@pinepaper.studio/mcp-server 1.6.28 → 1.6.29

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Files changed (52) hide show
  1. package/README.md +27 -0
  2. package/SECURITY.md +2 -3
  3. package/dist/agent/export-manager.js +125 -125
  4. package/dist/assets/repositories/fontawesome.d.ts.map +1 -1
  5. package/dist/assets/repositories/fontawesome.js +2 -1
  6. package/dist/assets/repositories/fontawesome.js.map +1 -1
  7. package/dist/assets/repositories/iconify.d.ts.map +1 -1
  8. package/dist/assets/repositories/iconify.js +4 -3
  9. package/dist/assets/repositories/iconify.js.map +1 -1
  10. package/dist/browser/puppeteer-controller.js +38 -23
  11. package/dist/build-info.json +2 -2
  12. package/dist/cli.js +54 -54
  13. package/dist/execution/canvas-state.js +25 -25
  14. package/dist/i18n/locales/en.js +22 -22
  15. package/dist/i18n/locales/fil.js +44 -44
  16. package/dist/i18n/locales/is.js +22 -22
  17. package/dist/i18n/locales/ur.js +22 -22
  18. package/dist/index.js +5559 -5559
  19. package/dist/ontology/upstream-vocabulary.js +4 -4
  20. package/dist/tools/craft-tools.js +18 -18
  21. package/dist/tools/definitions.d.ts.map +1 -1
  22. package/dist/tools/definitions.js +2816 -2815
  23. package/dist/tools/definitions.js.map +1 -1
  24. package/dist/tools/effect-check.js +68 -68
  25. package/dist/tools/engine-methods.d.ts.map +1 -1
  26. package/dist/tools/engine-methods.js +1 -1
  27. package/dist/tools/engine-methods.js.map +1 -1
  28. package/dist/tools/handlers/font.js +22 -22
  29. package/dist/tools/handlers/generate.d.ts.map +1 -1
  30. package/dist/tools/handlers/generate.js +2 -1
  31. package/dist/tools/handlers/generate.js.map +1 -1
  32. package/dist/tools/handlers.js +16 -16
  33. package/dist/tools/lane.js +64 -64
  34. package/dist/tools/p5-compat/p5-helpers.js +341 -341
  35. package/dist/tools/timeline.js +82 -82
  36. package/dist/types/code-generator.d.ts.map +1 -1
  37. package/dist/types/code-generator.js +6616 -5859
  38. package/dist/types/code-generator.js.map +1 -1
  39. package/dist/types/schemas.d.ts +2 -0
  40. package/dist/types/schemas.d.ts.map +1 -1
  41. package/dist/types/schemas.js +2 -0
  42. package/dist/types/schemas.js.map +1 -1
  43. package/dist/utils/safe-fetch.d.ts +8 -0
  44. package/dist/utils/safe-fetch.d.ts.map +1 -1
  45. package/dist/utils/safe-fetch.js +125 -34
  46. package/dist/utils/safe-fetch.js.map +1 -1
  47. package/dist/vendor/design/device-mockup-generator.js +167 -150
  48. package/dist/vendor/design/recursive-subdivision-generator.js +107 -107
  49. package/dist/vendor/design/textile-weave-generator.js +429 -429
  50. package/dist/vendor/design/ui-kit-runtime.js +674 -674
  51. package/manifest.json +1 -1
  52. package/package.json +7 -4
@@ -18,31 +18,31 @@ export async function captureCanvasState(browserController) {
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  // threw every time and returned null. diagnostic_report showed canvas: null
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  // with items on screen, and every execution error went out without the
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  // canvas context this function exists to attach.
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- const stateCode = `
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- (function() {
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- const app = window.app || window.PinePaper;
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- if (!app || !app.itemRegistry || typeof app.itemRegistry.getAll !== 'function') return null;
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- const entries = app.itemRegistry.getAll();
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- const itemTypes = {};
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- entries.forEach(function (e) {
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- const type = (e && e.type) || 'unknown';
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- itemTypes[type] = (itemTypes[type] || 0) + 1;
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- });
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- const rels = (app.relationRegistry && typeof app.relationRegistry.exportForSave === 'function')
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- ? app.relationRegistry.exportForSave() : [];
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- const relationsByType = {};
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- rels.forEach(function (r) { const t = (r && r.relation) || 'unknown'; relationsByType[t] = (relationsByType[t] || 0) + 1; });
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- const size = typeof app.getCanvasSize === 'function' ? app.getCanvasSize() : null;
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- return {
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- itemCount: entries.length,
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- itemTypes: itemTypes,
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- canvasSize: { width: size ? size.width : null, height: size ? size.height : null },
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- relations: { total: rels.length, byType: relationsByType },
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- recentItems: entries.slice(-5).map(function (e) { return { id: e.itemId, type: (e && e.type) || 'unknown' }; }),
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- isEmpty: entries.length === 0
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- };
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- })();
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- `;
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+ const stateCode = ("\n (function() {\n const app = window.app || window.PinePaper;\n if (!app || !app.itemRegistry || typeof app.itemRegistry.getAll !== 'function') return null;\n const entries = app.itemRegistry.getAll();\n const itemTypes = {};\n entries.forEach(function (e) {\n const type = (e && e.type) || 'unknown';\n itemTypes[type] = (itemTypes[type] || 0) + 1;\n });\n const rels = (app.relationRegistry && typeof app.relationRegistry.exportForSave === 'function')\n ? app.relationRegistry.exportForSave() : [];\n const relationsByType = {};\n rels.forEach(function (r) { const t = (r && r.relation) || 'unknown';" +
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+ " relationsByType[t] = (relationsByType[t] || 0) + 1; });\n const size = typeof app.getCanvasSize === 'function' ? app.getCanvasSize() : null;\n return {\n itemCount: entries.length,\n itemTypes: itemTypes,\n canvasSize: { width: size ? size.width : null, height: size ? size.height : null },\n relations: { total: rels.length, byType: relationsByType },\n recentItems: entries.slice(-5).map(function (e) { return { id: e.itemId, type: (e && e.type) || 'unknown' }; }),\n isEmpty: entries.length === 0\n };\n })();\n "
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+ );
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  const result = await browserController.executeCode(stateCode, false);
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  if (result.success && result.result) {
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  // Parse the result
@@ -72,29 +72,29 @@ USE WHEN:
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  },
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  pinepaper_add_relation: {
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  name: 'Add Relation',
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- description: `Create a behavior relationship between two items. Relations are the PRIMARY way to add animation in PinePaper - they describe HOW items should behave relative to each other.
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+ description: ("Create a behavior relationship between two items. Relations are the PRIMARY way to add animation in PinePaper - they describe HOW items should behave relative to each other.\n\nUSE WHEN:\n- \"moon orbits earth\" → relationType: orbits\n- \"label follows player\" → relationType: follows\n- \"hat attached to character\" → relationType: attached_to\n- \"keep satellite 200px from station\" → relationType: maintains_distance\n- \"arrow points at target\" → relationType: points_at\n- \"reflection mirrors original\" → relationType: mirrors\n- \"background moves with parallax\" → relationType: parallax\n- \"player stays in arena\" → relationType: bounds_to\n\nRELATION TYPES:\n- orbits: Circular mo" +
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+ "tion around target (params: radius, speed in revolutions per second, direction)\n- follows: Move toward target with smoothing (params: offset, smoothing, delay)\n- attached_to: Fixed offset from target (params: offset, inherit_rotation)\n- maintains_distance: Stay fixed distance from target (params: distance, strength)\n- points_at: Rotate to face target (params: offset_angle, smoothing)\n- mirrors: Mirror position across axis (params: axis, center)\n- parallax: Move relative by depth (params: depth, origin)\n- bounds_to: Stay within bounds (params: padding, bounce)\n\nRelations are COMPOSITIONAL - an item can have multiple relations that work together!"
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- USE WHEN:
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- - "moon orbits earth" → relationType: orbits
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- - "label follows player" → relationType: follows
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- - "hat attached to character" → relationType: attached_to
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- - "keep satellite 200px from station" → relationType: maintains_distance
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- - "arrow points at target" → relationType: points_at
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- - "reflection mirrors original" → relationType: mirrors
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- - "background moves with parallax" → relationType: parallax
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- - "player stays in arena" → relationType: bounds_to
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-
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- RELATION TYPES:
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- - orbits: Circular motion around target (params: radius, speed in revolutions per second, direction)
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- - follows: Move toward target with smoothing (params: offset, smoothing, delay)
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- - attached_to: Fixed offset from target (params: offset, inherit_rotation)
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- - maintains_distance: Stay fixed distance from target (params: distance, strength)
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- - points_at: Rotate to face target (params: offset_angle, smoothing)
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- - mirrors: Mirror position across axis (params: axis, center)
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- - parallax: Move relative by depth (params: depth, origin)
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- - bounds_to: Stay within bounds (params: padding, bounce)
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-
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- Relations are COMPOSITIONAL - an item can have multiple relations that work together!`,
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+ ),
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  params: {
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  sourceId: 'Registry ID of the source item (the item that will be affected)',
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  targetId: 'Registry ID of the target item (the item being related to)',
@@ -5,29 +5,29 @@ export const fil = {
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  tools: {
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  pinepaper_create_item: {
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  name: 'Lumikha ng Item',
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- description: `Lumikha ng item sa PinePaper canvas.
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+ description: ("Lumikha ng item sa PinePaper canvas.\n\nGAMITIN KAPAG:\n- Gusto ng user na magdagdag ng text, hugis, o graphics sa canvas\n- Paglikha ng mga bagong visual element (bilog, bituin, parihaba, atbp.)\n- Pagsisimula ng bagong eksena o komposisyon\n\nMGA URI NG ITEM:\n- text: Nilalaman ng text na may font styling\n- circle: Bilog na hugis na may radius\n- star: Hugis bituin na may inner/outer radius\n- rectangle: Parihaba na may lapad/taas\n- triangle: Tatsulok na hugis\n- polygon: Regular na polygon na may N na gilid\n- ellipse: Oblong na hugis\n- path: Custom na path na may segment o SVG data\n- line: Linya sa pagitan ng dalawang punto\n- arc: Curved arc sa tatlong punto\n\nMGA HALIMBAWA:\n- " +
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+ "\"Lumikha ng pulang text na nagsasabing HELLO\" → type: text, content: \"HELLO\", color: \"#ef4444\"\n- \"Magdagdag ng asul na bilog\" → type: circle, radius: 50, color: \"#3b82f6\"\n- \"Lumikha ng 5-pointed gold star\" → type: star, radius1: 60, radius2: 30, color: \"#fbbf24\""
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- GAMITIN KAPAG:
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- - Gusto ng user na magdagdag ng text, hugis, o graphics sa canvas
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- - Paglikha ng mga bagong visual element (bilog, bituin, parihaba, atbp.)
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- - Pagsisimula ng bagong eksena o komposisyon
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-
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- MGA URI NG ITEM:
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- - text: Nilalaman ng text na may font styling
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- - circle: Bilog na hugis na may radius
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- - star: Hugis bituin na may inner/outer radius
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- - rectangle: Parihaba na may lapad/taas
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- - triangle: Tatsulok na hugis
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- - polygon: Regular na polygon na may N na gilid
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- - ellipse: Oblong na hugis
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- - path: Custom na path na may segment o SVG data
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- - line: Linya sa pagitan ng dalawang punto
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- - arc: Curved arc sa tatlong punto
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-
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- MGA HALIMBAWA:
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- - "Lumikha ng pulang text na nagsasabing HELLO" → type: text, content: "HELLO", color: "#ef4444"
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- - "Magdagdag ng asul na bilog" → type: circle, radius: 50, color: "#3b82f6"
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- - "Lumikha ng 5-pointed gold star" → type: star, radius1: 60, radius2: 30, color: "#fbbf24"`,
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+ ),
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  params: {
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  itemType: 'Uri ng item na lilikhain',
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  position: 'Posisyon sa canvas',
@@ -72,29 +72,29 @@ GAMITIN KAPAG:
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  },
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  pinepaper_add_relation: {
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  name: 'Magdagdag ng Relasyon',
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- description: `Lumikha ng relasyon ng pag-uugali sa pagitan ng dalawang item. Ang mga relasyon ang PANGUNAHING paraan upang magdagdag ng animation sa PinePaper - inilalarawan nila KUNG PAANO dapat kumilos ang mga item kaugnay sa isa't isa.
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+ description: ("Lumikha ng relasyon ng pag-uugali sa pagitan ng dalawang item. Ang mga relasyon ang PANGUNAHING paraan upang magdagdag ng animation sa PinePaper - inilalarawan nila KUNG PAANO dapat kumilos ang mga item kaugnay sa isa't isa.\n\nGAMITIN KAPAG:\n- \"buwan umiikot sa mundo\" → relationType: orbits\n- \"label sumusunod sa player\" → relationType: follows\n- \"sombrero nakakabit sa karakter\" → relationType: attached_to\n- \"panatilihin ang satellite 200px mula sa station\" → relationType: maintains_distance\n- \"arrow tumuturo sa target\" → relationType: points_at\n- \"salamin ng orihinal\" → relationType: mirrors\n- \"background gumagalaw na may parallax\" → relationType: parallax\n- \"player" +
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+ " nananatili sa arena\" → relationType: bounds_to\n\nMGA URI NG RELASYON:\n- orbits: Paikot na paggalaw sa paligid ng target (params: radius, speed, direction)\n- follows: Gumalaw patungo sa target na may smoothing (params: offset, smoothing, delay)\n- attached_to: Fixed offset mula sa target (params: offset, inherit_rotation)\n- maintains_distance: Manatili sa fixed na distansya mula sa target (params: distance, strength)\n- points_at: Umikot upang humarap sa target (params: offset_angle, smoothing)\n- mirrors: Mirror position sa axis (params: axis, center)\n- parallax: Gumalaw na relative sa lalim (params: depth, origin)\n- bounds_to: Manatili sa loob ng hangganan (params: padding, bounce" +
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+ ")\n\nAng mga relasyon ay COMPOSITIONAL - ang isang item ay maaaring magkaroon ng maraming relasyon na nagtutulungan!"
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- GAMITIN KAPAG:
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- - "buwan umiikot sa mundo" → relationType: orbits
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- - "label sumusunod sa player" → relationType: follows
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- - "sombrero nakakabit sa karakter" → relationType: attached_to
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- - "panatilihin ang satellite 200px mula sa station" → relationType: maintains_distance
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- - "arrow tumuturo sa target" → relationType: points_at
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- - "salamin ng orihinal" → relationType: mirrors
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- - "background gumagalaw na may parallax" → relationType: parallax
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- - "player nananatili sa arena" → relationType: bounds_to
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-
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- MGA URI NG RELASYON:
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- - orbits: Paikot na paggalaw sa paligid ng target (params: radius, speed, direction)
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- - follows: Gumalaw patungo sa target na may smoothing (params: offset, smoothing, delay)
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- - attached_to: Fixed offset mula sa target (params: offset, inherit_rotation)
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- - maintains_distance: Manatili sa fixed na distansya mula sa target (params: distance, strength)
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- - points_at: Umikot upang humarap sa target (params: offset_angle, smoothing)
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- - mirrors: Mirror position sa axis (params: axis, center)
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- - parallax: Gumalaw na relative sa lalim (params: depth, origin)
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- - bounds_to: Manatili sa loob ng hangganan (params: padding, bounce)
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- Ang mga relasyon ay COMPOSITIONAL - ang isang item ay maaaring magkaroon ng maraming relasyon na nagtutulungan!`,
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  params: {
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  sourceId: 'Registry ID ng source item (ang item na maaapektuhan)',
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@@ -72,29 +72,29 @@ NOTAÐU ÞEGAR:
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  },
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- description: `Búa til hegðunartengsl milli tveggja hluta. Tengsl eru AÐAL leiðin til að bæta við hreyfimyndum í PinePaper - þau lýsa HVERNIG hlutir eiga að hegða sér gagnvart hvorum öðrum.
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+ description: ("Búa til hegðunartengsl milli tveggja hluta. Tengsl eru AÐAL leiðin til að bæta við hreyfimyndum í PinePaper - þau lýsa HVERNIG hlutir eiga að hegða sér gagnvart hvorum öðrum.\n\nNOTAÐU ÞEGAR:\n- \"tungl umkringir jörð\" → relationType: orbits\n- \"merki fylgir leikmanni\" → relationType: follows\n- \"hattur festur við persónu\" → relationType: attached_to\n- \"halda gervitungli 200px frá stöð\" → relationType: maintains_distance\n- \"ör bendir á skotmark\" → relationType: points_at\n- \"speglun speglar upprunalegt\" → relationType: mirrors\n- \"bakgrunnur hreyfist með parallax\" → relationType: parallax\n- \"leikmaður helst á velli\" → relationType: bounds_to\n\nTEGUNDIR TENGSLA:\n- orbits" +
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+ ": Hringhreyfing umhverfis skotmark (params: radius, speed, direction)\n- follows: Hreyfast í átt að skotmarki með sléttun (params: offset, smoothing, delay)\n- attached_to: Föst tilfærsla frá skotmarki (params: offset, inherit_rotation)\n- maintains_distance: Halda fastri fjarlægð frá skotmarki (params: distance, strength)\n- points_at: Snúa til að horfa á skotmark (params: offset_angle, smoothing)\n- mirrors: Spegla staðsetningu yfir ás (params: axis, center)\n- parallax: Hreyfast hlutfallslega eftir dýpt (params: depth, origin)\n- bounds_to: Halda sig innan marka (params: padding, bounce)\n\nTengsl eru SAMSETNINGSHÆF - hlutur getur haft mörg tengsl sem vinna saman!"
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- NOTAÐU ÞEGAR:
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- - "tungl umkringir jörð" → relationType: orbits
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- - "merki fylgir leikmanni" → relationType: follows
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- - "hattur festur við persónu" → relationType: attached_to
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- - "halda gervitungli 200px frá stöð" → relationType: maintains_distance
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- - "ör bendir á skotmark" → relationType: points_at
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- - "speglun speglar upprunalegt" → relationType: mirrors
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- - "bakgrunnur hreyfist með parallax" → relationType: parallax
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- - "leikmaður helst á velli" → relationType: bounds_to
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- TEGUNDIR TENGSLA:
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- - orbits: Hringhreyfing umhverfis skotmark (params: radius, speed, direction)
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- - follows: Hreyfast í átt að skotmarki með sléttun (params: offset, smoothing, delay)
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- - attached_to: Föst tilfærsla frá skotmarki (params: offset, inherit_rotation)
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- - maintains_distance: Halda fastri fjarlægð frá skotmarki (params: distance, strength)
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- - points_at: Snúa til að horfa á skotmark (params: offset_angle, smoothing)
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- - mirrors: Spegla staðsetningu yfir ás (params: axis, center)
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- - parallax: Hreyfast hlutfallslega eftir dýpt (params: depth, origin)
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- - bounds_to: Halda sig innan marka (params: padding, bounce)
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- Tengsl eru SAMSETNINGSHÆF - hlutur getur haft mörg tengsl sem vinna saman!`,
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  params: {
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  sourceId: 'Skráar ID upprunahlutar (hluturinn sem verður fyrir áhrifum)',
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  targetId: 'Skráar ID skotmarkshlutar (hluturinn sem er tengdur við)',
@@ -72,29 +72,29 @@ export const ur = {
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  name: 'تعلق شامل کریں',
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- description: `دو آئٹمز کے درمیان رویے کا تعلق بنائیں۔ تعلقات PinePaper میں اینیمیشن شامل کرنے کا بنیادی طریقہ ہیں - یہ بیان کرتے ہیں کہ آئٹمز کو ایک دوسرے کے نسبت کیسے برتاؤ کرنا چاہیے۔
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+ description: ("دو آئٹمز کے درمیان رویے کا تعلق بنائیں۔ تعلقات PinePaper میں اینیمیشن شامل کرنے کا بنیادی طریقہ ہیں - یہ بیان کرتے ہیں کہ آئٹمز کو ایک دوسرے کے نسبت کیسے برتاؤ کرنا چاہیے۔\n\nکب استعمال کریں:\n- \"چاند زمین کے گرد گھومتا ہے\" → relationType: orbits\n- \"لیبل کھلاڑی کا پیچھا کرتا ہے\" → relationType: follows\n- \"ٹوپی کردار سے جڑی ہوئی ہے\" → relationType: attached_to\n- \"سیٹلائٹ کو سٹیشن سے 200px دور رکھیں\" → relationType: maintains_distance\n- \"تیر ہدف کی طرف اشارہ کرتا ہے\" → relationType: points_at\n- \"عکس اصل کا آئینہ ہے\" → relationType: mirrors\n- \"پس منظر parallax کے ساتھ حرکت کرتا ہے\" → relationType: parallax\n- \"کھلاڑی میدان میں رہتا ہے\" → relationType: bounds_to\n\nتعلقات" +
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+ " کی اقسام:\n- orbits: ہدف کے گرد دائروی حرکت (params: radius, speed, direction)\n- follows: ہموار کاری کے ساتھ ہدف کی طرف حرکت (params: offset, smoothing, delay)\n- attached_to: ہدف سے مقررہ فاصلہ (params: offset, inherit_rotation)\n- maintains_distance: ہدف سے مقررہ فاصلہ برقرار رکھنا (params: distance, strength)\n- points_at: ہدف کی طرف گھومنا (params: offset_angle, smoothing)\n- mirrors: محور پر پوزیشن کا آئینہ (params: axis, center)\n- parallax: گہرائی کے لحاظ سے نسبتی حرکت (params: depth, origin)\n- bounds_to: حدود میں رہنا (params: padding, bounce)\n\nتعلقات کمپوزیشنل ہیں - ایک آئٹم کے متعدد تعلقات ہو سکتے ہیں جو مل کر کام کرتے ہیں!"
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- کب استعمال کریں:
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- - "چاند زمین کے گرد گھومتا ہے" → relationType: orbits
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- - "لیبل کھلاڑی کا پیچھا کرتا ہے" → relationType: follows
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- - "ٹوپی کردار سے جڑی ہوئی ہے" → relationType: attached_to
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- - "سیٹلائٹ کو سٹیشن سے 200px دور رکھیں" → relationType: maintains_distance
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- - "تیر ہدف کی طرف اشارہ کرتا ہے" → relationType: points_at
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- - "عکس اصل کا آئینہ ہے" → relationType: mirrors
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- - "پس منظر parallax کے ساتھ حرکت کرتا ہے" → relationType: parallax
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- - "کھلاڑی میدان میں رہتا ہے" → relationType: bounds_to
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-
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- تعلقات کی اقسام:
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- - orbits: ہدف کے گرد دائروی حرکت (params: radius, speed, direction)
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- - follows: ہموار کاری کے ساتھ ہدف کی طرف حرکت (params: offset, smoothing, delay)
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- - attached_to: ہدف سے مقررہ فاصلہ (params: offset, inherit_rotation)
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- - maintains_distance: ہدف سے مقررہ فاصلہ برقرار رکھنا (params: distance, strength)
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- - points_at: ہدف کی طرف گھومنا (params: offset_angle, smoothing)
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- - mirrors: محور پر پوزیشن کا آئینہ (params: axis, center)
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- - parallax: گہرائی کے لحاظ سے نسبتی حرکت (params: depth, origin)
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- - bounds_to: حدود میں رہنا (params: padding, bounce)
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- تعلقات کمپوزیشنل ہیں - ایک آئٹم کے متعدد تعلقات ہو سکتے ہیں جو مل کر کام کرتے ہیں!`,
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+ ),
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  params: {
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  sourceId: 'ماخذ آئٹم کی رجسٹری ID (وہ آئٹم جو متاثر ہوگا)',
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  targetId: 'ہدف آئٹم کی رجسٹری ID (وہ آئٹم جس سے تعلق ہے)',