@pirireis/webglobeplugins 0.12.0-alpha → 0.13.0-alpha
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Math/circle-cdf-points.js +0 -2
- package/package.json +1 -1
- package/programs/line-on-globe/circle-accurate.js +176 -175
- package/programs/line-on-globe/circle.js +166 -164
- package/programs/line-on-globe/linestrip/data.js +4 -0
- package/programs/line-on-globe/{linestrip.js → linestrip/linestrip.js} +34 -34
- package/programs/line-on-globe/to-the-surface.js +111 -109
- package/programs/rings/distancering/circleflatprogram.js +116 -120
- package/programs/rings/distancering/circlepaddingfreeangleprogram.js +1 -1
- package/programs/rings/distancering/circlepaddysharedbuffer.js +368 -354
- package/programs/rings/distancering/index.js +6 -5
- package/programs/rings/distancering/paddyflatprogram.js +127 -136
- package/programs/rings/distancering/paddyflatprogram2d.js +129 -138
- package/programs/rings/distancering/paddyflatprogram3d.js +128 -136
- package/programs/vectorfields/logics/pixelbased.js +5 -21
- package/shape-on-terrain/arc/naive/plugin.js +111 -66
- package/shape-on-terrain/circle/plugin.js +94 -62
- package/shape-on-terrain/type.js +1 -0
- package/util/account/index.js +2 -2
- package/util/account/single-attribute-buffer-management/buffer-manager.js +2 -3
- package/util/build-strategy/static-dynamic.js +1 -1
- package/programs/rings/distancering/shader.js +0 -1
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@@ -206,7 +206,6 @@ function createCummulativeTemplate(numberOfPoints, strength, denseRatio = 0.5 //
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// Normalize the values to ensure they sum up to 1.
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distribution[i] = distribution[i] / totalWeight;
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}
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console.log("distribution", distribution, "strength", strength, "numberOfPoints", numberOfPoints);
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return distribution;
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}
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function createCummulativeTemplateStash(levels, numberOfPoints, denseRatio = 0.5, strengthMultiplier = 2.4) {
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@@ -239,7 +238,6 @@ function globeFindPointByPolarHalfCircle(out, globe, centerLong, centerLat, radi
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out[offset - 1] = point.lat;
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offset -= 2;
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}
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console.log("1");
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}
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export {
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// createTemplate,
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package/package.json
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in
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in float
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in float
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}
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"use strict";
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// TODO: Delete this file if it is not needed anymore.
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// import { createProgram } from "../../util/webglobjectbuilders";
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// import { CameraUniformBlockString, CameraUniformBlockTotemCache } from "../totems/camerauniformblock";
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// import { noRegisterGlobeProgramCache } from "../programcache";
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// import { vaoAttributeLoader } from "../../util/account/util";
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// import {
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// longLatRadToMercator, longLatRadToCartesian3D, cartesian3DToGLPosition, mercatorXYToGLPosition, realDistanceOnSphereR1,
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// circleLimpFromLongLatRadCenterCartesian3D_accurate,
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// circleLimpFromLongLatRadCenterMercatorCompass_accurate,
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// circleLimpFromLongLatRadCenterMercatorRealDistanceNew_accurate,
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// POLE
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// } from "../../util/shaderfunctions/geometrytransformations";
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// /**
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// * TODO:
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// * 1. integrate geometry functions for radius angle and center
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// * 2. integrate attributes
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// *
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// * TODO:
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// * center_position is too small or doenst loaded as expected.
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// */
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// const EDGE_COUNT_ON_SPHERE = 360;
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// const vertexShaderSource = `#version 300 es
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// precision highp float;
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// ${CameraUniformBlockString}
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// ${longLatRadToMercator}
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// ${longLatRadToCartesian3D}
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// ${cartesian3DToGLPosition}
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// ${mercatorXYToGLPosition}
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// ${realDistanceOnSphereR1}
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// ${circleLimpFromLongLatRadCenterCartesian3D_accurate}
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// ${circleLimpFromLongLatRadCenterMercatorCompass_accurate}
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// ${circleLimpFromLongLatRadCenterMercatorRealDistanceNew_accurate}
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// uniform float edge_count;
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// in vec2 center_position;
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// in vec3 center_position3d;
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// in float radius;
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// in vec4 color;
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// in float dash_ratio;
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// in float dash_opacity;
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// out float interpolation;
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// out vec4 v_color;
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// out float v_dash_ratio;
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// out float v_dash_opacity;
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// out vec2 v_limp;
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// void main() {
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// interpolation = float( gl_VertexID ) / ${EDGE_COUNT_ON_SPHERE}.0;
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// float angle = PI * 2.0 * interpolation;
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// if ( is3D ) {
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// vec3 position = circleLimpFromLongLatRadCenterCartesian3D_accurate(center_position3d, radius, angle);
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// gl_Position = cartesian3DToGLPosition(position);
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// v_limp = vec2(0.0, 0.0);
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// } else {
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// vec2 position;
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// if ( radius < 0.0) {
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// float cosine1 = cos(asin(tanh(center_position.y / 6378137.0)));
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// position = circleLimpFromLongLatRadCenterMercatorCompass_accurate(center_position, radius / cosine1 , angle);
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// } else {
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// position = circleLimpFromLongLatRadCenterMercatorRealDistanceNew_accurate( center_position, radius, angle);
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// }
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// v_limp = position;
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// gl_Position = mercatorXYToGLPosition( position);
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// }
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// v_dash_ratio = dash_ratio;
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// v_dash_opacity = dash_opacity;
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// v_color = color;
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// gl_PointSize = 3.0;
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// }`
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// const fragmentShaderSource = `#version 300 es
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// ${POLE}
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// precision highp float;
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// uniform float opacity;
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// in vec4 v_color;
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// in float v_dash_ratio;
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// in float v_dash_opacity;
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// in float interpolation;
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// in vec2 v_limp;
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// out vec4 color;
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// void main() {
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// if ( v_limp.x < -POLE || v_limp.x > POLE || v_limp.y < -POLE || v_limp.y > POLE ){ color = vec4(0.0,0.0,0.0,0.0); return; }
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// color = v_color;
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// color.a *= opacity;
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// if ( v_dash_ratio == 1.0 || v_dash_ratio == 0.0 ) return;
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// if (fract(interpolation / (2.0 * v_dash_ratio)) < 0.5 ) {
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// color.a *= v_dash_opacity;
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// }
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// }
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// `;
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// class Logic {
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// constructor(globe) {
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// this.globe = globe;
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// this.gl = globe.gl;
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// this._lastOpacity = 1.0;
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// this.program = createProgram(this.gl, vertexShaderSource, fragmentShaderSource);
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// const { gl, program } = this;
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// this.program.uniforms = {
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// opacity: gl.getUniformLocation(program, "opacity")
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// };
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// { // initial uniform values
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// const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
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// gl.useProgram(program);
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// gl.uniform1f(program.uniforms.opacity, 1.0);
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// gl.useProgram(currentProgram);
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// }
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// //
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// { // assign attribute locations
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// gl.bindAttribLocation(program, 0, "center_position");
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// gl.bindAttribLocation(program, 1, "center_position3d");
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// gl.bindAttribLocation(program, 2, "radius");
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// gl.bindAttribLocation(program, 3, "color");
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// gl.bindAttribLocation(program, 4, "dash_ratio");
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// gl.bindAttribLocation(program, 5, "dash_opacity");
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// }
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// this.cameraBindingPoint = 0;
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// this.cameraBlockTotem = CameraUniformBlockTotemCache.get(globe);
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// const cameraBlockLocation = gl.getUniformBlockIndex(program, "CameraUniformBlock");
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// gl.uniformBlockBinding(program, cameraBlockLocation, this.cameraBindingPoint);
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// }
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// createVAO(centerObj, center3dObj, radiusObj, colorObj, dashRatioObj, dashOpacityObj) {
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// const { gl } = this;
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// const vao = gl.createVertexArray();
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// const divisor = 1;
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// gl.bindVertexArray(vao);
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// { // make this a function end import from account module.
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// const { buffer, stride = 0, offset = 0 } = centerObj;
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// vaoAttributeLoader(gl, buffer, 0, 2, stride, offset, divisor);
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// }
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// { // make this a function end import from account module.
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// const { buffer, stride = 0, offset = 0 } = center3dObj;
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// vaoAttributeLoader(gl, buffer, 1, 3, stride, offset, divisor);
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// }
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// {
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// const { buffer, stride = 0, offset = 0 } = radiusObj;
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// vaoAttributeLoader(gl, buffer, 2, 1, stride, offset, divisor);
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// }
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// {
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// const { buffer, stride = 0, offset = 0 } = colorObj;
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// vaoAttributeLoader(gl, buffer, 3, 4, stride, offset, divisor);
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// }
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// {
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// const { buffer, stride = 0, offset = 0 } = dashRatioObj;
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// vaoAttributeLoader(gl, buffer, 4, 1, stride, offset, divisor);
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// }
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// {
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// const { buffer, stride = 0, offset = 0 } = dashOpacityObj;
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// vaoAttributeLoader(gl, buffer, 5, 1, stride, offset, divisor);
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// }
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// gl.bindVertexArray(null);
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// gl.bindVertexArray(null);
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// return vao;
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// }
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// draw(vao, length, opacity) {
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// const { gl, program, cameraBlockTotem, cameraBindingPoint } = this;
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// gl.useProgram(program);
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// if (this._lastOpacity !== opacity) {
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// gl.uniform1f(program.uniforms.opacity, opacity);
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// this._lastOpacity = opacity;
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+
// }
|
|
159
|
+
// gl.bindVertexArray(vao);
|
|
160
|
+
// cameraBlockTotem.bind(cameraBindingPoint);
|
|
161
|
+
// gl.drawArraysInstanced(gl.LINE_STRIP, 0, EDGE_COUNT_ON_SPHERE + 1, length);
|
|
162
|
+
// gl.drawArraysInstanced(gl.POINTS, 0, EDGE_COUNT_ON_SPHERE + 1, length);
|
|
163
|
+
// cameraBlockTotem.unbind(cameraBindingPoint);
|
|
164
|
+
// gl.bindVertexArray(null);
|
|
165
|
+
// }
|
|
166
|
+
// free() {
|
|
167
|
+
// if (this.isFreed) return;
|
|
168
|
+
// CameraUniformBlockTotemCache.release(this.globe);
|
|
169
|
+
// this.gl.deleteProgram(this.program);
|
|
170
|
+
// this.isFreed = true;
|
|
171
|
+
// }
|
|
172
|
+
// }
|
|
173
|
+
// export const CircleCache = Object.freeze({
|
|
174
|
+
// get: (globe) => noRegisterGlobeProgramCache.getProgram(globe, Logic),
|
|
175
|
+
// release: (globe) => noRegisterGlobeProgramCache.releaseProgram(globe, Logic)
|
|
176
|
+
// });
|