@pinepaper.studio/mcp-server 1.6.6 → 1.6.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (178) hide show
  1. package/README.de.md +24 -1
  2. package/README.es.md +24 -1
  3. package/README.fr.md +24 -1
  4. package/README.hi.md +21 -1
  5. package/README.ja.md +22 -1
  6. package/README.ko.md +22 -1
  7. package/README.md +329 -14
  8. package/README.pt-BR.md +24 -1
  9. package/README.zh-CN.md +20 -1
  10. package/assets/edit-whenever.svg +75 -0
  11. package/dist/agent/export-manager.d.ts.map +1 -1
  12. package/dist/agent/export-manager.js +2 -2
  13. package/dist/agent/export-manager.js.map +1 -1
  14. package/dist/agent/session-manager.d.ts.map +1 -1
  15. package/dist/agent/session-manager.js.map +1 -1
  16. package/dist/assets/repositories/fontawesome.d.ts.map +1 -1
  17. package/dist/assets/repositories/fontawesome.js.map +1 -1
  18. package/dist/assets/repositories/openclipart.d.ts.map +1 -1
  19. package/dist/character/data/concepts.json +1 -0
  20. package/dist/character/data/depictions.json +1 -0
  21. package/dist/character/data/styles.json +1 -0
  22. package/dist/character/duration-scale.d.ts +13 -0
  23. package/dist/character/duration-scale.d.ts.map +1 -0
  24. package/dist/character/duration-scale.js +13 -0
  25. package/dist/character/duration-scale.js.map +1 -0
  26. package/dist/character/path-bbox.d.ts +82 -0
  27. package/dist/character/path-bbox.d.ts.map +1 -0
  28. package/dist/character/path-bbox.js +496 -0
  29. package/dist/character/path-bbox.js.map +1 -0
  30. package/dist/character/perform.d.ts +149 -0
  31. package/dist/character/perform.d.ts.map +1 -0
  32. package/dist/character/perform.js +626 -0
  33. package/dist/character/perform.js.map +1 -0
  34. package/dist/character/resolve.d.ts +51 -0
  35. package/dist/character/resolve.d.ts.map +1 -0
  36. package/dist/character/resolve.js +239 -0
  37. package/dist/character/resolve.js.map +1 -0
  38. package/dist/design/design-systems.d.ts +126 -0
  39. package/dist/design/design-systems.d.ts.map +1 -0
  40. package/dist/design/design-systems.js +240 -0
  41. package/dist/design/design-systems.js.map +1 -0
  42. package/dist/execution/canvas-state.d.ts +7 -0
  43. package/dist/execution/canvas-state.d.ts.map +1 -1
  44. package/dist/execution/canvas-state.js +20 -8
  45. package/dist/execution/canvas-state.js.map +1 -1
  46. package/dist/index.d.ts +20 -0
  47. package/dist/index.d.ts.map +1 -1
  48. package/dist/index.js +12 -5
  49. package/dist/index.js.map +1 -1
  50. package/dist/ontology/design-graph.d.ts +9 -0
  51. package/dist/ontology/design-graph.d.ts.map +1 -1
  52. package/dist/ontology/design-graph.js +98 -4
  53. package/dist/ontology/design-graph.js.map +1 -1
  54. package/dist/ontology/types.d.ts +42 -0
  55. package/dist/ontology/types.d.ts.map +1 -1
  56. package/dist/ontology/vocabulary.d.ts.map +1 -1
  57. package/dist/ontology/vocabulary.js +139 -0
  58. package/dist/ontology/vocabulary.js.map +1 -1
  59. package/dist/taxonomy/classifier.js +1 -1
  60. package/dist/taxonomy/classifier.js.map +1 -1
  61. package/dist/taxonomy/error-recovery.d.ts.map +1 -1
  62. package/dist/taxonomy/matcher.d.ts.map +1 -1
  63. package/dist/taxonomy/matcher.js.map +1 -1
  64. package/dist/tools/compact-descriptions.d.ts.map +1 -1
  65. package/dist/tools/compact-descriptions.js +25 -0
  66. package/dist/tools/compact-descriptions.js.map +1 -1
  67. package/dist/tools/definitions.d.ts +1 -1
  68. package/dist/tools/definitions.d.ts.map +1 -1
  69. package/dist/tools/definitions.js +1236 -45
  70. package/dist/tools/definitions.js.map +1 -1
  71. package/dist/tools/engine-methods.d.ts +18 -0
  72. package/dist/tools/engine-methods.d.ts.map +1 -0
  73. package/dist/tools/engine-methods.js +239 -0
  74. package/dist/tools/engine-methods.js.map +1 -0
  75. package/dist/tools/handlers/character.d.ts +121 -0
  76. package/dist/tools/handlers/character.d.ts.map +1 -0
  77. package/dist/tools/handlers/character.js +315 -0
  78. package/dist/tools/handlers/character.js.map +1 -0
  79. package/dist/tools/handlers.d.ts +2 -0
  80. package/dist/tools/handlers.d.ts.map +1 -1
  81. package/dist/tools/handlers.js +386 -22
  82. package/dist/tools/handlers.js.map +1 -1
  83. package/dist/tools/minimal-descriptions.d.ts.map +1 -1
  84. package/dist/tools/minimal-descriptions.js +24 -4
  85. package/dist/tools/minimal-descriptions.js.map +1 -1
  86. package/dist/tools/toolkits.d.ts.map +1 -1
  87. package/dist/tools/toolkits.js +21 -0
  88. package/dist/tools/toolkits.js.map +1 -1
  89. package/dist/types/code-generator.d.ts +141 -2
  90. package/dist/types/code-generator.d.ts.map +1 -1
  91. package/dist/types/code-generator.js +2246 -78
  92. package/dist/types/code-generator.js.map +1 -1
  93. package/dist/types/schemas.d.ts +9295 -603
  94. package/dist/types/schemas.d.ts.map +1 -1
  95. package/dist/types/schemas.js +1134 -61
  96. package/dist/types/schemas.js.map +1 -1
  97. package/dist/vendor/design/art-deco-generator.d.ts +52 -0
  98. package/dist/vendor/design/art-deco-generator.d.ts.map +1 -0
  99. package/dist/vendor/design/art-deco-generator.js +144 -0
  100. package/dist/vendor/design/art-deco-generator.js.map +1 -0
  101. package/dist/vendor/design/art-nouveau-generator.d.ts +46 -0
  102. package/dist/vendor/design/art-nouveau-generator.d.ts.map +1 -0
  103. package/dist/vendor/design/art-nouveau-generator.js +134 -0
  104. package/dist/vendor/design/art-nouveau-generator.js.map +1 -0
  105. package/dist/vendor/design/bauhaus-generator.d.ts +53 -0
  106. package/dist/vendor/design/bauhaus-generator.d.ts.map +1 -0
  107. package/dist/vendor/design/bauhaus-generator.js +126 -0
  108. package/dist/vendor/design/bauhaus-generator.js.map +1 -0
  109. package/dist/vendor/design/brutalist-generator.d.ts +53 -0
  110. package/dist/vendor/design/brutalist-generator.d.ts.map +1 -0
  111. package/dist/vendor/design/brutalist-generator.js +148 -0
  112. package/dist/vendor/design/brutalist-generator.js.map +1 -0
  113. package/dist/vendor/design/claymorphism-generator.d.ts +46 -0
  114. package/dist/vendor/design/claymorphism-generator.d.ts.map +1 -0
  115. package/dist/vendor/design/claymorphism-generator.js +135 -0
  116. package/dist/vendor/design/claymorphism-generator.js.map +1 -0
  117. package/dist/vendor/design/corporate-memphis-generator.d.ts +47 -0
  118. package/dist/vendor/design/corporate-memphis-generator.d.ts.map +1 -0
  119. package/dist/vendor/design/corporate-memphis-generator.js +144 -0
  120. package/dist/vendor/design/corporate-memphis-generator.js.map +1 -0
  121. package/dist/vendor/design/cyberpunk-generator.d.ts +52 -0
  122. package/dist/vendor/design/cyberpunk-generator.d.ts.map +1 -0
  123. package/dist/vendor/design/cyberpunk-generator.js +162 -0
  124. package/dist/vendor/design/cyberpunk-generator.js.map +1 -0
  125. package/dist/vendor/design/de-stijl-generator.d.ts +50 -0
  126. package/dist/vendor/design/de-stijl-generator.d.ts.map +1 -0
  127. package/dist/vendor/design/de-stijl-generator.js +154 -0
  128. package/dist/vendor/design/de-stijl-generator.js.map +1 -0
  129. package/dist/vendor/design/design-style.d.ts +3 -0
  130. package/dist/vendor/design/design-style.d.ts.map +1 -0
  131. package/dist/vendor/design/design-style.js +12 -0
  132. package/dist/vendor/design/design-style.js.map +1 -0
  133. package/dist/vendor/design/design-systems-dtcg.d.ts +59 -0
  134. package/dist/vendor/design/design-systems-dtcg.d.ts.map +1 -0
  135. package/dist/vendor/design/design-systems-dtcg.js +571 -0
  136. package/dist/vendor/design/design-systems-dtcg.js.map +1 -0
  137. package/dist/vendor/design/frutiger-aero-generator.d.ts +46 -0
  138. package/dist/vendor/design/frutiger-aero-generator.d.ts.map +1 -0
  139. package/dist/vendor/design/frutiger-aero-generator.js +133 -0
  140. package/dist/vendor/design/frutiger-aero-generator.js.map +1 -0
  141. package/dist/vendor/design/memphis-generator.d.ts +56 -0
  142. package/dist/vendor/design/memphis-generator.d.ts.map +1 -0
  143. package/dist/vendor/design/memphis-generator.js +158 -0
  144. package/dist/vendor/design/memphis-generator.js.map +1 -0
  145. package/dist/vendor/design/mid-century-upa-generator.d.ts +46 -0
  146. package/dist/vendor/design/mid-century-upa-generator.d.ts.map +1 -0
  147. package/dist/vendor/design/mid-century-upa-generator.js +137 -0
  148. package/dist/vendor/design/mid-century-upa-generator.js.map +1 -0
  149. package/dist/vendor/design/neumorphic-generator.d.ts +53 -0
  150. package/dist/vendor/design/neumorphic-generator.d.ts.map +1 -0
  151. package/dist/vendor/design/neumorphic-generator.js +182 -0
  152. package/dist/vendor/design/neumorphic-generator.js.map +1 -0
  153. package/dist/vendor/design/op-art-generator.d.ts +45 -0
  154. package/dist/vendor/design/op-art-generator.d.ts.map +1 -0
  155. package/dist/vendor/design/op-art-generator.js +116 -0
  156. package/dist/vendor/design/op-art-generator.js.map +1 -0
  157. package/dist/vendor/design/pixel-art-generator.d.ts +45 -0
  158. package/dist/vendor/design/pixel-art-generator.d.ts.map +1 -0
  159. package/dist/vendor/design/pixel-art-generator.js +143 -0
  160. package/dist/vendor/design/pixel-art-generator.js.map +1 -0
  161. package/dist/vendor/design/pop-art-generator.d.ts +53 -0
  162. package/dist/vendor/design/pop-art-generator.d.ts.map +1 -0
  163. package/dist/vendor/design/pop-art-generator.js +164 -0
  164. package/dist/vendor/design/pop-art-generator.js.map +1 -0
  165. package/dist/vendor/design/risograph-generator.d.ts +53 -0
  166. package/dist/vendor/design/risograph-generator.d.ts.map +1 -0
  167. package/dist/vendor/design/risograph-generator.js +170 -0
  168. package/dist/vendor/design/risograph-generator.js.map +1 -0
  169. package/dist/vendor/design/swiss-style-generator.d.ts +55 -0
  170. package/dist/vendor/design/swiss-style-generator.d.ts.map +1 -0
  171. package/dist/vendor/design/swiss-style-generator.js +147 -0
  172. package/dist/vendor/design/swiss-style-generator.js.map +1 -0
  173. package/dist/vendor/design/vaporwave-generator.d.ts +51 -0
  174. package/dist/vendor/design/vaporwave-generator.d.ts.map +1 -0
  175. package/dist/vendor/design/vaporwave-generator.js +139 -0
  176. package/dist/vendor/design/vaporwave-generator.js.map +1 -0
  177. package/manifest.json +65 -1
  178. package/package.json +18 -9
@@ -6,25 +6,30 @@
6
6
  * Supports browser execution via Puppeteer.
7
7
  */
8
8
  import { codeGenerator } from '../types/code-generator.js';
9
- import { CreateItemInputSchema, ModifyItemInputSchema, DeleteItemInputSchema, AddRelationInputSchema, RemoveRelationInputSchema, QueryRelationsInputSchema, AnimateItemInputSchema, KeyframeAnimateInputSchema, ExecuteGeneratorInputSchema, ApplyEffectInputSchema, GetItemsInputSchema, PlayTimelineInputSchema, SetBackgroundColorInputSchema, SetCanvasSizeInputSchema, ImportSVGInputSchema, ImportMermaidInputSchema, AddFilterInputSchema, CreateGlossySphereInputSchema, CreateDiagonalStripesInputSchema, BatchCreateInputSchema, BatchModifyInputSchema, CreateGridInputSchema, GeometryInputSchema, EquationPathInputSchema, EventInputSchema, ConstructionSequenceInputSchema, ValidateSceneInputSchema, CaptureFramesInputSchema, InstantiateOntologyInputSchema, LintSceneInputSchema, MediaInputSchema, TextStyleInputSchema, ShatterImageInputSchema, ImportLayeredCharacterInputSchema, GameInputSchema, World3DInputSchema, BrandKitInputSchema, ComponentInputSchema, ArtboardInputSchema, CommentInputSchema, ProvenanceInputSchema, SceneDiffInputSchema, AudioBeatsInputSchema, TemplateParamsInputSchema, ComposeInputSchema, CropImageInputSchema, ChromaKeyInputSchema, RiggingInputSchema, GroupInputSchema, CameraDirectorInputSchema, DetectObjectsInputSchema, ExtractObjectInputSchema, ArrangeInputSchema, CreateSceneInputSchema, GetPerformanceMetricsInputSchema, DiagnosticReportInputSchema, SearchAssetsInputSchema, ImportAssetInputSchema, P5DrawInputSchema,
9
+ import { CreateItemInputSchema, ModifyItemInputSchema, DeleteItemInputSchema, AddRelationInputSchema, RemoveRelationInputSchema, QueryRelationsInputSchema, AnimateItemInputSchema, ImportMotionCaptureInputSchema, KeyframeAnimateInputSchema, ExecuteGeneratorInputSchema, ApplyEffectInputSchema, GetItemsInputSchema, PlayTimelineInputSchema, SetBackgroundColorInputSchema, SetCanvasSizeInputSchema, ImportSVGInputSchema, ImportMermaidInputSchema, AddFilterInputSchema, CreateGlossySphereInputSchema, CreateDiagonalStripesInputSchema, BatchCreateInputSchema, BatchModifyInputSchema, CreateGridInputSchema, GeometryInputSchema, EquationPathInputSchema, EventInputSchema, ConstructionSequenceInputSchema, ValidateSceneInputSchema, CaptureFramesInputSchema, InstantiateOntologyInputSchema, LintSceneInputSchema, MediaInputSchema, TextStyleInputSchema, TextEffectInputSchema, DesignMediumInputSchema, ShatterImageInputSchema, ImportLayeredCharacterInputSchema, CharacterInputSchema, GameInputSchema, World3DInputSchema, BrandKitInputSchema, ComponentInputSchema, ArtboardInputSchema, CommentInputSchema, ProvenanceInputSchema, SceneDiffInputSchema, AudioBeatsInputSchema, TemplateParamsInputSchema, ComposeInputSchema, CropImageInputSchema, PathOpInputSchema, MotionInputSchema, SoundInputSchema, InterchangeInputSchema, StickInputSchema, DesignSystemInputSchema, StoryInputSchema, ChromaKeyInputSchema, RiggingInputSchema, GroupInputSchema, CameraDirectorInputSchema, DetectObjectsInputSchema, ExtractObjectInputSchema, ArrangeInputSchema, CreateSceneInputSchema, GetPerformanceMetricsInputSchema, DiagnosticReportInputSchema, SearchAssetsInputSchema, ImportAssetInputSchema, P5DrawInputSchema,
10
10
  // Diagram schemas
11
11
  CreateDiagramShapeInputSchema, ConnectInputSchema, ConnectPortsInputSchema, AddPortsInputSchema, AutoLayoutInputSchema, GetDiagramShapesInputSchema, UpdateConnectorInputSchema, RemoveConnectorInputSchema, DiagramModeInputSchema,
12
12
  // Agent flow mode schemas
13
13
  AgentStartJobInputSchema, AgentEndJobInputSchema, AgentResetInputSchema, AgentBatchExecuteInputSchema, AgentExportInputSchema, AgentAnalyzeInputSchema,
14
14
  // Letter collage schemas
15
- CreateLetterCollageInputSchema, AnimateLetterCollageInputSchema, ApplyTemplateInputSchema,
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+ CreateLetterCollageInputSchema, AnimateLetterCollageInputSchema,
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+ // Map schemas
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+ ApplyTemplateInputSchema,
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+ // Map animation/CSV schemas
16
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  // Custom relation/code schemas
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  RegisterCustomRelationInputSchema, ExecuteCustomCodeInputSchema,
18
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  // Mask schemas
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  ApplyAnimatedMaskInputSchema, ApplyCustomMaskInputSchema, RemoveMaskInputSchema,
20
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  // Image import schemas
21
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  ImportImageInputSchema,
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+ // Tool guide schema
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+ // Ontology schemas
22
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  // Scene management schemas
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- ManageScenesInputSchema, ScenePlaybackInputSchema,
28
+ ManageScenesInputSchema, ScenePlaybackInputSchema, SceneGraphInputSchema, SequenceInputSchema, StaggerInputSchema, FlipInputSchema,
24
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  // New consolidated tool schemas
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- SelectionInputSchema, TransformInputSchema, HistoryInputSchema, ImageFilterInputSchema, LassoInputSchema, CutoutStyleInputSchema, PrecompInputSchema, BackgroundInputSchema, QueryInputSchema, DeformInputSchema, SpriteSheetInputSchema, InteractionInputSchema, ExportWidgetInputSchema, ExportWidgetHtmlInputSchema, CreateChartInputSchema, MagicInputSchema, PhysicsInputSchema, MeasurementInputSchema, ErrorCodes, } from '../types/schemas.js';
30
+ SelectionInputSchema, TransformInputSchema, HistoryInputSchema, ImageFilterInputSchema, LassoInputSchema, CutoutStyleInputSchema, PrecompInputSchema, BackgroundInputSchema, QueryInputSchema, QueryCapabilitiesInputSchema, DeformInputSchema, SpriteSheetInputSchema, InteractionInputSchema, ExportWidgetInputSchema, ExportWidgetHtmlInputSchema, CreateChartInputSchema, MagicInputSchema, PhysicsInputSchema, MeasurementInputSchema, ErrorCodes, } from '../types/schemas.js';
26
31
  import { ZodError } from 'zod';
27
- import { writeFile, mkdir } from 'node:fs/promises';
32
+ import { writeFile, mkdir, appendFile, unlink } from 'node:fs/promises';
28
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  import { tmpdir } from 'node:os';
29
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  import { join } from 'node:path';
30
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  import { getBrowserController, resetBrowserController, } from '../browser/puppeteer-controller.js';
@@ -38,20 +43,24 @@ import { fontHandlers } from './handlers/font.js';
38
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  import { toolGuideHandlers } from './handlers/tool-guide.js';
39
44
  import { mapHandlers } from './handlers/maps.js';
40
45
  import { ontologyHandlers } from './handlers/ontology.js';
46
+ import * as designSystems from '../design/design-systems.js';
41
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  import { exportHandlers } from './handlers/export.js';
48
+ import { planCharacter, generateCharacterCode } from './handlers/character.js';
42
49
  /**
43
50
  * Registry of per-domain handler maps. Tools listed here short-circuit the
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  * main switch at dispatch time (see handleToolCallInner). New domains are
45
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  * folded in incrementally as they are migrated out of the monolithic switch.
46
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  */
47
- const DOMAIN_HANDLERS = [
48
- cameraHandlers,
49
- fontHandlers,
50
- toolGuideHandlers,
51
- mapHandlers,
52
- ontologyHandlers,
53
- exportHandlers,
54
- ];
54
+ function getDomainHandlers() {
55
+ return [
56
+ cameraHandlers,
57
+ fontHandlers,
58
+ toolGuideHandlers,
59
+ mapHandlers,
60
+ ontologyHandlers,
61
+ exportHandlers,
62
+ ];
63
+ }
55
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  /**
56
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  * Get screenshot mode from environment variable.
57
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  * Defaults to 'on_request' for optimal performance.
@@ -70,10 +79,13 @@ export function getScreenshotMode() {
70
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  function getExportDir() {
71
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  return process.env.PINEPAPER_EXPORT_DIR || join(tmpdir(), 'pinepaper-exports');
72
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  }
73
- const ALWAYS_SAVE_FORMATS = new Set(['mp4', 'webm', 'gif', 'pdf']);
82
+ // wav joins them: a minute of 48kHz 16-bit is ~5.8 MB of base64 and the ten
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+ // minutes the schema allows is ~77 MB. Deliverable across the bridge, useless
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+ // pasted into a response.
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+ export const ALWAYS_SAVE_FORMATS = new Set(['mp4', 'webm', 'gif', 'pdf', 'wav']);
74
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  const SAVE_THRESHOLD_BYTES = 500_000; // ~500KB base64 ≈ 375KB decoded
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- function getFileExtension(format) {
76
- const extMap = { mp4: 'mp4', webm: 'webm', gif: 'gif', pdf: 'pdf', png: 'png', svg: 'svg' };
87
+ export function getFileExtension(format) {
88
+ const extMap = { mp4: 'mp4', webm: 'webm', gif: 'gif', pdf: 'pdf', png: 'png', svg: 'svg', wav: 'wav' };
77
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  return extMap[format] || format;
78
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  }
79
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  async function saveExportToFile(data, format, platform) {
@@ -95,6 +107,78 @@ async function saveExportToFile(data, format, platform) {
95
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  return { filePath, fileSize: Buffer.byteLength(data, 'utf-8') };
96
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  }
97
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  }
110
+ /**
111
+ * Page a RETAINED export out of the studio's export store into a local file.
112
+ *
113
+ * The bytes never cross the bridge as one string. The studio holds the encoded
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+ * file in its origin-private store and hands back an id; this reads it a chunk
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+ * at a time and appends each one, so at most one chunk (4 MB by default) is in
116
+ * memory on either side. The agent still made one tool call and still gets one
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+ * filePath — the paging is entirely inside the tool, because an agent-facing
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+ * pager would only expose a transport limit the agent cannot act on.
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+ *
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+ * On failure the export is deliberately LEFT HELD: the store is the only copy,
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+ * so the id and the byte count reached go back in the error and the bytes stay
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+ * recoverable. `releaseExport` runs only once the whole file is written.
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+ */
124
+ async function streamRetainedExportToFile(controller, retained, platform) {
125
+ const exportDir = getExportDir();
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+ await mkdir(exportDir, { recursive: true });
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+ const ext = getFileExtension(retained.format);
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+ const fileName = `pinepaper_${platform}_${Date.now()}.${ext}`;
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+ const filePath = join(exportDir, fileName);
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+ const chunkBytes = retained.chunkBytes && retained.chunkBytes > 0 ? retained.chunkBytes : 4 * 1024 * 1024;
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+ let offset = 0;
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+ let chunks = 0;
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+ // Start from empty: appendFile would otherwise extend a same-millisecond file.
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+ await writeFile(filePath, Buffer.alloc(0));
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+ // Returns the error rather than throwing it, so `throw await abandon(...)`
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+ // reads as a throw to the type checker and narrows what follows.
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+ const abandon = async (why) => {
138
+ try {
139
+ await unlink(filePath);
140
+ }
141
+ catch { /* nothing written yet */ }
142
+ return new Error(`${why} (export "${retained.exportId}" is still held in the studio, ${offset} of ${retained.size} bytes read; ` +
143
+ `it can be paged again, and is released only once a whole file is written)`);
144
+ };
145
+ for (;;) {
146
+ const code = codeGenerator.generateReadExportChunk(retained.exportId, offset, Math.min(chunkBytes, retained.size - offset));
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+ const run = await controller.executeCode(code, false);
148
+ if (!run.success)
149
+ throw await abandon(`reading the export failed: ${run.error || 'unknown error'}`);
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+ const chunk = run.result;
151
+ if (!chunk || chunk.ok !== true) {
152
+ // An evicted id is its own failure: a later export reclaimed the space.
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+ // Re-exporting is the caller's decision, never this loop's.
154
+ throw await abandon(chunk?.evicted
155
+ ? `the export was evicted mid-read: ${chunk.reason}`
156
+ : `the studio refused the read: ${chunk?.reason || 'no reason given'}`);
157
+ }
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+ const buf = Buffer.from(chunk.data || '', 'base64');
159
+ if (buf.length === 0 && chunk.eof !== true)
160
+ throw await abandon('the studio returned an empty chunk before the end of the file');
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+ await appendFile(filePath, buf);
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+ offset += buf.length;
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+ chunks++;
164
+ if (chunk.eof === true)
165
+ break;
166
+ if (offset >= retained.size)
167
+ break;
168
+ }
169
+ if (offset !== retained.size) {
170
+ throw await abandon(`reassembled ${offset} bytes but the studio reported ${retained.size}`);
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+ }
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+ // Only now is it safe to drop the studio's copy.
173
+ try {
174
+ await controller.executeCode(codeGenerator.generateReleaseExport(retained.exportId), false);
175
+ }
176
+ catch (releaseError) {
177
+ // A held export costs quota, not correctness — the file is already whole.
178
+ console.error('[PinePaper] Export written but releaseExport failed:', releaseError);
179
+ }
180
+ return { filePath, fileSize: offset, chunks };
181
+ }
98
182
  /**
99
183
  * Get execution mode from environment variable.
100
184
  * Defaults to 'puppeteer' for live execution.
@@ -125,6 +209,17 @@ function successResult(code, description) {
125
209
  }
126
210
  return { content };
127
211
  }
212
+ /**
213
+ * A plain data answer.
214
+ *
215
+ * successResult() fences its payload as "Generated PinePaper code", which is
216
+ * right for an emitter and wrong for a tool that computes its answer here —
217
+ * a caller reading design tokens should not be handed something that looks
218
+ * like a script to paste.
219
+ */
220
+ function dataResult(value) {
221
+ return { content: [{ type: 'text', text: JSON.stringify(value, null, 2) }] };
222
+ }
128
223
  function executedResult(code, result, screenshot, description, report) {
129
224
  const resultObj = { success: true, result };
130
225
  if (description)
@@ -415,7 +510,15 @@ export function getLocalizedSuccessMessage(i18n, key, params) {
415
510
  // =============================================================================
416
511
  /**
417
512
  * Execute a tool handler with automatic performance tracking for validation and code generation
513
+ *
514
+ * NOT CALLED ANYWHERE. Kept rather than deleted because it is a complete,
515
+ * working helper and nothing equivalent replaced it — the performance tracking
516
+ * it implements was written and never wired, which is a gap worth closing
517
+ * rather than a dead symbol worth removing. Deleting it would erase the intent
518
+ * along with the code; wiring it is a behaviour change and belongs in its own
519
+ * commit.
418
520
  */
521
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars -- written, never wired; see above
419
522
  async function executeToolWithTracking(toolName, args, options, validator, codeGenerator, description) {
420
523
  const tracker = getPerformanceTracker();
421
524
  const baseTimerId = `${toolName}_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`;
@@ -490,7 +593,7 @@ async function handleToolCallInner(toolName, args, options, tracker, baseTimerId
490
593
  // Domain-module dispatch: tools migrated to per-domain handler files
491
594
  // short-circuit before the main switch. See DOMAIN_HANDLERS for the
492
595
  // current registry.
493
- for (const domainMap of DOMAIN_HANDLERS) {
596
+ for (const domainMap of getDomainHandlers()) {
494
597
  const handler = domainMap[toolName];
495
598
  if (handler)
496
599
  return await handler(args, options);
@@ -587,6 +690,29 @@ async function handleToolCallInner(toolName, args, options, tracker, baseTimerId
587
690
  const code = codeGenerator.generateScenePlayback(input);
588
691
  return executeOrGenerate(code, `Scene playback: ${input.action}`, options, 'pinepaper_scene_playback');
589
692
  }
693
+ case 'pinepaper_sequence': {
694
+ const input = SequenceInputSchema.parse(args);
695
+ const code = codeGenerator.generateSequence(input);
696
+ return executeOrGenerate(code, `Sequence: ${input.action}`, options, 'pinepaper_sequence');
697
+ }
698
+ case 'pinepaper_stagger': {
699
+ const input = StaggerInputSchema.parse(args);
700
+ const code = codeGenerator.generateStagger(input);
701
+ return executeOrGenerate(code, `Stagger: ${input.action}`, options, 'pinepaper_stagger');
702
+ }
703
+ case 'pinepaper_flip': {
704
+ const input = FlipInputSchema.parse(args);
705
+ const code = codeGenerator.generateFlip(input);
706
+ return executeOrGenerate(code, `Flip: ${input.action}`, options, 'pinepaper_flip');
707
+ }
708
+ case 'pinepaper_scene_graph': {
709
+ const input = SceneGraphInputSchema.parse(args);
710
+ const code = codeGenerator.generateSceneGraph(input);
711
+ const summary = input.action === 'validate'
712
+ ? `Scene graph: validating ${input.graph.nodes.length} node(s)`
713
+ : `Scene graph: ${input.graph.nodes.length} node(s)`;
714
+ return executeOrGenerate(code, summary, options, 'pinepaper_scene_graph');
715
+ }
590
716
  // -----------------------------------------------------------------------
591
717
  // SELECTION, TRANSFORM & HISTORY TOOLS
592
718
  // -----------------------------------------------------------------------
@@ -644,6 +770,11 @@ async function handleToolCallInner(toolName, args, options, tracker, baseTimerId
644
770
  const code = codeGenerator.generateQuery(input);
645
771
  return executeOrGenerate(code, `Query: ${input.action}`, options, 'pinepaper_query');
646
772
  }
773
+ case 'pinepaper_query_capabilities': {
774
+ const input = QueryCapabilitiesInputSchema.parse(args);
775
+ const code = codeGenerator.generateQueryCapabilities(input);
776
+ return executeOrGenerate(code, `Capabilities: ${input.action || 'list'}`, options, 'pinepaper_query_capabilities');
777
+ }
647
778
  // -----------------------------------------------------------------------
648
779
  // DEFORMATION, SPRITE SHEETS, STORAGE, INTERACTION
649
780
  // -----------------------------------------------------------------------
@@ -698,6 +829,28 @@ async function handleToolCallInner(toolName, args, options, tracker, baseTimerId
698
829
  // -----------------------------------------------------------------------
699
830
  // BATCH OPERATION TOOLS
700
831
  // -----------------------------------------------------------------------
832
+ case 'pinepaper_character': {
833
+ const input = CharacterInputSchema.parse(args);
834
+ const plan = planCharacter(input);
835
+ if (!plan.ok) {
836
+ // A refusal that names what WOULD have worked. The caller cannot see
837
+ // the design graph, and a bare "no" is how a model came to ask for a
838
+ // concept that has never had a drawing.
839
+ return {
840
+ content: [{ type: 'text', text: `pinepaper_character: ${plan.reason}` }],
841
+ isError: true,
842
+ };
843
+ }
844
+ const code = generateCharacterCode(plan, {
845
+ generateCreateItem: (i) => codeGenerator.generateCreateItem(i),
846
+ generateKeyframeAnimate: (i) => codeGenerator.generateKeyframeAnimate(i),
847
+ }, {
848
+ createItem: (a) => CreateItemInputSchema.parse(a),
849
+ keyframeAnimate: (a) => KeyframeAnimateInputSchema.parse(a),
850
+ });
851
+ const description = `Places ${input.concept} as ${plan.parts.length} parts with ${plan.tracks} keyframe tracks`;
852
+ return executeOrGenerate(code, description, options, 'pinepaper_character');
853
+ }
701
854
  case 'pinepaper_batch_create': {
702
855
  const input = BatchCreateInputSchema.parse(args);
703
856
  const code = codeGenerator.generateBatchCreate(input);
@@ -808,6 +961,16 @@ async function handleToolCallInner(toolName, args, options, tracker, baseTimerId
808
961
  const code = codeGenerator.generateTextStyle(input);
809
962
  return executeOrGenerate(code, `Text style: ${input.action}`, options, 'pinepaper_text_style');
810
963
  }
964
+ case 'pinepaper_design_medium': {
965
+ const input = DesignMediumInputSchema.parse(args);
966
+ const code = codeGenerator.generateDesignMedium(input);
967
+ return executeOrGenerate(code, `Medium: ${input.action}`, options, 'pinepaper_design_medium');
968
+ }
969
+ case 'pinepaper_text_effect': {
970
+ const input = TextEffectInputSchema.parse(args);
971
+ const code = codeGenerator.generateTextEffect(input);
972
+ return executeOrGenerate(code, `Text effect: ${input.action}`, options, 'pinepaper_text_effect');
973
+ }
811
974
  // ─── 1.6.4: agent surface for the Tier-2 engine features ───
812
975
  case 'pinepaper_brand_kit': {
813
976
  const input = BrandKitInputSchema.parse(args);
@@ -896,7 +1059,7 @@ async function handleToolCallInner(toolName, args, options, tracker, baseTimerId
896
1059
  const input = AddRelationInputSchema.parse(args);
897
1060
  const code = codeGenerator.generateAddRelation(input);
898
1061
  const description = getLocalizedSuccessMessage(i18n, 'relationAdded', {
899
- relationType: input.relationType,
1062
+ relationType: input.relationType ?? `preset:${input.presetId}`,
900
1063
  sourceId: input.sourceId,
901
1064
  targetId: input.targetId || 'self',
902
1065
  });
@@ -938,6 +1101,14 @@ async function handleToolCallInner(toolName, args, options, tracker, baseTimerId
938
1101
  });
939
1102
  return executeOrGenerate(code, description, options, 'pinepaper_animate');
940
1103
  }
1104
+ case 'pinepaper_import_motion_capture': {
1105
+ const input = ImportMotionCaptureInputSchema.parse(args);
1106
+ const code = codeGenerator.generateImportMotionCapture(input);
1107
+ const what = input.mode === 'retarget'
1108
+ ? `Retargets a BVH clip onto rig ${input.skeletonId}`
1109
+ : 'Imports a BVH clip as a new animated skeleton';
1110
+ return executeOrGenerate(code, what, options, 'pinepaper_import_motion_capture');
1111
+ }
941
1112
  case 'pinepaper_keyframe_animate': {
942
1113
  const input = KeyframeAnimateInputSchema.parse(args);
943
1114
  const code = codeGenerator.generateKeyframeAnimate(input);
@@ -945,7 +1116,7 @@ async function handleToolCallInner(toolName, args, options, tracker, baseTimerId
945
1116
  }
946
1117
  case 'pinepaper_play_timeline': {
947
1118
  const input = PlayTimelineInputSchema.parse(args);
948
- const code = codeGenerator.generatePlayTimeline(input.action, input.duration, input.loop, input.time, input.deterministic);
1119
+ const code = codeGenerator.generatePlayTimeline(input.action, input.duration, input.loop, input.time, input.deterministic, { rate: input.rate, progress: input.progress, scroll: input.scroll });
949
1120
  return executeOrGenerate(code, `Timeline action: ${input.action}`, options, 'pinepaper_play_timeline');
950
1121
  }
951
1122
  // -----------------------------------------------------------------------
@@ -1867,7 +2038,7 @@ You can now start creating new items on a clean canvas.`,
1867
2038
  try {
1868
2039
  await controller.connect();
1869
2040
  }
1870
- catch (connectError) {
2041
+ catch (_connectError) {
1871
2042
  // Fall back to executeOrGenerate which handles the fallback gracefully
1872
2043
  return executeOrGenerate(code, description, options, 'pinepaper_agent_export');
1873
2044
  }
@@ -1885,16 +2056,52 @@ You can now start creating new items on a clean canvas.`,
1885
2056
  const exportResult = exportBrowserResult.result;
1886
2057
  const format = exportResult?.format || input.format || 'png';
1887
2058
  const data = exportResult?.data;
2059
+ // RETAINED: the studio held the encoded file in its export store rather
2060
+ // than returning bytes, because base64 of a long video is a bigger
2061
+ // string than the video and it would cross the bridge as one value.
2062
+ // Page it into a file here. mp4/webm were always going to be written to
2063
+ // a file anyway (ALWAYS_SAVE_FORMATS), so the agent's result is the
2064
+ // same shape it has always been — a filePath — just reachable at sizes
2065
+ // that used to run out of memory.
2066
+ if (exportResult?.retained === true && typeof exportResult.exportId === 'string') {
2067
+ try {
2068
+ const { filePath, fileSize, chunks } = await streamRetainedExportToFile(controller, {
2069
+ exportId: exportResult.exportId,
2070
+ size: Number(exportResult.size) || 0,
2071
+ format,
2072
+ chunkBytes: Number(exportResult.chunkBytes) || undefined,
2073
+ }, input.platform || 'auto');
2074
+ const cleanResult = { ...exportResult, data: undefined, filePath, fileSize, chunks };
2075
+ return {
2076
+ content: [{
2077
+ type: 'text',
2078
+ text: `Export saved to file:\n\nFile: ${filePath}\nFormat: ${format}\nSize: ${(fileSize / 1024).toFixed(1)} KB\nPlatform: ${input.platform}\nPaged out of the studio's export store in ${chunks} chunk${chunks === 1 ? '' : 's'}\n\nResult: ${JSON.stringify(cleanResult, null, 2)}`,
2079
+ }],
2080
+ };
2081
+ }
2082
+ catch (streamError) {
2083
+ // The export is still held — the message says so and names the id,
2084
+ // because the bytes are recoverable and re-exporting is not free.
2085
+ const canvasState = await captureCanvasState(controller);
2086
+ return errorResult(ErrorCodes.EXECUTION_ERROR, streamError instanceof Error ? streamError.message : 'Paging the export out of the store failed', { code, exportId: exportResult.exportId, size: exportResult.size }, { toolName: 'pinepaper_agent_export', canvasState: canvasState || undefined });
2087
+ }
2088
+ }
1888
2089
  const shouldSaveToFile = data && typeof data === 'string' && (ALWAYS_SAVE_FORMATS.has(format) ||
1889
2090
  data.length > SAVE_THRESHOLD_BYTES);
1890
2091
  if (shouldSaveToFile) {
1891
2092
  try {
1892
2093
  const { filePath, fileSize } = await saveExportToFile(data, format, input.platform || 'auto');
1893
2094
  const cleanResult = { ...exportResult, data: undefined, filePath, fileSize };
2095
+ // A mix that dropped sounds wrote a perfectly good file that is
2096
+ // missing tracks. It rides the SUCCESS path, which is exactly why
2097
+ // it has to be said out loud here rather than left in the JSON.
2098
+ const dropNote = exportResult.incomplete;
1894
2099
  return {
1895
2100
  content: [{
1896
2101
  type: 'text',
1897
- text: `Export saved to file:\n\nFile: ${filePath}\nFormat: ${format}\nSize: ${(fileSize / 1024).toFixed(1)} KB\nPlatform: ${input.platform}\n\nResult: ${JSON.stringify(cleanResult, null, 2)}`,
2102
+ text: `Export saved to file:\n\nFile: ${filePath}\nFormat: ${format}\nSize: ${(fileSize / 1024).toFixed(1)} KB\nPlatform: ${input.platform}\n`
2103
+ + (dropNote ? `DROPPED: ${dropNote}\n` : '')
2104
+ + `\nResult: ${JSON.stringify(cleanResult, null, 2)}`,
1898
2105
  }],
1899
2106
  };
1900
2107
  }
@@ -1908,6 +2115,158 @@ You can now start creating new items on a clean canvas.`,
1908
2115
  // Small export — return inline (existing behavior)
1909
2116
  return executedResult(code, exportResult, exportBrowserResult.screenshot, description);
1910
2117
  }
2118
+ case 'pinepaper_design_styles':
2119
+ return dataResult({ styles: designSystems.listStyles() });
2120
+ case 'pinepaper_design_systems':
2121
+ case 'pinepaper_design_system': {
2122
+ const rawArgs = { ...args };
2123
+ if (!rawArgs.action && rawArgs.systemName) {
2124
+ if (rawArgs.systemName === 'all') {
2125
+ rawArgs.action = 'list_systems';
2126
+ }
2127
+ else {
2128
+ rawArgs.action = 'get_system';
2129
+ rawArgs.systemId = String(rawArgs.systemName);
2130
+ }
2131
+ }
2132
+ if (!rawArgs.action && rawArgs.style && !rawArgs.title) {
2133
+ rawArgs.action = 'list_styles';
2134
+ }
2135
+ const input = DesignSystemInputSchema.parse(rawArgs);
2136
+ // Answered HERE, not in the browser — these are decisions over
2137
+ // vendored data, and only `compose` with draw:true needs the canvas.
2138
+ switch (input.action) {
2139
+ case 'list_systems':
2140
+ return dataResult({ systems: designSystems.listSystems() });
2141
+ case 'get_system': {
2142
+ const sys = designSystems.getSystem(input.systemId, input.tokenType);
2143
+ if (!sys) {
2144
+ return errorResult(ErrorCodes.INVALID_PARAMS, `no design system "${input.systemId}" — call action 'list_systems' for the ids`, { systemId: input.systemId }, { toolName: 'pinepaper_design_system' });
2145
+ }
2146
+ return dataResult(sys);
2147
+ }
2148
+ case 'list_easings':
2149
+ return dataResult({ easings: designSystems.listEasings(input.authoredOnly) });
2150
+ case 'list_styles':
2151
+ return dataResult({ styles: designSystems.listStyles() });
2152
+ case 'compose': {
2153
+ let scene;
2154
+ try {
2155
+ scene = designSystems.compose(input.style, {
2156
+ title: input.title, subtitle: input.subtitle, body: input.body,
2157
+ width: input.width, height: input.height, variant: input.variant,
2158
+ });
2159
+ }
2160
+ catch (composeError) {
2161
+ return errorResult(ErrorCodes.EXECUTION_ERROR, composeError instanceof Error ? composeError.message : 'the style could not compose', { style: input.style }, { toolName: 'pinepaper_design_system' });
2162
+ }
2163
+ if (!scene) {
2164
+ return errorResult(ErrorCodes.INVALID_PARAMS, `"${input.style}" cannot compose — it is a style this surface can name but not build. ` +
2165
+ `Call action 'list_styles' and use one marked composable.`, { style: input.style }, { toolName: 'pinepaper_design_system' });
2166
+ }
2167
+ const ops = designSystems.sceneToOps(scene);
2168
+ if (input.draw === false) {
2169
+ return dataResult({ scene, ops, drawn: false });
2170
+ }
2171
+ const code = codeGenerator.generateDesignCompose(scene, ops, scene.style);
2172
+ return executeOrGenerate(code, `Composed a ${scene.style} scene (${ops.length} items)`, options, 'pinepaper_design_system');
2173
+ }
2174
+ }
2175
+ break;
2176
+ }
2177
+ case 'pinepaper_stick_figure':
2178
+ case 'pinepaper_stick': {
2179
+ const input = StickInputSchema.parse(args);
2180
+ return executeOrGenerate(codeGenerator.generateStick(input), `Stick ${input.action}`, options, 'pinepaper_stick');
2181
+ }
2182
+ case 'pinepaper_story': {
2183
+ const input = StoryInputSchema.parse(args);
2184
+ return executeOrGenerate(codeGenerator.generateStory(input), `Story: ${input.action}`, options, 'pinepaper_story');
2185
+ }
2186
+ case 'pinepaper_interchange': {
2187
+ const input = InterchangeInputSchema.parse(args);
2188
+ const code = codeGenerator.generateInterchange(input);
2189
+ return executeOrGenerate(code, `Interchange: ${input.action}`, options, 'pinepaper_interchange');
2190
+ }
2191
+ case 'pinepaper_sound': {
2192
+ const input = SoundInputSchema.parse(args);
2193
+ const code = codeGenerator.generateSound(input);
2194
+ const soundDescription = `Sound: ${input.action}`;
2195
+ // A RENDERED SOUNDTRACK IS A FILE, not a response field. 48kHz 16-bit
2196
+ // mono is ~96 KB/s, so a minute is ~5.8 MB of base64 and the ten
2197
+ // minutes the schema allows is ~77 MB — deliverable across the bridge,
2198
+ // useless pasted into a conversation. This mirrors what agent_export
2199
+ // already does for video and PDF, and reuses the same helper rather
2200
+ // than growing a second copy of the save path.
2201
+ if (input.action === 'render_soundtrack') {
2202
+ const execMode = options.executionMode ?? getExecutionMode();
2203
+ if (execMode === 'code' || !options.executeInBrowser) {
2204
+ return executeOrGenerate(code, soundDescription, options, 'pinepaper_sound');
2205
+ }
2206
+ const soundController = options.browserController || getBrowserController();
2207
+ if (!soundController.connected) {
2208
+ try {
2209
+ await soundController.connect();
2210
+ }
2211
+ catch {
2212
+ return executeOrGenerate(code, soundDescription, options, 'pinepaper_sound');
2213
+ }
2214
+ }
2215
+ const wavResult = await soundController.executeCode(code, false);
2216
+ if (!wavResult.success) {
2217
+ const canvasState = await captureCanvasState(soundController);
2218
+ return errorResult(ErrorCodes.EXECUTION_ERROR, wavResult.error || 'Rendering the soundtrack failed', { code }, { toolName: 'pinepaper_sound', canvasState: canvasState || undefined });
2219
+ }
2220
+ const soundtrack = wavResult.result;
2221
+ // A refusal is a real answer — "no sounds are placed" travels intact
2222
+ // rather than becoming an empty file.
2223
+ if (!soundtrack?.success || !soundtrack.wavBase64) {
2224
+ return executedResult(code, soundtrack, wavResult.screenshot, soundDescription);
2225
+ }
2226
+ try {
2227
+ const { filePath, fileSize } = await saveExportToFile(`data:audio/wav;base64,${soundtrack.wavBase64}`, 'wav', 'soundtrack');
2228
+ const clean = { ...soundtrack, wavBase64: undefined, filePath, fileSize };
2229
+ return {
2230
+ content: [{
2231
+ type: 'text',
2232
+ text: `Soundtrack rendered to file:\n\nFile: ${filePath}\n`
2233
+ + `Size: ${(fileSize / 1024).toFixed(1)} KB\n`
2234
+ + `Duration: ${soundtrack.duration}s at ${soundtrack.sampleRate} Hz\n`
2235
+ + `Mixed: ${soundtrack.placed} sound(s)\n`
2236
+ // The drop count rides on the success path, because a file
2237
+ // that wrote fine while missing sounds is the case nobody
2238
+ // goes looking for.
2239
+ + (soundtrack.dropped ? `DROPPED: ${soundtrack.incomplete}\n` : '')
2240
+ + `\nResult: ${JSON.stringify(clean, null, 2)}`,
2241
+ }],
2242
+ };
2243
+ }
2244
+ catch (saveError) {
2245
+ const stripped = {
2246
+ ...soundtrack,
2247
+ wavBase64: `[${soundtrack.byteLength} bytes of WAV — file save failed: ${saveError instanceof Error ? saveError.message : 'unknown error'}]`,
2248
+ };
2249
+ return executedResult(code, stripped, wavResult.screenshot, soundDescription);
2250
+ }
2251
+ }
2252
+ return executeOrGenerate(code, soundDescription, options, 'pinepaper_sound');
2253
+ }
2254
+ case 'pinepaper_motion': {
2255
+ const input = MotionInputSchema.parse(args);
2256
+ const code = codeGenerator.generateMotion(input);
2257
+ const described = input.action === 'list'
2258
+ ? 'Listed the generator motion catalogue'
2259
+ : `Applied motion ${input.motion}`;
2260
+ return executeOrGenerate(code, described, options, 'pinepaper_motion');
2261
+ }
2262
+ case 'pinepaper_path': {
2263
+ const input = PathOpInputSchema.parse(args);
2264
+ const code = codeGenerator.generatePathOp(input);
2265
+ const described = input.action === 'boolean'
2266
+ ? `Path boolean (${input.op}) over ${input.itemIds?.length ?? 0} items`
2267
+ : `Path ${input.action}${input.itemId ? ` on ${input.itemId}` : ''}`;
2268
+ return executeOrGenerate(code, described, options, 'pinepaper_path');
2269
+ }
1911
2270
  case 'pinepaper_agent_analyze': {
1912
2271
  const input = AgentAnalyzeInputSchema.parse(args);
1913
2272
  const code = codeGenerator.generateAgentAnalyze(input);
@@ -2041,6 +2400,10 @@ You can now start creating new items on a clean canvas.`,
2041
2400
  'pinepaper_create_scene',
2042
2401
  'pinepaper_manage_scenes',
2043
2402
  'pinepaper_scene_playback',
2403
+ 'pinepaper_scene_graph',
2404
+ 'pinepaper_sequence',
2405
+ 'pinepaper_stagger',
2406
+ 'pinepaper_flip',
2044
2407
  // Agent flow mode tools
2045
2408
  'pinepaper_agent_start_job',
2046
2409
  'pinepaper_agent_end_job',
@@ -2084,6 +2447,7 @@ You can now start creating new items on a clean canvas.`,
2084
2447
  'pinepaper_background',
2085
2448
  // Canvas query tools
2086
2449
  'pinepaper_query',
2450
+ 'pinepaper_query_capabilities',
2087
2451
  // Deformation, sprite sheets, interaction
2088
2452
  'pinepaper_deform',
2089
2453
  'pinepaper_sprite_sheet',
@@ -2113,7 +2477,7 @@ You can now start creating new items on a clean canvas.`,
2113
2477
  canvasState = await captureCanvasState(controller);
2114
2478
  }
2115
2479
  }
2116
- catch (stateError) {
2480
+ catch (_stateError) {
2117
2481
  // Ignore errors from canvas state capture
2118
2482
  }
2119
2483
  if (error instanceof Error) {