@pipelab/plugin-steam 0.0.1

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package/LICENSE ADDED
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+ # Functional Source License, Version 1.1, MIT Future License
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+
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+ ## Abbreviation
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+
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+ FSL-1.1-MIT
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+
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+ ## Notice
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+
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+ Copyright 2026 CynToolkit
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+
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+ ## Terms and Conditions
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+
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+ ### Licensor ("We")
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+
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+ The party offering the Software under these Terms and Conditions.
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+
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+ ### The Software
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+
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+ The "Software" is each version of the software that we make available under
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+ these Terms and Conditions, as indicated by our inclusion of these Terms and
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+ Conditions with the Software.
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+
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+ ### License Grant
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+
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+ Subject to your compliance with this License Grant and the Patents,
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+ Redistribution and Trademark clauses below, we hereby grant you the right to
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+ use, copy, modify, create derivative works, publicly perform, publicly display
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+ and redistribute the Software for any Permitted Purpose identified below.
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+
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+ ### Permitted Purpose
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+
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+ A Permitted Purpose is any purpose other than a Competing Use. A Competing Use
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+ means making the Software available to others in a commercial product or
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+ service that:
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+
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+ 1. substitutes for the Software;
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+
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+ 2. substitutes for any other product or service we offer using the Software
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+ that exists as of the date we make the Software available; or
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+
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+ 3. offers the same or substantially similar functionality as the Software.
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+
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+ Permitted Purposes specifically include using the Software:
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+
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+ 1. for your internal use and access;
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+
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+ 2. for non-commercial education;
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+
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+ 3. for non-commercial research; and
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+
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+ 4. in connection with professional services that you provide to a licensee
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+ using the Software in accordance with these Terms and Conditions.
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+
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+ ### Patents
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+
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+ To the extent your use for a Permitted Purpose would necessarily infringe our
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+ patents, the license grant above includes a license under our patents. If you
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+ make a claim against any party that the Software infringes or contributes to
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+ the infringement of any patent, then your patent license to the Software ends
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+ immediately.
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+
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+ ### Redistribution
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+
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+ The Terms and Conditions apply to all copies, modifications and derivatives of
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+ the Software.
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+
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+ If you redistribute any copies, modifications or derivatives of the Software,
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+ you must include a copy of or a link to these Terms and Conditions and not
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+ remove any copyright notices provided in or with the Software.
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+
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+ ### Disclaimer
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+
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+ THE SOFTWARE IS PROVIDED "AS IS" AND WITHOUT WARRANTIES OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING WITHOUT LIMITATION WARRANTIES OF FITNESS FOR A PARTICULAR
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+ PURPOSE, MERCHANTABILITY, TITLE OR NON-INFRINGEMENT.
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+
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+ IN NO EVENT WILL WE HAVE ANY LIABILITY TO YOU ARISING OUT OF OR RELATED TO THE
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+ SOFTWARE, INCLUDING INDIRECT, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES,
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+ EVEN IF WE HAVE BEEN INFORMED OF THEIR POSSIBILITY IN ADVANCE.
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+
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+ ### Trademarks
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+
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+ Except for displaying the License Details and identifying us as the origin of
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+ the Software, you have no right under these Terms and Conditions to use our
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+ trademarks, trade names, service marks or product names.
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+
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+ ## Grant of Future License
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+
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+ We hereby irrevocably grant you an additional license to use the Software under
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+ the MIT license that is effective on the second anniversary of the date we make
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+ the Software available. On or after that date, you may use the Software under
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+ the MIT license, in which case the following will apply:
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of
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+ this software and associated documentation files (the "Software"), to deal in
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+ the Software without restriction, including without limitation the rights to
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+ use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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+ of the Software, and to permit persons to whom the Software is furnished to do
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+ so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/README.md ADDED
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+ # @pipelab/plugin-steam
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+
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+ Pipelab plugin for automating uploads to Steam using SteamCMD.
package/dist/index.cjs ADDED
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+ let node_path = require("node:path");
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+ let node_os = require("node:os");
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+ let node_fs_promises = require("node:fs/promises");
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+ let _pipelab_plugin_core = require("@pipelab/plugin-core");
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+ let execa = require("execa");
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+ //#region src/utils.ts
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+ const checkSteamAuth = async (options) => {
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+ let error = void 0;
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+ try {
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+ await (0, _pipelab_plugin_core.runWithLiveLogs)(options.steamcmdPath, [
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+ "+login",
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+ options.username,
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+ "+quit"
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+ ], { shell: process.platform === "win32" }, options.context.log, { onStdout: (data, subprocess) => {
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+ options.context.log("[Steam Cmd]", data);
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+ if (data.includes("Cached credentials not found")) {
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+ error = "LOGGED_OUT";
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+ subprocess.kill();
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+ }
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+ } }, options.context.abortSignal);
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+ } catch (e) {
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+ console.error("e", e);
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+ if (!error) error = "UNKNOWN";
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+ }
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+ if (error) return {
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+ success: false,
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+ error
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+ };
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+ return { success: true };
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+ };
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+ const openExternalTerminal = async (command, args = [], options = {}, keepOpen = false) => {
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+ const platform = process.platform;
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+ if (platform === "darwin") {
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+ const escapedShellCommand = `${command} ${args.join(" ")}; echo "You can now close this window"`.replace(/\\/g, "\\\\").replace(/"/g, "\\\"");
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+ let osaScript;
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+ if (keepOpen) osaScript = `tell application "Terminal"\nactivate\ndo script "${escapedShellCommand}"\nend tell`;
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+ else osaScript = `tell application "Terminal"
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+ activate
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+ set targetTab to do script "${escapedShellCommand}"
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+ -- Wait for the command to complete by checking the 'busy' status of the tab
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+ delay 0.5 -- Initial delay to allow the process to start and tab to become busy
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+ repeat while busy of targetTab
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+ delay 0.5 -- Check every 0.5 seconds
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+ end repeat
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+ end tell`;
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+ return (0, execa.execa)("osascript", ["-e", osaScript], options);
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+ } else if (platform === "linux") return (0, execa.execa)(process.env.TERMINAL ?? process.env.TERM ?? "xterm", [
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+ "-e",
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+ command,
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+ ...args
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+ ], options);
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+ else if (platform === "win32") return (0, execa.execa)("cmd.exe", [
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+ keepOpen ? "/k" : "/c",
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+ "start",
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+ "cmd.exe",
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+ "/c",
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+ command,
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+ ...args
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+ ], options);
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+ else throw new Error("Unsupported platform: " + platform);
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+ };
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+ const uploadToSteam = (0, _pipelab_plugin_core.createAction)({
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+ id: "steam-upload",
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+ name: "Upload to Steam",
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+ description: "Upload a folder to Steam",
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+ icon: "",
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+ displayString: "`Upload ${fmt.param(params['folder'], 'primary')} to steam`",
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+ meta: {},
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+ params: {
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+ sdk: (0, _pipelab_plugin_core.createPathParam)("", {
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+ required: true,
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+ label: "Steam Sdk path",
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+ control: {
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+ type: "path",
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+ options: { properties: ["openDirectory"] }
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+ }
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+ }),
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+ username: (0, _pipelab_plugin_core.createStringParam)("", {
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+ required: true,
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+ label: "Steam username"
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+ }),
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+ appId: (0, _pipelab_plugin_core.createStringParam)("", {
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+ required: true,
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+ label: "App Id"
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+ }),
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+ depotId: (0, _pipelab_plugin_core.createStringParam)("", {
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+ required: true,
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+ label: "Depot Id"
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+ }),
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+ description: (0, _pipelab_plugin_core.createStringParam)("", {
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+ required: true,
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+ label: "Description"
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+ }),
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+ folder: (0, _pipelab_plugin_core.createPathParam)("", {
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+ required: true,
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+ label: "Folder to upload",
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+ control: {
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+ type: "path",
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+ options: { properties: ["openDirectory"] }
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+ }
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+ })
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+ },
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+ outputs: {
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+ "script-path": {
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+ label: "Script path",
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+ value: ""
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+ },
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+ "output-folder": {
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+ label: "Output folder",
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+ value: ""
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+ },
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+ status: {
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+ label: "Status",
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+ value: ""
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+ }
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+ }
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+ });
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+ const uploadToSteamRunner = (0, _pipelab_plugin_core.createActionRunner)(async ({ log, inputs, cwd, abortSignal, setOutput }) => {
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+ const folder = inputs.folder;
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+ const appId = inputs.appId;
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+ const sdk = inputs.sdk;
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+ const depotId = inputs.depotId;
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+ const username = inputs.username;
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+ const description = inputs.description;
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+ log(`uploading "${folder}" to steam`);
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+ const errorMap = { 6: `No connection to content server. Your depot id (${depotId}) may be invalid` };
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+ if (!await (0, _pipelab_plugin_core.fileExists)(sdk)) throw new Error(`You must enter a valid path to the Steam SDK`);
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+ let builderFolder = "builder";
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+ if ((0, node_os.platform)() === "linux") builderFolder += "_linux";
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+ else if ((0, node_os.platform)() === "darwin") builderFolder += "_osx";
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+ const cmd = "steamcmd";
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+ const extensions = (0, node_os.platform)() === "win32" ? [
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+ ".exe",
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+ ".cmd",
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+ ".bat"
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+ ] : [".sh"];
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+ let cmdFinal = "";
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+ let steamcmdPath = "";
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+ for (const ext of extensions) {
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+ const p = (0, node_path.join)(sdk, "tools", "ContentBuilder", builderFolder, cmd + ext);
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+ if (await (0, _pipelab_plugin_core.fileExists)(p)) {
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+ steamcmdPath = p;
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+ cmdFinal = cmd + ext;
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+ break;
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+ }
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+ }
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+ if (!steamcmdPath) {
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+ if ((0, node_os.platform)() === "linux" || (0, node_os.platform)() === "darwin") cmdFinal = "steamcmd.sh";
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+ else if ((0, node_os.platform)() === "win32") cmdFinal = "steamcmd.exe";
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+ steamcmdPath = (0, node_path.join)(sdk, "tools", "ContentBuilder", builderFolder, cmdFinal);
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+ }
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+ console.log("steamcmdPath", steamcmdPath);
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+ if ((0, node_os.platform)() === "linux" || (0, node_os.platform)() === "darwin") {
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+ if ((0, node_os.platform)() === "linux") {
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+ log("Adding \"execute\" permissions to linux binary");
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+ await (0, node_fs_promises.chmod)((0, node_path.join)(sdk, "tools", "ContentBuilder", builderFolder, "linux32", cmd), 493);
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+ await (0, node_fs_promises.chmod)((0, node_path.join)(sdk, "tools", "ContentBuilder", builderFolder, "linux32", "steamerrorreporter"), 493);
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+ }
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+ if ((0, node_os.platform)() === "darwin") {
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+ const steamcmdBinaryPath = (0, node_path.join)(sdk, "tools", "ContentBuilder", builderFolder, cmd);
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+ log("Adding \"execute\" permissions to darwin binary");
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+ await (0, node_fs_promises.chmod)(steamcmdBinaryPath, 493);
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+ }
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+ log("Adding \"execute\" permissions to binary");
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+ await (0, node_fs_promises.chmod)(steamcmdPath, 493);
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+ }
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+ const buildOutput = (0, node_path.join)(cwd, "steam", "output");
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+ const scriptPath = (0, node_path.join)(cwd, "steam", "script.vdf");
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+ setOutput("script-path", scriptPath);
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+ setOutput("output-folder", buildOutput);
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+ await (0, node_fs_promises.mkdir)(buildOutput, { recursive: true });
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+ await (0, node_fs_promises.mkdir)((0, node_path.dirname)(scriptPath), { recursive: true });
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+ const script = `"AppBuild"
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+ {
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+ "AppID" "${appId}" // your AppID
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+ "Desc" "${description}" // internal description for this build
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+
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+ "ContentRoot" "${folder}" // root content folder, relative to location of this file
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+ "BuildOutput" "${buildOutput}" // build output folder for build logs and build cache files
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+
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+ "Depots"
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+ {
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+ "${depotId}" // your DepotID
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+ {
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+ "FileMapping"
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+ {
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+ "LocalPath" "*" // all files from contentroot folder
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+ "DepotPath" "." // mapped into the root of the depot
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+ "recursive" "1" // include all subfolders
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+ }
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+ }
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+ }
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+ }`;
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+ console.log("script", script);
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+ const isAuthenticated = await checkSteamAuth({
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+ context: {
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+ log,
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+ abortSignal
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+ },
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+ scriptPath,
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+ steamcmdPath,
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+ username
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+ });
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+ log("isAuthenticated", JSON.stringify(isAuthenticated));
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+ if (isAuthenticated.success === false) {
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+ log("Opening terminal with interactive login");
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+ await openExternalTerminal(steamcmdPath, [
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+ "+login",
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+ username,
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+ "+quit"
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+ ], { cancelSignal: abortSignal });
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+ if ((await checkSteamAuth({
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+ context: {
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+ log,
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+ abortSignal
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+ },
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+ scriptPath,
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+ steamcmdPath,
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+ username
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+ })).success === false) throw new Error("Not authenticated");
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+ }
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+ log("Writing script");
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+ await (0, node_fs_promises.writeFile)(scriptPath, script, {
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+ encoding: "utf8",
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+ signal: abortSignal
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+ });
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+ log("Executing steamcmd");
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+ try {
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+ await (0, _pipelab_plugin_core.runWithLiveLogs)(steamcmdPath, [
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+ "+login",
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+ username,
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+ "+run_app_build",
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+ scriptPath,
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+ "+quit"
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+ ], { shell: (0, node_os.platform)() === "win32" }, log, {
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+ onStdout: (data) => {
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+ log("[steamcmd]", data);
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+ },
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+ onStderr: (data) => {
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+ log("[steamcmd]", data);
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+ }
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+ }, abortSignal);
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+ } catch (e) {
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+ if (e instanceof _pipelab_plugin_core.ExternalCommandError) {
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+ const code = e.code;
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+ const message = code in errorMap ? errorMap[code] : "SteamCmd error:" + e.code + " " + e.message;
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+ throw new Error(message);
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+ } else if (e instanceof Error) {
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+ console.error(e);
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+ throw new Error("Error:" + e.message);
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+ } else throw new Error("unknwon error");
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+ }
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+ setOutput("status", "success");
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+ log("Done uploading");
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+ });
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+ //#endregion
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+ //#region src/index.ts
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+ const icon = new URL("./steam.webp", require("url").pathToFileURL(__filename).href).href;
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+ var src_default = (0, _pipelab_plugin_core.createNodeDefinition)({
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+ description: "Steam",
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+ id: "steam",
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+ name: "Steam",
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+ icon: {
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+ type: "image",
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+ image: icon
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+ },
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+ nodes: [{
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+ node: uploadToSteam,
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+ runner: uploadToSteamRunner
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+ }]
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+ });
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+ //#endregion
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+ module.exports = src_default;
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+ //#region src/index.d.ts
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+ declare const _default: undefined;
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+ export = _default;
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+ //# sourceMappingURL=index.d.cts.map
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+ {"version":3,"file":"index.d.cts","names":[],"sources":["../src/index.ts"],"mappings":""}
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+ //#region src/index.d.ts
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+ declare const _default: undefined;
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+ //#endregion
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+ export { _default as default };
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+ //# sourceMappingURL=index.d.mts.map
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+ {"version":3,"file":"index.d.mts","names":[],"sources":["../src/index.ts"],"mappings":""}
package/dist/index.mjs ADDED
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+ import { dirname, join } from "node:path";
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+ import { platform } from "node:os";
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+ import { chmod, mkdir, writeFile } from "node:fs/promises";
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+ import { ExternalCommandError, createAction, createActionRunner, createNodeDefinition, createPathParam, createStringParam, fileExists, runWithLiveLogs } from "@pipelab/plugin-core";
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+ import { execa } from "execa";
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+ //#region src/utils.ts
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+ const checkSteamAuth = async (options) => {
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+ let error = void 0;
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+ try {
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+ await runWithLiveLogs(options.steamcmdPath, [
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+ "+login",
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+ options.username,
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+ "+quit"
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+ ], { shell: process.platform === "win32" }, options.context.log, { onStdout: (data, subprocess) => {
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+ options.context.log("[Steam Cmd]", data);
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+ if (data.includes("Cached credentials not found")) {
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+ error = "LOGGED_OUT";
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+ subprocess.kill();
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+ }
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+ } }, options.context.abortSignal);
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+ } catch (e) {
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+ console.error("e", e);
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+ if (!error) error = "UNKNOWN";
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+ }
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+ if (error) return {
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+ success: false,
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+ error
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+ };
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+ return { success: true };
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+ };
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+ const openExternalTerminal = async (command, args = [], options = {}, keepOpen = false) => {
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+ const platform = process.platform;
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+ if (platform === "darwin") {
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+ const escapedShellCommand = `${command} ${args.join(" ")}; echo "You can now close this window"`.replace(/\\/g, "\\\\").replace(/"/g, "\\\"");
35
+ let osaScript;
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+ if (keepOpen) osaScript = `tell application "Terminal"\nactivate\ndo script "${escapedShellCommand}"\nend tell`;
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+ else osaScript = `tell application "Terminal"
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+ activate
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+ set targetTab to do script "${escapedShellCommand}"
40
+ -- Wait for the command to complete by checking the 'busy' status of the tab
41
+ delay 0.5 -- Initial delay to allow the process to start and tab to become busy
42
+ repeat while busy of targetTab
43
+ delay 0.5 -- Check every 0.5 seconds
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+ end repeat
45
+ end tell`;
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+ return execa("osascript", ["-e", osaScript], options);
47
+ } else if (platform === "linux") return execa(process.env.TERMINAL ?? process.env.TERM ?? "xterm", [
48
+ "-e",
49
+ command,
50
+ ...args
51
+ ], options);
52
+ else if (platform === "win32") return execa("cmd.exe", [
53
+ keepOpen ? "/k" : "/c",
54
+ "start",
55
+ "cmd.exe",
56
+ "/c",
57
+ command,
58
+ ...args
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+ ], options);
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+ else throw new Error("Unsupported platform: " + platform);
61
+ };
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+ const uploadToSteam = createAction({
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+ id: "steam-upload",
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+ name: "Upload to Steam",
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+ description: "Upload a folder to Steam",
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+ icon: "",
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+ displayString: "`Upload ${fmt.param(params['folder'], 'primary')} to steam`",
68
+ meta: {},
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+ params: {
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+ sdk: createPathParam("", {
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+ required: true,
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+ label: "Steam Sdk path",
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+ control: {
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+ type: "path",
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+ options: { properties: ["openDirectory"] }
76
+ }
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+ }),
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+ username: createStringParam("", {
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+ required: true,
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+ label: "Steam username"
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+ }),
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+ appId: createStringParam("", {
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+ required: true,
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+ label: "App Id"
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+ }),
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+ depotId: createStringParam("", {
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+ required: true,
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+ label: "Depot Id"
89
+ }),
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+ description: createStringParam("", {
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+ required: true,
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+ label: "Description"
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+ }),
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+ folder: createPathParam("", {
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+ required: true,
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+ label: "Folder to upload",
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+ control: {
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+ type: "path",
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+ options: { properties: ["openDirectory"] }
100
+ }
101
+ })
102
+ },
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+ outputs: {
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+ "script-path": {
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+ label: "Script path",
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+ value: ""
107
+ },
108
+ "output-folder": {
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+ label: "Output folder",
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+ value: ""
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+ },
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+ status: {
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+ label: "Status",
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+ value: ""
115
+ }
116
+ }
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+ });
118
+ const uploadToSteamRunner = createActionRunner(async ({ log, inputs, cwd, abortSignal, setOutput }) => {
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+ const folder = inputs.folder;
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+ const appId = inputs.appId;
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+ const sdk = inputs.sdk;
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+ const depotId = inputs.depotId;
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+ const username = inputs.username;
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+ const description = inputs.description;
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+ log(`uploading "${folder}" to steam`);
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+ const errorMap = { 6: `No connection to content server. Your depot id (${depotId}) may be invalid` };
127
+ if (!await fileExists(sdk)) throw new Error(`You must enter a valid path to the Steam SDK`);
128
+ let builderFolder = "builder";
129
+ if (platform() === "linux") builderFolder += "_linux";
130
+ else if (platform() === "darwin") builderFolder += "_osx";
131
+ const cmd = "steamcmd";
132
+ const extensions = platform() === "win32" ? [
133
+ ".exe",
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+ ".cmd",
135
+ ".bat"
136
+ ] : [".sh"];
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+ let cmdFinal = "";
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+ let steamcmdPath = "";
139
+ for (const ext of extensions) {
140
+ const p = join(sdk, "tools", "ContentBuilder", builderFolder, cmd + ext);
141
+ if (await fileExists(p)) {
142
+ steamcmdPath = p;
143
+ cmdFinal = cmd + ext;
144
+ break;
145
+ }
146
+ }
147
+ if (!steamcmdPath) {
148
+ if (platform() === "linux" || platform() === "darwin") cmdFinal = "steamcmd.sh";
149
+ else if (platform() === "win32") cmdFinal = "steamcmd.exe";
150
+ steamcmdPath = join(sdk, "tools", "ContentBuilder", builderFolder, cmdFinal);
151
+ }
152
+ console.log("steamcmdPath", steamcmdPath);
153
+ if (platform() === "linux" || platform() === "darwin") {
154
+ if (platform() === "linux") {
155
+ log("Adding \"execute\" permissions to linux binary");
156
+ await chmod(join(sdk, "tools", "ContentBuilder", builderFolder, "linux32", cmd), 493);
157
+ await chmod(join(sdk, "tools", "ContentBuilder", builderFolder, "linux32", "steamerrorreporter"), 493);
158
+ }
159
+ if (platform() === "darwin") {
160
+ const steamcmdBinaryPath = join(sdk, "tools", "ContentBuilder", builderFolder, cmd);
161
+ log("Adding \"execute\" permissions to darwin binary");
162
+ await chmod(steamcmdBinaryPath, 493);
163
+ }
164
+ log("Adding \"execute\" permissions to binary");
165
+ await chmod(steamcmdPath, 493);
166
+ }
167
+ const buildOutput = join(cwd, "steam", "output");
168
+ const scriptPath = join(cwd, "steam", "script.vdf");
169
+ setOutput("script-path", scriptPath);
170
+ setOutput("output-folder", buildOutput);
171
+ await mkdir(buildOutput, { recursive: true });
172
+ await mkdir(dirname(scriptPath), { recursive: true });
173
+ const script = `"AppBuild"
174
+ {
175
+ "AppID" "${appId}" // your AppID
176
+ "Desc" "${description}" // internal description for this build
177
+
178
+ "ContentRoot" "${folder}" // root content folder, relative to location of this file
179
+ "BuildOutput" "${buildOutput}" // build output folder for build logs and build cache files
180
+
181
+ "Depots"
182
+ {
183
+ "${depotId}" // your DepotID
184
+ {
185
+ "FileMapping"
186
+ {
187
+ "LocalPath" "*" // all files from contentroot folder
188
+ "DepotPath" "." // mapped into the root of the depot
189
+ "recursive" "1" // include all subfolders
190
+ }
191
+ }
192
+ }
193
+ }`;
194
+ console.log("script", script);
195
+ const isAuthenticated = await checkSteamAuth({
196
+ context: {
197
+ log,
198
+ abortSignal
199
+ },
200
+ scriptPath,
201
+ steamcmdPath,
202
+ username
203
+ });
204
+ log("isAuthenticated", JSON.stringify(isAuthenticated));
205
+ if (isAuthenticated.success === false) {
206
+ log("Opening terminal with interactive login");
207
+ await openExternalTerminal(steamcmdPath, [
208
+ "+login",
209
+ username,
210
+ "+quit"
211
+ ], { cancelSignal: abortSignal });
212
+ if ((await checkSteamAuth({
213
+ context: {
214
+ log,
215
+ abortSignal
216
+ },
217
+ scriptPath,
218
+ steamcmdPath,
219
+ username
220
+ })).success === false) throw new Error("Not authenticated");
221
+ }
222
+ log("Writing script");
223
+ await writeFile(scriptPath, script, {
224
+ encoding: "utf8",
225
+ signal: abortSignal
226
+ });
227
+ log("Executing steamcmd");
228
+ try {
229
+ await runWithLiveLogs(steamcmdPath, [
230
+ "+login",
231
+ username,
232
+ "+run_app_build",
233
+ scriptPath,
234
+ "+quit"
235
+ ], { shell: platform() === "win32" }, log, {
236
+ onStdout: (data) => {
237
+ log("[steamcmd]", data);
238
+ },
239
+ onStderr: (data) => {
240
+ log("[steamcmd]", data);
241
+ }
242
+ }, abortSignal);
243
+ } catch (e) {
244
+ if (e instanceof ExternalCommandError) {
245
+ const code = e.code;
246
+ const message = code in errorMap ? errorMap[code] : "SteamCmd error:" + e.code + " " + e.message;
247
+ throw new Error(message);
248
+ } else if (e instanceof Error) {
249
+ console.error(e);
250
+ throw new Error("Error:" + e.message);
251
+ } else throw new Error("unknwon error");
252
+ }
253
+ setOutput("status", "success");
254
+ log("Done uploading");
255
+ });
256
+ //#endregion
257
+ //#region src/index.ts
258
+ const icon = new URL("./steam.webp", import.meta.url).href;
259
+ var src_default = createNodeDefinition({
260
+ description: "Steam",
261
+ id: "steam",
262
+ name: "Steam",
263
+ icon: {
264
+ type: "image",
265
+ image: icon
266
+ },
267
+ nodes: [{
268
+ node: uploadToSteam,
269
+ runner: uploadToSteamRunner
270
+ }]
271
+ });
272
+ //#endregion
273
+ export { src_default as default };
274
+
275
+ //# sourceMappingURL=index.mjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.mjs","names":[],"sources":["../src/utils.ts","../src/upload-to-steam.ts","../src/index.ts"],"sourcesContent":["import { runWithLiveLogs } from \"@pipelab/plugin-core\";\nimport { execa, Options as ExecaOptions } from \"execa\";\nimport os from \"node:os\";\n\nexport type Options = {\n steamcmdPath: string;\n username: string;\n scriptPath: string;\n context: {\n log: typeof console.log;\n abortSignal: AbortSignal;\n };\n};\n\nexport const checkSteamAuth = async (options: Options) => {\n let error: \"LOGGED_OUT\" | \"UNKNOWN\" | undefined = undefined;\n\n try {\n await runWithLiveLogs(\n options.steamcmdPath,\n [\"+login\", options.username, \"+quit\"],\n {\n shell: process.platform === \"win32\",\n },\n options.context.log,\n {\n onStdout: (data, subprocess) => {\n options.context.log(\"[Steam Cmd]\", data);\n // TODO: handle password input dynamically\n if (data.includes(\"Cached credentials not found\")) {\n error = \"LOGGED_OUT\";\n\n subprocess.kill();\n }\n },\n },\n options.context.abortSignal,\n );\n } catch (e) {\n console.error(\"e\", e);\n if (!error) {\n error = \"UNKNOWN\";\n }\n }\n\n if (error) {\n return {\n success: false,\n error,\n };\n }\n\n return {\n success: true,\n };\n};\n\nexport const openExternalTerminal = async (\n command: string,\n args: string[] = [],\n options: ExecaOptions = {},\n keepOpen = false,\n) => {\n const platform = process.platform;\n\n if (platform === \"darwin\") {\n // macOS: open in Terminal.app\n const shellCommand = `${command} ${args.join(\" \")}; echo \"You can now close this window\"`;\n // Escape for AppleScript string literal\n const escapedShellCommand = shellCommand\n .replace(/\\\\/g, \"\\\\\\\\\") // Must escape backslashes first\n .replace(/\"/g, '\\\\\"'); // Then escape double quotes\n\n let osaScript: string;\n if (keepOpen) {\n // If keepOpen is true, just run the command and leave the terminal open.\n // Added activate to bring Terminal to front.\n osaScript = `tell application \"Terminal\"\\nactivate\\ndo script \"${escapedShellCommand}\"\\nend tell`;\n } else {\n // If keepOpen is false (default), run the command, wait for it to finish, then close the tab.\n osaScript = `tell application \"Terminal\"\n activate\n set targetTab to do script \"${escapedShellCommand}\"\n -- Wait for the command to complete by checking the 'busy' status of the tab\n delay 0.5 -- Initial delay to allow the process to start and tab to become busy\n repeat while busy of targetTab\n delay 0.5 -- Check every 0.5 seconds\n end repeat\nend tell`;\n }\n\n return execa(\"osascript\", [\"-e\", osaScript], options);\n } else if (platform === \"linux\") {\n // Linux: use $TERMINAL, $TERM, or fallback to xterm\n const terminal = process.env.TERMINAL ?? process.env.TERM ?? \"xterm\";\n return execa(terminal, [\"-e\", command, ...args], options);\n } else if (platform === \"win32\") {\n // Windows: try PowerShell by default, fallback to CMD if needed\n // try {\n // console.log('verifying')\n // // Try a harmless PowerShell command. We ignore stdio.\n // await execa(\n // 'powershell.exe',\n // ['-Command', 'Write-Output \"PowerShell available\"; exit'],\n // {\n // all: true\n // }\n // )\n // return execa(\n // 'cmd.exe',\n // [keepOpen ? '/k' : '/c', 'start', 'powershell.exe', '-Command', command, ...args],\n // options\n // )\n // } catch (error) {\n // Oops! No PowerShell? Fallback to CMD.\n return execa(\n \"cmd.exe\",\n [keepOpen ? \"/k\" : \"/c\", \"start\", \"cmd.exe\", \"/c\", command, ...args],\n options,\n );\n // }\n } else {\n throw new Error(\"Unsupported platform: \" + platform);\n }\n};\n","import { join, dirname, basename } from \"node:path\";\nimport { platform } from \"node:os\";\nimport { chmod, mkdir, writeFile, cp } from \"node:fs/promises\";\nimport {\n createAction,\n createActionRunner,\n createPathParam,\n createStringParam,\n fileExists,\n runWithLiveLogs,\n} from \"@pipelab/plugin-core\";\nimport { checkSteamAuth, openExternalTerminal } from \"./utils\";\nimport { ExternalCommandError } from \"@pipelab/plugin-core\";\n\n// https://github.com/ztgasdf/steampkg?tab=readme-ov-file#account-management\n\n// How to login\n// Do it at least once\n// sdk/tools/ContentBuilder/builder_linux/steamcmd.sh +login User +quit\n\nexport const ID = \"steam-upload\";\n\nexport const uploadToSteam = createAction({\n id: ID,\n name: \"Upload to Steam\",\n description: \"Upload a folder to Steam\",\n icon: \"\",\n displayString: \"`Upload ${fmt.param(params['folder'], 'primary')} to steam`\",\n meta: {},\n params: {\n sdk: createPathParam(\"\", {\n required: true,\n label: \"Steam Sdk path\",\n control: {\n type: \"path\",\n options: {\n properties: [\"openDirectory\"],\n },\n },\n }),\n username: createStringParam(\"\", {\n required: true,\n label: \"Steam username\",\n }),\n appId: createStringParam(\"\", {\n required: true,\n label: \"App Id\",\n }),\n depotId: createStringParam(\"\", {\n required: true,\n label: \"Depot Id\",\n }),\n description: createStringParam(\"\", {\n required: true,\n label: \"Description\",\n }),\n folder: createPathParam(\"\", {\n required: true,\n label: \"Folder to upload\",\n control: {\n type: \"path\",\n options: {\n properties: [\"openDirectory\"],\n },\n },\n }),\n // enableDRM: {\n // value: false,\n // label: 'Enable DRM',\n // control: {\n // type: 'boolean'\n // }\n // },\n // binaryToPatch: createPathParam('', {\n // label: 'Binary to patch',\n // control: {\n // type: 'path',\n // options: {\n // properties: ['openFile']\n // }\n // }\n // })\n },\n outputs: {\n \"script-path\": {\n label: \"Script path\",\n value: \"\",\n },\n \"output-folder\": {\n label: \"Output folder\",\n value: \"\",\n },\n status: {\n label: \"Status\",\n value: \"\",\n },\n },\n});\n\nexport const uploadToSteamRunner = createActionRunner<typeof uploadToSteam>(\n async ({ log, inputs, cwd, abortSignal, setOutput }) => {\n const folder = inputs.folder as string;\n const appId = inputs.appId as string;\n const sdk = inputs.sdk as string;\n const depotId = inputs.depotId as string;\n const username = inputs.username as string;\n const description = inputs.description as string;\n\n log(`uploading \"${folder}\" to steam`);\n\n const errorMap = {\n 6: `No connection to content server. Your depot id (${depotId}) may be invalid`,\n };\n\n const isSDKExisting = await fileExists(sdk);\n if (!isSDKExisting) {\n throw new Error(`You must enter a valid path to the Steam SDK`);\n }\n\n let builderFolder = \"builder\";\n if (platform() === \"linux\") {\n builderFolder += \"_linux\";\n } else if (platform() === \"darwin\") {\n builderFolder += \"_osx\";\n }\n\n const cmd = \"steamcmd\";\n const extensions = platform() === \"win32\" ? [\".exe\", \".cmd\", \".bat\"] : [\".sh\"];\n\n let cmdFinal = \"\";\n let steamcmdPath = \"\";\n\n for (const ext of extensions) {\n const p = join(sdk as string, \"tools\", \"ContentBuilder\", builderFolder, cmd + ext);\n if (await fileExists(p)) {\n steamcmdPath = p;\n cmdFinal = cmd + ext;\n break;\n }\n }\n\n // Fallback if none found (to maintain previous behavior of joining default)\n if (!steamcmdPath) {\n if (platform() === \"linux\" || platform() === \"darwin\") {\n cmdFinal = \"steamcmd.sh\";\n } else if (platform() === \"win32\") {\n cmdFinal = \"steamcmd.exe\";\n }\n steamcmdPath = join(sdk as string, \"tools\", \"ContentBuilder\", builderFolder, cmdFinal);\n }\n\n console.log(\"steamcmdPath\", steamcmdPath);\n\n if (platform() === \"linux\" || platform() === \"darwin\") {\n if (platform() === \"linux\") {\n log('Adding \"execute\" permissions to linux binary');\n const steamcmdBinaryPath = join(\n sdk,\n \"tools\",\n \"ContentBuilder\",\n builderFolder,\n \"linux32\",\n cmd,\n );\n await chmod(steamcmdBinaryPath, 0o755);\n const steamcmdBinaryErrorReporterPath = join(\n sdk,\n \"tools\",\n \"ContentBuilder\",\n builderFolder,\n \"linux32\",\n \"steamerrorreporter\",\n );\n await chmod(steamcmdBinaryErrorReporterPath, 0o755);\n }\n\n if (platform() === \"darwin\") {\n const steamcmdBinaryPath = join(sdk, \"tools\", \"ContentBuilder\", builderFolder, cmd);\n log('Adding \"execute\" permissions to darwin binary');\n await chmod(steamcmdBinaryPath, 0o755);\n }\n\n log('Adding \"execute\" permissions to binary');\n await chmod(steamcmdPath, 0o755);\n }\n\n const buildOutput = join(cwd, \"steam\", \"output\");\n const scriptPath = join(cwd, \"steam\", \"script.vdf\");\n\n setOutput(\"script-path\", scriptPath);\n setOutput(\"output-folder\", buildOutput);\n\n await mkdir(buildOutput, {\n recursive: true,\n });\n\n await mkdir(dirname(scriptPath), {\n recursive: true,\n });\n\n const script = `\"AppBuild\"\n{\n\t\"AppID\" \"${appId}\" // your AppID\n\t\"Desc\" \"${description}\" // internal description for this build\n\n\t\"ContentRoot\" \"${folder}\" // root content folder, relative to location of this file\n\t\"BuildOutput\" \"${buildOutput}\" // build output folder for build logs and build cache files\n\n\t\"Depots\"\n\t{\n\t\t\"${depotId}\" // your DepotID\n\t\t{\n\t\t\t\"FileMapping\"\n\t\t\t{\n\t\t\t\t\"LocalPath\" \"*\" // all files from contentroot folder\n\t\t\t\t\"DepotPath\" \".\" // mapped into the root of the depot\n\t\t\t\t\"recursive\" \"1\" // include all subfolders\n\t\t\t}\n\t\t}\n\t}\n}`;\n\n console.log(\"script\", script);\n const isAuthenticated = await checkSteamAuth({\n context: {\n log,\n abortSignal,\n },\n scriptPath,\n steamcmdPath,\n username,\n });\n\n log(\"isAuthenticated\", JSON.stringify(isAuthenticated));\n\n if (isAuthenticated.success === false) {\n log(\"Opening terminal with interactive login\");\n await openExternalTerminal(steamcmdPath, [\"+login\", username, \"+quit\"], {\n cancelSignal: abortSignal,\n });\n const isAuthenticatedNow = await checkSteamAuth({\n context: {\n log,\n abortSignal,\n },\n scriptPath,\n steamcmdPath,\n username,\n });\n if (isAuthenticatedNow.success === false) {\n throw new Error(\"Not authenticated\");\n }\n }\n\n log(\"Writing script\");\n await writeFile(scriptPath, script, {\n encoding: \"utf8\",\n signal: abortSignal,\n });\n\n log(\"Executing steamcmd\");\n\n // Should be authed here\n try {\n await runWithLiveLogs(\n steamcmdPath,\n [\"+login\", username, \"+run_app_build\", scriptPath, \"+quit\"],\n {\n shell: platform() === \"win32\",\n },\n log,\n {\n onStdout: (data) => {\n log(\"[steamcmd]\", data);\n },\n onStderr: (data) => {\n log(\"[steamcmd]\", data);\n },\n },\n abortSignal,\n );\n } catch (e) {\n if (e instanceof ExternalCommandError) {\n const code = e.code as keyof typeof errorMap;\n const message =\n code in errorMap ? errorMap[code] : \"SteamCmd error:\" + e.code + \" \" + e.message;\n throw new Error(message);\n } else if (e instanceof Error) {\n console.error(e);\n throw new Error(\"Error:\" + e.message);\n } else {\n throw new Error(\"unknwon error\");\n }\n }\n\n setOutput(\"status\", \"success\");\n log(\"Done uploading\");\n },\n);\n","import { uploadToSteam, uploadToSteamRunner } from \"./upload-to-steam\";\nimport { createNodeDefinition } from \"@pipelab/plugin-core\";\nconst icon = new URL(\"./steam.webp\", import.meta.url).href;\n\nexport default createNodeDefinition({\n description: \"Steam\",\n id: \"steam\",\n name: \"Steam\",\n icon: {\n type: \"image\",\n image: icon,\n },\n nodes: [\n {\n node: uploadToSteam,\n runner: uploadToSteamRunner,\n },\n 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package/package.json ADDED
@@ -0,0 +1,51 @@
1
+ {
2
+ "name": "@pipelab/plugin-steam",
3
+ "version": "0.0.1",
4
+ "license": "FSL-1.1-MIT",
5
+ "repository": {
6
+ "type": "git",
7
+ "url": "https://github.com/CynToolkit/pipelab.git",
8
+ "directory": "plugins/plugin-steam"
9
+ },
10
+ "files": [
11
+ "dist"
12
+ ],
13
+ "type": "module",
14
+ "main": "./dist/index.cjs",
15
+ "module": "./dist/index.mjs",
16
+ "types": "./dist/index.d.mts",
17
+ "publishConfig": {
18
+ "access": "public"
19
+ },
20
+ "dependencies": {
21
+ "@types/node": "^24.12.2",
22
+ "execa": "9.4.1",
23
+ "@pipelab/plugin-core": "0.0.1"
24
+ },
25
+ "devDependencies": {
26
+ "tsdown": "0.21.2",
27
+ "typescript": "5.9.3",
28
+ "vitest": "3.1.4",
29
+ "@pipelab/tsconfig": "0.0.1",
30
+ "@pipelab/test-utils": "0.0.1"
31
+ },
32
+ "test": {
33
+ "env": {
34
+ "NODE_ENV": "development"
35
+ }
36
+ },
37
+ "scripts": {
38
+ "format": "oxfmt .",
39
+ "lint": "oxlint .",
40
+ "build": "tsdown",
41
+ "test": "vitest run -c tests/e2e/vitest.config.mts"
42
+ },
43
+ "exports": {
44
+ ".": {
45
+ "types": "./dist/index.d.mts",
46
+ "import": "./dist/index.mjs",
47
+ "require": "./dist/index.cjs",
48
+ "default": "./dist/index.mjs"
49
+ }
50
+ }
51
+ }