@pixerate/editor 0.100.0 → 0.101.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -41,6 +41,7 @@ reproduced at the end of this file. Paths are relative to each source repository
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  - `crates/tools/src/snap.rs` (`pass_dimensions`: a resized or created object's side matches another object's width or height in its own frame, nearest within the zone, when nothing else snapped on that axis) → `VectorSnapTargets.snapScale` / `matchSize` in `packages/core/src/vector/snap.ts`
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  - `crates/color/src/cms/mod.rs` (`simulate_cvd`: Machado–Oliveira–Fernandes 2009 colour-vision matrices in linear RGB) → `simulateChartVision` and `checkChartColors` in `packages/core/src/chart/color.ts`
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  - `crates/mcp/src/tools.rs` (`key`: keys through the real keyboard path) → `press_chart_key` in `packages/core/src/chart/tools.ts`
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+ - `crates/render/src/fx.rs` (`draw_item_fx`, `inner_edge`, `split`, `outset`: drop shadow and outer glow as the blurred, grown silhouette under the object; inner shadow and inner glow as the offset inverse of the shape, blurred and clipped to it, over the object; feather as the object kept where its silhouette, inset by half the width and blurred by a quarter of it, is; spread / choke as growth instead of blur) → `vectorFilterSvg` in `packages/core/src/vector/filters.ts`; drawn as one SVG `<filter>` per node instead of offscreen layers, with a separate `spread` length instead of a percentage of the size, and satin, bevel and the directional / gradient feathers were not ported; test cases re-expressed → `packages/core/tests/vector-appearance.test.ts`
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  ## effectcraft
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@@ -85,6 +86,7 @@ reproduced at the end of this file. Paths are relative to each source repository
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  - `crates/pathops/src/width.rs` (`variable_outline`: one-sided widths offset along each side's normal, the outer side joined with the style's join and the inner side through the centre) → `packages/core/src/vector/varstroke.ts`
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  - `crates/render/src/boolean.rs` (`fold_cached` and `PathCache`: a boolean group's operands folded bottom to top, every prefix cached under a rolling hash of the operands it covers so the fold restarts from the longest cached prefix, least recently used half dropped when full, a step counter) and `crates/engine/src/booleans.rs` (per-operand operations falling back to the group's, a lone group setting the operation and clearing its operands', operands setting their own, anything else wrapped in a new group; results hit except while the group or a layer in it is selected, when operands are hit and outlined — `result_outline`, `outlined_operands`) → `foldVectorBooleanOperands`, `vectorEnteredGroups` and the live boolean shapes in `packages/core/src/vector/appearance.ts`, `booleanOp(op, { live })` and `hitPath` in `packages/core/src/vector/controller.ts`; the result is painted in the bottom operand's style instead of the group's own fills; test cases from `crates/render/src/boolean_cache_tests.rs` re-expressed → `packages/core/tests/vector-effects.test.ts`
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  - `crates/color/src/lib.rs` (`GradientKind` angular and diamond; `Gradient`'s three handles — start, end and the secondary axis' end — in the node's unit box) and `crates/render/src/paint.rs` (angular as a sweep from the main axis towards the third handle, diamond as the sum of the distances along both axes, laid out in the handles' frame) → the `start` / `end` / `width` frame, `conic` and `diamond` styles and `vectorGradientParam` in `packages/core/src/vector/gradient.ts`; conic and diamond gradients are drawn as SVG patterns of linear-gradient wedges and quadrants instead of a sweep shader and a baked image; test cases from `crates/render/src/paint_behaviour_tests.rs` re-expressed → `packages/core/tests/vector-gradient.test.ts`
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+ - `crates/color/src/lib.rs` (`Paint { kind, opacity, visible, blend }` kept as a list per node, drawn bottom to top) and `crates/doc/src/props.rs` (`EffectKind` with `Shadow { color, offset, radius, spread }` defaults, `Effect::reach` as 1.5 × the blur radius plus spread and offset, the effect type names) → `VectorPaintLayer` / `VectorStyle.fills` in `packages/core/src/vector/types.ts`, `packages/core/src/vector/paintLayers.ts` and `VECTOR_FILTER_DEFAULTS` / `vectorFilterReach` in `packages/core/src/vector/filters.ts`; background blur, noise, texture and glass were not ported (they need the backdrop or a raster pass)
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  ## filmcraft
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@@ -104,6 +106,7 @@ reproduced at the end of this file. Paths are relative to each source repository
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  - `crates/ui-egui/src/panels/timeline.rs` (`ruler_steps`: the first step on a ladder that keeps labels apart) → `chartDateLabels` in `packages/core/src/chart/date.ts`, with calendar units
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  - `crates/scopes/src/summary.rs` (numeric summaries for agents that check visuals without looking) → `summarizeChart` in `packages/core/src/chart/summary.ts`
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  - `crates/golden` (committed reference renders with a regenerate mode) → `packages/core/tests/chart-golden.test.ts`
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+ - `crates/render/src/blend.rs` (the 27 Premiere blend modes and their W3C compositing formulas) and `crates/render/src/graphic_clip.rs` (two strokes per shape, outer ones under the fill) were compared, not ported: `VECTOR_BLEND_MODES` in `packages/core/src/vector/types.ts` is the SVG / CSS `mix-blend-mode` subset of the image editor's modes, under the image editor's names
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  ## gridcraft
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@@ -245,6 +248,7 @@ GridCraft. Apache POI is © The Apache Software Foundation, licensed under the A
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  - `crates/mcp/src/tools.rs` (`command_batch`: `$N.path` result references, atomic batches with a label; `render_preview`) → `run_commands` in `packages/core/src/commands/agentTools.ts` and `render_chart` in `packages/core/src/chart/tools.ts`
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  - `crates/testkit/src/strategies.rs` and `invariants.rs` (random command sequences with junk values, invariants, undo-all / redo-all) → `packages/core/tests/chart-property.test.ts`
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  - `crates/svg/src/export.rs` (`<title>` and `<desc>` in exported SVG) → `chartSceneToSvg` in `packages/core/src/chart/svg.ts`
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+ - `crates/doc/src/appearance.rs` (`FillLayer` / `StrokeLayer`: each stroke with its own width, alignment, caps, joins, dashes, arrowheads and profile, and each layer with its own opacity, blend mode and visibility) → `VectorStrokeLayer` in `packages/core/src/vector/types.ts` and `vectorPaintLayerNodes` / `hitTestVectorPaintLayer` in `packages/core/src/vector/paintLayers.ts`; the stack keeps fills under strokes (figcraft's order) instead of vectorcraft's interleaved `AppearanceItem` list, and path effects stay per node; test cases re-expressed → `packages/core/tests/vector-appearance.test.ts`
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  ## wordcraft
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@@ -12,7 +12,7 @@
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- var _chunkJF5PXN7Wcjs = require('../chunk-JF5PXN7W.cjs');
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+ var _chunkKANRAHTLcjs = require('../chunk-KANRAHTL.cjs');
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@@ -558,7 +558,7 @@ function smoothMotionTimes(points, start, duration, pacing = "even") {
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  function motionTextLayout(nodes, id) {
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  const group = _optionalChain([nodes, 'access', _5 => _5.get, 'call', _6 => _6(id), 'optionalAccess', _7 => _7.node]);
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  if (!group || group.type !== "group") return null;
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- const letters = _chunkJF5PXN7Wcjs.collectPathNodes.call(void 0, group).map((p) => ({ id: p.id, b: _optionalChain([nodes, 'access', _8 => _8.get, 'call', _9 => _9(p.id), 'optionalAccess', _10 => _10.bounds]) })).filter((l) => !!l.b && l.b.width + l.b.height > 0);
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+ const letters = _chunkKANRAHTLcjs.collectPathNodes.call(void 0, group).map((p) => ({ id: p.id, b: _optionalChain([nodes, 'access', _8 => _8.get, 'call', _9 => _9(p.id), 'optionalAccess', _10 => _10.bounds]) })).filter((l) => !!l.b && l.b.width + l.b.height > 0);
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  if (!letters.length) return null;
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  const lines = [];
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  for (const l of [...letters].sort((a, c) => a.b.y + a.b.height / 2 - (c.b.y + c.b.height / 2))) {
@@ -643,11 +643,11 @@ function indexMotionNodes(nodes) {
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  const out = /* @__PURE__ */ new Map();
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  const walk = (list, parentWorld, ancestors) => {
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  for (const node of list) {
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- const local = _chunkJF5PXN7Wcjs.vectorNodeBounds.call(void 0, node);
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- const bounds = _chunkJF5PXN7Wcjs.vectorNodeBounds.call(void 0, node, parentWorld);
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+ const local = _chunkKANRAHTLcjs.vectorNodeBounds.call(void 0, node);
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+ const bounds = _chunkKANRAHTLcjs.vectorNodeBounds.call(void 0, node, parentWorld);
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  const center = local ? { x: local.x + local.width / 2, y: local.y + local.height / 2 } : { x: 0, y: 0 };
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  if (!out.has(node.id)) out.set(node.id, { node, ancestors, parentWorld, center, bounds, box: local });
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- if (node.type === "group") walk(node.children, _chunkDWGZUSEScjs.multiplyMatrices.call(void 0, _chunkJF5PXN7Wcjs.nodeMatrix.call(void 0, node), parentWorld), [...ancestors, node.id]);
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+ if (node.type === "group") walk(node.children, _chunkDWGZUSEScjs.multiplyMatrices.call(void 0, _chunkKANRAHTLcjs.nodeMatrix.call(void 0, node), parentWorld), [...ancestors, node.id]);
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  }
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  };
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  walk(nodes, _chunkDWGZUSEScjs.IDENTITY_MATRIX, []);
@@ -657,7 +657,7 @@ function indexMotionNodes(nodes) {
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  var solid = (paint) => typeof paint === "string" && paint !== "none" ? paint : void 0;
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  function firstPaint(node, key) {
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  if (node.type === "path") return solid(node[key]);
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- for (const p of _chunkJF5PXN7Wcjs.collectPathNodes.call(void 0, node)) {
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+ for (const p of _chunkKANRAHTLcjs.collectPathNodes.call(void 0, node)) {
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  const s = solid(p[key]);
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  if (s) return s;
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  }
@@ -665,7 +665,7 @@ function firstPaint(node, key) {
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  }
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  function strokeReach(node) {
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  let reach = 0;
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- for (const p of node.type === "path" ? [node] : _chunkJF5PXN7Wcjs.collectPathNodes.call(void 0, node)) {
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+ for (const p of node.type === "path" ? [node] : _chunkKANRAHTLcjs.collectPathNodes.call(void 0, node)) {
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  if (p.stroke == null || p.stroke === "none") continue;
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  const width = _nullishCoalesce(p.strokeWidth, () => ( 1));
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  reach = Math.max(reach, p.strokeAlign === "outside" ? width : p.strokeAlign === "inside" ? 0 : width / 2);
@@ -735,7 +735,7 @@ function motionRestValue(entry, property, artwork) {
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  case "stroke":
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  return _nullishCoalesce((node && firstPaint(node, property)), () => ( "transparent"));
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  case "strokeWidth": {
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- const path = _optionalChain([node, 'optionalAccess', _13 => _13.type]) === "path" ? node : node ? _chunkJF5PXN7Wcjs.collectPathNodes.call(void 0, node)[0] : void 0;
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+ const path = _optionalChain([node, 'optionalAccess', _13 => _13.type]) === "path" ? node : node ? _chunkKANRAHTLcjs.collectPathNodes.call(void 0, node)[0] : void 0;
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  return _nullishCoalesce(_optionalChain([path, 'optionalAccess', _14 => _14.strokeWidth]), () => ( 1));
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  }
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  case "shape":
@@ -848,10 +848,10 @@ function resolveMotionCamera(camera, scene) {
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  }
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  function motionPathLength(node, parentWorld = _chunkDWGZUSEScjs.IDENTITY_MATRIX) {
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  let longest = 0;
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- const paths = node.type === "path" ? [node] : _chunkJF5PXN7Wcjs.collectPathNodes.call(void 0, node);
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+ const paths = node.type === "path" ? [node] : _chunkKANRAHTLcjs.collectPathNodes.call(void 0, node);
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  for (const p of paths) {
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  try {
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- longest = Math.max(longest, _chunkXGD3FSNCcjs.bezierPathLength.call(void 0, _chunkJF5PXN7Wcjs.vectorPathWorldBezier.call(void 0, p, parentWorld, { effects: false })));
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+ longest = Math.max(longest, _chunkXGD3FSNCcjs.bezierPathLength.call(void 0, _chunkKANRAHTLcjs.vectorPathWorldBezier.call(void 0, p, parentWorld, { effects: false })));
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  } catch (e2) {
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  }
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  }
@@ -1104,12 +1104,12 @@ function compileMotionScene(scene) {
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  const order2 = _nullishCoalesce(o.order, () => ( "together"));
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  const pace = _nullishCoalesce(o.pace, () => ( "time"));
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  if (order2 === "together" && pace === "time") return null;
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- const paths = entry.node.type === "path" ? [entry.node] : _chunkJF5PXN7Wcjs.collectPathNodes.call(void 0, entry.node);
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+ const paths = entry.node.type === "path" ? [entry.node] : _chunkKANRAHTLcjs.collectPathNodes.call(void 0, entry.node);
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  let list = paths.map((p) => {
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  const at = nodes.get(p.id);
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  let first = { x: 0, y: 0 };
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  try {
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- const m = _chunkJF5PXN7Wcjs.vectorPathWorldBezier.call(void 0, p, _nullishCoalesce(_optionalChain([at, 'optionalAccess', _41 => _41.parentWorld]), () => ( _chunkDWGZUSEScjs.IDENTITY_MATRIX)), { effects: false })[0];
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+ const m = _chunkKANRAHTLcjs.vectorPathWorldBezier.call(void 0, p, _nullishCoalesce(_optionalChain([at, 'optionalAccess', _41 => _41.parentWorld]), () => ( _chunkDWGZUSEScjs.IDENTITY_MATRIX)), { effects: false })[0];
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  if (m && m.type === "M") first = { x: m.x, y: m.y };
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  } catch (e3) {
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  }
@@ -1373,12 +1373,12 @@ function morphBetween(a, b) {
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  let inner = morphCache.get(a);
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  if (!inner) morphCache.set(a, inner = /* @__PURE__ */ new WeakMap());
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  let morph = inner.get(b);
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- if (!morph) inner.set(b, morph = _chunkJF5PXN7Wcjs.createVectorMorph.call(void 0, a, b, { id: a.id }));
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+ if (!morph) inner.set(b, morph = _chunkKANRAHTLcjs.createVectorMorph.call(void 0, a, b, { id: a.id }));
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  return morph;
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  }
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  function shapeIn(entry, shape) {
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  if (shape === entry) return entry.node;
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- const m = _chunkDWGZUSEScjs.multiplyMatrices.call(void 0, _chunkDWGZUSEScjs.multiplyMatrices.call(void 0, _chunkJF5PXN7Wcjs.nodeMatrix.call(void 0, shape.node), shape.parentWorld), _chunkDWGZUSEScjs.invertMatrix.call(void 0, entry.parentWorld));
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+ const m = _chunkDWGZUSEScjs.multiplyMatrices.call(void 0, _chunkDWGZUSEScjs.multiplyMatrices.call(void 0, _chunkKANRAHTLcjs.nodeMatrix.call(void 0, shape.node), shape.parentWorld), _chunkDWGZUSEScjs.invertMatrix.call(void 0, entry.parentWorld));
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  return { ...shape.node, ..._chunkDWGZUSEScjs.isIdentityMatrix.call(void 0, m) ? { transform: void 0 } : { transform: m } };
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  }
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  function shapeAt(entry, timeline, nodes, time) {
@@ -1399,7 +1399,7 @@ function shapeAt(entry, timeline, nodes, time) {
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  function motionFollowRoute(entry, path) {
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  if (!path || path.node.type !== "path") return null;
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  try {
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- return _chunkXGD3FSNCcjs.transformBezierPath.call(void 0, _chunkJF5PXN7Wcjs.vectorPathWorldBezier.call(void 0, path.node, path.parentWorld, { effects: false }), _chunkDWGZUSEScjs.invertMatrix.call(void 0, entry.parentWorld));
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+ return _chunkXGD3FSNCcjs.transformBezierPath.call(void 0, _chunkKANRAHTLcjs.vectorPathWorldBezier.call(void 0, path.node, path.parentWorld, { effects: false }), _chunkDWGZUSEScjs.invertMatrix.call(void 0, entry.parentWorld));
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  } catch (e4) {
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  return null;
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  }
@@ -1502,7 +1502,7 @@ function motionFrameAt(scene, time, options = {}) {
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  const start = Math.min(1, Math.max(0, typeof drawStart === "number" ? drawStart : 0));
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  const end = Math.min(1, Math.max(0, typeof drawEnd === "number" ? drawEnd : 1));
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  if (start > 0 || end < 1) {
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- const trim = _chunkJF5PXN7Wcjs.createVectorEffect.call(void 0, "trim", MOTION_DRAW_EFFECT_ID, { start: tidy(start * 100), end: tidy(end * 100) });
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+ const trim = _chunkKANRAHTLcjs.createVectorEffect.call(void 0, "trim", MOTION_DRAW_EFFECT_ID, { start: tidy(start * 100), end: tidy(end * 100) });
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  p = { ...p, effects: [trim, ...(_nullishCoalesce(p.effects, () => ( []))).filter((e) => e.id !== MOTION_DRAW_EFFECT_ID)] };
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  }
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  }
@@ -1517,7 +1517,7 @@ function motionFrameAt(scene, time, options = {}) {
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  }
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  const offset = options.offsets === false ? null : motionNodeOffset(entry, timeline, time, nodes);
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  if (offset && !_chunkDWGZUSEScjs.isIdentityMatrix.call(void 0, offset.matrix)) {
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- const m = _chunkDWGZUSEScjs.multiplyMatrices.call(void 0, _chunkJF5PXN7Wcjs.nodeMatrix.call(void 0, out), offset.matrix).map(tidy);
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+ const m = _chunkDWGZUSEScjs.multiplyMatrices.call(void 0, _chunkKANRAHTLcjs.nodeMatrix.call(void 0, out), offset.matrix).map(tidy);
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  out = { ...out, transform: m };
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  }
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  return out;
@@ -1537,7 +1537,7 @@ function motionFrameToSvg(scene, time, options = {}) {
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  const wrap = { ...options.wrap };
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  for (const [id, clips] of Object.entries(frame.clips))
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  wrap[id] = [..._nullishCoalesce(wrap[id], () => ( [])), ...clips.map((clip, i) => ({ clip: { id: `${prefix}reveal-${id}-${i}`, shape: clip.shape, attrs: motionClipAttrs(clip) } }))];
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- return withViewBox(_chunkJF5PXN7Wcjs.vectorDocumentToSvg.call(void 0, frame.document, { ...options, wrap }), frame.camera);
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+ return withViewBox(_chunkKANRAHTLcjs.vectorDocumentToSvg.call(void 0, frame.document, { ...options, wrap }), frame.camera);
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  }
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  function withViewBox(svg, box) {
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  const f = (n) => String(Math.round(n * 1e3) / 1e3);
@@ -1720,8 +1720,8 @@ function visibleAt(timeline, id, time, node) {
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  if (Array.isArray(rect) && (rect[2] <= 1e-4 || rect[3] <= 1e-4)) return false;
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  const circle = clip("clipCircle");
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  if (Array.isArray(circle) && circle[2] <= 1e-4) return false;
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- const hasFill = node.type === "path" ? !!node.fill && node.fill !== "none" : _chunkJF5PXN7Wcjs.collectPathNodes.call(void 0, node).some((p) => p.fill && p.fill !== "none");
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- const drawn = num2("drawEnd", 1) > 0.01 && (node.type === "path" || _chunkJF5PXN7Wcjs.collectPathNodes.call(void 0, node).length === 0 || _chunkJF5PXN7Wcjs.collectPathNodes.call(void 0, node).some((p) => {
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+ const hasFill = node.type === "path" ? !!node.fill && node.fill !== "none" : _chunkKANRAHTLcjs.collectPathNodes.call(void 0, node).some((p) => p.fill && p.fill !== "none");
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+ const drawn = num2("drawEnd", 1) > 0.01 && (node.type === "path" || _chunkKANRAHTLcjs.collectPathNodes.call(void 0, node).length === 0 || _chunkKANRAHTLcjs.collectPathNodes.call(void 0, node).some((p) => {
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  const v = trackValue(timeline.tracks.get(motionTrackKey(p.id, "drawEnd")), time);
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  return typeof v !== "number" || v > 0.01;
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  }));
@@ -1807,7 +1807,7 @@ function checkMotionScene(scene) {
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  }
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  for (const id of targets) {
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  const node = nodes.get(id).node;
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- const paths = node.type === "path" ? [node] : _chunkJF5PXN7Wcjs.collectPathNodes.call(void 0, node);
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+ const paths = node.type === "path" ? [node] : _chunkKANRAHTLcjs.collectPathNodes.call(void 0, node);
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  if (paths.some((p) => p[key] !== void 0 && p[key] !== null && typeof p[key] !== "string"))
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  issues.push(_chunkWAJQKWQUcjs.motionIssue.call(void 0, "paint-not-color", `"${id}" has a gradient ${key}; it switches to ${color} at the end instead of blending.`, { ...where, ids: [id] }));
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  }
@@ -1820,7 +1820,7 @@ function checkMotionScene(scene) {
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  else
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  for (const id of targets) {
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  const node = nodes.get(id).node;
1823
- const paths = node.type === "path" ? [node] : _chunkJF5PXN7Wcjs.collectPathNodes.call(void 0, node);
1823
+ const paths = node.type === "path" ? [node] : _chunkKANRAHTLcjs.collectPathNodes.call(void 0, node);
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  if (paths.some((p) => typeof p[key] !== "string"))
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  issues.push(_chunkWAJQKWQUcjs.motionIssue.call(void 0, "paint-not-color", `"${id}" has a gradient or no ${key}, so a colour pulse cannot tint it; give it a solid ${key} or pulse the ${key === "fill" ? "stroke" : "fill"}.`, { ...where, ids: [id] }));
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  }
@@ -2404,7 +2404,7 @@ function toFlairSvgMotion(scene, options = {}) {
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  raw: (t) => transformAt(t, true)
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  });
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  }
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- const paths = node.type === "path" ? [node] : _chunkJF5PXN7Wcjs.collectPathNodes.call(void 0, node);
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+ const paths = node.type === "path" ? [node] : _chunkKANRAHTLcjs.collectPathNodes.call(void 0, node);
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  for (const path of paths) {
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  if (pathsSeen.has(path.id)) continue;
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  pathsSeen.add(path.id);
@@ -2426,7 +2426,7 @@ function toFlairSvgMotion(scene, options = {}) {
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  if (shapeSegments.length) {
2427
2427
  if (node.type !== "path") notes.push(`"${id}" is a group: its morph or effect animation is not exported (Flair tweens one path's "d").`);
2428
2428
  else {
2429
- const inverse = _chunkDWGZUSEScjs.invertMatrix.call(void 0, _chunkJF5PXN7Wcjs.nodeMatrix.call(void 0, node));
2429
+ const inverse = _chunkDWGZUSEScjs.invertMatrix.call(void 0, _chunkKANRAHTLcjs.nodeMatrix.call(void 0, node));
2430
2430
  channels.push({
2431
2431
  id,
2432
2432
  kind: "attr",
@@ -2435,9 +2435,9 @@ function toFlairSvgMotion(scene, options = {}) {
2435
2435
  exact: () => false,
2436
2436
  value: (t) => {
2437
2437
  const frame = motionFrameAt(scene, t, { draw: false, offsets: false });
2438
- const now = _chunkJF5PXN7Wcjs.expandVectorAppearance.call(void 0, _optionalChain([indexMotionNodes, 'call', _108 => _108(frame.document.nodes), 'access', _109 => _109.get, 'call', _110 => _110(id), 'optionalAccess', _111 => _111.node]));
2438
+ const now = _chunkKANRAHTLcjs.expandVectorAppearance.call(void 0, _optionalChain([indexMotionNodes, 'call', _108 => _108(frame.document.nodes), 'access', _109 => _109.get, 'call', _110 => _110(id), 'optionalAccess', _111 => _111.node]));
2439
2439
  if (!now || now.type !== "path") return "";
2440
- const bezier = _chunkXGD3FSNCcjs.transformBezierPath.call(void 0, _chunkJF5PXN7Wcjs.vectorPathWorldBezier.call(void 0, now, _chunkDWGZUSEScjs.IDENTITY_MATRIX, { effects: false }), inverse);
2440
+ const bezier = _chunkXGD3FSNCcjs.transformBezierPath.call(void 0, _chunkKANRAHTLcjs.vectorPathWorldBezier.call(void 0, now, _chunkDWGZUSEScjs.IDENTITY_MATRIX, { effects: false }), inverse);
2441
2441
  return _chunkXGD3FSNCcjs.bezierPathToSvg.call(void 0, bezier, { precision: Math.min(precision, 2) });
2442
2442
  }
2443
2443
  });
@@ -2544,7 +2544,7 @@ function toFlairSvgMotion(scene, options = {}) {
2544
2544
  }
2545
2545
  if (scene.motionBlur) notes.push("Motion blur is drawn on the stage only; Flair plays the scene sharp.");
2546
2546
  if (trigger && (_nullishCoalesce(scene.loop, () => ( "none"))) !== "none") notes.push(`The scene plays on ${trigger}, so its loop does not apply in Flair.`);
2547
- let svg = _chunkJF5PXN7Wcjs.vectorDocumentToSvg.call(void 0, { ...scene.artwork, nodes: _chunkJF5PXN7Wcjs.expandVectorAppearances.call(void 0, scene.artwork.nodes) }, { pretty: false, precision, wrap });
2547
+ let svg = _chunkKANRAHTLcjs.vectorDocumentToSvg.call(void 0, { ...scene.artwork, nodes: _chunkKANRAHTLcjs.expandVectorAppearances.call(void 0, scene.artwork.nodes) }, { pretty: false, precision, wrap });
2548
2548
  if (routes.length) svg = svg.replace(/^(<svg[^>]*>)/, `$1<defs>${routes.join("")}</defs>`);
2549
2549
  let motion = { svg, animate };
2550
2550
  if (_optionalChain([scene, 'access', _114 => _114.controls, 'optionalAccess', _115 => _115.length])) {
@@ -2628,8 +2628,8 @@ function easingOf(ease, fallback) {
2628
2628
  return fallback;
2629
2629
  }
2630
2630
  function poseOf(value, entry) {
2631
- const t = _chunkJF5PXN7Wcjs.parseSvgTransform.call(void 0, String(value));
2632
- const o = _chunkDWGZUSEScjs.multiplyMatrices.call(void 0, _nullishCoalesce(_chunkDWGZUSEScjs.invertMatrix.call(void 0, _chunkJF5PXN7Wcjs.nodeMatrix.call(void 0, entry.node)), () => ( [1, 0, 0, 1, 0, 0])), t);
2631
+ const t = _chunkKANRAHTLcjs.parseSvgTransform.call(void 0, String(value));
2632
+ const o = _chunkDWGZUSEScjs.multiplyMatrices.call(void 0, _nullishCoalesce(_chunkDWGZUSEScjs.invertMatrix.call(void 0, _chunkKANRAHTLcjs.nodeMatrix.call(void 0, entry.node)), () => ( [1, 0, 0, 1, 0, 0])), t);
2633
2633
  const sx = Math.hypot(o[0], o[1]);
2634
2634
  if (!(sx > 1e-9)) return null;
2635
2635
  const sy = (o[0] * o[3] - o[1] * o[2]) / sx;
@@ -2720,7 +2720,7 @@ function fromFlairSvgMotion(input, options = {}) {
2720
2720
  const notes = [];
2721
2721
  if (!input || typeof input.svg !== "string") throw new Error('Give a Flair SvgMotion: { svg: "<svg \u2026>", animate: [ \u2026 ] }.');
2722
2722
  const { motion, controls } = resolvePlaceholders(input, notes);
2723
- const artwork = _chunkJF5PXN7Wcjs.parseVectorSvg.call(void 0, motion.svg);
2723
+ const artwork = _chunkKANRAHTLcjs.parseVectorSvg.call(void 0, motion.svg);
2724
2724
  const nodes = indexMotionNodes(artwork.nodes);
2725
2725
  const byStep = /* @__PURE__ */ new Map();
2726
2726
  for (const anim of _nullishCoalesce(motion.animate, () => ( []))) {
@@ -2967,9 +2967,9 @@ function toLottie(scene, options = {}) {
2967
2967
  const items = [];
2968
2968
  const shapeSegments = [...timeline.tracks.entries()].filter(([k]) => k.startsWith(`${path.id}\0`) && (k.endsWith("\0shape") || k.includes("\0effect:"))).flatMap(([, v]) => v);
2969
2969
  const geometryAt = (t) => {
2970
- if (!shapeSegments.length) return _chunkJF5PXN7Wcjs.vectorPathWorldBezier.call(void 0, path);
2970
+ if (!shapeSegments.length) return _chunkKANRAHTLcjs.vectorPathWorldBezier.call(void 0, path);
2971
2971
  const now = _optionalChain([indexMotionNodes, 'call', _124 => _124(motionFrameAt(scene, t, { draw: false, offsets: false }).document.nodes), 'access', _125 => _125.get, 'call', _126 => _126(path.id), 'optionalAccess', _127 => _127.node]);
2972
- return now && now.type === "path" ? _chunkJF5PXN7Wcjs.vectorPathWorldBezier.call(void 0, _chunkJF5PXN7Wcjs.expandVectorAppearances.call(void 0, [now])[0]) : _chunkJF5PXN7Wcjs.vectorPathWorldBezier.call(void 0, path);
2972
+ return now && now.type === "path" ? _chunkKANRAHTLcjs.vectorPathWorldBezier.call(void 0, _chunkKANRAHTLcjs.expandVectorAppearances.call(void 0, [now])[0]) : _chunkKANRAHTLcjs.vectorPathWorldBezier.call(void 0, path);
2973
2973
  };
2974
2974
  const rest = lottieContours(_chunkXGD3FSNCcjs.toBezierPath.call(void 0, geometryAt(0)), round2);
2975
2975
  rest.forEach((contour, n) => {
@@ -3043,7 +3043,7 @@ function toLottie(scene, options = {}) {
3043
3043
  if (node.type === "path") inner = [...pathShapes(node)];
3044
3044
  else {
3045
3045
  inner = shown(node.children).reverse().map(nodeGroup);
3046
- const m = _chunkJF5PXN7Wcjs.nodeMatrix.call(void 0, node);
3046
+ const m = _chunkKANRAHTLcjs.nodeMatrix.call(void 0, node);
3047
3047
  if (m !== _chunkDWGZUSEScjs.IDENTITY_MATRIX) {
3048
3048
  const parts = staticParts(m);
3049
3049
  if (!parts) notes.push(`"${node.id}": its transform skews, which is not exported; it is drawn without the skew.`);
@@ -3057,7 +3057,7 @@ function toLottie(scene, options = {}) {
3057
3057
  const body = { ty: "gr", nm: `${node.id} (own)`, it: [...inner, innerTr] };
3058
3058
  return { ty: "gr", nm: _nullishCoalesce(node.name, () => ( node.id)), it: [body, poseTransform(entry)] };
3059
3059
  };
3060
- const artwork = { ...scene.artwork, nodes: _chunkJF5PXN7Wcjs.expandVectorAppearances.call(void 0, scene.artwork.nodes) };
3060
+ const artwork = { ...scene.artwork, nodes: _chunkKANRAHTLcjs.expandVectorAppearances.call(void 0, scene.artwork.nodes) };
3061
3061
  const content = shown(artwork.nodes).reverse().map(nodeGroup);
3062
3062
  if (artwork.background && rgba(artwork.background))
3063
3063
  content.push({ ty: "gr", nm: "Background", it: [{ ty: "rc", nm: "Background", p: { a: 0, k: [artwork.width / 2, artwork.height / 2] }, s: { a: 0, k: [artwork.width, artwork.height] }, r: { a: 0, k: 0 } }, { ty: "fl", c: { a: 0, k: rgba(artwork.background).map(round2) }, o: { a: 0, k: 100 }, r: 1 }, STATIC_TR()] });
@@ -3156,11 +3156,11 @@ function preset(prst, w, h) {
3156
3156
  const poly = (pts) => [{ closed: true, anchors: pts.map(([x, y]) => ({ x, y })) }];
3157
3157
  switch (prst) {
3158
3158
  case "rect":
3159
- return [_chunkJF5PXN7Wcjs.rectSubpath.call(void 0, { x: 0, y: 0, width: w, height: h })];
3159
+ return [_chunkKANRAHTLcjs.rectSubpath.call(void 0, { x: 0, y: 0, width: w, height: h })];
3160
3160
  case "roundRect":
3161
- return [_chunkJF5PXN7Wcjs.rectSubpath.call(void 0, { x: 0, y: 0, width: w, height: h }, Math.min(w, h) * 0.16667)];
3161
+ return [_chunkKANRAHTLcjs.rectSubpath.call(void 0, { x: 0, y: 0, width: w, height: h }, Math.min(w, h) * 0.16667)];
3162
3162
  case "ellipse":
3163
- return [_chunkJF5PXN7Wcjs.ellipseSubpath.call(void 0, { x: 0, y: 0, width: w, height: h })];
3163
+ return [_chunkKANRAHTLcjs.ellipseSubpath.call(void 0, { x: 0, y: 0, width: w, height: h })];
3164
3164
  case "triangle":
3165
3165
  return poly([[w / 2, 0], [w, h], [0, h]]);
3166
3166
  case "rtTriangle":
@@ -3268,7 +3268,7 @@ function shapes(ctx, tree, map) {
3268
3268
  let subpaths = cust ? custom(cust, w, h) : prst ? preset(prst, w, h) : null;
3269
3269
  if (!subpaths) {
3270
3270
  if (prst) ctx.notes.push(`"${name}" is a ${prst}, drawn as its bounding rectangle.`);
3271
- subpaths = [_chunkJF5PXN7Wcjs.rectSubpath.call(void 0, { x: 0, y: 0, width: w, height: h })];
3271
+ subpaths = [_chunkKANRAHTLcjs.rectSubpath.call(void 0, { x: 0, y: 0, width: w, height: h })];
3272
3272
  }
3273
3273
  const style = kid(el, "style");
3274
3274
  const fill = kid(spPr, "noFill") ? null : _nullishCoalesce(colour(ctx, kid(spPr, "solidFill")), () => ( (el.localName === "cxnSp" ? null : colour(ctx, kid(style, "fillRef")))));
@@ -4253,7 +4253,7 @@ function createAnimationEditorToolProvider(controller, options = {}) {
4253
4253
  handler: ({ svg }) => {
4254
4254
  let artwork;
4255
4255
  try {
4256
- artwork = _chunkJF5PXN7Wcjs.parseVectorSvg.call(void 0, svg);
4256
+ artwork = _chunkKANRAHTLcjs.parseVectorSvg.call(void 0, svg);
4257
4257
  } catch (error) {
4258
4258
  throw new Error(`The SVG could not be read: ${error.message}. Nothing was changed.`);
4259
4259
  }
@@ -1,6 +1,6 @@
1
1
  import { b as AnimationEasing } from '../easing-lM0Xo9Ni.cjs';
2
2
  import { b as AnimationLoopMode, c as AnimationPlayer, C as Clock } from '../player-DrcP2xqj.cjs';
3
- import { V as VectorDocument, a as VectorNode, b as VectorBounds, c as VectorSvgExportOptions } from '../svg-C9r284x8.cjs';
3
+ import { V as VectorDocument, a as VectorNode, b as VectorBounds, c as VectorSvgExportOptions } from '../svg-Bj1MQFh6.cjs';
4
4
  import { a as MotionBehavior } from '../behavior-Ymbld6jL.cjs';
5
5
  import { A as AffineMatrix, B as BezierPath } from '../bezier-BfwIbVTl.cjs';
6
6
  import { Z as ZipReadOptions } from '../zip-4nG0YAH7.cjs';
@@ -1,6 +1,6 @@
1
1
  import { b as AnimationEasing } from '../easing-lM0Xo9Ni.js';
2
2
  import { b as AnimationLoopMode, c as AnimationPlayer, C as Clock } from '../player-DV4Jujdq.js';
3
- import { V as VectorDocument, a as VectorNode, b as VectorBounds, c as VectorSvgExportOptions } from '../svg-MVKBqwD4.js';
3
+ import { V as VectorDocument, a as VectorNode, b as VectorBounds, c as VectorSvgExportOptions } from '../svg-vme0PLNo.js';
4
4
  import { a as MotionBehavior } from '../behavior-Ymbld6jL.js';
5
5
  import { A as AffineMatrix, B as BezierPath } from '../bezier-DYBvLgUH.js';
6
6
  import { Z as ZipReadOptions } from '../zip-4nG0YAH7.js';
@@ -12,7 +12,7 @@ import {
12
12
  vectorDocumentToSvg,
13
13
  vectorNodeBounds,
14
14
  vectorPathWorldBezier
15
- } from "../chunk-YGZNGDIT.js";
15
+ } from "../chunk-63EFQCT5.js";
16
16
  import {
17
17
  MOTION_ISSUE_CODES,
18
18
  motionIssue,