@pirireis/webglobeplugins 0.9.12 → 0.9.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (177) hide show
  1. package/Math/angle-calculation.js +1 -3
  2. package/Math/arc.js +29 -32
  3. package/Math/bounds/line-bbox.js +1 -3
  4. package/Math/constants.js +1 -6
  5. package/Math/frustum/types.js +1 -2
  6. package/Math/juction/arc-plane.js +32 -35
  7. package/Math/juction/line-sphere.js +9 -12
  8. package/Math/juction/plane-plane.js +15 -18
  9. package/Math/line.js +30 -33
  10. package/Math/methods.js +6 -24
  11. package/Math/plane.js +22 -25
  12. package/Math/quaternion.js +6 -9
  13. package/Math/types.js +1 -2
  14. package/Math/utils.js +2 -4
  15. package/Math/vec3.js +5 -8
  16. package/algorithms/search-binary.js +1 -4
  17. package/altitude-locator/draw-subset-obj.js +1 -3
  18. package/altitude-locator/plugin.js +34 -37
  19. package/altitude-locator/types.js +1 -3
  20. package/arrowfield/adaptor.js +1 -4
  21. package/arrowfield/index.js +3 -10
  22. package/arrowfield/plugin.js +3 -6
  23. package/bearing-line/index.js +2 -8
  24. package/bearing-line/plugin.js +62 -66
  25. package/circle-line-chain/chain-list-map.js +1 -5
  26. package/circle-line-chain/plugin.js +46 -50
  27. package/circle-line-chain/util.js +1 -5
  28. package/compass-rose/compass-rose-padding-flat.js +12 -16
  29. package/compass-rose/compass-text-writer.js +3 -7
  30. package/compass-rose/index.js +3 -7
  31. package/compassrose/compassrose.js +6 -9
  32. package/compassrose/index.js +2 -8
  33. package/heatwave/index.js +3 -10
  34. package/heatwave/isobar/objectarraylabels.js +7 -9
  35. package/heatwave/isobar/plugin.js +14 -54
  36. package/heatwave/isobar/quadtreecontours.js +2 -4
  37. package/heatwave/plugins/heatwaveglobeshell.js +9 -12
  38. package/index.js +12 -58
  39. package/package.json +1 -1
  40. package/partialrings/buffer-manager.js +2 -8
  41. package/partialrings/index.js +2 -41
  42. package/partialrings/plugin.js +13 -20
  43. package/partialrings/program.js +23 -30
  44. package/pin/pin-object-array.js +8 -13
  45. package/point-heat-map/adaptors/timetracksplugin-format-to-this.js +3 -6
  46. package/point-heat-map/plugin-webworker.js +11 -14
  47. package/point-heat-map/point-to-heat-map-flow.js +9 -12
  48. package/point-tracks/key-methods.js +1 -4
  49. package/point-tracks/plugin.js +15 -19
  50. package/programs/arrowfield/index.js +2 -7
  51. package/programs/arrowfield/logic.js +7 -10
  52. package/programs/arrowfield/object.js +7 -13
  53. package/programs/data2legend/density-to-legend.js +6 -9
  54. package/programs/data2legend/point-to-density-texture.js +13 -16
  55. package/programs/float2legendwithratio/index.js +2 -8
  56. package/programs/float2legendwithratio/logic.js +3 -6
  57. package/programs/float2legendwithratio/object.js +5 -11
  58. package/programs/globe-util/is-globe-moved.js +3 -5
  59. package/programs/globeshell/index.js +2 -8
  60. package/programs/globeshell/wiggle/index.js +2 -8
  61. package/programs/globeshell/wiggle/logic.js +3 -6
  62. package/programs/globeshell/wiggle/object.js +5 -11
  63. package/programs/helpers/blender/program.js +3 -6
  64. package/programs/helpers/fadeaway/index.js +2 -7
  65. package/programs/helpers/fadeaway/logic.js +3 -6
  66. package/programs/helpers/fadeaway/object.js +5 -11
  67. package/programs/helpers/index.js +2 -8
  68. package/programs/index.js +9 -58
  69. package/programs/line-on-globe/angled-line.js +19 -22
  70. package/programs/line-on-globe/circle-accurate-3d.js +21 -24
  71. package/programs/line-on-globe/circle-accurate-flat.js +18 -24
  72. package/programs/line-on-globe/circle-accurate.js +27 -30
  73. package/programs/line-on-globe/circle.js +26 -29
  74. package/programs/line-on-globe/degree-padding-around-circle-3d.js +23 -26
  75. package/programs/line-on-globe/lines-color-instanced-flat.js +20 -24
  76. package/programs/line-on-globe/linestrip.js +28 -31
  77. package/programs/line-on-globe/naive-accurate-flexible.js +29 -32
  78. package/programs/line-on-globe/to-the-surface.js +15 -17
  79. package/programs/line-on-globe/util.js +1 -4
  80. package/programs/picking/pickable-renderer.js +25 -28
  81. package/programs/point-on-globe/element-globe-surface-glow.js +22 -25
  82. package/programs/point-on-globe/element-point-glow.js +26 -29
  83. package/programs/point-on-globe/square-pixel-point.js +13 -16
  84. package/programs/programcache.js +1 -6
  85. package/programs/rings/distancering/circleflatprogram.js +20 -56
  86. package/programs/rings/distancering/circlepaddingfreeangleprogram.js +21 -58
  87. package/programs/rings/distancering/circlepaddysharedbuffer.js +1 -4
  88. package/programs/rings/distancering/index.js +5 -14
  89. package/programs/rings/distancering/paddyflatprogram.js +21 -57
  90. package/programs/rings/distancering/paddyflatprogram2d.js +21 -57
  91. package/programs/rings/distancering/paddyflatprogram3d.js +21 -57
  92. package/programs/rings/index.js +1 -17
  93. package/programs/rings/partial-ring/piece-of-pie.js +23 -25
  94. package/programs/totems/camerauniformblock.js +7 -11
  95. package/programs/totems/canvas-webglobe-info.js +6 -10
  96. package/programs/totems/gpu-selection-uniform-block.js +7 -11
  97. package/programs/totems/index.js +2 -40
  98. package/programs/two-d/pixel-padding-for-compass.js +10 -13
  99. package/programs/util.js +1 -3
  100. package/programs/vectorfields/index.js +3 -23
  101. package/programs/vectorfields/logics/drawrectangleparticles.js +9 -12
  102. package/programs/vectorfields/logics/index.js +4 -12
  103. package/programs/vectorfields/logics/pixelbased.js +10 -13
  104. package/programs/vectorfields/logics/ubo.js +1 -7
  105. package/programs/vectorfields/pingpongbuffermanager.js +1 -4
  106. package/rangerings/enum.js +2 -5
  107. package/rangerings/index.js +5 -15
  108. package/rangerings/plugin.js +61 -68
  109. package/rangerings/rangeringangletext.js +26 -29
  110. package/rangerings/ring-account.js +1 -6
  111. package/shaders/fragment-toy/firework.js +1 -4
  112. package/shaders/fragment-toy/singularity.js +1 -4
  113. package/timetracks/adaptors-line-strip.js +3 -9
  114. package/timetracks/adaptors.js +3 -8
  115. package/timetracks/index.js +5 -19
  116. package/timetracks/plugin-line-strip.js +6 -12
  117. package/timetracks/plugin.js +6 -12
  118. package/timetracks/program-line-strip.js +9 -12
  119. package/timetracks/program.js +10 -13
  120. package/timetracks/programpoint-line-strip.js +6 -9
  121. package/timetracks/programpoint.js +6 -9
  122. package/util/account/bufferoffsetmanager.js +1 -4
  123. package/util/account/index.js +3 -23
  124. package/util/account/single-attribute-buffer-management/buffer-manager.js +1 -5
  125. package/util/account/single-attribute-buffer-management/buffer-orchestrator.js +1 -5
  126. package/util/account/single-attribute-buffer-management/index.js +4 -9
  127. package/util/account/single-attribute-buffer-management/object-store.js +1 -5
  128. package/util/account/single-attribute-buffer-management/types.js +1 -2
  129. package/util/account/util.js +1 -5
  130. package/util/algorithms/search-binary.js +1 -4
  131. package/util/check/get.js +1 -5
  132. package/util/check/typecheck.js +7 -16
  133. package/util/geometry/index.js +1 -7
  134. package/util/gl-util/buffer/attribute-loader.js +2 -6
  135. package/util/gl-util/buffer/index.js +2 -5
  136. package/util/gl-util/draw-options/methods.js +2 -6
  137. package/util/gl-util/uniform-block/manager.js +2 -5
  138. package/util/heatwavedatamanager/datamanager.js +1 -4
  139. package/util/heatwavedatamanager/index.js +3 -10
  140. package/util/heatwavedatamanager/pointcoordinatesdatacalculator.js +3 -9
  141. package/util/heatwavedatamanager/pointcoordsmeta.js +1 -4
  142. package/util/index.js +13 -57
  143. package/util/interpolation/timetrack/index.js +1 -4
  144. package/util/interpolation/timetrack/timetrack-interpolator.js +6 -10
  145. package/util/interpolation/timetrack/web-worker-str.js +1 -4
  146. package/util/interpolation/timetrack/web-worker.js +2 -4
  147. package/util/jshelpers/data-filler.js +1 -4
  148. package/util/jshelpers/equality.js +1 -3
  149. package/util/jshelpers/index.js +2 -37
  150. package/util/jshelpers/timefilters.js +1 -3
  151. package/util/picking/fence.js +1 -4
  152. package/util/picking/picker-displayer.js +6 -9
  153. package/util/programs/draw-texture-on-canvas.js +6 -9
  154. package/util/programs/index.js +1 -17
  155. package/util/programs/shapesonglobe.js +9 -13
  156. package/util/programs/supersampletotextures.js +3 -7
  157. package/util/programs/texturetoglobe.js +8 -11
  158. package/util/shaderfunctions/geometrytransformations.js +24 -31
  159. package/util/shaderfunctions/index.js +2 -18
  160. package/util/shaderfunctions/nodata.js +1 -4
  161. package/util/shaderfunctions/noisefunctions.js +1 -3
  162. package/util/webglobe/gldefaultstates.js +1 -4
  163. package/util/webglobe/index.js +2 -18
  164. package/util/webglobe/rasteroverlay.js +1 -4
  165. package/util/webglobjectbuilders.js +16 -34
  166. package/util/webglobjectbuilders1.js +16 -34
  167. package/waveparticles/adaptor.js +1 -3
  168. package/waveparticles/index.js +3 -10
  169. package/waveparticles/plugin.js +9 -12
  170. package/wind/imagetovectorfieldandmagnitude.js +1 -4
  171. package/wind/index.js +5 -14
  172. package/wind/plugin.js +6 -45
  173. package/wind/vectorfieldimage.js +1 -3
  174. package/write-text/attached-text-writer.js +6 -10
  175. package/write-text/context-text.js +4 -8
  176. package/write-text/context-text3.js +7 -11
  177. package/write-text/index.js +1 -5
@@ -1,35 +1,32 @@
1
- "use strict";
2
1
  // Z in kolometers
3
2
  //
4
- Object.defineProperty(exports, "__esModule", { value: true });
5
- exports.circleOnSphere = exports.circleLimpFromLongLatRadCenterMercatorRealDistanceNew_accurate = exports.circleLimpFromLongLatRadCenterMercatorCompass_accurate = exports.circleLimpFromLongLatRadCenterCartesian3D_accurate = exports.slerp = exports.realDistanceOnSphereR1 = exports.circleCircumferenceInterPolationOf2PointsRadian = exports.angleBetweenTwoPointsRadian = exports.cartesianToSpherical = exports.circleLimpFromLongLatRadCenterMercatorCompass = exports.circleLimpFromLongLatRadCenterMercatorRealDistancePadding = exports.circleLimpFromLongLatRadCenterMercatorRealDistance = exports.circleLimpFromLongLatRadCenterMercatorRealDistanceNew = exports.circleLimpFromLongLatRadCenterCartesian3D = exports.longLatRadToCartesian3DWithR = exports.longLatRadToCartesian3D = exports.longLatRadToMercator = exports.cartesian3DToGLPosition = exports.mercatorXYToGLPosition = exports.pixelXYToCartesian2DPoint = exports.pixelXYToCartesian3DPoint = exports.R_3D = exports.POLE_BY_PI = exports.PI = exports.R = exports.POLE = void 0;
6
- exports.POLE = `
3
+ export const POLE = `
7
4
  #ifndef POLE
8
5
  #define POLE 20037508.34
9
6
  #endif
10
7
  `;
11
- exports.R = `
8
+ export const R = `
12
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  #ifndef R
13
10
  #define R 6378137.0
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11
  #endif
15
12
  `;
16
- exports.PI = `
13
+ export const PI = `
17
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  #ifndef PI
18
15
  #define PI 3.141592653589793
19
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20
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  #endif
21
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  `;
22
- exports.POLE_BY_PI = `
19
+ export const POLE_BY_PI = `
23
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  #ifndef POLE_BY_PI
24
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  #define POLE_BY_PI 6378137.0
25
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  #endif
26
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  `;
27
- exports.R_3D = `
24
+ export const R_3D = `
28
25
  #ifndef R_3D
29
26
  #define R_3D 6378.137
30
27
  #endif
31
28
  `;
32
- exports.pixelXYToCartesian3DPoint = exports.R_3D + exports.PI + `
29
+ export const pixelXYToCartesian3DPoint = R_3D + PI + `
33
30
  vec3 pixelXYToCartesian3DPoint( vec3 position) {
34
31
  float longRad = PI * (2.0 * position.x - 1.0);
35
32
  float latRad = PI * position.y;
@@ -40,7 +37,7 @@ vec3 pixelXYToCartesian3DPoint( vec3 position) {
40
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  return vec3(x, y, z);
41
38
  }
42
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  `;
43
- exports.pixelXYToCartesian2DPoint = exports.PI + exports.POLE + exports.POLE_BY_PI + `
40
+ export const pixelXYToCartesian2DPoint = PI + POLE + POLE_BY_PI + `
44
41
  vec2 pixelXYToCartesian2DPoint( vec2 position, vec2 translate, vec2 mapWH, vec2 screenWH) {
45
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  float x = (2.0 * position.x - 1.0) * POLE;
46
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  x = ((x - translate.x) / mapWH.x) * screenWH.x;
@@ -50,20 +47,20 @@ vec2 pixelXYToCartesian2DPoint( vec2 position, vec2 translate, vec2 mapWH, vec2
50
47
  }
51
48
  `;
52
49
  // TODO: rename it to mercatorXYToGLPosition
53
- exports.mercatorXYToGLPosition = `
50
+ export const mercatorXYToGLPosition = `
54
51
  vec4 mercatorXYToGLPosition( vec2 position) { // projection, translate, mapWH, screenWH comes from camera uniform block
55
52
  float x = (( position.x - translate.x ) / mapWH.x) * screenWH.x;
56
53
  float y = (1.0 - (position.y - translate.y) / mapWH.y) * screenWH.y;
57
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  return projection * vec4(x, y, 0.0, 1.0);
58
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  }
59
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  `;
60
- exports.cartesian3DToGLPosition = `
57
+ export const cartesian3DToGLPosition = `
61
58
  vec4 cartesian3DToGLPosition( vec3 position) {
62
59
  return projection * view * vec4(position - translate, 1.0);
63
60
  }
64
61
  `;
65
62
  // pi / pole = 2 / R
66
- exports.longLatRadToMercator = exports.R + exports.PI + `
63
+ export const longLatRadToMercator = R + PI + `
67
64
  vec2 longLatRadToMercator( vec2 longLatRad) {
68
65
  float x = R * longLatRad.x;
69
66
  float y = R * log( tan( PI / 4.0 + longLatRad.y / 2.0 ) );
@@ -71,7 +68,7 @@ vec2 longLatRadToMercator( vec2 longLatRad) {
71
68
  return vec2(x, y);
72
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  }
73
70
  `;
74
- exports.longLatRadToCartesian3D = exports.R_3D + `
71
+ export const longLatRadToCartesian3D = R_3D + `
75
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  vec3 longLatRadToCartesian3D( vec2 longLat) {
76
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  float x = R_3D * cos(longLat.y) * cos(longLat.x);
77
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  float y = R_3D * cos(longLat.y) * sin(longLat.x);
@@ -79,7 +76,7 @@ vec3 longLatRadToCartesian3D( vec2 longLat) {
79
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  return vec3(x, y, z);
80
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  }
81
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  `;
82
- exports.longLatRadToCartesian3DWithR = `
79
+ export const longLatRadToCartesian3DWithR = `
83
80
  vec3 longLatRadToCartesian3DWithR( vec2 longLat, float radius) {
84
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  float x = radius * cos(longLat.y) * cos(longLat.x);
85
82
  float y = radius * cos(longLat.y) * sin(longLat.x);
@@ -88,7 +85,7 @@ vec3 longLatRadToCartesian3DWithR( vec2 longLat, float radius) {
88
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  }
89
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  `;
90
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  // TODO: Make it precise. It doesnt use haversine formula. If this changes, change the formmula which calculates text position.
91
- exports.circleLimpFromLongLatRadCenterCartesian3D = exports.R + `
88
+ export const circleLimpFromLongLatRadCenterCartesian3D = R + `
92
89
  vec3 circleLimpFromLongLatRadCenterCartesian3D( vec2 center, float radius, float angle) {
93
90
  vec3 geoW = longLatRadToCartesian3D(center);
94
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  vec3 normal = normalize(geoW);
@@ -103,7 +100,7 @@ vec3 circleLimpFromLongLatRadCenterCartesian3D( vec2 center, float radius, float
103
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  }
104
101
  `;
105
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  // TODO: Make it precise. Y axis is not correct.
106
- exports.circleLimpFromLongLatRadCenterMercatorRealDistanceNew = exports.PI + `
103
+ export const circleLimpFromLongLatRadCenterMercatorRealDistanceNew = PI + `
107
104
  vec2 circleLimpFromLongLatRadCenterMercatorRealDistance(vec2 center, float radius, float angle) {
108
105
  float ang = angle + PI / 2.0; // Shift angle to align with +x axis
109
106
  float r = radius / R;
@@ -122,7 +119,7 @@ vec2 circleLimpFromLongLatRadCenterMercatorRealDistance(vec2 center, float radiu
122
119
  R * log(tan(PI / 4.0 + lat / 2.0))
123
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  );
124
121
  }`;
125
- exports.circleLimpFromLongLatRadCenterMercatorRealDistance = exports.PI + `
122
+ export const circleLimpFromLongLatRadCenterMercatorRealDistance = PI + `
126
123
  vec2 circleLimpFromLongLatRadCenterMercatorRealDistance(vec2 center, float radius, float angle){
127
124
  float ang = angle + PI / 2.0; // this is there because the other methods are implemented in, angle 0 is +x axis orientatation
128
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  float r = radius / R;
@@ -133,7 +130,7 @@ vec2 circleLimpFromLongLatRadCenterMercatorRealDistance(vec2 center, float radiu
133
130
  }
134
131
  `;
135
132
  // TODO: reconstruct this function
136
- exports.circleLimpFromLongLatRadCenterMercatorRealDistancePadding = `
133
+ export const circleLimpFromLongLatRadCenterMercatorRealDistancePadding = `
137
134
  vec2 circleLimpFromLongLatRadCenterMercatorRealDistancePadding(vec2 center, float radius, float angle){
138
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  float radius_radian = radius / R;
139
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  float new_angle;
@@ -159,7 +156,7 @@ vec2 circleLimpFromLongLatRadCenterMercatorRealDistancePadding(vec2 center, floa
159
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  return vec2(x, y);
160
157
  }
161
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  `;
162
- exports.circleLimpFromLongLatRadCenterMercatorCompass = `
159
+ export const circleLimpFromLongLatRadCenterMercatorCompass = `
163
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  vec2 circleLimpFromLongLatRadCenterMercatorCompass(vec2 center, float radius, float angle){
164
161
  vec2 center_ = longLatRadToMercator(center);
165
162
  float y = -sin(angle) * radius + center_.y;
@@ -167,7 +164,7 @@ vec2 circleLimpFromLongLatRadCenterMercatorCompass(vec2 center, float radius, fl
167
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  return vec2(x, y);
168
165
  } `;
169
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  // Function to convert Cartesian coordinates back to spherical (latitude, longitude)
170
- exports.cartesianToSpherical = `
167
+ export const cartesianToSpherical = `
171
168
  vec2 cartesianToSpherical(vec3 point) {
172
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  float lat = degrees(asin(point.z)); // Latitude
173
170
  float lon = degrees(atan(point.y, point.x)); // Longitude
@@ -175,7 +172,7 @@ vec2 cartesianToSpherical(vec3 point) {
175
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  return vec2(lat, lon);
176
173
  } `;
177
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  // Main function to calculate an intermediate point
178
- exports.angleBetweenTwoPointsRadian = `
175
+ export const angleBetweenTwoPointsRadian = `
179
176
  float angleBetweenTwoPointsRadian(vec2 start_, vec2 end_) {
180
177
  float start_lat = log(tan((1.0 - start_.y) * PI / 2.0));
181
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  float end_lat = log(tan((1.0 - end_.y) * PI / 2.0));
@@ -183,7 +180,7 @@ float angleBetweenTwoPointsRadian(vec2 start_, vec2 end_) {
183
180
  return angle;
184
181
  }
185
182
  `;
186
- exports.circleCircumferenceInterPolationOf2PointsRadian = `
183
+ export const circleCircumferenceInterPolationOf2PointsRadian = `
187
184
  float circleCircumferenceInterPolationOf2PointsRadian(vec2 center, vec2 target, float bearing_angle, float ratio) {
188
185
  vec2 t = target - center;
189
186
  float mainAngle = atan(t.x, t.y);
@@ -191,7 +188,7 @@ float circleCircumferenceInterPolationOf2PointsRadian(vec2 center, vec2 target,
191
188
  return angle;
192
189
  }
193
190
  `;
194
- exports.realDistanceOnSphereR1 = `
191
+ export const realDistanceOnSphereR1 = `
195
192
  float realDistanceOnSphereR1(vec2 longLat1, vec2 longLat2) {
196
193
  float dLat = longLat2.y - longLat1.y;
197
194
  float dLong = longLat2.x - longLat1.x;
@@ -233,8 +230,7 @@ vec3 slerp(vec3 A, vec3 B, float t) {
233
230
  return pointsOnSphereBetween(A, B, t) * mix(length(A), length(B), t);
234
231
  }
235
232
  `;
236
- exports.slerp = slerp;
237
- const circleLimpFromLongLatRadCenterCartesian3D_accurate = exports.R + `
233
+ const circleLimpFromLongLatRadCenterCartesian3D_accurate = R + `
238
234
  vec3 circleLimpFromLongLatRadCenterCartesian3D_accurate( vec3 geoW, float radius, float angle) {
239
235
  vec3 normal = normalize(geoW);
240
236
  vec3 tangent1 = cross(normal, vec3(0.0, 0.0, -1.0));
@@ -246,7 +242,6 @@ vec3 circleLimpFromLongLatRadCenterCartesian3D_accurate( vec3 geoW, float radius
246
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  float projected_radius = sin(radius_in_angle) * R / 1000.0;
247
243
  return (geoW * cos(radius_in_angle)) + tangent1 * projected_radius;
248
244
  }`;
249
- exports.circleLimpFromLongLatRadCenterCartesian3D_accurate = circleLimpFromLongLatRadCenterCartesian3D_accurate;
250
245
  const circleOnSphere = `
251
246
  vec3 rotateVectorAroundAxis(vec3 v, vec3 axis, float angle) {
252
247
  float c = cos(angle);
@@ -304,16 +299,14 @@ vec3 circleOnSphere(vec3 M, vec3 H, float A) {
304
299
  // For simplicity, returning the direct result of rotation. Assume M and H were perfectly on the sphere.
305
300
  return rotatedPoint;
306
301
  }`;
307
- exports.circleOnSphere = circleOnSphere;
308
302
  const circleLimpFromLongLatRadCenterMercatorCompass_accurate = `
309
303
  vec2 circleLimpFromLongLatRadCenterMercatorCompass_accurate(vec2 center, float radius, float angle){
310
304
  float y = -sin(angle) * radius + center.y;
311
305
  float x = cos(angle) * radius + center.x;
312
306
  return vec2(x, y);
313
307
  } `;
314
- exports.circleLimpFromLongLatRadCenterMercatorCompass_accurate = circleLimpFromLongLatRadCenterMercatorCompass_accurate;
315
308
  //TODO make it work...
316
- const circleLimpFromLongLatRadCenterMercatorRealDistanceNew_accurate = exports.PI + `
309
+ const circleLimpFromLongLatRadCenterMercatorRealDistanceNew_accurate = PI + `
317
310
  vec2 circleLimpFromLongLatRadCenterMercatorRealDistanceNew_accurate(vec2 mercator_center, float radius, float angle) {
318
311
  vec2 center = vec2(mercator_center.x /6378137.0 , asin(tanh(mercator_center.y / 6378137.0 )));
319
312
  float ang = angle + PI / 2.0; // Shift angle to align with +x axis
@@ -337,4 +330,4 @@ vec2 circleLimpFromLongLatRadCenterMercatorRealDistanceNew_accurate(vec2 mercato
337
330
  );
338
331
  return mercator_center - center_mercator + limp;
339
332
  }`;
340
- exports.circleLimpFromLongLatRadCenterMercatorRealDistanceNew_accurate = circleLimpFromLongLatRadCenterMercatorRealDistanceNew_accurate;
333
+ export { slerp, circleLimpFromLongLatRadCenterCartesian3D_accurate, circleLimpFromLongLatRadCenterMercatorCompass_accurate, circleLimpFromLongLatRadCenterMercatorRealDistanceNew_accurate, circleOnSphere, };
@@ -1,18 +1,2 @@
1
- "use strict";
2
- var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
- if (k2 === undefined) k2 = k;
4
- var desc = Object.getOwnPropertyDescriptor(m, k);
5
- if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
- desc = { enumerable: true, get: function() { return m[k]; } };
7
- }
8
- Object.defineProperty(o, k2, desc);
9
- }) : (function(o, m, k, k2) {
10
- if (k2 === undefined) k2 = k;
11
- o[k2] = m[k];
12
- }));
13
- var __exportStar = (this && this.__exportStar) || function(m, exports) {
14
- for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
15
- };
16
- Object.defineProperty(exports, "__esModule", { value: true });
17
- __exportStar(require("./geometrytransformations"), exports);
18
- __exportStar(require("./nodata"), exports);
1
+ export * from './geometrytransformations';
2
+ export * from './nodata';
@@ -1,6 +1,3 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.vertexIDtoTextureCoordinate = void 0;
4
1
  const vertexIDtoTextureCoordinate = `
5
2
  vec2 vertexIDtoTextureCoordinate(float id, vec2 textureDimentions) {
6
3
  float x = mod(id, textureDimentions.x);
@@ -8,4 +5,4 @@ vec2 vertexIDtoTextureCoordinate(float id, vec2 textureDimentions) {
8
5
  return vec2( x / textureDimentions.x, y / textureDimentions.y);
9
6
  }
10
7
  `;
11
- exports.vertexIDtoTextureCoordinate = vertexIDtoTextureCoordinate;
8
+ export { vertexIDtoTextureCoordinate };
@@ -1,5 +1,3 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
1
  const permute34 = `` `vec3 permute34(vec3 x) {
4
2
  x = ((x * 34.0) + 1.0) * x;
5
3
  return x - floor(x * (1.0 / 289.0)) * 289.0;
@@ -38,6 +36,6 @@ const waveNoice = `` `float waveNoice(vec2 v)
38
36
  g.yz = a0.yz * x12.xz + h.yz * x12.yw;
39
37
  return 130.0 * dot(m, g);
40
38
  }` ``;
41
- exports.default = {
39
+ export default {
42
40
  permute34, waveNoice
43
41
  };
@@ -1,7 +1,4 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.defaultblendfunction = defaultblendfunction;
4
- function defaultblendfunction(gl) {
1
+ export function defaultblendfunction(gl) {
5
2
  gl.blendEquation(gl.FUNC_ADD); // TODO: TESTING THIS
6
3
  gl.blendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
7
4
  }
@@ -1,18 +1,2 @@
1
- "use strict";
2
- var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
- if (k2 === undefined) k2 = k;
4
- var desc = Object.getOwnPropertyDescriptor(m, k);
5
- if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
- desc = { enumerable: true, get: function() { return m[k]; } };
7
- }
8
- Object.defineProperty(o, k2, desc);
9
- }) : (function(o, m, k, k2) {
10
- if (k2 === undefined) k2 = k;
11
- o[k2] = m[k];
12
- }));
13
- var __exportStar = (this && this.__exportStar) || function(m, exports) {
14
- for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
15
- };
16
- Object.defineProperty(exports, "__esModule", { value: true });
17
- __exportStar(require("./rasteroverlay"), exports);
18
- __exportStar(require("./gldefaultstates"), exports);
1
+ export * from './rasteroverlay';
2
+ export * from './gldefaultstates';
@@ -1,9 +1,6 @@
1
- "use strict";
2
1
  /**
3
2
  * Iceride bir canvas uretir ve degisiklikler bu kanvasta yapilir
4
3
  */
5
- Object.defineProperty(exports, "__esModule", { value: true });
6
- exports.RasterOverlayLoader = void 0;
7
4
  // this class loads texture to raster overlay
8
5
  class RasterOverlayLoader {
9
6
  constructor(id, globe, { opacity = 1.0, minLon = -180, minLat = -90, maxLon = 180, maxLat = 90, beforeObject = null, canvas = null, callBack = null } = {}) {
@@ -75,4 +72,4 @@ class RasterOverlayLoader {
75
72
  this.globe.api_DeleteImageOverlay(this.id);
76
73
  }
77
74
  }
78
- exports.RasterOverlayLoader = RasterOverlayLoader;
75
+ export { RasterOverlayLoader };
@@ -1,21 +1,3 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.createShader = createShader;
4
- exports.createProgram = createProgram;
5
- exports.createProgramWrapper = createProgramWrapper;
6
- exports.createTexture = createTexture;
7
- exports.bindTexture = bindTexture;
8
- exports.createBuffer = createBuffer;
9
- exports.bindAttribute = bindAttribute;
10
- exports.bindFramebuffer = bindFramebuffer;
11
- exports.decodeBase64 = decodeBase64;
12
- exports.createImageFromBase64 = createImageFromBase64;
13
- exports.getColorRamp = getColorRamp;
14
- exports.getColorRampDiscrate = getColorRampDiscrate;
15
- exports.getColorRampInterpolated = getColorRampInterpolated;
16
- exports.getColorRampModed = getColorRampModed;
17
- exports.defaultColorRamp = defaultColorRamp;
18
- exports.reloadCurrentGLProgram = reloadCurrentGLProgram;
19
1
  /**
20
2
  * Creates and compiles a WebGL shader.
21
3
  * @param gl The WebGL2RenderingContext.
@@ -24,7 +6,7 @@ exports.reloadCurrentGLProgram = reloadCurrentGLProgram;
24
6
  * @returns The compiled WebGLShader.
25
7
  * @throws An error if shader compilation fails.
26
8
  */
27
- function createShader(gl, type, source) {
9
+ export function createShader(gl, type, source) {
28
10
  const shader = gl.createShader(type);
29
11
  if (!shader) {
30
12
  throw new Error("Failed to create WebGLShader.");
@@ -49,7 +31,7 @@ function createShader(gl, type, source) {
49
31
  * @param fragmentSource The GLSL source code for the fragment shader.
50
32
  * @returns The linked WebGLProgram, or `undefined` if compilation or linking fails.
51
33
  */
52
- function createProgram(gl, vertexSource, fragmentSource) {
34
+ export function createProgram(gl, vertexSource, fragmentSource) {
53
35
  const program = gl.createProgram();
54
36
  if (!program) {
55
37
  console.error("Failed to create WebGLProgram.");
@@ -92,7 +74,7 @@ function createProgram(gl, vertexSource, fragmentSource) {
92
74
  * @returns A ProgramWrapper object containing the WebGLProgram and its active attribute/uniform locations.
93
75
  * @throws An error if shader compilation or program linking fails.
94
76
  */
95
- function createProgramWrapper(gl, vertexSource, fragmentSource) {
77
+ export function createProgramWrapper(gl, vertexSource, fragmentSource) {
96
78
  const program = gl.createProgram();
97
79
  if (!program) {
98
80
  throw new Error("Failed to create WebGLProgram.");
@@ -142,7 +124,7 @@ function createProgramWrapper(gl, vertexSource, fragmentSource) {
142
124
  * @returns The created WebGLTexture.
143
125
  * @throws An error if texture creation fails.
144
126
  */
145
- function createTexture(gl, filter, data, width, height) {
127
+ export function createTexture(gl, filter, data, width, height) {
146
128
  const texture = gl.createTexture();
147
129
  if (!texture) {
148
130
  throw new Error("Failed to create WebGLTexture.");
@@ -170,7 +152,7 @@ function createTexture(gl, filter, data, width, height) {
170
152
  * @param texture The WebGLTexture to bind.
171
153
  * @param unit The texture unit to activate (e.g., 0 for TEXTURE0, 1 for TEXTURE1).
172
154
  */
173
- function bindTexture(gl, texture, unit) {
155
+ export function bindTexture(gl, texture, unit) {
174
156
  gl.activeTexture(gl.TEXTURE0 + unit);
175
157
  gl.bindTexture(gl.TEXTURE_2D, texture);
176
158
  }
@@ -181,7 +163,7 @@ function bindTexture(gl, texture, unit) {
181
163
  * @returns The created WebGLBuffer.
182
164
  * @throws An error if buffer creation fails.
183
165
  */
184
- function createBuffer(gl, data) {
166
+ export function createBuffer(gl, data) {
185
167
  const buffer = gl.createBuffer();
186
168
  if (!buffer) {
187
169
  throw new Error("Failed to create WebGLBuffer.");
@@ -197,7 +179,7 @@ function createBuffer(gl, data) {
197
179
  * @param attribute The attribute location (e.g., from `gl.getAttribLocation`).
198
180
  * @param numComponents The number of components per vertex attribute (e.g., 2 for vec2, 3 for vec3).
199
181
  */
200
- function bindAttribute(gl, buffer, attribute, numComponents) {
182
+ export function bindAttribute(gl, buffer, attribute, numComponents) {
201
183
  gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
202
184
  gl.enableVertexAttribArray(attribute);
203
185
  gl.vertexAttribPointer(attribute, numComponents, gl.FLOAT, false, 0, 0);
@@ -208,7 +190,7 @@ function bindAttribute(gl, buffer, attribute, numComponents) {
208
190
  * @param framebuffer The WebGLFramebuffer to bind.
209
191
  * @param texture The WebGLTexture to attach to the framebuffer's COLOR_ATTACHMENT0, or `null` to unbind.
210
192
  */
211
- function bindFramebuffer(gl, framebuffer, texture) {
193
+ export function bindFramebuffer(gl, framebuffer, texture) {
212
194
  gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
213
195
  if (texture) {
214
196
  gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
@@ -219,7 +201,7 @@ function bindFramebuffer(gl, framebuffer, texture) {
219
201
  * @param data The base64 encoded string.
220
202
  * @returns A Uint8Array containing the decoded bytes.
221
203
  */
222
- function decodeBase64(data) {
204
+ export function decodeBase64(data) {
223
205
  const binary_string = atob(data);
224
206
  const len = binary_string.length;
225
207
  const bytes = new Uint8Array(len);
@@ -233,7 +215,7 @@ function decodeBase64(data) {
233
215
  * @param encodedData The base64 encoded image data (e.g., "iVBORw0KGgo...").
234
216
  * @returns An HTMLImageElement with the image data loaded.
235
217
  */
236
- function createImageFromBase64(encodedData) {
218
+ export function createImageFromBase64(encodedData) {
237
219
  const bytes = decodeBase64(encodedData);
238
220
  const blob = new Blob([bytes.buffer], { type: "image/png" });
239
221
  const urlCreator = window.URL || window.webkitURL;
@@ -249,7 +231,7 @@ function createImageFromBase64(encodedData) {
249
231
  * @param colors An object where keys are stop positions (0.0-1.0) and values are CSS color strings (e.g., { "0.0": "#RRGGBB", "0.5": "rgba(R,G,B,A)" }).
250
232
  * @returns A Uint8Array representing the RGBA pixel data of the 1x256 color ramp.
251
233
  */
252
- function getColorRamp(colors) {
234
+ export function getColorRamp(colors) {
253
235
  const canvas = document.createElement('canvas');
254
236
  const ctx = canvas.getContext('2d');
255
237
  if (!ctx) {
@@ -279,7 +261,7 @@ function getColorRamp(colors) {
279
261
  * @param thresholds An array of stop positions (0.0-1.0) for the colors.
280
262
  * @returns A Uint8Array representing the RGBA pixel data of the 1x256 discrete color ramp.
281
263
  */
282
- function getColorRampDiscrate(values, thresholds) {
264
+ export function getColorRampDiscrate(values, thresholds) {
283
265
  const canvas = document.createElement('canvas');
284
266
  const ctx = canvas.getContext('2d');
285
267
  if (!ctx) {
@@ -306,7 +288,7 @@ function getColorRampDiscrate(values, thresholds) {
306
288
  * @param thresholds An array of stop positions (0.0-1.0) for the colors.
307
289
  * @returns A Uint8Array representing the RGBA pixel data of the 1x256 interpolated color ramp.
308
290
  */
309
- function getColorRampInterpolated(values, thresholds) {
291
+ export function getColorRampInterpolated(values, thresholds) {
310
292
  const canvas = document.createElement('canvas');
311
293
  const ctx = canvas.getContext('2d');
312
294
  if (!ctx) {
@@ -330,7 +312,7 @@ function getColorRampInterpolated(values, thresholds) {
330
312
  * @returns A Uint8Array representing the RGBA pixel data of the 1x256 color ramp.
331
313
  * @throws An error if an invalid mode is provided.
332
314
  */
333
- function getColorRampModed(values, thresholds, mode = "interpolated") {
315
+ export function getColorRampModed(values, thresholds, mode = "interpolated") {
334
316
  if (mode === "discrete") {
335
317
  return getColorRampDiscrate(values, thresholds);
336
318
  }
@@ -345,7 +327,7 @@ function getColorRampModed(values, thresholds, mode = "interpolated") {
345
327
  * Returns a default interpolated color ramp commonly used for visualizations.
346
328
  * @returns A Uint8Array representing the RGBA pixel data of the default 1x256 color ramp.
347
329
  */
348
- function defaultColorRamp() {
330
+ export function defaultColorRamp() {
349
331
  const defaultRampColors = {
350
332
  "0.0": '#5e4fa2',
351
333
  "0.15": '#3288bd',
@@ -365,7 +347,7 @@ function defaultColorRamp() {
365
347
  * This is useful for ensuring the correct program is active after a method might change it.
366
348
  * @returns A method decorator function.
367
349
  */
368
- function reloadCurrentGLProgram() {
350
+ export function reloadCurrentGLProgram() {
369
351
  return function (target, key, descriptor) {
370
352
  const originalMethod = descriptor.value;
371
353
  // Ensure the target has a 'gl' property of type WebGL2RenderingContext
@@ -1,31 +1,13 @@
1
- "use strict";
2
1
  // export function createShader(gl, type, source) {
3
2
  // const shader = gl.createShader(type);
4
3
  // gl.shaderSource(shader, source);
5
- Object.defineProperty(exports, "__esModule", { value: true });
6
- exports.createShader = createShader;
7
- exports.createProgram = createProgram;
8
- exports.createProgramWrapper = createProgramWrapper;
9
- exports.createTexture = createTexture;
10
- exports.bindTexture = bindTexture;
11
- exports.createBuffer = createBuffer;
12
- exports.bindAttribute = bindAttribute;
13
- exports.bindFramebuffer = bindFramebuffer;
14
- exports.decodeBase64 = decodeBase64;
15
- exports.createImageFromBase64 = createImageFromBase64;
16
- exports.getColorRamp = getColorRamp;
17
- exports.getColorRampDiscrate = getColorRampDiscrate;
18
- exports.getColorRampInterpolated = getColorRampInterpolated;
19
- exports.getColorRampModed = getColorRampModed;
20
- exports.defaultColorRamp = defaultColorRamp;
21
- exports.reloadCurrentGLProgram = reloadCurrentGLProgram;
22
4
  // gl.compileShader(shader);
23
5
  // if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
24
6
  // throw new Error(gl.getShaderInfoLog(shader));
25
7
  // }
26
8
  // return shader;
27
9
  // }
28
- function createShader(gl, type, source) {
10
+ export function createShader(gl, type, source) {
29
11
  const shader = gl.createShader(type);
30
12
  gl.shaderSource(shader, source);
31
13
  gl.compileShader(shader);
@@ -37,7 +19,7 @@ function createShader(gl, type, source) {
37
19
  }
38
20
  return shader;
39
21
  }
40
- function createProgram(gl, vertexSource, fragmentSource) {
22
+ export function createProgram(gl, vertexSource, fragmentSource) {
41
23
  const program = gl.createProgram();
42
24
  const vertexShader = createShader(gl, gl.VERTEX_SHADER, vertexSource);
43
25
  const fragmentShader = createShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
@@ -60,7 +42,7 @@ function createProgram(gl, vertexSource, fragmentSource) {
60
42
  }
61
43
  return program;
62
44
  }
63
- function createProgramWrapper(gl, vertexSource, fragmentSource) {
45
+ export function createProgramWrapper(gl, vertexSource, fragmentSource) {
64
46
  const program = gl.createProgram();
65
47
  const vertexShader = createShader(gl, gl.VERTEX_SHADER, vertexSource);
66
48
  const fragmentShader = createShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
@@ -84,7 +66,7 @@ function createProgramWrapper(gl, vertexSource, fragmentSource) {
84
66
  }
85
67
  return wrapper;
86
68
  }
87
- function createTexture(gl, filter, data, width, height) {
69
+ export function createTexture(gl, filter, data, width, height) {
88
70
  const texture = gl.createTexture();
89
71
  gl.bindTexture(gl.TEXTURE_2D, texture);
90
72
  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
@@ -100,22 +82,22 @@ function createTexture(gl, filter, data, width, height) {
100
82
  gl.bindTexture(gl.TEXTURE_2D, null);
101
83
  return texture;
102
84
  }
103
- function bindTexture(gl, texture, unit) {
85
+ export function bindTexture(gl, texture, unit) {
104
86
  gl.activeTexture(gl.TEXTURE0 + unit);
105
87
  gl.bindTexture(gl.TEXTURE_2D, texture);
106
88
  }
107
- function createBuffer(gl, data) {
89
+ export function createBuffer(gl, data) {
108
90
  const buffer = gl.createBuffer();
109
91
  gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
110
92
  gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
111
93
  return buffer;
112
94
  }
113
- function bindAttribute(gl, buffer, attribute, numComponents) {
95
+ export function bindAttribute(gl, buffer, attribute, numComponents) {
114
96
  gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
115
97
  gl.enableVertexAttribArray(attribute);
116
98
  gl.vertexAttribPointer(attribute, numComponents, gl.FLOAT, false, 0, 0);
117
99
  }
118
- function bindFramebuffer(gl, framebuffer, texture) {
100
+ export function bindFramebuffer(gl, framebuffer, texture) {
119
101
  if (texture) {
120
102
  gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
121
103
  gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
@@ -124,7 +106,7 @@ function bindFramebuffer(gl, framebuffer, texture) {
124
106
  gl.bindFramebuffer(gl.FRAMEBUFFER, null);
125
107
  }
126
108
  }
127
- function decodeBase64(data) {
109
+ export function decodeBase64(data) {
128
110
  const binary_string = atob(data);
129
111
  const len = binary_string.length;
130
112
  const bytes = new Uint8Array(len);
@@ -133,7 +115,7 @@ function decodeBase64(data) {
133
115
  }
134
116
  return bytes;
135
117
  }
136
- function createImageFromBase64(encodedData) {
118
+ export function createImageFromBase64(encodedData) {
137
119
  const bytes = decodeBase64(encodedData);
138
120
  const blob = new Blob([bytes.buffer], { type: "image/png" });
139
121
  const urlCreator = window.URL || window.webkitURL;
@@ -142,7 +124,7 @@ function createImageFromBase64(encodedData) {
142
124
  image.src = imageUrl;
143
125
  return image;
144
126
  }
145
- function getColorRamp(colors) {
127
+ export function getColorRamp(colors) {
146
128
  // console.log("getColorRamp", colors)
147
129
  const canvas = document.createElement('canvas');
148
130
  const ctx = canvas.getContext('2d');
@@ -160,7 +142,7 @@ function getColorRamp(colors) {
160
142
  ctx.fillRect(0, 0, 256, 1);
161
143
  return new Uint8Array(ctx.getImageData(0, 0, 256, 1).data);
162
144
  }
163
- function getColorRampDiscrate(values, thresholds) {
145
+ export function getColorRampDiscrate(values, thresholds) {
164
146
  const canvas = document.createElement('canvas');
165
147
  const ctx = canvas.getContext('2d');
166
148
  canvas.width = 256;
@@ -176,7 +158,7 @@ function getColorRampDiscrate(values, thresholds) {
176
158
  ctx.fillRect(0, 0, 256, 1);
177
159
  return new Uint8Array(ctx.getImageData(0, 0, 256, 1).data);
178
160
  }
179
- function getColorRampInterpolated(values, thresholds) {
161
+ export function getColorRampInterpolated(values, thresholds) {
180
162
  const canvas = document.createElement('canvas');
181
163
  const ctx = canvas.getContext('2d');
182
164
  canvas.width = 256;
@@ -198,7 +180,7 @@ function getColorRampInterpolated(values, thresholds) {
198
180
  * thresholds: n number of thresholds. Ex: [0, 10, 20]
199
181
  * mode: [discrete, interpolated,]
200
182
  */
201
- function getColorRampModed(values, thresholds, mode = "interpolated") {
183
+ export function getColorRampModed(values, thresholds, mode = "interpolated") {
202
184
  if (mode === "discrete") {
203
185
  return getColorRampDiscrate(values, thresholds);
204
186
  }
@@ -209,7 +191,7 @@ function getColorRampModed(values, thresholds, mode = "interpolated") {
209
191
  throw new Error("mode is not valid");
210
192
  }
211
193
  }
212
- function defaultColorRamp() {
194
+ export function defaultColorRamp() {
213
195
  const defaultRampColors = [
214
196
  [0.0, '#5e4fa2'],
215
197
  [0.15, '#3288bd'],
@@ -224,7 +206,7 @@ function defaultColorRamp() {
224
206
  ];
225
207
  return getColorRamp(defaultRampColors);
226
208
  }
227
- function reloadCurrentGLProgram() {
209
+ export function reloadCurrentGLProgram() {
228
210
  return function (target, key, descriptor) {
229
211
  const originalMethod = descriptor.value;
230
212
  descriptor.value = function () {
@@ -1,6 +1,3 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.centigradePlus90ToVectorArray = centigradePlus90ToVectorArray;
4
1
  function centigradePlus90ToVectorArray(centigradeArray, noDataValue = -9999) {
5
2
  const vectorArray = new Float32Array(centigradeArray.length * 2);
6
3
  for (let i = 0; i < centigradeArray.length; i++) {
@@ -15,3 +12,4 @@ function centigradePlus90ToVectorArray(centigradeArray, noDataValue = -9999) {
15
12
  }
16
13
  return vectorArray;
17
14
  }
15
+ export { centigradePlus90ToVectorArray };
@@ -1,10 +1,3 @@
1
- "use strict";
2
- var __importDefault = (this && this.__importDefault) || function (mod) {
3
- return (mod && mod.__esModule) ? mod : { "default": mod };
4
- };
5
- Object.defineProperty(exports, "__esModule", { value: true });
6
- exports.VectorFieldWaveParticle = exports.centigradePlus90ToVectorArray = void 0;
7
- const plugin_1 = __importDefault(require("./plugin"));
8
- exports.VectorFieldWaveParticle = plugin_1.default;
9
- const adaptor_1 = require("./adaptor");
10
- Object.defineProperty(exports, "centigradePlus90ToVectorArray", { enumerable: true, get: function () { return adaptor_1.centigradePlus90ToVectorArray; } });
1
+ import VectorFieldWaveParticle from "./plugin";
2
+ import { centigradePlus90ToVectorArray } from "./adaptor";
3
+ export { centigradePlus90ToVectorArray, VectorFieldWaveParticle };