@pinepaper.studio/mcp-server 1.6.18 → 1.6.19
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.de.md +1 -1
- package/README.es.md +1 -1
- package/README.fr.md +1 -1
- package/README.hi.md +1 -1
- package/README.ja.md +1 -1
- package/README.ko.md +1 -1
- package/README.md +97 -10
- package/README.pt-BR.md +1 -1
- package/README.zh-CN.md +1 -1
- package/dist/agent/export-manager.js +2 -2
- package/dist/agent/session-manager.d.ts +8 -0
- package/dist/agent/session-manager.d.ts.map +1 -1
- package/dist/agent/session-manager.js +17 -2
- package/dist/agent/session-manager.js.map +1 -1
- package/dist/assets/asset-manager.d.ts +28 -1
- package/dist/assets/asset-manager.d.ts.map +1 -1
- package/dist/assets/asset-manager.js +65 -25
- package/dist/assets/asset-manager.js.map +1 -1
- package/dist/assets/index.d.ts +1 -3
- package/dist/assets/index.d.ts.map +1 -1
- package/dist/assets/index.js +1 -3
- package/dist/assets/index.js.map +1 -1
- package/dist/assets/repositories/iconify.js +1 -1
- package/dist/assets/repositories/iconify.js.map +1 -1
- package/dist/assets/repositories/openclipart.js +1 -1
- package/dist/assets/repositories/openclipart.js.map +1 -1
- package/dist/assets/repositories/svgrepo.js +2 -2
- package/dist/assets/repositories/svgrepo.js.map +1 -1
- package/dist/assets/types.d.ts +2 -2
- package/dist/assets/types.d.ts.map +1 -1
- package/dist/browser/puppeteer-controller.d.ts +25 -0
- package/dist/browser/puppeteer-controller.d.ts.map +1 -1
- package/dist/browser/puppeteer-controller.js +107 -1
- package/dist/browser/puppeteer-controller.js.map +1 -1
- package/dist/build-info.json +2 -2
- package/dist/cli.js +4 -2
- package/dist/cli.js.map +1 -1
- package/dist/design/design-systems.d.ts +2 -0
- package/dist/design/design-systems.d.ts.map +1 -1
- package/dist/design/design-systems.js +2 -0
- package/dist/design/design-systems.js.map +1 -1
- package/dist/execution/canvas-state.d.ts.map +1 -1
- package/dist/execution/canvas-state.js +19 -43
- package/dist/execution/canvas-state.js.map +1 -1
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +20 -7
- package/dist/index.js.map +1 -1
- package/dist/ontology/design-graph.js +2 -2
- package/dist/ontology/design-graph.js.map +1 -1
- package/dist/ontology/upstream-vocabulary.d.ts +2 -2
- package/dist/ontology/upstream-vocabulary.js +2 -2
- package/dist/ontology/validator.js +1 -1
- package/dist/ontology/validator.js.map +1 -1
- package/dist/tools/compact-descriptions.d.ts.map +1 -1
- package/dist/tools/compact-descriptions.js +15 -14
- package/dist/tools/compact-descriptions.js.map +1 -1
- package/dist/tools/definitions.d.ts +1 -1
- package/dist/tools/definitions.d.ts.map +1 -1
- package/dist/tools/definitions.js +422 -126
- package/dist/tools/definitions.js.map +1 -1
- package/dist/tools/engine-lists.d.ts +17 -2
- package/dist/tools/engine-lists.d.ts.map +1 -1
- package/dist/tools/engine-lists.js +102 -2
- package/dist/tools/engine-lists.js.map +1 -1
- package/dist/tools/engine-methods.d.ts.map +1 -1
- package/dist/tools/engine-methods.js +14 -1
- package/dist/tools/engine-methods.js.map +1 -1
- package/dist/tools/engine-surface.d.ts +1 -1
- package/dist/tools/engine-surface.d.ts.map +1 -1
- package/dist/tools/engine-surface.js +49 -8
- package/dist/tools/engine-surface.js.map +1 -1
- package/dist/tools/handlers/camera.js +8 -8
- package/dist/tools/handlers/camera.js.map +1 -1
- package/dist/tools/handlers/export.d.ts.map +1 -1
- package/dist/tools/handlers/export.js +77 -5
- package/dist/tools/handlers/export.js.map +1 -1
- package/dist/tools/handlers/font.js +10 -10
- package/dist/tools/handlers/font.js.map +1 -1
- package/dist/tools/handlers/generate.d.ts +12 -12
- package/dist/tools/handlers/maps.d.ts.map +1 -1
- package/dist/tools/handlers/maps.js +23 -3
- package/dist/tools/handlers/maps.js.map +1 -1
- package/dist/tools/handlers.d.ts +21 -0
- package/dist/tools/handlers.d.ts.map +1 -1
- package/dist/tools/handlers.js +240 -37
- package/dist/tools/handlers.js.map +1 -1
- package/dist/tools/minimal-descriptions.d.ts.map +1 -1
- package/dist/tools/minimal-descriptions.js +32 -25
- package/dist/tools/minimal-descriptions.js.map +1 -1
- package/dist/tools/shape-params.d.ts +2 -2
- package/dist/tools/shape-params.d.ts.map +1 -1
- package/dist/tools/shape-params.js +5 -2
- package/dist/tools/shape-params.js.map +1 -1
- package/dist/tools/stick-vocabulary.d.ts +1 -1
- package/dist/tools/stick-vocabulary.js +1 -1
- package/dist/tools/toolkits.d.ts.map +1 -1
- package/dist/tools/toolkits.js +5 -0
- package/dist/tools/toolkits.js.map +1 -1
- package/dist/types/code-generator.d.ts +57 -3
- package/dist/types/code-generator.d.ts.map +1 -1
- package/dist/types/code-generator.js +1007 -253
- package/dist/types/code-generator.js.map +1 -1
- package/dist/types/schemas.d.ts +1842 -890
- package/dist/types/schemas.d.ts.map +1 -1
- package/dist/types/schemas.js +229 -51
- package/dist/types/schemas.js.map +1 -1
- package/manifest.json +22 -2
- package/package.json +1 -1
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import { COMPACT_DESCRIPTIONS } from './compact-descriptions.js';
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import { MINIMAL_DESCRIPTIONS } from './minimal-descriptions.js';
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import { STICK_GAITS, STICK_POSES, STICK_SEQUENCES, STICK_EXPRESSIONS, STICK_PROPS } from './stick-vocabulary.js';
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import { GeneratorNameSchema, ItemTypeSchema } from '../types/schemas.js';
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import { DESIGN_MEDIA, DESIGN_MEDIA_APPLY } from './engine-lists.js';
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import { EffectTypeSchema, SimpleAnimationTypeSchema, EasingSchema, KEYFRAME_EASINGS, EASING_DESCRIPTIONS, KEYFRAME_EASING_JSON_SCHEMA, GEOMETRY_OPERATIONS, THREAD_STITCHES, } from '../types/schemas.js';
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import { AgentBatchOperationTypeSchema, GeneratorNameSchema, ItemTypeSchema } from '../types/schemas.js';
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import { DESIGN_MEDIA, DESIGN_MEDIA_APPLY, FILTER_TYPES, FILTER_DOCS, LINEAGE_KINDS, STYLED_SCENE_STYLES, STYLED_SCENE_STYLE_INFO } from './engine-lists.js';
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import { EffectTypeSchema, AgentExportFormatSchema, RelationTypeSchema, SimpleAnimationTypeSchema, EasingSchema, KEYFRAME_EASINGS, EASING_DESCRIPTIONS, KEYFRAME_EASING_JSON_SCHEMA, GEOMETRY_OPERATIONS, THREAD_STITCHES, } from '../types/schemas.js';
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/**
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* Vocabulary lists derived from Zod schemas so tool descriptions stay in
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* sync automatically. The description-schema-parity test
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@@ -111,7 +111,7 @@ Text: text (content, fontSize, fontFamily, color, fontWeight)
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All items: opacity, shadowColor, shadowBlur, blendMode, strokeColor, strokeWidth
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SVG imports for recognizable objects (planes, cars, animals, buildings):
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pinepaper_search_assets → pinepaper_import_asset (
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pinepaper_search_assets → pinepaper_import_asset (open SVG icon repositories)
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An imported SVG is ONE opaque item. To move/recolor its parts (a wheel, a window), pinepaper_group action:"break_apart" splits it into individually movable, re-grouped sub-parts.
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Photos / raster images (on-device, no upload):
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─── CANVAS & EXPORT ───
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-
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Canvas presets (pinepaper_set_canvas_size preset): instagram-post (1080x1080), instagram-story (1080x1920), tiktok (1080x1920), youtube-thumbnail (1280x720), full-hd-1080p (1920x1080), twitter-post (1200x675). Platform names (instagram, youtube) are agent_export's, not canvas presets.
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Export: pinepaper_agent_export (SVG/PNG/GIF/MP4/WebM/PDF, plus WAV for the soundtrack alone), pinepaper_export_svg
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Widget: pinepaper_export_widget (pp:PinePaper ontology JSON), pinepaper_export_widget_html (self-contained HTML with tree-shaken runtime)`;
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/*
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- Custom canvas size requirements
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- Design elements extend beyond current canvas bounds
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COMMON PRESETS:
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- instagram-
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- hd-landscape: 1920x1080
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- hd-portrait: 1080x1920
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COMMON PRESETS (studio keys; an unknown key is refused with the full list):
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- instagram-post: 1080x1080 · instagram-portrait · instagram-story: 1080x1920
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- youtube-thumbnail: 1280x720 · youtube-short · tiktok: 1080x1920
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- twitter-post: 1200x675 · facebook-post · linkedin-post · pinterest-pin
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- full-hd-1080p: 1920x1080 · hd-720p: 1280x720 · a4-portrait / a4-landscape and other print sizes
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Max canvas size: 16384 per side (a 12000 px DOOH or projection canvas fits); above 8192 Safari / iOS may not render it, Chrome and Firefox do. For wedding invitations, event cards, or detailed designs, use at least 1080x1080 or larger.`,
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inputSchema: {
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height: { type: 'number', description: 'Canvas height in pixels (100-16384)' },
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preset: {
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type: 'string',
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description:
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description: "A studio preset key instead of width/height, e.g. 'instagram-post', 'instagram-story', 'youtube-thumbnail', 'tiktok', 'full-hd-1080p'. An unknown key is refused with the known ones.",
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},
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},
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// width + height, or preset alone (enforced by the Zod schema).
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},
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},
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{
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idempotentHint: false,
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openWorldHint: true,
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},
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description: `Import a raster image from a URL
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description: `Import a raster image onto the canvas from an http(s) URL, a data: URL, or a LOCAL FILE PATH (the server reads the file). Returns an itemId for the imported image.
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USE WHEN:
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- User wants to add a photo, PNG, JPG, or other raster image
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SIZE CONSTRAINTS:
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Use maxWidth/maxHeight to constrain the image dimensions while preserving aspect ratio.
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- maxEdge: the longest edge the studio STORES the image at (px), or 'native' to keep every pixel. The result says when it was stored smaller.
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- nativeSize: true places the image at its source footprint even if it was stored smaller.
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- smoothing: 'off' (nearest-neighbour, for pixel art) | 'low' (default) | 'medium' | 'high'.
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- Import photo: url: "https://example.com/photo.jpg"
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openWorldHint: true,
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},
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description: `Search for free SVG assets from open repositories (
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description: `Search for free SVG assets from open repositories (Iconify, Font Awesome). The result's sources says how each repository answered (ok | timeout | error); one that is down does not hold up the others, and a search that names one repository fails if it is down.
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USE WHEN:
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- User wants icons, illustrations, or clipart
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- Need graphics that are too complex to draw with paths
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REPOSITORIES:
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- SVGRepo: 500,000+ icons, various categories and licenses
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- OpenClipart: 150,000+ public domain clipart
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- Iconify: 200,000+ icon sets (various licenses)
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- Font Awesome: 2,000+ free icons (CC BY 4.0)
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WORKFLOW:
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2. Review results (you'll see assetIds, previews, licenses)
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3. Import chosen asset: pinepaper_import_asset(assetId: "
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3. Import chosen asset: pinepaper_import_asset(assetId: "iconify_mdi_rocket")
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enum: ['all', '
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enum: ['all', 'iconify', 'fontawesome'],
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3. Import: pinepaper_import_asset(assetId: "iconify_mdi_rocket", position: {x: 400, y: 300})
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- Import with color override: {assetId: "iconify_mdi_heart", position: {x: 400, y: 300}, color: "#ef4444"}
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EXAMPLE (pre-flight): { ops: [ { kind: "create", id: "c1", itemType: "circle" }, { kind: "addRelation",
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EXAMPLE (pre-flight): { ops: [ { kind: "create", id: "c1", itemType: "circle" }, { kind: "addRelation", from: "c1", to: "missing", relation: "orbits" } ] } (source / target / relationType are accepted as the same fields)`,
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- add_transition: { fromItemId (ends at the cut), toItemId (starts at it), transition?: { type: 'crossfade'|'dip', seconds, color } } → the same in preview and export. Split a clip, then transition between its halves, or join two clips that meet.
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|
+
- list: {} — the same as list_styles.
|
|
2296
|
+
- cursive: { text, cursiveOptions?: { x?, y?, scale? (1), strokeColor? ('#ffffff'), strokeWidth? (2), nib? ('monoline' | 'broad' | {angle?, width?, contrast?, taper?}), animate? (false), duration? (2), easing? ('easeOut'), timeOffset? (0), singleStroke?, showGhost?, tension? } } → { itemId, strokes, width } — writes the words as STROKED handwriting, a path rather than a glyph. animate: true writes it on by itself over duration seconds (from timeOffset), no keyframes needed; otherwise pinepaper_animate's draw-on applies to it. Unknown cursiveOptions keys are refused.
|
|
2297
|
+
- wrap: { itemId, maxWidth } — breaks a text item into lines no wider than maxWidth (canvas units). unwrap: { itemId } — restores the single line; wrap is not destructive.
|
|
2298
|
+
- to_collage: { itemId, text?, collageOptions? } — rebuilds a text item as a letter collage (same vocabulary as pinepaper_create_letter_collage); text defaults to the item's content.
|
|
2296
2299
|
|
|
2297
2300
|
OVER PHOTOGRAPHS, PASS A PALETTE — NEVER THE DEFAULT. Measured on a real
|
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2298
2301
|
render of captions over photographs: highlighter, sticker, caption and badge
|
|
@@ -2314,7 +2317,7 @@ EXAMPLE: { action: 'apply_style', itemId: 'title_1', styleKey: 'arcade', fontFam
|
|
|
2314
2317
|
action: { type: 'string', enum: ['apply_style', 'set_font_axes', 'list_styles', 'list', 'cursive', 'wrap', 'unwrap', 'to_collage'], description: "Text style operation. 'list' is accepted as an alias for 'list_styles', because pinepaper_text_effect spells the same action 'list' and an agent moving between them guesses wrong. 'cursive' draws text as STROKED handwriting — a path, not a glyph, so draw-on animation and outline_stroke both apply. 'wrap'/'unwrap' break a text item to a width, reversibly. 'to_collage' converts an EXISTING text item into a letter collage in place." },
|
|
2315
2318
|
text: { type: 'string', description: 'cursive: the words to write. to_collage: the text to build from, if it differs from the item.' },
|
|
2316
2319
|
maxWidth: { type: 'number', description: 'wrap: the width to break at, in canvas units. unwrap restores the original, so this is not destructive.' },
|
|
2317
|
-
cursiveOptions: { type: 'object', description:
|
|
2320
|
+
cursiveOptions: { type: 'object', description: "cursive: { x?, y?, scale?, strokeColor?, strokeWidth?, nib?, animate?, duration?, easing?, timeOffset?, singleStroke?, showGhost?, tension? }. animate: true writes the line on over duration seconds. nib: 'monoline' for one even line, 'broad' (or {angle, width, contrast, taper}) for thick/thin; omitted, the studio's default pen." },
|
|
2318
2321
|
collageOptions: { type: 'object', description: 'to_collage: style, palette and the rest — same vocabulary as pinepaper_create_letter_collage.' },
|
|
2319
2322
|
itemId: { type: 'string', description: 'Text item id — apply_style / set_font_axes.' },
|
|
2320
2323
|
styleKey: { type: 'string', description: 'apply_style: style name from list_styles.' },
|
|
@@ -2352,7 +2355,7 @@ READ THIS BEFORE PROMISING A MEDIUM. Naming a medium does not create its marks.
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|
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2352
2355
|
Call resolve before telling a user you will render in a medium. "yes, but as an impression" is the true answer for half of them, and a flat approximation misrepresents a medium rather than approximating it.
|
|
2353
2356
|
|
|
2354
2357
|
ACTIONS:
|
|
2355
|
-
- apply: { itemId, medium, options? } — render an item in ANY medium the engine can make: ${Object.keys(DESIGN_MEDIA_APPLY).join(', ')}. One engine entry point; a medium
|
|
2358
|
+
- apply: { itemId, medium, options? } — render an item in ANY medium the engine can make: ${Object.keys(DESIGN_MEDIA_APPLY).join(', ')}. One engine entry point; a medium this studio cannot apply is refused with the reason: pass it on. ink / charcoal (where the studio applies them) restyle a path, text, or group of them IN PLACE — same itemId, keyframes and relations kept — with a boiling hand-drawn line; raster and video exports boil, SVG/Lottie get the colour and width only. Their options: color, amplitude (px), wavelength (px), fps (boil rate, 12), seed, boil (default true), width (px, paths), keepColor. watercolor options: color, brush, water 0..1, opacity, edge 0..1 (the dark rim), angle, bleed, seed. oil (stylised): color, brush, length, density, toneRange, relief, angle, seed. cutPaper (vector: survives SVG/PDF/video): color, facet, jitter, shadow, shadowColor, shadowOpacity, shadowOffset [dx, dy], seed. The result replaces the source in the stacking order and hides it; applying again replaces; one undo step.
|
|
2356
2359
|
- list_media: every medium with fidelity, definition and limitation. Read it rather than assuming a fixed set — the catalogue grows (hatch and watercolor are recent additions).
|
|
2357
2360
|
- resolve: { medium } → { ok, fidelity, reason, markMaker }. ok:false with a reason is a real answer — pass it on rather than trying anyway.
|
|
2358
2361
|
- list_stitches: the thread stitches with their params.
|
|
@@ -2360,6 +2363,7 @@ ACTIONS:
|
|
|
2360
2363
|
- apply_hatch: rule an item with hatching. Same deal — silhouette is the region, source is hidden, re-hatching replaces.
|
|
2361
2364
|
- list_flow_fields: the 7 fields that bend a hatch line.
|
|
2362
2365
|
- list_hatch_options: the hatch defaults.
|
|
2366
|
+
- sdf_stroke: { points, width? (8), softness? (0.2), color?, opacity?, resolution? (2), name? } → itemId — a smooth, anti-aliased brush stroke along points ({x, y, pressure?} or [x, y, pressure?], canvas px; pressure 0..1 thins the line there), made as an image item (registered, one undo step). Runs on the CPU; a stroke too large for its bitmap budget is refused with the fix. A studio without the SDF brush refuses with the reason.
|
|
2363
2367
|
|
|
2364
2368
|
THE DIRECTION FIELD IS THE WHOLE THING. Stitches that all lie the same way are hatching; stitches that follow the form are needlepainting. Use { kind: 'radial', cx, cy } for anything that radiates (a flower, an eye), { kind: 'spine', spine: [...] } to run them along a midrib or feather shaft, { kind: 'constant', angle } when you actually want flat hatch.
|
|
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2369
|
|
|
@@ -2385,9 +2389,14 @@ EXAMPLE — a stitched leaf:
|
|
|
2385
2389
|
inputSchema: {
|
|
2386
2390
|
type: 'object',
|
|
2387
2391
|
properties: {
|
|
2388
|
-
action: { type: 'string', enum: ['list_media', 'resolve', 'list_stitches', 'apply_thread', 'apply_hatch', 'list_flow_fields', 'list_hatch_options', 'apply'], description: 'Medium operation' },
|
|
2392
|
+
action: { type: 'string', enum: ['list_media', 'resolve', 'list_stitches', 'apply_thread', 'apply_hatch', 'list_flow_fields', 'list_hatch_options', 'apply', 'sdf_stroke'], description: 'Medium operation' },
|
|
2389
2393
|
medium: { type: 'string', enum: [...DESIGN_MEDIA], description: `resolve / apply: the medium. apply works for ${Object.keys(DESIGN_MEDIA_APPLY).join(', ')}; the rest are refused by the engine with the reason. Call list_media for each one's fidelity and limitation.` },
|
|
2390
2394
|
options: { type: 'object', description: 'apply: the medium\'s own options (see the description; color takes hex).' },
|
|
2395
|
+
points: { type: 'array', items: {}, description: 'sdf_stroke: [{x, y, pressure?}] or [[x, y, pressure?]] in canvas px' },
|
|
2396
|
+
softness: { type: 'number', description: 'sdf_stroke: edge softness 0..1 (default 0.2)' },
|
|
2397
|
+
opacity: { type: 'number', description: 'sdf_stroke: 0..1 (default 1)' },
|
|
2398
|
+
resolution: { type: 'number', description: 'sdf_stroke: bitmap px per canvas px (default 2)' },
|
|
2399
|
+
name: { type: 'string', description: 'sdf_stroke: item name' },
|
|
2391
2400
|
itemId: { type: 'string', description: 'apply / apply_thread / apply_hatch: a closed path, compound path (holes kept), or a group of them (applied per path).' },
|
|
2392
2401
|
stitch: { type: 'string', enum: [...THREAD_STITCHES], description: "apply_thread: default longAndShort. These six are the stitches the engine publishes; call 'list_stitches' for each one's description and its own parameters. An unknown name is refused rather than quietly stitched as a default fill." },
|
|
2393
2402
|
field: { type: 'object', description: "apply_thread: { kind: 'radial'|'spine'|'constant', cx, cy, angle, spine[], across } — default radial from the shape centre. spine is a list of points, each {x, y} or [x, y], e.g. [{x:400,y:200},{x:400,y:520}]; this tool normalises [x, y] to {x, y} before the engine sees it." },
|
|
@@ -2429,12 +2438,12 @@ EXAMPLE — a stitched leaf:
|
|
|
2429
2438
|
idempotentHint: false,
|
|
2430
2439
|
openWorldHint: false,
|
|
2431
2440
|
},
|
|
2432
|
-
description: `Animate text CHARACTER BY CHARACTER —
|
|
2441
|
+
description: `Animate text CHARACTER BY CHARACTER — the terminaltexteffects vocabulary, reimplemented from source).
|
|
2433
2442
|
|
|
2434
2443
|
⚠️ THIS REPLACES THE TEXT ITEM. Unlike pinepaper_text_style (which ADOPTS the text's registry id), this EXPLODES the text into one item per character and REMOVES the original. Any relation, keyframe, or handle pointing at the source id DIES with it. Pass keepSource: true to leave the original in place. The returned \`ids\` array is your entire new handle set.
|
|
2435
2444
|
|
|
2436
2445
|
ACTIONS:
|
|
2437
|
-
- list: {} —
|
|
2446
|
+
- list: {} — every effect as {key, label, definition}. Call this first; effect keys come from here.
|
|
2438
2447
|
- apply: { itemId, effect, duration?, seed?, gradient?, gradientStops?, gradientDirection?, gradientSteps?, keepSource?, options? } — explode and animate.
|
|
2439
2448
|
|
|
2440
2449
|
WHAT YOU GET: ordinary keyframe-animated items. It scrubs on the timeline, survives undo and session restore, and exports through the existing MP4 / SMIL / Lottie paths — this is not a frame-callback effect that renders on screen and vanishes from your export. Every effect ends AT REST, so \`duration\` is the settle time and the text is readable afterwards.
|
|
@@ -2583,9 +2592,10 @@ RECIPE — assemble-from-pieces: shatter with keepSource, keyframe each tile fro
|
|
|
2583
2592
|
|
|
2584
2593
|
Input is the output of a single-image layer decomposer (See-through — one flat anime drawing in, ~20 occlusion-inpainted layers out — or any PSD-style layer dump with the same manifest shape). The decomposition model does NOT run here: it needs a GPU and minutes per image; run it where it fits and import the folder.
|
|
2585
2594
|
|
|
2586
|
-
Layer tags
|
|
2595
|
+
Layer tags resolve to the role tokens the expresses presets read: decomposer tags (eyel / eyer, iridesl / iridesr, eyebrowl / eyebrowr, hairf, mouth, face…) and the role tokens themselves (eye_left, pupil_right…) both work, in any case and with _ or - separators, so blink / smile / talk work on the imported character immediately — through an 'expresses' RELATION (pinepaper_add_relation relationType expresses), which is the only thing that drives them. pinepaper_animate applies ambient motion (bounce, pulse, wobble) and cannot blink: asking it to is a silent no-op.
|
|
2587
2596
|
|
|
2588
|
-
Params: { info — the decomposer manifest, whose parts live under info.parts (or info.tag2pinfo) as an OBJECT KEYED BY TAG, not a layers[] array: {
|
|
2597
|
+
Params: { info — the decomposer manifest, whose parts live under info.parts (or info.tag2pinfo) as an OBJECT KEYED BY TAG, not a layers[] array: { eyel: { xyxy: [x0,y0,x1,y1], depth_median: <draw order> }, … } plus frame_size [h,w]. An array here imports nothing and reports no parts. images ({tag: PNG data URL or CORS-reachable https URL} — data URLs are the reliable path; ~20 layers of base64 is a big call, use URLs when you can), position?, scale?, name? }
|
|
2598
|
+
A supplied image that does not land (no manifest entry, no usable xyxy) FAILS the call by name, with skipped: [...] and the groupId of what did land; layers that imported without a role are listed in unroled.
|
|
2589
2599
|
Returns: { groupId, parts, roles, rolesWired, warnings }
|
|
2590
2600
|
|
|
2591
2601
|
CHECK rolesWired: a character importing with 0 roles renders perfectly and silently refuses to animate — that number is the difference between a picture and a puppet.`,
|
|
@@ -2671,7 +2681,7 @@ A partial composition reports as a failure with the elements that did not create
|
|
|
2671
2681
|
title: { type: 'string', description: 'compose: the headline most styles build around.' },
|
|
2672
2682
|
subtitle: { type: 'string', description: 'compose: the supporting line.' },
|
|
2673
2683
|
body: { type: 'string', description: 'compose: body copy, where the style has room for it.' },
|
|
2674
|
-
width: { type: 'number', description: 'compose: canvas width
|
|
2684
|
+
width: { type: 'number', description: 'compose: canvas width. compose SETS the canvas to the size it laid out for. Most styles honour width/height; a few lay out at their own fixed size, and the result warns when the requested size was not used. canvasResized says when the canvas changed.' },
|
|
2675
2685
|
height: { type: 'number', description: 'compose: canvas height.' },
|
|
2676
2686
|
variant: { type: 'string', description: "compose: a style-specific variant, e.g. art deco's 'emerald'." },
|
|
2677
2687
|
draw: { type: 'boolean', description: 'compose: draw it (default true). false returns the scene and ops as data and draws nothing.' },
|
|
@@ -2695,7 +2705,7 @@ A different construction from pinepaper_character, which places a figure from th
|
|
|
2695
2705
|
|
|
2696
2706
|
TO MAKE IT ACT, not just stand: gait is how it walks and is never just walking; poses is the body over time, [{at, pose}]; sequence is a named track of those. Pass gait and travel in the SAME call to cross the frame — they share one track and two calls fight over it. A mistyped gait, pose or sequence comes back NAMED in warnings with the valid list, and the figure is still built.
|
|
2697
2707
|
|
|
2698
|
-
action 'figure' builds the figure. action 'set' builds the floor, the wall and the objects around it, so a figure has somewhere to be.
|
|
2708
|
+
action 'figure' builds the figure. action 'set' builds the floor, the wall and the objects around it, so a figure has somewhere to be. set takes kind: 'room' (floor and wall: groundY?, wall?, floor?), 'tabletop' (object, surfaceY), 'chair' (facing), 'table', 'counter', 'door', 'shelf' (items), 'window'; all take at and scale.
|
|
2699
2709
|
|
|
2700
2710
|
The geometry is vendored from mcp-cloud, which makes this a three-repo artifact: a change to the kit lands there first and is re-vendored into the engine.`,
|
|
2701
2711
|
inputSchema: {
|
|
@@ -2703,7 +2713,7 @@ The geometry is vendored from mcp-cloud, which makes this a three-repo artifact:
|
|
|
2703
2713
|
properties: {
|
|
2704
2714
|
action: { type: 'string', enum: ['figure', 'set'], description: "'figure' or 'set'." },
|
|
2705
2715
|
id: { type: 'string', description: 'Prefix for the created items.' },
|
|
2706
|
-
kind: { type: 'string', description: 'figure: which figure. set:
|
|
2716
|
+
kind: { type: 'string', description: 'figure: which figure. set: room | tabletop | chair | table | counter | door | shelf | window (an unknown one is refused with the current list).' },
|
|
2707
2717
|
at: { type: 'object', description: '{ x?, y? } — where it goes.' },
|
|
2708
2718
|
scale: { type: 'number', description: 'Size multiplier.' },
|
|
2709
2719
|
facing: { type: 'string', enum: ['left', 'right'], description: "set: which way a CHAIR faces. A figure has none and passing it here is refused — a figure faces the way it travels." },
|
|
@@ -2792,13 +2802,25 @@ The geometry is vendored from mcp-cloud, which makes this a three-repo artifact:
|
|
|
2792
2802
|
|
|
2793
2803
|
pinepaper_agent_export covers the PLATFORM formats: png, svg, mp4, webm, gif, pdf, sized for Instagram or YouTube. These are the interchange ones — a Lottie an app plays, a GLB a 3D tool opens, a BVH a rig imports, a PNG sequence an editor ingests. Import is here too, because a format you can only write is half a bridge.
|
|
2794
2804
|
|
|
2795
|
-
Three of these refuse quietly in the engine: exportGLB with no perspective objects and exportBVH with no rigging system both warn to the console and return nothing, and the production build strips the console. Over MCP there is no console to read, so the precondition is checked BEFORE the call and named — "no perspective objects to export — create one with createObject3D first" rather than an empty result and a guess
|
|
2805
|
+
Three of these refuse quietly in the engine: exportGLB with no perspective objects and exportBVH with no rigging system both warn to the console and return nothing, and the production build strips the console. Over MCP there is no console to read, so the precondition is checked BEFORE the call and named — "no perspective objects to export — create one with createObject3D first" rather than an empty result and a guess.
|
|
2806
|
+
|
|
2807
|
+
EXPORTS ARE FILES. Each export is written to a file in the export directory and the result returns { format, filePath, bytes } instead of the data — the bytes are not inlined. An export that produced nothing is refused by name.
|
|
2808
|
+
|
|
2809
|
+
EXPORT:
|
|
2810
|
+
- export_lottie: { options?: { fps?, duration? (s), includeRelations? } } → a .json Lottie file
|
|
2811
|
+
- export_dotlottie: { options?: { fps?, duration? (s), id?, loop?, autoplay? } } → a .lottie file (the zipped Lottie plus manifest)
|
|
2812
|
+
- export_glb: { } → a .glb file of the PERSPECTIVE 3D objects (createObject3D). Refused when there are none. It does not export world3d meshes, which are a separate renderer.
|
|
2813
|
+
- export_bvh: { skeletonId (required), options?: { fps? } } → a .bvh file of that skeleton's motion. Refused when nothing is rigged.
|
|
2814
|
+
- export_png_sequence: { options?: { duration (s), fps, width?, height?, transparent? } } → a .zip of one PNG per frame. PASS duration and fps: the studio does not size the sequence to the scene, and the result's defaultsUsed says when its own default length was used.
|
|
2815
|
+
|
|
2816
|
+
IMPORT:
|
|
2817
|
+
- import_lottie: { data (the Lottie JSON — an object or a JSON string), options?: { fitToCanvas?, autoPlay?, centerOnCanvas?, scale? } } → { itemId, itemIds, items, duration, bounds }; a failed import fails with the importer's errors. data is parsed as JSON, so a URL or a file path does not work; read the file and pass its contents. There is no .lottie, GLB or BVH import here: a glTF goes into a 3D world with the world3d tool's import_gltf, a BVH onto a rig with the rigging tool's import_bvh / retarget_bvh.`,
|
|
2796
2818
|
inputSchema: {
|
|
2797
2819
|
type: 'object',
|
|
2798
2820
|
properties: {
|
|
2799
2821
|
action: { type: 'string', enum: ['export_lottie', 'export_dotlottie', 'import_lottie', 'export_glb', 'export_bvh', 'export_png_sequence'], description: 'Which interchange operation.' },
|
|
2800
2822
|
options: { type: 'object', description: "Format options passed through to the exporter. export_png_sequence: { duration (seconds), fps, width, height, transparent (keep alpha; default false fills the background) } — PASS duration and fps: the studio does not size the sequence to the scene, and without them it writes its own default length, which does not follow the scene (runs have measured 45 and 90 frames). The result's defaultsUsed says when that happened." },
|
|
2801
|
-
data: { anyOf: [{ type: 'string' }, { type: 'object' }], description: 'import_lottie: the Lottie JSON — object
|
|
2823
|
+
data: { anyOf: [{ type: 'string' }, { type: 'object' }], description: 'import_lottie: the Lottie JSON — object or JSON string (a URL or path is not fetched).' },
|
|
2802
2824
|
skeletonId: { type: 'string', description: "export_bvh: which skeleton to write. A BVH is one skeleton's motion." },
|
|
2803
2825
|
},
|
|
2804
2826
|
required: ['action'],
|
|
@@ -2832,6 +2854,36 @@ THE CATALOGUE IS A STARTING SET, NOT THE LIMIT. Six instruments, five drums and
|
|
|
2832
2854
|
- For a drum, pass pitch: { from, tau }. The glide is what makes a kick a kick; without it you get a beep.
|
|
2833
2855
|
- Names are normalised to [a-z][a-z0-9_-]. Register 'Rhodes' and the response returns canonicalName 'rhodes' — play THAT.
|
|
2834
2856
|
|
|
2857
|
+
ARGUMENTS BY ACTION. A sound spec is { note? ('A4') | hz? | chord? + root?, instrument? (a catalogue name), waveform? ('sine' | 'square' | 'sawtooth' | 'triangle'), partials? ([{ h, amp }]), envelope? ({ attack, decay, sustain, release }), gain? (0..1), pan? (-1..1), duration? (seconds) }.
|
|
2858
|
+
|
|
2859
|
+
CATALOGUES:
|
|
2860
|
+
- list_instruments / list_percussion / list_sfx: {} → the engine's names, built-in and defined.
|
|
2861
|
+
|
|
2862
|
+
PLAY — each returns { played }. When the studio returns no voice (it may have no audio output) the call fails and says so; placed sounds and render_soundtrack need no audio output:
|
|
2863
|
+
- play_tone: { note ('A4', required), options? } — options is merged into the spec, so { duration, gain, pan, instrument, envelope, waveform } all work, and options.hz overrides the note. A top-level hz is NOT play_tone's: it belongs to define_percussion / define_sfx, and play_tone without note is refused.
|
|
2864
|
+
- play_chord: { root ('C4'), chord? ('major' default; 'minor', 'maj7', 'dim' …), options? }
|
|
2865
|
+
- play_percussion / play_sfx: { name (from the catalogue), options? }
|
|
2866
|
+
- play_spec: { spec, options? } — options is merged into the spec.
|
|
2867
|
+
- play_from_text: { text, options? } — options is merged into the resolved spec.
|
|
2868
|
+
|
|
2869
|
+
READ WITHOUT PLAYING:
|
|
2870
|
+
- chord_frequencies: { root, chord?, options? } → { frequencies } (Hz)
|
|
2871
|
+
- from_text: { text ('a soft warm bell on A4') } → { spec } to inspect or edit, then play_spec or create
|
|
2872
|
+
- timbre_from_path: { itemId (a path with length), samples? (256) } → { timbre: { partials } }
|
|
2873
|
+
|
|
2874
|
+
ON THE CANVAS — a placed sound is a timeline item:
|
|
2875
|
+
- create: { spec?, visual?: { width? (220), height? (64), position? ({ x, y }), color?, startTime? (s), duration? (s) } } → { itemId, placement? } — startTime / duration place it in the same call.
|
|
2876
|
+
- sequence: { cues: [{ t (s, required), spec? | preset? (an instrument name) + note?, duration?, visual? }] } → { placed, itemIds, cues, failed? } — a whole bed in ONE call; failures come back by index. preset is shorthand for spec: { instrument: preset, note }.
|
|
2877
|
+
- set_placement: { itemId, placement: { startTime?, duration? } } (seconds; no other keys are read) → { placed }
|
|
2878
|
+
- remove: { itemId } → { removed } · stop_all: {} → { stopped } — stops everything sounding now; placed sounds stay placed.
|
|
2879
|
+
|
|
2880
|
+
DEFINE (name is normalised to [a-z][a-z0-9_-]; play the returned canonicalName):
|
|
2881
|
+
- define_instrument: { name, partials (required, ≥1), envelope?, gain? (0.8), aliases? } → { canonicalName, requestedName, normalised, listed }
|
|
2882
|
+
- define_percussion / define_sfx: { name, partials? or noise? (0..1; one of the two is required), noiseFreq? (Hz), hz? (base Hz), pitch? ({ from (Hz), tau (s, ≤5) }), envelope?, gain?, aliases? }
|
|
2883
|
+
|
|
2884
|
+
RENDER:
|
|
2885
|
+
- render_soundtrack: { duration? (s, ≤600), sampleRate? (48000), bitDepth? (16 | 32) } → a WAV FILE; the result names filePath, fileSize, placed and any dropped. Refused by name when no sound is placed.
|
|
2886
|
+
|
|
2835
2887
|
render_soundtrack mixes every placed sound to a WAV and writes it to a file. It runs offline, with no Web Audio and no playback, so it works in a headless studio. An empty scene is refused by name rather than producing a silent file, and any sound that could not be mixed is reported as dropped — a soundtrack missing a track otherwise looks exactly like a complete one.`,
|
|
2836
2888
|
inputSchema: {
|
|
2837
2889
|
type: 'object',
|
|
@@ -2876,7 +2928,7 @@ render_soundtrack mixes every placed sound to a WAV and writes it to a file. It
|
|
|
2876
2928
|
description: `The generators' Animation knob, pointed at anything — the same motion engine every generator's own animation runs on, reachable for any group or list of items.
|
|
2877
2929
|
|
|
2878
2930
|
Two kinds, and the second is the one nothing else here can do:
|
|
2879
|
-
- GROUP motions (
|
|
2931
|
+
- GROUP motions (driftX, driftY, swayX, swayY, rotate, pulse, wave, bounce) move the target as one.
|
|
2880
2932
|
- FIELD motions (ripple, breathe, undulate) sweep a crest THROUGH the children from an origin, with a chosen waveform — each element moves at its own moment in the cycle. That is a wave passing through a crowd, not a crowd moving together.
|
|
2881
2933
|
|
|
2882
2934
|
Call action 'list' first. It returns the engine's own catalogue — every motion, waveform and origin it will accept — so the names come from the engine rather than from an enum here that can drift away from it.
|
|
@@ -2957,9 +3009,49 @@ ACTIONS:
|
|
|
2957
3009
|
- add_actor: { actorId?, x, z, height?, sprite? (a canvas item id), live? } → { actorId }. live: true re-rasterizes the item as it animates — a RIGGED character (walk cycle, expressions) PERFORMS in the world instead of standing there as a photograph of itself.
|
|
2958
3010
|
- remove_actor / list_actors / set_actor_pose: { actorId, pose: { x?, z?, angle? } } — the setter a timeline, sequencer or agent drives frame by frame.
|
|
2959
3011
|
- set_camera: { camera: { mode: 'follow' | 'fixed' | 'orbit', target? (actorId), radius?, speed?, eye?, lookAt? } }
|
|
2960
|
-
- add_object: { object: { x, z, height?, color
|
|
3012
|
+
- add_object: { object: { x, z, height?, color? } } (y defaults to sitting ON the terrain) / remove_object: { objectId }
|
|
2961
3013
|
- remove_world: {} — tears the world down; the Paper canvas was always its own layer and is untouched.
|
|
2962
3014
|
|
|
3015
|
+
UNITS: positions, sizes, ranges and radii are WORLD units (metres). rotY is RADIANS everywhere on the mesh path (pass mesh.rotYDegrees to write degrees); lathe arc is DEGREES. Colours take hex or [r, g, b] in 0..1. These act on an existing world: call create first.
|
|
3016
|
+
|
|
3017
|
+
MESHES — a canvas path becomes real geometry:
|
|
3018
|
+
- extrude_path: { pathId, mesh?: { id?, depth? (1), unitsPerPixel? (0.01: canvas px → world units), upright? (stand the drawing up; default flat, a floor plan), placement? ('centered' default: centred on x/z, base at y | 'canvas'), caps?, segments?, flatness?, x?, y?, z?, rotY?, rotYDegrees?, scale?, doubleSided?, color?, metalness?, roughness?, uniforms? } } → { meshId }. The path is unchanged.
|
|
3019
|
+
- lathe_path: { pathId, mesh?: same fields, plus arc? (DEGREES, 360 = full solid); segments? = steps round the revolution } → { meshId }
|
|
3020
|
+
- list_meshes: {} → { count, meshes } (long vertex arrays summarised to their length)
|
|
3021
|
+
- remove_mesh: { meshId }
|
|
3022
|
+
- set_mesh_instances: { meshId, instances: [[x, y, z, scale, rotY (RADIANS), variant], …] } — replaces the copies a mesh draws, six numbers each.
|
|
3023
|
+
|
|
3024
|
+
LIGHTS — point lights, at most 8 (the ninth is refused by name):
|
|
3025
|
+
- add_light: { light: { id?, x? (0), y? (3), z? (0), color? (hex or linear [r, g, b], may exceed 1), intensity? (6), range? (20) } } → { lightId, light }
|
|
3026
|
+
- set_light: { lightId, light: any of the add_light fields } — moves or retunes in place.
|
|
3027
|
+
- remove_light: { lightId } · list_lights: {} → { lights }
|
|
3028
|
+
|
|
3029
|
+
MATERIALS — a NAMED, SHARED surface: one edit restyles every object using it.
|
|
3030
|
+
- add_material: { material: { id?, color?, emissive?, emissiveIntensity?, metalness? (0..1), roughness? (0..1), clearcoat?, clearcoatRoughness?, sheenColor?, sheenRoughness? } } → { materialId, material }. metalness / roughness reach pixels on the MESH path only.
|
|
3031
|
+
- set_material: { materialId, material: any of the add_material fields } · remove_material: { materialId } · list_materials: {} → { materials }
|
|
3032
|
+
|
|
3033
|
+
IMPORT:
|
|
3034
|
+
- import_obj: { source (the .obj file TEXT), importOptions?: { id?, x?, y?, z?, rotY? (RADIANS), scale?, doubleSided?, uniforms?, color? ([r, g, b] 0..1; .mtl is never read) } } → { meshIds, warnings }
|
|
3035
|
+
- import_gltf: { source (the .gltf JSON TEXT, buffers embedded), importOptions?: { id?, x?, y?, z?, rotY?, scale?, doubleSided?, uniforms?, merge? (default true) } } → { meshIds, warnings }. A URL, a data: URI or a file path is NOT fetched — the string is parsed as glTF JSON. Unsupported features come back named in warnings.
|
|
3036
|
+
- list_mesh_clips: { meshId } → { clips } (the animation clips a skinned import carries)
|
|
3037
|
+
- set_mesh_clip: { meshId, clip, crossfade? (seconds) }
|
|
3038
|
+
|
|
3039
|
+
NAVIGATION, PICKING, CAMERA:
|
|
3040
|
+
- set_nav_target: { navTarget: '2d' | '3d' } — which layer the pointer drives · get_nav_target: {} → { navTarget }
|
|
3041
|
+
- ground_height: { point: { x, z } (WORLD) } → { height } of the terrain there
|
|
3042
|
+
- raycast: { origin: [x, y, z], direction: [x, y, z] (need not be normalised) } → { hit (registry id, point …) | null, missed }
|
|
3043
|
+
- line_of_sight: { from: [x, y, z], to: [x, y, z] } → { clear }
|
|
3044
|
+
- world_to_canvas: { point: { x, y, z? } (WORLD) } → { point: { x, y } } in canvas px; refused when the point is behind the camera
|
|
3045
|
+
- canvas_to_ground: { point: { x, y } (CANVAS px) } → { ground } where that pixel lands on the terrain
|
|
3046
|
+
- dolly_camera: { multiplier } (>1 away, <1 closer) → { camera }
|
|
3047
|
+
- pan_camera: { dx, dy } (SCREEN px) → { camera }
|
|
3048
|
+
|
|
3049
|
+
PHYSICS — narrow by design: spheres and capsules under gravity colliding with terrain, objects, actors and meshes. No stacking, no joints (pinepaper_physics is the 2D world and has those).
|
|
3050
|
+
- add_body: { body: { id?, kind? ('sphere' default | 'capsule'), position? ([x, y, z]), velocity? ([x, y, z]), radius? (0.5), height? (1.8, capsule), mass? (1), restitution? (0.3), friction? (0.6), gravityScale? (1), kinematic?, ignoreIds?, ttl? (seconds), data? } } → { bodyId, body }
|
|
3051
|
+
- fire_projectile: { body: { id?, position?, direction? ([0, 0, -1]), speed? (40), radius? (0.15), restitution? (0), gravityScale? (0.35), ttl? (6 s), ignoreIds? (e.g. the shooter), data? } } → { id, body } — a SWEPT sphere, so it cannot tunnel through a thin wall.
|
|
3052
|
+
- impulse: { bodyId, vector: [x, y, z] } · set_velocity: { bodyId, vector: [x, y, z] }
|
|
3053
|
+
- step_physics: { dt (seconds) } → { contacts, removed } · remove_body: { bodyId } · list_bodies: {} → { bodies }
|
|
3054
|
+
|
|
2963
3055
|
RECIPE — a character walking through a forest: create {spec:'forest'} → import/rig a character on the canvas → add_actor {sprite: itemId, live: true} → set_camera {mode:'follow', target} → drive set_actor_pose over time (or let the built-in character control walk).`,
|
|
2964
3056
|
inputSchema: {
|
|
2965
3057
|
type: 'object',
|
|
@@ -2990,7 +3082,7 @@ RECIPE — a character walking through a forest: create {spec:'forest'} → impo
|
|
|
2990
3082
|
lightId: { type: 'string', description: 'set_light / remove_light: the light id.' },
|
|
2991
3083
|
material: { type: 'object', description: 'add_material / set_material: colours (color, emissive, sheenColor) take hex or [r, g, b] in 0..1. { id?, color?, emissive?, metalness?, roughness?, emissiveIntensity?, clearcoat?, clearcoatRoughness?, sheenColor?, sheenRoughness? }. A shared surface — one edit restyles every object using it. metalness/roughness render on the mesh path only.' },
|
|
2992
3084
|
materialId: { type: 'string', description: 'set_material / remove_material: the material id.' },
|
|
2993
|
-
source: { type: 'string', description: 'import_obj: the OBJ file TEXT. import_gltf:
|
|
3085
|
+
source: { type: 'string', description: 'import_obj: the OBJ file TEXT. import_gltf: the .gltf JSON TEXT, buffers embedded (a URL, data: URI or path is not fetched; .glb is not supported here).' },
|
|
2994
3086
|
importOptions: { type: 'object', description: 'import_obj / import_gltf: placement and scale options, passed through.' },
|
|
2995
3087
|
clip: { type: 'string', description: 'set_mesh_clip: which imported animation clip a skinned mesh plays.' },
|
|
2996
3088
|
crossfade: { type: 'number', description: 'set_mesh_clip: seconds to blend out of the previous clip (blended in LOCAL pose space).' },
|
|
@@ -3031,7 +3123,7 @@ The knowledge of how a figure is built and how it moves lives in the graph; this
|
|
|
3031
3123
|
{ at: 1.8, channel: "say", until: 4.2 },
|
|
3032
3124
|
{ at: 5.0, channel: "headTurn", value: -0.8 } ] }
|
|
3033
3125
|
|
|
3034
|
-
CHANNELS ARE DECLARED BY THE CONCEPT, not by you. Ask
|
|
3126
|
+
CHANNELS ARE DECLARED BY THE CONCEPT, not by you. Ask pinepaper_query_ontology for a concept to see the ones it has. Four kinds exist:
|
|
3035
3127
|
- transform: one part deformed with an attack, a hold and a release — a blink is the eyes flattening in scaleY and easing back. This is what gives a gesture a MIDDLE; a swap between two drawings has only two ends and reads as flashing.
|
|
3036
3128
|
- cycle: a repeating throw that runs for as long as you ask — a pigeon's head bob, a tail flick. Amplitude is a fraction of the part, so it means the same at any size.
|
|
3037
3129
|
- shift: every part moved together, for a turn a flat drawing cannot rotate into.
|
|
@@ -3119,7 +3211,7 @@ POSE MOTION — build a performance out of saved poses:
|
|
|
3119
3211
|
· plan: true returns the seams without touching the skeleton, so you can check the joins first.
|
|
3120
3212
|
- move_root: a deterministic locomotion track, keyed in SCENE SECONDS on the same clock as the pose sequence. Without it a walk cycle is a march on the spot; with a last keyframe shorter than the performance, the figure arrives early and stands there.
|
|
3121
3213
|
- auto_walk / auto_breath / auto_idle / auto_jump: one-call procedural layers. breath and idle find their bones BY NAME (spine/chest/body, head/hip/spine) and refuse with that list if the rig uses other names.
|
|
3122
|
-
- bake_animation: freeze the whole rig into plain item keyframes for export. Needs items ATTACHED to bones
|
|
3214
|
+
- bake_animation: { skeletonId, options?: { duration? (2), fps? (30), detach? (true), write? (true) } } → { written, keyframes, detached, wrote } — freeze the whole rig into plain item keyframes for export. Needs items ATTACHED to bones. It DETACHES the items (the bones stop driving them, so the keyframes are what plays); pass options.detach:false to keep the rig driving.
|
|
3123
3215
|
- add_secondary_motion: spring chains for tails, hair, cloth. skin_path: per-vertex deformation of a curved path.
|
|
3124
3216
|
|
|
3125
3217
|
ACTIONS:
|
|
@@ -3134,6 +3226,12 @@ ACTIONS:
|
|
|
3134
3226
|
- import_bvh: { bvhText, view? (side|front), fps? (15; 0 = every frame), height? (320px), rootPosition?, name? } → { skeletonId, poses, duration, warnings } — build a NEW rig from a BVH mocap clip (CMU / Mixamo), stick figure included. Root translation returns as a separate track rather than baked into poses.
|
|
3135
3227
|
- retarget_bvh: { bvhText, skeletonId, fps?, name? } → { skeletonId, matched, unmatchedSource, unmatchedTarget, poses, duration } — drive an EXISTING rig with a BVH clip, bones matched by name. CHECK matched/unmatched in the result: a retarget that matched 2 of 15 bones "succeeds" and looks broken.
|
|
3136
3228
|
- import_spine: { spineJson, rootPosition?, name? } → { skeletonId, bones, placeholders, animations, warnings } — import a Spine editor JSON export (bones, poses, attachment placeholders).
|
|
3229
|
+
- list_skeletons: {} → { skeletons: [{ id, name, boneCount, rootBoneId, hasIK, hasPhysics }], count } — needs no skeletonId; the place to find one on a rig you did not build.
|
|
3230
|
+
- stop_pose_sequence: { skeletonId } — stops the playing pose sequence; joints go back to their poses / rest. Refused (a no-op, not a fault) when nothing was playing.
|
|
3231
|
+
- apply_pose_transition: { skeletonId, transitionName, poseIdMap? ({ transitionPoseName: savedPoseId }) } — plays a named stock transition (walk, run, flap …; list_pose_libraries returns the names). It plays poses BY NAME, so load_pose_library first; poseIdMap is built from list_poses by name when omitted.
|
|
3232
|
+
- stop_root_track: { skeletonId } — stops a move_root locomotion track; the figure stays where it is. Refused (a no-op) when no track was running.
|
|
3233
|
+
- list_shape_keys: { skeletonId } → { shapeKeys: [{ id, name }], count }
|
|
3234
|
+
- load_shape_key: { skeletonId, shapeKeyId, weight? (0..1, default 1) } — blends the attached items toward a shape key saved with save_shape_key.
|
|
3137
3235
|
|
|
3138
3236
|
BREAKDOWN POSES (S12): a breakdown keyframe shapes the ARC + SPACING between key poses (favor biases spacing; boneOffsets lag bones so a tip drags its root — follow-through; movingHold keeps a hold alive). This is the difference between mechanical and lifelike motion.`,
|
|
3139
3237
|
inputSchema: {
|
|
@@ -3234,7 +3332,7 @@ EXAMPLE doc: { "nodes": [ {"id":"bar","type":"pp:Rectangle","width":300,"height"
|
|
|
3234
3332
|
width: { type: 'number' },
|
|
3235
3333
|
height: { type: 'number' },
|
|
3236
3334
|
},
|
|
3237
|
-
description: 'Canvas size
|
|
3335
|
+
description: 'Canvas size to lay out for (default: the live canvas). The result returns registry itemIds, the document ids as docIds, and idMap pairing them.',
|
|
3238
3336
|
},
|
|
3239
3337
|
defaultGeometry: {
|
|
3240
3338
|
type: 'object',
|
|
@@ -3412,7 +3510,7 @@ Relations are COMPOSITIONAL - an item can have multiple relations that work toge
|
|
|
3412
3510
|
relationType: {
|
|
3413
3511
|
type: 'string',
|
|
3414
3512
|
enum: ['orbits', 'follows', 'attached_to', 'maintains_distance', 'points_at', 'mirrors', 'parallax', 'bounds_to', 'anchored_in_world', 'spring_follow', 'repels', 'attracts', 'wiggle', 'animates', 'grows_from', 'staggered_with', 'indicates', 'circumscribes', 'wave_through', 'morphs_to', 'group_morphs_to', 'moves_along_path', 'construction_reveal', 'triggers_animation', 'syncs_with', 'tours', 'synced_to_audio', 'expresses', 'camera_follows', 'camera_animates', 'is_midpoint_of', 'lies_on_line', 'is_centroid_of', 'is_circumcenter_of', 'concentric_with', 'driven_by', 'time_expression', 'on_click_fire', 'on_pointer_enter_fire', 'on_pointer_exit_fire', 'on_key_fire', 'on_event_fire_after', 'on_event_fire_if', 'on_event_add_relation', 'on_event_remove_relation', 'on_event_set_color', 'on_event_set_property', 'on_event_set_property_from_template', 'on_event_set_visibility', 'on_event_set_active', 'on_event_set_data', 'on_event_increment', 'on_event_toggle', 'on_event_store_set', 'on_event_store_increment', 'on_enter_set_color', 'on_enter_set_property', 'on_enter_set_property_from_template', 'on_enter_set_visibility', 'on_enter_set_data', 'on_enter_increment', 'on_enter_toggle', 'on_exit_set_color', 'on_exit_set_property', 'on_exit_set_property_from_template', 'on_exit_set_visibility', 'on_exit_set_data', 'on_exit_increment', 'on_exit_toggle', 'exclusive_group', 'menubar_group', 'restores_from', 'on_top_of', 'below', 'beside', 'inside', 'centered_on', 'aligned_with', 'part_of', 'connects_to', 'attached_to_tail', 'head_points_to'],
|
|
3415
|
-
description: 'Type of relationship',
|
|
3513
|
+
description: 'Type of relationship. A name registered with pinepaper_register_custom_relation in this session is accepted too.',
|
|
3416
3514
|
},
|
|
3417
3515
|
params: {
|
|
3418
3516
|
type: 'object',
|
|
@@ -3503,7 +3601,9 @@ USE WHEN:
|
|
|
3503
3601
|
idempotentHint: false,
|
|
3504
3602
|
openWorldHint: false,
|
|
3505
3603
|
},
|
|
3506
|
-
description: `
|
|
3604
|
+
description: `PARAMS ARE DEFINITIONS, not values: { gap: { type: 'number', default: 60, min: 0 } } (type is number | string | boolean | array | object). Once registered, the name is a valid relationType for pinepaper_add_relation in this session.
|
|
3605
|
+
|
|
3606
|
+
Register a custom relation type with compute and apply functions.
|
|
3507
3607
|
|
|
3508
3608
|
USE WHEN:
|
|
3509
3609
|
- Creating physics-based behaviors (attraction, repulsion, collision)
|
|
@@ -3824,6 +3924,8 @@ USE WHEN:
|
|
|
3824
3924
|
- Seeking to specific time
|
|
3825
3925
|
- Controlling animation state
|
|
3826
3926
|
|
|
3927
|
+
PLAYBACK: play { duration?, loop? } · pause {} (holds the playhead) · stop {} (stops and rewinds) · seek { time (s), deterministic? }
|
|
3928
|
+
|
|
3827
3929
|
DETERMINISTIC SEEK: pass deterministic: true with action 'seek' to evaluate the WHOLE scene at the exact time via app.sceneAt(t) — keyframes + relations + generators all tick to t, so the same time always yields the same frame (paired with a seed in pinepaper_capture_frames for reproducible output). Plain seek only sets the keyframe playback state. Use deterministic seek before pinepaper_browser_screenshot to capture a reproducible frame.
|
|
3828
3930
|
|
|
3829
3931
|
RATE (set_time_scale / get_time_scale): 1 is real time, 0.5 half speed, 0 freezes the clock WITHOUT stopping playback, and a negative rate runs the scene backwards. Changing it preserves the current position — the clock is rebased, so the playhead does not jump. Export is deliberately unaffected: a scene watched at 0.5x still exports its real duration rather than a file twice as long.
|
|
@@ -5050,7 +5152,7 @@ flags as a badly-composed scene, and they do not survive an artboard change.`,
|
|
|
5050
5152
|
medium: { type: 'string', enum: ['vector', 'thread'], description: "What makes the marks. 'thread' stitches every closed path AFTER arranging; photographs and text cannot be stitched and return in medium.skipped with the reason. Other media are refused with their own reason rather than faked." },
|
|
5051
5153
|
stitch: { type: 'string', enum: [...THREAD_STITCHES], description: 'Which stitch when medium is thread (default longAndShort) — the same six pinepaper_design_medium offers.' },
|
|
5052
5154
|
stitchBudget: { type: 'number', description: 'Total marks across the composition (default 6000); the stitch scales to fit rather than the fill being cut short.' },
|
|
5053
|
-
action: { type: 'string', enum: ['list_patterns', 'list_treatments', 'apply', 'set_treatment'] },
|
|
5155
|
+
action: { type: 'string', enum: ['list_patterns', 'list_treatments', 'list_reveals', 'list_styles', 'apply', 'set_treatment'] },
|
|
5054
5156
|
pattern: { type: 'string', description: 'Pattern key from list_patterns' },
|
|
5055
5157
|
itemIds: { type: 'array', items: { type: 'string' }, description: 'Items in slot order' },
|
|
5056
5158
|
treatment: { type: 'string', description: 'Camera treatment key' },
|
|
@@ -5058,6 +5160,15 @@ flags as a badly-composed scene, and they do not survive an artboard change.`,
|
|
|
5058
5160
|
applyCamera: { type: 'boolean', description: 'false to arrange without compiling a camera track' },
|
|
5059
5161
|
loop: { type: 'boolean' },
|
|
5060
5162
|
craft: { type: 'object', description: 'Override craft ratios (gutter, margin…), as fractions of the short canvas edge' },
|
|
5163
|
+
// These were in the Zod schema and the description but not here, so a
|
|
5164
|
+
// client never saw them (1.6.19 gate C3).
|
|
5165
|
+
reveal: { type: ['string', 'null'], description: 'apply: temporal reveal key from list_reveals — items arriving over time' },
|
|
5166
|
+
revealOptions: { type: 'object', description: 'apply: reveal tuning { duration, beat, fade, beats: number[] }; explicit beats sync cuts to audio' },
|
|
5167
|
+
style: { type: 'string', description: 'apply: visual style bundle from list_styles (treatments + spacing + motion defaults)' },
|
|
5168
|
+
text: { type: 'array', items: { type: 'string' }, description: "apply: content for the pattern's TEXT slots (headline, caption…), in slot order" },
|
|
5169
|
+
assets: { type: 'array', items: { type: 'string' }, description: "apply: SVG markup for the pattern's VECTOR slots (badge, logo mark), in slot order" },
|
|
5170
|
+
audio: { type: 'string', description: 'apply: audio source to beat-sync the reveal to' },
|
|
5171
|
+
grid: { type: 'boolean', description: 'apply with audio: snap to an even tempo grid instead of raw onsets' },
|
|
5061
5172
|
},
|
|
5062
5173
|
required: ['action'],
|
|
5063
5174
|
},
|
|
@@ -5244,13 +5355,13 @@ ACTIONS:
|
|
|
5244
5355
|
- lineage: Walk back to the roots — the chain of imports/derivations that produced it. Params: itemId
|
|
5245
5356
|
- dependents: What breaks if you delete it. Params: itemId — check this BEFORE removing something
|
|
5246
5357
|
other items were built from.
|
|
5247
|
-
- record: Note
|
|
5358
|
+
- record: Note where this item came from. Params: itemId, kind (${LINEAGE_KINDS.join(' | ')}; default derivedFrom), sourceRef (an item id, or asset:… / component:…), meta`,
|
|
5248
5359
|
inputSchema: {
|
|
5249
5360
|
type: 'object',
|
|
5250
5361
|
properties: {
|
|
5251
5362
|
action: { type: 'string', enum: ['get', 'lineage', 'dependents', 'record'] },
|
|
5252
5363
|
itemId: { type: 'string' },
|
|
5253
|
-
kind: { type: 'string',
|
|
5364
|
+
kind: { type: 'string', enum: [...LINEAGE_KINDS], description: 'record: lineage kind (default derivedFrom)' },
|
|
5254
5365
|
sourceRef: { type: 'string', description: 'What it came from (item id, asset id, URL)' },
|
|
5255
5366
|
meta: { type: 'object' },
|
|
5256
5367
|
},
|
|
@@ -5636,6 +5747,8 @@ ACTIONS:
|
|
|
5636
5747
|
- choose: Mood- and context-weighted recommendation based on subject/prompt words and target feeling.
|
|
5637
5748
|
- coverage: Report total indexable and describable capabilities across categories.
|
|
5638
5749
|
- find: Direct lookup of a capability by key to inspect its description and how to apply it (applyWith).
|
|
5750
|
+
- catalogue: { catalogue: 'rig_presets' | 'shader_effects' | 'stroke_decorations' | 'precomps' | 'images' | 'segment_edit_kinds' | 'shatter_orders' | 'world_meshes' | 'relation_presets' } — the registries 'list' does not gather.
|
|
5751
|
+
- studio: {} — which engine methods THIS studio has, so you learn what will refuse before calling it.
|
|
5639
5752
|
|
|
5640
5753
|
MOOD VOCABULARY FOR CHOOSE:
|
|
5641
5754
|
- reveal: resolve, reveal, appear, emerge, decode, decrypt, unscramble, form, assemble
|
|
@@ -5833,7 +5946,8 @@ ACTIONS:
|
|
|
5833
5946
|
BEHAVIOR TYPES: repel, attract, follow, orbit, slingshot, physics_body, draggable_constrained
|
|
5834
5947
|
- repel params: strength, maxDistance, minDistance, returnSpeed (0–1, default 0.08 — how fast the item eases back to its home position once the target/cursor leaves; returnSpeed: 0 freezes it scattered instead of reforming).
|
|
5835
5948
|
|
|
5836
|
-
ACTION TYPES: navigate, show, hide, animate, stopAnimation, setState, incrementScore, playTimeline, pauseTimeline, seekTimeline, showFeedback, complete
|
|
5949
|
+
ACTION TYPES: navigate, show, hide, animate, stopAnimation, setState, incrementScore, playTimeline, pauseTimeline, seekTimeline, showFeedback, complete
|
|
5950
|
+
ACTION PARAMS: show / hide / stopAnimation: { items: [ids] } (itemId is accepted); animate: { items, animation?, speed? }; incrementScore: { points } (default 1; amount is accepted); setState: { key, value }.`,
|
|
5837
5951
|
inputSchema: {
|
|
5838
5952
|
type: 'object',
|
|
5839
5953
|
properties: {
|
|
@@ -5948,7 +6062,7 @@ TEMPLATE CATEGORIES (13):
|
|
|
5948
6062
|
EXAMPLES:
|
|
5949
6063
|
- List all templates: { "listOnly": true }
|
|
5950
6064
|
- List by category: { "category": "social-media", "listOnly": true }
|
|
5951
|
-
- Load template: { "templateId": "solar-system" }`,
|
|
6065
|
+
- Load template: { "templateId": "solar-system-education" }`,
|
|
5952
6066
|
inputSchema: {
|
|
5953
6067
|
type: 'object',
|
|
5954
6068
|
properties: {
|
|
@@ -6129,7 +6243,7 @@ RETURNS:
|
|
|
6129
6243
|
properties: {
|
|
6130
6244
|
id: {
|
|
6131
6245
|
type: 'string',
|
|
6132
|
-
description: '
|
|
6246
|
+
description: 'Requested connector id. The studio may not honour it (the result says idHonoured): always use the connectorId the result returns in pinepaper_update_connector / pinepaper_remove_connector.',
|
|
6133
6247
|
},
|
|
6134
6248
|
sourceItemId: {
|
|
6135
6249
|
type: 'string',
|
|
@@ -6226,7 +6340,7 @@ Same as pinepaper_connect: routing, lineColor, lineWidth, lineStyle, headStyle,
|
|
|
6226
6340
|
properties: {
|
|
6227
6341
|
id: {
|
|
6228
6342
|
type: 'string',
|
|
6229
|
-
description: '
|
|
6343
|
+
description: 'Requested connector id. The studio may not honour it (the result says idHonoured): always use the connectorId the result returns in pinepaper_update_connector / pinepaper_remove_connector.',
|
|
6230
6344
|
},
|
|
6231
6345
|
sourceItemId: {
|
|
6232
6346
|
type: 'string',
|
|
@@ -6667,14 +6781,13 @@ EXAMPLES:
|
|
|
6667
6781
|
idempotentHint: false,
|
|
6668
6782
|
openWorldHint: false,
|
|
6669
6783
|
},
|
|
6670
|
-
description: `Load a map and
|
|
6784
|
+
description: `Load a map and import/export its config. Call action: "load" first.
|
|
6671
6785
|
|
|
6672
6786
|
ACTIONS:
|
|
6673
|
-
- load — { mapId: "usa"|"world"|"worldHighRes"|<custom>, projection?, options? }
|
|
6674
|
-
- pan
|
|
6675
|
-
- zoom — { level, duration? }
|
|
6787
|
+
- load — { mapId: "usa"|"world"|"worldHighRes"|<custom>, projection?, center?: [lon, lat], options? } — center is the projection's centre; options.scale is the d3 projection scale, UNIT-LESS (hundreds: about 600 fills India on a 1080-tall canvas). center alone does not zoom
|
|
6788
|
+
- pan, zoom — REFUSED: the map has no view transform, and a camera move would change only the studio view, which a canvas export ignores. For a moving frame, keyframe a camera animation and export with framing:"camera"
|
|
6676
6789
|
- export_config — {}
|
|
6677
|
-
- import_custom — { url? | geojson?,
|
|
6790
|
+
- import_custom — { url? | geoJson? (geojson accepted), options?: { projection?, fillColor? } }
|
|
6678
6791
|
|
|
6679
6792
|
For region styling/selection use pinepaper_map_regions; for animations use pinepaper_map_animation; for CSV/GeoJSON/source-info use pinepaper_map_data.`,
|
|
6680
6793
|
inputSchema: {
|
|
@@ -6683,6 +6796,7 @@ For region styling/selection use pinepaper_map_regions; for animations use pinep
|
|
|
6683
6796
|
action: { type: 'string', enum: ['load', 'pan', 'zoom', 'export_config', 'import_custom'], description: 'Map action' },
|
|
6684
6797
|
mapId: { type: 'string', description: 'Map identifier (load)' },
|
|
6685
6798
|
projection: { type: 'string', description: 'Projection (load / import_custom)' },
|
|
6799
|
+
center: { type: 'array', items: { type: 'number' }, minItems: 2, maxItems: 2, description: 'load: [lon, lat] the projection centres on' },
|
|
6686
6800
|
options: { type: 'object', description: 'Map options (load)', additionalProperties: true },
|
|
6687
6801
|
lat: { type: 'number', description: 'Latitude (pan)' },
|
|
6688
6802
|
lon: { type: 'number', description: 'Longitude (pan)' },
|
|
@@ -6706,15 +6820,17 @@ For region styling/selection use pinepaper_map_regions; for animations use pinep
|
|
|
6706
6820
|
description: `Highlight, color, label, and select map regions. Requires a map loaded via pinepaper_map { action: "load" } first.
|
|
6707
6821
|
|
|
6708
6822
|
ACTIONS:
|
|
6709
|
-
- highlight — { regionIds: string[], color?, opacity? }
|
|
6823
|
+
- highlight — { regionIds: string[], color?, opacity? } opacity 0..1 tints over the land: pre-blended over the region's land fill, drawn opaque
|
|
6710
6824
|
- unhighlight — { regionIds?: string[] } omit to clear all
|
|
6711
6825
|
- apply_colors — { data: Record<regionId, value>, options? } choropleth coloring
|
|
6712
6826
|
- add_marker — { lat, lon, label?, color?, size? }
|
|
6713
6827
|
- add_labels — { regions?: string[], style?, formatter? }
|
|
6714
|
-
- get_at_point — { x, y } region at canvas coords
|
|
6828
|
+
- get_at_point — { x, y } region id + name at canvas coords, and its (lon, lat)
|
|
6715
6829
|
- select — { regionIds: string[] }
|
|
6716
6830
|
- deselect — { regionIds?: string[] } omit to deselect all
|
|
6717
|
-
- get_highlighted — {}
|
|
6831
|
+
- get_highlighted — {} every region highlight OR apply_colors coloured (one colour channel)
|
|
6832
|
+
|
|
6833
|
+
highlight and apply_colors return the regions they coloured, by id, and name any id not on the map (notFound / unmatched).`,
|
|
6718
6834
|
inputSchema: {
|
|
6719
6835
|
type: 'object',
|
|
6720
6836
|
properties: {
|
|
@@ -6749,19 +6865,19 @@ ACTIONS:
|
|
|
6749
6865
|
description: `Animate map regions with keyframes or wave effects.
|
|
6750
6866
|
|
|
6751
6867
|
ACTIONS:
|
|
6752
|
-
- animate_regions — { regions:
|
|
6753
|
-
- animate_wave — {
|
|
6868
|
+
- animate_regions — { regions: { [regionId]: [{ time, fillColor (or color), opacity?, easing? }, …at least 2] }, duration?, loop? }
|
|
6869
|
+
- animate_wave — { colors: [at least 2], waveDirection? (horizontal | vertical | radial), waveSpeed?, duration?, loop? } — the wave runs across ALL regions
|
|
6754
6870
|
- stop — { regionIds?: string[] }
|
|
6755
6871
|
- get_animated — {}`,
|
|
6756
6872
|
inputSchema: {
|
|
6757
6873
|
type: 'object',
|
|
6758
6874
|
properties: {
|
|
6759
6875
|
action: { type: 'string', enum: ['animate_regions', 'animate_wave', 'stop', 'get_animated'], description: 'Animation action' },
|
|
6760
|
-
regions: {
|
|
6761
|
-
|
|
6876
|
+
regions: { description: 'animate_regions: an object of keyframes per region id. stop: an array of region ids to stop (omit for all).' },
|
|
6877
|
+
resetColors: { type: 'boolean', description: 'stop: reset regions to their default colours (default true).' },
|
|
6878
|
+
colors: { type: 'array', items: { type: 'string' }, description: 'animate_wave: colours the wave cycles through (at least 2).' },
|
|
6762
6879
|
waveDirection: { type: 'string', enum: ['horizontal', 'vertical', 'radial'] },
|
|
6763
|
-
|
|
6764
|
-
color: { type: 'string' },
|
|
6880
|
+
waveSpeed: { type: 'number' },
|
|
6765
6881
|
duration: { type: 'number' },
|
|
6766
6882
|
loop: { type: 'boolean' },
|
|
6767
6883
|
},
|
|
@@ -6780,8 +6896,8 @@ ACTIONS:
|
|
|
6780
6896
|
description: `CSV / GeoJSON import-export and source-info introspection.
|
|
6781
6897
|
|
|
6782
6898
|
ACTIONS:
|
|
6783
|
-
- export_csv — {
|
|
6784
|
-
- import_csv — { csv: string,
|
|
6899
|
+
- export_csv — { includeColors?, includeHighlighted?, includeSelected?, download?, filename? } — one row per region of the loaded map
|
|
6900
|
+
- import_csv — { csv (or csvText): string, applyColors?, applyHighlight?, applySelection? } — the CSV export_csv writes (one row per region id)
|
|
6785
6901
|
- export_geojson — { includeStyles?, includeMetadata?, selectedOnly?, download?, filename? }
|
|
6786
6902
|
- export_original_geojson — { download?, filename? } source GeoJSON before styling
|
|
6787
6903
|
- source_info — {} { source, projection, quality, regionCount, hasOriginalGeoJSON, isCustomImport }`,
|
|
@@ -6789,10 +6905,14 @@ ACTIONS:
|
|
|
6789
6905
|
type: 'object',
|
|
6790
6906
|
properties: {
|
|
6791
6907
|
action: { type: 'string', enum: ['export_csv', 'import_csv', 'export_geojson', 'export_original_geojson', 'source_info'], description: 'Data action' },
|
|
6792
|
-
|
|
6793
|
-
|
|
6794
|
-
|
|
6795
|
-
|
|
6908
|
+
csv: { type: 'string', description: 'import_csv: the CSV text (csvText is accepted too).' },
|
|
6909
|
+
csvText: { type: 'string' },
|
|
6910
|
+
applyColors: { type: 'boolean' },
|
|
6911
|
+
applyHighlight: { type: 'boolean' },
|
|
6912
|
+
applySelection: { type: 'boolean' },
|
|
6913
|
+
includeColors: { type: 'boolean' },
|
|
6914
|
+
includeHighlighted: { type: 'boolean' },
|
|
6915
|
+
includeSelected: { type: 'boolean' },
|
|
6796
6916
|
includeStyles: { type: 'boolean' },
|
|
6797
6917
|
includeMetadata: { type: 'boolean' },
|
|
6798
6918
|
selectedOnly: { type: 'boolean' },
|
|
@@ -7148,7 +7268,7 @@ USE WHEN:
|
|
|
7148
7268
|
- "grid background", "geometric abstract", "noise texture"
|
|
7149
7269
|
- Creating dynamic procedural backgrounds
|
|
7150
7270
|
|
|
7151
|
-
GENERATORS (
|
|
7271
|
+
GENERATORS (highlights; all ${GeneratorNameSchema.options.length} are in the generatorName enum):
|
|
7152
7272
|
|
|
7153
7273
|
Classic:
|
|
7154
7274
|
- drawSunburst: Radial rays from center (rayCount, colors, bgColor, opacity, rayGap, gradientRays)
|
|
@@ -7292,7 +7412,7 @@ glow's own default is 1.5. Pass a pixel count here and you will be wrong by
|
|
|
7292
7412
|
about two orders of magnitude. A recent studio warns about it
|
|
7293
7413
|
(kind: 'glow-size-unit'); an older one does not.
|
|
7294
7414
|
|
|
7295
|
-
EFFECTS (
|
|
7415
|
+
EFFECTS (${EffectTypeSchema.options.length}: particles, then the shader auras from heatmap on):
|
|
7296
7416
|
- sparkle: Glitter/sparkle particles (color, speed, size)
|
|
7297
7417
|
- blast: Explosion burst effect (color, radius, count)
|
|
7298
7418
|
- smoke: Rising smoke plumes (color, speed, size, drift, height, growthRate)
|
|
@@ -7362,27 +7482,17 @@ USE WHEN:
|
|
|
7362
7482
|
- Post-processing the entire scene
|
|
7363
7483
|
- User says "make it look vintage", "add blur", "black and white"
|
|
7364
7484
|
|
|
7365
|
-
AVAILABLE FILTERS:
|
|
7366
|
-
|
|
7367
|
-
|
|
7368
|
-
- blur: Gaussian blur effect (params: radius 0-20)
|
|
7369
|
-
- brightness: Adjust brightness (params: value -100 to 100)
|
|
7370
|
-
- contrast: Adjust contrast (params: value -100 to 100)
|
|
7371
|
-
- saturation: Adjust color saturation (params: value -100 to 100). 'saturate' is accepted as the same filter.
|
|
7372
|
-
- invert: Invert colors (params: intensity 0-1)
|
|
7373
|
-
- noise: Add film grain (params: intensity 0-100, monochrome: true/false)
|
|
7374
|
-
- vignette: Darken edges (params: intensity 0-1, radius 0-1)
|
|
7375
|
-
- vintage: Preset combining sepia, vignette, noise
|
|
7376
|
-
- colorOverlay: Add color tint (params: color, intensity, blendMode)
|
|
7377
|
-
- sharpen: Increase sharpness (params: intensity 0-100)
|
|
7378
|
-
- emboss: 3D emboss (params: intensity 0-1)
|
|
7379
|
-
- posterize: Reduce color levels (params: levels 2-32)
|
|
7485
|
+
AVAILABLE FILTERS (the engine's own list, with each one's parameters):
|
|
7486
|
+
${FILTER_TYPES.map((f) => `- ${f}: ${FILTER_DOCS[f]}`).join('\n')}
|
|
7487
|
+
'saturate' is accepted as saturation.
|
|
7380
7488
|
|
|
7381
7489
|
EXAMPLES:
|
|
7382
7490
|
- "Make it black and white" → filterType: "grayscale"
|
|
7383
7491
|
- "Add vintage look" → filterType: "vintage", params: {intensity: 0.8}
|
|
7384
7492
|
- "Blur the background" → filterType: "blur", params: {radius: 5}
|
|
7385
7493
|
- "Increase contrast" → filterType: "contrast", params: {value: 30}
|
|
7494
|
+
- "Print it like a comic" → filterType: "halftoneCMYK", params: {size: 6}
|
|
7495
|
+
- "8-bit / retro screen" → filterType: "dither", params: {levels: 4}
|
|
7386
7496
|
|
|
7387
7497
|
Filters can be stacked - call multiple times to combine effects.`,
|
|
7388
7498
|
inputSchema: {
|
|
@@ -7390,7 +7500,7 @@ Filters can be stacked - call multiple times to combine effects.`,
|
|
|
7390
7500
|
properties: {
|
|
7391
7501
|
filterType: {
|
|
7392
7502
|
type: 'string',
|
|
7393
|
-
enum: [
|
|
7503
|
+
enum: [...FILTER_TYPES],
|
|
7394
7504
|
description: 'Type of filter to apply',
|
|
7395
7505
|
},
|
|
7396
7506
|
params: {
|
|
@@ -7543,28 +7653,204 @@ OUTPUT FORMAT:
|
|
|
7543
7653
|
idempotentHint: true,
|
|
7544
7654
|
openWorldHint: false,
|
|
7545
7655
|
},
|
|
7546
|
-
description: `Export the
|
|
7656
|
+
description: `Export the scene: a SUMMARY for inspection by default, or with full: true a RESTORABLE project document saved to a file.
|
|
7657
|
+
|
|
7658
|
+
SUMMARY (default) — for reading the scene, not for saving it:
|
|
7659
|
+
- items (id, type, position, bounds, active window), relations, decorative items, backgroundColor, canvasSize
|
|
7660
|
+
- It does NOT carry keyframe tracks, rigging or scene chains, so a scene rebuilt from it has no motion. The result says so (note).
|
|
7661
|
+
|
|
7662
|
+
FULL (full: true) — to save work and restore it later:
|
|
7663
|
+
- The engine's own project document (relations, keyframes, rigging, connectors, scene chains, animation config), written to a file because it can be megabytes.
|
|
7664
|
+
- Returns filePath, bytes and counts (items, animated items, keyframes, relations). Restore with pinepaper_import_scene { path } and compare the counts.
|
|
7547
7665
|
|
|
7548
7666
|
USE WHEN:
|
|
7549
|
-
-
|
|
7550
|
-
-
|
|
7551
|
-
|
|
7552
|
-
|
|
7667
|
+
- full: true — saving a scene to come back to, a backup, a hand-off to another session
|
|
7668
|
+
- summary — debugging composition, checking what is on the canvas`,
|
|
7669
|
+
inputSchema: {
|
|
7670
|
+
type: 'object',
|
|
7671
|
+
properties: {
|
|
7672
|
+
full: { type: 'boolean', description: 'Save a restorable project document to a file instead of returning the summary.' },
|
|
7673
|
+
name: { type: 'string', description: 'full: a name recorded in the document.' },
|
|
7674
|
+
},
|
|
7675
|
+
},
|
|
7676
|
+
},
|
|
7677
|
+
{
|
|
7678
|
+
name: 'pinepaper_styled_scene',
|
|
7679
|
+
annotations: {
|
|
7680
|
+
title: 'Styled Scene',
|
|
7681
|
+
readOnlyHint: false,
|
|
7682
|
+
destructiveHint: false,
|
|
7683
|
+
idempotentHint: true,
|
|
7684
|
+
openWorldHint: false,
|
|
7685
|
+
},
|
|
7686
|
+
description: `One composition, drawn in a built-in STYLE, as one canvas item that redraws itself every exported frame. No drawing code: pick a style, optionally shape the composition, then export.
|
|
7553
7687
|
|
|
7554
|
-
|
|
7555
|
-
|
|
7556
|
-
|
|
7557
|
-
|
|
7558
|
-
|
|
7559
|
-
|
|
7688
|
+
STYLES: ${STYLED_SCENE_STYLES.map((k) => `${k} (${STYLED_SCENE_STYLE_INFO[k]})`).join('; ')}. Default watercolor; the studio also takes its aliases (watercolour, papercut, 1bit…), and an unknown style is refused with the list.
|
|
7689
|
+
|
|
7690
|
+
THE COMPOSITION is data (spec). Every key is optional; omitted keys take the 'valley' preset, a valley going from dream to cost over 8 s: size [W, H], duration, transition {name, start, length}, camera {zoom: [from, to], pan}, palette, sun, clouds, ridges, foreground, river, settlements, structure, pylons, vegetation, effects {steam, ripples, scars}, hud {label}.
|
|
7691
|
+
|
|
7692
|
+
THEN EXPORT FOR ITS DURATION: the result carries duration, and the scene runs that long. Pass it as agent_export's duration; a different length cuts the scene short or holds its last frame.
|
|
7693
|
+
|
|
7694
|
+
KNOW:
|
|
7695
|
+
- Calling again with the same id REPLACES the scene, which is how to change style.
|
|
7696
|
+
- dither and ascii need a Chrome renderer (WebKit ignores the canvas filter they use).
|
|
7697
|
+
- The scene redraws every frame through a render hook. After a page reload it is a still image until this is called again.
|
|
7698
|
+
- It sits below every other item, sized to cover the canvas, so titles and overlays go on top as usual.
|
|
7699
|
+
|
|
7700
|
+
EXAMPLE: { style: 'ink', duration: 6 }`,
|
|
7560
7701
|
inputSchema: {
|
|
7561
7702
|
type: 'object',
|
|
7562
|
-
properties: {
|
|
7703
|
+
properties: {
|
|
7704
|
+
style: { type: 'string', description: `${STYLED_SCENE_STYLES.join(' | ')} (default watercolor)` },
|
|
7705
|
+
duration: { type: 'number', description: 'Seconds the scene runs (default 8). Export for this long.' },
|
|
7706
|
+
id: { type: 'string', description: 'Scene id (default "styled-scene"); the same id replaces the scene.' },
|
|
7707
|
+
spec: { type: 'object', description: "The composition; omitted keys take the 'valley' preset.", additionalProperties: true },
|
|
7708
|
+
},
|
|
7709
|
+
},
|
|
7710
|
+
},
|
|
7711
|
+
{
|
|
7712
|
+
name: 'pinepaper_relight',
|
|
7713
|
+
annotations: {
|
|
7714
|
+
title: 'Relight the 3D World',
|
|
7715
|
+
readOnlyHint: false,
|
|
7716
|
+
destructiveHint: false,
|
|
7717
|
+
idempotentHint: true,
|
|
7718
|
+
openWorldHint: false,
|
|
7719
|
+
},
|
|
7720
|
+
description: `Light the 3D world layer (pinepaper_world3d) with point and directional lights — a post pass, so the lit side of every surface reads brighter in the preview and the export.
|
|
7721
|
+
|
|
7722
|
+
ACTIONS:
|
|
7723
|
+
- set: { lights, ambient?, strength?, enabled?, preview? } — install or replace the rig. Up to 8 lights:
|
|
7724
|
+
point: { type: 'point', x, y, z? (120), radius? (400), color?, intensity? (1), specular? (32) }
|
|
7725
|
+
directional: { type: 'directional', dir: [dx, dy, dz], color?, intensity? } [0, 0, -1] faces the viewer
|
|
7726
|
+
Coordinates are export-frame px; colours are '#rrggbb' or [r, g, b]. ambient default 0.2, strength (normal-map) default 2.
|
|
7727
|
+
The result reports cost: the pass runs on the CPU, about 0.42 s per 1080p frame, so a 10 s MP4 at 30 fps takes about 2 minutes longer.
|
|
7728
|
+
- get: the current rig.
|
|
7729
|
+
- clear: remove it.
|
|
7730
|
+
- list_lights: the light types.
|
|
7731
|
+
|
|
7732
|
+
LIMITS — say them before you promise a look:
|
|
7733
|
+
- Applied in the preview and in PNG, PDF, MP4 and WebM exports. GIF and APNG are NOT relit (agent_export says so when it happens).
|
|
7734
|
+
- Normals come from the world's brightness, not real depth, so it reads as raking light over the picture rather than true 3D shading.
|
|
7735
|
+
- It lights the 3D world layer only, not 2D items drawn over it.
|
|
7736
|
+
- The rig is NOT saved with the project: set it again after reloading.
|
|
7737
|
+
- A studio without the relight pass refuses with the reason.
|
|
7738
|
+
|
|
7739
|
+
EXAMPLE: { action: 'set', lights: [{ type: 'point', x: 1500, y: 200, z: 300, radius: 1200, color: '#ffd9a0', intensity: 1.4 }], ambient: 0.15 }`,
|
|
7740
|
+
inputSchema: {
|
|
7741
|
+
type: 'object',
|
|
7742
|
+
properties: {
|
|
7743
|
+
action: { type: 'string', enum: ['set', 'get', 'clear', 'list_lights'], description: 'Relight operation' },
|
|
7744
|
+
lights: { type: 'array', items: { type: 'object', additionalProperties: true }, description: "set: up to 8 lights, {type:'point', x, y, z?, radius?, color?, intensity?, specular?} or {type:'directional', dir:[dx,dy,dz], color?, intensity?}" },
|
|
7745
|
+
ambient: { type: 'number', description: 'set: ambient light (default 0.2)' },
|
|
7746
|
+
strength: { type: 'number', description: 'set: normal-map strength (default 2)' },
|
|
7747
|
+
enabled: { type: 'boolean', description: 'set: false keeps the rig but turns it off' },
|
|
7748
|
+
preview: { description: 'set: true / false, or {maxSide} for the live preview overlay', oneOf: [{ type: 'boolean' }, { type: 'object', properties: { maxSide: { type: 'number' } } }] },
|
|
7749
|
+
},
|
|
7750
|
+
required: ['action'],
|
|
7751
|
+
},
|
|
7752
|
+
},
|
|
7753
|
+
{
|
|
7754
|
+
name: 'pinepaper_shader_graph',
|
|
7755
|
+
annotations: {
|
|
7756
|
+
title: 'Shader Graph',
|
|
7757
|
+
readOnlyHint: false,
|
|
7758
|
+
destructiveHint: false,
|
|
7759
|
+
idempotentHint: false,
|
|
7760
|
+
openWorldHint: false,
|
|
7761
|
+
},
|
|
7762
|
+
description: `Build a pixel-processing graph from nodes (normal map, relighting, depth of field, bloom) and run it over an item or the whole scene.
|
|
7763
|
+
|
|
7764
|
+
ACTIONS:
|
|
7765
|
+
- node_types: the node vocabulary with each node's params. Call this first.
|
|
7766
|
+
- validate: { graph } — check it, store nothing. Errors are named (unknown type, duplicate id, dangling edge, cycle, branching).
|
|
7767
|
+
- create: { graph } → graphId — validate and store.
|
|
7768
|
+
- get / remove: { graphId }. list: the stored graphs.
|
|
7769
|
+
- apply: { target, graph | graphId, keepSource?, asItem? }
|
|
7770
|
+
target = an itemId → the item's pixels become a NEW image item in its place (returned itemId); the source is hidden unless keepSource:true. One undo step.
|
|
7771
|
+
target = 'scene' → the rendered frame is processed and returned as a PNG (data); the scene does not change. asItem:true adds it as an image item instead.
|
|
7772
|
+
|
|
7773
|
+
GRAPH: { nodes: [{ id, type, params? }], edges: [{ from, to }] } — a LINEAR chain from SourceInput to OutputCompositor. A NormalGen feeds a Relighting node; a DepthMap feeds DepthOfField.
|
|
7774
|
+
|
|
7775
|
+
PARAMS come from node_types, which is the studio's own list. SelectiveBloom: threshold 0..1, intensity 0..10, and radius 0..64 px (the glow's reach past the bright pixels; 0 keeps the glow inside them) where the studio has it. A glow can make the new item LARGER than its source, centred on it: read its bounds from the reply rather than reusing the source's.
|
|
7776
|
+
|
|
7777
|
+
The graph runs on the CPU. Stored graphs live for the session, not in the project. A studio without the shader graph refuses with the reason.
|
|
7778
|
+
|
|
7779
|
+
EXAMPLE: { action: 'apply', target: 'item_4', graph: { nodes: [{ id: 'in', type: 'SourceInput' }, { id: 'bloom', type: 'SelectiveBloom', params: { threshold: 0.6, intensity: 2 } }, { id: 'out', type: 'OutputCompositor' }], edges: [{ from: 'in', to: 'bloom' }, { from: 'bloom', to: 'out' }] } }`,
|
|
7780
|
+
inputSchema: {
|
|
7781
|
+
type: 'object',
|
|
7782
|
+
properties: {
|
|
7783
|
+
action: { type: 'string', enum: ['node_types', 'validate', 'create', 'get', 'list', 'remove', 'apply'], description: 'Shader graph operation' },
|
|
7784
|
+
graph: { type: 'object', description: 'validate / create / apply: {id?, nodes: [{id, type, params?}], edges: [{from, to}]}', additionalProperties: true },
|
|
7785
|
+
graphId: { type: 'string', description: 'get / remove / apply: a stored graph id' },
|
|
7786
|
+
target: { type: 'string', description: "apply: an itemId, or 'scene'" },
|
|
7787
|
+
keepSource: { type: 'boolean', description: 'apply to an item: keep the source visible' },
|
|
7788
|
+
asItem: { type: 'boolean', description: "apply to 'scene': add the result as an image item" },
|
|
7789
|
+
},
|
|
7790
|
+
required: ['action'],
|
|
7791
|
+
},
|
|
7792
|
+
},
|
|
7793
|
+
{
|
|
7794
|
+
name: 'pinepaper_place_on_surface',
|
|
7795
|
+
annotations: {
|
|
7796
|
+
title: 'Place on Surface',
|
|
7797
|
+
readOnlyHint: false,
|
|
7798
|
+
destructiveHint: false,
|
|
7799
|
+
idempotentHint: true,
|
|
7800
|
+
openWorldHint: false,
|
|
7801
|
+
},
|
|
7802
|
+
description: `Put a UI ONTO A SCREEN inside a photo: a phone, a monitor, a billboard. It is corner-pinned into the screen's perspective, matted by the photo's own brightness so a thumb or hand stays IN FRONT, softened to the photo, and keeps a little glass glare and light spill. A card laid over a phone photo reads as a sticker; this reads as the screen.
|
|
7803
|
+
|
|
7804
|
+
- photoId: the photo (an image item). sourceId: the UI, any canvas item or group (rendered at about twice the screen's size), or an image.
|
|
7805
|
+
- quad: the screen's corners TL, TR, BR, BL in the photo's pixels (quadSpace 'canvas' for canvas coordinates). Omit it to DETECT the screen (the largest bright, neutral region); the result's quad and detected say what was found. If nothing is found it refuses: pass quad.
|
|
7806
|
+
- The result is BAKED INTO THE PHOTO'S PIXELS, so a zoom or camera move on the photo carries it. Placing again in the same slot replaces it; use different slots for several screens. Undo restores the photo.
|
|
7807
|
+
- Tuning: occlusion ('luma' | 'none'), key, erode, matteBlur, soften, glare, spill, spillRadius, tint [r, g, b]. hideSource (default true) hides the UI item once placed.`,
|
|
7808
|
+
inputSchema: {
|
|
7809
|
+
type: 'object',
|
|
7810
|
+
properties: {
|
|
7811
|
+
photoId: { type: 'string', description: 'The photo (an image item).' },
|
|
7812
|
+
sourceId: { type: 'string', description: 'The UI to place (any item or group, or an image).' },
|
|
7813
|
+
quad: { type: 'array', items: { type: 'array', items: { type: 'number' }, minItems: 2, maxItems: 2 }, minItems: 4, maxItems: 4, description: 'Corners TL, TR, BR, BL as [x, y]; omit to detect.' },
|
|
7814
|
+
quadSpace: { type: 'string', enum: ['image', 'canvas'], description: "quad's coordinates (default 'image', the photo's pixels)." },
|
|
7815
|
+
occlusion: { type: 'string', enum: ['luma', 'none'], description: "'luma' (default) keeps a hand in front of the screen." },
|
|
7816
|
+
key: { type: 'number', description: 'Brightness that counts as screen (default: found from the photo).' },
|
|
7817
|
+
erode: { type: 'number', description: 'Pull the matte in from the bezel, px (default 2).' },
|
|
7818
|
+
matteBlur: { type: 'number', description: 'Matte edge softness (default 0.8).' },
|
|
7819
|
+
soften: { type: 'number', description: 'Soften the UI to the photo (default 0.5).' },
|
|
7820
|
+
glare: { type: 'number', description: 'Glass glare 0..1 (default 0.10).' },
|
|
7821
|
+
spill: { type: 'number', description: 'Light spill 0..1 (default 0.35).' },
|
|
7822
|
+
spillRadius: { type: 'number', description: 'Spill reach, px (default 40).' },
|
|
7823
|
+
tint: { type: 'array', items: { type: 'number' }, minItems: 3, maxItems: 3, description: 'Multiply the UI by [r, g, b] 0..1 to match white balance.' },
|
|
7824
|
+
slot: { type: 'string', description: "Screen name (default 'screen'); the same slot replaces." },
|
|
7825
|
+
hideSource: { type: 'boolean', description: 'Hide the UI item after placing (default true).' },
|
|
7826
|
+
},
|
|
7827
|
+
required: ['photoId', 'sourceId'],
|
|
7828
|
+
},
|
|
7829
|
+
},
|
|
7830
|
+
{
|
|
7831
|
+
name: 'pinepaper_import_scene',
|
|
7832
|
+
annotations: {
|
|
7833
|
+
title: 'Import Scene',
|
|
7834
|
+
readOnlyHint: false,
|
|
7835
|
+
destructiveHint: true,
|
|
7836
|
+
idempotentHint: true,
|
|
7837
|
+
openWorldHint: false,
|
|
7838
|
+
},
|
|
7839
|
+
description: `Restore a scene from a project document saved by pinepaper_export_scene { full: true }. REPLACES the current scene.
|
|
7840
|
+
|
|
7841
|
+
The engine validates the document before applying it: a truncated file, a foreign JSON blob or a document from a newer major version is refused, not half-applied. Returns counts (items, animated items, keyframes, relations): compare them with the export's to confirm nothing was lost.
|
|
7842
|
+
|
|
7843
|
+
- path: the file the export wrote (absolute, or relative to the server's working directory).
|
|
7844
|
+
- strict: false loads a document with validation problems anyway and returns them as warnings (default true: refuse).`,
|
|
7845
|
+
inputSchema: {
|
|
7846
|
+
type: 'object',
|
|
7847
|
+
properties: {
|
|
7848
|
+
path: { type: 'string', description: 'The project document file.' },
|
|
7849
|
+
strict: { type: 'boolean', description: 'Refuse a document with validation problems (default true).' },
|
|
7850
|
+
},
|
|
7851
|
+
required: ['path'],
|
|
7563
7852
|
},
|
|
7564
7853
|
},
|
|
7565
|
-
// ---------------------------------------------------------------------------
|
|
7566
|
-
// INFRASTRUCTURE: BROWSER CONTROL TOOLS
|
|
7567
|
-
// ---------------------------------------------------------------------------
|
|
7568
7854
|
{
|
|
7569
7855
|
name: 'pinepaper_browser_connect',
|
|
7570
7856
|
annotations: {
|
|
@@ -7820,7 +8106,7 @@ PRIVACY: No screenshots, no tool call arguments, no user content — only struct
|
|
|
7820
8106
|
|
|
7821
8107
|
WORKFLOW: start_job → batch_execute (everything in ONE call) → end_job (screenshot) → show user → iterate if needed.
|
|
7822
8108
|
|
|
7823
|
-
RETURNS: canvasSize {width, height} — use this to position items within bounds. Also returns ontology: a pp: triples + item summary snapshot of the (typically empty) canvas. Reuse this baseline across the same agent turn instead of calling pinepaper_get_canvas_ontology unless you've mutated the canvas. When clearCanvas is false, the ontology captures whatever's already on the canvas.
|
|
8109
|
+
RETURNS: canvasSize {width, height} — use this to position items within bounds. Without a canvasPreset, an unbounded canvas is fixed at that size, so stills and video both export it (the result says so in note). Also returns ontology: a pp: triples + item summary snapshot of the (typically empty) canvas. Reuse this baseline across the same agent turn instead of calling pinepaper_get_canvas_ontology unless you've mutated the canvas. When clearCanvas is false, the ontology captures whatever's already on the canvas.
|
|
7824
8110
|
|
|
7825
8111
|
CANVAS PRESETS: instagram (1080x1080), instagram-story (1080x1920), tiktok (1080x1920), youtube (1920x1080), youtube-thumbnail (1280x720), twitter (1200x675), linkedin (1200x627), web, print-a4, print-letter, print-a4-landscape, print-letter-landscape (print presets carry 300 dpi, so a PDF comes out at paper size)`,
|
|
7826
8112
|
inputSchema: {
|
|
@@ -7985,17 +8271,17 @@ WORKFLOW:
|
|
|
7985
8271
|
1. pinepaper_agent_start_job → 2. pinepaper_agent_batch_execute (everything) → 3. pinepaper_agent_end_job (screenshot for validation)
|
|
7986
8272
|
After validation: user reviews screenshot → feedback → modify/recreate as needed.
|
|
7987
8273
|
|
|
7988
|
-
OPERATION TYPES (
|
|
8274
|
+
OPERATION TYPES (${AgentBatchOperationTypeSchema.options.length}) — use in this order:
|
|
7989
8275
|
|
|
7990
8276
|
CANVAS SETUP:
|
|
7991
|
-
set_canvas_size — {width, height} or {preset: "instagram"|"youtube"|"tiktok"|...}
|
|
8277
|
+
set_canvas_size — {width, height} or {preset: "instagram-post"|"instagram-story"|"youtube-thumbnail"|"tiktok"|"full-hd-1080p"|...} (studio preset keys, not platform names; an unknown one is refused with the list)
|
|
7992
8278
|
set_background — {backgroundColor: "#hex"}
|
|
7993
8279
|
execute_generator — {generatorName, generatorParams} → fills canvas with procedural art (paints WITHOUT fully registering items — see get_items; custom generator names need skipValidation:true)
|
|
7994
8280
|
Generators: drawBokeh, drawGradientMesh, drawWaves, drawSunburst, drawSunsetScene, drawGrid, drawCircuit, drawPattern, drawStackedCircles, drawGeometricAbstract, drawWindField, drawFluidFlow, drawOrganicFlow, drawNoiseTexture, drawGlobeWireframe
|
|
7995
8281
|
PineMath: drawFunctionPlot (y=f(x) plots), drawParametricCurve (x(t),y(t)), drawSimulation (pendulum, Lorenz, spring-mass), drawSpectrumAnalyzer (FFT), draw3DSurface (torus, sphere, Klein bottle)
|
|
7996
8282
|
|
|
7997
8283
|
ITEMS:
|
|
7998
|
-
create — {itemType, position: {x,y}, properties}
|
|
8284
|
+
create — {itemType, position: {x,y} or [x,y], properties}
|
|
7999
8285
|
itemType: text, circle, rectangle, star, triangle, polygon, ellipse, path, line, arc, pentagon, hexagon, diamond, arrow, heart
|
|
8000
8286
|
Properties per type:
|
|
8001
8287
|
text: {content, fontSize, fontFamily, color, fontWeight}
|
|
@@ -8037,14 +8323,14 @@ ANIMATION NOTES:
|
|
|
8037
8323
|
|
|
8038
8324
|
EXAMPLE — Animated sky scene with timed reveals:
|
|
8039
8325
|
{operations: [
|
|
8040
|
-
{type: "set_canvas_size", preset: "
|
|
8326
|
+
{type: "set_canvas_size", preset: "full-hd-1080p"},
|
|
8041
8327
|
{type: "execute_generator", generatorName: "drawGradientMesh", generatorParams: {colors: ["#1e3a5f", "#87CEEB", "#fbbf24"], bgColor: "#0c1445", blobCount: 4}},
|
|
8042
8328
|
{type: "create", itemType: "circle", position: {x: 1600, y: 150}, properties: {radius: 80, color: "#fbbf24", shadowColor: "#fbbf24", shadowBlur: 40}},
|
|
8043
8329
|
{type: "create", itemType: "ellipse", position: {x: 400, y: 180}, properties: {radiusX: 100, radiusY: 35, color: "#ffffff", opacity: 0.8}},
|
|
8044
8330
|
{type: "create", itemType: "ellipse", position: {x: 900, y: 120}, properties: {radiusX: 120, radiusY: 40, color: "#ffffff", opacity: 0.7}},
|
|
8045
8331
|
{type: "create", itemType: "text", position: {x: 960, y: 500}, properties: {content: "Dream Big", fontSize: 96, color: "#ffffff", fontWeight: "bold"}},
|
|
8046
8332
|
{type: "animate", itemId: "$0", animationType: "pulse", animationOptions: {speed: 0.3}},
|
|
8047
|
-
{type: "animate", itemId: "$1", animationType: "
|
|
8333
|
+
{type: "animate", itemId: "$1", animationType: "slideLeftRight", animationOptions: {speed: 0.2}},
|
|
8048
8334
|
{type: "animate", itemId: "$2", animationType: "slide", animationOptions: {speed: 0.15, direction: "left"}},
|
|
8049
8335
|
{type: "keyframe_animate", itemId: "$3", keyframes: [{time: 0, properties: {opacity: 0, scale: 0.8}}, {time: 2, properties: {opacity: 1, scale: 1}, easing: "easeOutBack"}], duration: 3},
|
|
8050
8336
|
{type: "apply_mask", itemId: "$3", maskPreset: "wipeLeft"},
|
|
@@ -8081,9 +8367,11 @@ EXAMPLE — Animated sky scene with timed reveals:
|
|
|
8081
8367
|
description: 'For create: item type',
|
|
8082
8368
|
},
|
|
8083
8369
|
position: {
|
|
8084
|
-
|
|
8085
|
-
|
|
8086
|
-
|
|
8370
|
+
oneOf: [
|
|
8371
|
+
{ type: 'object', properties: { x: { type: 'number' }, y: { type: 'number' } } },
|
|
8372
|
+
{ type: 'array', items: { type: 'number' }, minItems: 2, maxItems: 2 },
|
|
8373
|
+
],
|
|
8374
|
+
description: 'For create: position {x, y} or [x, y]',
|
|
8087
8375
|
},
|
|
8088
8376
|
properties: { type: 'object', description: 'For create/modify: item properties' },
|
|
8089
8377
|
itemId: { type: 'string', description: 'Target item ID or $N reference' },
|
|
@@ -8093,7 +8381,7 @@ EXAMPLE — Animated sky scene with timed reveals:
|
|
|
8093
8381
|
// Loop animation
|
|
8094
8382
|
animationType: {
|
|
8095
8383
|
type: 'string',
|
|
8096
|
-
enum: [
|
|
8384
|
+
enum: [...SimpleAnimationTypeSchema.options],
|
|
8097
8385
|
description: 'For animate: loop animation type',
|
|
8098
8386
|
},
|
|
8099
8387
|
animationOptions: { type: 'object', description: 'For animate: {speed, amplitude, direction}' },
|
|
@@ -8117,7 +8405,7 @@ EXAMPLE — Animated sky scene with timed reveals:
|
|
|
8117
8405
|
targetId: { type: 'string', description: 'For relation: target item ID or $N' },
|
|
8118
8406
|
relationType: {
|
|
8119
8407
|
type: 'string',
|
|
8120
|
-
enum: [
|
|
8408
|
+
enum: [...RelationTypeSchema.options],
|
|
8121
8409
|
description: 'For relation: type',
|
|
8122
8410
|
},
|
|
8123
8411
|
relationOptions: { type: 'object', description: 'For relation: options' },
|
|
@@ -8132,7 +8420,7 @@ EXAMPLE — Animated sky scene with timed reveals:
|
|
|
8132
8420
|
// Effects
|
|
8133
8421
|
effectType: {
|
|
8134
8422
|
type: 'string',
|
|
8135
|
-
enum: [
|
|
8423
|
+
enum: [...EffectTypeSchema.options],
|
|
8136
8424
|
description: 'For apply_effect: effect type',
|
|
8137
8425
|
},
|
|
8138
8426
|
effectParams: { type: 'object', description: 'For apply_effect: parameters' },
|
|
@@ -8207,7 +8495,7 @@ Held exports last until released, or until a LATER export needs the space — an
|
|
|
8207
8495
|
{
|
|
8208
8496
|
name: 'pinepaper_agent_export',
|
|
8209
8497
|
annotations: {
|
|
8210
|
-
title: 'Export
|
|
8498
|
+
title: 'Export Video, Stills, Animation, Ads, Captions or Audio',
|
|
8211
8499
|
readOnlyHint: true,
|
|
8212
8500
|
destructiveHint: false,
|
|
8213
8501
|
idempotentHint: true,
|
|
@@ -8236,7 +8524,7 @@ PLATFORMS & OPTIMAL FORMATS:
|
|
|
8236
8524
|
|
|
8237
8525
|
A preset's dimensions assume the canvas has the same aspect. When it does not, the canvas aspect is KEPT (never stretched) and its short edge takes the preset's short edge — a 4:5 canvas on instagram exports 1080x1350 — and the result carries platformFit saying so.
|
|
8238
8526
|
|
|
8239
|
-
FORMATS:
|
|
8527
|
+
FORMATS: ${AgentExportFormatSchema.options.join(', ')}.
|
|
8240
8528
|
QUALITY: draft, standard, high.
|
|
8241
8529
|
FRAMING: canvas (default, full canvas) | camera (camera_animates first-keyframe viewport — video formats only, requires a keyframe-mode walkthrough on the canvas; camera animation still drives motion within the fixed output frame).
|
|
8242
8530
|
|
|
@@ -8259,7 +8547,7 @@ VERIFY MOTION BEFORE YOU RENDER. An export takes seconds to minutes and shows yo
|
|
|
8259
8547
|
platform: {
|
|
8260
8548
|
type: 'string',
|
|
8261
8549
|
enum: ['auto', 'instagram', 'instagram-story', 'tiktok', 'youtube', 'youtube-thumbnail', 'twitter', 'linkedin', 'web', 'print-a4', 'print-letter', 'print-a4-landscape', 'print-letter-landscape'],
|
|
8262
|
-
description: "Target platform, which sets the output DIMENSIONS. 'auto' (the default) renders the canvas at its own size — use it when the canvas is already the size you want, otherwise a preset
|
|
8550
|
+
description: "Target platform, which sets the output DIMENSIONS. 'auto' (the default) renders the canvas at its own size — use it when the canvas is already the size you want, otherwise a preset sets the output SIZE from the platform's short edge. The canvas aspect is kept, never stretched: on a canvas of a different aspect the output is not the platform's frame (an 800x600 canvas on instagram exports 1440x1080), and the result's platformFit says so. To get the exact frame, set the canvas to the platform's aspect first.",
|
|
8263
8551
|
},
|
|
8264
8552
|
format: {
|
|
8265
8553
|
type: 'string',
|
|
@@ -8675,6 +8963,14 @@ Three-phase analysis:
|
|
|
8675
8963
|
|
|
8676
8964
|
Quality tiers: basic (<0.4), fair (0.4-0.6), good (0.6-0.8), excellent (>=0.8)
|
|
8677
8965
|
|
|
8966
|
+
DEFINITION SHAPE (a template document; id, name, category and data are REQUIRED, the rest optional; items and relations sit under data):
|
|
8967
|
+
{ id, name, category, dimensions?: { width, height }, duration? (s), description?, tags?: [..], semantics?: {..},
|
|
8968
|
+
data: {
|
|
8969
|
+
items: [{ id, type ('circle', 'text' …), x?, y? | position?: [x, y], content?, animationType?, keyframes?: [{ time, properties: {..}, easing? }], mask?: { type } }],
|
|
8970
|
+
relations: [{ type ('orbits' …), source | from, target | to, params? }],
|
|
8971
|
+
backgroundGenerator?, backgroundGeneratorParams?
|
|
8972
|
+
} }
|
|
8973
|
+
|
|
8678
8974
|
USE WHEN:
|
|
8679
8975
|
- Checking a template for structural issues before publishing
|
|
8680
8976
|
- Comparing quality scores between template variants
|
|
@@ -8860,12 +9156,12 @@ USE WHEN:
|
|
|
8860
9156
|
- You want more/less detail in tool descriptions → switch verbosity
|
|
8861
9157
|
|
|
8862
9158
|
PROFILES:
|
|
8863
|
-
- full:
|
|
8864
|
-
- agent:
|
|
9159
|
+
- full: Every tool, no filtering
|
|
9160
|
+
- agent: Every tool except the diagnostics (get_performance_metrics, diagnostic_report) and register_item — default
|
|
8865
9161
|
- diagram: Diagram/flowchart tools
|
|
8866
9162
|
- map: Map/choropleth tools
|
|
8867
9163
|
- font: Font creation tools
|
|
8868
|
-
- minimal: Bare essentials
|
|
9164
|
+
- minimal: Bare essentials
|
|
8869
9165
|
|
|
8870
9166
|
VERBOSITY:
|
|
8871
9167
|
- verbose: Full descriptions
|
|
@@ -9091,7 +9387,7 @@ ACTIONS:
|
|
|
9091
9387
|
- set_rulers: Show/hide rulers. Params: enabled (bool)
|
|
9092
9388
|
- set_grid: Show/hide unit grid. Params: enabled (bool)
|
|
9093
9389
|
- get_dimensions: Get item bounds. Params: itemId → returns {x, y, width, height, rotation}
|
|
9094
|
-
- set_snap: Enable/disable
|
|
9390
|
+
- set_snap: Enable/disable snapping a DRAG or RESIZE in the studio to the unit grid (only while the grid is on). Params: enabled (bool). Items placed by tools are not snapped.`,
|
|
9095
9391
|
inputSchema: {
|
|
9096
9392
|
type: 'object',
|
|
9097
9393
|
properties: {
|