx) * fy;
2767
+ };
2768
+ samplers.set(a, sampler);
2769
+ return sampler;
2770
+ }
2771
+ function stampDabRect(d) {
2772
+ const r = Math.max(0.5, d.radius) * Math.SQRT2 + 1.5;
2773
+ const x0 = Math.floor(d.x - r);
2774
+ const y0 = Math.floor(d.y - r);
2775
+ return { x: x0, y: y0, width: Math.ceil(d.x + r) - x0, height: Math.ceil(d.y + r) - y0 };
2776
+ }
2777
+ function rasterizeStampDab(d, sample, seed, rect, out) {
2778
+ const w = rect.width;
2779
+ const h = rect.height;
2780
+ out.fill(0, 0, w * h);
2781
+ const r = Math.max(0.5, d.radius);
2782
+ const ro = Math.min(1, Math.max(0.05, d.roundness));
2783
+ const sn = Math.sin(d.angle);
2784
+ const cs = Math.cos(d.angle);
2785
+ const ss = r < 6 ? 3 : 1;
2786
+ const fu = d.flip && d.flip & 1 ? -1 : 1;
2787
+ const fv = d.flip && d.flip & 2 ? -1 : 1;
2788
+ for (let yy = 0; yy < h; yy++) {
2789
+ for (let xx = 0; xx < w; xx++) {
2790
+ let sum = 0;
2791
+ for (let sy = 0; sy < ss; sy++) {
2792
+ for (let sx = 0; sx < ss; sx++) {
2793
+ const dx = rect.x + xx + (sx + 0.5) / ss - d.x;
2794
+ const dy = rect.y + yy + (sy + 0.5) / ss - d.y;
2795
+ const u = (dx * cs - dy * sn) / r * fu;
2796
+ const v2 = (dx * sn + dy * cs) / (r * ro) * fv;
2797
+ if (u > -1.05 && u < 1.05 && v2 > -1.05 && v2 < 1.05) sum += sample(u, v2, seed);
2798
+ }
2799
+ }
2800
+ const val = sum / (ss * ss);
2801
+ if (val > 0) out[yy * w + xx] = Math.min(1, val) * d.alpha;
2802
+ }
2803
+ }
2804
+ }
2805
+ function brushStickerRefs(brush) {
2806
+ const refs = brush.engine === "sticker" ? [...brush.sticker.stamps] : brush.engine === "particle" ? [...brush.particle.dotTextures] : brush.engine === "dab" && brush.stamp ? [brush.stamp] : [];
2807
+ return [...new Set(refs.filter((r) => r.includes(":") && !r.startsWith("editor:") && !_chunkEU2ZZA6Lcjs.isBrushSourceRef.call(void 0, r)))];
2808
+ }
2809
+ function sprayDroplets(d, spray, seed) {
2810
+ const count = 1 + Math.round(spray.density * 31);
2811
+ const key = d.index * 131 + Math.round(d.travel * 8);
2812
+ const out = [];
2813
+ for (let i = 0; i < count; i++) {
2814
+ const n = key * 64 + i;
2815
+ const a = _chunk3K6HWEXZcjs.rand01.call(void 0, seed, n, 61) * Math.PI * 2;
2816
+ const rr = Math.sqrt(_chunk3K6HWEXZcjs.rand01.call(void 0, seed, n, 67)) * d.radius;
2817
+ out.push({ ...d, x: d.x + Math.cos(a) * rr, y: d.y + Math.sin(a) * rr, radius: Math.max(0.5, d.radius * spray.size * (0.6 + 0.8 * _chunk3K6HWEXZcjs.rand01.call(void 0, seed, n, 71))), roundness: 1, angle: _chunk3K6HWEXZcjs.rand01.call(void 0, seed, n, 73) * Math.PI * 2 });
2818
+ }
2819
+ return out;
2820
+ }
2821
+
2822
+ // src/paint-editor/paper.ts
2823
+ var PAPER_FAMILIES = ["watercolor", "drawing", "pastel", "canvas", "panel", "smooth"];
2824
+ var unit2 = (v2, d) => typeof v2 === "number" && Number.isFinite(v2) ? Math.min(1, Math.max(0, v2)) : d;
2825
+ var clampNum = (v2, lo, hi, d) => typeof v2 === "number" && Number.isFinite(v2) ? Math.min(hi, Math.max(lo, v2)) : d;
2826
+ var HEX = /^#[0-9a-f]{6}$/i;
2827
+ var tuning = (contrast = 1, invert2 = false) => ({ contrast, invert: invert2 });
2828
+ function preset(id, name, family, pattern, color2, o) {
2829
+ return {
2830
+ preset: id,
2831
+ name,
2832
+ family,
2833
+ pattern,
2834
+ seed: _nullishCoalesce(o.seed, () => ( 1)),
2835
+ color: color2,
2836
+ scale: _nullishCoalesce(o.scale, () => ( 1)),
2837
+ tiling: "mirror",
2838
+ depth: o.depth,
2839
+ shading: _nullishCoalesce(o.shading, () => ( 0.5)),
2840
+ dry: tuning(_nullishCoalesce(o.contrast, () => ( 1))),
2841
+ wet: tuning(1),
2842
+ absorption: o.absorption,
2843
+ permeability: o.permeability,
2844
+ roughness: o.roughness,
2845
+ ...o.backlight ? { backlight: o.backlight, backlightColor: _nullishCoalesce(o.backlightColor, () => ( "#fff1d6")) } : {}
2846
+ };
2847
+ }
2848
+ var PAPER_LIBRARY = [
2849
+ preset("cold-pressed", "Cold pressed watercolour", "watercolor", "cold-pressed", "#f7f3ea", { depth: 0.5, absorption: 0.7, permeability: 0.5, roughness: 0.6 }),
2850
+ preset("hot-pressed", "Hot pressed watercolour", "watercolor", "hot-pressed", "#f8f6ef", { depth: 0.25, absorption: 0.55, permeability: 0.4, roughness: 0.25 }),
2851
+ preset("rough-watercolor", "Rough watercolour", "watercolor", "rough", "#f5f0e4", { depth: 0.75, absorption: 0.8, permeability: 0.6, roughness: 0.85 }),
2852
+ preset("cartridge", "Cartridge", "drawing", "vellum", "#fbfaf6", { depth: 0.3, absorption: 0.4, permeability: 0.3, roughness: 0.35 }),
2853
+ preset("laid", "Laid paper", "drawing", "laid", "#f3ecdc", { depth: 0.45, absorption: 0.45, permeability: 0.35, roughness: 0.45 }),
2854
+ preset("ingres", "Charcoal paper", "drawing", "ingres", "#ede6d6", { depth: 0.6, absorption: 0.4, permeability: 0.3, roughness: 0.65 }),
2855
+ preset("sanded-pastel", "Sanded pastel paper", "pastel", "sanded", "#d8cfc0", { depth: 0.7, absorption: 0.3, permeability: 0.2, roughness: 0.9, shading: 0.35 }),
2856
+ preset("pastel-card", "Grey pastel card", "pastel", "sanded", "#9c978e", { depth: 0.55, absorption: 0.3, permeability: 0.2, roughness: 0.75, scale: 1.5, shading: 0.3 }),
2857
+ preset("cotton-canvas", "Cotton canvas", "canvas", "canvas", "#efe9dc", { depth: 0.55, absorption: 0.35, permeability: 0.25, roughness: 0.6 }),
2858
+ preset("fine-linen", "Fine linen", "canvas", "linen", "#e9e2d2", { depth: 0.45, absorption: 0.3, permeability: 0.25, roughness: 0.5 }),
2859
+ preset("gesso", "Gesso panel", "panel", "gesso", "#f6f4ef", { depth: 0.35, absorption: 0.2, permeability: 0.15, roughness: 0.4 }),
2860
+ preset("smooth", "Smooth bristol", "smooth", "smooth", "#ffffff", { depth: 0, absorption: 0.3, permeability: 0.2, roughness: 0.05, shading: 0 }),
2861
+ // Backlit: smooth paper on a lightbox, for glazes that glow like stained glass.
2862
+ preset("stained-glass", "Stained glass (backlit)", "smooth", "smooth", "#ffffff", { depth: 0, absorption: 0.35, permeability: 0.25, roughness: 0.05, shading: 0, backlight: 0.8, backlightColor: "#fff1d6" })
2863
+ ];
2864
+ var DEFAULT_PAPER = PAPER_LIBRARY[0];
2865
+ function paperPreset(id) {
2866
+ const p = PAPER_LIBRARY.find((x) => x.preset === id);
2867
+ return p ? clonePaper(p) : void 0;
2868
+ }
2869
+ function clonePaper(p) {
2870
+ return { ...p, dry: { ...p.dry }, wet: { ...p.wet }, ...p.offset ? { offset: { ...p.offset } } : {} };
2871
+ }
2872
+ function readOffset(raw, d) {
2873
+ const o = raw && typeof raw === "object" ? raw : null;
2874
+ const x = o && typeof o.x === "number" && Number.isFinite(o.x) ? Math.round(o.x) : _nullishCoalesce(_optionalChain([d, 'optionalAccess', _56 => _56.x]), () => ( 0));
2875
+ const y = o && typeof o.y === "number" && Number.isFinite(o.y) ? Math.round(o.y) : _nullishCoalesce(_optionalChain([d, 'optionalAccess', _57 => _57.y]), () => ( 0));
2876
+ return x || y ? { offset: { x, y } } : {};
2877
+ }
2878
+ function readTuning(raw, d) {
2879
+ const r = raw && typeof raw === "object" ? raw : {};
2880
+ return { contrast: clampNum(r.contrast, 0, 3, d.contrast), invert: typeof r.invert === "boolean" ? r.invert : d.invert };
2881
+ }
2882
+ function normalizePaper(raw = {}, base) {
2883
+ const r = raw;
2884
+ const b = _nullishCoalesce(_nullishCoalesce(base, () => ( (typeof r.preset === "string" ? paperPreset(r.preset) : void 0))), () => ( clonePaper(DEFAULT_PAPER)));
2885
+ return {
2886
+ preset: typeof r.preset === "string" && r.preset ? r.preset : b.preset,
2887
+ name: typeof r.name === "string" && r.name.trim() ? r.name.trim() : b.name,
2888
+ family: PAPER_FAMILIES.includes(r.family) ? r.family : b.family,
2889
+ pattern: _chunkNIBFKXMDcjs.GRAIN_PATTERNS.includes(r.pattern) ? r.pattern : b.pattern,
2890
+ seed: typeof r.seed === "number" && Number.isFinite(r.seed) ? Math.round(Math.abs(r.seed)) % 2147483647 : b.seed,
2891
+ color: typeof r.color === "string" && HEX.test(r.color) ? r.color.toLowerCase() : b.color,
2892
+ scale: clampNum(r.scale, 0.25, 8, b.scale),
2893
+ tiling: r.tiling === "repeat" || r.tiling === "mirror" ? r.tiling : b.tiling,
2894
+ depth: unit2(r.depth, b.depth),
2895
+ shading: unit2(r.shading, b.shading),
2896
+ dry: readTuning(r.dry, b.dry),
2897
+ wet: readTuning(r.wet, b.wet),
2898
+ absorption: unit2(r.absorption, b.absorption),
2899
+ permeability: unit2(r.permeability, b.permeability),
2900
+ roughness: unit2(r.roughness, b.roughness),
2901
+ ...unit2(r.metallic, _nullishCoalesce(b.metallic, () => ( 0))) > 0 ? { metallic: unit2(r.metallic, _nullishCoalesce(b.metallic, () => ( 0))) } : {},
2902
+ ...unit2(r.backlight, _nullishCoalesce(b.backlight, () => ( 0))) > 0 ? { backlight: unit2(r.backlight, _nullishCoalesce(b.backlight, () => ( 0))) } : {},
2903
+ ...typeof r.backlightColor === "string" && HEX.test(r.backlightColor) ? { backlightColor: r.backlightColor.toLowerCase() } : b.backlightColor ? { backlightColor: b.backlightColor } : {},
2904
+ ...readOffset(r.offset, b.offset)
2905
+ };
2906
+ }
2907
+ function hexToRgb8(hex) {
2908
+ const n = parseInt(hex.slice(1, 7), 16);
2909
+ return [n >> 16 & 255, n >> 8 & 255, n & 255];
2910
+ }
2911
+ function renderPaper(paper, rect, grain = new (0, _chunkNIBFKXMDcjs.PaperGrain)(paper), light) {
2912
+ const [r, g, b] = hexToRgb8(paper.color);
2913
+ const out = new Uint8ClampedArray(rect.width * rect.height * 4);
2914
+ const shade = grain.flat ? 0 : paper.shading * 0.16;
2915
+ const metal = light ? _nullishCoalesce(paper.metallic, () => ( 0)) : 0;
2916
+ let hx = 0;
2917
+ let hy = 0;
2918
+ let hz = 1;
2919
+ if (metal > 0 && light) {
2920
+ const az = light.azimuth * Math.PI / 180;
2921
+ const el = light.elevation * Math.PI / 180;
2922
+ const lx = Math.cos(el) * Math.sin(az);
2923
+ const ly = -Math.cos(el) * Math.cos(az);
2924
+ const lz = Math.sin(el) + 1;
2925
+ const n = Math.hypot(lx, ly, lz);
2926
+ hx = lx / n;
2927
+ hy = ly / n;
2928
+ hz = lz / n;
2929
+ }
2930
+ for (let y = 0; y < rect.height; y++) {
2931
+ for (let x = 0; x < rect.width; x++) {
2932
+ const i = (y * rect.width + x) * 4;
2933
+ const px = rect.x + x + 0.5;
2934
+ const py = rect.y + y + 0.5;
2935
+ const k = shade ? 1 - shade * (1 - grain.at(px, py)) : 1;
2936
+ let spec = 0;
2937
+ if (metal > 0) {
2938
+ const gx = (grain.at(px + 1, py) - grain.at(px - 1, py)) * 4;
2939
+ const gy = (grain.at(px, py + 1) - grain.at(px, py - 1)) * 4;
2940
+ const nl = Math.hypot(gx, gy, 1);
2941
+ const nh = Math.max(0, (-gx * hx - gy * hy + hz) / nl);
2942
+ spec = metal * Math.pow(nh, 24) * 0.9;
2943
+ }
2944
+ out[i] = Math.min(255, r * k * (1 - 0.25 * metal) + spec * (r * 0.6 + 102));
2945
+ out[i + 1] = Math.min(255, g * k * (1 - 0.25 * metal) + spec * (g * 0.6 + 102));
2946
+ out[i + 2] = Math.min(255, b * k * (1 - 0.25 * metal) + spec * (b * 0.6 + 102));
2947
+ out[i + 3] = 255;
2948
+ }
2949
+ }
2950
+ return out;
2951
+ }
2952
+
2953
+ // src/paint-editor/tip-grain.ts
2954
+ var ImageGrain = class {
2955
+ constructor(w, h, alpha, contrast, invert2, scale3) {
2956
+ this.w = w;
2957
+ this.h = h;
2958
+ this.scale = scale3;
2959
+ this.heights = new Float32Array(w * h);
2960
+ for (let i = 0; i < w * h; i++) {
2961
+ const v2 = Math.min(1, Math.max(0, (alpha[i * 4 + 3] / 255 - 0.5) * contrast + 0.5));
2962
+ this.heights[i] = invert2 ? 1 - v2 : v2;
2963
+ }
2964
+ }
2965
+
2966
+
2967
+
2968
+
2969
+ at(x, y) {
2970
+ const { w, h } = this;
2971
+ const u = x / this.scale - 0.5;
2972
+ const v2 = y / this.scale - 0.5;
2973
+ const x0 = Math.floor(u);
2974
+ const y0 = Math.floor(v2);
2975
+ const fx = u - x0;
2976
+ const fy = v2 - y0;
2977
+ const xa = (x0 % w + w) % w;
2978
+ const ya = (y0 % h + h) % h;
2979
+ const xb = (xa + 1) % w;
2980
+ const yb = (ya + 1) % h;
2981
+ const hs = this.heights;
2982
+ return (hs[ya * w + xa] * (1 - fx) + hs[ya * w + xb] * fx) * (1 - fy) + (hs[yb * w + xa] * (1 - fx) + hs[yb * w + xb] * fx) * fy;
2983
+ }
2984
+ };
2985
+ var TipGrain = class _TipGrain {
2986
+ constructor(field, settings) {
2987
+ this.field = field;
2988
+ this.settings = settings;
2989
+ }
2990
+
2991
+
2992
+ /**
2993
+ * The grain for `settings`, or `null` when there is none to apply: no depth, or an image source
2994
+ * whose art is not loaded (the dabs then paint without it).
2995
+ */
2996
+ static create(settings, art) {
2997
+ if (!settings || settings.depth <= 0) return null;
2998
+ if (_chunkNIBFKXMDcjs.GRAIN_PATTERNS.includes(settings.source)) {
2999
+ if (settings.source === "smooth") return null;
3000
+ const tuning2 = { contrast: settings.contrast, invert: settings.invert };
3001
+ const paper = new (0, _chunkNIBFKXMDcjs.PaperGrain)({ pattern: settings.source, seed: 0, scale: settings.scale, tiling: "repeat", dry: tuning2, wet: tuning2 });
3002
+ return new _TipGrain(paper, settings);
3003
+ }
3004
+ const a = _optionalChain([art, 'optionalCall', _58 => _58(settings.source)]);
3005
+ if (!a || !(a.width > 0 && a.height > 0)) return null;
3006
+ return new _TipGrain(new ImageGrain(a.width, a.height, a.data, settings.contrast, settings.invert, settings.scale), settings);
3007
+ }
3008
+ /** Multiplies the dab's coverage `vals` (over `rect`) by the grain. */
3009
+ apply(vals, rect, d) {
3010
+ const depth = this.settings.depth;
3011
+ const moving = this.settings.mode === "moving";
3012
+ const cs = Math.cos(d.angle);
3013
+ const sn = Math.sin(d.angle);
3014
+ for (let yy = 0, k = 0; yy < rect.height; yy++) {
3015
+ const py = rect.y + yy + 0.5;
3016
+ for (let xx = 0; xx < rect.width; xx++, k++) {
3017
+ if (!(vals[k] > 0)) continue;
3018
+ const px = rect.x + xx + 0.5;
3019
+ let gx = px;
3020
+ let gy = py;
3021
+ if (moving) {
3022
+ const dx = px - d.x;
3023
+ const dy = py - d.y;
3024
+ gx = dx * cs - dy * sn + d.travel;
3025
+ gy = dx * sn + dy * cs;
3026
+ }
3027
+ vals[k] *= 1 - depth * (1 - this.field.at(gx, gy));
3028
+ }
3029
+ }
3030
+ }
3031
+ };
3032
+
3033
+ // src/paint-editor/engine.ts
3034
+ function penOrientation(p) {
3035
+ if (typeof p.altitude === "number" && Number.isFinite(p.altitude)) {
3036
+ const altitude = Math.min(Math.PI / 2, Math.max(0, p.altitude));
3037
+ const azimuth = typeof p.azimuth === "number" && Number.isFinite(p.azimuth) ? p.azimuth : 0;
3038
+ return { altitude, azimuth };
3039
+ }
3040
+ const hasX = typeof p.tiltX === "number" && Number.isFinite(p.tiltX);
3041
+ const hasY = typeof p.tiltY === "number" && Number.isFinite(p.tiltY);
3042
+ if (!hasX && !hasY) return null;
3043
+ return tiltToOrientation(hasX ? p.tiltX : 0, hasY ? p.tiltY : 0);
3044
+ }
3045
+ function tiltToOrientation(tiltX, tiltY) {
3046
+ const clampT = (v2) => Math.min(89.999, Math.max(-89.999, v2));
3047
+ const tx = Math.tan(clampT(tiltX) * Math.PI / 180);
3048
+ const ty = Math.tan(clampT(tiltY) * Math.PI / 180);
3049
+ const r = Math.hypot(tx, ty);
3050
+ if (r < 1e-9) return { altitude: Math.PI / 2, azimuth: 0 };
3051
+ let azimuth = Math.atan2(ty, tx);
3052
+ if (azimuth < 0) azimuth += 2 * Math.PI;
3053
+ return { altitude: Math.atan(1 / r), azimuth };
3054
+ }
3055
+ var pressureOf = (p) => typeof p.pressure === "number" && Number.isFinite(p.pressure) ? Math.min(1, Math.max(0, p.pressure)) : 1;
3056
+ var PenSmoother = (_class = class {
3057
+ __init() {this.pos = null}
3058
+ __init2() {this.pressure = null}
3059
+
3060
+
3061
+ constructor(position, pressure) {;_class.prototype.__init.call(this);_class.prototype.__init2.call(this);
3062
+ this.a = 1 - Math.min(0.95, Math.max(0, position));
3063
+ this.ap = 1 - Math.min(0.95, Math.max(0, pressure));
3064
+ }
3065
+ push(p) {
3066
+ const pr = pressureOf(p);
3067
+ if (!this.pos) {
3068
+ this.pos = { x: p.x, y: p.y };
3069
+ this.pressure = pr;
3070
+ return p;
3071
+ }
3072
+ this.pos = { x: this.pos.x + (p.x - this.pos.x) * this.a, y: this.pos.y + (p.y - this.pos.y) * this.a };
3073
+ this.pressure = this.pressure + (pr - this.pressure) * this.ap;
3074
+ return { ...p, x: this.pos.x, y: this.pos.y, pressure: this.pressure };
3075
+ }
3076
+ /** Where the smoothed position is now (or `null` before the first sample). */
3077
+ get position() {
3078
+ return this.pos;
3079
+ }
3080
+ }, _class);
3081
+ var IDENTITY_COPY = { map: (p) => p, linear: [1, 0, 0, 1] };
3082
+ var FULL_SPEED = 2.5;
3083
+ var PenDabWalker = (_class2 = class {
3084
+ constructor(brush, seed = 0, linear = [1, 0, 0, 1]) {;_class2.prototype.__init3.call(this);_class2.prototype.__init4.call(this);_class2.prototype.__init5.call(this);_class2.prototype.__init6.call(this);_class2.prototype.__init7.call(this);_class2.prototype.__init8.call(this);_class2.prototype.__init9.call(this);_class2.prototype.__init10.call(this);_class2.prototype.__init11.call(this);
3085
+ this.brush = brush;
3086
+ this.seed = seed;
3087
+ this.linear = linear;
3088
+ }
3089
+
3090
+
3091
+
3092
+ __init3() {this.last = null}
3093
+ __init4() {this.nextAt = 0}
3094
+ __init5() {this.pendingFirst = null}
3095
+ __init6() {this.index = 0}
3096
+ __init7() {this.dir = 0}
3097
+ __init8() {this.lastT = null}
3098
+ __init9() {this.firstT = null}
3099
+ __init10() {this.speed = null}
3100
+ __init11() {this.travelled = 0}
3101
+ sample(p) {
3102
+ const o = penOrientation(p);
3103
+ let speed = null;
3104
+ let time = null;
3105
+ if (this.last) this.travelled += Math.hypot(p.x - this.last.x, p.y - this.last.y);
3106
+ if (typeof p.t === "number" && Number.isFinite(p.t)) {
3107
+ if (this.firstT === null) this.firstT = p.t;
3108
+ time = p.t - this.firstT;
3109
+ if (this.last && this.lastT !== null && p.t > this.lastT) {
3110
+ const v2 = Math.hypot(p.x - this.last.x, p.y - this.last.y) / (p.t - this.lastT);
3111
+ this.speed = this.speed === null ? v2 : this.speed + (v2 - this.speed) * 0.35;
3112
+ }
3113
+ this.lastT = p.t;
3114
+ speed = _nullishCoalesce(this.speed, () => ( 0));
3115
+ }
3116
+ return {
3117
+ x: p.x,
3118
+ y: p.y,
3119
+ pressure: pressureOf(p),
3120
+ lean: o ? 1 - o.altitude / (Math.PI / 2) : 0,
3121
+ azimuth: o ? o.azimuth : 0,
3122
+ twist: typeof p.twist === "number" && Number.isFinite(p.twist) ? p.twist : null,
3123
+ speed,
3124
+ travel: this.travelled,
3125
+ time
3126
+ };
3127
+ }
3128
+ diameter(s) {
3129
+ const tip = this.brush.tip;
3130
+ const dyn = this.brush.dynamics;
3131
+ let d = tip.size;
3132
+ if (tip.pressureSize) d *= dyn.minSize + (1 - dyn.minSize) * s.pressure;
3133
+ d *= 1 + dyn.tiltSize * s.lean * 1.5;
3134
+ if (s.speed !== null && dyn.velocitySize) d *= Math.max(0.05, 1 + dyn.velocitySize * Math.min(1, s.speed / FULL_SPEED) * (dyn.velocitySize < 0 ? 0.85 : 1));
3135
+ return d;
3136
+ }
3137
+ stepLen(s) {
3138
+ return Math.max(0.5, Math.max(1, this.diameter(s)) * Math.max(0.01, this.brush.tip.spacing));
3139
+ }
3140
+ /** A rasterizer angle (CCW, y up) mapped through this copy's linear part. */
3141
+ mapAngle(theta) {
3142
+ const [a, b, c, d] = this.linear;
3143
+ if (a === 1 && b === 0 && c === 0 && d === 1) return theta;
3144
+ const vx = Math.cos(theta);
3145
+ const vy = -Math.sin(theta);
3146
+ return Math.atan2(-(c * vx + d * vy), a * vx + b * vy);
3147
+ }
3148
+ dab(s) {
3149
+ const { tip, dynamics: dyn, rotation } = this.brush;
3150
+ const i = this.index++;
3151
+ const seed = this.seed;
3152
+ let diameter = this.diameter(s);
3153
+ if (dyn.sizeJitter) diameter *= Math.max(0.05, 1 + dyn.sizeJitter * _chunk3K6HWEXZcjs.randSigned.call(void 0, seed, i, 1 /* Size */));
3154
+ const base = tip.angle * Math.PI / 180;
3155
+ let angle;
3156
+ if (rotation === "stroke") angle = this.dir + base;
3157
+ else if (rotation === "barrel" && s.twist !== null) angle = this.mapAngle(base - s.twist * Math.PI / 180);
3158
+ else if (dyn.tiltRoundness > 0 && s.lean > 0.02) angle = this.mapAngle(base - s.azimuth);
3159
+ else angle = this.mapAngle(base);
3160
+ if (dyn.angleJitter) angle += dyn.angleJitter * Math.PI * _chunk3K6HWEXZcjs.randSigned.call(void 0, seed, i, 2 /* Angle */);
3161
+ let opacity = tip.pressureOpacity ? s.pressure : 1;
3162
+ opacity *= 1 - dyn.tiltOpacity * s.lean * 0.8;
3163
+ if (s.speed !== null && dyn.velocityOpacity) opacity *= Math.max(0, 1 + dyn.velocityOpacity * (Math.min(1, s.speed / FULL_SPEED) - 0.5));
3164
+ if (dyn.opacityJitter) opacity *= 1 - dyn.opacityJitter * (_chunk3K6HWEXZcjs.randSigned.call(void 0, seed, i, 3 /* Opacity */) * 0.5 + 0.5);
3165
+ const flow = tip.flow * (1 - dyn.pressureFlow + dyn.pressureFlow * s.pressure);
3166
+ let { x, y } = s;
3167
+ if (dyn.scatter) {
3168
+ const off = dyn.scatter * diameter * _chunk3K6HWEXZcjs.randSigned.call(void 0, seed, i, 4 /* Scatter */);
3169
+ x += Math.sin(this.dir) * off;
3170
+ y += Math.cos(this.dir) * off;
3171
+ }
3172
+ let flip = 0;
3173
+ if (dyn.flip && dyn.flip !== "none") {
3174
+ if (dyn.flip !== "y" && _chunk3K6HWEXZcjs.rand01.call(void 0, seed, i, 5 /* FlipX */) < 0.5) flip |= 1;
3175
+ if (dyn.flip !== "x" && _chunk3K6HWEXZcjs.rand01.call(void 0, seed, i, 6 /* FlipY */) < 0.5) flip |= 2;
3176
+ }
3177
+ return {
3178
+ ...flip ? { flip } : {},
3179
+ x,
3180
+ y,
3181
+ radius: Math.max(0.5, diameter / 2),
3182
+ alpha: Math.min(1, Math.max(0, flow)),
3183
+ opacity: Math.min(1, Math.max(0, opacity)),
3184
+ angle,
3185
+ roundness: Math.min(1, Math.max(0.01, tip.roundness * (1 - dyn.tiltRoundness * s.lean * 0.8))),
3186
+ pressure: s.pressure,
3187
+ direction: this.dir,
3188
+ index: i,
3189
+ travel: s.travel,
3190
+ time: s.time,
3191
+ lean: s.lean,
3192
+ speed: s.speed
3193
+ };
3194
+ }
3195
+ push(p, out) {
3196
+ const a = this.last;
3197
+ const s = this.sample(p);
3198
+ if (!a) {
3199
+ this.last = s;
3200
+ this.pendingFirst = s;
3201
+ this.nextAt = this.stepLen(s);
3202
+ return;
3203
+ }
3204
+ const dx = s.x - a.x;
3205
+ const dy = s.y - a.y;
3206
+ const len2 = Math.hypot(dx, dy);
3207
+ if (len2 > 1e-9) this.dir = Math.atan2(-dy, dx);
3208
+ if (this.pendingFirst) {
3209
+ this.lay(this.pendingFirst, out);
3210
+ this.pendingFirst = null;
3211
+ }
3212
+ if (len2 > 1e-9) {
3213
+ while (this.nextAt <= len2 + 1e-9) {
3214
+ const f = Math.min(1, this.nextAt / len2);
3215
+ const lerp4 = (u, v2) => u + (v2 - u) * f;
3216
+ const q = {
3217
+ x: a.x + dx * f,
3218
+ y: a.y + dy * f,
3219
+ pressure: lerp4(a.pressure, s.pressure),
3220
+ lean: lerp4(a.lean, s.lean),
3221
+ azimuth: lerpAngle(a.azimuth, s.azimuth, f),
3222
+ twist: a.twist !== null && s.twist !== null ? lerpDegrees(a.twist, s.twist, f) : s.twist,
3223
+ speed: a.speed !== null && s.speed !== null ? lerp4(a.speed, s.speed) : s.speed,
3224
+ travel: a.travel + this.nextAt,
3225
+ time: a.time !== null && s.time !== null ? lerp4(a.time, s.time) : s.time
3226
+ };
3227
+ this.lay(q, out);
3228
+ this.nextAt += this.stepLen(q);
3229
+ }
3230
+ this.nextAt -= len2;
3231
+ }
3232
+ this.last = s;
3233
+ }
3234
+ finish(out) {
3235
+ if (this.pendingFirst) {
3236
+ this.lay(this.pendingFirst, out);
3237
+ this.pendingFirst = null;
3238
+ }
3239
+ }
3240
+ /** The dabs of one spacing step: `dynamics.count` of them, each with its own index and so its own jitter. */
3241
+ lay(s, out) {
3242
+ const n = _nullishCoalesce(this.brush.dynamics.count, () => ( 1));
3243
+ for (let k = 0; k < n; k++) out.push(this.dab(s));
3244
+ }
3245
+ }, _class2);
3246
+ function lerpAngle(a, b, t) {
3247
+ let d = b - a;
3248
+ while (d > Math.PI) d -= 2 * Math.PI;
3249
+ while (d < -Math.PI) d += 2 * Math.PI;
3250
+ return a + d * t;
3251
+ }
3252
+ function lerpDegrees(a, b, t) {
3253
+ let d = b - a;
3254
+ while (d > 180) d -= 360;
3255
+ while (d < -180) d += 360;
3256
+ return a + d * t;
3257
+ }
3258
+ var DryStroke = (_class3 = class {
3259
+ constructor(brush, options) {;_class3.prototype.__init12.call(this);_class3.prototype.__init13.call(this);_class3.prototype.__init14.call(this);_class3.prototype.__init15.call(this);_class3.prototype.__init16.call(this);_class3.prototype.__init17.call(this);
3260
+ this.brush = brush;
3261
+ this.options = options;
3262
+ this.stamp = brush.stamp ? stampSampler(brush.stamp, options.stampArt, brush.tip.hardness) : null;
3263
+ this.tipGrain = TipGrain.create(brush.tipGrain, options.stampArt);
3264
+ this.smoother = new PenSmoother(brush.tip.smoothing, brush.pressureSmoothing);
3265
+ this.copies = _optionalChain([options, 'access', _59 => _59.copies, 'optionalAccess', _60 => _60.length]) ? options.copies : [IDENTITY_COPY];
3266
+ this.walkers = this.copies.map((c, i) => new PenDabWalker(brush, (_nullishCoalesce(options.seed, () => ( 0))) + i * 7919 | 0, c.linear));
3267
+ this.depth = options.grain && !options.grain.flat ? Math.min(1, Math.max(0, options.paperDepth * brush.grain)) : 0;
3268
+ }
3269
+
3270
+
3271
+ __init12() {this.coverage = new (0, _chunkNIBFKXMDcjs.CoverageMap)()}
3272
+ __init13() {this.dabCount = 0}
3273
+
3274
+
3275
+
3276
+
3277
+ __init14() {this.buf = new Float32Array(0)}
3278
+ __init15() {this.field = new Float32Array(0)}
3279
+ __init16() {this.lastRaw = null}
3280
+ __init17() {this.lastFed = null}
3281
+ /** The stamp tip's shape, or `null` for the round computed tip. */
3282
+
3283
+ /** The tip's own grain, or `null`. */
3284
+
3285
+ /** Feeds raw pen samples; returns the document rectangles the new dabs touched. */
3286
+ push(points) {
3287
+ const dabs = [];
3288
+ for (const raw of points) {
3289
+ this.lastRaw = raw;
3290
+ const p = this.smoother.push(raw);
3291
+ this.lastFed = p;
3292
+ this.copies.forEach((c, i) => this.walkers[i].push(c.map(p), dabs));
3293
+ }
3294
+ return this.paint(dabs);
3295
+ }
3296
+ /** Ends the stroke: the smoothed path catches up with the last raw sample; a single tap paints one dab. */
3297
+ finish() {
3298
+ const dabs = [];
3299
+ const raw = this.lastRaw;
3300
+ const fed = this.lastFed;
3301
+ if (raw && fed && (raw.x !== fed.x || raw.y !== fed.y)) this.copies.forEach((c, i) => this.walkers[i].push(c.map({ ...raw, pressure: fed.pressure }), dabs));
3302
+ for (const w of this.walkers) w.finish(dabs);
3303
+ return this.paint(dabs);
3304
+ }
3305
+ paint(dabs) {
3306
+ const rects = [];
3307
+ const spray = this.brush.spray;
3308
+ const seed = _nullishCoalesce(this.options.seed, () => ( 0));
3309
+ for (const d of dabs) {
3310
+ if (!spray) {
3311
+ this.mark(d, d, rects);
3312
+ continue;
3313
+ }
3314
+ for (const drop of sprayDroplets(d, spray, seed)) this.mark(drop, d, rects);
3315
+ }
3316
+ return rects;
3317
+ }
3318
+ /** Lays one mark (a dab, or a spray droplet of dab `d`): the round tip or the stamp, the tip grain, the paper grain, effect paint. */
3319
+ mark(m, d, rects) {
3320
+ const hardness = this.brush.tip.hardness;
3321
+ const grain = this.options.grain;
3322
+ const rect = this.stamp ? stampDabRect(m) : _chunkNIBFKXMDcjs.dabRect.call(void 0, m, hardness);
3323
+ const n = rect.width * rect.height;
3324
+ if (this.buf.length < n) this.buf = new Float32Array(n);
3325
+ const vals = this.buf.subarray(0, n);
3326
+ if (this.stamp) rasterizeStampDab(m, this.stamp, d.index, rect, vals);
3327
+ else _chunkNIBFKXMDcjs.rasterizeDab.call(void 0, m, hardness, rect, vals);
3328
+ _optionalChain([this, 'access', _61 => _61.tipGrain, 'optionalAccess', _62 => _62.apply, 'call', _63 => _63(vals, rect, { x: m.x, y: m.y, angle: m.angle, travel: d.travel })]);
3329
+ if (this.depth > 0 && grain) {
3330
+ for (let yy = 0, k = 0; yy < rect.height; yy++) {
3331
+ const y = rect.y + yy + 0.5;
3332
+ for (let xx = 0; xx < rect.width; xx++, k++) {
3333
+ if (vals[k] > 0) vals[k] *= _chunkNIBFKXMDcjs.grainCatch.call(void 0, grain.at(rect.x + xx + 0.5, y), this.depth, d.pressure);
3334
+ }
3335
+ }
3336
+ }
3337
+ let field = null;
3338
+ if (this.options.effect) {
3339
+ if (this.field.length < n * 3) this.field = new Float32Array(n * 3);
3340
+ field = this.field.subarray(0, n * 3);
3341
+ sampleEffectField(this.options.effect, rect, vals, field, d);
3342
+ }
3343
+ this.coverage.accumulate(rect, vals, m.opacity, null, field);
3344
+ rects.push(rect);
3345
+ this.dabCount++;
3346
+ }
3347
+ }, _class3);
3348
+ function mixerTip(brush) {
3349
+ return { ...brush.tip, smoothing: 0, pressureSize: brush.tip.pressureSize };
3350
+ }
3351
+ function toStrokePoint(p) {
3352
+ return { x: p.x, y: p.y, pressure: pressureOf(p), ...typeof p.t === "number" ? { t: p.t } : {} };
3353
+ }
3354
+
3355
+ // src/paint-editor/dab-stroke.ts
3356
+ var GRADIENT_STEPS = 32;
3357
+ function multiColorPalette(mc, color2, secondary) {
3358
+ if (mc.colors.length >= 2) {
3359
+ return mc.colors.map((h) => {
3360
+ const n = parseInt(h.slice(1), 16);
3361
+ return [(n >> 16 & 255) / 255, (n >> 8 & 255) / 255, (n & 255) / 255];
3362
+ });
3363
+ }
3364
+ return [[...color2], [...secondary]];
3365
+ }
3366
+ function soften(f, softness) {
3367
+ if (softness >= 1) return f;
3368
+ const w = Math.max(1e-3, softness);
3369
+ return Math.min(1, Math.max(0, (f - 0.5) / w + 0.5));
3370
+ }
3371
+ function mixRgb(a, b, t, mixing) {
3372
+ if (t <= 0) return [...a];
3373
+ if (t >= 1) return [...b];
3374
+ if (mixing === "pigment") {
3375
+ const o = [0, 0, 0];
3376
+ const q = (v2) => Math.round(Math.min(1, Math.max(0, v2)) * 255);
3377
+ _chunk2VX55NFMcjs.mixPigment8.call(void 0, q(a[0]), q(a[1]), q(a[2]), q(b[0]), q(b[1]), q(b[2]), t, o);
3378
+ return [o[0], o[1], o[2]];
3379
+ }
3380
+ return [a[0] + (b[0] - a[0]) * t, a[1] + (b[1] - a[1]) * t, a[2] + (b[2] - a[2]) * t];
3381
+ }
3382
+ function multiColorGradient(palette, softness, mixing) {
3383
+ const n = palette.length;
3384
+ const out = [];
3385
+ for (let j = 0; j < GRADIENT_STEPS; j++) {
3386
+ const f = j / (GRADIENT_STEPS - 1) * (n - 1);
3387
+ const i = Math.min(n - 2, Math.floor(f));
3388
+ out.push(mixRgb(palette[i], palette[i + 1], soften(f - i, softness), mixing));
3389
+ }
3390
+ return out;
3391
+ }
3392
+ function multiColorForDab(mc, palette, index, seed, mixing) {
3393
+ const n = palette.length;
3394
+ if (mc.order === "random") {
3395
+ const run = Math.floor(index / mc.length);
3396
+ return [...palette[Math.min(n - 1, Math.floor(_chunk3K6HWEXZcjs.rand01.call(void 0, seed, run, 11) * n))]];
3397
+ }
3398
+ const f = index / mc.length % n;
3399
+ const i = Math.floor(f);
3400
+ return mixRgb(palette[i], palette[(i + 1) % n], soften(f - i, mc.softness), mixing);
3401
+ }
3402
+ var PaintDabStroke = (_class4 = class {
3403
+ constructor(brush, options) {;_class4.prototype.__init18.call(this);_class4.prototype.__init19.call(this);_class4.prototype.__init20.call(this);_class4.prototype.__init21.call(this);_class4.prototype.__init22.call(this);_class4.prototype.__init23.call(this);_class4.prototype.__init24.call(this);_class4.prototype.__init25.call(this);_class4.prototype.__init26.call(this);_class4.prototype.__init27.call(this);
3404
+ this.brush = brush;
3405
+ this.options = options;
3406
+ this.stamp = brush.engine === "dab" && brush.stamp ? stampSampler(brush.stamp, options.stampArt, brush.tip.hardness) : null;
3407
+ this.tipGrain = TipGrain.create(brush.tipGrain, options.stampArt);
3408
+ this.smoother = new PenSmoother(brush.tip.smoothing, brush.pressureSmoothing);
3409
+ this.copies = _optionalChain([options, 'access', _64 => _64.copies, 'optionalAccess', _65 => _65.length]) ? options.copies : [IDENTITY_COPY];
3410
+ const exchanging = brush.engine === "mixer" || brush.engine === "dab";
3411
+ const rates = brush.engine === "mixer" ? _chunkNIBFKXMDcjs.mixerRates.call(void 0, brush.mixer) : _chunkNIBFKXMDcjs.exchangeRates.call(void 0, brush.behavior.pickup, brush.behavior.mix, 1, brush.behavior.mixing);
3412
+ this.mixing = brush.engine === "mixer" ? brush.mixer.mixing : brush.behavior.mixing;
3413
+ this.states = this.copies.map((c, i) => ({
3414
+ walker: new PenDabWalker(brush, (_nullishCoalesce(options.seed, () => ( 0))) + i * 7919 | 0, c.linear),
3415
+ exchange: exchanging ? new (0, _chunkNIBFKXMDcjs.PaintExchange)(rates, options.load) : null,
3416
+ smudge: brush.engine === "smudge" ? new (0, _chunkNIBFKXMDcjs.SmudgeTip)(brush.smudge, brush.tip.size * (1 + brush.dynamics.tiltSize * 1.5)) : null
3417
+ }));
3418
+ this.medium = new (0, _chunkNIBFKXMDcjs.TileMedium)(options.target, brush.engine === "dab" ? { blend: brush.tip.blend } : {});
3419
+ this.depth = options.grain && !options.grain.flat ? Math.min(1, Math.max(0, options.paperDepth * brush.grain)) : 0;
3420
+ this.coverage = brush.engine === "dab" ? new (0, _chunkNIBFKXMDcjs.CoverageMap)() : null;
3421
+ this.sampler = exchanging && options.paint ? new (0, _chunkNIBFKXMDcjs.PaintGradientSampler)(options.paint, _nullishCoalesce(options.seed, () => ( 0))) : null;
3422
+ const table = _optionalChain([this, 'access', _66 => _66.sampler, 'optionalAccess', _67 => _67.acrossTip]) ? this.sampler.tipTable(GRADIENT_STEPS) : null;
3423
+ this.gradient = table ? table.map((e) => e.rgb) : null;
3424
+ this.gradientAlpha = table && table.some((e) => e.alpha < 1) ? table.map((e) => e.alpha) : null;
3425
+ this.scratch = brush.engine === "blender" ? _chunkNIBFKXMDcjs.createBlenderScratch.call(void 0, ) : null;
3426
+ }
3427
+
3428
+
3429
+ __init18() {this.dabCount = 0}
3430
+
3431
+
3432
+
3433
+
3434
+
3435
+
3436
+
3437
+ __init19() {this.sample = { rgb: [0, 0, 0], alpha: 1 }}
3438
+
3439
+ /** Opacity across the tip (`across-tip` gradients with opacity stops), or `null`. */
3440
+
3441
+ __init20() {this.alphaCov = new Float32Array(0)}
3442
+ __init21() {this.fieldLut = []}
3443
+
3444
+
3445
+ __init22() {this.tip = new Float32Array(0)}
3446
+ __init23() {this.cov = new Float32Array(0)}
3447
+ __init24() {this.field = new Float32Array(0)}
3448
+ __init25() {this.paint = [0, 0, 0]}
3449
+ __init26() {this.lastRaw = null}
3450
+ __init27() {this.lastFed = null}
3451
+ /** The stamp tip's shape (dab brushes), or `null` for the round computed tip. */
3452
+
3453
+ /** The tip's own grain, or `null`. */
3454
+
3455
+ /** What copy 0's brush carries after the dabs so far (mixer and wet-capable dab brushes). */
3456
+ get load() {
3457
+ return _nullishCoalesce(_optionalChain([this, 'access', _68 => _68.states, 'access', _69 => _69[0], 'access', _70 => _70.exchange, 'optionalAccess', _71 => _71.load]), () => ( null));
3458
+ }
3459
+ push(points) {
3460
+ const rects = [];
3461
+ for (const raw of points) {
3462
+ this.lastRaw = raw;
3463
+ const p = this.smoother.push(raw);
3464
+ this.lastFed = p;
3465
+ this.copies.forEach((c, i) => {
3466
+ const dabs = [];
3467
+ this.states[i].walker.push(c.map(p), dabs);
3468
+ this.paintDabs(i, dabs, rects);
3469
+ });
3470
+ }
3471
+ return rects;
3472
+ }
3473
+ /** Ends the stroke: the smoothed path catches up with the last raw sample; a tap paints one dab. */
3474
+ finish() {
3475
+ const rects = [];
3476
+ const raw = this.lastRaw;
3477
+ const fed = this.lastFed;
3478
+ this.copies.forEach((c, i) => {
3479
+ const dabs = [];
3480
+ if (raw && fed && (raw.x !== fed.x || raw.y !== fed.y)) this.states[i].walker.push(c.map({ ...raw, pressure: fed.pressure }), dabs);
3481
+ this.states[i].walker.finish(dabs);
3482
+ this.paintDabs(i, dabs, rects);
3483
+ });
3484
+ return rects;
3485
+ }
3486
+ paintDabs(copy, dabs, rects) {
3487
+ const spray = this.brush.engine === "dab" ? this.brush.spray : null;
3488
+ for (const d of spray ? dabs.flatMap((dab) => sprayDroplets(dab, spray, (_nullishCoalesce(this.options.seed, () => ( 0))) + copy * 7919)) : dabs) {
3489
+ const rect = this.stamp ? stampDabRect(d) : _chunkNIBFKXMDcjs.dabRect.call(void 0, d, this.brush.tip.hardness);
3490
+ if (rect.width <= 0 || rect.height <= 0) continue;
3491
+ this.dab(copy, d, rect);
3492
+ rects.push(rect);
3493
+ this.dabCount++;
3494
+ }
3495
+ }
3496
+ /** The tip's pure coverage (`tip`) and, with grain, what the paper catches of it (`cov`). */
3497
+ rasterize(d, rect) {
3498
+ const n = rect.width * rect.height;
3499
+ if (this.tip.length < n) {
3500
+ this.tip = new Float32Array(n);
3501
+ this.cov = new Float32Array(n);
3502
+ }
3503
+ const tip = this.tip.subarray(0, n);
3504
+ tip.fill(0);
3505
+ if (this.stamp) rasterizeStampDab({ ...d, alpha: 1 }, this.stamp, d.index, rect, tip);
3506
+ else _chunkNIBFKXMDcjs.rasterizeDab.call(void 0, { ...d, alpha: 1 }, this.brush.tip.hardness, rect, tip);
3507
+ _optionalChain([this, 'access', _72 => _72.tipGrain, 'optionalAccess', _73 => _73.apply, 'call', _74 => _74(tip, rect, d)]);
3508
+ if (!(this.depth > 0 && this.options.grain)) return { tip, cov: tip };
3509
+ const cov = this.cov.subarray(0, n);
3510
+ const grain = this.options.grain;
3511
+ for (let yy = 0, k = 0; yy < rect.height; yy++) {
3512
+ const y = rect.y + yy + 0.5;
3513
+ for (let xx = 0; xx < rect.width; xx++, k++) cov[k] = tip[k] > 0 ? tip[k] * _chunkNIBFKXMDcjs.grainCatch.call(void 0, grain.at(rect.x + xx + 0.5, y), this.depth, d.pressure) : 0;
3514
+ }
3515
+ return { tip, cov };
3516
+ }
3517
+ dab(copy, d, rect) {
3518
+ const brush = this.brush;
3519
+ const { tip, cov } = this.rasterize(d, rect);
3520
+ const st = this.states[copy];
3521
+ if (brush.engine === "blender") {
3522
+ _chunkNIBFKXMDcjs.blenderDab.call(void 0, this.medium, rect, cov, d.opacity * d.alpha * brush.tip.opacity, d.radius, brush.blender, this.scratch);
3523
+ return;
3524
+ }
3525
+ if (brush.engine === "smudge") {
3526
+ st.smudge.dab(this.medium, { x: d.x, y: d.y, radius: d.radius, opacity: d.opacity * d.alpha * brush.tip.opacity }, rect, cov);
3527
+ return;
3528
+ }
3529
+ const ex = st.exchange;
3530
+ ex.pickUp(this.medium.sample(rect, tip));
3531
+ let flow = 1;
3532
+ if (this.options.effect) {
3533
+ const rgb = [0, 0, 0];
3534
+ flow = sampleEffectAt(this.options.effect, d.x, d.y, rgb, d);
3535
+ ex.setReservoirColor(rgb[0], rgb[1], rgb[2]);
3536
+ } else if (this.sampler && !this.gradient) {
3537
+ const g = this.sampler.dab(d, this.sample);
3538
+ ex.setReservoirColor(g.rgb[0], g.rgb[1], g.rgb[2]);
3539
+ flow = g.alpha;
3540
+ }
3541
+ let field = null;
3542
+ let total;
3543
+ let laid = cov;
3544
+ if (this.gradient) {
3545
+ total = this.tipField(ex, d, rect);
3546
+ field = this.field;
3547
+ if (this.gradientAlpha) laid = this.tipAlpha(d, rect, cov);
3548
+ } else total = ex.paint(this.paint);
3549
+ if (total > 0 && flow > 0) {
3550
+ if (this.coverage) this.depositWithCeiling(d, rect, laid, field, ex, flow);
3551
+ else {
3552
+ const dep = Math.min(1, total) * d.alpha * brush.tip.opacity * d.opacity * flow;
3553
+ if (dep > 0) this.medium.deposit(rect, laid, dep, this.paint, ex.paintPigment, field);
3554
+ }
3555
+ }
3556
+ ex.drain();
3557
+ }
3558
+ /** Fills `this.field` with the tip gradient (mixed with the carried paint) per pixel; returns the paint weight. */
3559
+ tipField(ex, d, rect) {
3560
+ const g = this.gradient;
3561
+ const lut = this.fieldLut;
3562
+ let total = 0;
3563
+ for (let j = 0; j < g.length; j++) {
3564
+ ex.setReservoirColor(g[j][0], g[j][1], g[j][2]);
3565
+ const out = _nullishCoalesce(lut[j], () => ( [0, 0, 0]));
3566
+ total = ex.paint(out);
3567
+ lut[j] = out;
3568
+ }
3569
+ const n = rect.width * rect.height;
3570
+ if (this.field.length < n * 3) this.field = new Float32Array(n * 3);
3571
+ const f = this.field;
3572
+ const nx = Math.sin(d.direction);
3573
+ const ny = Math.cos(d.direction);
3574
+ const r = Math.max(0.5, d.radius);
3575
+ const last = g.length - 1;
3576
+ for (let yy = 0, k = 0; yy < rect.height; yy++) {
3577
+ const py = rect.y + yy + 0.5 - d.y;
3578
+ for (let xx = 0; xx < rect.width; xx++, k++) {
3579
+ const u = ((rect.x + xx + 0.5 - d.x) * nx + py * ny) / r;
3580
+ const j = Math.min(last, Math.max(0, Math.round((u + 1) / 2 * last)));
3581
+ f[k * 3] = lut[j][0];
3582
+ f[k * 3 + 1] = lut[j][1];
3583
+ f[k * 3 + 2] = lut[j][2];
3584
+ }
3585
+ }
3586
+ return total;
3587
+ }
3588
+ /** `cov` scaled by the gradient's opacity across the tip. */
3589
+ tipAlpha(d, rect, cov) {
3590
+ const a = this.gradientAlpha;
3591
+ const n = rect.width * rect.height;
3592
+ if (this.alphaCov.length < n) this.alphaCov = new Float32Array(n);
3593
+ const out = this.alphaCov.subarray(0, n);
3594
+ const nx = Math.sin(d.direction);
3595
+ const ny = Math.cos(d.direction);
3596
+ const r = Math.max(0.5, d.radius);
3597
+ const last = a.length - 1;
3598
+ for (let yy = 0, k = 0; yy < rect.height; yy++) {
3599
+ const py = rect.y + yy + 0.5 - d.y;
3600
+ for (let xx = 0; xx < rect.width; xx++, k++) {
3601
+ const u = ((rect.x + xx + 0.5 - d.x) * nx + py * ny) / r;
3602
+ out[k] = cov[k] * a[Math.min(last, Math.max(0, Math.round((u + 1) / 2 * last)))];
3603
+ }
3604
+ }
3605
+ return out;
3606
+ }
3607
+ /** A dab brush's deposit: only what this dab adds to the stroke's coverage, under its opacity ceiling. */
3608
+ depositWithCeiling(d, rect, cov, field, ex, flow = 1) {
3609
+ const map = this.coverage;
3610
+ const n = rect.width * rect.height;
3611
+ const before = new Float32Array(n);
3612
+ const vals = new Float32Array(n);
3613
+ for (let yy = 0, k = 0; yy < rect.height; yy++) {
3614
+ for (let xx = 0; xx < rect.width; xx++, k++) {
3615
+ if (cov[k] <= 0) continue;
3616
+ before[k] = map.get(rect.x + xx, rect.y + yy);
3617
+ vals[k] = cov[k] * d.alpha * flow;
3618
+ }
3619
+ }
3620
+ map.accumulate(rect, vals, d.opacity);
3621
+ const o = this.brush.tip.opacity;
3622
+ for (let yy = 0, k = 0; yy < rect.height; yy++) {
3623
+ for (let xx = 0; xx < rect.width; xx++, k++) {
3624
+ if (cov[k] <= 0) {
3625
+ vals[k] = 0;
3626
+ continue;
3627
+ }
3628
+ const c0 = before[k] * o;
3629
+ const c1 = map.get(rect.x + xx, rect.y + yy) * o;
3630
+ vals[k] = c1 > c0 && c0 < 1 ? (c1 - c0) / (1 - c0) : 0;
3631
+ }
3632
+ }
3633
+ this.medium.deposit(rect, vals, 1, this.paint, ex.paintPigment, field);
3634
+ }
3635
+ }, _class4);
3636
+
3637
+ // src/paint-editor/wet.ts
3638
+ var STROKE_WATER = 0.9;
3639
+ var STROKE_MASS = _chunkJ5VQYK7Tcjs.PIGMENT_UNIT * 2.5;
3640
+ var STROKE_LIGHT = 1.5;
3641
+ var COVERAGE_STEPS = 4096;
3642
+ function union(a, b) {
3643
+ if (!a) return { ...b };
3644
+ const x = Math.min(a.x, b.x);
3645
+ const y = Math.min(a.y, b.y);
3646
+ return { x, y, width: Math.max(a.x + a.width, b.x + b.width) - x, height: Math.max(a.y + a.height, b.y + b.height) - y };
3647
+ }
3648
+ function wetPaperInput(paper) {
3649
+ const grain = new (0, _chunkNIBFKXMDcjs.PaperGrain)(paper, "wet");
3650
+ const flat = grain.flat;
3651
+ return {
3652
+ absorption: paper.absorption,
3653
+ permeability: paper.permeability,
3654
+ roughness: flat ? 0 : paper.roughness,
3655
+ color: hexToRgb8(paper.color),
3656
+ heightAt: flat ? () => 0.5 : (x, y) => grain.at(x, y)
3657
+ };
3658
+ }
3659
+ var WetStrokeDriver = (_class5 = class {
3660
+ constructor(init) {;_class5.prototype.__init28.call(this);_class5.prototype.__init29.call(this);_class5.prototype.__init30.call(this);_class5.prototype.__init31.call(this);_class5.prototype.__init32.call(this);_class5.prototype.__init33.call(this);_class5.prototype.__init34.call(this);_class5.prototype.__init35.call(this);_class5.prototype.__init36.call(this);_class5.prototype.__init37.call(this);_class5.prototype.__init38.call(this);_class5.prototype.__init39.call(this);_class5.prototype.__init40.call(this);
3661
+ this.init = init;
3662
+ const brush = init.brush;
3663
+ this.smoother = new PenSmoother(brush.tip.smoothing, brush.pressureSmoothing);
3664
+ const copies = init.copies.length ? init.copies : [IDENTITY_COPY];
3665
+ const wet = brush.wet;
3666
+ const spacing = Math.max(0.02, brush.tip.spacing);
3667
+ const perDab = Math.min(1, spacing * 1.2);
3668
+ const thin = wet.thinner;
3669
+ this.medium = new (0, _chunkJ5VQYK7Tcjs.WetMedium)(init.world, init.laneId, {
3670
+ water: STROKE_WATER * Math.min(1, wet.water * (1 + thin)) * perDab,
3671
+ mass: STROKE_MASS * wet.pigment * (1 - 0.6 * thin) * perDab,
3672
+ body: wet.body * (1 - thin),
3673
+ light: 0
3674
+ });
3675
+ this.lightBase = wet.tool === "paint" ? STROKE_LIGHT * brush.light.amount * (1 - 0.6 * thin) * perDab : 0;
3676
+ const rates = _chunkNIBFKXMDcjs.exchangeRates.call(void 0, brush.behavior.pickup, brush.behavior.mix, wet.load, brush.behavior.mixing);
3677
+ this.states = copies.map((c, i) => ({
3678
+ walker: new PenDabWalker(brush, init.seed + i * 7919 | 0, c.linear),
3679
+ exchange: wet.tool === "paint" ? new (0, _chunkNIBFKXMDcjs.PaintExchange)(rates, init.load) : null,
3680
+ last: null
3681
+ }));
3682
+ this.copies = copies;
3683
+ this.depth = init.grain && !init.grain.flat ? Math.min(1, Math.max(0, init.paperDepth * brush.grain)) : 0;
3684
+ const g = _nullishCoalesce(init.paint, () => ( null));
3685
+ this.sampler = g ? new (0, _chunkNIBFKXMDcjs.PaintGradientSampler)(g.map.by === "across-tip" ? { ...g, map: { by: "distance", length: 300, repeat: "mirror" } } : g, init.seed) : null;
3686
+ }
3687
+
3688
+ __init28() {this.dabCount = 0}
3689
+ __init29() {this.bounds = null}
3690
+ /** The world's clock at which each raw point was applied (recorded with the stroke). */
3691
+ __init30() {this.steps = []}
3692
+
3693
+
3694
+
3695
+ __init31() {this.queue = []}
3696
+ __init32() {this.finishing = false}
3697
+ __init33() {this.finished = false}
3698
+ __init34() {this.lastRaw = null}
3699
+ __init35() {this.lastFed = null}
3700
+ __init36() {this.tip = new Float32Array(0)}
3701
+ __init37() {this.cov = new Float32Array(0)}
3702
+ __init38() {this.paint = [0, 0, 0]}
3703
+ __init39() {this.centre = [0, 0, 0]}
3704
+
3705
+
3706
+
3707
+ __init40() {this.sample = { rgb: [0, 0, 0], alpha: 1 }}
3708
+
3709
+ /** What copy 0's brush carries after the dabs so far. */
3710
+ get load() {
3711
+ return _nullishCoalesce(_optionalChain([this, 'access', _75 => _75.states, 'access', _76 => _76[0], 'access', _77 => _77.exchange, 'optionalAccess', _78 => _78.load]), () => ( null));
3712
+ }
3713
+ /** Whether every point (and the end) has been applied. */
3714
+ get done() {
3715
+ return this.finished;
3716
+ }
3717
+ /** Adds raw points; applies them now unless a batch is running. Returns where pixels changed. */
3718
+ push(points) {
3719
+ for (const p of points) this.queue.push(p);
3720
+ return this.flush();
3721
+ }
3722
+ /** Asks for the end; it happens now unless a batch is running (then at the next `flush`). */
3723
+ finish() {
3724
+ this.finishing = true;
3725
+ return this.flush();
3726
+ }
3727
+ /** Applies waiting points (and the end, when asked) if the world is between batches. */
3728
+ flush() {
3729
+ const rects = [];
3730
+ if (this.init.world.busy || this.finished) return rects;
3731
+ while (this.queue.length) {
3732
+ const raw = this.queue.shift();
3733
+ this.steps.push(this.init.world.clock);
3734
+ this.lastRaw = raw;
3735
+ const p = this.smoother.push(raw);
3736
+ this.lastFed = p;
3737
+ this.copies.forEach((c, i) => {
3738
+ const dabs = [];
3739
+ this.states[i].walker.push(c.map(p), dabs);
3740
+ this.applyDabs(i, dabs, rects);
3741
+ });
3742
+ }
3743
+ if (this.finishing) {
3744
+ const raw = this.lastRaw;
3745
+ const fed = this.lastFed;
3746
+ this.copies.forEach((c, i) => {
3747
+ const dabs = [];
3748
+ if (raw && fed && (raw.x !== fed.x || raw.y !== fed.y)) this.states[i].walker.push(c.map({ ...raw, pressure: fed.pressure }), dabs);
3749
+ this.states[i].walker.finish(dabs);
3750
+ this.applyDabs(i, dabs, rects);
3751
+ });
3752
+ this.finished = true;
3753
+ }
3754
+ for (const r of rects) this.bounds = union(this.bounds, r);
3755
+ return rects;
3756
+ }
3757
+ applyDabs(copy, dabs, rects) {
3758
+ for (const d of dabs) {
3759
+ const rect = _chunkNIBFKXMDcjs.dabRect.call(void 0, d, this.init.brush.tip.hardness);
3760
+ if (rect.width <= 0 || rect.height <= 0) continue;
3761
+ this.dab(copy, d, rect);
3762
+ rects.push(rect);
3763
+ this.dabCount++;
3764
+ }
3765
+ }
3766
+ /** The tip's coverage over `rect`, with the grain, quantised. */
3767
+ coverage(d, rect) {
3768
+ const n = rect.width * rect.height;
3769
+ if (this.tip.length < n) {
3770
+ this.tip = new Float32Array(n);
3771
+ this.cov = new Float32Array(n);
3772
+ }
3773
+ const tip = this.tip.subarray(0, n);
3774
+ const cov = this.cov.subarray(0, n);
3775
+ tip.fill(0);
3776
+ _chunkNIBFKXMDcjs.rasterizeDab.call(void 0, { ...d, alpha: 1 }, this.init.brush.tip.hardness, rect, tip);
3777
+ const grain = this.depth > 0 ? this.init.grain : null;
3778
+ const mask = this.init.mask;
3779
+ for (let yy = 0, k = 0; yy < rect.height; yy++) {
3780
+ for (let xx = 0; xx < rect.width; xx++, k++) {
3781
+ if (mask && tip[k] > 0) {
3782
+ const mx = rect.x + xx;
3783
+ const my = rect.y + yy;
3784
+ tip[k] *= mx >= 0 && my >= 0 && mx < mask.width && my < mask.height ? mask.data[my * mask.width + mx] / 255 : 0;
3785
+ }
3786
+ let v2 = tip[k];
3787
+ if (v2 > 0 && grain) v2 *= _chunkNIBFKXMDcjs.grainCatch.call(void 0, grain.at(rect.x + xx + 0.5, rect.y + yy + 0.5), this.depth, d.pressure);
3788
+ tip[k] = Math.round(tip[k] * COVERAGE_STEPS) / COVERAGE_STEPS;
3789
+ cov[k] = Math.round(v2 * COVERAGE_STEPS) / COVERAGE_STEPS;
3790
+ }
3791
+ }
3792
+ return { tip, cov };
3793
+ }
3794
+ dab(copy, d, rect) {
3795
+ const { world, laneId, brush } = this.init;
3796
+ const wet = brush.wet;
3797
+ const st = this.states[copy];
3798
+ const { tip, cov } = this.coverage(d, rect);
3799
+ const k = Math.round(Math.min(1, d.alpha * d.opacity * brush.tip.opacity) * COVERAGE_STEPS) / COVERAGE_STEPS;
3800
+ if (!(k > 0)) return;
3801
+ switch (wet.tool) {
3802
+ case "paint": {
3803
+ const ex = st.exchange;
3804
+ this.medium.options.light = this.lightBase * (brush.light.pressure ? d.pressure : 1);
3805
+ let flow = 1;
3806
+ const effect = this.init.effect;
3807
+ if (effect) {
3808
+ sampleEffectAt(effect, d.x, d.y, this.centre, d);
3809
+ ex.setReservoirColor(this.centre[0], this.centre[1], this.centre[2]);
3810
+ } else if (this.sampler) {
3811
+ const g = this.sampler.dab(d, this.sample);
3812
+ ex.setReservoirColor(g.rgb[0], g.rgb[1], g.rgb[2]);
3813
+ flow = g.alpha;
3814
+ }
3815
+ ex.pickUp(this.medium.sample(rect, tip));
3816
+ const total = ex.paint(this.paint);
3817
+ if (total > 0 && flow > 0 && effect) {
3818
+ const ec = cov.slice();
3819
+ const field = new Float32Array(ec.length * 3);
3820
+ effectDabField(effect, rect, ec, this.centre, this.paint, field, COVERAGE_STEPS, d);
3821
+ this.medium.deposit(rect, ec, Math.min(1, total) * k, this.paint, null, field);
3822
+ } else if (total > 0 && flow > 0) this.medium.deposit(rect, cov, Math.min(1, total) * k * flow, this.paint, null);
3823
+ else world.paint(laneId, rect, cov, this.medium.options.water * k, null);
3824
+ ex.drain();
3825
+ if (wet.rewet > 0) world.rewet(laneId, rect, cov, wet.rewet * k * 0.15, this.init.paperColor);
3826
+ break;
3827
+ }
3828
+ case "water": {
3829
+ world.paint(laneId, rect, cov, this.medium.options.water * k * (wet.water > 0 ? 1 : 0), null);
3830
+ if (wet.rewet > 0) world.rewet(laneId, rect, cov, wet.rewet * k * 0.15, this.init.paperColor);
3831
+ break;
3832
+ }
3833
+ case "dry":
3834
+ world.remove(laneId, rect, cov, wet.strength * 0.35 * k, 0, 0, wet.strength * 0.35 * k);
3835
+ break;
3836
+ case "blow": {
3837
+ const s = wet.strength * 0.08 * k;
3838
+ world.push(laneId, rect, cov, Math.cos(d.direction) * s, -Math.sin(d.direction) * s);
3839
+ break;
3840
+ }
3841
+ case "blend":
3842
+ world.blend(laneId, rect, cov, wet.strength * k);
3843
+ break;
3844
+ case "smudge": {
3845
+ if (st.last) world.drag(laneId, rect, cov, d.x - st.last.x, d.y - st.last.y, wet.strength * k);
3846
+ break;
3847
+ }
3848
+ case "blot":
3849
+ world.remove(laneId, rect, cov, wet.strength * 0.8 * k, wet.strength * 0.6 * k, wet.strength * 0.15 * k, wet.strength * 0.5 * k);
3850
+ break;
3851
+ }
3852
+ st.last = d;
3853
+ }
3854
+ }, _class5);
3855
+ var WET_MEDIUM_PARAMS = {
3856
+ watercolor: {},
3857
+ gouache: { viscosity: 0.45, evaporation: 0.1, edgeDarkening: 0.15, granulation: 0.1, bloom: 0.1, bleed: 0.15, pickup: 0.5, pigmentWeight: 0.5 },
3858
+ oil: { viscosity: 0.95, evaporation: 0.03, edgeDarkening: 0, granulation: 0, bloom: 0, bleed: 0.08, pickup: 0.6, fixture: 0.02, pigmentWeight: 0.8 }
3859
+ };
3860
+ var WET_GPU_MODES = ["auto", "off"];
3861
+ var GPU_LEAD = 16;
3862
+ var DISPLAY_TILES_PER_TICK = 24;
3863
+ var PaintWetLayers = (_class6 = class {
3864
+ constructor(host, options = {}) {;_class6.prototype.__init41.call(this);_class6.prototype.__init42.call(this);_class6.prototype.__init43.call(this);_class6.prototype.__init44.call(this);_class6.prototype.__init45.call(this);_class6.prototype.__init46.call(this);_class6.prototype.__init47.call(this);_class6.prototype.__init48.call(this);_class6.prototype.__init49.call(this);_class6.prototype.__init50.call(this);_class6.prototype.__init51.call(this);_class6.prototype.__init52.call(this);_class6.prototype.__init53.call(this);_class6.prototype.__init54.call(this);_class6.prototype.__init55.call(this);_class6.prototype.__init56.call(this);
3865
+ this.host = host;
3866
+ this.options = options;
3867
+ this.speed = Math.max(1, Math.min(2e3, _nullishCoalesce(options.speed, () => ( 120))));
3868
+ this.undoMemory = Math.max(0, _nullishCoalesce(options.undoMemory, () => ( 512 * 1024 * 1024)));
3869
+ this.gpuMode = options.gpu === "off" ? "off" : "auto";
3870
+ this.gpuMinTiles = Math.max(1, Math.floor(_nullishCoalesce(options.gpuMinTiles, () => ( 16))));
3871
+ }
3872
+
3873
+
3874
+ __init41() {this.world = null}
3875
+ __init42() {this.tilt = { ..._chunkJ5VQYK7Tcjs.FLAT }}
3876
+ __init43() {this.settings = /* @__PURE__ */ new Map()}
3877
+ __init44() {this.paused = false}
3878
+ /** Wet strokes dry as soon as they end (one undo step with the stroke). */
3879
+ __init45() {this.instantDry = false}
3880
+
3881
+ __init46() {this.overlay = false}
3882
+
3883
+ /** The live wet stroke, if any. */
3884
+ __init47() {this.driver = null}
3885
+ __init48() {this.lastTick = null}
3886
+ __init49() {this.ticking = null}
3887
+ __init50() {this.stepsOwed = 0}
3888
+ __init51() {this.displaying = null}
3889
+ __init52() {this.leadAt = 0}
3890
+
3891
+
3892
+ __init53() {this.gpu = null}
3893
+ __init54() {this.gpuSupport = null}
3894
+ __init55() {this.gpuStarting = null}
3895
+ // --- Engine B ------------------------------------------------------------------
3896
+ /** Starts the GPU engine for the world (once; it may turn out unavailable). */
3897
+ startGpu() {
3898
+ if (this.gpuMode === "off" || this.gpu || this.gpuStarting || this.gpuSupport) return;
3899
+ const provider = this.options.gpuProvider === void 0 ? _chunkJ5VQYK7Tcjs.findWebGpu.call(void 0, ) : this.options.gpuProvider;
3900
+ this.gpuStarting = _chunkJ5VQYK7Tcjs.createWetGpuEngine.call(void 0, provider).then(({ engine, support }) => {
3901
+ this.gpuSupport = support;
3902
+ if (!engine) return;
3903
+ if (this.gpuMode === "off" || !this.world) {
3904
+ engine.destroy();
3905
+ this.gpuSupport = null;
3906
+ return;
3907
+ }
3908
+ this.gpu = engine;
3909
+ this.world.gpuMinTiles = this.gpuMinTiles;
3910
+ this.world.attachGpu(engine);
3911
+ }).finally(() => {
3912
+ this.gpuStarting = null;
3913
+ this.host.changed();
3914
+ });
3915
+ }
3916
+ /** Resolves once the GPU engine has started or turned out unavailable. */
3917
+ async gpuReady() {
3918
+ if (this.gpuStarting) await this.gpuStarting;
3919
+ return this.engineInfo();
3920
+ }
3921
+ /** `auto`: use the GPU for large wet areas when there is one; `off`: the CPU only. */
3922
+ setGpu(mode, minTiles) {
3923
+ if (minTiles !== void 0) {
3924
+ this.gpuMinTiles = Math.max(1, Math.floor(minTiles));
3925
+ if (this.world) this.world.gpuMinTiles = this.gpuMinTiles;
3926
+ }
3927
+ if (mode === this.gpuMode) return this.engineInfo();
3928
+ this.gpuMode = mode;
3929
+ if (mode === "off") {
3930
+ _optionalChain([this, 'access', _79 => _79.world, 'optionalAccess', _80 => _80.attachGpu, 'call', _81 => _81(null)]);
3931
+ _optionalChain([this, 'access', _82 => _82.gpu, 'optionalAccess', _83 => _83.destroy, 'call', _84 => _84()]);
3932
+ this.gpu = null;
3933
+ this.gpuSupport = null;
3934
+ } else if (this.world) this.startGpu();
3935
+ return this.engineInfo();
3936
+ }
3937
+ engineInfo() {
3938
+ const w = this.world;
3939
+ const base = { mode: this.gpuMode, adapter: _nullishCoalesce(_optionalChain([this, 'access', _85 => _85.gpuSupport, 'optionalAccess', _86 => _86.adapter]), () => ( null)), maxTiles: _nullishCoalesce(_optionalChain([this, 'access', _87 => _87.gpuSupport, 'optionalAccess', _88 => _88.maxSlots]), () => ( 0)), minTiles: this.gpuMinTiles, activeTiles: _nullishCoalesce(_optionalChain([w, 'optionalAccess', _89 => _89.activeTiles, 'call', _90 => _90()]), () => ( 0)), cpu: this.backend() };
3940
+ if (this.gpuMode === "off") return { ...base, state: "off", reason: "Forced to the CPU." };
3941
+ if (this.gpuStarting) return { ...base, state: "starting", reason: null };
3942
+ if (_optionalChain([w, 'optionalAccess', _91 => _91.gpuError])) return { ...base, state: "failed", reason: w.gpuError };
3943
+ if (this.gpuSupport && !this.gpuSupport.supported) return { ...base, state: "unavailable", reason: this.gpuSupport.reason };
3944
+ if (!this.gpu) return { ...base, state: "not-started", reason: "Starts with the first wet stroke." };
3945
+ if (_optionalChain([w, 'optionalAccess', _92 => _92.gpuActive])) return { ...base, state: "active", reason: null };
3946
+ return { ...base, state: "standby", reason: `The GPU takes over at ${this.gpuMinTiles} wet tiles (256 px).` };
3947
+ }
3948
+ /** The world (made on first use, at the canvas size). */
3949
+ ensureWorld() {
3950
+ const { width, height } = this.host.canvas();
3951
+ if (this.world && (this.world.width !== width || this.world.height !== height)) {
3952
+ if (this.world.laneIds().length) throw new Error("The wet world is the wrong size; dry the paint before resizing the canvas.");
3953
+ this.dropWorld();
3954
+ }
3955
+ if (!this.world) this.world = this.makeWorld(width, height, this.host.paper());
3956
+ return this.world;
3957
+ }
3958
+ makeWorld(width, height, paper) {
3959
+ const world = new (0, _chunkJ5VQYK7Tcjs.WetWorld)(width, height, wetPaperInput(paper), { kernel: this.options.kernel, threads: this.options.threads });
3960
+ world.setTilt(this.tilt);
3961
+ world.gpuMinTiles = this.gpuMinTiles;
3962
+ if (this.gpu) world.attachGpu(this.gpu);
3963
+ else this.startGpu();
3964
+ return world;
3965
+ }
3966
+ /**
3967
+ * Whether `extend` can keep the wet paint when the canvas grows by `left` / `top` on those
3968
+ * sides: the shift has to be whole wet tiles (256 px), and no wet stroke may be live.
3969
+ */
3970
+ canExtend(left2, top) {
3971
+ return left2 % _chunkJ5VQYK7Tcjs.WET_TILE === 0 && top % _chunkJ5VQYK7Tcjs.WET_TILE === 0 && !this.driver;
3972
+ }
3973
+ /**
3974
+ * Keeps the wet paint while the canvas grows to `width`×`height` by `left` / `top` on those
3975
+ * sides (`canExtend` must hold): the world is made again at the new size with every wet layer
3976
+ * moved by (left, top), still wet, its base and flow map with it; `paper` is the new
3977
+ * document's paper (its grain moved with the paint). Wet settings' flow centres move too. The
3978
+ * caller shows the layers again (`syncDisplays`) once the document is the new size.
3979
+ */
3980
+ extend(width, height, left2, top, paper) {
3981
+ if (!this.canExtend(left2, top)) throw new Error("Wet paint only moves by whole 256 px tiles, between strokes.");
3982
+ for (const [id, s] of this.settings) if (s.flow.center) this.settings.set(id, { ...s, flow: { ...s.flow, center: { x: s.flow.center.x + left2, y: s.flow.center.y + top } } });
3983
+ const old = this.world;
3984
+ const snap = _optionalChain([old, 'optionalAccess', _93 => _93.laneIds, 'call', _94 => _94(), 'access', _95 => _95.length]) ? old.snapshot() : null;
3985
+ this.dropWorld();
3986
+ this.lastTick = null;
3987
+ this.stepsOwed = 0;
3988
+ if (!old || !snap) return;
3989
+ const moved = _chunkJ5VQYK7Tcjs.moveWetSnapshot.call(void 0, snap, old, { width, height }, left2, top, (l) => {
3990
+ const flow = _optionalChain([this, 'access', _96 => _96.settings, 'access', _97 => _97.get, 'call', _98 => _98(l.id), 'optionalAccess', _99 => _99.flow]);
3991
+ return {
3992
+ base: _chunk474IQG74cjs.translateSurface.call(void 0, l.base, left2, top),
3993
+ ...l.light ? { light: _chunk474IQG74cjs.translateSurface.call(void 0, l.light, left2, top) } : {},
3994
+ flow: l.flow && flow && flow.kind !== "none" ? _chunkJ5VQYK7Tcjs.flowField.call(void 0, flow, width, height) : l.flow
3995
+ };
3996
+ });
3997
+ this.world = this.makeWorld(width, height, paper);
3998
+ this.world.restore(moved);
3999
+ }
4000
+ /** Whether any layer (or `layerId`) has wet paint. */
4001
+ isWet(layerId) {
4002
+ const w = this.world;
4003
+ if (!w) return false;
4004
+ if (layerId !== void 0) return w.hasLane(layerId) && w.isActive(layerId);
4005
+ return w.laneIds().some((id) => w.isActive(id));
4006
+ }
4007
+ /** Layers holding a wet layer (wet or drying). */
4008
+ wetLayerIds() {
4009
+ return _nullishCoalesce(_optionalChain([this, 'access', _100 => _100.world, 'optionalAccess', _101 => _101.laneIds, 'call', _102 => _102()]), () => ( []));
4010
+ }
4011
+ /** Whether a batch is running (edits wait). */
4012
+ get busy() {
4013
+ return Boolean(_optionalChain([this, 'access', _103 => _103.world, 'optionalAccess', _104 => _104.busy]));
4014
+ }
4015
+ /** Resolves when no batch is running. */
4016
+ async idle() {
4017
+ while (this.ticking) await this.ticking;
4018
+ }
4019
+ settingsOf(layerId, medium = "watercolor") {
4020
+ let s = this.settings.get(layerId);
4021
+ if (!s) {
4022
+ s = { params: _chunkJ5VQYK7Tcjs.normalizeWetParams.call(void 0, WET_MEDIUM_PARAMS[medium], _chunkJ5VQYK7Tcjs.DEFAULT_WET_PARAMS), flow: { ..._chunkJ5VQYK7Tcjs.DEFAULT_FLOW } };
4023
+ this.settings.set(layerId, s);
4024
+ }
4025
+ return s;
4026
+ }
4027
+ /** Puts a layer in the world (its current pixels become the base under the wet paint). */
4028
+ ensureLane(layerId, medium) {
4029
+ const w = this.ensureWorld();
4030
+ if (!w.hasLane(layerId)) {
4031
+ const base = _nullishCoalesce(this.host.layerSurface(layerId), () => ( new (0, _chunk474IQG74cjs.TiledSurface)(4, /* @__PURE__ */ new Map(), 0)));
4032
+ const s = this.settingsOf(layerId, medium);
4033
+ w.ensureLane(layerId, { params: s.params, base, light: this.host.layerLight(layerId) });
4034
+ const { width, height } = this.host.canvas();
4035
+ if (s.flow.kind !== "none") w.setFlow(layerId, _chunkJ5VQYK7Tcjs.flowField.call(void 0, s.flow, width, height), s.flow.strength);
4036
+ }
4037
+ return w;
4038
+ }
4039
+ setParams(layerId, update) {
4040
+ const s = this.settingsOf(layerId);
4041
+ s.params = _chunkJ5VQYK7Tcjs.normalizeWetParams.call(void 0, update, s.params);
4042
+ if (_optionalChain([this, 'access', _105 => _105.world, 'optionalAccess', _106 => _106.hasLane, 'call', _107 => _107(layerId)])) this.world.setParams(layerId, s.params);
4043
+ return { ...s.params };
4044
+ }
4045
+ setFlow(layerId, update) {
4046
+ const s = this.settingsOf(layerId);
4047
+ s.flow = _chunkJ5VQYK7Tcjs.normalizeFlow.call(void 0, update, s.flow);
4048
+ if (_optionalChain([this, 'access', _108 => _108.world, 'optionalAccess', _109 => _109.hasLane, 'call', _110 => _110(layerId)])) {
4049
+ const { width, height } = this.host.canvas();
4050
+ this.world.setFlow(layerId, _chunkJ5VQYK7Tcjs.flowField.call(void 0, s.flow, width, height), s.flow.strength);
4051
+ }
4052
+ return { ...s.flow };
4053
+ }
4054
+ setTilt(update) {
4055
+ this.tilt = _chunkJ5VQYK7Tcjs.normalizeTilt.call(void 0, update, this.tilt);
4056
+ _optionalChain([this, 'access', _111 => _111.world, 'optionalAccess', _112 => _112.setTilt, 'call', _113 => _113(this.tilt)]);
4057
+ return { ...this.tilt };
4058
+ }
4059
+ /** The paper changed. */
4060
+ paperChanged() {
4061
+ _optionalChain([this, 'access', _114 => _114.world, 'optionalAccess', _115 => _115.setPaper, 'call', _116 => _116(wetPaperInput(this.host.paper()))]);
4062
+ }
4063
+ /** A layer as tools describe it. */
4064
+ info(layerId) {
4065
+ const s = this.settingsOf(layerId);
4066
+ const st = _optionalChain([this, 'access', _117 => _117.world, 'optionalAccess', _118 => _118.hasLane, 'call', _119 => _119(layerId)]) ? this.world.stats(layerId) : null;
4067
+ return {
4068
+ layerId,
4069
+ wet: Boolean(st && st.wetCells > 0),
4070
+ wetCells: _nullishCoalesce(_optionalChain([st, 'optionalAccess', _120 => _120.wetCells]), () => ( 0)),
4071
+ wetBounds: _nullishCoalesce(_optionalChain([st, 'optionalAccess', _121 => _121.wetBounds]), () => ( null)),
4072
+ activeTiles: _nullishCoalesce(_optionalChain([st, 'optionalAccess', _122 => _122.activeTiles]), () => ( 0)),
4073
+ params: { ...s.params },
4074
+ flow: { ...s.flow }
4075
+ };
4076
+ }
4077
+ backend() {
4078
+ return _nullishCoalesce(_optionalChain([this, 'access', _123 => _123.world, 'optionalAccess', _124 => _124.backend, 'call', _125 => _125()]), () => ( null));
4079
+ }
4080
+ /** Shows the current wet pixels (at most `maxTiles` reshaded per layer). */
4081
+ syncDisplays(maxTiles = Infinity) {
4082
+ const w = this.world;
4083
+ if (!w) return [];
4084
+ const surfaces = /* @__PURE__ */ new Map();
4085
+ const rects = [];
4086
+ for (const id of w.laneIds()) {
4087
+ const d = w.display(id, maxTiles);
4088
+ if (this.host.layerSurface(id) !== d.surface) surfaces.set(id, d.surface);
4089
+ rects.push(...d.changed);
4090
+ }
4091
+ this.syncLights();
4092
+ if (surfaces.size) this.host.updateSurfaces(surfaces, rects);
4093
+ return rects;
4094
+ }
4095
+ /** Like `syncDisplays`, shading on the GPU when Engine B is active (all stale tiles at once). */
4096
+ async syncDisplaysGpu(maxCpuTiles, lead = false) {
4097
+ const w = this.world;
4098
+ if (!w) return [];
4099
+ const surfaces = /* @__PURE__ */ new Map();
4100
+ const rects = [];
4101
+ for (const id of w.laneIds()) {
4102
+ const d = await w.displayGpu(id, maxCpuTiles, lead);
4103
+ if (!w.hasLane(id)) continue;
4104
+ if (this.host.layerSurface(id) !== d.surface) surfaces.set(id, d.surface);
4105
+ rects.push(...d.changed);
4106
+ }
4107
+ this.syncLights();
4108
+ if (surfaces.size) this.host.updateSurfaces(surfaces, rects);
4109
+ return rects;
4110
+ }
4111
+ /** Shows each wet layer's live light paint (the light under it with the wet light shaded in). */
4112
+ syncLights() {
4113
+ const w = this.world;
4114
+ if (!w) return;
4115
+ const lights = /* @__PURE__ */ new Map();
4116
+ for (const id of w.laneIds()) {
4117
+ const l = w.lightDisplay(id);
4118
+ if (l && this.host.layerLight(id) !== l) lights.set(id, l);
4119
+ }
4120
+ if (lights.size) this.host.updateLights(lights);
4121
+ }
4122
+ /** Drops the wet layers whose paint has all dried (they become ordinary pixel layers). */
4123
+ retireDry() {
4124
+ const w = this.world;
4125
+ if (!w) return;
4126
+ for (const id of w.laneIds()) {
4127
+ if (w.isActive(id) || _optionalChain([this, 'access', _126 => _126.driver, 'optionalAccess', _127 => _127.init, 'access', _128 => _128.laneId]) === id) continue;
4128
+ const base = w.getBase(id);
4129
+ const light = w.isLit(id) ? w.getLight(id) : null;
4130
+ w.removeLane(id);
4131
+ if (light && this.host.layerLight(id) !== light) this.host.updateLights(/* @__PURE__ */ new Map([[id, light]]));
4132
+ this.host.updateSurfaces(/* @__PURE__ */ new Map([[id, base]]), []);
4133
+ }
4134
+ }
4135
+ /**
4136
+ * Advances time by the wall clock (`now` in ms, e.g. `performance.now()`): `speed` steps per
4137
+ * second, at most `maxSteps` per call. Call it every frame; it does nothing while paused or dry.
4138
+ * Resolves when the steps are done and the display is up to date.
4139
+ */
4140
+ tick(now, maxSteps = 8) {
4141
+ if (this.ticking) {
4142
+ this.leadFrame(now);
4143
+ return this.ticking;
4144
+ }
4145
+ if (this.displaying) return this.displaying;
4146
+ const last = this.lastTick;
4147
+ this.lastTick = now;
4148
+ const w = this.world;
4149
+ if (!w || this.paused || last === null) {
4150
+ this.flushDriver();
4151
+ return Promise.resolve();
4152
+ }
4153
+ if (!w.isActive()) {
4154
+ this.flushDriver();
4155
+ this.retireDry();
4156
+ return Promise.resolve();
4157
+ }
4158
+ const lead = w.gpuActive && !this.driver;
4159
+ w.gpuLeadMode = lead;
4160
+ const most = lead ? Math.max(maxSteps, GPU_LEAD) : maxSteps;
4161
+ this.stepsOwed = Math.min(most * 4, this.stepsOwed + (now - last) / 1e3 * this.speed);
4162
+ const n = Math.min(most, Math.floor(this.stepsOwed));
4163
+ this.leadAt = now;
4164
+ if (n < 1) {
4165
+ this.flushDriver();
4166
+ return Promise.resolve();
4167
+ }
4168
+ this.stepsOwed -= n;
4169
+ const run = (async () => {
4170
+ try {
4171
+ await w.step(n);
4172
+ } finally {
4173
+ this.ticking = null;
4174
+ }
4175
+ this.flushDriver();
4176
+ if (w.gpuActive) {
4177
+ const shading = this.syncDisplaysGpu(DISPLAY_TILES_PER_TICK).then(() => void 0);
4178
+ this.displaying = shading;
4179
+ try {
4180
+ await shading;
4181
+ } finally {
4182
+ this.displaying = null;
4183
+ }
4184
+ } else this.syncDisplays(DISPLAY_TILES_PER_TICK);
4185
+ this.retireDry();
4186
+ this.host.changed();
4187
+ })();
4188
+ this.ticking = run;
4189
+ return run;
4190
+ }
4191
+ /** Lead mode: steps the GPU on by the time since the last frame (within the running batch) and shows it. */
4192
+ leadFrame(now) {
4193
+ const w = this.world;
4194
+ if (!w || this.displaying || this.driver || !w.gpuLeading) return;
4195
+ const k = Math.max(1, Math.round((now - this.leadAt) / 1e3 * this.speed));
4196
+ if (!w.gpuLead(k)) return;
4197
+ this.leadAt = now;
4198
+ const shading = this.syncDisplaysGpu(0, true).then(() => this.host.changed());
4199
+ this.displaying = shading;
4200
+ void shading.finally(() => {
4201
+ if (this.displaying === shading) this.displaying = null;
4202
+ });
4203
+ }
4204
+ flushDriver() {
4205
+ const d = this.driver;
4206
+ if (!d || !this.world) return;
4207
+ const rects = d.flush();
4208
+ if (rects.length) this.syncDisplays(DISPLAY_TILES_PER_TICK);
4209
+ if (d.done) _optionalChain([this, 'access', _129 => _129.onDriverDone, 'optionalCall', _130 => _130(d)]);
4210
+ }
4211
+ /** Called when a live stroke that ended mid-batch has finished applying. */
4212
+ __init56() {this.onDriverDone = null}
4213
+ /** Steps `steps` times now (agents, tests). Returns the steps run. */
4214
+ async advance(steps) {
4215
+ await this.idle();
4216
+ const w = this.world;
4217
+ if (!w) return 0;
4218
+ await w.ready;
4219
+ await this.idle();
4220
+ const start = w.clock;
4221
+ const n = Math.max(0, Math.floor(steps));
4222
+ const job = (async () => {
4223
+ try {
4224
+ await w.step(n);
4225
+ } finally {
4226
+ this.ticking = null;
4227
+ }
4228
+ })();
4229
+ this.ticking = job;
4230
+ await job;
4231
+ if (w.gpuActive) await this.syncDisplaysGpu(Infinity);
4232
+ else this.syncDisplays();
4233
+ this.retireDry();
4234
+ return w.clock - start;
4235
+ }
4236
+ /**
4237
+ * Dries at once (everything settles where it is), on one layer or all, optionally only in a
4238
+ * rectangle. Returns the layers and rectangles that dried.
4239
+ */
4240
+ dry(layerId, rect) {
4241
+ const w = this.world;
4242
+ if (!w) return [];
4243
+ const ids = layerId !== void 0 ? w.hasLane(layerId) ? [layerId] : [] : w.laneIds();
4244
+ const out = [];
4245
+ for (const id of ids) out.push({ layerId: id, bounds: w.dry(id, rect) });
4246
+ this.syncDisplays();
4247
+ this.retireDry();
4248
+ return out;
4249
+ }
4250
+ /** The layer's light paint with all its wet paint dried (`null` without a wet layer or light), without changing anything. */
4251
+ bakedLight(layerId) {
4252
+ const w = this.world;
4253
+ if (!_optionalChain([w, 'optionalAccess', _131 => _131.hasLane, 'call', _132 => _132(layerId)]) || !w.isLit(layerId)) return null;
4254
+ return w.bakedLight(layerId);
4255
+ }
4256
+ /** The layer's pixels with all its wet paint dried (deterministic), without changing anything. */
4257
+ bakedSurface(layerId) {
4258
+ const w = this.world;
4259
+ if (!_optionalChain([w, 'optionalAccess', _133 => _133.hasLane, 'call', _134 => _134(layerId)])) return null;
4260
+ return w.bakedSurface(layerId);
4261
+ }
4262
+ /** A snapshot of the world for undo (`null` when there is none). */
4263
+ snapshot() {
4264
+ const w = this.world;
4265
+ if (!w || !w.laneIds().length) return null;
4266
+ return w.snapshot();
4267
+ }
4268
+ /** Puts a snapshot back (`null`: no wet layers). Returns the layer surfaces it implies. */
4269
+ restore(snap) {
4270
+ if (!snap) {
4271
+ if (this.world) for (const id of this.world.laneIds()) this.world.removeLane(id);
4272
+ return;
4273
+ }
4274
+ const { width, height } = this.host.canvas();
4275
+ if (this.world && (this.world.width !== width || this.world.height !== height)) this.dropWorld();
4276
+ this.ensureWorld().restore(snap);
4277
+ this.syncDisplays();
4278
+ }
4279
+ dropWorld() {
4280
+ _optionalChain([this, 'access', _135 => _135.world, 'optionalAccess', _136 => _136.destroy, 'call', _137 => _137()]);
4281
+ this.world = null;
4282
+ this.driver = null;
4283
+ }
4284
+ /** Forgets everything wet (a new canvas, a resize, opening a document). */
4285
+ reset() {
4286
+ _optionalChain([this, 'access', _138 => _138.world, 'optionalAccess', _139 => _139.destroy, 'call', _140 => _140()]);
4287
+ this.world = null;
4288
+ this.driver = null;
4289
+ this.settings.clear();
4290
+ this.lastTick = null;
4291
+ this.stepsOwed = 0;
4292
+ }
4293
+ /** Water overlay tiles (RGBA) over a document rectangle, for the view. */
4294
+ waterOverlay(rect) {
4295
+ const w = this.world;
4296
+ if (!w) return [];
4297
+ const out = [];
4298
+ const tx0 = Math.max(0, Math.floor(rect.x / _chunk474IQG74cjs.TILE));
4299
+ const ty0 = Math.max(0, Math.floor(rect.y / _chunk474IQG74cjs.TILE));
4300
+ const tx1 = Math.floor((rect.x + rect.width - 1) / _chunk474IQG74cjs.TILE);
4301
+ const ty1 = Math.floor((rect.y + rect.height - 1) / _chunk474IQG74cjs.TILE);
4302
+ for (let ty = ty0; ty <= ty1; ty++)
4303
+ for (let tx = tx0; tx <= tx1; tx++) {
4304
+ let merged = null;
4305
+ for (const id of w.laneIds()) {
4306
+ const t = w.waterOverlay(id, tx, ty);
4307
+ if (!t) continue;
4308
+ if (!merged) merged = t;
4309
+ else for (let i = 3; i < t.length; i += 4) merged[i] = Math.max(merged[i], t[i]);
4310
+ }
4311
+ if (merged) out.push({ tx, ty, data: merged });
4312
+ }
4313
+ return out;
4314
+ }
4315
+ destroy() {
4316
+ _optionalChain([this, 'access', _141 => _141.world, 'optionalAccess', _142 => _142.destroy, 'call', _143 => _143()]);
4317
+ this.world = null;
4318
+ _optionalChain([this, 'access', _144 => _144.gpu, 'optionalAccess', _145 => _145.destroy, 'call', _146 => _146()]);
4319
+ this.gpu = null;
4320
+ }
4321
+ }, _class6);
4322
+ function wetPigmentOf(hex, body) {
4323
+ const [r, g, b] = hexToRgb8(hex);
4324
+ return Array.from(_chunkJ5VQYK7Tcjs.pigmentOf.call(void 0, [r / 255, g / 255, b / 255], body));
4325
+ }
4326
+
4327
+ // src/vector/brushstrokeMedia.ts
4328
+ var VECTOR_WET_STEPS = 120;
4329
+ function vectorMediaEngine(brush) {
4330
+ if (brush.engine === "wet") return brush.wet.tool === "paint" ? "wet" : null;
4331
+ return brush.engine === "mixer" || brush.engine === "smudge" || brush.engine === "blender" ? brush.engine : null;
4332
+ }
4333
+ var usesVectorBackdrop = (engine) => engine === "mixer" || engine === "smudge" || engine === "blender";
4334
+ var finite2 = (v2) => typeof v2 === "number" && Number.isFinite(v2);
4335
+ function place(input, brush, options, pad = 0) {
4336
+ const samples = _chunkSTLTOISWcjs.brushstrokeSamples.call(void 0, input);
4337
+ if (!samples.length) return null;
4338
+ for (const s of samples) if (!finite2(s.x) || !finite2(s.y)) throw new Error("Brushstroke samples need finite x and y.");
4339
+ let scale3 = finite2(options.scale) && options.scale > 0 ? Math.min(_chunkYQGCPL5Xcjs.BRUSHSTROKE_MAX_SCALE, Math.max(_chunkYQGCPL5Xcjs.BRUSHSTROKE_MIN_SCALE, options.scale)) : 1;
4340
+ let x0 = Infinity, y0 = Infinity, x1 = -Infinity, y1 = -Infinity;
4341
+ for (const s of samples) {
4342
+ x0 = Math.min(x0, s.x);
4343
+ y0 = Math.min(y0, s.y);
4344
+ x1 = Math.max(x1, s.x);
4345
+ y1 = Math.max(y1, s.y);
4346
+ }
4347
+ const reach = brush.tip.size * (1 + 1.5 * brush.dynamics.tiltSize) / 2 + 2 + pad;
4348
+ const maxPixels = finite2(options.maxPixels) && options.maxPixels > 0 ? options.maxPixels : 4096 * 4096;
4349
+ const area = (x1 - x0 + 2 * reach) * (y1 - y0 + 2 * reach);
4350
+ if (area * scale3 * scale3 > maxPixels) scale3 = Math.max(_chunkYQGCPL5Xcjs.BRUSHSTROKE_MIN_SCALE, Math.sqrt(maxPixels / area));
4351
+ const rect = { x: Math.floor((x0 - reach) * scale3), y: Math.floor((y0 - reach) * scale3), width: 0, height: 0 };
4352
+ rect.width = Math.max(1, Math.ceil((x1 + reach) * scale3) - rect.x);
4353
+ rect.height = Math.max(1, Math.ceil((y1 + reach) * scale3) - rect.y);
4354
+ const points = samples.map((s) => ({ ...s, x: s.x * scale3 - rect.x, y: s.y * scale3 - rect.y }));
4355
+ if (options.closed && points.length > 2) points.push({ ...points[0] });
4356
+ const sized = { ...brush, pressureSmoothing: 0, tip: { ...brush.tip, size: brush.tip.size * scale3, smoothing: 0 } };
4357
+ const [r, g, b, a] = options.color;
4358
+ const hex = "#" + [r, g, b].map((v2) => Math.round(Math.min(255, Math.max(0, v2))).toString(16).padStart(2, "0")).join("");
4359
+ const source = _nullishCoalesce(options.paint, () => ( null));
4360
+ const paint = _optionalChain([source, 'optionalAccess', _147 => _147.type]) === "gradient" ? _chunkNIBFKXMDcjs.resolvePaintGradient.call(void 0, _chunkNIBFKXMDcjs.scalePaintGradient.call(void 0, source, scale3), { paint: hex, secondary: "#ffffff" }) : null;
4361
+ const color2 = _optionalChain([source, 'optionalAccess', _148 => _148.type]) === "color" ? hexRgb(source.color) : [r / 255, g / 255, b / 255];
4362
+ return { points, brush: sized, rect, scale: scale3, color: color2, alpha: Math.min(1, Math.max(0, a / 255)), paint };
4363
+ }
4364
+ function hexRgb(hex) {
4365
+ const n = parseInt(hex.slice(1), 16);
4366
+ return [(n >> 16 & 255) / 255, (n >> 8 & 255) / 255, (n & 255) / 255];
4367
+ }
4368
+ var EMPTY = { image: { width: 0, height: 0, data: new Uint8ClampedArray(0) }, bounds: null, scale: 1, dabs: 0 };
4369
+ function cropped(data, placed, dabs, keep) {
4370
+ const { width: w, height: h } = placed.rect;
4371
+ let cx0 = w, cy0 = h, cx1 = -1, cy1 = -1;
4372
+ for (let y = 0; y < h; y++) {
4373
+ for (let x = 0; x < w; x++) {
4374
+ const i = (y * w + x) * 4;
4375
+ if (keep ? !keep(i) : data[i + 3] === 0) continue;
4376
+ if (x < cx0) cx0 = x;
4377
+ if (x > cx1) cx1 = x;
4378
+ if (y < cy0) cy0 = y;
4379
+ if (y > cy1) cy1 = y;
4380
+ }
4381
+ }
4382
+ if (cx1 < 0) return { ...EMPTY, scale: placed.scale, dabs };
4383
+ const cw = cx1 - cx0 + 1;
4384
+ const ch = cy1 - cy0 + 1;
4385
+ const out = new Uint8ClampedArray(cw * ch * 4);
4386
+ for (let y = 0; y < ch; y++) {
4387
+ for (let x = 0; x < cw; x++) {
4388
+ const i = ((y + cy0) * w + x + cx0) * 4;
4389
+ if (keep && !keep(i)) continue;
4390
+ const o = (y * cw + x) * 4;
4391
+ out[o] = data[i];
4392
+ out[o + 1] = data[i + 1];
4393
+ out[o + 2] = data[i + 2];
4394
+ out[o + 3] = placed.alpha < 1 ? Math.round(data[i + 3] * placed.alpha) : data[i + 3];
4395
+ }
4396
+ }
4397
+ const s = placed.scale;
4398
+ return { image: { width: cw, height: ch, data: out }, bounds: { x: (placed.rect.x + cx0) / s, y: (placed.rect.y + cy0) / s, width: cw / s, height: ch / s }, scale: s, dabs };
4399
+ }
4400
+ var WetBrushstrokeJob = (_class7 = class {
4401
+ constructor(input, brush, options, steps = VECTOR_WET_STEPS) {;_class7.prototype.__init57.call(this);_class7.prototype.__init58.call(this);
4402
+ this.steps = steps;
4403
+ if (vectorMediaEngine(brush) !== "wet") throw new Error(`'${brush.name}' is not a wet paint brush.`);
4404
+ this.placed = place(input, brush, options, brush.tip.size * 0.25);
4405
+ if (!this.placed) {
4406
+ this.world = null;
4407
+ this.dabs = 0;
4408
+ this.final = EMPTY;
4409
+ return;
4410
+ }
4411
+ const { rect, points } = this.placed;
4412
+ this.world = new (0, _chunkJ5VQYK7Tcjs.WetWorld)(rect.width, rect.height, wetPaperInput(DEFAULT_PAPER), { kernel: "typescript", threads: 0 });
4413
+ const medium = _nullishCoalesce(this.placed.brush.wet.medium, () => ( "watercolor"));
4414
+ this.world.ensureLane("s", { params: _nullishCoalesce(WET_MEDIUM_PARAMS[medium], () => ( {})) });
4415
+ const color2 = this.placed.color;
4416
+ const driver = new WetStrokeDriver({
4417
+ world: this.world,
4418
+ laneId: "s",
4419
+ brush: this.placed.brush,
4420
+ color: color2,
4421
+ load: { reservoir: [...color2], amount: 1, pickup: null },
4422
+ grain: null,
4423
+ paperDepth: 0,
4424
+ paperColor: [255, 255, 255],
4425
+ seed: _nullishCoalesce(options.seed, () => ( 0)),
4426
+ copies: [],
4427
+ paint: this.placed.paint
4428
+ });
4429
+ driver.push(points);
4430
+ driver.finish();
4431
+ this.dabs = driver.dabCount;
4432
+ }
4433
+
4434
+
4435
+
4436
+
4437
+ __init57() {this.done = 0}
4438
+ __init58() {this.final = null}
4439
+ /** Steps run so far. */
4440
+ get progress() {
4441
+ return this.done;
4442
+ }
4443
+ get finished() {
4444
+ return this.final !== null;
4445
+ }
4446
+ /** Runs steps until `budgetMs` has passed (at least one) or all have run. Returns whether it is finished. */
4447
+ run(budgetMs = Infinity) {
4448
+ if (this.final || !this.world) return true;
4449
+ const start = Date.now();
4450
+ while (this.done < this.steps) {
4451
+ this.world.stepSync(1);
4452
+ this.done++;
4453
+ if (Date.now() - start >= budgetMs) break;
4454
+ }
4455
+ if (this.done >= this.steps) {
4456
+ this.final = this.bake();
4457
+ this.destroy();
4458
+ }
4459
+ return this.final !== null;
4460
+ }
4461
+ /** The paint dried where it is now (step 0: as laid). */
4462
+ image() {
4463
+ return _nullishCoalesce(this.final, () => ( this.bake()));
4464
+ }
4465
+ /** The settled image: runs the remaining steps now. */
4466
+ settled() {
4467
+ this.run();
4468
+ return this.final;
4469
+ }
4470
+ destroy() {
4471
+ _optionalChain([this, 'access', _149 => _149.world, 'optionalAccess', _150 => _150.destroy, 'call', _151 => _151()]);
4472
+ }
4473
+ bake() {
4474
+ if (!this.world || !this.placed) return EMPTY;
4475
+ const { width, height } = this.placed.rect;
4476
+ const data = _chunk474IQG74cjs.readRegion.call(void 0, this.world.bakedSurface("s"), { x: 0, y: 0, width, height });
4477
+ return cropped(data, this.placed, this.dabs);
4478
+ }
4479
+ }, _class7);
4480
+ function renderWetBrushstroke(input, brush, options) {
4481
+ return new WetBrushstrokeJob(input, brush, options).settled();
4482
+ }
4483
+ function vectorBackdropRect(input, brush, options) {
4484
+ const placed = place(input, brush, options);
4485
+ return placed ? { rect: placed.rect, scale: placed.scale } : null;
4486
+ }
4487
+ function renderBackdropBrushstroke(input, brush, options) {
4488
+ const engine = vectorMediaEngine(brush);
4489
+ if (!usesVectorBackdrop(engine)) throw new Error(`'${brush.name}' is not a Mixer Brush, smudge or blender.`);
4490
+ const placed = place(input, brush, options);
4491
+ if (!placed) return EMPTY;
4492
+ const { rect } = placed;
4493
+ const area = { x: 0, y: 0, width: rect.width, height: rect.height };
4494
+ const before = options.backdrop ? options.backdrop(rect, placed.scale) : new Uint8ClampedArray(rect.width * rect.height * 4);
4495
+ if (before.length !== rect.width * rect.height * 4) throw new Error(`The backdrop must be ${rect.width}\xD7${rect.height} RGBA pixels.`);
4496
+ const cached = _optionalChain([options, 'access', _152 => _152.cache, 'optionalCall', _153 => _153(before)]);
4497
+ const hit = _optionalChain([cached, 'optionalAccess', _154 => _154.get, 'call', _155 => _155()]);
4498
+ if (hit) return hit;
4499
+ const base = _chunk474IQG74cjs.writeRegion.call(void 0, _chunk474IQG74cjs.emptySurface.call(void 0, 4), area, before);
4500
+ const live = /* @__PURE__ */ new Map();
4501
+ const target = {
4502
+ offset: { x: 0, y: 0 },
4503
+ lockTransparency: false,
4504
+ selection: null,
4505
+ readTile: (tx, ty) => _nullishCoalesce(_nullishCoalesce(live.get(_chunk474IQG74cjs.tileKey.call(void 0, tx, ty)), () => ( _optionalChain([base, 'access', _156 => _156.tiles, 'access', _157 => _157.get, 'call', _158 => _158(_chunk474IQG74cjs.tileKey.call(void 0, tx, ty)), 'optionalAccess', _159 => _159.data]))), () => ( null)),
4506
+ writeTile: (tx, ty) => {
4507
+ const key = _chunk474IQG74cjs.tileKey.call(void 0, tx, ty);
4508
+ let t = live.get(key);
4509
+ if (!t) live.set(key, t = base.tiles.get(key) ? new Uint8ClampedArray(base.tiles.get(key).data) : new Uint8ClampedArray(_chunk474IQG74cjs.TILE * _chunk474IQG74cjs.TILE * 4));
4510
+ return t;
4511
+ }
4512
+ };
4513
+ const color2 = placed.color;
4514
+ const load = placed.brush.engine === "mixer" && placed.brush.loadsColor ? _chunkNIBFKXMDcjs.loadMixer.call(void 0, _chunkNIBFKXMDcjs.EMPTY_MIXER_LOAD, color2) : _chunkNIBFKXMDcjs.EMPTY_MIXER_LOAD;
4515
+ const stroke = new PaintDabStroke(placed.brush, { target, color: color2, secondary: [1, 1, 1], load, grain: null, paperDepth: 0, seed: _nullishCoalesce(options.seed, () => ( 0)), paint: placed.paint });
4516
+ stroke.push(placed.points);
4517
+ stroke.finish();
4518
+ const after = new Uint8ClampedArray(rect.width * rect.height * 4);
4519
+ const tiles = new Map(base.tiles);
4520
+ for (const [key, data] of live) tiles.set(key, { data, uniform: null });
4521
+ _chunk474IQG74cjs.readRegion.call(void 0, new (0, _chunk474IQG74cjs.TiledSurface)(4, tiles), area, after);
4522
+ const result = cropped(after, placed, stroke.dabCount, (i) => after[i] !== before[i] || after[i + 1] !== before[i + 1] || after[i + 2] !== before[i + 2] || after[i + 3] !== before[i + 3]);
4523
+ _optionalChain([cached, 'optionalAccess', _160 => _160.set, 'call', _161 => _161(result)]);
4524
+ return result;
4525
+ }
4526
+
2537
4527
  // src/vector/brushstroke.ts
2538
4528
  var VECTOR_BRUSHSTROKE_SCALE = 2;
2539
- var PRESETS = _chunkRFJZGTHAcjs.listPresets.call(void 0, _chunkRFJZGTHAcjs.VECTOR_PROFILE).map((spec) => _chunkRFJZGTHAcjs.BUILTIN_BRUSHES.find((b) => b.id === spec.id));
4529
+ var PRESETS = _chunkEU2ZZA6Lcjs.listPresets.call(void 0, _chunkEU2ZZA6Lcjs.VECTOR_PROFILE).map((spec) => _chunkEU2ZZA6Lcjs.BUILTIN_BRUSHES.find((b) => b.id === spec.id));
2540
4530
  function admitted(spec) {
2541
4531
  try {
2542
- const brush = _chunkRFJZGTHAcjs.normalizeBrushSpec.call(void 0, spec);
2543
- return _chunkRFJZGTHAcjs.checkBrush.call(void 0, brush, _chunkRFJZGTHAcjs.VECTOR_PROFILE).ok && _chunkPXDIAYB6cjs.isBrushstrokeBrush.call(void 0, _chunkRFJZGTHAcjs.resolveBrush.call(void 0, brush)) ? brush : null;
2544
- } catch (e4) {
4532
+ const brush = _chunkEU2ZZA6Lcjs.normalizeBrushSpec.call(void 0, spec);
4533
+ return _chunkEU2ZZA6Lcjs.checkBrush.call(void 0, brush, _chunkEU2ZZA6Lcjs.VECTOR_PROFILE).ok && isVectorBrushstrokeEngine(_chunkEU2ZZA6Lcjs.resolveBrush.call(void 0, brush)) ? brush : null;
4534
+ } catch (e6) {
2545
4535
  return null;
2546
4536
  }
2547
4537
  }
4538
+ function isVectorBrushstrokeEngine(brush) {
4539
+ return brush.engine === "dab" && _chunkSTLTOISWcjs.isBrushstrokeBrush.call(void 0, brush) || vectorMediaEngine(brush) !== null;
4540
+ }
2548
4541
  function vectorBrushstrokeBrushes(user = []) {
2549
4542
  const out = [...PRESETS];
2550
4543
  for (const raw of user) {
2551
4544
  const brush = admitted(raw);
2552
- if (brush && !out.some((b) => b.id === brush.id)) out.push(_chunkRFJZGTHAcjs.resolveBrush.call(void 0, brush));
4545
+ if (brush && !out.some((b) => b.id === brush.id)) out.push(_chunkEU2ZZA6Lcjs.resolveBrush.call(void 0, brush));
2553
4546
  }
2554
4547
  return out;
2555
4548
  }
@@ -2559,7 +4552,7 @@ function vectorBrushstrokeBrush(id) {
2559
4552
  function vectorBrushstrokeBrushOf(brush) {
2560
4553
  if (brush.spec) {
2561
4554
  const saved = admitted(brush.spec);
2562
- return saved && saved.id === brush.brushId ? _chunkRFJZGTHAcjs.resolveBrush.call(void 0, saved) : null;
4555
+ return saved && saved.id === brush.brushId ? _chunkEU2ZZA6Lcjs.resolveBrush.call(void 0, saved) : null;
2563
4556
  }
2564
4557
  return vectorBrushstrokeBrush(brush.brushId);
2565
4558
  }
@@ -2567,15 +4560,15 @@ function vectorBrushstrokeBrushError(id, user = []) {
2567
4560
  if (vectorBrushstrokeBrush(id)) return null;
2568
4561
  const saved = user.find((b) => b.id === id);
2569
4562
  const ids = vectorBrushstrokeBrushes(user).map((b) => b.id);
2570
- const reasons = (b) => _chunkRFJZGTHAcjs.checkBrush.call(void 0, b, _chunkRFJZGTHAcjs.VECTOR_PROFILE).issues.filter((i) => i.severity === "error").map((i) => `${i.reason} ${i.fix}`).join(" ") || "it is not a dry dab brush.";
4563
+ const reasons = (b) => _chunkEU2ZZA6Lcjs.checkBrush.call(void 0, b, _chunkEU2ZZA6Lcjs.VECTOR_PROFILE).issues.filter((i) => i.severity === "error").map((i) => `${i.reason} ${i.fix}`).join(" ") || "its engine does not paint brushstrokes.";
2571
4564
  if (saved) return admitted(saved) ? null : `Brush "${id}" (${saved.name}) can't paint a brushstroke: ${reasons(saved)} Use one of: ${ids.join(", ")}.`;
2572
- const preset = _chunkRFJZGTHAcjs.BRUSH_PRESETS.find((b) => b.id === id);
2573
- if (preset) return `Brush "${id}" (${preset.name}) can't paint a brushstroke: ${reasons(preset)} Use one of: ${ids.join(", ")}.`;
2574
- return `Unknown brush "${id}". ${_chunkRFJZGTHAcjs.closest.call(void 0, id, ids)}Use one of: ${ids.join(", ")} (vector.listBrushes lists them).`;
4565
+ const preset2 = _chunkEU2ZZA6Lcjs.BRUSH_PRESETS.find((b) => b.id === id);
4566
+ if (preset2) return `Brush "${id}" (${preset2.name}) can't paint a brushstroke: ${reasons(preset2)} Use one of: ${ids.join(", ")}.`;
4567
+ return `Unknown brush "${id}". ${_chunkEU2ZZA6Lcjs.closest.call(void 0, id, ids)}Use one of: ${ids.join(", ")} (vector.listBrushes lists them).`;
2575
4568
  }
2576
4569
  function vectorBrushstrokeDefaultColour(id, user = [], scheme = "light") {
2577
- const brush = _nullishCoalesce(_chunkRFJZGTHAcjs.BRUSH_PRESETS.find((b) => b.id === id), () => ( user.find((b) => b.id === id)));
2578
- return brush ? _chunkJBZRVLXVcjs.brushColourHex.call(void 0, _optionalChain([brush, 'access', _55 => _55.colour, 'optionalAccess', _56 => _56.default]), scheme) : null;
4570
+ const brush = _nullishCoalesce(_chunkEU2ZZA6Lcjs.BRUSH_PRESETS.find((b) => b.id === id), () => ( user.find((b) => b.id === id)));
4571
+ return brush ? _chunkJBZRVLXVcjs.brushColourHex.call(void 0, _optionalChain([brush, 'access', _162 => _162.colour, 'optionalAccess', _163 => _163.default]), scheme) : null;
2579
4572
  }
2580
4573
  function sanitizeVectorBrushstroke(value, user = []) {
2581
4574
  if (!value || typeof value !== "object") return null;
@@ -2594,6 +4587,8 @@ function sanitizeVectorBrushstroke(value, user = []) {
2594
4587
  }
2595
4588
  const seed = sanitizeSeed(r.seed);
2596
4589
  if (seed !== void 0) out.seed = seed;
4590
+ const paint = readVectorBrushstrokePaint(r.paint);
4591
+ if (paint) out.paint = paint;
2597
4592
  if (r.paper === null) out.paper = null;
2598
4593
  else {
2599
4594
  const paper = sanitizeVectorBrushstrokePaper(r.paper);
@@ -2601,18 +4596,33 @@ function sanitizeVectorBrushstroke(value, user = []) {
2601
4596
  }
2602
4597
  return out;
2603
4598
  }
4599
+ var TIMED_MAPPINGS = ["velocity", "time"];
4600
+ function vectorBrushstrokePaintError(paint) {
4601
+ let source;
4602
+ try {
4603
+ source = _chunkNIBFKXMDcjs.parsePaintSource.call(void 0, paint, "paint");
4604
+ } catch (e) {
4605
+ return e.message;
4606
+ }
4607
+ if (source.type === "gradient" && TIMED_MAPPINGS.includes(source.map.by)) return `paint.map.by "${source.map.by}" needs timed samples, which vector paths do not have; use distance, pressure, tilt, direction, across-tip or random.`;
4608
+ return null;
4609
+ }
4610
+ function readVectorBrushstrokePaint(value) {
4611
+ if (value === void 0 || value === null || vectorBrushstrokePaintError(value)) return null;
4612
+ return _chunkNIBFKXMDcjs.readPaintSource.call(void 0, value);
4613
+ }
2604
4614
  var VECTOR_BRUSHSTROKE_MAX_SEED = 2147483647;
2605
- var finite2 = (v2) => typeof v2 === "number" && Number.isFinite(v2);
2606
- var sanitizeSeed = (v2) => finite2(v2) ? Math.min(VECTOR_BRUSHSTROKE_MAX_SEED, Math.max(0, Math.round(v2))) : void 0;
4615
+ var finite3 = (v2) => typeof v2 === "number" && Number.isFinite(v2);
4616
+ var sanitizeSeed = (v2) => finite3(v2) ? Math.min(VECTOR_BRUSHSTROKE_MAX_SEED, Math.max(0, Math.round(v2))) : void 0;
2607
4617
  function sanitizeVectorBrushstrokePaper(value) {
2608
4618
  if (!value || typeof value !== "object") return null;
2609
4619
  const r = value;
2610
4620
  const out = {};
2611
- if (typeof r.pattern === "string" && _chunkPXDIAYB6cjs.GRAIN_PATTERNS.includes(r.pattern)) out.pattern = r.pattern;
4621
+ if (typeof r.pattern === "string" && _chunkNIBFKXMDcjs.GRAIN_PATTERNS.includes(r.pattern)) out.pattern = r.pattern;
2612
4622
  const seed = sanitizeSeed(r.seed);
2613
4623
  if (seed !== void 0) out.seed = seed;
2614
- if (finite2(r.scale) && r.scale > 0) out.scale = Math.min(8, Math.max(0.25, r.scale));
2615
- if (finite2(r.depth)) out.depth = Math.min(1, Math.max(0, r.depth));
4624
+ if (finite3(r.scale) && r.scale > 0) out.scale = Math.min(8, Math.max(0.25, r.scale));
4625
+ if (finite3(r.depth)) out.depth = Math.min(1, Math.max(0, r.depth));
2616
4626
  return Object.keys(out).length ? out : null;
2617
4627
  }
2618
4628
  function vectorBrushstrokeCharacterError(brush) {
@@ -2623,10 +4633,10 @@ function vectorBrushstrokeCharacterError(brush) {
2623
4633
  const r = paper;
2624
4634
  const extra = Object.keys(r).filter((k) => !["pattern", "seed", "scale", "depth"].includes(k));
2625
4635
  if (extra.length) return `paper has unknown field ${extra.map((k) => `"${k}"`).join(", ")}: use pattern, seed, scale, depth.`;
2626
- if (r.pattern !== void 0 && !_chunkPXDIAYB6cjs.GRAIN_PATTERNS.includes(r.pattern)) return `Unknown paper pattern "${String(r.pattern)}": use one of ${_chunkPXDIAYB6cjs.GRAIN_PATTERNS.join(", ")}.`;
4636
+ if (r.pattern !== void 0 && !_chunkNIBFKXMDcjs.GRAIN_PATTERNS.includes(r.pattern)) return `Unknown paper pattern "${String(r.pattern)}": use one of ${_chunkNIBFKXMDcjs.GRAIN_PATTERNS.join(", ")}.`;
2627
4637
  if (r.seed !== void 0 && !(Number.isInteger(r.seed) && r.seed >= 0 && r.seed <= VECTOR_BRUSHSTROKE_MAX_SEED)) return `paper.seed must be an integer from 0 to ${VECTOR_BRUSHSTROKE_MAX_SEED}.`;
2628
- if (r.scale !== void 0 && !(finite2(r.scale) && r.scale >= 0.25 && r.scale <= 8)) return "paper.scale must be from 0.25 to 8 (1 is the pattern's natural size).";
2629
- if (r.depth !== void 0 && !(finite2(r.depth) && r.depth >= 0 && r.depth <= 1)) return "paper.depth must be from 0 to 1.";
4638
+ if (r.scale !== void 0 && !(finite3(r.scale) && r.scale >= 0.25 && r.scale <= 8)) return "paper.scale must be from 0.25 to 8 (1 is the pattern's natural size).";
4639
+ if (r.depth !== void 0 && !(finite3(r.depth) && r.depth >= 0 && r.depth <= 1)) return "paper.depth must be from 0 to 1.";
2630
4640
  return null;
2631
4641
  }
2632
4642
  function randomVectorBrushstrokeSeed() {
@@ -2639,37 +4649,248 @@ function vectorBrushstrokeReach(layer) {
2639
4649
  if (!isVectorBrushstrokeLayer(layer)) return 0;
2640
4650
  return (_nullishCoalesce(layer.brush.size, () => ( vectorBrushstrokeBrushOf(layer.brush).tip.size))) / 2;
2641
4651
  }
2642
- var cache = new (0, _chunkPXDIAYB6cjs.BrushstrokeCache)(256);
4652
+ var backdropSource = null;
4653
+ function setVectorBackdropSource(source) {
4654
+ backdropSource = source;
4655
+ }
4656
+ var hex22 = (v2) => Math.round(Math.min(1, Math.max(0, v2)) * 255).toString(16).padStart(2, "0");
4657
+ function gradientPaint(g, map) {
4658
+ const stops = sortedVectorGradientStops(g);
4659
+ const exact2 = stops.length >= 2 && stops.length <= 16 && !g.smoothness && (_nullishCoalesce(g.interpolation, () => ( "srgb"))) === "srgb" && stops.every((s) => parseVectorColor(s.color));
4660
+ if (exact2) {
4661
+ return {
4662
+ type: "gradient",
4663
+ space: "srgb",
4664
+ map,
4665
+ stops: stops.map((s) => {
4666
+ const c = parseVectorColor(s.color);
4667
+ const opacity = Math.min(1, Math.max(0, (_nullishCoalesce(s.opacity, () => ( 1))) * c[3]));
4668
+ const midpoint = s.midpoint !== void 0 && s.midpoint !== 0.5 ? Math.min(0.95, Math.max(0.05, s.midpoint)) : void 0;
4669
+ return { offset: Math.min(1, Math.max(0, s.offset)), color: `#${hex22(c[0])}${hex22(c[1])}${hex22(c[2])}`, ...opacity < 1 ? { opacity } : {}, ...midpoint !== void 0 ? { midpoint } : {} };
4670
+ })
4671
+ };
4672
+ }
4673
+ const ramp = vectorGradientRamp(g);
4674
+ const n = 16;
4675
+ return {
4676
+ type: "gradient",
4677
+ space: "srgb",
4678
+ map,
4679
+ stops: Array.from({ length: n }, (_, i) => {
4680
+ const t = i / (n - 1);
4681
+ const c = ramp ? ramp.sample(t) : [0, 0, 0, 1];
4682
+ return { offset: t, color: `#${hex22(c[0])}${hex22(c[1])}${hex22(c[2])}`, ...c[3] < 1 ? { opacity: Math.max(0, c[3]) } : {} };
4683
+ })
4684
+ };
4685
+ }
4686
+ var REPEAT = { pad: "clamp", repeat: "repeat", reflect: "mirror" };
4687
+ function strokePaintOf(node, layer, brush, length2) {
4688
+ const engine = vectorMediaEngine(brush);
4689
+ if (engine === "smudge" || engine === "blender") return { color: [0, 0, 0, 255], paint: null, within: null };
4690
+ const solid = _nullishCoalesce(vectorPaintSolid(layer.paint), () => ( "#000000"));
4691
+ const c = _nullishCoalesce(parseVectorColor(solid), () => ( [0, 0, 0, 1]));
4692
+ const color2 = [c[0] * 255, c[1] * 255, c[2] * 255, c[3] * 255].map(Math.round);
4693
+ if (layer.brush.paint) return { color: color2, paint: layer.brush.paint, within: null };
4694
+ const g = layer.paint;
4695
+ if (isVectorGradient(g) && _optionalChain([g, 'access', _164 => _164.stops, 'optionalAccess', _165 => _165.length])) {
4696
+ const mode = _nullishCoalesce(g.strokeMode, () => ( "within"));
4697
+ if (mode === "along") return { color: [color2[0], color2[1], color2[2], 255], paint: gradientPaint(g, { by: "distance", length: Math.max(1, length2), repeat: REPEAT[_nullishCoalesce(g.spread, () => ( "pad"))], unit: "px" }), within: null };
4698
+ if (mode === "across") return { color: [color2[0], color2[1], color2[2], 255], paint: gradientPaint(g, { by: "across-tip" }), within: null };
4699
+ if (engine === "mixer") return { color: [color2[0], color2[1], color2[2], 255], paint: gradientPaint(g, { by: "distance", length: Math.max(1, length2), repeat: REPEAT[_nullishCoalesce(g.spread, () => ( "pad"))] }), within: null };
4700
+ const b = _chunkGF2RBSDMcjs.bezierPathBounds.call(void 0, subpathsToBezier(node.subpaths));
4701
+ return { color: [255, 255, 255, 255], paint: null, within: { gradient: g, bounds: b ? { x: b.minX, y: b.minY, width: b.maxX - b.minX, height: b.maxY - b.minY } : null } };
4702
+ }
4703
+ if (brush.paint && !TIMED_MAPPINGS.includes(brush.paint.map.by)) return { color: color2, paint: brush.paint, within: null };
4704
+ return { color: color2, paint: null, within: null };
4705
+ }
4706
+ function recoloured(stroke, within) {
4707
+ if (!stroke.bounds) return stroke;
4708
+ const ramp = vectorGradientRamp(within.gradient);
4709
+ if (!ramp) return stroke;
4710
+ const lut = Array.from({ length: 256 }, (_, i) => ramp.sample(i / 255));
4711
+ const { width, height, data } = stroke.image;
4712
+ const out = new Uint8ClampedArray(data);
4713
+ const { x: bx, y: by } = stroke.bounds;
4714
+ const s = stroke.scale;
4715
+ for (let y = 0; y < height; y++) {
4716
+ for (let x = 0; x < width; x++) {
4717
+ const i = (y * width + x) * 4;
4718
+ if (!out[i + 3]) continue;
4719
+ const t = vectorGradientTAt(within.gradient, within.bounds, { x: bx + (x + 0.5) / s, y: by + (y + 0.5) / s });
4720
+ const col = lut[Math.round(Math.min(1, Math.max(0, t)) * 255)];
4721
+ out[i] = Math.round(out[i] * col[0]);
4722
+ out[i + 1] = Math.round(out[i + 1] * col[1]);
4723
+ out[i + 2] = Math.round(out[i + 2] * col[2]);
4724
+ out[i + 3] = Math.round(out[i + 3] * col[3]);
4725
+ }
4726
+ }
4727
+ return { ...stroke, image: { width, height, data: out } };
4728
+ }
4729
+ function hash(s, h = 2166136261) {
4730
+ for (let i = 0; i < s.length; i++) {
4731
+ h ^= s.charCodeAt(i);
4732
+ h = Math.imul(h, 16777619) >>> 0;
4733
+ }
4734
+ return h;
4735
+ }
4736
+ function hashBytes(b, h = 2166136261) {
4737
+ for (let i = 0; i < b.length; i++) {
4738
+ h ^= b[i];
4739
+ h = Math.imul(h, 16777619) >>> 0;
4740
+ }
4741
+ return h;
4742
+ }
4743
+ function mediaKey(input, brush, options) {
4744
+ const path = JSON.stringify(input);
4745
+ return `${hash(path).toString(16)}:${path.length}:${hash(JSON.stringify([brush, options])).toString(16)}`;
4746
+ }
4747
+ var Lru = (_class8 = class {
4748
+ constructor(capacity) {;_class8.prototype.__init59.call(this);
4749
+ this.capacity = capacity;
4750
+ }
4751
+
4752
+ __init59() {this.map = /* @__PURE__ */ new Map()}
4753
+ get(key) {
4754
+ const v2 = this.map.get(key);
4755
+ if (v2 !== void 0) {
4756
+ this.map.delete(key);
4757
+ this.map.set(key, v2);
4758
+ }
4759
+ return v2;
4760
+ }
4761
+ has(key) {
4762
+ return this.map.has(key);
4763
+ }
4764
+ set(key, value) {
4765
+ this.map.delete(key);
4766
+ this.map.set(key, value);
4767
+ while (this.map.size > this.capacity) this.map.delete(this.map.keys().next().value);
4768
+ }
4769
+ }, _class8);
4770
+ var WET_SLICE_MS = 12;
4771
+ var wetSettled = new Lru(128);
4772
+ var wetInstant = /* @__PURE__ */ new Map();
4773
+ var wetJobs = /* @__PURE__ */ new Map();
4774
+ var settleListeners = /* @__PURE__ */ new Set();
4775
+ var wetTimer = null;
4776
+ var wetGeneration = 0;
4777
+ function wetFinished(key, job) {
4778
+ wetGeneration++;
4779
+ wetSettled.set(key, job.image());
4780
+ wetJobs.delete(key);
4781
+ wetInstant.delete(key);
4782
+ }
4783
+ function notifySettled() {
4784
+ for (const fn of [...settleListeners]) fn();
4785
+ }
4786
+ function scheduleWet() {
4787
+ if (wetTimer || !wetJobs.size) return;
4788
+ wetTimer = setTimeout(() => {
4789
+ wetTimer = null;
4790
+ const first = wetJobs.entries().next().value;
4791
+ if (first && first[1].run(WET_SLICE_MS)) {
4792
+ wetFinished(first[0], first[1]);
4793
+ notifySettled();
4794
+ }
4795
+ scheduleWet();
4796
+ }, 0);
4797
+ }
4798
+ function onVectorBrushstrokesSettled(listener) {
4799
+ settleListeners.add(listener);
4800
+ return () => settleListeners.delete(listener);
4801
+ }
4802
+ function vectorBrushstrokesSettling() {
4803
+ return wetJobs.size;
4804
+ }
4805
+ function settleVectorBrushstrokes() {
4806
+ const n = wetJobs.size;
4807
+ if (!n) return 0;
4808
+ for (const [key, job] of [...wetJobs]) {
4809
+ job.run();
4810
+ wetFinished(key, job);
4811
+ }
4812
+ notifySettled();
4813
+ return n;
4814
+ }
4815
+ function wetImage(input, brush, options, settle, pending) {
4816
+ const key = mediaKey(input, brush, options);
4817
+ const done = wetSettled.get(key);
4818
+ if (done) return done;
4819
+ let job = wetJobs.get(key);
4820
+ if (settle === "now") {
4821
+ job ??= new WetBrushstrokeJob(input, brush, options);
4822
+ job.run();
4823
+ wetFinished(key, job);
4824
+ return wetSettled.get(key);
4825
+ }
4826
+ if (!job) {
4827
+ job = new WetBrushstrokeJob(input, brush, options);
4828
+ wetJobs.set(key, job);
4829
+ wetInstant.set(key, job.image());
4830
+ scheduleWet();
4831
+ }
4832
+ pending.push(key);
4833
+ return _nullishCoalesce(wetInstant.get(key), () => ( job.image()));
4834
+ }
4835
+ var cache = new (0, _chunkSTLTOISWcjs.BrushstrokeCache)(256);
4836
+ var backdropResults = new Lru(64);
2643
4837
  var urls = /* @__PURE__ */ new WeakMap();
2644
4838
  var layerCache = /* @__PURE__ */ new WeakMap();
2645
- function vectorBrushstrokeImages(node, layer) {
4839
+ var sameDeps = (a, b) => a === b || !!a && !!b && a.length === b.length && a.every((v2, i) => v2 === b[i]);
4840
+ function vectorBrushstrokeImages(node, layer, context = {}) {
2646
4841
  if (!isVectorBrushstrokeLayer(layer)) return [];
4842
+ const preset2 = vectorBrushstrokeBrushOf(layer.brush);
4843
+ const engine = vectorMediaEngine(preset2);
4844
+ const settle = _nullishCoalesce(context.settle, () => ( "async"));
4845
+ const document2 = _nullishCoalesce(context.document, () => ( null));
4846
+ const index = (_nullishCoalesce(node.strokes, () => ( []))).indexOf(layer);
4847
+ const source = usesVectorBackdrop(engine) && backdropSource ? backdropSource(document2, node, Math.max(0, index), settle) : null;
4848
+ const deps = source ? [...source.deps, wetGeneration] : null;
2647
4849
  let byLayer = layerCache.get(node);
2648
- const hit = _optionalChain([byLayer, 'optionalAccess', _57 => _57.get, 'call', _58 => _58(layer)]);
2649
- if (hit) return hit;
2650
- const preset = vectorBrushstrokeBrushOf(layer.brush);
2651
- const brush = layer.brush.size ? { ...preset, tip: { ...preset.tip, size: layer.brush.size } } : preset;
2652
- const solid = _nullishCoalesce(vectorPaintSolid(layer.paint), () => ( "#000000"));
2653
- const c = _nullishCoalesce(parseVectorColor(solid), () => ( [0, 0, 0, 1]));
2654
- const color2 = [c[0] * 255, c[1] * 255, c[2] * 255, c[3] * 255].map(Math.round);
4850
+ const hit = _optionalChain([byLayer, 'optionalAccess', _166 => _166.get, 'call', _167 => _167(layer)]);
4851
+ const stale = hit && (hit.pending.length && hit.pending.some((k) => wetSettled.has(k)) || settle === "now" && !hit.settled);
4852
+ if (hit && sameDeps(hit.deps, deps) && !stale) return hit.images;
4853
+ const brush = layer.brush.size ? { ...preset2, tip: { ...preset2.tip, size: layer.brush.size } } : preset2;
2655
4854
  const { seed, paper } = layer.brush;
2656
4855
  const character = seed !== void 0 ? { character: { seed, origin: { x: 0, y: 0 }, unit: 1, ...paper !== void 0 ? { paper } : {} } } : {};
2657
4856
  const out = [];
4857
+ const pending = [];
2658
4858
  for (const sp of node.subpaths) {
2659
4859
  if (sp.anchors.length < 2) continue;
2660
4860
  for (const contour of _chunkGF2RBSDMcjs.pathToContours.call(void 0, subpathsToBezier([sp]))) {
2661
4861
  const ring = _chunkGF2RBSDMcjs.flattenChain.call(void 0, _chunkGF2RBSDMcjs.closeContour.call(void 0, contour, contour.closed), 0.25);
2662
4862
  if (contour.closed && ring.length > 2) ring.push(ring[0]);
2663
4863
  if (ring.length < 2) continue;
2664
- const stroke = cache.render({ points: ring.map(([x, y]) => ({ x, y })), ...layer.brush.pressure ? { pressure: layer.brush.pressure } : {} }, brush, { scale: VECTOR_BRUSHSTROKE_SCALE, color: color2, maxPixels: 2048 * 2048, ...character });
4864
+ let length2 = 0;
4865
+ for (let i = 1; i < ring.length; i++) length2 += Math.hypot(ring[i][0] - ring[i - 1][0], ring[i][1] - ring[i - 1][1]);
4866
+ const input = { points: ring.map(([x, y]) => ({ x, y })), ...layer.brush.pressure ? { pressure: layer.brush.pressure } : {} };
4867
+ const sp2 = strokePaintOf(node, layer, brush, length2);
4868
+ const options = { scale: VECTOR_BRUSHSTROKE_SCALE, color: sp2.color, paint: sp2.paint, seed: _nullishCoalesce(seed, () => ( 0)), maxPixels: 2048 * 2048 };
4869
+ let stroke;
4870
+ if (engine === "wet") stroke = wetImage(input, brush, { ...options, maxPixels: 1024 * 1024 }, settle, pending);
4871
+ else if (engine) {
4872
+ const key = mediaKey(input, brush, options);
4873
+ stroke = renderBackdropBrushstroke(input, brush, {
4874
+ ...options,
4875
+ backdrop: _nullishCoalesce(_optionalChain([source, 'optionalAccess', _168 => _168.backdrop]), () => ( null)),
4876
+ cache: (bytes) => {
4877
+ const k = `${key}:${hashBytes(bytes).toString(16)}`;
4878
+ return { get: () => backdropResults.get(k), set: (img) => backdropResults.set(k, img) };
4879
+ }
4880
+ });
4881
+ } else {
4882
+ const { paint, ...rest } = options;
4883
+ stroke = cache.render(input, brush, { ...rest, ...paint ? { paint } : {}, ...character });
4884
+ }
4885
+ if (sp2.within) stroke = recoloured(stroke, sp2.within);
2665
4886
  if (!stroke.bounds) continue;
2666
4887
  let href = urls.get(stroke);
2667
- if (!href) urls.set(stroke, href = _chunkPXDIAYB6cjs.brushstrokeDataUrl.call(void 0, stroke));
4888
+ if (!href) urls.set(stroke, href = _chunkSTLTOISWcjs.brushstrokeDataUrl.call(void 0, stroke));
2668
4889
  out.push({ href, ...stroke.bounds });
2669
4890
  }
2670
4891
  }
2671
4892
  if (!byLayer) layerCache.set(node, byLayer = /* @__PURE__ */ new Map());
2672
- byLayer.set(layer, out);
4893
+ byLayer.set(layer, { images: out, deps, pending, settled: settle === "now" || !pending.length && !deps });
2673
4894
  return out;
2674
4895
  }
2675
4896
 
@@ -2755,7 +4976,7 @@ function withVectorFills(node, fills) {
2755
4976
  const next = { ...node };
2756
4977
  if (fills.length === 0 || fills.length === 1 && isPlainVectorPaintLayer(fills[0])) {
2757
4978
  delete next.fills;
2758
- next.fill = _nullishCoalesce(_optionalChain([fills, 'access', _59 => _59[0], 'optionalAccess', _60 => _60.paint]), () => ( null));
4979
+ next.fill = _nullishCoalesce(_optionalChain([fills, 'access', _169 => _169[0], 'optionalAccess', _170 => _170.paint]), () => ( null));
2759
4980
  return next;
2760
4981
  }
2761
4982
  next.fills = fills.map((l) => ({ ...l }));
@@ -2780,8 +5001,8 @@ function withVectorStrokes(node, strokes) {
2780
5001
  var json = (v2) => JSON.stringify(_nullishCoalesce(v2, () => ( null)));
2781
5002
  function strokeShorthandDiff(node, top) {
2782
5003
  const out = [];
2783
- if (json(node.stroke) !== json(_optionalChain([top, 'optionalAccess', _61 => _61.paint]))) out.push("stroke");
2784
- for (const key of VECTOR_STROKE_SETTING_KEYS) if (json(node[key]) !== json(_optionalChain([top, 'optionalAccess', _62 => _62[key]]))) out.push(key);
5004
+ if (json(node.stroke) !== json(_optionalChain([top, 'optionalAccess', _171 => _171.paint]))) out.push("stroke");
5005
+ for (const key of VECTOR_STROKE_SETTING_KEYS) if (json(node[key]) !== json(_optionalChain([top, 'optionalAccess', _172 => _172[key]]))) out.push(key);
2785
5006
  return out;
2786
5007
  }
2787
5008
  var checked = /* @__PURE__ */ new WeakSet();
@@ -2798,7 +5019,7 @@ function normalizeVectorPaintStacks(node, prefer = "shorthand") {
2798
5019
  if (Array.isArray(node.fills)) {
2799
5020
  let fills = node.fills;
2800
5021
  const top = fills[fills.length - 1];
2801
- if (prefer === "shorthand" && json(node.fill) !== json(_optionalChain([top, 'optionalAccess', _63 => _63.paint]))) {
5022
+ if (prefer === "shorthand" && json(node.fill) !== json(_optionalChain([top, 'optionalAccess', _173 => _173.paint]))) {
2802
5023
  if (!draws(node.fill)) fills = [];
2803
5024
  else fills = top ? [...fills.slice(0, -1), { ...top, paint: node.fill }] : [{ paint: node.fill }];
2804
5025
  }
@@ -2964,13 +5185,13 @@ function subsOf(path) {
2964
5185
  return _chunkGF2RBSDMcjs.pathToContours.call(void 0, path).map((c) => ({ segs: _chunkGF2RBSDMcjs.closeContour.call(void 0, c).filter((s) => !degenerate(s)).map(raise), closed: c.closed })).filter((s) => s.segs.length > 0);
2965
5186
  }
2966
5187
  var subsToPath = (subs) => _chunkGF2RBSDMcjs.contoursToPath.call(void 0, subs.map((s) => ({ segments: s.segs, closed: s.closed })));
2967
- var unit2 = (x, y) => {
5188
+ var unit3 = (x, y) => {
2968
5189
  const l = Math.hypot(x, y);
2969
5190
  return l > 1e-12 && Number.isFinite(l) ? [x / l, y / l] : null;
2970
5191
  };
2971
5192
  function startTangent(s) {
2972
5193
  for (let i = 1; i < s.length; i++) {
2973
- const u = unit2(s[i][0] - s[0][0], s[i][1] - s[0][1]);
5194
+ const u = unit3(s[i][0] - s[0][0], s[i][1] - s[0][1]);
2974
5195
  if (u) return u;
2975
5196
  }
2976
5197
  return [1, 0];
@@ -2978,7 +5199,7 @@ function startTangent(s) {
2978
5199
  function endTangent(s) {
2979
5200
  const end = s[s.length - 1];
2980
5201
  for (let i = s.length - 2; i >= 0; i--) {
2981
- const u = unit2(end[0] - s[i][0], end[1] - s[i][1]);
5202
+ const u = unit3(end[0] - s[i][0], end[1] - s[i][1]);
2982
5203
  if (u) return u;
2983
5204
  }
2984
5205
  return [1, 0];
@@ -2987,7 +5208,7 @@ function tangentAt(s, t) {
2987
5208
  if (t <= 1e-9) return startTangent(s);
2988
5209
  if (t >= 1 - 1e-9) return endTangent(s);
2989
5210
  const d = _chunkGF2RBSDMcjs.segmentDerivative.call(void 0, s, t);
2990
- return _nullishCoalesce(unit2(d[0], d[1]), () => ( startTangent(s)));
5211
+ return _nullishCoalesce(unit3(d[0], d[1]), () => ( startTangent(s)));
2991
5212
  }
2992
5213
  var perp2 = (v2) => [-v2[1], v2[0]];
2993
5214
  function effectPathLength(path) {
@@ -3014,8 +5235,8 @@ var Measured = class {
3014
5235
  append(sa, sb, out) {
3015
5236
  for (const piece of _chunkGF2RBSDMcjs.trimSegments.call(void 0, this.segs, sa, sb, this.lens)) {
3016
5237
  if (degenerate(piece)) continue;
3017
- const last = _optionalChain([out, 'access', _64 => _64[out.length - 1], 'optionalAccess', _65 => _65.segs]);
3018
- const end = _optionalChain([last, 'optionalAccess', _66 => _66[last.length - 1], 'optionalAccess', _67 => _67.at, 'call', _68 => _68(-1)]);
5238
+ const last = _optionalChain([out, 'access', _174 => _174[out.length - 1], 'optionalAccess', _175 => _175.segs]);
5239
+ const end = _optionalChain([last, 'optionalAccess', _176 => _176[last.length - 1], 'optionalAccess', _177 => _177.at, 'call', _178 => _178(-1)]);
3019
5240
  if (!end || Math.hypot(end[0] - piece[0][0], end[1] - piece[0][1]) > 1e-6) out.push({ segs: [piece], closed: false });
3020
5241
  else last.push(piece);
3021
5242
  }
@@ -3211,7 +5432,7 @@ function resample(sub5, m) {
3211
5432
  let tan = tout;
3212
5433
  if (prev !== null) {
3213
5434
  const tin = endTangent(segs[prev]);
3214
- tan = _nullishCoalesce(unit2(tin[0] + tout[0], tin[1] + tout[1]), () => ( tout));
5435
+ tan = _nullishCoalesce(unit3(tin[0] + tout[0], tin[1] + tout[1]), () => ( tout));
3215
5436
  }
3216
5437
  out.push({ p: segs[j][0], tan, lenPrev: prev === null ? 0 : lens[prev] / m, lenNext: piece });
3217
5438
  } else {
@@ -3269,17 +5490,17 @@ function splitmix(x) {
3269
5490
  z = (z ^ z >> 27n) * 0x94d049bb133111ebn & MASK64;
3270
5491
  return z ^ z >> 31n;
3271
5492
  }
3272
- function hash(seed, idx, t) {
5493
+ function hash3(seed, idx, t) {
3273
5494
  const h = splitmix(splitmix(splitmix(seed) ^ idx) ^ BigInt.asUintN(64, BigInt(t)));
3274
5495
  return Number(h >> 11n) / 2 ** 53 * 2 - 1;
3275
5496
  }
3276
5497
  function noise(seed, idx, t) {
3277
5498
  const i = Math.floor(t);
3278
5499
  const f = t - i;
3279
- const p0 = hash(seed, idx, i - 1);
3280
- const p1 = hash(seed, idx, i);
3281
- const p2 = hash(seed, idx, i + 1);
3282
- const p3 = hash(seed, idx, i + 2);
5500
+ const p0 = hash3(seed, idx, i - 1);
5501
+ const p1 = hash3(seed, idx, i);
5502
+ const p2 = hash3(seed, idx, i + 1);
5503
+ const p3 = hash3(seed, idx, i + 2);
3283
5504
  const v2 = 0.5 * (2 * p1 + (-p0 + p2) * f + (2 * p0 - 5 * p1 + 4 * p2 - p3) * f * f + (-p0 + 3 * p1 - 3 * p2 + p3) * f * f * f);
3284
5505
  return Math.min(1, Math.max(-1, v2));
3285
5506
  }
@@ -3327,9 +5548,9 @@ function vectorRepeaterCopies(r, pivot) {
3327
5548
  for (let i = 0; i < n; i++) {
3328
5549
  const k = i + offset;
3329
5550
  let m = translateMatrix(-pivot.x, -pivot.y);
3330
- m = multiplyMatrices(m, scaleMatrix(Math.pow((_nullishCoalesce(_optionalChain([r, 'access', _69 => _69.scale, 'optionalAccess', _70 => _70.x]), () => ( 100))) / 100, k), Math.pow((_nullishCoalesce(_optionalChain([r, 'access', _71 => _71.scale, 'optionalAccess', _72 => _72.y]), () => ( 100))) / 100, k)));
5551
+ m = multiplyMatrices(m, scaleMatrix(Math.pow((_nullishCoalesce(_optionalChain([r, 'access', _179 => _179.scale, 'optionalAccess', _180 => _180.x]), () => ( 100))) / 100, k), Math.pow((_nullishCoalesce(_optionalChain([r, 'access', _181 => _181.scale, 'optionalAccess', _182 => _182.y]), () => ( 100))) / 100, k)));
3331
5552
  m = multiplyMatrices(m, rotateMatrix((_nullishCoalesce(r.rotation, () => ( 0))) * k));
3332
- m = multiplyMatrices(m, translateMatrix(pivot.x + (_nullishCoalesce(_optionalChain([r, 'access', _73 => _73.position, 'optionalAccess', _74 => _74.x]), () => ( 0))) * k, pivot.y + (_nullishCoalesce(_optionalChain([r, 'access', _75 => _75.position, 'optionalAccess', _76 => _76.y]), () => ( 0))) * k));
5553
+ m = multiplyMatrices(m, translateMatrix(pivot.x + (_nullishCoalesce(_optionalChain([r, 'access', _183 => _183.position, 'optionalAccess', _184 => _184.x]), () => ( 0))) * k, pivot.y + (_nullishCoalesce(_optionalChain([r, 'access', _185 => _185.position, 'optionalAccess', _186 => _186.y]), () => ( 0))) * k));
3333
5554
  const t = n > 1 ? i / (n - 1) : 0;
3334
5555
  const partial = i + 1 === n && fract > 0 ? fract : 1;
3335
5556
  out.push({ index: i, matrix: m, opacity: Math.min(1, Math.max(0, (so + (eo - so) * t) * partial)) });
@@ -3493,7 +5714,7 @@ function mapBezierPath(path, f, tolerance = 0.1, options = {}) {
3493
5714
 
3494
5715
  // src/vector/frames.ts
3495
5716
  function isVectorFrame(node) {
3496
- return _optionalChain([node, 'optionalAccess', _77 => _77.type]) === "group" && !!node.frame && !node.blend && !node.liveBoolean && !node.mask;
5717
+ return _optionalChain([node, 'optionalAccess', _187 => _187.type]) === "group" && !!node.frame && !node.blend && !node.liveBoolean && !node.mask;
3497
5718
  }
3498
5719
  function vectorFrameRectPath(frame) {
3499
5720
  const { x, y, width: w, height: h } = frame;
@@ -3538,17 +5759,17 @@ function placeSpan(rule, a0, a1, f0, f1, g0, g1) {
3538
5759
  }
3539
5760
  }
3540
5761
  function vectorFrameChildMatrix(resizing, box, from, to) {
3541
- const [x0, x1] = placeSpan(_nullishCoalesce(H[_nullishCoalesce(_optionalChain([resizing, 'optionalAccess', _78 => _78.horizontal]), () => ( "left"))], () => ( "start")), box.x, box.x + box.width, from.x, from.x + from.width, to.x, to.x + to.width);
3542
- const [y0, y1] = placeSpan(_nullishCoalesce(V[_nullishCoalesce(_optionalChain([resizing, 'optionalAccess', _79 => _79.vertical]), () => ( "top"))], () => ( "start")), box.y, box.y + box.height, from.y, from.y + from.height, to.y, to.y + to.height);
5762
+ const [x0, x1] = placeSpan(_nullishCoalesce(H[_nullishCoalesce(_optionalChain([resizing, 'optionalAccess', _188 => _188.horizontal]), () => ( "left"))], () => ( "start")), box.x, box.x + box.width, from.x, from.x + from.width, to.x, to.x + to.width);
5763
+ const [y0, y1] = placeSpan(_nullishCoalesce(V[_nullishCoalesce(_optionalChain([resizing, 'optionalAccess', _189 => _189.vertical]), () => ( "top"))], () => ( "start")), box.y, box.y + box.height, from.y, from.y + from.height, to.y, to.y + to.height);
3543
5764
  const sx = box.width > 1e-9 ? (x1 - x0) / box.width : 1;
3544
5765
  const sy = box.height > 1e-9 ? (y1 - y0) / box.height : 1;
3545
5766
  return [sx, 0, 0, sy, x0 - sx * box.x, y0 - sy * box.y];
3546
5767
  }
3547
- var finite3 = (v2) => typeof v2 === "number" && Number.isFinite(v2);
5768
+ var finite4 = (v2) => typeof v2 === "number" && Number.isFinite(v2);
3548
5769
  function sanitizeVectorFrame(value) {
3549
5770
  if (!value || typeof value !== "object") return null;
3550
5771
  const r = value;
3551
- if (!finite3(r.x) || !finite3(r.y) || !finite3(r.width) || !finite3(r.height) || r.width < 0 || r.height < 0) return null;
5772
+ if (!finite4(r.x) || !finite4(r.y) || !finite4(r.width) || !finite4(r.height) || r.width < 0 || r.height < 0) return null;
3552
5773
  const out = { x: r.x, y: r.y, width: r.width, height: r.height };
3553
5774
  if (typeof r.fill === "string" || r.fill && typeof r.fill === "object") out.fill = r.fill;
3554
5775
  if (r.clip === false) out.clip = false;
@@ -3595,7 +5816,7 @@ function vectorFrameDocument(doc, id, find) {
3595
5816
  height,
3596
5817
  ...doc.background ? { background: doc.background } : {},
3597
5818
  nodes: [placed],
3598
- ..._optionalChain([doc, 'access', _80 => _80.symbols, 'optionalAccess', _81 => _81.length]) ? { symbols: doc.symbols } : {}
5819
+ ..._optionalChain([doc, 'access', _190 => _190.symbols, 'optionalAccess', _191 => _191.length]) ? { symbols: doc.symbols } : {}
3599
5820
  };
3600
5821
  }
3601
5822
  function getVectorFramePanel(state) {
@@ -3615,7 +5836,7 @@ function getVectorFramePanel(state) {
3615
5836
  const one = (values) => values.every((v2) => v2 === values[0]) ? values[0] : "mixed";
3616
5837
  return {
3617
5838
  frame: f ? { id: f.id, name: _nullishCoalesce(f.name, () => ( "Frame")), artboard: parents.get(f.id) === null, frame: f.frame } : null,
3618
- resizing: children.length ? { ids: children.map((c) => c.id), horizontal: one(children.map((c) => _nullishCoalesce(_optionalChain([c, 'access', _82 => _82.resizing, 'optionalAccess', _83 => _83.horizontal]), () => ( "left")))), vertical: one(children.map((c) => _nullishCoalesce(_optionalChain([c, 'access', _84 => _84.resizing, 'optionalAccess', _85 => _85.vertical]), () => ( "top")))) } : null
5839
+ resizing: children.length ? { ids: children.map((c) => c.id), horizontal: one(children.map((c) => _nullishCoalesce(_optionalChain([c, 'access', _192 => _192.resizing, 'optionalAccess', _193 => _193.horizontal]), () => ( "left")))), vertical: one(children.map((c) => _nullishCoalesce(_optionalChain([c, 'access', _194 => _194.resizing, 'optionalAccess', _195 => _195.vertical]), () => ( "top")))) } : null
3619
5840
  };
3620
5841
  }
3621
5842
 
@@ -4001,7 +6222,7 @@ function normalizeVectorFilterParams(type, params, base) {
4001
6222
  if (!isVectorFilterType(type)) return null;
4002
6223
  const out = { ...VECTOR_FILTER_DEFAULTS[type], ..._nullishCoalesce(base, () => ( {})) };
4003
6224
  for (const spec of VECTOR_FILTER_PARAM_SPECS[type]) {
4004
- const v2 = _optionalChain([params, 'optionalAccess', _86 => _86[spec.key]]);
6225
+ const v2 = _optionalChain([params, 'optionalAccess', _196 => _196[spec.key]]);
4005
6226
  if (v2 === void 0) continue;
4006
6227
  if (spec.kind === "number" && typeof v2 === "number" && Number.isFinite(v2)) out[spec.key] = Math.min(_nullishCoalesce(spec.max, () => ( Infinity)), Math.max(_nullishCoalesce(spec.min, () => ( -Infinity)), v2));
4007
6228
  else if (spec.kind === "color" && typeof v2 === "string" && v2.trim()) out[spec.key] = v2.trim();
@@ -4133,7 +6354,7 @@ function vectorFilterSvg(filters, id, bounds) {
4133
6354
  primitives.push(fe("feGaussianBlur", { in: body, stdDeviation: round(f.params.radius / 2), result: name("body") }));
4134
6355
  body = name("body");
4135
6356
  }
4136
- const lastResult = _optionalChain([primitives, 'access', _87 => _87[primitives.length - 1], 'optionalAccess', _88 => _88.attrs, 'access', _89 => _89.result]);
6357
+ const lastResult = _optionalChain([primitives, 'access', _197 => _197[primitives.length - 1], 'optionalAccess', _198 => _198.attrs, 'access', _199 => _199.result]);
4137
6358
  if (lastResult !== body) primitives.push(fe("feMerge", {}, [fe("feMergeNode", { in: body })]));
4138
6359
  const pad = vectorFilterReach(active) + 2;
4139
6360
  return {
@@ -4148,7 +6369,7 @@ function vectorFilterSvg(filters, id, bounds) {
4148
6369
  var escapeAttr = (value) => value.replace(/&/g, "&amp;").replace(/"/g, "&quot;").replace(/</g, "&lt;").replace(/>/g, "&gt;");
4149
6370
  function primitiveMarkup(p) {
4150
6371
  const attrs = Object.entries(p.attrs).map(([k, v2]) => ` ${k}="${escapeAttr(String(v2))}"`).join("");
4151
- return _optionalChain([p, 'access', _90 => _90.children, 'optionalAccess', _91 => _91.length]) ? `<${p.tag}${attrs}>${p.children.map(primitiveMarkup).join("")}</${p.tag}>` : `<${p.tag}${attrs}/>`;
6372
+ return _optionalChain([p, 'access', _200 => _200.children, 'optionalAccess', _201 => _201.length]) ? `<${p.tag}${attrs}>${p.children.map(primitiveMarkup).join("")}</${p.tag}>` : `<${p.tag}${attrs}/>`;
4152
6373
  }
4153
6374
  function vectorFilterMarkup(filter, extra = "") {
4154
6375
  return `<filter id="${escapeAttr(filter.id)}" filterUnits="userSpaceOnUse" x="${filter.x}" y="${filter.y}" width="${filter.width}" height="${filter.height}" color-interpolation-filters="sRGB"${extra}>${filter.primitives.map(primitiveMarkup).join("")}</filter>`;
@@ -4166,7 +6387,7 @@ function sanitizeVectorMask(value) {
4166
6387
  return r.invert === true ? { type: r.type, invert: true } : { type: r.type };
4167
6388
  }
4168
6389
  function isVectorMaskGroup(node) {
4169
- return _optionalChain([node, 'optionalAccess', _92 => _92.type]) === "group" && !!node.mask && isVectorMaskType(node.mask.type) && !node.blend && !node.liveBoolean && node.children.length > 0;
6390
+ return _optionalChain([node, 'optionalAccess', _202 => _202.type]) === "group" && !!node.mask && isVectorMaskType(node.mask.type) && !node.blend && !node.liveBoolean && node.children.length > 0;
4170
6391
  }
4171
6392
  function isVectorMaskActive(node) {
4172
6393
  return isVectorMaskGroup(node) && node.children[0].visible !== false;
@@ -4196,12 +6417,12 @@ function vectorMaskSummary(node) {
4196
6417
  enabled: node.children[0].visible !== false
4197
6418
  };
4198
6419
  }
4199
- var place = (path, m) => isIdentityMatrix(m) ? path : _chunkGF2RBSDMcjs.transformBezierPath.call(void 0, path, m);
6420
+ var place2 = (path, m) => isIdentityMatrix(m) ? path : _chunkGF2RBSDMcjs.transformBezierPath.call(void 0, path, m);
4200
6421
  function vectorMaskRegionShapes(node, type, parent = IDENTITY_MATRIX, self = true) {
4201
6422
  if (!self && node.visible === false) return [];
4202
6423
  if (isVectorFrame(node)) node = vectorFrameDrawn(node);
4203
6424
  const m = multiplyMatrices(nodeMatrix(node), parent);
4204
- if (isVectorMaskActive(node) || node.type === "group" && _optionalChain([node, 'access', _93 => _93.effects, 'optionalAccess', _94 => _94.length])) {
6425
+ if (isVectorMaskActive(node) || node.type === "group" && _optionalChain([node, 'access', _203 => _203.effects, 'optionalAccess', _204 => _204.length])) {
4205
6426
  return vectorAppearanceShapes(node).flatMap((s) => regionOfPath(s.path, s.source, type, m));
4206
6427
  }
4207
6428
  const drawn = expandVectorAppearance(node);
@@ -4214,17 +6435,17 @@ function vectorMaskRegionShapes(node, type, parent = IDENTITY_MATRIX, self = tru
4214
6435
  function regionOfPath(path, style, type, m) {
4215
6436
  if (!path.length) return [];
4216
6437
  const fillRule = _nullishCoalesce(style.fillRule, () => ( "nonzero"));
4217
- if (type === "clip") return [{ path: place(path, m), fillRule }];
6438
+ if (type === "clip") return [{ path: place2(path, m), fillRule }];
4218
6439
  const out = [];
4219
6440
  let filled = false;
4220
6441
  for (const l of vectorPaintLayerNodes(style)) {
4221
6442
  if (!l.drawn) continue;
4222
6443
  if (l.kind === "fill") {
4223
- if (!filled) out.push({ path: place(path, m), fillRule });
6444
+ if (!filled) out.push({ path: place2(path, m), fillRule });
4224
6445
  filled = true;
4225
6446
  } else if ((_nullishCoalesce(l.node.strokeWidth, () => ( 1))) > 0) {
4226
6447
  const area = vectorStrokeOutlinePath(path, l.node);
4227
- if (area.length) out.push({ path: place(area, m), fillRule: "nonzero" });
6448
+ if (area.length) out.push({ path: place2(area, m), fillRule: "nonzero" });
4228
6449
  }
4229
6450
  }
4230
6451
  return out;
@@ -4406,7 +6627,7 @@ function fitRuns(runs, length2, fallback) {
4406
6627
  }
4407
6628
  if (left2 > 0) {
4408
6629
  if (out.length) out[out.length - 1] = { ...out[out.length - 1], length: out[out.length - 1].length + left2 };
4409
- else out.push({ length: left2, style: _nullishCoalesce(_optionalChain([runs, 'access', _95 => _95[runs.length - 1], 'optionalAccess', _96 => _96.style]), () => ( fallback)) });
6630
+ else out.push({ length: left2, style: _nullishCoalesce(_optionalChain([runs, 'access', _205 => _205[runs.length - 1], 'optionalAccess', _206 => _206.style]), () => ( fallback)) });
4410
6631
  }
4411
6632
  return compact(out);
4412
6633
  }
@@ -4416,7 +6637,7 @@ function styleAt(runs, index, fallback) {
4416
6637
  if (index < at2 + r.length) return r.style;
4417
6638
  at2 += r.length;
4418
6639
  }
4419
- return _nullishCoalesce(_optionalChain([runs, 'access', _97 => _97[runs.length - 1], 'optionalAccess', _98 => _98.style]), () => ( fallback));
6640
+ return _nullishCoalesce(_optionalChain([runs, 'access', _207 => _207[runs.length - 1], 'optionalAccess', _208 => _208.style]), () => ( fallback));
4420
6641
  }
4421
6642
  function restyleRange(runs, start, end, patch) {
4422
6643
  const out = [];
@@ -4472,7 +6693,7 @@ function paragraphRanges(text) {
4472
6693
  return out;
4473
6694
  }
4474
6695
  function fitParagraphRuns(runs, text) {
4475
- const fallback = _nullishCoalesce(_optionalChain([runs, 'access', _99 => _99[0], 'optionalAccess', _100 => _100.style]), () => ( {}));
6696
+ const fallback = _nullishCoalesce(_optionalChain([runs, 'access', _209 => _209[0], 'optionalAccess', _210 => _210.style]), () => ( {}));
4476
6697
  const out = compact(paragraphRanges(text).map((p) => ({ length: p.end - p.start, style: styleAt(runs, p.start, fallback) })));
4477
6698
  return out.length ? out : [{ length: 0, style: fallback }];
4478
6699
  }
@@ -4522,7 +6743,7 @@ function textLineRect(l) {
4522
6743
  var layoutCache = /* @__PURE__ */ new WeakMap();
4523
6744
  function layoutText(layer, shaper) {
4524
6745
  let byShaper = layoutCache.get(layer);
4525
- const hit = _optionalChain([byShaper, 'optionalAccess', _101 => _101.get, 'call', _102 => _102(shaper.id)]);
6746
+ const hit = _optionalChain([byShaper, 'optionalAccess', _211 => _211.get, 'call', _212 => _212(shaper.id)]);
4526
6747
  if (hit) return hit;
4527
6748
  const out = computeLayout(layer, shaper);
4528
6749
  if (!byShaper) {
@@ -4586,7 +6807,7 @@ function computeLayout(layer, shaper) {
4586
6807
  const code = seg.charCodeAt(k);
4587
6808
  if (isLow(code) && index > 0 && isHigh(text.charCodeAt(index - 1))) {
4588
6809
  const prev = chars[chars.length - 1];
4589
- if (_optionalChain([prev, 'optionalAccess', _103 => _103.up])) {
6810
+ if (_optionalChain([prev, 'optionalAccess', _213 => _213.up])) {
4590
6811
  chars.push({ index, ch: seg[k], advance: 0, style, up: prev.up, low: true });
4591
6812
  } else chars.push({ index, ch: seg[k], advance, style, low: true });
4592
6813
  continue;
@@ -4914,7 +7135,7 @@ function createCanvasTextShaper(options = {}) {
4914
7135
  return null;
4915
7136
  })));
4916
7137
  const canvas = make(1, 1);
4917
- const ctx = _optionalChain([canvas, 'optionalAccess', _104 => _104.getContext, 'call', _105 => _105("2d")]);
7138
+ const ctx = _optionalChain([canvas, 'optionalAccess', _214 => _214.getContext, 'call', _215 => _215("2d")]);
4918
7139
  if (!ctx || typeof ctx.measureText !== "function") return null;
4919
7140
  const fallback = _nullishCoalesce(options.fallbackFamily, () => ( "sans-serif"));
4920
7141
  const available = /* @__PURE__ */ new Map();
@@ -4987,10 +7208,10 @@ function createOutlineTextShaper(fonts, options = {}) {
4987
7208
  const entries = fonts.map((f) => {
4988
7209
  const e = "face" in f ? f : { face: f };
4989
7210
  const names = e.face.names;
4990
- const family = _nullishCoalesce(_nullishCoalesce(_nullishCoalesce(e.family, () => ( _optionalChain([names, 'optionalAccess', _106 => _106.fontFamily, 'optionalAccess', _107 => _107.en]))), () => ( Object.values(_nullishCoalesce(_optionalChain([names, 'optionalAccess', _108 => _108.fontFamily]), () => ( {})))[0])), () => ( "Font"));
4991
- const weight = _nullishCoalesce(_nullishCoalesce(e.weight, () => ( _optionalChain([e, 'access', _109 => _109.face, 'access', _110 => _110.tables, 'optionalAccess', _111 => _111.os2, 'optionalAccess', _112 => _112.usWeightClass]))), () => ( 400));
4992
- const italic = _nullishCoalesce(e.italic, () => ( Boolean((_nullishCoalesce(_optionalChain([e, 'access', _113 => _113.face, 'access', _114 => _114.tables, 'optionalAccess', _115 => _115.os2, 'optionalAccess', _116 => _116.fsSelection]), () => ( 0))) & 1)));
4993
- const postScript = _nullishCoalesce(_optionalChain([names, 'optionalAccess', _117 => _117.postScriptName, 'optionalAccess', _118 => _118.en]), () => ( Object.values(_nullishCoalesce(_optionalChain([names, 'optionalAccess', _119 => _119.postScriptName]), () => ( {})))[0]));
7211
+ const family = _nullishCoalesce(_nullishCoalesce(_nullishCoalesce(e.family, () => ( _optionalChain([names, 'optionalAccess', _216 => _216.fontFamily, 'optionalAccess', _217 => _217.en]))), () => ( Object.values(_nullishCoalesce(_optionalChain([names, 'optionalAccess', _218 => _218.fontFamily]), () => ( {})))[0])), () => ( "Font"));
7212
+ const weight = _nullishCoalesce(_nullishCoalesce(e.weight, () => ( _optionalChain([e, 'access', _219 => _219.face, 'access', _220 => _220.tables, 'optionalAccess', _221 => _221.os2, 'optionalAccess', _222 => _222.usWeightClass]))), () => ( 400));
7213
+ const italic = _nullishCoalesce(e.italic, () => ( Boolean((_nullishCoalesce(_optionalChain([e, 'access', _223 => _223.face, 'access', _224 => _224.tables, 'optionalAccess', _225 => _225.os2, 'optionalAccess', _226 => _226.fsSelection]), () => ( 0))) & 1)));
7214
+ const postScript = _nullishCoalesce(_optionalChain([names, 'optionalAccess', _227 => _227.postScriptName, 'optionalAccess', _228 => _228.en]), () => ( Object.values(_nullishCoalesce(_optionalChain([names, 'optionalAccess', _229 => _229.postScriptName]), () => ( {})))[0]));
4994
7215
  return { face: e.face, family, key: family.toLowerCase(), weight, italic, postScript };
4995
7216
  });
4996
7217
  const fallbackKey = (_nullishCoalesce(options.fallback, () => ( entries[0].family))).toLowerCase();
@@ -5037,12 +7258,12 @@ function createOutlineTextShaper(fonts, options = {}) {
5037
7258
  return out;
5038
7259
  },
5039
7260
  outline(text, font, x, y, opts) {
5040
- return toPath(pick(font).entry.face.getPath(text, x, y, font.size, _optionalChain([opts, 'optionalAccess', _120 => _120.vertical]) ? { kerning: true, vertical: true } : { kerning: true }).commands);
7261
+ return toPath(pick(font).entry.face.getPath(text, x, y, font.size, _optionalChain([opts, 'optionalAccess', _230 => _230.vertical]) ? { kerning: true, vertical: true } : { kerning: true }).commands);
5041
7262
  },
5042
7263
  vertical(char, font) {
5043
7264
  const { face } = pick(font).entry;
5044
7265
  const k = font.size / face.unitsPerEm;
5045
- const v2 = _optionalChain([face, 'access', _121 => _121.getVerticalMetrics, 'optionalCall', _122 => _122(char)]);
7266
+ const v2 = _optionalChain([face, 'access', _231 => _231.getVerticalMetrics, 'optionalCall', _232 => _232(char)]);
5046
7267
  if (v2) return { advance: v2.advance * k, originY: v2.originY * k, alternate: v2.alternate };
5047
7268
  return { advance: (face.ascender - face.descender) * k, originY: face.ascender * k, alternate: false };
5048
7269
  },
@@ -5103,7 +7324,7 @@ function vectorTextHasOutlines() {
5103
7324
  return typeof getVectorTextShaper().outline === "function";
5104
7325
  }
5105
7326
  function vectorTextFamilies() {
5106
- return _nullishCoalesce(_optionalChain([getVectorTextShaper, 'call', _123 => _123(), 'access', _124 => _124.families, 'optionalCall', _125 => _125()]), () => ( ["sans-serif", "serif", "monospace"]));
7327
+ return _nullishCoalesce(_optionalChain([getVectorTextShaper, 'call', _233 => _233(), 'access', _234 => _234.families, 'optionalCall', _235 => _235()]), () => ( ["sans-serif", "serif", "monospace"]));
5107
7328
  }
5108
7329
  var DEFAULT_VECTOR_FONT = { fontFamily: "sans-serif", fontWeight: 400, fontSize: 24 };
5109
7330
  var VECTOR_CHARACTER_STYLE_KEYS = ["fontFamily", "fontWeight", "italic", "fontSize", "tracking", "leading", "baselineShift", "underline", "strikethrough", "upright"];
@@ -5279,7 +7500,7 @@ function computeLayout2(node, shaper) {
5279
7500
  const fragments = [];
5280
7501
  const lines = [];
5281
7502
  let overflow = false;
5282
- const fillOf = (f) => _optionalChain([runs, 'access', _126 => _126.find, 'call', _127 => _127((r) => f.start >= r.start && f.start < r.end), 'optionalAccess', _128 => _128.fill]);
7503
+ const fillOf = (f) => _optionalChain([runs, 'access', _236 => _236.find, 'call', _237 => _237((r) => f.start >= r.start && f.start < r.end), 'optionalAccess', _238 => _238.fill]);
5283
7504
  const styleOf = (f) => {
5284
7505
  const { color: _c, opacity: _o, postScriptName: _p, ...style } = f.style;
5285
7506
  return style;
@@ -5318,11 +7539,11 @@ function computeLayout2(node, shaper) {
5318
7539
  } else {
5319
7540
  const line = text.lines[0];
5320
7541
  const measure = measureVectorPath(subpathPath(frame.path), !!frame.flip);
5321
- const align = _nullishCoalesce(_optionalChain([node, 'access', _129 => _129.paragraph, 'optionalAccess', _130 => _130.align]), () => ( "left"));
7542
+ const align = _nullishCoalesce(_optionalChain([node, 'access', _239 => _239.paragraph, 'optionalAccess', _240 => _240.align]), () => ( "left"));
5322
7543
  const start = Math.max(0, _nullishCoalesce(frame.start, () => ( 0)));
5323
7544
  const end = Math.max(0, _nullishCoalesce(frame.end, () => ( 0)));
5324
7545
  const upright = frame.orientation === "upright";
5325
- const baselineOffset = pathBaselineOffset(_nullishCoalesce(frame.baseline, () => ( "baseline")), _nullishCoalesce(_optionalChain([line, 'optionalAccess', _131 => _131.ascent]), () => ( 0)), _nullishCoalesce(_optionalChain([line, 'optionalAccess', _132 => _132.descent]), () => ( 0)));
7546
+ const baselineOffset = pathBaselineOffset(_nullishCoalesce(frame.baseline, () => ( "baseline")), _nullishCoalesce(_optionalChain([line, 'optionalAccess', _241 => _241.ascent]), () => ( 0)), _nullishCoalesce(_optionalChain([line, 'optionalAccess', _242 => _242.descent]), () => ( 0)));
5326
7547
  if (line) {
5327
7548
  const chars = line.chars.filter((c) => {
5328
7549
  const lo = block.text.charCodeAt(c.index);
@@ -5331,7 +7552,7 @@ function computeLayout2(node, shaper) {
5331
7552
  const advanceOf = (c) => {
5332
7553
  const pair = charAt(block.text, c.index).length === 2;
5333
7554
  const low = pair ? line.chars.find((d) => d.index === c.index + 1) : void 0;
5334
- return c.advance + (_nullishCoalesce(_optionalChain([low, 'optionalAccess', _133 => _133.advance]), () => ( 0)));
7555
+ return c.advance + (_nullishCoalesce(_optionalChain([low, 'optionalAccess', _243 => _243.advance]), () => ( 0)));
5335
7556
  };
5336
7557
  const pivots = chars.map((c) => c.x + advanceOf(c) / 2);
5337
7558
  const positions = vectorPathTextPositions(pivots, [line.x, line.x + line.width], align, measure.length, start, end);
@@ -5386,7 +7607,7 @@ function computeLayout2(node, shaper) {
5386
7607
  if (x0 < Infinity) bounds = { x: x0, y: y0, width: x1 - x0, height: y1 - y0 };
5387
7608
  else if (frame.kind === "point") {
5388
7609
  const l = text.lines[0];
5389
- bounds = { x: frame.x, y: frame.y - (_nullishCoalesce(_optionalChain([l, 'optionalAccess', _134 => _134.ascent]), () => ( 0))), width: 0, height: (_nullishCoalesce(_optionalChain([l, 'optionalAccess', _135 => _135.ascent]), () => ( 0))) + (_nullishCoalesce(_optionalChain([l, 'optionalAccess', _136 => _136.descent]), () => ( 0))) };
7610
+ bounds = { x: frame.x, y: frame.y - (_nullishCoalesce(_optionalChain([l, 'optionalAccess', _244 => _244.ascent]), () => ( 0))), width: 0, height: (_nullishCoalesce(_optionalChain([l, 'optionalAccess', _245 => _245.ascent]), () => ( 0))) + (_nullishCoalesce(_optionalChain([l, 'optionalAccess', _246 => _246.descent]), () => ( 0))) };
5390
7611
  }
5391
7612
  }
5392
7613
  return { shaper: shaper.id, glyphs, fragments, lines, origin, text, bounds, overflow, missingFonts: text.missingFonts };
@@ -5507,7 +7728,7 @@ function vectorTextCaret(node, index) {
5507
7728
  const t = { x: Math.cos(r), y: Math.sin(r) };
5508
7729
  const n2 = { x: -t.y, y: t.x };
5509
7730
  const o = { x: g2.x + t.x * u, y: g2.y + t.y * u };
5510
- return { top: { x: o.x - n2.x * g2.ascent, y: o.y - n2.y * g2.ascent }, bottom: { x: o.x + n2.x * g2.descent, y: o.y + n2.y * g2.descent }, line: _nullishCoalesce(_optionalChain([layout, 'access', _137 => _137.fragments, 'access', _138 => _138[g2.fragment], 'optionalAccess', _139 => _139.line]), () => ( 0)) };
7731
+ return { top: { x: o.x - n2.x * g2.ascent, y: o.y - n2.y * g2.ascent }, bottom: { x: o.x + n2.x * g2.descent, y: o.y + n2.y * g2.descent }, line: _nullishCoalesce(_optionalChain([layout, 'access', _247 => _247.fragments, 'access', _248 => _248[g2.fragment], 'optionalAccess', _249 => _249.line]), () => ( 0)) };
5511
7732
  };
5512
7733
  if (node.frame.kind !== "path") {
5513
7734
  const c = caretAt(layout.text, index);
@@ -5647,7 +7868,7 @@ function sanitizeVectorTextFrame(value, path = "frame") {
5647
7868
  return { kind: "area", x: num2(f.x, `${path}.x`, -1e7, 1e7), y: num2(f.y, `${path}.y`, -1e7, 1e7), width: num2(f.width, `${path}.width`, 0, 1e7), height: num2(f.height, `${path}.height`, 0, 1e7) };
5648
7869
  if (f.kind === "path") {
5649
7870
  const sp = f.path;
5650
- if (!sp || !Array.isArray(sp.anchors) || sp.anchors.length < 2 || !sp.anchors.every((a) => isNum(_optionalChain([a, 'optionalAccess', _140 => _140.x])) && isNum(_optionalChain([a, 'optionalAccess', _141 => _141.y])))) fail(`${path}.path must be a subpath with at least two anchors.`);
7871
+ if (!sp || !Array.isArray(sp.anchors) || sp.anchors.length < 2 || !sp.anchors.every((a) => isNum(_optionalChain([a, 'optionalAccess', _250 => _250.x])) && isNum(_optionalChain([a, 'optionalAccess', _251 => _251.y])))) fail(`${path}.path must be a subpath with at least two anchors.`);
5651
7872
  const out = { kind: "path", path: { closed: !!sp.closed, anchors: sp.anchors.map((a) => ({ ...a })) } };
5652
7873
  if (f.start !== void 0 && f.start !== 0) out.start = num2(f.start, `${path}.start`, 0, 1e7);
5653
7874
  if (f.end !== void 0 && f.end !== 0) out.end = num2(f.end, `${path}.end`, 0, 1e7);
@@ -5665,7 +7886,7 @@ function sanitizeVectorTextFrame(value, path = "frame") {
5665
7886
  return fail(`${path}.kind must be point, area or path, got ${JSON.stringify(f.kind)}.`);
5666
7887
  }
5667
7888
  function normalizeVectorTextRuns(text, runs) {
5668
- if (!_optionalChain([runs, 'optionalAccess', _142 => _142.length])) return null;
7889
+ if (!_optionalChain([runs, 'optionalAccess', _252 => _252.length])) return null;
5669
7890
  const cleaned = fitVectorTextRuns(
5670
7891
  runs.map((r) => ({ length: r.length, style: stripUndefined(r.style) })),
5671
7892
  text.length
@@ -5705,7 +7926,7 @@ function replaceVectorText(node, start, end, insert) {
5705
7926
  const clean2 = insert.replace(/\r\n?/g, "\n");
5706
7927
  const text = node.text.slice(0, start) + clean2 + node.text.slice(end);
5707
7928
  let runs = null;
5708
- if (_optionalChain([node, 'access', _143 => _143.runs, 'optionalAccess', _144 => _144.length])) {
7929
+ if (_optionalChain([node, 'access', _253 => _253.runs, 'optionalAccess', _254 => _254.length])) {
5709
7930
  const fitted = fitVectorTextRuns(node.runs, node.text.length);
5710
7931
  const style = styleAt(fitted, start > 0 ? start - 1 : start, {});
5711
7932
  runs = normalizeVectorTextRuns(text, spliceRuns(fitted, start, end, clean2.length, style));
@@ -5721,7 +7942,7 @@ function styleVectorText(node, start, end, patch) {
5721
7942
  if (whole) {
5722
7943
  let next2 = { ...node, font: patchVectorCharacterStyle(node.font, fields, "style") };
5723
7944
  const keys = Object.keys(fields).filter((k) => fields[k] !== void 0);
5724
- if (_optionalChain([next2, 'access', _145 => _145.runs, 'optionalAccess', _146 => _146.length]) && (keys.length || fill !== void 0)) {
7945
+ if (_optionalChain([next2, 'access', _255 => _255.runs, 'optionalAccess', _256 => _256.length]) && (keys.length || fill !== void 0)) {
5725
7946
  const runs2 = normalizeVectorTextRuns(
5726
7947
  next2.text,
5727
7948
  next2.runs.map((r) => {
@@ -5766,7 +7987,7 @@ function bakeVectorTextGeometry(node, m) {
5766
7987
  ...s.baselineShift !== void 0 ? { baselineShift: s.baselineShift * k } : {}
5767
7988
  });
5768
7989
  const font = scaleStyle(node.font);
5769
- const runs = _optionalChain([node, 'access', _147 => _147.runs, 'optionalAccess', _148 => _148.map, 'call', _149 => _149((r) => ({ length: r.length, style: scaleStyle(r.style) }))]);
7990
+ const runs = _optionalChain([node, 'access', _257 => _257.runs, 'optionalAccess', _258 => _258.map, 'call', _259 => _259((r) => ({ length: r.length, style: scaleStyle(r.style) }))]);
5770
7991
  const p = node.paragraph;
5771
7992
  const paragraph = p ? {
5772
7993
  ...p,
@@ -6055,7 +8276,7 @@ function vectorInstanceGroup(node, bake) {
6055
8276
  const m = _nullishCoalesce(node.transform, () => ( [1, 0, 0, 1, 0, 0]));
6056
8277
  const { rigid, residual } = decomposeRigid(m);
6057
8278
  const k = Math.sqrt(Math.abs(residual[0] * residual[3] - residual[1] * residual[2]));
6058
- const hidden = new Set(_nullishCoalesce(_optionalChain([node, 'access', _150 => _150.overrides, 'optionalAccess', _151 => _151.hidden]), () => ( [])));
8279
+ const hidden = new Set(_nullishCoalesce(_optionalChain([node, 'access', _260 => _260.overrides, 'optionalAccess', _261 => _261.hidden]), () => ( [])));
6059
8280
  const keep = (list) => list.filter((n) => !hidden.has(n.id)).map((n) => n.type === "group" ? { ...n, children: keep(n.children) } : n);
6060
8281
  let children = prefixVectorIds(keep(_nullishCoalesce(node.art, () => ( []))), node.id);
6061
8282
  if (!isIdentityMatrix(residual)) children = children.map((c) => bake(c, residual));
@@ -6068,8 +8289,8 @@ function vectorInstanceGroup(node, bake) {
6068
8289
  if (node.locked) group.locked = true;
6069
8290
  if (node.opacity !== void 0) group.opacity = node.opacity;
6070
8291
  if (node.blendMode) group.blendMode = node.blendMode;
6071
- if (_optionalChain([node, 'access', _152 => _152.filters, 'optionalAccess', _153 => _153.length])) group.filters = node.filters;
6072
- if (_optionalChain([node, 'access', _154 => _154.effects, 'optionalAccess', _155 => _155.length])) group.effects = node.effects;
8292
+ if (_optionalChain([node, 'access', _262 => _262.filters, 'optionalAccess', _263 => _263.length])) group.filters = node.filters;
8293
+ if (_optionalChain([node, 'access', _264 => _264.effects, 'optionalAccess', _265 => _265.length])) group.effects = node.effects;
6073
8294
  if (node.booleanOperation) group.booleanOperation = node.booleanOperation;
6074
8295
  if (node.blendStep) group.blendStep = true;
6075
8296
  return group;
@@ -6208,8 +8429,8 @@ function sanitizeVectorLens(value) {
6208
8429
  if (spec.color !== null) out.color = typeof r.color === "string" && parseVectorColor(r.color) ? r.color : spec.color;
6209
8430
  return out;
6210
8431
  }
6211
- var hex22 = (v2) => Math.round(Math.min(1, Math.max(0, v2)) * 255).toString(16).padStart(2, "0");
6212
- var formatRgba = (c) => c[3] >= 1 ? `#${hex22(c[0])}${hex22(c[1])}${hex22(c[2])}` : `rgba(${Math.round(c[0] * 255)}, ${Math.round(c[1] * 255)}, ${Math.round(c[2] * 255)}, ${Math.round(c[3] * 1e3) / 1e3})`;
8432
+ var hex23 = (v2) => Math.round(Math.min(1, Math.max(0, v2)) * 255).toString(16).padStart(2, "0");
8433
+ var formatRgba = (c) => c[3] >= 1 ? `#${hex23(c[0])}${hex23(c[1])}${hex23(c[2])}` : `rgba(${Math.round(c[0] * 255)}, ${Math.round(c[1] * 255)}, ${Math.round(c[2] * 255)}, ${Math.round(c[3] * 1e3) / 1e3})`;
6213
8434
  var luma = (c) => 0.2126 * c[0] + 0.7152 * c[1] + 0.0722 * c[2];
6214
8435
  var mix = (a, b, t) => [a[0] + (b[0] - a[0]) * t, a[1] + (b[1] - a[1]) * t, a[2] + (b[2] - a[2]) * t, a[3]];
6215
8436
  var HEAT = [
@@ -6322,8 +8543,8 @@ function vectorLensDrawn(node) {
6322
8543
  if (wire) {
6323
8544
  contents.push(shapePath(shape, id, changed, { fill: null, fills: void 0, stroke: wire, strokes: void 0, strokeWidth: 1, strokeAlign: void 0, strokeDasharray: void 0, strokeWidthProfile: void 0, opacity: Math.min(1, Math.max(0, lens.amount / 100)) }));
6324
8545
  } else if (recolour) {
6325
- const fills = _optionalChain([shape, 'access', _156 => _156.source, 'access', _157 => _157.fills, 'optionalAccess', _158 => _158.map, 'call', _159 => _159((l) => ({ ...l, paint: _nullishCoalesce(mapVectorPaintColors(l.paint, recolour), () => ( null)) }))]);
6326
- const strokes = _optionalChain([shape, 'access', _160 => _160.source, 'access', _161 => _161.strokes, 'optionalAccess', _162 => _162.map, 'call', _163 => _163((l) => ({ ...l, paint: _nullishCoalesce(mapVectorPaintColors(l.paint, recolour), () => ( null)) }))]);
8546
+ const fills = _optionalChain([shape, 'access', _266 => _266.source, 'access', _267 => _267.fills, 'optionalAccess', _268 => _268.map, 'call', _269 => _269((l) => ({ ...l, paint: _nullishCoalesce(mapVectorPaintColors(l.paint, recolour), () => ( null)) }))]);
8547
+ const strokes = _optionalChain([shape, 'access', _270 => _270.source, 'access', _271 => _271.strokes, 'optionalAccess', _272 => _272.map, 'call', _273 => _273((l) => ({ ...l, paint: _nullishCoalesce(mapVectorPaintColors(l.paint, recolour), () => ( null)) }))]);
6327
8548
  contents.push(shapePath(shape, id, changed, { fill: _nullishCoalesce(mapVectorPaintColors(shape.source.fill, recolour), () => ( null)), stroke: _nullishCoalesce(mapVectorPaintColors(shape.source.stroke, recolour), () => ( null)), ...fills ? { fills } : {}, ...strokes ? { strokes } : {} }));
6328
8549
  } else contents.push(shapePath(shape, id, changed));
6329
8550
  }
@@ -6336,7 +8557,7 @@ function vectorLensDrawn(node) {
6336
8557
  const { lens: _l, lensView: _v, transform: _t, opacity: _o, effects: _e, blendMode: _bm, filters: _f, ...style } = node;
6337
8558
  const fillOpacity = lens.type === "transparency" ? 1 - Math.min(100, Math.max(0, lens.amount)) / 100 : 0;
6338
8559
  children.push({ ...style, id: `${node.id}~lens-fill`, stroke: null, strokes: void 0, opacity: fillOpacity });
6339
- const stroked = (_nullishCoalesce(_optionalChain([node, 'access', _164 => _164.strokes, 'optionalAccess', _165 => _165.length]), () => ( 0))) > 0 || node.stroke != null && node.stroke !== "none";
8560
+ const stroked = (_nullishCoalesce(_optionalChain([node, 'access', _274 => _274.strokes, 'optionalAccess', _275 => _275.length]), () => ( 0))) > 0 || node.stroke != null && node.stroke !== "none";
6340
8561
  if (stroked) children.push({ ...style, id: `${node.id}~lens-stroke`, fill: null, fills: void 0 });
6341
8562
  const out = {
6342
8563
  id: node.id,
@@ -6345,7 +8566,7 @@ function vectorLensDrawn(node) {
6345
8566
  ...node.transform ? { transform: node.transform } : {},
6346
8567
  ...node.opacity !== void 0 ? { opacity: node.opacity } : {},
6347
8568
  ...node.blendMode ? { blendMode: node.blendMode } : {},
6348
- ..._optionalChain([node, 'access', _166 => _166.filters, 'optionalAccess', _167 => _167.length]) ? { filters: node.filters } : {},
8569
+ ..._optionalChain([node, 'access', _276 => _276.filters, 'optionalAccess', _277 => _277.length]) ? { filters: node.filters } : {},
6349
8570
  children
6350
8571
  };
6351
8572
  drawnCache2.set(node, out);
@@ -6631,15 +8852,15 @@ var BERN_INV = [
6631
8852
  [0, 0, 0, 1]
6632
8853
  ];
6633
8854
  var pct = (v2) => typeof v2 === "number" && Number.isFinite(v2) ? Math.min(1, Math.max(-1, v2 / 100)) : 0;
6634
- function warpPresetMesh(preset, bounds) {
6635
- if (!WARP_STYLES.includes(preset.style)) return null;
8855
+ function warpPresetMesh(preset2, bounds) {
8856
+ if (!WARP_STYLES.includes(preset2.style)) return null;
6636
8857
  const { x, y, width: w, height: h } = bounds;
6637
8858
  if (!(w > 0 && h > 0)) return null;
6638
- const b = pct(preset.bend);
6639
- const hd = pct(preset.horizontal);
6640
- const vd = pct(preset.vertical);
8859
+ const b = pct(preset2.bend);
8860
+ const hd = pct(preset2.horizontal);
8861
+ const vd = pct(preset2.vertical);
6641
8862
  if (b === 0 && hd === 0 && vd === 0) return null;
6642
- const grid = warpPresetGrid(preset.style, b, hd, vd, preset.orientation === "vertical", h / w);
8863
+ const grid = warpPresetGrid(preset2.style, b, hd, vd, preset2.orientation === "vertical", h / w);
6643
8864
  return { us: [0, 1], vs: [0, 1], points: grid.flat().map((p) => ({ x: x + p[0] * w, y: y + p[1] * h })) };
6644
8865
  }
6645
8866
  var warpMeshColumns = (m) => 3 * (m.us.length - 1) + 1;
@@ -7308,8 +9529,8 @@ var VECTOR_EFFECT_PARAM_SPECS = {
7308
9529
  var cloneMesh = (m) => ({ us: m.us.slice(), vs: m.vs.slice(), points: m.points.map((p) => ({ x: p.x, y: p.y })) });
7309
9530
  function vectorEnvelopeMesh(params, bounds) {
7310
9531
  if (params.style === "mesh") return _nullishCoalesce(params.mesh, () => ( identityWarpMesh(bounds, params.columns, params.rows)));
7311
- const preset = warpPresetMesh({ style: params.style, bend: params.bend, horizontal: params.horizontal, vertical: params.vertical, orientation: params.orientation }, bounds);
7312
- return preset ? resizeWarpMesh(preset, params.columns, params.rows) : identityWarpMesh(bounds, params.columns, params.rows);
9532
+ const preset2 = warpPresetMesh({ style: params.style, bend: params.bend, horizontal: params.horizontal, vertical: params.vertical, orientation: params.orientation }, bounds);
9533
+ return preset2 ? resizeWarpMesh(preset2, params.columns, params.rows) : identityWarpMesh(bounds, params.columns, params.rows);
7313
9534
  }
7314
9535
  function vectorEnvelopeMap(params, bounds) {
7315
9536
  if (!bounds || !(bounds.width > 0 && bounds.height > 0)) return null;
@@ -7346,7 +9567,7 @@ function normalizeVectorEffectParams(type, params, base) {
7346
9567
  if (!defaults) return null;
7347
9568
  const out = { ...defaults, ..._nullishCoalesce(base, () => ( {})) };
7348
9569
  for (const spec of VECTOR_EFFECT_PARAM_SPECS[type]) {
7349
- const v2 = _optionalChain([params, 'optionalAccess', _168 => _168[spec.key]]);
9570
+ const v2 = _optionalChain([params, 'optionalAccess', _278 => _278[spec.key]]);
7350
9571
  if (v2 === void 0) continue;
7351
9572
  if (spec.kind === "number" && typeof v2 === "number" && Number.isFinite(v2)) out[spec.key] = Math.min(_nullishCoalesce(spec.max, () => ( Infinity)), Math.max(_nullishCoalesce(spec.min, () => ( -Infinity)), v2));
7352
9573
  else if (spec.kind === "boolean" && typeof v2 === "boolean") out[spec.key] = v2;
@@ -7358,7 +9579,7 @@ function normalizeVectorEffectParams(type, params, base) {
7358
9579
  const o = out;
7359
9580
  o.rows = Math.round(o.rows);
7360
9581
  o.columns = Math.round(o.columns);
7361
- const given = _optionalChain([params, 'optionalAccess', _169 => _169.mesh]);
9582
+ const given = _optionalChain([params, 'optionalAccess', _279 => _279.mesh]);
7362
9583
  let mesh = given !== void 0 ? isValidWarpMesh(given) ? cloneMesh(given) : null : o.mesh;
7363
9584
  if (o.style !== "mesh") mesh = null;
7364
9585
  if (mesh && given !== void 0) {
@@ -7375,10 +9596,10 @@ function createVectorEffect(type, id, params) {
7375
9596
  }
7376
9597
  var isEnabled = (e) => e.enabled !== false && !!VECTOR_EFFECT_DEFAULTS[e.type];
7377
9598
  function activeVectorEffects(node) {
7378
- return _nullishCoalesce(_optionalChain([node, 'access', _170 => _170.effects, 'optionalAccess', _171 => _171.filter, 'call', _172 => _172(isEnabled)]), () => ( []));
9599
+ return _nullishCoalesce(_optionalChain([node, 'access', _280 => _280.effects, 'optionalAccess', _281 => _281.filter, 'call', _282 => _282(isEnabled)]), () => ( []));
7379
9600
  }
7380
9601
  function hasOwnVectorAppearance(node) {
7381
- return node.type === "text" || node.type === "instance" || node.type === "group" && !!node.liveBoolean || isVectorFrame(node) || isVectorSymmetryGroup(node) || isVectorLens(node) || !!_optionalChain([node, 'access', _173 => _173.effects, 'optionalAccess', _174 => _174.some, 'call', _175 => _175(isEnabled)]);
9602
+ return node.type === "text" || node.type === "instance" || node.type === "group" && !!node.liveBoolean || isVectorFrame(node) || isVectorSymmetryGroup(node) || isVectorLens(node) || !!_optionalChain([node, 'access', _283 => _283.effects, 'optionalAccess', _284 => _284.some, 'call', _285 => _285(isEnabled)]);
7382
9603
  }
7383
9604
  var liveCache = /* @__PURE__ */ new WeakMap();
7384
9605
  function hasVectorAppearance(node) {
@@ -7390,18 +9611,18 @@ function hasVectorAppearance(node) {
7390
9611
  return v2;
7391
9612
  }
7392
9613
  function isVectorLiveBoolean(node) {
7393
- return _optionalChain([node, 'optionalAccess', _176 => _176.type]) === "group" && !!node.liveBoolean;
9614
+ return _optionalChain([node, 'optionalAccess', _286 => _286.type]) === "group" && !!node.liveBoolean;
7394
9615
  }
7395
9616
  function vectorOperandOperation(group, child) {
7396
9617
  return _nullishCoalesce(_nullishCoalesce(child.booleanOperation, () => ( group.liveBoolean)), () => ( "union"));
7397
9618
  }
7398
9619
  var PATH_OPS = { union: "union", subtract: "difference", intersect: "intersection", exclude: "xor" };
7399
- var FoldCache = (_class = class {
7400
- constructor(cap) {;_class.prototype.__init.call(this);
9620
+ var FoldCache = (_class9 = class {
9621
+ constructor(cap) {;_class9.prototype.__init60.call(this);
7401
9622
  this.cap = cap;
7402
9623
  }
7403
9624
 
7404
- __init() {this.map = /* @__PURE__ */ new Map()}
9625
+ __init60() {this.map = /* @__PURE__ */ new Map()}
7405
9626
  get(key) {
7406
9627
  const hit = this.map.get(key);
7407
9628
  if (hit) {
@@ -7423,7 +9644,7 @@ var FoldCache = (_class = class {
7423
9644
  clear() {
7424
9645
  this.map.clear();
7425
9646
  }
7426
- }, _class);
9647
+ }, _class9);
7427
9648
  var foldCache = new FoldCache(4096);
7428
9649
  var foldSteps = 0;
7429
9650
  function vectorLiveBooleanSteps() {
@@ -7432,9 +9653,9 @@ function vectorLiveBooleanSteps() {
7432
9653
  function clearVectorLiveBooleanCache() {
7433
9654
  foldCache.clear();
7434
9655
  }
7435
- var RollingHash = (_class2 = class _RollingHash {constructor() { _class2.prototype.__init2.call(this);_class2.prototype.__init3.call(this); }
7436
- __init2() {this.a = 2166136261}
7437
- __init3() {this.b = 16777619 ^ 1540483477}
9656
+ var RollingHash = (_class10 = class _RollingHash {constructor() { _class10.prototype.__init61.call(this);_class10.prototype.__init62.call(this); }
9657
+ __init61() {this.a = 2166136261}
9658
+ __init62() {this.b = 16777619 ^ 1540483477}
7438
9659
  static __initStatic() {this.view = new DataView(new ArrayBuffer(8))}
7439
9660
  byte(v2) {
7440
9661
  this.a = Math.imul(this.a ^ v2 & 255, 16777619);
@@ -7464,7 +9685,7 @@ var RollingHash = (_class2 = class _RollingHash {constructor() { _class2.prototy
7464
9685
  key() {
7465
9686
  return `${(this.a >>> 0).toString(36)}.${(this.b >>> 0).toString(36)}`;
7466
9687
  }
7467
- }, _class2.__initStatic(), _class2);
9688
+ }, _class10.__initStatic(), _class10);
7468
9689
  function foldVectorBooleanOperands(operands) {
7469
9690
  if (!operands.length) return [];
7470
9691
  if (operands.length === 1) return operands[0].path;
@@ -7507,7 +9728,7 @@ var compareOrder = (a, b) => {
7507
9728
  for (let i = 0; i < n; i++) if (a[i] !== b[i]) return a[i] - b[i];
7508
9729
  return a.length - b.length;
7509
9730
  };
7510
- var add3 = (a, b) => ({ x: a.x + (_nullishCoalesce(_optionalChain([b, 'optionalAccess', _177 => _177.x]), () => ( 0))), y: a.y + (_nullishCoalesce(_optionalChain([b, 'optionalAccess', _178 => _178.y]), () => ( 0))) });
9731
+ var add3 = (a, b) => ({ x: a.x + (_nullishCoalesce(_optionalChain([b, 'optionalAccess', _287 => _287.x]), () => ( 0))), y: a.y + (_nullishCoalesce(_optionalChain([b, 'optionalAccess', _288 => _288.y]), () => ( 0))) });
7511
9732
  var mapPaths = (shapes, fn) => {
7512
9733
  const out = fn(shapes.map((s) => s.path));
7513
9734
  return shapes.map((s, i) => ({ ...s, path: _nullishCoalesce(out[i], () => ( [])) }));
@@ -7535,7 +9756,7 @@ function contourShapes(shapes, c) {
7535
9756
  const power = 2 ** (Math.min(100, Math.max(-100, c.acceleration)) / 50);
7536
9757
  for (let k = 1; k <= n; k++) {
7537
9758
  const [path] = offsetPaths([s.path], (outside ? 1 : -1) * step * k, c.join, c.miterLimit, 1, 0);
7538
- if (!_optionalChain([path, 'optionalAccess', _179 => _179.length])) break;
9759
+ if (!_optionalChain([path, 'optionalAccess', _289 => _289.length])) break;
7539
9760
  const t = (k / n) ** power;
7540
9761
  const source = { ...s.source, fill: _nullishCoalesce(blendPaint(s.source.fill, c.fillColor, t), () => ( null)), stroke: _nullishCoalesce(blendPaint(s.source.stroke, c.strokeColor, t), () => ( null)), fills: void 0, strokes: void 0 };
7541
9762
  out.push({ source, path, opacity: s.opacity, order: [outside ? n - k : k, ...s.order] });
@@ -7610,8 +9831,8 @@ function bevelShapes(shapes, b) {
7610
9831
  out.push({ source, path: f.path, opacity: s.opacity, order: [...s.order, 1, k] });
7611
9832
  });
7612
9833
  const [middle] = offsetPaths([s.path], -b.width, "miter", 4, 1, 0);
7613
- if (_optionalChain([middle, 'optionalAccess', _180 => _180.length])) out.push({ ...s, source: fillOnly, path: middle, order: [...s.order, 2] });
7614
- const hasStroke = _optionalChain([s, 'access', _181 => _181.source, 'access', _182 => _182.strokes, 'optionalAccess', _183 => _183.length]) || s.source.stroke != null && s.source.stroke !== "none";
9834
+ if (_optionalChain([middle, 'optionalAccess', _290 => _290.length])) out.push({ ...s, source: fillOnly, path: middle, order: [...s.order, 2] });
9835
+ const hasStroke = _optionalChain([s, 'access', _291 => _291.source, 'access', _292 => _292.strokes, 'optionalAccess', _293 => _293.length]) || s.source.stroke != null && s.source.stroke !== "none";
7615
9836
  if (hasStroke) out.push({ ...s, source: { ...s.source, fill: null, fills: void 0 }, order: [...s.order, 3] });
7616
9837
  }
7617
9838
  return out;
@@ -7744,10 +9965,10 @@ function vectorEffectInputBounds(node, effectId) {
7744
9965
  return paths ? pathsBounds(paths) : null;
7745
9966
  }
7746
9967
  function vectorNodeEnvelope(node) {
7747
- return _nullishCoalesce(_optionalChain([node, 'optionalAccess', _184 => _184.effects, 'optionalAccess', _185 => _185.find, 'call', _186 => _186((e) => e.type === "envelope" && e.enabled !== false)]), () => ( null));
9968
+ return _nullishCoalesce(_optionalChain([node, 'optionalAccess', _294 => _294.effects, 'optionalAccess', _295 => _295.find, 'call', _296 => _296((e) => e.type === "envelope" && e.enabled !== false)]), () => ( null));
7748
9969
  }
7749
9970
  function vectorEnvelopeFrame(node, effectId) {
7750
- const e = effectId ? _optionalChain([node, 'access', _187 => _187.effects, 'optionalAccess', _188 => _188.find, 'call', _189 => _189((x) => x.id === effectId)]) : vectorNodeEnvelope(node);
9971
+ const e = effectId ? _optionalChain([node, 'access', _297 => _297.effects, 'optionalAccess', _298 => _298.find, 'call', _299 => _299((x) => x.id === effectId)]) : vectorNodeEnvelope(node);
7751
9972
  if (!e || e.type !== "envelope") return null;
7752
9973
  const bounds = vectorEffectInputBounds(node, e.id);
7753
9974
  if (!bounds || !(bounds.width > 0 && bounds.height > 0)) return null;
@@ -7808,7 +10029,7 @@ function placement(node) {
7808
10029
  ...node.blendStep ? { blendStep: true } : {},
7809
10030
  ...node.booleanOperation ? { booleanOperation: node.booleanOperation } : {},
7810
10031
  ...node.blendMode ? { blendMode: node.blendMode } : {},
7811
- ..._optionalChain([node, 'access', _190 => _190.filters, 'optionalAccess', _191 => _191.length]) ? { filters: node.filters } : {}
10032
+ ..._optionalChain([node, 'access', _300 => _300.filters, 'optionalAccess', _301 => _301.length]) ? { filters: node.filters } : {}
7812
10033
  };
7813
10034
  }
7814
10035
  function vectorAppearanceNodes(node) {
@@ -7940,7 +10161,7 @@ function vectorMasterPages(doc) {
7940
10161
  function fillTokens(node, page, pages) {
7941
10162
  const map = (s) => s.replace(/\{page\}/g, String(page)).replace(/\{pages\}/g, String(pages));
7942
10163
  if (!/\{pages?\}/.test(node.text)) return node;
7943
- if (!_optionalChain([node, 'access', _192 => _192.runs, 'optionalAccess', _193 => _193.length])) return { ...node, text: map(node.text) };
10164
+ if (!_optionalChain([node, 'access', _302 => _302.runs, 'optionalAccess', _303 => _303.length])) return { ...node, text: map(node.text) };
7944
10165
  let at2 = 0;
7945
10166
  let text = "";
7946
10167
  const runs = [];
@@ -7963,7 +10184,7 @@ function vectorMasterArt(master, page, number, count) {
7963
10184
  const f = page.frame;
7964
10185
  const key = `${page.id}|${f.x}|${f.y}|${f.width}|${f.height}|${number}|${count}`;
7965
10186
  let byKey = artCache.get(master);
7966
- const hit = _optionalChain([byKey, 'optionalAccess', _194 => _194.get, 'call', _195 => _195(key)]);
10187
+ const hit = _optionalChain([byKey, 'optionalAccess', _304 => _304.get, 'call', _305 => _305(key)]);
7967
10188
  if (hit) return hit;
7968
10189
  const art = master.children.filter((c) => c.visible !== false).map((c) => {
7969
10190
  const box = vectorNodeBounds(c);
@@ -8008,7 +10229,7 @@ function stripVectorMasterArt(doc) {
8008
10229
  // src/vector/connectors.ts
8009
10230
  var SIDES = ["top", "right", "bottom", "left", "center"];
8010
10231
  function isVectorConnector(node) {
8011
- return _optionalChain([node, 'optionalAccess', _196 => _196.type]) === "path" && !!node.connector;
10232
+ return _optionalChain([node, 'optionalAccess', _306 => _306.type]) === "path" && !!node.connector;
8012
10233
  }
8013
10234
  function vectorConnectionSites(nodes, id) {
8014
10235
  const node = findVectorNode(nodes, id);
@@ -8065,7 +10286,7 @@ function facingSite(sites, toward) {
8065
10286
  }
8066
10287
  function storedEnds(node, world) {
8067
10288
  const sp = node.subpaths[0];
8068
- if (!_optionalChain([sp, 'optionalAccess', _197 => _197.anchors, 'access', _198 => _198.length])) return null;
10289
+ if (!_optionalChain([sp, 'optionalAccess', _307 => _307.anchors, 'access', _308 => _308.length])) return null;
8069
10290
  const a = sp.anchors[0];
8070
10291
  const b = sp.anchors[sp.anchors.length - 1];
8071
10292
  return [applyMatrix(world, a), applyMatrix(world, b)];
@@ -8172,8 +10393,8 @@ function routeVectorConnector(nodes, id) {
8172
10393
  }));
8173
10394
  return {
8174
10395
  subpaths: [{ closed: false, anchors: local }],
8175
- startSide: _nullishCoalesce(_optionalChain([s, 'optionalAccess', _199 => _199.side]), () => ( null)),
8176
- endSide: _nullishCoalesce(_optionalChain([e, 'optionalAccess', _200 => _200.side]), () => ( null)),
10396
+ startSide: _nullishCoalesce(_optionalChain([s, 'optionalAccess', _309 => _309.side]), () => ( null)),
10397
+ endSide: _nullishCoalesce(_optionalChain([e, 'optionalAccess', _310 => _310.side]), () => ( null)),
8177
10398
  dropped: { start: !!startGlue && !s, end: !!endGlue && !e }
8178
10399
  };
8179
10400
  }
@@ -8185,7 +10406,7 @@ function sameSubpaths(a, b) {
8185
10406
  const o = b[i];
8186
10407
  return sp.closed === o.closed && sp.anchors.length === o.anchors.length && sp.anchors.every((p, k) => {
8187
10408
  const q = o.anchors[k];
8188
- return samePoint(p, q) && samePoint(p.in, q.in) && samePoint(p.out, q.out) && (_nullishCoalesce(_optionalChain([p, 'access', _201 => _201.corner, 'optionalAccess', _202 => _202.radius]), () => ( 0))) === (_nullishCoalesce(_optionalChain([q, 'access', _203 => _203.corner, 'optionalAccess', _204 => _204.radius]), () => ( 0)));
10409
+ return samePoint(p, q) && samePoint(p.in, q.in) && samePoint(p.out, q.out) && (_nullishCoalesce(_optionalChain([p, 'access', _311 => _311.corner, 'optionalAccess', _312 => _312.radius]), () => ( 0))) === (_nullishCoalesce(_optionalChain([q, 'access', _313 => _313.corner, 'optionalAccess', _314 => _314.radius]), () => ( 0)));
8189
10410
  });
8190
10411
  });
8191
10412
  }
@@ -8295,7 +10516,7 @@ var add4 = (a, b) => ({ x: a.x + b.x, y: a.y + b.y });
8295
10516
  var sub4 = (a, b) => ({ x: a.x - b.x, y: a.y - b.y });
8296
10517
  var scale2 = (a, k) => ({ x: a.x * k, y: a.y * k });
8297
10518
  var left = (d) => ({ x: d.y, y: -d.x });
8298
- var unit3 = (v2) => {
10519
+ var unit4 = (v2) => {
8299
10520
  const l = Math.hypot(v2.x, v2.y);
8300
10521
  return l > 1e-12 ? { x: v2.x / l, y: v2.y / l } : { x: 1, y: 0 };
8301
10522
  };
@@ -8352,7 +10573,7 @@ function vectorStrokeGradientDefs(g, id, node, options = {}) {
8352
10573
  for (let i = 0; i < segCount; i++) {
8353
10574
  const a = pts[i];
8354
10575
  const b = pts[(i + 1) % n];
8355
- dirs.push(unit3(sub4(b, a)));
10576
+ dirs.push(unit4(sub4(b, a)));
8356
10577
  lengths.push(lengths[i] + Math.hypot(b.x - a.x, b.y - a.y));
8357
10578
  }
8358
10579
  const total = lengths[segCount];
@@ -8446,7 +10667,7 @@ var parseJson = (text) => {
8446
10667
  if (text === void 0) return null;
8447
10668
  try {
8448
10669
  return JSON.parse(text);
8449
- } catch (e5) {
10670
+ } catch (e7) {
8450
10671
  return null;
8451
10672
  }
8452
10673
  };
@@ -8464,7 +10685,7 @@ function applyVectorCornersAttribute(subpaths, value) {
8464
10685
  for (const item of value.trim().split(/\s+/)) {
8465
10686
  const m = /^(\d+)\.(\d+):([\d.eE+-]+)(?::([a-z]+))?$/.exec(item);
8466
10687
  if (!m) continue;
8467
- const a = _optionalChain([subpaths, 'access', _205 => _205[+m[1]], 'optionalAccess', _206 => _206.anchors, 'access', _207 => _207[+m[2]]]);
10688
+ const a = _optionalChain([subpaths, 'access', _315 => _315[+m[1]], 'optionalAccess', _316 => _316.anchors, 'access', _317 => _317[+m[2]]]);
8468
10689
  const radius = parseFloat(m[3]);
8469
10690
  if (!a || !(radius > 0)) continue;
8470
10691
  const kind = VECTOR_CORNER_KINDS.includes(m[4]) ? m[4] : void 0;
@@ -8489,7 +10710,7 @@ function vectorPaintToSvg(paint, gradientId, options = {}) {
8489
10710
  const area2 = bounds2 ? { x: bounds2.x - reach2, y: bounds2.y - reach2, width: bounds2.width + 2 * reach2, height: bounds2.height + 2 * reach2 } : null;
8490
10711
  const key2 = `${gradientId}|${_nullishCoalesce(options.role, () => ( "fill"))}|${_nullishCoalesce(options.precision, () => ( 3))}|${area2 ? [area2.x, area2.y, area2.width, area2.height].join(",") : ""}`;
8491
10712
  let byKey2 = paintCache.get(paint);
8492
- const hit = _optionalChain([byKey2, 'optionalAccess', _208 => _208.get, 'call', _209 => _209(key2)]);
10713
+ const hit = _optionalChain([byKey2, 'optionalAccess', _318 => _318.get, 'call', _319 => _319(key2)]);
8493
10714
  if (hit) return { value: `url(#${gradientId})`, defs: hit };
8494
10715
  const defs2 = vectorShadedSvgDefs(paint, gradientId, { bounds: bounds2, area: area2, precision: _nullishCoalesce(options.precision, () => ( 3)) });
8495
10716
  if (!byKey2) paintCache.set(paint, byKey2 = /* @__PURE__ */ new Map());
@@ -8501,7 +10722,7 @@ function vectorPaintToSvg(paint, gradientId, options = {}) {
8501
10722
  const precision = _nullishCoalesce(options.precision, () => ( 3));
8502
10723
  const key = `${gradientId}|${role}|${precision}`;
8503
10724
  const owner = _nullishCoalesce(options.node, () => ( paint));
8504
- const cached = _optionalChain([paintCache, 'access', _210 => _210.get, 'call', _211 => _211(owner), 'optionalAccess', _212 => _212.get, 'call', _213 => _213(key)]);
10725
+ const cached = _optionalChain([paintCache, 'access', _320 => _320.get, 'call', _321 => _321(owner), 'optionalAccess', _322 => _322.get, 'call', _323 => _323(key)]);
8505
10726
  if (cached && (!options.node || (role === "fill" ? options.node.fill : options.node.stroke) === paint)) return { value: `url(#${gradientId})`, defs: cached };
8506
10727
  const node = options.node;
8507
10728
  const bounds = node ? vectorPathLocalBounds(node) : null;
@@ -8555,7 +10776,7 @@ function vectorNodeLocalPaintBounds(node) {
8555
10776
  }
8556
10777
  var filterCache = /* @__PURE__ */ new WeakMap();
8557
10778
  function vectorNodeFilterSvg(node, id) {
8558
- if (!_optionalChain([node, 'access', _214 => _214.filters, 'optionalAccess', _215 => _215.length])) return null;
10779
+ if (!_optionalChain([node, 'access', _324 => _324.filters, 'optionalAccess', _325 => _325.length])) return null;
8559
10780
  const hit = filterCache.get(node);
8560
10781
  if (hit && hit.id === id) return hit.filter;
8561
10782
  const active = activeVectorFilters(node);
@@ -8595,7 +10816,7 @@ function blendFromAttribute(value, m) {
8595
10816
  let raw;
8596
10817
  try {
8597
10818
  raw = JSON.parse(value);
8598
- } catch (e6) {
10819
+ } catch (e8) {
8599
10820
  return null;
8600
10821
  }
8601
10822
  if (!raw || typeof raw !== "object") return null;
@@ -8641,7 +10862,7 @@ function vectorDocumentToSvg(doc, options = {}) {
8641
10862
  if (node.type === "path" && node.lens) out2 += ` data-vector-lens="${escapeAttr2(JSON.stringify(node.lens))}"`;
8642
10863
  const blend = vectorBlendModeCss(node.blendMode);
8643
10864
  if (blend) out2 += ` style="mix-blend-mode:${blend}"`;
8644
- if (_optionalChain([node, 'access', _216 => _216.filters, 'optionalAccess', _217 => _217.length])) {
10865
+ if (_optionalChain([node, 'access', _326 => _326.filters, 'optionalAccess', _327 => _327.length])) {
8645
10866
  const filter = vectorNodeFilterSvg(node, `${prefix}filter-${node.id}`);
8646
10867
  const data = ` data-vector-filters="${escapeAttr2(JSON.stringify(node.filters))}"`;
8647
10868
  if (filter) {
@@ -8688,7 +10909,7 @@ function vectorDocumentToSvg(doc, options = {}) {
8688
10909
  let out2 = ` stroke="${escapeAttr2(strokeValue)}" stroke-width="${num3(width)}"`;
8689
10910
  if (node.strokeLinecap && node.strokeLinecap !== "butt") out2 += ` stroke-linecap="${node.strokeLinecap}"`;
8690
10911
  if (node.strokeLinejoin && node.strokeLinejoin !== "miter") out2 += ` stroke-linejoin="${node.strokeLinejoin}"`;
8691
- if (_optionalChain([node, 'access', _218 => _218.strokeDasharray, 'optionalAccess', _219 => _219.length])) out2 += ` stroke-dasharray="${node.strokeDasharray.map(num3).join(" ")}"`;
10912
+ if (_optionalChain([node, 'access', _328 => _328.strokeDasharray, 'optionalAccess', _329 => _329.length])) out2 += ` stroke-dasharray="${node.strokeDasharray.map(num3).join(" ")}"`;
8692
10913
  return out2;
8693
10914
  };
8694
10915
  const liveCorners = (node) => {
@@ -8710,7 +10931,7 @@ function vectorDocumentToSvg(doc, options = {}) {
8710
10931
  for (const l of layers) {
8711
10932
  if (l.kind === "stroke" && isVectorBrushstrokeLayer(l.layer)) {
8712
10933
  lines.push(`${indent(depth + 1)}<g data-vector-part="brushstroke" data-vector-layer="${l.index}"${layerAttrs(l.layer)}>`);
8713
- for (const im of vectorBrushstrokeImages(node, l.layer)) lines.push(`${indent(depth + 2)}<image href="${im.href}" x="${num3(im.x)}" y="${num3(im.y)}" width="${num3(im.width)}" height="${num3(im.height)}" preserveAspectRatio="none"/>`);
10934
+ for (const im of vectorBrushstrokeImages(node, l.layer, { document: doc, settle: "now" })) lines.push(`${indent(depth + 2)}<image href="${im.href}" x="${num3(im.x)}" y="${num3(im.y)}" width="${num3(im.width)}" height="${num3(im.height)}" preserveAspectRatio="none"/>`);
8714
10935
  lines.push(`${indent(depth + 1)}</g>`);
8715
10936
  continue;
8716
10937
  }
@@ -8737,7 +10958,7 @@ function vectorDocumentToSvg(doc, options = {}) {
8737
10958
  };
8738
10959
  const emit2 = (node, depth) => {
8739
10960
  if (node.visible === false && !options.includeHidden) return;
8740
- const wrappers = _nullishCoalesce(_optionalChain([options, 'access', _220 => _220.wrap, 'optionalAccess', _221 => _221[node.id]]), () => ( []));
10961
+ const wrappers = _nullishCoalesce(_optionalChain([options, 'access', _330 => _330.wrap, 'optionalAccess', _331 => _331[node.id]]), () => ( []));
8741
10962
  wrappers.forEach((w2, i) => {
8742
10963
  let attrs = w2.id !== void 0 ? ` id="${escapeAttr2(w2.id)}"` : "";
8743
10964
  if (w2.transform) attrs += ` transform="${escapeAttr2(w2.transform)}"`;
@@ -8758,7 +10979,7 @@ function vectorDocumentToSvg(doc, options = {}) {
8758
10979
  };
8759
10980
  const emitMaskGroup = (node, depth) => {
8760
10981
  const [source, ...contents] = node.children;
8761
- const body = _optionalChain([node, 'access', _222 => _222.effects, 'optionalAccess', _223 => _223.length]) && contents.length ? [{ id: `${node.id}~content`, type: "group", effects: node.effects, children: contents }] : contents;
10982
+ const body = _optionalChain([node, 'access', _332 => _332.effects, 'optionalAccess', _333 => _333.length]) && contents.length ? [{ id: `${node.id}~content`, type: "group", effects: node.effects, children: contents }] : contents;
8762
10983
  const settings = { type: node.mask.type, ...node.mask.invert ? { invert: true } : {} };
8763
10984
  lines.push(`${indent(depth)}<g${common(node)} data-vector-mask="${escapeAttr2(JSON.stringify(settings))}">`);
8764
10985
  const mask = vectorMaskRenderData(node, `${prefix}mask-${node.id}`, `${prefix}mask-filter-${node.id}`, precision);
@@ -8775,7 +10996,7 @@ function vectorDocumentToSvg(doc, options = {}) {
8775
10996
  lines.push(`${indent(depth + 1)}<g data-vector-part="mask-source" display="none">`);
8776
10997
  emitNode(source, depth + 2);
8777
10998
  lines.push(`${indent(depth + 1)}</g>`);
8778
- if (_optionalChain([mask, 'optionalAccess', _224 => _224.clip])) {
10999
+ if (_optionalChain([mask, 'optionalAccess', _334 => _334.clip])) {
8779
11000
  defs.push(`<clipPath id="${escapeAttr2(mask.id)}">${mask.clip.map((c) => `<path d="${c.d}" clip-rule="${c.clipRule}"/>`).join("")}</clipPath>`);
8780
11001
  ref = ` clip-path="url(#${escapeAttr2(mask.id)})"`;
8781
11002
  }
@@ -8787,7 +11008,7 @@ function vectorDocumentToSvg(doc, options = {}) {
8787
11008
  };
8788
11009
  const emitTextElement = (node, depth, attrs) => {
8789
11010
  const geometry = vectorTextGeometryNode(node);
8790
- const fields = { text: node.text, font: node.font, ..._optionalChain([node, 'access', _225 => _225.runs, 'optionalAccess', _226 => _226.length]) ? { runs: node.runs } : {}, ...node.paragraph ? { paragraph: node.paragraph } : {}, frame: node.frame, ...node.orientation ? { orientation: node.orientation } : {}, ..._optionalChain([node, 'access', _227 => _227.effects, 'optionalAccess', _228 => _228.length]) ? { effects: node.effects } : {} };
11011
+ const fields = { text: node.text, font: node.font, ..._optionalChain([node, 'access', _335 => _335.runs, 'optionalAccess', _336 => _336.length]) ? { runs: node.runs } : {}, ...node.paragraph ? { paragraph: node.paragraph } : {}, frame: node.frame, ...node.orientation ? { orientation: node.orientation } : {}, ..._optionalChain([node, 'access', _337 => _337.effects, 'optionalAccess', _338 => _338.length]) ? { effects: node.effects } : {} };
8791
11012
  let data = ` data-vector-text="${escapeAttr2(JSON.stringify(fields))}"`;
8792
11013
  if (hasVectorPaintStacks(node)) data += ` data-vector-fills="${escapeAttr2(JSON.stringify(vectorFills(node)))}" data-vector-strokes="${escapeAttr2(JSON.stringify(vectorStrokes(node)))}"`;
8793
11014
  else {
@@ -8829,12 +11050,12 @@ function vectorDocumentToSvg(doc, options = {}) {
8829
11050
  };
8830
11051
  const emitText = (node, depth) => {
8831
11052
  const outlines = vectorTextPaths(node).outlines;
8832
- const effects = !!_optionalChain([node, 'access', _229 => _229.effects, 'optionalAccess', _230 => _230.some, 'call', _231 => _231((e) => e.enabled !== false)]);
11053
+ const effects = !!_optionalChain([node, 'access', _339 => _339.effects, 'optionalAccess', _340 => _340.some, 'call', _341 => _341((e) => e.enabled !== false)]);
8833
11054
  if (!outlines || !effects && options.text !== "outlines") {
8834
11055
  emitTextElement(node, depth, common(node));
8835
11056
  return;
8836
11057
  }
8837
- lines.push(`${indent(depth)}<g${common(node)} data-vector-live="${escapeAttr2(JSON.stringify({ kind: "text", ..._optionalChain([node, 'access', _232 => _232.effects, 'optionalAccess', _233 => _233.length]) ? { effects: node.effects } : {} }))}">`);
11058
+ lines.push(`${indent(depth)}<g${common(node)} data-vector-live="${escapeAttr2(JSON.stringify({ kind: "text", ..._optionalChain([node, 'access', _342 => _342.effects, 'optionalAccess', _343 => _343.length]) ? { effects: node.effects } : {} }))}">`);
8838
11059
  lines.push(`${indent(depth + 1)}<g data-vector-part="appearance">`);
8839
11060
  for (const shape of vectorAppearanceNodes(node)) emit2(shape, depth + 2);
8840
11061
  lines.push(`${indent(depth + 1)}</g>`);
@@ -8848,7 +11069,7 @@ function vectorDocumentToSvg(doc, options = {}) {
8848
11069
  const symbolRef = (symbolId) => {
8849
11070
  const hit = symbolIds.get(symbolId);
8850
11071
  if (hit) return hit;
8851
- const sym2 = _optionalChain([doc, 'access', _234 => _234.symbols, 'optionalAccess', _235 => _235.find, 'call', _236 => _236((x) => x.id === symbolId)]);
11072
+ const sym2 = _optionalChain([doc, 'access', _344 => _344.symbols, 'optionalAccess', _345 => _345.find, 'call', _346 => _346((x) => x.id === symbolId)]);
8852
11073
  if (!sym2) return null;
8853
11074
  const id = `${prefix}symbol-${symbolId}`;
8854
11075
  symbolIds.set(symbolId, id);
@@ -8858,20 +11079,20 @@ function vectorDocumentToSvg(doc, options = {}) {
8858
11079
  };
8859
11080
  const emitInstance = (node, depth) => {
8860
11081
  const data = { symbolId: node.symbolId, ...node.scaleStrokes === false ? { scaleStrokes: false } : {}, ...node.overrides ? { overrides: node.overrides } : {} };
8861
- const exact2 = !node.overrides && node.scaleStrokes !== false && !_optionalChain([node, 'access', _237 => _237.effects, 'optionalAccess', _238 => _238.length]) && !_optionalChain([node, 'access', _239 => _239.filters, 'optionalAccess', _240 => _240.length]);
11082
+ const exact2 = !node.overrides && node.scaleStrokes !== false && !_optionalChain([node, 'access', _347 => _347.effects, 'optionalAccess', _348 => _348.length]) && !_optionalChain([node, 'access', _349 => _349.filters, 'optionalAccess', _350 => _350.length]);
8862
11083
  const ref = symbolRef(node.symbolId);
8863
11084
  if (exact2 && ref) {
8864
11085
  lines.push(`${indent(depth)}<use${common(node)} href="#${escapeAttr2(ref)}" data-vector-instance="${escapeAttr2(JSON.stringify(data))}"/>`);
8865
11086
  return;
8866
11087
  }
8867
- const full = { ...data, ...node.transform ? { transform: node.transform } : {}, ..._optionalChain([node, 'access', _241 => _241.effects, 'optionalAccess', _242 => _242.length]) ? { effects: node.effects } : {} };
11088
+ const full = { ...data, ...node.transform ? { transform: node.transform } : {}, ..._optionalChain([node, 'access', _351 => _351.effects, 'optionalAccess', _352 => _352.length]) ? { effects: node.effects } : {} };
8868
11089
  lines.push(`${indent(depth)}<g data-vector-instance="${escapeAttr2(JSON.stringify(full))}">`);
8869
11090
  emitNode(vectorInstanceDrawn(node), depth + 1);
8870
11091
  lines.push(`${indent(depth)}</g>`);
8871
11092
  };
8872
11093
  const emitFrame = (node, depth) => {
8873
11094
  const f = node.frame;
8874
- const data = { ...f, ..._optionalChain([node, 'access', _243 => _243.effects, 'optionalAccess', _244 => _244.length]) ? { effects: node.effects } : {} };
11095
+ const data = { ...f, ..._optionalChain([node, 'access', _353 => _353.effects, 'optionalAccess', _354 => _354.length]) ? { effects: node.effects } : {} };
8875
11096
  lines.push(`${indent(depth)}<g${common(node)} data-vector-frame="${escapeAttr2(JSON.stringify(data))}">`);
8876
11097
  const rect = vectorFrameRectPath(f);
8877
11098
  if (f.fill !== void 0 && f.fill !== null && f.fill !== "none") {
@@ -8886,7 +11107,7 @@ function vectorDocumentToSvg(doc, options = {}) {
8886
11107
  ref = ` clip-path="url(#${escapeAttr2(id)})"`;
8887
11108
  }
8888
11109
  lines.push(`${indent(depth + 1)}<g data-vector-part="frame-contents"${ref}>`);
8889
- if (_optionalChain([node, 'access', _245 => _245.masterArt, 'optionalAccess', _246 => _246.length])) {
11110
+ if (_optionalChain([node, 'access', _355 => _355.masterArt, 'optionalAccess', _356 => _356.length])) {
8890
11111
  lines.push(`${indent(depth + 2)}<g data-vector-part="frame-master">`);
8891
11112
  for (const child of node.masterArt) emit2(child, depth + 3);
8892
11113
  lines.push(`${indent(depth + 2)}</g>`);
@@ -8915,7 +11136,7 @@ function vectorDocumentToSvg(doc, options = {}) {
8915
11136
  if (hasOwnVectorAppearance(node)) {
8916
11137
  const live2 = {
8917
11138
  kind: node.type,
8918
- ..._optionalChain([node, 'access', _247 => _247.effects, 'optionalAccess', _248 => _248.length]) ? { effects: node.effects } : {},
11139
+ ..._optionalChain([node, 'access', _357 => _357.effects, 'optionalAccess', _358 => _358.length]) ? { effects: node.effects } : {},
8919
11140
  ...node.type === "group" && node.liveBoolean ? { liveBoolean: node.liveBoolean } : {},
8920
11141
  ...node.type === "group" && node.symmetry ? { symmetry: node.symmetry } : {}
8921
11142
  };
@@ -8966,7 +11187,7 @@ function vectorDocumentToSvg(doc, options = {}) {
8966
11187
  data += ` data-vector-width-profile="${widthProfileToAttribute(profile)}"`;
8967
11188
  if (node.strokeLinecap && node.strokeLinecap !== "butt") data += ` data-vector-stroke-linecap="${node.strokeLinecap}"`;
8968
11189
  if (node.strokeLinejoin && node.strokeLinejoin !== "miter") data += ` data-vector-stroke-linejoin="${node.strokeLinejoin}"`;
8969
- if (_optionalChain([node, 'access', _249 => _249.strokeDasharray, 'optionalAccess', _250 => _250.length])) data += ` data-vector-stroke-dasharray="${node.strokeDasharray.map(num3).join(" ")}"`;
11190
+ if (_optionalChain([node, 'access', _359 => _359.strokeDasharray, 'optionalAccess', _360 => _360.length])) data += ` data-vector-stroke-dasharray="${node.strokeDasharray.map(num3).join(" ")}"`;
8970
11191
  }
8971
11192
  lines.push(`${indent(depth)}<g${common(node)}${data}>`);
8972
11193
  lines.push(`${indent(depth + 1)}<path data-vector-part="fill" d="${d}"${fillAttrs}${live}/>`);
@@ -9147,7 +11368,7 @@ function readStyle(el, parent, cssRules) {
9147
11368
  const { mixBlendMode: _m, filter: _f, ...inherited } = parent;
9148
11369
  const out = { ...inherited };
9149
11370
  for (const [attr, key] of Object.entries(STYLE_KEYS)) if (el.attrs[attr] !== void 0) out[key] = el.attrs[attr].trim();
9150
- if (_optionalChain([cssRules, 'optionalAccess', _251 => _251.length])) {
11371
+ if (_optionalChain([cssRules, 'optionalAccess', _361 => _361.length])) {
9151
11372
  for (const rule of cssRules) {
9152
11373
  if (matchesSelector(el, rule.selector)) {
9153
11374
  for (const [prop, val] of Object.entries(rule.properties)) {
@@ -9203,7 +11424,7 @@ function attrOrStyle(el, name) {
9203
11424
  return el.attrs[name];
9204
11425
  }
9205
11426
  function urlId(value) {
9206
- return _nullishCoalesce(_optionalChain([/^url\(\s*['"]?#([^'")\s]+)['"]?\s*\)/, 'access', _252 => _252.exec, 'call', _253 => _253((_nullishCoalesce(value, () => ( ""))).trim()), 'optionalAccess', _254 => _254[1]]), () => ( null));
11427
+ return _nullishCoalesce(_optionalChain([/^url\(\s*['"]?#([^'")\s]+)['"]?\s*\)/, 'access', _362 => _362.exec, 'call', _363 => _363((_nullishCoalesce(value, () => ( ""))).trim()), 'optionalAccess', _364 => _364[1]]), () => ( null));
9207
11428
  }
9208
11429
  function clipRulesAsFillRules(el) {
9209
11430
  const attrs = { ...el.attrs };
@@ -9220,7 +11441,7 @@ function filtersFromElement(el) {
9220
11441
  if (own !== void 0) {
9221
11442
  try {
9222
11443
  return sanitizeVectorFilters(JSON.parse(own));
9223
- } catch (e7) {
11444
+ } catch (e9) {
9224
11445
  return [];
9225
11446
  }
9226
11447
  }
@@ -9254,7 +11475,7 @@ function gradientFromAttribute(value) {
9254
11475
  if (!value) return null;
9255
11476
  try {
9256
11477
  return sanitizeVectorGradient(JSON.parse(value));
9257
- } catch (e8) {
11478
+ } catch (e10) {
9258
11479
  return null;
9259
11480
  }
9260
11481
  }
@@ -9268,9 +11489,9 @@ function resolveGradient(id, raw) {
9268
11489
  for (let el = first; el && !chain.includes(el) && chain.length < 32; ) {
9269
11490
  chain.push(el);
9270
11491
  const href = _nullishCoalesce(el.attrs.href, () => ( el.attrs["xlink:href"]));
9271
- el = _optionalChain([href, 'optionalAccess', _255 => _255.startsWith, 'call', _256 => _256("#")]) ? raw.get(href.slice(1)) : void 0;
11492
+ el = _optionalChain([href, 'optionalAccess', _365 => _365.startsWith, 'call', _366 => _366("#")]) ? raw.get(href.slice(1)) : void 0;
9272
11493
  }
9273
- const attr = (name) => _optionalChain([chain, 'access', _257 => _257.find, 'call', _258 => _258((el) => el.attrs[name] !== void 0), 'optionalAccess', _259 => _259.attrs, 'access', _260 => _260[name]]);
11494
+ const attr = (name) => _optionalChain([chain, 'access', _367 => _367.find, 'call', _368 => _368((el) => el.attrs[name] !== void 0), 'optionalAccess', _369 => _369.attrs, 'access', _370 => _370[name]]);
9274
11495
  const stops = _nullishCoalesce(chain.map(readStops).find((s) => s.length), () => ( []));
9275
11496
  if (!stops.length) return null;
9276
11497
  const user = attr("gradientUnits") === "userSpaceOnUse";
@@ -9442,11 +11663,11 @@ function parseVectorSvg(svg, options = {}) {
9442
11663
  const stackedPath = (g, _style, m, meta) => {
9443
11664
  const fillEl = g.children.find((c) => c.name === "path" && c.attrs["data-vector-part"] === "fill");
9444
11665
  const subpaths = fillEl ? shapeOf(fillEl) : null;
9445
- if (!_optionalChain([subpaths, 'optionalAccess', _261 => _261.length])) return null;
11666
+ if (!_optionalChain([subpaths, 'optionalAccess', _371 => _371.length])) return null;
9446
11667
  const parse = (v2) => {
9447
11668
  try {
9448
11669
  return v2 ? JSON.parse(v2) : [];
9449
- } catch (e9) {
11670
+ } catch (e11) {
9450
11671
  return [];
9451
11672
  }
9452
11673
  };
@@ -9461,7 +11682,7 @@ function parseVectorSvg(svg, options = {}) {
9461
11682
  const key = (n) => JSON.stringify([n.subpaths, _nullishCoalesce(n.transform, () => ( null)), _nullishCoalesce(n.opacity, () => ( 1)), n.visible !== false, _nullishCoalesce(n.filters, () => ( null)), _nullishCoalesce(n.blendMode, () => ( "normal")), _nullishCoalesce(n.fillRule, () => ( "nonzero")), _nullishCoalesce(n.booleanOperation, () => ( null))]);
9462
11683
  for (const n of nodes2) {
9463
11684
  const prev = out[out.length - 1];
9464
- if (_optionalChain([prev, 'optionalAccess', _262 => _262.type]) === "path" && n.type === "path" && key(prev) === key(n)) {
11685
+ if (_optionalChain([prev, 'optionalAccess', _372 => _372.type]) === "path" && n.type === "path" && key(prev) === key(n)) {
9465
11686
  const fills = vectorFills(n);
9466
11687
  const strokesBefore = vectorStrokes(prev);
9467
11688
  if (!(fills.length && strokesBefore.length)) {
@@ -9479,7 +11700,7 @@ function parseVectorSvg(svg, options = {}) {
9479
11700
  const part = (name) => g.children.find((c) => c.name === "path" && c.attrs["data-vector-part"] === name);
9480
11701
  const fillEl = part("fill");
9481
11702
  const subpaths = fillEl ? shapeOf(fillEl) : null;
9482
- if (!fillEl || !_optionalChain([subpaths, 'optionalAccess', _263 => _263.length])) return null;
11703
+ if (!fillEl || !_optionalChain([subpaths, 'optionalAccess', _373 => _373.length])) return null;
9483
11704
  const a = g.attrs;
9484
11705
  const fs = readStyle(fillEl, style, styleRules);
9485
11706
  const strokeEl = part("stroke");
@@ -9516,7 +11737,7 @@ function parseVectorSvg(svg, options = {}) {
9516
11737
  ...profile.length ? { strokeWidthProfile: profile } : {},
9517
11738
  ...keptCap ? { strokeLinecap: keptCap } : {},
9518
11739
  ...keptJoin ? { strokeLinejoin: keptJoin } : {},
9519
- ..._optionalChain([keptDash, 'optionalAccess', _264 => _264.length]) ? { strokeDasharray: keptDash } : {}
11740
+ ..._optionalChain([keptDash, 'optionalAccess', _374 => _374.length]) ? { strokeDasharray: keptDash } : {}
9520
11741
  };
9521
11742
  return placed(node, m);
9522
11743
  };
@@ -9524,7 +11745,7 @@ function parseVectorSvg(svg, options = {}) {
9524
11745
  let raw = {};
9525
11746
  try {
9526
11747
  raw = _nullishCoalesce(JSON.parse(g.attrs["data-vector-live"]), () => ( {}));
9527
- } catch (e10) {
11748
+ } catch (e12) {
9528
11749
  raw = {};
9529
11750
  }
9530
11751
  const sourceEl = g.children.find((c) => c.name === "g" && c.attrs["data-vector-part"] === "source");
@@ -9560,7 +11781,7 @@ function parseVectorSvg(svg, options = {}) {
9560
11781
  const json2 = (v2) => {
9561
11782
  try {
9562
11783
  return v2 === void 0 ? void 0 : JSON.parse(v2);
9563
- } catch (e11) {
11784
+ } catch (e13) {
9564
11785
  return void 0;
9565
11786
  }
9566
11787
  };
@@ -9570,7 +11791,7 @@ function parseVectorSvg(svg, options = {}) {
9570
11791
  let fields;
9571
11792
  try {
9572
11793
  fields = sanitizeVectorTextFields(raw);
9573
- } catch (e12) {
11794
+ } catch (e14) {
9574
11795
  return null;
9575
11796
  }
9576
11797
  const effects = sanitizeVectorEffects(raw.effects);
@@ -9581,8 +11802,8 @@ function parseVectorSvg(svg, options = {}) {
9581
11802
  } else {
9582
11803
  const fill = json2(g.attrs["data-vector-fill"]);
9583
11804
  const stroke = json2(g.attrs["data-vector-stroke"]);
9584
- node.fill = fill == null ? null : _nullishCoalesce(_optionalChain([sanitizeVectorFills, 'call', _265 => _265([{ paint: fill }]), 'access', _266 => _266[0], 'optionalAccess', _267 => _267.paint]), () => ( null));
9585
- node.stroke = stroke == null ? null : _nullishCoalesce(_optionalChain([sanitizeVectorFills, 'call', _268 => _268([{ paint: stroke }]), 'access', _269 => _269[0], 'optionalAccess', _270 => _270.paint]), () => ( null));
11805
+ node.fill = fill == null ? null : _nullishCoalesce(_optionalChain([sanitizeVectorFills, 'call', _375 => _375([{ paint: fill }]), 'access', _376 => _376[0], 'optionalAccess', _377 => _377.paint]), () => ( null));
11806
+ node.stroke = stroke == null ? null : _nullishCoalesce(_optionalChain([sanitizeVectorFills, 'call', _378 => _378([{ paint: stroke }]), 'access', _379 => _379[0], 'optionalAccess', _380 => _380.paint]), () => ( null));
9586
11807
  const settings = json2(g.attrs["data-vector-stroke-settings"]);
9587
11808
  if (settings && typeof settings === "object") {
9588
11809
  const strokes = sanitizeVectorStrokes([{ paint: _nullishCoalesce(node.stroke, () => ( "#000")), ...settings }]);
@@ -9618,8 +11839,8 @@ function parseVectorSvg(svg, options = {}) {
9618
11839
  const anchor = attrOrStyle(el, "text-anchor");
9619
11840
  const first0 = (v2) => _nullishCoalesce(numberList(v2)[0], () => ( 0));
9620
11841
  const tspan = el.children.find((c) => c.name === "tspan");
9621
- const x = el.attrs.x !== void 0 ? first0(el.attrs.x) : first0(_optionalChain([tspan, 'optionalAccess', _271 => _271.attrs, 'access', _272 => _272.x]));
9622
- const y = el.attrs.y !== void 0 ? first0(el.attrs.y) : first0(_optionalChain([tspan, 'optionalAccess', _273 => _273.attrs, 'access', _274 => _274.y]));
11842
+ const x = el.attrs.x !== void 0 ? first0(el.attrs.x) : first0(_optionalChain([tspan, 'optionalAccess', _381 => _381.attrs, 'access', _382 => _382.x]));
11843
+ const y = el.attrs.y !== void 0 ? first0(el.attrs.y) : first0(_optionalChain([tspan, 'optionalAccess', _383 => _383.attrs, 'access', _384 => _384.y]));
9623
11844
  const fillValue = _nullishCoalesce(attrOrStyle(el, "fill"), () => ( style.fill));
9624
11845
  let node = {
9625
11846
  id: idFor(el),
@@ -9650,12 +11871,12 @@ function parseVectorSvg(svg, options = {}) {
9650
11871
  if (symbolOfElement.has(el)) return symbolOfElement.get(el);
9651
11872
  symbolOfElement.set(el, null);
9652
11873
  const own = json2(el.attrs["data-vector-symbol"]);
9653
- let id = typeof _optionalChain([own, 'optionalAccess', _275 => _275.id]) === "string" && own.id ? own.id : _nullishCoalesce(el.attrs.id, () => ( createId()));
11874
+ let id = typeof _optionalChain([own, 'optionalAccess', _385 => _385.id]) === "string" && own.id ? own.id : _nullishCoalesce(el.attrs.id, () => ( createId()));
9654
11875
  while (usedSymbolIds.has(id)) id = `${id}-${usedSymbolIds.size}`;
9655
11876
  usedSymbolIds.add(id);
9656
11877
  const style = readStyle(el, rootStyle, styleRules);
9657
11878
  const nodes2 = el.name === "symbol" ? visit2(el, style, IDENTITY_MATRIX) : visitOne({ ...el, attrs: { ...el.attrs, transform: "" } }, rootStyle, parseSvgTransform(el.attrs.transform));
9658
- symbols.push({ id, name: typeof _optionalChain([own, 'optionalAccess', _276 => _276.name]) === "string" && own.name ? own.name : _nullishCoalesce(el.attrs.id, () => ( "Symbol")), nodes: nodes2 });
11879
+ symbols.push({ id, name: typeof _optionalChain([own, 'optionalAccess', _386 => _386.name]) === "string" && own.name ? own.name : _nullishCoalesce(el.attrs.id, () => ( "Symbol")), nodes: nodes2 });
9659
11880
  symbolOfElement.set(el, id);
9660
11881
  return id;
9661
11882
  };
@@ -9666,22 +11887,22 @@ function parseVectorSvg(svg, options = {}) {
9666
11887
  const symbolId = symbolFor(target);
9667
11888
  if (!symbolId) return null;
9668
11889
  const own = json2(el.attrs["data-vector-instance"]);
9669
- const place2 = multiplyMatrices(translateMatrix(length(el.attrs.x), length(el.attrs.y)), m);
9670
- const node = { id: idFor(el), type: "instance", ...meta, symbolId, ..._optionalChain([own, 'optionalAccess', _277 => _277.scaleStrokes]) === false ? { scaleStrokes: false } : {}, ..._optionalChain([own, 'optionalAccess', _278 => _278.overrides]) ? { overrides: own.overrides } : {} };
9671
- return isIdentityMatrix(place2) ? node : { ...node, transform: place2 };
11890
+ const place3 = multiplyMatrices(translateMatrix(length(el.attrs.x), length(el.attrs.y)), m);
11891
+ const node = { id: idFor(el), type: "instance", ...meta, symbolId, ..._optionalChain([own, 'optionalAccess', _387 => _387.scaleStrokes]) === false ? { scaleStrokes: false } : {}, ..._optionalChain([own, 'optionalAccess', _388 => _388.overrides]) ? { overrides: own.overrides } : {} };
11892
+ return isIdentityMatrix(place3) ? node : { ...node, transform: place3 };
9672
11893
  };
9673
11894
  const ownInstance = (g, m, meta) => {
9674
11895
  const raw = json2(g.attrs["data-vector-instance"]);
9675
11896
  if (!raw || typeof raw.symbolId !== "string") return null;
9676
- const sym2 = [...byId.values()].find((e) => e.name === "symbol" && _optionalChain([json2, 'call', _279 => _279(e.attrs["data-vector-symbol"]), 'optionalAccess', _280 => _280.id]) === raw.symbolId);
11897
+ const sym2 = [...byId.values()].find((e) => e.name === "symbol" && _optionalChain([json2, 'call', _389 => _389(e.attrs["data-vector-symbol"]), 'optionalAccess', _390 => _390.id]) === raw.symbolId);
9677
11898
  const symbolId = sym2 ? symbolFor(sym2) : raw.symbolId;
9678
11899
  if (!symbolId) return null;
9679
11900
  const t = Array.isArray(raw.transform) && raw.transform.length === 6 && raw.transform.every(Number.isFinite) ? raw.transform : IDENTITY_MATRIX;
9680
- const place2 = multiplyMatrices(t, m);
11901
+ const place3 = multiplyMatrices(t, m);
9681
11902
  const drawn = g.children.find((c) => c.name === "g");
9682
11903
  const effects = sanitizeVectorEffects(raw.effects);
9683
11904
  const node = {
9684
- id: _nullishCoalesce(_optionalChain([drawn, 'optionalAccess', _281 => _281.attrs, 'access', _282 => _282.id]), () => ( idFor(g))),
11905
+ id: _nullishCoalesce(_optionalChain([drawn, 'optionalAccess', _391 => _391.attrs, 'access', _392 => _392.id]), () => ( idFor(g))),
9685
11906
  type: "instance",
9686
11907
  ...meta,
9687
11908
  symbolId,
@@ -9700,7 +11921,7 @@ function parseVectorSvg(svg, options = {}) {
9700
11921
  if (drawn.attrs.display === "none") node.visible = false;
9701
11922
  usedIds.add(node.id);
9702
11923
  }
9703
- return isIdentityMatrix(place2) ? node : { ...node, transform: place2 };
11924
+ return isIdentityMatrix(place3) ? node : { ...node, transform: place3 };
9704
11925
  };
9705
11926
  const visit2 = (el, style, matrix) => {
9706
11927
  const out = [];
@@ -9738,12 +11959,12 @@ function parseVectorSvg(svg, options = {}) {
9738
11959
  const masked = (el, nodes2, m) => {
9739
11960
  let out = nodes2;
9740
11961
  const clipEl = rawMasks.get(_nullishCoalesce(urlId(attrOrStyle(el, "clip-path")), () => ( "")));
9741
- if (_optionalChain([clipEl, 'optionalAccess', _283 => _283.name]) === "clipPath") {
11962
+ if (_optionalChain([clipEl, 'optionalAccess', _393 => _393.name]) === "clipPath") {
9742
11963
  const source = maskNode(clipEl, m, out, clipEl.attrs.clipPathUnits);
9743
11964
  if (source) out = [{ id: idFor({ name: "g", attrs: {}, children: [] }), type: "group", name: "Clip Group", mask: { type: "clip" }, children: [source, ...out] }];
9744
11965
  }
9745
11966
  const maskEl = rawMasks.get(_nullishCoalesce(urlId(attrOrStyle(el, "mask")), () => ( "")));
9746
- if (_optionalChain([maskEl, 'optionalAccess', _284 => _284.name]) === "mask") {
11967
+ if (_optionalChain([maskEl, 'optionalAccess', _394 => _394.name]) === "mask") {
9747
11968
  const source = maskNode(maskEl, m, out, maskEl.attrs.maskContentUnits);
9748
11969
  const type = attrOrStyle(maskEl, "mask-type") === "alpha" ? "alpha" : "luminance";
9749
11970
  if (source) out = [{ id: idFor({ name: "g", attrs: {}, children: [] }), type: "group", name: "Opacity Mask", mask: { type }, children: [source, ...out] }];
@@ -9754,7 +11975,7 @@ function parseVectorSvg(svg, options = {}) {
9754
11975
  let raw = null;
9755
11976
  try {
9756
11977
  raw = JSON.parse(g.attrs["data-vector-mask"]);
9757
- } catch (e13) {
11978
+ } catch (e15) {
9758
11979
  raw = null;
9759
11980
  }
9760
11981
  const mask = sanitizeVectorMask(raw);
@@ -9765,19 +11986,19 @@ function parseVectorSvg(svg, options = {}) {
9765
11986
  let sourceEl = part("mask-source");
9766
11987
  if (!sourceEl) {
9767
11988
  const el = rawMasks.get(_nullishCoalesce(urlId(maskedEl.attrs.mask), () => ( "")));
9768
- const invert2 = _optionalChain([el, 'optionalAccess', _285 => _285.children, 'access', _286 => _286.find, 'call', _287 => _287((c) => c.name === "g" && c.attrs["data-vector-part"] === "mask-invert")]);
11989
+ const invert2 = _optionalChain([el, 'optionalAccess', _395 => _395.children, 'access', _396 => _396.find, 'call', _397 => _397((c) => c.name === "g" && c.attrs["data-vector-part"] === "mask-invert")]);
9769
11990
  sourceEl = _nullishCoalesce(invert2, () => ( el));
9770
11991
  }
9771
11992
  const source = sourceEl ? visit2(sourceEl, style, m)[0] : void 0;
9772
11993
  let contents = visit2(maskedEl, style, m);
9773
11994
  let effects;
9774
11995
  const wrapper = contents.length === 1 && contents[0].type === "group" && contents[0].id === `${id}~content` ? contents[0] : null;
9775
- if (_optionalChain([wrapper, 'optionalAccess', _288 => _288.type]) === "group") {
11996
+ if (_optionalChain([wrapper, 'optionalAccess', _398 => _398.type]) === "group") {
9776
11997
  effects = _nullishCoalesce(wrapper.effects, () => ( void 0));
9777
11998
  contents = wrapper.children;
9778
11999
  }
9779
12000
  if (!source) return contents.length ? { id, type: "group", ...meta, children: contents } : null;
9780
- return { id, type: "group", ...meta, mask, ..._optionalChain([effects, 'optionalAccess', _289 => _289.length]) ? { effects } : {}, children: [source, ...contents] };
12001
+ return { id, type: "group", ...meta, mask, ..._optionalChain([effects, 'optionalAccess', _399 => _399.length]) ? { effects } : {}, children: [source, ...contents] };
9781
12002
  };
9782
12003
  const frameGroup = (g, style, m, meta) => {
9783
12004
  const raw = parseJson(g.attrs["data-vector-frame"]);
@@ -9789,7 +12010,7 @@ function parseVectorSvg(svg, options = {}) {
9789
12010
  const { rigid, residual } = decomposeRigid(m);
9790
12011
  const r = _chunkGF2RBSDMcjs.bezierPathBounds.call(void 0, _chunkGF2RBSDMcjs.transformBezierPath.call(void 0, subpathsToBezier(vectorFrameRectPath(frame)), residual));
9791
12012
  const back = invertMatrix(rigid);
9792
- const effects = sanitizeVectorEffects(_optionalChain([raw, 'optionalAccess', _290 => _290.effects]));
12013
+ const effects = sanitizeVectorEffects(_optionalChain([raw, 'optionalAccess', _400 => _400.effects]));
9793
12014
  return {
9794
12015
  id,
9795
12016
  type: "group",
@@ -9826,7 +12047,7 @@ function parseVectorSvg(svg, options = {}) {
9826
12047
  if (child.attrs["data-vector-generation"] !== void 0) {
9827
12048
  try {
9828
12049
  meta.generation = _chunkCVFAAZXEcjs.parseProvenance.call(void 0, parseJson(child.attrs["data-vector-generation"]));
9829
- } catch (e14) {
12050
+ } catch (e16) {
9830
12051
  }
9831
12052
  }
9832
12053
  const lens = child.attrs["data-vector-lens"] !== void 0 ? sanitizeVectorLens(parseJson(child.attrs["data-vector-lens"])) : null;
@@ -10261,13 +12482,13 @@ function hitTestVectorNode(node, p, tolerance = 0, parent = IDENTITY_MATRIX, opt
10261
12482
  }
10262
12483
  if (isVectorMaskGroup(node)) {
10263
12484
  const m = multiplyMatrices(nodeMatrix(node), parent);
10264
- const entered = !!_optionalChain([options, 'access', _291 => _291.entered, 'optionalAccess', _292 => _292.has, 'call', _293 => _293(node.id)]);
12485
+ const entered = !!_optionalChain([options, 'access', _401 => _401.entered, 'optionalAccess', _402 => _402.has, 'call', _403 => _403(node.id)]);
10265
12486
  if (!entered && isVectorMaskActive(node) && !vectorMaskContains(node, applyMatrix(invertMatrix(m), p), tolerance)) return false;
10266
12487
  const shown = !entered && hasOwnVectorAppearance(node) ? expandVectorAppearance(node).children : node.children;
10267
12488
  for (let i = shown.length - 1; i >= 1; i--) if (hitTestVectorNode(shown[i], p, tolerance, m, options)) return true;
10268
12489
  return entered && hitTestVectorMaskSource(node, p, tolerance, m, options);
10269
12490
  }
10270
- if (!(node.type === "group" && (!hasOwnVectorAppearance(node) || _optionalChain([options, 'access', _294 => _294.entered, 'optionalAccess', _295 => _295.has, 'call', _296 => _296(node.id)])))) node = expandVectorAppearance(node);
12491
+ if (!(node.type === "group" && (!hasOwnVectorAppearance(node) || _optionalChain([options, 'access', _404 => _404.entered, 'optionalAccess', _405 => _405.has, 'call', _406 => _406(node.id)])))) node = expandVectorAppearance(node);
10271
12492
  if (node.type === "group") {
10272
12493
  const m = multiplyMatrices(nodeMatrix(node), parent);
10273
12494
  return node.children.some((c) => hitTestVectorNode(c, p, tolerance, m, options));
@@ -10279,7 +12500,7 @@ function hitTestVectorNode(node, p, tolerance = 0, parent = IDENTITY_MATRIX, opt
10279
12500
  function hitTestVectorMaskSource(group, p, tolerance, m, options) {
10280
12501
  const source = group.children[0];
10281
12502
  if (source.visible === false) return false;
10282
- if (_optionalChain([group, 'access', _297 => _297.mask, 'optionalAccess', _298 => _298.type]) !== "clip") return hitTestVectorNode(source, p, tolerance, m, options);
12503
+ if (_optionalChain([group, 'access', _407 => _407.mask, 'optionalAccess', _408 => _408.type]) !== "clip") return hitTestVectorNode(source, p, tolerance, m, options);
10283
12504
  const paths = collectPathNodes(source).filter((n) => n.visible !== false);
10284
12505
  const pt2 = [p.x, p.y];
10285
12506
  return paths.some((n) => {
@@ -10328,24 +12549,24 @@ function mapAnchor(a, m) {
10328
12549
  }
10329
12550
  function bakeIntoGeometry(node, m) {
10330
12551
  if (isIdentityMatrix(m)) return node;
10331
- if (_optionalChain([node, 'access', _299 => _299.effects, 'optionalAccess', _300 => _300.length])) node = { ...node, effects: transformVectorEffects(node.effects, m, node) };
12552
+ if (_optionalChain([node, 'access', _409 => _409.effects, 'optionalAccess', _410 => _410.length])) node = { ...node, effects: transformVectorEffects(node.effects, m, node) };
10332
12553
  if (isVectorFrame(node)) return bakeFrame(node, m);
10333
12554
  if (node.type === "group") {
10334
12555
  const group = node;
10335
12556
  const children = group.children.map((c) => transformVectorNode(c, m));
10336
12557
  const sym2 = group.symmetry ? { symmetry: transformVectorSymmetry(group.symmetry, m) } : {};
10337
- const spine = _optionalChain([group, 'access', _301 => _301.blend, 'optionalAccess', _302 => _302.spine]);
12558
+ const spine = _optionalChain([group, 'access', _411 => _411.blend, 'optionalAccess', _412 => _412.spine]);
10338
12559
  if (!spine) return { ...group, ...sym2, children };
10339
12560
  const moved = { closed: spine.closed, anchors: spine.anchors.map((a) => mapAnchor(a, m)) };
10340
12561
  return { ...group, children, blend: { ...group.blend, spine: moved } };
10341
12562
  }
10342
12563
  const path = node.type === "text" ? bakeVectorTextGeometry(node, m) : node;
10343
12564
  const flips = m[0] * m[3] - m[1] * m[2] < 0;
10344
- const mirrored = flips && _optionalChain([path, 'access', _303 => _303.strokeWidthProfile, 'optionalAccess', _304 => _304.length]);
12565
+ const mirrored = flips && _optionalChain([path, 'access', _413 => _413.strokeWidthProfile, 'optionalAccess', _414 => _414.length]);
10345
12566
  const layer = (l) => ({
10346
12567
  ...l,
10347
12568
  ...isVectorGradient(l.paint) || isVectorShadedPaint(l.paint) ? { paint: transformVectorPaint(l.paint, m) } : {},
10348
- ...flips && _optionalChain([l, 'access', _305 => _305.strokeWidthProfile, 'optionalAccess', _306 => _306.length]) ? { strokeWidthProfile: mirrorWidthProfile(l.strokeWidthProfile) } : {}
12569
+ ...flips && _optionalChain([l, 'access', _415 => _415.strokeWidthProfile, 'optionalAccess', _416 => _416.length]) ? { strokeWidthProfile: mirrorWidthProfile(l.strokeWidthProfile) } : {}
10349
12570
  });
10350
12571
  return {
10351
12572
  ...path,
@@ -10580,7 +12801,7 @@ function roundSubpaths(subpaths, precision = 3) {
10580
12801
 
10581
12802
  // src/vector/symmetry.ts
10582
12803
  function isVectorSymmetryGroup(node) {
10583
- return _optionalChain([node, 'optionalAccess', _307 => _307.type]) === "group" && !!node.symmetry && !node.blend && !node.liveBoolean && !node.mask && !node.frame;
12804
+ return _optionalChain([node, 'optionalAccess', _417 => _417.type]) === "group" && !!node.symmetry && !node.blend && !node.liveBoolean && !node.mask && !node.frame;
10584
12805
  }
10585
12806
  var rad = (deg) => deg * Math.PI / 180;
10586
12807
  var exact = (v2) => Math.abs(v2) < 1e-12 ? 0 : v2;
@@ -11169,4 +13390,58 @@ function transformVectorSymmetry(s, m) {
11169
13390
 
11170
13391
 
11171
13392
 
11172
- exports.isVectorMeshGradient = isVectorMeshGradient; exports.isVectorFreeformGradient = isVectorFreeformGradient; exports.isVectorShadedPaint = isVectorShadedPaint; exports.vectorRgbaToCss = vectorRgbaToCss; exports.VECTOR_MESH_MAX = VECTOR_MESH_MAX; exports.createVectorMeshGradient = createVectorMeshGradient; exports.vectorMeshPointAt = vectorMeshPointAt; exports.vectorMeshColorAt = vectorMeshColorAt; exports.vectorMeshLines = vectorMeshLines; exports.vectorFreeformSpreadScale = vectorFreeformSpreadScale; exports.vectorFreeformLineSegments = vectorFreeformLineSegments; exports.vectorFreeformField = vectorFreeformField; exports.sampleVectorFreeform = sampleVectorFreeform; exports.autoVectorFreeformGradient = autoVectorFreeformGradient; exports.vectorShadedSvgDefs = vectorShadedSvgDefs; exports.mapVectorShadedPaint = mapVectorShadedPaint; exports.transformVectorShadedPaint = transformVectorShadedPaint; exports.sanitizeVectorShadedPaint = sanitizeVectorShadedPaint; exports.removeVectorFreeformPoint = removeVectorFreeformPoint; exports.nearestVectorShadingPoint = nearestVectorShadingPoint; exports.VECTOR_CORNER_KINDS = VECTOR_CORNER_KINDS; exports.VECTOR_GRADIENT_TYPES = VECTOR_GRADIENT_TYPES; exports.VECTOR_GRADIENT_SPREADS = VECTOR_GRADIENT_SPREADS; exports.VECTOR_GRADIENT_INTERPOLATIONS = VECTOR_GRADIENT_INTERPOLATIONS; exports.VECTOR_STROKE_GRADIENT_MODES = VECTOR_STROKE_GRADIENT_MODES; exports.VECTOR_ARROWHEADS = VECTOR_ARROWHEADS; exports.VECTOR_BLEND_MODES = VECTOR_BLEND_MODES; exports.VECTOR_HORIZONTAL_RESIZING = VECTOR_HORIZONTAL_RESIZING; exports.VECTOR_VERTICAL_RESIZING = VECTOR_VERTICAL_RESIZING; exports.VECTOR_LENS_TYPES = VECTOR_LENS_TYPES; exports.VECTOR_CONNECTOR_SIDES = VECTOR_CONNECTOR_SIDES; exports.VECTOR_CONNECTOR_ROUTES = VECTOR_CONNECTOR_ROUTES; exports.VECTOR_BLEND_SPACINGS = VECTOR_BLEND_SPACINGS; exports.VECTOR_MASK_TYPES = VECTOR_MASK_TYPES; exports.VECTOR_SYMMETRY_MODES = VECTOR_SYMMETRY_MODES; exports.VECTOR_TEXT_ALIGNS = VECTOR_TEXT_ALIGNS; exports.VECTOR_PATH_TEXT_BASELINES = VECTOR_PATH_TEXT_BASELINES; exports.VECTOR_PERSPECTIVE_PLANES = VECTOR_PERSPECTIVE_PLANES; exports.VECTOR_CONSTRAINT_KINDS = VECTOR_CONSTRAINT_KINDS; exports.VECTOR_TOOLS = VECTOR_TOOLS; exports.VECTOR_TRANSFORM_HANDLES = VECTOR_TRANSFORM_HANDLES; exports.VECTOR_PATHFINDER_OPERATIONS = VECTOR_PATHFINDER_OPERATIONS; exports.VECTOR_EFFECT_TYPES = VECTOR_EFFECT_TYPES; exports.VECTOR_MERGE_MODES = VECTOR_MERGE_MODES; exports.VECTOR_FILTER_TYPES = VECTOR_FILTER_TYPES; exports.isVectorGradient = isVectorGradient; exports.parseVectorColor = parseVectorColor; exports.VECTOR_GRADIENT_MIN_STOPS = VECTOR_GRADIENT_MIN_STOPS; exports.gradientMidpointRemap = gradientMidpointRemap; exports.sortedVectorGradientStops = sortedVectorGradientStops; exports.vectorGradientNeedsExpansion = vectorGradientNeedsExpansion; exports.vectorGradientRamp = vectorGradientRamp; exports.sampleVectorGradient = sampleVectorGradient; exports.expandVectorGradientStops = expandVectorGradientStops; exports.samplePlainStops = samplePlainStops; exports.reverseVectorGradient = reverseVectorGradient; exports.insertVectorGradientStop = insertVectorGradientStop; exports.moveVectorGradientStop = moveVectorGradientStop; exports.removeVectorGradientStop = removeVectorGradientStop; exports.vectorGradientMidpointPosition = vectorGradientMidpointPosition; exports.vectorGradientMidpointFromPosition = vectorGradientMidpointFromPosition; exports.spanVectorGradientStops = spanVectorGradientStops; exports.hasExplicitGradientGeometry = hasExplicitGradientGeometry; exports.vectorGradientPoints = vectorGradientPoints; exports.vectorBoxMatrix = vectorBoxMatrix; exports.vectorGradientUnitsMatrix = vectorGradientUnitsMatrix; exports.vectorGradientMatrix = vectorGradientMatrix; exports.vectorGradientFocalParam = vectorGradientFocalParam; exports.vectorGradientParam = vectorGradientParam; exports.applyVectorGradientSpread = applyVectorGradientSpread; exports.vectorGradientTAt = vectorGradientTAt; exports.sampleVectorGradientAt = sampleVectorGradientAt; exports.vectorGradientAspect = vectorGradientAspect; exports.explicitVectorGradient = explicitVectorGradient; exports.pinVectorGradient = pinVectorGradient; exports.transformVectorGradient = transformVectorGradient; exports.mapVectorGradient = mapVectorGradient; exports.mapVectorPaint = mapVectorPaint; exports.transformVectorPaint = transformVectorPaint; exports.isCentredVectorGradient = isCentredVectorGradient; exports.vectorGradientHandles = vectorGradientHandles; exports.moveVectorGradientHandle = moveVectorGradientHandle; exports.setVectorGradientVector = setVectorGradientVector; exports.VECTOR_GRADIENT_MAX_PERIODS = VECTOR_GRADIENT_MAX_PERIODS; exports.periodicVectorGradientStops = periodicVectorGradientStops; exports.expandVectorGradientSpread = expandVectorGradientSpread; exports.vectorGradientArea = vectorGradientArea; exports.patternAttrs = patternAttrs; exports.vectorGradientSvgDefs = vectorGradientSvgDefs; exports.sampleVectorPaintDefAt = sampleVectorPaintDefAt; exports.sanitizeVectorGradient = sanitizeVectorGradient; exports.convertVectorGradient = convertVectorGradient; exports.defaultVectorGradient = defaultVectorGradient; exports.applyVectorGradientPatch = applyVectorGradientPatch; exports.IDENTITY_MATRIX = IDENTITY_MATRIX; exports.multiplyMatrices = multiplyMatrices; exports.translateMatrix = translateMatrix; exports.scaleMatrix = scaleMatrix; exports.rotateMatrix = rotateMatrix; exports.matrixAbout = matrixAbout; exports.skewMatrix = skewMatrix; exports.applyMatrix = applyMatrix; exports.isIdentityMatrix = isIdentityMatrix; exports.invertMatrix = invertMatrix; exports.applyMatrixLinear = applyMatrixLinear; exports.matrixRotation = matrixRotation; exports.decomposeRigid = decomposeRigid; exports.isVectorSymmetryGroup = isVectorSymmetryGroup; exports.vectorSymmetryMatrices = vectorSymmetryMatrices; exports.vectorSymmetryDrawn = vectorSymmetryDrawn; exports.vectorSymmetryAxes = vectorSymmetryAxes; exports.sanitizeVectorSymmetry = sanitizeVectorSymmetry; exports.VECTOR_SYMMETRY_MODE_LABELS = VECTOR_SYMMETRY_MODE_LABELS; exports.transformVectorSymmetry = transformVectorSymmetry; exports.vectorCornerAt = vectorCornerAt; exports.vectorCorners = vectorCorners; exports.cornerSetback = cornerSetback; exports.fitCornerRadius = fitCornerRadius; exports.cornerBisectorPoint = cornerBisectorPoint; exports.cornerRadiusChange = cornerRadiusChange; exports.hasVectorCorners = hasVectorCorners; exports.expandVectorCornersOf = expandVectorCornersOf; exports.expandVectorCorners = expandVectorCorners; exports.setAnchorCorner = setAnchorCorner; exports.nextVectorCornerKind = nextVectorCornerKind; exports.setSubpathCorners = setSubpathCorners; exports.VECTOR_WIDTH_PROFILE_MAX_POINTS = VECTOR_WIDTH_PROFILE_MAX_POINTS; exports.VECTOR_WIDTH_PROFILE_MAX_SCALE = VECTOR_WIDTH_PROFILE_MAX_SCALE; exports.VECTOR_WIDTH_SAME_T = VECTOR_WIDTH_SAME_T; exports.VECTOR_WIDTH_PRESETS = VECTOR_WIDTH_PRESETS; exports.VECTOR_WIDTH_PRESET_IDS = VECTOR_WIDTH_PRESET_IDS; exports.sanitizeWidthProfile = sanitizeWidthProfile; exports.isUniformWidthProfile = isUniformWidthProfile; exports.widthProfileAt = widthProfileAt; exports.widthProfileMaxScale = widthProfileMaxScale; exports.widthProfilePreset = widthProfilePreset; exports.widthProfilePresetId = widthProfilePresetId; exports.reverseWidthProfile = reverseWidthProfile; exports.mirrorWidthProfile = mirrorWidthProfile; exports.insertWidthPoint = insertWidthPoint; exports.setWidthPoint = setWidthPoint; exports.removeWidthPoints = removeWidthPoints; exports.taperWaveFactor = taperWaveFactor; exports.generateWidthProfile = generateWidthProfile; exports.VECTOR_PRESSURE_NOMINAL = VECTOR_PRESSURE_NOMINAL; exports.pressureWidthProfile = pressureWidthProfile; exports.dashIntervals = dashIntervals; exports.variableStrokeRings = variableStrokeRings; exports.variableStrokeOutline = variableStrokeOutline; exports.nearestStrokePosition = nearestStrokePosition; exports.strokePositionPoint = strokePositionPoint; exports.isClosedBezierShape = isClosedBezierShape; exports.effectiveStrokeAlign = effectiveStrokeAlign; exports.strokeWidthProfileOf = strokeWidthProfileOf; exports.hasStrokeExtras = hasStrokeExtras; exports.vectorStrokeLineArea = vectorStrokeLineArea; exports.arrowheadWeight = arrowheadWeight; exports.arrowheadInset = arrowheadInset; exports.arrowheadPath = arrowheadPath; exports.vectorStrokeParts = vectorStrokeParts; exports.vectorStrokeOutlinePath = vectorStrokeOutlinePath; exports.hitTestVectorStroke = hitTestVectorStroke; exports.vectorStrokeReach = vectorStrokeReach; exports.vectorPaintSolid = vectorPaintSolid; exports.shadeVectorColor = shadeVectorColor; exports.vectorPathRings = vectorPathRings; exports.vectorExtrudeFaces = vectorExtrudeFaces; exports.VECTOR_BRUSHSTROKE_SCALE = VECTOR_BRUSHSTROKE_SCALE; exports.vectorBrushstrokeBrushes = vectorBrushstrokeBrushes; exports.vectorBrushstrokeBrush = vectorBrushstrokeBrush; exports.vectorBrushstrokeBrushOf = vectorBrushstrokeBrushOf; exports.vectorBrushstrokeBrushError = vectorBrushstrokeBrushError; exports.vectorBrushstrokeDefaultColour = vectorBrushstrokeDefaultColour; exports.sanitizeVectorBrushstroke = sanitizeVectorBrushstroke; exports.VECTOR_BRUSHSTROKE_MAX_SEED = VECTOR_BRUSHSTROKE_MAX_SEED; exports.sanitizeVectorBrushstrokePaper = sanitizeVectorBrushstrokePaper; exports.vectorBrushstrokeCharacterError = vectorBrushstrokeCharacterError; exports.randomVectorBrushstrokeSeed = randomVectorBrushstrokeSeed; exports.isVectorBrushstrokeLayer = isVectorBrushstrokeLayer; exports.vectorBrushstrokeReach = vectorBrushstrokeReach; exports.vectorBrushstrokeImages = vectorBrushstrokeImages; exports.VECTOR_STROKE_SETTING_KEYS = VECTOR_STROKE_SETTING_KEYS; exports.VECTOR_BLEND_MODE_LABELS = VECTOR_BLEND_MODE_LABELS; exports.isVectorBlendMode = isVectorBlendMode; exports.vectorBlendModeCss = vectorBlendModeCss; exports.vectorBlendModeFromCss = vectorBlendModeFromCss; exports.isPlainVectorPaintLayer = isPlainVectorPaintLayer; exports.isDrawnVectorPaintLayer = isDrawnVectorPaintLayer; exports.vectorFills = vectorFills; exports.vectorStrokeSettings = vectorStrokeSettings; exports.vectorStrokes = vectorStrokes; exports.hasVectorPaintStacks = hasVectorPaintStacks; exports.withVectorFills = withVectorFills; exports.withVectorStrokes = withVectorStrokes; exports.normalizeVectorPaintStacks = normalizeVectorPaintStacks; exports.sanitizeVectorFills = sanitizeVectorFills; exports.sanitizeVectorStrokeSettings = sanitizeVectorStrokeSettings; exports.sanitizeVectorStrokes = sanitizeVectorStrokes; exports.vectorPaintLayerNodes = vectorPaintLayerNodes; exports.needsVectorPaintLayers = needsVectorPaintLayers; exports.vectorStrokeStackReach = vectorStrokeStackReach; exports.hitTestVectorPaintLayer = hitTestVectorPaintLayer; exports.hitTestVectorPaintStack = hitTestVectorPaintStack; exports.vectorStacksHaveGradient = vectorStacksHaveGradient; exports.newVectorStrokeLayer = newVectorStrokeLayer; exports.vectorTargetPaint = vectorTargetPaint; exports.withVectorTargetPaint = withVectorTargetPaint; exports.effectPathLength = effectPathLength; exports.effectPathVertexCount = effectPathVertexCount; exports.trimIntervals = trimIntervals; exports.trimPaths = trimPaths; exports.trimPathsIndividually = trimPathsIndividually; exports.puckerBloatPaths = puckerBloatPaths; exports.roundCornerPaths = roundCornerPaths; exports.offsetPaths = offsetPaths; exports.sweepPath = sweepPath; exports.twistPaths = twistPaths; exports.zigzagPaths = zigzagPaths; exports.wigglePaths = wigglePaths; exports.mergePaths = mergePaths; exports.vectorRepeaterCopies = vectorRepeaterCopies; exports.repeatPaths = repeatPaths; exports.pathsCenter = pathsCenter; exports.mapVectorPoints = mapVectorPoints; exports.mapVectorSubpaths = mapVectorSubpaths; exports.mapBezierPath = mapBezierPath; exports.isVectorFrame = isVectorFrame; exports.vectorFrameRectPath = vectorFrameRectPath; exports.vectorFrameDrawn = vectorFrameDrawn; exports.vectorFrameContains = vectorFrameContains; exports.vectorFrameChildMatrix = vectorFrameChildMatrix; exports.sanitizeVectorFrame = sanitizeVectorFrame; exports.sanitizeVectorResizing = sanitizeVectorResizing; exports.VECTOR_HORIZONTAL_RESIZING_LABELS = VECTOR_HORIZONTAL_RESIZING_LABELS; exports.VECTOR_VERTICAL_RESIZING_LABELS = VECTOR_VERTICAL_RESIZING_LABELS; exports.vectorBoundsInside = vectorBoundsInside; exports.vectorArtboards = vectorArtboards; exports.vectorFrameDocument = vectorFrameDocument; exports.getVectorFramePanel = getVectorFramePanel; exports.splitIntoFaces = splitIntoFaces; exports.knifePath = knifePath; exports.eraserRegion = eraserRegion; exports.eraseFromFill = eraseFromFill; exports.eraseFromOutline = eraseFromOutline; exports.polylineBounds = polylineBounds; exports.simplifyPolyline = simplifyPolyline; exports.VECTOR_FILTER_DEFAULTS = VECTOR_FILTER_DEFAULTS; exports.VECTOR_FILTER_LABELS = VECTOR_FILTER_LABELS; exports.VECTOR_FILTER_PARAM_SPECS = VECTOR_FILTER_PARAM_SPECS; exports.isVectorFilterType = isVectorFilterType; exports.normalizeVectorFilterParams = normalizeVectorFilterParams; exports.vectorFilterParamKeys = vectorFilterParamKeys; exports.createVectorFilter = createVectorFilter; exports.sanitizeVectorFilters = sanitizeVectorFilters; exports.activeVectorFilters = activeVectorFilters; exports.vectorFilterReach = vectorFilterReach; exports.vectorFilterSvg = vectorFilterSvg; exports.vectorFilterMarkup = vectorFilterMarkup; exports.VECTOR_FILTER_MENU = VECTOR_FILTER_MENU; exports.isVectorMaskType = isVectorMaskType; exports.sanitizeVectorMask = sanitizeVectorMask; exports.isVectorMaskGroup = isVectorMaskGroup; exports.isVectorMaskActive = isVectorMaskActive; exports.vectorMaskSource = vectorMaskSource; exports.vectorMaskContents = vectorMaskContents; exports.vectorMaskOwner = vectorMaskOwner; exports.vectorMaskSummary = vectorMaskSummary; exports.vectorMaskRegionShapes = vectorMaskRegionShapes; exports.vectorMaskRegion = vectorMaskRegion; exports.vectorMaskRegionPath = vectorMaskRegionPath; exports.vectorMaskContains = vectorMaskContains; exports.vectorMaskedShapes = vectorMaskedShapes; exports.vectorMaskedGeometry = vectorMaskedGeometry; exports.vectorMaskedLocalBounds = vectorMaskedLocalBounds; exports.vectorMaskContentBounds = vectorMaskContentBounds; exports.vectorMaskRenderData = vectorMaskRenderData; exports.DEFAULT_TEXT_STYLE = DEFAULT_TEXT_STYLE; exports.DEFAULT_AUTO_LEADING = DEFAULT_AUTO_LEADING; exports.fitRuns = fitRuns; exports.styleAt = styleAt; exports.restyleRange = restyleRange; exports.spliceRuns = spliceRuns; exports.paragraphRanges = paragraphRanges; exports.fitParagraphRuns = fitParagraphRuns; exports.fontOf = fontOf; exports.transformTextRect = transformTextRect; exports.lineToTextSpace = lineToTextSpace; exports.layoutText = layoutText; exports.textIndexAt = textIndexAt; exports.caretAt = caretAt; exports.textSelectionQuads = textSelectionQuads; exports.textArrowStep = textArrowStep; exports.textLineMove = textLineMove; exports.textDecorations = textDecorations; exports.textRectPath = textRectPath; exports.textFragmentOutline = textFragmentOutline; exports.drawTextFragment = drawTextFragment; exports.cssFontFamily = cssFontFamily; exports.cssFont = cssFont; exports.createCanvasTextShaper = createCanvasTextShaper; exports.createOutlineTextShaper = createOutlineTextShaper; exports.createMetricTextShaper = createMetricTextShaper; exports.setVectorTextShaper = setVectorTextShaper; exports.getVectorTextShaper = getVectorTextShaper; exports.vectorTextShaperGeneration = vectorTextShaperGeneration; exports.vectorTextHasOutlines = vectorTextHasOutlines; exports.vectorTextFamilies = vectorTextFamilies; exports.DEFAULT_VECTOR_FONT = DEFAULT_VECTOR_FONT; exports.VECTOR_CHARACTER_STYLE_KEYS = VECTOR_CHARACTER_STYLE_KEYS; exports.VECTOR_PARAGRAPH_STYLE_KEYS = VECTOR_PARAGRAPH_STYLE_KEYS; exports.VectorTextError = VectorTextError; exports.fitVectorTextRuns = fitVectorTextRuns; exports.vectorTextRuns = vectorTextRuns; exports.vectorTextStyleAt = vectorTextStyleAt; exports.measureVectorPath = measureVectorPath; exports.vectorPathAt = vectorPathAt; exports.vectorPathTextPositions = vectorPathTextPositions; exports.layoutVectorText = layoutVectorText; exports.glyphBox = glyphBox; exports.vectorTextPaths = vectorTextPaths; exports.vectorTextPaintSource = vectorTextPaintSource; exports.vectorTextCaret = vectorTextCaret; exports.vectorTextIndexAt = vectorTextIndexAt; exports.vectorTextSelectionQuads = vectorTextSelectionQuads; exports.patchVectorCharacterStyle = patchVectorCharacterStyle; exports.patchVectorParagraphStyle = patchVectorParagraphStyle; exports.sanitizeVectorTextFrame = sanitizeVectorTextFrame; exports.normalizeVectorTextRuns = normalizeVectorTextRuns; exports.vectorTextOrientation = vectorTextOrientation; exports.sanitizeVectorTextFields = sanitizeVectorTextFields; exports.vectorTextRange = vectorTextRange; exports.replaceVectorText = replaceVectorText; exports.styleVectorText = styleVectorText; exports.bakeVectorTextGeometry = bakeVectorTextGeometry; exports.vectorTextName = vectorTextName; exports.pathTextFrameFromBezier = pathTextFrameFromBezier; exports.vectorTextBoxOutline = vectorTextBoxOutline; exports.vectorTextSpans = vectorTextSpans; exports.vectorTextGeometryNode = vectorTextGeometryNode; exports.vectorTextSpanSvg = vectorTextSpanSvg; exports.VECTOR_SYMBOL_MAX_DEPTH = VECTOR_SYMBOL_MAX_DEPTH; exports.vectorSymbolsUsedIn = vectorSymbolsUsedIn; exports.vectorSymbolUses = vectorSymbolUses; exports.resolveVectorSymbols = resolveVectorSymbols; exports.stripVectorSymbolArt = stripVectorSymbolArt; exports.scaleVectorStrokeWidths = scaleVectorStrokeWidths; exports.tintVectorNode = tintVectorNode; exports.prefixVectorIds = prefixVectorIds; exports.vectorInstanceGroup = vectorInstanceGroup; exports.composeVectorMatrices = composeVectorMatrices; exports.vectorBevelFaces = vectorBevelFaces; exports.isVectorLens = isVectorLens; exports.VECTOR_LENS_LABELS = VECTOR_LENS_LABELS; exports.VECTOR_LENS_SPECS = VECTOR_LENS_SPECS; exports.sanitizeVectorLens = sanitizeVectorLens; exports.vectorLensColorMap = vectorLensColorMap; exports.mapVectorPaintColors = mapVectorPaintColors; exports.vectorLensDrawn = vectorLensDrawn; exports.resolveVectorLenses = resolveVectorLenses; exports.stripVectorLensViews = stripVectorLensViews; exports.WARP_STYLES = WARP_STYLES; exports.WARP_STYLE_LABELS = WARP_STYLE_LABELS; exports.warpPresetGrid = warpPresetGrid; exports.warpPresetMesh = warpPresetMesh; exports.warpMeshColumns = warpMeshColumns; exports.warpMeshRows = warpMeshRows; exports.isValidWarpMesh = isValidWarpMesh; exports.fitWarpMesh = fitWarpMesh; exports.identityWarpMesh = identityWarpMesh; exports.evalWarpMesh = evalWarpMesh; exports.splitWarpMeshU = splitWarpMeshU; exports.splitWarpMeshV = splitWarpMeshV; exports.removeWarpMeshSplitU = removeWarpMeshSplitU; exports.removeWarpMeshSplitV = removeWarpMeshSplitV; exports.mapWarpMeshPoints = mapWarpMeshPoints; exports.resizeWarpMesh = resizeWarpMesh; exports.warpMeshControlBounds = warpMeshControlBounds; exports.warpMeshParamAt = warpMeshParamAt; exports.dragWarpMeshPoint = dragWarpMeshPoint; exports.pullWarpMesh = pullWarpMesh; exports.warpMeshEditPoints = warpMeshEditPoints; exports.warpMeshGridCurves = warpMeshGridCurves; exports.vectorMeshFromOutline = vectorMeshFromOutline; exports.vectorMeshOutline = vectorMeshOutline; exports.VECTOR_EFFECT_DEFAULTS = VECTOR_EFFECT_DEFAULTS; exports.VECTOR_EFFECT_LABELS = VECTOR_EFFECT_LABELS; exports.VECTOR_EFFECT_PARAM_SPECS = VECTOR_EFFECT_PARAM_SPECS; exports.vectorEnvelopeMesh = vectorEnvelopeMesh; exports.vectorEnvelopeMap = vectorEnvelopeMap; exports.normalizeVectorEffectParams = normalizeVectorEffectParams; exports.createVectorEffect = createVectorEffect; exports.activeVectorEffects = activeVectorEffects; exports.hasOwnVectorAppearance = hasOwnVectorAppearance; exports.hasVectorAppearance = hasVectorAppearance; exports.isVectorLiveBoolean = isVectorLiveBoolean; exports.vectorOperandOperation = vectorOperandOperation; exports.vectorLiveBooleanSteps = vectorLiveBooleanSteps; exports.clearVectorLiveBooleanCache = clearVectorLiveBooleanCache; exports.foldVectorBooleanOperands = foldVectorBooleanOperands; exports.applyVectorEffects = applyVectorEffects; exports.vectorInstanceDrawn = vectorInstanceDrawn; exports.vectorChildAppearanceShapes = vectorChildAppearanceShapes; exports.vectorEffectInputPaths = vectorEffectInputPaths; exports.vectorEffectInputBounds = vectorEffectInputBounds; exports.vectorNodeEnvelope = vectorNodeEnvelope; exports.vectorEnvelopeFrame = vectorEnvelopeFrame; exports.vectorAppearanceShapes = vectorAppearanceShapes; exports.vectorAppearanceOutline = vectorAppearanceOutline; exports.vectorAppearanceNodes = vectorAppearanceNodes; exports.expandVectorAppearance = expandVectorAppearance; exports.expandVectorAppearances = expandVectorAppearances; exports.sanitizeVectorEffects = sanitizeVectorEffects; exports.transformVectorEffects = transformVectorEffects; exports.vectorEnteredGroups = vectorEnteredGroups; exports.isVectorMasterPage = isVectorMasterPage; exports.vectorPages = vectorPages; exports.vectorMasterPages = vectorMasterPages; exports.vectorMasterArt = vectorMasterArt; exports.resolveVectorMasterPages = resolveVectorMasterPages; exports.stripVectorMasterArt = stripVectorMasterArt; exports.isVectorConnector = isVectorConnector; exports.vectorConnectionSites = vectorConnectionSites; exports.nearestVectorConnectionSite = nearestVectorConnectionSite; exports.vectorConnectorWorldAnchors = vectorConnectorWorldAnchors; exports.routeVectorConnector = routeVectorConnector; exports.rerouteVectorConnectors = rerouteVectorConnectors; exports.sanitizeVectorConnector = sanitizeVectorConnector; exports.VECTOR_CONNECTOR_ROUTE_LABELS = VECTOR_CONNECTOR_ROUTE_LABELS; exports.VECTOR_CONNECTOR_SIDE_LABELS = VECTOR_CONNECTOR_SIDE_LABELS; exports.getVectorConnectorPanel = getVectorConnectorPanel; exports.vectorConnectorTargetAt = vectorConnectorTargetAt; exports.vectorStrokeGradientDefs = vectorStrokeGradientDefs; exports.vectorCornersAttribute = vectorCornersAttribute; exports.applyVectorCornersAttribute = applyVectorCornersAttribute; exports.vectorPathLocalBounds = vectorPathLocalBounds; exports.vectorPaintToSvg = vectorPaintToSvg; exports.vectorStrokeSvgParts = vectorStrokeSvgParts; exports.vectorNodeLocalPaintBounds = vectorNodeLocalPaintBounds; exports.vectorNodeFilterSvg = vectorNodeFilterSvg; exports.widthProfileToAttribute = widthProfileToAttribute; exports.widthProfileFromAttribute = widthProfileFromAttribute; exports.vectorDocumentToSvg = vectorDocumentToSvg; exports.parseSvgTransform = parseSvgTransform; exports.parseVectorSvg = parseVectorSvg; exports.VECTOR_SPATIAL_MIN = VECTOR_SPATIAL_MIN; exports.VectorRTree = VectorRTree; exports.vectorNodePaintBox = vectorNodePaintBox; exports.vectorSpatialIndex = vectorSpatialIndex; exports.vectorNodesNear = vectorNodesNear; exports.cloneAnchor = cloneAnchor; exports.cloneSubpath = cloneSubpath; exports.cloneVectorNode = cloneVectorNode; exports.cloneVectorDocument = cloneVectorDocument; exports.hasPaint = hasPaint; exports.subpathSegmentCount = subpathSegmentCount; exports.subpathSegment = subpathSegment; exports.subpathsToBezier = subpathsToBezier; exports.vectorNodeToBezier = vectorNodeToBezier; exports.vectorPathData = vectorPathData; exports.inferAnchorType = inferAnchorType; exports.bezierToSubpaths = bezierToSubpaths; exports.walkVectorNodes = walkVectorNodes; exports.findVectorNode = findVectorNode; exports.locateVectorNode = locateVectorNode; exports.collectPaintedNodes = collectPaintedNodes; exports.collectPathNodes = collectPathNodes; exports.nodeMatrix = nodeMatrix; exports.vectorPathWorldBezier = vectorPathWorldBezier; exports.vectorNodeBounds = vectorNodeBounds; exports.unionBounds = unionBounds; exports.boundsIntersect = boundsIntersect; exports.boundsFromPoints = boundsFromPoints; exports.hitTestVectorNode = hitTestVectorNode; exports.vectorStrokeOutline = vectorStrokeOutline; exports.hitTestVectorNodes = hitTestVectorNodes; exports.nearestSegment = nearestSegment; exports.transformVectorNode = transformVectorNode; exports.vectorNodeRotation = vectorNodeRotation; exports.vectorWorldMatrix = vectorWorldMatrix; exports.vectorParentMatrix = vectorParentMatrix; exports.translateAnchor = translateAnchor; exports.moveAnchorHandle = moveAnchorHandle; exports.convertAnchor = convertAnchor; exports.insertAnchor = insertAnchor; exports.removeAnchors = removeAnchors; exports.reverseSubpath = reverseSubpath; exports.KAPPA = KAPPA2; exports.rectSubpath = rectSubpath; exports.ellipseSubpath = ellipseSubpath; exports.polygonSubpath = polygonSubpath; exports.starSubpath = starSubpath; exports.lineSubpath = lineSubpath; exports.roundSubpaths = roundSubpaths;
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+ exports.isVectorMeshGradient = isVectorMeshGradient; exports.isVectorFreeformGradient = isVectorFreeformGradient; exports.isVectorShadedPaint = isVectorShadedPaint; exports.vectorRgbaToCss = vectorRgbaToCss; exports.VECTOR_MESH_MAX = VECTOR_MESH_MAX; exports.createVectorMeshGradient = createVectorMeshGradient; exports.vectorMeshPointAt = vectorMeshPointAt; exports.vectorMeshColorAt = vectorMeshColorAt; exports.vectorMeshLines = vectorMeshLines; exports.vectorFreeformSpreadScale = vectorFreeformSpreadScale; exports.vectorFreeformLineSegments = vectorFreeformLineSegments; exports.vectorFreeformField = vectorFreeformField; exports.sampleVectorFreeform = sampleVectorFreeform; exports.autoVectorFreeformGradient = autoVectorFreeformGradient; exports.vectorShadedSvgDefs = vectorShadedSvgDefs; exports.mapVectorShadedPaint = mapVectorShadedPaint; exports.transformVectorShadedPaint = transformVectorShadedPaint; exports.sanitizeVectorShadedPaint = sanitizeVectorShadedPaint; exports.removeVectorFreeformPoint = removeVectorFreeformPoint; exports.nearestVectorShadingPoint = nearestVectorShadingPoint; exports.VECTOR_CORNER_KINDS = VECTOR_CORNER_KINDS; exports.VECTOR_GRADIENT_TYPES = VECTOR_GRADIENT_TYPES; exports.VECTOR_GRADIENT_SPREADS = VECTOR_GRADIENT_SPREADS; exports.VECTOR_GRADIENT_INTERPOLATIONS = VECTOR_GRADIENT_INTERPOLATIONS; exports.VECTOR_STROKE_GRADIENT_MODES = VECTOR_STROKE_GRADIENT_MODES; exports.VECTOR_ARROWHEADS = VECTOR_ARROWHEADS; exports.VECTOR_BLEND_MODES = VECTOR_BLEND_MODES; exports.VECTOR_HORIZONTAL_RESIZING = VECTOR_HORIZONTAL_RESIZING; exports.VECTOR_VERTICAL_RESIZING = VECTOR_VERTICAL_RESIZING; exports.VECTOR_LENS_TYPES = VECTOR_LENS_TYPES; exports.VECTOR_CONNECTOR_SIDES = VECTOR_CONNECTOR_SIDES; exports.VECTOR_CONNECTOR_ROUTES = VECTOR_CONNECTOR_ROUTES; exports.VECTOR_BLEND_SPACINGS = VECTOR_BLEND_SPACINGS; exports.VECTOR_MASK_TYPES = VECTOR_MASK_TYPES; exports.VECTOR_SYMMETRY_MODES = VECTOR_SYMMETRY_MODES; exports.VECTOR_TEXT_ALIGNS = VECTOR_TEXT_ALIGNS; exports.VECTOR_PATH_TEXT_BASELINES = VECTOR_PATH_TEXT_BASELINES; exports.VECTOR_PERSPECTIVE_PLANES = VECTOR_PERSPECTIVE_PLANES; exports.VECTOR_CONSTRAINT_KINDS = VECTOR_CONSTRAINT_KINDS; exports.VECTOR_TOOLS = VECTOR_TOOLS; exports.VECTOR_TRANSFORM_HANDLES = VECTOR_TRANSFORM_HANDLES; exports.VECTOR_PATHFINDER_OPERATIONS = VECTOR_PATHFINDER_OPERATIONS; exports.VECTOR_EFFECT_TYPES = VECTOR_EFFECT_TYPES; exports.VECTOR_MERGE_MODES = VECTOR_MERGE_MODES; exports.VECTOR_FILTER_TYPES = VECTOR_FILTER_TYPES; exports.isVectorGradient = isVectorGradient; exports.parseVectorColor = parseVectorColor; exports.VECTOR_GRADIENT_MIN_STOPS = VECTOR_GRADIENT_MIN_STOPS; exports.gradientMidpointRemap = gradientMidpointRemap; exports.sortedVectorGradientStops = sortedVectorGradientStops; exports.vectorGradientNeedsExpansion = vectorGradientNeedsExpansion; exports.vectorGradientRamp = vectorGradientRamp; exports.sampleVectorGradient = sampleVectorGradient; exports.expandVectorGradientStops = expandVectorGradientStops; exports.samplePlainStops = samplePlainStops; exports.reverseVectorGradient = reverseVectorGradient; exports.insertVectorGradientStop = insertVectorGradientStop; exports.moveVectorGradientStop = moveVectorGradientStop; exports.removeVectorGradientStop = removeVectorGradientStop; exports.vectorGradientMidpointPosition = vectorGradientMidpointPosition; exports.vectorGradientMidpointFromPosition = vectorGradientMidpointFromPosition; exports.spanVectorGradientStops = spanVectorGradientStops; exports.hasExplicitGradientGeometry = hasExplicitGradientGeometry; exports.vectorGradientPoints = vectorGradientPoints; exports.vectorBoxMatrix = vectorBoxMatrix; exports.vectorGradientUnitsMatrix = vectorGradientUnitsMatrix; exports.vectorGradientMatrix = vectorGradientMatrix; exports.vectorGradientFocalParam = vectorGradientFocalParam; exports.vectorGradientParam = vectorGradientParam; exports.applyVectorGradientSpread = applyVectorGradientSpread; exports.vectorGradientTAt = vectorGradientTAt; exports.sampleVectorGradientAt = sampleVectorGradientAt; exports.vectorGradientAspect = vectorGradientAspect; exports.explicitVectorGradient = explicitVectorGradient; exports.pinVectorGradient = pinVectorGradient; exports.transformVectorGradient = transformVectorGradient; exports.mapVectorGradient = mapVectorGradient; exports.mapVectorPaint = mapVectorPaint; exports.transformVectorPaint = transformVectorPaint; exports.isCentredVectorGradient = isCentredVectorGradient; exports.vectorGradientHandles = vectorGradientHandles; exports.moveVectorGradientHandle = moveVectorGradientHandle; exports.setVectorGradientVector = setVectorGradientVector; exports.VECTOR_GRADIENT_MAX_PERIODS = VECTOR_GRADIENT_MAX_PERIODS; exports.periodicVectorGradientStops = periodicVectorGradientStops; exports.expandVectorGradientSpread = expandVectorGradientSpread; exports.vectorGradientArea = vectorGradientArea; exports.patternAttrs = patternAttrs; exports.vectorGradientSvgDefs = vectorGradientSvgDefs; exports.sampleVectorPaintDefAt = sampleVectorPaintDefAt; exports.sanitizeVectorGradient = sanitizeVectorGradient; exports.convertVectorGradient = convertVectorGradient; exports.defaultVectorGradient = defaultVectorGradient; exports.applyVectorGradientPatch = applyVectorGradientPatch; exports.IDENTITY_MATRIX = IDENTITY_MATRIX; exports.multiplyMatrices = multiplyMatrices; exports.translateMatrix = translateMatrix; exports.scaleMatrix = scaleMatrix; exports.rotateMatrix = rotateMatrix; exports.matrixAbout = matrixAbout; exports.skewMatrix = skewMatrix; exports.applyMatrix = applyMatrix; exports.isIdentityMatrix = isIdentityMatrix; exports.invertMatrix = invertMatrix; exports.applyMatrixLinear = applyMatrixLinear; exports.matrixRotation = matrixRotation; exports.decomposeRigid = decomposeRigid; exports.isVectorSymmetryGroup = isVectorSymmetryGroup; exports.vectorSymmetryMatrices = vectorSymmetryMatrices; exports.vectorSymmetryDrawn = vectorSymmetryDrawn; exports.vectorSymmetryAxes = vectorSymmetryAxes; exports.sanitizeVectorSymmetry = sanitizeVectorSymmetry; exports.VECTOR_SYMMETRY_MODE_LABELS = VECTOR_SYMMETRY_MODE_LABELS; exports.transformVectorSymmetry = transformVectorSymmetry; exports.vectorCornerAt = vectorCornerAt; exports.vectorCorners = vectorCorners; exports.cornerSetback = cornerSetback; exports.fitCornerRadius = fitCornerRadius; exports.cornerBisectorPoint = cornerBisectorPoint; exports.cornerRadiusChange = cornerRadiusChange; exports.hasVectorCorners = hasVectorCorners; exports.expandVectorCornersOf = expandVectorCornersOf; exports.expandVectorCorners = expandVectorCorners; exports.setAnchorCorner = setAnchorCorner; exports.nextVectorCornerKind = nextVectorCornerKind; exports.setSubpathCorners = setSubpathCorners; exports.VECTOR_WIDTH_PROFILE_MAX_POINTS = VECTOR_WIDTH_PROFILE_MAX_POINTS; exports.VECTOR_WIDTH_PROFILE_MAX_SCALE = VECTOR_WIDTH_PROFILE_MAX_SCALE; exports.VECTOR_WIDTH_SAME_T = VECTOR_WIDTH_SAME_T; exports.VECTOR_WIDTH_PRESETS = VECTOR_WIDTH_PRESETS; exports.VECTOR_WIDTH_PRESET_IDS = VECTOR_WIDTH_PRESET_IDS; exports.sanitizeWidthProfile = sanitizeWidthProfile; exports.isUniformWidthProfile = isUniformWidthProfile; exports.widthProfileAt = widthProfileAt; exports.widthProfileMaxScale = widthProfileMaxScale; exports.widthProfilePreset = widthProfilePreset; exports.widthProfilePresetId = widthProfilePresetId; exports.reverseWidthProfile = reverseWidthProfile; exports.mirrorWidthProfile = mirrorWidthProfile; exports.insertWidthPoint = insertWidthPoint; exports.setWidthPoint = setWidthPoint; exports.removeWidthPoints = removeWidthPoints; exports.taperWaveFactor = taperWaveFactor; exports.generateWidthProfile = generateWidthProfile; exports.VECTOR_PRESSURE_NOMINAL = VECTOR_PRESSURE_NOMINAL; exports.pressureWidthProfile = pressureWidthProfile; exports.dashIntervals = dashIntervals; exports.variableStrokeRings = variableStrokeRings; exports.variableStrokeOutline = variableStrokeOutline; exports.nearestStrokePosition = nearestStrokePosition; exports.strokePositionPoint = strokePositionPoint; exports.isClosedBezierShape = isClosedBezierShape; exports.effectiveStrokeAlign = effectiveStrokeAlign; exports.strokeWidthProfileOf = strokeWidthProfileOf; exports.hasStrokeExtras = hasStrokeExtras; exports.vectorStrokeLineArea = vectorStrokeLineArea; exports.arrowheadWeight = arrowheadWeight; exports.arrowheadInset = arrowheadInset; exports.arrowheadPath = arrowheadPath; exports.vectorStrokeParts = vectorStrokeParts; exports.vectorStrokeOutlinePath = vectorStrokeOutlinePath; exports.hitTestVectorStroke = hitTestVectorStroke; exports.vectorStrokeReach = vectorStrokeReach; exports.vectorPaintSolid = vectorPaintSolid; exports.shadeVectorColor = shadeVectorColor; exports.vectorPathRings = vectorPathRings; exports.vectorExtrudeFaces = vectorExtrudeFaces; exports.EFFECT_STRIP_HEIGHT = EFFECT_STRIP_HEIGHT; exports.EFFECT_MAP_REPEATS = EFFECT_MAP_REPEATS; exports.effectPaintSize = effectPaintSize; exports.readEffectStrokeMap = readEffectStrokeMap; exports.effectPaintKey = effectPaintKey; exports.isPaintEffectPaint = isPaintEffectPaint; exports.readPaintEffectPaint = readPaintEffectPaint; exports.sampleEffectField = sampleEffectField; exports.sampleEffectAt = sampleEffectAt; exports.effectDabField = effectDabField; exports.stampSampler = stampSampler; exports.brushStickerRefs = brushStickerRefs; exports.PAPER_FAMILIES = PAPER_FAMILIES; exports.PAPER_LIBRARY = PAPER_LIBRARY; exports.DEFAULT_PAPER = DEFAULT_PAPER; exports.paperPreset = paperPreset; exports.clonePaper = clonePaper; exports.normalizePaper = normalizePaper; exports.hexToRgb8 = hexToRgb8; exports.renderPaper = renderPaper; exports.TipGrain = TipGrain; exports.penOrientation = penOrientation; exports.tiltToOrientation = tiltToOrientation; exports.PenSmoother = PenSmoother; exports.IDENTITY_COPY = IDENTITY_COPY; exports.PenDabWalker = PenDabWalker; exports.DryStroke = DryStroke; exports.mixerTip = mixerTip; exports.toStrokePoint = toStrokePoint; exports.multiColorPalette = multiColorPalette; exports.multiColorGradient = multiColorGradient; exports.multiColorForDab = multiColorForDab; exports.PaintDabStroke = PaintDabStroke; exports.wetPaperInput = wetPaperInput; exports.WetStrokeDriver = WetStrokeDriver; exports.WET_MEDIUM_PARAMS = WET_MEDIUM_PARAMS; exports.WET_GPU_MODES = WET_GPU_MODES; exports.GPU_LEAD = GPU_LEAD; exports.PaintWetLayers = PaintWetLayers; exports.wetPigmentOf = wetPigmentOf; exports.VECTOR_WET_STEPS = VECTOR_WET_STEPS; exports.vectorMediaEngine = vectorMediaEngine; exports.usesVectorBackdrop = usesVectorBackdrop; exports.WetBrushstrokeJob = WetBrushstrokeJob; exports.renderWetBrushstroke = renderWetBrushstroke; exports.vectorBackdropRect = vectorBackdropRect; exports.renderBackdropBrushstroke = renderBackdropBrushstroke; exports.VECTOR_BRUSHSTROKE_SCALE = VECTOR_BRUSHSTROKE_SCALE; exports.isVectorBrushstrokeEngine = isVectorBrushstrokeEngine; exports.vectorBrushstrokeBrushes = vectorBrushstrokeBrushes; exports.vectorBrushstrokeBrush = vectorBrushstrokeBrush; exports.vectorBrushstrokeBrushOf = vectorBrushstrokeBrushOf; exports.vectorBrushstrokeBrushError = vectorBrushstrokeBrushError; exports.vectorBrushstrokeDefaultColour = vectorBrushstrokeDefaultColour; exports.sanitizeVectorBrushstroke = sanitizeVectorBrushstroke; exports.vectorBrushstrokePaintError = vectorBrushstrokePaintError; exports.readVectorBrushstrokePaint = readVectorBrushstrokePaint; exports.VECTOR_BRUSHSTROKE_MAX_SEED = VECTOR_BRUSHSTROKE_MAX_SEED; exports.sanitizeVectorBrushstrokePaper = sanitizeVectorBrushstrokePaper; exports.vectorBrushstrokeCharacterError = vectorBrushstrokeCharacterError; exports.randomVectorBrushstrokeSeed = randomVectorBrushstrokeSeed; exports.isVectorBrushstrokeLayer = isVectorBrushstrokeLayer; exports.vectorBrushstrokeReach = vectorBrushstrokeReach; exports.setVectorBackdropSource = setVectorBackdropSource; exports.onVectorBrushstrokesSettled = onVectorBrushstrokesSettled; exports.vectorBrushstrokesSettling = vectorBrushstrokesSettling; exports.settleVectorBrushstrokes = settleVectorBrushstrokes; exports.vectorBrushstrokeImages = vectorBrushstrokeImages; exports.VECTOR_STROKE_SETTING_KEYS = VECTOR_STROKE_SETTING_KEYS; exports.VECTOR_BLEND_MODE_LABELS = VECTOR_BLEND_MODE_LABELS; exports.isVectorBlendMode = isVectorBlendMode; exports.vectorBlendModeCss = vectorBlendModeCss; exports.vectorBlendModeFromCss = vectorBlendModeFromCss; exports.isPlainVectorPaintLayer = isPlainVectorPaintLayer; exports.isDrawnVectorPaintLayer = isDrawnVectorPaintLayer; exports.vectorFills = vectorFills; exports.vectorStrokeSettings = vectorStrokeSettings; exports.vectorStrokes = vectorStrokes; exports.hasVectorPaintStacks = hasVectorPaintStacks; exports.withVectorFills = withVectorFills; exports.withVectorStrokes = withVectorStrokes; exports.normalizeVectorPaintStacks = normalizeVectorPaintStacks; exports.sanitizeVectorFills = sanitizeVectorFills; exports.sanitizeVectorStrokeSettings = sanitizeVectorStrokeSettings; exports.sanitizeVectorStrokes = sanitizeVectorStrokes; exports.vectorPaintLayerNodes = vectorPaintLayerNodes; exports.needsVectorPaintLayers = needsVectorPaintLayers; exports.vectorStrokeStackReach = vectorStrokeStackReach; exports.hitTestVectorPaintLayer = hitTestVectorPaintLayer; exports.hitTestVectorPaintStack = hitTestVectorPaintStack; exports.vectorStacksHaveGradient = vectorStacksHaveGradient; exports.newVectorStrokeLayer = newVectorStrokeLayer; exports.vectorTargetPaint = vectorTargetPaint; exports.withVectorTargetPaint = withVectorTargetPaint; exports.effectPathLength = effectPathLength; exports.effectPathVertexCount = effectPathVertexCount; exports.trimIntervals = trimIntervals; exports.trimPaths = trimPaths; exports.trimPathsIndividually = trimPathsIndividually; exports.puckerBloatPaths = puckerBloatPaths; exports.roundCornerPaths = roundCornerPaths; exports.offsetPaths = offsetPaths; exports.sweepPath = sweepPath; exports.twistPaths = twistPaths; exports.zigzagPaths = zigzagPaths; exports.wigglePaths = wigglePaths; exports.mergePaths = mergePaths; exports.vectorRepeaterCopies = vectorRepeaterCopies; exports.repeatPaths = repeatPaths; exports.pathsCenter = pathsCenter; exports.mapVectorPoints = mapVectorPoints; exports.mapVectorSubpaths = mapVectorSubpaths; exports.mapBezierPath = mapBezierPath; exports.isVectorFrame = isVectorFrame; exports.vectorFrameRectPath = vectorFrameRectPath; exports.vectorFrameDrawn = vectorFrameDrawn; exports.vectorFrameContains = vectorFrameContains; exports.vectorFrameChildMatrix = vectorFrameChildMatrix; exports.sanitizeVectorFrame = sanitizeVectorFrame; exports.sanitizeVectorResizing = sanitizeVectorResizing; exports.VECTOR_HORIZONTAL_RESIZING_LABELS = VECTOR_HORIZONTAL_RESIZING_LABELS; exports.VECTOR_VERTICAL_RESIZING_LABELS = VECTOR_VERTICAL_RESIZING_LABELS; exports.vectorBoundsInside = vectorBoundsInside; exports.vectorArtboards = vectorArtboards; exports.vectorFrameDocument = vectorFrameDocument; exports.getVectorFramePanel = getVectorFramePanel; exports.splitIntoFaces = splitIntoFaces; exports.knifePath = knifePath; exports.eraserRegion = eraserRegion; exports.eraseFromFill = eraseFromFill; exports.eraseFromOutline = eraseFromOutline; exports.polylineBounds = polylineBounds; exports.simplifyPolyline = simplifyPolyline; exports.VECTOR_FILTER_DEFAULTS = VECTOR_FILTER_DEFAULTS; exports.VECTOR_FILTER_LABELS = VECTOR_FILTER_LABELS; exports.VECTOR_FILTER_PARAM_SPECS = VECTOR_FILTER_PARAM_SPECS; exports.isVectorFilterType = isVectorFilterType; exports.normalizeVectorFilterParams = normalizeVectorFilterParams; exports.vectorFilterParamKeys = vectorFilterParamKeys; exports.createVectorFilter = createVectorFilter; exports.sanitizeVectorFilters = sanitizeVectorFilters; exports.activeVectorFilters = activeVectorFilters; exports.vectorFilterReach = vectorFilterReach; exports.vectorFilterSvg = vectorFilterSvg; exports.vectorFilterMarkup = vectorFilterMarkup; exports.VECTOR_FILTER_MENU = VECTOR_FILTER_MENU; exports.isVectorMaskType = isVectorMaskType; exports.sanitizeVectorMask = sanitizeVectorMask; exports.isVectorMaskGroup = isVectorMaskGroup; exports.isVectorMaskActive = isVectorMaskActive; exports.vectorMaskSource = vectorMaskSource; exports.vectorMaskContents = vectorMaskContents; exports.vectorMaskOwner = vectorMaskOwner; exports.vectorMaskSummary = vectorMaskSummary; exports.vectorMaskRegionShapes = vectorMaskRegionShapes; exports.vectorMaskRegion = vectorMaskRegion; exports.vectorMaskRegionPath = vectorMaskRegionPath; exports.vectorMaskContains = vectorMaskContains; exports.vectorMaskedShapes = vectorMaskedShapes; exports.vectorMaskedGeometry = vectorMaskedGeometry; exports.vectorMaskedLocalBounds = vectorMaskedLocalBounds; exports.vectorMaskContentBounds = vectorMaskContentBounds; exports.vectorMaskRenderData = vectorMaskRenderData; exports.DEFAULT_TEXT_STYLE = DEFAULT_TEXT_STYLE; exports.DEFAULT_AUTO_LEADING = DEFAULT_AUTO_LEADING; exports.fitRuns = fitRuns; exports.styleAt = styleAt; exports.restyleRange = restyleRange; exports.spliceRuns = spliceRuns; exports.paragraphRanges = paragraphRanges; exports.fitParagraphRuns = fitParagraphRuns; exports.fontOf = fontOf; exports.transformTextRect = transformTextRect; exports.lineToTextSpace = lineToTextSpace; exports.layoutText = layoutText; exports.textIndexAt = textIndexAt; exports.caretAt = caretAt; exports.textSelectionQuads = textSelectionQuads; exports.textArrowStep = textArrowStep; exports.textLineMove = textLineMove; exports.textDecorations = textDecorations; exports.textRectPath = textRectPath; exports.textFragmentOutline = textFragmentOutline; exports.drawTextFragment = drawTextFragment; exports.cssFontFamily = cssFontFamily; exports.cssFont = cssFont; exports.createCanvasTextShaper = createCanvasTextShaper; exports.createOutlineTextShaper = createOutlineTextShaper; exports.createMetricTextShaper = createMetricTextShaper; exports.setVectorTextShaper = setVectorTextShaper; exports.getVectorTextShaper = getVectorTextShaper; exports.vectorTextShaperGeneration = vectorTextShaperGeneration; exports.vectorTextHasOutlines = vectorTextHasOutlines; exports.vectorTextFamilies = vectorTextFamilies; exports.DEFAULT_VECTOR_FONT = DEFAULT_VECTOR_FONT; exports.VECTOR_CHARACTER_STYLE_KEYS = VECTOR_CHARACTER_STYLE_KEYS; exports.VECTOR_PARAGRAPH_STYLE_KEYS = VECTOR_PARAGRAPH_STYLE_KEYS; exports.VectorTextError = VectorTextError; exports.fitVectorTextRuns = fitVectorTextRuns; exports.vectorTextRuns = vectorTextRuns; exports.vectorTextStyleAt = vectorTextStyleAt; exports.measureVectorPath = measureVectorPath; exports.vectorPathAt = vectorPathAt; exports.vectorPathTextPositions = vectorPathTextPositions; exports.layoutVectorText = layoutVectorText; exports.glyphBox = glyphBox; exports.vectorTextPaths = vectorTextPaths; exports.vectorTextPaintSource = vectorTextPaintSource; exports.vectorTextCaret = vectorTextCaret; exports.vectorTextIndexAt = vectorTextIndexAt; exports.vectorTextSelectionQuads = vectorTextSelectionQuads; exports.patchVectorCharacterStyle = patchVectorCharacterStyle; exports.patchVectorParagraphStyle = patchVectorParagraphStyle; exports.sanitizeVectorTextFrame = sanitizeVectorTextFrame; exports.normalizeVectorTextRuns = normalizeVectorTextRuns; exports.vectorTextOrientation = vectorTextOrientation; exports.sanitizeVectorTextFields = sanitizeVectorTextFields; exports.vectorTextRange = vectorTextRange; exports.replaceVectorText = replaceVectorText; exports.styleVectorText = styleVectorText; exports.bakeVectorTextGeometry = bakeVectorTextGeometry; exports.vectorTextName = vectorTextName; exports.pathTextFrameFromBezier = pathTextFrameFromBezier; exports.vectorTextBoxOutline = vectorTextBoxOutline; exports.vectorTextSpans = vectorTextSpans; exports.vectorTextGeometryNode = vectorTextGeometryNode; exports.vectorTextSpanSvg = vectorTextSpanSvg; exports.VECTOR_SYMBOL_MAX_DEPTH = VECTOR_SYMBOL_MAX_DEPTH; exports.vectorSymbolsUsedIn = vectorSymbolsUsedIn; exports.vectorSymbolUses = vectorSymbolUses; exports.resolveVectorSymbols = resolveVectorSymbols; exports.stripVectorSymbolArt = stripVectorSymbolArt; exports.scaleVectorStrokeWidths = scaleVectorStrokeWidths; exports.tintVectorNode = tintVectorNode; exports.prefixVectorIds = prefixVectorIds; exports.vectorInstanceGroup = vectorInstanceGroup; exports.composeVectorMatrices = composeVectorMatrices; exports.vectorBevelFaces = vectorBevelFaces; exports.isVectorLens = isVectorLens; exports.VECTOR_LENS_LABELS = VECTOR_LENS_LABELS; exports.VECTOR_LENS_SPECS = VECTOR_LENS_SPECS; exports.sanitizeVectorLens = sanitizeVectorLens; exports.vectorLensColorMap = vectorLensColorMap; exports.mapVectorPaintColors = mapVectorPaintColors; exports.vectorLensDrawn = vectorLensDrawn; exports.resolveVectorLenses = resolveVectorLenses; exports.stripVectorLensViews = stripVectorLensViews; exports.WARP_STYLES = WARP_STYLES; exports.WARP_STYLE_LABELS = WARP_STYLE_LABELS; exports.warpPresetGrid = warpPresetGrid; exports.warpPresetMesh = warpPresetMesh; exports.warpMeshColumns = warpMeshColumns; exports.warpMeshRows = warpMeshRows; exports.isValidWarpMesh = isValidWarpMesh; exports.fitWarpMesh = fitWarpMesh; exports.identityWarpMesh = identityWarpMesh; exports.evalWarpMesh = evalWarpMesh; exports.splitWarpMeshU = splitWarpMeshU; exports.splitWarpMeshV = splitWarpMeshV; exports.removeWarpMeshSplitU = removeWarpMeshSplitU; exports.removeWarpMeshSplitV = removeWarpMeshSplitV; exports.mapWarpMeshPoints = mapWarpMeshPoints; exports.resizeWarpMesh = resizeWarpMesh; exports.warpMeshControlBounds = warpMeshControlBounds; exports.warpMeshParamAt = warpMeshParamAt; exports.dragWarpMeshPoint = dragWarpMeshPoint; exports.pullWarpMesh = pullWarpMesh; exports.warpMeshEditPoints = warpMeshEditPoints; exports.warpMeshGridCurves = warpMeshGridCurves; exports.vectorMeshFromOutline = vectorMeshFromOutline; exports.vectorMeshOutline = vectorMeshOutline; exports.VECTOR_EFFECT_DEFAULTS = VECTOR_EFFECT_DEFAULTS; exports.VECTOR_EFFECT_LABELS = VECTOR_EFFECT_LABELS; exports.VECTOR_EFFECT_PARAM_SPECS = VECTOR_EFFECT_PARAM_SPECS; exports.vectorEnvelopeMesh = vectorEnvelopeMesh; exports.vectorEnvelopeMap = vectorEnvelopeMap; exports.normalizeVectorEffectParams = normalizeVectorEffectParams; exports.createVectorEffect = createVectorEffect; exports.activeVectorEffects = activeVectorEffects; exports.hasOwnVectorAppearance = hasOwnVectorAppearance; exports.hasVectorAppearance = hasVectorAppearance; exports.isVectorLiveBoolean = isVectorLiveBoolean; exports.vectorOperandOperation = vectorOperandOperation; exports.vectorLiveBooleanSteps = vectorLiveBooleanSteps; exports.clearVectorLiveBooleanCache = clearVectorLiveBooleanCache; exports.foldVectorBooleanOperands = foldVectorBooleanOperands; exports.applyVectorEffects = applyVectorEffects; exports.vectorInstanceDrawn = vectorInstanceDrawn; exports.vectorChildAppearanceShapes = vectorChildAppearanceShapes; exports.vectorEffectInputPaths = vectorEffectInputPaths; exports.vectorEffectInputBounds = vectorEffectInputBounds; exports.vectorNodeEnvelope = vectorNodeEnvelope; exports.vectorEnvelopeFrame = vectorEnvelopeFrame; exports.vectorAppearanceShapes = vectorAppearanceShapes; exports.vectorAppearanceOutline = vectorAppearanceOutline; exports.vectorAppearanceNodes = vectorAppearanceNodes; exports.expandVectorAppearance = expandVectorAppearance; exports.expandVectorAppearances = expandVectorAppearances; exports.sanitizeVectorEffects = sanitizeVectorEffects; exports.transformVectorEffects = transformVectorEffects; exports.vectorEnteredGroups = vectorEnteredGroups; exports.isVectorMasterPage = isVectorMasterPage; exports.vectorPages = vectorPages; exports.vectorMasterPages = vectorMasterPages; exports.vectorMasterArt = vectorMasterArt; exports.resolveVectorMasterPages = resolveVectorMasterPages; exports.stripVectorMasterArt = stripVectorMasterArt; exports.isVectorConnector = isVectorConnector; exports.vectorConnectionSites = vectorConnectionSites; exports.nearestVectorConnectionSite = nearestVectorConnectionSite; exports.vectorConnectorWorldAnchors = vectorConnectorWorldAnchors; exports.routeVectorConnector = routeVectorConnector; exports.rerouteVectorConnectors = rerouteVectorConnectors; exports.sanitizeVectorConnector = sanitizeVectorConnector; exports.VECTOR_CONNECTOR_ROUTE_LABELS = VECTOR_CONNECTOR_ROUTE_LABELS; exports.VECTOR_CONNECTOR_SIDE_LABELS = VECTOR_CONNECTOR_SIDE_LABELS; exports.getVectorConnectorPanel = getVectorConnectorPanel; exports.vectorConnectorTargetAt = vectorConnectorTargetAt; exports.vectorStrokeGradientDefs = vectorStrokeGradientDefs; exports.vectorCornersAttribute = vectorCornersAttribute; exports.applyVectorCornersAttribute = applyVectorCornersAttribute; exports.vectorPathLocalBounds = vectorPathLocalBounds; exports.vectorPaintToSvg = vectorPaintToSvg; exports.vectorStrokeSvgParts = vectorStrokeSvgParts; exports.vectorNodeLocalPaintBounds = vectorNodeLocalPaintBounds; exports.vectorNodeFilterSvg = vectorNodeFilterSvg; exports.widthProfileToAttribute = widthProfileToAttribute; exports.widthProfileFromAttribute = widthProfileFromAttribute; exports.vectorDocumentToSvg = vectorDocumentToSvg; exports.parseSvgTransform = parseSvgTransform; exports.parseVectorSvg = parseVectorSvg; exports.VECTOR_SPATIAL_MIN = VECTOR_SPATIAL_MIN; exports.VectorRTree = VectorRTree; exports.vectorNodePaintBox = vectorNodePaintBox; exports.vectorSpatialIndex = vectorSpatialIndex; exports.vectorNodesNear = vectorNodesNear; exports.cloneAnchor = cloneAnchor; exports.cloneSubpath = cloneSubpath; exports.cloneVectorNode = cloneVectorNode; exports.cloneVectorDocument = cloneVectorDocument; exports.hasPaint = hasPaint; exports.subpathSegmentCount = subpathSegmentCount; exports.subpathSegment = subpathSegment; exports.subpathsToBezier = subpathsToBezier; exports.vectorNodeToBezier = vectorNodeToBezier; exports.vectorPathData = vectorPathData; exports.inferAnchorType = inferAnchorType; exports.bezierToSubpaths = bezierToSubpaths; exports.walkVectorNodes = walkVectorNodes; exports.findVectorNode = findVectorNode; exports.locateVectorNode = locateVectorNode; exports.collectPaintedNodes = collectPaintedNodes; exports.collectPathNodes = collectPathNodes; exports.nodeMatrix = nodeMatrix; exports.vectorPathWorldBezier = vectorPathWorldBezier; exports.vectorNodeBounds = vectorNodeBounds; exports.unionBounds = unionBounds; exports.boundsIntersect = boundsIntersect; exports.boundsFromPoints = boundsFromPoints; exports.hitTestVectorNode = hitTestVectorNode; exports.vectorStrokeOutline = vectorStrokeOutline; exports.hitTestVectorNodes = hitTestVectorNodes; exports.nearestSegment = nearestSegment; exports.transformVectorNode = transformVectorNode; exports.vectorNodeRotation = vectorNodeRotation; exports.vectorWorldMatrix = vectorWorldMatrix; exports.vectorParentMatrix = vectorParentMatrix; exports.translateAnchor = translateAnchor; exports.moveAnchorHandle = moveAnchorHandle; exports.convertAnchor = convertAnchor; exports.insertAnchor = insertAnchor; exports.removeAnchors = removeAnchors; exports.reverseSubpath = reverseSubpath; exports.KAPPA = KAPPA2; exports.rectSubpath = rectSubpath; exports.ellipseSubpath = ellipseSubpath; exports.polygonSubpath = polygonSubpath; exports.starSubpath = starSubpath; exports.lineSubpath = lineSubpath; exports.roundSubpaths = roundSubpaths;