@pirireis/webglobeplugins 0.10.9-alpha → 0.10.11-alpha

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@pirireis/webglobeplugins",
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- "version": "0.10.9-alpha",
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+ "version": "0.10.11-alpha",
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  "main": "index.js",
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  "author": "Toprak Nihat Deniz Ozturk",
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  "license": "MIT",
@@ -1,5 +1,4 @@
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  import { PointHeatmapFlow } from "./point-to-heat-map-flow";
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- // import { webworkerStr } from "../util/interpolation/timetrack/web-worker-str"; // TODO: Delete When this plugin is tested on production
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  import { createWorker } from "../util/interpolation/timetrack/index";
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  import { createTexture, getColorRampModed } from "../util";
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  import { opacityCheck, constraintFloat } from "../util/check/typecheck";
@@ -15,8 +14,6 @@ class PointHeatmapPlugin {
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  this._legendTexture = null;
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  this._throttleListener = null;
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  this._timeTracksAreSet = false;
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- // const blob = new Blob([webworkerStr], { type: 'application/javascript' });
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- // this.timeTrackInterpolationWorker = new Worker(URL.createObjectURL(blob), { type: 'module' });
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  this.timeTrackInterpolationWorker = createWorker();
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  this.timeTrackInterpolationWorker.onmessage = (e) => {
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  if (e.data.error) {
@@ -161,19 +161,9 @@ export class BufferManager extends BufferOffsetManager {
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  gl.bindVertexArray(null);
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  }
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  }
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- __centerMapMethod(rings, paddingAngles) {
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- return new Map([
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- ["rings", rings],
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- ["paddingAngles", paddingAngles]
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- ]);
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- }
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  bindPaddingVAO() {
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  this.gl.bindVertexArray(this.vao);
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  }
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- //TODO: implement this
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- // insertBulk is gone. no update feature
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- // addBulk is added.
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- // deletes old centers given
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  insertBulk(data) {
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  const { gl, buffer } = this;
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  const deleteCentersList = [];
@@ -233,7 +223,6 @@ export class BufferManager extends BufferOffsetManager {
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  }
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  gl.bindBuffer(gl.ARRAY_BUFFER, null);
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  }
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- //TODO: test
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  updateCentersHide(data) {
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  const { gl, buffer } = this;
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  const items = [];
@@ -275,14 +264,6 @@ export class BufferManager extends BufferOffsetManager {
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  }
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  this._updatePartial(items, 4, gl, buffer);
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  }
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- __requiredSpaceForBulk(data) {
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- let space = 0;
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- for (const { paddingAngles, rings } of data) {
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- space += paddingAngles.length * rings.length;
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- }
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- return space;
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- }
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- // TODO: TEST IT WITH INSERT
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  removeCenters(centerIDs) {
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  const keys = [];
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  for (const centerID of centerIDs) {
@@ -300,6 +281,19 @@ export class BufferManager extends BufferOffsetManager {
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  }
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  this._removeFromBuffer(keys);
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  }
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+ __requiredSpaceForBulk(data) {
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+ let space = 0;
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+ for (const { paddingAngles, rings } of data) {
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+ space += paddingAngles.length * rings.length;
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+ }
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+ return space;
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+ }
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+ __centerMapMethod(rings, paddingAngles) {
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+ return new Map([
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+ ["rings", rings],
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+ ["paddingAngles", paddingAngles]
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+ ]);
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+ }
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  }
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  const offsetMapKey = (centerID, ringID, paddingAngle) => `${centerID}_${ringID}_${paddingAngle}`;
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  /**
@@ -1,5 +1,3 @@
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- import TimeTracks from './plugin';
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- import { Adaptor, fillSliceOfFloat32Array, createFloat32Array } from './adaptors';
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  import TimeTracksLineStrip from './plugin-line-strip';
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  import { addCuttingPointLineStrip, featuresToLineStringData, fillSliceOfFloat32ArrayLineStrip, latLongToPixelXY } from './adaptors-line-strip';
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  export { Adaptor, fillSliceOfFloat32Array, createFloat32Array, TimeTracks, TimeTracksLineStrip, addCuttingPointLineStrip, featuresToLineStringData, fillSliceOfFloat32ArrayLineStrip, latLongToPixelXY };
@@ -1,3 +1,2 @@
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- import PointCoordinatesDataCalculator1 from "./pointcoordinatesdatacalculator1";
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  import HeatWaveDataManager from "./datamanager";
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- export { HeatWaveDataManager, PointCoordinatesDataCalculator1 }; // TODO: delete pointcoordinatesdatacalculator1.js
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+ export { HeatWaveDataManager };
@@ -122,6 +122,7 @@ export class TexturePointSampler {
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  const { posIndex, callback } = pointObject;
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  if (posIndex === -1 || !this._isReady || this._ratio < 0 || this._ratio > 1) {
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  callback(null, null, null);
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+ return;
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  }
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  const data0 = this._textures[0][posIndex];
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  if (this._textureCount === 1) {
@@ -16,7 +16,7 @@ const { PingPongBufferManager, WaveParticalUboManager } = vectorfield;
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  */
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  const MAX_PIXELS_ON_DIMENSION = 2200;
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  export default class Plugin {
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- constructor(id, { dataWidth, dataHeight, fadeOpacity = 0.83, opacity = 0.75, minLon = -180, minLat = -90, maxLon = 180, maxLat = 90, escapeValue = -9999, patricleCount = 8000, flipY = true, drawTextureMaxPixelOnDimension = MAX_PIXELS_ON_DIMENSION } = {}) {
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+ constructor(id, { dataWidth, dataHeight, fadeOpacity = 0.83, opacity = 0.75, minLon = -180, minLat = -90, maxLon = 180, maxLat = 90, patricleCount = 8000, flipY = true, drawTextureMaxPixelOnDimension = MAX_PIXELS_ON_DIMENSION } = {}) {
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  this.id = id;
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  this.globe = null;
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  this.gl = null;
@@ -34,7 +34,6 @@ export default class Plugin {
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  this._particleCount = patricleCount;
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  this._dataWidth = dataWidth;
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  this._dataHeight = dataHeight;
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- this._escapeValue = escapeValue;
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  this._drawTextureMaxPixelOnDimension = drawTextureMaxPixelOnDimension;
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  this._globeshellparameters = {
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  minLon,
@@ -61,7 +60,6 @@ export default class Plugin {
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  this._frameBuffer = gl.createFramebuffer();
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  this.setBBox(this._globeshellparameters);
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  this.setOpacity(this._opacity);
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- this.setEscapeValue(this._escapeValue);
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  this.____drawIndex = 0;
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  }
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  draw3D() {
@@ -167,14 +165,6 @@ export default class Plugin {
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  this.waveUbo.updateSingle("drop_rate", new Float32Array([value]));
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  ;
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  }
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- setEscapeValue(value) {
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- if (typeof value !== 'number') {
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- console.error("escape value must be a number");
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- return;
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- }
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- this._escapeValue = value;
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- this.waveUbo.updateSingle("escape_value", value);
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- }
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  setDrawTextureMaxPixelOnDimension(value) {
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  this._drawTextureMaxPixelOnDimension = value;
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  this._drawTextureResolution = this._drawTextureSizeFromBbox(this._globeshellparameters);
@@ -1 +0,0 @@
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- "use strict";
@@ -1,173 +0,0 @@
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- // angle radius, rgba, dashRatio, rgbaMode
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- import { createProgram } from "../../util";
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- import { CameraUniformBlockTotemCache, CameraUniformBlockString } from "../totems";
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- import { longLatRadToMercator, longLatRadToCartesian3D, cartesian3DToGLPosition, mercatorXYToGLPosition, circleLimpFromLongLatRadCenterCartesian3D, circleLimpFromLongLatRadCenterMercatorCompass, circleLimpFromLongLatRadCenterMercatorRealDistance, POLE } from "../../util/shaderfunctions/geometrytransformations";
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- import { noRegisterGlobeProgramCache } from "../programcache";
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- const EDGE_COUNT_ON_SPHERE = 50;
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- const vertexShaderSource = `#version 300 es
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- precision highp float;
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-
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- ${CameraUniformBlockString}
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- ${longLatRadToMercator}
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- ${longLatRadToCartesian3D}
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- ${cartesian3DToGLPosition}
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- ${mercatorXYToGLPosition}
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- ${circleLimpFromLongLatRadCenterCartesian3D}
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- ${circleLimpFromLongLatRadCenterMercatorCompass}
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- ${circleLimpFromLongLatRadCenterMercatorRealDistance}
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-
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- in vec2 center_point;
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- in float angle;
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- in float radius;
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- in vec4 rgba;
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- in float dash_ratio;
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- in float dash_opacity;
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-
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- out vec4 v_color;
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- out float v_dash_ratio;
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- out float interpolation;
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- out float v_dash_opacity;
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- out vec2 v_limp;
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- // TODO: Draw World Boundaries
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- void main() {
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- if ( is3D ) {
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- interpolation = float( gl_VertexID ) / ${EDGE_COUNT_ON_SPHERE - 1}.0;
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- float radius_ = radius* interpolation;
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- vec3 position = circleLimpFromLongLatRadCenterCartesian3D( center_point, radius_, angle);
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- gl_Position = cartesian3DToGLPosition( position);
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- v_limp = vec2(0.0, 0.0);
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- } else {
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- interpolation = float( gl_VertexID );
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- float radius_ = radius * interpolation;
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- vec2 position = circleLimpFromLongLatRadCenterMercatorRealDistance( center_point, radius_, angle);
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- v_limp = position;
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- gl_Position = mercatorXYToGLPosition( position);
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- }
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- v_dash_opacity = dash_opacity;
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- v_color = rgba;
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- v_dash_ratio = dash_ratio;
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- }`;
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- const fragmentShaderSource = `#version 300 es
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- ${POLE}
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- precision highp float;
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-
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- uniform float opacity;
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- in vec4 v_color;
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- in float v_dash_ratio;
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- in float v_dash_opacity;
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- in float interpolation;
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- in vec2 v_limp;
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- out vec4 color;
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-
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- void main() {
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- if ( v_limp.x < -POLE || v_limp.x > POLE || v_limp.y < -POLE || v_limp.y > POLE ){ color = vec4(0.0,0.0,0.0,0.0); return; }
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- color = vec4(v_color.rgb, v_color.a * opacity);
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- if (fract(interpolation / (2.0 * v_dash_ratio)) < 0.5 ) {
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- color.a *= v_dash_opacity;
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- }
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- }`;
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- class Logic {
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- constructor(globe) {
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- this.globe = globe;
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- this.gl = globe.gl;
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- this.program = createProgram(this.gl, vertexShaderSource, fragmentShaderSource);
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- this._lastOpacity = 1;
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- const { gl, program } = this;
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- { // assign attribute locations
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- gl.bindAttribLocation(program, 0, "center_point");
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- gl.bindAttribLocation(program, 1, "angle");
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- gl.bindAttribLocation(program, 2, "radius");
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- gl.bindAttribLocation(program, 3, "rgba");
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- gl.bindAttribLocation(program, 4, "dash_ratio");
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- gl.bindAttribLocation(program, 5, "dash_opacity");
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- }
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- {
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- this._opacityLocation = gl.getUniformLocation(program, "opacity");
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- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
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- gl.useProgram(program);
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- gl.uniform1f(this._opacityLocation, this._lastOpacity);
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- gl.useProgram(currentProgram);
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- }
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- this.cameraBlockBindingPoint = 0;
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- const cameraBlockIndex = gl.getUniformBlockIndex(program, "CameraUniformBlock");
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- this.cameraBlockTotem = CameraUniformBlockTotemCache.get(globe);
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- gl.uniformBlockBinding(program, cameraBlockIndex, this.cameraBlockBindingPoint);
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- }
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- draw(vao, length, opacity) {
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- const { gl, program, globe, cameraBlockTotem, cameraBlockBindingPoint } = this;
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- gl.useProgram(program);
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- if (opacity !== this._lastOpacity) {
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- gl.uniform1f(this._opacityLocation, opacity);
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- this._lastOpacity = opacity;
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- }
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- const drawCount = globe.api_GetCurrentGeometry() === 0 ? EDGE_COUNT_ON_SPHERE : 2;
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- gl.bindVertexArray(vao);
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- cameraBlockTotem.bind(cameraBlockBindingPoint);
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- // gl.disable(gl.DEPTH_TEST);
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- gl.drawArraysInstanced(gl.LINE_STRIP, 0, drawCount, length);
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- gl.bindVertexArray(null);
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- cameraBlockTotem.unbind(cameraBlockBindingPoint);
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- // gl.enable(gl.DEPTH_TEST);
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- }
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- createVAO(centerCoords, angle, radius, rgba, dashRatio, dashOpacity) {
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- const { gl } = this;
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- const vao = gl.createVertexArray();
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- gl.bindVertexArray(vao);
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- {
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- const { buffer, stride = 0, offset = 0 } = centerCoords;
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- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
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- gl.enableVertexAttribArray(0);
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- gl.vertexAttribPointer(0, 2, gl.FLOAT, false, stride, offset);
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- gl.vertexAttribDivisor(0, 1);
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- }
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- {
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- const { buffer, stride = 0, offset = 0 } = angle;
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- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
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- gl.enableVertexAttribArray(1);
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- gl.vertexAttribPointer(1, 1, gl.FLOAT, false, stride, offset);
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- gl.vertexAttribDivisor(1, 1);
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- }
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- {
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- const { buffer, stride = 0, offset = 0 } = radius;
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- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
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- gl.enableVertexAttribArray(2);
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- gl.vertexAttribPointer(2, 1, gl.FLOAT, false, stride, offset);
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- gl.vertexAttribDivisor(2, 1);
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- }
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- {
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- const { buffer, stride = 0, offset = 0 } = rgba;
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- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
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- gl.enableVertexAttribArray(3);
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- gl.vertexAttribPointer(3, 4, gl.FLOAT, false, stride, offset);
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- gl.vertexAttribDivisor(3, 1);
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- }
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- {
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- const { buffer, stride = 0, offset = 0 } = dashRatio;
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- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
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- gl.enableVertexAttribArray(4);
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- gl.vertexAttribPointer(4, 1, gl.FLOAT, false, stride, offset);
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- gl.vertexAttribDivisor(4, 1);
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- }
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- {
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- const { buffer, stride = 0, offset = 0 } = dashOpacity;
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- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
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- gl.enableVertexAttribArray(5);
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- gl.vertexAttribPointer(5, 1, gl.FLOAT, false, stride, offset);
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- gl.vertexAttribDivisor(5, 1);
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- }
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- gl.bindVertexArray(null);
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- return vao;
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- }
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- free() {
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- if (this.isFreed)
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- return;
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- CameraUniformBlockTotemCache.release(this.globe);
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- this.cameraBlockTotem = null;
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- this.gl.deleteProgram(this.program);
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- this.isFreed = true;
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- }
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- }
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- export const AngledLineProgramCache = Object.freeze({
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- get: (globe) => { return noRegisterGlobeProgramCache.getProgram(globe, Logic); },
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- release: (globe) => { return noRegisterGlobeProgramCache.releaseProgram(globe, Logic); }
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- });
@@ -1,117 +0,0 @@
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- import { latLongToPixelXY } from "../util";
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- const _latLongToPixelXY = latLongToPixelXY;
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- class Adaptor {
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- /**
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- * @param {Object.<string, Color>} groupColorMap
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- * @typedef {Array} Color | [r, g, b] | between 0-1
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- */
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- constructor(groupColorMap) {
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- this._groupColorMap = groupColorMap;
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- }
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- /**
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- * @param {Object} geojsonObject
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- * @param {number} startTime
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- * @param {string} timePropertyName
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- * @param {string} styleGroupPropertyName
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- * @returns {lineData} lineData for Plugin
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- */
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- fromGeoJson(geojsonObject, startTime, timePropertyName = "messageTime", styleGroupPropertyName = "styleGroup") {
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- const features = geojsonObject.features.filter(feature => feature.geometry.coordinates.length > 1);
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- const buffer = createFloat32Array(features.map(feature => feature.geometry.coordinates));
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- let offset = 0;
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- for (let feature of features) {
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- const coordinates = feature.geometry.coordinates;
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- const timestamps = feature.properties[timePropertyName].map((time) => (time - startTime) / 1000);
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- const styleGroupNameArray = feature.properties[styleGroupPropertyName];
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- offset = fillSliceOfFloat32Array(coordinates, timestamps, styleGroupNameArray, this._groupColorMap, buffer, offset);
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- }
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- return buffer;
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- }
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- /**
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- * Inputs are lists of tracks. Each track is a list of coordinates, timestamps and styleGroupNames.
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- * @param {Array.<Array.<Array.<number>>>} coordinatesList | [ [ [lon, lat, z], [lon, lat, z], ...], ...
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- * @param {Array.<Array.<number>>} timestampsList | [ [time, time, ...], ...
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- * @param {Array.<Array.<String>>} colorGroupList | [ [styleGroupName, styleGroupName, ...], ...
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- * @param {number} startTime | epoch time
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- * @returns {lineData} lineData for Plugin
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- */
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- fromLists(coordinatesList, timestampsList, colorGroupList, startTime) {
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- const buffer = createFloat32Array(coordinatesList);
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- let offset = 0;
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- for (let i = 0; i < coordinatesList.length; i++) {
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- const coordinates = coordinatesList[i];
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- const timestamps = timestampsList[i].map((time) => (time - startTime) / 1000);
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- const styleGroupNameArray = colorGroupList[i];
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- offset = fillSliceOfFloat32Array(coordinates, timestamps, styleGroupNameArray, this._groupColorMap, buffer, offset);
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- }
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- return buffer;
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- }
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- }
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- /**
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- * @param {Array.<Array.<number>>} coordinates
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- * @param {Array.<number>} timestamps
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- * @param {Array.<String>} styleGroupNameArray
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- * @param {Object.<string, TrackStyleGroup>} _groupColorMap
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- * @param {Float32Array} floatArray
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- * @param {number} offset
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- *
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- * create floatArray with createFloat32Array before calling this function.
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- * start offset from 0.
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- * feed the floatArray with a track data and offset that is returned from the previous call.
61
- */
62
- function fillSliceOfFloat32Array(coordinates, timestamps, styleGroupNameArray, _groupColorMap, floatArray, offset) {
63
- if (coordinates[0].length === 2) {
64
- const startTime = timestamps[0];
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- const endTime = timestamps[timestamps.length - 1];
66
- let prevPointData = null;
67
- { // first point
68
- const { x, y } = _latLongToPixelXY(coordinates[0][1], coordinates[0][0]);
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- prevPointData = [x, y, 0, timestamps[0], ..._groupColorMap[styleGroupNameArray[0]]];
70
- }
71
- { // middle points until end
72
- for (let i = 1; i < coordinates.length; i++) {
73
- const time = timestamps[i];
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- const coord = coordinates[i];
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- const { x, y } = _latLongToPixelXY(coord[1], coord[0]);
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- floatArray.set([...prevPointData, startTime, endTime, x, y, 0, time, ..._groupColorMap[styleGroupNameArray[i]], startTime, endTime], offset);
77
- prevPointData = [x, y, 0, time, ..._groupColorMap[styleGroupNameArray[i]]];
78
- offset += 18;
79
- }
80
- }
81
- }
82
- else {
83
- const startTime = timestamps[0];
84
- const endTime = timestamps[timestamps.length - 1];
85
- let prevPointData = null;
86
- { // first point
87
- const { x, y } = _latLongToPixelXY(coordinates[0][1], coordinates[0][0]);
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- prevPointData = [x, y, coordinates[0][2] / 1000.0, timestamps[0], ..._groupColorMap[styleGroupNameArray[0]]];
89
- }
90
- { // middle points until end
91
- for (let i = 1; i < coordinates.length; i++) {
92
- const time = timestamps[i];
93
- const coord = coordinates[i];
94
- const { x, y } = _latLongToPixelXY(coord[1], coord[0]);
95
- floatArray.set([...prevPointData, startTime, endTime, x, y, coord[2] / 1000.0, time, ..._groupColorMap[styleGroupNameArray[i]], startTime, endTime], offset);
96
- prevPointData = [x, y, coord[2] / 1000.0, time, ..._groupColorMap[styleGroupNameArray[i]]];
97
- offset += 18;
98
- }
99
- }
100
- }
101
- return offset;
102
- }
103
- /**
104
- *
105
- * @param {*} coordinatesArray
106
- * @returns Float32Array
107
- * Coordinates array is needed to calculate the size of the buffer.
108
- */
109
- function createFloat32Array(coordinatesArray) {
110
- let filteredSize = 0;
111
- for (let coordinates of coordinatesArray) {
112
- filteredSize += coordinates.length * 2 - 2;
113
- }
114
- const array = new Float32Array(filteredSize * 9);
115
- return array;
116
- }
117
- export { Adaptor, fillSliceOfFloat32Array, createFloat32Array };