@pixerate/editor 0.116.0 → 0.117.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (61) hide show
  1. package/dist/{chunk-ZYZGEILO.cjs → chunk-2J3LS7JZ.cjs} +203 -203
  2. package/dist/{chunk-ZYZGEILO.cjs.map → chunk-2J3LS7JZ.cjs.map} +1 -1
  3. package/dist/{chunk-TFOPHZ3U.cjs → chunk-7ISPWEJA.cjs} +302 -5
  4. package/dist/chunk-7ISPWEJA.cjs.map +1 -0
  5. package/dist/{chunk-2UT4GXYA.cjs → chunk-BYAWOAST.cjs} +109 -41
  6. package/dist/chunk-BYAWOAST.cjs.map +1 -0
  7. package/dist/{chunk-PAOWHJ5O.cjs → chunk-EBSYZRSW.cjs} +217 -400
  8. package/dist/chunk-EBSYZRSW.cjs.map +1 -0
  9. package/dist/{chunk-XK5LZKBD.js → chunk-HKDTM6VC.js} +298 -1
  10. package/dist/chunk-HKDTM6VC.js.map +1 -0
  11. package/dist/{chunk-D53VQGEJ.js → chunk-IVSNUXW7.js} +79 -2
  12. package/dist/chunk-IVSNUXW7.js.map +1 -0
  13. package/dist/{chunk-ARQ7PQ6Q.js → chunk-JHXMNOMF.js} +71 -3
  14. package/dist/chunk-JHXMNOMF.js.map +1 -0
  15. package/dist/{chunk-HOCPSFGA.cjs → chunk-L2T6EJ5S.cjs} +154 -77
  16. package/dist/chunk-L2T6EJ5S.cjs.map +1 -0
  17. package/dist/{chunk-SEBYNBHW.js → chunk-R2JE6SA7.js} +9 -9
  18. package/dist/{chunk-D53KSJUV.js → chunk-VD2UDVF7.js} +100 -283
  19. package/dist/chunk-VD2UDVF7.js.map +1 -0
  20. package/dist/{export-BXxSGBCq.d.cts → export-DMOuzgZZ.d.cts} +8 -3
  21. package/dist/{export-Dm44YUvS.d.ts → export-Dul1SbPv.d.ts} +8 -3
  22. package/dist/{flow-COCB42TP.d.cts → flow-4-OC-UkQ.d.cts} +22 -1
  23. package/dist/{flow-BMtHAmg4.d.ts → flow-Cb7lkPm8.d.ts} +22 -1
  24. package/dist/image-editor/index.cjs +1112 -1024
  25. package/dist/image-editor/index.cjs.map +1 -1
  26. package/dist/image-editor/index.d.cts +6 -6
  27. package/dist/image-editor/index.d.ts +6 -6
  28. package/dist/image-editor/index.js +124 -36
  29. package/dist/image-editor/index.js.map +1 -1
  30. package/dist/paint/index.cjs +8 -4
  31. package/dist/paint/index.cjs.map +1 -1
  32. package/dist/paint/index.d.cts +2 -2
  33. package/dist/paint/index.d.ts +2 -2
  34. package/dist/paint/index.js +7 -3
  35. package/dist/paint-editor/index.cjs +242 -242
  36. package/dist/paint-editor/index.d.cts +4 -4
  37. package/dist/paint-editor/index.d.ts +4 -4
  38. package/dist/paint-editor/index.js +4 -4
  39. package/dist/raster/index.cjs +6 -4
  40. package/dist/raster/index.cjs.map +1 -1
  41. package/dist/raster/index.d.cts +2 -2
  42. package/dist/raster/index.d.ts +2 -2
  43. package/dist/raster/index.js +27 -25
  44. package/dist/{render-CrmHOgpo.d.ts → render-B05K68_h.d.ts} +9 -1
  45. package/dist/{render-B1K_OoLy.d.cts → render-DnAbIKcs.d.cts} +9 -1
  46. package/dist/vector/index.cjs +11272 -10183
  47. package/dist/vector/index.cjs.map +1 -1
  48. package/dist/vector/index.d.cts +135 -1
  49. package/dist/vector/index.d.ts +135 -1
  50. package/dist/vector/index.js +11179 -10090
  51. package/dist/vector/index.js.map +1 -1
  52. package/package.json +1 -1
  53. package/dist/chunk-2UT4GXYA.cjs.map +0 -1
  54. package/dist/chunk-ARQ7PQ6Q.js.map +0 -1
  55. package/dist/chunk-D53KSJUV.js.map +0 -1
  56. package/dist/chunk-D53VQGEJ.js.map +0 -1
  57. package/dist/chunk-HOCPSFGA.cjs.map +0 -1
  58. package/dist/chunk-PAOWHJ5O.cjs.map +0 -1
  59. package/dist/chunk-TFOPHZ3U.cjs.map +0 -1
  60. package/dist/chunk-XK5LZKBD.js.map +0 -1
  61. /package/dist/{chunk-SEBYNBHW.js.map → chunk-R2JE6SA7.js.map} +0 -0
@@ -31,8 +31,8 @@
31
31
 
32
32
 
33
33
 
34
- var _chunk2UT4GXYAcjs = require('../chunk-2UT4GXYA.cjs');
35
34
 
35
+ var _chunkBYAWOASTcjs = require('../chunk-BYAWOAST.cjs');
36
36
 
37
37
 
38
38
 
@@ -149,9 +149,9 @@ var _chunk2UT4GXYAcjs = require('../chunk-2UT4GXYA.cjs');
149
149
 
150
150
 
151
151
 
152
- var _chunkHOCPSFGAcjs = require('../chunk-HOCPSFGA.cjs');
153
152
 
154
153
 
154
+ var _chunkL2T6EJ5Scjs = require('../chunk-L2T6EJ5S.cjs');
155
155
 
156
156
 
157
157
 
@@ -162,9 +162,9 @@ var _chunkHOCPSFGAcjs = require('../chunk-HOCPSFGA.cjs');
162
162
 
163
163
 
164
164
 
165
- var _chunkTFOPHZ3Ucjs = require('../chunk-TFOPHZ3U.cjs');
166
165
 
167
166
 
167
+ var _chunk7ISPWEJAcjs = require('../chunk-7ISPWEJA.cjs');
168
168
 
169
169
 
170
170
 
@@ -323,5 +323,9 @@ var _chunkTFOPHZ3Ucjs = require('../chunk-TFOPHZ3U.cjs');
323
323
 
324
324
 
325
325
 
326
- exports.BODY_SCATTER = _chunkHOCPSFGAcjs.BODY_SCATTER; exports.CoverageMap = _chunkHOCPSFGAcjs.CoverageMap; exports.DEFAULT_BLENDER = _chunkHOCPSFGAcjs.DEFAULT_BLENDER; exports.DEFAULT_BRUSH = _chunkHOCPSFGAcjs.DEFAULT_BRUSH; exports.DEFAULT_FLOW = _chunkHOCPSFGAcjs.DEFAULT_FLOW; exports.DEFAULT_MIXER = _chunkHOCPSFGAcjs.DEFAULT_MIXER; exports.DEFAULT_RETOUCH = _chunk2UT4GXYAcjs.DEFAULT_RETOUCH; exports.DEFAULT_SMUDGE = _chunkHOCPSFGAcjs.DEFAULT_SMUDGE; exports.DEFAULT_WET_PAPER = _chunkHOCPSFGAcjs.DEFAULT_WET_PAPER; exports.DEFAULT_WET_PARAMS = _chunkHOCPSFGAcjs.DEFAULT_WET_PARAMS; exports.DRY_EPS = _chunkHOCPSFGAcjs.DRY_EPS; exports.DabWalker = _chunkHOCPSFGAcjs.DabWalker; exports.EMPTY_MIXER_LOAD = _chunkHOCPSFGAcjs.EMPTY_MIXER_LOAD; exports.EX = _chunkHOCPSFGAcjs.EX; exports.EY = _chunkHOCPSFGAcjs.EY; exports.FLAG_ALIVE = _chunkHOCPSFGAcjs.FLAG_ALIVE; exports.FLAG_BOTTOM = _chunkHOCPSFGAcjs.FLAG_BOTTOM; exports.FLAG_LEFT = _chunkHOCPSFGAcjs.FLAG_LEFT; exports.FLAG_RIGHT = _chunkHOCPSFGAcjs.FLAG_RIGHT; exports.FLAG_TOP = _chunkHOCPSFGAcjs.FLAG_TOP; exports.FLAG_WET = _chunkHOCPSFGAcjs.FLAG_WET; exports.FLAT = _chunkHOCPSFGAcjs.FLAT; exports.FREE_INTERVAL = _chunkHOCPSFGAcjs.FREE_INTERVAL; exports.HIDE = _chunkHOCPSFGAcjs.HIDE; exports.MAX_BATCH = _chunkHOCPSFGAcjs.MAX_BATCH; exports.MAX_BRUSH_SIZE = _chunkHOCPSFGAcjs.MAX_BRUSH_SIZE; exports.MAX_TILT_ACCEL = _chunkHOCPSFGAcjs.MAX_TILT_ACCEL; exports.MAX_WET_LANES = _chunkHOCPSFGAcjs.MAX_WET_LANES; exports.MAX_WET_SLOTS = _chunkHOCPSFGAcjs.MAX_WET_SLOTS; exports.MIXER_DRAIN = _chunkHOCPSFGAcjs.MIXER_DRAIN; exports.MIXER_PICKUP_RATE = _chunkHOCPSFGAcjs.MIXER_PICKUP_RATE; exports.MIXING_MODELS = _chunkHOCPSFGAcjs.MIXING_MODELS; exports.MixerStroke = _chunkHOCPSFGAcjs.MixerStroke; exports.OPP = _chunkHOCPSFGAcjs.OPP; exports.PAPER_CAPACITY = _chunkHOCPSFGAcjs.PAPER_CAPACITY; exports.PARAM = _chunkHOCPSFGAcjs.PARAM; exports.PARAM_FLOATS = _chunkHOCPSFGAcjs.PARAM_FLOATS; exports.PIGMENT_BANDS = _chunkTFOPHZ3Ucjs.PIGMENT_BANDS; exports.PIGMENT_CHANNELS = _chunkHOCPSFGAcjs.PIGMENT_CHANNELS; exports.PIGMENT_LAMBDA_MIN = _chunkTFOPHZ3Ucjs.PIGMENT_LAMBDA_MIN; exports.PIGMENT_LAMBDA_STEP = _chunkTFOPHZ3Ucjs.PIGMENT_LAMBDA_STEP; exports.PIGMENT_UNIT = _chunkHOCPSFGAcjs.PIGMENT_UNIT; exports.PIGMENT_WAVELENGTHS = _chunkTFOPHZ3Ucjs.PIGMENT_WAVELENGTHS; exports.PLANE = _chunkHOCPSFGAcjs.PLANE; exports.PLANE_BYTES = _chunkHOCPSFGAcjs.PLANE_BYTES; exports.P_D0 = _chunkHOCPSFGAcjs.P_D0; exports.P_EDGE = _chunkHOCPSFGAcjs.P_EDGE; exports.P_FX = _chunkHOCPSFGAcjs.P_FX; exports.P_FY = _chunkHOCPSFGAcjs.P_FY; exports.P_H = _chunkHOCPSFGAcjs.P_H; exports.P_P0 = _chunkHOCPSFGAcjs.P_P0; exports.P_RHO = _chunkHOCPSFGAcjs.P_RHO; exports.P_SW = _chunkHOCPSFGAcjs.P_SW; exports.P_UX = _chunkHOCPSFGAcjs.P_UX; exports.P_UY = _chunkHOCPSFGAcjs.P_UY; exports.PaintExchange = _chunkHOCPSFGAcjs.PaintExchange; exports.RETOUCH_SAMPLES = _chunk2UT4GXYAcjs.RETOUCH_SAMPLES; exports.RegionPixelSource = _chunk2UT4GXYAcjs.RegionPixelSource; exports.RetouchDabStroke = _chunk2UT4GXYAcjs.RetouchDabStroke; exports.SET_PLANES = _chunkHOCPSFGAcjs.SET_PLANES; exports.SLOT_BYTES = _chunkHOCPSFGAcjs.SLOT_BYTES; exports.SLOT_PLANES = _chunkHOCPSFGAcjs.SLOT_PLANES; exports.SLOT_SIDE = _chunkHOCPSFGAcjs.SLOT_SIDE; exports.SPOT_HEAL_TYPES = _chunk2UT4GXYAcjs.SPOT_HEAL_TYPES; exports.SRGB_TO_LINEAR = _chunkHOCPSFGAcjs.SRGB_TO_LINEAR; exports.STRIP = _chunkHOCPSFGAcjs.STRIP; exports.SmudgeTip = _chunkHOCPSFGAcjs.SmudgeTip; exports.StrokeCoverage = _chunkHOCPSFGAcjs.StrokeCoverage; exports.TONE_RANGES = _chunk2UT4GXYAcjs.TONE_RANGES; exports.TileMedium = _chunkHOCPSFGAcjs.TileMedium; exports.TilePixelSource = _chunk2UT4GXYAcjs.TilePixelSource; exports.U_MAX = _chunkHOCPSFGAcjs.U_MAX; exports.W9 = _chunkHOCPSFGAcjs.W9; exports.WET_FLOW_KINDS = _chunkHOCPSFGAcjs.WET_FLOW_KINDS; exports.WET_PARAM_KEYS = _chunkHOCPSFGAcjs.WET_PARAM_KEYS; exports.WET_TILE = _chunkHOCPSFGAcjs.WET_TILE; exports.WetMedium = _chunkHOCPSFGAcjs.WetMedium; exports.WetWorkerPool = _chunkHOCPSFGAcjs.WetWorkerPool; exports.WetWorld = _chunkHOCPSFGAcjs.WetWorld; exports.WetWorldError = _chunkHOCPSFGAcjs.WetWorldError; exports.applyRetouchToTile = _chunk2UT4GXYAcjs.applyRetouchToTile; exports.applyStrokeToTile = _chunkHOCPSFGAcjs.applyStrokeToTile; exports.bestOffset = _chunk2UT4GXYAcjs.bestOffset; exports.blendRadius = _chunkHOCPSFGAcjs.blendRadius; exports.blenderDab = _chunkHOCPSFGAcjs.blenderDab; exports.canShareMemory = _chunkHOCPSFGAcjs.canShareMemory; exports.cleanMixer = _chunkHOCPSFGAcjs.cleanMixer; exports.coverageTileCoord = _chunkHOCPSFGAcjs.coverageTileCoord; exports.createBlenderScratch = _chunkHOCPSFGAcjs.createBlenderScratch; exports.createPigment = _chunkTFOPHZ3Ucjs.createPigment; exports.createPigmentTools = _chunkHOCPSFGAcjs.createPigmentTools; exports.dabCoverage = _chunkHOCPSFGAcjs.dabCoverage; exports.dabRect = _chunkHOCPSFGAcjs.dabRect; exports.dexp = _chunkHOCPSFGAcjs.dexp; exports.dilateMask = _chunk2UT4GXYAcjs.dilateMask; exports.dlog = _chunkHOCPSFGAcjs.dlog; exports.dodgeBurn = _chunk2UT4GXYAcjs.dodgeBurn; exports.dodgeBurnCurve = _chunk2UT4GXYAcjs.dodgeBurnCurve; exports.dpow = _chunkHOCPSFGAcjs.dpow; exports.dsincos = _chunkHOCPSFGAcjs.dsincos; exports.edgeBits = _chunkHOCPSFGAcjs.edgeBits; exports.exchangeRates = _chunkHOCPSFGAcjs.exchangeRates; exports.expNeg = _chunkHOCPSFGAcjs.expNeg; exports.filmPixel = _chunkHOCPSFGAcjs.filmPixel; exports.filmReflectance = _chunkHOCPSFGAcjs.filmReflectance; exports.flowField = _chunkHOCPSFGAcjs.flowField; exports.healPixels = _chunk2UT4GXYAcjs.healPixels; exports.latticeViscosity = _chunkHOCPSFGAcjs.latticeViscosity; exports.lerpPigment = _chunkTFOPHZ3Ucjs.lerpPigment; exports.lerpPigmentInto = _chunkTFOPHZ3Ucjs.lerpPigmentInto; exports.linearToSrgb8 = _chunkHOCPSFGAcjs.linearToSrgb8; exports.loadMixer = _chunkHOCPSFGAcjs.loadMixer; exports.loadWetKernel = _chunkHOCPSFGAcjs.loadWetKernel; exports.luma = _chunk2UT4GXYAcjs.luma; exports.maskBounds = _chunk2UT4GXYAcjs.maskBounds; exports.membraneFill = _chunk2UT4GXYAcjs.membraneFill; exports.mixPigments = _chunkTFOPHZ3Ucjs.mixPigments; exports.mixerRates = _chunkHOCPSFGAcjs.mixerRates; exports.normalizeBlender = _chunkHOCPSFGAcjs.normalizeBlender; exports.normalizeBrush = _chunkHOCPSFGAcjs.normalizeBrush; exports.normalizeFlow = _chunkHOCPSFGAcjs.normalizeFlow; exports.normalizeMixer = _chunkHOCPSFGAcjs.normalizeMixer; exports.normalizeRetouch = _chunk2UT4GXYAcjs.normalizeRetouch; exports.normalizeSmudge = _chunkHOCPSFGAcjs.normalizeSmudge; exports.normalizeTilt = _chunkHOCPSFGAcjs.normalizeTilt; exports.normalizeWetParams = _chunkHOCPSFGAcjs.normalizeWetParams; exports.packWetParams = _chunkHOCPSFGAcjs.packWetParams; exports.paintPathStroke = _chunk2UT4GXYAcjs.paintPathStroke; exports.pathStrokeCoverage = _chunk2UT4GXYAcjs.pathStrokeCoverage; exports.pathStrokeDabs = _chunk2UT4GXYAcjs.pathStrokeDabs; exports.perDabStrength = _chunk2UT4GXYAcjs.perDabStrength; exports.pigmentColor = _chunkHOCPSFGAcjs.pigmentColor; exports.pigmentOf = _chunkHOCPSFGAcjs.pigmentOf; exports.pixelPigment = _chunkHOCPSFGAcjs.pixelPigment; exports.rasterizeDab = _chunkHOCPSFGAcjs.rasterizeDab; exports.readSourceRegion = _chunk2UT4GXYAcjs.readSourceRegion; exports.reflectanceToRgb = _chunkTFOPHZ3Ucjs.reflectanceToRgb; exports.rgbToReflectance = _chunkTFOPHZ3Ucjs.rgbToReflectance; exports.rgbaViewOfGrey = _chunk2UT4GXYAcjs.rgbaViewOfGrey; exports.saturationOf = _chunk2UT4GXYAcjs.saturationOf; exports.seamlessClone = _chunk2UT4GXYAcjs.seamlessClone; exports.setPigmentColor = _chunkTFOPHZ3Ucjs.setPigmentColor; exports.shadeTile = _chunkHOCPSFGAcjs.shadeTile; exports.smoothPoints = _chunkHOCPSFGAcjs.smoothPoints; exports.smudgeEffect = _chunk2UT4GXYAcjs.smudgeEffect; exports.solveMembrane = _chunk2UT4GXYAcjs.solveMembrane; exports.sponge = _chunk2UT4GXYAcjs.sponge; exports.spongeEffect = _chunk2UT4GXYAcjs.spongeEffect; exports.spotHealPixels = _chunk2UT4GXYAcjs.spotHealPixels; exports.spotHealWindow = _chunk2UT4GXYAcjs.spotHealWindow; exports.srgbByteToLinear = _chunkHOCPSFGAcjs.srgbByteToLinear; exports.stepSlotTs = _chunkHOCPSFGAcjs.stepSlotTs; exports.tipFalloff = _chunkHOCPSFGAcjs.tipFalloff; exports.tipReach = _chunkHOCPSFGAcjs.tipReach; exports.tipShape = _chunkHOCPSFGAcjs.tipShape; exports.toneOf = _chunk2UT4GXYAcjs.toneOf; exports.walkDabs = _chunkHOCPSFGAcjs.walkDabs; exports.wetSimdSupported = _chunkHOCPSFGAcjs.wetSimdSupported; exports.wetSupport = _chunkHOCPSFGAcjs.wetSupport;
326
+
327
+
328
+
329
+
330
+ exports.BODY_SCATTER = _chunkL2T6EJ5Scjs.BODY_SCATTER; exports.CoverageMap = _chunkL2T6EJ5Scjs.CoverageMap; exports.DEFAULT_BLENDER = _chunkL2T6EJ5Scjs.DEFAULT_BLENDER; exports.DEFAULT_BRUSH = _chunkL2T6EJ5Scjs.DEFAULT_BRUSH; exports.DEFAULT_FLOW = _chunkL2T6EJ5Scjs.DEFAULT_FLOW; exports.DEFAULT_MIXER = _chunkL2T6EJ5Scjs.DEFAULT_MIXER; exports.DEFAULT_RETOUCH = _chunkBYAWOASTcjs.DEFAULT_RETOUCH; exports.DEFAULT_SMUDGE = _chunkL2T6EJ5Scjs.DEFAULT_SMUDGE; exports.DEFAULT_WET_PAPER = _chunkL2T6EJ5Scjs.DEFAULT_WET_PAPER; exports.DEFAULT_WET_PARAMS = _chunkL2T6EJ5Scjs.DEFAULT_WET_PARAMS; exports.DRY_EPS = _chunkL2T6EJ5Scjs.DRY_EPS; exports.DabWalker = _chunkL2T6EJ5Scjs.DabWalker; exports.EMPTY_MIXER_LOAD = _chunkL2T6EJ5Scjs.EMPTY_MIXER_LOAD; exports.EX = _chunkL2T6EJ5Scjs.EX; exports.EY = _chunkL2T6EJ5Scjs.EY; exports.FLAG_ALIVE = _chunkL2T6EJ5Scjs.FLAG_ALIVE; exports.FLAG_BOTTOM = _chunkL2T6EJ5Scjs.FLAG_BOTTOM; exports.FLAG_LEFT = _chunkL2T6EJ5Scjs.FLAG_LEFT; exports.FLAG_RIGHT = _chunkL2T6EJ5Scjs.FLAG_RIGHT; exports.FLAG_TOP = _chunkL2T6EJ5Scjs.FLAG_TOP; exports.FLAG_WET = _chunkL2T6EJ5Scjs.FLAG_WET; exports.FLAT = _chunkL2T6EJ5Scjs.FLAT; exports.FREE_INTERVAL = _chunkL2T6EJ5Scjs.FREE_INTERVAL; exports.HIDE = _chunkL2T6EJ5Scjs.HIDE; exports.MAX_BATCH = _chunkL2T6EJ5Scjs.MAX_BATCH; exports.MAX_BRUSH_SIZE = _chunkL2T6EJ5Scjs.MAX_BRUSH_SIZE; exports.MAX_TILT_ACCEL = _chunkL2T6EJ5Scjs.MAX_TILT_ACCEL; exports.MAX_WET_LANES = _chunkL2T6EJ5Scjs.MAX_WET_LANES; exports.MAX_WET_SLOTS = _chunkL2T6EJ5Scjs.MAX_WET_SLOTS; exports.MIXER_DRAIN = _chunkL2T6EJ5Scjs.MIXER_DRAIN; exports.MIXER_PICKUP_RATE = _chunkL2T6EJ5Scjs.MIXER_PICKUP_RATE; exports.MIXING_MODELS = _chunkL2T6EJ5Scjs.MIXING_MODELS; exports.MixerStroke = _chunkL2T6EJ5Scjs.MixerStroke; exports.OPP = _chunkL2T6EJ5Scjs.OPP; exports.PAPER_CAPACITY = _chunkL2T6EJ5Scjs.PAPER_CAPACITY; exports.PARAM = _chunkL2T6EJ5Scjs.PARAM; exports.PARAM_FLOATS = _chunkL2T6EJ5Scjs.PARAM_FLOATS; exports.PIGMENT_BANDS = _chunk7ISPWEJAcjs.PIGMENT_BANDS; exports.PIGMENT_CHANNELS = _chunkL2T6EJ5Scjs.PIGMENT_CHANNELS; exports.PIGMENT_LAMBDA_MIN = _chunk7ISPWEJAcjs.PIGMENT_LAMBDA_MIN; exports.PIGMENT_LAMBDA_STEP = _chunk7ISPWEJAcjs.PIGMENT_LAMBDA_STEP; exports.PIGMENT_UNIT = _chunkL2T6EJ5Scjs.PIGMENT_UNIT; exports.PIGMENT_WAVELENGTHS = _chunk7ISPWEJAcjs.PIGMENT_WAVELENGTHS; exports.PLANE = _chunkL2T6EJ5Scjs.PLANE; exports.PLANE_BYTES = _chunkL2T6EJ5Scjs.PLANE_BYTES; exports.P_D0 = _chunkL2T6EJ5Scjs.P_D0; exports.P_EDGE = _chunkL2T6EJ5Scjs.P_EDGE; exports.P_FX = _chunkL2T6EJ5Scjs.P_FX; exports.P_FY = _chunkL2T6EJ5Scjs.P_FY; exports.P_H = _chunkL2T6EJ5Scjs.P_H; exports.P_P0 = _chunkL2T6EJ5Scjs.P_P0; exports.P_RHO = _chunkL2T6EJ5Scjs.P_RHO; exports.P_SW = _chunkL2T6EJ5Scjs.P_SW; exports.P_UX = _chunkL2T6EJ5Scjs.P_UX; exports.P_UY = _chunkL2T6EJ5Scjs.P_UY; exports.PaintExchange = _chunkL2T6EJ5Scjs.PaintExchange; exports.RETOUCH_SAMPLES = _chunkBYAWOASTcjs.RETOUCH_SAMPLES; exports.RegionPixelSource = _chunkBYAWOASTcjs.RegionPixelSource; exports.RetouchDabStroke = _chunkBYAWOASTcjs.RetouchDabStroke; exports.SET_PLANES = _chunkL2T6EJ5Scjs.SET_PLANES; exports.SLOT_BYTES = _chunkL2T6EJ5Scjs.SLOT_BYTES; exports.SLOT_PLANES = _chunkL2T6EJ5Scjs.SLOT_PLANES; exports.SLOT_SIDE = _chunkL2T6EJ5Scjs.SLOT_SIDE; exports.SPOT_HEAL_TYPES = _chunkBYAWOASTcjs.SPOT_HEAL_TYPES; exports.SRGB_TO_LINEAR = _chunkL2T6EJ5Scjs.SRGB_TO_LINEAR; exports.STRIP = _chunkL2T6EJ5Scjs.STRIP; exports.SmudgeTip = _chunkL2T6EJ5Scjs.SmudgeTip; exports.StrokeCoverage = _chunkL2T6EJ5Scjs.StrokeCoverage; exports.TONE_RANGES = _chunkBYAWOASTcjs.TONE_RANGES; exports.TileMedium = _chunkL2T6EJ5Scjs.TileMedium; exports.TilePixelSource = _chunkBYAWOASTcjs.TilePixelSource; exports.U_MAX = _chunkL2T6EJ5Scjs.U_MAX; exports.W9 = _chunkL2T6EJ5Scjs.W9; exports.WET_FLOW_KINDS = _chunkL2T6EJ5Scjs.WET_FLOW_KINDS; exports.WET_PARAM_KEYS = _chunkL2T6EJ5Scjs.WET_PARAM_KEYS; exports.WET_TILE = _chunkL2T6EJ5Scjs.WET_TILE; exports.WetMedium = _chunkL2T6EJ5Scjs.WetMedium; exports.WetWorkerPool = _chunkL2T6EJ5Scjs.WetWorkerPool; exports.WetWorld = _chunkL2T6EJ5Scjs.WetWorld; exports.WetWorldError = _chunkL2T6EJ5Scjs.WetWorldError; exports.applyRetouchToTile = _chunkBYAWOASTcjs.applyRetouchToTile; exports.applyStrokeToDeepTile = _chunkL2T6EJ5Scjs.applyStrokeToDeepTile; exports.applyStrokeToTile = _chunkL2T6EJ5Scjs.applyStrokeToTile; exports.applyToneToDeepTile = _chunkBYAWOASTcjs.applyToneToDeepTile; exports.bestOffset = _chunkBYAWOASTcjs.bestOffset; exports.blendRadius = _chunkL2T6EJ5Scjs.blendRadius; exports.blenderDab = _chunkL2T6EJ5Scjs.blenderDab; exports.canShareMemory = _chunkL2T6EJ5Scjs.canShareMemory; exports.cleanMixer = _chunkL2T6EJ5Scjs.cleanMixer; exports.coverageTileCoord = _chunkL2T6EJ5Scjs.coverageTileCoord; exports.createBlenderScratch = _chunkL2T6EJ5Scjs.createBlenderScratch; exports.createPigment = _chunk7ISPWEJAcjs.createPigment; exports.createPigmentTools = _chunkL2T6EJ5Scjs.createPigmentTools; exports.dabCoverage = _chunkL2T6EJ5Scjs.dabCoverage; exports.dabRect = _chunkL2T6EJ5Scjs.dabRect; exports.dexp = _chunkL2T6EJ5Scjs.dexp; exports.dilateMask = _chunkBYAWOASTcjs.dilateMask; exports.dlog = _chunkL2T6EJ5Scjs.dlog; exports.dodgeBurn = _chunkBYAWOASTcjs.dodgeBurn; exports.dodgeBurnCurve = _chunkBYAWOASTcjs.dodgeBurnCurve; exports.dpow = _chunkL2T6EJ5Scjs.dpow; exports.dsincos = _chunkL2T6EJ5Scjs.dsincos; exports.edgeBits = _chunkL2T6EJ5Scjs.edgeBits; exports.exchangeRates = _chunkL2T6EJ5Scjs.exchangeRates; exports.expNeg = _chunkL2T6EJ5Scjs.expNeg; exports.filmPixel = _chunkL2T6EJ5Scjs.filmPixel; exports.filmReflectance = _chunkL2T6EJ5Scjs.filmReflectance; exports.flowField = _chunkL2T6EJ5Scjs.flowField; exports.healPixels = _chunkBYAWOASTcjs.healPixels; exports.latticeViscosity = _chunkL2T6EJ5Scjs.latticeViscosity; exports.lerpPigment = _chunk7ISPWEJAcjs.lerpPigment; exports.lerpPigmentInto = _chunk7ISPWEJAcjs.lerpPigmentInto; exports.linearToSrgb8 = _chunkL2T6EJ5Scjs.linearToSrgb8; exports.loadMixer = _chunkL2T6EJ5Scjs.loadMixer; exports.loadWetKernel = _chunkL2T6EJ5Scjs.loadWetKernel; exports.luma = _chunkBYAWOASTcjs.luma; exports.maskBounds = _chunkBYAWOASTcjs.maskBounds; exports.membraneFill = _chunkBYAWOASTcjs.membraneFill; exports.mixPigments = _chunk7ISPWEJAcjs.mixPigments; exports.mixerRates = _chunkL2T6EJ5Scjs.mixerRates; exports.normalizeBlender = _chunkL2T6EJ5Scjs.normalizeBlender; exports.normalizeBrush = _chunkL2T6EJ5Scjs.normalizeBrush; exports.normalizeFlow = _chunkL2T6EJ5Scjs.normalizeFlow; exports.normalizeMixer = _chunkL2T6EJ5Scjs.normalizeMixer; exports.normalizeRetouch = _chunkBYAWOASTcjs.normalizeRetouch; exports.normalizeSmudge = _chunkL2T6EJ5Scjs.normalizeSmudge; exports.normalizeTilt = _chunkL2T6EJ5Scjs.normalizeTilt; exports.normalizeWetParams = _chunkL2T6EJ5Scjs.normalizeWetParams; exports.packWetParams = _chunkL2T6EJ5Scjs.packWetParams; exports.paintPathStroke = _chunkBYAWOASTcjs.paintPathStroke; exports.pathStrokeCoverage = _chunkBYAWOASTcjs.pathStrokeCoverage; exports.pathStrokeDabs = _chunkBYAWOASTcjs.pathStrokeDabs; exports.perDabStrength = _chunkBYAWOASTcjs.perDabStrength; exports.pigmentColor = _chunkL2T6EJ5Scjs.pigmentColor; exports.pigmentOf = _chunkL2T6EJ5Scjs.pigmentOf; exports.pixelPigment = _chunkL2T6EJ5Scjs.pixelPigment; exports.rasterizeDab = _chunkL2T6EJ5Scjs.rasterizeDab; exports.readSourceRegion = _chunkBYAWOASTcjs.readSourceRegion; exports.reflectanceToRgb = _chunk7ISPWEJAcjs.reflectanceToRgb; exports.rgbToReflectance = _chunk7ISPWEJAcjs.rgbToReflectance; exports.rgbaViewOfGrey = _chunkBYAWOASTcjs.rgbaViewOfGrey; exports.saturationOf = _chunkBYAWOASTcjs.saturationOf; exports.seamlessClone = _chunkBYAWOASTcjs.seamlessClone; exports.setPigmentColor = _chunk7ISPWEJAcjs.setPigmentColor; exports.shadeTile = _chunkL2T6EJ5Scjs.shadeTile; exports.smoothPoints = _chunkL2T6EJ5Scjs.smoothPoints; exports.smudgeEffect = _chunkBYAWOASTcjs.smudgeEffect; exports.solveMembrane = _chunkBYAWOASTcjs.solveMembrane; exports.sponge = _chunkBYAWOASTcjs.sponge; exports.spongeEffect = _chunkBYAWOASTcjs.spongeEffect; exports.spotHealPixels = _chunkBYAWOASTcjs.spotHealPixels; exports.spotHealWindow = _chunkBYAWOASTcjs.spotHealWindow; exports.srgbByteToLinear = _chunkL2T6EJ5Scjs.srgbByteToLinear; exports.stepSlotTs = _chunkL2T6EJ5Scjs.stepSlotTs; exports.tipFalloff = _chunkL2T6EJ5Scjs.tipFalloff; exports.tipReach = _chunkL2T6EJ5Scjs.tipReach; exports.tipShape = _chunkL2T6EJ5Scjs.tipShape; exports.toneOf = _chunkBYAWOASTcjs.toneOf; exports.walkDabs = _chunkL2T6EJ5Scjs.walkDabs; exports.wetSimdSupported = _chunkL2T6EJ5Scjs.wetSimdSupported; exports.wetSupport = _chunkL2T6EJ5Scjs.wetSupport;
327
331
  //# sourceMappingURL=index.cjs.map
@@ -1 +1 @@
1
- {"version":3,"sources":["/home/runner/work/editor/editor/packages/core/dist/paint/index.cjs"],"names":[],"mappings":"AAAA;AACE;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACF,yDAA8B;AAC9B;AACE;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACF,yDAA8B;AAC9B;AACE;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACF,yDAA8B;AAC9B;AACE;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACF,8yQAAC","file":"/home/runner/work/editor/editor/packages/core/dist/paint/index.cjs"}
1
+ {"version":3,"sources":["/home/runner/work/editor/editor/packages/core/dist/paint/index.cjs"],"names":[],"mappings":"AAAA;AACE;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACF,yDAA8B;AAC9B;AACE;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACF,yDAA8B;AAC9B;AACE;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACF,yDAA8B;AAC9B;AACE;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACF,47QAAC","file":"/home/runner/work/editor/editor/packages/core/dist/paint/index.cjs"}
@@ -1,5 +1,5 @@
1
- import { at as PaintMedium, W as WetWorld, au as PaintSample, n as RgbTriple, B as BrushSettings, C as CoverageMap, D as Dab } from '../flow-COCB42TP.cjs';
2
- export { F as BlenderScratch, i as BlenderSettings, G as DEFAULT_BLENDER, H as DEFAULT_BRUSH, s as DEFAULT_FLOW, I as DEFAULT_MIXER, J as DEFAULT_RETOUCH, K as DEFAULT_SMUDGE, L as DEFAULT_WET_PAPER, t as DEFAULT_WET_PARAMS, N as DRY_EPS, O as DabWalker, Q as EMPTY_MIXER_LOAD, U as EX, V as EY, X as ExchangeRates, Y as FLAG_ALIVE, Z as FLAG_BOTTOM, _ as FLAG_LEFT, $ as FLAG_RIGHT, a0 as FLAG_TOP, a1 as FLAG_WET, a2 as FLAT, a3 as FREE_INTERVAL, a4 as MAX_BATCH, u as MAX_BRUSH_SIZE, a5 as MAX_TILT_ACCEL, a6 as MAX_WET_LANES, a7 as MAX_WET_SLOTS, a8 as MIXER_DRAIN, a9 as MIXER_PICKUP_RATE, aa as MIXING_MODELS, a as MixerLoad, M as MixerSettings, c as MixerStroke, b as MixerTarget, h as MixingModel, ab as OPP, ac as PAPER_CAPACITY, ad as PARAM, ae as PARAM_FLOATS, af as PIGMENT_CHANNELS, ag as PLANE, ah as PLANE_BYTES, ai as P_D0, aj as P_EDGE, ak as P_FX, al as P_FY, am as P_H, an as P_P0, ao as P_RHO, ap as P_SW, aq as P_UX, ar as P_UY, as as PaintExchange, P as PaintTileTarget, av as PixelSource, aw as RETOUCH_SAMPLES, ax as RegionPixelSource, d as RetouchApply, ay as RetouchDabEffect, az as RetouchDabStroke, f as RetouchPaint, aA as RetouchSample, R as RetouchSettings, aB as SET_PLANES, aC as SLOT_BYTES, aD as SLOT_PLANES, aE as SLOT_SIDE, aF as SPOT_HEAL_TYPES, aG as STRIP, aH as SmudgeDab, j as SmudgeSettings, aI as SmudgeTip, aJ as SpotHealType, g as StrokeApply, S as StrokeCoverage, e as StrokePoint, aK as TONE_RANGES, T as TileMedium, aL as TileMediumOptions, aM as TilePixelSource, aN as ToneRange, aO as U_MAX, aP as W9, v as WET_FLOW_KINDS, w as WET_PARAM_KEYS, aQ as WET_TILE, p as WetBackendInfo, aR as WetFlowField, x as WetFlowKind, m as WetFlowSpec, aS as WetKernelKind, aT as WetLaneOptions, aU as WetLaneStats, aV as WetPaper, r as WetPaperInput, l as WetParams, q as WetSnapshot, y as WetSupport, k as WetTilt, aW as WetWorkerLayout, aX as WetWorkerPool, aY as WetWorldError, o as WetWorldOptions, aZ as applyRetouchToTile, a_ as applyStrokeToTile, a$ as blendRadius, b0 as blenderDab, b1 as canShareMemory, b2 as cleanMixer, b3 as coverageTileCoord, b4 as createBlenderScratch, b5 as dabCoverage, b6 as dabRect, b7 as dodgeBurn, b8 as dodgeBurnCurve, b9 as dsincos, ba as edgeBits, bb as exchangeRates, bc as flowField, bd as healPixels, be as latticeViscosity, bf as loadMixer, bg as loadWetKernel, bh as luma, bi as mixerRates, bj as normalizeBlender, bk as normalizeBrush, z as normalizeFlow, bl as normalizeMixer, bm as normalizeRetouch, bn as normalizeSmudge, bo as normalizeTilt, A as normalizeWetParams, bp as packWetParams, bq as perDabStrength, br as rasterizeDab, bs as readSourceRegion, bt as rgbaViewOfGrey, bu as saturationOf, bv as smoothPoints, bw as smudgeEffect, bx as sponge, by as spongeEffect, bz as spotHealPixels, bA as spotHealWindow, bB as tipFalloff, bC as tipReach, bD as tipShape, bE as toneOf, bF as walkDabs, bG as wetSimdSupported, E as wetSupport } from '../flow-COCB42TP.cjs';
1
+ import { at as PaintMedium, W as WetWorld, au as PaintSample, n as RgbTriple, B as BrushSettings, C as CoverageMap, D as Dab } from '../flow-4-OC-UkQ.cjs';
2
+ export { F as BlenderScratch, i as BlenderSettings, G as DEFAULT_BLENDER, H as DEFAULT_BRUSH, s as DEFAULT_FLOW, I as DEFAULT_MIXER, J as DEFAULT_RETOUCH, K as DEFAULT_SMUDGE, L as DEFAULT_WET_PAPER, t as DEFAULT_WET_PARAMS, N as DRY_EPS, O as DabWalker, Q as EMPTY_MIXER_LOAD, U as EX, V as EY, X as ExchangeRates, Y as FLAG_ALIVE, Z as FLAG_BOTTOM, _ as FLAG_LEFT, $ as FLAG_RIGHT, a0 as FLAG_TOP, a1 as FLAG_WET, a2 as FLAT, a3 as FREE_INTERVAL, a4 as MAX_BATCH, u as MAX_BRUSH_SIZE, a5 as MAX_TILT_ACCEL, a6 as MAX_WET_LANES, a7 as MAX_WET_SLOTS, a8 as MIXER_DRAIN, a9 as MIXER_PICKUP_RATE, aa as MIXING_MODELS, a as MixerLoad, M as MixerSettings, c as MixerStroke, b as MixerTarget, h as MixingModel, ab as OPP, ac as PAPER_CAPACITY, ad as PARAM, ae as PARAM_FLOATS, af as PIGMENT_CHANNELS, ag as PLANE, ah as PLANE_BYTES, ai as P_D0, aj as P_EDGE, ak as P_FX, al as P_FY, am as P_H, an as P_P0, ao as P_RHO, ap as P_SW, aq as P_UX, ar as P_UY, as as PaintExchange, P as PaintTileTarget, av as PixelSource, aw as RETOUCH_SAMPLES, ax as RegionPixelSource, d as RetouchApply, ay as RetouchDabEffect, az as RetouchDabStroke, f as RetouchPaint, aA as RetouchSample, R as RetouchSettings, aB as SET_PLANES, aC as SLOT_BYTES, aD as SLOT_PLANES, aE as SLOT_SIDE, aF as SPOT_HEAL_TYPES, aG as STRIP, aH as SmudgeDab, j as SmudgeSettings, aI as SmudgeTip, aJ as SpotHealType, g as StrokeApply, S as StrokeCoverage, e as StrokePoint, aK as TONE_RANGES, T as TileMedium, aL as TileMediumOptions, aM as TilePixelSource, aN as ToneRange, aO as U_MAX, aP as W9, v as WET_FLOW_KINDS, w as WET_PARAM_KEYS, aQ as WET_TILE, p as WetBackendInfo, aR as WetFlowField, x as WetFlowKind, m as WetFlowSpec, aS as WetKernelKind, aT as WetLaneOptions, aU as WetLaneStats, aV as WetPaper, r as WetPaperInput, l as WetParams, q as WetSnapshot, y as WetSupport, k as WetTilt, aW as WetWorkerLayout, aX as WetWorkerPool, aY as WetWorldError, o as WetWorldOptions, aZ as applyRetouchToTile, a_ as applyStrokeToDeepTile, a$ as applyStrokeToTile, b0 as applyToneToDeepTile, b1 as blendRadius, b2 as blenderDab, b3 as canShareMemory, b4 as cleanMixer, b5 as coverageTileCoord, b6 as createBlenderScratch, b7 as dabCoverage, b8 as dabRect, b9 as dodgeBurn, ba as dodgeBurnCurve, bb as dsincos, bc as edgeBits, bd as exchangeRates, be as flowField, bf as healPixels, bg as latticeViscosity, bh as loadMixer, bi as loadWetKernel, bj as luma, bk as mixerRates, bl as normalizeBlender, bm as normalizeBrush, z as normalizeFlow, bn as normalizeMixer, bo as normalizeRetouch, bp as normalizeSmudge, bq as normalizeTilt, A as normalizeWetParams, br as packWetParams, bs as perDabStrength, bt as rasterizeDab, bu as readSourceRegion, bv as rgbaViewOfGrey, bw as saturationOf, bx as smoothPoints, by as smudgeEffect, bz as sponge, bA as spongeEffect, bB as spotHealPixels, bC as spotHealWindow, bD as tipFalloff, bE as tipReach, bF as tipShape, bG as toneOf, bH as walkDabs, bI as wetSimdSupported, E as wetSupport } from '../flow-4-OC-UkQ.cjs';
3
3
  import { R as RasterRect, Y as Pigment, a as BlendMode, j as TiledSurface } from '../surface-Cn30xIV6.cjs';
4
4
  export { Z as PIGMENT_BANDS, _ as PIGMENT_LAMBDA_MIN, $ as PIGMENT_LAMBDA_STEP, a0 as PIGMENT_WAVELENGTHS, a1 as PigmentOptions, a2 as PigmentRgb, a3 as createPigment, a4 as lerpPigment, a5 as lerpPigmentInto, a6 as mixPigments, a7 as reflectanceToRgb, a8 as rgbToReflectance, a9 as setPigmentColor } from '../surface-Cn30xIV6.cjs';
5
5
  import { A as AgentTool } from '../registry-BqA1AZt0.cjs';
@@ -1,5 +1,5 @@
1
- import { at as PaintMedium, W as WetWorld, au as PaintSample, n as RgbTriple, B as BrushSettings, C as CoverageMap, D as Dab } from '../flow-BMtHAmg4.js';
2
- export { F as BlenderScratch, i as BlenderSettings, G as DEFAULT_BLENDER, H as DEFAULT_BRUSH, s as DEFAULT_FLOW, I as DEFAULT_MIXER, J as DEFAULT_RETOUCH, K as DEFAULT_SMUDGE, L as DEFAULT_WET_PAPER, t as DEFAULT_WET_PARAMS, N as DRY_EPS, O as DabWalker, Q as EMPTY_MIXER_LOAD, U as EX, V as EY, X as ExchangeRates, Y as FLAG_ALIVE, Z as FLAG_BOTTOM, _ as FLAG_LEFT, $ as FLAG_RIGHT, a0 as FLAG_TOP, a1 as FLAG_WET, a2 as FLAT, a3 as FREE_INTERVAL, a4 as MAX_BATCH, u as MAX_BRUSH_SIZE, a5 as MAX_TILT_ACCEL, a6 as MAX_WET_LANES, a7 as MAX_WET_SLOTS, a8 as MIXER_DRAIN, a9 as MIXER_PICKUP_RATE, aa as MIXING_MODELS, a as MixerLoad, M as MixerSettings, c as MixerStroke, b as MixerTarget, h as MixingModel, ab as OPP, ac as PAPER_CAPACITY, ad as PARAM, ae as PARAM_FLOATS, af as PIGMENT_CHANNELS, ag as PLANE, ah as PLANE_BYTES, ai as P_D0, aj as P_EDGE, ak as P_FX, al as P_FY, am as P_H, an as P_P0, ao as P_RHO, ap as P_SW, aq as P_UX, ar as P_UY, as as PaintExchange, P as PaintTileTarget, av as PixelSource, aw as RETOUCH_SAMPLES, ax as RegionPixelSource, d as RetouchApply, ay as RetouchDabEffect, az as RetouchDabStroke, f as RetouchPaint, aA as RetouchSample, R as RetouchSettings, aB as SET_PLANES, aC as SLOT_BYTES, aD as SLOT_PLANES, aE as SLOT_SIDE, aF as SPOT_HEAL_TYPES, aG as STRIP, aH as SmudgeDab, j as SmudgeSettings, aI as SmudgeTip, aJ as SpotHealType, g as StrokeApply, S as StrokeCoverage, e as StrokePoint, aK as TONE_RANGES, T as TileMedium, aL as TileMediumOptions, aM as TilePixelSource, aN as ToneRange, aO as U_MAX, aP as W9, v as WET_FLOW_KINDS, w as WET_PARAM_KEYS, aQ as WET_TILE, p as WetBackendInfo, aR as WetFlowField, x as WetFlowKind, m as WetFlowSpec, aS as WetKernelKind, aT as WetLaneOptions, aU as WetLaneStats, aV as WetPaper, r as WetPaperInput, l as WetParams, q as WetSnapshot, y as WetSupport, k as WetTilt, aW as WetWorkerLayout, aX as WetWorkerPool, aY as WetWorldError, o as WetWorldOptions, aZ as applyRetouchToTile, a_ as applyStrokeToTile, a$ as blendRadius, b0 as blenderDab, b1 as canShareMemory, b2 as cleanMixer, b3 as coverageTileCoord, b4 as createBlenderScratch, b5 as dabCoverage, b6 as dabRect, b7 as dodgeBurn, b8 as dodgeBurnCurve, b9 as dsincos, ba as edgeBits, bb as exchangeRates, bc as flowField, bd as healPixels, be as latticeViscosity, bf as loadMixer, bg as loadWetKernel, bh as luma, bi as mixerRates, bj as normalizeBlender, bk as normalizeBrush, z as normalizeFlow, bl as normalizeMixer, bm as normalizeRetouch, bn as normalizeSmudge, bo as normalizeTilt, A as normalizeWetParams, bp as packWetParams, bq as perDabStrength, br as rasterizeDab, bs as readSourceRegion, bt as rgbaViewOfGrey, bu as saturationOf, bv as smoothPoints, bw as smudgeEffect, bx as sponge, by as spongeEffect, bz as spotHealPixels, bA as spotHealWindow, bB as tipFalloff, bC as tipReach, bD as tipShape, bE as toneOf, bF as walkDabs, bG as wetSimdSupported, E as wetSupport } from '../flow-BMtHAmg4.js';
1
+ import { at as PaintMedium, W as WetWorld, au as PaintSample, n as RgbTriple, B as BrushSettings, C as CoverageMap, D as Dab } from '../flow-Cb7lkPm8.js';
2
+ export { F as BlenderScratch, i as BlenderSettings, G as DEFAULT_BLENDER, H as DEFAULT_BRUSH, s as DEFAULT_FLOW, I as DEFAULT_MIXER, J as DEFAULT_RETOUCH, K as DEFAULT_SMUDGE, L as DEFAULT_WET_PAPER, t as DEFAULT_WET_PARAMS, N as DRY_EPS, O as DabWalker, Q as EMPTY_MIXER_LOAD, U as EX, V as EY, X as ExchangeRates, Y as FLAG_ALIVE, Z as FLAG_BOTTOM, _ as FLAG_LEFT, $ as FLAG_RIGHT, a0 as FLAG_TOP, a1 as FLAG_WET, a2 as FLAT, a3 as FREE_INTERVAL, a4 as MAX_BATCH, u as MAX_BRUSH_SIZE, a5 as MAX_TILT_ACCEL, a6 as MAX_WET_LANES, a7 as MAX_WET_SLOTS, a8 as MIXER_DRAIN, a9 as MIXER_PICKUP_RATE, aa as MIXING_MODELS, a as MixerLoad, M as MixerSettings, c as MixerStroke, b as MixerTarget, h as MixingModel, ab as OPP, ac as PAPER_CAPACITY, ad as PARAM, ae as PARAM_FLOATS, af as PIGMENT_CHANNELS, ag as PLANE, ah as PLANE_BYTES, ai as P_D0, aj as P_EDGE, ak as P_FX, al as P_FY, am as P_H, an as P_P0, ao as P_RHO, ap as P_SW, aq as P_UX, ar as P_UY, as as PaintExchange, P as PaintTileTarget, av as PixelSource, aw as RETOUCH_SAMPLES, ax as RegionPixelSource, d as RetouchApply, ay as RetouchDabEffect, az as RetouchDabStroke, f as RetouchPaint, aA as RetouchSample, R as RetouchSettings, aB as SET_PLANES, aC as SLOT_BYTES, aD as SLOT_PLANES, aE as SLOT_SIDE, aF as SPOT_HEAL_TYPES, aG as STRIP, aH as SmudgeDab, j as SmudgeSettings, aI as SmudgeTip, aJ as SpotHealType, g as StrokeApply, S as StrokeCoverage, e as StrokePoint, aK as TONE_RANGES, T as TileMedium, aL as TileMediumOptions, aM as TilePixelSource, aN as ToneRange, aO as U_MAX, aP as W9, v as WET_FLOW_KINDS, w as WET_PARAM_KEYS, aQ as WET_TILE, p as WetBackendInfo, aR as WetFlowField, x as WetFlowKind, m as WetFlowSpec, aS as WetKernelKind, aT as WetLaneOptions, aU as WetLaneStats, aV as WetPaper, r as WetPaperInput, l as WetParams, q as WetSnapshot, y as WetSupport, k as WetTilt, aW as WetWorkerLayout, aX as WetWorkerPool, aY as WetWorldError, o as WetWorldOptions, aZ as applyRetouchToTile, a_ as applyStrokeToDeepTile, a$ as applyStrokeToTile, b0 as applyToneToDeepTile, b1 as blendRadius, b2 as blenderDab, b3 as canShareMemory, b4 as cleanMixer, b5 as coverageTileCoord, b6 as createBlenderScratch, b7 as dabCoverage, b8 as dabRect, b9 as dodgeBurn, ba as dodgeBurnCurve, bb as dsincos, bc as edgeBits, bd as exchangeRates, be as flowField, bf as healPixels, bg as latticeViscosity, bh as loadMixer, bi as loadWetKernel, bj as luma, bk as mixerRates, bl as normalizeBlender, bm as normalizeBrush, z as normalizeFlow, bn as normalizeMixer, bo as normalizeRetouch, bp as normalizeSmudge, bq as normalizeTilt, A as normalizeWetParams, br as packWetParams, bs as perDabStrength, bt as rasterizeDab, bu as readSourceRegion, bv as rgbaViewOfGrey, bw as saturationOf, bx as smoothPoints, by as smudgeEffect, bz as sponge, bA as spongeEffect, bB as spotHealPixels, bC as spotHealWindow, bD as tipFalloff, bE as tipReach, bF as tipShape, bG as toneOf, bH as walkDabs, bI as wetSimdSupported, E as wetSupport } from '../flow-Cb7lkPm8.js';
3
3
  import { R as RasterRect, Y as Pigment, a as BlendMode, j as TiledSurface } from '../surface-Cn30xIV6.js';
4
4
  export { Z as PIGMENT_BANDS, _ as PIGMENT_LAMBDA_MIN, $ as PIGMENT_LAMBDA_STEP, a0 as PIGMENT_WAVELENGTHS, a1 as PigmentOptions, a2 as PigmentRgb, a3 as createPigment, a4 as lerpPigment, a5 as lerpPigmentInto, a6 as mixPigments, a7 as reflectanceToRgb, a8 as rgbToReflectance, a9 as setPigmentColor } from '../surface-Cn30xIV6.js';
5
5
  import { A as AgentTool } from '../registry-D-4fit9C.js';
@@ -7,6 +7,7 @@ import {
7
7
  TONE_RANGES,
8
8
  TilePixelSource,
9
9
  applyRetouchToTile,
10
+ applyToneToDeepTile,
10
11
  bestOffset,
11
12
  dilateMask,
12
13
  dodgeBurn,
@@ -31,7 +32,7 @@ import {
31
32
  spotHealPixels,
32
33
  spotHealWindow,
33
34
  toneOf
34
- } from "../chunk-ARQ7PQ6Q.js";
35
+ } from "../chunk-JHXMNOMF.js";
35
36
  import {
36
37
  BODY_SCATTER,
37
38
  CoverageMap,
@@ -102,6 +103,7 @@ import {
102
103
  WetWorkerPool,
103
104
  WetWorld,
104
105
  WetWorldError,
106
+ applyStrokeToDeepTile,
105
107
  applyStrokeToTile,
106
108
  blendRadius,
107
109
  blenderDab,
@@ -149,7 +151,7 @@ import {
149
151
  walkDabs,
150
152
  wetSimdSupported,
151
153
  wetSupport
152
- } from "../chunk-D53VQGEJ.js";
154
+ } from "../chunk-IVSNUXW7.js";
153
155
  import {
154
156
  PIGMENT_BANDS,
155
157
  PIGMENT_LAMBDA_MIN,
@@ -162,7 +164,7 @@ import {
162
164
  reflectanceToRgb,
163
165
  rgbToReflectance,
164
166
  setPigmentColor
165
- } from "../chunk-XK5LZKBD.js";
167
+ } from "../chunk-HKDTM6VC.js";
166
168
  export {
167
169
  BODY_SCATTER,
168
170
  CoverageMap,
@@ -245,7 +247,9 @@ export {
245
247
  WetWorld,
246
248
  WetWorldError,
247
249
  applyRetouchToTile,
250
+ applyStrokeToDeepTile,
248
251
  applyStrokeToTile,
252
+ applyToneToDeepTile,
249
253
  bestOffset,
250
254
  blendRadius,
251
255
  blenderDab,