@pixerate/editor 0.265.0 → 0.266.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (57) hide show
  1. package/dist/agent/index.cjs +4 -3
  2. package/dist/agent/index.js +3 -2
  3. package/dist/animation-editor/index.cjs +59 -59
  4. package/dist/animation-editor/index.js +3 -3
  5. package/dist/brushes/index.cjs +56 -56
  6. package/dist/brushes/index.js +3 -3
  7. package/dist/brushes/presets.d.cts +3 -3
  8. package/dist/brushes/presets.d.ts +3 -3
  9. package/dist/brushes/resolve.d.cts +1 -1
  10. package/dist/brushes/resolve.d.ts +1 -1
  11. package/dist/{brushstrokeRender-JQ2XQRUD.cjs → brushstrokeRender-FSUWXUZY.cjs} +15 -15
  12. package/dist/{brushstrokeRender-4UB6NRJW.js → brushstrokeRender-KD453OBX.js} +3 -3
  13. package/dist/canvas/index.cjs +15 -14
  14. package/dist/canvas/index.js +3 -2
  15. package/dist/{chunk-Q6RVVJW6.js → chunk-3C33YTNN.js} +1 -1
  16. package/dist/{chunk-NOP4Y5AB.cjs → chunk-3SBLVGOM.cjs} +23 -23
  17. package/dist/{chunk-TMDDMJCR.js → chunk-472INMWH.js} +4 -2
  18. package/dist/{chunk-ZS7LB2MV.js → chunk-4ODRXQRW.js} +1 -1
  19. package/dist/chunk-55ALHYJY.js +289 -0
  20. package/dist/{chunk-NHA26O5X.cjs → chunk-7KNW3WXZ.cjs} +14 -12
  21. package/dist/{chunk-O53MOGXG.cjs → chunk-AQZQWXEU.cjs} +35 -35
  22. package/dist/{chunk-J4SGJCPW.js → chunk-CIJBSUM5.js} +1133 -1806
  23. package/dist/{chunk-XDNWQMHY.js → chunk-DXYHQ2VN.js} +1 -1
  24. package/dist/chunk-E2Z4UARJ.cjs +289 -0
  25. package/dist/{chunk-BLR4KWYQ.js → chunk-EZOJBP4D.js} +1 -1
  26. package/dist/chunk-HAEB3MZD.js +664 -0
  27. package/dist/chunk-KIJIONZF.cjs +664 -0
  28. package/dist/{chunk-Z2Z2OHRM.js → chunk-LK4SXL3V.js} +1 -1
  29. package/dist/{chunk-DGXTEPCU.cjs → chunk-MVUQSK5J.cjs} +86 -86
  30. package/dist/{chunk-LPFQHVCO.js → chunk-PXXXRCME.js} +1 -284
  31. package/dist/{chunk-T7QSEKDY.cjs → chunk-QJVOJUTD.cjs} +4 -287
  32. package/dist/{chunk-WY23AUCA.js → chunk-R44Y3EFS.js} +1 -1
  33. package/dist/{chunk-677777GH.cjs → chunk-RFJZGTHA.cjs} +1137 -1810
  34. package/dist/{chunk-7PW6VCNW.js → chunk-T2LDTEXK.js} +1 -1
  35. package/dist/{chunk-7NQOGWLM.cjs → chunk-TOID45I2.cjs} +1 -1
  36. package/dist/{chunk-DEBIFWY6.cjs → chunk-VRK322ZC.cjs} +2 -2
  37. package/dist/{chunk-5OE4ZZ6V.cjs → chunk-WLUVZKVD.cjs} +30 -30
  38. package/dist/{chunk-ZHRVCW3M.cjs → chunk-XRXFVRGY.cjs} +10 -10
  39. package/dist/commands/index.cjs +26 -656
  40. package/dist/commands/index.js +18 -648
  41. package/dist/image-editor/index.cjs +786 -786
  42. package/dist/image-editor/index.js +4 -4
  43. package/dist/paint-editor/brush-model.d.cts +273 -0
  44. package/dist/paint-editor/brush-model.d.ts +273 -0
  45. package/dist/paint-editor/brushes.d.cts +6 -270
  46. package/dist/paint-editor/brushes.d.ts +6 -270
  47. package/dist/paint-editor/index.cjs +79 -79
  48. package/dist/paint-editor/index.js +5 -5
  49. package/dist/paint-editor/ui.d.cts +1 -1
  50. package/dist/paint-editor/ui.d.ts +1 -1
  51. package/dist/vector/contract.d.cts +52 -0
  52. package/dist/vector/contract.d.ts +52 -0
  53. package/dist/vector/index.cjs +1167 -969
  54. package/dist/vector/index.d.cts +1 -0
  55. package/dist/vector/index.d.ts +1 -0
  56. package/dist/vector/index.js +203 -5
  57. package/package.json +1 -1
@@ -0,0 +1,289 @@
1
+ import {
2
+ ShortcutMap
3
+ } from "./chunk-PXXXRCME.js";
4
+
5
+ // src/canvas/arrangeShortcuts.ts
6
+ var DEFAULT_ARRANGE_SHORTCUTS = [
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+ { action: "alignLeft", code: "KeyA", alt: true, label: "Alt+A" },
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+ { action: "alignCenter", code: "KeyH", alt: true, label: "Alt+H" },
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+ { action: "alignRight", code: "KeyD", alt: true, label: "Alt+D" },
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+ { action: "alignTop", code: "KeyW", alt: true, label: "Alt+W" },
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+ { action: "alignMiddle", code: "KeyV", alt: true, label: "Alt+V" },
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+ { action: "alignBottom", code: "KeyS", alt: true, label: "Alt+S" },
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+ { action: "distributeHorizontal", code: "KeyH", alt: true, shift: true, label: "Alt+Shift+H" },
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+ { action: "distributeVertical", code: "KeyV", alt: true, shift: true, label: "Alt+Shift+V" },
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+ { action: "lock", code: "KeyL", mod: true, label: "Mod+L" },
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+ { action: "unlock", code: "KeyL", mod: true, alt: true, label: "Mod+Alt+L" },
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+ { action: "bringForward", code: "BracketRight", mod: true, label: "Mod+]" },
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+ { action: "sendBackward", code: "BracketLeft", mod: true, label: "Mod+[" },
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+ { action: "bringToFront", code: "BracketRight", mod: true, alt: true, label: "Mod+Alt+]" },
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+ { action: "sendToBack", code: "BracketLeft", mod: true, alt: true, label: "Mod+Alt+[" },
21
+ { action: "nextScene", code: "PageDown", label: "PageDown" },
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+ { action: "previousScene", code: "PageUp", label: "PageUp" }
23
+ ];
24
+ var maps = /* @__PURE__ */ new WeakMap();
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+ function arrangeShortcutMap(bindings) {
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+ let map = maps.get(bindings);
27
+ if (!map) {
28
+ map = new ShortcutMap(
29
+ bindings.map((b) => ({
30
+ command: b.action,
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+ chord: { key: b.code, mod: b.mod, alt: b.alt, shift: b.shift }
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+ })),
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+ { modifierMode: "either" }
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+ );
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+ maps.set(bindings, map);
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+ }
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+ return map;
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+ }
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+ function matchArrangeShortcut(event, bindings = DEFAULT_ARRANGE_SHORTCUTS) {
40
+ return arrangeShortcutMap(bindings).resolve(event)?.command ?? null;
41
+ }
42
+
43
+ // src/canvas/gestures.ts
44
+ function gestureRandom(seed) {
45
+ let a = seed >>> 0;
46
+ return () => {
47
+ a = a + 1831565813 >>> 0;
48
+ let t = a;
49
+ t = Math.imul(t ^ t >>> 15, t | 1);
50
+ t ^= t + Math.imul(t ^ t >>> 7, t | 61);
51
+ return ((t ^ t >>> 14) >>> 0) / 4294967296;
52
+ };
53
+ }
54
+ function gestureSeed(value) {
55
+ const text = JSON.stringify(value) ?? "";
56
+ let h = 2166136261;
57
+ for (let i = 0; i < text.length; i++) {
58
+ h ^= text.charCodeAt(i);
59
+ h = Math.imul(h, 16777619);
60
+ }
61
+ return h >>> 0;
62
+ }
63
+ function gestureUnion(rects) {
64
+ if (!rects.length) throw new Error("Pass at least one rect.");
65
+ const x = Math.min(...rects.map((r) => r.x));
66
+ const y = Math.min(...rects.map((r) => r.y));
67
+ const right = Math.max(...rects.map((r) => r.x + r.width));
68
+ const bottom = Math.max(...rects.map((r) => r.y + r.height));
69
+ return { x, y, width: right - x, height: bottom - y };
70
+ }
71
+ var clamp = (v, lo, hi) => Math.min(hi, Math.max(lo, v));
72
+ var centre = (r) => [r.x + r.width / 2, r.y + r.height / 2];
73
+ function smoothNoise(rand, octaves = 3) {
74
+ const waves = Array.from({ length: octaves }, (_, i) => ({ f: (i + 1) * (0.6 + rand() * 0.8), phase: rand() * Math.PI * 2, amp: 1 / (i + 1) }));
75
+ const total = waves.reduce((sum, w) => sum + w.amp, 0);
76
+ return (t) => waves.reduce((sum, w) => sum + w.amp * Math.sin(2 * Math.PI * w.f * t + w.phase), 0) / total;
77
+ }
78
+ function handPressure(rand) {
79
+ const r = (lo, hi) => Math.round((lo + rand() * (hi - lo)) * 100) / 100;
80
+ return [r(0.35, 0.55), r(0.8, 0.95), r(0.9, 1), r(0.75, 0.95), r(0.4, 0.65)];
81
+ }
82
+ var round = (p) => [Math.round(p[0] * 100) / 100, Math.round(p[1] * 100) / 100];
83
+ function wobblyLine(a, b, rand, amp, bow = 0) {
84
+ const dx = b[0] - a[0];
85
+ const dy = b[1] - a[1];
86
+ const len = Math.hypot(dx, dy);
87
+ if (len === 0) return [a];
88
+ const nx = -dy / len;
89
+ const ny = dx / len;
90
+ const noise = smoothNoise(rand);
91
+ const n = clamp(Math.ceil(len / 4), 8, 200);
92
+ return Array.from({ length: n + 1 }, (_, i) => {
93
+ const t = i / n;
94
+ const off = bow * 4 * t * (1 - t) + amp * noise(t) * Math.sqrt(Math.sin(Math.PI * t));
95
+ return [a[0] + dx * t + nx * off, a[1] + dy * t + ny * off];
96
+ });
97
+ }
98
+ function circleGesture(rect, seed, options = {}) {
99
+ const rand = gestureRandom(seed);
100
+ const pad = Math.max(0, options.padding ?? 8);
101
+ const [cx, cy] = centre(rect);
102
+ const tilt = (rand() - 0.5) * 0.08;
103
+ const c = Math.abs(Math.cos(tilt));
104
+ const s = Math.abs(Math.sin(tilt));
105
+ const a = (rect.width / 2 * c + rect.height / 2 * s) * Math.SQRT2 + pad;
106
+ const b = (rect.width / 2 * s + rect.height / 2 * c) * Math.SQRT2 + pad;
107
+ const dir = rand() < 0.7 ? -1 : 1;
108
+ const start = -Math.PI * 0.75 + (rand() - 0.5) * 0.6;
109
+ const sweep = Math.PI * 2 + Math.PI * (0.1 + rand() * 0.12);
110
+ const jitter = 0.03 + rand() * 0.03;
111
+ const drift = 0.04 + rand() * 0.05;
112
+ const noise = smoothNoise(rand, 4);
113
+ const perimeter = Math.PI * (3 * (a + b) - Math.sqrt((3 * a + b) * (a + 3 * b)));
114
+ const n = clamp(Math.ceil(perimeter * (sweep / (Math.PI * 2)) / 5), 48, 360);
115
+ const points = Array.from({ length: n + 1 }, (_, i) => {
116
+ const t = i / n;
117
+ const angle = start + dir * sweep * t;
118
+ const grow = 1 + jitter * (0.5 + 0.5 * noise(t)) + drift * t * t;
119
+ const ex = a * grow * Math.cos(angle);
120
+ const ey = b * grow * Math.sin(angle);
121
+ return round([cx + ex * Math.cos(tilt) - ey * Math.sin(tilt), cy + ex * Math.sin(tilt) + ey * Math.cos(tilt)]);
122
+ });
123
+ return { points, pressure: handPressure(rand) };
124
+ }
125
+ function underlineGesture(rect, seed, options = {}) {
126
+ const rand = gestureRandom(seed);
127
+ const offset = Math.max(0, options.offset ?? 4);
128
+ const amp = options.wave ? clamp(rect.width * 0.02, 2, 4) : 0;
129
+ const shake = Math.min(1.5, offset * 0.4);
130
+ const base = rect.y + rect.height + offset + amp + shake;
131
+ const slope = Math.min(6, rect.width * 0.03);
132
+ const x0 = rect.x - rect.width * (0.01 + rand() * 0.04);
133
+ const x1 = rect.x + rect.width * (0.96 + rand() * 0.08);
134
+ const line = wobblyLine([x0, base + rand() * slope], [x1, base + rand() * slope], rand, shake, (rand() - 0.5) * 2 * shake);
135
+ const wavelength = clamp(rect.width / 8, 12, 28);
136
+ const phase = rand() * Math.PI * 2;
137
+ const points = amp ? line.map(([x, y]) => [x, y + amp * Math.sin(2 * Math.PI * (x - x0) / wavelength + phase)]) : line;
138
+ return { points: points.map(round), pressure: handPressure(rand) };
139
+ }
140
+ function gestureEdgePoint(rect, toward, gap = 0) {
141
+ const [cx, cy] = centre(rect);
142
+ const dx = toward[0] - cx;
143
+ const dy = toward[1] - cy;
144
+ const len = Math.hypot(dx, dy);
145
+ if (len === 0) return [cx, cy];
146
+ const t = Math.min(dx ? rect.width / 2 / Math.abs(dx) : Infinity, dy ? rect.height / 2 / Math.abs(dy) : Infinity);
147
+ return [cx + dx * t + dx / len * gap, cy + dy * t + dy / len * gap];
148
+ }
149
+ var isRect = (end) => !Array.isArray(end);
150
+ function arrowGesture(from, to, seed, options = {}) {
151
+ const rand = gestureRandom(seed);
152
+ const gap = Math.max(0, options.gap ?? 6);
153
+ const fromCentre = isRect(from) ? centre(from) : from;
154
+ const toCentre = isRect(to) ? centre(to) : to;
155
+ const start = isRect(from) ? gestureEdgePoint(from, toCentre, gap) : from;
156
+ const tip = isRect(to) ? gestureEdgePoint(to, fromCentre, gap) : to;
157
+ const dx = tip[0] - start[0];
158
+ const dy = tip[1] - start[1];
159
+ const len = Math.hypot(dx, dy);
160
+ if (len < 4) throw new Error("The arrow's ends are too close together (or overlap): pass ends at least a few canvas units apart.");
161
+ const curve = clamp(options.curve ?? (0.08 + rand() * 0.08) * (rand() < 0.5 ? -1 : 1), -1, 1);
162
+ const nx = -dy / len;
163
+ const ny = dx / len;
164
+ const control = [(start[0] + tip[0]) / 2 + nx * curve * len, (start[1] + tip[1]) / 2 + ny * curve * len];
165
+ const noise = smoothNoise(rand);
166
+ const amp = Math.min(2, len * 0.01);
167
+ const n = clamp(Math.ceil(len / 4), 12, 200);
168
+ const shaft = Array.from({ length: n + 1 }, (_, i) => {
169
+ const t = i / n;
170
+ const u = 1 - t;
171
+ const x = u * u * start[0] + 2 * u * t * control[0] + t * t * tip[0];
172
+ const y = u * u * start[1] + 2 * u * t * control[1] + t * t * tip[1];
173
+ const off = amp * noise(t) * Math.sqrt(Math.sin(Math.PI * t));
174
+ return [x + nx * off, y + ny * off];
175
+ });
176
+ const tx = tip[0] - control[0];
177
+ const ty = tip[1] - control[1];
178
+ const tl = Math.hypot(tx, ty) || 1;
179
+ const head = clamp(len * 0.15, 8, 22);
180
+ const barb = (angle2, length) => {
181
+ const c = Math.cos(angle2);
182
+ const s = Math.sin(angle2);
183
+ const bx = -(tx / tl) * c + ty / tl * s;
184
+ const by = -(ty / tl) * c - tx / tl * s;
185
+ return [1 / 3, 2 / 3, 1].map((f) => [tip[0] + bx * length * f, tip[1] + by * length * f]);
186
+ };
187
+ const clear = (pts) => !isRect(to) || pts.every(([x, y]) => x <= to.x || x >= to.x + to.width || y <= to.y || y >= to.y + to.height);
188
+ const fit = (angle2) => {
189
+ const length = head * (0.85 + rand() * 0.3);
190
+ for (let k = 1; k > 0.05; k -= 0.15) {
191
+ const pts = barb(angle2 * k, length);
192
+ if (clear(pts)) return pts;
193
+ }
194
+ return barb(0, length);
195
+ };
196
+ const angle = () => (25 + rand() * 8) * Math.PI / 180;
197
+ const first = fit(angle());
198
+ const second = fit(-angle());
199
+ const points = [...shaft, ...first, ...first.slice(0, -1).reverse(), tip, ...second];
200
+ return { points: points.map(round), pressure: handPressure(rand) };
201
+ }
202
+ function bracketGesture(rect, side, seed, options = {}) {
203
+ const rand = gestureRandom(seed);
204
+ const pad = Math.max(0, options.padding ?? 8);
205
+ const vertical = side === "left" || side === "right";
206
+ const span = vertical ? rect.height : rect.width;
207
+ const depth = Math.max(1, options.depth ?? clamp(span * 0.08, 6, 20));
208
+ const from = vertical ? rect.y : rect.x;
209
+ const edge = side === "left" ? rect.x - pad : side === "right" ? rect.x + rect.width + pad : side === "top" ? rect.y - pad : rect.y + rect.height + pad;
210
+ const out = side === "left" || side === "top" ? -1 : 1;
211
+ const at = (s, d) => vertical ? [edge + out * d, from + s * span] : [from + s * span, edge + out * d];
212
+ const noise = smoothNoise(rand);
213
+ const shake = Math.min(1, depth * 0.06);
214
+ const n = clamp(Math.ceil(span / 4), 24, 240);
215
+ let points;
216
+ if (options.shape === "square") {
217
+ const arm = depth * (0.8 + rand() * 0.2);
218
+ const spine = Array.from({ length: n + 1 }, (_, i) => at(i / n, depth + shake * (1 + noise(i / n))));
219
+ points = [at(0, depth - arm), at(0, depth * 0.5), ...spine, at(1, depth * 0.5), at(1, depth - arm * (0.85 + rand() * 0.15))];
220
+ } else {
221
+ const e = clamp(depth / Math.max(span, 1), 0.04, 0.2);
222
+ const brace = (s) => {
223
+ const u = s <= 0.5 ? s : 1 - s;
224
+ if (u < e) return depth / 2 * Math.sin(Math.PI / 2 * u / e);
225
+ if (u < 0.5 - e) return depth / 2;
226
+ return depth / 2 + depth / 2 * (1 - Math.cos(Math.PI / 2 * (u - (0.5 - e)) / e));
227
+ };
228
+ points = Array.from({ length: n + 1 }, (_, i) => {
229
+ const s = i / n;
230
+ return at(s, brace(s) + shake * (1 + noise(s)) * Math.sin(Math.PI * s));
231
+ });
232
+ }
233
+ return { points: points.map(round), pressure: handPressure(rand) };
234
+ }
235
+ function strikeGesture(rect, seed) {
236
+ const rand = gestureRandom(seed);
237
+ const [, cy] = centre(rect);
238
+ const slope = rect.height * 0.08;
239
+ const x0 = rect.x - rect.width * (0.01 + rand() * 0.03);
240
+ const x1 = rect.x + rect.width * (1.01 + rand() * 0.03);
241
+ const y0 = cy + (rand() - 0.5) * rect.height * 0.1 + slope * (rand() - 0.5);
242
+ const y1 = cy + (rand() - 0.5) * rect.height * 0.1 + slope * (rand() - 0.5);
243
+ const points = wobblyLine([x0, y0], [x1, y1], rand, Math.min(1.5, rect.height * 0.05));
244
+ return { points: points.map(round), pressure: handPressure(rand) };
245
+ }
246
+ function crossGesture(rect, seed) {
247
+ const rand = gestureRandom(seed);
248
+ const over = () => 0.02 + rand() * 0.04;
249
+ const left = () => rect.x - rect.width * over();
250
+ const right = () => rect.x + rect.width * (1 + over());
251
+ const top = () => rect.y - rect.height * over();
252
+ const bottom = () => rect.y + rect.height * (1 + over());
253
+ const amp = Math.min(1.5, Math.min(rect.width, rect.height) * 0.03);
254
+ const first = wobblyLine([left(), top()], [right(), bottom()], rand, amp);
255
+ const second = wobblyLine([right(), top()], [left(), bottom()], rand, amp);
256
+ const mid1 = Math.floor(first.length / 2);
257
+ const mid2 = Math.floor(second.length / 2);
258
+ const points = [...first, ...first.slice(mid1, -1).reverse(), ...second.slice(1, mid2 + 1).reverse(), ...second];
259
+ return { points: points.map(round), pressure: handPressure(rand) };
260
+ }
261
+ function checkGesture(at, seed, options = {}) {
262
+ const rand = gestureRandom(seed);
263
+ const [cx, cy] = isRect(at) ? centre(at) : at;
264
+ const s = Math.max(4, options.size ?? (isRect(at) ? clamp(Math.min(at.width, at.height) * 0.6, 12, 48) : 20));
265
+ const turn = (rand() - 0.5) * 12 * Math.PI / 180;
266
+ const place = ([x, y]) => [cx + s * (x * Math.cos(turn) - y * Math.sin(turn)), cy + s * (x * Math.sin(turn) + y * Math.cos(turn))];
267
+ const p0 = [-0.42 + rand() * 0.08, -0.05 + rand() * 0.08];
268
+ const p1 = [-0.12 + rand() * 0.06, 0.38 + rand() * 0.06];
269
+ const p2 = [0.48 + rand() * 0.06, -0.5 + rand() * 0.06];
270
+ const short = wobblyLine(place(p0), place(p1), rand, 0, -s * 0.03);
271
+ const long = wobblyLine(place(p1), place(p2), rand, Math.min(1, s * 0.02), s * 0.06);
272
+ return { points: [...short, ...long.slice(1)].map(round), pressure: [0.5, 0.95, 0.9, 0.7, 0.35] };
273
+ }
274
+
275
+ export {
276
+ DEFAULT_ARRANGE_SHORTCUTS,
277
+ matchArrangeShortcut,
278
+ gestureRandom,
279
+ gestureSeed,
280
+ gestureUnion,
281
+ circleGesture,
282
+ underlineGesture,
283
+ gestureEdgePoint,
284
+ arrowGesture,
285
+ bracketGesture,
286
+ strikeGesture,
287
+ crossGesture,
288
+ checkGesture
289
+ };
@@ -9,8 +9,10 @@
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+ var _chunkE2Z4UARJcjs = require('./chunk-E2Z4UARJ.cjs');
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13
 
13
- var _chunkT7QSEKDYcjs = require('./chunk-T7QSEKDY.cjs');
14
+
15
+ var _chunkQJVOJUTDcjs = require('./chunk-QJVOJUTD.cjs');
14
16
 
15
17
  // src/commands/builtins.ts
16
18
  var DEFAULT_HISTORY_SHORTCUTS = [
@@ -55,7 +57,7 @@ function createHistoryCommands(history, options = {}) {
55
57
  }
56
58
  var historyShortcutMap = null;
57
59
  function matchHistoryShortcut(event, options = {}) {
58
- historyShortcutMap ??= new (0, _chunkT7QSEKDYcjs.ShortcutMap)(DEFAULT_HISTORY_SHORTCUTS);
60
+ historyShortcutMap ??= new (0, _chunkQJVOJUTDcjs.ShortcutMap)(DEFAULT_HISTORY_SHORTCUTS);
59
61
  return _nullishCoalesce(_optionalChain([historyShortcutMap, 'access', _2 => _2.resolve, 'call', _3 => _3(event, options), 'optionalAccess', _4 => _4.command]), () => ( null));
60
62
  }
61
63
  var ARRANGE_LABELS = {
@@ -90,7 +92,7 @@ function createArrangeCommands(controller, options = {}) {
90
92
  const prefix = _nullishCoalesce(options.prefix, () => ( "canvas."));
91
93
  const group = _nullishCoalesce(options.group, () => ( "Arrange"));
92
94
  const scope = options.scope === null ? void 0 : _nullishCoalesce(options.scope, () => ( "canvas"));
93
- const bindings = _nullishCoalesce(options.bindings, () => ( _chunkT7QSEKDYcjs.DEFAULT_ARRANGE_SHORTCUTS));
95
+ const bindings = _nullishCoalesce(options.bindings, () => ( _chunkE2Z4UARJcjs.DEFAULT_ARRANGE_SHORTCUTS));
94
96
  const count = (params) => _nullishCoalesce(_optionalChain([params, 'optionalAccess', _5 => _5.ids, 'optionalAccess', _6 => _6.length]), () => ( _optionalChain([options, 'access', _7 => _7.getSelectedIds, 'optionalCall', _8 => _8(), 'access', _9 => _9.length])));
95
97
  const needs = (min, what) => (_, params) => {
96
98
  const n = count(params);
@@ -441,9 +443,9 @@ function createGestureCommands(target, base, prefix, options) {
441
443
  return value;
442
444
  };
443
445
  const end = (value, name) => Array.isArray(value) ? [value[0], value[1]] : box(value, name);
444
- const boxes = (values, name) => _chunkT7QSEKDYcjs.gestureUnion.call(void 0, values.map((v, i) => box(v, `${name}[${i}]`)));
446
+ const boxes = (values, name) => _chunkE2Z4UARJcjs.gestureUnion.call(void 0, values.map((v, i) => box(v, `${name}[${i}]`)));
445
447
  const gesture = (spec) => {
446
- const seedOf = (params) => _nullishCoalesce(params.seed, () => ( _chunkT7QSEKDYcjs.gestureSeed.call(void 0, { gesture: spec.name, ...params })));
448
+ const seedOf = (params) => _nullishCoalesce(params.seed, () => ( _chunkE2Z4UARJcjs.gestureSeed.call(void 0, { gesture: spec.name, ...params })));
447
449
  const generate = (params) => {
448
450
  const seed = seedOf(params);
449
451
  return { seed, stroke: spec.make(params, seed) };
@@ -497,7 +499,7 @@ function createGestureCommands(target, base, prefix, options) {
497
499
  around: gestureBoxes("What to circle."),
498
500
  padding: { type: "number", minimum: 0, maximum: 500, description: "Space between them and the loop, canvas units (default 8)." }
499
501
  },
500
- make: (p, seed) => _chunkT7QSEKDYcjs.circleGesture.call(void 0, boxes(p.around, "around"), seed, { ...p.padding !== void 0 ? { padding: p.padding } : {} })
502
+ make: (p, seed) => _chunkE2Z4UARJcjs.circleGesture.call(void 0, boxes(p.around, "around"), seed, { ...p.padding !== void 0 ? { padding: p.padding } : {} })
501
503
  }),
502
504
  gesture({
503
505
  name: "underline",
@@ -510,7 +512,7 @@ function createGestureCommands(target, base, prefix, options) {
510
512
  offset: { type: "number", minimum: 0, maximum: 200, description: "Gap below the bottom edge, canvas units (default 4)." },
511
513
  wave: { type: "boolean", description: "A wavy (squiggly) underline instead of a straight one (default false)." }
512
514
  },
513
- make: (p, seed) => _chunkT7QSEKDYcjs.underlineGesture.call(void 0, box(p.under, "under"), seed, { ...p.offset !== void 0 ? { offset: p.offset } : {}, ...p.wave ? { wave: true } : {} })
515
+ make: (p, seed) => _chunkE2Z4UARJcjs.underlineGesture.call(void 0, box(p.under, "under"), seed, { ...p.offset !== void 0 ? { offset: p.offset } : {}, ...p.wave ? { wave: true } : {} })
514
516
  }),
515
517
  gesture({
516
518
  name: "arrow",
@@ -524,7 +526,7 @@ function createGestureCommands(target, base, prefix, options) {
524
526
  curve: { type: "number", minimum: -1, maximum: 1, description: "Bend of the shaft \u22121..1: how far its middle bulges, as a fraction of half its length; positive bends to the left of travel, 0 is straight (default: a gentle seeded bend, about 0.1)." },
525
527
  gap: { type: "number", minimum: 0, maximum: 200, description: "Space between a box end and the arrow, canvas units (default 6)." }
526
528
  },
527
- make: (p, seed) => _chunkT7QSEKDYcjs.arrowGesture.call(void 0, end(p.from, "from"), end(p.to, "to"), seed, { ...p.curve !== void 0 ? { curve: p.curve } : {}, ...p.gap !== void 0 ? { gap: p.gap } : {} })
529
+ make: (p, seed) => _chunkE2Z4UARJcjs.arrowGesture.call(void 0, end(p.from, "from"), end(p.to, "to"), seed, { ...p.curve !== void 0 ? { curve: p.curve } : {}, ...p.gap !== void 0 ? { gap: p.gap } : {} })
528
530
  }),
529
531
  gesture({
530
532
  name: "bracket",
@@ -539,7 +541,7 @@ function createGestureCommands(target, base, prefix, options) {
539
541
  padding: { type: "number", minimum: 0, maximum: 500, description: "Gap between them and the bracket, canvas units (default 8)." },
540
542
  depth: { type: "number", exclusiveMinimum: 0, maximum: 500, description: "How far the bracket reaches out, canvas units (default: from the span, 6..20)." }
541
543
  },
542
- make: (p, seed) => _chunkT7QSEKDYcjs.bracketGesture.call(void 0, boxes(p.around, "around"), p.side, seed, {
544
+ make: (p, seed) => _chunkE2Z4UARJcjs.bracketGesture.call(void 0, boxes(p.around, "around"), p.side, seed, {
543
545
  ...p.shape ? { shape: p.shape } : {},
544
546
  ...p.padding !== void 0 ? { padding: p.padding } : {},
545
547
  ...p.depth !== void 0 ? { depth: p.depth } : {}
@@ -552,7 +554,7 @@ function createGestureCommands(target, base, prefix, options) {
552
554
  description: "Strikes a line through the middle of a box or node, a little past both ends: for text or a value to drop. It only marks it; nothing is deleted.",
553
555
  required: ["over"],
554
556
  properties: { over: gestureBox("What to strike through: a box { x, y, width, height } or a node { nodeId }.") },
555
- make: (p, seed) => _chunkT7QSEKDYcjs.strikeGesture.call(void 0, box(p.over, "over"), seed)
557
+ make: (p, seed) => _chunkE2Z4UARJcjs.strikeGesture.call(void 0, box(p.over, "over"), seed)
556
558
  }),
557
559
  gesture({
558
560
  name: "cross",
@@ -561,7 +563,7 @@ function createGestureCommands(target, base, prefix, options) {
561
563
  description: "Crosses out a box or node with an X from corner to corner: for a rejected option. It only marks it; nothing is deleted. One stroke, so the pen runs back over part of the first diagonal before drawing the second.",
562
564
  required: ["over"],
563
565
  properties: { over: gestureBox("What to cross out: a box { x, y, width, height } or a node { nodeId }.") },
564
- make: (p, seed) => _chunkT7QSEKDYcjs.crossGesture.call(void 0, box(p.over, "over"), seed)
566
+ make: (p, seed) => _chunkE2Z4UARJcjs.crossGesture.call(void 0, box(p.over, "over"), seed)
565
567
  }),
566
568
  gesture({
567
569
  name: "check",
@@ -573,7 +575,7 @@ function createGestureCommands(target, base, prefix, options) {
573
575
  at: gestureEnd("Where the tick goes: a box, a node { nodeId } (its centre) or a point [x, y]."),
574
576
  size: { type: "number", exclusiveMinimum: 0, maximum: 2e3, description: "Height of the tick, canvas units (default: 60% of the box's smaller side, 12..48; 20 at a point)." }
575
577
  },
576
- make: (p, seed) => _chunkT7QSEKDYcjs.checkGesture.call(void 0, end(p.at, "at"), seed, { ...p.size !== void 0 ? { size: p.size } : {} })
578
+ make: (p, seed) => _chunkE2Z4UARJcjs.checkGesture.call(void 0, end(p.at, "at"), seed, { ...p.size !== void 0 ? { size: p.size } : {} })
577
579
  })
578
580
  ];
579
581
  }
@@ -18,7 +18,7 @@
18
18
 
19
19
 
20
20
 
21
- var _chunkZHRVCW3Mcjs = require('./chunk-ZHRVCW3M.cjs');
21
+ var _chunkXRXFVRGYcjs = require('./chunk-XRXFVRGY.cjs');
22
22
 
23
23
 
24
24
 
@@ -37,7 +37,7 @@ var lerpP = (a, b, t) => [a[0] + (b[0] - a[0]) * t, a[1] + (b[1] - a[1]) * t];
37
37
  var toP = (v) => [v.x, v.y];
38
38
  var mapP = (m, p) => [m[0] * p[0] + m[2] * p[1] + m[4], m[1] * p[0] + m[3] * p[1] + m[5]];
39
39
  var curvesOf = (c) => Math.max(0, (c.pts.length - 1) / 3) | 0;
40
- function subpathToMorphContour(sp, m = _chunkZHRVCW3Mcjs.IDENTITY_MATRIX) {
40
+ function subpathToMorphContour(sp, m = _chunkXRXFVRGYcjs.IDENTITY_MATRIX) {
41
41
  const n = sp.anchors.length;
42
42
  if (!n) return null;
43
43
  const first = mapP(m, toP(sp.anchors[0]));
@@ -67,8 +67,8 @@ function isStraight(p0, p1, p2, p3) {
67
67
  const u2 = along(p2);
68
68
  return off(p1) < tol && off(p2) < tol && u1 >= -1e-9 && u1 <= 1 + 1e-9 && u2 >= -1e-9 && u2 <= 1 + 1e-9;
69
69
  }
70
- function morphContourToSubpath(c, m = _chunkZHRVCW3Mcjs.IDENTITY_MATRIX, closed = c.closed) {
71
- const pts = _chunkZHRVCW3Mcjs.isIdentityMatrix.call(void 0, m) ? c.pts : c.pts.map((p) => mapP(m, p));
70
+ function morphContourToSubpath(c, m = _chunkXRXFVRGYcjs.IDENTITY_MATRIX, closed = c.closed) {
71
+ const pts = _chunkXRXFVRGYcjs.isIdentityMatrix.call(void 0, m) ? c.pts : c.pts.map((p) => mapP(m, p));
72
72
  const curves = curvesOf(c);
73
73
  const dropLast = closed && c.closed && curves > 0;
74
74
  const count = dropLast ? curves : curves + 1;
@@ -84,7 +84,7 @@ function morphContourToSubpath(c, m = _chunkZHRVCW3Mcjs.IDENTITY_MATRIX, closed
84
84
  anchors[(k + 1) % count].in = { x: p2[0], y: p2[1] };
85
85
  }
86
86
  for (const a of anchors) {
87
- const type = _chunkZHRVCW3Mcjs.inferAnchorType.call(void 0, a);
87
+ const type = _chunkXRXFVRGYcjs.inferAnchorType.call(void 0, a);
88
88
  if (type !== "corner") a.type = type;
89
89
  }
90
90
  const isClosed = closed && curves > 0;
@@ -267,7 +267,7 @@ function bestStart(fixed, free, useShapeContext) {
267
267
  return best;
268
268
  }
269
269
  function placeIn(c, from, to) {
270
- const b = _chunkZHRVCW3Mcjs.unionBounds.call(void 0, [boundsOfPoints(c.pts)]);
270
+ const b = _chunkXRXFVRGYcjs.unionBounds.call(void 0, [boundsOfPoints(c.pts)]);
271
271
  const p = b ? [b.x + b.width / 2, b.y + b.height / 2] : c.pts[0];
272
272
  if (!from || !to) return p;
273
273
  const fx = from.width > 0 ? (p[0] - from.x) / from.width : 0.5;
@@ -456,7 +456,7 @@ function interpolateVectorColor(a, b, t) {
456
456
  }
457
457
  function resampleGradientStops(g, offsets) {
458
458
  return offsets.map((offset) => {
459
- const s = _chunkZHRVCW3Mcjs.sampleVectorGradient.call(void 0, g, offset);
459
+ const s = _chunkXRXFVRGYcjs.sampleVectorGradient.call(void 0, g, offset);
460
460
  return s.opacity < 1 ? { offset, color: s.color, opacity: Math.round(s.opacity * 1e4) / 1e4 } : { offset, color: s.color };
461
461
  });
462
462
  }
@@ -467,11 +467,11 @@ function lerpAngle(a, b, t) {
467
467
  var lerpPoint = (a, b, t) => ({ x: lerpN(a.x, b.x, t), y: lerpN(a.y, b.y, t) });
468
468
  var sameColourModel = (a, b) => (_nullishCoalesce(a.interpolation, () => ( "srgb"))) === (_nullishCoalesce(b.interpolation, () => ( "srgb"))) && (_nullishCoalesce(a.smoothness, () => ( 0))) === (_nullishCoalesce(b.smoothness, () => ( 0)));
469
469
  function lerpStops(a, b, t) {
470
- let stopsA = _chunkZHRVCW3Mcjs.sortedVectorGradientStops.call(void 0, a);
471
- let stopsB = _chunkZHRVCW3Mcjs.sortedVectorGradientStops.call(void 0, b);
470
+ let stopsA = _chunkXRXFVRGYcjs.sortedVectorGradientStops.call(void 0, a);
471
+ let stopsB = _chunkXRXFVRGYcjs.sortedVectorGradientStops.call(void 0, b);
472
472
  const resampled = stopsA.length !== stopsB.length || !sameColourModel(a, b);
473
473
  if (resampled) {
474
- const offs = [..._chunkZHRVCW3Mcjs.expandVectorGradientStops.call(void 0, a), ..._chunkZHRVCW3Mcjs.expandVectorGradientStops.call(void 0, b), ...stopsA, ...stopsB].map((s) => s.offset).filter(Number.isFinite).sort((x, y) => x - y);
474
+ const offs = [..._chunkXRXFVRGYcjs.expandVectorGradientStops.call(void 0, a), ..._chunkXRXFVRGYcjs.expandVectorGradientStops.call(void 0, b), ...stopsA, ...stopsB].map((s) => s.offset).filter(Number.isFinite).sort((x, y) => x - y);
475
475
  const common = offs.filter((o, i) => i === 0 || o - offs[i - 1] > 1e-4);
476
476
  stopsA = resampleGradientStops(a, common);
477
477
  stopsB = resampleGradientStops(b, common);
@@ -498,8 +498,8 @@ function lerpGradient(a, b, t) {
498
498
  }
499
499
  if (near.spread && near.spread !== "pad") out.spread = near.spread;
500
500
  if (near.strokeMode && near.strokeMode !== "within") out.strokeMode = near.strokeMode;
501
- const ea = _chunkZHRVCW3Mcjs.hasExplicitGradientGeometry.call(void 0, a);
502
- const eb = _chunkZHRVCW3Mcjs.hasExplicitGradientGeometry.call(void 0, b);
501
+ const ea = _chunkXRXFVRGYcjs.hasExplicitGradientGeometry.call(void 0, a);
502
+ const eb = _chunkXRXFVRGYcjs.hasExplicitGradientGeometry.call(void 0, b);
503
503
  if (!ea && !eb) {
504
504
  if (a.angle !== void 0 || b.angle !== void 0 || a.type === "linear" || a.type === "reflected") {
505
505
  const fallback = a.type === "linear" || a.type === "reflected" ? 180 : 90;
@@ -512,10 +512,10 @@ function lerpGradient(a, b, t) {
512
512
  }
513
513
  return out;
514
514
  }
515
- const pa = _chunkZHRVCW3Mcjs.vectorGradientPoints.call(void 0, a);
516
- const pb = _chunkZHRVCW3Mcjs.vectorGradientPoints.call(void 0, b);
515
+ const pa = _chunkXRXFVRGYcjs.vectorGradientPoints.call(void 0, a);
516
+ const pb = _chunkXRXFVRGYcjs.vectorGradientPoints.call(void 0, b);
517
517
  if (pa.units !== pb.units) {
518
- const src = _chunkZHRVCW3Mcjs.explicitVectorGradient.call(void 0, near);
518
+ const src = _chunkXRXFVRGYcjs.explicitVectorGradient.call(void 0, near);
519
519
  return { ...src, stops: out.stops, ...out.interpolation ? { interpolation: out.interpolation } : {}, ...out.smoothness ? { smoothness: out.smoothness } : {} };
520
520
  }
521
521
  out.start = lerpPoint(pa.start, pb.start, t);
@@ -535,14 +535,14 @@ function solidLike(color, like) {
535
535
  function interpolateVectorPaint(a, b, t) {
536
536
  if (t <= 0) return a;
537
537
  if (t >= 1) return b;
538
- const pa = _chunkZHRVCW3Mcjs.hasPaint.call(void 0, a);
539
- const pb = _chunkZHRVCW3Mcjs.hasPaint.call(void 0, b);
538
+ const pa = _chunkXRXFVRGYcjs.hasPaint.call(void 0, a);
539
+ const pb = _chunkXRXFVRGYcjs.hasPaint.call(void 0, b);
540
540
  if (!pa && !pb) return t < 0.5 ? a : b;
541
541
  if (typeof a === "string" && pa && typeof b === "string" && pb) return interpolateVectorColor(a, b, t);
542
542
  if (!pa && typeof b === "string") return interpolateVectorColor("transparent", b, t);
543
543
  if (!pb && typeof a === "string") return interpolateVectorColor(a, "transparent", t);
544
- const ga = pa && _chunkZHRVCW3Mcjs.isVectorGradient.call(void 0, a) ? a : null;
545
- const gb = pb && _chunkZHRVCW3Mcjs.isVectorGradient.call(void 0, b) ? b : null;
544
+ const ga = pa && _chunkXRXFVRGYcjs.isVectorGradient.call(void 0, a) ? a : null;
545
+ const gb = pb && _chunkXRXFVRGYcjs.isVectorGradient.call(void 0, b) ? b : null;
546
546
  if (ga && gb) return _nullishCoalesce(lerpGradient(ga, gb, t), () => ( (t < 0.5 ? a : b)));
547
547
  if (gb) return _nullishCoalesce(lerpGradient(solidLike(pa ? a : null, gb), gb, t), () => ( b));
548
548
  if (ga) return _nullishCoalesce(lerpGradient(ga, solidLike(pb ? b : null, ga), t), () => ( a));
@@ -553,8 +553,8 @@ function interpolateWidthProfiles(a, b, t) {
553
553
  const at = [..._nullishCoalesce(a, () => ( [])), ..._nullishCoalesce(b, () => ( [])), { t: 0 }, { t: 1 }].map((p) => p.t).sort((x, y) => x - y);
554
554
  const ts = at.filter((v, i) => i === 0 || v - at[i - 1] > 1e-6);
555
555
  return ts.map((pos) => {
556
- const x = _chunkZHRVCW3Mcjs.widthProfileAt.call(void 0, a, pos);
557
- const y = _chunkZHRVCW3Mcjs.widthProfileAt.call(void 0, b, pos);
556
+ const x = _chunkXRXFVRGYcjs.widthProfileAt.call(void 0, a, pos);
557
+ const y = _chunkXRXFVRGYcjs.widthProfileAt.call(void 0, b, pos);
558
558
  return { t: pos, left: lerpN(x.left, y.left, t), right: lerpN(x.right, y.right, t) };
559
559
  });
560
560
  }
@@ -597,7 +597,7 @@ function reversedStyle(s) {
597
597
  out.endArrow = s.startArrow;
598
598
  out.startArrowScale = s.endArrowScale;
599
599
  out.endArrowScale = s.startArrowScale;
600
- if (_optionalChain([s, 'access', _6 => _6.strokeWidthProfile, 'optionalAccess', _7 => _7.length])) out.strokeWidthProfile = _chunkZHRVCW3Mcjs.reverseWidthProfile.call(void 0, s.strokeWidthProfile);
600
+ if (_optionalChain([s, 'access', _6 => _6.strokeWidthProfile, 'optionalAccess', _7 => _7.length])) out.strokeWidthProfile = _chunkXRXFVRGYcjs.reverseWidthProfile.call(void 0, s.strokeWidthProfile);
601
601
  for (const k of ["startArrow", "endArrow", "startArrowScale", "endArrowScale"]) if (out[k] === void 0) delete out[k];
602
602
  return out;
603
603
  }
@@ -623,19 +623,19 @@ function styleOf(n) {
623
623
  return out;
624
624
  }
625
625
  function contoursOf(node, m) {
626
- return _chunkZHRVCW3Mcjs.expandVectorCorners.call(void 0, node.subpaths).map((sp) => subpathToMorphContour(sp, m)).filter((c) => !!c);
626
+ return _chunkXRXFVRGYcjs.expandVectorCorners.call(void 0, node.subpaths).map((sp) => subpathToMorphContour(sp, m)).filter((c) => !!c);
627
627
  }
628
- function preparePathMorph(a, b, options, ma = _chunkZHRVCW3Mcjs.nodeMatrix.call(void 0, a), mb = _chunkZHRVCW3Mcjs.nodeMatrix.call(void 0, b)) {
628
+ function preparePathMorph(a, b, options, ma = _chunkXRXFVRGYcjs.nodeMatrix.call(void 0, a), mb = _chunkXRXFVRGYcjs.nodeMatrix.call(void 0, b)) {
629
629
  const corr = correspondMorphContours(contoursOf(a, ma), contoursOf(b, mb), options);
630
630
  const sim = procrustes(corr.a, corr.b);
631
631
  const styleA = styleOf(a);
632
632
  const styleB = corr.reversed ? reversedStyle(styleOf(b)) : styleOf(b);
633
- const rigid = !_chunkZHRVCW3Mcjs.isIdentityMatrix.call(void 0, ma) || !_chunkZHRVCW3Mcjs.isIdentityMatrix.call(void 0, mb);
633
+ const rigid = !_chunkXRXFVRGYcjs.isIdentityMatrix.call(void 0, ma) || !_chunkXRXFVRGYcjs.isIdentityMatrix.call(void 0, mb);
634
634
  const id = _nullishCoalesce(options.id, () => ( a.id));
635
635
  return (t) => {
636
636
  const contours = interpolateMorphContours(corr.a, corr.b, t, { linear: options.linear, rigidity: options.rigidity, similarity: sim });
637
- const m = rigid ? interpolateRigidMatrix(ma, mb, t) : _chunkZHRVCW3Mcjs.IDENTITY_MATRIX;
638
- const back = rigid ? _chunkZHRVCW3Mcjs.invertMatrix.call(void 0, m) : _chunkZHRVCW3Mcjs.IDENTITY_MATRIX;
637
+ const m = rigid ? interpolateRigidMatrix(ma, mb, t) : _chunkXRXFVRGYcjs.IDENTITY_MATRIX;
638
+ const back = rigid ? _chunkXRXFVRGYcjs.invertMatrix.call(void 0, m) : _chunkXRXFVRGYcjs.IDENTITY_MATRIX;
639
639
  const subpaths = contours.map((c, k) => {
640
640
  const closed = t <= 0 ? corr.a[k].closed : t >= 1 ? corr.b[k].closed : corr.a[k].closed && corr.b[k].closed;
641
641
  return morphContourToSubpath({ closed: corr.a[k].closed && corr.b[k].closed, pts: c.pts }, back, closed);
@@ -643,14 +643,14 @@ function preparePathMorph(a, b, options, ma = _chunkZHRVCW3Mcjs.nodeMatrix.call(
643
643
  const node = { id, type: "path", subpaths, ...interpolateVectorStyle(styleA, styleB, t) };
644
644
  const opacity = lerpN(_nullishCoalesce(a.opacity, () => ( 1)), _nullishCoalesce(b.opacity, () => ( 1)), t);
645
645
  if (opacity < 1) node.opacity = opacity;
646
- if (rigid && !_chunkZHRVCW3Mcjs.isIdentityMatrix.call(void 0, m)) node.transform = m;
646
+ if (rigid && !_chunkXRXFVRGYcjs.isIdentityMatrix.call(void 0, m)) node.transform = m;
647
647
  return node;
648
648
  };
649
649
  }
650
- function flattenPaths(node, parent = _chunkZHRVCW3Mcjs.IDENTITY_MATRIX) {
651
- const m = _chunkZHRVCW3Mcjs.multiplyMatrices.call(void 0, _chunkZHRVCW3Mcjs.nodeMatrix.call(void 0, node), parent);
650
+ function flattenPaths(node, parent = _chunkXRXFVRGYcjs.IDENTITY_MATRIX) {
651
+ const m = _chunkXRXFVRGYcjs.multiplyMatrices.call(void 0, _chunkXRXFVRGYcjs.nodeMatrix.call(void 0, node), parent);
652
652
  if (node.type === "path") return [{ path: node, m, opacity: 1 }];
653
- if (node.type === "text" || node.type === "instance") return flattenPaths(_chunkZHRVCW3Mcjs.expandVectorAppearance.call(void 0, node), parent);
653
+ if (node.type === "text" || node.type === "instance") return flattenPaths(_chunkXRXFVRGYcjs.expandVectorAppearance.call(void 0, node), parent);
654
654
  const o = _nullishCoalesce(node.opacity, () => ( 1));
655
655
  return node.children.filter((c) => c.visible !== false).flatMap((c) => flattenPaths(c, m)).map((e) => ({ ...e, opacity: e.opacity * o }));
656
656
  }
@@ -672,8 +672,8 @@ function createVectorMorph(a, b, options = {}) {
672
672
  }
673
673
  const pa = flattenPaths(a);
674
674
  const pb = flattenPaths(b);
675
- const ba = _chunkZHRVCW3Mcjs.unionBounds.call(void 0, pa.map((e) => placedBounds(e.path, e.m)));
676
- const bb = _chunkZHRVCW3Mcjs.unionBounds.call(void 0, pb.map((e) => placedBounds(e.path, e.m)));
675
+ const ba = _chunkXRXFVRGYcjs.unionBounds.call(void 0, pa.map((e) => placedBounds(e.path, e.m)));
676
+ const bb = _chunkXRXFVRGYcjs.unionBounds.call(void 0, pb.map((e) => placedBounds(e.path, e.m)));
677
677
  const id = _nullishCoalesce(options.id, () => ( a.id));
678
678
  const parts = [];
679
679
  const opacities = [];
@@ -685,10 +685,10 @@ function createVectorMorph(a, b, options = {}) {
685
685
  parts.push(preparePathMorph(x.path, y.path, sub, x.m, y.m));
686
686
  opacities.push([x.opacity, y.opacity]);
687
687
  } else if (x) {
688
- parts.push(preparePathMorph(x.path, collapsedPath(x.path, x.m, ba, bb), sub, x.m, _chunkZHRVCW3Mcjs.IDENTITY_MATRIX));
688
+ parts.push(preparePathMorph(x.path, collapsedPath(x.path, x.m, ba, bb), sub, x.m, _chunkXRXFVRGYcjs.IDENTITY_MATRIX));
689
689
  opacities.push([x.opacity, x.opacity]);
690
690
  } else if (y) {
691
- parts.push(preparePathMorph(collapsedPath(y.path, y.m, bb, ba), y.path, sub, _chunkZHRVCW3Mcjs.IDENTITY_MATRIX, y.m));
691
+ parts.push(preparePathMorph(collapsedPath(y.path, y.m, bb, ba), y.path, sub, _chunkXRXFVRGYcjs.IDENTITY_MATRIX, y.m));
692
692
  opacities.push([y.opacity, y.opacity]);
693
693
  }
694
694
  }