@pirireis/webglobeplugins 0.16.7 → 0.17.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (159) hide show
  1. package/Math/angle-calculation.js +1 -0
  2. package/Math/contour/quadtreecontours.js +300 -0
  3. package/Math/finite-line-2d.js +58 -0
  4. package/Math/methods.js +6 -0
  5. package/Math/tessellation/hybrid-triangle-tessellation-meta.js +123 -0
  6. package/Math/tessellation/tile-merger.js +298 -0
  7. package/Math/tessellation/triangle-tessellation-meta.js +195 -42
  8. package/Math/tessellation/triangle-tessellation.js +5 -1
  9. package/compass-rose/compass-text-writer.js +39 -33
  10. package/constants.js +3 -0
  11. package/{util/heatwavedatamanager → heatwave}/datamanager.js +1 -1
  12. package/heatwave/{plugins/heatwaveglobeshell.js → heatwave.js} +8 -6
  13. package/heatwave/index.js +5 -3
  14. package/heatwave/{isobar/plugin.js → isobar.js} +6 -5
  15. package/{util/heatwavedatamanager → heatwave}/texture-point-sampler.js +24 -3
  16. package/investigation-tools/draw/tiles/adapters.js +67 -0
  17. package/investigation-tools/draw/tiles/tiles.js +128 -0
  18. package/package.json +4 -2
  19. package/programs/arrowfield/{object.js → arrow-field.js} +1 -1
  20. package/programs/arrowfield/logic.js +1 -1
  21. package/programs/data2legend/density-to-legend.js +24 -29
  22. package/programs/data2legend/point-to-density-texture.js +14 -17
  23. package/programs/float2legendwithratio/logic.js +2 -2
  24. package/programs/float2legendwithratio/object.js +1 -1
  25. package/programs/helpers/{blender/program.js → blender.js} +1 -1
  26. package/programs/helpers/{fadeaway/logic.js → fadeaway.js} +11 -2
  27. package/programs/index.js +20 -9
  28. package/programs/line-on-globe/circle-accurate-3d.js +12 -14
  29. package/programs/line-on-globe/circle-accurate-flat.js +0 -1
  30. package/programs/line-on-globe/degree-padding-around-circle-3d.js +13 -15
  31. package/programs/line-on-globe/lines-color-instanced-flat.js +15 -18
  32. package/programs/line-on-globe/naive-accurate-flexible.js +0 -1
  33. package/programs/picking/pickable-polygon-renderer.js +1 -1
  34. package/programs/picking/pickable-renderer.js +2 -2
  35. package/programs/point-on-globe/element-globe-surface-glow.js +2 -2
  36. package/programs/point-on-globe/element-point-glow.js +1 -1
  37. package/programs/point-on-globe/square-pixel-point.js +1 -1
  38. package/programs/polygon-on-globe/texture-dem-triangle-test-plugin-triangle.js +180 -30
  39. package/programs/polygon-on-globe/texture-dem-triangles.js +93 -34
  40. package/programs/rings/partial-ring/piece-of-pie.js +26 -29
  41. package/programs/totems/camerauniformblock.js +31 -42
  42. package/programs/two-d/pixel-padding-for-compass.js +14 -24
  43. package/programs/vectorfields/logics/drawrectangleparticles.js +9 -8
  44. package/programs/vectorfields/logics/drawrectangleparticles1.js +112 -0
  45. package/programs/vectorfields/logics/pixelbased.js +1 -2
  46. package/programs/vectorfields/pingpongbuffermanager.js +1 -1
  47. package/range-tools-on-terrain/bearing-line/adapters.js +1 -1
  48. package/range-tools-on-terrain/circle-line-chain/adapters.js +0 -5
  49. package/range-tools-on-terrain/circle-line-chain/plugin.js +1 -1
  50. package/range-tools-on-terrain/range-ring/plugin.js +4 -6
  51. package/semiplugins/lightweight/line-plugin.js +0 -1
  52. package/semiplugins/shape-on-terrain/arc-plugin.js +9 -2
  53. package/semiplugins/shape-on-terrain/circle-plugin.js +2 -2
  54. package/semiplugins/shape-on-terrain/padding-1-degree.js +1 -1
  55. package/semiplugins/shell/bbox-renderer/index.js +2 -0
  56. package/{programs/globeshell/wiggle → semiplugins/shell/bbox-renderer}/logic.js +101 -102
  57. package/{programs/globeshell/wiggle → semiplugins/shell/bbox-renderer}/object.js +6 -7
  58. package/semiplugins/utility/container-plugin.js +94 -0
  59. package/semiplugins/utility/object-pass-container-plugin.js +80 -0
  60. package/{point-heat-map → tracks/point-heat-map}/adaptors/timetracksplugin-format-to-this.js +1 -1
  61. package/{point-heat-map → tracks/point-heat-map}/plugin-webworker.js +3 -3
  62. package/{point-heat-map → tracks/point-heat-map}/point-to-heat-map-flow.js +11 -14
  63. package/{point-tracks → tracks/point-tracks}/plugin.js +6 -5
  64. package/{timetracks → tracks/timetracks}/adaptors-line-strip.js +1 -1
  65. package/{timetracks → tracks/timetracks}/program-line-strip.js +49 -49
  66. package/{timetracks → tracks/timetracks}/programpoint-line-strip.js +16 -13
  67. package/types.js +6 -0
  68. package/util/account/bufferoffsetmanager.js +1 -1
  69. package/util/account/single-attribute-buffer-management/buffer-orchestrator.js +9 -95
  70. package/util/gl-util/uniform-block/manager.js +0 -1
  71. package/util/gl-util/uniform-block/types.js +0 -7
  72. package/util/index.js +10 -13
  73. package/util/picking/fence.js +16 -18
  74. package/util/picking/picker-displayer.js +6 -8
  75. package/util/programs/{shapesonglobe.js → draw-from-pixel-coords.js} +4 -7
  76. package/util/programs/draw-texture-on-canvas.js +1 -1
  77. package/util/programs/texturetoglobe.js +3 -3
  78. package/util/shaderfunctions/geometrytransformations.js +1 -1
  79. package/vectorfield/arrowfield/index.js +3 -0
  80. package/{arrowfield → vectorfield/arrowfield}/plugin.js +2 -2
  81. package/{waveparticles → vectorfield/waveparticles}/plugin.js +12 -12
  82. package/{wind → vectorfield/wind}/index.js +1 -1
  83. package/{wind → vectorfield/wind}/plugin.js +65 -51
  84. package/write-text/context-text3.js +0 -1
  85. package/write-text/context-text4.js +2 -1
  86. package/write-text/objectarraylabels/index.js +2 -0
  87. package/Math/tessellation/tessellation-algorithm.js +0 -67
  88. package/arrowfield/index.js +0 -3
  89. package/bearing-line/index.js +0 -2
  90. package/bearing-line/plugin.js +0 -444
  91. package/circle-line-chain/chain-list-map.js +0 -201
  92. package/circle-line-chain/init.js +0 -1
  93. package/circle-line-chain/plugin.js +0 -411
  94. package/circle-line-chain/util.js +0 -1
  95. package/compassrose/compassrose.js +0 -293
  96. package/compassrose/index.js +0 -2
  97. package/index.js +0 -12
  98. package/partialrings/buffer-manager.js +0 -75
  99. package/partialrings/index.js +0 -2
  100. package/partialrings/plugin.js +0 -128
  101. package/partialrings/program.js +0 -279
  102. package/programs/arrowfield/index.js +0 -2
  103. package/programs/globe-util/is-globe-moved.js +0 -19
  104. package/programs/globeshell/index.js +0 -2
  105. package/programs/globeshell/wiggle/index.js +0 -2
  106. package/programs/helpers/blender/index.js +0 -1
  107. package/programs/helpers/fadeaway/index.js +0 -2
  108. package/programs/helpers/fadeaway/object.js +0 -14
  109. package/programs/helpers/index.js +0 -2
  110. package/programs/polygon-on-globe/texture-dem-triangle-test-plugin.js +0 -118
  111. package/programs/rings/distancering/circleflatprogram.js +0 -116
  112. package/programs/rings/distancering/circlepaddingfreeangleprogram.js +0 -326
  113. package/programs/rings/distancering/circlepaddysharedbuffer.js +0 -368
  114. package/programs/rings/distancering/index.js +0 -6
  115. package/programs/rings/distancering/paddyflatprogram.js +0 -127
  116. package/programs/rings/distancering/paddyflatprogram2d.js +0 -129
  117. package/programs/rings/distancering/paddyflatprogram3d.js +0 -128
  118. package/programs/two-d/pixel-circle.js +0 -1
  119. package/programs/vectorfields/index.js +0 -3
  120. package/rangerings/enum.js +0 -2
  121. package/rangerings/index.js +0 -5
  122. package/rangerings/plugin.js +0 -543
  123. package/rangerings/rangeringangletext.js +0 -326
  124. package/rangerings/ring-account.js +0 -112
  125. package/timetracks/index.js +0 -1
  126. package/util/build-strategy/general-strategy.js +0 -62
  127. package/util/gl-util/uniform-block/shader.js +0 -1
  128. package/util/heatwavedatamanager/index.js +0 -2
  129. package/util/heatwavedatamanager/pointcoordsmeta.js +0 -22
  130. package/util/jshelpers/data-filler.js +0 -17
  131. package/util/jshelpers/equality.js +0 -18
  132. package/util/jshelpers/index.js +0 -2
  133. package/util/jshelpers/timefilters.js +0 -30
  134. package/util/programs/index.js +0 -1
  135. package/util/surface-line-data/arc-bboxes.js +0 -25
  136. package/util/surface-line-data/arcs-to-cuts.js +0 -50
  137. package/util/surface-line-data/cut-arc.js +0 -1
  138. package/util/surface-line-data/flow.js +0 -28
  139. package/util/surface-line-data/rbush-manager.js +0 -1
  140. package/util/surface-line-data/types.js +0 -1
  141. package/util/surface-line-data/web-worker.js +0 -1
  142. package/util/webglobe/rasteroverlay.js +0 -75
  143. package/write-text/attached-text-writer.js +0 -87
  144. package/write-text/context-text3old.js +0 -152
  145. package/write-text/index.js +0 -1
  146. package/write-text/writer-plugin.js +0 -8
  147. /package/{heatwave/isobar/quadtreecontours.js → Math/contour/quadtreecontours1.js} +0 -0
  148. /package/pin/{pin-object-array.js → pin-object-array1.js} +0 -0
  149. /package/pin/{pin-point-totem.js → pin-point-totem1.js} +0 -0
  150. /package/{point-heat-map → tracks/point-heat-map}/index.js +0 -0
  151. /package/{point-tracks → tracks/point-tracks}/key-methods.js +0 -0
  152. /package/{timetracks → tracks/timetracks}/plugin-line-strip.js +0 -0
  153. /package/{arrowfield → vectorfield/arrowfield}/adaptor.js +0 -0
  154. /package/{waveparticles → vectorfield/waveparticles}/adaptor.js +0 -0
  155. /package/{waveparticles → vectorfield/waveparticles}/index.js +0 -0
  156. /package/{wind → vectorfield/wind}/imagetovectorfieldandmagnitude.js +0 -0
  157. /package/{wind → vectorfield/wind}/vectorfieldimage.js +0 -0
  158. /package/write-text/{context-text.js → context-textDELETE.js} +0 -0
  159. /package/{heatwave/isobar → write-text/objectarraylabels}/objectarraylabels.js +0 -0
@@ -1,6 +0,0 @@
1
- "use strict";
2
- // import { programCache as circleProgramCache } from './circleflatprogram';
3
- // import { PaddingProgramCache } from './paddyflatprogram';
4
- // import CirclePaddySharedBuffer from './circlepaddysharedbuffer';
5
- // // import { PaddingFreeAngleCache } from './circlepaddingfreeangleprogram';
6
- // // export { circleProgramCache, PaddingProgramCache, CirclePaddySharedBuffer, PaddingFreeAngleCache };
@@ -1,127 +0,0 @@
1
- "use strict";
2
- // TODO: Delete this file if it is not needed anymore.
3
- // import { createProgram, shaderfunctions } from "../../../util";
4
- // import CameraUniformBlockTotem, { CameraUniformBlockString } from "../../totems/camerauniformblock";
5
- // import { globeProgramCache, noRegisterGlobeProgramCache } from "../../programcache";
6
- // const vertexShader = `#version 300 es ` +
7
- // shaderfunctions.PI +
8
- // shaderfunctions.R +
9
- // shaderfunctions.POLE +
10
- // CameraUniformBlockString +
11
- // shaderfunctions.mercatorXYToGLPosition +
12
- // shaderfunctions.longLatRadToMercator +
13
- // shaderfunctions.longLatRadToCartesian3D +
14
- // shaderfunctions.circleLimpFromLongLatRadCenterCartesian3D +
15
- // shaderfunctions.circleLimpFromLongLatRadCenterMercatorCompass +
16
- // shaderfunctions.circleLimpFromLongLatRadCenterMercatorRealDistancePadding +
17
- // shaderfunctions.circleLimpFromLongLatRadCenterMercatorRealDistance + `
18
- // in vec2 center;
19
- // in float radius;
20
- // in float pad_range;
21
- // in vec4 color;
22
- // in float flag;
23
- // uniform int compass;
24
- // uniform float pad_count;
25
- // uniform float opacity;
26
- // out vec2 v_limp;
27
- // out vec4 v_color;
28
- // void main() {
29
- // float alpha_padding = z_level * z_level / (pad_range/ 100.0 );
30
- // if( flag == 2.0 || flag == 1.0 || radius == 0.0 || alpha_padding < 0.1 || z_level < 3.0 ) return; // 1.0 is hide
31
- // v_color = vec4(color.rgb, color.a * alpha_padding * opacity);
32
- // gl_PointSize = 2.0;
33
- // float odd = mod(float(gl_VertexID), 2.0);
34
- // float index = (float(gl_VertexID)- odd ) / 2.0;
35
- // float angle = 3.1415926535897932384626433832795 * 2.0 * (index / pad_count );
36
- // float radius_ = radius - (pad_range * odd);
37
- // if ( is3D){
38
- // gl_Position = projection * view * vec4(
39
- // circleLimpFromLongLatRadCenterCartesian3D( center, radius_, angle) - translate, 1.0);
40
- // v_limp = vec2(0.0, 0.0);
41
- // return;
42
- // }
43
- // vec2 limp;
44
- // if ( compass == 1 ){
45
- // limp = circleLimpFromLongLatRadCenterMercatorCompass(center , radius_, angle);
46
- // } else {
47
- // // limp = circleLimpFromLongLatRadCenterMercatorRealDistancePadding(center, radius_, angle);
48
- // limp = circleLimpFromLongLatRadCenterMercatorRealDistance(center, radius_, angle);
49
- // }
50
- // v_limp = limp;
51
- // gl_Position = mercatorXYToGLPosition(limp);
52
- // }`;
53
- // const fragmentShader = `#version 300 es
54
- // precision highp float; `+
55
- // shaderfunctions.POLE + `
56
- // in vec4 v_color;
57
- // in vec2 v_limp;
58
- // out vec4 outColor;
59
- // void main() {
60
- // if ( v_limp.x < -POLE || v_limp.x > POLE || v_limp.y < -POLE || v_limp.y > POLE ){ discard; }
61
- // outColor = v_color;
62
- // }`;
63
- // class Logic {
64
- // constructor(globe) {
65
- // this.globe = globe;
66
- // this.gl = globe.gl;
67
- // this.program = createProgram(this.gl, vertexShader, fragmentShader);
68
- // { // bind positions so bufferManager can use them
69
- // this.gl.bindAttribLocation(this.program, 0, "center");
70
- // this.gl.bindAttribLocation(this.program, 1, "radius");
71
- // this.gl.bindAttribLocation(this.program, 2, "pad_range");
72
- // this.gl.bindAttribLocation(this.program, 3, "color");
73
- // this.gl.bindAttribLocation(this.program, 4, "flag");
74
- // }
75
- // this.cameraBlockBindingPoint = 0;
76
- // const cameraBlockIndex = this.gl.getUniformBlockIndex(this.program, "CameraUniformBlock");
77
- // this.gl.uniformBlockBinding(this.program, cameraBlockIndex, this.cameraBlockBindingPoint);
78
- // this.cameraBlockTotem = globeProgramCache.getProgram(globe, CameraUniformBlockTotem);
79
- // this._padCountLocation = this.gl.getUniformLocation(this.program, "pad_count");
80
- // this._opacityLocation = this.gl.getUniformLocation(this.program, "opacity");
81
- // this._compassLocation = this.gl.getUniformLocation(this.program, "compass");
82
- // this._compassMode = 1;
83
- // this._opacity = 1.0;
84
- // this._padCount = 360;
85
- // {
86
- // const currentProgram = this.gl.getParameter(this.gl.CURRENT_PROGRAM);
87
- // this.gl.useProgram(this.program);
88
- // this.gl.uniform1i(this._compassLocation, 1);
89
- // this.gl.uniform1f(this._opacityLocation, 1.0);
90
- // this.gl.uniform1f(this._padCountLocation, 360)
91
- // this.gl.useProgram(currentProgram);
92
- // }
93
- // }
94
- // draw(attrBufferManager, padCount, compass, opacity) {
95
- // const { gl, program, _padCountLocation, cameraBlockBindingPoint, cameraBlockTotem, _compassLocation } = this;
96
- // gl.useProgram(program);
97
- // attrBufferManager.bindPaddingVAO();
98
- // cameraBlockTotem.bind(cameraBlockBindingPoint);
99
- // // draw instanced
100
- // if (padCount !== this._padCount) {
101
- // this._padCount = padCount;
102
- // // console.log("padCount", padCount);
103
- // gl.uniform1f(_padCountLocation, padCount);
104
- // }
105
- // if (compass !== this._compassMode) {
106
- // // console.log("compass", compass);
107
- // gl.uniform1i(_compassLocation, compass);
108
- // this._compassMode = compass;
109
- // }
110
- // if (opacity !== this._opacity) {
111
- // // console.log("opacity", opacity);
112
- // this._opacity = opacity;
113
- // gl.uniform1f(this._opacityLocation, opacity);
114
- // }
115
- // gl.drawArraysInstanced(gl.LINES, 0, padCount * 2, attrBufferManager.length);
116
- // gl.bindVertexArray(null);
117
- // cameraBlockTotem.unbind(cameraBlockBindingPoint);
118
- // }
119
- // free() {
120
- // this.gl.deleteProgram(this.program);
121
- // globeProgramCache.releaseProgram(this.globe, CameraUniformBlockTotem);
122
- // }
123
- // }
124
- // export const PaddingProgramCache = Object.freeze({
125
- // getProgram: (globe) => { return noRegisterGlobeProgramCache.getProgram(globe, Logic) },
126
- // releaseProgram: (globe) => { noRegisterGlobeProgramCache.releaseProgram(globe, Logic) }
127
- // })
@@ -1,129 +0,0 @@
1
- "use strict";
2
- // TODO: Delete this file if it is not needed anymore.
3
- // import { createProgram, shaderfunctions } from "../../../util";
4
- // import CameraUniformBlockTotem, { CameraUniformBlockString } from "../../totems/camerauniformblock";
5
- // import { globeProgramCache, noRegisterGlobeProgramCache } from "../../programcache";
6
- // const vertexShader = `#version 300 es ` +
7
- // shaderfunctions.PI +
8
- // shaderfunctions.R +
9
- // shaderfunctions.POLE +
10
- // CameraUniformBlockString +
11
- // shaderfunctions.mercatorXYToGLPosition +
12
- // shaderfunctions.longLatRadToMercator +
13
- // shaderfunctions.longLatRadToCartesian3D +
14
- // shaderfunctions.circleLimpFromLongLatRadCenterCartesian3D +
15
- // shaderfunctions.circleLimpFromLongLatRadCenterMercatorCompass +
16
- // shaderfunctions.circleLimpFromLongLatRadCenterMercatorRealDistancePadding +
17
- // shaderfunctions.circleLimpFromLongLatRadCenterMercatorRealDistance + `
18
- // in vec2 center;
19
- // in float radius;
20
- // in float pad_range;
21
- // in vec4 color;
22
- // in float flag;
23
- // uniform int compass;
24
- // uniform float pad_count;
25
- // uniform float opacity;
26
- // out vec2 v_limp;
27
- // out vec4 v_color;
28
- // void main() {
29
- // float alpha_padding = z_level * z_level / (pad_range/ 100.0 );
30
- // if( flag == 2.0 || flag == 1.0 || radius == 0.0 || alpha_padding < 0.1 || z_level < 3.0 ) return; // 1.0 is hide
31
- // v_color = vec4(color.rgb, color.a * alpha_padding * opacity);
32
- // gl_PointSize = 2.0;
33
- // float odd = mod(float(gl_VertexID), 2.0);
34
- // float index = (float(gl_VertexID)- odd ) / 2.0;
35
- // float angle = 3.1415926535897932384626433832795 * 2.0 * (index / pad_count );
36
- // float radius_ = radius - (pad_range * odd);
37
- // if ( is3D){
38
- // gl_Position = projection * view * vec4(
39
- // circleLimpFromLongLatRadCenterCartesian3D( center, radius_, angle) - translate, 1.0);
40
- // v_limp = vec2(0.0, 0.0);
41
- // return;
42
- // }
43
- // vec2 limp;
44
- // if ( compass == 1 ){
45
- // limp = circleLimpFromLongLatRadCenterMercatorCompass(center , radius_, angle);
46
- // } else {
47
- // // limp = circleLimpFromLongLatRadCenterMercatorRealDistancePadding(center, radius_, angle);
48
- // limp = circleLimpFromLongLatRadCenterMercatorRealDistance(center, radius_, angle);
49
- // }
50
- // v_limp = limp;
51
- // gl_Position = mercatorXYToGLPosition(limp);
52
- // }`;
53
- // const fragmentShader = `#version 300 es
54
- // precision highp float; `+
55
- // shaderfunctions.POLE + `
56
- // in vec4 v_color;
57
- // in vec2 v_limp;
58
- // out vec4 outColor;
59
- // void main() {
60
- // if ( v_limp.x < -POLE || v_limp.x > POLE || v_limp.y < -POLE || v_limp.y > POLE ){ discard; }
61
- // outColor = v_color;
62
- // }`;
63
- // class Logic {
64
- // constructor(globe) {
65
- // this.globe = globe;
66
- // this.gl = globe.gl;
67
- // this.program = createProgram(this.gl, vertexShader, fragmentShader);
68
- // { // bind positions so bufferManager can use them
69
- // this.gl.bindAttribLocation(this.program, 0, "center");
70
- // this.gl.bindAttribLocation(this.program, 1, "radius");
71
- // this.gl.bindAttribLocation(this.program, 2, "pad_range");
72
- // this.gl.bindAttribLocation(this.program, 3, "color");
73
- // this.gl.bindAttribLocation(this.program, 4, "flag");
74
- // }
75
- // this.cameraBlockBindingPoint = 0;
76
- // const cameraBlockIndex = this.gl.getUniformBlockIndex(this.program, "CameraUniformBlock");
77
- // this.gl.uniformBlockBinding(this.program, cameraBlockIndex, this.cameraBlockBindingPoint);
78
- // this.cameraBlockTotem = globeProgramCache.getProgram(globe, CameraUniformBlockTotem);
79
- // this._padCountLocation = this.gl.getUniformLocation(this.program, "pad_count");
80
- // this._opacityLocation = this.gl.getUniformLocation(this.program, "opacity");
81
- // this._compassLocation = this.gl.getUniformLocation(this.program, "compass");
82
- // this._compassMode = 1;
83
- // this._opacity = 1.0;
84
- // this._padCount = 360;
85
- // {
86
- // const currentProgram = this.gl.getParameter(this.gl.CURRENT_PROGRAM);
87
- // this.gl.useProgram(this.program);
88
- // this.gl.uniform1i(this._compassLocation, 1);
89
- // this.gl.uniform1f(this._opacityLocation, 1.0);
90
- // this.gl.uniform1f(this._padCountLocation, 360)
91
- // this.gl.useProgram(currentProgram);
92
- // }
93
- // }
94
- // draw(vao, length, opaity) {
95
- // }
96
- // draw(attrBufferManager, padCount, compass, opacity) {
97
- // const { gl, program, _padCountLocation, cameraBlockBindingPoint, cameraBlockTotem, _compassLocation } = this;
98
- // gl.useProgram(program);
99
- // attrBufferManager.bindPaddingVAO();
100
- // cameraBlockTotem.bind(cameraBlockBindingPoint);
101
- // // draw instanced
102
- // if (padCount !== this._padCount) {
103
- // this._padCount = padCount;
104
- // // console.log("padCount", padCount);
105
- // gl.uniform1f(_padCountLocation, padCount);
106
- // }
107
- // if (compass !== this._compassMode) {
108
- // // console.log("compass", compass);
109
- // gl.uniform1i(_compassLocation, compass);
110
- // this._compassMode = compass;
111
- // }
112
- // if (opacity !== this._opacity) {
113
- // // console.log("opacity", opacity);
114
- // this._opacity = opacity;
115
- // gl.uniform1f(this._opacityLocation, opacity);
116
- // }
117
- // gl.drawArraysInstanced(gl.LINES, 0, padCount * 2, attrBufferManager.length);
118
- // gl.bindVertexArray(null);
119
- // cameraBlockTotem.unbind(cameraBlockBindingPoint);
120
- // }
121
- // free() {
122
- // this.gl.deleteProgram(this.program);
123
- // globeProgramCache.releaseProgram(this.globe, CameraUniformBlockTotem);
124
- // }
125
- // }
126
- // export const PaddingProgramCache = Object.freeze({
127
- // getProgram: (globe) => { return noRegisterGlobeProgramCache.getProgram(globe, Logic) },
128
- // releaseProgram: (globe) => { noRegisterGlobeProgramCache.releaseProgram(globe, Logic) }
129
- // })
@@ -1,128 +0,0 @@
1
- "use strict";
2
- // TODO: Delete this file if it is not needed anymore.
3
- // import { createProgram, shaderfunctions } from "../../../util";
4
- // import CameraUniformBlockTotem, { CameraUniformBlockString } from "../../totems/camerauniformblock";
5
- // import { globeProgramCache, noRegisterGlobeProgramCache } from "../../programcache";
6
- // const vertexShader = `#version 300 es ` +
7
- // shaderfunctions.PI +
8
- // shaderfunctions.R +
9
- // shaderfunctions.POLE +
10
- // CameraUniformBlockString +
11
- // shaderfunctions.mercatorXYToGLPosition +
12
- // shaderfunctions.longLatRadToMercator +
13
- // shaderfunctions.longLatRadToCartesian3D +
14
- // shaderfunctions.circleLimpFromLongLatRadCenterCartesian3D +
15
- // shaderfunctions.circleLimpFromLongLatRadCenterMercatorCompass +
16
- // shaderfunctions.circleLimpFromLongLatRadCenterMercatorRealDistancePadding +
17
- // shaderfunctions.circleLimpFromLongLatRadCenterMercatorRealDistance + `
18
- // in vec2 center;
19
- // in float radius;
20
- // in float pad_range;
21
- // in vec4 color;
22
- // in float flag;
23
- // uniform int compass;
24
- // uniform float pad_count;
25
- // uniform float opacity;
26
- // out vec2 v_limp;
27
- // out vec4 v_color;
28
- // void main() {
29
- // float alpha_padding = z_level * z_level / (pad_range/ 100.0 );
30
- // if( flag == 2.0 || flag == 1.0 || radius == 0.0 || alpha_padding < 0.1 || z_level < 3.0 ) return; // 1.0 is hide
31
- // v_color = vec4(color.rgb, color.a * alpha_padding * opacity);
32
- // gl_PointSize = 2.0;
33
- // float odd = mod(float(gl_VertexID), 2.0);
34
- // float index = (float(gl_VertexID)- odd ) / 2.0;
35
- // float angle = 3.1415926535897932384626433832795 * 2.0 * (index / pad_count );
36
- // float radius_ = radius - (pad_range * odd);
37
- // if ( is3D){
38
- // gl_Position = projection * view * vec4(
39
- // circleLimpFromLongLatRadCenterCartesian3D( center, radius_, angle) - translate, 1.0);
40
- // v_limp = vec2(0.0, 0.0);
41
- // return;
42
- // }
43
- // vec2 limp;
44
- // if ( compass == 1 ){
45
- // limp = circleLimpFromLongLatRadCenterMercatorCompass(center , radius_, angle);
46
- // } else {
47
- // // limp = circleLimpFromLongLatRadCenterMercatorRealDistancePadding(center, radius_, angle);
48
- // limp = circleLimpFromLongLatRadCenterMercatorRealDistance(center, radius_, angle);
49
- // }
50
- // v_limp = limp;
51
- // gl_Position = mercatorXYToGLPosition(limp);
52
- // }`;
53
- // const fragmentShader = `#version 300 es
54
- // precision highp float; `+
55
- // shaderfunctions.POLE + `
56
- // in vec4 v_color;
57
- // in vec2 v_limp;
58
- // out vec4 outColor;
59
- // void main() {
60
- // if ( v_limp.x < -POLE || v_limp.x > POLE || v_limp.y < -POLE || v_limp.y > POLE ){ discard; }
61
- // outColor = v_color;
62
- // }`;
63
- // class Logic {
64
- // constructor(globe) {
65
- // this.globe = globe;
66
- // this.gl = globe.gl;
67
- // this.program = createProgram(this.gl, vertexShader, fragmentShader);
68
- // { // bind positions so bufferManager can use them
69
- // this.gl.bindAttribLocation(this.program, 0, "center");
70
- // this.gl.bindAttribLocation(this.program, 1, "radius");
71
- // this.gl.bindAttribLocation(this.program, 2, "pad_range");
72
- // this.gl.bindAttribLocation(this.program, 3, "color");
73
- // this.gl.bindAttribLocation(this.program, 4, "flag");
74
- // }
75
- // this.cameraBlockBindingPoint = 0;
76
- // const cameraBlockIndex = this.gl.getUniformBlockIndex(this.program, "CameraUniformBlock");
77
- // this.gl.uniformBlockBinding(this.program, cameraBlockIndex, this.cameraBlockBindingPoint);
78
- // this.cameraBlockTotem = globeProgramCache.getProgram(globe, CameraUniformBlockTotem);
79
- // this._padCountLocation = this.gl.getUniformLocation(this.program, "pad_count");
80
- // this._opacityLocation = this.gl.getUniformLocation(this.program, "opacity");
81
- // this._compassLocation = this.gl.getUniformLocation(this.program, "compass");
82
- // this._compassMode = 1;
83
- // this._opacity = 1.0;
84
- // this._padCount = 360;
85
- // {
86
- // const currentProgram = this.gl.getParameter(this.gl.CURRENT_PROGRAM);
87
- // this.gl.useProgram(this.program);
88
- // this.gl.uniform1i(this._compassLocation, 1);
89
- // this.gl.uniform1f(this._opacityLocation, 1.0);
90
- // this.gl.uniform1f(this._padCountLocation, 360)
91
- // this.gl.useProgram(currentProgram);
92
- // }
93
- // }
94
- // draw(attrBufferManager, padCount, compass, opacity) {
95
- // const { gl, program, _padCountLocation, cameraBlockBindingPoint, cameraBlockTotem, _compassLocation } = this;
96
- // gl.useProgram(program);
97
- // attrBufferManager.bindPaddingVAO();
98
- // cameraBlockTotem.bind(cameraBlockBindingPoint);
99
- // // draw instanced
100
- // if (padCount !== this._padCount) {
101
- // this._padCount = padCount;
102
- // // console.log("padCount", padCount);
103
- // gl.uniform1f(_padCountLocation, padCount);
104
- // }
105
- // if (compass !== this._compassMode) {
106
- // // console.log("compass", compass);
107
- // gl.uniform1i(_compassLocation, compass);
108
- // this._compassMode = compass;
109
- // }
110
- // if (opacity !== this._opacity) {
111
- // // console.log("opacity", opacity);
112
- // this._opacity = opacity;
113
- // gl.uniform1f(this._opacityLocation, opacity);
114
- // }
115
- // gl.drawArraysInstanced(gl.LINES, 0, padCount * 2, attrBufferManager.length);
116
- // gl.bindVertexArray(null);
117
- // cameraBlockTotem.unbind(cameraBlockBindingPoint);
118
- // }
119
- // free() {
120
- // this.gl.deleteProgram(this.program);
121
- // globeProgramCache.releaseProgram(this.globe, CameraUniformBlockTotem);
122
- // }
123
- // }
124
- // //
125
- // export const PaddingProgramCache = Object.freeze({
126
- // getProgram: (globe) => { return noRegisterGlobeProgramCache.getProgram(globe, Logic) },
127
- // releaseProgram: (globe) => { noRegisterGlobeProgramCache.releaseProgram(globe, Logic) }
128
- // })
@@ -1 +0,0 @@
1
- "use strict";
@@ -1,3 +0,0 @@
1
- import PingPongBufferManager from './pingpongbuffermanager';
2
- export * from './logics';
3
- export { PingPongBufferManager };
@@ -1,2 +0,0 @@
1
- export const ENUM_HIDE = Object.freeze({ SHOW: 0, HIDE: 1, HIDE_1_DEGREE_PADDINGS: 2 });
2
- export const ENUM_TEXT_HIDE = Object.freeze({ SHOW: 0, HIDE: 1 });
@@ -1,5 +0,0 @@
1
- import { RangeRings } from "./plugin";
2
- import { ringKeyMethod } from "./ring-account";
3
- import RangeRingAngleText from './rangeringangletext';
4
- import { ENUM_HIDE, ENUM_TEXT_HIDE } from './enum';
5
- export { RangeRings, ENUM_HIDE, ENUM_TEXT_HIDE, RangeRingAngleText, ringKeyMethod };