@pirireis/webglobeplugins 1.2.3 → 1.2.5

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@pirireis/webglobeplugins",
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- "version": "1.2.3",
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+ "version": "1.2.5",
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  "main": "index.js",
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  "author": "Toprak Nihat Deniz Ozturk",
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  "license": "MIT",
@@ -25,6 +25,7 @@ const styleBlockManager = new UniformBlockManager('Style', [
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  { name: "private_isPickedOn", type: "bool", value: new Float32Array([0]) },
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  { name: "useDefaultColor", type: "bool", value: new Float32Array([0]) },
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  { name: "private_changeHoverColor", type: "bool", value: new Float32Array([1]) },
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+ { name: "useTiltOpacity", type: "bool", value: new Float32Array([1.0]) },
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  ], uniformBindingPoints.style);
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  const vertexShaderSource = `#version 300 es
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  #pragma vscode_glsllint_stage : vert
@@ -99,7 +100,7 @@ void main() {
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  }
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- v_color.a *= opacity;
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+ v_color.a *= opacity * (useTiltOpacity ? tilt_opacity : 1.0);
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  gl_PointSize = u_pointSize;
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  }
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  `;
@@ -15,12 +15,18 @@ layout(std140) uniform CameraUniformBlock {
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  float world_tilt; // 4 bytes 168
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  float world_north_angle; // 4 bytes 172
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  vec2 world_center_radian; // 8 bytes 176
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- float NaN; // padding to 16 bytes 184
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+ float tilt_opacity; // padding to 16 bytes 184
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  }; // 188 bytes total
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  `;
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  // TODO: Remove NaN
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  const Radian = Math.PI / 180.0;
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  const _0vec3 = [0, 0, 0];
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+ function tiltOpacity(tiltAngle) {
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+ const tilt = tiltAngle / 72 * 87;
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+ // const tiltFactor = Math.min(1, Math.sqrt(1 / Math.tan(Radian * tilt)));
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+ const tiltFactor = Math.sqrt(Math.cos(Radian * tilt));
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+ return tiltFactor; // Ensure opacity is not less than 0.1
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+ }
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  export class CameraUniformBlockTotem {
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  id;
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  description;
@@ -124,6 +130,8 @@ The following is the glsl uniform block: ${CameraUniformBlockString}`;
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  Radian * CenterLat,
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  ]));
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  // this._frustumPlanes = getFrustumPlanes(projection, translate);
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+ const tilt_opacity = tiltOpacity(Tilt);
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+ gl.bufferSubData(gl.UNIFORM_BUFFER, 184, new Float32Array([tilt_opacity]));
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  gl.bindBuffer(gl.UNIFORM_BUFFER, null);
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  // isMoved
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  const currentLOD = globe.api_GetCurrentLODWithDecimal();
@@ -19,6 +19,7 @@ export class TerrainPolygonSemiPlugin {
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  hoverColor: [1, 0, 0, 1],
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  opacity: 1.0,
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  useDefaultColor: false,
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+ useTiltOpacity: true,
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  },
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  edgeStyle: {
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  defaultColor: [1, 1, 0, 1],
@@ -26,6 +27,7 @@ export class TerrainPolygonSemiPlugin {
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  changeColorOnHover: true,
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  opacity: 1.0,
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  useDefaultColor: true,
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+ useTiltOpacity: true,
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  },
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  // Global opacity multiplier applied on top of style opacities
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  opacity: 1.0,
@@ -115,6 +117,7 @@ export class TerrainPolygonSemiPlugin {
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  this._uboHandler.updateSingle("private_isPickedOn", new Float32Array([1.0]));
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  this._uboHandler.updateSingle("hoverColor", new Float32Array(this._options.polygonStyle.hoverColor));
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  this._uboHandler.updateSingle("private_changeHoverColor", new Float32Array([this._options.polygonStyle.changeColorOnHover ? 1 : 0]));
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+ this._uboHandler.updateSingle("useTiltOpacity", new Float32Array([this._options.polygonStyle.useTiltOpacity ? 1 : 0]));
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  }
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  else {
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  this._uboHandler.updateSingle("private_isPickedOn", new Float32Array([0.0]));
@@ -126,6 +129,8 @@ export class TerrainPolygonSemiPlugin {
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  this._uboForRealEdgeArcs.updateSingle("opacity", this._effectiveOpacity("edgeArc"));
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  this._uboForRealEdgeArcs.updateSingle("private_isPickedOn", new Float32Array([0.0]));
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  this._uboForRealEdgeArcs.updateSingle("private_changeHoverColor", new Float32Array([this._options.edgeStyle.changeColorOnHover ? 1 : 0]));
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+ this._uboForRealEdgeArcs.updateSingle("hoverColor", new Float32Array(this._options.edgeStyle.hoverColor));
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+ this._uboForRealEdgeArcs.updateSingle("useTiltOpacity", new Float32Array([this._options.edgeStyle.useTiltOpacity ? 1 : 0]));
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  this._drawRealEdgeArcs.elementBuffer = gl.createBuffer();
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  }
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  if (this._options.variativeColorsOn) {
@@ -162,7 +167,7 @@ export class TerrainPolygonSemiPlugin {
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  ...p,
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  geometry: p.geometry.map((g) => ({
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  ...g,
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- vertices: g.vertices.map((v) => roundTo7(v)),
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+ vertices: g.vertices.map((v) => roundTo6(v)),
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  })),
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  }));
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  filteredPolygons = this._indexPolygonMap.insertBulk(filteredPolygons);
@@ -480,11 +485,9 @@ function getGlStates(gl) {
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  texture2DArray: gl.getParameter(gl.TEXTURE_BINDING_2D_ARRAY),
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  };
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  }
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- function roundTo7(n) {
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- // Keep at most 7 digits after the decimal (degrees), then quantize to float32
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+ function roundTo6(n) {
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+ // Keep at most 6 digits after the decimal (degrees), then quantize to float32
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  // to match GPU attribute precision and make identity comparisons stable.
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- const rounded = Math.round(n * 1e7) / 1e7;
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+ const rounded = Math.round(n * 1e6) / 1e6;
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  return rounded;
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- // return Math.round(rounded);
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- // return Math.fround(n);
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  }