@pixerate/editor 0.195.0 → 0.197.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/image-editor/controller.d.cts +18 -0
- package/dist/image-editor/controller.d.ts +18 -0
- package/dist/image-editor/index.cjs +978 -300
- package/dist/image-editor/index.js +684 -6
- package/dist/image-editor/selection/gesture.d.cts +6 -0
- package/dist/image-editor/selection/gesture.d.ts +6 -0
- package/dist/image-editor/selection/index.d.cts +1 -0
- package/dist/image-editor/selection/index.d.ts +1 -0
- package/dist/image-editor/selection/segment/index.d.cts +2 -0
- package/dist/image-editor/selection/segment/index.d.ts +2 -0
- package/dist/image-editor/selection/segment/maxflow.d.cts +30 -0
- package/dist/image-editor/selection/segment/maxflow.d.ts +30 -0
- package/dist/image-editor/selection/segment/quick.d.cts +47 -0
- package/dist/image-editor/selection/segment/quick.d.ts +47 -0
- package/dist/image-editor/selection/tool-options.d.cts +7 -1
- package/dist/image-editor/selection/tool-options.d.ts +7 -1
- package/dist/vector/controller.d.cts +6 -0
- package/dist/vector/controller.d.ts +6 -0
- package/dist/vector/index.cjs +94 -1
- package/dist/vector/index.d.cts +1 -0
- package/dist/vector/index.d.ts +1 -0
- package/dist/vector/index.js +93 -0
- package/dist/vector/layers.d.cts +32 -0
- package/dist/vector/layers.d.ts +32 -0
- package/package.json +1 -1
- package/skills/pixerate-image-editor/SKILL.md +1 -0
- package/skills/pixerate-image-selection-masking/SKILL.md +5 -0
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@@ -27,6 +27,9 @@ export declare function snapTo45(from: ImagePoint, point: ImagePoint): ImagePoin
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* last anchor to the pointer (snapped to the strongest edge within the width) and places
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* anchors as it goes (frequency); a click adds one, and closing and the keys are as the
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* polygonal lasso's. The first click reads the pixels (async).
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* - Quick Selection: drag (or click) a brush stroke; on `end` it grows into the region painted on,
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* out to its edges (async: await {@link settled}). With the New mode and a selection already
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* there, strokes add, as in Photoshop; Alt subtracts.
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* - Single row / column: a click selects a 1 px line across the image.
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*
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* Shift adds, Alt subtracts, both intersect (overriding the options bar mode). While dragging,
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@@ -48,8 +51,11 @@ export declare class SelectionGesture {
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closeRadius: number;
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/** The last error (e.g. pixels unavailable for the wand), for the UI to show. */
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error: string | null;
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private pending;
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constructor(controller: ImageEditorController, getOptions: () => SelectionToolOptions);
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get active(): boolean;
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/** Resolves once a Quick Selection stroke has been applied. */
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get settled(): Promise<void>;
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/** The anchors of a Magnetic Lasso being drawn (empty otherwise). */
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get magneticAnchors(): ImagePoint[];
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/** The outline of the shape being drawn, or `null`. */
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@@ -27,6 +27,9 @@ export declare function snapTo45(from: ImagePoint, point: ImagePoint): ImagePoin
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* last anchor to the pointer (snapped to the strongest edge within the width) and places
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* anchors as it goes (frequency); a click adds one, and closing and the keys are as the
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* polygonal lasso's. The first click reads the pixels (async).
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* - Quick Selection: drag (or click) a brush stroke; on `end` it grows into the region painted on,
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* out to its edges (async: await {@link settled}). With the New mode and a selection already
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* there, strokes add, as in Photoshop; Alt subtracts.
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* - Single row / column: a click selects a 1 px line across the image.
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*
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* Shift adds, Alt subtracts, both intersect (overriding the options bar mode). While dragging,
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@@ -48,8 +51,11 @@ export declare class SelectionGesture {
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closeRadius: number;
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/** The last error (e.g. pixels unavailable for the wand), for the UI to show. */
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error: string | null;
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private pending;
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constructor(controller: ImageEditorController, getOptions: () => SelectionToolOptions);
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get active(): boolean;
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/** Resolves once a Quick Selection stroke has been applied. */
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get settled(): Promise<void>;
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/** The anchors of a Magnetic Lasso being drawn (empty otherwise). */
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get magneticAnchors(): ImagePoint[];
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/** The outline of the shape being drawn, or `null`. */
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/**
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* Max-flow / min-cut on a 4-connected pixel grid (Boykov & Kolmogorov, "An Experimental
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* Comparison of Min-Cut/Max-Flow Algorithms for Energy Minimization in Vision", 2004): two search
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* trees grown from the source and the sink, reused between augmentations. The graph segmentations
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* (Quick Selection, Object Selection) label each pixel by the side of the cut it ends up on.
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*/
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/**
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* A `width × height` grid graph. Each node has an edge to its right, lower, left and upper
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* neighbour (directions 0..3; the reverse of `d` is `d ^ 2`) and a terminal capacity. Use whole
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* numbers for capacities: with fractions, rounding leaves residuals a hair above zero and the
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* search slows to a crawl on near-empty paths.
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*/
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export declare class GridGraph {
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readonly width: number;
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readonly height: number;
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/** Residual capacity of the edge leaving node `p` in direction `d`, at `p * 4 + d`. */
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readonly cap: Float64Array;
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/** Net terminal capacity: above 0 to the source, below 0 to the sink. */
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readonly tr: Float64Array;
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private readonly tree;
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constructor(width: number, height: number);
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/** Sets the capacity of the edge between `p` and its neighbour in direction `d`, both ways. */
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setEdge(p: number, d: 0 | 1, capacity: number): void;
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/** Adds `source` (cost of putting `p` on the sink side) and `sink` (the other way) to `p`. */
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addTerminal(p: number, source: number, sink: number): void;
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/** Whether `p` is on the source side of the minimum cut (after {@link maxflow}). */
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inSource(p: number): boolean;
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/** Runs max-flow and returns the flow (the cut's cost, less the constant terminal parts). */
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maxflow(): number;
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}
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/**
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* Max-flow / min-cut on a 4-connected pixel grid (Boykov & Kolmogorov, "An Experimental
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* Comparison of Min-Cut/Max-Flow Algorithms for Energy Minimization in Vision", 2004): two search
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* trees grown from the source and the sink, reused between augmentations. The graph segmentations
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* (Quick Selection, Object Selection) label each pixel by the side of the cut it ends up on.
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*/
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/**
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* A `width × height` grid graph. Each node has an edge to its right, lower, left and upper
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* neighbour (directions 0..3; the reverse of `d` is `d ^ 2`) and a terminal capacity. Use whole
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* numbers for capacities: with fractions, rounding leaves residuals a hair above zero and the
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* search slows to a crawl on near-empty paths.
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*/
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export declare class GridGraph {
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readonly width: number;
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readonly height: number;
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/** Residual capacity of the edge leaving node `p` in direction `d`, at `p * 4 + d`. */
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readonly cap: Float64Array;
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/** Net terminal capacity: above 0 to the source, below 0 to the sink. */
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readonly tr: Float64Array;
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private readonly tree;
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constructor(width: number, height: number);
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/** Sets the capacity of the edge between `p` and its neighbour in direction `d`, both ways. */
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setEdge(p: number, d: 0 | 1, capacity: number): void;
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/** Adds `source` (cost of putting `p` on the sink side) and `sink` (the other way) to `p`. */
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addTerminal(p: number, source: number, sink: number): void;
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/** Whether `p` is on the source side of the minimum cut (after {@link maxflow}). */
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inSource(p: number): boolean;
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/** Runs max-flow and returns the flow (the cut's cost, less the constant terminal parts). */
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maxflow(): number;
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}
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/**
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* Quick Selection: a brush stroke grows into the region it is painted on, out to that region's
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* edges. Graph cut (Boykov & Jolly, "Interactive Graph Cuts", 2001) on a reduced copy of the
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* image: the pixels under the brush are fixed to the selection, colour models of the stroke and of
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* the surroundings pull every other pixel one way or the other, and cutting between dissimilar
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* neighbours is cheap, so the cut runs along edges. The search starts in a window around the
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* stroke and widens while the region reaches its border. The result is scaled back up and its
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* edge pixels anti-aliased at full size from the colours either side of the edge.
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*/
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import type { ImagePoint } from '../../types.cjs';
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import { type PixelBuffer, type SelectionMask } from '../mask.cjs';
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/** The reduced image the segmentations work on (sRGB, 0..255 per channel). */
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export interface WorkImage {
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/** Natural size of the image it was made from. */
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sourceWidth: number;
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sourceHeight: number;
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width: number;
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height: number;
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/** Reduced pixels per natural pixel (≤ 1). */
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scale: number;
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/** RGB, 3 values per pixel. */
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rgb: Float32Array;
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}
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/** Long side of the work image (the issue's 512²). */
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export declare const WORK_SIZE = 512;
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/**
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* `pixels` reduced to at most {@link WORK_SIZE} px on the long side by area averaging (alpha
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* composited over white). Cached per pixel buffer.
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*/
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export declare function workImage(pixels: PixelBuffer, maxSide?: number): WorkImage;
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export interface QuickSelectOptions {
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/** Brush diameter in natural pixels (default 30). */
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size?: number;
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/**
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* The current selection: with `grow` its pixels near the stroke count as part of what is being
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* selected (Add), so the new region joins on to it.
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*/
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selection?: SelectionMask | null;
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grow?: boolean;
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/** Smoother, less blocky edges (Photoshop's Auto-Enhance). Default false. */
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enhanceEdge?: boolean;
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}
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/**
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* The region one Quick Selection stroke selects over `pixels`, as a selection of the whole image
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* (not yet combined with the current one). `stroke` is the brush's path in natural pixels.
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*/
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export declare function quickSelectStroke(pixels: PixelBuffer, stroke: readonly ImagePoint[], options?: QuickSelectOptions): SelectionMask;
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/**
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* Quick Selection: a brush stroke grows into the region it is painted on, out to that region's
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* edges. Graph cut (Boykov & Jolly, "Interactive Graph Cuts", 2001) on a reduced copy of the
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* image: the pixels under the brush are fixed to the selection, colour models of the stroke and of
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* the surroundings pull every other pixel one way or the other, and cutting between dissimilar
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* neighbours is cheap, so the cut runs along edges. The search starts in a window around the
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* stroke and widens while the region reaches its border. The result is scaled back up and its
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* edge pixels anti-aliased at full size from the colours either side of the edge.
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*/
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import type { ImagePoint } from '../../types.js';
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import { type PixelBuffer, type SelectionMask } from '../mask.js';
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/** The reduced image the segmentations work on (sRGB, 0..255 per channel). */
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export interface WorkImage {
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/** Natural size of the image it was made from. */
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sourceWidth: number;
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sourceHeight: number;
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width: number;
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height: number;
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/** Reduced pixels per natural pixel (≤ 1). */
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scale: number;
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/** RGB, 3 values per pixel. */
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rgb: Float32Array;
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}
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/** Long side of the work image (the issue's 512²). */
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export declare const WORK_SIZE = 512;
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/**
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* `pixels` reduced to at most {@link WORK_SIZE} px on the long side by area averaging (alpha
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* composited over white). Cached per pixel buffer.
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*/
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export declare function workImage(pixels: PixelBuffer, maxSide?: number): WorkImage;
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export interface QuickSelectOptions {
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/** Brush diameter in natural pixels (default 30). */
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size?: number;
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/**
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* The current selection: with `grow` its pixels near the stroke count as part of what is being
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* selected (Add), so the new region joins on to it.
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*/
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selection?: SelectionMask | null;
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grow?: boolean;
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/** Smoother, less blocky edges (Photoshop's Auto-Enhance). Default false. */
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enhanceEdge?: boolean;
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}
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/**
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* The region one Quick Selection stroke selects over `pixels`, as a selection of the whole image
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* (not yet combined with the current one). `stroke` is the brush's path in natural pixels.
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*/
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export declare function quickSelectStroke(pixels: PixelBuffer, stroke: readonly ImagePoint[], options?: QuickSelectOptions): SelectionMask;
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import type { ColorDistance, ColorRangePreset } from './wand.cjs';
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import type { RefineEdgeParams } from './refine.cjs';
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/** Selection tools of the image editor UI. */
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export type SelectionToolKind = 'wand' | 'rect' | 'ellipse' | 'row' | 'column' | 'lasso' | 'polygon' | 'magnetic' | 'range' | 'type' | 'type-vertical';
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export type SelectionToolKind = 'wand' | 'rect' | 'ellipse' | 'row' | 'column' | 'lasso' | 'polygon' | 'magnetic' | 'quick' | 'range' | 'type' | 'type-vertical';
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export declare const SELECTION_TOOLS: readonly {
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id: SelectionToolKind;
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label: string;
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magneticContrast?: number;
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/** Magnetic Lasso: how often anchors are placed as the pointer moves (0..100, default 57). */
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magneticFrequency?: number;
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/** Quick Selection: brush diameter in natural pixels (default 30). */
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quickSize?: number;
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/** Quick Selection: read every layer (default true) or only the active pixel layer. */
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quickSampleAll?: boolean;
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/** Quick Selection: smoother, less blocky edges (Auto-Enhance; default false). */
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quickEnhance?: boolean;
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/** Type Mask: the text to select (default "Type"). A click places its first baseline. */
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typeText?: string;
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/** Type Mask: font size in px (default 72). */
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import type { ColorDistance, ColorRangePreset } from './wand.js';
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import type { RefineEdgeParams } from './refine.js';
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/** Selection tools of the image editor UI. */
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export type SelectionToolKind = 'wand' | 'rect' | 'ellipse' | 'row' | 'column' | 'lasso' | 'polygon' | 'magnetic' | 'range' | 'type' | 'type-vertical';
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export type SelectionToolKind = 'wand' | 'rect' | 'ellipse' | 'row' | 'column' | 'lasso' | 'polygon' | 'magnetic' | 'quick' | 'range' | 'type' | 'type-vertical';
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export declare const SELECTION_TOOLS: readonly {
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id: SelectionToolKind;
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label: string;
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magneticContrast?: number;
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/** Magnetic Lasso: how often anchors are placed as the pointer moves (0..100, default 57). */
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magneticFrequency?: number;
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/** Quick Selection: brush diameter in natural pixels (default 30). */
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quickSize?: number;
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/** Quick Selection: read every layer (default true) or only the active pixel layer. */
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quickSampleAll?: boolean;
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/** Quick Selection: smoother, less blocky edges (Auto-Enhance; default false). */
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quickEnhance?: boolean;
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/** Type Mask: the text to select (default "Type"). A click places its first baseline. */
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typeText?: string;
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/** Type Mask: font size in px (default 72). */
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arrange(op: VectorArrange, options?: {
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ids?: readonly string[];
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}): VectorActionResult;
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/**
|
|
1376
|
+
* Moves a node to `index` among its siblings (bottom to top, 0 the bottom), as dragging it in
|
|
1377
|
+
* a layers panel does. Clipping groups and blends keep their order: their mask and keys are
|
|
1378
|
+
* placed by position.
|
|
1379
|
+
*/
|
|
1380
|
+
reorderNode(id: string, index: number): VectorActionResult;
|
|
1375
1381
|
/**
|
|
1376
1382
|
* Combines the selected paths (two or more) into one with a boolean operation. `subtract`
|
|
1377
1383
|
* removes the upper shapes from the lowest one. The result takes the lowest shape's style
|
|
@@ -1372,6 +1372,12 @@ export declare class VectorEditorController {
|
|
|
1372
1372
|
arrange(op: VectorArrange, options?: {
|
|
1373
1373
|
ids?: readonly string[];
|
|
1374
1374
|
}): VectorActionResult;
|
|
1375
|
+
/**
|
|
1376
|
+
* Moves a node to `index` among its siblings (bottom to top, 0 the bottom), as dragging it in
|
|
1377
|
+
* a layers panel does. Clipping groups and blends keep their order: their mask and keys are
|
|
1378
|
+
* placed by position.
|
|
1379
|
+
*/
|
|
1380
|
+
reorderNode(id: string, index: number): VectorActionResult;
|
|
1375
1381
|
/**
|
|
1376
1382
|
* Combines the selected paths (two or more) into one with a boolean operation. `subtract`
|
|
1377
1383
|
* removes the upper shapes from the lowest one. The result takes the lowest shape's style
|
package/dist/vector/index.cjs
CHANGED
|
@@ -9464,6 +9464,32 @@ var VectorEditorController = (_class7 = class _VectorEditorController {
|
|
|
9464
9464
|
this.change(labels[op], () => this.setDoc(reorder(this.doc.nodes)));
|
|
9465
9465
|
return { ok: true };
|
|
9466
9466
|
}
|
|
9467
|
+
/**
|
|
9468
|
+
* Moves a node to `index` among its siblings (bottom to top, 0 the bottom), as dragging it in
|
|
9469
|
+
* a layers panel does. Clipping groups and blends keep their order: their mask and keys are
|
|
9470
|
+
* placed by position.
|
|
9471
|
+
*/
|
|
9472
|
+
reorderNode(id, index) {
|
|
9473
|
+
const node = this.getNode(id);
|
|
9474
|
+
if (!node) return { ok: false, message: `No node "${id}".` };
|
|
9475
|
+
let parent = null;
|
|
9476
|
+
_chunkBRKVNXDZcjs.walkVectorNodes.call(void 0, this.doc.nodes, (n2, p) => {
|
|
9477
|
+
if (n2.id === id) parent = p;
|
|
9478
|
+
});
|
|
9479
|
+
const group = parent;
|
|
9480
|
+
if (group && (_chunkBRKVNXDZcjs.isVectorMaskGroup.call(void 0, group) || isVectorBlendGroup(group))) {
|
|
9481
|
+
return { ok: false, message: "The order inside a clipping group or blend is fixed." };
|
|
9482
|
+
}
|
|
9483
|
+
const siblings = group ? group.children : this.doc.nodes;
|
|
9484
|
+
const from = siblings.findIndex((n2) => n2.id === id);
|
|
9485
|
+
const to = Math.max(0, Math.min(siblings.length - 1, Math.round(index)));
|
|
9486
|
+
if (from === to) return { ok: true };
|
|
9487
|
+
const next = [...siblings];
|
|
9488
|
+
next.splice(from, 1);
|
|
9489
|
+
next.splice(to, 0, node);
|
|
9490
|
+
this.change("Move Layer", () => group ? this.replaceNode(group.id, { ...group, children: next }) : this.setDoc(next));
|
|
9491
|
+
return { ok: true };
|
|
9492
|
+
}
|
|
9467
9493
|
/**
|
|
9468
9494
|
* Combines the selected paths (two or more) into one with a boolean operation. `subtract`
|
|
9469
9495
|
* removes the upper shapes from the lowest one. The result takes the lowest shape's style
|
|
@@ -18560,6 +18586,73 @@ function createVectorEditorDocument(controller) {
|
|
|
18560
18586
|
});
|
|
18561
18587
|
}
|
|
18562
18588
|
|
|
18589
|
+
// src/vector/layers.ts
|
|
18590
|
+
var VECTOR_LAYER_KIND_LABELS = {
|
|
18591
|
+
path: "Path",
|
|
18592
|
+
connector: "Connector",
|
|
18593
|
+
lens: "Lens",
|
|
18594
|
+
text: "Text",
|
|
18595
|
+
instance: "Symbol",
|
|
18596
|
+
group: "Group",
|
|
18597
|
+
frame: "Frame",
|
|
18598
|
+
mask: "Clipping Group",
|
|
18599
|
+
blend: "Blend",
|
|
18600
|
+
boolean: "Live Boolean",
|
|
18601
|
+
symmetry: "Symmetry"
|
|
18602
|
+
};
|
|
18603
|
+
function vectorLayerKind(node) {
|
|
18604
|
+
if (node.type === "text") return "text";
|
|
18605
|
+
if (node.type === "instance") return "instance";
|
|
18606
|
+
if (node.type === "path") return _chunkBRKVNXDZcjs.isVectorConnector.call(void 0, node) ? "connector" : _chunkBRKVNXDZcjs.isVectorLens.call(void 0, node) ? "lens" : "path";
|
|
18607
|
+
if (_chunkBRKVNXDZcjs.isVectorFrame.call(void 0, node)) return "frame";
|
|
18608
|
+
if (_chunkBRKVNXDZcjs.isVectorMaskGroup.call(void 0, node)) return "mask";
|
|
18609
|
+
if (isVectorBlendGroup(node)) return "blend";
|
|
18610
|
+
if (node.liveBoolean) return "boolean";
|
|
18611
|
+
if (_chunkBRKVNXDZcjs.isVectorSymmetryGroup.call(void 0, node)) return "symmetry";
|
|
18612
|
+
return "group";
|
|
18613
|
+
}
|
|
18614
|
+
function vectorLayerName(node) {
|
|
18615
|
+
const name = _optionalChain([node, 'access', _759 => _759.name, 'optionalAccess', _760 => _760.trim, 'call', _761 => _761()]);
|
|
18616
|
+
if (name) return name;
|
|
18617
|
+
if (node.type === "text") {
|
|
18618
|
+
const text = node.text.replace(/\s+/g, " ").trim();
|
|
18619
|
+
if (text) return text.length > 40 ? `${text.slice(0, 39)}\u2026` : text;
|
|
18620
|
+
}
|
|
18621
|
+
return VECTOR_LAYER_KIND_LABELS[vectorLayerKind(node)];
|
|
18622
|
+
}
|
|
18623
|
+
function vectorLayerChildren(node) {
|
|
18624
|
+
return node.type === "group" ? node.children.filter((child) => !child.blendStep) : [];
|
|
18625
|
+
}
|
|
18626
|
+
function vectorLayerRows(nodes, expanded = () => false) {
|
|
18627
|
+
const rows = [];
|
|
18628
|
+
const visit = (list, depth, parentId) => {
|
|
18629
|
+
for (let i = list.length - 1; i >= 0; i--) {
|
|
18630
|
+
const node = list[i];
|
|
18631
|
+
const children = vectorLayerChildren(node);
|
|
18632
|
+
const open = children.length > 0 && expanded(node.id);
|
|
18633
|
+
rows.push({
|
|
18634
|
+
id: node.id,
|
|
18635
|
+
name: vectorLayerName(node),
|
|
18636
|
+
kind: vectorLayerKind(node),
|
|
18637
|
+
depth,
|
|
18638
|
+
parentId,
|
|
18639
|
+
visible: node.visible !== false,
|
|
18640
|
+
locked: !!node.locked,
|
|
18641
|
+
childCount: children.length,
|
|
18642
|
+
expanded: open
|
|
18643
|
+
});
|
|
18644
|
+
if (open) visit(children, depth + 1, node.id);
|
|
18645
|
+
}
|
|
18646
|
+
};
|
|
18647
|
+
visit(nodes, 0, null);
|
|
18648
|
+
return rows;
|
|
18649
|
+
}
|
|
18650
|
+
|
|
18651
|
+
|
|
18652
|
+
|
|
18653
|
+
|
|
18654
|
+
|
|
18655
|
+
|
|
18563
18656
|
|
|
18564
18657
|
|
|
18565
18658
|
|
|
@@ -19259,4 +19352,4 @@ function createVectorEditorDocument(controller) {
|
|
|
19259
19352
|
|
|
19260
19353
|
|
|
19261
19354
|
|
|
19262
|
-
exports.DEFAULT_VECTOR_BLEND_DISTANCE = DEFAULT_VECTOR_BLEND_DISTANCE; exports.DEFAULT_VECTOR_BLEND_STEPS = DEFAULT_VECTOR_BLEND_STEPS; exports.DEFAULT_VECTOR_FONT = _chunkBRKVNXDZcjs.DEFAULT_VECTOR_FONT; exports.DEFAULT_VECTOR_PATH_EDIT = DEFAULT_VECTOR_PATH_EDIT; exports.DEFAULT_VECTOR_SNAP = DEFAULT_VECTOR_SNAP; exports.IDENTITY_MATRIX = _chunkBRKVNXDZcjs.IDENTITY_MATRIX; exports.KAPPA = _chunkBRKVNXDZcjs.KAPPA; exports.LazyMouse = LazyMouse; exports.VECTOR_ARROWHEADS = _chunkBRKVNXDZcjs.VECTOR_ARROWHEADS; exports.VECTOR_ARROWHEAD_LABELS = VECTOR_ARROWHEAD_LABELS; exports.VECTOR_BLEND_MAX_SMOOTH_STEPS = VECTOR_BLEND_MAX_SMOOTH_STEPS; exports.VECTOR_BLEND_MAX_STEPS = VECTOR_BLEND_MAX_STEPS; exports.VECTOR_BLEND_MODES = _chunkBRKVNXDZcjs.VECTOR_BLEND_MODES; exports.VECTOR_BLEND_MODE_LABELS = _chunkBRKVNXDZcjs.VECTOR_BLEND_MODE_LABELS; exports.VECTOR_BLEND_MODE_MENU = VECTOR_BLEND_MODE_MENU; exports.VECTOR_BLEND_SPACINGS = _chunkBRKVNXDZcjs.VECTOR_BLEND_SPACINGS; exports.VECTOR_BLEND_SPACING_LABELS = VECTOR_BLEND_SPACING_LABELS; exports.VECTOR_BRUSHSTROKE_MAX_SEED = _chunkBRKVNXDZcjs.VECTOR_BRUSHSTROKE_MAX_SEED; exports.VECTOR_BRUSHSTROKE_SCALE = _chunkBRKVNXDZcjs.VECTOR_BRUSHSTROKE_SCALE; exports.VECTOR_BUILDER_HATCH_GAP = VECTOR_BUILDER_HATCH_GAP; exports.VECTOR_CHARACTER_STYLE_KEYS = _chunkBRKVNXDZcjs.VECTOR_CHARACTER_STYLE_KEYS; exports.VECTOR_CLIPBOARD_TYPE = VECTOR_CLIPBOARD_TYPE; exports.VECTOR_CONNECTOR_ROUTES = _chunkBRKVNXDZcjs.VECTOR_CONNECTOR_ROUTES; exports.VECTOR_CONNECTOR_ROUTE_LABELS = _chunkBRKVNXDZcjs.VECTOR_CONNECTOR_ROUTE_LABELS; exports.VECTOR_CONNECTOR_SIDES = _chunkBRKVNXDZcjs.VECTOR_CONNECTOR_SIDES; exports.VECTOR_CONNECTOR_SIDE_LABELS = _chunkBRKVNXDZcjs.VECTOR_CONNECTOR_SIDE_LABELS; exports.VECTOR_CONSTRAINT_GLYPHS = VECTOR_CONSTRAINT_GLYPHS; exports.VECTOR_CONSTRAINT_KINDS = _chunkBRKVNXDZcjs.VECTOR_CONSTRAINT_KINDS; exports.VECTOR_CONSTRAINT_LABELS = VECTOR_CONSTRAINT_LABELS; exports.VECTOR_CONSTRUCTION_ANGLES = VECTOR_CONSTRUCTION_ANGLES; exports.VECTOR_CORNER_KINDS = _chunkBRKVNXDZcjs.VECTOR_CORNER_KINDS; exports.VECTOR_CORNER_KIND_LABELS = VECTOR_CORNER_KIND_LABELS; exports.VECTOR_CORNER_WIDGET_INSET = VECTOR_CORNER_WIDGET_INSET; exports.VECTOR_DIMENSIONAL_KINDS = VECTOR_DIMENSIONAL_KINDS; exports.VECTOR_DISTORT_BRUSH_MODES = VECTOR_DISTORT_BRUSH_MODES; exports.VECTOR_DISTORT_TOLERANCE = VECTOR_DISTORT_TOLERANCE; exports.VECTOR_EDIT_TOGGLES = VECTOR_EDIT_TOGGLES; exports.VECTOR_EFFECT_DEFAULTS = _chunkBRKVNXDZcjs.VECTOR_EFFECT_DEFAULTS; exports.VECTOR_EFFECT_LABELS = _chunkBRKVNXDZcjs.VECTOR_EFFECT_LABELS; exports.VECTOR_EFFECT_MENU = VECTOR_EFFECT_MENU; exports.VECTOR_EFFECT_PARAM_SPECS = _chunkBRKVNXDZcjs.VECTOR_EFFECT_PARAM_SPECS; exports.VECTOR_EFFECT_TYPES = _chunkBRKVNXDZcjs.VECTOR_EFFECT_TYPES; exports.VECTOR_ENVELOPE_STYLE_OPTIONS = VECTOR_ENVELOPE_STYLE_OPTIONS; exports.VECTOR_FILL_GAP = VECTOR_FILL_GAP; exports.VECTOR_FILTER_DEFAULTS = _chunkBRKVNXDZcjs.VECTOR_FILTER_DEFAULTS; exports.VECTOR_FILTER_LABELS = _chunkBRKVNXDZcjs.VECTOR_FILTER_LABELS; exports.VECTOR_FILTER_MENU = _chunkBRKVNXDZcjs.VECTOR_FILTER_MENU; exports.VECTOR_FILTER_PARAM_SPECS = _chunkBRKVNXDZcjs.VECTOR_FILTER_PARAM_SPECS; exports.VECTOR_FILTER_TYPES = _chunkBRKVNXDZcjs.VECTOR_FILTER_TYPES; exports.VECTOR_FONT_WEIGHTS = VECTOR_FONT_WEIGHTS; exports.VECTOR_GENERATED_IMAGE_AS = VECTOR_GENERATED_IMAGE_AS; exports.VECTOR_GRADIENT_INTERPOLATIONS = _chunkBRKVNXDZcjs.VECTOR_GRADIENT_INTERPOLATIONS; exports.VECTOR_GRADIENT_INTERPOLATION_LABELS = VECTOR_GRADIENT_INTERPOLATION_LABELS; exports.VECTOR_GRADIENT_MAX_PERIODS = _chunkBRKVNXDZcjs.VECTOR_GRADIENT_MAX_PERIODS; exports.VECTOR_GRADIENT_MIDPOINT_GAP = VECTOR_GRADIENT_MIDPOINT_GAP; exports.VECTOR_GRADIENT_MIN_STOPS = _chunkBRKVNXDZcjs.VECTOR_GRADIENT_MIN_STOPS; exports.VECTOR_GRADIENT_OFF_BAR = VECTOR_GRADIENT_OFF_BAR; exports.VECTOR_GRADIENT_SPREADS = _chunkBRKVNXDZcjs.VECTOR_GRADIENT_SPREADS; exports.VECTOR_GRADIENT_SPREAD_LABELS = VECTOR_GRADIENT_SPREAD_LABELS; exports.VECTOR_GRADIENT_STOP_GAP = VECTOR_GRADIENT_STOP_GAP; exports.VECTOR_GRADIENT_TYPES = _chunkBRKVNXDZcjs.VECTOR_GRADIENT_TYPES; exports.VECTOR_GRADIENT_TYPE_LABELS = VECTOR_GRADIENT_TYPE_LABELS; exports.VECTOR_HORIZONTAL_RESIZING = _chunkBRKVNXDZcjs.VECTOR_HORIZONTAL_RESIZING; exports.VECTOR_HORIZONTAL_RESIZING_LABELS = _chunkBRKVNXDZcjs.VECTOR_HORIZONTAL_RESIZING_LABELS; exports.VECTOR_INK_MAX_CORNERS = VECTOR_INK_MAX_CORNERS; exports.VECTOR_LENS_LABELS = _chunkBRKVNXDZcjs.VECTOR_LENS_LABELS; exports.VECTOR_LENS_SPECS = _chunkBRKVNXDZcjs.VECTOR_LENS_SPECS; exports.VECTOR_LENS_TYPES = _chunkBRKVNXDZcjs.VECTOR_LENS_TYPES; exports.VECTOR_MASK_TYPES = _chunkBRKVNXDZcjs.VECTOR_MASK_TYPES; exports.VECTOR_MASK_TYPE_LABELS = VECTOR_MASK_TYPE_LABELS; exports.VECTOR_MASK_TYPE_OPTIONS = VECTOR_MASK_TYPE_OPTIONS; exports.VECTOR_MAX_CONSTRAINTS = VECTOR_MAX_CONSTRAINTS; exports.VECTOR_MAX_TRACKING_POINTS = VECTOR_MAX_TRACKING_POINTS; exports.VECTOR_MERGE_MODES = _chunkBRKVNXDZcjs.VECTOR_MERGE_MODES; exports.VECTOR_MESH_MAX = _chunkBRKVNXDZcjs.VECTOR_MESH_MAX; exports.VECTOR_OVERLAY_THEME = VECTOR_OVERLAY_THEME; exports.VECTOR_PARAGRAPH_STYLE_KEYS = _chunkBRKVNXDZcjs.VECTOR_PARAGRAPH_STYLE_KEYS; exports.VECTOR_PATHFINDER_ACTIONS = VECTOR_PATHFINDER_ACTIONS; exports.VECTOR_PATHFINDER_LABELS = VECTOR_PATHFINDER_LABELS; exports.VECTOR_PATHFINDER_OPERATIONS = _chunkBRKVNXDZcjs.VECTOR_PATHFINDER_OPERATIONS; exports.VECTOR_PATH_ACTIONS = VECTOR_PATH_ACTIONS; exports.VECTOR_PATH_TEXT_BASELINES = _chunkBRKVNXDZcjs.VECTOR_PATH_TEXT_BASELINES; exports.VECTOR_PENCIL_STRING_PX = VECTOR_PENCIL_STRING_PX; exports.VECTOR_PERSPECTIVE_PLANES = _chunkBRKVNXDZcjs.VECTOR_PERSPECTIVE_PLANES; exports.VECTOR_PLAYBACK_KIND = VECTOR_PLAYBACK_KIND; exports.VECTOR_PRESSURE_NOMINAL = _chunkBRKVNXDZcjs.VECTOR_PRESSURE_NOMINAL; exports.VECTOR_ROTATE_HANDLE_OFFSET = VECTOR_ROTATE_HANDLE_OFFSET; exports.VECTOR_SPATIAL_MIN = _chunkBRKVNXDZcjs.VECTOR_SPATIAL_MIN; exports.VECTOR_STROKE_ALIGN_LABELS = VECTOR_STROKE_ALIGN_LABELS; exports.VECTOR_STROKE_GRADIENT_MODES = _chunkBRKVNXDZcjs.VECTOR_STROKE_GRADIENT_MODES; exports.VECTOR_STROKE_GRADIENT_MODE_LABELS = VECTOR_STROKE_GRADIENT_MODE_LABELS; exports.VECTOR_STROKE_SETTING_KEYS = _chunkBRKVNXDZcjs.VECTOR_STROKE_SETTING_KEYS; exports.VECTOR_STYLE_KEYS = VECTOR_STYLE_KEYS; exports.VECTOR_STYLIZE_LABELS = VECTOR_STYLIZE_LABELS; exports.VECTOR_STYLIZE_MAX_SHAPES = VECTOR_STYLIZE_MAX_SHAPES; exports.VECTOR_STYLIZE_STYLES = VECTOR_STYLIZE_STYLES; exports.VECTOR_SYMBOL_MAX_DEPTH = _chunkBRKVNXDZcjs.VECTOR_SYMBOL_MAX_DEPTH; exports.VECTOR_SYMMETRY_MODES = _chunkBRKVNXDZcjs.VECTOR_SYMMETRY_MODES; exports.VECTOR_SYMMETRY_MODE_LABELS = _chunkBRKVNXDZcjs.VECTOR_SYMMETRY_MODE_LABELS; exports.VECTOR_TEXT_ALIGNS = _chunkBRKVNXDZcjs.VECTOR_TEXT_ALIGNS; exports.VECTOR_TEXT_ALIGN_LABELS = VECTOR_TEXT_ALIGN_LABELS; exports.VECTOR_TEXT_ALIGN_OPTIONS = VECTOR_TEXT_ALIGN_OPTIONS; exports.VECTOR_TOOLS = _chunkBRKVNXDZcjs.VECTOR_TOOLS; exports.VECTOR_TOOL_GLYPHS = VECTOR_TOOL_GLYPHS; exports.VECTOR_TOOL_GROUPS = VECTOR_TOOL_GROUPS; exports.VECTOR_TOOL_SHORTCUTS = VECTOR_TOOL_SHORTCUTS; exports.VECTOR_TRACE_MAX_PIXELS = _chunk3T5VCDIVcjs.VECTOR_TRACE_MAX_PIXELS; exports.VECTOR_TRANSFORM_HANDLES = _chunkBRKVNXDZcjs.VECTOR_TRANSFORM_HANDLES; exports.VECTOR_VERTICAL_RESIZING = _chunkBRKVNXDZcjs.VECTOR_VERTICAL_RESIZING; exports.VECTOR_VERTICAL_RESIZING_LABELS = _chunkBRKVNXDZcjs.VECTOR_VERTICAL_RESIZING_LABELS; exports.VECTOR_WARP_STYLES = _chunkBRKVNXDZcjs.WARP_STYLES; exports.VECTOR_WARP_STYLE_LABELS = _chunkBRKVNXDZcjs.WARP_STYLE_LABELS; exports.VECTOR_WIDTH_PRESETS = _chunkBRKVNXDZcjs.VECTOR_WIDTH_PRESETS; exports.VECTOR_WIDTH_PRESET_IDS = _chunkBRKVNXDZcjs.VECTOR_WIDTH_PRESET_IDS; exports.VECTOR_WIDTH_PROFILE_MAX_POINTS = _chunkBRKVNXDZcjs.VECTOR_WIDTH_PROFILE_MAX_POINTS; exports.VECTOR_WIDTH_PROFILE_MAX_SCALE = _chunkBRKVNXDZcjs.VECTOR_WIDTH_PROFILE_MAX_SCALE; exports.VECTOR_WIDTH_SAME_T = _chunkBRKVNXDZcjs.VECTOR_WIDTH_SAME_T; exports.VectorConstraintError = VectorConstraintError; exports.VectorEditorController = VectorEditorController; exports.VectorExprEnv = VectorExprEnv; exports.VectorExprError = VectorExprError; exports.VectorRTree = _chunkBRKVNXDZcjs.VectorRTree; exports.VectorSnapTargets = VectorSnapTargets; exports.VectorTextError = _chunkBRKVNXDZcjs.VectorTextError; exports.activeVectorEffects = _chunkBRKVNXDZcjs.activeVectorEffects; exports.activeVectorFilters = _chunkBRKVNXDZcjs.activeVectorFilters; exports.addBuilderHit = addBuilderHit; exports.addVectorConstraint = addVectorConstraint; exports.applyMatrix = _chunkBRKVNXDZcjs.applyMatrix; exports.applyMatrixLinear = _chunkBRKVNXDZcjs.applyMatrixLinear; exports.applyVectorBlendOptions = applyVectorBlendOptions; exports.applyVectorCornersAttribute = _chunkBRKVNXDZcjs.applyVectorCornersAttribute; exports.applyVectorEffects = _chunkBRKVNXDZcjs.applyVectorEffects; exports.applyVectorGradientPatch = _chunkBRKVNXDZcjs.applyVectorGradientPatch; exports.applyVectorGradientSpread = _chunkBRKVNXDZcjs.applyVectorGradientSpread; exports.applyVectorHomography = _chunkQT26RHKKcjs.applyHomography; exports.applyVectorParagraphStyle = applyVectorParagraphStyle; exports.applyVectorTextOrientation = applyVectorTextOrientation; exports.applyVectorTextStyle = applyVectorTextStyle; exports.arrowheadInset = _chunkBRKVNXDZcjs.arrowheadInset; exports.arrowheadPath = _chunkBRKVNXDZcjs.arrowheadPath; exports.arrowheadWeight = _chunkBRKVNXDZcjs.arrowheadWeight; exports.autoConstrainVector = autoConstrainVector; exports.autoVectorFreeformGradient = _chunkBRKVNXDZcjs.autoVectorFreeformGradient; exports.bakeVectorTextGeometry = _chunkBRKVNXDZcjs.bakeVectorTextGeometry; exports.bendSegment = bendSegment; exports.bezierToSubpaths = _chunkBRKVNXDZcjs.bezierToSubpaths; exports.boundsFromPoints = _chunkBRKVNXDZcjs.boundsFromPoints; exports.boundsIntersect = _chunkBRKVNXDZcjs.boundsIntersect; exports.checkVectorExpression = checkVectorExpression; exports.clearVectorLiveBooleanCache = _chunkBRKVNXDZcjs.clearVectorLiveBooleanCache; exports.cloneAnchor = _chunkBRKVNXDZcjs.cloneAnchor; exports.cloneSubpath = _chunkBRKVNXDZcjs.cloneSubpath; exports.cloneVectorDocument = _chunkBRKVNXDZcjs.cloneVectorDocument; exports.cloneVectorNode = _chunkBRKVNXDZcjs.cloneVectorNode; exports.collectPaintedNodes = _chunkBRKVNXDZcjs.collectPaintedNodes; exports.collectPathNodes = _chunkBRKVNXDZcjs.collectPathNodes; exports.composeVectorMatrices = _chunkBRKVNXDZcjs.composeVectorMatrices; exports.constrainToLeave = constrainToLeave; exports.convertAnchor = _chunkBRKVNXDZcjs.convertAnchor; exports.convertVectorGradient = _chunkBRKVNXDZcjs.convertVectorGradient; exports.cornerBisectorPoint = _chunkBRKVNXDZcjs.cornerBisectorPoint; exports.cornerRadiusChange = _chunkBRKVNXDZcjs.cornerRadiusChange; exports.cornerSetback = _chunkBRKVNXDZcjs.cornerSetback; exports.correspondMorphContours = _chunkFR2Q2LVFcjs.correspondMorphContours; exports.createCanvasTextShaper = _chunkBRKVNXDZcjs.createCanvasTextShaper; exports.createMetricTextShaper = _chunkBRKVNXDZcjs.createMetricTextShaper; exports.createOutlineTextShaper = _chunkBRKVNXDZcjs.createOutlineTextShaper; exports.createVectorCommands = createVectorCommands; exports.createVectorEditorDocument = createVectorEditorDocument; exports.createVectorEffect = _chunkBRKVNXDZcjs.createVectorEffect; exports.createVectorEffectsToolProvider = createVectorEffectsToolProvider; exports.createVectorFilter = _chunkBRKVNXDZcjs.createVectorFilter; exports.createVectorGenerationToolProvider = createVectorGenerationToolProvider; exports.createVectorMeshGradient = _chunkBRKVNXDZcjs.createVectorMeshGradient; exports.createVectorMorph = _chunkFR2Q2LVFcjs.createVectorMorph; exports.createVectorPlaybackLocator = createVectorPlaybackLocator; exports.cssFontFamily = _chunkBRKVNXDZcjs.cssFontFamily; exports.curvatureMoveAnchor = curvatureMoveAnchor; exports.cutSubpathAt = cutSubpathAt; exports.dashIntervals = _chunkBRKVNXDZcjs.dashIntervals; exports.decomposeRigid = _chunkBRKVNXDZcjs.decomposeRigid; exports.defaultVectorGradient = _chunkBRKVNXDZcjs.defaultVectorGradient; exports.distortVectorNode = distortVectorNode; exports.distortVectorPath = distortVectorPath; exports.dragVectorMeshPoint = _chunkBRKVNXDZcjs.dragWarpMeshPoint; exports.effectPathLength = _chunkBRKVNXDZcjs.effectPathLength; exports.effectPathVertexCount = _chunkBRKVNXDZcjs.effectPathVertexCount; exports.effectiveStrokeAlign = _chunkBRKVNXDZcjs.effectiveStrokeAlign; exports.ellipseSubpath = _chunkBRKVNXDZcjs.ellipseSubpath; exports.eraseFromFill = _chunkBRKVNXDZcjs.eraseFromFill; exports.eraseFromOutline = _chunkBRKVNXDZcjs.eraseFromOutline; exports.eraserRegion = _chunkBRKVNXDZcjs.eraserRegion; exports.evalVectorExpression = evalVectorExpression; exports.evalVectorMesh = _chunkBRKVNXDZcjs.evalWarpMesh; exports.evaluateVectorPathKeyframes = _chunkFR2Q2LVFcjs.evaluateVectorPathKeyframes; exports.expandVectorAppearance = _chunkBRKVNXDZcjs.expandVectorAppearance; exports.expandVectorAppearances = _chunkBRKVNXDZcjs.expandVectorAppearances; exports.expandVectorBlend = expandVectorBlend; exports.expandVectorCorners = _chunkBRKVNXDZcjs.expandVectorCorners; exports.expandVectorCornersOf = _chunkBRKVNXDZcjs.expandVectorCornersOf; exports.expandVectorGradientSpread = _chunkBRKVNXDZcjs.expandVectorGradientSpread; exports.expandVectorGradientStops = _chunkBRKVNXDZcjs.expandVectorGradientStops; exports.explicitVectorGradient = _chunkBRKVNXDZcjs.explicitVectorGradient; exports.findVectorAnchorById = findVectorAnchorById; exports.findVectorNode = _chunkBRKVNXDZcjs.findVectorNode; exports.fitCornerRadius = _chunkBRKVNXDZcjs.fitCornerRadius; exports.fitVectorMesh = _chunkBRKVNXDZcjs.fitWarpMesh; exports.fitVectorTextRuns = _chunkBRKVNXDZcjs.fitVectorTextRuns; exports.foldVectorBooleanOperands = _chunkBRKVNXDZcjs.foldVectorBooleanOperands; exports.formatVectorValue = formatVectorValue; exports.generateVectorArt = generateVectorArt; exports.generateVectorBlendChildren = generateVectorBlendChildren; exports.generateWidthProfile = _chunkBRKVNXDZcjs.generateWidthProfile; exports.getAnchor = getAnchor; exports.getAnchorWorld = getAnchorWorld; exports.getEditablePathIds = getEditablePathIds; exports.getTransformHandlePositions = getTransformHandlePositions; exports.getVectorAppearancePanel = getVectorAppearancePanel; exports.getVectorBlendControls = getVectorBlendControls; exports.getVectorConnectorPanel = _chunkBRKVNXDZcjs.getVectorConnectorPanel; exports.getVectorConstraintPanel = getVectorConstraintPanel; exports.getVectorCornerWidgets = getVectorCornerWidgets; exports.getVectorEffectsPanel = getVectorEffectsPanel; exports.getVectorEnteredGroups = getVectorEnteredGroups; exports.getVectorEnvelopePanel = getVectorEnvelopePanel; exports.getVectorEnvelopeTarget = getVectorEnvelopeTarget; exports.getVectorFramePanel = _chunkBRKVNXDZcjs.getVectorFramePanel; exports.getVectorGradientAnnotator = getVectorGradientAnnotator; exports.getVectorGradientEditor = getVectorGradientEditor; exports.getVectorMaskPanel = getVectorMaskPanel; exports.getVectorOverlayRenderData = getVectorOverlayRenderData; exports.getVectorSceneRenderData = getVectorSceneRenderData; exports.getVectorSelectionBoxGeometry = getVectorSelectionBoxGeometry; exports.getVectorSelectionFrame = getVectorSelectionFrame; exports.getVectorSelectionStyle = getVectorSelectionStyle; exports.getVectorSymbolEditBackground = getVectorSymbolEditBackground; exports.getVectorSymbolsPanel = getVectorSymbolsPanel; exports.getVectorTextPanel = getVectorTextPanel; exports.getVectorTextShaper = _chunkBRKVNXDZcjs.getVectorTextShaper; exports.getVectorWidthHandles = getVectorWidthHandles; exports.getVisibleAnchors = getVisibleAnchors; exports.getVisibleHandles = getVisibleHandles; exports.glyphBox = _chunkBRKVNXDZcjs.glyphBox; exports.gradientMidpointRemap = _chunkBRKVNXDZcjs.gradientMidpointRemap; exports.hasExplicitGradientGeometry = _chunkBRKVNXDZcjs.hasExplicitGradientGeometry; exports.hasOwnVectorAppearance = _chunkBRKVNXDZcjs.hasOwnVectorAppearance; exports.hasPaint = _chunkBRKVNXDZcjs.hasPaint; exports.hasStrokeExtras = _chunkBRKVNXDZcjs.hasStrokeExtras; exports.hasVectorAppearance = _chunkBRKVNXDZcjs.hasVectorAppearance; exports.hasVectorCorners = _chunkBRKVNXDZcjs.hasVectorCorners; exports.hasVectorPaintStacks = _chunkBRKVNXDZcjs.hasVectorPaintStacks; exports.hitTestVectorNode = _chunkBRKVNXDZcjs.hitTestVectorNode; exports.hitTestVectorNodes = _chunkBRKVNXDZcjs.hitTestVectorNodes; exports.hitTestVectorPaintLayer = _chunkBRKVNXDZcjs.hitTestVectorPaintLayer; exports.hitTestVectorPaintStack = _chunkBRKVNXDZcjs.hitTestVectorPaintStack; exports.hitTestVectorStroke = _chunkBRKVNXDZcjs.hitTestVectorStroke; exports.hitVectorGradientAnnotator = hitVectorGradientAnnotator; exports.inferAnchorType = _chunkBRKVNXDZcjs.inferAnchorType; exports.inferVectorConstraints = inferVectorConstraints; exports.insertAnchor = _chunkBRKVNXDZcjs.insertAnchor; exports.insertVectorGradientStop = _chunkBRKVNXDZcjs.insertVectorGradientStop; exports.insertWidthPoint = _chunkBRKVNXDZcjs.insertWidthPoint; exports.interpolateMorphContours = _chunkFR2Q2LVFcjs.interpolateMorphContours; exports.interpolateRigidMatrix = _chunkFR2Q2LVFcjs.interpolateRigidMatrix; exports.interpolateVectorColor = _chunkFR2Q2LVFcjs.interpolateVectorColor; exports.interpolateVectorPaint = _chunkFR2Q2LVFcjs.interpolateVectorPaint; exports.interpolateVectorPaths = _chunkFR2Q2LVFcjs.interpolateVectorPaths; exports.interpolateVectorStyle = _chunkFR2Q2LVFcjs.interpolateVectorStyle; exports.interpolateWidthProfiles = _chunkFR2Q2LVFcjs.interpolateWidthProfiles; exports.invertMatrix = _chunkBRKVNXDZcjs.invertMatrix; exports.isCentredVectorGradient = _chunkBRKVNXDZcjs.isCentredVectorGradient; exports.isClosedBezierShape = _chunkBRKVNXDZcjs.isClosedBezierShape; exports.isDrawnVectorPaintLayer = _chunkBRKVNXDZcjs.isDrawnVectorPaintLayer; exports.isIdentityMatrix = _chunkBRKVNXDZcjs.isIdentityMatrix; exports.isPlainVectorPaintLayer = _chunkBRKVNXDZcjs.isPlainVectorPaintLayer; exports.isUniformWidthProfile = _chunkBRKVNXDZcjs.isUniformWidthProfile; exports.isValidVectorMesh = _chunkBRKVNXDZcjs.isValidWarpMesh; exports.isValidVectorParameterName = isValidVectorParameterName; exports.isVectorBlendGroup = isVectorBlendGroup; exports.isVectorBlendMode = _chunkBRKVNXDZcjs.isVectorBlendMode; exports.isVectorBrushstrokeLayer = _chunkBRKVNXDZcjs.isVectorBrushstrokeLayer; exports.isVectorConnector = _chunkBRKVNXDZcjs.isVectorConnector; exports.isVectorFilterType = _chunkBRKVNXDZcjs.isVectorFilterType; exports.isVectorFrame = _chunkBRKVNXDZcjs.isVectorFrame; exports.isVectorFreeformGradient = _chunkBRKVNXDZcjs.isVectorFreeformGradient; exports.isVectorGradient = _chunkBRKVNXDZcjs.isVectorGradient; exports.isVectorLens = _chunkBRKVNXDZcjs.isVectorLens; exports.isVectorLiveBoolean = _chunkBRKVNXDZcjs.isVectorLiveBoolean; exports.isVectorMaskActive = _chunkBRKVNXDZcjs.isVectorMaskActive; exports.isVectorMaskGroup = _chunkBRKVNXDZcjs.isVectorMaskGroup; exports.isVectorMaskType = _chunkBRKVNXDZcjs.isVectorMaskType; exports.isVectorMasterPage = _chunkBRKVNXDZcjs.isVectorMasterPage; exports.isVectorMeshGradient = _chunkBRKVNXDZcjs.isVectorMeshGradient; exports.isVectorShadedPaint = _chunkBRKVNXDZcjs.isVectorShadedPaint; exports.isVectorSymmetryGroup = _chunkBRKVNXDZcjs.isVectorSymmetryGroup; exports.isVectorTextTarget = isVectorTextTarget; exports.joinSubpaths = joinSubpaths; exports.knifePath = _chunkBRKVNXDZcjs.knifePath; exports.layoutVectorText = _chunkBRKVNXDZcjs.layoutVectorText; exports.lineSubpath = _chunkBRKVNXDZcjs.lineSubpath; exports.loadOpenTypeFont = _chunk3T5VCDIVcjs.loadOpenTypeFont; exports.locateVectorNode = _chunkBRKVNXDZcjs.locateVectorNode; exports.lottieValueAt = lottieValueAt; exports.mapBezierPath = _chunkBRKVNXDZcjs.mapBezierPath; exports.mapVectorGradient = _chunkBRKVNXDZcjs.mapVectorGradient; exports.mapVectorMeshPoints = _chunkBRKVNXDZcjs.mapWarpMeshPoints; exports.mapVectorPaint = _chunkBRKVNXDZcjs.mapVectorPaint; exports.mapVectorPaintColors = _chunkBRKVNXDZcjs.mapVectorPaintColors; exports.mapVectorPoints = _chunkBRKVNXDZcjs.mapVectorPoints; exports.mapVectorShadedPaint = _chunkBRKVNXDZcjs.mapVectorShadedPaint; exports.mapVectorSubpaths = _chunkBRKVNXDZcjs.mapVectorSubpaths; exports.matrixRotation = _chunkBRKVNXDZcjs.matrixRotation; exports.measureVectorConstraint = measureVectorConstraint; exports.measureVectorPath = _chunkBRKVNXDZcjs.measureVectorPath; exports.mergePaths = _chunkBRKVNXDZcjs.mergePaths; exports.mirrorWidthProfile = _chunkBRKVNXDZcjs.mirrorWidthProfile; exports.morphContourToSubpath = _chunkFR2Q2LVFcjs.morphContourToSubpath; exports.morphPathsCross = _chunkFR2Q2LVFcjs.morphPathsCross; exports.moveAnchorHandle = _chunkBRKVNXDZcjs.moveAnchorHandle; exports.moveVectorGradientHandle = _chunkBRKVNXDZcjs.moveVectorGradientHandle; exports.moveVectorGradientStop = _chunkBRKVNXDZcjs.moveVectorGradientStop; exports.multiplyMatrices = _chunkBRKVNXDZcjs.multiplyMatrices; exports.nearestSegment = _chunkBRKVNXDZcjs.nearestSegment; exports.nearestStrokePosition = _chunkBRKVNXDZcjs.nearestStrokePosition; exports.nearestVectorConnectionSite = _chunkBRKVNXDZcjs.nearestVectorConnectionSite; exports.nearestVectorShadingPoint = _chunkBRKVNXDZcjs.nearestVectorShadingPoint; exports.needsVectorPaintLayers = _chunkBRKVNXDZcjs.needsVectorPaintLayers; exports.newVectorStrokeLayer = _chunkBRKVNXDZcjs.newVectorStrokeLayer; exports.nextVectorConstraintName = nextVectorConstraintName; exports.nextVectorCornerKind = _chunkBRKVNXDZcjs.nextVectorCornerKind; exports.nodeMatrix = _chunkBRKVNXDZcjs.nodeMatrix; exports.normalizeVectorEffectParams = _chunkBRKVNXDZcjs.normalizeVectorEffectParams; exports.normalizeVectorFilterParams = _chunkBRKVNXDZcjs.normalizeVectorFilterParams; exports.normalizeVectorPaintStacks = _chunkBRKVNXDZcjs.normalizeVectorPaintStacks; exports.normalizeVectorTextRuns = _chunkBRKVNXDZcjs.normalizeVectorTextRuns; exports.offsetPaths = _chunkBRKVNXDZcjs.offsetPaths; exports.orderVectorQuad = _chunkQT26RHKKcjs.orderQuad; exports.parseOpenTypeFont = _chunk3T5VCDIVcjs.parseOpenTypeFont; exports.parseSvgTransform = _chunkBRKVNXDZcjs.parseSvgTransform; exports.parseVectorColor = _chunkBRKVNXDZcjs.parseVectorColor; exports.parseVectorLottie = parseVectorLottie; exports.parseVectorSvg = _chunkBRKVNXDZcjs.parseVectorSvg; exports.patchVectorCharacterStyle = _chunkBRKVNXDZcjs.patchVectorCharacterStyle; exports.patchVectorParagraphStyle = _chunkBRKVNXDZcjs.patchVectorParagraphStyle; exports.pathTextFrameFromBezier = _chunkBRKVNXDZcjs.pathTextFrameFromBezier; exports.pathsCenter = _chunkBRKVNXDZcjs.pathsCenter; exports.patternAttrs = _chunkBRKVNXDZcjs.patternAttrs; exports.periodicVectorGradientStops = _chunkBRKVNXDZcjs.periodicVectorGradientStops; exports.pinVectorGradient = _chunkBRKVNXDZcjs.pinVectorGradient; exports.planShapeBuilder = planShapeBuilder; exports.polygonSubpath = _chunkBRKVNXDZcjs.polygonSubpath; exports.polylineBounds = _chunkBRKVNXDZcjs.polylineBounds; exports.prefixVectorIds = _chunkBRKVNXDZcjs.prefixVectorIds; exports.pressureWidthProfile = _chunkBRKVNXDZcjs.pressureWidthProfile; exports.puckerBloatPaths = _chunkBRKVNXDZcjs.puckerBloatPaths; exports.pullVectorMesh = _chunkBRKVNXDZcjs.pullWarpMesh; exports.purgeVectorConstraints = purgeVectorConstraints; exports.quantizeVectorTraceColors = _chunk3T5VCDIVcjs.quantizeVectorTraceColors; exports.randomVectorBrushstrokeSeed = _chunkBRKVNXDZcjs.randomVectorBrushstrokeSeed; exports.recognizeInkShape = recognizeInkShape; exports.rectSubpath = _chunkBRKVNXDZcjs.rectSubpath; exports.refineMorphContour = _chunkFR2Q2LVFcjs.refineMorphContour; exports.refreshVectorBlends = refreshVectorBlends; exports.regenerateVectorArt = regenerateVectorArt; exports.releaseVectorBlend = releaseVectorBlend; exports.removeAnchorKeepingShape = removeAnchorKeepingShape; exports.removeAnchors = _chunkBRKVNXDZcjs.removeAnchors; exports.removeAnchorsKeepingShape = removeAnchorsKeepingShape; exports.removeRedundantPoints = removeRedundantPoints; exports.removeVectorFreeformPoint = _chunkBRKVNXDZcjs.removeVectorFreeformPoint; exports.removeVectorGradientStop = _chunkBRKVNXDZcjs.removeVectorGradientStop; exports.removeVectorMeshSplitU = _chunkBRKVNXDZcjs.removeWarpMeshSplitU; exports.removeVectorMeshSplitV = _chunkBRKVNXDZcjs.removeWarpMeshSplitV; exports.removeWidthPoints = _chunkBRKVNXDZcjs.removeWidthPoints; exports.repeatPaths = _chunkBRKVNXDZcjs.repeatPaths; exports.replaceVectorText = _chunkBRKVNXDZcjs.replaceVectorText; exports.rerouteVectorConnectors = _chunkBRKVNXDZcjs.rerouteVectorConnectors; exports.resampleGradientStops = _chunkFR2Q2LVFcjs.resampleGradientStops; exports.resizeVectorMesh = _chunkBRKVNXDZcjs.resizeWarpMesh; exports.resolveVectorBlendOptions = resolveVectorBlendOptions; exports.resolveVectorLenses = _chunkBRKVNXDZcjs.resolveVectorLenses; exports.resolveVectorMasterPages = _chunkBRKVNXDZcjs.resolveVectorMasterPages; exports.resolveVectorSymbols = _chunkBRKVNXDZcjs.resolveVectorSymbols; exports.reverseMorphContour = _chunkFR2Q2LVFcjs.reverseMorphContour; exports.reverseSubpath = _chunkBRKVNXDZcjs.reverseSubpath; exports.reverseVectorGradient = _chunkBRKVNXDZcjs.reverseVectorGradient; exports.reverseWidthProfile = _chunkBRKVNXDZcjs.reverseWidthProfile; exports.rotateMatrix = _chunkBRKVNXDZcjs.rotateMatrix; exports.roundCornerPaths = _chunkBRKVNXDZcjs.roundCornerPaths; exports.roundSubpaths = _chunkBRKVNXDZcjs.roundSubpaths; exports.routeVectorConnector = _chunkBRKVNXDZcjs.routeVectorConnector; exports.samplePlainStops = _chunkBRKVNXDZcjs.samplePlainStops; exports.samplePolyline = samplePolyline; exports.sampleVectorFreeform = _chunkBRKVNXDZcjs.sampleVectorFreeform; exports.sampleVectorGradient = _chunkBRKVNXDZcjs.sampleVectorGradient; exports.sampleVectorGradientAt = _chunkBRKVNXDZcjs.sampleVectorGradientAt; exports.sampleVectorPaintDefAt = _chunkBRKVNXDZcjs.sampleVectorPaintDefAt; exports.sanitizeVectorBrushstroke = _chunkBRKVNXDZcjs.sanitizeVectorBrushstroke; exports.sanitizeVectorBrushstrokePaper = _chunkBRKVNXDZcjs.sanitizeVectorBrushstrokePaper; exports.sanitizeVectorConnector = _chunkBRKVNXDZcjs.sanitizeVectorConnector; exports.sanitizeVectorEffects = _chunkBRKVNXDZcjs.sanitizeVectorEffects; exports.sanitizeVectorFills = _chunkBRKVNXDZcjs.sanitizeVectorFills; exports.sanitizeVectorFilters = _chunkBRKVNXDZcjs.sanitizeVectorFilters; exports.sanitizeVectorFrame = _chunkBRKVNXDZcjs.sanitizeVectorFrame; exports.sanitizeVectorGradient = _chunkBRKVNXDZcjs.sanitizeVectorGradient; exports.sanitizeVectorLens = _chunkBRKVNXDZcjs.sanitizeVectorLens; exports.sanitizeVectorMask = _chunkBRKVNXDZcjs.sanitizeVectorMask; exports.sanitizeVectorPerspective = sanitizeVectorPerspective; exports.sanitizeVectorResizing = _chunkBRKVNXDZcjs.sanitizeVectorResizing; exports.sanitizeVectorShadedPaint = _chunkBRKVNXDZcjs.sanitizeVectorShadedPaint; exports.sanitizeVectorStrokeSettings = _chunkBRKVNXDZcjs.sanitizeVectorStrokeSettings; exports.sanitizeVectorStrokes = _chunkBRKVNXDZcjs.sanitizeVectorStrokes; exports.sanitizeVectorSymmetry = _chunkBRKVNXDZcjs.sanitizeVectorSymmetry; exports.sanitizeVectorTextFields = _chunkBRKVNXDZcjs.sanitizeVectorTextFields; exports.sanitizeVectorTextFrame = _chunkBRKVNXDZcjs.sanitizeVectorTextFrame; exports.sanitizeWidthProfile = _chunkBRKVNXDZcjs.sanitizeWidthProfile; exports.scaleFor = scaleFor; exports.scaleMatrix = _chunkBRKVNXDZcjs.scaleMatrix; exports.scaleVectorStrokeWidths = _chunkBRKVNXDZcjs.scaleVectorStrokeWidths; exports.setAnchorCorner = _chunkBRKVNXDZcjs.setAnchorCorner; exports.setSubpathCorners = _chunkBRKVNXDZcjs.setSubpathCorners; exports.setVectorGradientVector = _chunkBRKVNXDZcjs.setVectorGradientVector; exports.setVectorTextShaper = _chunkBRKVNXDZcjs.setVectorTextShaper; exports.setWidthPoint = _chunkBRKVNXDZcjs.setWidthPoint; exports.shadeVectorColor = _chunkBRKVNXDZcjs.shadeVectorColor; exports.simplifyPolyline = _chunkBRKVNXDZcjs.simplifyPolyline; exports.smoothSubpath = smoothSubpath; exports.solve8 = _chunkQT26RHKKcjs.solve8; exports.solveVectorConstraints = solveVectorConstraints; exports.sortedVectorGradientStops = _chunkBRKVNXDZcjs.sortedVectorGradientStops; exports.spanVectorGradientStops = _chunkBRKVNXDZcjs.spanVectorGradientStops; exports.splitIntoFaces = _chunkBRKVNXDZcjs.splitIntoFaces; exports.splitSubpathAt = splitSubpathAt; exports.splitVectorMeshU = _chunkBRKVNXDZcjs.splitWarpMeshU; exports.splitVectorMeshV = _chunkBRKVNXDZcjs.splitWarpMeshV; exports.starSubpath = _chunkBRKVNXDZcjs.starSubpath; exports.stripVectorLensViews = _chunkBRKVNXDZcjs.stripVectorLensViews; exports.stripVectorMasterArt = _chunkBRKVNXDZcjs.stripVectorMasterArt; exports.stripVectorSymbolArt = _chunkBRKVNXDZcjs.stripVectorSymbolArt; exports.strokePositionPoint = _chunkBRKVNXDZcjs.strokePositionPoint; exports.strokeWidthProfileOf = _chunkBRKVNXDZcjs.strokeWidthProfileOf; exports.styleVectorText = _chunkBRKVNXDZcjs.styleVectorText; exports.stylizeVectorImage = stylizeVectorImage; exports.subpathEnclosesArea = subpathEnclosesArea; exports.subpathPointAt = subpathPointAt; exports.subpathSegment = _chunkBRKVNXDZcjs.subpathSegment; exports.subpathSegmentCount = _chunkBRKVNXDZcjs.subpathSegmentCount; exports.subpathToMorphContour = _chunkFR2Q2LVFcjs.subpathToMorphContour; exports.subpathsToBezier = _chunkBRKVNXDZcjs.subpathsToBezier; exports.sweepPath = _chunkBRKVNXDZcjs.sweepPath; exports.taperWaveFactor = _chunkBRKVNXDZcjs.taperWaveFactor; exports.tintVectorNode = _chunkBRKVNXDZcjs.tintVectorNode; exports.toVectorKeyInput = toVectorKeyInput; exports.toVectorModifiers = toVectorModifiers; exports.toVectorPointerInput = toVectorPointerInput; exports.traceField = _chunk3T5VCDIVcjs.traceField; exports.traceVectorImage = _chunk3T5VCDIVcjs.traceVectorImage; exports.transformVectorEffects = _chunkBRKVNXDZcjs.transformVectorEffects; exports.transformVectorGradient = _chunkBRKVNXDZcjs.transformVectorGradient; exports.transformVectorNode = _chunkBRKVNXDZcjs.transformVectorNode; exports.transformVectorPaint = _chunkBRKVNXDZcjs.transformVectorPaint; exports.transformVectorShadedPaint = _chunkBRKVNXDZcjs.transformVectorShadedPaint; exports.transformVectorSymmetry = _chunkBRKVNXDZcjs.transformVectorSymmetry; exports.translateAnchor = _chunkBRKVNXDZcjs.translateAnchor; exports.translateMatrix = _chunkBRKVNXDZcjs.translateMatrix; exports.trimIntervals = _chunkBRKVNXDZcjs.trimIntervals; exports.trimPaths = _chunkBRKVNXDZcjs.trimPaths; exports.trimPathsIndividually = _chunkBRKVNXDZcjs.trimPathsIndividually; exports.turnMorphContour = _chunkFR2Q2LVFcjs.turnMorphContour; exports.twistPaths = _chunkBRKVNXDZcjs.twistPaths; exports.unionBounds = _chunkBRKVNXDZcjs.unionBounds; exports.validateVectorConstraint = validateVectorConstraint; exports.variableStrokeOutline = _chunkBRKVNXDZcjs.variableStrokeOutline; exports.variableStrokeRings = _chunkBRKVNXDZcjs.variableStrokeRings; exports.vectorAngleDirection = vectorAngleDirection; exports.vectorAppearanceNodes = _chunkBRKVNXDZcjs.vectorAppearanceNodes; exports.vectorAppearanceOutline = _chunkBRKVNXDZcjs.vectorAppearanceOutline; exports.vectorAppearanceShapes = _chunkBRKVNXDZcjs.vectorAppearanceShapes; exports.vectorArtModels = vectorArtModels; exports.vectorArtboards = _chunkBRKVNXDZcjs.vectorArtboards; exports.vectorBevelFaces = _chunkBRKVNXDZcjs.vectorBevelFaces; exports.vectorBlendColorDistance = vectorBlendColorDistance; exports.vectorBlendKeyTargets = vectorBlendKeyTargets; exports.vectorBlendKeys = vectorBlendKeys; exports.vectorBlendModeCss = _chunkBRKVNXDZcjs.vectorBlendModeCss; exports.vectorBlendModeFromCss = _chunkBRKVNXDZcjs.vectorBlendModeFromCss; exports.vectorBlendRail = vectorBlendRail; exports.vectorBlendRailAt = vectorBlendRailAt; exports.vectorBlendSpine = vectorBlendSpine; exports.vectorBlendStepCount = vectorBlendStepCount; exports.vectorBoundsInside = _chunkBRKVNXDZcjs.vectorBoundsInside; exports.vectorBoxCorners = vectorBoxCorners; exports.vectorBoxMatrix = _chunkBRKVNXDZcjs.vectorBoxMatrix; exports.vectorBrushstrokeBrush = _chunkBRKVNXDZcjs.vectorBrushstrokeBrush; exports.vectorBrushstrokeBrushes = _chunkBRKVNXDZcjs.vectorBrushstrokeBrushes; exports.vectorBrushstrokeCharacterError = _chunkBRKVNXDZcjs.vectorBrushstrokeCharacterError; exports.vectorBrushstrokeImages = _chunkBRKVNXDZcjs.vectorBrushstrokeImages; exports.vectorBrushstrokeReach = _chunkBRKVNXDZcjs.vectorBrushstrokeReach; exports.vectorBuilderErasedEdges = vectorBuilderErasedEdges; exports.vectorChildAppearanceShapes = _chunkBRKVNXDZcjs.vectorChildAppearanceShapes; exports.vectorConnectionSites = _chunkBRKVNXDZcjs.vectorConnectionSites; exports.vectorConnectorTargetAt = _chunkBRKVNXDZcjs.vectorConnectorTargetAt; exports.vectorConnectorWorldAnchors = _chunkBRKVNXDZcjs.vectorConnectorWorldAnchors; exports.vectorConstraintActions = vectorConstraintActions; exports.vectorConstraintDof = vectorConstraintDof; exports.vectorConstraintEnv = vectorConstraintEnv; exports.vectorConstraintGlyphs = vectorConstraintGlyphs; exports.vectorConstraintPanel = vectorConstraintPanel; exports.vectorConstraintResiduals = vectorConstraintResiduals; exports.vectorConstraintValue = vectorConstraintValue; exports.vectorCornerAt = _chunkBRKVNXDZcjs.vectorCornerAt; exports.vectorCorners = _chunkBRKVNXDZcjs.vectorCorners; exports.vectorCornersAttribute = _chunkBRKVNXDZcjs.vectorCornersAttribute; exports.vectorDiamondPath = vectorDiamondPath; exports.vectorDistortDabMap = vectorDistortDabMap; exports.vectorDistortFalloff = vectorDistortFalloff; exports.vectorDistortQuad = vectorDistortQuad; exports.vectorDocumentToLottie = vectorDocumentToLottie; exports.vectorDocumentToPdf = vectorDocumentToPdf; exports.vectorDocumentToSvg = _chunkBRKVNXDZcjs.vectorDocumentToSvg; exports.vectorEffectInputBounds = _chunkBRKVNXDZcjs.vectorEffectInputBounds; exports.vectorEffectInputPaths = _chunkBRKVNXDZcjs.vectorEffectInputPaths; exports.vectorEnteredGroups = _chunkBRKVNXDZcjs.vectorEnteredGroups; exports.vectorEnvelopeFrame = _chunkBRKVNXDZcjs.vectorEnvelopeFrame; exports.vectorEnvelopeMap = _chunkBRKVNXDZcjs.vectorEnvelopeMap; exports.vectorEnvelopeMesh = _chunkBRKVNXDZcjs.vectorEnvelopeMesh; exports.vectorExpressionNames = vectorExpressionNames; exports.vectorExtrudeFaces = _chunkBRKVNXDZcjs.vectorExtrudeFaces; exports.vectorFillMap = vectorFillMap; exports.vectorFills = _chunkBRKVNXDZcjs.vectorFills; exports.vectorFilterMarkup = _chunkBRKVNXDZcjs.vectorFilterMarkup; exports.vectorFilterParamKeys = _chunkBRKVNXDZcjs.vectorFilterParamKeys; exports.vectorFilterReach = _chunkBRKVNXDZcjs.vectorFilterReach; exports.vectorFilterSvg = _chunkBRKVNXDZcjs.vectorFilterSvg; exports.vectorFrameChildMatrix = _chunkBRKVNXDZcjs.vectorFrameChildMatrix; exports.vectorFrameContains = _chunkBRKVNXDZcjs.vectorFrameContains; exports.vectorFrameDocument = _chunkBRKVNXDZcjs.vectorFrameDocument; exports.vectorFrameDrawn = _chunkBRKVNXDZcjs.vectorFrameDrawn; exports.vectorFrameRectPath = _chunkBRKVNXDZcjs.vectorFrameRectPath; exports.vectorFreeformField = _chunkBRKVNXDZcjs.vectorFreeformField; exports.vectorFreeformLineSegments = _chunkBRKVNXDZcjs.vectorFreeformLineSegments; exports.vectorFreeformSpreadScale = _chunkBRKVNXDZcjs.vectorFreeformSpreadScale; exports.vectorGradientArea = _chunkBRKVNXDZcjs.vectorGradientArea; exports.vectorGradientAspect = _chunkBRKVNXDZcjs.vectorGradientAspect; exports.vectorGradientBarPosition = vectorGradientBarPosition; exports.vectorGradientFocalParam = _chunkBRKVNXDZcjs.vectorGradientFocalParam; exports.vectorGradientHandles = _chunkBRKVNXDZcjs.vectorGradientHandles; exports.vectorGradientMatrix = _chunkBRKVNXDZcjs.vectorGradientMatrix; exports.vectorGradientMidpointFromPosition = _chunkBRKVNXDZcjs.vectorGradientMidpointFromPosition; exports.vectorGradientMidpointPosition = _chunkBRKVNXDZcjs.vectorGradientMidpointPosition; exports.vectorGradientNeedsExpansion = _chunkBRKVNXDZcjs.vectorGradientNeedsExpansion; exports.vectorGradientParam = _chunkBRKVNXDZcjs.vectorGradientParam; exports.vectorGradientPoints = _chunkBRKVNXDZcjs.vectorGradientPoints; exports.vectorGradientRamp = _chunkBRKVNXDZcjs.vectorGradientRamp; exports.vectorGradientSvgDefs = _chunkBRKVNXDZcjs.vectorGradientSvgDefs; exports.vectorGradientTAt = _chunkBRKVNXDZcjs.vectorGradientTAt; exports.vectorGradientTargetPath = vectorGradientTargetPath; exports.vectorGradientUnitsMatrix = _chunkBRKVNXDZcjs.vectorGradientUnitsMatrix; exports.vectorHalftone = vectorHalftone; exports.vectorHatch = vectorHatch; exports.vectorHomography = _chunkQT26RHKKcjs.homographyFromPoints; exports.vectorHomographyKeepsQuad = _chunkQT26RHKKcjs.homographyKeepsQuad; exports.vectorIdentityMesh = _chunkBRKVNXDZcjs.identityWarpMesh; exports.vectorInkShapeName = vectorInkShapeName; exports.vectorInstanceDrawn = _chunkBRKVNXDZcjs.vectorInstanceDrawn; exports.vectorInstanceGroup = _chunkBRKVNXDZcjs.vectorInstanceGroup; exports.vectorLensColorMap = _chunkBRKVNXDZcjs.vectorLensColorMap; exports.vectorLensDrawn = _chunkBRKVNXDZcjs.vectorLensDrawn; exports.vectorLiveBooleanSteps = _chunkBRKVNXDZcjs.vectorLiveBooleanSteps; exports.vectorLowPoly = vectorLowPoly; exports.vectorMaskContains = _chunkBRKVNXDZcjs.vectorMaskContains; exports.vectorMaskContentBounds = _chunkBRKVNXDZcjs.vectorMaskContentBounds; exports.vectorMaskContents = _chunkBRKVNXDZcjs.vectorMaskContents; exports.vectorMaskOwner = _chunkBRKVNXDZcjs.vectorMaskOwner; exports.vectorMaskRegion = _chunkBRKVNXDZcjs.vectorMaskRegion; exports.vectorMaskRegionPath = _chunkBRKVNXDZcjs.vectorMaskRegionPath; exports.vectorMaskRegionShapes = _chunkBRKVNXDZcjs.vectorMaskRegionShapes; exports.vectorMaskRenderData = _chunkBRKVNXDZcjs.vectorMaskRenderData; exports.vectorMaskSource = _chunkBRKVNXDZcjs.vectorMaskSource; exports.vectorMaskSummary = _chunkBRKVNXDZcjs.vectorMaskSummary; exports.vectorMaskedGeometry = _chunkBRKVNXDZcjs.vectorMaskedGeometry; exports.vectorMaskedLocalBounds = _chunkBRKVNXDZcjs.vectorMaskedLocalBounds; exports.vectorMaskedShapes = _chunkBRKVNXDZcjs.vectorMaskedShapes; exports.vectorMasterArt = _chunkBRKVNXDZcjs.vectorMasterArt; exports.vectorMasterPages = _chunkBRKVNXDZcjs.vectorMasterPages; exports.vectorMeshColorAt = _chunkBRKVNXDZcjs.vectorMeshColorAt; exports.vectorMeshColumns = _chunkBRKVNXDZcjs.warpMeshColumns; exports.vectorMeshControlBounds = _chunkBRKVNXDZcjs.warpMeshControlBounds; exports.vectorMeshEditPoints = _chunkBRKVNXDZcjs.warpMeshEditPoints; exports.vectorMeshFromOutline = _chunkBRKVNXDZcjs.vectorMeshFromOutline; exports.vectorMeshGridCurves = _chunkBRKVNXDZcjs.warpMeshGridCurves; exports.vectorMeshLines = _chunkBRKVNXDZcjs.vectorMeshLines; exports.vectorMeshOutline = _chunkBRKVNXDZcjs.vectorMeshOutline; exports.vectorMeshParamAt = _chunkBRKVNXDZcjs.warpMeshParamAt; exports.vectorMeshPointAt = _chunkBRKVNXDZcjs.vectorMeshPointAt; exports.vectorMeshRows = _chunkBRKVNXDZcjs.warpMeshRows; exports.vectorMosaic = vectorMosaic; exports.vectorNodeBounds = _chunkBRKVNXDZcjs.vectorNodeBounds; exports.vectorNodeEnvelope = _chunkBRKVNXDZcjs.vectorNodeEnvelope; exports.vectorNodeFilterSvg = _chunkBRKVNXDZcjs.vectorNodeFilterSvg; exports.vectorNodeLocalPaintBounds = _chunkBRKVNXDZcjs.vectorNodeLocalPaintBounds; exports.vectorNodePaintBox = _chunkBRKVNXDZcjs.vectorNodePaintBox; exports.vectorNodeRotation = _chunkBRKVNXDZcjs.vectorNodeRotation; exports.vectorNodeToBezier = _chunkBRKVNXDZcjs.vectorNodeToBezier; exports.vectorNodesNear = _chunkBRKVNXDZcjs.vectorNodesNear; exports.vectorOperandOperation = _chunkBRKVNXDZcjs.vectorOperandOperation; exports.vectorPages = _chunkBRKVNXDZcjs.vectorPages; exports.vectorPaintLayerNodes = _chunkBRKVNXDZcjs.vectorPaintLayerNodes; exports.vectorPaintSolid = _chunkBRKVNXDZcjs.vectorPaintSolid; exports.vectorPaintSwatch = vectorPaintSwatch; exports.vectorPaintToHex = vectorPaintToHex; exports.vectorPaintToSvg = _chunkBRKVNXDZcjs.vectorPaintToSvg; exports.vectorParentMatrix = _chunkBRKVNXDZcjs.vectorParentMatrix; exports.vectorPathAt = _chunkBRKVNXDZcjs.vectorPathAt; exports.vectorPathCircle = vectorPathCircle; exports.vectorPathData = _chunkBRKVNXDZcjs.vectorPathData; exports.vectorPathEntries = vectorPathEntries; exports.vectorPathLocalBounds = _chunkBRKVNXDZcjs.vectorPathLocalBounds; exports.vectorPathRings = _chunkBRKVNXDZcjs.vectorPathRings; exports.vectorPathTextPositions = _chunkBRKVNXDZcjs.vectorPathTextPositions; exports.vectorPathWorldBezier = _chunkBRKVNXDZcjs.vectorPathWorldBezier; exports.vectorPathfinderShape = vectorPathfinderShape; exports.vectorPerspectiveFlatToPlane = vectorPerspectiveFlatToPlane; exports.vectorPerspectiveGridLines = vectorPerspectiveGridLines; exports.vectorPerspectiveMapPath = vectorPerspectiveMapPath; exports.vectorPerspectivePlaneMap = vectorPerspectivePlaneMap; exports.vectorPerspectivePlaneToFlat = vectorPerspectivePlaneToFlat; exports.vectorPerspectivePlanes = vectorPerspectivePlanes; exports.vectorPerspectivePreset = vectorPerspectivePreset; exports.vectorPolarAngles = vectorPolarAngles; exports.vectorPolarIncrementOf = vectorPolarIncrementOf; exports.vectorRepeaterCopies = _chunkBRKVNXDZcjs.vectorRepeaterCopies; exports.vectorResizeCursor = vectorResizeCursor; exports.vectorResultStyle = vectorResultStyle; exports.vectorRgbaToCss = _chunkBRKVNXDZcjs.vectorRgbaToCss; exports.vectorShadedSvgDefs = _chunkBRKVNXDZcjs.vectorShadedSvgDefs; exports.vectorShapeBuilderHit = vectorShapeBuilderHit; exports.vectorShapeBuilderMap = vectorShapeBuilderMap; exports.vectorShearForSide = vectorShearForSide; exports.vectorSkewMatrix = vectorSkewMatrix; exports.vectorSpatialIndex = _chunkBRKVNXDZcjs.vectorSpatialIndex; exports.vectorStacksHaveGradient = _chunkBRKVNXDZcjs.vectorStacksHaveGradient; exports.vectorStrokeGradientDefs = _chunkBRKVNXDZcjs.vectorStrokeGradientDefs; exports.vectorStrokeLineArea = _chunkBRKVNXDZcjs.vectorStrokeLineArea; exports.vectorStrokeOutline = _chunkBRKVNXDZcjs.vectorStrokeOutline; exports.vectorStrokeOutlinePath = _chunkBRKVNXDZcjs.vectorStrokeOutlinePath; exports.vectorStrokeParts = _chunkBRKVNXDZcjs.vectorStrokeParts; exports.vectorStrokeReach = _chunkBRKVNXDZcjs.vectorStrokeReach; exports.vectorStrokeSettings = _chunkBRKVNXDZcjs.vectorStrokeSettings; exports.vectorStrokeStackReach = _chunkBRKVNXDZcjs.vectorStrokeStackReach; exports.vectorStrokeSvgParts = _chunkBRKVNXDZcjs.vectorStrokeSvgParts; exports.vectorStrokeWidthGeometry = vectorStrokeWidthGeometry; exports.vectorStrokes = _chunkBRKVNXDZcjs.vectorStrokes; exports.vectorSymbolUses = _chunkBRKVNXDZcjs.vectorSymbolUses; exports.vectorSymbolsUsedIn = _chunkBRKVNXDZcjs.vectorSymbolsUsedIn; exports.vectorSymmetryAxes = _chunkBRKVNXDZcjs.vectorSymmetryAxes; exports.vectorSymmetryDrawn = _chunkBRKVNXDZcjs.vectorSymmetryDrawn; exports.vectorSymmetryMatrices = _chunkBRKVNXDZcjs.vectorSymmetryMatrices; exports.vectorTargetPaint = _chunkBRKVNXDZcjs.vectorTargetPaint; exports.vectorTextBoxOutline = _chunkBRKVNXDZcjs.vectorTextBoxOutline; exports.vectorTextCaret = _chunkBRKVNXDZcjs.vectorTextCaret; exports.vectorTextFamilies = _chunkBRKVNXDZcjs.vectorTextFamilies; exports.vectorTextGeometryNode = _chunkBRKVNXDZcjs.vectorTextGeometryNode; exports.vectorTextHasOutlines = _chunkBRKVNXDZcjs.vectorTextHasOutlines; exports.vectorTextIndexAt = _chunkBRKVNXDZcjs.vectorTextIndexAt; exports.vectorTextName = _chunkBRKVNXDZcjs.vectorTextName; exports.vectorTextOrientation = _chunkBRKVNXDZcjs.vectorTextOrientation; exports.vectorTextPaintSource = _chunkBRKVNXDZcjs.vectorTextPaintSource; exports.vectorTextPaths = _chunkBRKVNXDZcjs.vectorTextPaths; exports.vectorTextRange = _chunkBRKVNXDZcjs.vectorTextRange; exports.vectorTextRuns = _chunkBRKVNXDZcjs.vectorTextRuns; exports.vectorTextSelectionQuads = _chunkBRKVNXDZcjs.vectorTextSelectionQuads; exports.vectorTextShaperGeneration = _chunkBRKVNXDZcjs.vectorTextShaperGeneration; exports.vectorTextSpanSvg = _chunkBRKVNXDZcjs.vectorTextSpanSvg; exports.vectorTextSpans = _chunkBRKVNXDZcjs.vectorTextSpans; exports.vectorTextStyleAt = _chunkBRKVNXDZcjs.vectorTextStyleAt; exports.vectorToolGroup = vectorToolGroup; exports.vectorToolLabel = vectorToolLabel; exports.vectorTraceContours = _chunk3T5VCDIVcjs.vectorTraceContours; exports.vectorTrackingPaths = vectorTrackingPaths; exports.vectorWarpPresetGrid = _chunkBRKVNXDZcjs.warpPresetGrid; exports.vectorWarpPresetMesh = _chunkBRKVNXDZcjs.warpPresetMesh; exports.vectorWorldMatrix = _chunkBRKVNXDZcjs.vectorWorldMatrix; exports.walkVectorNodes = _chunkBRKVNXDZcjs.walkVectorNodes; exports.widthProfileAt = _chunkBRKVNXDZcjs.widthProfileAt; exports.widthProfileFromAttribute = _chunkBRKVNXDZcjs.widthProfileFromAttribute; exports.widthProfileMaxScale = _chunkBRKVNXDZcjs.widthProfileMaxScale; exports.widthProfilePreset = _chunkBRKVNXDZcjs.widthProfilePreset; exports.widthProfilePresetId = _chunkBRKVNXDZcjs.widthProfilePresetId; exports.widthProfileToAttribute = _chunkBRKVNXDZcjs.widthProfileToAttribute; exports.wigglePaths = _chunkBRKVNXDZcjs.wigglePaths; exports.withVectorAnchorIds = withVectorAnchorIds; exports.withVectorDocumentAnchorIds = withVectorDocumentAnchorIds; exports.withVectorFills = _chunkBRKVNXDZcjs.withVectorFills; exports.withVectorPlayback = withVectorPlayback; exports.withVectorStrokes = _chunkBRKVNXDZcjs.withVectorStrokes; exports.withVectorTargetPaint = _chunkBRKVNXDZcjs.withVectorTargetPaint; exports.zigzagPaths = _chunkBRKVNXDZcjs.zigzagPaths;
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exports.DEFAULT_VECTOR_BLEND_DISTANCE = DEFAULT_VECTOR_BLEND_DISTANCE; exports.DEFAULT_VECTOR_BLEND_STEPS = DEFAULT_VECTOR_BLEND_STEPS; exports.DEFAULT_VECTOR_FONT = _chunkBRKVNXDZcjs.DEFAULT_VECTOR_FONT; exports.DEFAULT_VECTOR_PATH_EDIT = DEFAULT_VECTOR_PATH_EDIT; exports.DEFAULT_VECTOR_SNAP = DEFAULT_VECTOR_SNAP; exports.IDENTITY_MATRIX = _chunkBRKVNXDZcjs.IDENTITY_MATRIX; exports.KAPPA = _chunkBRKVNXDZcjs.KAPPA; exports.LazyMouse = LazyMouse; exports.VECTOR_ARROWHEADS = _chunkBRKVNXDZcjs.VECTOR_ARROWHEADS; exports.VECTOR_ARROWHEAD_LABELS = VECTOR_ARROWHEAD_LABELS; exports.VECTOR_BLEND_MAX_SMOOTH_STEPS = VECTOR_BLEND_MAX_SMOOTH_STEPS; exports.VECTOR_BLEND_MAX_STEPS = VECTOR_BLEND_MAX_STEPS; exports.VECTOR_BLEND_MODES = _chunkBRKVNXDZcjs.VECTOR_BLEND_MODES; exports.VECTOR_BLEND_MODE_LABELS = _chunkBRKVNXDZcjs.VECTOR_BLEND_MODE_LABELS; exports.VECTOR_BLEND_MODE_MENU = VECTOR_BLEND_MODE_MENU; exports.VECTOR_BLEND_SPACINGS = _chunkBRKVNXDZcjs.VECTOR_BLEND_SPACINGS; exports.VECTOR_BLEND_SPACING_LABELS = VECTOR_BLEND_SPACING_LABELS; exports.VECTOR_BRUSHSTROKE_MAX_SEED = _chunkBRKVNXDZcjs.VECTOR_BRUSHSTROKE_MAX_SEED; exports.VECTOR_BRUSHSTROKE_SCALE = _chunkBRKVNXDZcjs.VECTOR_BRUSHSTROKE_SCALE; exports.VECTOR_BUILDER_HATCH_GAP = VECTOR_BUILDER_HATCH_GAP; exports.VECTOR_CHARACTER_STYLE_KEYS = _chunkBRKVNXDZcjs.VECTOR_CHARACTER_STYLE_KEYS; exports.VECTOR_CLIPBOARD_TYPE = VECTOR_CLIPBOARD_TYPE; exports.VECTOR_CONNECTOR_ROUTES = _chunkBRKVNXDZcjs.VECTOR_CONNECTOR_ROUTES; exports.VECTOR_CONNECTOR_ROUTE_LABELS = _chunkBRKVNXDZcjs.VECTOR_CONNECTOR_ROUTE_LABELS; exports.VECTOR_CONNECTOR_SIDES = _chunkBRKVNXDZcjs.VECTOR_CONNECTOR_SIDES; exports.VECTOR_CONNECTOR_SIDE_LABELS = _chunkBRKVNXDZcjs.VECTOR_CONNECTOR_SIDE_LABELS; exports.VECTOR_CONSTRAINT_GLYPHS = VECTOR_CONSTRAINT_GLYPHS; exports.VECTOR_CONSTRAINT_KINDS = _chunkBRKVNXDZcjs.VECTOR_CONSTRAINT_KINDS; exports.VECTOR_CONSTRAINT_LABELS = VECTOR_CONSTRAINT_LABELS; exports.VECTOR_CONSTRUCTION_ANGLES = VECTOR_CONSTRUCTION_ANGLES; exports.VECTOR_CORNER_KINDS = _chunkBRKVNXDZcjs.VECTOR_CORNER_KINDS; exports.VECTOR_CORNER_KIND_LABELS = VECTOR_CORNER_KIND_LABELS; exports.VECTOR_CORNER_WIDGET_INSET = VECTOR_CORNER_WIDGET_INSET; exports.VECTOR_DIMENSIONAL_KINDS = VECTOR_DIMENSIONAL_KINDS; exports.VECTOR_DISTORT_BRUSH_MODES = VECTOR_DISTORT_BRUSH_MODES; exports.VECTOR_DISTORT_TOLERANCE = VECTOR_DISTORT_TOLERANCE; exports.VECTOR_EDIT_TOGGLES = VECTOR_EDIT_TOGGLES; exports.VECTOR_EFFECT_DEFAULTS = _chunkBRKVNXDZcjs.VECTOR_EFFECT_DEFAULTS; exports.VECTOR_EFFECT_LABELS = _chunkBRKVNXDZcjs.VECTOR_EFFECT_LABELS; exports.VECTOR_EFFECT_MENU = VECTOR_EFFECT_MENU; exports.VECTOR_EFFECT_PARAM_SPECS = _chunkBRKVNXDZcjs.VECTOR_EFFECT_PARAM_SPECS; exports.VECTOR_EFFECT_TYPES = _chunkBRKVNXDZcjs.VECTOR_EFFECT_TYPES; exports.VECTOR_ENVELOPE_STYLE_OPTIONS = VECTOR_ENVELOPE_STYLE_OPTIONS; exports.VECTOR_FILL_GAP = VECTOR_FILL_GAP; exports.VECTOR_FILTER_DEFAULTS = _chunkBRKVNXDZcjs.VECTOR_FILTER_DEFAULTS; exports.VECTOR_FILTER_LABELS = _chunkBRKVNXDZcjs.VECTOR_FILTER_LABELS; exports.VECTOR_FILTER_MENU = _chunkBRKVNXDZcjs.VECTOR_FILTER_MENU; exports.VECTOR_FILTER_PARAM_SPECS = _chunkBRKVNXDZcjs.VECTOR_FILTER_PARAM_SPECS; exports.VECTOR_FILTER_TYPES = _chunkBRKVNXDZcjs.VECTOR_FILTER_TYPES; exports.VECTOR_FONT_WEIGHTS = VECTOR_FONT_WEIGHTS; exports.VECTOR_GENERATED_IMAGE_AS = VECTOR_GENERATED_IMAGE_AS; exports.VECTOR_GRADIENT_INTERPOLATIONS = _chunkBRKVNXDZcjs.VECTOR_GRADIENT_INTERPOLATIONS; exports.VECTOR_GRADIENT_INTERPOLATION_LABELS = VECTOR_GRADIENT_INTERPOLATION_LABELS; exports.VECTOR_GRADIENT_MAX_PERIODS = _chunkBRKVNXDZcjs.VECTOR_GRADIENT_MAX_PERIODS; exports.VECTOR_GRADIENT_MIDPOINT_GAP = VECTOR_GRADIENT_MIDPOINT_GAP; exports.VECTOR_GRADIENT_MIN_STOPS = _chunkBRKVNXDZcjs.VECTOR_GRADIENT_MIN_STOPS; exports.VECTOR_GRADIENT_OFF_BAR = VECTOR_GRADIENT_OFF_BAR; exports.VECTOR_GRADIENT_SPREADS = _chunkBRKVNXDZcjs.VECTOR_GRADIENT_SPREADS; exports.VECTOR_GRADIENT_SPREAD_LABELS = VECTOR_GRADIENT_SPREAD_LABELS; exports.VECTOR_GRADIENT_STOP_GAP = VECTOR_GRADIENT_STOP_GAP; exports.VECTOR_GRADIENT_TYPES = _chunkBRKVNXDZcjs.VECTOR_GRADIENT_TYPES; exports.VECTOR_GRADIENT_TYPE_LABELS = VECTOR_GRADIENT_TYPE_LABELS; exports.VECTOR_HORIZONTAL_RESIZING = _chunkBRKVNXDZcjs.VECTOR_HORIZONTAL_RESIZING; exports.VECTOR_HORIZONTAL_RESIZING_LABELS = _chunkBRKVNXDZcjs.VECTOR_HORIZONTAL_RESIZING_LABELS; exports.VECTOR_INK_MAX_CORNERS = VECTOR_INK_MAX_CORNERS; exports.VECTOR_LAYER_KIND_LABELS = VECTOR_LAYER_KIND_LABELS; exports.VECTOR_LENS_LABELS = _chunkBRKVNXDZcjs.VECTOR_LENS_LABELS; exports.VECTOR_LENS_SPECS = _chunkBRKVNXDZcjs.VECTOR_LENS_SPECS; exports.VECTOR_LENS_TYPES = _chunkBRKVNXDZcjs.VECTOR_LENS_TYPES; exports.VECTOR_MASK_TYPES = _chunkBRKVNXDZcjs.VECTOR_MASK_TYPES; exports.VECTOR_MASK_TYPE_LABELS = VECTOR_MASK_TYPE_LABELS; exports.VECTOR_MASK_TYPE_OPTIONS = VECTOR_MASK_TYPE_OPTIONS; exports.VECTOR_MAX_CONSTRAINTS = VECTOR_MAX_CONSTRAINTS; exports.VECTOR_MAX_TRACKING_POINTS = VECTOR_MAX_TRACKING_POINTS; exports.VECTOR_MERGE_MODES = _chunkBRKVNXDZcjs.VECTOR_MERGE_MODES; exports.VECTOR_MESH_MAX = _chunkBRKVNXDZcjs.VECTOR_MESH_MAX; exports.VECTOR_OVERLAY_THEME = VECTOR_OVERLAY_THEME; exports.VECTOR_PARAGRAPH_STYLE_KEYS = _chunkBRKVNXDZcjs.VECTOR_PARAGRAPH_STYLE_KEYS; exports.VECTOR_PATHFINDER_ACTIONS = VECTOR_PATHFINDER_ACTIONS; exports.VECTOR_PATHFINDER_LABELS = VECTOR_PATHFINDER_LABELS; exports.VECTOR_PATHFINDER_OPERATIONS = _chunkBRKVNXDZcjs.VECTOR_PATHFINDER_OPERATIONS; exports.VECTOR_PATH_ACTIONS = VECTOR_PATH_ACTIONS; exports.VECTOR_PATH_TEXT_BASELINES = _chunkBRKVNXDZcjs.VECTOR_PATH_TEXT_BASELINES; exports.VECTOR_PENCIL_STRING_PX = VECTOR_PENCIL_STRING_PX; exports.VECTOR_PERSPECTIVE_PLANES = _chunkBRKVNXDZcjs.VECTOR_PERSPECTIVE_PLANES; exports.VECTOR_PLAYBACK_KIND = VECTOR_PLAYBACK_KIND; exports.VECTOR_PRESSURE_NOMINAL = _chunkBRKVNXDZcjs.VECTOR_PRESSURE_NOMINAL; exports.VECTOR_ROTATE_HANDLE_OFFSET = VECTOR_ROTATE_HANDLE_OFFSET; exports.VECTOR_SPATIAL_MIN = _chunkBRKVNXDZcjs.VECTOR_SPATIAL_MIN; exports.VECTOR_STROKE_ALIGN_LABELS = VECTOR_STROKE_ALIGN_LABELS; exports.VECTOR_STROKE_GRADIENT_MODES = _chunkBRKVNXDZcjs.VECTOR_STROKE_GRADIENT_MODES; exports.VECTOR_STROKE_GRADIENT_MODE_LABELS = VECTOR_STROKE_GRADIENT_MODE_LABELS; exports.VECTOR_STROKE_SETTING_KEYS = _chunkBRKVNXDZcjs.VECTOR_STROKE_SETTING_KEYS; exports.VECTOR_STYLE_KEYS = VECTOR_STYLE_KEYS; exports.VECTOR_STYLIZE_LABELS = VECTOR_STYLIZE_LABELS; exports.VECTOR_STYLIZE_MAX_SHAPES = VECTOR_STYLIZE_MAX_SHAPES; exports.VECTOR_STYLIZE_STYLES = VECTOR_STYLIZE_STYLES; exports.VECTOR_SYMBOL_MAX_DEPTH = _chunkBRKVNXDZcjs.VECTOR_SYMBOL_MAX_DEPTH; exports.VECTOR_SYMMETRY_MODES = _chunkBRKVNXDZcjs.VECTOR_SYMMETRY_MODES; exports.VECTOR_SYMMETRY_MODE_LABELS = _chunkBRKVNXDZcjs.VECTOR_SYMMETRY_MODE_LABELS; exports.VECTOR_TEXT_ALIGNS = _chunkBRKVNXDZcjs.VECTOR_TEXT_ALIGNS; exports.VECTOR_TEXT_ALIGN_LABELS = VECTOR_TEXT_ALIGN_LABELS; exports.VECTOR_TEXT_ALIGN_OPTIONS = VECTOR_TEXT_ALIGN_OPTIONS; exports.VECTOR_TOOLS = _chunkBRKVNXDZcjs.VECTOR_TOOLS; exports.VECTOR_TOOL_GLYPHS = VECTOR_TOOL_GLYPHS; exports.VECTOR_TOOL_GROUPS = VECTOR_TOOL_GROUPS; exports.VECTOR_TOOL_SHORTCUTS = VECTOR_TOOL_SHORTCUTS; exports.VECTOR_TRACE_MAX_PIXELS = _chunk3T5VCDIVcjs.VECTOR_TRACE_MAX_PIXELS; exports.VECTOR_TRANSFORM_HANDLES = _chunkBRKVNXDZcjs.VECTOR_TRANSFORM_HANDLES; exports.VECTOR_VERTICAL_RESIZING = _chunkBRKVNXDZcjs.VECTOR_VERTICAL_RESIZING; exports.VECTOR_VERTICAL_RESIZING_LABELS = _chunkBRKVNXDZcjs.VECTOR_VERTICAL_RESIZING_LABELS; exports.VECTOR_WARP_STYLES = _chunkBRKVNXDZcjs.WARP_STYLES; exports.VECTOR_WARP_STYLE_LABELS = _chunkBRKVNXDZcjs.WARP_STYLE_LABELS; exports.VECTOR_WIDTH_PRESETS = _chunkBRKVNXDZcjs.VECTOR_WIDTH_PRESETS; exports.VECTOR_WIDTH_PRESET_IDS = _chunkBRKVNXDZcjs.VECTOR_WIDTH_PRESET_IDS; exports.VECTOR_WIDTH_PROFILE_MAX_POINTS = _chunkBRKVNXDZcjs.VECTOR_WIDTH_PROFILE_MAX_POINTS; exports.VECTOR_WIDTH_PROFILE_MAX_SCALE = _chunkBRKVNXDZcjs.VECTOR_WIDTH_PROFILE_MAX_SCALE; exports.VECTOR_WIDTH_SAME_T = _chunkBRKVNXDZcjs.VECTOR_WIDTH_SAME_T; exports.VectorConstraintError = VectorConstraintError; exports.VectorEditorController = VectorEditorController; exports.VectorExprEnv = VectorExprEnv; exports.VectorExprError = VectorExprError; exports.VectorRTree = _chunkBRKVNXDZcjs.VectorRTree; exports.VectorSnapTargets = VectorSnapTargets; exports.VectorTextError = _chunkBRKVNXDZcjs.VectorTextError; exports.activeVectorEffects = _chunkBRKVNXDZcjs.activeVectorEffects; exports.activeVectorFilters = _chunkBRKVNXDZcjs.activeVectorFilters; exports.addBuilderHit = addBuilderHit; exports.addVectorConstraint = addVectorConstraint; exports.applyMatrix = _chunkBRKVNXDZcjs.applyMatrix; exports.applyMatrixLinear = _chunkBRKVNXDZcjs.applyMatrixLinear; exports.applyVectorBlendOptions = applyVectorBlendOptions; exports.applyVectorCornersAttribute = _chunkBRKVNXDZcjs.applyVectorCornersAttribute; exports.applyVectorEffects = _chunkBRKVNXDZcjs.applyVectorEffects; exports.applyVectorGradientPatch = _chunkBRKVNXDZcjs.applyVectorGradientPatch; exports.applyVectorGradientSpread = _chunkBRKVNXDZcjs.applyVectorGradientSpread; exports.applyVectorHomography = _chunkQT26RHKKcjs.applyHomography; exports.applyVectorParagraphStyle = applyVectorParagraphStyle; exports.applyVectorTextOrientation = applyVectorTextOrientation; exports.applyVectorTextStyle = applyVectorTextStyle; exports.arrowheadInset = _chunkBRKVNXDZcjs.arrowheadInset; exports.arrowheadPath = _chunkBRKVNXDZcjs.arrowheadPath; exports.arrowheadWeight = _chunkBRKVNXDZcjs.arrowheadWeight; exports.autoConstrainVector = autoConstrainVector; exports.autoVectorFreeformGradient = _chunkBRKVNXDZcjs.autoVectorFreeformGradient; exports.bakeVectorTextGeometry = _chunkBRKVNXDZcjs.bakeVectorTextGeometry; exports.bendSegment = bendSegment; exports.bezierToSubpaths = _chunkBRKVNXDZcjs.bezierToSubpaths; exports.boundsFromPoints = _chunkBRKVNXDZcjs.boundsFromPoints; exports.boundsIntersect = _chunkBRKVNXDZcjs.boundsIntersect; exports.checkVectorExpression = checkVectorExpression; exports.clearVectorLiveBooleanCache = _chunkBRKVNXDZcjs.clearVectorLiveBooleanCache; exports.cloneAnchor = _chunkBRKVNXDZcjs.cloneAnchor; exports.cloneSubpath = _chunkBRKVNXDZcjs.cloneSubpath; exports.cloneVectorDocument = _chunkBRKVNXDZcjs.cloneVectorDocument; exports.cloneVectorNode = _chunkBRKVNXDZcjs.cloneVectorNode; exports.collectPaintedNodes = _chunkBRKVNXDZcjs.collectPaintedNodes; exports.collectPathNodes = _chunkBRKVNXDZcjs.collectPathNodes; exports.composeVectorMatrices = _chunkBRKVNXDZcjs.composeVectorMatrices; exports.constrainToLeave = constrainToLeave; exports.convertAnchor = _chunkBRKVNXDZcjs.convertAnchor; exports.convertVectorGradient = _chunkBRKVNXDZcjs.convertVectorGradient; exports.cornerBisectorPoint = _chunkBRKVNXDZcjs.cornerBisectorPoint; exports.cornerRadiusChange = _chunkBRKVNXDZcjs.cornerRadiusChange; exports.cornerSetback = _chunkBRKVNXDZcjs.cornerSetback; exports.correspondMorphContours = _chunkFR2Q2LVFcjs.correspondMorphContours; exports.createCanvasTextShaper = _chunkBRKVNXDZcjs.createCanvasTextShaper; exports.createMetricTextShaper = _chunkBRKVNXDZcjs.createMetricTextShaper; exports.createOutlineTextShaper = _chunkBRKVNXDZcjs.createOutlineTextShaper; exports.createVectorCommands = createVectorCommands; exports.createVectorEditorDocument = createVectorEditorDocument; exports.createVectorEffect = _chunkBRKVNXDZcjs.createVectorEffect; exports.createVectorEffectsToolProvider = createVectorEffectsToolProvider; exports.createVectorFilter = _chunkBRKVNXDZcjs.createVectorFilter; exports.createVectorGenerationToolProvider = createVectorGenerationToolProvider; exports.createVectorMeshGradient = _chunkBRKVNXDZcjs.createVectorMeshGradient; exports.createVectorMorph = _chunkFR2Q2LVFcjs.createVectorMorph; exports.createVectorPlaybackLocator = createVectorPlaybackLocator; exports.cssFontFamily = _chunkBRKVNXDZcjs.cssFontFamily; exports.curvatureMoveAnchor = curvatureMoveAnchor; exports.cutSubpathAt = cutSubpathAt; exports.dashIntervals = _chunkBRKVNXDZcjs.dashIntervals; exports.decomposeRigid = _chunkBRKVNXDZcjs.decomposeRigid; exports.defaultVectorGradient = _chunkBRKVNXDZcjs.defaultVectorGradient; exports.distortVectorNode = distortVectorNode; exports.distortVectorPath = distortVectorPath; exports.dragVectorMeshPoint = _chunkBRKVNXDZcjs.dragWarpMeshPoint; exports.effectPathLength = _chunkBRKVNXDZcjs.effectPathLength; exports.effectPathVertexCount = _chunkBRKVNXDZcjs.effectPathVertexCount; exports.effectiveStrokeAlign = _chunkBRKVNXDZcjs.effectiveStrokeAlign; exports.ellipseSubpath = _chunkBRKVNXDZcjs.ellipseSubpath; exports.eraseFromFill = _chunkBRKVNXDZcjs.eraseFromFill; exports.eraseFromOutline = _chunkBRKVNXDZcjs.eraseFromOutline; exports.eraserRegion = _chunkBRKVNXDZcjs.eraserRegion; exports.evalVectorExpression = evalVectorExpression; exports.evalVectorMesh = _chunkBRKVNXDZcjs.evalWarpMesh; exports.evaluateVectorPathKeyframes = _chunkFR2Q2LVFcjs.evaluateVectorPathKeyframes; exports.expandVectorAppearance = _chunkBRKVNXDZcjs.expandVectorAppearance; exports.expandVectorAppearances = _chunkBRKVNXDZcjs.expandVectorAppearances; exports.expandVectorBlend = expandVectorBlend; exports.expandVectorCorners = _chunkBRKVNXDZcjs.expandVectorCorners; exports.expandVectorCornersOf = _chunkBRKVNXDZcjs.expandVectorCornersOf; exports.expandVectorGradientSpread = _chunkBRKVNXDZcjs.expandVectorGradientSpread; exports.expandVectorGradientStops = _chunkBRKVNXDZcjs.expandVectorGradientStops; exports.explicitVectorGradient = _chunkBRKVNXDZcjs.explicitVectorGradient; exports.findVectorAnchorById = findVectorAnchorById; exports.findVectorNode = _chunkBRKVNXDZcjs.findVectorNode; exports.fitCornerRadius = _chunkBRKVNXDZcjs.fitCornerRadius; exports.fitVectorMesh = _chunkBRKVNXDZcjs.fitWarpMesh; exports.fitVectorTextRuns = _chunkBRKVNXDZcjs.fitVectorTextRuns; exports.foldVectorBooleanOperands = _chunkBRKVNXDZcjs.foldVectorBooleanOperands; exports.formatVectorValue = formatVectorValue; exports.generateVectorArt = generateVectorArt; exports.generateVectorBlendChildren = generateVectorBlendChildren; exports.generateWidthProfile = _chunkBRKVNXDZcjs.generateWidthProfile; exports.getAnchor = getAnchor; exports.getAnchorWorld = getAnchorWorld; exports.getEditablePathIds = getEditablePathIds; exports.getTransformHandlePositions = getTransformHandlePositions; exports.getVectorAppearancePanel = getVectorAppearancePanel; exports.getVectorBlendControls = getVectorBlendControls; exports.getVectorConnectorPanel = _chunkBRKVNXDZcjs.getVectorConnectorPanel; exports.getVectorConstraintPanel = getVectorConstraintPanel; exports.getVectorCornerWidgets = getVectorCornerWidgets; exports.getVectorEffectsPanel = getVectorEffectsPanel; exports.getVectorEnteredGroups = getVectorEnteredGroups; exports.getVectorEnvelopePanel = getVectorEnvelopePanel; exports.getVectorEnvelopeTarget = getVectorEnvelopeTarget; exports.getVectorFramePanel = _chunkBRKVNXDZcjs.getVectorFramePanel; exports.getVectorGradientAnnotator = getVectorGradientAnnotator; exports.getVectorGradientEditor = getVectorGradientEditor; exports.getVectorMaskPanel = getVectorMaskPanel; exports.getVectorOverlayRenderData = getVectorOverlayRenderData; exports.getVectorSceneRenderData = getVectorSceneRenderData; exports.getVectorSelectionBoxGeometry = getVectorSelectionBoxGeometry; exports.getVectorSelectionFrame = getVectorSelectionFrame; exports.getVectorSelectionStyle = getVectorSelectionStyle; exports.getVectorSymbolEditBackground = getVectorSymbolEditBackground; exports.getVectorSymbolsPanel = getVectorSymbolsPanel; exports.getVectorTextPanel = getVectorTextPanel; exports.getVectorTextShaper = _chunkBRKVNXDZcjs.getVectorTextShaper; exports.getVectorWidthHandles = getVectorWidthHandles; exports.getVisibleAnchors = getVisibleAnchors; exports.getVisibleHandles = getVisibleHandles; exports.glyphBox = _chunkBRKVNXDZcjs.glyphBox; exports.gradientMidpointRemap = _chunkBRKVNXDZcjs.gradientMidpointRemap; exports.hasExplicitGradientGeometry = _chunkBRKVNXDZcjs.hasExplicitGradientGeometry; exports.hasOwnVectorAppearance = _chunkBRKVNXDZcjs.hasOwnVectorAppearance; exports.hasPaint = _chunkBRKVNXDZcjs.hasPaint; exports.hasStrokeExtras = _chunkBRKVNXDZcjs.hasStrokeExtras; exports.hasVectorAppearance = _chunkBRKVNXDZcjs.hasVectorAppearance; exports.hasVectorCorners = _chunkBRKVNXDZcjs.hasVectorCorners; exports.hasVectorPaintStacks = _chunkBRKVNXDZcjs.hasVectorPaintStacks; exports.hitTestVectorNode = _chunkBRKVNXDZcjs.hitTestVectorNode; exports.hitTestVectorNodes = _chunkBRKVNXDZcjs.hitTestVectorNodes; exports.hitTestVectorPaintLayer = _chunkBRKVNXDZcjs.hitTestVectorPaintLayer; exports.hitTestVectorPaintStack = _chunkBRKVNXDZcjs.hitTestVectorPaintStack; exports.hitTestVectorStroke = _chunkBRKVNXDZcjs.hitTestVectorStroke; exports.hitVectorGradientAnnotator = hitVectorGradientAnnotator; exports.inferAnchorType = _chunkBRKVNXDZcjs.inferAnchorType; exports.inferVectorConstraints = inferVectorConstraints; exports.insertAnchor = _chunkBRKVNXDZcjs.insertAnchor; exports.insertVectorGradientStop = _chunkBRKVNXDZcjs.insertVectorGradientStop; exports.insertWidthPoint = _chunkBRKVNXDZcjs.insertWidthPoint; exports.interpolateMorphContours = _chunkFR2Q2LVFcjs.interpolateMorphContours; exports.interpolateRigidMatrix = _chunkFR2Q2LVFcjs.interpolateRigidMatrix; exports.interpolateVectorColor = _chunkFR2Q2LVFcjs.interpolateVectorColor; exports.interpolateVectorPaint = _chunkFR2Q2LVFcjs.interpolateVectorPaint; exports.interpolateVectorPaths = _chunkFR2Q2LVFcjs.interpolateVectorPaths; exports.interpolateVectorStyle = _chunkFR2Q2LVFcjs.interpolateVectorStyle; exports.interpolateWidthProfiles = _chunkFR2Q2LVFcjs.interpolateWidthProfiles; exports.invertMatrix = _chunkBRKVNXDZcjs.invertMatrix; exports.isCentredVectorGradient = _chunkBRKVNXDZcjs.isCentredVectorGradient; exports.isClosedBezierShape = _chunkBRKVNXDZcjs.isClosedBezierShape; exports.isDrawnVectorPaintLayer = _chunkBRKVNXDZcjs.isDrawnVectorPaintLayer; exports.isIdentityMatrix = _chunkBRKVNXDZcjs.isIdentityMatrix; exports.isPlainVectorPaintLayer = _chunkBRKVNXDZcjs.isPlainVectorPaintLayer; exports.isUniformWidthProfile = _chunkBRKVNXDZcjs.isUniformWidthProfile; exports.isValidVectorMesh = _chunkBRKVNXDZcjs.isValidWarpMesh; exports.isValidVectorParameterName = isValidVectorParameterName; exports.isVectorBlendGroup = isVectorBlendGroup; exports.isVectorBlendMode = _chunkBRKVNXDZcjs.isVectorBlendMode; exports.isVectorBrushstrokeLayer = _chunkBRKVNXDZcjs.isVectorBrushstrokeLayer; exports.isVectorConnector = _chunkBRKVNXDZcjs.isVectorConnector; exports.isVectorFilterType = _chunkBRKVNXDZcjs.isVectorFilterType; exports.isVectorFrame = _chunkBRKVNXDZcjs.isVectorFrame; exports.isVectorFreeformGradient = _chunkBRKVNXDZcjs.isVectorFreeformGradient; exports.isVectorGradient = _chunkBRKVNXDZcjs.isVectorGradient; exports.isVectorLens = _chunkBRKVNXDZcjs.isVectorLens; exports.isVectorLiveBoolean = _chunkBRKVNXDZcjs.isVectorLiveBoolean; exports.isVectorMaskActive = _chunkBRKVNXDZcjs.isVectorMaskActive; exports.isVectorMaskGroup = _chunkBRKVNXDZcjs.isVectorMaskGroup; exports.isVectorMaskType = _chunkBRKVNXDZcjs.isVectorMaskType; exports.isVectorMasterPage = _chunkBRKVNXDZcjs.isVectorMasterPage; exports.isVectorMeshGradient = _chunkBRKVNXDZcjs.isVectorMeshGradient; exports.isVectorShadedPaint = _chunkBRKVNXDZcjs.isVectorShadedPaint; exports.isVectorSymmetryGroup = _chunkBRKVNXDZcjs.isVectorSymmetryGroup; exports.isVectorTextTarget = isVectorTextTarget; exports.joinSubpaths = joinSubpaths; exports.knifePath = _chunkBRKVNXDZcjs.knifePath; exports.layoutVectorText = _chunkBRKVNXDZcjs.layoutVectorText; exports.lineSubpath = _chunkBRKVNXDZcjs.lineSubpath; exports.loadOpenTypeFont = _chunk3T5VCDIVcjs.loadOpenTypeFont; exports.locateVectorNode = _chunkBRKVNXDZcjs.locateVectorNode; exports.lottieValueAt = lottieValueAt; exports.mapBezierPath = _chunkBRKVNXDZcjs.mapBezierPath; exports.mapVectorGradient = _chunkBRKVNXDZcjs.mapVectorGradient; exports.mapVectorMeshPoints = _chunkBRKVNXDZcjs.mapWarpMeshPoints; exports.mapVectorPaint = _chunkBRKVNXDZcjs.mapVectorPaint; exports.mapVectorPaintColors = _chunkBRKVNXDZcjs.mapVectorPaintColors; exports.mapVectorPoints = _chunkBRKVNXDZcjs.mapVectorPoints; exports.mapVectorShadedPaint = _chunkBRKVNXDZcjs.mapVectorShadedPaint; exports.mapVectorSubpaths = _chunkBRKVNXDZcjs.mapVectorSubpaths; exports.matrixRotation = _chunkBRKVNXDZcjs.matrixRotation; exports.measureVectorConstraint = measureVectorConstraint; exports.measureVectorPath = _chunkBRKVNXDZcjs.measureVectorPath; exports.mergePaths = _chunkBRKVNXDZcjs.mergePaths; exports.mirrorWidthProfile = _chunkBRKVNXDZcjs.mirrorWidthProfile; exports.morphContourToSubpath = _chunkFR2Q2LVFcjs.morphContourToSubpath; exports.morphPathsCross = _chunkFR2Q2LVFcjs.morphPathsCross; exports.moveAnchorHandle = _chunkBRKVNXDZcjs.moveAnchorHandle; exports.moveVectorGradientHandle = _chunkBRKVNXDZcjs.moveVectorGradientHandle; exports.moveVectorGradientStop = _chunkBRKVNXDZcjs.moveVectorGradientStop; exports.multiplyMatrices = _chunkBRKVNXDZcjs.multiplyMatrices; exports.nearestSegment = _chunkBRKVNXDZcjs.nearestSegment; exports.nearestStrokePosition = _chunkBRKVNXDZcjs.nearestStrokePosition; exports.nearestVectorConnectionSite = _chunkBRKVNXDZcjs.nearestVectorConnectionSite; exports.nearestVectorShadingPoint = _chunkBRKVNXDZcjs.nearestVectorShadingPoint; exports.needsVectorPaintLayers = _chunkBRKVNXDZcjs.needsVectorPaintLayers; exports.newVectorStrokeLayer = _chunkBRKVNXDZcjs.newVectorStrokeLayer; exports.nextVectorConstraintName = nextVectorConstraintName; exports.nextVectorCornerKind = _chunkBRKVNXDZcjs.nextVectorCornerKind; exports.nodeMatrix = _chunkBRKVNXDZcjs.nodeMatrix; exports.normalizeVectorEffectParams = _chunkBRKVNXDZcjs.normalizeVectorEffectParams; exports.normalizeVectorFilterParams = _chunkBRKVNXDZcjs.normalizeVectorFilterParams; exports.normalizeVectorPaintStacks = _chunkBRKVNXDZcjs.normalizeVectorPaintStacks; exports.normalizeVectorTextRuns = _chunkBRKVNXDZcjs.normalizeVectorTextRuns; exports.offsetPaths = _chunkBRKVNXDZcjs.offsetPaths; exports.orderVectorQuad = _chunkQT26RHKKcjs.orderQuad; exports.parseOpenTypeFont = _chunk3T5VCDIVcjs.parseOpenTypeFont; exports.parseSvgTransform = _chunkBRKVNXDZcjs.parseSvgTransform; exports.parseVectorColor = _chunkBRKVNXDZcjs.parseVectorColor; exports.parseVectorLottie = parseVectorLottie; exports.parseVectorSvg = _chunkBRKVNXDZcjs.parseVectorSvg; exports.patchVectorCharacterStyle = _chunkBRKVNXDZcjs.patchVectorCharacterStyle; exports.patchVectorParagraphStyle = _chunkBRKVNXDZcjs.patchVectorParagraphStyle; exports.pathTextFrameFromBezier = _chunkBRKVNXDZcjs.pathTextFrameFromBezier; exports.pathsCenter = _chunkBRKVNXDZcjs.pathsCenter; exports.patternAttrs = _chunkBRKVNXDZcjs.patternAttrs; exports.periodicVectorGradientStops = _chunkBRKVNXDZcjs.periodicVectorGradientStops; exports.pinVectorGradient = _chunkBRKVNXDZcjs.pinVectorGradient; exports.planShapeBuilder = planShapeBuilder; exports.polygonSubpath = _chunkBRKVNXDZcjs.polygonSubpath; exports.polylineBounds = _chunkBRKVNXDZcjs.polylineBounds; exports.prefixVectorIds = _chunkBRKVNXDZcjs.prefixVectorIds; exports.pressureWidthProfile = _chunkBRKVNXDZcjs.pressureWidthProfile; exports.puckerBloatPaths = _chunkBRKVNXDZcjs.puckerBloatPaths; exports.pullVectorMesh = _chunkBRKVNXDZcjs.pullWarpMesh; exports.purgeVectorConstraints = purgeVectorConstraints; exports.quantizeVectorTraceColors = _chunk3T5VCDIVcjs.quantizeVectorTraceColors; exports.randomVectorBrushstrokeSeed = _chunkBRKVNXDZcjs.randomVectorBrushstrokeSeed; exports.recognizeInkShape = recognizeInkShape; exports.rectSubpath = _chunkBRKVNXDZcjs.rectSubpath; exports.refineMorphContour = _chunkFR2Q2LVFcjs.refineMorphContour; exports.refreshVectorBlends = refreshVectorBlends; exports.regenerateVectorArt = regenerateVectorArt; exports.releaseVectorBlend = releaseVectorBlend; exports.removeAnchorKeepingShape = removeAnchorKeepingShape; exports.removeAnchors = _chunkBRKVNXDZcjs.removeAnchors; exports.removeAnchorsKeepingShape = removeAnchorsKeepingShape; exports.removeRedundantPoints = removeRedundantPoints; exports.removeVectorFreeformPoint = _chunkBRKVNXDZcjs.removeVectorFreeformPoint; exports.removeVectorGradientStop = _chunkBRKVNXDZcjs.removeVectorGradientStop; exports.removeVectorMeshSplitU = _chunkBRKVNXDZcjs.removeWarpMeshSplitU; exports.removeVectorMeshSplitV = _chunkBRKVNXDZcjs.removeWarpMeshSplitV; exports.removeWidthPoints = _chunkBRKVNXDZcjs.removeWidthPoints; exports.repeatPaths = _chunkBRKVNXDZcjs.repeatPaths; exports.replaceVectorText = _chunkBRKVNXDZcjs.replaceVectorText; exports.rerouteVectorConnectors = _chunkBRKVNXDZcjs.rerouteVectorConnectors; exports.resampleGradientStops = _chunkFR2Q2LVFcjs.resampleGradientStops; exports.resizeVectorMesh = _chunkBRKVNXDZcjs.resizeWarpMesh; exports.resolveVectorBlendOptions = resolveVectorBlendOptions; exports.resolveVectorLenses = _chunkBRKVNXDZcjs.resolveVectorLenses; exports.resolveVectorMasterPages = _chunkBRKVNXDZcjs.resolveVectorMasterPages; exports.resolveVectorSymbols = _chunkBRKVNXDZcjs.resolveVectorSymbols; exports.reverseMorphContour = _chunkFR2Q2LVFcjs.reverseMorphContour; exports.reverseSubpath = _chunkBRKVNXDZcjs.reverseSubpath; exports.reverseVectorGradient = _chunkBRKVNXDZcjs.reverseVectorGradient; exports.reverseWidthProfile = _chunkBRKVNXDZcjs.reverseWidthProfile; exports.rotateMatrix = _chunkBRKVNXDZcjs.rotateMatrix; exports.roundCornerPaths = _chunkBRKVNXDZcjs.roundCornerPaths; exports.roundSubpaths = _chunkBRKVNXDZcjs.roundSubpaths; exports.routeVectorConnector = _chunkBRKVNXDZcjs.routeVectorConnector; exports.samplePlainStops = _chunkBRKVNXDZcjs.samplePlainStops; exports.samplePolyline = samplePolyline; exports.sampleVectorFreeform = _chunkBRKVNXDZcjs.sampleVectorFreeform; exports.sampleVectorGradient = _chunkBRKVNXDZcjs.sampleVectorGradient; exports.sampleVectorGradientAt = _chunkBRKVNXDZcjs.sampleVectorGradientAt; exports.sampleVectorPaintDefAt = _chunkBRKVNXDZcjs.sampleVectorPaintDefAt; exports.sanitizeVectorBrushstroke = _chunkBRKVNXDZcjs.sanitizeVectorBrushstroke; exports.sanitizeVectorBrushstrokePaper = _chunkBRKVNXDZcjs.sanitizeVectorBrushstrokePaper; exports.sanitizeVectorConnector = _chunkBRKVNXDZcjs.sanitizeVectorConnector; exports.sanitizeVectorEffects = _chunkBRKVNXDZcjs.sanitizeVectorEffects; exports.sanitizeVectorFills = _chunkBRKVNXDZcjs.sanitizeVectorFills; exports.sanitizeVectorFilters = _chunkBRKVNXDZcjs.sanitizeVectorFilters; exports.sanitizeVectorFrame = _chunkBRKVNXDZcjs.sanitizeVectorFrame; exports.sanitizeVectorGradient = _chunkBRKVNXDZcjs.sanitizeVectorGradient; exports.sanitizeVectorLens = _chunkBRKVNXDZcjs.sanitizeVectorLens; exports.sanitizeVectorMask = _chunkBRKVNXDZcjs.sanitizeVectorMask; exports.sanitizeVectorPerspective = sanitizeVectorPerspective; exports.sanitizeVectorResizing = _chunkBRKVNXDZcjs.sanitizeVectorResizing; exports.sanitizeVectorShadedPaint = _chunkBRKVNXDZcjs.sanitizeVectorShadedPaint; exports.sanitizeVectorStrokeSettings = _chunkBRKVNXDZcjs.sanitizeVectorStrokeSettings; exports.sanitizeVectorStrokes = _chunkBRKVNXDZcjs.sanitizeVectorStrokes; exports.sanitizeVectorSymmetry = _chunkBRKVNXDZcjs.sanitizeVectorSymmetry; exports.sanitizeVectorTextFields = _chunkBRKVNXDZcjs.sanitizeVectorTextFields; exports.sanitizeVectorTextFrame = _chunkBRKVNXDZcjs.sanitizeVectorTextFrame; exports.sanitizeWidthProfile = _chunkBRKVNXDZcjs.sanitizeWidthProfile; exports.scaleFor = scaleFor; exports.scaleMatrix = _chunkBRKVNXDZcjs.scaleMatrix; exports.scaleVectorStrokeWidths = _chunkBRKVNXDZcjs.scaleVectorStrokeWidths; exports.setAnchorCorner = _chunkBRKVNXDZcjs.setAnchorCorner; exports.setSubpathCorners = _chunkBRKVNXDZcjs.setSubpathCorners; exports.setVectorGradientVector = _chunkBRKVNXDZcjs.setVectorGradientVector; exports.setVectorTextShaper = _chunkBRKVNXDZcjs.setVectorTextShaper; exports.setWidthPoint = _chunkBRKVNXDZcjs.setWidthPoint; exports.shadeVectorColor = _chunkBRKVNXDZcjs.shadeVectorColor; exports.simplifyPolyline = _chunkBRKVNXDZcjs.simplifyPolyline; exports.smoothSubpath = smoothSubpath; exports.solve8 = _chunkQT26RHKKcjs.solve8; exports.solveVectorConstraints = solveVectorConstraints; exports.sortedVectorGradientStops = _chunkBRKVNXDZcjs.sortedVectorGradientStops; exports.spanVectorGradientStops = _chunkBRKVNXDZcjs.spanVectorGradientStops; exports.splitIntoFaces = _chunkBRKVNXDZcjs.splitIntoFaces; exports.splitSubpathAt = splitSubpathAt; exports.splitVectorMeshU = _chunkBRKVNXDZcjs.splitWarpMeshU; exports.splitVectorMeshV = _chunkBRKVNXDZcjs.splitWarpMeshV; exports.starSubpath = _chunkBRKVNXDZcjs.starSubpath; exports.stripVectorLensViews = _chunkBRKVNXDZcjs.stripVectorLensViews; exports.stripVectorMasterArt = _chunkBRKVNXDZcjs.stripVectorMasterArt; exports.stripVectorSymbolArt = _chunkBRKVNXDZcjs.stripVectorSymbolArt; exports.strokePositionPoint = _chunkBRKVNXDZcjs.strokePositionPoint; exports.strokeWidthProfileOf = _chunkBRKVNXDZcjs.strokeWidthProfileOf; exports.styleVectorText = _chunkBRKVNXDZcjs.styleVectorText; exports.stylizeVectorImage = stylizeVectorImage; exports.subpathEnclosesArea = subpathEnclosesArea; exports.subpathPointAt = subpathPointAt; exports.subpathSegment = _chunkBRKVNXDZcjs.subpathSegment; exports.subpathSegmentCount = _chunkBRKVNXDZcjs.subpathSegmentCount; exports.subpathToMorphContour = _chunkFR2Q2LVFcjs.subpathToMorphContour; exports.subpathsToBezier = _chunkBRKVNXDZcjs.subpathsToBezier; exports.sweepPath = _chunkBRKVNXDZcjs.sweepPath; exports.taperWaveFactor = _chunkBRKVNXDZcjs.taperWaveFactor; exports.tintVectorNode = _chunkBRKVNXDZcjs.tintVectorNode; exports.toVectorKeyInput = toVectorKeyInput; exports.toVectorModifiers = toVectorModifiers; exports.toVectorPointerInput = toVectorPointerInput; exports.traceField = _chunk3T5VCDIVcjs.traceField; exports.traceVectorImage = _chunk3T5VCDIVcjs.traceVectorImage; exports.transformVectorEffects = _chunkBRKVNXDZcjs.transformVectorEffects; exports.transformVectorGradient = _chunkBRKVNXDZcjs.transformVectorGradient; exports.transformVectorNode = _chunkBRKVNXDZcjs.transformVectorNode; exports.transformVectorPaint = _chunkBRKVNXDZcjs.transformVectorPaint; exports.transformVectorShadedPaint = _chunkBRKVNXDZcjs.transformVectorShadedPaint; exports.transformVectorSymmetry = _chunkBRKVNXDZcjs.transformVectorSymmetry; exports.translateAnchor = _chunkBRKVNXDZcjs.translateAnchor; exports.translateMatrix = _chunkBRKVNXDZcjs.translateMatrix; exports.trimIntervals = _chunkBRKVNXDZcjs.trimIntervals; exports.trimPaths = _chunkBRKVNXDZcjs.trimPaths; exports.trimPathsIndividually = _chunkBRKVNXDZcjs.trimPathsIndividually; exports.turnMorphContour = _chunkFR2Q2LVFcjs.turnMorphContour; exports.twistPaths = _chunkBRKVNXDZcjs.twistPaths; exports.unionBounds = _chunkBRKVNXDZcjs.unionBounds; exports.validateVectorConstraint = validateVectorConstraint; exports.variableStrokeOutline = _chunkBRKVNXDZcjs.variableStrokeOutline; exports.variableStrokeRings = _chunkBRKVNXDZcjs.variableStrokeRings; exports.vectorAngleDirection = vectorAngleDirection; exports.vectorAppearanceNodes = _chunkBRKVNXDZcjs.vectorAppearanceNodes; exports.vectorAppearanceOutline = _chunkBRKVNXDZcjs.vectorAppearanceOutline; exports.vectorAppearanceShapes = _chunkBRKVNXDZcjs.vectorAppearanceShapes; exports.vectorArtModels = vectorArtModels; exports.vectorArtboards = _chunkBRKVNXDZcjs.vectorArtboards; exports.vectorBevelFaces = _chunkBRKVNXDZcjs.vectorBevelFaces; exports.vectorBlendColorDistance = vectorBlendColorDistance; exports.vectorBlendKeyTargets = vectorBlendKeyTargets; exports.vectorBlendKeys = vectorBlendKeys; exports.vectorBlendModeCss = _chunkBRKVNXDZcjs.vectorBlendModeCss; exports.vectorBlendModeFromCss = _chunkBRKVNXDZcjs.vectorBlendModeFromCss; exports.vectorBlendRail = vectorBlendRail; exports.vectorBlendRailAt = vectorBlendRailAt; exports.vectorBlendSpine = vectorBlendSpine; exports.vectorBlendStepCount = vectorBlendStepCount; exports.vectorBoundsInside = _chunkBRKVNXDZcjs.vectorBoundsInside; exports.vectorBoxCorners = vectorBoxCorners; exports.vectorBoxMatrix = _chunkBRKVNXDZcjs.vectorBoxMatrix; exports.vectorBrushstrokeBrush = _chunkBRKVNXDZcjs.vectorBrushstrokeBrush; exports.vectorBrushstrokeBrushes = _chunkBRKVNXDZcjs.vectorBrushstrokeBrushes; exports.vectorBrushstrokeCharacterError = _chunkBRKVNXDZcjs.vectorBrushstrokeCharacterError; exports.vectorBrushstrokeImages = _chunkBRKVNXDZcjs.vectorBrushstrokeImages; exports.vectorBrushstrokeReach = _chunkBRKVNXDZcjs.vectorBrushstrokeReach; exports.vectorBuilderErasedEdges = vectorBuilderErasedEdges; exports.vectorChildAppearanceShapes = _chunkBRKVNXDZcjs.vectorChildAppearanceShapes; exports.vectorConnectionSites = _chunkBRKVNXDZcjs.vectorConnectionSites; exports.vectorConnectorTargetAt = _chunkBRKVNXDZcjs.vectorConnectorTargetAt; exports.vectorConnectorWorldAnchors = _chunkBRKVNXDZcjs.vectorConnectorWorldAnchors; exports.vectorConstraintActions = vectorConstraintActions; exports.vectorConstraintDof = vectorConstraintDof; exports.vectorConstraintEnv = vectorConstraintEnv; exports.vectorConstraintGlyphs = vectorConstraintGlyphs; exports.vectorConstraintPanel = vectorConstraintPanel; exports.vectorConstraintResiduals = vectorConstraintResiduals; exports.vectorConstraintValue = vectorConstraintValue; exports.vectorCornerAt = _chunkBRKVNXDZcjs.vectorCornerAt; exports.vectorCorners = _chunkBRKVNXDZcjs.vectorCorners; exports.vectorCornersAttribute = _chunkBRKVNXDZcjs.vectorCornersAttribute; exports.vectorDiamondPath = vectorDiamondPath; exports.vectorDistortDabMap = vectorDistortDabMap; exports.vectorDistortFalloff = vectorDistortFalloff; exports.vectorDistortQuad = vectorDistortQuad; exports.vectorDocumentToLottie = vectorDocumentToLottie; exports.vectorDocumentToPdf = vectorDocumentToPdf; exports.vectorDocumentToSvg = _chunkBRKVNXDZcjs.vectorDocumentToSvg; exports.vectorEffectInputBounds = _chunkBRKVNXDZcjs.vectorEffectInputBounds; exports.vectorEffectInputPaths = _chunkBRKVNXDZcjs.vectorEffectInputPaths; exports.vectorEnteredGroups = _chunkBRKVNXDZcjs.vectorEnteredGroups; exports.vectorEnvelopeFrame = _chunkBRKVNXDZcjs.vectorEnvelopeFrame; exports.vectorEnvelopeMap = _chunkBRKVNXDZcjs.vectorEnvelopeMap; exports.vectorEnvelopeMesh = _chunkBRKVNXDZcjs.vectorEnvelopeMesh; exports.vectorExpressionNames = vectorExpressionNames; exports.vectorExtrudeFaces = _chunkBRKVNXDZcjs.vectorExtrudeFaces; exports.vectorFillMap = vectorFillMap; exports.vectorFills = _chunkBRKVNXDZcjs.vectorFills; exports.vectorFilterMarkup = _chunkBRKVNXDZcjs.vectorFilterMarkup; exports.vectorFilterParamKeys = _chunkBRKVNXDZcjs.vectorFilterParamKeys; exports.vectorFilterReach = _chunkBRKVNXDZcjs.vectorFilterReach; exports.vectorFilterSvg = _chunkBRKVNXDZcjs.vectorFilterSvg; exports.vectorFrameChildMatrix = _chunkBRKVNXDZcjs.vectorFrameChildMatrix; exports.vectorFrameContains = _chunkBRKVNXDZcjs.vectorFrameContains; exports.vectorFrameDocument = _chunkBRKVNXDZcjs.vectorFrameDocument; exports.vectorFrameDrawn = _chunkBRKVNXDZcjs.vectorFrameDrawn; exports.vectorFrameRectPath = _chunkBRKVNXDZcjs.vectorFrameRectPath; exports.vectorFreeformField = _chunkBRKVNXDZcjs.vectorFreeformField; exports.vectorFreeformLineSegments = _chunkBRKVNXDZcjs.vectorFreeformLineSegments; exports.vectorFreeformSpreadScale = _chunkBRKVNXDZcjs.vectorFreeformSpreadScale; exports.vectorGradientArea = _chunkBRKVNXDZcjs.vectorGradientArea; exports.vectorGradientAspect = _chunkBRKVNXDZcjs.vectorGradientAspect; exports.vectorGradientBarPosition = vectorGradientBarPosition; exports.vectorGradientFocalParam = _chunkBRKVNXDZcjs.vectorGradientFocalParam; exports.vectorGradientHandles = _chunkBRKVNXDZcjs.vectorGradientHandles; exports.vectorGradientMatrix = _chunkBRKVNXDZcjs.vectorGradientMatrix; exports.vectorGradientMidpointFromPosition = _chunkBRKVNXDZcjs.vectorGradientMidpointFromPosition; exports.vectorGradientMidpointPosition = _chunkBRKVNXDZcjs.vectorGradientMidpointPosition; exports.vectorGradientNeedsExpansion = _chunkBRKVNXDZcjs.vectorGradientNeedsExpansion; exports.vectorGradientParam = _chunkBRKVNXDZcjs.vectorGradientParam; exports.vectorGradientPoints = _chunkBRKVNXDZcjs.vectorGradientPoints; exports.vectorGradientRamp = _chunkBRKVNXDZcjs.vectorGradientRamp; exports.vectorGradientSvgDefs = _chunkBRKVNXDZcjs.vectorGradientSvgDefs; exports.vectorGradientTAt = _chunkBRKVNXDZcjs.vectorGradientTAt; exports.vectorGradientTargetPath = vectorGradientTargetPath; exports.vectorGradientUnitsMatrix = _chunkBRKVNXDZcjs.vectorGradientUnitsMatrix; exports.vectorHalftone = vectorHalftone; exports.vectorHatch = vectorHatch; exports.vectorHomography = _chunkQT26RHKKcjs.homographyFromPoints; exports.vectorHomographyKeepsQuad = _chunkQT26RHKKcjs.homographyKeepsQuad; exports.vectorIdentityMesh = _chunkBRKVNXDZcjs.identityWarpMesh; exports.vectorInkShapeName = vectorInkShapeName; exports.vectorInstanceDrawn = _chunkBRKVNXDZcjs.vectorInstanceDrawn; exports.vectorInstanceGroup = _chunkBRKVNXDZcjs.vectorInstanceGroup; exports.vectorLayerChildren = vectorLayerChildren; exports.vectorLayerKind = vectorLayerKind; exports.vectorLayerName = vectorLayerName; exports.vectorLayerRows = vectorLayerRows; exports.vectorLensColorMap = _chunkBRKVNXDZcjs.vectorLensColorMap; exports.vectorLensDrawn = _chunkBRKVNXDZcjs.vectorLensDrawn; exports.vectorLiveBooleanSteps = _chunkBRKVNXDZcjs.vectorLiveBooleanSteps; exports.vectorLowPoly = vectorLowPoly; exports.vectorMaskContains = _chunkBRKVNXDZcjs.vectorMaskContains; exports.vectorMaskContentBounds = _chunkBRKVNXDZcjs.vectorMaskContentBounds; exports.vectorMaskContents = _chunkBRKVNXDZcjs.vectorMaskContents; exports.vectorMaskOwner = _chunkBRKVNXDZcjs.vectorMaskOwner; exports.vectorMaskRegion = _chunkBRKVNXDZcjs.vectorMaskRegion; exports.vectorMaskRegionPath = _chunkBRKVNXDZcjs.vectorMaskRegionPath; exports.vectorMaskRegionShapes = _chunkBRKVNXDZcjs.vectorMaskRegionShapes; exports.vectorMaskRenderData = _chunkBRKVNXDZcjs.vectorMaskRenderData; exports.vectorMaskSource = _chunkBRKVNXDZcjs.vectorMaskSource; exports.vectorMaskSummary = _chunkBRKVNXDZcjs.vectorMaskSummary; exports.vectorMaskedGeometry = _chunkBRKVNXDZcjs.vectorMaskedGeometry; exports.vectorMaskedLocalBounds = _chunkBRKVNXDZcjs.vectorMaskedLocalBounds; exports.vectorMaskedShapes = _chunkBRKVNXDZcjs.vectorMaskedShapes; exports.vectorMasterArt = _chunkBRKVNXDZcjs.vectorMasterArt; exports.vectorMasterPages = _chunkBRKVNXDZcjs.vectorMasterPages; exports.vectorMeshColorAt = _chunkBRKVNXDZcjs.vectorMeshColorAt; exports.vectorMeshColumns = _chunkBRKVNXDZcjs.warpMeshColumns; exports.vectorMeshControlBounds = _chunkBRKVNXDZcjs.warpMeshControlBounds; exports.vectorMeshEditPoints = _chunkBRKVNXDZcjs.warpMeshEditPoints; exports.vectorMeshFromOutline = _chunkBRKVNXDZcjs.vectorMeshFromOutline; exports.vectorMeshGridCurves = _chunkBRKVNXDZcjs.warpMeshGridCurves; exports.vectorMeshLines = _chunkBRKVNXDZcjs.vectorMeshLines; exports.vectorMeshOutline = _chunkBRKVNXDZcjs.vectorMeshOutline; exports.vectorMeshParamAt = _chunkBRKVNXDZcjs.warpMeshParamAt; exports.vectorMeshPointAt = _chunkBRKVNXDZcjs.vectorMeshPointAt; exports.vectorMeshRows = _chunkBRKVNXDZcjs.warpMeshRows; exports.vectorMosaic = vectorMosaic; exports.vectorNodeBounds = _chunkBRKVNXDZcjs.vectorNodeBounds; exports.vectorNodeEnvelope = _chunkBRKVNXDZcjs.vectorNodeEnvelope; exports.vectorNodeFilterSvg = _chunkBRKVNXDZcjs.vectorNodeFilterSvg; exports.vectorNodeLocalPaintBounds = _chunkBRKVNXDZcjs.vectorNodeLocalPaintBounds; exports.vectorNodePaintBox = _chunkBRKVNXDZcjs.vectorNodePaintBox; exports.vectorNodeRotation = _chunkBRKVNXDZcjs.vectorNodeRotation; exports.vectorNodeToBezier = _chunkBRKVNXDZcjs.vectorNodeToBezier; exports.vectorNodesNear = _chunkBRKVNXDZcjs.vectorNodesNear; exports.vectorOperandOperation = _chunkBRKVNXDZcjs.vectorOperandOperation; exports.vectorPages = _chunkBRKVNXDZcjs.vectorPages; exports.vectorPaintLayerNodes = _chunkBRKVNXDZcjs.vectorPaintLayerNodes; exports.vectorPaintSolid = _chunkBRKVNXDZcjs.vectorPaintSolid; exports.vectorPaintSwatch = vectorPaintSwatch; exports.vectorPaintToHex = vectorPaintToHex; exports.vectorPaintToSvg = _chunkBRKVNXDZcjs.vectorPaintToSvg; exports.vectorParentMatrix = _chunkBRKVNXDZcjs.vectorParentMatrix; exports.vectorPathAt = _chunkBRKVNXDZcjs.vectorPathAt; exports.vectorPathCircle = vectorPathCircle; exports.vectorPathData = _chunkBRKVNXDZcjs.vectorPathData; exports.vectorPathEntries = vectorPathEntries; exports.vectorPathLocalBounds = _chunkBRKVNXDZcjs.vectorPathLocalBounds; exports.vectorPathRings = _chunkBRKVNXDZcjs.vectorPathRings; exports.vectorPathTextPositions = _chunkBRKVNXDZcjs.vectorPathTextPositions; exports.vectorPathWorldBezier = _chunkBRKVNXDZcjs.vectorPathWorldBezier; exports.vectorPathfinderShape = vectorPathfinderShape; exports.vectorPerspectiveFlatToPlane = vectorPerspectiveFlatToPlane; exports.vectorPerspectiveGridLines = vectorPerspectiveGridLines; exports.vectorPerspectiveMapPath = vectorPerspectiveMapPath; exports.vectorPerspectivePlaneMap = vectorPerspectivePlaneMap; exports.vectorPerspectivePlaneToFlat = vectorPerspectivePlaneToFlat; exports.vectorPerspectivePlanes = vectorPerspectivePlanes; exports.vectorPerspectivePreset = vectorPerspectivePreset; exports.vectorPolarAngles = vectorPolarAngles; exports.vectorPolarIncrementOf = vectorPolarIncrementOf; exports.vectorRepeaterCopies = _chunkBRKVNXDZcjs.vectorRepeaterCopies; exports.vectorResizeCursor = vectorResizeCursor; exports.vectorResultStyle = vectorResultStyle; exports.vectorRgbaToCss = _chunkBRKVNXDZcjs.vectorRgbaToCss; exports.vectorShadedSvgDefs = _chunkBRKVNXDZcjs.vectorShadedSvgDefs; exports.vectorShapeBuilderHit = vectorShapeBuilderHit; exports.vectorShapeBuilderMap = vectorShapeBuilderMap; exports.vectorShearForSide = vectorShearForSide; exports.vectorSkewMatrix = vectorSkewMatrix; exports.vectorSpatialIndex = _chunkBRKVNXDZcjs.vectorSpatialIndex; exports.vectorStacksHaveGradient = _chunkBRKVNXDZcjs.vectorStacksHaveGradient; exports.vectorStrokeGradientDefs = _chunkBRKVNXDZcjs.vectorStrokeGradientDefs; exports.vectorStrokeLineArea = _chunkBRKVNXDZcjs.vectorStrokeLineArea; exports.vectorStrokeOutline = _chunkBRKVNXDZcjs.vectorStrokeOutline; exports.vectorStrokeOutlinePath = _chunkBRKVNXDZcjs.vectorStrokeOutlinePath; exports.vectorStrokeParts = _chunkBRKVNXDZcjs.vectorStrokeParts; exports.vectorStrokeReach = _chunkBRKVNXDZcjs.vectorStrokeReach; exports.vectorStrokeSettings = _chunkBRKVNXDZcjs.vectorStrokeSettings; exports.vectorStrokeStackReach = _chunkBRKVNXDZcjs.vectorStrokeStackReach; exports.vectorStrokeSvgParts = _chunkBRKVNXDZcjs.vectorStrokeSvgParts; exports.vectorStrokeWidthGeometry = vectorStrokeWidthGeometry; exports.vectorStrokes = _chunkBRKVNXDZcjs.vectorStrokes; exports.vectorSymbolUses = _chunkBRKVNXDZcjs.vectorSymbolUses; exports.vectorSymbolsUsedIn = _chunkBRKVNXDZcjs.vectorSymbolsUsedIn; exports.vectorSymmetryAxes = _chunkBRKVNXDZcjs.vectorSymmetryAxes; exports.vectorSymmetryDrawn = _chunkBRKVNXDZcjs.vectorSymmetryDrawn; exports.vectorSymmetryMatrices = _chunkBRKVNXDZcjs.vectorSymmetryMatrices; exports.vectorTargetPaint = _chunkBRKVNXDZcjs.vectorTargetPaint; exports.vectorTextBoxOutline = _chunkBRKVNXDZcjs.vectorTextBoxOutline; exports.vectorTextCaret = _chunkBRKVNXDZcjs.vectorTextCaret; exports.vectorTextFamilies = _chunkBRKVNXDZcjs.vectorTextFamilies; exports.vectorTextGeometryNode = _chunkBRKVNXDZcjs.vectorTextGeometryNode; exports.vectorTextHasOutlines = _chunkBRKVNXDZcjs.vectorTextHasOutlines; exports.vectorTextIndexAt = _chunkBRKVNXDZcjs.vectorTextIndexAt; exports.vectorTextName = _chunkBRKVNXDZcjs.vectorTextName; exports.vectorTextOrientation = _chunkBRKVNXDZcjs.vectorTextOrientation; exports.vectorTextPaintSource = _chunkBRKVNXDZcjs.vectorTextPaintSource; exports.vectorTextPaths = _chunkBRKVNXDZcjs.vectorTextPaths; exports.vectorTextRange = _chunkBRKVNXDZcjs.vectorTextRange; exports.vectorTextRuns = _chunkBRKVNXDZcjs.vectorTextRuns; exports.vectorTextSelectionQuads = _chunkBRKVNXDZcjs.vectorTextSelectionQuads; exports.vectorTextShaperGeneration = _chunkBRKVNXDZcjs.vectorTextShaperGeneration; exports.vectorTextSpanSvg = _chunkBRKVNXDZcjs.vectorTextSpanSvg; exports.vectorTextSpans = _chunkBRKVNXDZcjs.vectorTextSpans; exports.vectorTextStyleAt = _chunkBRKVNXDZcjs.vectorTextStyleAt; exports.vectorToolGroup = vectorToolGroup; exports.vectorToolLabel = vectorToolLabel; exports.vectorTraceContours = _chunk3T5VCDIVcjs.vectorTraceContours; exports.vectorTrackingPaths = vectorTrackingPaths; exports.vectorWarpPresetGrid = _chunkBRKVNXDZcjs.warpPresetGrid; exports.vectorWarpPresetMesh = _chunkBRKVNXDZcjs.warpPresetMesh; exports.vectorWorldMatrix = _chunkBRKVNXDZcjs.vectorWorldMatrix; exports.walkVectorNodes = _chunkBRKVNXDZcjs.walkVectorNodes; exports.widthProfileAt = _chunkBRKVNXDZcjs.widthProfileAt; exports.widthProfileFromAttribute = _chunkBRKVNXDZcjs.widthProfileFromAttribute; exports.widthProfileMaxScale = _chunkBRKVNXDZcjs.widthProfileMaxScale; exports.widthProfilePreset = _chunkBRKVNXDZcjs.widthProfilePreset; exports.widthProfilePresetId = _chunkBRKVNXDZcjs.widthProfilePresetId; exports.widthProfileToAttribute = _chunkBRKVNXDZcjs.widthProfileToAttribute; exports.wigglePaths = _chunkBRKVNXDZcjs.wigglePaths; exports.withVectorAnchorIds = withVectorAnchorIds; exports.withVectorDocumentAnchorIds = withVectorDocumentAnchorIds; exports.withVectorFills = _chunkBRKVNXDZcjs.withVectorFills; exports.withVectorPlayback = withVectorPlayback; exports.withVectorStrokes = _chunkBRKVNXDZcjs.withVectorStrokes; exports.withVectorTargetPaint = _chunkBRKVNXDZcjs.withVectorTargetPaint; exports.zigzagPaths = _chunkBRKVNXDZcjs.zigzagPaths;
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package/dist/vector/index.d.cts
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package/dist/vector/index.d.ts
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