@pirireis/webglobeplugins 0.17.1 → 1.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (67) hide show
  1. package/Math/haversine.js +22 -0
  2. package/Math/methods.js +15 -2
  3. package/Math/tessellation/methods.js +4 -1
  4. package/Math/tessellation/nearest-value-padding.js +112 -0
  5. package/Math/tessellation/spherical-triangle-area.js +99 -0
  6. package/Math/tessellation/tile-merger.js +346 -215
  7. package/Math/tessellation/triangle-tessellation.js +381 -9
  8. package/Math/vec3.js +4 -0
  9. package/Math/xyz-tile.js +18 -0
  10. package/altitude-locator/plugin.js +1 -2
  11. package/investigation-tools/draw/tiles/adapters.js +2 -2
  12. package/investigation-tools/draw/tiles/tiles.js +2 -2
  13. package/package.json +1 -1
  14. package/programs/helpers/fadeaway.js +6 -1
  15. package/programs/point-on-globe/square-pixel-point.js +1 -0
  16. package/programs/polygon-on-globe/texture-dem-triangles.js +94 -116
  17. package/programs/totems/camera-totem-attactment-interface.js +1 -0
  18. package/programs/totems/camerauniformblock.js +33 -22
  19. package/programs/totems/dem-textures-manager.js +265 -0
  20. package/programs/vectorfields/logics/drawrectangleparticles.js +51 -18
  21. package/programs/vectorfields/logics/{ubo-new.js → particle-ubo.js} +5 -14
  22. package/programs/vectorfields/logics/pixelbased.js +42 -36
  23. package/programs/vectorfields/pingpongbuffermanager.js +34 -8
  24. package/semiplugins/shape-on-terrain/terrain-polygon/adapters.js +55 -0
  25. package/semiplugins/shape-on-terrain/terrain-polygon/data/cache.js +102 -0
  26. package/semiplugins/shape-on-terrain/terrain-polygon/data/index-polygon-map.js +45 -0
  27. package/semiplugins/shape-on-terrain/terrain-polygon/data/manager.js +4 -0
  28. package/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.js +177 -0
  29. package/semiplugins/shape-on-terrain/terrain-polygon/data/polygon-to-triangles.js +100 -0
  30. package/semiplugins/shape-on-terrain/terrain-polygon/data/random.js +121 -0
  31. package/semiplugins/shape-on-terrain/terrain-polygon/data/types.js +1 -0
  32. package/semiplugins/shape-on-terrain/terrain-polygon/data/worker-contact.js +63 -0
  33. package/semiplugins/shape-on-terrain/terrain-polygon/data/worker.js +125 -0
  34. package/semiplugins/shape-on-terrain/terrain-polygon/terrain-polygon.js +219 -0
  35. package/semiplugins/shape-on-terrain/terrain-polygon/types.js +8 -0
  36. package/semiplugins/shell/bbox-renderer/logic.js +18 -58
  37. package/semiplugins/shell/bbox-renderer/object.js +19 -9
  38. package/tracks/point-heat-map/point-to-heat-map-flow.js +1 -1
  39. package/tracks/point-tracks/plugin.js +13 -6
  40. package/tracks/timetracks/program-line-strip.js +1 -1
  41. package/util/account/single-attribute-buffer-management/buffer-manager.js +5 -3
  42. package/util/account/single-attribute-buffer-management/buffer-orchestrator.js +2 -2
  43. package/util/gl-util/uniform-block/manager.js +20 -10
  44. package/util/helper-methods.js +8 -0
  45. package/util/picking/fence.js +4 -2
  46. package/util/picking/picker-displayer.js +51 -9
  47. package/util/programs/draw-texture-on-canvas.js +18 -15
  48. package/util/shaderfunctions/geometrytransformations.js +67 -1
  49. package/vectorfield/waveparticles/plugin.js +241 -116
  50. package/vectorfield/wind/adapters/image-to-fields.js +61 -0
  51. package/vectorfield/wind/adapters/types.js +1 -0
  52. package/vectorfield/wind/imagetovectorfieldandmagnitude.js +6 -9
  53. package/vectorfield/wind/plugin-persistant copy.js +364 -0
  54. package/vectorfield/wind/plugin-persistant.js +375 -0
  55. package/vectorfield/wind/plugin.js +1 -1
  56. package/Math/tessellation/earcut/adapters.js +0 -37
  57. package/Math/tessellation/hybrid-triangle-tessellation-meta.js +0 -123
  58. package/Math/tessellation/shred-input.js +0 -18
  59. package/Math/tessellation/tiler.js +0 -50
  60. package/Math/tessellation/triangle-tessellation-meta.js +0 -523
  61. package/programs/polygon-on-globe/texture-dem-triangle-test-plugin-triangle.js +0 -328
  62. package/programs/vectorfields/logics/drawrectangleparticles1.js +0 -112
  63. package/semiplugins/shape-on-terrain/terrain-cover/texture-dem-cover.js +0 -1
  64. package/util/gl-util/uniform-block/types.js +0 -1
  65. package/util/webglobe/index.js +0 -2
  66. /package/Math/tessellation/{zoom-catch.js → constants.js} +0 -0
  67. /package/util/{webglobe/gldefaultstates.js → globe-default-gl-states.js} +0 -0
@@ -1,14 +1,386 @@
1
1
  /**
2
2
  * @author Toprak Ozturk
3
+ */
4
+ /**
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+ * @description Finds inner and edge cut points of givin triangle for given zoom level
6
+ *
7
+ * @param {number} zoomLevel - The current zoom level
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+ * @param {LongLat} p1 - First point of triangle
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+ * @param {LongLat} p2 - Second point of triangle
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+ * @param {LongLat} p3 - Third point of triangle
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+ *
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+ *
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+ * @returns {positions: LongLat[], indices: number[]} - positions are the inner and edge cut points of triangle, indices are the index array for triangle faces
14
+ */
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+ import { create as createArc, calculateZLimitPoint } from "../arc";
16
+ import { createUnitVectorFromLongLat, equals, vec3ToLongLatRadians, clone } from "../vec3";
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+ import { TILE_COUNTS } from "./constants";
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+ import { pointsOnArc } from "../juction/arc-plane";
19
+ import { latToTileY, tileYtoLat } from "./methods";
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+ import Delaunator from "delaunator";
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+ import { radianToMercatorXY } from "../methods";
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+ const KEY_PRECISION = 9;
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+ // TODO:get rid of embedded lists. always flat list
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+ const TILE_DEM_VERTEX_COUNT = 5; // 5x5 grid for DEM
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+ const TILE_DEM_STEPCOUNT = TILE_DEM_VERTEX_COUNT - 1; // 4 inner divisions in each dimension
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+ const _plane = /*@__PURE__*/ { normal: [0, 0, 0], distance: 0 };
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+ const _resultPoints = /*@__PURE__*/ [[0, 0, 0], [0, 0, 0]];
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+ function createBBox(p1, p2, limitVec) {
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+ if (limitVec) {
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+ const limitLongLat = vec3ToLongLatRadians(limitVec);
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+ return {
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+ min: [Math.min(p1[0], p2[0], limitLongLat[0]), Math.min(p1[1], p2[1], limitLongLat[1])],
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+ max: [Math.max(p1[0], p2[0], limitLongLat[0]), Math.max(p1[1], p2[1], limitLongLat[1])],
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+ };
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+ }
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+ return {
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+ min: [Math.min(p1[0], p2[0]), Math.min(p1[1], p2[1])],
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+ max: [Math.max(p1[0], p2[0]), Math.max(p1[1], p2[1])],
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+ };
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+ }
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+ function radianCheck(point) {
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+ return point[0] >= -Math.PI && point[0] <= Math.PI && point[1] >= -Math.PI
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+ && point[1] <= Math.PI / 2 && point[1] >= -Math.PI / 2;
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+ }
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+ export function createTriangleTessellationMeta(p1, p2, p3) {
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+ if (!radianCheck(p1) || !radianCheck(p2) || !radianCheck(p3)) {
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+ throw new Error('Points must be in radian range: ' +
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+ 'p1:' + p1[0] + ',' + p1[1] +
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+ ' p2:' + p2[0] + ',' + p2[1] +
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+ ' p3:' + p3[0] + ',' + p3[1]);
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+ }
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+ const p1v3 = createUnitVectorFromLongLat(p1);
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+ const p2v3 = createUnitVectorFromLongLat(p2);
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+ const p3v3 = createUnitVectorFromLongLat(p3);
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+ const arc1 = createArc(p1v3, p2v3);
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+ const arc2 = createArc(p2v3, p3v3);
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+ const arc3 = createArc(p3v3, p1v3);
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+ const limitVec = [0, 0, 0];
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+ if (calculateZLimitPoint(arc1, limitVec)) {
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+ arc1.exceededLimit = [limitVec[0], limitVec[1], limitVec[2]];
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+ }
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+ arc1.bbox = createBBox(p1, p2, arc1.exceededLimit);
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+ arc1.p0LongLat = p1;
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+ arc1.p1LongLat = p2;
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+ if (calculateZLimitPoint(arc2, limitVec)) {
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+ arc2.exceededLimit = [limitVec[0], limitVec[1], limitVec[2]];
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+ }
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+ arc2.bbox = createBBox(p2, p3, arc2.exceededLimit);
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+ arc2.p0LongLat = p2;
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+ arc2.p1LongLat = p3;
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+ if (calculateZLimitPoint(arc3, limitVec)) {
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+ arc3.exceededLimit = [limitVec[0], limitVec[1], limitVec[2]];
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+ }
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+ arc3.bbox = createBBox(p3, p1, arc3.exceededLimit);
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+ arc3.p0LongLat = p3;
76
+ arc3.p1LongLat = p1;
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+ const bbox = {
78
+ min: [
79
+ Math.min(arc1.bbox.min[0], arc2.bbox.min[0], arc3.bbox.min[0]),
80
+ Math.min(arc1.bbox.min[1], arc2.bbox.min[1], arc3.bbox.min[1])
81
+ ],
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+ max: [
83
+ Math.max(arc1.bbox.max[0], arc2.bbox.max[0], arc3.bbox.max[0]),
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+ Math.max(arc1.bbox.max[1], arc2.bbox.max[1], arc3.bbox.max[1])
85
+ ],
86
+ };
87
+ const meta = {
88
+ arcs: [arc1, arc2, arc3],
89
+ bbox,
90
+ showThreshold: calculateShowThreshold(arc1, arc2, arc3)
91
+ };
92
+ meta.shortCut = partialTessellation(meta, [{
93
+ bbox: meta.bbox,
94
+ zoom: 0
95
+ }], TILE_DEM_STEPCOUNT);
96
+ return meta;
97
+ }
98
+ function calculateShowThreshold(arc1, arc2, arc3) {
99
+ const largestCoverAngle = Math.max(arc1.coverAngle, arc2.coverAngle, arc3.coverAngle);
100
+ return Math.PI / largestCoverAngle;
101
+ }
102
+ export function zoomLevelShowThreshold(zoomLevel, tileRatio) {
103
+ const tileCount = TILE_COUNTS[zoomLevel];
104
+ return tileCount / tileRatio / 2;
105
+ }
106
+ /**
3
107
  *
108
+ * @param triangleMeta
109
+ * @param zoom
110
+ * @param angle
111
+ * @param dimension false for longitude (meridian) true for latitude (parallel)
4
112
  */
5
- import { createTriangleTessellationMeta, getAllPoints, partialTessellation } from "./triangle-tessellation-meta";
6
- export function test1(zoomLevel, p1, p2, p3) {
7
- const triangleMeta = createTriangleTessellationMeta(p1, p2, p3);
8
- const { vec3s, longLats, indices } = getAllPoints(triangleMeta, zoomLevel);
9
- return { vec3s, longLats, indices };
10
- }
11
- export function partialTest(bboxZooms, p1, p2, p3) {
12
- const triangleMeta = createTriangleTessellationMeta(p1, p2, p3);
13
- return partialTessellation(triangleMeta, bboxZooms, 5);
113
+ function getPoints(triangleMeta, angle, dimension) {
114
+ // find which arcs are cut by plane
115
+ const radians = angle;
116
+ if (dimension) {
117
+ _plane.normal[0] = 0;
118
+ _plane.normal[1] = 0;
119
+ _plane.normal[2] = 1;
120
+ _plane.distance = Math.sin(radians);
121
+ }
122
+ else {
123
+ _plane.normal[0] = Math.sin(radians);
124
+ _plane.normal[1] = -Math.cos(radians);
125
+ _plane.normal[2] = 0;
126
+ _plane.distance = 0;
127
+ }
128
+ let result = [];
129
+ // Add debugging
130
+ let resultsFromDistinctArcs = 0;
131
+ for (let i = 0; i < 3; i++) {
132
+ const arc = triangleMeta.arcs[i];
133
+ const coordIndex = dimension ? 1 : 0;
134
+ const minCoord = arc.bbox.min[coordIndex];
135
+ const maxCoord = arc.bbox.max[coordIndex];
136
+ if (minCoord > angle || maxCoord < angle) {
137
+ continue; // arc is out of range
138
+ }
139
+ const count = pointsOnArc(arc, _plane, _resultPoints);
140
+ if (count === 1) {
141
+ result.push({ vec: clone(_resultPoints[0]), longLat: vec3ToLongLatRadians(_resultPoints[0]), arcIndex: i });
142
+ }
143
+ else if (count === 2) {
144
+ // throw new Error('Unexpected 2 cut points on arc, should be max 1'); // TODO DELETE this line later
145
+ result.push({ vec: [..._resultPoints[0]], longLat: vec3ToLongLatRadians(_resultPoints[0]), arcIndex: i });
146
+ result.push({ vec: clone(_resultPoints[1]), longLat: vec3ToLongLatRadians(_resultPoints[1]), arcIndex: i }); // TODO: this is a fix for a bug, need to investigate later
147
+ }
148
+ resultsFromDistinctArcs += 1;
149
+ }
150
+ if (resultsFromDistinctArcs === 3) {
151
+ result = filterDuplicate(result);
152
+ }
153
+ if (result.length !== 2 && result.length !== 4) {
154
+ // throw new Error(`Unexpected cut count for tile cut, got: ${result.length}, angle: ${angle * 180 / Math.PI}, dimension: ${dimension ? 'latitude' : 'longitude'} \n`);
155
+ console.error(`Unexpected cut count for tile cut, got: ${result.length}, angle: ${angle * 180 / Math.PI}, dimension: ${dimension ? 'latitude' : 'longitude'} \n`);
156
+ return [];
157
+ }
158
+ if (dimension) {
159
+ result.sort((a, b) => {
160
+ return a.longLat[0] - b.longLat[0]; // sort by x for latitude cuts
161
+ });
162
+ }
163
+ return result;
164
+ }
165
+ function getEdgePoints(triangleMeta, edgePointIndexSets) {
166
+ const points = [
167
+ triangleMeta.arcs[0].p0,
168
+ triangleMeta.arcs[1].p0,
169
+ triangleMeta.arcs[2].p0,
170
+ ];
171
+ edgePointIndexSets[0].add(0);
172
+ edgePointIndexSets[0].add(1);
173
+ edgePointIndexSets[1].add(1);
174
+ edgePointIndexSets[1].add(2);
175
+ edgePointIndexSets[2].add(2);
176
+ edgePointIndexSets[2].add(0);
177
+ let exceededLimitPointIndex = 3;
178
+ for (let i = 0; i < 3; i++) {
179
+ if (triangleMeta.arcs[i].exceededLimit) {
180
+ points.push(triangleMeta.arcs[i].exceededLimit);
181
+ edgePointIndexSets[i].add(exceededLimitPointIndex);
182
+ exceededLimitPointIndex++;
183
+ }
184
+ }
185
+ return points;
186
+ }
187
+ // TODO: EDGES NEED ! LEVEL MORE ZOOM LEVEL OF RESOLUTION as THEY CAN BE NEIGHBOURS OF HIGHER ZOOM LEVEL TILES....
188
+ // simple strategy: get max zoom level of neighbour, add edge cuts based on that zoom level, do not fill inner points.
189
+ // partialTessellation cure this problem automatically
190
+ function filterDuplicate(points) {
191
+ if (points.length < 2) {
192
+ return points;
193
+ }
194
+ const result = [points[0]];
195
+ for (let i = 1; i < points.length; i++) {
196
+ let isDuplicate = false;
197
+ for (let j = 0; j < result.length; j++) {
198
+ if (equals(points[i].vec, result[j].vec)) {
199
+ isDuplicate = true;
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+ break;
201
+ }
202
+ }
203
+ if (!isDuplicate) {
204
+ result.push(points[i]);
205
+ }
206
+ }
207
+ return result;
208
+ }
209
+ function filterEdgePointTriangles(indeces, edgePointIndices) {
210
+ const result = [];
211
+ for (let i = 0; i < indeces.length; i += 3) {
212
+ const i0 = indeces[i];
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+ const i1 = indeces[i + 1];
214
+ const i2 = indeces[i + 2];
215
+ if ((edgePointIndices[0].has(i0) && edgePointIndices[0].has(i1) && edgePointIndices[0].has(i2)) ||
216
+ (edgePointIndices[1].has(i0) && edgePointIndices[1].has(i1) && edgePointIndices[1].has(i2)) ||
217
+ (edgePointIndices[2].has(i0) && edgePointIndices[2].has(i1) && edgePointIndices[2].has(i2))) {
218
+ continue;
219
+ }
220
+ result.push(i0, i1, i2);
221
+ }
222
+ return new Uint32Array(result);
223
+ }
224
+ export function partialTessellation(triangleMeta, limits, innerCuts) {
225
+ // TODO: pointMap can be local variable and cleaned after function call to avoid reinitialization overhead
226
+ const pointMap = new Map(); // Key: "lon|lat", Value: index
227
+ const allVec3s = [];
228
+ const allLongLats = [];
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+ let pointCounter = 0;
230
+ const stepCount = innerCuts - 1; //
231
+ const edgePointIndexSets = [new Set(), new Set(), new Set()];
232
+ // addTriangleVerticesToEdgeSets(edgePointIndexSets);
233
+ /**
234
+ * Precision for coordinate keys in the map. 1e-12 radians is
235
+ * extremely small (sub-millimeter on Earth's surface) and avoids
236
+ * floating point inaccuracies causing duplicate points.
237
+ */
238
+ /**
239
+ * Adds a point to the vertex arrays if it doesn't already exist.
240
+ * Returns the index of the point (new or existing).
241
+ */
242
+ const addPoint = (longLat, vec3, edgeIndex) => {
243
+ const key = `${Math.round(longLat[0] * 1e9)}|${Math.round(longLat[1] * 1e9)}`;
244
+ let index = pointMap.get(key);
245
+ if (index !== undefined) {
246
+ if (edgeIndex !== undefined) {
247
+ edgePointIndexSets[edgeIndex].add(index);
248
+ }
249
+ return index; // Point already exists
250
+ }
251
+ // Point is new, add it
252
+ const v3 = vec3 || createUnitVectorFromLongLat(longLat);
253
+ allVec3s.push(v3[0], v3[1], v3[2]);
254
+ allLongLats.push(longLat[0], longLat[1]);
255
+ index = pointCounter++;
256
+ pointMap.set(key, index);
257
+ if (edgeIndex !== undefined) {
258
+ edgePointIndexSets[edgeIndex].add(index);
259
+ }
260
+ return index;
261
+ };
262
+ // 1. Add triangle's "shell" (for Delaunay) and "edge" (vertices/limits) points
263
+ // These points constrain the triangulation.
264
+ const edgePoints = getEdgePoints(triangleMeta, edgePointIndexSets);
265
+ // Assuming shellPoints and edgePoints have the same length and correspond
266
+ for (let i = 0; i < edgePoints.length; i++) {
267
+ addPoint(vec3ToLongLatRadians(edgePoints[i]), edgePoints[i], undefined);
268
+ }
269
+ // 2. Iterate through each tile limit
270
+ for (let i = 0; i < limits.length; i++) {
271
+ const tileBBox = limits[i].bbox;
272
+ const zoom = limits[i].zoom;
273
+ // 2a. Calculate the intersection BBOX (the area we'll work on)
274
+ const workBBox = {
275
+ min: [
276
+ Math.max(triangleMeta.bbox.min[0], tileBBox.min[0]),
277
+ Math.max(triangleMeta.bbox.min[1], tileBBox.min[1])
278
+ ],
279
+ max: [
280
+ Math.min(triangleMeta.bbox.max[0], tileBBox.max[0]),
281
+ Math.min(triangleMeta.bbox.max[1], tileBBox.max[1])
282
+ ],
283
+ };
284
+ // If the intersection is invalid (no overlap), skip this tile
285
+ if (workBBox.min[0] >= workBBox.max[0] || workBBox.min[1] >= workBBox.max[1]) {
286
+ continue;
287
+ }
288
+ // 2b. Calculate grid steps for this tile's zoom
289
+ const tileCount = TILE_COUNTS[zoom];
290
+ const lonStep = (2 * Math.PI) / tileCount / stepCount;
291
+ const latStep = 1.0 / stepCount; // This is in tileY units
292
+ // 2c. Generate Latitude (Parallel) Points
293
+ const startTileY = latToTileY(workBBox.max[1], zoom); // max lat -> min tileY
294
+ const endTileY = latToTileY(workBBox.min[1], zoom); // min lat -> max tileY
295
+ // let currentY = Math.ceil(startTileY / latStep) * latStep;
296
+ let currentY = startTileY - Math.abs(startTileY % latStep);
297
+ // if (currentY < startTileY - 1e-9) currentY += latStep; // Ensure we start inside or on edge
298
+ if (currentY === startTileY)
299
+ currentY -= latStep; // since start point is already added
300
+ while (currentY <= endTileY + 1e-9) {
301
+ const lat = tileYtoLat(currentY, zoom);
302
+ // Skip if rounding put us slightly outside the work box
303
+ if (lat < workBBox.min[1] - 1e-9 || lat > workBBox.max[1] + 1e-9) {
304
+ currentY += latStep;
305
+ continue;
306
+ }
307
+ // Find where this latitude line intersects the triangle
308
+ const intersections = getPoints(triangleMeta, lat, true);
309
+ if (intersections.length === 0) {
310
+ currentY += latStep;
311
+ continue;
312
+ }
313
+ for (let i = 0; i < intersections.length; i += 2) {
314
+ const p0 = intersections[i]; // {vec, longLat, arcIndex}
315
+ const p1 = intersections[i + 1];
316
+ // Find the segment of this latitude line that is *inside* both
317
+ // the triangle (p0-p1) AND the tile BBOX (workBBox)
318
+ const triMinLon = Math.min(p0.longLat[0], p1.longLat[0]);
319
+ const triMaxLon = Math.max(p0.longLat[0], p1.longLat[0]);
320
+ const segMinLon = Math.max(workBBox.min[0], triMinLon);
321
+ const segMaxLon = Math.min(workBBox.max[0], triMaxLon);
322
+ // If this clipped segment is valid, generate points
323
+ if (segMinLon < segMaxLon - 1e-9) {
324
+ // Add the exact start and end points of the clipped segment
325
+ addPoint(p0.longLat, p0.vec, p0.arcIndex);
326
+ addPoint(p1.longLat, p1.vec, p1.arcIndex);
327
+ // Add fill points *between* them
328
+ let currentLon = Math.ceil(segMinLon / lonStep) * lonStep;
329
+ if (currentLon < segMinLon - 1e-9)
330
+ currentLon += lonStep;
331
+ while (currentLon < segMaxLon - 1e-9) {
332
+ addPoint([currentLon, lat], undefined, undefined);
333
+ currentLon += lonStep;
334
+ }
335
+ }
336
+ }
337
+ currentY += latStep;
338
+ }
339
+ // 2d. Generate Longitude (Meridian) Points
340
+ const startLon = workBBox.min[0];
341
+ const endLon = workBBox.max[0];
342
+ let currentLon = Math.ceil(startLon / lonStep) * lonStep;
343
+ if (currentLon < startLon - 1e-9)
344
+ currentLon += lonStep;
345
+ while (currentLon <= endLon + 1e-9) {
346
+ // Find where this longitude line intersects the triangle
347
+ const intersections = getPoints(triangleMeta, currentLon, false);
348
+ if (intersections.length === 0) {
349
+ currentLon += lonStep;
350
+ continue;
351
+ }
352
+ for (const p of intersections) {
353
+ const pLongLat = p.longLat;
354
+ // Check if this point is inside the *workBBox*
355
+ if (pLongLat[1] >= workBBox.min[1] - 1e-9 &&
356
+ pLongLat[1] <= workBBox.max[1] + 1e-9) {
357
+ addPoint(pLongLat, p.vec, p.arcIndex);
358
+ }
359
+ }
360
+ currentLon += lonStep;
361
+ }
362
+ } // End loop over limits
363
+ // 3. Triangulate
364
+ // We must have at least 3 points to make a triangle
365
+ if (pointCounter < 3) {
366
+ return {
367
+ vec3s: new Float32Array(),
368
+ longLats: new Float32Array(),
369
+ indices: new Uint32Array(),
370
+ };
371
+ }
372
+ const delaunator = new Delaunator(allLongLats);
373
+ let indices = delaunator.triangles;
374
+ indices = filterEdgePointTriangles(indices, edgePointIndexSets);
375
+ // Convert to Mercator
376
+ for (let i = 0; i < allLongLats.length / 2; i++) {
377
+ const xy = radianToMercatorXY([allLongLats[i * 2], allLongLats[i * 2 + 1]]);
378
+ allLongLats[i * 2] = xy[0];
379
+ allLongLats[i * 2 + 1] = xy[1];
380
+ }
381
+ return {
382
+ vec3s: new Float32Array(allVec3s),
383
+ longLats: new Float32Array(allLongLats),
384
+ indices: indices,
385
+ };
14
386
  }
package/Math/vec3.js CHANGED
@@ -148,4 +148,8 @@ function vec3ToLongLatRadians(v) {
148
148
  Math.asin(v[2])
149
149
  ];
150
150
  }
151
+ export function vec3ToLongLatRadiansOut(out, v) {
152
+ out[0] = Math.atan2(v[1], v[0]);
153
+ out[1] = Math.asin(v[2]);
154
+ }
151
155
  export { create, set, clone, copy, add, subtract, negate, dot, cross, multiplyScalar, divideScalar, lengthSquared, length, normalize, distanceSquared, distance, equals, fromUnitVectorToLongLat, fromLongLatToUnitVector, applyQuaternion, randomUnit, str, createUnitVectorFromLongLat, vec3ToLongLatDegrees, vec3ToLongLatRadians };
@@ -0,0 +1,18 @@
1
+ import { RADIAN } from "./methods";
2
+ export function xyzToBBOX(x, y, z) {
3
+ const n = Math.pow(2, z);
4
+ const lonMin = x / n * 360 - 180;
5
+ const lonMax = (x + 1) / n * 360 - 180;
6
+ const latMinRad = Math.atan(Math.sinh(Math.PI * (1 - 2 * (y + 1) / n)));
7
+ const latMaxRad = Math.atan(Math.sinh(Math.PI * (1 - 2 * y / n)));
8
+ return {
9
+ ll: {
10
+ x: lonMin,
11
+ y: latMinRad / RADIAN
12
+ },
13
+ ur: {
14
+ x: lonMax,
15
+ y: latMaxRad / RADIAN
16
+ }
17
+ };
18
+ }
@@ -4,8 +4,7 @@ import { ElementPointGlowProgramCache } from '../programs/point-on-globe/element
4
4
  import { ElementGlobeSufaceGlowCache } from '../programs/point-on-globe/element-globe-surface-glow.js';
5
5
  import { LineOnGlobeCache } from '../programs/line-on-globe/naive-accurate-flexible';
6
6
  import { BufferOrchestrator, BufferManager } from "../util/account";
7
- // @ts-ignore
8
- import { PickerDisplayer } from '../util/picking/picker-displayer.js';
7
+ import { PickerDisplayer } from '../util/picking/picker-displayer';
9
8
  import { wgs84ToCartesian3d, wgs84ToMercator } from '../Math/methods';
10
9
  import { constraintFloat, opacityCheck } from '../util/check/typecheck';
11
10
  import { createBufferAndReadInfo } from '../util/gl-util/buffer/attribute-loader';
@@ -21,7 +21,7 @@ export function tileToArcInputs(tiles, color) {
21
21
  // msl?: boolean | null;
22
22
  // }
23
23
  for (const tile of tiles) {
24
- const tileKey = `tile_${tile.row}_${tile.column}`;
24
+ const tileKey = `tile_${tile.x}_${tile.y}`;
25
25
  const bbox = tile.bbox;
26
26
  // left side
27
27
  result.push(boilerArcInput([bbox.ll.x, bbox.ll.y], [bbox.ll.x, bbox.ur.y], color, `${tileKey}_left`));
@@ -50,7 +50,7 @@ export function mergedTileToArcInputs(mergedTile, color) {
50
50
  export function tilesToContextWriter4Inputs(tiles) {
51
51
  const result = [];
52
52
  for (const tile of tiles) {
53
- const tileKey = `L_${tile.level}_R${tile.row}_C${tile.column}`;
53
+ const tileKey = `L_${tile.level}_R${tile.x}_C${tile.y}`;
54
54
  const centerLong = (tile.bbox.ll.x + tile.bbox.ur.x) / 2;
55
55
  const centerLat = (tile.bbox.ll.y + tile.bbox.ur.y) / 2;
56
56
  result.push({
@@ -59,7 +59,7 @@ export class TilesRendererPlugin {
59
59
  // this.globe.api_GetDrawedTilesInfo(),
60
60
  // this.globe
61
61
  // );
62
- const drawnTiles = this.globe.api_GetDrawedTilesInfo();
62
+ const drawnTiles = this.globe.api_GetVisibleTilesInfo();
63
63
  let maxLevel = 0;
64
64
  let minLevel = Number.MAX_VALUE;
65
65
  const tileMap = new Map();
@@ -98,7 +98,7 @@ export class TilesRendererPlugin {
98
98
  this.arcPlugin.insertBulk(arcInputs);
99
99
  }
100
100
  // drawMergedBBoxes:
101
- const mergedTiles = mergeMeshes(drawnTiles, 12, 5, 4);
101
+ const mergedTiles = mergeMeshes(drawnTiles, 12, 5, 4, this.globe);
102
102
  const color = [255, 255, 0, 255]; // Yellow
103
103
  const arcMergedInputs = mergedTiles.map(mergedTile => mergedTileToArcInputs(mergedTile, color)).flat();
104
104
  this.arcPlugin.insertBulk(arcMergedInputs);
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@pirireis/webglobeplugins",
3
- "version": "0.17.1",
3
+ "version": "1.0.3",
4
4
  "main": "index.js",
5
5
  "author": "Toprak Nihat Deniz Ozturk",
6
6
  "license": "MIT",
@@ -25,7 +25,12 @@ void main() {
25
25
  outColor = vec4(color.rgb, color.a * opacity);
26
26
  }
27
27
  `;
28
- class FadeAwayProgram {
28
+ export class FadeAwayProgram {
29
+ gl;
30
+ program;
31
+ vao;
32
+ uniforms;
33
+ _buffer;
29
34
  constructor(gl) {
30
35
  this.gl = gl;
31
36
  this.program = createProgram(gl, vertexShaderSource, fragmentShaderSource);
@@ -116,6 +116,7 @@ class PointOnGlobeProgram {
116
116
  gl.bindBuffer(gl.ARRAY_BUFFER, rgbaBuffer);
117
117
  gl.enableVertexAttribArray(2);
118
118
  gl.vertexAttribPointer(2, 4, gl.FLOAT, false, 0, 0);
119
+ // gl.vertexAttribPointer(2, 4, gl.UNSIGNED_INT, true, 0, 0);
119
120
  }
120
121
  gl.bindVertexArray(null);
121
122
  gl.bindBuffer(gl.ARRAY_BUFFER, null);