@pirireis/webglobeplugins 1.0.8 → 1.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +2 -2
- package/util/picking/picker-displayer.js +24 -22
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@pirireis/webglobeplugins",
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-
"version": "1.0
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+
"version": "1.1.0",
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"main": "index.js",
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"author": "Toprak Nihat Deniz Ozturk",
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"license": "MIT",
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@@ -15,4 +15,4 @@
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"peerDependencies": {
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"@pirireis/webglobe": "6.2.51^"
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}
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-
}
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}
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@@ -17,6 +17,7 @@ class PickerDisplayer {
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_inProgress;
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_indexType; // R32I for Integer, R32F for Float
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_typedArrayConstructor;
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_lastWidthHeight = null;
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constructor(globe, indexType = "R32I") {
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this.globe = globe;
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this.gl = globe.gl;
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@@ -98,29 +99,29 @@ class PickerDisplayer {
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width = this.globe.api_ScrW();
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height = this.globe.api_ScrH();
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}
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-
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-
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-
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gl.deleteTexture(colorTexture);
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gl.deleteTexture(indexTexture);
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const colorTextureNew = gl.createTexture();
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gl.bindTexture(gl.TEXTURE_2D, colorTextureNew);
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gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGBA8, width, height);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
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const indexTextureNew = gl.createTexture();
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gl.bindTexture(gl.TEXTURE_2D, indexTextureNew);
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gl.texStorage2D(gl.TEXTURE_2D, 1, gl[this._indexType], width, height); // gl.R32I or gl.R32F
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
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gl.bindTexture(gl.TEXTURE_2D, null);
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this.colorTexture = colorTextureNew;
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-
this.indexTexture = indexTextureNew;
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}
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finally {
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-
this._restoreState(saved);
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if (this._lastWidthHeight &&
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this._lastWidthHeight.width === width &&
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this._lastWidthHeight.height === height) {
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return;
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}
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this._lastWidthHeight = { width, height };
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const gl = this.gl;
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const { colorTexture, indexTexture } = this;
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gl.deleteTexture(colorTexture);
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gl.deleteTexture(indexTexture);
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const colorTextureNew = gl.createTexture();
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gl.bindTexture(gl.TEXTURE_2D, colorTextureNew);
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gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGBA8, width, height);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
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const indexTextureNew = gl.createTexture();
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gl.bindTexture(gl.TEXTURE_2D, indexTextureNew);
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gl.texStorage2D(gl.TEXTURE_2D, 1, gl[this._indexType], width, height); // gl.R32I or gl.R32F
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
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gl.bindTexture(gl.TEXTURE_2D, null);
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this.colorTexture = colorTextureNew;
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this.indexTexture = indexTextureNew;
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}
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clearTextures() {
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const gl = this.gl;
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@@ -143,6 +144,7 @@ class PickerDisplayer {
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// call before drawing the scene with gl picker shader
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bindFBO() {
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const { gl, fbo } = this;
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this.resize();
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gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
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// No need to bind textures or change ACTIVE_TEXTURE for framebufferTexture2D.
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gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, this.colorTexture, 0);
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