@pixelverse/strichjs-sdk 1.6.0 → 1.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +20 -0
- package/NOTICE +381 -2
- package/dist/strich-noesm.js +17 -17
- package/dist/strich.d.ts +67 -5
- package/dist/strich.js +17 -17
- package/package.json +1 -1
package/dist/strich.d.ts
CHANGED
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@@ -360,7 +360,7 @@ export declare interface OverlayConfiguration {
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*/
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focusOnTap?: boolean;
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/**
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-
* Color to use for drawing UI elements such as the
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* Color to use for drawing UI elements such as the viewfinder and camera selector. Must be specified in rgb()
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* format, with the color components given as integers with no separating whitespace.
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*
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* @defaultValue rgb(255,255,255)
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@@ -401,13 +401,43 @@ export declare interface OverlayConfiguration {
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*/
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targetingLineActiveColor?: string;
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/**
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-
* Corner radius in pixels for rectangular elements such as
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* Corner radius in pixels for rectangular elements such as viewfinder and camera selector.
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*
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* The allowed range of the corner radius is 0 to 8 pixels.
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*
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* @defaultValue 0
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*/
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cornerRadius?: number;
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/**
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* Border width in pixels of the viewfinder, the rectangle around the region of interest.
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*
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* @remarks
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* The allowed range is 1 to 20 pixels. Values outside the range are clamped.
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*
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* @defaultValue 1
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*/
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viewfinderBorderWidth?: number;
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/**
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* Corner radius in pixels of the viewfinder, the rectangle around the region of interest.
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*
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* This property applies only to the viewfinder and overrides the {@link OverlayConfiguration.cornerRadius} property.
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*
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* The allowed range of the corner radius is 0 to 20 pixels.
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*
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* @defaultValue 0
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*/
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viewfinderCornerRadius?: number;
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/**
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* Color to use for de-emphasizing the area around the viewfinder.
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*
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* The color will be used to create a mask around the viewfinder/region of interest to aid the user in focusing
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* the camera on the barcode.
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*
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* A semi-translucent dark color works best, e.g. rgba(0,0,0,0.5) would use a semi-translucent black.
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*
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* @defaultValue undefined
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*/
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maskColor?: string;
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/**
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* Override the STRICH logo displayed in the bottom-right corner with a custom image.
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*
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@@ -460,7 +490,7 @@ export declare interface PopupConfiguration {
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*/
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resolution?: 'hd' | 'full-hd';
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/**
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* Optional overrides for textual
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* Optional overrides for textual content.
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*/
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labels?: {
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/**
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@@ -478,6 +508,9 @@ export declare interface PopupConfiguration {
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*/
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cancel?: string;
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};
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/**
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* Optional overrides for title area and cancel button.
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*/
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style?: {
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/**
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* Background color to use for title. Must be specified in rgb() or rgba() notation.
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@@ -708,9 +741,9 @@ export declare type SymbologyName = 'ean13' | 'ean8' | 'upca' | 'upce' | 'databa
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*/
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export declare type SymbologySpec = {
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/**
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* The name of the symbology.
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* The name of the 1D barcode symbology.
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*/
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name:
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name: 'ean13' | 'ean8' | 'upca' | 'upce' | 'databar' | 'databar-exp' | 'code39' | 'code93' | 'code128' | 'i25' | 'codabar';
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/**
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* The minimum length of the barcode, only has an effect for variable-length symbologies.
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*/
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@@ -741,6 +774,35 @@ export declare type SymbologySpec = {
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* @defaultValue 0
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*/
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checksumMode?: number;
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} | {
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/** The name of the QR Code symbology */
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name: 'qr';
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/**
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* Enable detection of QR Codes with rounded finder patterns.
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*
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* @remarks
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* The finder patterns of a QR Code are nominally square with straight edges. The straight edges
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* are useful in optimizing the detection of finder pattern triplets and mapping of the QR Code.
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* The ISO specification mandates square finder patterns, but rounded finder patterns are used
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* in practice, especially outside of industrial use cases.
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*
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* @defaultValue false
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*/
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roundedFPs: boolean;
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/**
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* Enable detection of QR Codes on curved/bent surfaces.
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*
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* @remarks
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* More advanced algorithms will be used to read QR Codes from curved or bent surfaces. This option
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* incurs extra processing time and only makes sense if your QR Codes are printed on curved surfaces
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* such as bottles, barrels and other cylindrical or spherical items.
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*
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* @defaultValue false
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*/
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curved: boolean;
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} | {
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/** The name of the 2D symbology */
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name: 'aztec' | 'datamatrix' | 'pdf417';
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};
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export { }
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