@pipelab/steamworks.js 0.9.0 → 0.10.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/client.d.ts
CHANGED
|
@@ -262,8 +262,26 @@ export declare namespace overlay {
|
|
|
262
262
|
export function activateToStore(appId: number, flag: StoreFlag): void
|
|
263
263
|
}
|
|
264
264
|
export declare namespace screenshots {
|
|
265
|
-
/**
|
|
265
|
+
/**
|
|
266
|
+
* Triggers the Steam overlay to take a screenshot.
|
|
267
|
+
*
|
|
268
|
+
* {@link https://partner.steamgames.com/doc/api/ISteamScreenshots#TriggerScreenshot}
|
|
269
|
+
*/
|
|
266
270
|
export function triggerScreenshot(): void
|
|
271
|
+
/**
|
|
272
|
+
* Adds a screenshot to the user's Steam screenshot library from disk.
|
|
273
|
+
*
|
|
274
|
+
* @param filename - The absolute path to the screenshot image file
|
|
275
|
+
* @param thumbnail_filename - Optional path to a thumbnail image (can be null/undefined)
|
|
276
|
+
* @param width - Width of the screenshot in pixels
|
|
277
|
+
* @param height - Height of the screenshot in pixels
|
|
278
|
+
* @returns The screenshot handle, or throws an error if the operation fails
|
|
279
|
+
*
|
|
280
|
+
* This call is asynchronous. The screenshot will be processed and added to the library.
|
|
281
|
+
*
|
|
282
|
+
* {@link https://partner.steamgames.com/doc/api/ISteamScreenshots#AddScreenshotToLibrary}
|
|
283
|
+
*/
|
|
284
|
+
export function addScreenshotToLibrary(filename: string, thumbnailFilename: string | undefined | null, width: number, height: number): number
|
|
267
285
|
}
|
|
268
286
|
export declare namespace stats {
|
|
269
287
|
export function getInt(name: string): number | null
|
|
@@ -274,6 +292,7 @@ export declare namespace stats {
|
|
|
274
292
|
export declare namespace utils {
|
|
275
293
|
export function getAppId(): number
|
|
276
294
|
export function getServerRealTime(): number
|
|
295
|
+
export function getSteamUiLanguage(): string
|
|
277
296
|
export function isSteamRunningOnSteamDeck(): boolean
|
|
278
297
|
export const enum GamepadTextInputMode {
|
|
279
298
|
Normal = 0,
|
|
Binary file
|
|
Binary file
|
|
Binary file
|
|
Binary file
|