@pixerate/editor 0.130.0 → 0.133.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (96) hide show
  1. package/dist/animation-editor/index.cjs +55 -55
  2. package/dist/animation-editor/index.d.cts +4 -4
  3. package/dist/animation-editor/index.d.ts +4 -4
  4. package/dist/animation-editor/index.js +2 -2
  5. package/dist/{bezier-CigmusV_.d.ts → bezier-BAGdL89w.d.ts} +1 -1
  6. package/dist/{bezier-CdoGygwG.d.cts → bezier-DL2wPsFf.d.cts} +1 -1
  7. package/dist/canvas/index.d.cts +7 -7
  8. package/dist/canvas/index.d.ts +7 -7
  9. package/dist/{chunk-MZXQTKUM.cjs → chunk-24ATT2PE.cjs} +10 -6
  10. package/dist/chunk-24ATT2PE.cjs.map +1 -0
  11. package/dist/{chunk-AHUYMDYW.js → chunk-2HC4DRF4.js} +10 -6
  12. package/dist/chunk-2HC4DRF4.js.map +1 -0
  13. package/dist/{chunk-2PXRKMOH.cjs → chunk-2QKUD3E2.cjs} +36 -36
  14. package/dist/{chunk-2PXRKMOH.cjs.map → chunk-2QKUD3E2.cjs.map} +1 -1
  15. package/dist/{chunk-PMHPXCJC.cjs → chunk-65GNHOD4.cjs} +268 -199
  16. package/dist/chunk-65GNHOD4.cjs.map +1 -0
  17. package/dist/{chunk-YRZ6NVE3.js → chunk-6CTZAGZ2.js} +235 -4
  18. package/dist/chunk-6CTZAGZ2.js.map +1 -0
  19. package/dist/{chunk-ERYGCA72.js → chunk-AOCFL7L7.js} +88 -19
  20. package/dist/chunk-AOCFL7L7.js.map +1 -0
  21. package/dist/{chunk-LXGOYRPE.cjs → chunk-F7GGEAO2.cjs} +322 -75
  22. package/dist/chunk-F7GGEAO2.cjs.map +1 -0
  23. package/dist/{chunk-PRYMC442.js → chunk-FOBB6AIO.js} +257 -10
  24. package/dist/chunk-FOBB6AIO.js.map +1 -0
  25. package/dist/{chunk-W6M7C7R3.cjs → chunk-NVTHUPJ6.cjs} +236 -5
  26. package/dist/chunk-NVTHUPJ6.cjs.map +1 -0
  27. package/dist/{chunk-L5OTIYOO.js → chunk-VGZSIXX3.js} +2 -2
  28. package/dist/effects/index.d.cts +4 -4
  29. package/dist/effects/index.d.ts +4 -4
  30. package/dist/{export-CejjC2iI.d.cts → export-BICOEM9d.d.cts} +33 -11
  31. package/dist/{export-5WDKJqTy.d.cts → export-CeFplzAW.d.cts} +1 -1
  32. package/dist/{export-B4r8b9Ft.d.ts → export-XnuX8FZ2.d.ts} +33 -11
  33. package/dist/{export-CU_ARP3A.d.ts → export-zB4HITwP.d.ts} +1 -1
  34. package/dist/{helpers-CzZu51eI.d.cts → helpers-BuKdqUlM.d.cts} +56 -1
  35. package/dist/{helpers-X_rycLNJ.d.ts → helpers-cssRNUzH.d.ts} +56 -1
  36. package/dist/image-editor/index.cjs +1064 -903
  37. package/dist/image-editor/index.cjs.map +1 -1
  38. package/dist/image-editor/index.d.cts +32 -13
  39. package/dist/image-editor/index.d.ts +32 -13
  40. package/dist/image-editor/index.js +180 -19
  41. package/dist/image-editor/index.js.map +1 -1
  42. package/dist/index.cjs +11 -4
  43. package/dist/index.cjs.map +1 -1
  44. package/dist/index.js +11 -4
  45. package/dist/index.js.map +1 -1
  46. package/dist/{opentype-DlRMYcCW.d.cts → opentype-C3iyIFRx.d.cts} +1 -1
  47. package/dist/{opentype-CrHAsKh3.d.ts → opentype-DG5Lkwul.d.ts} +1 -1
  48. package/dist/paint/index.cjs +8 -2
  49. package/dist/paint/index.cjs.map +1 -1
  50. package/dist/paint/index.d.cts +14 -3
  51. package/dist/paint/index.d.ts +14 -3
  52. package/dist/paint/index.js +7 -1
  53. package/dist/paint-editor/index.cjs +78 -78
  54. package/dist/paint-editor/index.d.cts +7 -7
  55. package/dist/paint-editor/index.d.ts +7 -7
  56. package/dist/paint-editor/index.js +3 -3
  57. package/dist/{pathfinder-CKfKOVP4.d.cts → pathfinder-8vXik95z.d.cts} +1 -1
  58. package/dist/{pathfinder-Dlss70hL.d.ts → pathfinder-DKLt4UDG.d.ts} +1 -1
  59. package/dist/{pool-DDOo0xJH.d.ts → pool-C69pkWRz.d.ts} +1 -1
  60. package/dist/{pool-DKic69LD.d.cts → pool-VAWcYUbs.d.cts} +1 -1
  61. package/dist/{rand-pQQ2sJTk.d.ts → rand-BaqEOs1Y.d.ts} +17 -4
  62. package/dist/{rand-DTXAssW1.d.cts → rand-DdpFzCo6.d.cts} +17 -4
  63. package/dist/raster/index.cjs +2 -2
  64. package/dist/raster/index.d.cts +4 -4
  65. package/dist/raster/index.d.ts +4 -4
  66. package/dist/raster/index.js +1 -1
  67. package/dist/{svg-BRaii3pI.d.cts → svg-BThlZmja.d.cts} +2 -2
  68. package/dist/{svg-BYVZeVo0.d.ts → svg-CEYpvsgH.d.ts} +2 -2
  69. package/dist/{tools-CtheDLDr.d.cts → tools-CRnZJXXr.d.cts} +1 -1
  70. package/dist/{tools-D8bZ-7YG.d.ts → tools-CVGqEpO8.d.ts} +1 -1
  71. package/dist/vector/index.cjs +1493 -1032
  72. package/dist/vector/index.cjs.map +1 -1
  73. package/dist/vector/index.d.cts +155 -12
  74. package/dist/vector/index.d.ts +155 -12
  75. package/dist/vector/index.js +469 -8
  76. package/dist/vector/index.js.map +1 -1
  77. package/dist/video-editor/index.d.cts +4 -4
  78. package/dist/video-editor/index.d.ts +4 -4
  79. package/dist/{warp-BFoYxy_s.d.cts → warp-ChcFDdlT.d.cts} +1 -1
  80. package/dist/{warp-CZVC8pB5.d.ts → warp-mKylbLiF.d.ts} +1 -1
  81. package/package.json +2 -2
  82. package/skills/pixerate-image-editor/SKILL.md +7 -3
  83. package/skills/pixerate-image-editor/references/color-management.md +1 -1
  84. package/skills/pixerate-image-editor/references/photoshop-files.md +2 -2
  85. package/skills/pixerate-image-editor/references/retouching.md +12 -3
  86. package/skills/pixerate-vector/SKILL.md +17 -0
  87. package/skills/pixerate-vector/references/commands.md +19 -0
  88. package/dist/chunk-AHUYMDYW.js.map +0 -1
  89. package/dist/chunk-ERYGCA72.js.map +0 -1
  90. package/dist/chunk-LXGOYRPE.cjs.map +0 -1
  91. package/dist/chunk-MZXQTKUM.cjs.map +0 -1
  92. package/dist/chunk-PMHPXCJC.cjs.map +0 -1
  93. package/dist/chunk-PRYMC442.js.map +0 -1
  94. package/dist/chunk-W6M7C7R3.cjs.map +0 -1
  95. package/dist/chunk-YRZ6NVE3.js.map +0 -1
  96. /package/dist/{chunk-L5OTIYOO.js.map → chunk-VGZSIXX3.js.map} +0 -0
@@ -1,5 +1,5 @@
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  import { H as Homography, V as Vec2, B as Box, Q as Quad, A as AffineMatrix } from './types-CwMPoRMU.cjs';
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- import { T as TextShaper, a as TextFont } from './warp-BFoYxy_s.cjs';
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+ import { T as TextShaper, a as TextFont } from './warp-ChcFDdlT.cjs';
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  /**
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  * Perspective (projective) maps between quadrilaterals: Free Distort and Perspective in both the
@@ -1,5 +1,5 @@
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  import { H as Homography, V as Vec2, B as Box, Q as Quad, A as AffineMatrix } from './types-CwMPoRMU.js';
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- import { T as TextShaper, a as TextFont } from './warp-CZVC8pB5.js';
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+ import { T as TextShaper, a as TextFont } from './warp-mKylbLiF.js';
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  /**
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  * Perspective (projective) maps between quadrilaterals: Free Distort and Perspective in both the
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- var _chunkW6M7C7R3cjs = require('../chunk-W6M7C7R3.cjs');
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+ var _chunkNVTHUPJ6cjs = require('../chunk-NVTHUPJ6.cjs');
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@@ -451,5 +454,8 @@ require('../chunk-643B2HKC.cjs');
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- exports.BODY_SCATTER = _chunkFHPVDTI2cjs.BODY_SCATTER; exports.BRUSHSTROKE_MAX_SCALE = _chunkSYPFUL5Bcjs.BRUSHSTROKE_MAX_SCALE; exports.BRUSHSTROKE_MIN_SCALE = _chunkSYPFUL5Bcjs.BRUSHSTROKE_MIN_SCALE; exports.BrushstrokeCache = _chunkZ6OUCS2Kcjs.BrushstrokeCache; exports.CoverageMap = _chunk6GFRKLLScjs.CoverageMap; exports.DEFAULT_BLENDER = _chunk6GFRKLLScjs.DEFAULT_BLENDER; exports.DEFAULT_BRUSH = _chunk6GFRKLLScjs.DEFAULT_BRUSH; exports.DEFAULT_FLOW = _chunkFHPVDTI2cjs.DEFAULT_FLOW; exports.DEFAULT_MIXER = _chunk6GFRKLLScjs.DEFAULT_MIXER; exports.DEFAULT_PAINT_GRADIENT = _chunk6GFRKLLScjs.DEFAULT_PAINT_GRADIENT; exports.DEFAULT_PAINT_GRADIENT_MAPPING = _chunk6GFRKLLScjs.DEFAULT_PAINT_GRADIENT_MAPPING; exports.DEFAULT_RETOUCH = _chunkW6M7C7R3cjs.DEFAULT_RETOUCH; exports.DEFAULT_SMUDGE = _chunk6GFRKLLScjs.DEFAULT_SMUDGE; exports.DEFAULT_WET_PAPER = _chunkFHPVDTI2cjs.DEFAULT_WET_PAPER; exports.DEFAULT_WET_PARAMS = _chunkFHPVDTI2cjs.DEFAULT_WET_PARAMS; exports.DRY_EPS = _chunkFHPVDTI2cjs.DRY_EPS; exports.DabWalker = _chunk6GFRKLLScjs.DabWalker; exports.EMPTY_MIXER_LOAD = _chunk6GFRKLLScjs.EMPTY_MIXER_LOAD; exports.EX = _chunkFHPVDTI2cjs.EX; exports.EY = _chunkFHPVDTI2cjs.EY; exports.FLAG_ALIVE = _chunkFHPVDTI2cjs.FLAG_ALIVE; exports.FLAG_BOTTOM = _chunkFHPVDTI2cjs.FLAG_BOTTOM; exports.FLAG_LEFT = _chunkFHPVDTI2cjs.FLAG_LEFT; exports.FLAG_RIGHT = _chunkFHPVDTI2cjs.FLAG_RIGHT; exports.FLAG_TOP = _chunkFHPVDTI2cjs.FLAG_TOP; exports.FLAG_WET = _chunkFHPVDTI2cjs.FLAG_WET; exports.FLAT = _chunkFHPVDTI2cjs.FLAT; exports.FREE_INTERVAL = _chunkFHPVDTI2cjs.FREE_INTERVAL; exports.HIDE = _chunkFHPVDTI2cjs.HIDE; exports.MAX_BATCH = _chunkFHPVDTI2cjs.MAX_BATCH; exports.MAX_BRUSH_SIZE = _chunk6GFRKLLScjs.MAX_BRUSH_SIZE; exports.MAX_TILT_ACCEL = _chunkFHPVDTI2cjs.MAX_TILT_ACCEL; exports.MAX_WET_LANES = _chunkFHPVDTI2cjs.MAX_WET_LANES; exports.MAX_WET_SLOTS = _chunkFHPVDTI2cjs.MAX_WET_SLOTS; exports.MIXER_DRAIN = _chunk6GFRKLLScjs.MIXER_DRAIN; exports.MIXER_PICKUP_RATE = _chunk6GFRKLLScjs.MIXER_PICKUP_RATE; exports.MIXING_MODELS = _chunk6GFRKLLScjs.MIXING_MODELS; exports.MixerStroke = _chunk6GFRKLLScjs.MixerStroke; exports.OPP = _chunkFHPVDTI2cjs.OPP; exports.PAINT_COLOR_JSON_SCHEMA = _chunk6GFRKLLScjs.PAINT_COLOR_JSON_SCHEMA; exports.PAINT_GRADIENT_FULL_SPEED = _chunk6GFRKLLScjs.PAINT_GRADIENT_FULL_SPEED; exports.PAINT_GRADIENT_JSON_SCHEMA = _chunk6GFRKLLScjs.PAINT_GRADIENT_JSON_SCHEMA; exports.PAINT_GRADIENT_KIT = _chunk6GFRKLLScjs.PAINT_GRADIENT_KIT; exports.PAINT_GRADIENT_MAPPINGS = _chunk6GFRKLLScjs.PAINT_GRADIENT_MAPPINGS; exports.PAINT_GRADIENT_MAPPING_LABELS = _chunk6GFRKLLScjs.PAINT_GRADIENT_MAPPING_LABELS; exports.PAINT_GRADIENT_PRESETS = _chunk6GFRKLLScjs.PAINT_GRADIENT_PRESETS; exports.PAINT_GRADIENT_REPEATS = _chunk6GFRKLLScjs.PAINT_GRADIENT_REPEATS; exports.PAINT_GRADIENT_REPEAT_LABELS = _chunk6GFRKLLScjs.PAINT_GRADIENT_REPEAT_LABELS; exports.PAINT_GRADIENT_SPACES = _chunk6GFRKLLScjs.PAINT_GRADIENT_SPACES; exports.PAINT_GRADIENT_SPACE_LABELS = _chunk6GFRKLLScjs.PAINT_GRADIENT_SPACE_LABELS; exports.PAINT_SOURCE_JSON_SCHEMA = _chunk6GFRKLLScjs.PAINT_SOURCE_JSON_SCHEMA; exports.PAPER_CAPACITY = _chunkFHPVDTI2cjs.PAPER_CAPACITY; exports.PARAM = _chunkFHPVDTI2cjs.PARAM; exports.PARAM_FLOATS = _chunkFHPVDTI2cjs.PARAM_FLOATS; exports.PIGMENT_BANDS = _chunkJ5BA3BQ6cjs.PIGMENT_BANDS; exports.PIGMENT_CHANNELS = _chunkFHPVDTI2cjs.PIGMENT_CHANNELS; exports.PIGMENT_LAMBDA_MIN = _chunkJ5BA3BQ6cjs.PIGMENT_LAMBDA_MIN; exports.PIGMENT_LAMBDA_STEP = _chunkJ5BA3BQ6cjs.PIGMENT_LAMBDA_STEP; exports.PIGMENT_UNIT = _chunkFHPVDTI2cjs.PIGMENT_UNIT; exports.PIGMENT_WAVELENGTHS = _chunkJ5BA3BQ6cjs.PIGMENT_WAVELENGTHS; exports.PLANE = _chunkFHPVDTI2cjs.PLANE; exports.PLANE_BYTES = _chunkFHPVDTI2cjs.PLANE_BYTES; exports.P_D0 = _chunkFHPVDTI2cjs.P_D0; exports.P_EDGE = _chunkFHPVDTI2cjs.P_EDGE; exports.P_FX = _chunkFHPVDTI2cjs.P_FX; exports.P_FY = _chunkFHPVDTI2cjs.P_FY; exports.P_H = _chunkFHPVDTI2cjs.P_H; exports.P_P0 = _chunkFHPVDTI2cjs.P_P0; exports.P_RHO = _chunkFHPVDTI2cjs.P_RHO; exports.P_SW = _chunkFHPVDTI2cjs.P_SW; exports.P_UX = _chunkFHPVDTI2cjs.P_UX; exports.P_UY = _chunkFHPVDTI2cjs.P_UY; exports.PaintExchange = _chunk6GFRKLLScjs.PaintExchange; exports.PaintGradientSampler = _chunk6GFRKLLScjs.PaintGradientSampler; exports.PaintSourceError = _chunk6GFRKLLScjs.PaintSourceError; exports.RETOUCH_SAMPLES = _chunkW6M7C7R3cjs.RETOUCH_SAMPLES; exports.RegionPixelSource = _chunkW6M7C7R3cjs.RegionPixelSource; exports.RetouchDabStroke = _chunkW6M7C7R3cjs.RetouchDabStroke; exports.SET_PLANES = _chunkFHPVDTI2cjs.SET_PLANES; exports.SLOT_BYTES = _chunkFHPVDTI2cjs.SLOT_BYTES; exports.SLOT_PLANES = _chunkFHPVDTI2cjs.SLOT_PLANES; exports.SLOT_SIDE = _chunkFHPVDTI2cjs.SLOT_SIDE; exports.SPOT_HEAL_TYPES = _chunkW6M7C7R3cjs.SPOT_HEAL_TYPES; exports.SRGB_TO_LINEAR = _chunkFHPVDTI2cjs.SRGB_TO_LINEAR; exports.STRIP = _chunkFHPVDTI2cjs.STRIP; exports.SmudgeTip = _chunk6GFRKLLScjs.SmudgeTip; exports.StrokeCoverage = _chunk6GFRKLLScjs.StrokeCoverage; exports.TIP_GRADIENT_STEPS = _chunk6GFRKLLScjs.TIP_GRADIENT_STEPS; exports.TONE_RANGES = _chunkW6M7C7R3cjs.TONE_RANGES; exports.TileMedium = _chunk6GFRKLLScjs.TileMedium; exports.TilePixelSource = _chunkW6M7C7R3cjs.TilePixelSource; exports.U_MAX = _chunkFHPVDTI2cjs.U_MAX; exports.W9 = _chunkFHPVDTI2cjs.W9; exports.WET_FLOW_KINDS = _chunkFHPVDTI2cjs.WET_FLOW_KINDS; exports.WET_PARAM_KEYS = _chunkFHPVDTI2cjs.WET_PARAM_KEYS; exports.WET_TILE = _chunkFHPVDTI2cjs.WET_TILE; exports.WGSL_HALO = _chunkFHPVDTI2cjs.WGSL_HALO; exports.WGSL_SHADE = _chunkFHPVDTI2cjs.WGSL_SHADE; exports.WGSL_STEP = _chunkFHPVDTI2cjs.WGSL_STEP; exports.WetGpuEngine = _chunkFHPVDTI2cjs.WetGpuEngine; exports.WetMedium = _chunkFHPVDTI2cjs.WetMedium; exports.WetWorkerPool = _chunkFHPVDTI2cjs.WetWorkerPool; exports.WetWorld = _chunkFHPVDTI2cjs.WetWorld; exports.WetWorldError = _chunkFHPVDTI2cjs.WetWorldError; exports.addPaintGradientStop = _chunk6GFRKLLScjs.addPaintGradientStop; exports.applyRetouchToTile = _chunkW6M7C7R3cjs.applyRetouchToTile; exports.applyStrokeToDeepTile = _chunk6GFRKLLScjs.applyStrokeToDeepTile; exports.applyStrokeToTile = _chunk6GFRKLLScjs.applyStrokeToTile; exports.applyToneToDeepTile = _chunkW6M7C7R3cjs.applyToneToDeepTile; exports.bestOffset = _chunkW6M7C7R3cjs.bestOffset; exports.blendRadius = _chunk6GFRKLLScjs.blendRadius; exports.blenderDab = _chunk6GFRKLLScjs.blenderDab; exports.brushstrokeDataUrl = _chunkZ6OUCS2Kcjs.brushstrokeDataUrl; exports.brushstrokeKey = _chunkZ6OUCS2Kcjs.brushstrokeKey; exports.brushstrokeSamples = _chunkZ6OUCS2Kcjs.brushstrokeSamples; exports.brushstrokeScaleBucket = _chunkSYPFUL5Bcjs.brushstrokeScaleBucket; exports.brushstrokeStrokeOptions = _chunkZ6OUCS2Kcjs.brushstrokeStrokeOptions; exports.brushstrokeToCanvas = _chunkZ6OUCS2Kcjs.brushstrokeToCanvas; exports.canShareMemory = _chunkFHPVDTI2cjs.canShareMemory; exports.cleanMixer = _chunk6GFRKLLScjs.cleanMixer; exports.coverageTileCoord = _chunk6GFRKLLScjs.coverageTileCoord; exports.createBlenderScratch = _chunk6GFRKLLScjs.createBlenderScratch; exports.createPigment = _chunkJ5BA3BQ6cjs.createPigment; exports.createPigmentTools = _chunkFHPVDTI2cjs.createPigmentTools; exports.createWetGpuEngine = _chunkFHPVDTI2cjs.createWetGpuEngine; exports.dabCoverage = _chunk6GFRKLLScjs.dabCoverage; exports.dabRect = _chunk6GFRKLLScjs.dabRect; exports.dexp = _chunkFHPVDTI2cjs.dexp; exports.dilateMask = _chunkW6M7C7R3cjs.dilateMask; exports.dlog = _chunkFHPVDTI2cjs.dlog; exports.dodgeBurn = _chunkW6M7C7R3cjs.dodgeBurn; exports.dodgeBurnCurve = _chunkW6M7C7R3cjs.dodgeBurnCurve; exports.dpow = _chunkFHPVDTI2cjs.dpow; exports.dsincos = _chunkFHPVDTI2cjs.dsincos; exports.edgeBits = _chunkFHPVDTI2cjs.edgeBits; exports.exchangeRates = _chunk6GFRKLLScjs.exchangeRates; exports.expNeg = _chunkFHPVDTI2cjs.expNeg; exports.filmPixel = _chunkFHPVDTI2cjs.filmPixel; exports.filmReflectance = _chunkFHPVDTI2cjs.filmReflectance; exports.findWebGpu = _chunkFHPVDTI2cjs.findWebGpu; exports.flowField = _chunkFHPVDTI2cjs.flowField; exports.gradientDabColor = _chunk6GFRKLLScjs.gradientDabColor; exports.hash2 = _chunk6GFRKLLScjs.hash2; exports.healPixels = _chunkW6M7C7R3cjs.healPixels; exports.hexToPaintRgb = _chunk6GFRKLLScjs.hexToPaintRgb; exports.isBrushstrokeBrush = _chunkZ6OUCS2Kcjs.isBrushstrokeBrush; exports.isGradientPaint = _chunk6GFRKLLScjs.isGradientPaint; exports.latticeViscosity = _chunkFHPVDTI2cjs.latticeViscosity; exports.lerpPigment = _chunkJ5BA3BQ6cjs.lerpPigment; exports.lerpPigmentInto = _chunkJ5BA3BQ6cjs.lerpPigmentInto; exports.linearToSrgb8 = _chunkFHPVDTI2cjs.linearToSrgb8; exports.loadMixer = _chunk6GFRKLLScjs.loadMixer; exports.loadWetKernel = _chunkFHPVDTI2cjs.loadWetKernel; exports.luma = _chunkW6M7C7R3cjs.luma; exports.maskBounds = _chunkW6M7C7R3cjs.maskBounds; exports.membraneFill = _chunkW6M7C7R3cjs.membraneFill; exports.mix32 = _chunk6GFRKLLScjs.mix32; exports.mixPigments = _chunkJ5BA3BQ6cjs.mixPigments; exports.mixerRates = _chunk6GFRKLLScjs.mixerRates; exports.normalizeBlender = _chunk6GFRKLLScjs.normalizeBlender; exports.normalizeBrush = _chunk6GFRKLLScjs.normalizeBrush; exports.normalizeFlow = _chunkFHPVDTI2cjs.normalizeFlow; exports.normalizeHexColor = _chunk6GFRKLLScjs.normalizeHexColor; exports.normalizeMixer = _chunk6GFRKLLScjs.normalizeMixer; exports.normalizeRetouch = _chunkW6M7C7R3cjs.normalizeRetouch; exports.normalizeSmudge = _chunk6GFRKLLScjs.normalizeSmudge; exports.normalizeTilt = _chunkFHPVDTI2cjs.normalizeTilt; exports.normalizeWetParams = _chunkFHPVDTI2cjs.normalizeWetParams; exports.packWetParams = _chunkFHPVDTI2cjs.packWetParams; exports.paintGradientMappingFor = _chunk6GFRKLLScjs.paintGradientMappingFor; exports.paintPathStroke = _chunkZ6OUCS2Kcjs.paintPathStroke; exports.paintSourceColor = _chunk6GFRKLLScjs.paintSourceColor; exports.paintSourceCss = _chunk6GFRKLLScjs.paintSourceCss; exports.parsePaintSource = _chunk6GFRKLLScjs.parsePaintSource; exports.pathStrokeCoverage = _chunkZ6OUCS2Kcjs.pathStrokeCoverage; exports.pathStrokeDabs = _chunkZ6OUCS2Kcjs.pathStrokeDabs; exports.perDabStrength = _chunkW6M7C7R3cjs.perDabStrength; exports.pigmentColor = _chunkFHPVDTI2cjs.pigmentColor; exports.pigmentOf = _chunkFHPVDTI2cjs.pigmentOf; exports.pixelPigment = _chunkFHPVDTI2cjs.pixelPigment; exports.pointerPressure = _chunkFHPVDTI2cjs.pointerPressure; exports.pointerStrokeSample = _chunkFHPVDTI2cjs.pointerStrokeSample; exports.pointerStrokeSamples = _chunkFHPVDTI2cjs.pointerStrokeSamples; exports.put255 = _chunk6GFRKLLScjs.put255; exports.rand01 = _chunk6GFRKLLScjs.rand01; exports.rasterizeDab = _chunk6GFRKLLScjs.rasterizeDab; exports.readPaintSource = _chunk6GFRKLLScjs.readPaintSource; exports.readSourceRegion = _chunkW6M7C7R3cjs.readSourceRegion; exports.reflectanceToRgb = _chunkJ5BA3BQ6cjs.reflectanceToRgb; exports.removePaintGradientStop = _chunk6GFRKLLScjs.removePaintGradientStop; exports.renderBrushstroke = _chunkZ6OUCS2Kcjs.renderBrushstroke; exports.resolvePaintGradient = _chunk6GFRKLLScjs.resolvePaintGradient; exports.reversePaintGradient = _chunk6GFRKLLScjs.reversePaintGradient; exports.rgbToReflectance = _chunkJ5BA3BQ6cjs.rgbToReflectance; exports.rgbaViewOfGrey = _chunkW6M7C7R3cjs.rgbaViewOfGrey; exports.saturationOf = _chunkW6M7C7R3cjs.saturationOf; exports.scalePaintGradient = _chunk6GFRKLLScjs.scalePaintGradient; exports.seamlessClone = _chunkW6M7C7R3cjs.seamlessClone; exports.setPigmentColor = _chunkJ5BA3BQ6cjs.setPigmentColor; exports.shadeTile = _chunkFHPVDTI2cjs.shadeTile; exports.smoothPoints = _chunk6GFRKLLScjs.smoothPoints; exports.smudgeEffect = _chunkW6M7C7R3cjs.smudgeEffect; exports.solidPaint = _chunk6GFRKLLScjs.solidPaint; exports.solveMembrane = _chunkW6M7C7R3cjs.solveMembrane; exports.sponge = _chunkW6M7C7R3cjs.sponge; exports.spongeEffect = _chunkW6M7C7R3cjs.spongeEffect; exports.spotHealPixels = _chunkW6M7C7R3cjs.spotHealPixels; exports.spotHealWindow = _chunkW6M7C7R3cjs.spotHealWindow; exports.srgbByteToLinear = _chunkFHPVDTI2cjs.srgbByteToLinear; exports.stepSlotTs = _chunkFHPVDTI2cjs.stepSlotTs; exports.tipFalloff = _chunk6GFRKLLScjs.tipFalloff; exports.tipReach = _chunk6GFRKLLScjs.tipReach; exports.tipShape = _chunk6GFRKLLScjs.tipShape; exports.toneOf = _chunkW6M7C7R3cjs.toneOf; exports.updatePaintGradientStop = _chunk6GFRKLLScjs.updatePaintGradientStop; exports.walkDabs = _chunk6GFRKLLScjs.walkDabs; exports.wetGpuSupport = _chunkFHPVDTI2cjs.wetGpuSupport; exports.wetSimdSupported = _chunkFHPVDTI2cjs.wetSimdSupported; exports.wetSupport = _chunkFHPVDTI2cjs.wetSupport;
457
+
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+
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+ exports.BODY_SCATTER = _chunkFHPVDTI2cjs.BODY_SCATTER; exports.BRUSHSTROKE_MAX_SCALE = _chunkSYPFUL5Bcjs.BRUSHSTROKE_MAX_SCALE; exports.BRUSHSTROKE_MIN_SCALE = _chunkSYPFUL5Bcjs.BRUSHSTROKE_MIN_SCALE; exports.BrushstrokeCache = _chunkZ6OUCS2Kcjs.BrushstrokeCache; exports.CoverageMap = _chunk6GFRKLLScjs.CoverageMap; exports.DEFAULT_BLENDER = _chunk6GFRKLLScjs.DEFAULT_BLENDER; exports.DEFAULT_BRUSH = _chunk6GFRKLLScjs.DEFAULT_BRUSH; exports.DEFAULT_FLOW = _chunkFHPVDTI2cjs.DEFAULT_FLOW; exports.DEFAULT_MIXER = _chunk6GFRKLLScjs.DEFAULT_MIXER; exports.DEFAULT_PAINT_GRADIENT = _chunk6GFRKLLScjs.DEFAULT_PAINT_GRADIENT; exports.DEFAULT_PAINT_GRADIENT_MAPPING = _chunk6GFRKLLScjs.DEFAULT_PAINT_GRADIENT_MAPPING; exports.DEFAULT_RETOUCH = _chunkNVTHUPJ6cjs.DEFAULT_RETOUCH; exports.DEFAULT_SMUDGE = _chunk6GFRKLLScjs.DEFAULT_SMUDGE; exports.DEFAULT_WET_PAPER = _chunkFHPVDTI2cjs.DEFAULT_WET_PAPER; exports.DEFAULT_WET_PARAMS = _chunkFHPVDTI2cjs.DEFAULT_WET_PARAMS; exports.DRY_EPS = _chunkFHPVDTI2cjs.DRY_EPS; exports.DabWalker = _chunk6GFRKLLScjs.DabWalker; exports.EMPTY_MIXER_LOAD = _chunk6GFRKLLScjs.EMPTY_MIXER_LOAD; exports.EX = _chunkFHPVDTI2cjs.EX; exports.EY = _chunkFHPVDTI2cjs.EY; exports.FLAG_ALIVE = _chunkFHPVDTI2cjs.FLAG_ALIVE; exports.FLAG_BOTTOM = _chunkFHPVDTI2cjs.FLAG_BOTTOM; exports.FLAG_LEFT = _chunkFHPVDTI2cjs.FLAG_LEFT; exports.FLAG_RIGHT = _chunkFHPVDTI2cjs.FLAG_RIGHT; exports.FLAG_TOP = _chunkFHPVDTI2cjs.FLAG_TOP; exports.FLAG_WET = _chunkFHPVDTI2cjs.FLAG_WET; exports.FLAT = _chunkFHPVDTI2cjs.FLAT; exports.FREE_INTERVAL = _chunkFHPVDTI2cjs.FREE_INTERVAL; exports.HIDE = _chunkFHPVDTI2cjs.HIDE; exports.MAX_BATCH = _chunkFHPVDTI2cjs.MAX_BATCH; exports.MAX_BRUSH_SIZE = _chunk6GFRKLLScjs.MAX_BRUSH_SIZE; exports.MAX_TILT_ACCEL = _chunkFHPVDTI2cjs.MAX_TILT_ACCEL; exports.MAX_WET_LANES = _chunkFHPVDTI2cjs.MAX_WET_LANES; exports.MAX_WET_SLOTS = _chunkFHPVDTI2cjs.MAX_WET_SLOTS; exports.MIXER_DRAIN = _chunk6GFRKLLScjs.MIXER_DRAIN; exports.MIXER_PICKUP_RATE = _chunk6GFRKLLScjs.MIXER_PICKUP_RATE; exports.MIXING_MODELS = _chunk6GFRKLLScjs.MIXING_MODELS; exports.MixerStroke = _chunk6GFRKLLScjs.MixerStroke; exports.OPP = _chunkFHPVDTI2cjs.OPP; exports.PAINT_COLOR_JSON_SCHEMA = _chunk6GFRKLLScjs.PAINT_COLOR_JSON_SCHEMA; exports.PAINT_GRADIENT_FULL_SPEED = _chunk6GFRKLLScjs.PAINT_GRADIENT_FULL_SPEED; exports.PAINT_GRADIENT_JSON_SCHEMA = _chunk6GFRKLLScjs.PAINT_GRADIENT_JSON_SCHEMA; exports.PAINT_GRADIENT_KIT = _chunk6GFRKLLScjs.PAINT_GRADIENT_KIT; exports.PAINT_GRADIENT_MAPPINGS = _chunk6GFRKLLScjs.PAINT_GRADIENT_MAPPINGS; exports.PAINT_GRADIENT_MAPPING_LABELS = _chunk6GFRKLLScjs.PAINT_GRADIENT_MAPPING_LABELS; exports.PAINT_GRADIENT_PRESETS = _chunk6GFRKLLScjs.PAINT_GRADIENT_PRESETS; exports.PAINT_GRADIENT_REPEATS = _chunk6GFRKLLScjs.PAINT_GRADIENT_REPEATS; exports.PAINT_GRADIENT_REPEAT_LABELS = _chunk6GFRKLLScjs.PAINT_GRADIENT_REPEAT_LABELS; exports.PAINT_GRADIENT_SPACES = _chunk6GFRKLLScjs.PAINT_GRADIENT_SPACES; exports.PAINT_GRADIENT_SPACE_LABELS = _chunk6GFRKLLScjs.PAINT_GRADIENT_SPACE_LABELS; exports.PAINT_SOURCE_JSON_SCHEMA = _chunk6GFRKLLScjs.PAINT_SOURCE_JSON_SCHEMA; exports.PAPER_CAPACITY = _chunkFHPVDTI2cjs.PAPER_CAPACITY; exports.PARAM = _chunkFHPVDTI2cjs.PARAM; exports.PARAM_FLOATS = _chunkFHPVDTI2cjs.PARAM_FLOATS; exports.PIGMENT_BANDS = _chunkJ5BA3BQ6cjs.PIGMENT_BANDS; exports.PIGMENT_CHANNELS = _chunkFHPVDTI2cjs.PIGMENT_CHANNELS; exports.PIGMENT_LAMBDA_MIN = _chunkJ5BA3BQ6cjs.PIGMENT_LAMBDA_MIN; exports.PIGMENT_LAMBDA_STEP = _chunkJ5BA3BQ6cjs.PIGMENT_LAMBDA_STEP; exports.PIGMENT_UNIT = _chunkFHPVDTI2cjs.PIGMENT_UNIT; exports.PIGMENT_WAVELENGTHS = _chunkJ5BA3BQ6cjs.PIGMENT_WAVELENGTHS; exports.PLANE = _chunkFHPVDTI2cjs.PLANE; exports.PLANE_BYTES = _chunkFHPVDTI2cjs.PLANE_BYTES; exports.P_D0 = _chunkFHPVDTI2cjs.P_D0; exports.P_EDGE = _chunkFHPVDTI2cjs.P_EDGE; exports.P_FX = _chunkFHPVDTI2cjs.P_FX; exports.P_FY = _chunkFHPVDTI2cjs.P_FY; exports.P_H = _chunkFHPVDTI2cjs.P_H; exports.P_P0 = _chunkFHPVDTI2cjs.P_P0; exports.P_RHO = _chunkFHPVDTI2cjs.P_RHO; exports.P_SW = _chunkFHPVDTI2cjs.P_SW; exports.P_UX = _chunkFHPVDTI2cjs.P_UX; exports.P_UY = _chunkFHPVDTI2cjs.P_UY; exports.PaintExchange = _chunk6GFRKLLScjs.PaintExchange; exports.PaintGradientSampler = _chunk6GFRKLLScjs.PaintGradientSampler; exports.PaintSourceError = _chunk6GFRKLLScjs.PaintSourceError; exports.RETOUCH_SAMPLES = _chunkNVTHUPJ6cjs.RETOUCH_SAMPLES; exports.RegionPixelSource = _chunkNVTHUPJ6cjs.RegionPixelSource; exports.RetouchDabStroke = _chunkNVTHUPJ6cjs.RetouchDabStroke; exports.SET_PLANES = _chunkFHPVDTI2cjs.SET_PLANES; exports.SLOT_BYTES = _chunkFHPVDTI2cjs.SLOT_BYTES; exports.SLOT_PLANES = _chunkFHPVDTI2cjs.SLOT_PLANES; exports.SLOT_SIDE = _chunkFHPVDTI2cjs.SLOT_SIDE; exports.SPOT_HEAL_TYPES = _chunkNVTHUPJ6cjs.SPOT_HEAL_TYPES; exports.SRGB_TO_LINEAR = _chunkFHPVDTI2cjs.SRGB_TO_LINEAR; exports.STRIP = _chunkFHPVDTI2cjs.STRIP; exports.SmudgeTip = _chunk6GFRKLLScjs.SmudgeTip; exports.StrokeCoverage = _chunk6GFRKLLScjs.StrokeCoverage; exports.TIP_GRADIENT_STEPS = _chunk6GFRKLLScjs.TIP_GRADIENT_STEPS; exports.TONE_RANGES = _chunkNVTHUPJ6cjs.TONE_RANGES; exports.TileMedium = _chunk6GFRKLLScjs.TileMedium; exports.TilePixelSource = _chunkNVTHUPJ6cjs.TilePixelSource; exports.U_MAX = _chunkFHPVDTI2cjs.U_MAX; exports.W9 = _chunkFHPVDTI2cjs.W9; exports.WET_FLOW_KINDS = _chunkFHPVDTI2cjs.WET_FLOW_KINDS; exports.WET_PARAM_KEYS = _chunkFHPVDTI2cjs.WET_PARAM_KEYS; exports.WET_TILE = _chunkFHPVDTI2cjs.WET_TILE; exports.WGSL_HALO = _chunkFHPVDTI2cjs.WGSL_HALO; exports.WGSL_SHADE = _chunkFHPVDTI2cjs.WGSL_SHADE; exports.WGSL_STEP = _chunkFHPVDTI2cjs.WGSL_STEP; exports.WetGpuEngine = _chunkFHPVDTI2cjs.WetGpuEngine; exports.WetMedium = _chunkFHPVDTI2cjs.WetMedium; exports.WetWorkerPool = _chunkFHPVDTI2cjs.WetWorkerPool; exports.WetWorld = _chunkFHPVDTI2cjs.WetWorld; exports.WetWorldError = _chunkFHPVDTI2cjs.WetWorldError; exports.addPaintGradientStop = _chunk6GFRKLLScjs.addPaintGradientStop; exports.applyRetouchToTile = _chunkNVTHUPJ6cjs.applyRetouchToTile; exports.applyStrokeToDeepTile = _chunk6GFRKLLScjs.applyStrokeToDeepTile; exports.applyStrokeToTile = _chunk6GFRKLLScjs.applyStrokeToTile; exports.applyToneToDeepTile = _chunkNVTHUPJ6cjs.applyToneToDeepTile; exports.bestOffset = _chunkNVTHUPJ6cjs.bestOffset; exports.blendRadius = _chunk6GFRKLLScjs.blendRadius; exports.blenderDab = _chunk6GFRKLLScjs.blenderDab; exports.boxBlurPixels = _chunkNVTHUPJ6cjs.boxBlurPixels; exports.brushstrokeDataUrl = _chunkZ6OUCS2Kcjs.brushstrokeDataUrl; exports.brushstrokeKey = _chunkZ6OUCS2Kcjs.brushstrokeKey; exports.brushstrokeSamples = _chunkZ6OUCS2Kcjs.brushstrokeSamples; exports.brushstrokeScaleBucket = _chunkSYPFUL5Bcjs.brushstrokeScaleBucket; exports.brushstrokeStrokeOptions = _chunkZ6OUCS2Kcjs.brushstrokeStrokeOptions; exports.brushstrokeToCanvas = _chunkZ6OUCS2Kcjs.brushstrokeToCanvas; exports.canShareMemory = _chunkFHPVDTI2cjs.canShareMemory; exports.cleanMixer = _chunk6GFRKLLScjs.cleanMixer; exports.contentAwareFill = _chunkNVTHUPJ6cjs.contentAwareFill; exports.coverageTileCoord = _chunk6GFRKLLScjs.coverageTileCoord; exports.createBlenderScratch = _chunk6GFRKLLScjs.createBlenderScratch; exports.createPigment = _chunkJ5BA3BQ6cjs.createPigment; exports.createPigmentTools = _chunkFHPVDTI2cjs.createPigmentTools; exports.createWetGpuEngine = _chunkFHPVDTI2cjs.createWetGpuEngine; exports.dabCoverage = _chunk6GFRKLLScjs.dabCoverage; exports.dabRect = _chunk6GFRKLLScjs.dabRect; exports.dexp = _chunkFHPVDTI2cjs.dexp; exports.dilateMask = _chunkNVTHUPJ6cjs.dilateMask; exports.dlog = _chunkFHPVDTI2cjs.dlog; exports.dodgeBurn = _chunkNVTHUPJ6cjs.dodgeBurn; exports.dodgeBurnCurve = _chunkNVTHUPJ6cjs.dodgeBurnCurve; exports.dpow = _chunkFHPVDTI2cjs.dpow; exports.dsincos = _chunkFHPVDTI2cjs.dsincos; exports.edgeBits = _chunkFHPVDTI2cjs.edgeBits; exports.exchangeRates = _chunk6GFRKLLScjs.exchangeRates; exports.expNeg = _chunkFHPVDTI2cjs.expNeg; exports.filmPixel = _chunkFHPVDTI2cjs.filmPixel; exports.filmReflectance = _chunkFHPVDTI2cjs.filmReflectance; exports.findWebGpu = _chunkFHPVDTI2cjs.findWebGpu; exports.flowField = _chunkFHPVDTI2cjs.flowField; exports.gradientDabColor = _chunk6GFRKLLScjs.gradientDabColor; exports.hash2 = _chunk6GFRKLLScjs.hash2; exports.healPixels = _chunkNVTHUPJ6cjs.healPixels; exports.hexToPaintRgb = _chunk6GFRKLLScjs.hexToPaintRgb; exports.isBrushstrokeBrush = _chunkZ6OUCS2Kcjs.isBrushstrokeBrush; exports.isGradientPaint = _chunk6GFRKLLScjs.isGradientPaint; exports.latticeViscosity = _chunkFHPVDTI2cjs.latticeViscosity; exports.lerpPigment = _chunkJ5BA3BQ6cjs.lerpPigment; exports.lerpPigmentInto = _chunkJ5BA3BQ6cjs.lerpPigmentInto; exports.linearToSrgb8 = _chunkFHPVDTI2cjs.linearToSrgb8; exports.loadMixer = _chunk6GFRKLLScjs.loadMixer; exports.loadWetKernel = _chunkFHPVDTI2cjs.loadWetKernel; exports.luma = _chunkNVTHUPJ6cjs.luma; exports.maskBounds = _chunkNVTHUPJ6cjs.maskBounds; exports.membraneFill = _chunkNVTHUPJ6cjs.membraneFill; exports.mix32 = _chunk6GFRKLLScjs.mix32; exports.mixPigments = _chunkJ5BA3BQ6cjs.mixPigments; exports.mixerRates = _chunk6GFRKLLScjs.mixerRates; exports.normalizeBlender = _chunk6GFRKLLScjs.normalizeBlender; exports.normalizeBrush = _chunk6GFRKLLScjs.normalizeBrush; exports.normalizeFlow = _chunkFHPVDTI2cjs.normalizeFlow; exports.normalizeHexColor = _chunk6GFRKLLScjs.normalizeHexColor; exports.normalizeMixer = _chunk6GFRKLLScjs.normalizeMixer; exports.normalizeRetouch = _chunkNVTHUPJ6cjs.normalizeRetouch; exports.normalizeSmudge = _chunk6GFRKLLScjs.normalizeSmudge; exports.normalizeTilt = _chunkFHPVDTI2cjs.normalizeTilt; exports.normalizeWetParams = _chunkFHPVDTI2cjs.normalizeWetParams; exports.packWetParams = _chunkFHPVDTI2cjs.packWetParams; exports.paintGradientMappingFor = _chunk6GFRKLLScjs.paintGradientMappingFor; exports.paintPathStroke = _chunkZ6OUCS2Kcjs.paintPathStroke; exports.paintSourceColor = _chunk6GFRKLLScjs.paintSourceColor; exports.paintSourceCss = _chunk6GFRKLLScjs.paintSourceCss; exports.parsePaintSource = _chunk6GFRKLLScjs.parsePaintSource; exports.pathStrokeCoverage = _chunkZ6OUCS2Kcjs.pathStrokeCoverage; exports.pathStrokeDabs = _chunkZ6OUCS2Kcjs.pathStrokeDabs; exports.perDabStrength = _chunkNVTHUPJ6cjs.perDabStrength; exports.pigmentColor = _chunkFHPVDTI2cjs.pigmentColor; exports.pigmentOf = _chunkFHPVDTI2cjs.pigmentOf; exports.pixelPigment = _chunkFHPVDTI2cjs.pixelPigment; exports.pointerPressure = _chunkFHPVDTI2cjs.pointerPressure; exports.pointerStrokeSample = _chunkFHPVDTI2cjs.pointerStrokeSample; exports.pointerStrokeSamples = _chunkFHPVDTI2cjs.pointerStrokeSamples; exports.put255 = _chunk6GFRKLLScjs.put255; exports.rand01 = _chunk6GFRKLLScjs.rand01; exports.rasterizeDab = _chunk6GFRKLLScjs.rasterizeDab; exports.readPaintSource = _chunk6GFRKLLScjs.readPaintSource; exports.readSourceRegion = _chunkNVTHUPJ6cjs.readSourceRegion; exports.reflectanceToRgb = _chunkJ5BA3BQ6cjs.reflectanceToRgb; exports.removePaintGradientStop = _chunk6GFRKLLScjs.removePaintGradientStop; exports.renderBrushstroke = _chunkZ6OUCS2Kcjs.renderBrushstroke; exports.resolvePaintGradient = _chunk6GFRKLLScjs.resolvePaintGradient; exports.retouchFilter = _chunkNVTHUPJ6cjs.retouchFilter; exports.reversePaintGradient = _chunk6GFRKLLScjs.reversePaintGradient; exports.rgbToReflectance = _chunkJ5BA3BQ6cjs.rgbToReflectance; exports.rgbaViewOfGrey = _chunkNVTHUPJ6cjs.rgbaViewOfGrey; exports.saturationOf = _chunkNVTHUPJ6cjs.saturationOf; exports.scalePaintGradient = _chunk6GFRKLLScjs.scalePaintGradient; exports.seamlessClone = _chunkNVTHUPJ6cjs.seamlessClone; exports.setPigmentColor = _chunkJ5BA3BQ6cjs.setPigmentColor; exports.shadeTile = _chunkFHPVDTI2cjs.shadeTile; exports.smoothPoints = _chunk6GFRKLLScjs.smoothPoints; exports.smudgeEffect = _chunkNVTHUPJ6cjs.smudgeEffect; exports.solidPaint = _chunk6GFRKLLScjs.solidPaint; exports.solveMembrane = _chunkNVTHUPJ6cjs.solveMembrane; exports.sponge = _chunkNVTHUPJ6cjs.sponge; exports.spongeEffect = _chunkNVTHUPJ6cjs.spongeEffect; exports.spotHealPixels = _chunkNVTHUPJ6cjs.spotHealPixels; exports.spotHealWindow = _chunkNVTHUPJ6cjs.spotHealWindow; exports.srgbByteToLinear = _chunkFHPVDTI2cjs.srgbByteToLinear; exports.stepSlotTs = _chunkFHPVDTI2cjs.stepSlotTs; exports.tipFalloff = _chunk6GFRKLLScjs.tipFalloff; exports.tipReach = _chunk6GFRKLLScjs.tipReach; exports.tipShape = _chunk6GFRKLLScjs.tipShape; exports.toneOf = _chunkNVTHUPJ6cjs.toneOf; exports.updatePaintGradientStop = _chunk6GFRKLLScjs.updatePaintGradientStop; exports.walkDabs = _chunk6GFRKLLScjs.walkDabs; exports.wetGpuSupport = _chunkFHPVDTI2cjs.wetGpuSupport; exports.wetSimdSupported = _chunkFHPVDTI2cjs.wetSimdSupported; exports.wetSupport = _chunkFHPVDTI2cjs.wetSupport;
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@@ -1,5 +1,5 @@
1
- import { bc as PaintMedium, W as WetWorld, be as PaintSample, p as RgbTriple, B as BrushSettings, P as PaintSource, C as CoverageMap, D as Dab } from '../rand-DTXAssW1.cjs';
2
- export { au as BlenderScratch, k as BlenderSettings, av as DEFAULT_BLENDER, aw as DEFAULT_BRUSH, v as DEFAULT_FLOW, ax as DEFAULT_MIXER, w as DEFAULT_PAINT_GRADIENT, x as DEFAULT_PAINT_GRADIENT_MAPPING, ay as DEFAULT_RETOUCH, az as DEFAULT_SMUDGE, aA as DEFAULT_WET_PAPER, y as DEFAULT_WET_PARAMS, aB as DRY_EPS, aC as DabWalker, aD as EMPTY_MIXER_LOAD, aE as EX, aF as EY, aG as ExchangeRates, aH as FLAG_ALIVE, aI as FLAG_BOTTOM, aJ as FLAG_LEFT, aK as FLAG_RIGHT, aL as FLAG_TOP, aM as FLAG_WET, aN as FLAT, aO as FREE_INTERVAL, aP as MAX_BATCH, z as MAX_BRUSH_SIZE, aQ as MAX_TILT_ACCEL, aR as MAX_WET_LANES, aS as MAX_WET_SLOTS, aT as MIXER_DRAIN, aU as MIXER_PICKUP_RATE, aV as MIXING_MODELS, a as MixerLoad, M as MixerSettings, c as MixerStroke, b as MixerTarget, j as MixingModel, aW as OPP, A as PAINT_COLOR_JSON_SCHEMA, E as PAINT_GRADIENT_FULL_SPEED, F as PAINT_GRADIENT_JSON_SCHEMA, G as PAINT_GRADIENT_KIT, H as PAINT_GRADIENT_MAPPINGS, I as PAINT_GRADIENT_MAPPING_LABELS, J as PAINT_GRADIENT_PRESETS, K as PAINT_GRADIENT_REPEATS, L as PAINT_GRADIENT_REPEAT_LABELS, N as PAINT_GRADIENT_SPACES, O as PAINT_GRADIENT_SPACE_LABELS, Q as PAINT_SOURCE_JSON_SCHEMA, aX as PAPER_CAPACITY, aY as PARAM, aZ as PARAM_FLOATS, a_ as PIGMENT_CHANNELS, a$ as PLANE, b0 as PLANE_BYTES, b1 as P_D0, b2 as P_EDGE, b3 as P_FX, b4 as P_FY, b5 as P_H, b6 as P_P0, b7 as P_RHO, b8 as P_SW, b9 as P_UX, ba as P_UY, U as PaintColorSource, V as PaintDabParams, bb as PaintExchange, X as PaintGradientKit, Y as PaintGradientMapping, Z as PaintGradientMappingKind, _ as PaintGradientRepeat, $ as PaintGradientSample, a0 as PaintGradientSampler, i as PaintGradientSource, a1 as PaintGradientSpace, a2 as PaintGradientStop, bd as PaintPixels, a3 as PaintRgb, a4 as PaintSourceError, g as PaintTileTarget, bf as PixelSource, bg as RETOUCH_SAMPLES, bh as RegionPixelSource, d as RetouchApply, bi as RetouchDabEffect, bj as RetouchDabStroke, f as RetouchPaint, bk as RetouchSample, R as RetouchSettings, bl as SET_PLANES, bm as SLOT_BYTES, bn as SLOT_PLANES, bo as SLOT_SIDE, bp as SPOT_HEAL_TYPES, bq as STRIP, br as SmudgeDab, l as SmudgeSettings, bs as SmudgeTip, bt as SpotHealType, h as StrokeApply, S as StrokeCoverage, e as StrokePoint, bu as TIP_GRADIENT_STEPS, bv as TONE_RANGES, T as TileMedium, bw as TileMediumOptions, bx as TilePixelSource, by as ToneRange, bz as U_MAX, bA as W9, a5 as WET_FLOW_KINDS, a6 as WET_PARAM_KEYS, bB as WET_TILE, s as WetBackendInfo, bC as WetFlowField, a7 as WetFlowKind, o as WetFlowSpec, bD as WetGpuEngine, bE as WetGpuJob, r as WetGpuProvider, bF as WetGpuSupport, bG as WetKernelKind, bH as WetLaneOptions, bI as WetLaneStats, bJ as WetPaper, u as WetPaperInput, n as WetParams, t as WetSnapshot, a8 as WetSupport, m as WetTilt, bK as WetWorkerLayout, bL as WetWorkerPool, bM as WetWorldError, q as WetWorldOptions, a9 as addPaintGradientStop, bN as applyRetouchToTile, bO as applyStrokeToDeepTile, bP as applyStrokeToTile, bQ as applyToneToDeepTile, bR as blendRadius, bS as blenderDab, bT as canShareMemory, bU as cleanMixer, bV as coverageTileCoord, bW as createBlenderScratch, bX as createWetGpuEngine, bY as dabCoverage, bZ as dabRect, b_ as dodgeBurn, b$ as dodgeBurnCurve, c0 as dsincos, c1 as edgeBits, c2 as exchangeRates, c3 as findWebGpu, c4 as flowField, c5 as gradientDabColor, aa as hash2, c6 as healPixels, ab as hexToPaintRgb, ac as isGradientPaint, c7 as latticeViscosity, c8 as loadMixer, c9 as loadWetKernel, ca as luma, ad as mix32, cb as mixerRates, cc as normalizeBlender, cd as normalizeBrush, ae as normalizeFlow, af as normalizeHexColor, ce as normalizeMixer, cf as normalizeRetouch, cg as normalizeSmudge, ch as normalizeTilt, ag as normalizeWetParams, ci as packWetParams, ah as paintGradientMappingFor, ai as paintSourceColor, aj as paintSourceCss, ak as parsePaintSource, cj as perDabStrength, ck as put255, al as rand01, cl as rasterizeDab, am as readPaintSource, cm as readSourceRegion, an as removePaintGradientStop, ao as resolvePaintGradient, ap as reversePaintGradient, cn as rgbaViewOfGrey, co as saturationOf, aq as scalePaintGradient, cp as smoothPoints, cq as smudgeEffect, ar as solidPaint, cr as sponge, cs as spongeEffect, ct as spotHealPixels, cu as spotHealWindow, cv as tipFalloff, cw as tipReach, cx as tipShape, cy as toneOf, as as updatePaintGradientStop, cz as walkDabs, cA as wetGpuSupport, cB as wetSimdSupported, at as wetSupport } from '../rand-DTXAssW1.cjs';
1
+ import { bc as PaintMedium, W as WetWorld, be as PaintSample, p as RgbTriple, B as BrushSettings, P as PaintSource, C as CoverageMap, D as Dab } from '../rand-DdpFzCo6.cjs';
2
+ export { au as BlenderScratch, k as BlenderSettings, av as DEFAULT_BLENDER, aw as DEFAULT_BRUSH, v as DEFAULT_FLOW, ax as DEFAULT_MIXER, w as DEFAULT_PAINT_GRADIENT, x as DEFAULT_PAINT_GRADIENT_MAPPING, ay as DEFAULT_RETOUCH, az as DEFAULT_SMUDGE, aA as DEFAULT_WET_PAPER, y as DEFAULT_WET_PARAMS, aB as DRY_EPS, aC as DabWalker, aD as EMPTY_MIXER_LOAD, aE as EX, aF as EY, aG as ExchangeRates, aH as FLAG_ALIVE, aI as FLAG_BOTTOM, aJ as FLAG_LEFT, aK as FLAG_RIGHT, aL as FLAG_TOP, aM as FLAG_WET, aN as FLAT, aO as FREE_INTERVAL, aP as MAX_BATCH, z as MAX_BRUSH_SIZE, aQ as MAX_TILT_ACCEL, aR as MAX_WET_LANES, aS as MAX_WET_SLOTS, aT as MIXER_DRAIN, aU as MIXER_PICKUP_RATE, aV as MIXING_MODELS, a as MixerLoad, M as MixerSettings, c as MixerStroke, b as MixerTarget, j as MixingModel, aW as OPP, A as PAINT_COLOR_JSON_SCHEMA, E as PAINT_GRADIENT_FULL_SPEED, F as PAINT_GRADIENT_JSON_SCHEMA, G as PAINT_GRADIENT_KIT, H as PAINT_GRADIENT_MAPPINGS, I as PAINT_GRADIENT_MAPPING_LABELS, J as PAINT_GRADIENT_PRESETS, K as PAINT_GRADIENT_REPEATS, L as PAINT_GRADIENT_REPEAT_LABELS, N as PAINT_GRADIENT_SPACES, O as PAINT_GRADIENT_SPACE_LABELS, Q as PAINT_SOURCE_JSON_SCHEMA, aX as PAPER_CAPACITY, aY as PARAM, aZ as PARAM_FLOATS, a_ as PIGMENT_CHANNELS, a$ as PLANE, b0 as PLANE_BYTES, b1 as P_D0, b2 as P_EDGE, b3 as P_FX, b4 as P_FY, b5 as P_H, b6 as P_P0, b7 as P_RHO, b8 as P_SW, b9 as P_UX, ba as P_UY, U as PaintColorSource, V as PaintDabParams, bb as PaintExchange, X as PaintGradientKit, Y as PaintGradientMapping, Z as PaintGradientMappingKind, _ as PaintGradientRepeat, $ as PaintGradientSample, a0 as PaintGradientSampler, i as PaintGradientSource, a1 as PaintGradientSpace, a2 as PaintGradientStop, bd as PaintPixels, a3 as PaintRgb, a4 as PaintSourceError, g as PaintTileTarget, bf as PixelSource, bg as RETOUCH_SAMPLES, bh as RegionPixelSource, d as RetouchApply, bi as RetouchDabEffect, bj as RetouchDabStroke, f as RetouchPaint, bk as RetouchSample, R as RetouchSettings, bl as SET_PLANES, bm as SLOT_BYTES, bn as SLOT_PLANES, bo as SLOT_SIDE, bp as SPOT_HEAL_TYPES, bq as STRIP, br as SmudgeDab, l as SmudgeSettings, bs as SmudgeTip, bt as SpotHealType, h as StrokeApply, S as StrokeCoverage, e as StrokePoint, bu as TIP_GRADIENT_STEPS, bv as TONE_RANGES, T as TileMedium, bw as TileMediumOptions, bx as TilePixelSource, by as ToneRange, bz as U_MAX, bA as W9, a5 as WET_FLOW_KINDS, a6 as WET_PARAM_KEYS, bB as WET_TILE, s as WetBackendInfo, bC as WetFlowField, a7 as WetFlowKind, o as WetFlowSpec, bD as WetGpuEngine, bE as WetGpuJob, r as WetGpuProvider, bF as WetGpuSupport, bG as WetKernelKind, bH as WetLaneOptions, bI as WetLaneStats, bJ as WetPaper, u as WetPaperInput, n as WetParams, t as WetSnapshot, a8 as WetSupport, m as WetTilt, bK as WetWorkerLayout, bL as WetWorkerPool, bM as WetWorldError, q as WetWorldOptions, a9 as addPaintGradientStop, bN as applyRetouchToTile, bO as applyStrokeToDeepTile, bP as applyStrokeToTile, bQ as applyToneToDeepTile, bR as blendRadius, bS as blenderDab, bT as boxBlurPixels, bU as canShareMemory, bV as cleanMixer, bW as coverageTileCoord, bX as createBlenderScratch, bY as createWetGpuEngine, bZ as dabCoverage, b_ as dabRect, b$ as dodgeBurn, c0 as dodgeBurnCurve, c1 as dsincos, c2 as edgeBits, c3 as exchangeRates, c4 as findWebGpu, c5 as flowField, c6 as gradientDabColor, aa as hash2, c7 as healPixels, ab as hexToPaintRgb, ac as isGradientPaint, c8 as latticeViscosity, c9 as loadMixer, ca as loadWetKernel, cb as luma, ad as mix32, cc as mixerRates, cd as normalizeBlender, ce as normalizeBrush, ae as normalizeFlow, af as normalizeHexColor, cf as normalizeMixer, cg as normalizeRetouch, ch as normalizeSmudge, ci as normalizeTilt, ag as normalizeWetParams, cj as packWetParams, ah as paintGradientMappingFor, ai as paintSourceColor, aj as paintSourceCss, ak as parsePaintSource, ck as perDabStrength, cl as put255, al as rand01, cm as rasterizeDab, am as readPaintSource, cn as readSourceRegion, an as removePaintGradientStop, ao as resolvePaintGradient, co as retouchFilter, ap as reversePaintGradient, cp as rgbaViewOfGrey, cq as saturationOf, aq as scalePaintGradient, cr as smoothPoints, cs as smudgeEffect, ar as solidPaint, ct as sponge, cu as spongeEffect, cv as spotHealPixels, cw as spotHealWindow, cx as tipFalloff, cy as tipReach, cz as tipShape, cA as toneOf, as as updatePaintGradientStop, cB as walkDabs, cC as wetGpuSupport, cD as wetSimdSupported, at as wetSupport } from '../rand-DdpFzCo6.cjs';
3
3
  import { R as RasterRect, Y as Pigment, a as BlendMode, T as TiledSurface } from '../surface-1MRncXpF.cjs';
4
4
  export { Z as PIGMENT_BANDS, _ as PIGMENT_LAMBDA_MIN, $ as PIGMENT_LAMBDA_STEP, a0 as PIGMENT_WAVELENGTHS, a1 as PigmentOptions, a2 as PigmentRgb, a3 as createPigment, a4 as lerpPigment, a5 as lerpPigmentInto, a6 as mixPigments, a7 as reflectanceToRgb, a8 as rgbToReflectance, a9 as setPigmentColor } from '../surface-1MRncXpF.cjs';
5
5
  import { A as AgentTool } from '../registry-BqA1AZt0.cjs';
@@ -38,6 +38,17 @@ declare function maskBounds(w: number, h: number, mask: ArrayLike<boolean | numb
38
38
  * sources win ties. Returns null when no translation fits.
39
39
  */
40
40
  declare function bestOffset(w: number, h: number, ch: number, img: ArrayLike<number>, hole: ArrayLike<boolean | number>, ring: number, maxRadius: number): [number, number] | null;
41
+ /**
42
+ * Fills `hole` in `img` (`w × h × ch` floats) from the rest of the image, so texture and edges
43
+ * continue across it: PatchMatch nearest-neighbour fields over 7 × 7 patches with patch voting
44
+ * (Wexler et al. / Barnes et al.), run coarse to fine from a smooth fill. Deterministic for the
45
+ * same input. Returns the filled image; pixels outside `hole` are unchanged. Falls back to a
46
+ * smooth fill when there is no whole patch to copy from.
47
+ */
48
+ declare function contentAwareFill(w: number, h: number, ch: number, img: ArrayLike<number>, hole: ArrayLike<boolean | number>, options?: {
49
+ iterations?: number;
50
+ seed?: number;
51
+ }): Float32Array;
41
52
 
42
53
  /**
43
54
  * How wet-layer pigment looks, and how it bakes into 8-bit pixels.
@@ -491,4 +502,4 @@ declare function pointerStrokeSamples(e: PointerEventLike, toPoint: (clientX: nu
491
502
  y: number;
492
503
  }): PointerStrokeSample[];
493
504
 
494
- export { BODY_SCATTER, BrushSettings, type BrushstrokeBrush, BrushstrokeCache, type BrushstrokeCanvasLike, type BrushstrokeImage, type BrushstrokeInput, type BrushstrokeOptions, type BrushstrokePaint, type BrushstrokeProfilePath, type BrushstrokeSample, CoverageMap, Dab, HIDE, PIGMENT_UNIT, PaintMedium, type PaintPathOptions, PaintSample, PaintSource, type PathSample, type PathStrokeOptions, type PathStrokePaint, Pigment, type PointerEventLike, type PointerStrokeSample, RgbTriple, SRGB_TO_LINEAR, WGSL_HALO, WGSL_SHADE, WGSL_STEP, WetMedium, type WetMediumOptions, WetWorld, bestOffset, brushstrokeDataUrl, brushstrokeKey, brushstrokeSamples, brushstrokeStrokeOptions, brushstrokeToCanvas, createPigmentTools, dexp, dilateMask, dlog, dpow, expNeg, filmPixel, filmReflectance, isBrushstrokeBrush, linearToSrgb8, maskBounds, membraneFill, paintPathStroke, pathStrokeCoverage, pathStrokeDabs, pigmentColor, pigmentOf, pixelPigment, pointerPressure, pointerStrokeSample, pointerStrokeSamples, renderBrushstroke, seamlessClone, shadeTile, solveMembrane, srgbByteToLinear, stepSlotTs };
505
+ export { BODY_SCATTER, BrushSettings, type BrushstrokeBrush, BrushstrokeCache, type BrushstrokeCanvasLike, type BrushstrokeImage, type BrushstrokeInput, type BrushstrokeOptions, type BrushstrokePaint, type BrushstrokeProfilePath, type BrushstrokeSample, CoverageMap, Dab, HIDE, PIGMENT_UNIT, PaintMedium, type PaintPathOptions, PaintSample, PaintSource, type PathSample, type PathStrokeOptions, type PathStrokePaint, Pigment, type PointerEventLike, type PointerStrokeSample, RgbTriple, SRGB_TO_LINEAR, WGSL_HALO, WGSL_SHADE, WGSL_STEP, WetMedium, type WetMediumOptions, WetWorld, bestOffset, brushstrokeDataUrl, brushstrokeKey, brushstrokeSamples, brushstrokeStrokeOptions, brushstrokeToCanvas, contentAwareFill, createPigmentTools, dexp, dilateMask, dlog, dpow, expNeg, filmPixel, filmReflectance, isBrushstrokeBrush, linearToSrgb8, maskBounds, membraneFill, paintPathStroke, pathStrokeCoverage, pathStrokeDabs, pigmentColor, pigmentOf, pixelPigment, pointerPressure, pointerStrokeSample, pointerStrokeSamples, renderBrushstroke, seamlessClone, shadeTile, solveMembrane, srgbByteToLinear, stepSlotTs };
@@ -1,5 +1,5 @@
1
- import { bc as PaintMedium, W as WetWorld, be as PaintSample, p as RgbTriple, B as BrushSettings, P as PaintSource, C as CoverageMap, D as Dab } from '../rand-pQQ2sJTk.js';
2
- export { au as BlenderScratch, k as BlenderSettings, av as DEFAULT_BLENDER, aw as DEFAULT_BRUSH, v as DEFAULT_FLOW, ax as DEFAULT_MIXER, w as DEFAULT_PAINT_GRADIENT, x as DEFAULT_PAINT_GRADIENT_MAPPING, ay as DEFAULT_RETOUCH, az as DEFAULT_SMUDGE, aA as DEFAULT_WET_PAPER, y as DEFAULT_WET_PARAMS, aB as DRY_EPS, aC as DabWalker, aD as EMPTY_MIXER_LOAD, aE as EX, aF as EY, aG as ExchangeRates, aH as FLAG_ALIVE, aI as FLAG_BOTTOM, aJ as FLAG_LEFT, aK as FLAG_RIGHT, aL as FLAG_TOP, aM as FLAG_WET, aN as FLAT, aO as FREE_INTERVAL, aP as MAX_BATCH, z as MAX_BRUSH_SIZE, aQ as MAX_TILT_ACCEL, aR as MAX_WET_LANES, aS as MAX_WET_SLOTS, aT as MIXER_DRAIN, aU as MIXER_PICKUP_RATE, aV as MIXING_MODELS, a as MixerLoad, M as MixerSettings, c as MixerStroke, b as MixerTarget, j as MixingModel, aW as OPP, A as PAINT_COLOR_JSON_SCHEMA, E as PAINT_GRADIENT_FULL_SPEED, F as PAINT_GRADIENT_JSON_SCHEMA, G as PAINT_GRADIENT_KIT, H as PAINT_GRADIENT_MAPPINGS, I as PAINT_GRADIENT_MAPPING_LABELS, J as PAINT_GRADIENT_PRESETS, K as PAINT_GRADIENT_REPEATS, L as PAINT_GRADIENT_REPEAT_LABELS, N as PAINT_GRADIENT_SPACES, O as PAINT_GRADIENT_SPACE_LABELS, Q as PAINT_SOURCE_JSON_SCHEMA, aX as PAPER_CAPACITY, aY as PARAM, aZ as PARAM_FLOATS, a_ as PIGMENT_CHANNELS, a$ as PLANE, b0 as PLANE_BYTES, b1 as P_D0, b2 as P_EDGE, b3 as P_FX, b4 as P_FY, b5 as P_H, b6 as P_P0, b7 as P_RHO, b8 as P_SW, b9 as P_UX, ba as P_UY, U as PaintColorSource, V as PaintDabParams, bb as PaintExchange, X as PaintGradientKit, Y as PaintGradientMapping, Z as PaintGradientMappingKind, _ as PaintGradientRepeat, $ as PaintGradientSample, a0 as PaintGradientSampler, i as PaintGradientSource, a1 as PaintGradientSpace, a2 as PaintGradientStop, bd as PaintPixels, a3 as PaintRgb, a4 as PaintSourceError, g as PaintTileTarget, bf as PixelSource, bg as RETOUCH_SAMPLES, bh as RegionPixelSource, d as RetouchApply, bi as RetouchDabEffect, bj as RetouchDabStroke, f as RetouchPaint, bk as RetouchSample, R as RetouchSettings, bl as SET_PLANES, bm as SLOT_BYTES, bn as SLOT_PLANES, bo as SLOT_SIDE, bp as SPOT_HEAL_TYPES, bq as STRIP, br as SmudgeDab, l as SmudgeSettings, bs as SmudgeTip, bt as SpotHealType, h as StrokeApply, S as StrokeCoverage, e as StrokePoint, bu as TIP_GRADIENT_STEPS, bv as TONE_RANGES, T as TileMedium, bw as TileMediumOptions, bx as TilePixelSource, by as ToneRange, bz as U_MAX, bA as W9, a5 as WET_FLOW_KINDS, a6 as WET_PARAM_KEYS, bB as WET_TILE, s as WetBackendInfo, bC as WetFlowField, a7 as WetFlowKind, o as WetFlowSpec, bD as WetGpuEngine, bE as WetGpuJob, r as WetGpuProvider, bF as WetGpuSupport, bG as WetKernelKind, bH as WetLaneOptions, bI as WetLaneStats, bJ as WetPaper, u as WetPaperInput, n as WetParams, t as WetSnapshot, a8 as WetSupport, m as WetTilt, bK as WetWorkerLayout, bL as WetWorkerPool, bM as WetWorldError, q as WetWorldOptions, a9 as addPaintGradientStop, bN as applyRetouchToTile, bO as applyStrokeToDeepTile, bP as applyStrokeToTile, bQ as applyToneToDeepTile, bR as blendRadius, bS as blenderDab, bT as canShareMemory, bU as cleanMixer, bV as coverageTileCoord, bW as createBlenderScratch, bX as createWetGpuEngine, bY as dabCoverage, bZ as dabRect, b_ as dodgeBurn, b$ as dodgeBurnCurve, c0 as dsincos, c1 as edgeBits, c2 as exchangeRates, c3 as findWebGpu, c4 as flowField, c5 as gradientDabColor, aa as hash2, c6 as healPixels, ab as hexToPaintRgb, ac as isGradientPaint, c7 as latticeViscosity, c8 as loadMixer, c9 as loadWetKernel, ca as luma, ad as mix32, cb as mixerRates, cc as normalizeBlender, cd as normalizeBrush, ae as normalizeFlow, af as normalizeHexColor, ce as normalizeMixer, cf as normalizeRetouch, cg as normalizeSmudge, ch as normalizeTilt, ag as normalizeWetParams, ci as packWetParams, ah as paintGradientMappingFor, ai as paintSourceColor, aj as paintSourceCss, ak as parsePaintSource, cj as perDabStrength, ck as put255, al as rand01, cl as rasterizeDab, am as readPaintSource, cm as readSourceRegion, an as removePaintGradientStop, ao as resolvePaintGradient, ap as reversePaintGradient, cn as rgbaViewOfGrey, co as saturationOf, aq as scalePaintGradient, cp as smoothPoints, cq as smudgeEffect, ar as solidPaint, cr as sponge, cs as spongeEffect, ct as spotHealPixels, cu as spotHealWindow, cv as tipFalloff, cw as tipReach, cx as tipShape, cy as toneOf, as as updatePaintGradientStop, cz as walkDabs, cA as wetGpuSupport, cB as wetSimdSupported, at as wetSupport } from '../rand-pQQ2sJTk.js';
1
+ import { bc as PaintMedium, W as WetWorld, be as PaintSample, p as RgbTriple, B as BrushSettings, P as PaintSource, C as CoverageMap, D as Dab } from '../rand-BaqEOs1Y.js';
2
+ export { au as BlenderScratch, k as BlenderSettings, av as DEFAULT_BLENDER, aw as DEFAULT_BRUSH, v as DEFAULT_FLOW, ax as DEFAULT_MIXER, w as DEFAULT_PAINT_GRADIENT, x as DEFAULT_PAINT_GRADIENT_MAPPING, ay as DEFAULT_RETOUCH, az as DEFAULT_SMUDGE, aA as DEFAULT_WET_PAPER, y as DEFAULT_WET_PARAMS, aB as DRY_EPS, aC as DabWalker, aD as EMPTY_MIXER_LOAD, aE as EX, aF as EY, aG as ExchangeRates, aH as FLAG_ALIVE, aI as FLAG_BOTTOM, aJ as FLAG_LEFT, aK as FLAG_RIGHT, aL as FLAG_TOP, aM as FLAG_WET, aN as FLAT, aO as FREE_INTERVAL, aP as MAX_BATCH, z as MAX_BRUSH_SIZE, aQ as MAX_TILT_ACCEL, aR as MAX_WET_LANES, aS as MAX_WET_SLOTS, aT as MIXER_DRAIN, aU as MIXER_PICKUP_RATE, aV as MIXING_MODELS, a as MixerLoad, M as MixerSettings, c as MixerStroke, b as MixerTarget, j as MixingModel, aW as OPP, A as PAINT_COLOR_JSON_SCHEMA, E as PAINT_GRADIENT_FULL_SPEED, F as PAINT_GRADIENT_JSON_SCHEMA, G as PAINT_GRADIENT_KIT, H as PAINT_GRADIENT_MAPPINGS, I as PAINT_GRADIENT_MAPPING_LABELS, J as PAINT_GRADIENT_PRESETS, K as PAINT_GRADIENT_REPEATS, L as PAINT_GRADIENT_REPEAT_LABELS, N as PAINT_GRADIENT_SPACES, O as PAINT_GRADIENT_SPACE_LABELS, Q as PAINT_SOURCE_JSON_SCHEMA, aX as PAPER_CAPACITY, aY as PARAM, aZ as PARAM_FLOATS, a_ as PIGMENT_CHANNELS, a$ as PLANE, b0 as PLANE_BYTES, b1 as P_D0, b2 as P_EDGE, b3 as P_FX, b4 as P_FY, b5 as P_H, b6 as P_P0, b7 as P_RHO, b8 as P_SW, b9 as P_UX, ba as P_UY, U as PaintColorSource, V as PaintDabParams, bb as PaintExchange, X as PaintGradientKit, Y as PaintGradientMapping, Z as PaintGradientMappingKind, _ as PaintGradientRepeat, $ as PaintGradientSample, a0 as PaintGradientSampler, i as PaintGradientSource, a1 as PaintGradientSpace, a2 as PaintGradientStop, bd as PaintPixels, a3 as PaintRgb, a4 as PaintSourceError, g as PaintTileTarget, bf as PixelSource, bg as RETOUCH_SAMPLES, bh as RegionPixelSource, d as RetouchApply, bi as RetouchDabEffect, bj as RetouchDabStroke, f as RetouchPaint, bk as RetouchSample, R as RetouchSettings, bl as SET_PLANES, bm as SLOT_BYTES, bn as SLOT_PLANES, bo as SLOT_SIDE, bp as SPOT_HEAL_TYPES, bq as STRIP, br as SmudgeDab, l as SmudgeSettings, bs as SmudgeTip, bt as SpotHealType, h as StrokeApply, S as StrokeCoverage, e as StrokePoint, bu as TIP_GRADIENT_STEPS, bv as TONE_RANGES, T as TileMedium, bw as TileMediumOptions, bx as TilePixelSource, by as ToneRange, bz as U_MAX, bA as W9, a5 as WET_FLOW_KINDS, a6 as WET_PARAM_KEYS, bB as WET_TILE, s as WetBackendInfo, bC as WetFlowField, a7 as WetFlowKind, o as WetFlowSpec, bD as WetGpuEngine, bE as WetGpuJob, r as WetGpuProvider, bF as WetGpuSupport, bG as WetKernelKind, bH as WetLaneOptions, bI as WetLaneStats, bJ as WetPaper, u as WetPaperInput, n as WetParams, t as WetSnapshot, a8 as WetSupport, m as WetTilt, bK as WetWorkerLayout, bL as WetWorkerPool, bM as WetWorldError, q as WetWorldOptions, a9 as addPaintGradientStop, bN as applyRetouchToTile, bO as applyStrokeToDeepTile, bP as applyStrokeToTile, bQ as applyToneToDeepTile, bR as blendRadius, bS as blenderDab, bT as boxBlurPixels, bU as canShareMemory, bV as cleanMixer, bW as coverageTileCoord, bX as createBlenderScratch, bY as createWetGpuEngine, bZ as dabCoverage, b_ as dabRect, b$ as dodgeBurn, c0 as dodgeBurnCurve, c1 as dsincos, c2 as edgeBits, c3 as exchangeRates, c4 as findWebGpu, c5 as flowField, c6 as gradientDabColor, aa as hash2, c7 as healPixels, ab as hexToPaintRgb, ac as isGradientPaint, c8 as latticeViscosity, c9 as loadMixer, ca as loadWetKernel, cb as luma, ad as mix32, cc as mixerRates, cd as normalizeBlender, ce as normalizeBrush, ae as normalizeFlow, af as normalizeHexColor, cf as normalizeMixer, cg as normalizeRetouch, ch as normalizeSmudge, ci as normalizeTilt, ag as normalizeWetParams, cj as packWetParams, ah as paintGradientMappingFor, ai as paintSourceColor, aj as paintSourceCss, ak as parsePaintSource, ck as perDabStrength, cl as put255, al as rand01, cm as rasterizeDab, am as readPaintSource, cn as readSourceRegion, an as removePaintGradientStop, ao as resolvePaintGradient, co as retouchFilter, ap as reversePaintGradient, cp as rgbaViewOfGrey, cq as saturationOf, aq as scalePaintGradient, cr as smoothPoints, cs as smudgeEffect, ar as solidPaint, ct as sponge, cu as spongeEffect, cv as spotHealPixels, cw as spotHealWindow, cx as tipFalloff, cy as tipReach, cz as tipShape, cA as toneOf, as as updatePaintGradientStop, cB as walkDabs, cC as wetGpuSupport, cD as wetSimdSupported, at as wetSupport } from '../rand-BaqEOs1Y.js';
3
3
  import { R as RasterRect, Y as Pigment, a as BlendMode, T as TiledSurface } from '../surface-1MRncXpF.js';
4
4
  export { Z as PIGMENT_BANDS, _ as PIGMENT_LAMBDA_MIN, $ as PIGMENT_LAMBDA_STEP, a0 as PIGMENT_WAVELENGTHS, a1 as PigmentOptions, a2 as PigmentRgb, a3 as createPigment, a4 as lerpPigment, a5 as lerpPigmentInto, a6 as mixPigments, a7 as reflectanceToRgb, a8 as rgbToReflectance, a9 as setPigmentColor } from '../surface-1MRncXpF.js';
5
5
  import { A as AgentTool } from '../registry-D-4fit9C.js';
@@ -38,6 +38,17 @@ declare function maskBounds(w: number, h: number, mask: ArrayLike<boolean | numb
38
38
  * sources win ties. Returns null when no translation fits.
39
39
  */
40
40
  declare function bestOffset(w: number, h: number, ch: number, img: ArrayLike<number>, hole: ArrayLike<boolean | number>, ring: number, maxRadius: number): [number, number] | null;
41
+ /**
42
+ * Fills `hole` in `img` (`w × h × ch` floats) from the rest of the image, so texture and edges
43
+ * continue across it: PatchMatch nearest-neighbour fields over 7 × 7 patches with patch voting
44
+ * (Wexler et al. / Barnes et al.), run coarse to fine from a smooth fill. Deterministic for the
45
+ * same input. Returns the filled image; pixels outside `hole` are unchanged. Falls back to a
46
+ * smooth fill when there is no whole patch to copy from.
47
+ */
48
+ declare function contentAwareFill(w: number, h: number, ch: number, img: ArrayLike<number>, hole: ArrayLike<boolean | number>, options?: {
49
+ iterations?: number;
50
+ seed?: number;
51
+ }): Float32Array;
41
52
 
42
53
  /**
43
54
  * How wet-layer pigment looks, and how it bakes into 8-bit pixels.
@@ -491,4 +502,4 @@ declare function pointerStrokeSamples(e: PointerEventLike, toPoint: (clientX: nu
491
502
  y: number;
492
503
  }): PointerStrokeSample[];
493
504
 
494
- export { BODY_SCATTER, BrushSettings, type BrushstrokeBrush, BrushstrokeCache, type BrushstrokeCanvasLike, type BrushstrokeImage, type BrushstrokeInput, type BrushstrokeOptions, type BrushstrokePaint, type BrushstrokeProfilePath, type BrushstrokeSample, CoverageMap, Dab, HIDE, PIGMENT_UNIT, PaintMedium, type PaintPathOptions, PaintSample, PaintSource, type PathSample, type PathStrokeOptions, type PathStrokePaint, Pigment, type PointerEventLike, type PointerStrokeSample, RgbTriple, SRGB_TO_LINEAR, WGSL_HALO, WGSL_SHADE, WGSL_STEP, WetMedium, type WetMediumOptions, WetWorld, bestOffset, brushstrokeDataUrl, brushstrokeKey, brushstrokeSamples, brushstrokeStrokeOptions, brushstrokeToCanvas, createPigmentTools, dexp, dilateMask, dlog, dpow, expNeg, filmPixel, filmReflectance, isBrushstrokeBrush, linearToSrgb8, maskBounds, membraneFill, paintPathStroke, pathStrokeCoverage, pathStrokeDabs, pigmentColor, pigmentOf, pixelPigment, pointerPressure, pointerStrokeSample, pointerStrokeSamples, renderBrushstroke, seamlessClone, shadeTile, solveMembrane, srgbByteToLinear, stepSlotTs };
505
+ export { BODY_SCATTER, BrushSettings, type BrushstrokeBrush, BrushstrokeCache, type BrushstrokeCanvasLike, type BrushstrokeImage, type BrushstrokeInput, type BrushstrokeOptions, type BrushstrokePaint, type BrushstrokeProfilePath, type BrushstrokeSample, CoverageMap, Dab, HIDE, PIGMENT_UNIT, PaintMedium, type PaintPathOptions, PaintSample, PaintSource, type PathSample, type PathStrokeOptions, type PathStrokePaint, Pigment, type PointerEventLike, type PointerStrokeSample, RgbTriple, SRGB_TO_LINEAR, WGSL_HALO, WGSL_SHADE, WGSL_STEP, WetMedium, type WetMediumOptions, WetWorld, bestOffset, brushstrokeDataUrl, brushstrokeKey, brushstrokeSamples, brushstrokeStrokeOptions, brushstrokeToCanvas, contentAwareFill, createPigmentTools, dexp, dilateMask, dlog, dpow, expNeg, filmPixel, filmReflectance, isBrushstrokeBrush, linearToSrgb8, maskBounds, membraneFill, paintPathStroke, pathStrokeCoverage, pathStrokeDabs, pigmentColor, pigmentOf, pixelPigment, pointerPressure, pointerStrokeSample, pointerStrokeSamples, renderBrushstroke, seamlessClone, shadeTile, solveMembrane, srgbByteToLinear, stepSlotTs };
@@ -9,6 +9,8 @@ import {
9
9
  applyRetouchToTile,
10
10
  applyToneToDeepTile,
11
11
  bestOffset,
12
+ boxBlurPixels,
13
+ contentAwareFill,
12
14
  dilateMask,
13
15
  dodgeBurn,
14
16
  dodgeBurnCurve,
@@ -19,6 +21,7 @@ import {
19
21
  normalizeRetouch,
20
22
  perDabStrength,
21
23
  readSourceRegion,
24
+ retouchFilter,
22
25
  rgbaViewOfGrey,
23
26
  saturationOf,
24
27
  seamlessClone,
@@ -29,7 +32,7 @@ import {
29
32
  spotHealPixels,
30
33
  spotHealWindow,
31
34
  toneOf
32
- } from "../chunk-YRZ6NVE3.js";
35
+ } from "../chunk-6CTZAGZ2.js";
33
36
  import {
34
37
  BrushstrokeCache,
35
38
  brushstrokeDataUrl,
@@ -344,6 +347,7 @@ export {
344
347
  bestOffset,
345
348
  blendRadius,
346
349
  blenderDab,
350
+ boxBlurPixels,
347
351
  brushstrokeDataUrl,
348
352
  brushstrokeKey,
349
353
  brushstrokeSamples,
@@ -352,6 +356,7 @@ export {
352
356
  brushstrokeToCanvas,
353
357
  canShareMemory,
354
358
  cleanMixer,
359
+ contentAwareFill,
355
360
  coverageTileCoord,
356
361
  createBlenderScratch,
357
362
  createPigment,
@@ -424,6 +429,7 @@ export {
424
429
  removePaintGradientStop,
425
430
  renderBrushstroke,
426
431
  resolvePaintGradient,
432
+ retouchFilter,
427
433
  reversePaintGradient,
428
434
  rgbToReflectance,
429
435
  rgbaViewOfGrey,