@pirireis/webglobeplugins 1.1.21 → 1.1.23
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json
CHANGED
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@@ -84,7 +84,7 @@ void main() {
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84
84
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break;
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85
85
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}
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86
86
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}
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87
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-
vec3 position = a_position * (elevation + altitude
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87
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+
vec3 position = a_position * (elevation + altitude);
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gl_Position = cartesian3DToGLPosition(position);
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89
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} else {
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90
90
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vec2 mercatorXY = a_xy * POLE_BY_PI;
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@@ -8,8 +8,6 @@ layout(std140) uniform DemTextureUniformBlock {
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8
8
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vec4 u_textureDataCoverRatio[6]; // 96 bytes
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9
9
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vec2 u_textureResolution; // 8 bytes
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10
10
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int u_breakLoopIndex; // 4 bytes
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11
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-
float elevation_scale;
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12
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-
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};
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uniform sampler2DArray u_demTexture;
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`;
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@@ -19,9 +17,8 @@ const MAXLAYERS = 6;
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// CoverRatio: 6 * 16 bytes = 96
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// Resolution: 8 bytes (offset 192)
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// BreakLoopIndex: 4 bytes (offset 200)
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22
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-
//
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23
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-
//
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24
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-
// std140 blocks no need for padding -> 208 bytes.
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20
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+
// Total used: 204 bytes.
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21
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// std140 blocks are typically padded to 16 bytes alignment -> 208 bytes.
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25
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// 208 bytes / 4 bytes per float = 52 floats.
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const uniformBlockData = new Float32Array(52);
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function drawnedTilesHash(drawnTiles) {
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@@ -165,7 +162,6 @@ export class DemTextureManager {
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162
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uniformBlockData[49] = this.textureHeight;
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// Set break loop index (offset 200 bytes -> index 50)
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uniformBlockData[50] = this.mergedData.length;
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168
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-
uniformBlockData[51] = this._globe.api_GetZScale();
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165
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// Unbind texture after updating
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gl.bindTexture(gl.TEXTURE_2D_ARRAY, null);
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gl.bindBuffer(gl.UNIFORM_BUFFER, this.uniformBuffer);
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@@ -211,9 +211,9 @@ The following is the glsl uniform block: ${CameraUniformBlockString}`;
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const gl = this.gl;
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const ubo = this.ubo;
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gl.deleteBuffer(ubo);
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214
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-
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-
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216
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-
}
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214
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+
this.attachments.forEach((attachment) => {
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215
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attachment.free();
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216
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});
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}
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readBuffer() {
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const gl = this.gl;
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