@pix3/cli 1.6.0 → 1.6.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +201 -201
- package/README.md +788 -754
- package/dist/index.js +208 -203
- package/dist/runtime-types.json +1 -1
- package/dist/smoke/prebuilt/{chunk-J2SJVMDO.mjs → chunk-7MZGPAUK.mjs} +1 -1
- package/dist/smoke/prebuilt/chunk-7WOFGLW3.mjs +239 -0
- package/dist/smoke/prebuilt/runtime.mjs +1 -1
- package/dist/smoke/prebuilt/smoke-worker.mjs +1 -1
- package/dist/smoke/prebuilt/tree-defaults.mjs +1 -1
- package/dist/validate/prebuilt/bundle-main.js +13 -13
- package/dist/validate/prebuilt/chunk-HKG6YI6Y.js +239 -0
- package/dist/validate/prebuilt/runtime.js +1 -1
- package/kit/files/.claude/skills/pix3-nodes/SKILL.md +210 -210
- package/kit/files/.claude/skills/pix3-nodes/reference.md +32 -24
- package/kit/files/.claude/skills/pix3-scene-format/SKILL.md +238 -235
- package/kit/files/.claude/skills/pix3-scene-format/reference.md +28 -28
- package/kit/files/.claude/skills/pix3-scripts/SKILL.md +285 -281
- package/kit/files/.claude/skills/pix3-scripts/reference.md +69 -52
- package/kit/files/.claude/skills/pix3-verify/SKILL.md +298 -256
- package/kit/files/.claude/skills/pix3-verify/reference.md +21 -21
- package/kit/files/AGENTS.md +203 -203
- package/kit/files/CLAUDE.md +1 -1
- package/kit/kit.json +2 -2
- package/package.json +54 -54
- package/templates/empty-2d/files/README.md +20 -20
- package/templates/empty-2d/files/scenes/main.pix3scene +68 -68
- package/templates/empty-2d/template.yaml +7 -7
- package/templates/empty-3d/files/README.md +20 -20
- package/templates/empty-3d/files/scenes/main.pix3scene +108 -108
- package/templates/empty-3d/template.yaml +7 -7
- package/templates/idea-blank/files/README.md +22 -22
- package/templates/idea-blank/files/scenes/main.pix3scene +37 -37
- package/templates/idea-blank/template.yaml +10 -10
- package/templates/minigame-2d/files/README.md +44 -44
- package/templates/minigame-2d/files/design/tests/reachability.json +1 -1
- package/templates/minigame-2d/files/design/tests/routines/mute-music.json +44 -44
- package/templates/minigame-2d/files/scenes/main.pix3scene +84 -84
- package/templates/minigame-2d/files/scenes/menu.pix3scene +118 -118
- package/templates/minigame-2d/files/scenes/ui/settings-window.pix3scene +138 -138
- package/templates/minigame-2d/files/scripts/GameFlow.ts +133 -133
- package/templates/minigame-2d/files/scripts/MenuFlow.ts +217 -217
- package/templates/minigame-2d/files/scripts/SettingsWindow.ts +198 -198
- package/templates/minigame-2d/template.yaml +10 -10
- package/templates/playable-2d/files/README.md +30 -30
- package/templates/playable-2d/files/design/recipe.md +83 -83
- package/templates/playable-2d/files/design/tests/reachability.json +4 -4
- package/templates/playable-2d/files/design/tests/routines/intro-to-cta.json +32 -32
- package/templates/playable-2d/files/scenes/main.pix3scene +111 -111
- package/templates/playable-2d/files/scenes/ui/end-screen.pix3scene +91 -91
- package/templates/playable-2d/files/scenes/ui/intro.pix3scene +65 -65
- package/templates/playable-2d/files/scripts/GameFlow.ts +256 -256
- package/templates/playable-2d/template.yaml +9 -9
- package/templates/playable-3d/files/README.md +32 -32
- package/templates/playable-3d/files/design/recipe.md +127 -127
- package/templates/playable-3d/files/design/tests/reachability.json +4 -4
- package/templates/playable-3d/files/design/tests/routines/intro-to-cta.json +32 -32
- package/templates/playable-3d/files/scenes/main.pix3scene +230 -230
- package/templates/playable-3d/files/scenes/ui/end-screen.pix3scene +91 -91
- package/templates/playable-3d/files/scenes/ui/intro.pix3scene +65 -65
- package/templates/playable-3d/files/scripts/GameFlow.ts +309 -309
- package/templates/playable-3d/files/scripts/GameRules.ts +290 -290
- package/templates/playable-3d/files/scripts/ScoreHud.ts +113 -113
- package/templates/playable-3d/template.yaml +9 -9
- package/templates/recipe-arena-2d/files/README.md +48 -48
- package/templates/recipe-arena-2d/files/design/recipe.md +127 -127
- package/templates/recipe-arena-2d/files/scenes/main.pix3scene +292 -292
- package/templates/recipe-arena-2d/files/scenes/menu.pix3scene +100 -100
- package/templates/recipe-arena-2d/files/scenes/prefabs/hazard.pix3scene +42 -42
- package/templates/recipe-arena-2d/files/scenes/prefabs/pickup.pix3scene +45 -45
- package/templates/recipe-arena-2d/files/scenes/ui/result.pix3scene +85 -85
- package/templates/recipe-arena-2d/files/scripts/GameRules.ts +368 -368
- package/templates/recipe-arena-2d/files/scripts/MenuFlow.ts +106 -106
- package/templates/recipe-arena-2d/files/scripts/PlayerController.ts +151 -151
- package/templates/recipe-arena-2d/files/scripts/ScoreHud.ts +94 -94
- package/templates/recipe-arena-2d/files/scripts/Spawner.ts +214 -214
- package/templates/recipe-arena-2d/files/scripts/TouchRules.ts +174 -174
- package/templates/recipe-arena-2d/template.yaml +10 -10
- package/templates/recipe-blank-2d/files/README.md +61 -61
- package/templates/recipe-blank-2d/files/design/recipe.md +148 -148
- package/templates/recipe-blank-2d/files/design/tests/reachability.json +4 -4
- package/templates/recipe-blank-2d/files/design/tests/routines/restart.json +27 -27
- package/templates/recipe-blank-2d/files/scenes/main.pix3scene +224 -224
- package/templates/recipe-blank-2d/files/scenes/ui/result.pix3scene +85 -85
- package/templates/recipe-blank-2d/files/scripts/GameRules.ts +350 -350
- package/templates/recipe-blank-2d/files/scripts/ScoreHud.ts +110 -110
- package/templates/recipe-blank-2d/template.yaml +10 -10
- package/templates/recipe-bouncer-2d/files/README.md +81 -81
- package/templates/recipe-bouncer-2d/files/design/recipe.md +146 -146
- package/templates/recipe-bouncer-2d/files/scenes/main.pix3scene +615 -615
- package/templates/recipe-bouncer-2d/files/scenes/menu.pix3scene +191 -191
- package/templates/recipe-bouncer-2d/files/scenes/ui/result.pix3scene +87 -87
- package/templates/recipe-bouncer-2d/files/scripts/BallBody.ts +298 -298
- package/templates/recipe-bouncer-2d/files/scripts/GameRules.ts +377 -377
- package/templates/recipe-bouncer-2d/files/scripts/MenuFlow.ts +109 -109
- package/templates/recipe-bouncer-2d/files/scripts/PaddleController.ts +112 -112
- package/templates/recipe-bouncer-2d/files/scripts/ScoreHud.ts +94 -94
- package/templates/recipe-bouncer-2d/files/scripts/TouchRules.ts +263 -263
- package/templates/recipe-bouncer-2d/files/scripts/ball-collision.ts +307 -307
- package/templates/recipe-bouncer-2d/template.yaml +10 -10
- package/templates/recipe-grid-3d/files/README.md +22 -22
- package/templates/recipe-grid-3d/files/design/recipe.md +110 -110
- package/templates/recipe-grid-3d/files/scenes/main.pix3scene +169 -169
- package/templates/recipe-grid-3d/files/scenes/menu.pix3scene +100 -100
- package/templates/recipe-grid-3d/files/scenes/ui/result.pix3scene +105 -105
- package/templates/recipe-grid-3d/files/scripts/GridBoard.ts +319 -319
- package/templates/recipe-grid-3d/files/scripts/GridRules.ts +278 -278
- package/templates/recipe-grid-3d/files/scripts/MenuFlow.ts +106 -106
- package/templates/recipe-grid-3d/files/scripts/ScoreHud.ts +94 -94
- package/templates/recipe-grid-3d/template.yaml +10 -10
- package/templates/recipe-tapper-2d/files/README.md +39 -39
- package/templates/recipe-tapper-2d/files/design/recipe.md +132 -132
- package/templates/recipe-tapper-2d/files/design/tests/reachability.json +4 -4
- package/templates/recipe-tapper-2d/files/design/tests/routines/terminal-retry.json +23 -23
- package/templates/recipe-tapper-2d/files/scenes/main.pix3scene +269 -269
- package/templates/recipe-tapper-2d/files/scenes/menu.pix3scene +100 -100
- package/templates/recipe-tapper-2d/files/scenes/prefabs/hazard.pix3scene +42 -42
- package/templates/recipe-tapper-2d/files/scenes/prefabs/target.pix3scene +45 -45
- package/templates/recipe-tapper-2d/files/scenes/ui/result.pix3scene +85 -85
- package/templates/recipe-tapper-2d/files/scripts/GameRules.ts +368 -368
- package/templates/recipe-tapper-2d/files/scripts/MenuFlow.ts +106 -106
- package/templates/recipe-tapper-2d/files/scripts/ScoreHud.ts +94 -94
- package/templates/recipe-tapper-2d/files/scripts/Spawner.ts +214 -214
- package/templates/recipe-tapper-2d/files/scripts/TouchRules.ts +192 -192
- package/templates/recipe-tapper-2d/template.yaml +10 -10
- package/dist/smoke/prebuilt/chunk-OJXQXIIQ.mjs +0 -239
- package/dist/validate/prebuilt/chunk-BS2OZM7U.js +0 -239
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# Pix3 Scene File (YAML)
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# Bouncer 2D — the MENU scene. This is the project's ENTRY / export scene
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# (Project Settings → Default Export Scene Path): a full build and "Play Game (Entry Scene)"
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# boot here. PLAY transitions to the game scene (main.pix3scene) via a fade.
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# Wired by scripts/MenuFlow.ts. Iterate on the GAME in main.pix3scene.
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#
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# Same neon recipe as the game scene: darkest ColorRect + a tinted radial
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# gradient placeholder, a `PostProcess` node so bright accents bloom, and
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# Label2D's own glow on the text. Nothing here is a CanvasLayer2D, so the title
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# gets BOTH the canvas glow and the bloom — keep `menuBloomIntensity` modest or
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# large white type turns to mush.
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version: 1.0.0
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metadata:
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author: Pix3 Recipe
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description: Menu scene — entry point; PLAY transitions to the game
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root:
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- id: menu-post-fx
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type: PostProcess
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name: Menu Post FX
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properties:
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affect2D: true
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bloomEnabled: true
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bloomIntensity: 0.7
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bloomThreshold: 0.6
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bloomSmoothing: 0.2
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bloomRadius: 0.8
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vignetteEnabled: true
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vignetteOffset: 0.28
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vignetteDarkness: 0.55
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chromaticAberrationEnabled: false
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children: []
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- id: menu-root
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type: Group2D
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name: Menu Root
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properties:
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width: 1080
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height: 1920
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layout:
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enabled: true
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horizontalAlign: stretch
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verticalAlign: stretch
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components:
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- id: menu-flow
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type: user:MenuFlow
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enabled: true
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config:
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gameScene: res://scenes/main.pix3scene
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playButton: play-button
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children:
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- id: menu-background
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type: ColorRect2D
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name: Menu Background
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properties:
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width: 1080
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height: 1920
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color: "#05030f"
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transform:
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position: [0, 0]
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scale: [1, 1]
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rotation: 0
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layout:
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enabled: true
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horizontalAlign: stretch
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verticalAlign: stretch
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children: []
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- id: menu-bg-glow
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type: Sprite2D
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name: Menu Background Glow
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properties:
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texture: { type: 'texture', url: 'res://sprites/ph-bg.png' }
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width: 1080
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height: 1920
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effects:
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- type: core:tint
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params: { color: "#5a2df0", amount: 1 }
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transform:
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position: [0, 0]
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scale: [1, 1]
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rotation: 0
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layout:
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enabled: true
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horizontalAlign: stretch
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verticalAlign: stretch
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children: []
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# The project title is patched into this node on project creation — keep
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# the id. `width` is set so a long title WRAPS instead of running off
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# screen (Label2D word-wraps to its box; 0 would auto-size and overflow).
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- id: title-label
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type: Label2D
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name: Title Label
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properties:
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label: "{{PROJECT_NAME}}"
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labelFontSize: 112
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labelColor: "#ffffff"
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labelAlign: center
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width: 960
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glowColor: "#2ef2ff"
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glowStrength: 2.5
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transform:
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position: [0, 420]
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scale: [1, 1]
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rotation: 0
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layout:
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enabled: true
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horizontalAlign: center
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verticalAlign: center
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components:
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- id: title-pop
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type: core:PopIn
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enabled: true
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config:
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from: 0.55
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duration: 0.5
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easing: backOut
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playOnStart: true
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triggerEvent: ""
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- id: title-breathe
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type: core:Sine
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enabled: true
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config:
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amplitude: 12
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frequency: 0.28
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axis: y
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children: []
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- id: title-rule
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type: ColorRect2D
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name: Title Rule
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properties:
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width: 520
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height: 6
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color: "#2ef2ff"
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transform:
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position: [0, 352]
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scale: [1, 1]
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rotation: 0
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layout:
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enabled: true
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horizontalAlign: center
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verticalAlign: center
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children: []
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- id: subtitle-label
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type: Label2D
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name: Subtitle Label
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properties:
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label: "KEEP THE BALL ALIVE."
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labelFontSize: 40
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labelColor: "#8ffcff"
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labelAlign: center
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glowColor: "#2ef2ff"
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glowStrength: 1
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transform:
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position: [0, 280]
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scale: [1, 1]
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rotation: 0
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layout:
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enabled: true
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horizontalAlign: center
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verticalAlign: center
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children: []
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- id: play-button
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type: Button2D
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name: Play Button
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properties:
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width: 480
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height: 140
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label: "PLAY"
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labelFontSize: 56
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labelColor: "#0d0724"
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backgroundColor: "#ffd23f"
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hoverColor: "#ffe98a"
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pressedColor: "#d49a1f"
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buttonAction: play
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transform:
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position: [0, -60]
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scale: [1, 1]
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rotation: 0
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layout:
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enabled: true
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horizontalAlign: center
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verticalAlign: center
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components:
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type: core:PopIn
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enabled: true
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config:
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from: 0.7
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duration: 0.45
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easing: backOut
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playOnStart: true
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triggerEvent: ""
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children: []
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1
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# Pix3 Scene File (YAML)
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# Bouncer 2D — the MENU scene. This is the project's ENTRY / export scene
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# (Project Settings → Default Export Scene Path): a full build and "Play Game (Entry Scene)"
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# boot here. PLAY transitions to the game scene (main.pix3scene) via a fade.
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# Wired by scripts/MenuFlow.ts. Iterate on the GAME in main.pix3scene.
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#
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# Same neon recipe as the game scene: darkest ColorRect + a tinted radial
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# gradient placeholder, a `PostProcess` node so bright accents bloom, and
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# Label2D's own glow on the text. Nothing here is a CanvasLayer2D, so the title
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# gets BOTH the canvas glow and the bloom — keep `menuBloomIntensity` modest or
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# large white type turns to mush.
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12
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version: 1.0.0
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13
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metadata:
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14
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author: Pix3 Recipe
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15
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description: Menu scene — entry point; PLAY transitions to the game
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root:
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- id: menu-post-fx
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type: PostProcess
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name: Menu Post FX
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properties:
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affect2D: true
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bloomEnabled: true
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bloomIntensity: 0.7
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24
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bloomThreshold: 0.6
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bloomSmoothing: 0.2
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bloomRadius: 0.8
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vignetteEnabled: true
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vignetteOffset: 0.28
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vignetteDarkness: 0.55
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chromaticAberrationEnabled: false
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children: []
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32
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- id: menu-root
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type: Group2D
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name: Menu Root
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properties:
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width: 1080
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height: 1920
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layout:
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enabled: true
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horizontalAlign: stretch
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verticalAlign: stretch
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components:
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- id: menu-flow
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type: user:MenuFlow
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enabled: true
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46
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config:
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gameScene: res://scenes/main.pix3scene
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48
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playButton: play-button
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children:
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50
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- id: menu-background
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type: ColorRect2D
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name: Menu Background
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properties:
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width: 1080
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height: 1920
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color: "#05030f"
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transform:
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position: [0, 0]
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scale: [1, 1]
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rotation: 0
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layout:
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enabled: true
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horizontalAlign: stretch
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verticalAlign: stretch
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children: []
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- id: menu-bg-glow
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type: Sprite2D
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68
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name: Menu Background Glow
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properties:
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texture: { type: 'texture', url: 'res://sprites/ph-bg.png' }
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width: 1080
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height: 1920
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effects:
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- type: core:tint
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params: { color: "#5a2df0", amount: 1 }
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transform:
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position: [0, 0]
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scale: [1, 1]
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rotation: 0
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layout:
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enabled: true
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horizontalAlign: stretch
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verticalAlign: stretch
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children: []
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# The project title is patched into this node on project creation — keep
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# the id. `width` is set so a long title WRAPS instead of running off
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# screen (Label2D word-wraps to its box; 0 would auto-size and overflow).
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- id: title-label
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type: Label2D
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name: Title Label
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properties:
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label: "{{PROJECT_NAME}}"
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labelFontSize: 112
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labelColor: "#ffffff"
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labelAlign: center
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width: 960
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glowColor: "#2ef2ff"
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glowStrength: 2.5
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transform:
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position: [0, 420]
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scale: [1, 1]
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rotation: 0
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layout:
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enabled: true
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horizontalAlign: center
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verticalAlign: center
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components:
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- id: title-pop
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type: core:PopIn
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enabled: true
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config:
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from: 0.55
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duration: 0.5
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114
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easing: backOut
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playOnStart: true
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triggerEvent: ""
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- id: title-breathe
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type: core:Sine
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enabled: true
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config:
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amplitude: 12
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frequency: 0.28
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axis: y
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children: []
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- id: title-rule
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type: ColorRect2D
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name: Title Rule
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properties:
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width: 520
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height: 6
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color: "#2ef2ff"
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transform:
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position: [0, 352]
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scale: [1, 1]
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rotation: 0
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layout:
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enabled: true
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horizontalAlign: center
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verticalAlign: center
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children: []
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- id: subtitle-label
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type: Label2D
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name: Subtitle Label
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properties:
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label: "KEEP THE BALL ALIVE."
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labelFontSize: 40
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labelColor: "#8ffcff"
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labelAlign: center
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glowColor: "#2ef2ff"
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glowStrength: 1
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transform:
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152
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position: [0, 280]
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153
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scale: [1, 1]
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154
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rotation: 0
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layout:
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enabled: true
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horizontalAlign: center
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verticalAlign: center
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children: []
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- id: play-button
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type: Button2D
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name: Play Button
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properties:
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width: 480
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height: 140
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166
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label: "PLAY"
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labelFontSize: 56
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labelColor: "#0d0724"
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backgroundColor: "#ffd23f"
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hoverColor: "#ffe98a"
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pressedColor: "#d49a1f"
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buttonAction: play
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transform:
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position: [0, -60]
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scale: [1, 1]
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rotation: 0
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layout:
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enabled: true
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horizontalAlign: center
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verticalAlign: center
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components:
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- id: play-pop
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type: core:PopIn
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enabled: true
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config:
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from: 0.7
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187
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duration: 0.45
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188
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easing: backOut
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189
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playOnStart: true
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190
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triggerEvent: ""
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191
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children: []
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@@ -1,87 +1,87 @@
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1
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-
# Pix3 Scene File (YAML)
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2
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-
# Bouncer 2D — the RESULT overlay (win/lose), in its own file so the gameplay
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3
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-
# scene opens clean. `main.pix3scene` carries it as a one-line
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4
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-
# `instance:` reference marked `visible: false`, which hides it in the EDITOR
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5
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-
# only; `user:GameRules` reveals it at run time by setting `visible`.
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6
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-
#
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7
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-
# Edit it here, full-screen, in its own tab. To preview it composited over the
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8
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-
# game, tick the eye on `result-overlay` in main.pix3scene — just do not commit
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9
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-
# that tick, or every iteration starts behind a GAME OVER screen again.
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10
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-
#
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11
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-
# Stable node ids (design/recipe.md is the contract — do not rename these):
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12
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# result-overlay, result-label, retry-button
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13
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version: 1.0.0
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14
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metadata:
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15
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-
author: Pix3 Recipe
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16
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-
description: Result overlay — dim, glowing win/lose headline and a RETRY button
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root:
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- id: result-overlay
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type: Group2D
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name: Result Overlay
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properties:
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width: 1080
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height: 1920
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initiallyVisible: false
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layout:
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enabled: true
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horizontalAlign: stretch
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verticalAlign: stretch
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children:
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- id: result-dim
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type: ColorRect2D
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name: Result Dim
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properties:
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-
width: 1080
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35
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height: 1920
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36
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color: "#05030f"
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37
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-
opacity: 0.78
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38
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transform:
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39
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-
position: [0, 0]
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40
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scale: [1, 1]
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41
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rotation: 0
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layout:
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-
enabled: true
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44
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-
horizontalAlign: stretch
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45
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-
verticalAlign: stretch
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46
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-
children: []
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47
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-
- id: result-label
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type: Label2D
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49
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name: Result Label
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50
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-
properties:
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51
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-
label: "GAME OVER"
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52
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-
labelFontSize: 96
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53
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-
labelColor: "#ffffff"
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54
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-
labelAlign: center
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55
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-
glowColor: "#2ef2ff"
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56
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-
glowStrength: 2.5
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57
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-
transform:
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58
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-
position: [0, 160]
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59
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scale: [1, 1]
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60
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rotation: 0
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layout:
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enabled: true
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-
horizontalAlign: center
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64
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verticalAlign: center
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65
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children: []
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66
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-
- id: retry-button
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67
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type: Button2D
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68
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name: Retry Button
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69
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-
properties:
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70
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-
width: 420
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71
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-
height: 130
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72
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-
label: "RETRY"
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73
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-
labelFontSize: 50
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74
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-
labelColor: "#0d0724"
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75
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-
backgroundColor: "#ffd23f"
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76
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-
hoverColor: "#ffe98a"
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77
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-
pressedColor: "#d49a1f"
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78
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-
buttonAction: retry
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79
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-
transform:
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80
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-
position: [0, -60]
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81
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-
scale: [1, 1]
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82
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-
rotation: 0
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83
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-
layout:
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84
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-
enabled: true
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85
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-
horizontalAlign: center
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86
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-
verticalAlign: center
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|
87
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-
children: []
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|
1
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+
# Pix3 Scene File (YAML)
|
|
2
|
+
# Bouncer 2D — the RESULT overlay (win/lose), in its own file so the gameplay
|
|
3
|
+
# scene opens clean. `main.pix3scene` carries it as a one-line
|
|
4
|
+
# `instance:` reference marked `visible: false`, which hides it in the EDITOR
|
|
5
|
+
# only; `user:GameRules` reveals it at run time by setting `visible`.
|
|
6
|
+
#
|
|
7
|
+
# Edit it here, full-screen, in its own tab. To preview it composited over the
|
|
8
|
+
# game, tick the eye on `result-overlay` in main.pix3scene — just do not commit
|
|
9
|
+
# that tick, or every iteration starts behind a GAME OVER screen again.
|
|
10
|
+
#
|
|
11
|
+
# Stable node ids (design/recipe.md is the contract — do not rename these):
|
|
12
|
+
# result-overlay, result-label, retry-button
|
|
13
|
+
version: 1.0.0
|
|
14
|
+
metadata:
|
|
15
|
+
author: Pix3 Recipe
|
|
16
|
+
description: Result overlay — dim, glowing win/lose headline and a RETRY button
|
|
17
|
+
root:
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|
18
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+
- id: result-overlay
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|
19
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+
type: Group2D
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20
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+
name: Result Overlay
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|
21
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+
properties:
|
|
22
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+
width: 1080
|
|
23
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+
height: 1920
|
|
24
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+
initiallyVisible: false
|
|
25
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+
layout:
|
|
26
|
+
enabled: true
|
|
27
|
+
horizontalAlign: stretch
|
|
28
|
+
verticalAlign: stretch
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|
29
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+
children:
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|
30
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+
- id: result-dim
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|
31
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+
type: ColorRect2D
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|
32
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+
name: Result Dim
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|
33
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+
properties:
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|
34
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+
width: 1080
|
|
35
|
+
height: 1920
|
|
36
|
+
color: "#05030f"
|
|
37
|
+
opacity: 0.78
|
|
38
|
+
transform:
|
|
39
|
+
position: [0, 0]
|
|
40
|
+
scale: [1, 1]
|
|
41
|
+
rotation: 0
|
|
42
|
+
layout:
|
|
43
|
+
enabled: true
|
|
44
|
+
horizontalAlign: stretch
|
|
45
|
+
verticalAlign: stretch
|
|
46
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+
children: []
|
|
47
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+
- id: result-label
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|
48
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+
type: Label2D
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|
49
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+
name: Result Label
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|
50
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+
properties:
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|
51
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+
label: "GAME OVER"
|
|
52
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+
labelFontSize: 96
|
|
53
|
+
labelColor: "#ffffff"
|
|
54
|
+
labelAlign: center
|
|
55
|
+
glowColor: "#2ef2ff"
|
|
56
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+
glowStrength: 2.5
|
|
57
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+
transform:
|
|
58
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+
position: [0, 160]
|
|
59
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+
scale: [1, 1]
|
|
60
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+
rotation: 0
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|
61
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+
layout:
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62
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+
enabled: true
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63
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+
horizontalAlign: center
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64
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+
verticalAlign: center
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65
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+
children: []
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66
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+
- id: retry-button
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|
67
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+
type: Button2D
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68
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+
name: Retry Button
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|
69
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+
properties:
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70
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+
width: 420
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71
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+
height: 130
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72
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+
label: "RETRY"
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73
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+
labelFontSize: 50
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|
74
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+
labelColor: "#0d0724"
|
|
75
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+
backgroundColor: "#ffd23f"
|
|
76
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+
hoverColor: "#ffe98a"
|
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77
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+
pressedColor: "#d49a1f"
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78
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+
buttonAction: retry
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79
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+
transform:
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|
80
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+
position: [0, -60]
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81
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+
scale: [1, 1]
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|
82
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+
rotation: 0
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|
83
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+
layout:
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84
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+
enabled: true
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|
85
|
+
horizontalAlign: center
|
|
86
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+
verticalAlign: center
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|
87
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+
children: []
|