@pixerate/editor 0.119.0 → 0.120.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (41) hide show
  1. package/dist/animation-editor/index.cjs +54 -54
  2. package/dist/animation-editor/index.d.cts +3 -3
  3. package/dist/animation-editor/index.d.ts +3 -3
  4. package/dist/animation-editor/index.js +2 -2
  5. package/dist/{chunk-KZLQY4CD.js → chunk-BOWUU4LJ.js} +2 -2
  6. package/dist/{chunk-KGNUFO4T.cjs → chunk-DFLJHLKA.cjs} +36 -36
  7. package/dist/{chunk-KGNUFO4T.cjs.map → chunk-DFLJHLKA.cjs.map} +1 -1
  8. package/dist/{chunk-4S2AXNQF.cjs → chunk-HTAFDTNR.cjs} +82 -82
  9. package/dist/{chunk-4S2AXNQF.cjs.map → chunk-HTAFDTNR.cjs.map} +1 -1
  10. package/dist/{chunk-LI3KTY7K.cjs → chunk-VYW7JBTM.cjs} +72 -5
  11. package/dist/chunk-VYW7JBTM.cjs.map +1 -0
  12. package/dist/{chunk-TDQDMBUR.js → chunk-WAI6ATHC.js} +2 -2
  13. package/dist/{chunk-CSHEI3YT.js → chunk-WORWH5K5.js} +71 -4
  14. package/dist/chunk-WORWH5K5.js.map +1 -0
  15. package/dist/{export-Ds8Ccw0K.d.ts → export-D2D8hb_u.d.ts} +1 -1
  16. package/dist/{export-B_jO2PrH.d.cts → export-fP2hZYjm.d.cts} +1 -1
  17. package/dist/image-editor/index.cjs +579 -579
  18. package/dist/image-editor/index.d.cts +3 -3
  19. package/dist/image-editor/index.d.ts +3 -3
  20. package/dist/image-editor/index.js +2 -2
  21. package/dist/paint-editor/index.cjs +7 -7
  22. package/dist/paint-editor/index.d.cts +2 -2
  23. package/dist/paint-editor/index.d.ts +2 -2
  24. package/dist/paint-editor/index.js +2 -2
  25. package/dist/{svg-hK0WQc7-.d.cts → svg-S9zzvqaZ.d.cts} +1 -1
  26. package/dist/{svg-CTxrB5xO.d.ts → svg-leZpRsJB.d.ts} +1 -1
  27. package/dist/{types-TrSSh_RB.d.ts → types-BgwxFWvn.d.ts} +23 -9
  28. package/dist/{types-Dq-8qgoo.d.cts → types-DdRTDnza.d.cts} +23 -9
  29. package/dist/vector/index.cjs +874 -872
  30. package/dist/vector/index.cjs.map +1 -1
  31. package/dist/vector/index.d.cts +12 -5
  32. package/dist/vector/index.d.ts +12 -5
  33. package/dist/vector/index.js +7 -5
  34. package/dist/vector/index.js.map +1 -1
  35. package/package.json +1 -1
  36. package/skills/pixerate-vector/SKILL.md +1 -1
  37. package/skills/pixerate-vector/references/commands.md +1 -0
  38. package/dist/chunk-CSHEI3YT.js.map +0 -1
  39. package/dist/chunk-LI3KTY7K.cjs.map +0 -1
  40. /package/dist/{chunk-KZLQY4CD.js.map → chunk-BOWUU4LJ.js.map} +0 -0
  41. /package/dist/{chunk-TDQDMBUR.js.map → chunk-WAI6ATHC.js.map} +0 -0
@@ -122,7 +122,7 @@ var VECTOR_TOOLS = [
122
122
  ];
123
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  var VECTOR_TRANSFORM_HANDLES = ["nw", "n", "ne", "e", "se", "s", "sw", "w", "rotate"];
124
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  var VECTOR_PATHFINDER_OPERATIONS = ["divide", "trim", "merge", "crop", "outline", "minusBack"];
125
- var VECTOR_EFFECT_TYPES = ["trim", "roundCorners", "puckerBloat", "twist", "zigzag", "wiggle", "offset", "merge", "repeater", "envelope", "contour"];
125
+ var VECTOR_EFFECT_TYPES = ["trim", "roundCorners", "puckerBloat", "twist", "zigzag", "wiggle", "offset", "merge", "repeater", "envelope", "contour", "blockShadow"];
126
126
  var VECTOR_MERGE_MODES = ["merge", "add", "subtract", "intersect", "exclude"];
127
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  var VECTOR_FILTER_TYPES = ["dropShadow", "innerShadow", "outerGlow", "innerGlow", "layerBlur", "feather"];
128
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@@ -2829,6 +2829,24 @@ function offsetPaths(paths, amount, join = "miter", miterLimit = 4, copies = 1,
2829
2829
  return out;
2830
2830
  });
2831
2831
  }
2832
+ function sweepPath(path, dx, dy, fillRule = "nonzero", tolerance = 0.25) {
2833
+ if (!path.length) return [];
2834
+ if (!Number.isFinite(dx) || !Number.isFinite(dy) || Math.hypot(dx, dy) < 1e-9) return path.slice();
2835
+ const bands = [];
2836
+ for (const contour of _chunkXGD3FSNCcjs.pathToContours.call(void 0, path)) {
2837
+ const ring = _chunkXGD3FSNCcjs.flattenChain.call(void 0, _chunkXGD3FSNCcjs.closeContour.call(void 0, contour, true), Math.max(1e-3, tolerance));
2838
+ for (let i = 0; i < ring.length; i++) {
2839
+ let p = ring[i];
2840
+ let q = ring[(i + 1) % ring.length];
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+ const turn2 = (q[0] - p[0]) * dy - (q[1] - p[1]) * dx;
2842
+ if (Math.abs(turn2) < 1e-9) continue;
2843
+ if (turn2 < 0) [p, q] = [q, p];
2844
+ bands.push({ type: "M", x: p[0], y: p[1] }, { type: "L", x: q[0], y: q[1] }, { type: "L", x: q[0] + dx, y: q[1] + dy }, { type: "L", x: p[0] + dx, y: p[1] + dy }, { type: "Z" });
2845
+ }
2846
+ }
2847
+ const moved = _chunkXGD3FSNCcjs.transformBezierPath.call(void 0, path, [1, 0, 0, 1, dx, dy]);
2848
+ return _chunkXGD3FSNCcjs.pathBoolean.call(void 0, "union", [{ path, fillRule }, { path: moved, fillRule }, ...bands.length ? [{ path: bands, fillRule: "nonzero" }] : []]).path;
2849
+ }
2832
2850
  function twistPaths(paths, angle, center) {
2833
2851
  let rmax = 0;
2834
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  for (const p of paths) for (const c of p) if (c.type !== "Z") rmax = Math.max(rmax, Math.hypot(c.x - center.x, c.y - center.y));
@@ -6248,7 +6266,8 @@ var VECTOR_EFFECT_DEFAULTS = {
6248
6266
  composite: "below"
6249
6267
  },
6250
6268
  envelope: { style: "arc", bend: 50, horizontal: 0, vertical: 0, orientation: "horizontal", rows: 2, columns: 2, mesh: null },
6251
- contour: { direction: "inside", steps: 4, offset: 6, join: "round", miterLimit: 4, fillColor: "#ffffff", strokeColor: null, acceleration: 0 }
6269
+ contour: { direction: "inside", steps: 4, offset: 6, join: "round", miterLimit: 4, fillColor: "#ffffff", strokeColor: null, acceleration: 0 },
6270
+ blockShadow: { angle: 45, distance: 20, color: "#1e293b", opacity: 100, endOpacity: 100 }
6252
6271
  };
6253
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  var VECTOR_EFFECT_LABELS = {
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  trim: "Trim Paths",
@@ -6261,7 +6280,8 @@ var VECTOR_EFFECT_LABELS = {
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  merge: "Merge Paths",
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  repeater: "Repeater",
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  envelope: "Envelope",
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- contour: "Contour"
6283
+ contour: "Contour",
6284
+ blockShadow: "Block Shadow"
6265
6285
  };
6266
6286
  var VECTOR_EFFECT_PARAM_SPECS = {
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  trim: [
@@ -6356,6 +6376,13 @@ var VECTOR_EFFECT_PARAM_SPECS = {
6356
6376
  ]
6357
6377
  }
6358
6378
  ],
6379
+ blockShadow: [
6380
+ { key: "angle", label: "Angle \xB0", kind: "number", min: -360, max: 360, step: 1, slider: true },
6381
+ { key: "distance", label: "Distance", kind: "number", min: 0, max: 2e3, step: 1, slider: true },
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+ { key: "color", label: "Colour", kind: "color" },
6383
+ { key: "opacity", label: "Opacity %", kind: "number", min: 0, max: 100, step: 1, slider: true },
6384
+ { key: "endOpacity", label: "End opacity %", kind: "number", min: 0, max: 100, step: 1, slider: true }
6385
+ ],
6359
6386
  repeater: [
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6387
  { key: "copies", label: "Copies", kind: "number", min: 0, max: 50, step: 0.1, slider: true },
6361
6388
  { key: "offset", label: "Offset", kind: "number", min: -10, max: 10, step: 0.1, slider: true },
@@ -6636,6 +6663,42 @@ function contourShapes(shapes, c) {
6636
6663
  }
6637
6664
  return out;
6638
6665
  }
6666
+ function blockShadowShapes(shapes, b) {
6667
+ const rad2 = b.angle * Math.PI / 180;
6668
+ const u = { x: Math.cos(rad2), y: Math.sin(rad2) };
6669
+ const distance = Math.max(0, b.distance);
6670
+ const shadows = [];
6671
+ for (const s of shapes) {
6672
+ const color2 = _nullishCoalesce(b.color, () => ( (typeof s.source.fill === "string" && s.source.fill !== "none" ? s.source.fill : "#000000")));
6673
+ const path = sweepPath(s.path, u.x * distance, u.y * distance, s.source.fillRule === "evenodd" ? "evenodd" : "nonzero");
6674
+ const box = _chunkXGD3FSNCcjs.bezierPathBounds.call(void 0, s.path);
6675
+ if (!path.length || !box) continue;
6676
+ let fill = color2;
6677
+ const near3 = Math.min(100, Math.max(0, b.opacity));
6678
+ const far = Math.min(100, Math.max(0, b.endOpacity));
6679
+ const top = Math.max(near3, far);
6680
+ if (near3 !== far && distance > 0) {
6681
+ const along2 = [box.minX * u.x + box.minY * u.y, box.maxX * u.x + box.minY * u.y, box.minX * u.x + box.maxY * u.y, box.maxX * u.x + box.maxY * u.y];
6682
+ const t0 = Math.min(...along2);
6683
+ const t1 = Math.max(...along2) + distance;
6684
+ const c = { x: (box.minX + box.maxX) / 2, y: (box.minY + box.maxY) / 2 };
6685
+ const k = c.x * u.x + c.y * u.y;
6686
+ fill = {
6687
+ type: "linear",
6688
+ units: "userSpaceOnUse",
6689
+ start: { x: c.x + u.x * (t0 - k), y: c.y + u.y * (t0 - k) },
6690
+ end: { x: c.x + u.x * (t1 - k), y: c.y + u.y * (t1 - k) },
6691
+ stops: [
6692
+ { offset: 0, color: color2, opacity: near3 / top },
6693
+ { offset: 1, color: color2, opacity: far / top }
6694
+ ]
6695
+ };
6696
+ }
6697
+ const source = { ...s.source, fill, stroke: null, fills: void 0, strokes: void 0, fillRule: "nonzero" };
6698
+ shadows.push({ source, path, opacity: s.opacity * top / 100, order: [0, ...s.order] });
6699
+ }
6700
+ return [...shadows, ...shapes.map((s) => ({ ...s, order: [1, ...s.order] }))];
6701
+ }
6639
6702
  function applyVectorEffects(shapes, effects) {
6640
6703
  let list = shapes.slice();
6641
6704
  for (const e of _nullishCoalesce(effects, () => ( []))) {
@@ -6679,6 +6742,9 @@ function applyVectorEffects(shapes, effects) {
6679
6742
  case "contour":
6680
6743
  list = contourShapes(list, e.params);
6681
6744
  break;
6745
+ case "blockShadow":
6746
+ list = blockShadowShapes(list, e.params);
6747
+ break;
6682
6748
  case "repeater": {
6683
6749
  const r = e.params;
6684
6750
  const copies = repeatPaths(
@@ -9967,5 +10033,6 @@ function transformVectorSymmetry(s, m) {
9967
10033
 
9968
10034
 
9969
10035
 
9970
- exports.isVectorMeshGradient = isVectorMeshGradient; exports.isVectorFreeformGradient = isVectorFreeformGradient; exports.isVectorShadedPaint = isVectorShadedPaint; exports.vectorRgbaToCss = vectorRgbaToCss; exports.VECTOR_MESH_MAX = VECTOR_MESH_MAX; exports.createVectorMeshGradient = createVectorMeshGradient; exports.vectorMeshPointAt = vectorMeshPointAt; exports.vectorMeshColorAt = vectorMeshColorAt; exports.vectorMeshLines = vectorMeshLines; exports.vectorFreeformSpreadScale = vectorFreeformSpreadScale; exports.vectorFreeformLineSegments = vectorFreeformLineSegments; exports.vectorFreeformField = vectorFreeformField; exports.sampleVectorFreeform = sampleVectorFreeform; exports.autoVectorFreeformGradient = autoVectorFreeformGradient; exports.vectorShadedSvgDefs = vectorShadedSvgDefs; exports.mapVectorShadedPaint = mapVectorShadedPaint; exports.transformVectorShadedPaint = transformVectorShadedPaint; exports.sanitizeVectorShadedPaint = sanitizeVectorShadedPaint; exports.removeVectorFreeformPoint = removeVectorFreeformPoint; exports.nearestVectorShadingPoint = nearestVectorShadingPoint; exports.VECTOR_CORNER_KINDS = VECTOR_CORNER_KINDS; exports.VECTOR_GRADIENT_TYPES = VECTOR_GRADIENT_TYPES; exports.VECTOR_GRADIENT_SPREADS = VECTOR_GRADIENT_SPREADS; exports.VECTOR_GRADIENT_INTERPOLATIONS = VECTOR_GRADIENT_INTERPOLATIONS; exports.VECTOR_STROKE_GRADIENT_MODES = VECTOR_STROKE_GRADIENT_MODES; exports.VECTOR_ARROWHEADS = VECTOR_ARROWHEADS; exports.VECTOR_BLEND_MODES = VECTOR_BLEND_MODES; exports.VECTOR_HORIZONTAL_RESIZING = VECTOR_HORIZONTAL_RESIZING; exports.VECTOR_VERTICAL_RESIZING = VECTOR_VERTICAL_RESIZING; exports.VECTOR_CONNECTOR_SIDES = VECTOR_CONNECTOR_SIDES; exports.VECTOR_CONNECTOR_ROUTES = VECTOR_CONNECTOR_ROUTES; exports.VECTOR_BLEND_SPACINGS = VECTOR_BLEND_SPACINGS; exports.VECTOR_MASK_TYPES = VECTOR_MASK_TYPES; exports.VECTOR_SYMMETRY_MODES = VECTOR_SYMMETRY_MODES; exports.VECTOR_TEXT_ALIGNS = VECTOR_TEXT_ALIGNS; exports.VECTOR_PATH_TEXT_BASELINES = VECTOR_PATH_TEXT_BASELINES; exports.VECTOR_CONSTRAINT_KINDS = VECTOR_CONSTRAINT_KINDS; exports.VECTOR_TOOLS = VECTOR_TOOLS; exports.VECTOR_TRANSFORM_HANDLES = VECTOR_TRANSFORM_HANDLES; exports.VECTOR_PATHFINDER_OPERATIONS = VECTOR_PATHFINDER_OPERATIONS; exports.VECTOR_EFFECT_TYPES = VECTOR_EFFECT_TYPES; exports.VECTOR_MERGE_MODES = VECTOR_MERGE_MODES; exports.VECTOR_FILTER_TYPES = VECTOR_FILTER_TYPES; exports.isVectorGradient = isVectorGradient; exports.parseVectorColor = parseVectorColor; exports.VECTOR_GRADIENT_MIN_STOPS = VECTOR_GRADIENT_MIN_STOPS; exports.gradientMidpointRemap = gradientMidpointRemap; exports.sortedVectorGradientStops = sortedVectorGradientStops; exports.vectorGradientNeedsExpansion = vectorGradientNeedsExpansion; exports.vectorGradientRamp = vectorGradientRamp; exports.sampleVectorGradient = sampleVectorGradient; exports.expandVectorGradientStops = expandVectorGradientStops; exports.samplePlainStops = samplePlainStops; exports.reverseVectorGradient = reverseVectorGradient; exports.insertVectorGradientStop = insertVectorGradientStop; exports.moveVectorGradientStop = moveVectorGradientStop; exports.removeVectorGradientStop = removeVectorGradientStop; exports.vectorGradientMidpointPosition = vectorGradientMidpointPosition; exports.vectorGradientMidpointFromPosition = vectorGradientMidpointFromPosition; exports.spanVectorGradientStops = spanVectorGradientStops; exports.hasExplicitGradientGeometry = hasExplicitGradientGeometry; exports.vectorGradientPoints = vectorGradientPoints; exports.vectorBoxMatrix = vectorBoxMatrix; exports.vectorGradientUnitsMatrix = vectorGradientUnitsMatrix; exports.vectorGradientMatrix = vectorGradientMatrix; exports.vectorGradientFocalParam = vectorGradientFocalParam; exports.vectorGradientParam = vectorGradientParam; exports.applyVectorGradientSpread = applyVectorGradientSpread; exports.vectorGradientTAt = vectorGradientTAt; exports.sampleVectorGradientAt = sampleVectorGradientAt; exports.vectorGradientAspect = vectorGradientAspect; exports.explicitVectorGradient = explicitVectorGradient; exports.pinVectorGradient = pinVectorGradient; exports.transformVectorGradient = transformVectorGradient; exports.mapVectorGradient = mapVectorGradient; exports.mapVectorPaint = mapVectorPaint; exports.transformVectorPaint = transformVectorPaint; exports.isCentredVectorGradient = isCentredVectorGradient; exports.vectorGradientHandles = vectorGradientHandles; exports.moveVectorGradientHandle = moveVectorGradientHandle; exports.setVectorGradientVector = setVectorGradientVector; exports.VECTOR_GRADIENT_MAX_PERIODS = VECTOR_GRADIENT_MAX_PERIODS; exports.periodicVectorGradientStops = periodicVectorGradientStops; exports.expandVectorGradientSpread = expandVectorGradientSpread; exports.vectorGradientArea = vectorGradientArea; exports.patternAttrs = patternAttrs; exports.vectorGradientSvgDefs = vectorGradientSvgDefs; exports.sampleVectorPaintDefAt = sampleVectorPaintDefAt; exports.sanitizeVectorGradient = sanitizeVectorGradient; exports.convertVectorGradient = convertVectorGradient; exports.defaultVectorGradient = defaultVectorGradient; exports.applyVectorGradientPatch = applyVectorGradientPatch; exports.IDENTITY_MATRIX = IDENTITY_MATRIX; exports.multiplyMatrices = multiplyMatrices; exports.translateMatrix = translateMatrix; exports.scaleMatrix = scaleMatrix; exports.rotateMatrix = rotateMatrix; exports.matrixAbout = matrixAbout; exports.skewMatrix = skewMatrix; exports.applyMatrix = applyMatrix; exports.isIdentityMatrix = isIdentityMatrix; exports.invertMatrix = invertMatrix; exports.applyMatrixLinear = applyMatrixLinear; exports.matrixRotation = matrixRotation; exports.decomposeRigid = decomposeRigid; exports.isVectorSymmetryGroup = isVectorSymmetryGroup; exports.vectorSymmetryMatrices = vectorSymmetryMatrices; exports.vectorSymmetryDrawn = vectorSymmetryDrawn; exports.vectorSymmetryAxes = vectorSymmetryAxes; exports.sanitizeVectorSymmetry = sanitizeVectorSymmetry; exports.VECTOR_SYMMETRY_MODE_LABELS = VECTOR_SYMMETRY_MODE_LABELS; exports.transformVectorSymmetry = transformVectorSymmetry; exports.vectorCornerAt = vectorCornerAt; exports.vectorCorners = vectorCorners; exports.cornerSetback = cornerSetback; exports.fitCornerRadius = fitCornerRadius; exports.cornerBisectorPoint = cornerBisectorPoint; exports.cornerRadiusChange = cornerRadiusChange; exports.hasVectorCorners = hasVectorCorners; exports.expandVectorCornersOf = expandVectorCornersOf; exports.expandVectorCorners = expandVectorCorners; exports.setAnchorCorner = setAnchorCorner; exports.nextVectorCornerKind = nextVectorCornerKind; exports.setSubpathCorners = setSubpathCorners; exports.VECTOR_WIDTH_PROFILE_MAX_POINTS = VECTOR_WIDTH_PROFILE_MAX_POINTS; exports.VECTOR_WIDTH_PROFILE_MAX_SCALE = VECTOR_WIDTH_PROFILE_MAX_SCALE; exports.VECTOR_WIDTH_SAME_T = VECTOR_WIDTH_SAME_T; exports.VECTOR_WIDTH_PRESETS = VECTOR_WIDTH_PRESETS; exports.VECTOR_WIDTH_PRESET_IDS = VECTOR_WIDTH_PRESET_IDS; exports.sanitizeWidthProfile = sanitizeWidthProfile; exports.isUniformWidthProfile = isUniformWidthProfile; exports.widthProfileAt = widthProfileAt; exports.widthProfileMaxScale = widthProfileMaxScale; exports.widthProfilePreset = widthProfilePreset; exports.widthProfilePresetId = widthProfilePresetId; exports.reverseWidthProfile = reverseWidthProfile; exports.mirrorWidthProfile = mirrorWidthProfile; exports.insertWidthPoint = insertWidthPoint; exports.setWidthPoint = setWidthPoint; exports.removeWidthPoints = removeWidthPoints; exports.taperWaveFactor = taperWaveFactor; exports.generateWidthProfile = generateWidthProfile; exports.VECTOR_PRESSURE_NOMINAL = VECTOR_PRESSURE_NOMINAL; exports.pressureWidthProfile = pressureWidthProfile; exports.dashIntervals = dashIntervals; exports.variableStrokeRings = variableStrokeRings; exports.variableStrokeOutline = variableStrokeOutline; exports.nearestStrokePosition = nearestStrokePosition; exports.strokePositionPoint = strokePositionPoint; exports.isClosedBezierShape = isClosedBezierShape; exports.effectiveStrokeAlign = effectiveStrokeAlign; exports.strokeWidthProfileOf = strokeWidthProfileOf; exports.hasStrokeExtras = hasStrokeExtras; exports.vectorStrokeLineArea = vectorStrokeLineArea; exports.arrowheadWeight = arrowheadWeight; exports.arrowheadInset = arrowheadInset; exports.arrowheadPath = arrowheadPath; exports.vectorStrokeParts = vectorStrokeParts; exports.vectorStrokeOutlinePath = vectorStrokeOutlinePath; exports.hitTestVectorStroke = hitTestVectorStroke; exports.vectorStrokeReach = vectorStrokeReach; exports.VECTOR_STROKE_SETTING_KEYS = VECTOR_STROKE_SETTING_KEYS; exports.VECTOR_BLEND_MODE_LABELS = VECTOR_BLEND_MODE_LABELS; exports.isVectorBlendMode = isVectorBlendMode; exports.vectorBlendModeCss = vectorBlendModeCss; exports.vectorBlendModeFromCss = vectorBlendModeFromCss; exports.isPlainVectorPaintLayer = isPlainVectorPaintLayer; exports.isDrawnVectorPaintLayer = isDrawnVectorPaintLayer; exports.vectorFills = vectorFills; exports.vectorStrokeSettings = vectorStrokeSettings; exports.vectorStrokes = vectorStrokes; exports.hasVectorPaintStacks = hasVectorPaintStacks; exports.withVectorFills = withVectorFills; exports.withVectorStrokes = withVectorStrokes; exports.normalizeVectorPaintStacks = normalizeVectorPaintStacks; exports.sanitizeVectorFills = sanitizeVectorFills; exports.sanitizeVectorStrokeSettings = sanitizeVectorStrokeSettings; exports.sanitizeVectorStrokes = sanitizeVectorStrokes; exports.vectorPaintLayerNodes = vectorPaintLayerNodes; exports.needsVectorPaintLayers = needsVectorPaintLayers; exports.vectorStrokeStackReach = vectorStrokeStackReach; exports.hitTestVectorPaintLayer = hitTestVectorPaintLayer; exports.hitTestVectorPaintStack = hitTestVectorPaintStack; exports.vectorStacksHaveGradient = vectorStacksHaveGradient; exports.newVectorStrokeLayer = newVectorStrokeLayer; exports.vectorTargetPaint = vectorTargetPaint; exports.withVectorTargetPaint = withVectorTargetPaint; exports.effectPathLength = effectPathLength; exports.effectPathVertexCount = effectPathVertexCount; exports.trimIntervals = trimIntervals; exports.trimPaths = trimPaths; exports.trimPathsIndividually = trimPathsIndividually; exports.puckerBloatPaths = puckerBloatPaths; exports.roundCornerPaths = roundCornerPaths; exports.offsetPaths = offsetPaths; exports.twistPaths = twistPaths; exports.zigzagPaths = zigzagPaths; exports.wigglePaths = wigglePaths; exports.mergePaths = mergePaths; exports.vectorRepeaterCopies = vectorRepeaterCopies; exports.repeatPaths = repeatPaths; exports.pathsCenter = pathsCenter; exports.mapVectorPoints = mapVectorPoints; exports.mapVectorSubpaths = mapVectorSubpaths; exports.mapBezierPath = mapBezierPath; exports.isVectorFrame = isVectorFrame; exports.vectorFrameRectPath = vectorFrameRectPath; exports.vectorFrameDrawn = vectorFrameDrawn; exports.vectorFrameContains = vectorFrameContains; exports.vectorFrameChildMatrix = vectorFrameChildMatrix; exports.sanitizeVectorFrame = sanitizeVectorFrame; exports.sanitizeVectorResizing = sanitizeVectorResizing; exports.VECTOR_HORIZONTAL_RESIZING_LABELS = VECTOR_HORIZONTAL_RESIZING_LABELS; exports.VECTOR_VERTICAL_RESIZING_LABELS = VECTOR_VERTICAL_RESIZING_LABELS; exports.vectorBoundsInside = vectorBoundsInside; exports.vectorArtboards = vectorArtboards; exports.vectorFrameDocument = vectorFrameDocument; exports.getVectorFramePanel = getVectorFramePanel; exports.splitIntoFaces = splitIntoFaces; exports.knifePath = knifePath; exports.eraserRegion = eraserRegion; exports.eraseFromFill = eraseFromFill; exports.eraseFromOutline = eraseFromOutline; exports.polylineBounds = polylineBounds; exports.simplifyPolyline = simplifyPolyline; exports.VECTOR_FILTER_DEFAULTS = VECTOR_FILTER_DEFAULTS; exports.VECTOR_FILTER_LABELS = VECTOR_FILTER_LABELS; exports.VECTOR_FILTER_PARAM_SPECS = VECTOR_FILTER_PARAM_SPECS; exports.isVectorFilterType = isVectorFilterType; exports.normalizeVectorFilterParams = normalizeVectorFilterParams; exports.vectorFilterParamKeys = vectorFilterParamKeys; exports.createVectorFilter = createVectorFilter; exports.sanitizeVectorFilters = sanitizeVectorFilters; exports.activeVectorFilters = activeVectorFilters; exports.vectorFilterReach = vectorFilterReach; exports.vectorFilterSvg = vectorFilterSvg; exports.vectorFilterMarkup = vectorFilterMarkup; exports.VECTOR_FILTER_MENU = VECTOR_FILTER_MENU; exports.isVectorMaskType = isVectorMaskType; exports.sanitizeVectorMask = sanitizeVectorMask; exports.isVectorMaskGroup = isVectorMaskGroup; exports.isVectorMaskActive = isVectorMaskActive; exports.vectorMaskSource = vectorMaskSource; exports.vectorMaskContents = vectorMaskContents; exports.vectorMaskOwner = vectorMaskOwner; exports.vectorMaskSummary = vectorMaskSummary; exports.vectorMaskRegionShapes = vectorMaskRegionShapes; exports.vectorMaskRegion = vectorMaskRegion; exports.vectorMaskRegionPath = vectorMaskRegionPath; exports.vectorMaskContains = vectorMaskContains; exports.vectorMaskedShapes = vectorMaskedShapes; exports.vectorMaskedGeometry = vectorMaskedGeometry; exports.vectorMaskedLocalBounds = vectorMaskedLocalBounds; exports.vectorMaskContentBounds = vectorMaskContentBounds; exports.vectorMaskRenderData = vectorMaskRenderData; exports.DEFAULT_TEXT_STYLE = DEFAULT_TEXT_STYLE; exports.DEFAULT_AUTO_LEADING = DEFAULT_AUTO_LEADING; exports.fitRuns = fitRuns; exports.styleAt = styleAt; exports.restyleRange = restyleRange; exports.spliceRuns = spliceRuns; exports.paragraphRanges = paragraphRanges; exports.fitParagraphRuns = fitParagraphRuns; exports.fontOf = fontOf; exports.isTextSpace = isTextSpace; exports.layoutText = layoutText; exports.textIndexAt = textIndexAt; exports.caretAt = caretAt; exports.textDecorations = textDecorations; exports.textRectPath = textRectPath; exports.textFragmentOutline = textFragmentOutline; exports.cssFontFamily = cssFontFamily; exports.cssFont = cssFont; exports.createCanvasTextShaper = createCanvasTextShaper; exports.createOutlineTextShaper = createOutlineTextShaper; exports.createMetricTextShaper = createMetricTextShaper; exports.setVectorTextShaper = setVectorTextShaper; exports.getVectorTextShaper = getVectorTextShaper; exports.vectorTextShaperGeneration = vectorTextShaperGeneration; exports.vectorTextHasOutlines = vectorTextHasOutlines; exports.vectorTextFamilies = vectorTextFamilies; exports.DEFAULT_VECTOR_FONT = DEFAULT_VECTOR_FONT; exports.VECTOR_CHARACTER_STYLE_KEYS = VECTOR_CHARACTER_STYLE_KEYS; exports.VECTOR_PARAGRAPH_STYLE_KEYS = VECTOR_PARAGRAPH_STYLE_KEYS; exports.VectorTextError = VectorTextError; exports.fitVectorTextRuns = fitVectorTextRuns; exports.vectorTextRuns = vectorTextRuns; exports.vectorTextStyleAt = vectorTextStyleAt; exports.measureVectorPath = measureVectorPath; exports.vectorPathAt = vectorPathAt; exports.vectorPathTextPositions = vectorPathTextPositions; exports.layoutVectorText = layoutVectorText; exports.glyphBox = glyphBox; exports.vectorTextPaths = vectorTextPaths; exports.vectorTextPaintSource = vectorTextPaintSource; exports.vectorTextCaret = vectorTextCaret; exports.vectorTextIndexAt = vectorTextIndexAt; exports.vectorTextSelectionQuads = vectorTextSelectionQuads; exports.patchVectorCharacterStyle = patchVectorCharacterStyle; exports.patchVectorParagraphStyle = patchVectorParagraphStyle; exports.sanitizeVectorTextFrame = sanitizeVectorTextFrame; exports.normalizeVectorTextRuns = normalizeVectorTextRuns; exports.sanitizeVectorTextFields = sanitizeVectorTextFields; exports.vectorTextRange = vectorTextRange; exports.replaceVectorText = replaceVectorText; exports.styleVectorText = styleVectorText; exports.bakeVectorTextGeometry = bakeVectorTextGeometry; exports.vectorTextName = vectorTextName; exports.pathTextFrameFromBezier = pathTextFrameFromBezier; exports.vectorTextBoxOutline = vectorTextBoxOutline; exports.vectorTextSpans = vectorTextSpans; exports.vectorTextGeometryNode = vectorTextGeometryNode; exports.vectorTextSpanSvg = vectorTextSpanSvg; exports.VECTOR_SYMBOL_MAX_DEPTH = VECTOR_SYMBOL_MAX_DEPTH; exports.vectorSymbolsUsedIn = vectorSymbolsUsedIn; exports.vectorSymbolUses = vectorSymbolUses; exports.resolveVectorSymbols = resolveVectorSymbols; exports.stripVectorSymbolArt = stripVectorSymbolArt; exports.scaleVectorStrokeWidths = scaleVectorStrokeWidths; exports.tintVectorNode = tintVectorNode; exports.prefixVectorIds = prefixVectorIds; exports.vectorInstanceGroup = vectorInstanceGroup; exports.composeVectorMatrices = composeVectorMatrices; exports.WARP_STYLES = WARP_STYLES; exports.WARP_STYLE_LABELS = WARP_STYLE_LABELS; exports.warpPresetGrid = warpPresetGrid; exports.warpPresetMesh = warpPresetMesh; exports.warpMeshColumns = warpMeshColumns; exports.warpMeshRows = warpMeshRows; exports.isValidWarpMesh = isValidWarpMesh; exports.fitWarpMesh = fitWarpMesh; exports.identityWarpMesh = identityWarpMesh; exports.evalWarpMesh = evalWarpMesh; exports.splitWarpMeshU = splitWarpMeshU; exports.splitWarpMeshV = splitWarpMeshV; exports.removeWarpMeshSplitU = removeWarpMeshSplitU; exports.removeWarpMeshSplitV = removeWarpMeshSplitV; exports.mapWarpMeshPoints = mapWarpMeshPoints; exports.resizeWarpMesh = resizeWarpMesh; exports.warpMeshControlBounds = warpMeshControlBounds; exports.warpMeshParamAt = warpMeshParamAt; exports.dragWarpMeshPoint = dragWarpMeshPoint; exports.pullWarpMesh = pullWarpMesh; exports.warpMeshEditPoints = warpMeshEditPoints; exports.warpMeshGridCurves = warpMeshGridCurves; exports.vectorMeshFromOutline = vectorMeshFromOutline; exports.vectorMeshOutline = vectorMeshOutline; exports.VECTOR_EFFECT_DEFAULTS = VECTOR_EFFECT_DEFAULTS; exports.VECTOR_EFFECT_LABELS = VECTOR_EFFECT_LABELS; exports.VECTOR_EFFECT_PARAM_SPECS = VECTOR_EFFECT_PARAM_SPECS; exports.vectorEnvelopeMesh = vectorEnvelopeMesh; exports.vectorEnvelopeMap = vectorEnvelopeMap; exports.normalizeVectorEffectParams = normalizeVectorEffectParams; exports.createVectorEffect = createVectorEffect; exports.activeVectorEffects = activeVectorEffects; exports.hasOwnVectorAppearance = hasOwnVectorAppearance; exports.hasVectorAppearance = hasVectorAppearance; exports.isVectorLiveBoolean = isVectorLiveBoolean; exports.vectorOperandOperation = vectorOperandOperation; exports.vectorLiveBooleanSteps = vectorLiveBooleanSteps; exports.clearVectorLiveBooleanCache = clearVectorLiveBooleanCache; exports.foldVectorBooleanOperands = foldVectorBooleanOperands; exports.applyVectorEffects = applyVectorEffects; exports.vectorInstanceDrawn = vectorInstanceDrawn; exports.vectorChildAppearanceShapes = vectorChildAppearanceShapes; exports.vectorEffectInputPaths = vectorEffectInputPaths; exports.vectorEffectInputBounds = vectorEffectInputBounds; exports.vectorNodeEnvelope = vectorNodeEnvelope; exports.vectorEnvelopeFrame = vectorEnvelopeFrame; exports.vectorAppearanceShapes = vectorAppearanceShapes; exports.vectorAppearanceOutline = vectorAppearanceOutline; exports.vectorAppearanceNodes = vectorAppearanceNodes; exports.expandVectorAppearance = expandVectorAppearance; exports.expandVectorAppearances = expandVectorAppearances; exports.sanitizeVectorEffects = sanitizeVectorEffects; exports.transformVectorEffects = transformVectorEffects; exports.vectorEnteredGroups = vectorEnteredGroups; exports.isVectorConnector = isVectorConnector; exports.vectorConnectionSites = vectorConnectionSites; exports.nearestVectorConnectionSite = nearestVectorConnectionSite; exports.vectorConnectorWorldAnchors = vectorConnectorWorldAnchors; exports.routeVectorConnector = routeVectorConnector; exports.rerouteVectorConnectors = rerouteVectorConnectors; exports.sanitizeVectorConnector = sanitizeVectorConnector; exports.VECTOR_CONNECTOR_ROUTE_LABELS = VECTOR_CONNECTOR_ROUTE_LABELS; exports.VECTOR_CONNECTOR_SIDE_LABELS = VECTOR_CONNECTOR_SIDE_LABELS; exports.getVectorConnectorPanel = getVectorConnectorPanel; exports.vectorConnectorTargetAt = vectorConnectorTargetAt; exports.vectorStrokeGradientDefs = vectorStrokeGradientDefs; exports.vectorCornersAttribute = vectorCornersAttribute; exports.applyVectorCornersAttribute = applyVectorCornersAttribute; exports.vectorPathLocalBounds = vectorPathLocalBounds; exports.vectorPaintToSvg = vectorPaintToSvg; exports.vectorStrokeSvgParts = vectorStrokeSvgParts; exports.vectorNodeLocalPaintBounds = vectorNodeLocalPaintBounds; exports.vectorNodeFilterSvg = vectorNodeFilterSvg; exports.widthProfileToAttribute = widthProfileToAttribute; exports.widthProfileFromAttribute = widthProfileFromAttribute; exports.vectorDocumentToSvg = vectorDocumentToSvg; exports.parseSvgTransform = parseSvgTransform; exports.parseVectorSvg = parseVectorSvg; exports.VECTOR_SPATIAL_MIN = VECTOR_SPATIAL_MIN; exports.VectorRTree = VectorRTree; exports.vectorNodePaintBox = vectorNodePaintBox; exports.vectorSpatialIndex = vectorSpatialIndex; exports.vectorNodesNear = vectorNodesNear; exports.cloneAnchor = cloneAnchor; exports.cloneSubpath = cloneSubpath; exports.cloneVectorNode = cloneVectorNode; exports.cloneVectorDocument = cloneVectorDocument; exports.hasPaint = hasPaint; exports.subpathSegmentCount = subpathSegmentCount; exports.subpathSegment = subpathSegment; exports.subpathsToBezier = subpathsToBezier; exports.vectorNodeToBezier = vectorNodeToBezier; exports.vectorPathData = vectorPathData; exports.inferAnchorType = inferAnchorType; exports.bezierToSubpaths = bezierToSubpaths; exports.walkVectorNodes = walkVectorNodes; exports.findVectorNode = findVectorNode; exports.locateVectorNode = locateVectorNode; exports.collectPaintedNodes = collectPaintedNodes; exports.collectPathNodes = collectPathNodes; exports.nodeMatrix = nodeMatrix; exports.vectorPathWorldBezier = vectorPathWorldBezier; exports.vectorNodeBounds = vectorNodeBounds; exports.unionBounds = unionBounds; exports.boundsIntersect = boundsIntersect; exports.boundsFromPoints = boundsFromPoints; exports.hitTestVectorNode = hitTestVectorNode; exports.vectorStrokeOutline = vectorStrokeOutline; exports.hitTestVectorNodes = hitTestVectorNodes; exports.nearestSegment = nearestSegment; exports.transformVectorNode = transformVectorNode; exports.vectorNodeRotation = vectorNodeRotation; exports.vectorWorldMatrix = vectorWorldMatrix; exports.vectorParentMatrix = vectorParentMatrix; exports.translateAnchor = translateAnchor; exports.moveAnchorHandle = moveAnchorHandle; exports.convertAnchor = convertAnchor; exports.insertAnchor = insertAnchor; exports.removeAnchors = removeAnchors; exports.reverseSubpath = reverseSubpath; exports.KAPPA = KAPPA2; exports.rectSubpath = rectSubpath; exports.ellipseSubpath = ellipseSubpath; exports.polygonSubpath = polygonSubpath; exports.starSubpath = starSubpath; exports.lineSubpath = lineSubpath; exports.roundSubpaths = roundSubpaths;
9971
- //# sourceMappingURL=chunk-LI3KTY7K.cjs.map
10036
+
10037
+ exports.isVectorMeshGradient = isVectorMeshGradient; exports.isVectorFreeformGradient = isVectorFreeformGradient; exports.isVectorShadedPaint = isVectorShadedPaint; exports.vectorRgbaToCss = vectorRgbaToCss; exports.VECTOR_MESH_MAX = VECTOR_MESH_MAX; exports.createVectorMeshGradient = createVectorMeshGradient; exports.vectorMeshPointAt = vectorMeshPointAt; exports.vectorMeshColorAt = vectorMeshColorAt; exports.vectorMeshLines = vectorMeshLines; exports.vectorFreeformSpreadScale = vectorFreeformSpreadScale; exports.vectorFreeformLineSegments = vectorFreeformLineSegments; exports.vectorFreeformField = vectorFreeformField; exports.sampleVectorFreeform = sampleVectorFreeform; exports.autoVectorFreeformGradient = autoVectorFreeformGradient; exports.vectorShadedSvgDefs = vectorShadedSvgDefs; exports.mapVectorShadedPaint = mapVectorShadedPaint; exports.transformVectorShadedPaint = transformVectorShadedPaint; exports.sanitizeVectorShadedPaint = sanitizeVectorShadedPaint; exports.removeVectorFreeformPoint = removeVectorFreeformPoint; exports.nearestVectorShadingPoint = nearestVectorShadingPoint; exports.VECTOR_CORNER_KINDS = VECTOR_CORNER_KINDS; exports.VECTOR_GRADIENT_TYPES = VECTOR_GRADIENT_TYPES; exports.VECTOR_GRADIENT_SPREADS = VECTOR_GRADIENT_SPREADS; exports.VECTOR_GRADIENT_INTERPOLATIONS = VECTOR_GRADIENT_INTERPOLATIONS; exports.VECTOR_STROKE_GRADIENT_MODES = VECTOR_STROKE_GRADIENT_MODES; exports.VECTOR_ARROWHEADS = VECTOR_ARROWHEADS; exports.VECTOR_BLEND_MODES = VECTOR_BLEND_MODES; exports.VECTOR_HORIZONTAL_RESIZING = VECTOR_HORIZONTAL_RESIZING; exports.VECTOR_VERTICAL_RESIZING = VECTOR_VERTICAL_RESIZING; exports.VECTOR_CONNECTOR_SIDES = VECTOR_CONNECTOR_SIDES; exports.VECTOR_CONNECTOR_ROUTES = VECTOR_CONNECTOR_ROUTES; exports.VECTOR_BLEND_SPACINGS = VECTOR_BLEND_SPACINGS; exports.VECTOR_MASK_TYPES = VECTOR_MASK_TYPES; exports.VECTOR_SYMMETRY_MODES = VECTOR_SYMMETRY_MODES; exports.VECTOR_TEXT_ALIGNS = VECTOR_TEXT_ALIGNS; exports.VECTOR_PATH_TEXT_BASELINES = VECTOR_PATH_TEXT_BASELINES; exports.VECTOR_CONSTRAINT_KINDS = VECTOR_CONSTRAINT_KINDS; exports.VECTOR_TOOLS = VECTOR_TOOLS; exports.VECTOR_TRANSFORM_HANDLES = VECTOR_TRANSFORM_HANDLES; exports.VECTOR_PATHFINDER_OPERATIONS = VECTOR_PATHFINDER_OPERATIONS; exports.VECTOR_EFFECT_TYPES = VECTOR_EFFECT_TYPES; exports.VECTOR_MERGE_MODES = VECTOR_MERGE_MODES; exports.VECTOR_FILTER_TYPES = VECTOR_FILTER_TYPES; exports.isVectorGradient = isVectorGradient; exports.parseVectorColor = parseVectorColor; exports.VECTOR_GRADIENT_MIN_STOPS = VECTOR_GRADIENT_MIN_STOPS; exports.gradientMidpointRemap = gradientMidpointRemap; exports.sortedVectorGradientStops = sortedVectorGradientStops; exports.vectorGradientNeedsExpansion = vectorGradientNeedsExpansion; exports.vectorGradientRamp = vectorGradientRamp; exports.sampleVectorGradient = sampleVectorGradient; exports.expandVectorGradientStops = expandVectorGradientStops; exports.samplePlainStops = samplePlainStops; exports.reverseVectorGradient = reverseVectorGradient; exports.insertVectorGradientStop = insertVectorGradientStop; exports.moveVectorGradientStop = moveVectorGradientStop; exports.removeVectorGradientStop = removeVectorGradientStop; exports.vectorGradientMidpointPosition = vectorGradientMidpointPosition; exports.vectorGradientMidpointFromPosition = vectorGradientMidpointFromPosition; exports.spanVectorGradientStops = spanVectorGradientStops; exports.hasExplicitGradientGeometry = hasExplicitGradientGeometry; exports.vectorGradientPoints = vectorGradientPoints; exports.vectorBoxMatrix = vectorBoxMatrix; exports.vectorGradientUnitsMatrix = vectorGradientUnitsMatrix; exports.vectorGradientMatrix = vectorGradientMatrix; exports.vectorGradientFocalParam = vectorGradientFocalParam; exports.vectorGradientParam = vectorGradientParam; exports.applyVectorGradientSpread = applyVectorGradientSpread; exports.vectorGradientTAt = vectorGradientTAt; exports.sampleVectorGradientAt = sampleVectorGradientAt; exports.vectorGradientAspect = vectorGradientAspect; exports.explicitVectorGradient = explicitVectorGradient; exports.pinVectorGradient = pinVectorGradient; exports.transformVectorGradient = transformVectorGradient; exports.mapVectorGradient = mapVectorGradient; exports.mapVectorPaint = mapVectorPaint; exports.transformVectorPaint = transformVectorPaint; exports.isCentredVectorGradient = isCentredVectorGradient; exports.vectorGradientHandles = vectorGradientHandles; exports.moveVectorGradientHandle = moveVectorGradientHandle; exports.setVectorGradientVector = setVectorGradientVector; exports.VECTOR_GRADIENT_MAX_PERIODS = VECTOR_GRADIENT_MAX_PERIODS; exports.periodicVectorGradientStops = periodicVectorGradientStops; exports.expandVectorGradientSpread = expandVectorGradientSpread; exports.vectorGradientArea = vectorGradientArea; exports.patternAttrs = patternAttrs; exports.vectorGradientSvgDefs = vectorGradientSvgDefs; exports.sampleVectorPaintDefAt = sampleVectorPaintDefAt; exports.sanitizeVectorGradient = sanitizeVectorGradient; exports.convertVectorGradient = convertVectorGradient; exports.defaultVectorGradient = defaultVectorGradient; exports.applyVectorGradientPatch = applyVectorGradientPatch; exports.IDENTITY_MATRIX = IDENTITY_MATRIX; exports.multiplyMatrices = multiplyMatrices; exports.translateMatrix = translateMatrix; exports.scaleMatrix = scaleMatrix; exports.rotateMatrix = rotateMatrix; exports.matrixAbout = matrixAbout; exports.skewMatrix = skewMatrix; exports.applyMatrix = applyMatrix; exports.isIdentityMatrix = isIdentityMatrix; exports.invertMatrix = invertMatrix; exports.applyMatrixLinear = applyMatrixLinear; exports.matrixRotation = matrixRotation; exports.decomposeRigid = decomposeRigid; exports.isVectorSymmetryGroup = isVectorSymmetryGroup; exports.vectorSymmetryMatrices = vectorSymmetryMatrices; exports.vectorSymmetryDrawn = vectorSymmetryDrawn; exports.vectorSymmetryAxes = vectorSymmetryAxes; exports.sanitizeVectorSymmetry = sanitizeVectorSymmetry; exports.VECTOR_SYMMETRY_MODE_LABELS = VECTOR_SYMMETRY_MODE_LABELS; exports.transformVectorSymmetry = transformVectorSymmetry; exports.vectorCornerAt = vectorCornerAt; exports.vectorCorners = vectorCorners; exports.cornerSetback = cornerSetback; exports.fitCornerRadius = fitCornerRadius; exports.cornerBisectorPoint = cornerBisectorPoint; exports.cornerRadiusChange = cornerRadiusChange; exports.hasVectorCorners = hasVectorCorners; exports.expandVectorCornersOf = expandVectorCornersOf; exports.expandVectorCorners = expandVectorCorners; exports.setAnchorCorner = setAnchorCorner; exports.nextVectorCornerKind = nextVectorCornerKind; exports.setSubpathCorners = setSubpathCorners; exports.VECTOR_WIDTH_PROFILE_MAX_POINTS = VECTOR_WIDTH_PROFILE_MAX_POINTS; exports.VECTOR_WIDTH_PROFILE_MAX_SCALE = VECTOR_WIDTH_PROFILE_MAX_SCALE; exports.VECTOR_WIDTH_SAME_T = VECTOR_WIDTH_SAME_T; exports.VECTOR_WIDTH_PRESETS = VECTOR_WIDTH_PRESETS; exports.VECTOR_WIDTH_PRESET_IDS = VECTOR_WIDTH_PRESET_IDS; exports.sanitizeWidthProfile = sanitizeWidthProfile; exports.isUniformWidthProfile = isUniformWidthProfile; exports.widthProfileAt = widthProfileAt; exports.widthProfileMaxScale = widthProfileMaxScale; exports.widthProfilePreset = widthProfilePreset; exports.widthProfilePresetId = widthProfilePresetId; exports.reverseWidthProfile = reverseWidthProfile; exports.mirrorWidthProfile = mirrorWidthProfile; exports.insertWidthPoint = insertWidthPoint; exports.setWidthPoint = setWidthPoint; exports.removeWidthPoints = removeWidthPoints; exports.taperWaveFactor = taperWaveFactor; exports.generateWidthProfile = generateWidthProfile; exports.VECTOR_PRESSURE_NOMINAL = VECTOR_PRESSURE_NOMINAL; exports.pressureWidthProfile = pressureWidthProfile; exports.dashIntervals = dashIntervals; exports.variableStrokeRings = variableStrokeRings; exports.variableStrokeOutline = variableStrokeOutline; exports.nearestStrokePosition = nearestStrokePosition; exports.strokePositionPoint = strokePositionPoint; exports.isClosedBezierShape = isClosedBezierShape; exports.effectiveStrokeAlign = effectiveStrokeAlign; exports.strokeWidthProfileOf = strokeWidthProfileOf; exports.hasStrokeExtras = hasStrokeExtras; exports.vectorStrokeLineArea = vectorStrokeLineArea; exports.arrowheadWeight = arrowheadWeight; exports.arrowheadInset = arrowheadInset; exports.arrowheadPath = arrowheadPath; exports.vectorStrokeParts = vectorStrokeParts; exports.vectorStrokeOutlinePath = vectorStrokeOutlinePath; exports.hitTestVectorStroke = hitTestVectorStroke; exports.vectorStrokeReach = vectorStrokeReach; exports.VECTOR_STROKE_SETTING_KEYS = VECTOR_STROKE_SETTING_KEYS; exports.VECTOR_BLEND_MODE_LABELS = VECTOR_BLEND_MODE_LABELS; exports.isVectorBlendMode = isVectorBlendMode; exports.vectorBlendModeCss = vectorBlendModeCss; exports.vectorBlendModeFromCss = vectorBlendModeFromCss; exports.isPlainVectorPaintLayer = isPlainVectorPaintLayer; exports.isDrawnVectorPaintLayer = isDrawnVectorPaintLayer; exports.vectorFills = vectorFills; exports.vectorStrokeSettings = vectorStrokeSettings; exports.vectorStrokes = vectorStrokes; exports.hasVectorPaintStacks = hasVectorPaintStacks; exports.withVectorFills = withVectorFills; exports.withVectorStrokes = withVectorStrokes; exports.normalizeVectorPaintStacks = normalizeVectorPaintStacks; exports.sanitizeVectorFills = sanitizeVectorFills; exports.sanitizeVectorStrokeSettings = sanitizeVectorStrokeSettings; exports.sanitizeVectorStrokes = sanitizeVectorStrokes; exports.vectorPaintLayerNodes = vectorPaintLayerNodes; exports.needsVectorPaintLayers = needsVectorPaintLayers; exports.vectorStrokeStackReach = vectorStrokeStackReach; exports.hitTestVectorPaintLayer = hitTestVectorPaintLayer; exports.hitTestVectorPaintStack = hitTestVectorPaintStack; exports.vectorStacksHaveGradient = vectorStacksHaveGradient; exports.newVectorStrokeLayer = newVectorStrokeLayer; exports.vectorTargetPaint = vectorTargetPaint; exports.withVectorTargetPaint = withVectorTargetPaint; exports.effectPathLength = effectPathLength; exports.effectPathVertexCount = effectPathVertexCount; exports.trimIntervals = trimIntervals; exports.trimPaths = trimPaths; exports.trimPathsIndividually = trimPathsIndividually; exports.puckerBloatPaths = puckerBloatPaths; exports.roundCornerPaths = roundCornerPaths; exports.offsetPaths = offsetPaths; exports.sweepPath = sweepPath; exports.twistPaths = twistPaths; exports.zigzagPaths = zigzagPaths; exports.wigglePaths = wigglePaths; exports.mergePaths = mergePaths; exports.vectorRepeaterCopies = vectorRepeaterCopies; exports.repeatPaths = repeatPaths; exports.pathsCenter = pathsCenter; exports.mapVectorPoints = mapVectorPoints; exports.mapVectorSubpaths = mapVectorSubpaths; exports.mapBezierPath = mapBezierPath; exports.isVectorFrame = isVectorFrame; exports.vectorFrameRectPath = vectorFrameRectPath; exports.vectorFrameDrawn = vectorFrameDrawn; exports.vectorFrameContains = vectorFrameContains; exports.vectorFrameChildMatrix = vectorFrameChildMatrix; exports.sanitizeVectorFrame = sanitizeVectorFrame; exports.sanitizeVectorResizing = sanitizeVectorResizing; exports.VECTOR_HORIZONTAL_RESIZING_LABELS = VECTOR_HORIZONTAL_RESIZING_LABELS; exports.VECTOR_VERTICAL_RESIZING_LABELS = VECTOR_VERTICAL_RESIZING_LABELS; exports.vectorBoundsInside = vectorBoundsInside; exports.vectorArtboards = vectorArtboards; exports.vectorFrameDocument = vectorFrameDocument; exports.getVectorFramePanel = getVectorFramePanel; exports.splitIntoFaces = splitIntoFaces; exports.knifePath = knifePath; exports.eraserRegion = eraserRegion; exports.eraseFromFill = eraseFromFill; exports.eraseFromOutline = eraseFromOutline; exports.polylineBounds = polylineBounds; exports.simplifyPolyline = simplifyPolyline; exports.VECTOR_FILTER_DEFAULTS = VECTOR_FILTER_DEFAULTS; exports.VECTOR_FILTER_LABELS = VECTOR_FILTER_LABELS; exports.VECTOR_FILTER_PARAM_SPECS = VECTOR_FILTER_PARAM_SPECS; exports.isVectorFilterType = isVectorFilterType; exports.normalizeVectorFilterParams = normalizeVectorFilterParams; exports.vectorFilterParamKeys = vectorFilterParamKeys; exports.createVectorFilter = createVectorFilter; exports.sanitizeVectorFilters = sanitizeVectorFilters; exports.activeVectorFilters = activeVectorFilters; exports.vectorFilterReach = vectorFilterReach; exports.vectorFilterSvg = vectorFilterSvg; exports.vectorFilterMarkup = vectorFilterMarkup; exports.VECTOR_FILTER_MENU = VECTOR_FILTER_MENU; exports.isVectorMaskType = isVectorMaskType; exports.sanitizeVectorMask = sanitizeVectorMask; exports.isVectorMaskGroup = isVectorMaskGroup; exports.isVectorMaskActive = isVectorMaskActive; exports.vectorMaskSource = vectorMaskSource; exports.vectorMaskContents = vectorMaskContents; exports.vectorMaskOwner = vectorMaskOwner; exports.vectorMaskSummary = vectorMaskSummary; exports.vectorMaskRegionShapes = vectorMaskRegionShapes; exports.vectorMaskRegion = vectorMaskRegion; exports.vectorMaskRegionPath = vectorMaskRegionPath; exports.vectorMaskContains = vectorMaskContains; exports.vectorMaskedShapes = vectorMaskedShapes; exports.vectorMaskedGeometry = vectorMaskedGeometry; exports.vectorMaskedLocalBounds = vectorMaskedLocalBounds; exports.vectorMaskContentBounds = vectorMaskContentBounds; exports.vectorMaskRenderData = vectorMaskRenderData; exports.DEFAULT_TEXT_STYLE = DEFAULT_TEXT_STYLE; exports.DEFAULT_AUTO_LEADING = DEFAULT_AUTO_LEADING; exports.fitRuns = fitRuns; exports.styleAt = styleAt; exports.restyleRange = restyleRange; exports.spliceRuns = spliceRuns; exports.paragraphRanges = paragraphRanges; exports.fitParagraphRuns = fitParagraphRuns; exports.fontOf = fontOf; exports.isTextSpace = isTextSpace; exports.layoutText = layoutText; exports.textIndexAt = textIndexAt; exports.caretAt = caretAt; exports.textDecorations = textDecorations; exports.textRectPath = textRectPath; exports.textFragmentOutline = textFragmentOutline; exports.cssFontFamily = cssFontFamily; exports.cssFont = cssFont; exports.createCanvasTextShaper = createCanvasTextShaper; exports.createOutlineTextShaper = createOutlineTextShaper; exports.createMetricTextShaper = createMetricTextShaper; exports.setVectorTextShaper = setVectorTextShaper; exports.getVectorTextShaper = getVectorTextShaper; exports.vectorTextShaperGeneration = vectorTextShaperGeneration; exports.vectorTextHasOutlines = vectorTextHasOutlines; exports.vectorTextFamilies = vectorTextFamilies; exports.DEFAULT_VECTOR_FONT = DEFAULT_VECTOR_FONT; exports.VECTOR_CHARACTER_STYLE_KEYS = VECTOR_CHARACTER_STYLE_KEYS; exports.VECTOR_PARAGRAPH_STYLE_KEYS = VECTOR_PARAGRAPH_STYLE_KEYS; exports.VectorTextError = VectorTextError; exports.fitVectorTextRuns = fitVectorTextRuns; exports.vectorTextRuns = vectorTextRuns; exports.vectorTextStyleAt = vectorTextStyleAt; exports.measureVectorPath = measureVectorPath; exports.vectorPathAt = vectorPathAt; exports.vectorPathTextPositions = vectorPathTextPositions; exports.layoutVectorText = layoutVectorText; exports.glyphBox = glyphBox; exports.vectorTextPaths = vectorTextPaths; exports.vectorTextPaintSource = vectorTextPaintSource; exports.vectorTextCaret = vectorTextCaret; exports.vectorTextIndexAt = vectorTextIndexAt; exports.vectorTextSelectionQuads = vectorTextSelectionQuads; exports.patchVectorCharacterStyle = patchVectorCharacterStyle; exports.patchVectorParagraphStyle = patchVectorParagraphStyle; exports.sanitizeVectorTextFrame = sanitizeVectorTextFrame; exports.normalizeVectorTextRuns = normalizeVectorTextRuns; exports.sanitizeVectorTextFields = sanitizeVectorTextFields; exports.vectorTextRange = vectorTextRange; exports.replaceVectorText = replaceVectorText; exports.styleVectorText = styleVectorText; exports.bakeVectorTextGeometry = bakeVectorTextGeometry; exports.vectorTextName = vectorTextName; exports.pathTextFrameFromBezier = pathTextFrameFromBezier; exports.vectorTextBoxOutline = vectorTextBoxOutline; exports.vectorTextSpans = vectorTextSpans; exports.vectorTextGeometryNode = vectorTextGeometryNode; exports.vectorTextSpanSvg = vectorTextSpanSvg; exports.VECTOR_SYMBOL_MAX_DEPTH = VECTOR_SYMBOL_MAX_DEPTH; exports.vectorSymbolsUsedIn = vectorSymbolsUsedIn; exports.vectorSymbolUses = vectorSymbolUses; exports.resolveVectorSymbols = resolveVectorSymbols; exports.stripVectorSymbolArt = stripVectorSymbolArt; exports.scaleVectorStrokeWidths = scaleVectorStrokeWidths; exports.tintVectorNode = tintVectorNode; exports.prefixVectorIds = prefixVectorIds; exports.vectorInstanceGroup = vectorInstanceGroup; exports.composeVectorMatrices = composeVectorMatrices; exports.WARP_STYLES = WARP_STYLES; exports.WARP_STYLE_LABELS = WARP_STYLE_LABELS; exports.warpPresetGrid = warpPresetGrid; exports.warpPresetMesh = warpPresetMesh; exports.warpMeshColumns = warpMeshColumns; exports.warpMeshRows = warpMeshRows; exports.isValidWarpMesh = isValidWarpMesh; exports.fitWarpMesh = fitWarpMesh; exports.identityWarpMesh = identityWarpMesh; exports.evalWarpMesh = evalWarpMesh; exports.splitWarpMeshU = splitWarpMeshU; exports.splitWarpMeshV = splitWarpMeshV; exports.removeWarpMeshSplitU = removeWarpMeshSplitU; exports.removeWarpMeshSplitV = removeWarpMeshSplitV; exports.mapWarpMeshPoints = mapWarpMeshPoints; exports.resizeWarpMesh = resizeWarpMesh; exports.warpMeshControlBounds = warpMeshControlBounds; exports.warpMeshParamAt = warpMeshParamAt; exports.dragWarpMeshPoint = dragWarpMeshPoint; exports.pullWarpMesh = pullWarpMesh; exports.warpMeshEditPoints = warpMeshEditPoints; exports.warpMeshGridCurves = warpMeshGridCurves; exports.vectorMeshFromOutline = vectorMeshFromOutline; exports.vectorMeshOutline = vectorMeshOutline; exports.VECTOR_EFFECT_DEFAULTS = VECTOR_EFFECT_DEFAULTS; exports.VECTOR_EFFECT_LABELS = VECTOR_EFFECT_LABELS; exports.VECTOR_EFFECT_PARAM_SPECS = VECTOR_EFFECT_PARAM_SPECS; exports.vectorEnvelopeMesh = vectorEnvelopeMesh; exports.vectorEnvelopeMap = vectorEnvelopeMap; exports.normalizeVectorEffectParams = normalizeVectorEffectParams; exports.createVectorEffect = createVectorEffect; exports.activeVectorEffects = activeVectorEffects; exports.hasOwnVectorAppearance = hasOwnVectorAppearance; exports.hasVectorAppearance = hasVectorAppearance; exports.isVectorLiveBoolean = isVectorLiveBoolean; exports.vectorOperandOperation = vectorOperandOperation; exports.vectorLiveBooleanSteps = vectorLiveBooleanSteps; exports.clearVectorLiveBooleanCache = clearVectorLiveBooleanCache; exports.foldVectorBooleanOperands = foldVectorBooleanOperands; exports.applyVectorEffects = applyVectorEffects; exports.vectorInstanceDrawn = vectorInstanceDrawn; exports.vectorChildAppearanceShapes = vectorChildAppearanceShapes; exports.vectorEffectInputPaths = vectorEffectInputPaths; exports.vectorEffectInputBounds = vectorEffectInputBounds; exports.vectorNodeEnvelope = vectorNodeEnvelope; exports.vectorEnvelopeFrame = vectorEnvelopeFrame; exports.vectorAppearanceShapes = vectorAppearanceShapes; exports.vectorAppearanceOutline = vectorAppearanceOutline; exports.vectorAppearanceNodes = vectorAppearanceNodes; exports.expandVectorAppearance = expandVectorAppearance; exports.expandVectorAppearances = expandVectorAppearances; exports.sanitizeVectorEffects = sanitizeVectorEffects; exports.transformVectorEffects = transformVectorEffects; exports.vectorEnteredGroups = vectorEnteredGroups; exports.isVectorConnector = isVectorConnector; exports.vectorConnectionSites = vectorConnectionSites; exports.nearestVectorConnectionSite = nearestVectorConnectionSite; exports.vectorConnectorWorldAnchors = vectorConnectorWorldAnchors; exports.routeVectorConnector = routeVectorConnector; exports.rerouteVectorConnectors = rerouteVectorConnectors; exports.sanitizeVectorConnector = sanitizeVectorConnector; exports.VECTOR_CONNECTOR_ROUTE_LABELS = VECTOR_CONNECTOR_ROUTE_LABELS; exports.VECTOR_CONNECTOR_SIDE_LABELS = VECTOR_CONNECTOR_SIDE_LABELS; exports.getVectorConnectorPanel = getVectorConnectorPanel; exports.vectorConnectorTargetAt = vectorConnectorTargetAt; exports.vectorStrokeGradientDefs = vectorStrokeGradientDefs; exports.vectorCornersAttribute = vectorCornersAttribute; exports.applyVectorCornersAttribute = applyVectorCornersAttribute; exports.vectorPathLocalBounds = vectorPathLocalBounds; exports.vectorPaintToSvg = vectorPaintToSvg; exports.vectorStrokeSvgParts = vectorStrokeSvgParts; exports.vectorNodeLocalPaintBounds = vectorNodeLocalPaintBounds; exports.vectorNodeFilterSvg = vectorNodeFilterSvg; exports.widthProfileToAttribute = widthProfileToAttribute; exports.widthProfileFromAttribute = widthProfileFromAttribute; exports.vectorDocumentToSvg = vectorDocumentToSvg; exports.parseSvgTransform = parseSvgTransform; exports.parseVectorSvg = parseVectorSvg; exports.VECTOR_SPATIAL_MIN = VECTOR_SPATIAL_MIN; exports.VectorRTree = VectorRTree; exports.vectorNodePaintBox = vectorNodePaintBox; exports.vectorSpatialIndex = vectorSpatialIndex; exports.vectorNodesNear = vectorNodesNear; exports.cloneAnchor = cloneAnchor; exports.cloneSubpath = cloneSubpath; exports.cloneVectorNode = cloneVectorNode; exports.cloneVectorDocument = cloneVectorDocument; exports.hasPaint = hasPaint; exports.subpathSegmentCount = subpathSegmentCount; exports.subpathSegment = subpathSegment; exports.subpathsToBezier = subpathsToBezier; exports.vectorNodeToBezier = vectorNodeToBezier; exports.vectorPathData = vectorPathData; exports.inferAnchorType = inferAnchorType; exports.bezierToSubpaths = bezierToSubpaths; exports.walkVectorNodes = walkVectorNodes; exports.findVectorNode = findVectorNode; exports.locateVectorNode = locateVectorNode; exports.collectPaintedNodes = collectPaintedNodes; exports.collectPathNodes = collectPathNodes; exports.nodeMatrix = nodeMatrix; exports.vectorPathWorldBezier = vectorPathWorldBezier; exports.vectorNodeBounds = vectorNodeBounds; exports.unionBounds = unionBounds; exports.boundsIntersect = boundsIntersect; exports.boundsFromPoints = boundsFromPoints; exports.hitTestVectorNode = hitTestVectorNode; exports.vectorStrokeOutline = vectorStrokeOutline; exports.hitTestVectorNodes = hitTestVectorNodes; exports.nearestSegment = nearestSegment; exports.transformVectorNode = transformVectorNode; exports.vectorNodeRotation = vectorNodeRotation; exports.vectorWorldMatrix = vectorWorldMatrix; exports.vectorParentMatrix = vectorParentMatrix; exports.translateAnchor = translateAnchor; exports.moveAnchorHandle = moveAnchorHandle; exports.convertAnchor = convertAnchor; exports.insertAnchor = insertAnchor; exports.removeAnchors = removeAnchors; exports.reverseSubpath = reverseSubpath; exports.KAPPA = KAPPA2; exports.rectSubpath = rectSubpath; exports.ellipseSubpath = ellipseSubpath; exports.polygonSubpath = polygonSubpath; exports.starSubpath = starSubpath; exports.lineSubpath = lineSubpath; exports.roundSubpaths = roundSubpaths;
10038
+ //# sourceMappingURL=chunk-VYW7JBTM.cjs.map