@pixerate/editor 0.223.9 → 0.224.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation-editor/index.cjs +9 -9
- package/dist/animation-editor/index.js +1 -1
- package/dist/canvas/index.cjs +7 -7
- package/dist/canvas/index.js +1 -1
- package/dist/{chunk-6DUEV36F.cjs → chunk-7AAS3JO6.cjs} +14 -14
- package/dist/{chunk-6G2NLMVK.js → chunk-HKPLKISO.js} +58 -9
- package/dist/{chunk-Z64NRDEH.cjs → chunk-MDNYYOBZ.cjs} +7 -7
- package/dist/{chunk-A3A5TI6R.cjs → chunk-NTWR5TQB.cjs} +59 -10
- package/dist/{chunk-OZSA5YEJ.js → chunk-RDTCG5MS.js} +1 -1
- package/dist/{chunk-WMVEYSOA.js → chunk-WA4IS2EY.js} +1 -1
- package/dist/effects/fake.d.cts +6 -1
- package/dist/effects/fake.d.ts +6 -1
- package/dist/effects/helpers.d.cts +24 -1
- package/dist/effects/helpers.d.ts +24 -1
- package/dist/effects/index.cjs +257 -62
- package/dist/effects/index.js +202 -7
- package/dist/effects/types.d.cts +121 -4
- package/dist/effects/types.d.ts +121 -4
- package/dist/image-editor/index.cjs +13 -13
- package/dist/image-editor/index.js +1 -1
- package/dist/paint-editor/index.cjs +7 -7
- package/dist/paint-editor/index.js +2 -2
- package/dist/vector/index.cjs +6 -6
- package/dist/vector/index.js +1 -1
- package/dist/video-editor/index.cjs +309 -309
- package/dist/video-editor/index.js +3 -3
- package/package.json +1 -1
- package/skills/pixerate-animation-editor/SKILL.md +1 -1
- package/skills/pixerate-image-portrait-retouch/SKILL.md +9 -5
- package/skills/pixerate-video-editor/SKILL.md +1 -1
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import {
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createEffectAuthoringSession
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} from "../chunk-
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} from "../chunk-WA4IS2EY.js";
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import {
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VIDEO_ADJUSTMENT_SCOPES,
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VIDEO_BLEND_MODES,
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videoTransitionEase,
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videoValueAt,
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videoWipeRect
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} from "../chunk-
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} from "../chunk-RDTCG5MS.js";
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import "../chunk-EHLOCVWB.js";
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import {
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namedWithSuggestion
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EffectsSlot,
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createEffectToolProvider,
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isEffectError
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} from "../chunk-
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} from "../chunk-HKPLKISO.js";
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import "../chunk-V2ZCJRDM.js";
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import {
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defineEditorDocument
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package/package.json
CHANGED
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| Tool | Use it to |
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| --- | --- |
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| `search_effects` | Find effects: `kind` motion (primitives to apply to nodes) or vector (effects with their own picture), `query`, `category`. |
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| `search_effects` | Find effects: `kind` motion (primitives to apply to nodes) or vector (effects with their own picture), `query`, `category`. `kind` camera lists camera moves (with `camera`: role transition or hold, `durationMs`, `cut`); they move a scene's camera and cannot be applied with these tools. |
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| `describe_effect` | Read an effect's `controls` (names, ranges, units), `defaults` and `presets`, and whether it `appliesHere` (a motion effect). |
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| `list_applied_effects` | See the provider effects in the scene: their `instance` ids, the nodes they animate, their shots and values. |
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| `apply_effect` | Animate a node (`target`, a group animates as one) with a motion effect: the changes become ordinary commands, tagged with the effect, in a new shot after the last. Returns the instance id. |
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3. **Make a retouch layer.** `add_pixel_layer` named "Retouch" above the photo; all healing goes
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on it with `sample: "current-below"`.
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**Check:** `list_layers` shows it active above the photo.
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4. **Heal small to large.** `spot_heal` for spots (one dab, `brush.size`
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4. **Heal small to large.** `spot_heal` for spots (one dab, `hardness` 0.2-0.5, `brush.size`
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2.5-3× the spot's width: a soft brush heals fully only in its middle, so one just over the
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spot leaves a dark ring); a short stroke of dabs along a stray hair. `heal_brush` from a clean
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source of the same texture for larger flaws; `clone_stamp` near edges (lips, eyes, hairline)
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where healing would pull colour across.
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**Check:** `measure_region` around each flaw: its `p1` is near the clean skin's; `capture_view`
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## Recipes
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**Clean-up pass.** `add_pixel_layer` "Retouch" → one `spot_heal` per spot (`points: [{x, y}]`,
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`sample: "current-below"`, `brush: { size, hardness: 0.3 }`) → `measure_region`
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`sample: "current-below"`, `brush: { size: 3 × the spot, hardness: 0.3 }`) → `measure_region` on
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a box about 3× the spot around each. The spot is gone when the box's `stats.luminance.p1` is
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within about 10 levels of the skin's around it; if not, the edge is left: dab again one size up.
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**Stray hair.** `spot_heal` with `points` every 8-10 px along the hair and a brush 1.5-2× its
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width; check the whole length with one `measure_region` box over it.
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`current-below`.
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- **An empty layer with `sample: "current"`** has nothing to copy, so the stroke does nothing.
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- **Over-smoothing.** Blurring skin removes pores and looks fake; heal flaws instead.
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- **
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- **Brush size.** Too small a soft brush leaves a faint ring of the flaw (its edge falls in the
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brush's soft falloff); much larger than about 4× the flaw pulls in colour from around it. Aim
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for 2.5-3× the flaw's width with a soft brush, or about 1.5× with `hardness` near 1.
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- **Healing across an edge** smears lips or lashes into skin; clone along edges instead.
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- **Removing features.** Moles, freckles and scars are part of a face; ask before removing them.
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- **Bright white eyes and teeth** look unnatural; small gamma moves, and measure.
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@@ -284,7 +284,7 @@ and every write tool is refused with the reason.
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| Tool | Use it to |
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| --- | --- |
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| `search_effects` | Find effects: words in `query`, filtered by `kind`, `category` or `use` (filter, overlay for clips; transition; generator, title). Returns ids, names, uses, whether they are transparent or loop, and their length. Call `describe_effect` next. |
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| `search_effects` | Find effects: words in `query`, filtered by `kind`, `category` or `use` (filter, overlay for clips; transition; generator, title). Returns ids, names, uses, whether they are transparent or loop, and their length. Camera moves (`kind` camera) are listed but not applied to clips (`appliesHere` false). Call `describe_effect` next. |
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| `describe_effect` | Read one effect's `controls` (a strict JSON Schema: names, types, ranges, units), `defaults`, `presets` and `inputs`, and whether it `appliesHere` (as a clip effect). Use the names and ranges for values. |
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| `list_applied_effects` | See the effects in the project per clip, in order: clip effects (`fx1`...), an effect clip's own effect (`generator`) and an effect transition (`transition`), with their saved values and `available` (false when the provider lacks it: drawn as a placeholder). |
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| `apply_effect` | Add a filter or overlay effect to a clip's stack (`target` clip id, `effect`, `values`, `index`, `enabled`, `opacity`). Effects run in order on the clip's picture before its grade and placement. Returns the effect's new id and the clip's effects. |
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