@pikku/skills 0.12.17 → 0.12.19
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +59 -0
- package/dist/skills.gen.js +1 -1
- package/package.json +1 -1
- package/skills/pikku-fabric/SKILL.md +6 -1
- package/skills/pikku-scenario/SKILL.md +10 -10
package/package.json
CHANGED
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@@ -322,7 +322,12 @@ Why it parked is the whole story, and it is `statusReason`, not `status`:
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accepts them for that deploy.
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- `needs_config` — a declared secret or variable has no value covering the
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stage. The CLI names them. `--auto-approve` will **not** force this through;
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set the values
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set the values and re-attach — `pikku fabric secrets set <name>` for a
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declared secret, `pikku fabric variables set <name> --value <v>` for a declared
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variable. They are separate stores: a secret is sealed to the stage and cannot
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be read back, a variable is stored plainly and can (`variables get`). `set`
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reads the value as JSON when it parses, so `--value true` is the boolean on a
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stage exactly as it is from `.env`, and `--value '"true"'` is the string.
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- `needs_attention` — the plan is red. Nothing to approve.
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`--sync` defaults to a 900s ceiling; `--timeout <seconds>` moves it. On timeout
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@@ -213,14 +213,14 @@ The **feature is the run unit**: `--flows` on a scenario whose every feature ent
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A scenario records what someone was **trying to do**, never the keystrokes they used to do it. This is the one decision that determines whether a suite survives its first redesign, and it applies to every step name you write.
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| Action ladder — wrong | Intent ladder — right
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| ----------------------------------- |
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| `Given opens /shop` | `Given
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| `When clicks the category filter` | `When
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| `And clicks "Drinks"` | `Then it is in their basket`
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| `And clicks the first product card` |
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| `And clicks Add to basket` |
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| `Then sees "1 item"` |
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| Action ladder — wrong | Intent ladder — right |
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| ----------------------------------- | ----------------------------------------------- |
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| `Given opens /shop` | `Given shopper is browsing the shop` |
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| `When clicks the category filter` | `When shopper buys the £5 strawberry milkshake` |
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| `And clicks "Drinks"` | `Then it is in their basket` |
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| `And clicks the first product card` | |
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| `And clicks Add to basket` | |
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| `Then sees "1 item"` | |
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Three things go wrong with the left-hand column, and all three are expensive:
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@@ -313,7 +313,7 @@ await scenario.when(
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{ name: '£5 strawberry milkshake' },
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{ actor: actors.shopper }
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)
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// reporter renders: When
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// reporter renders: When shopper buys the £5 strawberry milkshake ✓ 1.2s
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```
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**Every intent step begins by arriving.** `ensureOnShop` is not defensive noise — it is what lets a scenario start at any step, run alone, and be reordered without touching it. It checks first and navigates only if needed, so a scenario already on the shop pays nothing. This is about the _browser's_ starting position, not the database: there is still no state reset (see above), and you still scope what you create.
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@@ -489,7 +489,7 @@ await scenario.given(
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{ qty: 1 },
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{ actor: actors.shopper }
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)
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// reporter renders: Given
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// reporter renders: Given shopper buys 1 apples ✓ 412ms
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```
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Rules that bite:
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