@pixelvibing/cli 0.57.0 → 0.57.1

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@@ -3576,7 +3576,7 @@ function conceptSizeProblem(size) {
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  function conceptShapeProblem(shape) {
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  if (shape.pixelArt === true) {
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  if (shape.size !== void 0) return "a pixel-art concept art is sized in tiles, not in pixels";
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- if (shape.background === "transparent") return "a pixel-art concept art is a whole area, with no background to cut away";
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+ if (shape.background === "transparent") return "a pixel-art concept art is a whole area, with no background to leave transparent";
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  const tiles = shape.tiles ?? DEFAULT_CONCEPT_TILES;
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  return designCanvas(tiles) === null ? `a ${tiles.cols}×${tiles.rows} tile concept art does not fit the route's window` : null;
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  }
@@ -6190,7 +6190,7 @@ function conceptFields(args, asked, instruction) {
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  };
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  const drawn = tiles ?? DEFAULT_CONCEPT_TILES;
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  const shown2 = size ?? DEFAULT_CONCEPT_SIZE;
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- const what = pixelArt ? `a concept art ${drawn.cols}×${drawn.rows} tiles across, as pixel art` : `a concept art ${shown2.width}×${shown2.height} px${transparent ? ", its background cut away" : ""}`;
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+ const what = pixelArt ? `a concept art ${drawn.cols}×${drawn.rows} tiles across, as pixel art` : `a concept art ${shown2.width}×${shown2.height} px${transparent ? ", on a transparent background" : ""}`;
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  return { fields, words: `${what}${tags.length === 0 ? "" : ` tagged ${tags.join(", ")}`}: ${instruction}` };
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  }
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  const MAX_REFERENCE_BYTES = 16 * 1024 * 1024;
@@ -7374,7 +7374,7 @@ function terminalOf(streams) {
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  step: (title, at = "step") => drawStep(streams.stderr, title, at)
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  };
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  }
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- const version = "0.57.0";
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+ const version = "0.57.1";
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  const manifest = {
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  version
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  };
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@pixelvibing/cli",
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- "version": "0.57.0",
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+ "version": "0.57.1",
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  "description": "PixelVibing: pixel art game assets from the command line, and the Skills that teach coding assistants to make them.",
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  "license": "MIT",
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  "homepage": "https://pixelvibing.com",
@@ -40,7 +40,8 @@ which every other generation takes as `reference_images`.
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  how it looks, the light, and how its parts meet. Use the style guide's words.
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  - **The size.** `--size` (MCP `size`) in px, `<w>x<h>`, multiples of 16 within `1536x1024`
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  or `1024x1536`, `1536x1024` unless given. `--transparent` (`background: "transparent"`)
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- cuts the background away, for one thing alone.
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+ has it drawn on a transparent background, for one thing alone: say so in the words too, and a
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+ shadow under it only if you want one.
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  - **Tags** say what it is for, at most 8: `anchor` (the look everything holds to),
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  `level-design`, `ui`, `character`, `environment`, `prop`, or one of the project's own
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  (`list_tags`). `pixel-vibing-cli tag` (MCP `tag_asset`) changes them later.