@pixerate/editor 0.217.0 → 0.218.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -2241,6 +2241,29 @@ var WetWorld = class {
2241
2241
  return slot < 0 ? -1 : this.slotBase(slot);
2242
2242
  }
2243
2243
  };
2244
+ function moveWetSnapshot(snap, from, to, dx, dy, lane = () => ({})) {
2245
+ if (!Number.isInteger(dx / WET_TILE) || !Number.isInteger(dy / WET_TILE)) throw new WetWorldError(`Wet paint moves by whole ${WET_TILE} px tiles, not (${dx}, ${dy}).`);
2246
+ const a = makeLayout(from.width, from.height);
2247
+ const b = makeLayout(to.width, to.height);
2248
+ const tx0 = dx / WET_TILE;
2249
+ const ty0 = dy / WET_TILE;
2250
+ const slots = /* @__PURE__ */ new Map();
2251
+ let bytes = 0;
2252
+ for (const [key, slot] of snap.slots) {
2253
+ const index = Math.floor(key / a.perLane);
2254
+ const t = key % a.perLane;
2255
+ const tx = t % a.tilesX + tx0;
2256
+ const ty = Math.floor(t / a.tilesX) + ty0;
2257
+ if (tx < 0 || ty < 0 || tx >= b.tilesX || ty >= b.tilesY) continue;
2258
+ slots.set(index * b.perLane + ty * b.tilesX + tx, slot);
2259
+ bytes += slot.planes.byteLength;
2260
+ }
2261
+ const lanes = snap.lanes.map((l) => {
2262
+ const moved = lane(l);
2263
+ return { ...l, base: moved.base ?? l.base, flow: moved.flow === void 0 ? l.flow : moved.flow };
2264
+ });
2265
+ return { clock: snap.clock, tilt: { ...snap.tilt }, lanes, slots, bytes };
2266
+ }
2244
2267
  function unionRect(a, b) {
2245
2268
  if (!a) return { ...b };
2246
2269
  const x = Math.min(a.x, b.x);
@@ -3179,6 +3202,7 @@ export {
3179
3202
  MAX_WET_SLOTS,
3180
3203
  WetWorldError,
3181
3204
  WetWorld,
3205
+ moveWetSnapshot,
3182
3206
  WET_FLOW_KINDS,
3183
3207
  DEFAULT_FLOW,
3184
3208
  dsincos,
@@ -2241,6 +2241,29 @@ var WetWorld = (_class = class {
2241
2241
  return slot < 0 ? -1 : this.slotBase(slot);
2242
2242
  }
2243
2243
  }, _class);
2244
+ function moveWetSnapshot(snap, from, to, dx, dy, lane = () => ({})) {
2245
+ if (!Number.isInteger(dx / WET_TILE) || !Number.isInteger(dy / WET_TILE)) throw new WetWorldError(`Wet paint moves by whole ${WET_TILE} px tiles, not (${dx}, ${dy}).`);
2246
+ const a = makeLayout(from.width, from.height);
2247
+ const b = makeLayout(to.width, to.height);
2248
+ const tx0 = dx / WET_TILE;
2249
+ const ty0 = dy / WET_TILE;
2250
+ const slots = /* @__PURE__ */ new Map();
2251
+ let bytes = 0;
2252
+ for (const [key, slot] of snap.slots) {
2253
+ const index = Math.floor(key / a.perLane);
2254
+ const t = key % a.perLane;
2255
+ const tx = t % a.tilesX + tx0;
2256
+ const ty = Math.floor(t / a.tilesX) + ty0;
2257
+ if (tx < 0 || ty < 0 || tx >= b.tilesX || ty >= b.tilesY) continue;
2258
+ slots.set(index * b.perLane + ty * b.tilesX + tx, slot);
2259
+ bytes += slot.planes.byteLength;
2260
+ }
2261
+ const lanes = snap.lanes.map((l) => {
2262
+ const moved = lane(l);
2263
+ return { ...l, base: _nullishCoalesce(moved.base, () => ( l.base)), flow: moved.flow === void 0 ? l.flow : moved.flow };
2264
+ });
2265
+ return { clock: snap.clock, tilt: { ...snap.tilt }, lanes, slots, bytes };
2266
+ }
2244
2267
  function unionRect(a, b) {
2245
2268
  if (!a) return { ...b };
2246
2269
  const x = Math.min(a.x, b.x);
@@ -3195,4 +3218,5 @@ function pointerStrokeSamples(e, toPoint) {
3195
3218
 
3196
3219
 
3197
3220
 
3198
- exports.createPigmentTools = createPigmentTools; exports.WET_TILE = WET_TILE; exports.SLOT_SIDE = SLOT_SIDE; exports.PLANE = PLANE; exports.PLANE_BYTES = PLANE_BYTES; exports.SET_PLANES = SET_PLANES; exports.P_RHO = P_RHO; exports.P_UX = P_UX; exports.P_UY = P_UY; exports.P_SW = P_SW; exports.P_P0 = P_P0; exports.P_EDGE = P_EDGE; exports.P_D0 = P_D0; exports.P_H = P_H; exports.P_FX = P_FX; exports.P_FY = P_FY; exports.SLOT_PLANES = SLOT_PLANES; exports.SLOT_BYTES = SLOT_BYTES; exports.PIGMENT_CHANNELS = PIGMENT_CHANNELS; exports.EX = EX; exports.EY = EY; exports.OPP = OPP; exports.W9 = W9; exports.DRY_EPS = DRY_EPS; exports.U_MAX = U_MAX; exports.STRIP = STRIP; exports.MAX_BATCH = MAX_BATCH; exports.FREE_INTERVAL = FREE_INTERVAL; exports.FLAG_ALIVE = FLAG_ALIVE; exports.FLAG_LEFT = FLAG_LEFT; exports.FLAG_RIGHT = FLAG_RIGHT; exports.FLAG_TOP = FLAG_TOP; exports.FLAG_BOTTOM = FLAG_BOTTOM; exports.FLAG_WET = FLAG_WET; exports.PARAM_FLOATS = PARAM_FLOATS; exports.PARAM = PARAM; exports.DEFAULT_WET_PARAMS = DEFAULT_WET_PARAMS; exports.WET_PARAM_KEYS = WET_PARAM_KEYS; exports.DEFAULT_WET_PAPER = DEFAULT_WET_PAPER; exports.FLAT = FLAT; exports.normalizeWetParams = normalizeWetParams; exports.normalizeTilt = normalizeTilt; exports.latticeViscosity = latticeViscosity; exports.PAPER_CAPACITY = PAPER_CAPACITY; exports.MAX_TILT_ACCEL = MAX_TILT_ACCEL; exports.packWetParams = packWetParams; exports.edgeBits = edgeBits; exports.PIGMENT_UNIT = PIGMENT_UNIT; exports.HIDE = HIDE; exports.BODY_SCATTER = BODY_SCATTER; exports.dexp = dexp; exports.dlog = dlog; exports.dpow = dpow; exports.SRGB_TO_LINEAR = SRGB_TO_LINEAR; exports.srgbByteToLinear = srgbByteToLinear; exports.linearToSrgb8 = linearToSrgb8; exports.pigmentOf = pigmentOf; exports.expNeg = expNeg; exports.filmReflectance = filmReflectance; exports.pigmentColor = pigmentColor; exports.filmPixel = filmPixel; exports.pixelPigment = pixelPigment; exports.shadeTile = shadeTile; exports.stepSlotTs = stepSlotTs; exports.loadWetKernel = loadWetKernel; exports.canShareMemory = canShareMemory; exports.wetSimdSupported = wetSimdSupported; exports.wetSupport = wetSupport; exports.WetWorkerPool = WetWorkerPool; exports.MAX_WET_LANES = MAX_WET_LANES; exports.MAX_WET_SLOTS = MAX_WET_SLOTS; exports.WetWorldError = WetWorldError; exports.WetWorld = WetWorld; exports.WET_FLOW_KINDS = WET_FLOW_KINDS; exports.DEFAULT_FLOW = DEFAULT_FLOW; exports.dsincos = dsincos; exports.normalizeFlow = normalizeFlow; exports.flowField = flowField; exports.WetMedium = WetMedium; exports.WGSL_STEP = WGSL_STEP; exports.WGSL_HALO = WGSL_HALO; exports.WGSL_SHADE = WGSL_SHADE; exports.findWebGpu = findWebGpu; exports.createWetGpuEngine = createWetGpuEngine; exports.wetGpuSupport = wetGpuSupport; exports.WetGpuEngine = WetGpuEngine; exports.pointerPressure = pointerPressure; exports.pointerStrokeSample = pointerStrokeSample; exports.pointerStrokeSamples = pointerStrokeSamples;
3221
+
3222
+ exports.createPigmentTools = createPigmentTools; exports.WET_TILE = WET_TILE; exports.SLOT_SIDE = SLOT_SIDE; exports.PLANE = PLANE; exports.PLANE_BYTES = PLANE_BYTES; exports.SET_PLANES = SET_PLANES; exports.P_RHO = P_RHO; exports.P_UX = P_UX; exports.P_UY = P_UY; exports.P_SW = P_SW; exports.P_P0 = P_P0; exports.P_EDGE = P_EDGE; exports.P_D0 = P_D0; exports.P_H = P_H; exports.P_FX = P_FX; exports.P_FY = P_FY; exports.SLOT_PLANES = SLOT_PLANES; exports.SLOT_BYTES = SLOT_BYTES; exports.PIGMENT_CHANNELS = PIGMENT_CHANNELS; exports.EX = EX; exports.EY = EY; exports.OPP = OPP; exports.W9 = W9; exports.DRY_EPS = DRY_EPS; exports.U_MAX = U_MAX; exports.STRIP = STRIP; exports.MAX_BATCH = MAX_BATCH; exports.FREE_INTERVAL = FREE_INTERVAL; exports.FLAG_ALIVE = FLAG_ALIVE; exports.FLAG_LEFT = FLAG_LEFT; exports.FLAG_RIGHT = FLAG_RIGHT; exports.FLAG_TOP = FLAG_TOP; exports.FLAG_BOTTOM = FLAG_BOTTOM; exports.FLAG_WET = FLAG_WET; exports.PARAM_FLOATS = PARAM_FLOATS; exports.PARAM = PARAM; exports.DEFAULT_WET_PARAMS = DEFAULT_WET_PARAMS; exports.WET_PARAM_KEYS = WET_PARAM_KEYS; exports.DEFAULT_WET_PAPER = DEFAULT_WET_PAPER; exports.FLAT = FLAT; exports.normalizeWetParams = normalizeWetParams; exports.normalizeTilt = normalizeTilt; exports.latticeViscosity = latticeViscosity; exports.PAPER_CAPACITY = PAPER_CAPACITY; exports.MAX_TILT_ACCEL = MAX_TILT_ACCEL; exports.packWetParams = packWetParams; exports.edgeBits = edgeBits; exports.PIGMENT_UNIT = PIGMENT_UNIT; exports.HIDE = HIDE; exports.BODY_SCATTER = BODY_SCATTER; exports.dexp = dexp; exports.dlog = dlog; exports.dpow = dpow; exports.SRGB_TO_LINEAR = SRGB_TO_LINEAR; exports.srgbByteToLinear = srgbByteToLinear; exports.linearToSrgb8 = linearToSrgb8; exports.pigmentOf = pigmentOf; exports.expNeg = expNeg; exports.filmReflectance = filmReflectance; exports.pigmentColor = pigmentColor; exports.filmPixel = filmPixel; exports.pixelPigment = pixelPigment; exports.shadeTile = shadeTile; exports.stepSlotTs = stepSlotTs; exports.loadWetKernel = loadWetKernel; exports.canShareMemory = canShareMemory; exports.wetSimdSupported = wetSimdSupported; exports.wetSupport = wetSupport; exports.WetWorkerPool = WetWorkerPool; exports.MAX_WET_LANES = MAX_WET_LANES; exports.MAX_WET_SLOTS = MAX_WET_SLOTS; exports.WetWorldError = WetWorldError; exports.WetWorld = WetWorld; exports.moveWetSnapshot = moveWetSnapshot; exports.WET_FLOW_KINDS = WET_FLOW_KINDS; exports.DEFAULT_FLOW = DEFAULT_FLOW; exports.dsincos = dsincos; exports.normalizeFlow = normalizeFlow; exports.flowField = flowField; exports.WetMedium = WetMedium; exports.WGSL_STEP = WGSL_STEP; exports.WGSL_HALO = WGSL_HALO; exports.WGSL_SHADE = WGSL_SHADE; exports.findWebGpu = findWebGpu; exports.createWetGpuEngine = createWetGpuEngine; exports.wetGpuSupport = wetGpuSupport; exports.WetGpuEngine = WetGpuEngine; exports.pointerPressure = pointerPressure; exports.pointerStrokeSample = pointerStrokeSample; exports.pointerStrokeSamples = pointerStrokeSamples;