@piwitests/server 0.24.0 → 0.26.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.output/nitro.json +1 -1
- package/.output/public/_nuxt/3HmftUHT.js +1 -0
- package/.output/public/_nuxt/9oKY4Zb7.js +1 -0
- package/.output/public/_nuxt/B0eHOux4.js +1 -0
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- package/.output/public/_nuxt/B4NjylBn.js +1 -0
- package/.output/public/_nuxt/B6djubIK.js +1 -0
- package/.output/public/_nuxt/B7uPoZ7T.js +1 -0
- package/.output/public/_nuxt/B7zo6PK8.js +1 -0
- package/.output/public/_nuxt/B8tezsWe.js +2 -0
- package/.output/public/_nuxt/BIamiwb7.js +5 -0
- package/.output/public/_nuxt/BL8cYWsR.js +1 -0
- package/.output/public/_nuxt/BMlKQMjM.js +1 -0
- package/.output/public/_nuxt/BO4sfkbw.js +1 -0
- package/.output/public/_nuxt/BOn5q0rT.js +1 -0
- package/.output/public/_nuxt/BPhGDGAR.js +1 -0
- package/.output/public/_nuxt/BTG_PmM5.js +1 -0
- package/.output/public/_nuxt/BV8EzO8q.js +1 -0
- package/.output/public/_nuxt/BY9A1aOT.js +1 -0
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- package/.output/public/_nuxt/Bh2WA4IJ.js +1 -0
- package/.output/public/_nuxt/BilJoEne.js +1 -0
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- package/.output/public/_nuxt/BnhWd06P.js +1 -0
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- package/.output/public/_nuxt/C9A3sPDo.js +1 -0
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- package/.output/public/_nuxt/CFKbXp6V.js +17 -0
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- package/.output/public/_nuxt/CHWW6xiX.js +1 -0
- package/.output/public/_nuxt/CIPvUOic.js +2 -0
- package/.output/public/_nuxt/CK2AMqz_.js +1 -0
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- package/.output/public/_nuxt/CPrVhXJk.js +1 -0
- package/.output/public/_nuxt/CTFUlsXp.js +1 -0
- package/.output/public/_nuxt/CUWrUpTl.js +1 -0
- package/.output/public/_nuxt/CUjzhXN1.js +1 -0
- package/.output/public/_nuxt/CVcFbORW.js +9 -0
- package/.output/public/_nuxt/CY1UsEbI.js +1 -0
- package/.output/public/_nuxt/CZ6WR7uw.js +1 -0
- package/.output/public/_nuxt/CZXeJs2k.js +1 -0
- package/.output/public/_nuxt/CZlz5y13.js +1 -0
- package/.output/public/_nuxt/C_eXufkv.js +1 -0
- package/.output/public/_nuxt/CbzgEkmW.js +2 -0
- package/.output/public/_nuxt/CfV2N201.js +1 -0
- package/.output/public/_nuxt/Cf_a8ynB.js +2 -0
- package/.output/public/_nuxt/ChlP20A5.js +6 -0
- package/.output/public/_nuxt/CkV_UG8j.js +1 -0
- package/.output/public/_nuxt/CrZhoZuI.js +1 -0
- package/.output/public/_nuxt/CrsaY0R_.js +1 -0
- package/.output/public/_nuxt/CsGsLxHg.js +1 -0
- package/.output/public/_nuxt/CsJ9Ce4U.js +1 -0
- package/.output/public/_nuxt/CxRTKV-K.js +44 -0
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- package/.output/public/_nuxt/DcccidY5.js +4 -0
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- package/.output/public/_nuxt/builds/latest.json +1 -1
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- package/.output/public/_nuxt/rPG7kzfL.js +1 -0
- package/.output/public/_nuxt/vcSKeWsW.js +1 -0
- package/.output/public/_nuxt/xKX9IHe3.js +2 -0
- package/.output/public/demo/seed.version.json +2 -2
- package/.output/server/chunks/_/collect.mjs +1 -1
- package/.output/server/chunks/_/icons2.mjs +11506 -0
- package/.output/server/chunks/_/icons2.mjs.map +1 -0
- package/.output/server/chunks/_/markers.mjs +3 -3
- package/.output/server/chunks/_/markers.mjs.map +1 -1
- package/.output/server/chunks/_/scope.mjs +3 -0
- package/.output/server/chunks/_/scope.mjs.map +1 -1
- package/.output/server/chunks/_/users.mjs +15 -2
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- package/.output/server/chunks/build/Alert-gs8RgKxH.mjs +479 -0
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- package/.output/server/chunks/build/Checkbox-ChSYhiUz.mjs +746 -0
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- package/.output/server/chunks/build/CodeBlock-CmvKHaq8.mjs +54 -0
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- package/.output/server/node_modules/three/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +0 -310
- package/.output/server/node_modules/three/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +0 -63
- package/.output/server/node_modules/three/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +0 -60
- package/.output/server/node_modules/three/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +0 -66
- package/.output/server/node_modules/three/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +0 -10
- package/.output/server/node_modules/three/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +0 -48
- package/.output/server/node_modules/three/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +0 -15
- package/.output/server/node_modules/three/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +0 -20
- package/.output/server/node_modules/three/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +0 -14
- package/.output/server/node_modules/three/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +0 -7
- package/.output/server/node_modules/three/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +0 -7
- package/.output/server/node_modules/three/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +0 -77
- package/.output/server/node_modules/three/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +0 -32
- package/.output/server/node_modules/three/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +0 -115
- package/.output/server/node_modules/three/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +0 -7
- package/.output/server/node_modules/three/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +0 -10
- package/.output/server/node_modules/three/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +0 -7
- package/.output/server/node_modules/three/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +0 -7
- package/.output/server/node_modules/three/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +0 -17
- package/.output/server/node_modules/three/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +0 -7
- package/.output/server/node_modules/three/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +0 -15
- package/.output/server/node_modules/three/src/renderers/shaders/ShaderChunk.js +0 -257
- package/.output/server/node_modules/three/src/renderers/shaders/ShaderLib/background.glsl.js +0 -29
- package/.output/server/node_modules/three/src/renderers/shaders/ShaderLib/cube.glsl.js +0 -38
- package/.output/server/node_modules/three/src/renderers/shaders/ShaderLib/depth.glsl.js +0 -92
- package/.output/server/node_modules/three/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +0 -73
- package/.output/server/node_modules/three/src/renderers/shaders/ShaderLib/equirect.glsl.js +0 -37
- package/.output/server/node_modules/three/src/renderers/shaders/ShaderLib/linedashed.glsl.js +0 -69
- package/.output/server/node_modules/three/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +0 -115
- package/.output/server/node_modules/three/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +0 -150
- package/.output/server/node_modules/three/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +0 -107
- package/.output/server/node_modules/three/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +0 -76
- package/.output/server/node_modules/three/src/renderers/shaders/ShaderLib/meshphong.glsl.js +0 -125
- package/.output/server/node_modules/three/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +0 -196
- package/.output/server/node_modules/three/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +0 -116
- package/.output/server/node_modules/three/src/renderers/shaders/ShaderLib/points.glsl.js +0 -70
- package/.output/server/node_modules/three/src/renderers/shaders/ShaderLib/shadow.glsl.js +0 -49
- package/.output/server/node_modules/three/src/renderers/shaders/ShaderLib/sprite.glsl.js +0 -79
- package/.output/server/node_modules/three/src/renderers/shaders/ShaderLib/vsm.glsl.js +0 -56
- package/.output/server/node_modules/three/src/renderers/shaders/ShaderLib.js +0 -325
- package/.output/server/node_modules/three/src/renderers/shaders/UniformsLib.js +0 -217
- package/.output/server/node_modules/three/src/renderers/shaders/UniformsUtils.js +0 -66
- package/.output/server/node_modules/three/src/renderers/webgl/WebGLAnimation.js +0 -53
- package/.output/server/node_modules/three/src/renderers/webgl/WebGLAttributes.js +0 -193
- package/.output/server/node_modules/three/src/renderers/webgl/WebGLBackground.js +0 -225
- package/.output/server/node_modules/three/src/renderers/webgl/WebGLBindingStates.js +0 -595
- package/.output/server/node_modules/three/src/renderers/webgl/WebGLBufferRenderer.js +0 -61
- package/.output/server/node_modules/three/src/renderers/webgl/WebGLCapabilities.js +0 -123
- package/.output/server/node_modules/three/src/renderers/webgl/WebGLClipping.js +0 -167
- package/.output/server/node_modules/three/src/renderers/webgl/WebGLCubeMaps.js +0 -103
- package/.output/server/node_modules/three/src/renderers/webgl/WebGLCubeUVMaps.js +0 -117
- package/.output/server/node_modules/three/src/renderers/webgl/WebGLExtensions.js +0 -96
- package/.output/server/node_modules/three/src/renderers/webgl/WebGLGeometries.js +0 -195
- package/.output/server/node_modules/three/src/renderers/webgl/WebGLIndexedBufferRenderer.js +0 -71
- package/.output/server/node_modules/three/src/renderers/webgl/WebGLInfo.js +0 -72
- package/.output/server/node_modules/three/src/renderers/webgl/WebGLLights.js +0 -551
- package/.output/server/node_modules/three/src/renderers/webgl/WebGLMaterials.js +0 -792
- package/.output/server/node_modules/three/src/renderers/webgl/WebGLMorphtargets.js +0 -283
- package/.output/server/node_modules/three/src/renderers/webgl/WebGLObjects.js +0 -72
- package/.output/server/node_modules/three/src/renderers/webgl/WebGLProgram.js +0 -897
- package/.output/server/node_modules/three/src/renderers/webgl/WebGLPrograms.js +0 -432
- package/.output/server/node_modules/three/src/renderers/webgl/WebGLProperties.js +0 -48
- package/.output/server/node_modules/three/src/renderers/webgl/WebGLRenderLists.js +0 -247
- package/.output/server/node_modules/three/src/renderers/webgl/WebGLRenderStates.js +0 -106
- package/.output/server/node_modules/three/src/renderers/webgl/WebGLShader.js +0 -12
- package/.output/server/node_modules/three/src/renderers/webgl/WebGLShadowMap.js +0 -381
- package/.output/server/node_modules/three/src/renderers/webgl/WebGLState.js +0 -1083
- package/.output/server/node_modules/three/src/renderers/webgl/WebGLTextures.js +0 -1530
- package/.output/server/node_modules/three/src/renderers/webgl/WebGLUniforms.js +0 -1019
- package/.output/server/node_modules/three/src/renderers/webgl/WebGLUtils.js +0 -197
- package/.output/server/node_modules/three/src/renderers/webxr/WebXRController.js +0 -299
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- package/.output/server/node_modules/three/src/scenes/Scene.js +0 -58
- package/.output/server/node_modules/three/src/textures/CubeTexture.js +0 -33
- package/.output/server/node_modules/three/src/textures/DataTexture2DArray.js +0 -29
- package/.output/server/node_modules/three/src/textures/DataTexture3D.js +0 -37
- package/.output/server/node_modules/three/src/textures/DepthTexture.js +0 -36
- package/.output/server/node_modules/three/src/textures/Texture.js +0 -377
- package/.output/server/node_modules/three/src/utils.js +0 -93
- package/.output/server/node_modules/throttle-debounce/esm/index.js +0 -162
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- package/.output/server/node_modules/throttle-debounce/package.json +0 -98
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- package/.output/server/node_modules/tslib/modules/package.json +0 -3
- package/.output/server/node_modules/tslib/package.json +0 -47
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import { LinearFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, NearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, RGBFormat, RGBAFormat, DepthFormat, DepthStencilFormat, UnsignedShortType, UnsignedIntType, UnsignedInt248Type, FloatType, HalfFloatType, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping } from '../../constants.js';
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import * as MathUtils from '../../math/MathUtils.js';
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import { createElementNS } from '../../utils.js';
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function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) {
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const isWebGL2 = capabilities.isWebGL2;
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const maxCubemapSize = capabilities.maxCubemapSize;
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const maxTextureSize = capabilities.maxTextureSize;
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const maxSamples = capabilities.maxSamples;
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const hasMultisampledRenderToTexture = extensions.has( 'WEBGL_multisampled_render_to_texture' );
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const MultisampledRenderToTextureExtension = hasMultisampledRenderToTexture ? extensions.get( 'WEBGL_multisampled_render_to_texture' ) : undefined;
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const _videoTextures = new WeakMap();
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let _canvas;
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// cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas,
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// also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")!
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// Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d).
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try {
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useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined'
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&& ( new OffscreenCanvas( 1, 1 ).getContext( '2d' ) ) !== null;
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} catch ( err ) {
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}
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function createCanvas( width, height ) {
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// Use OffscreenCanvas when available. Specially needed in web workers
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return useOffscreenCanvas ?
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new OffscreenCanvas( width, height ) : createElementNS( 'canvas' );
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}
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function resizeImage( image, needsPowerOfTwo, needsNewCanvas, maxSize ) {
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}
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const floor = needsPowerOfTwo ? MathUtils.floorPowerOfTwo : Math.floor;
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context.drawImage( image, 0, 0, width, height );
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console.warn( 'THREE.WebGLRenderer: Texture has been resized from (' + image.width + 'x' + image.height + ') to (' + width + 'x' + height + ').' );
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function isPowerOfTwo( image ) {
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function textureNeedsPowerOfTwo( texture ) {
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if ( f === NearestFilter || f === NearestMipmapNearestFilter || f === NearestMipmapLinearFilter ) {
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return _gl.NEAREST;
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}
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return _gl.LINEAR;
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220
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}
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|
-
//
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-
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224
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-
function onTextureDispose( event ) {
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-
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226
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const texture = event.target;
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228
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texture.removeEventListener( 'dispose', onTextureDispose );
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230
|
-
deallocateTexture( texture );
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232
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-
if ( texture.isVideoTexture ) {
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234
|
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_videoTextures.delete( texture );
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236
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}
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|
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info.memory.textures --;
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239
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240
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}
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242
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-
function onRenderTargetDispose( event ) {
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const renderTarget = event.target;
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246
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renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );
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248
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deallocateRenderTarget( renderTarget );
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}
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-
//
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254
|
-
function deallocateTexture( texture ) {
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const textureProperties = properties.get( texture );
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258
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if ( textureProperties.__webglInit === undefined ) return;
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_gl.deleteTexture( textureProperties.__webglTexture );
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properties.remove( texture );
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}
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266
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function deallocateRenderTarget( renderTarget ) {
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const texture = renderTarget.texture;
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|
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const renderTargetProperties = properties.get( renderTarget );
|
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|
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const textureProperties = properties.get( texture );
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|
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273
|
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if ( ! renderTarget ) return;
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|
-
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275
|
-
if ( textureProperties.__webglTexture !== undefined ) {
|
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|
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277
|
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_gl.deleteTexture( textureProperties.__webglTexture );
|
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|
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279
|
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info.memory.textures --;
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280
|
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281
|
-
}
|
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282
|
-
|
|
283
|
-
if ( renderTarget.depthTexture ) {
|
|
284
|
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285
|
-
renderTarget.depthTexture.dispose();
|
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286
|
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|
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287
|
-
}
|
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288
|
-
|
|
289
|
-
if ( renderTarget.isWebGLCubeRenderTarget ) {
|
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290
|
-
|
|
291
|
-
for ( let i = 0; i < 6; i ++ ) {
|
|
292
|
-
|
|
293
|
-
_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
|
|
294
|
-
if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] );
|
|
295
|
-
|
|
296
|
-
}
|
|
297
|
-
|
|
298
|
-
} else {
|
|
299
|
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|
|
300
|
-
_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
|
|
301
|
-
if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer );
|
|
302
|
-
if ( renderTargetProperties.__webglMultisampledFramebuffer ) _gl.deleteFramebuffer( renderTargetProperties.__webglMultisampledFramebuffer );
|
|
303
|
-
if ( renderTargetProperties.__webglColorRenderbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglColorRenderbuffer );
|
|
304
|
-
if ( renderTargetProperties.__webglDepthRenderbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthRenderbuffer );
|
|
305
|
-
|
|
306
|
-
}
|
|
307
|
-
|
|
308
|
-
if ( renderTarget.isWebGLMultipleRenderTargets ) {
|
|
309
|
-
|
|
310
|
-
for ( let i = 0, il = texture.length; i < il; i ++ ) {
|
|
311
|
-
|
|
312
|
-
const attachmentProperties = properties.get( texture[ i ] );
|
|
313
|
-
|
|
314
|
-
if ( attachmentProperties.__webglTexture ) {
|
|
315
|
-
|
|
316
|
-
_gl.deleteTexture( attachmentProperties.__webglTexture );
|
|
317
|
-
|
|
318
|
-
info.memory.textures --;
|
|
319
|
-
|
|
320
|
-
}
|
|
321
|
-
|
|
322
|
-
properties.remove( texture[ i ] );
|
|
323
|
-
|
|
324
|
-
}
|
|
325
|
-
|
|
326
|
-
}
|
|
327
|
-
|
|
328
|
-
properties.remove( texture );
|
|
329
|
-
properties.remove( renderTarget );
|
|
330
|
-
|
|
331
|
-
}
|
|
332
|
-
|
|
333
|
-
//
|
|
334
|
-
|
|
335
|
-
let textureUnits = 0;
|
|
336
|
-
|
|
337
|
-
function resetTextureUnits() {
|
|
338
|
-
|
|
339
|
-
textureUnits = 0;
|
|
340
|
-
|
|
341
|
-
}
|
|
342
|
-
|
|
343
|
-
function allocateTextureUnit() {
|
|
344
|
-
|
|
345
|
-
const textureUnit = textureUnits;
|
|
346
|
-
|
|
347
|
-
if ( textureUnit >= maxTextures ) {
|
|
348
|
-
|
|
349
|
-
console.warn( 'THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + maxTextures );
|
|
350
|
-
|
|
351
|
-
}
|
|
352
|
-
|
|
353
|
-
textureUnits += 1;
|
|
354
|
-
|
|
355
|
-
return textureUnit;
|
|
356
|
-
|
|
357
|
-
}
|
|
358
|
-
|
|
359
|
-
//
|
|
360
|
-
|
|
361
|
-
function setTexture2D( texture, slot ) {
|
|
362
|
-
|
|
363
|
-
const textureProperties = properties.get( texture );
|
|
364
|
-
|
|
365
|
-
if ( texture.isVideoTexture ) updateVideoTexture( texture );
|
|
366
|
-
|
|
367
|
-
if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
|
|
368
|
-
|
|
369
|
-
const image = texture.image;
|
|
370
|
-
|
|
371
|
-
if ( image === undefined ) {
|
|
372
|
-
|
|
373
|
-
console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined' );
|
|
374
|
-
|
|
375
|
-
} else if ( image.complete === false ) {
|
|
376
|
-
|
|
377
|
-
console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete' );
|
|
378
|
-
|
|
379
|
-
} else {
|
|
380
|
-
|
|
381
|
-
uploadTexture( textureProperties, texture, slot );
|
|
382
|
-
return;
|
|
383
|
-
|
|
384
|
-
}
|
|
385
|
-
|
|
386
|
-
}
|
|
387
|
-
|
|
388
|
-
state.activeTexture( _gl.TEXTURE0 + slot );
|
|
389
|
-
state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
|
|
390
|
-
|
|
391
|
-
}
|
|
392
|
-
|
|
393
|
-
function setTexture2DArray( texture, slot ) {
|
|
394
|
-
|
|
395
|
-
const textureProperties = properties.get( texture );
|
|
396
|
-
|
|
397
|
-
if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
|
|
398
|
-
|
|
399
|
-
uploadTexture( textureProperties, texture, slot );
|
|
400
|
-
return;
|
|
401
|
-
|
|
402
|
-
}
|
|
403
|
-
|
|
404
|
-
state.activeTexture( _gl.TEXTURE0 + slot );
|
|
405
|
-
state.bindTexture( _gl.TEXTURE_2D_ARRAY, textureProperties.__webglTexture );
|
|
406
|
-
|
|
407
|
-
}
|
|
408
|
-
|
|
409
|
-
function setTexture3D( texture, slot ) {
|
|
410
|
-
|
|
411
|
-
const textureProperties = properties.get( texture );
|
|
412
|
-
|
|
413
|
-
if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
|
|
414
|
-
|
|
415
|
-
uploadTexture( textureProperties, texture, slot );
|
|
416
|
-
return;
|
|
417
|
-
|
|
418
|
-
}
|
|
419
|
-
|
|
420
|
-
state.activeTexture( _gl.TEXTURE0 + slot );
|
|
421
|
-
state.bindTexture( _gl.TEXTURE_3D, textureProperties.__webglTexture );
|
|
422
|
-
|
|
423
|
-
}
|
|
424
|
-
|
|
425
|
-
function setTextureCube( texture, slot ) {
|
|
426
|
-
|
|
427
|
-
const textureProperties = properties.get( texture );
|
|
428
|
-
|
|
429
|
-
if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
|
|
430
|
-
|
|
431
|
-
uploadCubeTexture( textureProperties, texture, slot );
|
|
432
|
-
return;
|
|
433
|
-
|
|
434
|
-
}
|
|
435
|
-
|
|
436
|
-
state.activeTexture( _gl.TEXTURE0 + slot );
|
|
437
|
-
state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
|
|
438
|
-
|
|
439
|
-
}
|
|
440
|
-
|
|
441
|
-
const wrappingToGL = {
|
|
442
|
-
[ RepeatWrapping ]: _gl.REPEAT,
|
|
443
|
-
[ ClampToEdgeWrapping ]: _gl.CLAMP_TO_EDGE,
|
|
444
|
-
[ MirroredRepeatWrapping ]: _gl.MIRRORED_REPEAT
|
|
445
|
-
};
|
|
446
|
-
|
|
447
|
-
const filterToGL = {
|
|
448
|
-
[ NearestFilter ]: _gl.NEAREST,
|
|
449
|
-
[ NearestMipmapNearestFilter ]: _gl.NEAREST_MIPMAP_NEAREST,
|
|
450
|
-
[ NearestMipmapLinearFilter ]: _gl.NEAREST_MIPMAP_LINEAR,
|
|
451
|
-
|
|
452
|
-
[ LinearFilter ]: _gl.LINEAR,
|
|
453
|
-
[ LinearMipmapNearestFilter ]: _gl.LINEAR_MIPMAP_NEAREST,
|
|
454
|
-
[ LinearMipmapLinearFilter ]: _gl.LINEAR_MIPMAP_LINEAR
|
|
455
|
-
};
|
|
456
|
-
|
|
457
|
-
function setTextureParameters( textureType, texture, supportsMips ) {
|
|
458
|
-
|
|
459
|
-
if ( supportsMips ) {
|
|
460
|
-
|
|
461
|
-
_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, wrappingToGL[ texture.wrapS ] );
|
|
462
|
-
_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, wrappingToGL[ texture.wrapT ] );
|
|
463
|
-
|
|
464
|
-
if ( textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY ) {
|
|
465
|
-
|
|
466
|
-
_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_R, wrappingToGL[ texture.wrapR ] );
|
|
467
|
-
|
|
468
|
-
}
|
|
469
|
-
|
|
470
|
-
_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterToGL[ texture.magFilter ] );
|
|
471
|
-
_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterToGL[ texture.minFilter ] );
|
|
472
|
-
|
|
473
|
-
} else {
|
|
474
|
-
|
|
475
|
-
_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
|
|
476
|
-
_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
|
|
477
|
-
|
|
478
|
-
if ( textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY ) {
|
|
479
|
-
|
|
480
|
-
_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_R, _gl.CLAMP_TO_EDGE );
|
|
481
|
-
|
|
482
|
-
}
|
|
483
|
-
|
|
484
|
-
if ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) {
|
|
485
|
-
|
|
486
|
-
console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.' );
|
|
487
|
-
|
|
488
|
-
}
|
|
489
|
-
|
|
490
|
-
_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
|
|
491
|
-
_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );
|
|
492
|
-
|
|
493
|
-
if ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) {
|
|
494
|
-
|
|
495
|
-
console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.' );
|
|
496
|
-
|
|
497
|
-
}
|
|
498
|
-
|
|
499
|
-
}
|
|
500
|
-
|
|
501
|
-
if ( extensions.has( 'EXT_texture_filter_anisotropic' ) === true ) {
|
|
502
|
-
|
|
503
|
-
const extension = extensions.get( 'EXT_texture_filter_anisotropic' );
|
|
504
|
-
|
|
505
|
-
if ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false ) return; // verify extension for WebGL 1 and WebGL 2
|
|
506
|
-
if ( isWebGL2 === false && ( texture.type === HalfFloatType && extensions.has( 'OES_texture_half_float_linear' ) === false ) ) return; // verify extension for WebGL 1 only
|
|
507
|
-
|
|
508
|
-
if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
|
|
509
|
-
|
|
510
|
-
_gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) );
|
|
511
|
-
properties.get( texture ).__currentAnisotropy = texture.anisotropy;
|
|
512
|
-
|
|
513
|
-
}
|
|
514
|
-
|
|
515
|
-
}
|
|
516
|
-
|
|
517
|
-
}
|
|
518
|
-
|
|
519
|
-
function initTexture( textureProperties, texture ) {
|
|
520
|
-
|
|
521
|
-
if ( textureProperties.__webglInit === undefined ) {
|
|
522
|
-
|
|
523
|
-
textureProperties.__webglInit = true;
|
|
524
|
-
|
|
525
|
-
texture.addEventListener( 'dispose', onTextureDispose );
|
|
526
|
-
|
|
527
|
-
textureProperties.__webglTexture = _gl.createTexture();
|
|
528
|
-
|
|
529
|
-
info.memory.textures ++;
|
|
530
|
-
|
|
531
|
-
}
|
|
532
|
-
|
|
533
|
-
}
|
|
534
|
-
|
|
535
|
-
function uploadTexture( textureProperties, texture, slot ) {
|
|
536
|
-
|
|
537
|
-
let textureType = _gl.TEXTURE_2D;
|
|
538
|
-
|
|
539
|
-
if ( texture.isDataTexture2DArray ) textureType = _gl.TEXTURE_2D_ARRAY;
|
|
540
|
-
if ( texture.isDataTexture3D ) textureType = _gl.TEXTURE_3D;
|
|
541
|
-
|
|
542
|
-
initTexture( textureProperties, texture );
|
|
543
|
-
|
|
544
|
-
state.activeTexture( _gl.TEXTURE0 + slot );
|
|
545
|
-
state.bindTexture( textureType, textureProperties.__webglTexture );
|
|
546
|
-
|
|
547
|
-
_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
|
|
548
|
-
_gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
|
|
549
|
-
_gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
|
|
550
|
-
_gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, _gl.NONE );
|
|
551
|
-
|
|
552
|
-
const needsPowerOfTwo = textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( texture.image ) === false;
|
|
553
|
-
const image = resizeImage( texture.image, needsPowerOfTwo, false, maxTextureSize );
|
|
554
|
-
|
|
555
|
-
const supportsMips = isPowerOfTwo( image ) || isWebGL2,
|
|
556
|
-
glFormat = utils.convert( texture.format );
|
|
557
|
-
|
|
558
|
-
let glType = utils.convert( texture.type ),
|
|
559
|
-
glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.encoding );
|
|
560
|
-
|
|
561
|
-
setTextureParameters( textureType, texture, supportsMips );
|
|
562
|
-
|
|
563
|
-
let mipmap;
|
|
564
|
-
const mipmaps = texture.mipmaps;
|
|
565
|
-
|
|
566
|
-
if ( texture.isDepthTexture ) {
|
|
567
|
-
|
|
568
|
-
// populate depth texture with dummy data
|
|
569
|
-
|
|
570
|
-
glInternalFormat = _gl.DEPTH_COMPONENT;
|
|
571
|
-
|
|
572
|
-
if ( isWebGL2 ) {
|
|
573
|
-
|
|
574
|
-
if ( texture.type === FloatType ) {
|
|
575
|
-
|
|
576
|
-
glInternalFormat = _gl.DEPTH_COMPONENT32F;
|
|
577
|
-
|
|
578
|
-
} else if ( texture.type === UnsignedIntType ) {
|
|
579
|
-
|
|
580
|
-
glInternalFormat = _gl.DEPTH_COMPONENT24;
|
|
581
|
-
|
|
582
|
-
} else if ( texture.type === UnsignedInt248Type ) {
|
|
583
|
-
|
|
584
|
-
glInternalFormat = _gl.DEPTH24_STENCIL8;
|
|
585
|
-
|
|
586
|
-
} else {
|
|
587
|
-
|
|
588
|
-
glInternalFormat = _gl.DEPTH_COMPONENT16; // WebGL2 requires sized internalformat for glTexImage2D
|
|
589
|
-
|
|
590
|
-
}
|
|
591
|
-
|
|
592
|
-
} else {
|
|
593
|
-
|
|
594
|
-
if ( texture.type === FloatType ) {
|
|
595
|
-
|
|
596
|
-
console.error( 'WebGLRenderer: Floating point depth texture requires WebGL2.' );
|
|
597
|
-
|
|
598
|
-
}
|
|
599
|
-
|
|
600
|
-
}
|
|
601
|
-
|
|
602
|
-
// validation checks for WebGL 1
|
|
603
|
-
|
|
604
|
-
if ( texture.format === DepthFormat && glInternalFormat === _gl.DEPTH_COMPONENT ) {
|
|
605
|
-
|
|
606
|
-
// The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
|
|
607
|
-
// DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT
|
|
608
|
-
// (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
|
|
609
|
-
if ( texture.type !== UnsignedShortType && texture.type !== UnsignedIntType ) {
|
|
610
|
-
|
|
611
|
-
console.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' );
|
|
612
|
-
|
|
613
|
-
texture.type = UnsignedShortType;
|
|
614
|
-
glType = utils.convert( texture.type );
|
|
615
|
-
|
|
616
|
-
}
|
|
617
|
-
|
|
618
|
-
}
|
|
619
|
-
|
|
620
|
-
if ( texture.format === DepthStencilFormat && glInternalFormat === _gl.DEPTH_COMPONENT ) {
|
|
621
|
-
|
|
622
|
-
// Depth stencil textures need the DEPTH_STENCIL internal format
|
|
623
|
-
// (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
|
|
624
|
-
glInternalFormat = _gl.DEPTH_STENCIL;
|
|
625
|
-
|
|
626
|
-
// The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
|
|
627
|
-
// DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL.
|
|
628
|
-
// (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
|
|
629
|
-
if ( texture.type !== UnsignedInt248Type ) {
|
|
630
|
-
|
|
631
|
-
console.warn( 'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.' );
|
|
632
|
-
|
|
633
|
-
texture.type = UnsignedInt248Type;
|
|
634
|
-
glType = utils.convert( texture.type );
|
|
635
|
-
|
|
636
|
-
}
|
|
637
|
-
|
|
638
|
-
}
|
|
639
|
-
|
|
640
|
-
//
|
|
641
|
-
|
|
642
|
-
state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null );
|
|
643
|
-
|
|
644
|
-
} else if ( texture.isDataTexture ) {
|
|
645
|
-
|
|
646
|
-
// use manually created mipmaps if available
|
|
647
|
-
// if there are no manual mipmaps
|
|
648
|
-
// set 0 level mipmap and then use GL to generate other mipmap levels
|
|
649
|
-
|
|
650
|
-
if ( mipmaps.length > 0 && supportsMips ) {
|
|
651
|
-
|
|
652
|
-
for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
|
|
653
|
-
|
|
654
|
-
mipmap = mipmaps[ i ];
|
|
655
|
-
state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
|
|
656
|
-
|
|
657
|
-
}
|
|
658
|
-
|
|
659
|
-
texture.generateMipmaps = false;
|
|
660
|
-
|
|
661
|
-
} else {
|
|
662
|
-
|
|
663
|
-
state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data );
|
|
664
|
-
|
|
665
|
-
}
|
|
666
|
-
|
|
667
|
-
} else if ( texture.isCompressedTexture ) {
|
|
668
|
-
|
|
669
|
-
for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
|
|
670
|
-
|
|
671
|
-
mipmap = mipmaps[ i ];
|
|
672
|
-
|
|
673
|
-
if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) {
|
|
674
|
-
|
|
675
|
-
if ( glFormat !== null ) {
|
|
676
|
-
|
|
677
|
-
state.compressedTexImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
|
|
678
|
-
|
|
679
|
-
} else {
|
|
680
|
-
|
|
681
|
-
console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
|
|
682
|
-
|
|
683
|
-
}
|
|
684
|
-
|
|
685
|
-
} else {
|
|
686
|
-
|
|
687
|
-
state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
|
|
688
|
-
|
|
689
|
-
}
|
|
690
|
-
|
|
691
|
-
}
|
|
692
|
-
|
|
693
|
-
} else if ( texture.isDataTexture2DArray ) {
|
|
694
|
-
|
|
695
|
-
state.texImage3D( _gl.TEXTURE_2D_ARRAY, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
|
|
696
|
-
|
|
697
|
-
} else if ( texture.isDataTexture3D ) {
|
|
698
|
-
|
|
699
|
-
state.texImage3D( _gl.TEXTURE_3D, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
|
|
700
|
-
|
|
701
|
-
} else {
|
|
702
|
-
|
|
703
|
-
// regular Texture (image, video, canvas)
|
|
704
|
-
|
|
705
|
-
// use manually created mipmaps if available
|
|
706
|
-
// if there are no manual mipmaps
|
|
707
|
-
// set 0 level mipmap and then use GL to generate other mipmap levels
|
|
708
|
-
|
|
709
|
-
const levels = getMipLevels( texture, image, supportsMips );
|
|
710
|
-
const useTexStorage = ( isWebGL2 && texture.isVideoTexture !== true );
|
|
711
|
-
const allocateMemory = ( textureProperties.__version === undefined );
|
|
712
|
-
|
|
713
|
-
if ( mipmaps.length > 0 && supportsMips ) {
|
|
714
|
-
|
|
715
|
-
if ( useTexStorage && allocateMemory ) {
|
|
716
|
-
|
|
717
|
-
state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );
|
|
718
|
-
|
|
719
|
-
}
|
|
720
|
-
|
|
721
|
-
for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
|
|
722
|
-
|
|
723
|
-
mipmap = mipmaps[ i ];
|
|
724
|
-
|
|
725
|
-
if ( useTexStorage ) {
|
|
726
|
-
|
|
727
|
-
state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, glFormat, glType, mipmap );
|
|
728
|
-
|
|
729
|
-
} else {
|
|
730
|
-
|
|
731
|
-
state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, glFormat, glType, mipmap );
|
|
732
|
-
|
|
733
|
-
}
|
|
734
|
-
|
|
735
|
-
}
|
|
736
|
-
|
|
737
|
-
texture.generateMipmaps = false;
|
|
738
|
-
|
|
739
|
-
} else {
|
|
740
|
-
|
|
741
|
-
if ( useTexStorage ) {
|
|
742
|
-
|
|
743
|
-
if ( allocateMemory ) {
|
|
744
|
-
|
|
745
|
-
state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height );
|
|
746
|
-
|
|
747
|
-
}
|
|
748
|
-
|
|
749
|
-
state.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, glFormat, glType, image );
|
|
750
|
-
|
|
751
|
-
} else {
|
|
752
|
-
|
|
753
|
-
state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, glFormat, glType, image );
|
|
754
|
-
|
|
755
|
-
}
|
|
756
|
-
|
|
757
|
-
}
|
|
758
|
-
|
|
759
|
-
}
|
|
760
|
-
|
|
761
|
-
if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
|
|
762
|
-
|
|
763
|
-
generateMipmap( textureType );
|
|
764
|
-
|
|
765
|
-
}
|
|
766
|
-
|
|
767
|
-
textureProperties.__version = texture.version;
|
|
768
|
-
|
|
769
|
-
if ( texture.onUpdate ) texture.onUpdate( texture );
|
|
770
|
-
|
|
771
|
-
}
|
|
772
|
-
|
|
773
|
-
function uploadCubeTexture( textureProperties, texture, slot ) {
|
|
774
|
-
|
|
775
|
-
if ( texture.image.length !== 6 ) return;
|
|
776
|
-
|
|
777
|
-
initTexture( textureProperties, texture );
|
|
778
|
-
|
|
779
|
-
state.activeTexture( _gl.TEXTURE0 + slot );
|
|
780
|
-
state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
|
|
781
|
-
|
|
782
|
-
_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
|
|
783
|
-
_gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
|
|
784
|
-
_gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
|
|
785
|
-
_gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, _gl.NONE );
|
|
786
|
-
|
|
787
|
-
const isCompressed = ( texture && ( texture.isCompressedTexture || texture.image[ 0 ].isCompressedTexture ) );
|
|
788
|
-
const isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );
|
|
789
|
-
|
|
790
|
-
const cubeImage = [];
|
|
791
|
-
|
|
792
|
-
for ( let i = 0; i < 6; i ++ ) {
|
|
793
|
-
|
|
794
|
-
if ( ! isCompressed && ! isDataTexture ) {
|
|
795
|
-
|
|
796
|
-
cubeImage[ i ] = resizeImage( texture.image[ i ], false, true, maxCubemapSize );
|
|
797
|
-
|
|
798
|
-
} else {
|
|
799
|
-
|
|
800
|
-
cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
|
|
801
|
-
|
|
802
|
-
}
|
|
803
|
-
|
|
804
|
-
}
|
|
805
|
-
|
|
806
|
-
const image = cubeImage[ 0 ],
|
|
807
|
-
supportsMips = isPowerOfTwo( image ) || isWebGL2,
|
|
808
|
-
glFormat = utils.convert( texture.format ),
|
|
809
|
-
glType = utils.convert( texture.type ),
|
|
810
|
-
glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.encoding );
|
|
811
|
-
|
|
812
|
-
setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, supportsMips );
|
|
813
|
-
|
|
814
|
-
let mipmaps;
|
|
815
|
-
|
|
816
|
-
if ( isCompressed ) {
|
|
817
|
-
|
|
818
|
-
for ( let i = 0; i < 6; i ++ ) {
|
|
819
|
-
|
|
820
|
-
mipmaps = cubeImage[ i ].mipmaps;
|
|
821
|
-
|
|
822
|
-
for ( let j = 0; j < mipmaps.length; j ++ ) {
|
|
823
|
-
|
|
824
|
-
const mipmap = mipmaps[ j ];
|
|
825
|
-
|
|
826
|
-
if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) {
|
|
827
|
-
|
|
828
|
-
if ( glFormat !== null ) {
|
|
829
|
-
|
|
830
|
-
state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
|
|
831
|
-
|
|
832
|
-
} else {
|
|
833
|
-
|
|
834
|
-
console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' );
|
|
835
|
-
|
|
836
|
-
}
|
|
837
|
-
|
|
838
|
-
} else {
|
|
839
|
-
|
|
840
|
-
state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
|
|
841
|
-
|
|
842
|
-
}
|
|
843
|
-
|
|
844
|
-
}
|
|
845
|
-
|
|
846
|
-
}
|
|
847
|
-
|
|
848
|
-
} else {
|
|
849
|
-
|
|
850
|
-
mipmaps = texture.mipmaps;
|
|
851
|
-
|
|
852
|
-
for ( let i = 0; i < 6; i ++ ) {
|
|
853
|
-
|
|
854
|
-
if ( isDataTexture ) {
|
|
855
|
-
|
|
856
|
-
state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
|
|
857
|
-
|
|
858
|
-
for ( let j = 0; j < mipmaps.length; j ++ ) {
|
|
859
|
-
|
|
860
|
-
const mipmap = mipmaps[ j ];
|
|
861
|
-
const mipmapImage = mipmap.image[ i ].image;
|
|
862
|
-
|
|
863
|
-
state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data );
|
|
864
|
-
|
|
865
|
-
}
|
|
866
|
-
|
|
867
|
-
} else {
|
|
868
|
-
|
|
869
|
-
state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, glFormat, glType, cubeImage[ i ] );
|
|
870
|
-
|
|
871
|
-
for ( let j = 0; j < mipmaps.length; j ++ ) {
|
|
872
|
-
|
|
873
|
-
const mipmap = mipmaps[ j ];
|
|
874
|
-
|
|
875
|
-
state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, glFormat, glType, mipmap.image[ i ] );
|
|
876
|
-
|
|
877
|
-
}
|
|
878
|
-
|
|
879
|
-
}
|
|
880
|
-
|
|
881
|
-
}
|
|
882
|
-
|
|
883
|
-
}
|
|
884
|
-
|
|
885
|
-
if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
|
|
886
|
-
|
|
887
|
-
// We assume images for cube map have the same size.
|
|
888
|
-
generateMipmap( _gl.TEXTURE_CUBE_MAP );
|
|
889
|
-
|
|
890
|
-
}
|
|
891
|
-
|
|
892
|
-
textureProperties.__version = texture.version;
|
|
893
|
-
|
|
894
|
-
if ( texture.onUpdate ) texture.onUpdate( texture );
|
|
895
|
-
|
|
896
|
-
}
|
|
897
|
-
|
|
898
|
-
// Render targets
|
|
899
|
-
|
|
900
|
-
// Setup storage for target texture and bind it to correct framebuffer
|
|
901
|
-
function setupFrameBufferTexture( framebuffer, renderTarget, texture, attachment, textureTarget ) {
|
|
902
|
-
|
|
903
|
-
const glFormat = utils.convert( texture.format );
|
|
904
|
-
const glType = utils.convert( texture.type );
|
|
905
|
-
const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.encoding );
|
|
906
|
-
const renderTargetProperties = properties.get( renderTarget );
|
|
907
|
-
|
|
908
|
-
if ( ! renderTargetProperties.__hasExternalTextures ) {
|
|
909
|
-
|
|
910
|
-
if ( textureTarget === _gl.TEXTURE_3D || textureTarget === _gl.TEXTURE_2D_ARRAY ) {
|
|
911
|
-
|
|
912
|
-
state.texImage3D( textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, renderTarget.depth, 0, glFormat, glType, null );
|
|
913
|
-
|
|
914
|
-
} else {
|
|
915
|
-
|
|
916
|
-
state.texImage2D( textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
|
|
917
|
-
|
|
918
|
-
}
|
|
919
|
-
|
|
920
|
-
}
|
|
921
|
-
|
|
922
|
-
state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
|
|
923
|
-
if ( renderTarget.useRenderToTexture ) {
|
|
924
|
-
|
|
925
|
-
MultisampledRenderToTextureExtension.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, 0, getRenderTargetSamples( renderTarget ) );
|
|
926
|
-
|
|
927
|
-
} else {
|
|
928
|
-
|
|
929
|
-
_gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, 0 );
|
|
930
|
-
|
|
931
|
-
}
|
|
932
|
-
|
|
933
|
-
state.bindFramebuffer( _gl.FRAMEBUFFER, null );
|
|
934
|
-
|
|
935
|
-
}
|
|
936
|
-
|
|
937
|
-
|
|
938
|
-
// Setup storage for internal depth/stencil buffers and bind to correct framebuffer
|
|
939
|
-
function setupRenderBufferStorage( renderbuffer, renderTarget, isMultisample ) {
|
|
940
|
-
|
|
941
|
-
_gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );
|
|
942
|
-
|
|
943
|
-
if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
|
|
944
|
-
|
|
945
|
-
let glInternalFormat = _gl.DEPTH_COMPONENT16;
|
|
946
|
-
|
|
947
|
-
if ( isMultisample || renderTarget.useRenderToTexture ) {
|
|
948
|
-
|
|
949
|
-
const depthTexture = renderTarget.depthTexture;
|
|
950
|
-
|
|
951
|
-
if ( depthTexture && depthTexture.isDepthTexture ) {
|
|
952
|
-
|
|
953
|
-
if ( depthTexture.type === FloatType ) {
|
|
954
|
-
|
|
955
|
-
glInternalFormat = _gl.DEPTH_COMPONENT32F;
|
|
956
|
-
|
|
957
|
-
} else if ( depthTexture.type === UnsignedIntType ) {
|
|
958
|
-
|
|
959
|
-
glInternalFormat = _gl.DEPTH_COMPONENT24;
|
|
960
|
-
|
|
961
|
-
}
|
|
962
|
-
|
|
963
|
-
}
|
|
964
|
-
|
|
965
|
-
const samples = getRenderTargetSamples( renderTarget );
|
|
966
|
-
|
|
967
|
-
if ( renderTarget.useRenderToTexture ) {
|
|
968
|
-
|
|
969
|
-
MultisampledRenderToTextureExtension.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
|
|
970
|
-
|
|
971
|
-
} else {
|
|
972
|
-
|
|
973
|
-
_gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
|
|
974
|
-
|
|
975
|
-
}
|
|
976
|
-
|
|
977
|
-
} else {
|
|
978
|
-
|
|
979
|
-
_gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height );
|
|
980
|
-
|
|
981
|
-
}
|
|
982
|
-
|
|
983
|
-
_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
|
|
984
|
-
|
|
985
|
-
} else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
|
|
986
|
-
|
|
987
|
-
const samples = getRenderTargetSamples( renderTarget );
|
|
988
|
-
|
|
989
|
-
if ( isMultisample && renderTarget.useRenderbuffer ) {
|
|
990
|
-
|
|
991
|
-
_gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, _gl.DEPTH24_STENCIL8, renderTarget.width, renderTarget.height );
|
|
992
|
-
|
|
993
|
-
} else if ( renderTarget.useRenderToTexture ) {
|
|
994
|
-
|
|
995
|
-
MultisampledRenderToTextureExtension.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, _gl.DEPTH24_STENCIL8, renderTarget.width, renderTarget.height );
|
|
996
|
-
|
|
997
|
-
} else {
|
|
998
|
-
|
|
999
|
-
_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
|
|
1000
|
-
|
|
1001
|
-
}
|
|
1002
|
-
|
|
1003
|
-
|
|
1004
|
-
_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
|
|
1005
|
-
|
|
1006
|
-
} else {
|
|
1007
|
-
|
|
1008
|
-
// Use the first texture for MRT so far
|
|
1009
|
-
const texture = renderTarget.isWebGLMultipleRenderTargets === true ? renderTarget.texture[ 0 ] : renderTarget.texture;
|
|
1010
|
-
|
|
1011
|
-
const glFormat = utils.convert( texture.format );
|
|
1012
|
-
const glType = utils.convert( texture.type );
|
|
1013
|
-
const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.encoding );
|
|
1014
|
-
const samples = getRenderTargetSamples( renderTarget );
|
|
1015
|
-
|
|
1016
|
-
if ( isMultisample && renderTarget.useRenderbuffer ) {
|
|
1017
|
-
|
|
1018
|
-
_gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
|
|
1019
|
-
|
|
1020
|
-
} else if ( renderTarget.useRenderToTexture ) {
|
|
1021
|
-
|
|
1022
|
-
MultisampledRenderToTextureExtension.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
|
|
1023
|
-
|
|
1024
|
-
} else {
|
|
1025
|
-
|
|
1026
|
-
_gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height );
|
|
1027
|
-
|
|
1028
|
-
}
|
|
1029
|
-
|
|
1030
|
-
}
|
|
1031
|
-
|
|
1032
|
-
_gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
|
|
1033
|
-
|
|
1034
|
-
}
|
|
1035
|
-
|
|
1036
|
-
// Setup resources for a Depth Texture for a FBO (needs an extension)
|
|
1037
|
-
function setupDepthTexture( framebuffer, renderTarget ) {
|
|
1038
|
-
|
|
1039
|
-
const isCube = ( renderTarget && renderTarget.isWebGLCubeRenderTarget );
|
|
1040
|
-
if ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' );
|
|
1041
|
-
|
|
1042
|
-
state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
|
|
1043
|
-
|
|
1044
|
-
if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) {
|
|
1045
|
-
|
|
1046
|
-
throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' );
|
|
1047
|
-
|
|
1048
|
-
}
|
|
1049
|
-
|
|
1050
|
-
// upload an empty depth texture with framebuffer size
|
|
1051
|
-
if ( ! properties.get( renderTarget.depthTexture ).__webglTexture ||
|
|
1052
|
-
renderTarget.depthTexture.image.width !== renderTarget.width ||
|
|
1053
|
-
renderTarget.depthTexture.image.height !== renderTarget.height ) {
|
|
1054
|
-
|
|
1055
|
-
renderTarget.depthTexture.image.width = renderTarget.width;
|
|
1056
|
-
renderTarget.depthTexture.image.height = renderTarget.height;
|
|
1057
|
-
renderTarget.depthTexture.needsUpdate = true;
|
|
1058
|
-
|
|
1059
|
-
}
|
|
1060
|
-
|
|
1061
|
-
setTexture2D( renderTarget.depthTexture, 0 );
|
|
1062
|
-
|
|
1063
|
-
const webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture;
|
|
1064
|
-
const samples = getRenderTargetSamples( renderTarget );
|
|
1065
|
-
|
|
1066
|
-
if ( renderTarget.depthTexture.format === DepthFormat ) {
|
|
1067
|
-
|
|
1068
|
-
if ( renderTarget.useRenderToTexture ) {
|
|
1069
|
-
|
|
1070
|
-
MultisampledRenderToTextureExtension.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples );
|
|
1071
|
-
|
|
1072
|
-
} else {
|
|
1073
|
-
|
|
1074
|
-
_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
|
|
1075
|
-
|
|
1076
|
-
}
|
|
1077
|
-
|
|
1078
|
-
} else if ( renderTarget.depthTexture.format === DepthStencilFormat ) {
|
|
1079
|
-
|
|
1080
|
-
if ( renderTarget.useRenderToTexture ) {
|
|
1081
|
-
|
|
1082
|
-
MultisampledRenderToTextureExtension.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples );
|
|
1083
|
-
|
|
1084
|
-
} else {
|
|
1085
|
-
|
|
1086
|
-
_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
|
|
1087
|
-
|
|
1088
|
-
}
|
|
1089
|
-
|
|
1090
|
-
} else {
|
|
1091
|
-
|
|
1092
|
-
throw new Error( 'Unknown depthTexture format' );
|
|
1093
|
-
|
|
1094
|
-
}
|
|
1095
|
-
|
|
1096
|
-
}
|
|
1097
|
-
|
|
1098
|
-
// Setup GL resources for a non-texture depth buffer
|
|
1099
|
-
function setupDepthRenderbuffer( renderTarget ) {
|
|
1100
|
-
|
|
1101
|
-
const renderTargetProperties = properties.get( renderTarget );
|
|
1102
|
-
const isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
|
|
1103
|
-
|
|
1104
|
-
if ( renderTarget.depthTexture && ! renderTargetProperties.__autoAllocateDepthBuffer ) {
|
|
1105
|
-
|
|
1106
|
-
if ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' );
|
|
1107
|
-
|
|
1108
|
-
setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );
|
|
1109
|
-
|
|
1110
|
-
} else {
|
|
1111
|
-
|
|
1112
|
-
if ( isCube ) {
|
|
1113
|
-
|
|
1114
|
-
renderTargetProperties.__webglDepthbuffer = [];
|
|
1115
|
-
|
|
1116
|
-
for ( let i = 0; i < 6; i ++ ) {
|
|
1117
|
-
|
|
1118
|
-
state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] );
|
|
1119
|
-
renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
|
|
1120
|
-
setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget, false );
|
|
1121
|
-
|
|
1122
|
-
}
|
|
1123
|
-
|
|
1124
|
-
} else {
|
|
1125
|
-
|
|
1126
|
-
state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
|
|
1127
|
-
renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
|
|
1128
|
-
setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget, false );
|
|
1129
|
-
|
|
1130
|
-
}
|
|
1131
|
-
|
|
1132
|
-
}
|
|
1133
|
-
|
|
1134
|
-
state.bindFramebuffer( _gl.FRAMEBUFFER, null );
|
|
1135
|
-
|
|
1136
|
-
}
|
|
1137
|
-
|
|
1138
|
-
// rebind framebuffer with external textures
|
|
1139
|
-
function rebindTextures( renderTarget, colorTexture, depthTexture ) {
|
|
1140
|
-
|
|
1141
|
-
const renderTargetProperties = properties.get( renderTarget );
|
|
1142
|
-
|
|
1143
|
-
if ( colorTexture !== undefined ) {
|
|
1144
|
-
|
|
1145
|
-
setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, renderTarget.texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D );
|
|
1146
|
-
|
|
1147
|
-
}
|
|
1148
|
-
|
|
1149
|
-
if ( depthTexture !== undefined ) {
|
|
1150
|
-
|
|
1151
|
-
setupDepthRenderbuffer( renderTarget );
|
|
1152
|
-
|
|
1153
|
-
}
|
|
1154
|
-
|
|
1155
|
-
}
|
|
1156
|
-
|
|
1157
|
-
// Set up GL resources for the render target
|
|
1158
|
-
function setupRenderTarget( renderTarget ) {
|
|
1159
|
-
|
|
1160
|
-
const texture = renderTarget.texture;
|
|
1161
|
-
|
|
1162
|
-
const renderTargetProperties = properties.get( renderTarget );
|
|
1163
|
-
const textureProperties = properties.get( texture );
|
|
1164
|
-
|
|
1165
|
-
renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
|
|
1166
|
-
|
|
1167
|
-
if ( renderTarget.isWebGLMultipleRenderTargets !== true ) {
|
|
1168
|
-
|
|
1169
|
-
if ( textureProperties.__webglTexture === undefined ) {
|
|
1170
|
-
|
|
1171
|
-
textureProperties.__webglTexture = _gl.createTexture();
|
|
1172
|
-
|
|
1173
|
-
}
|
|
1174
|
-
|
|
1175
|
-
textureProperties.__version = texture.version;
|
|
1176
|
-
info.memory.textures ++;
|
|
1177
|
-
|
|
1178
|
-
}
|
|
1179
|
-
|
|
1180
|
-
const isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
|
|
1181
|
-
const isMultipleRenderTargets = ( renderTarget.isWebGLMultipleRenderTargets === true );
|
|
1182
|
-
const isRenderTarget3D = texture.isDataTexture3D || texture.isDataTexture2DArray;
|
|
1183
|
-
const supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2;
|
|
1184
|
-
|
|
1185
|
-
// Handles WebGL2 RGBFormat fallback - #18858
|
|
1186
|
-
|
|
1187
|
-
if ( isWebGL2 && texture.format === RGBFormat && ( texture.type === FloatType || texture.type === HalfFloatType ) ) {
|
|
1188
|
-
|
|
1189
|
-
texture.format = RGBAFormat;
|
|
1190
|
-
|
|
1191
|
-
console.warn( 'THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.' );
|
|
1192
|
-
|
|
1193
|
-
}
|
|
1194
|
-
|
|
1195
|
-
// Setup framebuffer
|
|
1196
|
-
|
|
1197
|
-
if ( isCube ) {
|
|
1198
|
-
|
|
1199
|
-
renderTargetProperties.__webglFramebuffer = [];
|
|
1200
|
-
|
|
1201
|
-
for ( let i = 0; i < 6; i ++ ) {
|
|
1202
|
-
|
|
1203
|
-
renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
|
|
1204
|
-
|
|
1205
|
-
}
|
|
1206
|
-
|
|
1207
|
-
} else {
|
|
1208
|
-
|
|
1209
|
-
renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
|
|
1210
|
-
|
|
1211
|
-
if ( isMultipleRenderTargets ) {
|
|
1212
|
-
|
|
1213
|
-
if ( capabilities.drawBuffers ) {
|
|
1214
|
-
|
|
1215
|
-
const textures = renderTarget.texture;
|
|
1216
|
-
|
|
1217
|
-
for ( let i = 0, il = textures.length; i < il; i ++ ) {
|
|
1218
|
-
|
|
1219
|
-
const attachmentProperties = properties.get( textures[ i ] );
|
|
1220
|
-
|
|
1221
|
-
if ( attachmentProperties.__webglTexture === undefined ) {
|
|
1222
|
-
|
|
1223
|
-
attachmentProperties.__webglTexture = _gl.createTexture();
|
|
1224
|
-
|
|
1225
|
-
info.memory.textures ++;
|
|
1226
|
-
|
|
1227
|
-
}
|
|
1228
|
-
|
|
1229
|
-
}
|
|
1230
|
-
|
|
1231
|
-
} else {
|
|
1232
|
-
|
|
1233
|
-
console.warn( 'THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.' );
|
|
1234
|
-
|
|
1235
|
-
}
|
|
1236
|
-
|
|
1237
|
-
} else if ( renderTarget.useRenderbuffer ) {
|
|
1238
|
-
|
|
1239
|
-
if ( isWebGL2 ) {
|
|
1240
|
-
|
|
1241
|
-
renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer();
|
|
1242
|
-
renderTargetProperties.__webglColorRenderbuffer = _gl.createRenderbuffer();
|
|
1243
|
-
|
|
1244
|
-
_gl.bindRenderbuffer( _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer );
|
|
1245
|
-
|
|
1246
|
-
const glFormat = utils.convert( texture.format );
|
|
1247
|
-
const glType = utils.convert( texture.type );
|
|
1248
|
-
const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.encoding );
|
|
1249
|
-
const samples = getRenderTargetSamples( renderTarget );
|
|
1250
|
-
_gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
|
|
1251
|
-
|
|
1252
|
-
state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
|
|
1253
|
-
_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer );
|
|
1254
|
-
_gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
|
|
1255
|
-
|
|
1256
|
-
if ( renderTarget.depthBuffer ) {
|
|
1257
|
-
|
|
1258
|
-
renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer();
|
|
1259
|
-
setupRenderBufferStorage( renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true );
|
|
1260
|
-
|
|
1261
|
-
}
|
|
1262
|
-
|
|
1263
|
-
state.bindFramebuffer( _gl.FRAMEBUFFER, null );
|
|
1264
|
-
|
|
1265
|
-
|
|
1266
|
-
} else {
|
|
1267
|
-
|
|
1268
|
-
console.warn( 'THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.' );
|
|
1269
|
-
|
|
1270
|
-
}
|
|
1271
|
-
|
|
1272
|
-
}
|
|
1273
|
-
|
|
1274
|
-
}
|
|
1275
|
-
|
|
1276
|
-
// Setup color buffer
|
|
1277
|
-
|
|
1278
|
-
if ( isCube ) {
|
|
1279
|
-
|
|
1280
|
-
state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
|
|
1281
|
-
setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, supportsMips );
|
|
1282
|
-
|
|
1283
|
-
for ( let i = 0; i < 6; i ++ ) {
|
|
1284
|
-
|
|
1285
|
-
setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i );
|
|
1286
|
-
|
|
1287
|
-
}
|
|
1288
|
-
|
|
1289
|
-
if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
|
|
1290
|
-
|
|
1291
|
-
generateMipmap( _gl.TEXTURE_CUBE_MAP );
|
|
1292
|
-
|
|
1293
|
-
}
|
|
1294
|
-
|
|
1295
|
-
state.unbindTexture();
|
|
1296
|
-
|
|
1297
|
-
} else if ( isMultipleRenderTargets ) {
|
|
1298
|
-
|
|
1299
|
-
const textures = renderTarget.texture;
|
|
1300
|
-
|
|
1301
|
-
for ( let i = 0, il = textures.length; i < il; i ++ ) {
|
|
1302
|
-
|
|
1303
|
-
const attachment = textures[ i ];
|
|
1304
|
-
const attachmentProperties = properties.get( attachment );
|
|
1305
|
-
|
|
1306
|
-
state.bindTexture( _gl.TEXTURE_2D, attachmentProperties.__webglTexture );
|
|
1307
|
-
setTextureParameters( _gl.TEXTURE_2D, attachment, supportsMips );
|
|
1308
|
-
setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, attachment, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D );
|
|
1309
|
-
|
|
1310
|
-
if ( textureNeedsGenerateMipmaps( attachment, supportsMips ) ) {
|
|
1311
|
-
|
|
1312
|
-
generateMipmap( _gl.TEXTURE_2D );
|
|
1313
|
-
|
|
1314
|
-
}
|
|
1315
|
-
|
|
1316
|
-
}
|
|
1317
|
-
|
|
1318
|
-
state.unbindTexture();
|
|
1319
|
-
|
|
1320
|
-
} else {
|
|
1321
|
-
|
|
1322
|
-
let glTextureType = _gl.TEXTURE_2D;
|
|
1323
|
-
|
|
1324
|
-
if ( isRenderTarget3D ) {
|
|
1325
|
-
|
|
1326
|
-
// Render targets containing layers, i.e: Texture 3D and 2d arrays
|
|
1327
|
-
|
|
1328
|
-
if ( isWebGL2 ) {
|
|
1329
|
-
|
|
1330
|
-
const isTexture3D = texture.isDataTexture3D;
|
|
1331
|
-
glTextureType = isTexture3D ? _gl.TEXTURE_3D : _gl.TEXTURE_2D_ARRAY;
|
|
1332
|
-
|
|
1333
|
-
} else {
|
|
1334
|
-
|
|
1335
|
-
console.warn( 'THREE.DataTexture3D and THREE.DataTexture2DArray only supported with WebGL2.' );
|
|
1336
|
-
|
|
1337
|
-
}
|
|
1338
|
-
|
|
1339
|
-
}
|
|
1340
|
-
|
|
1341
|
-
state.bindTexture( glTextureType, textureProperties.__webglTexture );
|
|
1342
|
-
setTextureParameters( glTextureType, texture, supportsMips );
|
|
1343
|
-
setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType );
|
|
1344
|
-
|
|
1345
|
-
if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
|
|
1346
|
-
|
|
1347
|
-
generateMipmap( glTextureType );
|
|
1348
|
-
|
|
1349
|
-
}
|
|
1350
|
-
|
|
1351
|
-
state.unbindTexture();
|
|
1352
|
-
|
|
1353
|
-
}
|
|
1354
|
-
|
|
1355
|
-
// Setup depth and stencil buffers
|
|
1356
|
-
|
|
1357
|
-
if ( renderTarget.depthBuffer ) {
|
|
1358
|
-
|
|
1359
|
-
setupDepthRenderbuffer( renderTarget );
|
|
1360
|
-
|
|
1361
|
-
}
|
|
1362
|
-
|
|
1363
|
-
}
|
|
1364
|
-
|
|
1365
|
-
function updateRenderTargetMipmap( renderTarget ) {
|
|
1366
|
-
|
|
1367
|
-
const supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2;
|
|
1368
|
-
|
|
1369
|
-
const textures = renderTarget.isWebGLMultipleRenderTargets === true ? renderTarget.texture : [ renderTarget.texture ];
|
|
1370
|
-
|
|
1371
|
-
for ( let i = 0, il = textures.length; i < il; i ++ ) {
|
|
1372
|
-
|
|
1373
|
-
const texture = textures[ i ];
|
|
1374
|
-
|
|
1375
|
-
if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
|
|
1376
|
-
|
|
1377
|
-
const target = renderTarget.isWebGLCubeRenderTarget ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D;
|
|
1378
|
-
const webglTexture = properties.get( texture ).__webglTexture;
|
|
1379
|
-
|
|
1380
|
-
state.bindTexture( target, webglTexture );
|
|
1381
|
-
generateMipmap( target );
|
|
1382
|
-
state.unbindTexture();
|
|
1383
|
-
|
|
1384
|
-
}
|
|
1385
|
-
|
|
1386
|
-
}
|
|
1387
|
-
|
|
1388
|
-
}
|
|
1389
|
-
|
|
1390
|
-
function updateMultisampleRenderTarget( renderTarget ) {
|
|
1391
|
-
|
|
1392
|
-
if ( renderTarget.useRenderbuffer ) {
|
|
1393
|
-
|
|
1394
|
-
if ( isWebGL2 ) {
|
|
1395
|
-
|
|
1396
|
-
const width = renderTarget.width;
|
|
1397
|
-
const height = renderTarget.height;
|
|
1398
|
-
let mask = _gl.COLOR_BUFFER_BIT;
|
|
1399
|
-
const invalidationArray = [ _gl.COLOR_ATTACHMENT0 ];
|
|
1400
|
-
const depthStyle = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT;
|
|
1401
|
-
|
|
1402
|
-
if ( renderTarget.depthBuffer ) {
|
|
1403
|
-
|
|
1404
|
-
invalidationArray.push( depthStyle );
|
|
1405
|
-
|
|
1406
|
-
}
|
|
1407
|
-
|
|
1408
|
-
if ( ! renderTarget.ignoreDepthForMultisampleCopy ) {
|
|
1409
|
-
|
|
1410
|
-
if ( renderTarget.depthBuffer ) mask |= _gl.DEPTH_BUFFER_BIT;
|
|
1411
|
-
if ( renderTarget.stencilBuffer ) mask |= _gl.STENCIL_BUFFER_BIT;
|
|
1412
|
-
|
|
1413
|
-
}
|
|
1414
|
-
|
|
1415
|
-
const renderTargetProperties = properties.get( renderTarget );
|
|
1416
|
-
|
|
1417
|
-
state.bindFramebuffer( _gl.READ_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
|
|
1418
|
-
state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
|
|
1419
|
-
|
|
1420
|
-
if ( renderTarget.ignoreDepthForMultisampleCopy ) {
|
|
1421
|
-
|
|
1422
|
-
_gl.invalidateFramebuffer( _gl.READ_FRAMEBUFFER, [ depthStyle ] );
|
|
1423
|
-
_gl.invalidateFramebuffer( _gl.DRAW_FRAMEBUFFER, [ depthStyle ] );
|
|
1424
|
-
|
|
1425
|
-
}
|
|
1426
|
-
|
|
1427
|
-
_gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, _gl.NEAREST );
|
|
1428
|
-
_gl.invalidateFramebuffer( _gl.READ_FRAMEBUFFER, invalidationArray );
|
|
1429
|
-
|
|
1430
|
-
state.bindFramebuffer( _gl.READ_FRAMEBUFFER, null );
|
|
1431
|
-
state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
|
|
1432
|
-
|
|
1433
|
-
} else {
|
|
1434
|
-
|
|
1435
|
-
console.warn( 'THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.' );
|
|
1436
|
-
|
|
1437
|
-
}
|
|
1438
|
-
|
|
1439
|
-
}
|
|
1440
|
-
|
|
1441
|
-
}
|
|
1442
|
-
|
|
1443
|
-
function getRenderTargetSamples( renderTarget ) {
|
|
1444
|
-
|
|
1445
|
-
return ( isWebGL2 && ( renderTarget.useRenderbuffer || renderTarget.useRenderToTexture ) ) ?
|
|
1446
|
-
Math.min( maxSamples, renderTarget.samples ) : 0;
|
|
1447
|
-
|
|
1448
|
-
}
|
|
1449
|
-
|
|
1450
|
-
function updateVideoTexture( texture ) {
|
|
1451
|
-
|
|
1452
|
-
const frame = info.render.frame;
|
|
1453
|
-
|
|
1454
|
-
// Check the last frame we updated the VideoTexture
|
|
1455
|
-
|
|
1456
|
-
if ( _videoTextures.get( texture ) !== frame ) {
|
|
1457
|
-
|
|
1458
|
-
_videoTextures.set( texture, frame );
|
|
1459
|
-
texture.update();
|
|
1460
|
-
|
|
1461
|
-
}
|
|
1462
|
-
|
|
1463
|
-
}
|
|
1464
|
-
|
|
1465
|
-
// backwards compatibility
|
|
1466
|
-
|
|
1467
|
-
let warnedTexture2D = false;
|
|
1468
|
-
let warnedTextureCube = false;
|
|
1469
|
-
|
|
1470
|
-
function safeSetTexture2D( texture, slot ) {
|
|
1471
|
-
|
|
1472
|
-
if ( texture && texture.isWebGLRenderTarget ) {
|
|
1473
|
-
|
|
1474
|
-
if ( warnedTexture2D === false ) {
|
|
1475
|
-
|
|
1476
|
-
console.warn( 'THREE.WebGLTextures.safeSetTexture2D: don\'t use render targets as textures. Use their .texture property instead.' );
|
|
1477
|
-
warnedTexture2D = true;
|
|
1478
|
-
|
|
1479
|
-
}
|
|
1480
|
-
|
|
1481
|
-
texture = texture.texture;
|
|
1482
|
-
|
|
1483
|
-
}
|
|
1484
|
-
|
|
1485
|
-
setTexture2D( texture, slot );
|
|
1486
|
-
|
|
1487
|
-
}
|
|
1488
|
-
|
|
1489
|
-
function safeSetTextureCube( texture, slot ) {
|
|
1490
|
-
|
|
1491
|
-
if ( texture && texture.isWebGLCubeRenderTarget ) {
|
|
1492
|
-
|
|
1493
|
-
if ( warnedTextureCube === false ) {
|
|
1494
|
-
|
|
1495
|
-
console.warn( 'THREE.WebGLTextures.safeSetTextureCube: don\'t use cube render targets as textures. Use their .texture property instead.' );
|
|
1496
|
-
warnedTextureCube = true;
|
|
1497
|
-
|
|
1498
|
-
}
|
|
1499
|
-
|
|
1500
|
-
texture = texture.texture;
|
|
1501
|
-
|
|
1502
|
-
}
|
|
1503
|
-
|
|
1504
|
-
|
|
1505
|
-
setTextureCube( texture, slot );
|
|
1506
|
-
|
|
1507
|
-
}
|
|
1508
|
-
|
|
1509
|
-
//
|
|
1510
|
-
|
|
1511
|
-
this.allocateTextureUnit = allocateTextureUnit;
|
|
1512
|
-
this.resetTextureUnits = resetTextureUnits;
|
|
1513
|
-
|
|
1514
|
-
this.setTexture2D = setTexture2D;
|
|
1515
|
-
this.setTexture2DArray = setTexture2DArray;
|
|
1516
|
-
this.setTexture3D = setTexture3D;
|
|
1517
|
-
this.setTextureCube = setTextureCube;
|
|
1518
|
-
this.rebindTextures = rebindTextures;
|
|
1519
|
-
this.setupRenderTarget = setupRenderTarget;
|
|
1520
|
-
this.updateRenderTargetMipmap = updateRenderTargetMipmap;
|
|
1521
|
-
this.updateMultisampleRenderTarget = updateMultisampleRenderTarget;
|
|
1522
|
-
this.setupDepthRenderbuffer = setupDepthRenderbuffer;
|
|
1523
|
-
this.setupFrameBufferTexture = setupFrameBufferTexture;
|
|
1524
|
-
|
|
1525
|
-
this.safeSetTexture2D = safeSetTexture2D;
|
|
1526
|
-
this.safeSetTextureCube = safeSetTextureCube;
|
|
1527
|
-
|
|
1528
|
-
}
|
|
1529
|
-
|
|
1530
|
-
export { WebGLTextures };
|