@pirireis/webglobeplugins 0.6.18 → 0.6.20

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,200 @@
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+ import { createProgram } from "../../util/webglobjectbuilders";
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+ import { CameraUniformBlockString, CameraUniformBlockTotemCache } from "../totems/camerauniformblock";
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+ import { noRegisterGlobeProgramCache } from "../programcache";
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+ import { vaoAttributeLoader } from "../../util/account/util";
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+ import {
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+ mercatorXYToGLPosition, POLE
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+ } from "../../util/shaderfunctions/geometrytransformations";
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+
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+ /**
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+ * Warning:
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+ * Insert the points from the second index and skip 1 point as you placed 361 points
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+ */
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+
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+ const EDGE_COUNT = 62; // 1 for returning to the start point. 1 for cutting the circle into pieces.
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+
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+ const vertexShaderSource = `#version 300 es
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+ precision highp float;
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+ ${CameraUniformBlockString}
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+ ${mercatorXYToGLPosition}
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+
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+ uniform float edge_count;
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+
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+
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+ in vec2 position2d;
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+ in vec4 color;
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+ in float dash_ratio;
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+ in float dash_opacity;
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+
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+ out float interpolation;
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+ out vec4 v_color;
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+ out float v_dash_ratio;
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+ out float v_dash_opacity;
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+ out vec2 v_limp;
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+ void main() {
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+ interpolation = float( gl_VertexID % 62 ) / ${EDGE_COUNT}.0;
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+ if ( gl_VertexID % 62 == 0 ) { return; } // cut on the first point.
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+ if ( is3D ) {
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+ return;
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+ v_limp = vec2(0.0, 0.0);
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+ } else {
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+ v_limp = position2d;
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+ gl_Position = mercatorXYToGLPosition( position2d);
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+ }
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+ v_dash_ratio = dash_ratio;
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+ v_dash_opacity = dash_opacity;
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+ v_color = color;
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+ gl_PointSize = 15.0;
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+
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+ }`
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+
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+ const fragmentShaderSource = `#version 300 es
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+ ${POLE}
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+ precision highp float;
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+ uniform float opacity;
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+ in vec4 v_color;
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+ in float v_dash_ratio;
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+ in float v_dash_opacity;
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+ in float interpolation;
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+ in vec2 v_limp;
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+ out vec4 color;
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+ void main() {
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+ if ( v_limp.x < -POLE || v_limp.x > POLE || v_limp.y < -POLE || v_limp.y > POLE ){ color = vec4(0.0,0.0,0.0,0.0); return; }
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+ color = v_color;
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+ color.a *= opacity;
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+ if ( v_dash_ratio == 1.0 || v_dash_ratio == 0.0 ) return;
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+ if (fract(interpolation / (2.0 * v_dash_ratio)) < 0.5 ) {
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+ color.a *= v_dash_opacity;
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+ }
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+ }
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+ `;
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+
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+
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+
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+ class Logic {
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+
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+
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+ constructor(globe) {
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+ this.globe = globe;
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+ this.gl = globe.gl;
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+ this._lastOpacity = 1.0;
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+ this._lastMercatorMode = 0;
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+ this.program = createProgram(this.gl, vertexShaderSource, fragmentShaderSource);
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+
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+ const { gl, program } = this;
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+ this.program.uniforms = {
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+ opacity: gl.getUniformLocation(program, "opacity"),
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+ mercator_calculation_mode: gl.getUniformLocation(program, "mercator_calculation_mode")
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+ };
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+
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+ { // initial uniform values
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+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
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+ gl.useProgram(program);
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+ gl.uniform1f(program.uniforms.opacity, 1.0);
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+ gl.uniform1i(program.uniforms.mercator_calculation_mode, 0);
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+ gl.useProgram(currentProgram);
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+
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+
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+ }
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+
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+ { // assign attribute locations
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+ gl.bindAttribLocation(program, 0, "position2d");
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+ gl.bindAttribLocation(program, 1, "color");
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+ gl.bindAttribLocation(program, 2, "dash_ratio");
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+ gl.bindAttribLocation(program, 3, "dash_opacity");
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+ }
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+
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+ this.cameraBindingPoint = 0;
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+ this.cameraBlockTotem = CameraUniformBlockTotemCache.get(globe);
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+ const cameraBlockLocation = gl.getUniformBlockIndex(program, "CameraUniformBlock");
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+ gl.uniformBlockBinding(program, cameraBlockLocation, this.cameraBindingPoint);
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+ }
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+
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+
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+ createVAO(centerObj, colorObj, dashRatioObj, dashOpacityObj) {
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+ const { gl } = this;
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+ const vao = gl.createVertexArray();
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+ gl.bindVertexArray(vao);
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+ { // make this a function end import from account module.
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+ const { buffer, stride = 0, offset = 0, divisor = 1 } = centerObj;
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+ vaoAttributeLoader(gl, buffer, 0, 2, stride, offset, null);
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+ }
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+
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+ {
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+ const { buffer, stride = 0, offset = 0, divisor = 1 } = colorObj;
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+ vaoAttributeLoader(gl, buffer, 1, 4, stride, offset, null);
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+ }
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+ {
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+ const { buffer, stride = 0, offset = 0, divisor = 1 } = dashRatioObj;
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+ vaoAttributeLoader(gl, buffer, 2, 1, stride, offset, null);
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+ }
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+ {
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+ const { buffer, stride = 0, offset = 0, divisor = 1 } = dashOpacityObj;
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+ vaoAttributeLoader(gl, buffer, 3, 1, stride, offset, null);
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+ }
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+ gl.bindVertexArray(null);
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+ gl.bindVertexArray(null);
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+ return vao;
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+ }
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+
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+
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+ draw(vao, length, opacity) {
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+ const { gl, program, cameraBlockTotem, cameraBindingPoint } = this;
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+ gl.useProgram(program);
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+ if (this._lastOpacity !== opacity) {
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+ gl.uniform1f(program.uniforms.opacity, opacity);
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+ this._lastOpacity = opacity;
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+ }
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+ gl.bindVertexArray(vao);
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+ cameraBlockTotem.bind(cameraBindingPoint);
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+ gl.drawArrays(gl.LINE_STRIP, 0, length * EDGE_COUNT)
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+ // gl.drawArrays(gl.POINTS, 0, length * EDGE_COUNT)
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+ cameraBlockTotem.unbind(cameraBindingPoint);
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+ gl.bindVertexArray(null);
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+ }
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+
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+
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+ free() {
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+ if (this.isFreed) return;
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+ CameraUniformBlockTotemCache.release(this.globe);
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+ this.gl.deleteProgram(this.program);
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+ this.isFreed = true;
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+ }
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+ }
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+
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+
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+
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+ const CircleCache = Object.freeze({
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+ get: (globe) => noRegisterGlobeProgramCache.getProgram(globe, Logic),
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+ release: (globe) => noRegisterGlobeProgramCache.releaseProgram(globe, Logic)
170
+ });
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+
172
+
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+ function centerCoords2dflatDataCreator(globe, centerLong, centerLat, targetLong, targetLat, { startAngleOfCircle = null } = {}) {
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+ const centerCoords2dflat = new Float32Array(EDGE_COUNT * 2);
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+ const radius2d = globe.Math.GetDist2D(centerLong, centerLat, targetLong, targetLat);
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+ let angle;
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+ if (startAngleOfCircle === null) {
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+ angle = globe.Math.GetAzimuthAngle(centerLong, centerLat, targetLong, targetLat);
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+ } else {
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+ angle = startAngleOfCircle;
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+ }
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+ const pointsLongLat = globe.Math.GetEllipseGeo(
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+ centerLong,
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+ centerLat,
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+ radius2d,
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+ radius2d,
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+ angle,
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+ 360 / (EDGE_COUNT - 2), // 1 for return to start point, 1 for cutting circles
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+ );
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+
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+ for (let i = 1; i < EDGE_COUNT; i++) {
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+ const { long: lg, lat: lt } = pointsLongLat[i - 1];
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+ centerCoords2dflat.set(globe.api_GetMercator2DPoint(lg, lt), i * 2);
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+ }
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+ return centerCoords2dflat;
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+ }
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+
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+ export {
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+ CircleCache, EDGE_COUNT, centerCoords2dflatDataCreator
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+ }
@@ -71,6 +71,7 @@ void main() {
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71
  v_dash_ratio = dash_ratio;
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72
  v_dash_opacity = dash_opacity;
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  v_color = color;
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+ gl_PointSize = 3.0;
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75
 
75
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  }`
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77
 
@@ -178,6 +179,7 @@ class Logic {
178
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  gl.bindVertexArray(vao);
179
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  cameraBlockTotem.bind(cameraBindingPoint);
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  gl.drawArraysInstanced(gl.LINE_STRIP, 0, EDGE_COUNT_ON_SPHERE + 1, length);
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+ gl.drawArraysInstanced(gl.POINTS, 0, EDGE_COUNT_ON_SPHERE + 1, length);
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183
  cameraBlockTotem.unbind(cameraBindingPoint);
182
184
  gl.bindVertexArray(null);
183
185
  }
@@ -9,7 +9,7 @@ import {
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9
  longLatRadToCartesian3D,
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  circleLimpFromLongLatRadCenterCartesian3D_accurate,
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  circleLimpFromLongLatRadCenterMercatorCompass_accurate,
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- circleLimpFromLongLatRadCenterMercatorRealDistanceNew_accurate,
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+ //circleLimpFromLongLatRadCenterMercatorRealDistanceNew_accurate,
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  cartesian3DToGLPosition
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14
 
15
15
 
@@ -28,6 +28,7 @@ const drawModeMap = Object.freeze({
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  });
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29
 
30
30
 
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+ //${ circleLimpFromLongLatRadCenterMercatorRealDistanceNew_accurate }
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32
 
32
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  const vertexShaderSource = `#version 300 es
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34
 
@@ -38,7 +39,6 @@ ${mercatorXYToGLPosition}
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39
  ${longLatRadToCartesian3D}
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40
  ${circleLimpFromLongLatRadCenterCartesian3D_accurate}
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41
  ${circleLimpFromLongLatRadCenterMercatorCompass_accurate}
41
- ${circleLimpFromLongLatRadCenterMercatorRealDistanceNew_accurate}
42
42
  ${cartesian3DToGLPosition}
43
43
 
44
44
  uniform float edge_count;
@@ -113,7 +113,7 @@ void main() {
113
113
  gl_Position = cartesian3DToGLPosition(pos);
114
114
  }
115
115
  else {
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- vec2 pos2 = circleLimpFromLongLatRadCenterMercatorRealDistanceNew_accurate(center2d, radius_, angle);
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+ vec2 pos2 = circleLimpFromLongLatRadCenterMercatorCompass_accurate(center2d, radius_, angle);
117
117
  v_pos = pos2;
118
118
  gl_Position = mercatorXYToGLPosition(pos2);
119
119
  }
@@ -0,0 +1,219 @@
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+ import { rings } from "../programs";
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+ import { COMPASS_MODES } from "./enum";
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+ import { PaddingFreeAngleCache } from "../programs/rings/distancering";
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+
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+ import RangeRingAngleText from "./rangeringangletext";
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+ const { circleProgramCache, PaddingProgramCache, CirclePaddySharedBuffer } = rings;
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+
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+ /**
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+ * @typedef RangeRingData
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+ * @property {number} centerX
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+ * @property {number} centerY
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+ * @property {Array<Ring>} rings
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+ *
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+ * @typedef Ring
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+ * @property {number} radius
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+ * @property {number} padding
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+ * @property {[number, number, number]} color
18
+ *
19
+ */
20
+
21
+
22
+
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+ export default class {
24
+
25
+ constructor(id, { oneDegreePadding = true, compass = COMPASS_MODES.REAL, showNumbers = true, numbersStyle = null, opacity = 1 } = {}) {
26
+ this.id = id;
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+ this.compass = compass;
28
+ this._showNumbers = showNumbers;
29
+ this._numbersStyle = numbersStyle;
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+ this._opacity = opacity;
31
+ this.circleEdgeCount = 360;
32
+ this._onedegreepaddingOn = oneDegreePadding;
33
+ this.bufferManager = null;
34
+
35
+ this._deleteCounter = 0;
36
+ this._deleteThreshold = 10;
37
+ }
38
+
39
+
40
+ setOneDegreePaddingOn(oneDegreePadding) {
41
+ this._onedegreepaddingOn = oneDegreePadding;
42
+ this.globe.DrawRender();
43
+ }
44
+
45
+ init(globe, gl) {
46
+ this.gl = gl;
47
+ this.globe = globe;
48
+ this.circleFlatProgram = circleProgramCache.getProgram(globe);
49
+ this.paddyFlatProgram = PaddingProgramCache.getProgram(globe);
50
+ this.paddingFreeAngleProgram = PaddingFreeAngleCache.getProgram(globe);
51
+ if (this._showNumbers) {
52
+ this.textPlugin = new RangeRingAngleText(globe, this.id + "text", { flatCompassMode: this.compass, style: this._numbersStyle, opacity: this._opacity });
53
+ delete this._numbersStyle;
54
+ }
55
+ }
56
+
57
+ // TODO: Add text free
58
+ free() {
59
+
60
+ this.circleProgramCache?.releaseProgram(this.globe);
61
+ this.PaddingProgramCache?.releaseProgram(this.globe);
62
+ this.PaddingFreeAngleCache?.releaseProgram(this.globe);
63
+ this.gl.deleteVertexArray(this.bufferManager?.vao);
64
+ this.gl.deleteVertexArray(this.paddingBufferManager?.vao);
65
+ this.paddingBufferManager?.free();
66
+ this.bufferManager?.free();
67
+ this.textPlugin?.free();
68
+ this.circleFlatProgram = null;
69
+ this.paddyFlatProgram = null;
70
+ this.bufferManager = null;
71
+ this.paddingBufferManager = null;
72
+ this.textPlugin = null;
73
+ }
74
+
75
+
76
+ setOpacity(opacity) {
77
+ this._opacity = opacity;
78
+ this.textPlugin?.setOpacity(opacity); // TODO impolement this
79
+ this.globe.DrawRender();
80
+ }
81
+
82
+ setGeometry() {
83
+ this.textPlugin?.setGeometry();
84
+ }
85
+
86
+
87
+ draw3D() {
88
+ const { circleFlatProgram, paddyFlatProgram, paddingFreeAngleProgram, bufferManager, compass, gl, circleEdgeCount, paddingBufferManager, _opacity } = this;
89
+ if (this.bufferManager !== null && bufferManager.length > 0) {
90
+ gl.disable(gl.DEPTH_TEST);
91
+ circleFlatProgram.draw(bufferManager, compass, circleEdgeCount, _opacity);
92
+ if (this._onedegreepaddingOn) paddyFlatProgram.draw(bufferManager, 360, compass, _opacity);
93
+ paddingFreeAngleProgram.draw(paddingBufferManager, compass, _opacity);
94
+ gl.enable(gl.DEPTH_TEST);
95
+ }
96
+ }
97
+
98
+
99
+
100
+ /**
101
+ * @param {RangeRingData} rangeRingData
102
+ * 0 compass limps
103
+ * other real distance limp
104
+ */
105
+ setCampass(compass) {
106
+ this.compass = compass;
107
+ this.textPlugin?.setCompass(compass);
108
+ this.globe.DrawRender();
109
+ }
110
+
111
+ initilizeBufferManager(initialRingCapacity, bufferDrawType) {
112
+ const { gl, globe } = this
113
+ this.bufferDrawType = bufferDrawType;
114
+ this.bufferManager = new CirclePaddySharedBuffer(gl, globe, { bufferType: bufferDrawType, initialRingCapacity: initialRingCapacity });
115
+ this.paddingBufferManager = this.paddingFreeAngleProgram.createBuffer({ bufferType: bufferDrawType, initialRingCapacity });
116
+ }
117
+
118
+
119
+ /**
120
+ * @typedef {Array<{ringID, radius, paddingRange}>} rings
121
+ * @param {Array<centerID:string, x:number, y:number, stepAngle:number, rgba:[4 numbers], rings:rings} items
122
+ */
123
+ insertBulk(items) {
124
+ const insertData = ringItemsToCircleBufferInsertDataAdaptor(items);
125
+
126
+ this.bufferManager.insertBulk(insertData);
127
+ for (const item of items) {
128
+ item.paddingAngles = angleToPaddingAngles(item.stepAngle, 0);
129
+ }
130
+ this.paddingBufferManager.insertBulk(items);
131
+ this.textPlugin?.insertBulk(items);
132
+ this.globe.DrawRender();
133
+ }
134
+
135
+
136
+ /**
137
+ *
138
+ * @param {Array<{centerID, x, y}>} items
139
+ */
140
+ updateCentersXY(items) {
141
+ this.bufferManager.updateCentersXY(items);
142
+ this.paddingBufferManager.updateCentersXY(items);
143
+ this.textPlugin?.updateCentersXY(items);
144
+ this.globe.DrawRender();
145
+ }
146
+
147
+
148
+ /**
149
+ * @param {Array<{centerID, rgba:[4 numbers]}>} centerColors
150
+ */
151
+ updateCentersColor(centerColors) {
152
+ this.bufferManager.updateCentersColor(centerColors);
153
+ this.paddingBufferManager.updateCentersColor(centerColors);
154
+ this.globe.DrawRender();
155
+ }
156
+
157
+
158
+ /**
159
+ * @param {Array<{centerID}>} centerIds
160
+ */
161
+ removeCenters(centerIds) {
162
+ this.bufferManager.removeCenters(centerIds);
163
+ this.paddingBufferManager.removeCenters(centerIds);
164
+ this.textPlugin?.removeCenters(centerIds);
165
+ this._deleteCounter += centerIds.length;
166
+ if (this._deleteCounter > this._deleteThreshold) {
167
+ // this is naive since we are not checking the actual deletion
168
+ // but it works
169
+ this._deleteCounter = 0;
170
+ this.bufferManager.defrag();
171
+ this.paddingBufferManager.defrag();
172
+ }
173
+ this.globe.DrawRender();
174
+
175
+ }
176
+
177
+ /**
178
+ *
179
+ * @param {Array<{centerID, hide, textHide}>} centerHides
180
+ */
181
+ updateCentersHide(centerHides) {
182
+ this.bufferManager.updateCentersHide(centerHides);
183
+ this.paddingBufferManager.updateCentersHide(centerHides);
184
+ this.textPlugin?.updateCentersHide(centerHides);
185
+ this.globe.DrawRender();
186
+ }
187
+ }
188
+
189
+
190
+
191
+
192
+ const ringItemsToCircleBufferInsertDataAdaptor = (ringItems) => {
193
+
194
+ const result = [];
195
+ for (const { centerID, x, y, rgba, rings, hide = 0, textHide = 0 } of ringItems) {
196
+ const resultRings = [];
197
+ for (const { ringID, radius, padding } of rings) {
198
+ resultRings.push({
199
+ ringID,
200
+ radius,
201
+ padding: padding / 5,
202
+ rgba,
203
+ });
204
+ }
205
+
206
+ result.push({
207
+ centerID,
208
+ x,
209
+ y,
210
+ rings: resultRings,
211
+ hide,
212
+ textHide
213
+ });
214
+ }
215
+ return result;
216
+ };
217
+
218
+ const angleToPaddingAngles = (gapDegree, offsetDegree = 0) => Array.from({ length: Math.ceil(360 / gapDegree) }, (_, i) => (i * gapDegree + offsetDegree) * Math.PI / 180);
219
+
@@ -0,0 +1,3 @@
1
+ /**
2
+ * Re implementation of rangering plugin.
3
+ */
@@ -29,79 +29,6 @@
29
29
 
30
30
 
31
31
 
32
- /**
33
- * Scratchpad
34
- *
35
- * plugin insertBulk(items){
36
- * this.offsetManager.autoExtendBuffers(items.length);
37
- * this.offsetManager.assignOffsets(items); // read item.keys and assign offsets to them.
38
- * this.attrib1BufferManager.insertBulk(items.map(item => this.attrib1Block(item)), );
39
- * this.attrib2BufferManager.insertBulk();
40
- * if (this.attrib3isInNeed) this.attrib3BufferManager.insertBulk(items);
41
- * this.globe.DrawRender();
42
- * }
43
- *
44
- * useTheCaseThatRequiresAttrib3(){
45
- * // generate items from other buffers if possible.
46
- * }
47
- *
48
- *
49
- * assignOffsets(items){
50
- * for (const item of items){
51
- * const offset = this.offsetManager.getOffset(item.key) || this.offsetManager.nextOffset();
52
- * item.__offset__ = offset;
53
- *
54
- * allBuffers = [attrib1BufferManager, attrib2BufferManager, attrib3BufferManager]
55
- * // // not single responsibility ..
56
- * defrag(allBuffers){
57
- * for (const bufferManager of allBuffers){
58
- * bufferManager.defrag(this.offsetManager.offsetMap);
59
- * }
60
- * this.offsetManager._defrag();
61
- * }
62
- *
63
- */
64
-
65
-
66
- /**
67
- *
68
- * attrib1BufferManager.insertBulk( items) {
69
- * gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
70
- * for (const item of items) {
71
- * const block = this.itemToBlock(item); // this changes based on inserted data structure and expected block structure.
72
- * gl.bufferSubData(gl.ARRAY_BUFFER, item.__offset__, block);
73
- * }
74
- * gl.bindBuffer(gl.ARRAY_BUFFER, null);
75
- * }
76
- *
77
- * deleteBulk(offsets){
78
- * gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
79
- * for (const offset of offsets) {
80
- * gl.bufferSubData(gl.ARRAY_BUFFER, offset, emptyBlock);
81
- * }
82
- * gl.bindBuffer(gl.ARRAY_BUFFER, null);
83
- * }
84
- *
85
- *
86
- * //
87
- * defrag(offsetMap){
88
- * const newArray = new Float32Array(itemCount * itemSize);
89
- * const bufferData = this._getBufferData();
90
- * let newOffSet = 0;
91
- * for (const [key, offSet] of offsetMap) {
92
- * const bufferOffset = offset;
93
- * newArray.set(bufferData.slice(bufferOffset, bufferOffset + itemSize), newOffSet);
94
- newOffset += itemSize * 4;
95
- }
96
- *
97
- * gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
98
- *
99
- * }
100
- *
101
- * ----------------
102
-
103
- */
104
-
105
32
  const EXTRA_SIZE = 10;
106
33
 
107
34
  export class BufferOrchestrator {
@@ -137,7 +64,6 @@ export class BufferOrchestrator {
137
64
  for (const [key, { bufferManager, adaptor }] of bufferManagersMap) {
138
65
  bufferManager.insertBulk(items.map(adaptor), offsets);
139
66
  }
140
-
141
67
  }
142
68
 
143
69
 
@@ -155,7 +81,9 @@ export class BufferOrchestrator {
155
81
  }
156
82
  if (bufferKeys) {
157
83
  for (const key of bufferKeys) {
158
- const { bufferManager, adaptor } = bufferManagersMap.get(key);
84
+ const bufferManagerComp = bufferManagersMap.get(key);
85
+ if (bufferManagerComp === undefined) throw new Error("updateBulk bufferKey does not exist");
86
+ const { bufferManager, adaptor } = bufferManagerComp;
159
87
  bufferManager.insertBulk(items.map(adaptor), offsets);
160
88
  }
161
89
  } else {
@@ -228,7 +156,8 @@ export class BufferOrchestrator {
228
156
  }
229
157
  }
230
158
  this._defrag();
231
- this._length = this._capacity = newCapacity;
159
+ this._length = offsetMap.size;
160
+ this._capacity = newCapacity;
232
161
  this.tombstoneOffsets = [];
233
162
  }
234
163
 
@@ -0,0 +1,19 @@
1
+ const populateFloat32Array = Object.freeze({
2
+ fillFloat32Array: (length, data) => {
3
+ const result = new Float32Array(length);
4
+ result.fill(data);
5
+ return result;
6
+ },
7
+
8
+ fillWithListData: (length, listdata) => {
9
+ const result = new Float32Array(length * listdata.length);
10
+ let offset = 0;
11
+ for (let i = 0; i < length; i++) {
12
+ result.set(listdata, offset);
13
+ offset += listdata.length;
14
+ }
15
+ return result
16
+ }
17
+ });
18
+
19
+ export { populateFloat32Array };
@@ -344,11 +344,16 @@ vec2 circleLimpFromLongLatRadCenterMercatorRealDistanceNew_accurate(vec2 mercato
344
344
 
345
345
  float delta_long = atan(sin(ang) * sin_r * cos(center.y), cos_r - sin(center.y) * sin_lat);
346
346
  float longi = center.x + delta_long;
347
- float y = mix(-80.5, 80.5, abs(lat + PI / 2.0));
348
- return vec2(
347
+ // float y = mix(-80.5, 80.5, abs(center.y + PI / 2.0));
348
+ vec2 limp = vec2(
349
349
  R * longi,
350
- R * log(tan(PI / 4.0 + lat / 2.0)) - y
350
+ R * log(tan(PI / 4.0 + lat / 2.0))
351
+ );
352
+ vec2 center_mercator = vec2(
353
+ R * center.x,
354
+ R * log(tan(PI/4.0+ center.y / 2.0))
351
355
  );
356
+ return mercator_center - center_mercator + limp;
352
357
  }`;
353
358
 
354
359
  export {
@@ -160,6 +160,10 @@ export class ContextTextWriter3 {
160
160
  clear() {
161
161
  this.itemMap.clear();
162
162
  }
163
+
164
+ free() {
165
+ this.itemMap = null;
166
+ }
163
167
  }
164
168
 
165
169