@pirireis/webglobeplugins 0.6.47-a → 0.6.48-a

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -10,7 +10,7 @@ import { GlobeShellWiggle, Float2LegendWithRatio } from "../../programs";
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  * @param dataWidthHeight : {width: number, height: number}
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  * @param options : {bbox: number[], minMaxEdges: {min: number, max: number}, escapeValue: number, resolution: number[], meshPartition: number[]}
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  */
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- export default class Plugin {
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+ export default class HeatWaveGlobeShellPlugin {
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  constructor(id, dataManager, colorRampData, dataWidthHeight,
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  {
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  bbox = [-180, -90, 180, 90],
@@ -143,12 +143,15 @@ export default class Plugin {
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  _updateData(ratio, textureData0 = null, textureData1 = null) {
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  if (!textureData0 || !textureData1) {
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- this.isAble = false;
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+ if (this._disCarded) return;
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+ this.heatProgram.discard();
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+ this.drawHeat();
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+ this._disCarded = true;
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  return;
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  };
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  this.heatProgram.setBlendRatio(ratio);
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  if (this._lastTexture0data !== textureData0 || this._lastTexture1data !== textureData1) {
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- this.isAble = true;
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+ this._disCarded = false;
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  this._lastTexture0data = textureData0;
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  this._lastTexture1data = textureData1;
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  this.heatProgram.setFloatTextureData(textureData0, textureData1, this._dataWidthHeight.width, this._dataWidthHeight.height);
@@ -166,7 +169,7 @@ export default class Plugin {
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  draw3D() {
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  if (!this._isOn) return;
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- if (!this.isAble) return;
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+ // if (!this.isAble) return;
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  this.gl.disable(this.gl.DEPTH_TEST);
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  this.globeShell.draw();
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  this.gl.enable(this.gl.DEPTH_TEST);
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@pirireis/webglobeplugins",
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- "version": "0.6.47-a",
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+ "version": "0.6.48-a",
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  "main": "index.js",
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  "author": "Toprak Nihat Deniz Ozturk",
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  "license": "MIT"
@@ -46,7 +46,10 @@ export default class {
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  out vec4 outColor;
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  void main() {
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-
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+ if ( u_blend_ratio < 0.0) {
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+ outColor = vec4(0.0, 0.0, 0.0, 0.0);
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+ return;
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+ }
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  float f0 = texture(u_float_texture0, v_texcoord).r;
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  float f1 = texture(u_float_texture1, v_texcoord).r;
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  // outColor = vec4(
@@ -96,6 +96,11 @@ export default class {
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  }
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+ discard() {
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+ this.heatParametersBlockManager.update({ blend_ratio: -1 });
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+ }
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+
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+
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  setColorRampTextureData(data, size) {
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  const { gl, colorRampTexture } = this;
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  gl.bindTexture(gl.TEXTURE_2D, colorRampTexture);