@pinepaper.studio/mcp-server 1.6.17 → 1.6.19

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (125) hide show
  1. package/README.de.md +1 -1
  2. package/README.es.md +1 -1
  3. package/README.fr.md +1 -1
  4. package/README.hi.md +1 -1
  5. package/README.ja.md +1 -1
  6. package/README.ko.md +1 -1
  7. package/README.md +189 -10
  8. package/README.pt-BR.md +1 -1
  9. package/README.zh-CN.md +1 -1
  10. package/dist/agent/export-manager.js +2 -2
  11. package/dist/agent/session-manager.d.ts +8 -0
  12. package/dist/agent/session-manager.d.ts.map +1 -1
  13. package/dist/agent/session-manager.js +17 -2
  14. package/dist/agent/session-manager.js.map +1 -1
  15. package/dist/assets/asset-manager.d.ts +28 -1
  16. package/dist/assets/asset-manager.d.ts.map +1 -1
  17. package/dist/assets/asset-manager.js +65 -25
  18. package/dist/assets/asset-manager.js.map +1 -1
  19. package/dist/assets/index.d.ts +1 -3
  20. package/dist/assets/index.d.ts.map +1 -1
  21. package/dist/assets/index.js +1 -3
  22. package/dist/assets/index.js.map +1 -1
  23. package/dist/assets/repositories/iconify.js +1 -1
  24. package/dist/assets/repositories/iconify.js.map +1 -1
  25. package/dist/assets/repositories/openclipart.js +1 -1
  26. package/dist/assets/repositories/openclipart.js.map +1 -1
  27. package/dist/assets/repositories/svgrepo.js +2 -2
  28. package/dist/assets/repositories/svgrepo.js.map +1 -1
  29. package/dist/assets/types.d.ts +2 -2
  30. package/dist/assets/types.d.ts.map +1 -1
  31. package/dist/browser/puppeteer-controller.d.ts +86 -1
  32. package/dist/browser/puppeteer-controller.d.ts.map +1 -1
  33. package/dist/browser/puppeteer-controller.js +274 -6
  34. package/dist/browser/puppeteer-controller.js.map +1 -1
  35. package/dist/build-info.json +2 -2
  36. package/dist/cli.js +4 -2
  37. package/dist/cli.js.map +1 -1
  38. package/dist/design/design-systems.d.ts +2 -0
  39. package/dist/design/design-systems.d.ts.map +1 -1
  40. package/dist/design/design-systems.js +2 -0
  41. package/dist/design/design-systems.js.map +1 -1
  42. package/dist/execution/canvas-state.d.ts.map +1 -1
  43. package/dist/execution/canvas-state.js +19 -43
  44. package/dist/execution/canvas-state.js.map +1 -1
  45. package/dist/index.d.ts +2 -0
  46. package/dist/index.d.ts.map +1 -1
  47. package/dist/index.js +94 -16
  48. package/dist/index.js.map +1 -1
  49. package/dist/ontology/design-graph.js +2 -2
  50. package/dist/ontology/design-graph.js.map +1 -1
  51. package/dist/ontology/ontology-validator.d.ts.map +1 -1
  52. package/dist/ontology/ontology-validator.js +9 -5
  53. package/dist/ontology/ontology-validator.js.map +1 -1
  54. package/dist/ontology/upstream-vocabulary.d.ts +2 -2
  55. package/dist/ontology/upstream-vocabulary.js +2 -2
  56. package/dist/ontology/validator.js +1 -1
  57. package/dist/ontology/validator.js.map +1 -1
  58. package/dist/tools/compact-descriptions.d.ts.map +1 -1
  59. package/dist/tools/compact-descriptions.js +15 -14
  60. package/dist/tools/compact-descriptions.js.map +1 -1
  61. package/dist/tools/definitions.d.ts +1 -1
  62. package/dist/tools/definitions.d.ts.map +1 -1
  63. package/dist/tools/definitions.js +556 -157
  64. package/dist/tools/definitions.js.map +1 -1
  65. package/dist/tools/engine-lists.d.ts +35 -0
  66. package/dist/tools/engine-lists.d.ts.map +1 -0
  67. package/dist/tools/engine-lists.js +186 -0
  68. package/dist/tools/engine-lists.js.map +1 -0
  69. package/dist/tools/engine-methods.d.ts.map +1 -1
  70. package/dist/tools/engine-methods.js +18 -1
  71. package/dist/tools/engine-methods.js.map +1 -1
  72. package/dist/tools/engine-surface.d.ts +1 -1
  73. package/dist/tools/engine-surface.d.ts.map +1 -1
  74. package/dist/tools/engine-surface.js +66 -9
  75. package/dist/tools/engine-surface.js.map +1 -1
  76. package/dist/tools/handlers/brand-intake.d.ts +95 -0
  77. package/dist/tools/handlers/brand-intake.d.ts.map +1 -0
  78. package/dist/tools/handlers/brand-intake.js +242 -0
  79. package/dist/tools/handlers/brand-intake.js.map +1 -0
  80. package/dist/tools/handlers/camera.js +8 -8
  81. package/dist/tools/handlers/camera.js.map +1 -1
  82. package/dist/tools/handlers/export.d.ts.map +1 -1
  83. package/dist/tools/handlers/export.js +77 -5
  84. package/dist/tools/handlers/export.js.map +1 -1
  85. package/dist/tools/handlers/font.js +10 -10
  86. package/dist/tools/handlers/font.js.map +1 -1
  87. package/dist/tools/handlers/generate.d.ts +12 -12
  88. package/dist/tools/handlers/maps.d.ts.map +1 -1
  89. package/dist/tools/handlers/maps.js +23 -3
  90. package/dist/tools/handlers/maps.js.map +1 -1
  91. package/dist/tools/handlers.d.ts +44 -11
  92. package/dist/tools/handlers.d.ts.map +1 -1
  93. package/dist/tools/handlers.js +462 -43
  94. package/dist/tools/handlers.js.map +1 -1
  95. package/dist/tools/minimal-descriptions.d.ts.map +1 -1
  96. package/dist/tools/minimal-descriptions.js +36 -29
  97. package/dist/tools/minimal-descriptions.js.map +1 -1
  98. package/dist/tools/shape-params.d.ts +2 -2
  99. package/dist/tools/shape-params.d.ts.map +1 -1
  100. package/dist/tools/shape-params.js +5 -2
  101. package/dist/tools/shape-params.js.map +1 -1
  102. package/dist/tools/stick-vocabulary.d.ts +1 -1
  103. package/dist/tools/stick-vocabulary.js +1 -1
  104. package/dist/tools/toolkits.d.ts.map +1 -1
  105. package/dist/tools/toolkits.js +5 -0
  106. package/dist/tools/toolkits.js.map +1 -1
  107. package/dist/types/code-generator.d.ts +96 -4
  108. package/dist/types/code-generator.d.ts.map +1 -1
  109. package/dist/types/code-generator.js +1265 -277
  110. package/dist/types/code-generator.js.map +1 -1
  111. package/dist/types/schemas.d.ts +4181 -1757
  112. package/dist/types/schemas.d.ts.map +1 -1
  113. package/dist/types/schemas.js +378 -84
  114. package/dist/types/schemas.js.map +1 -1
  115. package/dist/utils/mcp-log.d.ts +16 -0
  116. package/dist/utils/mcp-log.d.ts.map +1 -0
  117. package/dist/utils/mcp-log.js +10 -0
  118. package/dist/utils/mcp-log.js.map +1 -0
  119. package/dist/utils/progress.d.ts +28 -0
  120. package/dist/utils/progress.d.ts.map +1 -0
  121. package/dist/utils/progress.js +24 -0
  122. package/dist/utils/progress.js.map +1 -0
  123. package/dist/vendor/design/design-style.js +1 -1
  124. package/manifest.json +22 -2
  125. package/package.json +7 -4
@@ -10,8 +10,9 @@
10
10
  import { COMPACT_DESCRIPTIONS } from './compact-descriptions.js';
11
11
  import { MINIMAL_DESCRIPTIONS } from './minimal-descriptions.js';
12
12
  import { STICK_GAITS, STICK_POSES, STICK_SEQUENCES, STICK_EXPRESSIONS, STICK_PROPS } from './stick-vocabulary.js';
13
- import { GeneratorNameSchema, ItemTypeSchema } from '../types/schemas.js';
14
- import { EffectTypeSchema, SimpleAnimationTypeSchema, EasingSchema, GEOMETRY_OPERATIONS, THREAD_STITCHES, } from '../types/schemas.js';
13
+ import { AgentBatchOperationTypeSchema, GeneratorNameSchema, ItemTypeSchema } from '../types/schemas.js';
14
+ import { DESIGN_MEDIA, DESIGN_MEDIA_APPLY, FILTER_TYPES, FILTER_DOCS, LINEAGE_KINDS, STYLED_SCENE_STYLES, STYLED_SCENE_STYLE_INFO } from './engine-lists.js';
15
+ import { EffectTypeSchema, AgentExportFormatSchema, RelationTypeSchema, SimpleAnimationTypeSchema, EasingSchema, KEYFRAME_EASINGS, EASING_DESCRIPTIONS, KEYFRAME_EASING_JSON_SCHEMA, GEOMETRY_OPERATIONS, THREAD_STITCHES, } from '../types/schemas.js';
15
16
  /**
16
17
  * Vocabulary lists derived from Zod schemas so tool descriptions stay in
17
18
  * sync automatically. The description-schema-parity test
@@ -25,6 +26,7 @@ const SIMPLE_ANIMATION_TYPES_LIST = SimpleAnimationTypeSchema.options.join(', ')
25
26
  // easeInCubic / easeOutCubic / easeOutBounce, which keyframe_animate rejects
26
27
  // (round 8 DD, 1.68) — derived now, so it cannot say what the schema refuses.
27
28
  const KEYFRAME_EASINGS_LIST = EasingSchema.options.join(', ');
29
+ const EASING_LINES = KEYFRAME_EASINGS.map((e) => `- ${e}: ${EASING_DESCRIPTIONS[e]}`).join('\n');
28
30
  // =============================================================================
29
31
  // AI AGENT GUIDE (exported for pinepaper_tool_guide)
30
32
  // =============================================================================
@@ -109,7 +111,7 @@ Text: text (content, fontSize, fontFamily, color, fontWeight)
109
111
  All items: opacity, shadowColor, shadowBlur, blendMode, strokeColor, strokeWidth
110
112
 
111
113
  SVG imports for recognizable objects (planes, cars, animals, buildings):
112
- pinepaper_search_assets → pinepaper_import_asset (850k+ SVG icons)
114
+ pinepaper_search_assets → pinepaper_import_asset (open SVG icon repositories)
113
115
  An imported SVG is ONE opaque item. To move/recolor its parts (a wheel, a window), pinepaper_group action:"break_apart" splits it into individually movable, re-grouped sub-parts.
114
116
 
115
117
  Photos / raster images (on-device, no upload):
@@ -195,7 +197,7 @@ Measurement: pinepaper_measurement — rulers, grid, snap-to-grid, get item dime
195
197
 
196
198
  ─── CANVAS & EXPORT ───
197
199
 
198
- Presets: instagram (1080x1080), youtube (1920x1080), tiktok (1080x1920), twitter (1200x675)
200
+ Canvas presets (pinepaper_set_canvas_size preset): instagram-post (1080x1080), instagram-story (1080x1920), tiktok (1080x1920), youtube-thumbnail (1280x720), full-hd-1080p (1920x1080), twitter-post (1200x675). Platform names (instagram, youtube) are agent_export's, not canvas presets.
199
201
  Export: pinepaper_agent_export (SVG/PNG/GIF/MP4/WebM/PDF, plus WAV for the soundtrack alone), pinepaper_export_svg
200
202
  Widget: pinepaper_export_widget (pp:PinePaper ontology JSON), pinepaper_export_widget_html (self-contained HTML with tree-shaken runtime)`;
201
203
  /*
@@ -253,13 +255,11 @@ USE WHEN:
253
255
  - Custom canvas size requirements
254
256
  - Design elements extend beyond current canvas bounds
255
257
 
256
- COMMON PRESETS:
257
- - instagram-square: 1080x1080
258
- - instagram-story: 1080x1920
259
- - youtube-thumbnail: 1280x720
260
- - twitter-post: 1200x675
261
- - hd-landscape: 1920x1080
262
- - hd-portrait: 1080x1920
258
+ COMMON PRESETS (studio keys; an unknown key is refused with the full list):
259
+ - instagram-post: 1080x1080 · instagram-portrait · instagram-story: 1080x1920
260
+ - youtube-thumbnail: 1280x720 · youtube-short · tiktok: 1080x1920
261
+ - twitter-post: 1200x675 · facebook-post · linkedin-post · pinterest-pin
262
+ - full-hd-1080p: 1920x1080 · hd-720p: 1280x720 · a4-portrait / a4-landscape and other print sizes
263
263
 
264
264
  Max canvas size: 16384 per side (a 12000 px DOOH or projection canvas fits); above 8192 Safari / iOS may not render it, Chrome and Firefox do. For wedding invitations, event cards, or detailed designs, use at least 1080x1080 or larger.`,
265
265
  inputSchema: {
@@ -269,10 +269,10 @@ Max canvas size: 16384 per side (a 12000 px DOOH or projection canvas fits); abo
269
269
  height: { type: 'number', description: 'Canvas height in pixels (100-16384)' },
270
270
  preset: {
271
271
  type: 'string',
272
- description: 'Optional preset name',
272
+ description: "A studio preset key instead of width/height, e.g. 'instagram-post', 'instagram-story', 'youtube-thumbnail', 'tiktok', 'full-hd-1080p'. An unknown key is refused with the known ones.",
273
273
  },
274
274
  },
275
- required: ['width', 'height'],
275
+ // width + height, or preset alone (enforced by the Zod schema).
276
276
  },
277
277
  },
278
278
  {
@@ -1104,7 +1104,7 @@ NOTE: Import-only — there is no MCP equivalent of FxTool's exportMermaid. Merm
1104
1104
  idempotentHint: false,
1105
1105
  openWorldHint: true,
1106
1106
  },
1107
- description: `Import a raster image from a URL onto the canvas. Returns an itemId for the imported image.
1107
+ description: `Import a raster image onto the canvas from an http(s) URL, a data: URL, or a LOCAL FILE PATH (the server reads the file). Returns an itemId for the imported image.
1108
1108
 
1109
1109
  USE WHEN:
1110
1110
  - User wants to add a photo, PNG, JPG, or other raster image
@@ -1126,6 +1126,9 @@ Apply a mask shape during import to clip the image:
1126
1126
 
1127
1127
  SIZE CONSTRAINTS:
1128
1128
  Use maxWidth/maxHeight to constrain the image dimensions while preserving aspect ratio.
1129
+ - maxEdge: the longest edge the studio STORES the image at (px), or 'native' to keep every pixel. The result says when it was stored smaller.
1130
+ - nativeSize: true places the image at its source footprint even if it was stored smaller.
1131
+ - smoothing: 'off' (nearest-neighbour, for pixel art) | 'low' (default) | 'medium' | 'high'.
1129
1132
 
1130
1133
  EXAMPLES:
1131
1134
  - Import photo: url: "https://example.com/photo.jpg"
@@ -1182,7 +1185,7 @@ EXAMPLES:
1182
1185
  idempotentHint: true,
1183
1186
  openWorldHint: true,
1184
1187
  },
1185
- description: `Search for free SVG assets from open repositories (SVGRepo, OpenClipart, Iconify, FontAwesome).
1188
+ description: `Search for free SVG assets from open repositories (Iconify, Font Awesome). The result's sources says how each repository answered (ok | timeout | error); one that is down does not hold up the others, and a search that names one repository fails if it is down.
1186
1189
 
1187
1190
  USE WHEN:
1188
1191
  - User wants icons, illustrations, or clipart
@@ -1192,15 +1195,13 @@ USE WHEN:
1192
1195
  - Need graphics that are too complex to draw with paths
1193
1196
 
1194
1197
  REPOSITORIES:
1195
- - SVGRepo: 500,000+ icons, various categories and licenses
1196
- - OpenClipart: 150,000+ public domain clipart
1197
1198
  - Iconify: 200,000+ icon sets (various licenses)
1198
1199
  - Font Awesome: 2,000+ free icons (CC BY 4.0)
1199
1200
 
1200
1201
  WORKFLOW:
1201
1202
  1. Search for assets: pinepaper_search_assets(query: "rocket")
1202
1203
  2. Review results (you'll see assetIds, previews, licenses)
1203
- 3. Import chosen asset: pinepaper_import_asset(assetId: "svgrepo_rocket_12345")
1204
+ 3. Import chosen asset: pinepaper_import_asset(assetId: "iconify_mdi_rocket")
1204
1205
 
1205
1206
  IMPORTANT NOTES:
1206
1207
  - Always respect license terms (check license field in results)
@@ -1237,7 +1238,7 @@ SVG CONTENT RETRIEVAL:
1237
1238
  },
1238
1239
  repository: {
1239
1240
  type: 'string',
1240
- enum: ['all', 'svgrepo', 'openclipart', 'iconify', 'fontawesome'],
1241
+ enum: ['all', 'iconify', 'fontawesome'],
1241
1242
  description: 'Which repository to search (default: all)',
1242
1243
  },
1243
1244
  limit: {
@@ -1271,12 +1272,12 @@ USE WHEN:
1271
1272
  WORKFLOW:
1272
1273
  1. Search: pinepaper_search_assets(query: "rocket")
1273
1274
  2. Choose: Review results, pick one with desired license
1274
- 3. Import: pinepaper_import_asset(assetId: "svgrepo_rocket_12345", position: {x: 400, y: 300})
1275
+ 3. Import: pinepaper_import_asset(assetId: "iconify_mdi_rocket", position: {x: 400, y: 300})
1275
1276
  4. Modify: Use pinepaper_modify_item to adjust size, color, etc.
1276
1277
  5. Animate: Use pinepaper_animate or pinepaper_add_relation for motion
1277
1278
 
1278
1279
  PARAMETERS:
1279
- - assetId: From search results (e.g., "svgrepo_12345")
1280
+ - assetId: From search results (e.g., "iconify_mdi_rocket")
1280
1281
  - url: Alternative to assetId - direct URL to SVG
1281
1282
  - position: Where to place on canvas (default: center)
1282
1283
  - scale: Size multiplier (default: 1.0)
@@ -1295,9 +1296,9 @@ CACHING:
1295
1296
  - No disk storage (memory only)
1296
1297
 
1297
1298
  EXAMPLES:
1298
- - Import from search: {assetId: "svgrepo_rocket_001", position: {x: 400, y: 300}, scale: 2.0}
1299
+ - Import from search: {assetId: "iconify_mdi_rocket", position: {x: 400, y: 300}, scale: 2.0}
1299
1300
  - Import from URL: {url: "https://example.com/icon.svg", position: {x: 500, y: 400}}
1300
- - Import with color override: {assetId: "svgrepo_heart_123", position: {x: 400, y: 300}, color: "#ef4444"}
1301
+ - Import with color override: {assetId: "iconify_mdi_heart", position: {x: 400, y: 300}, color: "#ef4444"}
1301
1302
 
1302
1303
  RETURNS:
1303
1304
  - itemId: ID of the imported SVG group (use for further modifications)
@@ -1307,7 +1308,7 @@ RETURNS:
1307
1308
  properties: {
1308
1309
  assetId: {
1309
1310
  type: 'string',
1310
- description: 'Asset ID from search results (e.g., "svgrepo_12345")',
1311
+ description: 'Asset ID from search results (e.g., "iconify_mdi_rocket")',
1311
1312
  },
1312
1313
  url: {
1313
1314
  type: 'string',
@@ -1738,6 +1739,8 @@ EXAMPLES:
1738
1739
  annotations: { title: 'Beat-Snapped Cuts', readOnlyHint: false, destructiveHint: false, idempotentHint: false, openWorldHint: false },
1739
1740
  description: `Cut on the music: analyse a track's beats (or take beat times you already have), fit a beat grid, and return cut points on every beat, every bar, or every N beats — optionally splitting a video or audio clip at each one.
1740
1741
 
1742
+ The song is the backbone of the edit: when the music is generated, cut the picture to its beats and bars and use the whole song. Do not trim the song to fit shots that were planned first.
1743
+
1741
1744
  - source: the music — an upload id, URL, data: URL or local file path. Or beats: [seconds] to skip the analysis.
1742
1745
  - every: 'beat' (default) | 'bar' | N beats. beatsPerBar (default 4). range: [from, to] seconds.
1743
1746
  - bpm: the tempo, if you know it (the grid's phase is still fitted to the music). Otherwise the studio's detection and its usual confusions (double, half, 3:4, 4:3 …) are scored against the music and the best is used; bpmHint: [min, max] keeps the choice in a range. The result lists the candidates, and says lowConfidence with a warning when the tempo is uncertain — pass bpm then.
@@ -1805,6 +1808,12 @@ EXAMPLE: { checks: ["contrast", "flash"], duration: 6, fps: 20 }`,
1805
1808
  annotations: { title: 'Generate Image (cloud)', readOnlyHint: false, destructiveHint: false, idempotentHint: false, openWorldHint: true },
1806
1809
  description: `Generate images with an AI model in the PinePaper cloud, and optionally place the first one on the canvas. CHARGED per output — price it first with pinepaper_generate_estimate (free).
1807
1810
 
1811
+ PLAN FIRST; GENERATE ONLY WHAT THE EDIT USES. Every output is paid in full whether or not it is used, so generate-then-trim is waste:
1812
+ - Plan the whole timeline (shots, lengths, roles) before the first paid call, and price the whole plan with pinepaper_generate_estimate.
1813
+ - Reuse before generating: an image you already generated is referenced by its ref "/scene-assets/<id>".
1814
+ - Video: choose each shot's length from the lengths the model allows (listModels; Veo takes 4, 6 or 8 s) and re-time the edit to them. Do not generate long and crop.
1815
+ - Music: the song is the backbone. Its length only loosely follows the request, so cut the picture to its beats and bars with pinepaper_beat_cuts and use the whole song, rather than trimming it to fit the picture.
1816
+
1808
1817
  Needs a service-account key in PINEPAPER_API_KEY (pp_sa_…, render:create scope). It is an internal beta enabled per organisation: without it the result says "not enabled for your organisation", and nothing is charged. Every refusal says whether anything was charged.
1809
1818
 
1810
1819
  - model or useCase: a model id from pinepaper_generate_estimate {listModels: true}, or a use case and the cloud picks its default (hero stills, plates, text in the image, character-consistent edits).
@@ -1847,7 +1856,7 @@ The result: assets [{assetId, ref, width, height}] — the sizes the files HAVE
1847
1856
  {
1848
1857
  name: 'pinepaper_generate_estimate',
1849
1858
  annotations: { title: 'Estimate Generation (free)', readOnlyHint: true, destructiveHint: false, idempotentHint: true, openWorldHint: true },
1850
- description: `Free: price a pinepaper_generate call before making it, or list the models. { listModels: true } returns every model you may use with its price per output, use cases, licence notes and the defaults per use case; { model | useCase, input } returns the estimate for that request. Needs PINEPAPER_API_KEY, like pinepaper_generate.`,
1859
+ description: `Free: price a pinepaper_generate call before making it, or list the models. Estimate the WHOLE plan (every asset the edit needs, at the lengths it will use) before generating any of it, not call by call. { listModels: true } returns every model you may use with its price per output, use cases, licence notes and the defaults per use case; { model | useCase, input } returns the estimate for that request. Needs PINEPAPER_API_KEY, like pinepaper_generate.`,
1851
1860
  inputSchema: {
1852
1861
  type: 'object',
1853
1862
  properties: {
@@ -2107,7 +2116,7 @@ MODES:
2107
2116
 
2108
2117
  This complements pinepaper_validate_design (which validates a definition object, not the live scene).
2109
2118
 
2110
- EXAMPLE (pre-flight): { ops: [ { kind: "create", id: "c1", itemType: "circle" }, { kind: "addRelation", source: "c1", target: "missing", relationType: "orbits" } ] }`,
2119
+ EXAMPLE (pre-flight): { ops: [ { kind: "create", id: "c1", itemType: "circle" }, { kind: "addRelation", from: "c1", to: "missing", relation: "orbits" } ] } (source / target / relationType are accepted as the same fields)`,
2111
2120
  inputSchema: {
2112
2121
  type: 'object',
2113
2122
  properties: {
@@ -2135,6 +2144,13 @@ By default returns a cheap per-frame hash + byte size (token-light), plus unique
2135
2144
 
2136
2145
  Set includeDataUrls: true to also get each frame as a PNG data URL (large — only for a few frames).
2137
2146
 
2147
+ LOOK AT YOUR OWN FILM — sheet: one tiled image of many frames, saved to a file (filePath), plus a review rubric to score it against. Structure checks cannot see what a frame looks like; this can. Pick the frames with times (e.g. the music's beat times), or:
2148
+ - sheet.every + sheet.duration: one frame every N seconds.
2149
+ - sheet.strip {at, count?, step?}: consecutive frames around a moment (a transition, a stutter).
2150
+ - sheet.loopSeam + sheet.duration: the last frame beside the first.
2151
+ tileWidth defaults to 360 px, phone width: if a word cannot be read in its tile, it cannot be read on a phone. Then open the file, score review.criteria 1-10, and go through review.checklist.
2152
+ EXAMPLE: { sheet: { every: 1, duration: 15 } } → one ~15-tile JPEG.
2153
+
2138
2154
  USE WHEN:
2139
2155
  - Verifying an animation is deterministic / reproducible
2140
2156
  - Checking whether a scene actually animates across a time range
@@ -2157,8 +2173,26 @@ EXAMPLE: { times: [0, 0.5, 1, 1.5, 2], seed: 42 }`,
2157
2173
  type: 'boolean',
2158
2174
  description: 'Include each frame as a PNG data URL (large). Default false → hashes only.',
2159
2175
  },
2176
+ sheet: {
2177
+ type: 'object',
2178
+ description: 'Return ONE tiled image saved to a file, plus a critique rubric, instead of per-frame hashes. times is then optional.',
2179
+ properties: {
2180
+ every: { type: 'number', description: 'One frame every N seconds from 0 to duration.' },
2181
+ duration: { type: 'number', description: 'Scene length in seconds (for every and loopSeam).' },
2182
+ strip: {
2183
+ type: 'object',
2184
+ properties: { at: { type: 'number' }, count: { type: 'integer', minimum: 2, maximum: 24 }, step: { type: 'number' } },
2185
+ required: ['at'],
2186
+ description: 'Consecutive frames around a moment: count (default 8), step seconds apart (default 1/30).',
2187
+ },
2188
+ loopSeam: { type: 'boolean', description: 'The last frame beside the first.' },
2189
+ tileWidth: { type: 'integer', minimum: 120, maximum: 1080, description: 'Tile width in px (default 360, phone width).' },
2190
+ columns: { type: 'integer', minimum: 1, maximum: 12 },
2191
+ format: { type: 'string', enum: ['jpeg', 'png'], description: 'Default jpeg (small).' },
2192
+ labels: { type: 'boolean', description: 'Stamp each tile with its time (default true).' },
2193
+ },
2194
+ },
2160
2195
  },
2161
- required: ['times'],
2162
2196
  },
2163
2197
  },
2164
2198
  {
@@ -2181,7 +2215,7 @@ ACTIONS:
2181
2215
  - set_clip: { id, inPoint, outPoint (media-time s, outPoint > inPoint), timeOffset? (canvas s: also MOVE the clip to start there) } → re-trim an ALREADY-uploaded clip (video or audio). A studio that cannot move clips refuses timeOffset rather than ignoring it.
2182
2216
  - split: { id, at (canvas s) } → cut a clip in two: { leftId, rightId, leftMediaId, rightMediaId, at }. The first half keeps its id. Refused (not claimed) where the studio cannot split or the time is outside the clip.
2183
2217
  - add_transition: { fromItemId (ends at the cut), toItemId (starts at it), transition?: { type: 'crossfade'|'dip', seconds, color } } → the same in preview and export. Split a clip, then transition between its halves, or join two clips that meet.
2184
- - For an IMAGE on the timeline, use pinepaper_import_image with bornAt / ttl (seconds on screen).
2218
+ - For an IMAGE on the timeline, import it with pinepaper_import_image, then give it bornAt / ttl (seconds on screen) with pinepaper_modify_item.
2185
2219
 
2186
2220
  NOTES:
2187
2221
  - The server fetches the URL (or reads a local path / data: URL) and hands the page the bytes, so it does not need to be CORS-permitted.
@@ -2194,11 +2228,15 @@ VIDEO EDITING:
2194
2228
  - apply_track_matte: { id, matteItemId, channel? (luma|alpha|red), invert?, strength?, hideMatte?, live? } — the matte item's pixels drive the target's alpha. The classic: a headline filled with footage. live: true keeps the cut tracking an ANIMATING matte (kinetic mask reveal); otherwise it bakes once, destructively (recorded in data.filterChain for round-trip).
2195
2229
  - stop_live_matte: { id } — stop a live matte, keep the last cut.
2196
2230
 
2231
+ MAKE ONE LIKE THIS — a reference video's FORMAT, never its content:
2232
+ - analyze_reference: { id, thumbnails? } — the uploaded reference clip (upload_video it first) → cuts (to the frame), shots (length, colours), pacing, beat, and card: the same facts as plain text. Read the card before planning.
2233
+ - remake_from_reference: { texts, duration?, clear? } — builds a new piece on the last analysed reference: one card per shot, cut at its cut times, in each shot's colours, the headline popping on its beats. texts are YOUR words, one per shot. Nothing of the footage, its words or its sound is copied; the reference clip stays in the project muted. One undo step.
2234
+
2197
2235
  EXAMPLE: { action: 'upload_video', url: 'https://…/clip.mp4', scale: 0.5, timeOffset: 1 }`,
2198
2236
  inputSchema: {
2199
2237
  type: 'object',
2200
2238
  properties: {
2201
- action: { type: 'string', enum: ['upload_video', 'upload_audio', 'list', 'remove', 'set_playback_rate', 'set_clip', 'split', 'add_transition', 'set_time_remap', 'speed_ramp', 'match_cut', 'apply_track_matte', 'stop_live_matte'], description: "Media action" },
2239
+ action: { type: 'string', enum: ['upload_video', 'upload_audio', 'list', 'remove', 'set_playback_rate', 'set_clip', 'split', 'add_transition', 'set_time_remap', 'speed_ramp', 'match_cut', 'apply_track_matte', 'stop_live_matte', 'analyze_reference', 'remake_from_reference'], description: "Media action" },
2202
2240
  transition: { type: 'object', properties: { type: { type: 'string', enum: ['crossfade', 'dip'] }, seconds: { type: 'number', exclusiveMinimum: 0, maximum: 10 }, color: { type: 'string' } }, description: "add_transition: { type ('crossfade' default | 'dip'), seconds, color (dip) }." },
2203
2241
  atPlayhead: { type: 'boolean', description: 'upload_video / upload_audio: start at the current playback time (instead of timeOffset).' },
2204
2242
  remapTrack: { type: 'array', items: { type: 'object', properties: { time: { type: 'number' }, value: { type: 'number' }, easing: { type: 'string' } }, required: ['time', 'value'] }, description: 'set_time_remap: canvas-seconds → source-seconds curve (≥2 points). null clears the remap.' },
@@ -2218,7 +2256,11 @@ EXAMPLE: { action: 'upload_video', url: 'https://…/clip.mp4', scale: 0.5, time
2218
2256
  hideMatte: { type: 'boolean', description: 'apply_track_matte: hide the matte item after applying.' },
2219
2257
  live: { type: 'boolean', description: 'apply_track_matte: keep re-cutting as the matte moves/animates — the kinetic mask reveal. Omitted = bake once, destructively.' },
2220
2258
  url: { type: 'string', description: "Required for upload_video / upload_audio: an http(s) URL, a data: URL, or a PATH TO A LOCAL FILE. Remote URLs and local files are fetched/read by the server (the page may not fetch third-party hosts), so stock music and SFX links work; the HTTP status or content-type is named if one does not. Up to 48 MB." },
2221
- id: { type: 'string', description: 'Media id — required for remove / set_playback_rate / set_clip.' },
2259
+ id: { type: 'string', description: 'Media id — required for remove / set_playback_rate / set_clip / analyze_reference.' },
2260
+ texts: { type: 'array', items: { type: 'string' }, description: 'remake_from_reference: your words, one per shot of the reference.' },
2261
+ duration: { type: 'number', description: 'remake_from_reference: total seconds (default the reference\'s own).' },
2262
+ clear: { type: 'boolean', description: 'remake_from_reference: empty the canvas first (media survives).' },
2263
+ thumbnails: { type: 'boolean', description: 'analyze_reference: include a small image per shot (default false; token-heavy).' },
2222
2264
  rate: { type: 'number', description: 'Playback rate 0.25–4 — set_playback_rate.' },
2223
2265
  inPoint: { type: 'number', description: 'Clip in-point (media-time s) — set_clip.' },
2224
2266
  outPoint: { type: 'number', description: 'Clip out-point (media-time s, > inPoint) — set_clip.' },
@@ -2250,6 +2292,10 @@ ACTIONS:
2250
2292
  - apply_style: { itemId, styleKey, palette?, variant?, content?, fontFamily?, fontSize? } — render a text item as a layered display title (offset copies, outlines, fills). The result GROUP ADOPTS the text's registry id, so existing relations/keyframes/handles keep pointing at it. fontFamily: 'suggested' opts into the face the style was designed around (arcade wants a pixel face — a layer stack can outline any typeface but cannot pixellate one); never automatic.
2251
2293
  - set_font_axes: { itemId, axes: { weight?, width?, slant? } } — STANDARD variable-font axes only (Canvas 2D has no font-variation-settings, so custom foundry axes are unreachable — platform limit, stated, not silent). Returns {applied, rejected}: CHECK rejected — an axis silently ignored is the failure this surface exists to prevent. All three are ordinary animatable properties: keyframe fontWeight and type breathes between weights.
2252
2294
  - list_styles: {} — styles + palettes + axes, for pickers. Call this first; styleKey strings come from here.
2295
+ - list: {} — the same as list_styles.
2296
+ - cursive: { text, cursiveOptions?: { x?, y?, scale? (1), strokeColor? ('#ffffff'), strokeWidth? (2), nib? ('monoline' | 'broad' | {angle?, width?, contrast?, taper?}), animate? (false), duration? (2), easing? ('easeOut'), timeOffset? (0), singleStroke?, showGhost?, tension? } } → { itemId, strokes, width } — writes the words as STROKED handwriting, a path rather than a glyph. animate: true writes it on by itself over duration seconds (from timeOffset), no keyframes needed; otherwise pinepaper_animate's draw-on applies to it. Unknown cursiveOptions keys are refused.
2297
+ - wrap: { itemId, maxWidth } — breaks a text item into lines no wider than maxWidth (canvas units). unwrap: { itemId } — restores the single line; wrap is not destructive.
2298
+ - to_collage: { itemId, text?, collageOptions? } — rebuilds a text item as a letter collage (same vocabulary as pinepaper_create_letter_collage); text defaults to the item's content.
2253
2299
 
2254
2300
  OVER PHOTOGRAPHS, PASS A PALETTE — NEVER THE DEFAULT. Measured on a real
2255
2301
  render of captions over photographs: highlighter, sticker, caption and badge
@@ -2271,7 +2317,7 @@ EXAMPLE: { action: 'apply_style', itemId: 'title_1', styleKey: 'arcade', fontFam
2271
2317
  action: { type: 'string', enum: ['apply_style', 'set_font_axes', 'list_styles', 'list', 'cursive', 'wrap', 'unwrap', 'to_collage'], description: "Text style operation. 'list' is accepted as an alias for 'list_styles', because pinepaper_text_effect spells the same action 'list' and an agent moving between them guesses wrong. 'cursive' draws text as STROKED handwriting — a path, not a glyph, so draw-on animation and outline_stroke both apply. 'wrap'/'unwrap' break a text item to a width, reversibly. 'to_collage' converts an EXISTING text item into a letter collage in place." },
2272
2318
  text: { type: 'string', description: 'cursive: the words to write. to_collage: the text to build from, if it differs from the item.' },
2273
2319
  maxWidth: { type: 'number', description: 'wrap: the width to break at, in canvas units. unwrap restores the original, so this is not destructive.' },
2274
- cursiveOptions: { type: 'object', description: 'cursive: { x?, y?, scale?, strokeColor?, strokeWidth? }.' },
2320
+ cursiveOptions: { type: 'object', description: "cursive: { x?, y?, scale?, strokeColor?, strokeWidth?, nib?, animate?, duration?, easing?, timeOffset?, singleStroke?, showGhost?, tension? }. animate: true writes the line on over duration seconds. nib: 'monoline' for one even line, 'broad' (or {angle, width, contrast, taper}) for thick/thin; omitted, the studio's default pen." },
2275
2321
  collageOptions: { type: 'object', description: 'to_collage: style, palette and the rest — same vocabulary as pinepaper_create_letter_collage.' },
2276
2322
  itemId: { type: 'string', description: 'Text item id — apply_style / set_font_axes.' },
2277
2323
  styleKey: { type: 'string', description: 'apply_style: style name from list_styles.' },
@@ -2309,13 +2355,15 @@ READ THIS BEFORE PROMISING A MEDIUM. Naming a medium does not create its marks.
2309
2355
  Call resolve before telling a user you will render in a medium. "yes, but as an impression" is the true answer for half of them, and a flat approximation misrepresents a medium rather than approximating it.
2310
2356
 
2311
2357
  ACTIONS:
2358
+ - apply: { itemId, medium, options? } — render an item in ANY medium the engine can make: ${Object.keys(DESIGN_MEDIA_APPLY).join(', ')}. One engine entry point; a medium this studio cannot apply is refused with the reason: pass it on. ink / charcoal (where the studio applies them) restyle a path, text, or group of them IN PLACE — same itemId, keyframes and relations kept — with a boiling hand-drawn line; raster and video exports boil, SVG/Lottie get the colour and width only. Their options: color, amplitude (px), wavelength (px), fps (boil rate, 12), seed, boil (default true), width (px, paths), keepColor. watercolor options: color, brush, water 0..1, opacity, edge 0..1 (the dark rim), angle, bleed, seed. oil (stylised): color, brush, length, density, toneRange, relief, angle, seed. cutPaper (vector: survives SVG/PDF/video): color, facet, jitter, shadow, shadowColor, shadowOpacity, shadowOffset [dx, dy], seed. The result replaces the source in the stacking order and hides it; applying again replaces; one undo step.
2312
2359
  - list_media: every medium with fidelity, definition and limitation. Read it rather than assuming a fixed set — the catalogue grows (hatch and watercolor are recent additions).
2313
2360
  - resolve: { medium } → { ok, fidelity, reason, markMaker }. ok:false with a reason is a real answer — pass it on rather than trying anyway.
2314
- - list_stitches: the 4 thread stitches with their params.
2361
+ - list_stitches: the thread stitches with their params.
2315
2362
  - apply_thread: render an item in thread. Its own silhouette is the region and its own fill is the thread colour, so an existing drawing becomes stitched rather than needing to be redrawn. The source is HIDDEN, not destroyed.
2316
2363
  - apply_hatch: rule an item with hatching. Same deal — silhouette is the region, source is hidden, re-hatching replaces.
2317
2364
  - list_flow_fields: the 7 fields that bend a hatch line.
2318
2365
  - list_hatch_options: the hatch defaults.
2366
+ - sdf_stroke: { points, width? (8), softness? (0.2), color?, opacity?, resolution? (2), name? } → itemId — a smooth, anti-aliased brush stroke along points ({x, y, pressure?} or [x, y, pressure?], canvas px; pressure 0..1 thins the line there), made as an image item (registered, one undo step). Runs on the CPU; a stroke too large for its bitmap budget is refused with the fix. A studio without the SDF brush refuses with the reason.
2319
2367
 
2320
2368
  THE DIRECTION FIELD IS THE WHOLE THING. Stitches that all lie the same way are hatching; stitches that follow the form are needlepainting. Use { kind: 'radial', cx, cy } for anything that radiates (a flower, an eye), { kind: 'spine', spine: [...] } to run them along a midrib or feather shaft, { kind: 'constant', angle } when you actually want flat hatch.
2321
2369
 
@@ -2341,11 +2389,17 @@ EXAMPLE — a stitched leaf:
2341
2389
  inputSchema: {
2342
2390
  type: 'object',
2343
2391
  properties: {
2344
- action: { type: 'string', enum: ['list_media', 'resolve', 'list_stitches', 'apply_thread', 'apply_hatch', 'list_flow_fields', 'list_hatch_options'], description: 'Medium operation' },
2345
- medium: { type: 'string', description: 'resolve: vector | thread | ink | watercolor | hatch | cutPaper | charcoal | oil | encaustic. Six are native (vector, thread, ink, watercolor, hatch, cutPaper), two stylised, one absent — call list_media for the live table rather than trusting this line.' },
2346
- itemId: { type: 'string', description: 'apply_thread / apply_hatch: a closed path, compound path, or a group of them.' },
2392
+ action: { type: 'string', enum: ['list_media', 'resolve', 'list_stitches', 'apply_thread', 'apply_hatch', 'list_flow_fields', 'list_hatch_options', 'apply', 'sdf_stroke'], description: 'Medium operation' },
2393
+ medium: { type: 'string', enum: [...DESIGN_MEDIA], description: `resolve / apply: the medium. apply works for ${Object.keys(DESIGN_MEDIA_APPLY).join(', ')}; the rest are refused by the engine with the reason. Call list_media for each one's fidelity and limitation.` },
2394
+ options: { type: 'object', description: 'apply: the medium\'s own options (see the description; color takes hex).' },
2395
+ points: { type: 'array', items: {}, description: 'sdf_stroke: [{x, y, pressure?}] or [[x, y, pressure?]] in canvas px' },
2396
+ softness: { type: 'number', description: 'sdf_stroke: edge softness 0..1 (default 0.2)' },
2397
+ opacity: { type: 'number', description: 'sdf_stroke: 0..1 (default 1)' },
2398
+ resolution: { type: 'number', description: 'sdf_stroke: bitmap px per canvas px (default 2)' },
2399
+ name: { type: 'string', description: 'sdf_stroke: item name' },
2400
+ itemId: { type: 'string', description: 'apply / apply_thread / apply_hatch: a closed path, compound path (holes kept), or a group of them (applied per path).' },
2347
2401
  stitch: { type: 'string', enum: [...THREAD_STITCHES], description: "apply_thread: default longAndShort. These six are the stitches the engine publishes; call 'list_stitches' for each one's description and its own parameters. An unknown name is refused rather than quietly stitched as a default fill." },
2348
- field: { type: 'object', description: "apply_thread: { kind: 'radial'|'spine'|'constant', cx, cy, angle, spine[], across } — default radial from the shape centre." },
2402
+ field: { type: 'object', description: "apply_thread: { kind: 'radial'|'spine'|'constant', cx, cy, angle, spine[], across } — default radial from the shape centre. spine is a list of points, each {x, y} or [x, y], e.g. [{x:400,y:200},{x:400,y:520}]; this tool normalises [x, y] to {x, y} before the engine sees it." },
2349
2403
  stitchLen: { type: 'number', description: 'apply_thread: nominal stitch length px (default 18).' },
2350
2404
  rowGap: { type: 'number', description: 'apply_thread: row spacing px; defaults from thread width so rows abut.' },
2351
2405
  variance: { type: 'number', description: 'apply_thread: length jitter 0..1 (default 0.35) — the long-and-short shading.' },
@@ -2384,12 +2438,12 @@ EXAMPLE — a stitched leaf:
2384
2438
  idempotentHint: false,
2385
2439
  openWorldHint: false,
2386
2440
  },
2387
- description: `Animate text CHARACTER BY CHARACTER — 37 effects (terminaltexteffects' vocabulary, reimplemented from source).
2441
+ description: `Animate text CHARACTER BY CHARACTER — the terminaltexteffects vocabulary, reimplemented from source).
2388
2442
 
2389
2443
  ⚠️ THIS REPLACES THE TEXT ITEM. Unlike pinepaper_text_style (which ADOPTS the text's registry id), this EXPLODES the text into one item per character and REMOVES the original. Any relation, keyframe, or handle pointing at the source id DIES with it. Pass keepSource: true to leave the original in place. The returned \`ids\` array is your entire new handle set.
2390
2444
 
2391
2445
  ACTIONS:
2392
- - list: {} — the 37 effects as {key, label, definition}. Call this first; effect keys come from here.
2446
+ - list: {} — every effect as {key, label, definition}. Call this first; effect keys come from here.
2393
2447
  - apply: { itemId, effect, duration?, seed?, gradient?, gradientStops?, gradientDirection?, gradientSteps?, keepSource?, options? } — explode and animate.
2394
2448
 
2395
2449
  WHAT YOU GET: ordinary keyframe-animated items. It scrubs on the timeline, survives undo and session restore, and exports through the existing MP4 / SMIL / Lottie paths — this is not a frame-callback effect that renders on screen and vanishes from your export. Every effect ends AT REST, so \`duration\` is the settle time and the text is readable afterwards.
@@ -2538,9 +2592,10 @@ RECIPE — assemble-from-pieces: shatter with keepSource, keyframe each tile fro
2538
2592
 
2539
2593
  Input is the output of a single-image layer decomposer (See-through — one flat anime drawing in, ~20 occlusion-inpainted layers out — or any PSD-style layer dump with the same manifest shape). The decomposition model does NOT run here: it needs a GPU and minutes per image; run it where it fits and import the folder.
2540
2594
 
2541
- Layer tags map onto the exact role tokens the expresses presets read (eye_left, pupil_right, mouth…), so blink / smile / talk work on the imported character immediately — through an 'expresses' RELATION (pinepaper_add_relation relationType expresses), which is the only thing that drives them. pinepaper_animate applies ambient motion (bounce, pulse, wobble) and cannot blink: asking it to is a silent no-op.
2595
+ Layer tags resolve to the role tokens the expresses presets read: decomposer tags (eyel / eyer, iridesl / iridesr, eyebrowl / eyebrowr, hairf, mouth, face…) and the role tokens themselves (eye_left, pupil_right…) both work, in any case and with _ or - separators, so blink / smile / talk work on the imported character immediately — through an 'expresses' RELATION (pinepaper_add_relation relationType expresses), which is the only thing that drives them. pinepaper_animate applies ambient motion (bounce, pulse, wobble) and cannot blink: asking it to is a silent no-op.
2542
2596
 
2543
- Params: { info — the decomposer manifest, whose parts live under info.parts (or info.tag2pinfo) as an OBJECT KEYED BY TAG, not a layers[] array: { eye_left: { xyxy: [x0,y0,x1,y1], depth_median: <draw order> }, … } plus frame_size [h,w]. An array here imports nothing and reports no parts. images ({tag: PNG data URL or CORS-reachable https URL} — data URLs are the reliable path; ~20 layers of base64 is a big call, use URLs when you can), position?, scale?, name? }
2597
+ Params: { info — the decomposer manifest, whose parts live under info.parts (or info.tag2pinfo) as an OBJECT KEYED BY TAG, not a layers[] array: { eyel: { xyxy: [x0,y0,x1,y1], depth_median: <draw order> }, … } plus frame_size [h,w]. An array here imports nothing and reports no parts. images ({tag: PNG data URL or CORS-reachable https URL} — data URLs are the reliable path; ~20 layers of base64 is a big call, use URLs when you can), position?, scale?, name? }
2598
+ A supplied image that does not land (no manifest entry, no usable xyxy) FAILS the call by name, with skipped: [...] and the groupId of what did land; layers that imported without a role are listed in unroled.
2544
2599
  Returns: { groupId, parts, roles, rolesWired, warnings }
2545
2600
 
2546
2601
  CHECK rolesWired: a character importing with 0 roles renders perfectly and silently refuses to animate — that number is the difference between a picture and a puppet.`,
@@ -2594,6 +2649,13 @@ RECIPE — a playable maze: create_tilemap with wall fills → batch_create colo
2594
2649
  },
2595
2650
  {
2596
2651
  name: 'pinepaper_design_system',
2652
+ annotations: {
2653
+ title: 'Design System',
2654
+ readOnlyHint: false,
2655
+ destructiveHint: false,
2656
+ idempotentHint: false,
2657
+ openWorldHint: false,
2658
+ },
2597
2659
  description: `The design vocabulary, as data you can read — and eighteen styles that can build a scene.
2598
2660
 
2599
2661
  TWO DIFFERENT THINGS, kept apart on purpose:
@@ -2619,7 +2681,7 @@ A partial composition reports as a failure with the elements that did not create
2619
2681
  title: { type: 'string', description: 'compose: the headline most styles build around.' },
2620
2682
  subtitle: { type: 'string', description: 'compose: the supporting line.' },
2621
2683
  body: { type: 'string', description: 'compose: body copy, where the style has room for it.' },
2622
- width: { type: 'number', description: 'compose: canvas width (the style picks its own default otherwise).' },
2684
+ width: { type: 'number', description: 'compose: canvas width. compose SETS the canvas to the size it laid out for. Most styles honour width/height; a few lay out at their own fixed size, and the result warns when the requested size was not used. canvasResized says when the canvas changed.' },
2623
2685
  height: { type: 'number', description: 'compose: canvas height.' },
2624
2686
  variant: { type: 'string', description: "compose: a style-specific variant, e.g. art deco's 'emerald'." },
2625
2687
  draw: { type: 'boolean', description: 'compose: draw it (default true). false returns the scene and ops as data and draws nothing.' },
@@ -2630,13 +2692,20 @@ A partial composition reports as a failure with the elements that did not create
2630
2692
  },
2631
2693
  {
2632
2694
  name: 'pinepaper_stick',
2695
+ annotations: {
2696
+ title: 'Stick Figure Kit',
2697
+ readOnlyHint: false,
2698
+ destructiveHint: false,
2699
+ idempotentHint: false,
2700
+ openWorldHint: false,
2701
+ },
2633
2702
  description: `The vendored stick-figure kit — a rigged figure posed, walking, travelling, holding a prop, with a garment and hair, plus the set it stands on and among.
2634
2703
 
2635
2704
  A different construction from pinepaper_character, which places a figure from the DESIGN GRAPH by concept ("pp:Pigeon"). This is the stick kit specifically.
2636
2705
 
2637
2706
  TO MAKE IT ACT, not just stand: gait is how it walks and is never just walking; poses is the body over time, [{at, pose}]; sequence is a named track of those. Pass gait and travel in the SAME call to cross the frame — they share one track and two calls fight over it. A mistyped gait, pose or sequence comes back NAMED in warnings with the valid list, and the figure is still built.
2638
2707
 
2639
- action 'figure' builds the figure. action 'set' builds the floor, the wall and the objects around it, so a figure has somewhere to be.
2708
+ action 'figure' builds the figure. action 'set' builds the floor, the wall and the objects around it, so a figure has somewhere to be. set takes kind: 'room' (floor and wall: groundY?, wall?, floor?), 'tabletop' (object, surfaceY), 'chair' (facing), 'table', 'counter', 'door', 'shelf' (items), 'window'; all take at and scale.
2640
2709
 
2641
2710
  The geometry is vendored from mcp-cloud, which makes this a three-repo artifact: a change to the kit lands there first and is re-vendored into the engine.`,
2642
2711
  inputSchema: {
@@ -2644,7 +2713,7 @@ The geometry is vendored from mcp-cloud, which makes this a three-repo artifact:
2644
2713
  properties: {
2645
2714
  action: { type: 'string', enum: ['figure', 'set'], description: "'figure' or 'set'." },
2646
2715
  id: { type: 'string', description: 'Prefix for the created items.' },
2647
- kind: { type: 'string', description: 'figure: which figure. set: which piece of the kit.' },
2716
+ kind: { type: 'string', description: 'figure: which figure. set: room | tabletop | chair | table | counter | door | shelf | window (an unknown one is refused with the current list).' },
2648
2717
  at: { type: 'object', description: '{ x?, y? } — where it goes.' },
2649
2718
  scale: { type: 'number', description: 'Size multiplier.' },
2650
2719
  facing: { type: 'string', enum: ['left', 'right'], description: "set: which way a CHAIR faces. A figure has none and passing it here is refused — a figure faces the way it travels." },
@@ -2695,6 +2764,13 @@ The geometry is vendored from mcp-cloud, which makes this a three-repo artifact:
2695
2764
  },
2696
2765
  {
2697
2766
  name: 'pinepaper_story',
2767
+ annotations: {
2768
+ title: 'Story to Scene',
2769
+ readOnlyHint: false,
2770
+ destructiveHint: false,
2771
+ idempotentHint: false,
2772
+ openWorldHint: false,
2773
+ },
2698
2774
  description: `A piece of prose becomes a scene.
2699
2775
 
2700
2776
  - distill: reduce an article to its story beats and draw NOTHING. This is the half worth having on its own — a caller can read what the distiller made of the text, edit the beats, and only then assemble. Discovering the reading by looking at a finished scene is the expensive way round.
@@ -2715,17 +2791,36 @@ The geometry is vendored from mcp-cloud, which makes this a three-repo artifact:
2715
2791
  },
2716
2792
  {
2717
2793
  name: 'pinepaper_interchange',
2794
+ annotations: {
2795
+ title: 'Interchange Formats',
2796
+ readOnlyHint: false,
2797
+ destructiveHint: false,
2798
+ idempotentHint: false,
2799
+ openWorldHint: false,
2800
+ },
2718
2801
  description: `The formats other tools read and write — Lottie, dotLottie, GLB, BVH, PNG sequence.
2719
2802
 
2720
2803
  pinepaper_agent_export covers the PLATFORM formats: png, svg, mp4, webm, gif, pdf, sized for Instagram or YouTube. These are the interchange ones — a Lottie an app plays, a GLB a 3D tool opens, a BVH a rig imports, a PNG sequence an editor ingests. Import is here too, because a format you can only write is half a bridge.
2721
2804
 
2722
- Three of these refuse quietly in the engine: exportGLB with no perspective objects and exportBVH with no rigging system both warn to the console and return nothing, and the production build strips the console. Over MCP there is no console to read, so the precondition is checked BEFORE the call and named — "no perspective objects to export — create one with createObject3D first" rather than an empty result and a guess.`,
2805
+ Three of these refuse quietly in the engine: exportGLB with no perspective objects and exportBVH with no rigging system both warn to the console and return nothing, and the production build strips the console. Over MCP there is no console to read, so the precondition is checked BEFORE the call and named — "no perspective objects to export — create one with createObject3D first" rather than an empty result and a guess.
2806
+
2807
+ EXPORTS ARE FILES. Each export is written to a file in the export directory and the result returns { format, filePath, bytes } instead of the data — the bytes are not inlined. An export that produced nothing is refused by name.
2808
+
2809
+ EXPORT:
2810
+ - export_lottie: { options?: { fps?, duration? (s), includeRelations? } } → a .json Lottie file
2811
+ - export_dotlottie: { options?: { fps?, duration? (s), id?, loop?, autoplay? } } → a .lottie file (the zipped Lottie plus manifest)
2812
+ - export_glb: { } → a .glb file of the PERSPECTIVE 3D objects (createObject3D). Refused when there are none. It does not export world3d meshes, which are a separate renderer.
2813
+ - export_bvh: { skeletonId (required), options?: { fps? } } → a .bvh file of that skeleton's motion. Refused when nothing is rigged.
2814
+ - export_png_sequence: { options?: { duration (s), fps, width?, height?, transparent? } } → a .zip of one PNG per frame. PASS duration and fps: the studio does not size the sequence to the scene, and the result's defaultsUsed says when its own default length was used.
2815
+
2816
+ IMPORT:
2817
+ - import_lottie: { data (the Lottie JSON — an object or a JSON string), options?: { fitToCanvas?, autoPlay?, centerOnCanvas?, scale? } } → { itemId, itemIds, items, duration, bounds }; a failed import fails with the importer's errors. data is parsed as JSON, so a URL or a file path does not work; read the file and pass its contents. There is no .lottie, GLB or BVH import here: a glTF goes into a 3D world with the world3d tool's import_gltf, a BVH onto a rig with the rigging tool's import_bvh / retarget_bvh.`,
2723
2818
  inputSchema: {
2724
2819
  type: 'object',
2725
2820
  properties: {
2726
2821
  action: { type: 'string', enum: ['export_lottie', 'export_dotlottie', 'import_lottie', 'export_glb', 'export_bvh', 'export_png_sequence'], description: 'Which interchange operation.' },
2727
2822
  options: { type: 'object', description: "Format options passed through to the exporter. export_png_sequence: { duration (seconds), fps, width, height, transparent (keep alpha; default false fills the background) } — PASS duration and fps: the studio does not size the sequence to the scene, and without them it writes its own default length, which does not follow the scene (runs have measured 45 and 90 frames). The result's defaultsUsed says when that happened." },
2728
- data: { anyOf: [{ type: 'string' }, { type: 'object' }], description: 'import_lottie: the Lottie JSON — object, JSON string, or URL.' },
2823
+ data: { anyOf: [{ type: 'string' }, { type: 'object' }], description: 'import_lottie: the Lottie JSON — object or JSON string (a URL or path is not fetched).' },
2729
2824
  skeletonId: { type: 'string', description: "export_bvh: which skeleton to write. A BVH is one skeleton's motion." },
2730
2825
  },
2731
2826
  required: ['action'],
@@ -2733,6 +2828,13 @@ Three of these refuse quietly in the engine: exportGLB with no perspective objec
2733
2828
  },
2734
2829
  {
2735
2830
  name: 'pinepaper_sound',
2831
+ annotations: {
2832
+ title: 'Sound Synthesis & Soundtrack',
2833
+ readOnlyHint: false,
2834
+ destructiveHint: false,
2835
+ idempotentHint: false,
2836
+ openWorldHint: false,
2837
+ },
2736
2838
  description: `Synthesis — and the drawing that is the same object.
2737
2839
 
2738
2840
  The engine carries a full audio graph, and none of it was reachable. pinepaper_audio_beats ANALYSES audio that already exists; this MAKES audio.
@@ -2752,6 +2854,36 @@ THE CATALOGUE IS A STARTING SET, NOT THE LIMIT. Six instruments, five drums and
2752
2854
  - For a drum, pass pitch: { from, tau }. The glide is what makes a kick a kick; without it you get a beep.
2753
2855
  - Names are normalised to [a-z][a-z0-9_-]. Register 'Rhodes' and the response returns canonicalName 'rhodes' — play THAT.
2754
2856
 
2857
+ ARGUMENTS BY ACTION. A sound spec is { note? ('A4') | hz? | chord? + root?, instrument? (a catalogue name), waveform? ('sine' | 'square' | 'sawtooth' | 'triangle'), partials? ([{ h, amp }]), envelope? ({ attack, decay, sustain, release }), gain? (0..1), pan? (-1..1), duration? (seconds) }.
2858
+
2859
+ CATALOGUES:
2860
+ - list_instruments / list_percussion / list_sfx: {} → the engine's names, built-in and defined.
2861
+
2862
+ PLAY — each returns { played }. When the studio returns no voice (it may have no audio output) the call fails and says so; placed sounds and render_soundtrack need no audio output:
2863
+ - play_tone: { note ('A4', required), options? } — options is merged into the spec, so { duration, gain, pan, instrument, envelope, waveform } all work, and options.hz overrides the note. A top-level hz is NOT play_tone's: it belongs to define_percussion / define_sfx, and play_tone without note is refused.
2864
+ - play_chord: { root ('C4'), chord? ('major' default; 'minor', 'maj7', 'dim' …), options? }
2865
+ - play_percussion / play_sfx: { name (from the catalogue), options? }
2866
+ - play_spec: { spec, options? } — options is merged into the spec.
2867
+ - play_from_text: { text, options? } — options is merged into the resolved spec.
2868
+
2869
+ READ WITHOUT PLAYING:
2870
+ - chord_frequencies: { root, chord?, options? } → { frequencies } (Hz)
2871
+ - from_text: { text ('a soft warm bell on A4') } → { spec } to inspect or edit, then play_spec or create
2872
+ - timbre_from_path: { itemId (a path with length), samples? (256) } → { timbre: { partials } }
2873
+
2874
+ ON THE CANVAS — a placed sound is a timeline item:
2875
+ - create: { spec?, visual?: { width? (220), height? (64), position? ({ x, y }), color?, startTime? (s), duration? (s) } } → { itemId, placement? } — startTime / duration place it in the same call.
2876
+ - sequence: { cues: [{ t (s, required), spec? | preset? (an instrument name) + note?, duration?, visual? }] } → { placed, itemIds, cues, failed? } — a whole bed in ONE call; failures come back by index. preset is shorthand for spec: { instrument: preset, note }.
2877
+ - set_placement: { itemId, placement: { startTime?, duration? } } (seconds; no other keys are read) → { placed }
2878
+ - remove: { itemId } → { removed } · stop_all: {} → { stopped } — stops everything sounding now; placed sounds stay placed.
2879
+
2880
+ DEFINE (name is normalised to [a-z][a-z0-9_-]; play the returned canonicalName):
2881
+ - define_instrument: { name, partials (required, ≥1), envelope?, gain? (0.8), aliases? } → { canonicalName, requestedName, normalised, listed }
2882
+ - define_percussion / define_sfx: { name, partials? or noise? (0..1; one of the two is required), noiseFreq? (Hz), hz? (base Hz), pitch? ({ from (Hz), tau (s, ≤5) }), envelope?, gain?, aliases? }
2883
+
2884
+ RENDER:
2885
+ - render_soundtrack: { duration? (s, ≤600), sampleRate? (48000), bitDepth? (16 | 32) } → a WAV FILE; the result names filePath, fileSize, placed and any dropped. Refused by name when no sound is placed.
2886
+
2755
2887
  render_soundtrack mixes every placed sound to a WAV and writes it to a file. It runs offline, with no Web Audio and no playback, so it works in a headless studio. An empty scene is refused by name rather than producing a silent file, and any sound that could not be mixed is reported as dropped — a soundtrack missing a track otherwise looks exactly like a complete one.`,
2756
2888
  inputSchema: {
2757
2889
  type: 'object',
@@ -2786,10 +2918,17 @@ render_soundtrack mixes every placed sound to a WAV and writes it to a file. It
2786
2918
  },
2787
2919
  {
2788
2920
  name: 'pinepaper_motion',
2921
+ annotations: {
2922
+ title: 'Group & Field Motion',
2923
+ readOnlyHint: false,
2924
+ destructiveHint: false,
2925
+ idempotentHint: false,
2926
+ openWorldHint: false,
2927
+ },
2789
2928
  description: `The generators' Animation knob, pointed at anything — the same motion engine every generator's own animation runs on, reachable for any group or list of items.
2790
2929
 
2791
2930
  Two kinds, and the second is the one nothing else here can do:
2792
- - GROUP motions (drift, sway, rotate, pulse, wave, bounce) move the target as one.
2931
+ - GROUP motions (driftX, driftY, swayX, swayY, rotate, pulse, wave, bounce) move the target as one.
2793
2932
  - FIELD motions (ripple, breathe, undulate) sweep a crest THROUGH the children from an origin, with a chosen waveform — each element moves at its own moment in the cycle. That is a wave passing through a crowd, not a crowd moving together.
2794
2933
 
2795
2934
  Call action 'list' first. It returns the engine's own catalogue — every motion, waveform and origin it will accept — so the names come from the engine rather than from an enum here that can drift away from it.
@@ -2817,6 +2956,13 @@ This is not pinepaper_animate: that applies a loop preset to ONE item. This move
2817
2956
  },
2818
2957
  {
2819
2958
  name: 'pinepaper_path',
2959
+ annotations: {
2960
+ title: 'Path Operations',
2961
+ readOnlyHint: false,
2962
+ destructiveHint: true,
2963
+ idempotentHint: false,
2964
+ openWorldHint: false,
2965
+ },
2820
2966
  description: `Destructive path operations — the ones that REPLACE or ADD items rather than restyling them.
2821
2967
 
2822
2968
  - boolean: unite | subtract | intersect | exclude | divide. CONSUMES its operands and leaves one result, so the input ids stop existing. The first id is the base; the rest apply to it in order.
@@ -2863,9 +3009,49 @@ ACTIONS:
2863
3009
  - add_actor: { actorId?, x, z, height?, sprite? (a canvas item id), live? } → { actorId }. live: true re-rasterizes the item as it animates — a RIGGED character (walk cycle, expressions) PERFORMS in the world instead of standing there as a photograph of itself.
2864
3010
  - remove_actor / list_actors / set_actor_pose: { actorId, pose: { x?, z?, angle? } } — the setter a timeline, sequencer or agent drives frame by frame.
2865
3011
  - set_camera: { camera: { mode: 'follow' | 'fixed' | 'orbit', target? (actorId), radius?, speed?, eye?, lookAt? } }
2866
- - add_object: { object: { x, z, height?, color?, metalness?, roughness?, emissiveIntensity? } } (y defaults to sitting ON the terrain) / remove_object: { objectId }
3012
+ - add_object: { object: { x, z, height?, color? } } (y defaults to sitting ON the terrain) / remove_object: { objectId }
2867
3013
  - remove_world: {} — tears the world down; the Paper canvas was always its own layer and is untouched.
2868
3014
 
3015
+ UNITS: positions, sizes, ranges and radii are WORLD units (metres). rotY is RADIANS everywhere on the mesh path (pass mesh.rotYDegrees to write degrees); lathe arc is DEGREES. Colours take hex or [r, g, b] in 0..1. These act on an existing world: call create first.
3016
+
3017
+ MESHES — a canvas path becomes real geometry:
3018
+ - extrude_path: { pathId, mesh?: { id?, depth? (1), unitsPerPixel? (0.01: canvas px → world units), upright? (stand the drawing up; default flat, a floor plan), placement? ('centered' default: centred on x/z, base at y | 'canvas'), caps?, segments?, flatness?, x?, y?, z?, rotY?, rotYDegrees?, scale?, doubleSided?, color?, metalness?, roughness?, uniforms? } } → { meshId }. The path is unchanged.
3019
+ - lathe_path: { pathId, mesh?: same fields, plus arc? (DEGREES, 360 = full solid); segments? = steps round the revolution } → { meshId }
3020
+ - list_meshes: {} → { count, meshes } (long vertex arrays summarised to their length)
3021
+ - remove_mesh: { meshId }
3022
+ - set_mesh_instances: { meshId, instances: [[x, y, z, scale, rotY (RADIANS), variant], …] } — replaces the copies a mesh draws, six numbers each.
3023
+
3024
+ LIGHTS — point lights, at most 8 (the ninth is refused by name):
3025
+ - add_light: { light: { id?, x? (0), y? (3), z? (0), color? (hex or linear [r, g, b], may exceed 1), intensity? (6), range? (20) } } → { lightId, light }
3026
+ - set_light: { lightId, light: any of the add_light fields } — moves or retunes in place.
3027
+ - remove_light: { lightId } · list_lights: {} → { lights }
3028
+
3029
+ MATERIALS — a NAMED, SHARED surface: one edit restyles every object using it.
3030
+ - add_material: { material: { id?, color?, emissive?, emissiveIntensity?, metalness? (0..1), roughness? (0..1), clearcoat?, clearcoatRoughness?, sheenColor?, sheenRoughness? } } → { materialId, material }. metalness / roughness reach pixels on the MESH path only.
3031
+ - set_material: { materialId, material: any of the add_material fields } · remove_material: { materialId } · list_materials: {} → { materials }
3032
+
3033
+ IMPORT:
3034
+ - import_obj: { source (the .obj file TEXT), importOptions?: { id?, x?, y?, z?, rotY? (RADIANS), scale?, doubleSided?, uniforms?, color? ([r, g, b] 0..1; .mtl is never read) } } → { meshIds, warnings }
3035
+ - import_gltf: { source (the .gltf JSON TEXT, buffers embedded), importOptions?: { id?, x?, y?, z?, rotY?, scale?, doubleSided?, uniforms?, merge? (default true) } } → { meshIds, warnings }. A URL, a data: URI or a file path is NOT fetched — the string is parsed as glTF JSON. Unsupported features come back named in warnings.
3036
+ - list_mesh_clips: { meshId } → { clips } (the animation clips a skinned import carries)
3037
+ - set_mesh_clip: { meshId, clip, crossfade? (seconds) }
3038
+
3039
+ NAVIGATION, PICKING, CAMERA:
3040
+ - set_nav_target: { navTarget: '2d' | '3d' } — which layer the pointer drives · get_nav_target: {} → { navTarget }
3041
+ - ground_height: { point: { x, z } (WORLD) } → { height } of the terrain there
3042
+ - raycast: { origin: [x, y, z], direction: [x, y, z] (need not be normalised) } → { hit (registry id, point …) | null, missed }
3043
+ - line_of_sight: { from: [x, y, z], to: [x, y, z] } → { clear }
3044
+ - world_to_canvas: { point: { x, y, z? } (WORLD) } → { point: { x, y } } in canvas px; refused when the point is behind the camera
3045
+ - canvas_to_ground: { point: { x, y } (CANVAS px) } → { ground } where that pixel lands on the terrain
3046
+ - dolly_camera: { multiplier } (>1 away, <1 closer) → { camera }
3047
+ - pan_camera: { dx, dy } (SCREEN px) → { camera }
3048
+
3049
+ PHYSICS — narrow by design: spheres and capsules under gravity colliding with terrain, objects, actors and meshes. No stacking, no joints (pinepaper_physics is the 2D world and has those).
3050
+ - add_body: { body: { id?, kind? ('sphere' default | 'capsule'), position? ([x, y, z]), velocity? ([x, y, z]), radius? (0.5), height? (1.8, capsule), mass? (1), restitution? (0.3), friction? (0.6), gravityScale? (1), kinematic?, ignoreIds?, ttl? (seconds), data? } } → { bodyId, body }
3051
+ - fire_projectile: { body: { id?, position?, direction? ([0, 0, -1]), speed? (40), radius? (0.15), restitution? (0), gravityScale? (0.35), ttl? (6 s), ignoreIds? (e.g. the shooter), data? } } → { id, body } — a SWEPT sphere, so it cannot tunnel through a thin wall.
3052
+ - impulse: { bodyId, vector: [x, y, z] } · set_velocity: { bodyId, vector: [x, y, z] }
3053
+ - step_physics: { dt (seconds) } → { contacts, removed } · remove_body: { bodyId } · list_bodies: {} → { bodies }
3054
+
2869
3055
  RECIPE — a character walking through a forest: create {spec:'forest'} → import/rig a character on the canvas → add_actor {sprite: itemId, live: true} → set_camera {mode:'follow', target} → drive set_actor_pose over time (or let the built-in character control walk).`,
2870
3056
  inputSchema: {
2871
3057
  type: 'object',
@@ -2879,7 +3065,7 @@ RECIPE — a character walking through a forest: create {spec:'forest'} → impo
2879
3065
  anyOf: [{ type: 'boolean' }, { type: 'object' }],
2880
3066
  description: 'create: include the walkable character (boolean or config).',
2881
3067
  },
2882
- patch: { type: 'object', description: 'configure: partial world spec, validated against describe.' },
3068
+ patch: { type: 'object', description: 'configure: partial world spec, validated against describe. Colours (env.zenith, env.horizon, env.fogColor, env.sunColor, env.ambient, env.lowColor … env.propColorB) take hex ("#03050c") or [r, g, b] in 0..1.' },
2883
3069
  actorId: { type: 'string', description: 'Actor id.' },
2884
3070
  x: { type: 'number', description: 'add_actor: world x.' },
2885
3071
  z: { type: 'number', description: 'add_actor: world z.' },
@@ -2890,18 +3076,18 @@ RECIPE — a character walking through a forest: create {spec:'forest'} → impo
2890
3076
  camera: { type: 'object', description: "set_camera: { mode: follow|fixed|orbit, target?, radius?, speed?, eye?, lookAt? }." },
2891
3077
  object: { type: 'object', description: 'add_object: { x, z, height?, color?, y? }. metalness/roughness are accepted and IGNORED here — a plain object is drawn by the prop shader, which declares no such uniform. They render on the mesh path only.' },
2892
3078
  pathId: { type: 'string', description: 'extrude_path / lathe_path: the canvas path to turn into geometry. The path itself is unchanged.' },
2893
- mesh: { type: 'object', description: 'extrude_path / lathe_path options: { id?, depth?, unitsPerPixel?, caps?, segments?, arc?, flatness?, x?, y?, z?, rotY?, rotYDegrees?, scale?, doubleSided?, color?, metalness?, roughness? }. color is hex or [r,g,b] (default light grey — without it the mesh rendered black); it becomes the shader\'s diffuse uniform. arc is DEGREES; rotY is RADIANS (fed straight to cos/sin in the shader) — pass rotYDegrees to write degrees. These names are the ones the engine records as the mesh provenance, so a captured meshProvenance.opts spreads straight back in.' },
3079
+ mesh: { type: 'object', description: 'extrude_path / lathe_path options: { id?, depth? (WORLD units, default 1), unitsPerPixel? (canvas px → world units, default 0.01), upright? (extrude: stand the drawing up, extruded along Z; default flat, a floor plan extruded along Y), placement? (extrude: \'centered\' default: centred on x/z, base at y; \'canvas\': the outline\'s canvas position), caps?, segments?, arc?, flatness?, x?, y?, z?, rotY?, rotYDegrees?, scale?, doubleSided?, color?, metalness?, roughness? }. color is hex or [r,g,b] (default light grey — without it the mesh rendered black); it becomes the shader\'s diffuse uniform. arc is DEGREES; rotY is RADIANS (fed straight to cos/sin in the shader) — pass rotYDegrees to write degrees. These names are the ones the engine records as the mesh provenance, so a captured meshProvenance.opts spreads straight back in.' },
2894
3080
  meshId: { type: 'string', description: 'remove_mesh: the mesh id.' },
2895
- light: { type: 'object', description: 'add_light / set_light: { id?, x?, y?, z?, color?, intensity?, range? }. At most 8 point lights; the ninth is refused by name because the shader array is fixed-size.' },
3081
+ light: { type: 'object', description: 'add_light / set_light: { id?, x?, y?, z?, color? (hex or linear [r, g, b], may exceed 1), intensity?, range? }. At most 8 point lights; the ninth is refused by name because the shader array is fixed-size.' },
2896
3082
  lightId: { type: 'string', description: 'set_light / remove_light: the light id.' },
2897
- material: { type: 'object', description: 'add_material / set_material: { id?, color?, emissive?, metalness?, roughness?, emissiveIntensity?, clearcoat?, clearcoatRoughness?, sheenColor?, sheenRoughness? }. A shared surface — one edit restyles every object using it. metalness/roughness render on the mesh path only.' },
3083
+ material: { type: 'object', description: 'add_material / set_material: colours (color, emissive, sheenColor) take hex or [r, g, b] in 0..1. { id?, color?, emissive?, metalness?, roughness?, emissiveIntensity?, clearcoat?, clearcoatRoughness?, sheenColor?, sheenRoughness? }. A shared surface — one edit restyles every object using it. metalness/roughness render on the mesh path only.' },
2898
3084
  materialId: { type: 'string', description: 'set_material / remove_material: the material id.' },
2899
- source: { type: 'string', description: 'import_obj: the OBJ file TEXT. import_gltf: a URL or a data: URI of the .glb bytes.' },
3085
+ source: { type: 'string', description: 'import_obj: the OBJ file TEXT. import_gltf: the .gltf JSON TEXT, buffers embedded (a URL, data: URI or path is not fetched; .glb is not supported here).' },
2900
3086
  importOptions: { type: 'object', description: 'import_obj / import_gltf: placement and scale options, passed through.' },
2901
3087
  clip: { type: 'string', description: 'set_mesh_clip: which imported animation clip a skinned mesh plays.' },
2902
3088
  crossfade: { type: 'number', description: 'set_mesh_clip: seconds to blend out of the previous clip (blended in LOCAL pose space).' },
2903
3089
  navTarget: { type: 'string', enum: ['2d', '3d'], description: "set_nav_target: which layer the pointer drives." },
2904
- point: { type: 'object', description: 'ground_height / canvas_to_ground / world_to_canvas: { x, y, z? }.' },
3090
+ point: { type: 'object', description: 'ground_height: { x, z } in WORLD coordinates (y is read as z if z is absent). canvas_to_ground: { x, y } in canvas pixels. world_to_canvas: { x, y, z? } in world coordinates.' },
2905
3091
  origin: { type: 'array', items: { type: 'number' }, description: 'raycast: ray origin [x, y, z].' },
2906
3092
  direction: { type: 'array', items: { type: 'number' }, description: 'raycast: ray direction [x, y, z], need not be normalised.' },
2907
3093
  multiplier: { type: 'number', description: 'dolly_camera: >1 away, <1 closer.' },
@@ -2924,7 +3110,9 @@ RECIPE — a character walking through a forest: create {spec:'forest'} → impo
2924
3110
  annotations: {
2925
3111
  title: 'Character (place and direct a figure from the graph)',
2926
3112
  readOnlyHint: false,
3113
+ destructiveHint: false,
2927
3114
  idempotentHint: false,
3115
+ openWorldHint: false,
2928
3116
  },
2929
3117
  description: `Place a CHARACTER from the design graph and DIRECT it — no geometry, no bones, no poses.
2930
3118
 
@@ -2935,7 +3123,7 @@ The knowledge of how a figure is built and how it moves lives in the graph; this
2935
3123
  { at: 1.8, channel: "say", until: 4.2 },
2936
3124
  { at: 5.0, channel: "headTurn", value: -0.8 } ] }
2937
3125
 
2938
- CHANNELS ARE DECLARED BY THE CONCEPT, not by you. Ask pinepaper_ontology for a concept to see the ones it has. Four kinds exist:
3126
+ CHANNELS ARE DECLARED BY THE CONCEPT, not by you. Ask pinepaper_query_ontology for a concept to see the ones it has. Four kinds exist:
2939
3127
  - transform: one part deformed with an attack, a hold and a release — a blink is the eyes flattening in scaleY and easing back. This is what gives a gesture a MIDDLE; a swap between two drawings has only two ends and reads as flashing.
2940
3128
  - cycle: a repeating throw that runs for as long as you ask — a pigeon's head bob, a tail flick. Amplitude is a fraction of the part, so it means the same at any size.
2941
3129
  - shift: every part moved together, for a turn a flat drawing cannot rotate into.
@@ -3023,7 +3211,7 @@ POSE MOTION — build a performance out of saved poses:
3023
3211
  · plan: true returns the seams without touching the skeleton, so you can check the joins first.
3024
3212
  - move_root: a deterministic locomotion track, keyed in SCENE SECONDS on the same clock as the pose sequence. Without it a walk cycle is a march on the spot; with a last keyframe shorter than the performance, the figure arrives early and stands there.
3025
3213
  - auto_walk / auto_breath / auto_idle / auto_jump: one-call procedural layers. breath and idle find their bones BY NAME (spine/chest/body, head/hip/spine) and refuse with that list if the rig uses other names.
3026
- - bake_animation: freeze the whole rig into plain item keyframes for export. Needs items ATTACHED to bones — a bare skeleton has no output.
3214
+ - bake_animation: { skeletonId, options?: { duration? (2), fps? (30), detach? (true), write? (true) } } → { written, keyframes, detached, wrote } — freeze the whole rig into plain item keyframes for export. Needs items ATTACHED to bones. It DETACHES the items (the bones stop driving them, so the keyframes are what plays); pass options.detach:false to keep the rig driving.
3027
3215
  - add_secondary_motion: spring chains for tails, hair, cloth. skin_path: per-vertex deformation of a curved path.
3028
3216
 
3029
3217
  ACTIONS:
@@ -3038,6 +3226,12 @@ ACTIONS:
3038
3226
  - import_bvh: { bvhText, view? (side|front), fps? (15; 0 = every frame), height? (320px), rootPosition?, name? } → { skeletonId, poses, duration, warnings } — build a NEW rig from a BVH mocap clip (CMU / Mixamo), stick figure included. Root translation returns as a separate track rather than baked into poses.
3039
3227
  - retarget_bvh: { bvhText, skeletonId, fps?, name? } → { skeletonId, matched, unmatchedSource, unmatchedTarget, poses, duration } — drive an EXISTING rig with a BVH clip, bones matched by name. CHECK matched/unmatched in the result: a retarget that matched 2 of 15 bones "succeeds" and looks broken.
3040
3228
  - import_spine: { spineJson, rootPosition?, name? } → { skeletonId, bones, placeholders, animations, warnings } — import a Spine editor JSON export (bones, poses, attachment placeholders).
3229
+ - list_skeletons: {} → { skeletons: [{ id, name, boneCount, rootBoneId, hasIK, hasPhysics }], count } — needs no skeletonId; the place to find one on a rig you did not build.
3230
+ - stop_pose_sequence: { skeletonId } — stops the playing pose sequence; joints go back to their poses / rest. Refused (a no-op, not a fault) when nothing was playing.
3231
+ - apply_pose_transition: { skeletonId, transitionName, poseIdMap? ({ transitionPoseName: savedPoseId }) } — plays a named stock transition (walk, run, flap …; list_pose_libraries returns the names). It plays poses BY NAME, so load_pose_library first; poseIdMap is built from list_poses by name when omitted.
3232
+ - stop_root_track: { skeletonId } — stops a move_root locomotion track; the figure stays where it is. Refused (a no-op) when no track was running.
3233
+ - list_shape_keys: { skeletonId } → { shapeKeys: [{ id, name }], count }
3234
+ - load_shape_key: { skeletonId, shapeKeyId, weight? (0..1, default 1) } — blends the attached items toward a shape key saved with save_shape_key.
3041
3235
 
3042
3236
  BREAKDOWN POSES (S12): a breakdown keyframe shapes the ARC + SPACING between key poses (favor biases spacing; boneOffsets lag bones so a tip drags its root — follow-through; movingHold keeps a hold alive). This is the difference between mechanical and lifelike motion.`,
3043
3237
  inputSchema: {
@@ -3138,7 +3332,7 @@ EXAMPLE doc: { "nodes": [ {"id":"bar","type":"pp:Rectangle","width":300,"height"
3138
3332
  width: { type: 'number' },
3139
3333
  height: { type: 'number' },
3140
3334
  },
3141
- description: 'Canvas size used to tile component roots (default 1080×1080).',
3335
+ description: 'Canvas size to lay out for (default: the live canvas). The result returns registry itemIds, the document ids as docIds, and idMap pairing them.',
3142
3336
  },
3143
3337
  defaultGeometry: {
3144
3338
  type: 'object',
@@ -3316,7 +3510,7 @@ Relations are COMPOSITIONAL - an item can have multiple relations that work toge
3316
3510
  relationType: {
3317
3511
  type: 'string',
3318
3512
  enum: ['orbits', 'follows', 'attached_to', 'maintains_distance', 'points_at', 'mirrors', 'parallax', 'bounds_to', 'anchored_in_world', 'spring_follow', 'repels', 'attracts', 'wiggle', 'animates', 'grows_from', 'staggered_with', 'indicates', 'circumscribes', 'wave_through', 'morphs_to', 'group_morphs_to', 'moves_along_path', 'construction_reveal', 'triggers_animation', 'syncs_with', 'tours', 'synced_to_audio', 'expresses', 'camera_follows', 'camera_animates', 'is_midpoint_of', 'lies_on_line', 'is_centroid_of', 'is_circumcenter_of', 'concentric_with', 'driven_by', 'time_expression', 'on_click_fire', 'on_pointer_enter_fire', 'on_pointer_exit_fire', 'on_key_fire', 'on_event_fire_after', 'on_event_fire_if', 'on_event_add_relation', 'on_event_remove_relation', 'on_event_set_color', 'on_event_set_property', 'on_event_set_property_from_template', 'on_event_set_visibility', 'on_event_set_active', 'on_event_set_data', 'on_event_increment', 'on_event_toggle', 'on_event_store_set', 'on_event_store_increment', 'on_enter_set_color', 'on_enter_set_property', 'on_enter_set_property_from_template', 'on_enter_set_visibility', 'on_enter_set_data', 'on_enter_increment', 'on_enter_toggle', 'on_exit_set_color', 'on_exit_set_property', 'on_exit_set_property_from_template', 'on_exit_set_visibility', 'on_exit_set_data', 'on_exit_increment', 'on_exit_toggle', 'exclusive_group', 'menubar_group', 'restores_from', 'on_top_of', 'below', 'beside', 'inside', 'centered_on', 'aligned_with', 'part_of', 'connects_to', 'attached_to_tail', 'head_points_to'],
3319
- description: 'Type of relationship',
3513
+ description: 'Type of relationship. A name registered with pinepaper_register_custom_relation in this session is accepted too.',
3320
3514
  },
3321
3515
  params: {
3322
3516
  type: 'object',
@@ -3407,7 +3601,9 @@ USE WHEN:
3407
3601
  idempotentHint: false,
3408
3602
  openWorldHint: false,
3409
3603
  },
3410
- description: `Register a custom relation type with compute and apply functions.
3604
+ description: `PARAMS ARE DEFINITIONS, not values: { gap: { type: 'number', default: 60, min: 0 } } (type is number | string | boolean | array | object). Once registered, the name is a valid relationType for pinepaper_add_relation in this session.
3605
+
3606
+ Register a custom relation type with compute and apply functions.
3411
3607
 
3412
3608
  USE WHEN:
3413
3609
  - Creating physics-based behaviors (attraction, repulsion, collision)
@@ -3472,7 +3668,7 @@ applyFunction: \`
3472
3668
  annotations: {
3473
3669
  title: 'Execute Custom Code',
3474
3670
  readOnlyHint: false,
3475
- destructiveHint: false,
3671
+ destructiveHint: true,
3476
3672
  idempotentHint: false,
3477
3673
  openWorldHint: true,
3478
3674
  },
@@ -3646,12 +3842,9 @@ The authoritative list for a given item is pinepaper_get_animatable_properties
3646
3842
 
3647
3843
  EASING — IT SHAPES THE SEGMENT ARRIVING AT THE KEYFRAME IT IS ON.
3648
3844
  The move from keyframe A to keyframe B is eased by B's easing, not A's. Easing on the FIRST keyframe does nothing (no segment arrives at it) — a Ken Burns with easing only on its first key plays linear. Put the easing on the key you are moving TO.
3649
- - linear: Constant speed
3650
- - easeIn: Slow start
3651
- - easeOut: Slow end
3652
- - easeInOut: Slow start and end
3653
- - bounce: Bounce effect
3654
- - elastic: Elastic overshoot
3845
+ ${EASING_LINES}
3846
+ - or a custom cubic-bezier [x1, y1, x2, y2] — x in 0..1, y may exceed 0..1 for overshoot. keyframe_animate and camera_animate only.
3847
+ Every easing renders exactly in video, GIF and APNG. Lottie and CSS get the closest single Bézier: springPlayful loses its wobble, and the in-out quart/quint/expo/circ curves are within 2–4 %. SMIL is exact for springs and those four.
3655
3848
 
3656
3849
  CLIP WINDOW (optional — Premiere/Canva-style clip behavior):
3657
3850
  - timeOffset: Shift the whole clip in canvas time (seconds). The animation only runs while canvas time is in [timeOffset, timeOffset + (clipOutPoint - clipInPoint)].
@@ -3679,9 +3872,8 @@ EXAMPLE — Reveal at 2s, skip first second of keyframe data, end at 4s of keyfr
3679
3872
  additionalProperties: true,
3680
3873
  },
3681
3874
  easing: {
3682
- type: 'string',
3683
- enum: ['linear', 'easeIn', 'easeOut', 'easeInOut', 'bounce', 'elastic'],
3684
- description: 'Shapes the segment ARRIVING at this keyframe (from the previous one). Ignored on the first keyframe.',
3875
+ ...KEYFRAME_EASING_JSON_SCHEMA,
3876
+ description: 'Shapes the segment ARRIVING at this keyframe (from the previous one). Ignored on the first keyframe. A name, or a custom cubic-bezier [x1, y1, x2, y2] — x in 0..1, y may exceed 0..1 for overshoot.',
3685
3877
  },
3686
3878
  },
3687
3879
  required: ['time', 'properties'],
@@ -3732,6 +3924,8 @@ USE WHEN:
3732
3924
  - Seeking to specific time
3733
3925
  - Controlling animation state
3734
3926
 
3927
+ PLAYBACK: play { duration?, loop? } · pause {} (holds the playhead) · stop {} (stops and rewinds) · seek { time (s), deterministic? }
3928
+
3735
3929
  DETERMINISTIC SEEK: pass deterministic: true with action 'seek' to evaluate the WHOLE scene at the exact time via app.sceneAt(t) — keyframes + relations + generators all tick to t, so the same time always yields the same frame (paired with a seed in pinepaper_capture_frames for reproducible output). Plain seek only sets the keyframe playback state. Use deterministic seek before pinepaper_browser_screenshot to capture a reproducible frame.
3736
3930
 
3737
3931
  RATE (set_time_scale / get_time_scale): 1 is real time, 0.5 half speed, 0 freezes the clock WITHOUT stopping playback, and a negative rate runs the scene backwards. Changing it preserves the current position — the clock is rebased, so the playhead does not jump. Export is deliberately unaffected: a scene watched at 0.5x still exports its real duration rather than a file twice as long.
@@ -3849,7 +4043,7 @@ MASK TYPES: rectangle, circle, ellipse, star, triangle, hexagon, heart, rounded`
3849
4043
  properties: {
3850
4044
  time: { type: 'number', description: 'Normalized time (0-1)' },
3851
4045
  properties: { type: 'object', description: 'Mask properties (x, y, width, height, radius, scale, rotation, opacity)' },
3852
- easing: { type: 'string', enum: ['linear', 'easeIn', 'easeOut', 'easeInOut', 'bounce', 'elastic'] },
4046
+ easing: { type: 'string', enum: [...KEYFRAME_EASINGS] },
3853
4047
  },
3854
4048
  required: ['time', 'properties'],
3855
4049
  },
@@ -3860,7 +4054,7 @@ MASK TYPES: rectangle, circle, ellipse, star, triangle, hexagon, heart, rounded`
3860
4054
  properties: {
3861
4055
  startTime: { type: 'number', description: 'Start time in seconds', default: 0 },
3862
4056
  duration: { type: 'number', description: 'Duration in seconds', default: 0.8 },
3863
- easing: { type: 'string', enum: ['linear', 'easeIn', 'easeOut', 'easeInOut', 'bounce'], default: 'easeOut' },
4057
+ easing: { type: 'string', enum: [...KEYFRAME_EASINGS], default: 'easeOut' },
3864
4058
  reversed: { type: 'boolean', description: 'Reverse animation (hide instead of reveal)', default: false },
3865
4059
  loop: { type: 'boolean', description: 'Loop the animation', default: false },
3866
4060
  },
@@ -3977,7 +4171,7 @@ Needs a studio that publishes the item-side table; without one, the tool says so
3977
4171
  idempotentHint: true,
3978
4172
  openWorldHint: false,
3979
4173
  },
3980
- description: `[Utility] Get list of available easing functions for mask animations.`,
4174
+ description: `[Utility] List the easing names the studio accepts: one table serves keyframes, masks, relations and the camera. Reads the live engine's list when it reports one.`,
3981
4175
  inputSchema: {
3982
4176
  type: 'object',
3983
4177
  properties: {},
@@ -4101,8 +4295,8 @@ EXAMPLE (curved arc between waypoints):
4101
4295
  pitch: { type: 'number', description: '3D tilt in degrees — rendered where the studio supports camera tilt (result.tiltRenders).' },
4102
4296
  yaw: { type: 'number', description: '3D rotation in degrees — rendered where the studio supports camera tilt (result.tiltRenders).' },
4103
4297
  easing: {
4104
- type: 'string',
4105
- enum: ['linear', 'easeIn', 'easeOut', 'easeInOut', 'bounce', 'elastic'],
4298
+ ...KEYFRAME_EASING_JSON_SCHEMA,
4299
+ description: 'A name, or a custom cubic-bezier [x1, y1, x2, y2] — x in 0..1, y may exceed 0..1 for overshoot.',
4106
4300
  },
4107
4301
  pathOut: {
4108
4302
  type: 'array',
@@ -4958,7 +5152,7 @@ flags as a badly-composed scene, and they do not survive an artboard change.`,
4958
5152
  medium: { type: 'string', enum: ['vector', 'thread'], description: "What makes the marks. 'thread' stitches every closed path AFTER arranging; photographs and text cannot be stitched and return in medium.skipped with the reason. Other media are refused with their own reason rather than faked." },
4959
5153
  stitch: { type: 'string', enum: [...THREAD_STITCHES], description: 'Which stitch when medium is thread (default longAndShort) — the same six pinepaper_design_medium offers.' },
4960
5154
  stitchBudget: { type: 'number', description: 'Total marks across the composition (default 6000); the stitch scales to fit rather than the fill being cut short.' },
4961
- action: { type: 'string', enum: ['list_patterns', 'list_treatments', 'apply', 'set_treatment'] },
5155
+ action: { type: 'string', enum: ['list_patterns', 'list_treatments', 'list_reveals', 'list_styles', 'apply', 'set_treatment'] },
4962
5156
  pattern: { type: 'string', description: 'Pattern key from list_patterns' },
4963
5157
  itemIds: { type: 'array', items: { type: 'string' }, description: 'Items in slot order' },
4964
5158
  treatment: { type: 'string', description: 'Camera treatment key' },
@@ -4966,6 +5160,15 @@ flags as a badly-composed scene, and they do not survive an artboard change.`,
4966
5160
  applyCamera: { type: 'boolean', description: 'false to arrange without compiling a camera track' },
4967
5161
  loop: { type: 'boolean' },
4968
5162
  craft: { type: 'object', description: 'Override craft ratios (gutter, margin…), as fractions of the short canvas edge' },
5163
+ // These were in the Zod schema and the description but not here, so a
5164
+ // client never saw them (1.6.19 gate C3).
5165
+ reveal: { type: ['string', 'null'], description: 'apply: temporal reveal key from list_reveals — items arriving over time' },
5166
+ revealOptions: { type: 'object', description: 'apply: reveal tuning { duration, beat, fade, beats: number[] }; explicit beats sync cuts to audio' },
5167
+ style: { type: 'string', description: 'apply: visual style bundle from list_styles (treatments + spacing + motion defaults)' },
5168
+ text: { type: 'array', items: { type: 'string' }, description: "apply: content for the pattern's TEXT slots (headline, caption…), in slot order" },
5169
+ assets: { type: 'array', items: { type: 'string' }, description: "apply: SVG markup for the pattern's VECTOR slots (badge, logo mark), in slot order" },
5170
+ audio: { type: 'string', description: 'apply: audio source to beat-sync the reveal to' },
5171
+ grid: { type: 'boolean', description: 'apply with audio: snap to an even tempo grid instead of raw onsets' },
4969
5172
  },
4970
5173
  required: ['action'],
4971
5174
  },
@@ -4974,7 +5177,7 @@ flags as a badly-composed scene, and they do not survive an artboard change.`,
4974
5177
  name: 'pinepaper_brand_kit',
4975
5178
  annotations: {
4976
5179
  title: 'Brand Kit', readOnlyHint: false, destructiveHint: false,
4977
- idempotentHint: true, openWorldHint: false,
5180
+ idempotentHint: true, openWorldHint: true,
4978
5181
  },
4979
5182
  description: `Apply a brand kit — colours, fonts and roles — across the scene.
4980
5183
 
@@ -4982,6 +5185,7 @@ ACTIONS:
4982
5185
  - plan: Report what WOULD change (count, per-role breakdown, WCAG contrast audit) WITHOUT touching
4983
5186
  the canvas. Call this first on an unfamiliar scene; a whole-scene recolour is hard to eyeball afterwards.
4984
5187
  - apply: Commit it. A history snapshot is taken FIRST, so one undo puts everything back.
5188
+ - from_url: { url, screenshots? } — read the product's REAL brand from its own site before animating anything: screenshots down the page, the logo (header image or SVG, else the site icon), and a proposed kit from the colours and fonts the site's CSS computes (buttons and links weigh most). Saved to files; the result lists them. Read in an isolated browser context: the studio is not touched. Review the kit against the screenshots, then plan / apply it. Use the brand you are given, never an invented one.
4985
5189
 
4986
5190
  KIT SHAPE — only name and colors.primary are required:
4987
5191
  { "name": "Acme", "colors": { "primary": "#e11d48", "secondary": "#0ea5e9",
@@ -4996,7 +5200,9 @@ Both actions return a WCAG contrast audit, so you can see failing pairs before s
4996
5200
  inputSchema: {
4997
5201
  type: 'object',
4998
5202
  properties: {
4999
- action: { type: 'string', enum: ['plan', 'apply'], description: 'plan (dry run) or apply' },
5203
+ action: { type: 'string', enum: ['plan', 'apply', 'from_url'], description: 'plan (dry run), apply, or from_url (read a site into a proposed kit)' },
5204
+ url: { type: 'string', description: "from_url: the product's site, http(s)." },
5205
+ screenshots: { type: 'integer', minimum: 1, maximum: 6, description: 'from_url: screenshots down the page (default 3).' },
5000
5206
  kit: {
5001
5207
  type: 'object',
5002
5208
  description: 'Brand kit. Requires name and colors.primary; other roles are inferred.',
@@ -5022,7 +5228,7 @@ Both actions return a WCAG contrast audit, so you can see failing pairs before s
5022
5228
  },
5023
5229
  selectionOnly: { type: 'boolean', description: 'Restrict to current selection' },
5024
5230
  },
5025
- required: ['action', 'kit'],
5231
+ required: ['action'],
5026
5232
  },
5027
5233
  },
5028
5234
  {
@@ -5149,13 +5355,13 @@ ACTIONS:
5149
5355
  - lineage: Walk back to the roots — the chain of imports/derivations that produced it. Params: itemId
5150
5356
  - dependents: What breaks if you delete it. Params: itemId — check this BEFORE removing something
5151
5357
  other items were built from.
5152
- - record: Note that this item derives from a source. Params: itemId, kind, sourceRef, meta`,
5358
+ - record: Note where this item came from. Params: itemId, kind (${LINEAGE_KINDS.join(' | ')}; default derivedFrom), sourceRef (an item id, or asset:… / component:…), meta`,
5153
5359
  inputSchema: {
5154
5360
  type: 'object',
5155
5361
  properties: {
5156
5362
  action: { type: 'string', enum: ['get', 'lineage', 'dependents', 'record'] },
5157
5363
  itemId: { type: 'string' },
5158
- kind: { type: 'string', description: 'Lineage kind, e.g. traced | imported | derived' },
5364
+ kind: { type: 'string', enum: [...LINEAGE_KINDS], description: 'record: lineage kind (default derivedFrom)' },
5159
5365
  sourceRef: { type: 'string', description: 'What it came from (item id, asset id, URL)' },
5160
5366
  meta: { type: 'object' },
5161
5367
  },
@@ -5541,6 +5747,8 @@ ACTIONS:
5541
5747
  - choose: Mood- and context-weighted recommendation based on subject/prompt words and target feeling.
5542
5748
  - coverage: Report total indexable and describable capabilities across categories.
5543
5749
  - find: Direct lookup of a capability by key to inspect its description and how to apply it (applyWith).
5750
+ - catalogue: { catalogue: 'rig_presets' | 'shader_effects' | 'stroke_decorations' | 'precomps' | 'images' | 'segment_edit_kinds' | 'shatter_orders' | 'world_meshes' | 'relation_presets' } — the registries 'list' does not gather.
5751
+ - studio: {} — which engine methods THIS studio has, so you learn what will refuse before calling it.
5544
5752
 
5545
5753
  MOOD VOCABULARY FOR CHOOSE:
5546
5754
  - reveal: resolve, reveal, appear, emerge, decode, decrypt, unscramble, form, assemble
@@ -5738,7 +5946,8 @@ ACTIONS:
5738
5946
  BEHAVIOR TYPES: repel, attract, follow, orbit, slingshot, physics_body, draggable_constrained
5739
5947
  - repel params: strength, maxDistance, minDistance, returnSpeed (0–1, default 0.08 — how fast the item eases back to its home position once the target/cursor leaves; returnSpeed: 0 freezes it scattered instead of reforming).
5740
5948
 
5741
- ACTION TYPES: navigate, show, hide, animate, stopAnimation, setState, incrementScore, playTimeline, pauseTimeline, seekTimeline, showFeedback, complete`,
5949
+ ACTION TYPES: navigate, show, hide, animate, stopAnimation, setState, incrementScore, playTimeline, pauseTimeline, seekTimeline, showFeedback, complete
5950
+ ACTION PARAMS: show / hide / stopAnimation: { items: [ids] } (itemId is accepted); animate: { items, animation?, speed? }; incrementScore: { points } (default 1; amount is accepted); setState: { key, value }.`,
5742
5951
  inputSchema: {
5743
5952
  type: 'object',
5744
5953
  properties: {
@@ -5853,7 +6062,7 @@ TEMPLATE CATEGORIES (13):
5853
6062
  EXAMPLES:
5854
6063
  - List all templates: { "listOnly": true }
5855
6064
  - List by category: { "category": "social-media", "listOnly": true }
5856
- - Load template: { "templateId": "solar-system" }`,
6065
+ - Load template: { "templateId": "solar-system-education" }`,
5857
6066
  inputSchema: {
5858
6067
  type: 'object',
5859
6068
  properties: {
@@ -6034,7 +6243,7 @@ RETURNS:
6034
6243
  properties: {
6035
6244
  id: {
6036
6245
  type: 'string',
6037
- description: 'Stable ID for the connector. Assign your own and reuse it as `connectorId` in pinepaper_update_connector / pinepaper_remove_connector — creation does not return an ID you can rely on. Without one the engine mints a timestamp-based ID that no caller can predict.',
6246
+ description: 'Requested connector id. The studio may not honour it (the result says idHonoured): always use the connectorId the result returns in pinepaper_update_connector / pinepaper_remove_connector.',
6038
6247
  },
6039
6248
  sourceItemId: {
6040
6249
  type: 'string',
@@ -6131,7 +6340,7 @@ Same as pinepaper_connect: routing, lineColor, lineWidth, lineStyle, headStyle,
6131
6340
  properties: {
6132
6341
  id: {
6133
6342
  type: 'string',
6134
- description: 'Stable ID for the connector. Assign your own and reuse it as `connectorId` in pinepaper_update_connector / pinepaper_remove_connector — creation does not return an ID you can rely on. Without one the engine mints a timestamp-based ID that no caller can predict.',
6343
+ description: 'Requested connector id. The studio may not honour it (the result says idHonoured): always use the connectorId the result returns in pinepaper_update_connector / pinepaper_remove_connector.',
6135
6344
  },
6136
6345
  sourceItemId: {
6137
6346
  type: 'string',
@@ -6572,14 +6781,13 @@ EXAMPLES:
6572
6781
  idempotentHint: false,
6573
6782
  openWorldHint: false,
6574
6783
  },
6575
- description: `Load a map and control its viewport. Call action: "load" first to set up; subsequent calls control pan / zoom / config import-export.
6784
+ description: `Load a map and import/export its config. Call action: "load" first.
6576
6785
 
6577
6786
  ACTIONS:
6578
- - load — { mapId: "usa"|"world"|"worldHighRes"|<custom>, projection?, options? }
6579
- - pan — { lat, lon, duration? }
6580
- - zoom — { level, duration? }
6787
+ - load — { mapId: "usa"|"world"|"worldHighRes"|<custom>, projection?, center?: [lon, lat], options? } — center is the projection's centre; options.scale is the d3 projection scale, UNIT-LESS (hundreds: about 600 fills India on a 1080-tall canvas). center alone does not zoom
6788
+ - pan, zoom — REFUSED: the map has no view transform, and a camera move would change only the studio view, which a canvas export ignores. For a moving frame, keyframe a camera animation and export with framing:"camera"
6581
6789
  - export_config — {}
6582
- - import_custom — { url? | geojson?, projection? }
6790
+ - import_custom — { url? | geoJson? (geojson accepted), options?: { projection?, fillColor? } }
6583
6791
 
6584
6792
  For region styling/selection use pinepaper_map_regions; for animations use pinepaper_map_animation; for CSV/GeoJSON/source-info use pinepaper_map_data.`,
6585
6793
  inputSchema: {
@@ -6588,6 +6796,7 @@ For region styling/selection use pinepaper_map_regions; for animations use pinep
6588
6796
  action: { type: 'string', enum: ['load', 'pan', 'zoom', 'export_config', 'import_custom'], description: 'Map action' },
6589
6797
  mapId: { type: 'string', description: 'Map identifier (load)' },
6590
6798
  projection: { type: 'string', description: 'Projection (load / import_custom)' },
6799
+ center: { type: 'array', items: { type: 'number' }, minItems: 2, maxItems: 2, description: 'load: [lon, lat] the projection centres on' },
6591
6800
  options: { type: 'object', description: 'Map options (load)', additionalProperties: true },
6592
6801
  lat: { type: 'number', description: 'Latitude (pan)' },
6593
6802
  lon: { type: 'number', description: 'Longitude (pan)' },
@@ -6611,15 +6820,17 @@ For region styling/selection use pinepaper_map_regions; for animations use pinep
6611
6820
  description: `Highlight, color, label, and select map regions. Requires a map loaded via pinepaper_map { action: "load" } first.
6612
6821
 
6613
6822
  ACTIONS:
6614
- - highlight — { regionIds: string[], color?, opacity? }
6823
+ - highlight — { regionIds: string[], color?, opacity? } opacity 0..1 tints over the land: pre-blended over the region's land fill, drawn opaque
6615
6824
  - unhighlight — { regionIds?: string[] } omit to clear all
6616
6825
  - apply_colors — { data: Record<regionId, value>, options? } choropleth coloring
6617
6826
  - add_marker — { lat, lon, label?, color?, size? }
6618
6827
  - add_labels — { regions?: string[], style?, formatter? }
6619
- - get_at_point — { x, y } region at canvas coords
6828
+ - get_at_point — { x, y } region id + name at canvas coords, and its (lon, lat)
6620
6829
  - select — { regionIds: string[] }
6621
6830
  - deselect — { regionIds?: string[] } omit to deselect all
6622
- - get_highlighted — {}`,
6831
+ - get_highlighted — {} every region highlight OR apply_colors coloured (one colour channel)
6832
+
6833
+ highlight and apply_colors return the regions they coloured, by id, and name any id not on the map (notFound / unmatched).`,
6623
6834
  inputSchema: {
6624
6835
  type: 'object',
6625
6836
  properties: {
@@ -6654,19 +6865,19 @@ ACTIONS:
6654
6865
  description: `Animate map regions with keyframes or wave effects.
6655
6866
 
6656
6867
  ACTIONS:
6657
- - animate_regions — { regions: Record<regionId, keyframes[]>, duration?, loop? }
6658
- - animate_wave — { regions?: string[], waveDirection?, speed?, color?, duration?, loop? }
6868
+ - animate_regions — { regions: { [regionId]: [{ time, fillColor (or color), opacity?, easing? }, …at least 2] }, duration?, loop? }
6869
+ - animate_wave — { colors: [at least 2], waveDirection? (horizontal | vertical | radial), waveSpeed?, duration?, loop? } — the wave runs across ALL regions
6659
6870
  - stop — { regionIds?: string[] }
6660
6871
  - get_animated — {}`,
6661
6872
  inputSchema: {
6662
6873
  type: 'object',
6663
6874
  properties: {
6664
6875
  action: { type: 'string', enum: ['animate_regions', 'animate_wave', 'stop', 'get_animated'], description: 'Animation action' },
6665
- regions: { type: 'object', description: 'Keyframes per region (animate_regions) or list (animate_wave)', additionalProperties: true },
6666
- regionIds: { type: 'array', items: { type: 'string' } },
6876
+ regions: { description: 'animate_regions: an object of keyframes per region id. stop: an array of region ids to stop (omit for all).' },
6877
+ resetColors: { type: 'boolean', description: 'stop: reset regions to their default colours (default true).' },
6878
+ colors: { type: 'array', items: { type: 'string' }, description: 'animate_wave: colours the wave cycles through (at least 2).' },
6667
6879
  waveDirection: { type: 'string', enum: ['horizontal', 'vertical', 'radial'] },
6668
- speed: { type: 'number' },
6669
- color: { type: 'string' },
6880
+ waveSpeed: { type: 'number' },
6670
6881
  duration: { type: 'number' },
6671
6882
  loop: { type: 'boolean' },
6672
6883
  },
@@ -6685,8 +6896,8 @@ ACTIONS:
6685
6896
  description: `CSV / GeoJSON import-export and source-info introspection.
6686
6897
 
6687
6898
  ACTIONS:
6688
- - export_csv — { regionIds?, columns?, download?, filename? }
6689
- - import_csv — { csv: string, mapping?: { region?, value?, color? } }
6899
+ - export_csv — { includeColors?, includeHighlighted?, includeSelected?, download?, filename? } — one row per region of the loaded map
6900
+ - import_csv — { csv (or csvText): string, applyColors?, applyHighlight?, applySelection? } — the CSV export_csv writes (one row per region id)
6690
6901
  - export_geojson — { includeStyles?, includeMetadata?, selectedOnly?, download?, filename? }
6691
6902
  - export_original_geojson — { download?, filename? } source GeoJSON before styling
6692
6903
  - source_info — {} { source, projection, quality, regionCount, hasOriginalGeoJSON, isCustomImport }`,
@@ -6694,10 +6905,14 @@ ACTIONS:
6694
6905
  type: 'object',
6695
6906
  properties: {
6696
6907
  action: { type: 'string', enum: ['export_csv', 'import_csv', 'export_geojson', 'export_original_geojson', 'source_info'], description: 'Data action' },
6697
- regionIds: { type: 'array', items: { type: 'string' } },
6698
- columns: { type: 'array', items: { type: 'string' } },
6699
- csv: { type: 'string' },
6700
- mapping: { type: 'object', additionalProperties: true },
6908
+ csv: { type: 'string', description: 'import_csv: the CSV text (csvText is accepted too).' },
6909
+ csvText: { type: 'string' },
6910
+ applyColors: { type: 'boolean' },
6911
+ applyHighlight: { type: 'boolean' },
6912
+ applySelection: { type: 'boolean' },
6913
+ includeColors: { type: 'boolean' },
6914
+ includeHighlighted: { type: 'boolean' },
6915
+ includeSelected: { type: 'boolean' },
6701
6916
  includeStyles: { type: 'boolean' },
6702
6917
  includeMetadata: { type: 'boolean' },
6703
6918
  selectedOnly: { type: 'boolean' },
@@ -7031,7 +7246,7 @@ EXAMPLES:
7031
7246
  annotations: {
7032
7247
  title: 'Execute Generator',
7033
7248
  readOnlyHint: false,
7034
- destructiveHint: false,
7249
+ destructiveHint: true,
7035
7250
  idempotentHint: false,
7036
7251
  openWorldHint: false,
7037
7252
  },
@@ -7053,7 +7268,7 @@ USE WHEN:
7053
7268
  - "grid background", "geometric abstract", "noise texture"
7054
7269
  - Creating dynamic procedural backgrounds
7055
7270
 
7056
- GENERATORS (15 total):
7271
+ GENERATORS (highlights; all ${GeneratorNameSchema.options.length} are in the generatorName enum):
7057
7272
 
7058
7273
  Classic:
7059
7274
  - drawSunburst: Radial rays from center (rayCount, colors, bgColor, opacity, rayGap, gradientRays)
@@ -7197,7 +7412,7 @@ glow's own default is 1.5. Pass a pixel count here and you will be wrong by
7197
7412
  about two orders of magnitude. A recent studio warns about it
7198
7413
  (kind: 'glow-size-unit'); an older one does not.
7199
7414
 
7200
- EFFECTS (15 particle + 7 shader auras):
7415
+ EFFECTS (${EffectTypeSchema.options.length}: particles, then the shader auras from heatmap on):
7201
7416
  - sparkle: Glitter/sparkle particles (color, speed, size)
7202
7417
  - blast: Explosion burst effect (color, radius, count)
7203
7418
  - smoke: Rising smoke plumes (color, speed, size, drift, height, growthRate)
@@ -7267,27 +7482,17 @@ USE WHEN:
7267
7482
  - Post-processing the entire scene
7268
7483
  - User says "make it look vintage", "add blur", "black and white"
7269
7484
 
7270
- AVAILABLE FILTERS:
7271
- - grayscale: Convert to black and white (params: intensity 0-1)
7272
- - sepia: Warm vintage brownish tone (params: intensity 0-1)
7273
- - blur: Gaussian blur effect (params: radius 0-20)
7274
- - brightness: Adjust brightness (params: value -100 to 100)
7275
- - contrast: Adjust contrast (params: value -100 to 100)
7276
- - saturation: Adjust color saturation (params: value -100 to 100). 'saturate' is accepted as the same filter.
7277
- - invert: Invert colors (params: intensity 0-1)
7278
- - noise: Add film grain (params: intensity 0-100, monochrome: true/false)
7279
- - vignette: Darken edges (params: intensity 0-1, radius 0-1)
7280
- - vintage: Preset combining sepia, vignette, noise
7281
- - colorOverlay: Add color tint (params: color, intensity, blendMode)
7282
- - sharpen: Increase sharpness (params: intensity 0-100)
7283
- - emboss: 3D emboss (params: intensity 0-1)
7284
- - posterize: Reduce color levels (params: levels 2-32)
7485
+ AVAILABLE FILTERS (the engine's own list, with each one's parameters):
7486
+ ${FILTER_TYPES.map((f) => `- ${f}: ${FILTER_DOCS[f]}`).join('\n')}
7487
+ 'saturate' is accepted as saturation.
7285
7488
 
7286
7489
  EXAMPLES:
7287
7490
  - "Make it black and white" → filterType: "grayscale"
7288
7491
  - "Add vintage look" → filterType: "vintage", params: {intensity: 0.8}
7289
7492
  - "Blur the background" → filterType: "blur", params: {radius: 5}
7290
7493
  - "Increase contrast" → filterType: "contrast", params: {value: 30}
7494
+ - "Print it like a comic" → filterType: "halftoneCMYK", params: {size: 6}
7495
+ - "8-bit / retro screen" → filterType: "dither", params: {levels: 4}
7291
7496
 
7292
7497
  Filters can be stacked - call multiple times to combine effects.`,
7293
7498
  inputSchema: {
@@ -7295,7 +7500,7 @@ Filters can be stacked - call multiple times to combine effects.`,
7295
7500
  properties: {
7296
7501
  filterType: {
7297
7502
  type: 'string',
7298
- enum: ['grayscale', 'sepia', 'blur', 'brightness', 'contrast', 'saturation', 'invert', 'noise', 'vignette', 'vintage', 'colorOverlay', 'sharpen', 'emboss', 'posterize', 'saturate'],
7503
+ enum: [...FILTER_TYPES],
7299
7504
  description: 'Type of filter to apply',
7300
7505
  },
7301
7506
  params: {
@@ -7448,28 +7653,204 @@ OUTPUT FORMAT:
7448
7653
  idempotentHint: true,
7449
7654
  openWorldHint: false,
7450
7655
  },
7451
- description: `Export the complete scene state including all items, relations, and settings.
7656
+ description: `Export the scene: a SUMMARY for inspection by default, or with full: true a RESTORABLE project document saved to a file.
7657
+
7658
+ SUMMARY (default) — for reading the scene, not for saving it:
7659
+ - items (id, type, position, bounds, active window), relations, decorative items, backgroundColor, canvasSize
7660
+ - It does NOT carry keyframe tracks, rigging or scene chains, so a scene rebuilt from it has no motion. The result says so (note).
7661
+
7662
+ FULL (full: true) — to save work and restore it later:
7663
+ - The engine's own project document (relations, keyframes, rigging, connectors, scene chains, animation config), written to a file because it can be megabytes.
7664
+ - Returns filePath, bytes and counts (items, animated items, keyframes, relations). Restore with pinepaper_import_scene { path } and compare the counts.
7452
7665
 
7453
7666
  USE WHEN:
7454
- - Saving a complete scene for later restoration
7455
- - Creating scene backups
7456
- - Debugging scene composition
7457
- - Generating scene snapshots for version control
7667
+ - full: true — saving a scene to come back to, a backup, a hand-off to another session
7668
+ - summary — debugging composition, checking what is on the canvas`,
7669
+ inputSchema: {
7670
+ type: 'object',
7671
+ properties: {
7672
+ full: { type: 'boolean', description: 'Save a restorable project document to a file instead of returning the summary.' },
7673
+ name: { type: 'string', description: 'full: a name recorded in the document.' },
7674
+ },
7675
+ },
7676
+ },
7677
+ {
7678
+ name: 'pinepaper_styled_scene',
7679
+ annotations: {
7680
+ title: 'Styled Scene',
7681
+ readOnlyHint: false,
7682
+ destructiveHint: false,
7683
+ idempotentHint: true,
7684
+ openWorldHint: false,
7685
+ },
7686
+ description: `One composition, drawn in a built-in STYLE, as one canvas item that redraws itself every exported frame. No drawing code: pick a style, optionally shape the composition, then export.
7458
7687
 
7459
- RETURNS:
7460
- - items: Array of all canvas items with properties
7461
- - relations: Array of active relations
7462
- - decorative: Array of decorative (non-interactive) items
7463
- - backgroundColor: Current background color
7464
- - canvasSize: Canvas dimensions`,
7688
+ STYLES: ${STYLED_SCENE_STYLES.map((k) => `${k} (${STYLED_SCENE_STYLE_INFO[k]})`).join('; ')}. Default watercolor; the studio also takes its aliases (watercolour, papercut, 1bit…), and an unknown style is refused with the list.
7689
+
7690
+ THE COMPOSITION is data (spec). Every key is optional; omitted keys take the 'valley' preset, a valley going from dream to cost over 8 s: size [W, H], duration, transition {name, start, length}, camera {zoom: [from, to], pan}, palette, sun, clouds, ridges, foreground, river, settlements, structure, pylons, vegetation, effects {steam, ripples, scars}, hud {label}.
7691
+
7692
+ THEN EXPORT FOR ITS DURATION: the result carries duration, and the scene runs that long. Pass it as agent_export's duration; a different length cuts the scene short or holds its last frame.
7693
+
7694
+ KNOW:
7695
+ - Calling again with the same id REPLACES the scene, which is how to change style.
7696
+ - dither and ascii need a Chrome renderer (WebKit ignores the canvas filter they use).
7697
+ - The scene redraws every frame through a render hook. After a page reload it is a still image until this is called again.
7698
+ - It sits below every other item, sized to cover the canvas, so titles and overlays go on top as usual.
7699
+
7700
+ EXAMPLE: { style: 'ink', duration: 6 }`,
7465
7701
  inputSchema: {
7466
7702
  type: 'object',
7467
- properties: {},
7703
+ properties: {
7704
+ style: { type: 'string', description: `${STYLED_SCENE_STYLES.join(' | ')} (default watercolor)` },
7705
+ duration: { type: 'number', description: 'Seconds the scene runs (default 8). Export for this long.' },
7706
+ id: { type: 'string', description: 'Scene id (default "styled-scene"); the same id replaces the scene.' },
7707
+ spec: { type: 'object', description: "The composition; omitted keys take the 'valley' preset.", additionalProperties: true },
7708
+ },
7709
+ },
7710
+ },
7711
+ {
7712
+ name: 'pinepaper_relight',
7713
+ annotations: {
7714
+ title: 'Relight the 3D World',
7715
+ readOnlyHint: false,
7716
+ destructiveHint: false,
7717
+ idempotentHint: true,
7718
+ openWorldHint: false,
7719
+ },
7720
+ description: `Light the 3D world layer (pinepaper_world3d) with point and directional lights — a post pass, so the lit side of every surface reads brighter in the preview and the export.
7721
+
7722
+ ACTIONS:
7723
+ - set: { lights, ambient?, strength?, enabled?, preview? } — install or replace the rig. Up to 8 lights:
7724
+ point: { type: 'point', x, y, z? (120), radius? (400), color?, intensity? (1), specular? (32) }
7725
+ directional: { type: 'directional', dir: [dx, dy, dz], color?, intensity? } [0, 0, -1] faces the viewer
7726
+ Coordinates are export-frame px; colours are '#rrggbb' or [r, g, b]. ambient default 0.2, strength (normal-map) default 2.
7727
+ The result reports cost: the pass runs on the CPU, about 0.42 s per 1080p frame, so a 10 s MP4 at 30 fps takes about 2 minutes longer.
7728
+ - get: the current rig.
7729
+ - clear: remove it.
7730
+ - list_lights: the light types.
7731
+
7732
+ LIMITS — say them before you promise a look:
7733
+ - Applied in the preview and in PNG, PDF, MP4 and WebM exports. GIF and APNG are NOT relit (agent_export says so when it happens).
7734
+ - Normals come from the world's brightness, not real depth, so it reads as raking light over the picture rather than true 3D shading.
7735
+ - It lights the 3D world layer only, not 2D items drawn over it.
7736
+ - The rig is NOT saved with the project: set it again after reloading.
7737
+ - A studio without the relight pass refuses with the reason.
7738
+
7739
+ EXAMPLE: { action: 'set', lights: [{ type: 'point', x: 1500, y: 200, z: 300, radius: 1200, color: '#ffd9a0', intensity: 1.4 }], ambient: 0.15 }`,
7740
+ inputSchema: {
7741
+ type: 'object',
7742
+ properties: {
7743
+ action: { type: 'string', enum: ['set', 'get', 'clear', 'list_lights'], description: 'Relight operation' },
7744
+ lights: { type: 'array', items: { type: 'object', additionalProperties: true }, description: "set: up to 8 lights, {type:'point', x, y, z?, radius?, color?, intensity?, specular?} or {type:'directional', dir:[dx,dy,dz], color?, intensity?}" },
7745
+ ambient: { type: 'number', description: 'set: ambient light (default 0.2)' },
7746
+ strength: { type: 'number', description: 'set: normal-map strength (default 2)' },
7747
+ enabled: { type: 'boolean', description: 'set: false keeps the rig but turns it off' },
7748
+ preview: { description: 'set: true / false, or {maxSide} for the live preview overlay', oneOf: [{ type: 'boolean' }, { type: 'object', properties: { maxSide: { type: 'number' } } }] },
7749
+ },
7750
+ required: ['action'],
7751
+ },
7752
+ },
7753
+ {
7754
+ name: 'pinepaper_shader_graph',
7755
+ annotations: {
7756
+ title: 'Shader Graph',
7757
+ readOnlyHint: false,
7758
+ destructiveHint: false,
7759
+ idempotentHint: false,
7760
+ openWorldHint: false,
7761
+ },
7762
+ description: `Build a pixel-processing graph from nodes (normal map, relighting, depth of field, bloom) and run it over an item or the whole scene.
7763
+
7764
+ ACTIONS:
7765
+ - node_types: the node vocabulary with each node's params. Call this first.
7766
+ - validate: { graph } — check it, store nothing. Errors are named (unknown type, duplicate id, dangling edge, cycle, branching).
7767
+ - create: { graph } → graphId — validate and store.
7768
+ - get / remove: { graphId }. list: the stored graphs.
7769
+ - apply: { target, graph | graphId, keepSource?, asItem? }
7770
+ target = an itemId → the item's pixels become a NEW image item in its place (returned itemId); the source is hidden unless keepSource:true. One undo step.
7771
+ target = 'scene' → the rendered frame is processed and returned as a PNG (data); the scene does not change. asItem:true adds it as an image item instead.
7772
+
7773
+ GRAPH: { nodes: [{ id, type, params? }], edges: [{ from, to }] } — a LINEAR chain from SourceInput to OutputCompositor. A NormalGen feeds a Relighting node; a DepthMap feeds DepthOfField.
7774
+
7775
+ PARAMS come from node_types, which is the studio's own list. SelectiveBloom: threshold 0..1, intensity 0..10, and radius 0..64 px (the glow's reach past the bright pixels; 0 keeps the glow inside them) where the studio has it. A glow can make the new item LARGER than its source, centred on it: read its bounds from the reply rather than reusing the source's.
7776
+
7777
+ The graph runs on the CPU. Stored graphs live for the session, not in the project. A studio without the shader graph refuses with the reason.
7778
+
7779
+ EXAMPLE: { action: 'apply', target: 'item_4', graph: { nodes: [{ id: 'in', type: 'SourceInput' }, { id: 'bloom', type: 'SelectiveBloom', params: { threshold: 0.6, intensity: 2 } }, { id: 'out', type: 'OutputCompositor' }], edges: [{ from: 'in', to: 'bloom' }, { from: 'bloom', to: 'out' }] } }`,
7780
+ inputSchema: {
7781
+ type: 'object',
7782
+ properties: {
7783
+ action: { type: 'string', enum: ['node_types', 'validate', 'create', 'get', 'list', 'remove', 'apply'], description: 'Shader graph operation' },
7784
+ graph: { type: 'object', description: 'validate / create / apply: {id?, nodes: [{id, type, params?}], edges: [{from, to}]}', additionalProperties: true },
7785
+ graphId: { type: 'string', description: 'get / remove / apply: a stored graph id' },
7786
+ target: { type: 'string', description: "apply: an itemId, or 'scene'" },
7787
+ keepSource: { type: 'boolean', description: 'apply to an item: keep the source visible' },
7788
+ asItem: { type: 'boolean', description: "apply to 'scene': add the result as an image item" },
7789
+ },
7790
+ required: ['action'],
7791
+ },
7792
+ },
7793
+ {
7794
+ name: 'pinepaper_place_on_surface',
7795
+ annotations: {
7796
+ title: 'Place on Surface',
7797
+ readOnlyHint: false,
7798
+ destructiveHint: false,
7799
+ idempotentHint: true,
7800
+ openWorldHint: false,
7801
+ },
7802
+ description: `Put a UI ONTO A SCREEN inside a photo: a phone, a monitor, a billboard. It is corner-pinned into the screen's perspective, matted by the photo's own brightness so a thumb or hand stays IN FRONT, softened to the photo, and keeps a little glass glare and light spill. A card laid over a phone photo reads as a sticker; this reads as the screen.
7803
+
7804
+ - photoId: the photo (an image item). sourceId: the UI, any canvas item or group (rendered at about twice the screen's size), or an image.
7805
+ - quad: the screen's corners TL, TR, BR, BL in the photo's pixels (quadSpace 'canvas' for canvas coordinates). Omit it to DETECT the screen (the largest bright, neutral region); the result's quad and detected say what was found. If nothing is found it refuses: pass quad.
7806
+ - The result is BAKED INTO THE PHOTO'S PIXELS, so a zoom or camera move on the photo carries it. Placing again in the same slot replaces it; use different slots for several screens. Undo restores the photo.
7807
+ - Tuning: occlusion ('luma' | 'none'), key, erode, matteBlur, soften, glare, spill, spillRadius, tint [r, g, b]. hideSource (default true) hides the UI item once placed.`,
7808
+ inputSchema: {
7809
+ type: 'object',
7810
+ properties: {
7811
+ photoId: { type: 'string', description: 'The photo (an image item).' },
7812
+ sourceId: { type: 'string', description: 'The UI to place (any item or group, or an image).' },
7813
+ quad: { type: 'array', items: { type: 'array', items: { type: 'number' }, minItems: 2, maxItems: 2 }, minItems: 4, maxItems: 4, description: 'Corners TL, TR, BR, BL as [x, y]; omit to detect.' },
7814
+ quadSpace: { type: 'string', enum: ['image', 'canvas'], description: "quad's coordinates (default 'image', the photo's pixels)." },
7815
+ occlusion: { type: 'string', enum: ['luma', 'none'], description: "'luma' (default) keeps a hand in front of the screen." },
7816
+ key: { type: 'number', description: 'Brightness that counts as screen (default: found from the photo).' },
7817
+ erode: { type: 'number', description: 'Pull the matte in from the bezel, px (default 2).' },
7818
+ matteBlur: { type: 'number', description: 'Matte edge softness (default 0.8).' },
7819
+ soften: { type: 'number', description: 'Soften the UI to the photo (default 0.5).' },
7820
+ glare: { type: 'number', description: 'Glass glare 0..1 (default 0.10).' },
7821
+ spill: { type: 'number', description: 'Light spill 0..1 (default 0.35).' },
7822
+ spillRadius: { type: 'number', description: 'Spill reach, px (default 40).' },
7823
+ tint: { type: 'array', items: { type: 'number' }, minItems: 3, maxItems: 3, description: 'Multiply the UI by [r, g, b] 0..1 to match white balance.' },
7824
+ slot: { type: 'string', description: "Screen name (default 'screen'); the same slot replaces." },
7825
+ hideSource: { type: 'boolean', description: 'Hide the UI item after placing (default true).' },
7826
+ },
7827
+ required: ['photoId', 'sourceId'],
7828
+ },
7829
+ },
7830
+ {
7831
+ name: 'pinepaper_import_scene',
7832
+ annotations: {
7833
+ title: 'Import Scene',
7834
+ readOnlyHint: false,
7835
+ destructiveHint: true,
7836
+ idempotentHint: true,
7837
+ openWorldHint: false,
7838
+ },
7839
+ description: `Restore a scene from a project document saved by pinepaper_export_scene { full: true }. REPLACES the current scene.
7840
+
7841
+ The engine validates the document before applying it: a truncated file, a foreign JSON blob or a document from a newer major version is refused, not half-applied. Returns counts (items, animated items, keyframes, relations): compare them with the export's to confirm nothing was lost.
7842
+
7843
+ - path: the file the export wrote (absolute, or relative to the server's working directory).
7844
+ - strict: false loads a document with validation problems anyway and returns them as warnings (default true: refuse).`,
7845
+ inputSchema: {
7846
+ type: 'object',
7847
+ properties: {
7848
+ path: { type: 'string', description: 'The project document file.' },
7849
+ strict: { type: 'boolean', description: 'Refuse a document with validation problems (default true).' },
7850
+ },
7851
+ required: ['path'],
7468
7852
  },
7469
7853
  },
7470
- // ---------------------------------------------------------------------------
7471
- // INFRASTRUCTURE: BROWSER CONTROL TOOLS
7472
- // ---------------------------------------------------------------------------
7473
7854
  {
7474
7855
  name: 'pinepaper_browser_connect',
7475
7856
  annotations: {
@@ -7725,7 +8106,7 @@ PRIVACY: No screenshots, no tool call arguments, no user content — only struct
7725
8106
 
7726
8107
  WORKFLOW: start_job → batch_execute (everything in ONE call) → end_job (screenshot) → show user → iterate if needed.
7727
8108
 
7728
- RETURNS: canvasSize {width, height} — use this to position items within bounds. Also returns ontology: a pp: triples + item summary snapshot of the (typically empty) canvas. Reuse this baseline across the same agent turn instead of calling pinepaper_get_canvas_ontology unless you've mutated the canvas. When clearCanvas is false, the ontology captures whatever's already on the canvas.
8109
+ RETURNS: canvasSize {width, height} — use this to position items within bounds. Without a canvasPreset, an unbounded canvas is fixed at that size, so stills and video both export it (the result says so in note). Also returns ontology: a pp: triples + item summary snapshot of the (typically empty) canvas. Reuse this baseline across the same agent turn instead of calling pinepaper_get_canvas_ontology unless you've mutated the canvas. When clearCanvas is false, the ontology captures whatever's already on the canvas.
7729
8110
 
7730
8111
  CANVAS PRESETS: instagram (1080x1080), instagram-story (1080x1920), tiktok (1080x1920), youtube (1920x1080), youtube-thumbnail (1280x720), twitter (1200x675), linkedin (1200x627), web, print-a4, print-letter, print-a4-landscape, print-letter-landscape (print presets carry 300 dpi, so a PDF comes out at paper size)`,
7731
8112
  inputSchema: {
@@ -7872,7 +8253,7 @@ EXAMPLES:
7872
8253
  annotations: {
7873
8254
  title: 'Build Scene — Items, Animations, Effects in One Call',
7874
8255
  readOnlyHint: false,
7875
- destructiveHint: false,
8256
+ destructiveHint: true,
7876
8257
  idempotentHint: false,
7877
8258
  openWorldHint: false,
7878
8259
  },
@@ -7890,17 +8271,17 @@ WORKFLOW:
7890
8271
  1. pinepaper_agent_start_job → 2. pinepaper_agent_batch_execute (everything) → 3. pinepaper_agent_end_job (screenshot for validation)
7891
8272
  After validation: user reviews screenshot → feedback → modify/recreate as needed.
7892
8273
 
7893
- OPERATION TYPES (13) — use in this order:
8274
+ OPERATION TYPES (${AgentBatchOperationTypeSchema.options.length}) — use in this order:
7894
8275
 
7895
8276
  CANVAS SETUP:
7896
- set_canvas_size — {width, height} or {preset: "instagram"|"youtube"|"tiktok"|...}
8277
+ set_canvas_size — {width, height} or {preset: "instagram-post"|"instagram-story"|"youtube-thumbnail"|"tiktok"|"full-hd-1080p"|...} (studio preset keys, not platform names; an unknown one is refused with the list)
7897
8278
  set_background — {backgroundColor: "#hex"}
7898
8279
  execute_generator — {generatorName, generatorParams} → fills canvas with procedural art (paints WITHOUT fully registering items — see get_items; custom generator names need skipValidation:true)
7899
8280
  Generators: drawBokeh, drawGradientMesh, drawWaves, drawSunburst, drawSunsetScene, drawGrid, drawCircuit, drawPattern, drawStackedCircles, drawGeometricAbstract, drawWindField, drawFluidFlow, drawOrganicFlow, drawNoiseTexture, drawGlobeWireframe
7900
8281
  PineMath: drawFunctionPlot (y=f(x) plots), drawParametricCurve (x(t),y(t)), drawSimulation (pendulum, Lorenz, spring-mass), drawSpectrumAnalyzer (FFT), draw3DSurface (torus, sphere, Klein bottle)
7901
8282
 
7902
8283
  ITEMS:
7903
- create — {itemType, position: {x,y}, properties}
8284
+ create — {itemType, position: {x,y} or [x,y], properties}
7904
8285
  itemType: text, circle, rectangle, star, triangle, polygon, ellipse, path, line, arc, pentagon, hexagon, diamond, arrow, heart
7905
8286
  Properties per type:
7906
8287
  text: {content, fontSize, fontFamily, color, fontWeight}
@@ -7942,14 +8323,14 @@ ANIMATION NOTES:
7942
8323
 
7943
8324
  EXAMPLE — Animated sky scene with timed reveals:
7944
8325
  {operations: [
7945
- {type: "set_canvas_size", preset: "youtube"},
8326
+ {type: "set_canvas_size", preset: "full-hd-1080p"},
7946
8327
  {type: "execute_generator", generatorName: "drawGradientMesh", generatorParams: {colors: ["#1e3a5f", "#87CEEB", "#fbbf24"], bgColor: "#0c1445", blobCount: 4}},
7947
8328
  {type: "create", itemType: "circle", position: {x: 1600, y: 150}, properties: {radius: 80, color: "#fbbf24", shadowColor: "#fbbf24", shadowBlur: 40}},
7948
8329
  {type: "create", itemType: "ellipse", position: {x: 400, y: 180}, properties: {radiusX: 100, radiusY: 35, color: "#ffffff", opacity: 0.8}},
7949
8330
  {type: "create", itemType: "ellipse", position: {x: 900, y: 120}, properties: {radiusX: 120, radiusY: 40, color: "#ffffff", opacity: 0.7}},
7950
8331
  {type: "create", itemType: "text", position: {x: 960, y: 500}, properties: {content: "Dream Big", fontSize: 96, color: "#ffffff", fontWeight: "bold"}},
7951
8332
  {type: "animate", itemId: "$0", animationType: "pulse", animationOptions: {speed: 0.3}},
7952
- {type: "animate", itemId: "$1", animationType: "slide", animationOptions: {speed: 0.2, direction: "left"}},
8333
+ {type: "animate", itemId: "$1", animationType: "slideLeftRight", animationOptions: {speed: 0.2}},
7953
8334
  {type: "animate", itemId: "$2", animationType: "slide", animationOptions: {speed: 0.15, direction: "left"}},
7954
8335
  {type: "keyframe_animate", itemId: "$3", keyframes: [{time: 0, properties: {opacity: 0, scale: 0.8}}, {time: 2, properties: {opacity: 1, scale: 1}, easing: "easeOutBack"}], duration: 3},
7955
8336
  {type: "apply_mask", itemId: "$3", maskPreset: "wipeLeft"},
@@ -7986,9 +8367,11 @@ EXAMPLE — Animated sky scene with timed reveals:
7986
8367
  description: 'For create: item type',
7987
8368
  },
7988
8369
  position: {
7989
- type: 'object',
7990
- properties: { x: { type: 'number' }, y: { type: 'number' } },
7991
- description: 'For create: position {x, y}',
8370
+ oneOf: [
8371
+ { type: 'object', properties: { x: { type: 'number' }, y: { type: 'number' } } },
8372
+ { type: 'array', items: { type: 'number' }, minItems: 2, maxItems: 2 },
8373
+ ],
8374
+ description: 'For create: position {x, y} or [x, y]',
7992
8375
  },
7993
8376
  properties: { type: 'object', description: 'For create/modify: item properties' },
7994
8377
  itemId: { type: 'string', description: 'Target item ID or $N reference' },
@@ -7998,7 +8381,7 @@ EXAMPLE — Animated sky scene with timed reveals:
7998
8381
  // Loop animation
7999
8382
  animationType: {
8000
8383
  type: 'string',
8001
- enum: ['bounce', 'breathe', 'fade', 'glow', 'jelly', 'path', 'pulse', 'rotate', 'scrollDown', 'scrollLeft', 'scrollRight', 'scrollUp', 'shake', 'slideLeftRight', 'slideUpDown', 'swing', 'typewriter', 'wobble'],
8384
+ enum: [...SimpleAnimationTypeSchema.options],
8002
8385
  description: 'For animate: loop animation type',
8003
8386
  },
8004
8387
  animationOptions: { type: 'object', description: 'For animate: {speed, amplitude, direction}' },
@@ -8022,7 +8405,7 @@ EXAMPLE — Animated sky scene with timed reveals:
8022
8405
  targetId: { type: 'string', description: 'For relation: target item ID or $N' },
8023
8406
  relationType: {
8024
8407
  type: 'string',
8025
- enum: ['orbits', 'follows', 'attached_to', 'maintains_distance', 'points_at', 'mirrors', 'parallax', 'bounds_to', 'anchored_in_world', 'spring_follow', 'repels', 'attracts', 'wiggle', 'animates', 'grows_from', 'staggered_with', 'indicates', 'circumscribes', 'wave_through', 'morphs_to', 'group_morphs_to', 'moves_along_path', 'construction_reveal', 'triggers_animation', 'syncs_with', 'tours', 'synced_to_audio', 'expresses', 'camera_follows', 'camera_animates', 'is_midpoint_of', 'lies_on_line', 'is_centroid_of', 'is_circumcenter_of', 'concentric_with', 'driven_by', 'time_expression', 'on_click_fire', 'on_pointer_enter_fire', 'on_pointer_exit_fire', 'on_key_fire', 'on_event_fire_after', 'on_event_fire_if', 'on_event_add_relation', 'on_event_remove_relation', 'on_event_set_color', 'on_event_set_property', 'on_event_set_property_from_template', 'on_event_set_visibility', 'on_event_set_active', 'on_event_set_data', 'on_event_increment', 'on_event_toggle', 'on_event_store_set', 'on_event_store_increment', 'on_enter_set_color', 'on_enter_set_property', 'on_enter_set_property_from_template', 'on_enter_set_visibility', 'on_enter_set_data', 'on_enter_increment', 'on_enter_toggle', 'on_exit_set_color', 'on_exit_set_property', 'on_exit_set_property_from_template', 'on_exit_set_visibility', 'on_exit_set_data', 'on_exit_increment', 'on_exit_toggle', 'exclusive_group', 'menubar_group', 'restores_from', 'on_top_of', 'below', 'beside', 'inside', 'centered_on', 'aligned_with', 'part_of', 'connects_to', 'attached_to_tail', 'head_points_to'],
8408
+ enum: [...RelationTypeSchema.options],
8026
8409
  description: 'For relation: type',
8027
8410
  },
8028
8411
  relationOptions: { type: 'object', description: 'For relation: options' },
@@ -8037,7 +8420,7 @@ EXAMPLE — Animated sky scene with timed reveals:
8037
8420
  // Effects
8038
8421
  effectType: {
8039
8422
  type: 'string',
8040
- enum: ['sparkle', 'blast', 'smoke', 'fire', 'rain', 'snow', 'confetti', 'ripple', 'glow', 'electric', 'bubbles', 'dust', 'fireflies', 'shockwave', 'trail', 'heatmap', 'liquid_metal', 'gem_smoke', 'electric_arc', 'vortex', 'rain_veil', 'caustics'],
8423
+ enum: [...EffectTypeSchema.options],
8041
8424
  description: 'For apply_effect: effect type',
8042
8425
  },
8043
8426
  effectParams: { type: 'object', description: 'For apply_effect: parameters' },
@@ -8112,7 +8495,7 @@ Held exports last until released, or until a LATER export needs the space — an
8112
8495
  {
8113
8496
  name: 'pinepaper_agent_export',
8114
8497
  annotations: {
8115
- title: 'Export as MP4 Video, GIF, PNG, SVG, or PDF',
8498
+ title: 'Export Video, Stills, Animation, Ads, Captions or Audio',
8116
8499
  readOnlyHint: true,
8117
8500
  destructiveHint: false,
8118
8501
  idempotentHint: true,
@@ -8141,7 +8524,7 @@ PLATFORMS & OPTIMAL FORMATS:
8141
8524
 
8142
8525
  A preset's dimensions assume the canvas has the same aspect. When it does not, the canvas aspect is KEPT (never stretched) and its short edge takes the preset's short edge — a 4:5 canvas on instagram exports 1080x1350 — and the result carries platformFit saying so.
8143
8526
 
8144
- FORMATS: svg, png, gif, mp4, webm, pdf.
8527
+ FORMATS: ${AgentExportFormatSchema.options.join(', ')}.
8145
8528
  QUALITY: draft, standard, high.
8146
8529
  FRAMING: canvas (default, full canvas) | camera (camera_animates first-keyframe viewport — video formats only, requires a keyframe-mode walkthrough on the canvas; camera animation still drives motion within the fixed output frame).
8147
8530
 
@@ -8164,7 +8547,7 @@ VERIFY MOTION BEFORE YOU RENDER. An export takes seconds to minutes and shows yo
8164
8547
  platform: {
8165
8548
  type: 'string',
8166
8549
  enum: ['auto', 'instagram', 'instagram-story', 'tiktok', 'youtube', 'youtube-thumbnail', 'twitter', 'linkedin', 'web', 'print-a4', 'print-letter', 'print-a4-landscape', 'print-letter-landscape'],
8167
- description: "Target platform, which sets the output DIMENSIONS. 'auto' (the default) renders the canvas at its own size — use it when the canvas is already the size you want, otherwise a preset REPLACES your dimensions. Every other value forces that platform's frame regardless of the canvas.",
8550
+ description: "Target platform, which sets the output DIMENSIONS. 'auto' (the default) renders the canvas at its own size — use it when the canvas is already the size you want, otherwise a preset sets the output SIZE from the platform's short edge. The canvas aspect is kept, never stretched: on a canvas of a different aspect the output is not the platform's frame (an 800x600 canvas on instagram exports 1440x1080), and the result's platformFit says so. To get the exact frame, set the canvas to the platform's aspect first.",
8168
8551
  },
8169
8552
  format: {
8170
8553
  type: 'string',
@@ -8195,6 +8578,14 @@ VERIFY MOTION BEFORE YOU RENDER. An export takes seconds to minutes and shows yo
8195
8578
  broadcast: { type: 'boolean', description: 'mp4 only: broadcast-safe — BT.709, limited range (16-235), tagged bt709, constant bitrate with an 8 Mbps floor at 720p+ (4 below). result.video reports what the encoder did.' },
8196
8579
  frames: { type: 'integer', minimum: 1, maximum: 36000, description: 'Animated formats: exactly this many frames instead of duration. A duration makes ceil(duration x fps) frames (7.91667 s at 24 fps is 191, not 190), so use frames for frame-exact segments.' },
8197
8580
  deterministic: { type: 'boolean', description: 'mp4 / webm: byte-identical files for the same scene (pins the container timestamps), so exports can be checksummed or cached by hash.' },
8581
+ motionBlur: {
8582
+ type: 'object',
8583
+ description: 'mp4 / webm: real motion blur. Each frame is rendered `subframes` times across the shutter and averaged, so fast movement smears instead of strobing. Costs subframes× the render time: run estimateOnly first (it reports renders and renderCost). The result carries motionBlur (what the exporter applied).',
8584
+ properties: {
8585
+ subframes: { type: 'integer', minimum: 1, maximum: 32, description: 'Renders per frame (default 8; 1 = no blur).' },
8586
+ shutter: { type: 'number', minimum: 0, maximum: 1, description: 'Fraction of the frame interval the shutter is open (default 0.5).' },
8587
+ },
8588
+ },
8198
8589
  broadcastHeadroom: { type: 'integer', minimum: 0, maximum: 40, description: 'mp4 with broadcast only, default 12: luma codes kept clear at both ends, so encoder ringing stays legal (12 measured clean on hard edges; 4 = ~100x fewer out-of-range samples, 12 = ~1000x; never zero). Fidelity raises luma_out_of_range with the legaliser command when any remain.' },
8199
8590
  bitrate: { type: 'integer', minimum: 100000, maximum: 200000000, description: 'mp4 / webm: target bits/s, replacing the quality-derived one. The browser encoder treats it as a CEILING; result.video.achievedBitrate is what it produced.' },
8200
8591
  minBitrate: { type: 'integer', minimum: 100000, maximum: 200000000, description: 'mp4 / webm: a floor; a miss is a fidelity warning naming the re-encode a delivery spec needs.' },
@@ -8572,6 +8963,14 @@ Three-phase analysis:
8572
8963
 
8573
8964
  Quality tiers: basic (<0.4), fair (0.4-0.6), good (0.6-0.8), excellent (>=0.8)
8574
8965
 
8966
+ DEFINITION SHAPE (a template document; id, name, category and data are REQUIRED, the rest optional; items and relations sit under data):
8967
+ { id, name, category, dimensions?: { width, height }, duration? (s), description?, tags?: [..], semantics?: {..},
8968
+ data: {
8969
+ items: [{ id, type ('circle', 'text' …), x?, y? | position?: [x, y], content?, animationType?, keyframes?: [{ time, properties: {..}, easing? }], mask?: { type } }],
8970
+ relations: [{ type ('orbits' …), source | from, target | to, params? }],
8971
+ backgroundGenerator?, backgroundGeneratorParams?
8972
+ } }
8973
+
8575
8974
  USE WHEN:
8576
8975
  - Checking a template for structural issues before publishing
8577
8976
  - Comparing quality scores between template variants
@@ -8757,12 +9156,12 @@ USE WHEN:
8757
9156
  - You want more/less detail in tool descriptions → switch verbosity
8758
9157
 
8759
9158
  PROFILES:
8760
- - full: All 120+ tools
8761
- - agent: Core creative tools (~50 tools) — default
9159
+ - full: Every tool, no filtering
9160
+ - agent: Every tool except the diagnostics (get_performance_metrics, diagnostic_report) and register_item — default
8762
9161
  - diagram: Diagram/flowchart tools
8763
9162
  - map: Map/choropleth tools
8764
9163
  - font: Font creation tools
8765
- - minimal: Bare essentials (~15 tools)
9164
+ - minimal: Bare essentials
8766
9165
 
8767
9166
  VERBOSITY:
8768
9167
  - verbose: Full descriptions
@@ -8988,7 +9387,7 @@ ACTIONS:
8988
9387
  - set_rulers: Show/hide rulers. Params: enabled (bool)
8989
9388
  - set_grid: Show/hide unit grid. Params: enabled (bool)
8990
9389
  - get_dimensions: Get item bounds. Params: itemId → returns {x, y, width, height, rotation}
8991
- - set_snap: Enable/disable snap-to-grid. Params: enabled (bool)`,
9390
+ - set_snap: Enable/disable snapping a DRAG or RESIZE in the studio to the unit grid (only while the grid is on). Params: enabled (bool). Items placed by tools are not snapped.`,
8992
9391
  inputSchema: {
8993
9392
  type: 'object',
8994
9393
  properties: {