@pirireis/webglobeplugins 0.16.4 → 0.17.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (168) hide show
  1. package/Math/angle-calculation.js +1 -0
  2. package/Math/arc.js +92 -2
  3. package/Math/circle-cdf-points.js +2 -2
  4. package/Math/circle.js +2 -2
  5. package/Math/contour/quadtreecontours.js +300 -0
  6. package/Math/finite-line-2d.js +58 -0
  7. package/Math/juction/arc-plane.js +67 -12
  8. package/Math/juction/line-sphere.js +6 -6
  9. package/Math/juction/plane-plane.js +4 -6
  10. package/Math/methods.js +5 -5
  11. package/Math/templete-shapes/grid-visually-equal.js +0 -1
  12. package/Math/tessellation/earcut/adapters.js +37 -0
  13. package/Math/tessellation/hybrid-triangle-tessellation-meta.js +123 -0
  14. package/Math/tessellation/methods.js +46 -0
  15. package/Math/tessellation/shred-input.js +18 -0
  16. package/Math/tessellation/tile-merger.js +56 -0
  17. package/Math/tessellation/tiler.js +50 -0
  18. package/Math/tessellation/triangle-tessellation-meta.js +516 -0
  19. package/Math/tessellation/triangle-tessellation.js +14 -0
  20. package/Math/tessellation/zoom-catch.js +1 -0
  21. package/Math/vec3.js +26 -1
  22. package/compass-rose/compass-text-writer.js +39 -33
  23. package/constants.js +3 -0
  24. package/{util/heatwavedatamanager → heatwave}/datamanager.js +1 -1
  25. package/heatwave/{plugins/heatwaveglobeshell.js → heatwave.js} +8 -6
  26. package/heatwave/index.js +5 -3
  27. package/heatwave/{isobar/plugin.js → isobar.js} +6 -5
  28. package/{util/heatwavedatamanager → heatwave}/texture-point-sampler.js +24 -3
  29. package/package.json +7 -3
  30. package/programs/arrowfield/{object.js → arrow-field.js} +1 -1
  31. package/programs/arrowfield/logic.js +1 -1
  32. package/programs/data2legend/density-to-legend.js +24 -29
  33. package/programs/data2legend/point-to-density-texture.js +14 -17
  34. package/programs/float2legendwithratio/logic.js +2 -2
  35. package/programs/float2legendwithratio/object.js +1 -1
  36. package/programs/helpers/{blender/program.js → blender.js} +1 -1
  37. package/programs/helpers/{fadeaway/logic.js → fadeaway.js} +11 -2
  38. package/programs/index.js +20 -9
  39. package/programs/line-on-globe/circle-accurate-3d.js +12 -14
  40. package/programs/line-on-globe/circle-accurate-flat.js +0 -1
  41. package/programs/line-on-globe/degree-padding-around-circle-3d.js +13 -15
  42. package/programs/line-on-globe/lines-color-instanced-flat.js +15 -18
  43. package/programs/line-on-globe/naive-accurate-flexible.js +0 -1
  44. package/programs/picking/pickable-polygon-renderer.js +1 -1
  45. package/programs/picking/pickable-renderer.js +2 -2
  46. package/programs/point-on-globe/element-globe-surface-glow.js +2 -2
  47. package/programs/point-on-globe/element-point-glow.js +1 -1
  48. package/programs/point-on-globe/square-pixel-point.js +1 -1
  49. package/programs/polygon-on-globe/texture-dem-triangle-test-plugin-triangle.js +204 -0
  50. package/programs/polygon-on-globe/texture-dem-triangle-test-plugin.js +31 -10
  51. package/programs/polygon-on-globe/texture-dem-triangles.js +81 -12
  52. package/programs/rings/partial-ring/piece-of-pie.js +26 -29
  53. package/programs/totems/camerauniformblock.js +34 -45
  54. package/programs/two-d/pixel-padding-for-compass.js +14 -24
  55. package/programs/vectorfields/logics/drawrectangleparticles.js +1 -2
  56. package/programs/vectorfields/logics/pixelbased.js +1 -2
  57. package/programs/vectorfields/pingpongbuffermanager.js +1 -1
  58. package/range-tools-on-terrain/bearing-line/adapters.js +1 -1
  59. package/range-tools-on-terrain/circle-line-chain/adapters.js +0 -5
  60. package/range-tools-on-terrain/circle-line-chain/plugin.js +1 -1
  61. package/range-tools-on-terrain/range-ring/plugin.js +4 -6
  62. package/semiplugins/lightweight/line-plugin.js +0 -1
  63. package/semiplugins/shape-on-terrain/arc-plugin.js +5 -7
  64. package/semiplugins/shape-on-terrain/circle-plugin.js +2 -2
  65. package/semiplugins/shape-on-terrain/padding-1-degree.js +1 -2
  66. package/semiplugins/shell/bbox-renderer/index.js +2 -0
  67. package/{programs/globeshell/wiggle → semiplugins/shell/bbox-renderer}/logic.js +101 -102
  68. package/{programs/globeshell/wiggle → semiplugins/shell/bbox-renderer}/object.js +6 -7
  69. package/semiplugins/utility/container-plugin.js +94 -0
  70. package/semiplugins/utility/object-pass-container-plugin.js +80 -0
  71. package/{point-heat-map → tracks/point-heat-map}/adaptors/timetracksplugin-format-to-this.js +1 -1
  72. package/{point-heat-map → tracks/point-heat-map}/plugin-webworker.js +3 -3
  73. package/{point-heat-map → tracks/point-heat-map}/point-to-heat-map-flow.js +11 -14
  74. package/{point-tracks → tracks/point-tracks}/plugin.js +5 -5
  75. package/{timetracks → tracks/timetracks}/adaptors-line-strip.js +1 -1
  76. package/{timetracks → tracks/timetracks}/program-line-strip.js +49 -49
  77. package/{timetracks → tracks/timetracks}/programpoint-line-strip.js +16 -13
  78. package/types.js +6 -0
  79. package/util/account/bufferoffsetmanager.js +1 -1
  80. package/util/account/single-attribute-buffer-management/buffer-orchestrator.js +9 -95
  81. package/util/gl-util/uniform-block/manager.js +4 -5
  82. package/util/gl-util/uniform-block/types.js +0 -7
  83. package/util/index.js +10 -13
  84. package/util/picking/fence.js +16 -18
  85. package/util/picking/picker-displayer.js +4 -6
  86. package/util/programs/{shapesonglobe.js → draw-from-pixel-coords.js} +4 -7
  87. package/util/programs/draw-texture-on-canvas.js +1 -1
  88. package/util/programs/texturetoglobe.js +3 -3
  89. package/util/shaderfunctions/geometrytransformations.js +6 -0
  90. package/util/webglobe/rasteroverlay.js +1 -0
  91. package/vectorfield/arrowfield/index.js +3 -0
  92. package/{arrowfield → vectorfield/arrowfield}/plugin.js +2 -2
  93. package/{waveparticles → vectorfield/waveparticles}/plugin.js +12 -12
  94. package/{wind → vectorfield/wind}/index.js +1 -1
  95. package/{wind → vectorfield/wind}/plugin.js +32 -32
  96. package/write-text/attached-text-writer.js +9 -1
  97. package/write-text/context-text3.js +0 -1
  98. package/write-text/objectarraylabels/index.js +2 -0
  99. package/Math/mesh/mapbox-delaunay.js +0 -544
  100. package/arrowfield/index.js +0 -3
  101. package/bearing-line/index.js +0 -2
  102. package/bearing-line/plugin.js +0 -444
  103. package/circle-line-chain/chain-list-map.js +0 -201
  104. package/circle-line-chain/plugin.js +0 -411
  105. package/circle-line-chain/util.js +0 -1
  106. package/compassrose/compassrose.js +0 -293
  107. package/compassrose/index.js +0 -2
  108. package/index.js +0 -12
  109. package/partialrings/buffer-manager.js +0 -75
  110. package/partialrings/index.js +0 -2
  111. package/partialrings/plugin.js +0 -128
  112. package/partialrings/program.js +0 -279
  113. package/programs/arrowfield/index.js +0 -2
  114. package/programs/globe-util/is-globe-moved.js +0 -19
  115. package/programs/globeshell/index.js +0 -2
  116. package/programs/globeshell/wiggle/index.js +0 -2
  117. package/programs/helpers/blender/index.js +0 -1
  118. package/programs/helpers/fadeaway/index.js +0 -2
  119. package/programs/helpers/fadeaway/object.js +0 -14
  120. package/programs/helpers/index.js +0 -2
  121. package/programs/rings/distancering/circleflatprogram.js +0 -116
  122. package/programs/rings/distancering/circlepaddingfreeangleprogram.js +0 -326
  123. package/programs/rings/distancering/circlepaddysharedbuffer.js +0 -368
  124. package/programs/rings/distancering/index.js +0 -6
  125. package/programs/rings/distancering/paddyflatprogram.js +0 -127
  126. package/programs/rings/distancering/paddyflatprogram2d.js +0 -129
  127. package/programs/rings/distancering/paddyflatprogram3d.js +0 -128
  128. package/programs/two-d/pixel-circle.js +0 -1
  129. package/programs/vectorfields/index.js +0 -3
  130. package/rangerings/enum.js +0 -2
  131. package/rangerings/index.js +0 -5
  132. package/rangerings/plugin.js +0 -543
  133. package/rangerings/rangeringangletext.js +0 -326
  134. package/rangerings/ring-account.js +0 -112
  135. package/timetracks/index.js +0 -1
  136. package/util/build-strategy/general-strategy.js +0 -62
  137. package/util/gl-util/uniform-block/shader.js +0 -1
  138. package/util/heatwavedatamanager/index.js +0 -2
  139. package/util/heatwavedatamanager/pointcoordsmeta.js +0 -22
  140. package/util/jshelpers/data-filler.js +0 -17
  141. package/util/jshelpers/equality.js +0 -18
  142. package/util/jshelpers/index.js +0 -2
  143. package/util/jshelpers/timefilters.js +0 -30
  144. package/util/programs/index.js +0 -1
  145. package/util/surface-line-data/arc-bboxes.js +0 -25
  146. package/util/surface-line-data/arcs-to-cuts.js +0 -50
  147. package/util/surface-line-data/cut-arc.js +0 -1
  148. package/util/surface-line-data/flow.js +0 -28
  149. package/util/surface-line-data/rbush-manager.js +0 -1
  150. package/util/surface-line-data/web-worker.js +0 -1
  151. package/write-text/context-text3old.js +0 -152
  152. package/write-text/index.js +0 -1
  153. package/write-text/writer-plugin.js +0 -8
  154. /package/{heatwave/isobar/quadtreecontours.js → Math/contour/quadtreecontours1.js} +0 -0
  155. /package/{util/surface-line-data → Math/tessellation}/types.js +0 -0
  156. /package/pin/{pin-object-array.js → pin-object-array1.js} +0 -0
  157. /package/pin/{pin-point-totem.js → pin-point-totem1.js} +0 -0
  158. /package/{circle-line-chain/init.js → programs/polygon-on-globe/partial-tesselation.js} +0 -0
  159. /package/{point-heat-map → tracks/point-heat-map}/index.js +0 -0
  160. /package/{point-tracks → tracks/point-tracks}/key-methods.js +0 -0
  161. /package/{timetracks → tracks/timetracks}/plugin-line-strip.js +0 -0
  162. /package/{arrowfield → vectorfield/arrowfield}/adaptor.js +0 -0
  163. /package/{waveparticles → vectorfield/waveparticles}/adaptor.js +0 -0
  164. /package/{waveparticles → vectorfield/waveparticles}/index.js +0 -0
  165. /package/{wind → vectorfield/wind}/imagetovectorfieldandmagnitude.js +0 -0
  166. /package/{wind → vectorfield/wind}/vectorfieldimage.js +0 -0
  167. /package/write-text/{context-text.js → context-textDELETE.js} +0 -0
  168. /package/{heatwave/isobar → write-text/objectarraylabels}/objectarraylabels.js +0 -0
@@ -1,544 +0,0 @@
1
- const EPSILON = Math.pow(2, -52);
2
- const EDGE_STACK = new Uint32Array(512);
3
- import { orient2d } from 'robust-predicates';
4
- /** @template {ArrayLike<number>} T */
5
- export default class Delaunator {
6
- /**
7
- * Constructs a delaunay triangulation object given an array of points (`[x, y]` by default).
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- * `getX` and `getY` are optional functions of the form `(point) => value` for custom point formats.
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- *
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- * @template P
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- * @param {P[]} points
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- * @param {(p: P) => number} [getX]
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- * @param {(p: P) => number} [getY]
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- */
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- // @ts-expect-error TS2322
16
- static from(points, getX = defaultGetX, getY = defaultGetY) {
17
- const n = points.length;
18
- const coords = new Float64Array(n * 2);
19
- for (let i = 0; i < n; i++) {
20
- const p = points[i];
21
- coords[2 * i] = getX(p);
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- coords[2 * i + 1] = getY(p);
23
- }
24
- return new Delaunator(coords);
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- }
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- /**
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- * Constructs a delaunay triangulation object given an array of point coordinates of the form:
28
- * `[x0, y0, x1, y1, ...]` (use a typed array for best performance). Duplicate points are skipped.
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- *
30
- * @param {T} coords
31
- */
32
- constructor(coords) {
33
- const n = coords.length >> 1;
34
- if (n > 0 && typeof coords[0] !== 'number')
35
- throw new Error('Expected coords to contain numbers.');
36
- this.coords = coords;
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- // arrays that will store the triangulation graph
38
- const maxTriangles = Math.max(2 * n - 5, 0);
39
- /** @private */ this._triangles = new Uint32Array(maxTriangles * 3);
40
- /** @private */ this._halfedges = new Int32Array(maxTriangles * 3);
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- // temporary arrays for tracking the edges of the advancing convex hull
42
- /** @private */ this._hashSize = Math.ceil(Math.sqrt(n));
43
- /** @private */ this._hullPrev = new Uint32Array(n); // edge to prev edge
44
- /** @private */ this._hullNext = new Uint32Array(n); // edge to next edge
45
- /** @private */ this._hullTri = new Uint32Array(n); // edge to adjacent triangle
46
- /** @private */ this._hullHash = new Int32Array(this._hashSize); // angular edge hash
47
- // temporary arrays for sorting points
48
- /** @private */ this._ids = new Uint32Array(n);
49
- /** @private */ this._dists = new Float64Array(n);
50
- /** @private */ this.trianglesLen = 0;
51
- /** @private */ this._cx = 0;
52
- /** @private */ this._cy = 0;
53
- /** @private */ this._hullStart = 0;
54
- /** A `Uint32Array` array of indices that reference points on the convex hull of the input data, counter-clockwise. */
55
- this.hull = this._triangles;
56
- /** A `Uint32Array` array of triangle vertex indices (each group of three numbers forms a triangle). All triangles are directed counterclockwise. */
57
- this.triangles = this._triangles;
58
- /**
59
- * A `Int32Array` array of triangle half-edge indices that allows you to traverse the triangulation.
60
- * `i`-th half-edge in the array corresponds to vertex `triangles[i]` the half-edge is coming from.
61
- * `halfedges[i]` is the index of a twin half-edge in an adjacent triangle (or `-1` for outer half-edges on the convex hull).
62
- */
63
- this.halfedges = this._halfedges;
64
- this.update();
65
- }
66
- /**
67
- * Updates the triangulation if you modified `delaunay.coords` values in place, avoiding expensive memory allocations.
68
- * Useful for iterative relaxation algorithms such as Lloyd's.
69
- */
70
- update() {
71
- const { coords, _hullPrev: hullPrev, _hullNext: hullNext, _hullTri: hullTri, _hullHash: hullHash } = this;
72
- const n = coords.length >> 1;
73
- // populate an array of point indices; calculate input data bbox
74
- let minX = Infinity;
75
- let minY = Infinity;
76
- let maxX = -Infinity;
77
- let maxY = -Infinity;
78
- for (let i = 0; i < n; i++) {
79
- const x = coords[2 * i];
80
- const y = coords[2 * i + 1];
81
- if (x < minX)
82
- minX = x;
83
- if (y < minY)
84
- minY = y;
85
- if (x > maxX)
86
- maxX = x;
87
- if (y > maxY)
88
- maxY = y;
89
- this._ids[i] = i;
90
- }
91
- const cx = (minX + maxX) / 2;
92
- const cy = (minY + maxY) / 2;
93
- let i0 = 0, i1 = 0, i2 = 0;
94
- // pick a seed point close to the center
95
- for (let i = 0, minDist = Infinity; i < n; i++) {
96
- const d = dist(cx, cy, coords[2 * i], coords[2 * i + 1]);
97
- if (d < minDist) {
98
- i0 = i;
99
- minDist = d;
100
- }
101
- }
102
- const i0x = coords[2 * i0];
103
- const i0y = coords[2 * i0 + 1];
104
- // find the point closest to the seed
105
- for (let i = 0, minDist = Infinity; i < n; i++) {
106
- if (i === i0)
107
- continue;
108
- const d = dist(i0x, i0y, coords[2 * i], coords[2 * i + 1]);
109
- if (d < minDist && d > 0) {
110
- i1 = i;
111
- minDist = d;
112
- }
113
- }
114
- let i1x = coords[2 * i1];
115
- let i1y = coords[2 * i1 + 1];
116
- let minRadius = Infinity;
117
- // find the third point which forms the smallest circumcircle with the first two
118
- for (let i = 0; i < n; i++) {
119
- if (i === i0 || i === i1)
120
- continue;
121
- const r = circumradius(i0x, i0y, i1x, i1y, coords[2 * i], coords[2 * i + 1]);
122
- if (r < minRadius) {
123
- i2 = i;
124
- minRadius = r;
125
- }
126
- }
127
- let i2x = coords[2 * i2];
128
- let i2y = coords[2 * i2 + 1];
129
- if (minRadius === Infinity) {
130
- // order collinear points by dx (or dy if all x are identical)
131
- // and return the list as a hull
132
- for (let i = 0; i < n; i++) {
133
- this._dists[i] = (coords[2 * i] - coords[0]) || (coords[2 * i + 1] - coords[1]);
134
- }
135
- quicksort(this._ids, this._dists, 0, n - 1);
136
- const hull = new Uint32Array(n);
137
- let j = 0;
138
- for (let i = 0, d0 = -Infinity; i < n; i++) {
139
- const id = this._ids[i];
140
- const d = this._dists[id];
141
- if (d > d0) {
142
- hull[j++] = id;
143
- d0 = d;
144
- }
145
- }
146
- this.hull = hull.subarray(0, j);
147
- this.triangles = new Uint32Array(0);
148
- this.halfedges = new Int32Array(0);
149
- return;
150
- }
151
- // swap the order of the seed points for counter-clockwise orientation
152
- if (orient2d(i0x, i0y, i1x, i1y, i2x, i2y) < 0) {
153
- const i = i1;
154
- const x = i1x;
155
- const y = i1y;
156
- i1 = i2;
157
- i1x = i2x;
158
- i1y = i2y;
159
- i2 = i;
160
- i2x = x;
161
- i2y = y;
162
- }
163
- const center = circumcenter(i0x, i0y, i1x, i1y, i2x, i2y);
164
- this._cx = center.x;
165
- this._cy = center.y;
166
- for (let i = 0; i < n; i++) {
167
- this._dists[i] = dist(coords[2 * i], coords[2 * i + 1], center.x, center.y);
168
- }
169
- // sort the points by distance from the seed triangle circumcenter
170
- quicksort(this._ids, this._dists, 0, n - 1);
171
- // set up the seed triangle as the starting hull
172
- this._hullStart = i0;
173
- let hullSize = 3;
174
- hullNext[i0] = hullPrev[i2] = i1;
175
- hullNext[i1] = hullPrev[i0] = i2;
176
- hullNext[i2] = hullPrev[i1] = i0;
177
- hullTri[i0] = 0;
178
- hullTri[i1] = 1;
179
- hullTri[i2] = 2;
180
- hullHash.fill(-1);
181
- hullHash[this._hashKey(i0x, i0y)] = i0;
182
- hullHash[this._hashKey(i1x, i1y)] = i1;
183
- hullHash[this._hashKey(i2x, i2y)] = i2;
184
- this.trianglesLen = 0;
185
- this._addTriangle(i0, i1, i2, -1, -1, -1);
186
- for (let k = 0, xp = 0, yp = 0; k < this._ids.length; k++) {
187
- const i = this._ids[k];
188
- const x = coords[2 * i];
189
- const y = coords[2 * i + 1];
190
- // skip near-duplicate points
191
- if (k > 0 && Math.abs(x - xp) <= EPSILON && Math.abs(y - yp) <= EPSILON)
192
- continue;
193
- xp = x;
194
- yp = y;
195
- // skip seed triangle points
196
- if (i === i0 || i === i1 || i === i2)
197
- continue;
198
- // find a visible edge on the convex hull using edge hash
199
- let start = 0;
200
- for (let j = 0, key = this._hashKey(x, y); j < this._hashSize; j++) {
201
- start = hullHash[(key + j) % this._hashSize];
202
- if (start !== -1 && start !== hullNext[start])
203
- break;
204
- }
205
- start = hullPrev[start];
206
- let e = start, q;
207
- while (q = hullNext[e], orient2d(x, y, coords[2 * e], coords[2 * e + 1], coords[2 * q], coords[2 * q + 1]) >= 0) {
208
- e = q;
209
- if (e === start) {
210
- e = -1;
211
- break;
212
- }
213
- }
214
- if (e === -1)
215
- continue; // likely a near-duplicate point; skip it
216
- // add the first triangle from the point
217
- let t = this._addTriangle(e, i, hullNext[e], -1, -1, hullTri[e]);
218
- // recursively flip triangles from the point until they satisfy the Delaunay condition
219
- hullTri[i] = this._legalize(t + 2);
220
- hullTri[e] = t; // keep track of boundary triangles on the hull
221
- hullSize++;
222
- // walk forward through the hull, adding more triangles and flipping recursively
223
- let n = hullNext[e];
224
- while (q = hullNext[n], orient2d(x, y, coords[2 * n], coords[2 * n + 1], coords[2 * q], coords[2 * q + 1]) < 0) {
225
- t = this._addTriangle(n, i, q, hullTri[i], -1, hullTri[n]);
226
- hullTri[i] = this._legalize(t + 2);
227
- hullNext[n] = n; // mark as removed
228
- hullSize--;
229
- n = q;
230
- }
231
- // walk backward from the other side, adding more triangles and flipping
232
- if (e === start) {
233
- while (q = hullPrev[e], orient2d(x, y, coords[2 * q], coords[2 * q + 1], coords[2 * e], coords[2 * e + 1]) < 0) {
234
- t = this._addTriangle(q, i, e, -1, hullTri[e], hullTri[q]);
235
- this._legalize(t + 2);
236
- hullTri[q] = t;
237
- hullNext[e] = e; // mark as removed
238
- hullSize--;
239
- e = q;
240
- }
241
- }
242
- // update the hull indices
243
- this._hullStart = hullPrev[i] = e;
244
- hullNext[e] = hullPrev[n] = i;
245
- hullNext[i] = n;
246
- // save the two new edges in the hash table
247
- hullHash[this._hashKey(x, y)] = i;
248
- hullHash[this._hashKey(coords[2 * e], coords[2 * e + 1])] = e;
249
- }
250
- this.hull = new Uint32Array(hullSize);
251
- for (let i = 0, e = this._hullStart; i < hullSize; i++) {
252
- this.hull[i] = e;
253
- e = hullNext[e];
254
- }
255
- // trim typed triangle mesh arrays
256
- this.triangles = this._triangles.subarray(0, this.trianglesLen);
257
- this.halfedges = this._halfedges.subarray(0, this.trianglesLen);
258
- }
259
- /**
260
- * Calculate an angle-based key for the edge hash used for advancing convex hull.
261
- *
262
- * @param {number} x
263
- * @param {number} y
264
- * @private
265
- */
266
- _hashKey(x, y) {
267
- return Math.floor(pseudoAngle(x - this._cx, y - this._cy) * this._hashSize) % this._hashSize;
268
- }
269
- /**
270
- * Flip an edge in a pair of triangles if it doesn't satisfy the Delaunay condition.
271
- *
272
- * @param {number} a
273
- * @private
274
- */
275
- _legalize(a) {
276
- const { _triangles: triangles, _halfedges: halfedges, coords } = this;
277
- let i = 0;
278
- let ar = 0;
279
- // recursion eliminated with a fixed-size stack
280
- while (true) {
281
- const b = halfedges[a];
282
- /* if the pair of triangles doesn't satisfy the Delaunay condition
283
- * (p1 is inside the circumcircle of [p0, pl, pr]), flip them,
284
- * then do the same check/flip recursively for the new pair of triangles
285
- *
286
- * pl pl
287
- * /||\ / \
288
- * al/ || \bl al/ \a
289
- * / || \ / \
290
- * / a||b \ flip /___ar___\
291
- * p0\ || /p1 => p0\---bl---/p1
292
- * \ || / \ /
293
- * ar\ || /br b\ /br
294
- * \||/ \ /
295
- * pr pr
296
- */
297
- const a0 = a - a % 3;
298
- ar = a0 + (a + 2) % 3;
299
- if (b === -1) { // convex hull edge
300
- if (i === 0)
301
- break;
302
- a = EDGE_STACK[--i];
303
- continue;
304
- }
305
- const b0 = b - b % 3;
306
- const al = a0 + (a + 1) % 3;
307
- const bl = b0 + (b + 2) % 3;
308
- const p0 = triangles[ar];
309
- const pr = triangles[a];
310
- const pl = triangles[al];
311
- const p1 = triangles[bl];
312
- const illegal = inCircle(coords[2 * p0], coords[2 * p0 + 1], coords[2 * pr], coords[2 * pr + 1], coords[2 * pl], coords[2 * pl + 1], coords[2 * p1], coords[2 * p1 + 1]);
313
- if (illegal) {
314
- triangles[a] = p1;
315
- triangles[b] = p0;
316
- const hbl = halfedges[bl];
317
- // edge swapped on the other side of the hull (rare); fix the half-edge reference
318
- if (hbl === -1) {
319
- let e = this._hullStart;
320
- do {
321
- if (this._hullTri[e] === bl) {
322
- this._hullTri[e] = a;
323
- break;
324
- }
325
- e = this._hullPrev[e];
326
- } while (e !== this._hullStart);
327
- }
328
- this._link(a, hbl);
329
- this._link(b, halfedges[ar]);
330
- this._link(ar, bl);
331
- const br = b0 + (b + 1) % 3;
332
- // don't worry about hitting the cap: it can only happen on extremely degenerate input
333
- if (i < EDGE_STACK.length) {
334
- EDGE_STACK[i++] = br;
335
- }
336
- }
337
- else {
338
- if (i === 0)
339
- break;
340
- a = EDGE_STACK[--i];
341
- }
342
- }
343
- return ar;
344
- }
345
- /**
346
- * Link two half-edges to each other.
347
- * @param {number} a
348
- * @param {number} b
349
- * @private
350
- */
351
- _link(a, b) {
352
- this._halfedges[a] = b;
353
- if (b !== -1)
354
- this._halfedges[b] = a;
355
- }
356
- /**
357
- * Add a new triangle given vertex indices and adjacent half-edge ids.
358
- *
359
- * @param {number} i0
360
- * @param {number} i1
361
- * @param {number} i2
362
- * @param {number} a
363
- * @param {number} b
364
- * @param {number} c
365
- * @private
366
- */
367
- _addTriangle(i0, i1, i2, a, b, c) {
368
- const t = this.trianglesLen;
369
- this._triangles[t] = i0;
370
- this._triangles[t + 1] = i1;
371
- this._triangles[t + 2] = i2;
372
- this._link(t, a);
373
- this._link(t + 1, b);
374
- this._link(t + 2, c);
375
- this.trianglesLen += 3;
376
- return t;
377
- }
378
- }
379
- /**
380
- * Monotonically increases with real angle, but doesn't need expensive trigonometry.
381
- *
382
- * @param {number} dx
383
- * @param {number} dy
384
- */
385
- function pseudoAngle(dx, dy) {
386
- const p = dx / (Math.abs(dx) + Math.abs(dy));
387
- return (dy > 0 ? 3 - p : 1 + p) / 4; // [0..1]
388
- }
389
- /**
390
- * Squared distance between two points.
391
- *
392
- * @param {number} ax
393
- * @param {number} ay
394
- * @param {number} bx
395
- * @param {number} by
396
- */
397
- function dist(ax, ay, bx, by) {
398
- const dx = ax - bx;
399
- const dy = ay - by;
400
- return dx * dx + dy * dy;
401
- }
402
- /**
403
- * Checker whether point P is inside a circle formed by points A, B, C.
404
- *
405
- * @param {number} ax
406
- * @param {number} ay
407
- * @param {number} bx
408
- * @param {number} by
409
- * @param {number} cx
410
- * @param {number} cy
411
- * @param {number} px
412
- * @param {number} py
413
- */
414
- function inCircle(ax, ay, bx, by, cx, cy, px, py) {
415
- const dx = ax - px;
416
- const dy = ay - py;
417
- const ex = bx - px;
418
- const ey = by - py;
419
- const fx = cx - px;
420
- const fy = cy - py;
421
- const ap = dx * dx + dy * dy;
422
- const bp = ex * ex + ey * ey;
423
- const cp = fx * fx + fy * fy;
424
- return dx * (ey * cp - bp * fy) -
425
- dy * (ex * cp - bp * fx) +
426
- ap * (ex * fy - ey * fx) < 0;
427
- }
428
- /**
429
- * Checker whether point P is inside a circle formed by points A, B, C.
430
- *
431
- * @param {number} ax
432
- * @param {number} ay
433
- * @param {number} bx
434
- * @param {number} by
435
- * @param {number} cx
436
- * @param {number} cy
437
- */
438
- function circumradius(ax, ay, bx, by, cx, cy) {
439
- const dx = bx - ax;
440
- const dy = by - ay;
441
- const ex = cx - ax;
442
- const ey = cy - ay;
443
- const bl = dx * dx + dy * dy;
444
- const cl = ex * ex + ey * ey;
445
- const d = 0.5 / (dx * ey - dy * ex);
446
- const x = (ey * bl - dy * cl) * d;
447
- const y = (dx * cl - ex * bl) * d;
448
- return x * x + y * y;
449
- }
450
- /**
451
- * Get coordinates of a circumcenter for points A, B, C.
452
- *
453
- * @param {number} ax
454
- * @param {number} ay
455
- * @param {number} bx
456
- * @param {number} by
457
- * @param {number} cx
458
- * @param {number} cy
459
- */
460
- function circumcenter(ax, ay, bx, by, cx, cy) {
461
- const dx = bx - ax;
462
- const dy = by - ay;
463
- const ex = cx - ax;
464
- const ey = cy - ay;
465
- const bl = dx * dx + dy * dy;
466
- const cl = ex * ex + ey * ey;
467
- const d = 0.5 / (dx * ey - dy * ex);
468
- const x = ax + (ey * bl - dy * cl) * d;
469
- const y = ay + (dx * cl - ex * bl) * d;
470
- return { x, y };
471
- }
472
- /**
473
- * Sort points by distance via an array of point indices and an array of calculated distances.
474
- *
475
- * @param {Uint32Array} ids
476
- * @param {Float64Array} dists
477
- * @param {number} left
478
- * @param {number} right
479
- */
480
- function quicksort(ids, dists, left, right) {
481
- if (right - left <= 20) {
482
- for (let i = left + 1; i <= right; i++) {
483
- const temp = ids[i];
484
- const tempDist = dists[temp];
485
- let j = i - 1;
486
- while (j >= left && dists[ids[j]] > tempDist)
487
- ids[j + 1] = ids[j--];
488
- ids[j + 1] = temp;
489
- }
490
- }
491
- else {
492
- const median = (left + right) >> 1;
493
- let i = left + 1;
494
- let j = right;
495
- swap(ids, median, i);
496
- if (dists[ids[left]] > dists[ids[right]])
497
- swap(ids, left, right);
498
- if (dists[ids[i]] > dists[ids[right]])
499
- swap(ids, i, right);
500
- if (dists[ids[left]] > dists[ids[i]])
501
- swap(ids, left, i);
502
- const temp = ids[i];
503
- const tempDist = dists[temp];
504
- while (true) {
505
- do
506
- i++;
507
- while (dists[ids[i]] < tempDist);
508
- do
509
- j--;
510
- while (dists[ids[j]] > tempDist);
511
- if (j < i)
512
- break;
513
- swap(ids, i, j);
514
- }
515
- ids[left + 1] = ids[j];
516
- ids[j] = temp;
517
- if (right - i + 1 >= j - left) {
518
- quicksort(ids, dists, i, right);
519
- quicksort(ids, dists, left, j - 1);
520
- }
521
- else {
522
- quicksort(ids, dists, left, j - 1);
523
- quicksort(ids, dists, i, right);
524
- }
525
- }
526
- }
527
- /**
528
- * @param {Uint32Array} arr
529
- * @param {number} i
530
- * @param {number} j
531
- */
532
- function swap(arr, i, j) {
533
- const tmp = arr[i];
534
- arr[i] = arr[j];
535
- arr[j] = tmp;
536
- }
537
- /** @param {[number, number]} p */
538
- function defaultGetX(p) {
539
- return p[0];
540
- }
541
- /** @param {[number, number]} p */
542
- function defaultGetY(p) {
543
- return p[1];
544
- }
@@ -1,3 +0,0 @@
1
- import ArrowField from "./plugin";
2
- import { centigradePlus90ToRadians } from "./adaptor";
3
- export { ArrowField, centigradePlus90ToRadians };
@@ -1,2 +0,0 @@
1
- import BearingLinePlugin from "./plugin";
2
- export { BearingLinePlugin };