@pieai/swimmer-ui-kit 3.2.0 → 3.2.1

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package/dist/index.js CHANGED
@@ -1,48 +1,48 @@
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  "use client";
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  import { S as e, a as t, t as n } from "./LiquidGroup-RTK_Uvgw.js";
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- import { C as r, D as i, E as a, S as o, T as s, _ as c, a as l, b as u, c as d, d as f, f as p, g as m, h, i as g, l as _, m as v, n as y, o as b, p as x, r as S, s as C, t as w, u as T, v as E, x as D, y as O } from "./GameStageTile-BtBb8NEw.js";
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- import { c as k, f as A, h as j, i as M, m as ee, n as N, o as P, p as te, r as F, s as I, t as ne, y as re } from "./GameAvatar-Cs5KVYFf.js";
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- import { cloneElement as ie, createElement as ae, forwardRef as oe, useCallback as L, useEffect as R, useId as z, useLayoutEffect as se, useRef as B, useState as V } from "react";
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- import { Fragment as H, jsx as U, jsxs as W } from "react/jsx-runtime";
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- import { FloatingFocusManager as ce, FloatingPortal as G, autoUpdate as K, flip as q, offset as J, safePolygon as Y, shift as X, useClick as le, useDismiss as Z, useFloating as Q, useFocus as ue, useHover as de, useInteractions as fe, useRole as pe } from "@floating-ui/react";
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+ import { C as r, D as i, O as a, S as o, T as s, _ as c, a as l, b as u, c as d, d as f, f as p, g as m, h, i as g, k as _, l as v, m as y, n as b, o as x, p as S, r as C, s as w, t as T, u as E, v as D, w as O, x as k, y as A } from "./GameStageTile-BdG3tMV-.js";
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+ import { c as j, f as M, h as N, i as P, m as ee, n as F, o as I, p as L, r as R, s as z, t as B, y as V } from "./GameAvatar-Cs5KVYFf.js";
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+ import { cloneElement as te, createElement as H, forwardRef as ne, isValidElement as re, useCallback as U, useEffect as W, useId as G, useLayoutEffect as K, useRef as q, useState as J } from "react";
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+ import { Fragment as Y, jsx as X, jsxs as Z } from "react/jsx-runtime";
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+ import { FloatingFocusManager as ie, FloatingPortal as ae, autoUpdate as oe, flip as se, offset as ce, safePolygon as le, shift as ue, useClick as de, useDismiss as fe, useFloating as pe, useFocus as me, useHover as he, useInteractions as ge, useRole as _e } from "@floating-ui/react";
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  //#region src/controls/GameListRow/GameListRow.tsx
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- function me({ title: e, description: t, thumbnail: n, current: r = !1, selected: i, disabled: a = !1, onSelect: o, selectLabel: s, actions: c, className: l, hue: u, ...d }) {
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- let f = B(null), p = /* @__PURE__ */ W(H, { children: [
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- n ? /* @__PURE__ */ U("span", {
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+ function ve({ title: e, description: t, thumbnail: n, current: r = !1, selected: i, disabled: a = !1, onSelect: o, selectLabel: s, actions: c, className: l, hue: u, ...d }) {
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+ let f = q(null), p = /* @__PURE__ */ Z(Y, { children: [
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+ n ? /* @__PURE__ */ X("span", {
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  className: "game-ui-list-row-thumbnail",
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  children: n
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  }) : null,
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- /* @__PURE__ */ W("span", {
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+ /* @__PURE__ */ Z("span", {
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  className: "game-ui-list-row-copy",
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- children: [/* @__PURE__ */ U("span", {
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+ children: [/* @__PURE__ */ X("span", {
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  className: "game-ui-list-row-title",
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  children: e
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- }), t ? /* @__PURE__ */ U("span", {
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+ }), t ? /* @__PURE__ */ X("span", {
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  className: "game-ui-list-row-description",
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  children: t
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  }) : null]
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  }),
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- r ? /* @__PURE__ */ U("span", {
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+ r ? /* @__PURE__ */ X("span", {
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  className: "game-ui-list-row-current",
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  "aria-hidden": "true"
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  }) : null
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  ] });
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- return /* @__PURE__ */ W("div", {
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+ return /* @__PURE__ */ Z("div", {
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  ...d,
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  className: ["game-ui-list-row", l].filter(Boolean).join(" "),
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  "data-selected": i || void 0,
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  "data-game-ui-disabled": a || void 0,
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  "data-game-ui-paint": "",
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  style: {
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- ...P(u),
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+ ...I(u),
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  ...d.style
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  },
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  children: [
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- /* @__PURE__ */ U(I, {
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+ /* @__PURE__ */ X(z, {
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  static: !o,
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  pressTarget: f
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  }),
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- o ? /* @__PURE__ */ W("button", {
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+ o ? /* @__PURE__ */ Z("button", {
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  type: "button",
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  className: "game-ui-list-row-main",
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  ref: f,
@@ -51,13 +51,13 @@ function me({ title: e, description: t, thumbnail: n, current: r = !1, selected:
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  "aria-label": s,
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  "aria-current": r ? "true" : void 0,
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  "aria-pressed": i,
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- children: [p, /* @__PURE__ */ U(k, {})]
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- }) : /* @__PURE__ */ W("div", {
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+ children: [p, /* @__PURE__ */ X(j, {})]
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+ }) : /* @__PURE__ */ Z("div", {
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  className: "game-ui-list-row-main",
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  "aria-current": r ? "true" : void 0,
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- children: [p, /* @__PURE__ */ U(k, {})]
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+ children: [p, /* @__PURE__ */ X(j, {})]
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  }),
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- c ? /* @__PURE__ */ U("div", {
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+ c ? /* @__PURE__ */ X("div", {
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  className: "game-ui-list-row-actions",
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  children: c
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  }) : null
@@ -66,19 +66,19 @@ function me({ title: e, description: t, thumbnail: n, current: r = !1, selected:
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  }
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  //#endregion
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  //#region src/controls/GameOtpInput/GameOtpInput.tsx
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- function he(e) {
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+ function ye(e) {
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  return e.normalize("NFKC").replace(/[^0-9]/g, "");
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  }
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- function ge({ length: e = 6, value: t, onChange: n, onComplete: r, invalid: i = !1, disabled: a = !1, readOnly: o = !1, getSlotLabel: s = (e, t) => `${e + 1} / ${t}`, getSlotDescription: c, className: l, "aria-describedby": u, ...d }) {
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+ function be({ length: e = 6, value: t, onChange: n, onComplete: r, invalid: i = !1, disabled: a = !1, readOnly: o = !1, getSlotLabel: s = (e, t) => `${e + 1} / ${t}`, getSlotDescription: c, className: l, "aria-describedby": u, ...d }) {
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  if (!Number.isSafeInteger(e) || e < 1 || e > 32) throw RangeError("GameOtpInput length must be an integer from 1 to 32.");
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- let f = z(), p = B([]), m = B(!1), [h, g] = V(null), _ = he(t).slice(0, e), v = (t) => {
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+ let f = G(), p = q([]), m = q(!1), [h, g] = J(null), _ = ye(t).slice(0, e), v = (t) => {
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  let n = p.current[Math.max(0, Math.min(t, e - 1))];
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  n?.focus(), n?.select();
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  }, y = (t) => {
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  t !== _ && (n(t), t.length === e && r?.(t));
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  }, b = (t, n) => {
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  if (a || o) return;
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- let r = he(n);
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+ let r = ye(n);
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  if (!r) {
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  let e = p.current[t];
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  e && (e.value = _[t] ?? "");
@@ -104,7 +104,7 @@ function ge({ length: e = 6, value: t, onChange: n, onComplete: r, invalid: i =
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  }[t.key];
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  r === void 0 ? (t.key === "Backspace" || t.key === "Delete") && (t.preventDefault(), x(n, t.key === "Backspace")) : (t.preventDefault(), v(r));
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  };
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- return /* @__PURE__ */ U("div", {
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+ return /* @__PURE__ */ X("div", {
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  ...d,
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  role: "group",
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  "aria-describedby": u,
@@ -113,9 +113,9 @@ function ge({ length: e = 6, value: t, onChange: n, onComplete: r, invalid: i =
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  dir: "ltr",
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  children: Array.from({ length: e }, (t, n) => {
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  let r = c?.(n, e), l = r ? `${f}-${n}-description` : void 0;
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- return /* @__PURE__ */ W("span", {
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+ return /* @__PURE__ */ Z("span", {
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  className: "game-ui-otp-slot",
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- children: [/* @__PURE__ */ U("input", {
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+ children: [/* @__PURE__ */ X("input", {
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  ref: (e) => {
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  p.current[n] = e;
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  },
@@ -154,7 +154,7 @@ function ge({ length: e = 6, value: t, onChange: n, onComplete: r, invalid: i =
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  m.current = !1, g(null), b(n, t);
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  },
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  "data-game-ui-paint": ""
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- }), r ? /* @__PURE__ */ U("span", {
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+ }), r ? /* @__PURE__ */ X("span", {
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  id: l,
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  className: "game-ui-sr-only",
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  children: r
@@ -165,10 +165,10 @@ function ge({ length: e = 6, value: t, onChange: n, onComplete: r, invalid: i =
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  }
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  //#endregion
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  //#region src/controls/GameSelect/GameSelect.tsx
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- var _e = oe(function({ className: e, invalid: t, hue: n, style: r, ...i }, a) {
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- return /* @__PURE__ */ U("span", {
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+ var xe = ne(function({ className: e, invalid: t, hue: n, style: r, ...i }, a) {
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+ return /* @__PURE__ */ X("span", {
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  className: "game-ui-select-frame",
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- children: /* @__PURE__ */ ae("select", {
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+ children: /* @__PURE__ */ H("select", {
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  ...i,
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  ref: a,
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  key: "control",
@@ -176,7 +176,7 @@ var _e = oe(function({ className: e, invalid: t, hue: n, style: r, ...i }, a) {
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  "data-invalid": t ? "true" : void 0,
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  "data-game-ui-paint": "",
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  style: {
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- ...P(n),
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+ ...I(n),
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  ...r
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  },
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  className: [
@@ -189,13 +189,13 @@ var _e = oe(function({ className: e, invalid: t, hue: n, style: r, ...i }, a) {
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  });
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  //#endregion
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  //#region src/feedback/GameCallout/GameCallout.tsx
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- function ve({ heading: e, children: t, tone: n = "info", className: r, style: i, ...a }) {
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+ function Se({ heading: e, children: t, tone: n = "info", className: r, style: i, ...a }) {
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  let o = [
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  "game-ui-callout",
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  `game-ui-callout--${n}`,
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  r
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  ].filter(Boolean).join(" ");
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- return /* @__PURE__ */ W("div", {
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+ return /* @__PURE__ */ Z("div", {
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  ...a,
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  className: o,
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  role: a.role ?? "note",
@@ -204,16 +204,16 @@ function ve({ heading: e, children: t, tone: n = "info", className: r, style: i,
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  "data-game-ui-meaning": n !== "neutral" && n !== "danger" ? "true" : void 0,
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  "data-game-ui-danger": n === "danger" ? "true" : void 0,
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  style: {
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- ...P(n === "success" ? "leaf" : n === "warning" ? "sun" : "sky"),
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+ ...I(n === "success" ? "leaf" : n === "warning" ? "sun" : "sky"),
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  ...i
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  },
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  children: [
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- /* @__PURE__ */ U(I, { static: !0 }),
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- e ? /* @__PURE__ */ U("div", {
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+ /* @__PURE__ */ X(z, { static: !0 }),
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+ e ? /* @__PURE__ */ X("div", {
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  className: "game-ui-callout-title",
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  children: e
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  }) : null,
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- /* @__PURE__ */ U("div", {
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+ /* @__PURE__ */ X("div", {
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  className: "game-ui-callout-body",
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  children: t
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  })
@@ -222,8 +222,8 @@ function ve({ heading: e, children: t, tone: n = "info", className: r, style: i,
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  }
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  //#endregion
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  //#region src/feedback/GameHelpTip/GameHelpTip.tsx
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- function ye({ label: e, children: t }) {
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- let [n, r] = V(!1), [i, a] = V(void 0), { refs: o, floatingStyles: s, context: c } = Q({
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+ function Ce({ label: e, children: t }) {
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+ let [n, r] = J(!1), [i, a] = J(void 0), { refs: o, floatingStyles: s, context: c } = pe({
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  open: n,
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  onOpenChange(e, t, n) {
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  !e && n === "escape-key" && (t?.preventDefault(), t?.stopPropagation()), r(e);
@@ -231,29 +231,29 @@ function ye({ label: e, children: t }) {
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  placement: "bottom-start",
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  strategy: "fixed",
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  middleware: [
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- J(8),
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- q(),
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- X({ padding: 12 })
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+ ce(8),
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+ se(),
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+ ue({ padding: 12 })
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  ],
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- whileElementsMounted: K
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- }), l = L((e) => {
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+ whileElementsMounted: oe
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+ }), l = U((e) => {
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  o.setReference(e), a(e?.closest("dialog") ?? void 0);
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- }, [o]), { getReferenceProps: u, getFloatingProps: d } = fe([
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- de(c, {
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+ }, [o]), { getReferenceProps: u, getFloatingProps: d } = ge([
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+ he(c, {
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  mouseOnly: !0,
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  move: !1,
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  delay: {
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  open: 300,
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  close: 120
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  },
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- handleClose: Y()
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+ handleClose: le()
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  }),
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- ue(c),
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- le(c),
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- Z(c),
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- pe(c, { role: "tooltip" })
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+ me(c),
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+ de(c),
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+ fe(c),
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+ _e(c, { role: "tooltip" })
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  ]);
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- return /* @__PURE__ */ W(H, { children: [/* @__PURE__ */ W("button", {
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+ return /* @__PURE__ */ Z(Y, { children: [/* @__PURE__ */ Z("button", {
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  ref: l,
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  type: "button",
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  className: "game-ui-help-trigger",
@@ -262,27 +262,27 @@ function ye({ label: e, children: t }) {
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  n && e.key === "Escape" && (e.preventDefault(), e.stopPropagation(), r(!1));
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  } }),
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  "data-game-ui-paint": "",
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- children: [/* @__PURE__ */ U(I, {}), /* @__PURE__ */ W("svg", {
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+ children: [/* @__PURE__ */ X(z, {}), /* @__PURE__ */ Z("svg", {
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  width: "20",
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  height: "20",
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  viewBox: "0 0 24 24",
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  fill: "none",
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  "aria-hidden": "true",
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  children: [
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- /* @__PURE__ */ U("circle", {
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+ /* @__PURE__ */ X("circle", {
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  cy: "12",
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  r: "9",
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  stroke: "currentColor",
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  strokeWidth: "1.6"
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  }),
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- /* @__PURE__ */ U("path", {
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+ /* @__PURE__ */ X("path", {
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  d: "M9.8 8.5a2.5 2.5 0 0 1 4.7 1.2c0 1.8-2.5 1.9-2.5 3.6",
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  stroke: "currentColor",
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  strokeWidth: "1.6",
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  strokeLinecap: "round"
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  }),
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- /* @__PURE__ */ U("circle", {
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+ /* @__PURE__ */ X("circle", {
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  cx: "12",
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  cy: "16.7",
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  r: "1",
@@ -290,9 +290,9 @@ function ye({ label: e, children: t }) {
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  })
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  ]
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  })]
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- }), n && /* @__PURE__ */ U(G, {
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+ }), n && /* @__PURE__ */ X(ae, {
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  root: i,
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- children: /* @__PURE__ */ U("div", {
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+ children: /* @__PURE__ */ X("div", {
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  ref: o.setFloating,
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  className: "game-ui-help-tip",
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  style: s,
@@ -303,119 +303,155 @@ function ye({ label: e, children: t }) {
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  }
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  //#endregion
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  //#region src/feedback/GameHelpCard/GameHelpCard.tsx
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- var be = 150;
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- function xe({ children: e, label: t, topics: n, link: r, placement: i = "bottom", align: a = "center", openDelay: o = 200 }) {
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+ var we = 150;
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+ function Te({ children: e, label: t, topics: n, link: r, placement: i = "bottom", align: a = "center", openDelay: o = 200 }) {
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+ let s = G(), [c, l] = J(!1), [u, d] = J(""), [f, m] = J(void 0), h = q(null), g = q(void 0), _ = q(!1), v = q(!1), y = (e) => {
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  e && d(""), l(e);
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- }, { refs: y, floatingStyles: b, context: x } = Q({
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+ }, { refs: b, floatingStyles: x, context: C } = pe({
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  open: c,
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  onOpenChange(e, t, n) {
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- let e = m.current;
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- e && y.floating.current?.contains(document.activeElement) && (_.current = !0, e.focus(), _.current = !1);
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+ let e = h.current;
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+ e && b.floating.current?.contains(document.activeElement) && (v.current = !0, e.focus(), v.current = !1);
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- v(e);
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+ y(e);
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  placement: a === "center" ? i : `${i}-${a}`,
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  strategy: "fixed",
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- J(8),
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- q(),
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- X({ padding: 12 })
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+ ce(8),
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+ se(),
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  ],
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- whileElementsMounted: K
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+ whileElementsMounted: oe
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+ }), { getReferenceProps: w, getFloatingProps: T } = ge([he(C, {
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  mouseOnly: !0,
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  move: !1,
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  delay: {
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  open: o,
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- close: be
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+ close: we
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- handleClose: Y()
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- }), Z(x)]), w = e.props.ref, T = L((e) => {
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- }, [w, y]), E = n.find((e) => e.id === u) ?? n[0];
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- if (!E) return e;
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- let D = e.props, O = `${s}-card`, k = `${s}-tabs`, A = (e) => `${k}-${e}`, j = (e) => `${s}-panel-${e}`;
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- return /* @__PURE__ */ W(H, { children: [ie(e, {
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- ...S({
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+ handleClose: le()
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+ h.current = e, b.setReference(e), m(e?.closest("dialog") ?? void 0), typeof O == "function" ? O(e) : O && (O.current = e);
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+ }, [O, b]), A = q(null), j = S(A, {
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+ component: "GameHelpCard",
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+ lazy: !E && p(e),
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+ active: !E
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+ }), M = `${s}-card`;
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+ };
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+ }, [
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+ E,
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+ j,
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+ c,
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+ M
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  e.text.slice(t + e.highlight.length)
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  return () => window.clearInterval(e);
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- let g = B(!1), _ = c;
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  "data-splash-ready": a,
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  //#region src/controls/GameMaterialSwatches/GameMaterialSwatches.tsx
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  };
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  }
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1270
  //#region src/tokens/styles.ts
1235
- var Qe = [
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+ var tt = [
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1273
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1275
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1277
  "ink"
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- export { S as FirstSessionOnboarding, O as GAME_ICON_NAMES, $e as GAME_UI_DEFAULT_STYLE, Qe as GAME_UI_STYLES, s as GAME_UI_TARGETS, a as GAME_UI_THEME_CONTRACT, i as GAME_UI_TOKENS, ne as GameAvatar, N as GameBadge, M as GameButton, ve as GameCallout, r as GameCheckbox, je as GameCollapsiblePanel, Be as GameCollectibleCard, We as GameCollectibleCardSlot, C as GameDialog, p as GameEmptyState, Ge as GameFactList, o as GameField, xe as GameHelpCard, ye as GameHelpTip, b as GameHistoryPanel, l as GameHudActions, E as GameIcon, D as GameIconButton, u as GameInput, c as GameLanguageMenu, me as GameListRow, f as GameLoadingState, Ze as GameMaterialSwatches, Ne as GameModal, Je as GameMovementPad, ge as GameOtpInput, g as GamePanel, T as GameProgress, Oe as GamePrompt, y as GameRadialMenu, m as GameSegmentedControl, _e as GameSelect, Pe as GameShell, h as GameSlider, Xe as GameSplash, w as GameStageTile, F as GameTabs, v as GameTextArea, _ as GameToast, x as GameToggle, d as GameTooltip, n as LiquidGroup, j as LiquidSurface, re as liquidFormItem, A as playGameCardRevealSound, te as playGameInteractionSound, ee as playGameInteractionSoundForContext, e as setLiquidGooeyBudget, Ue as useGameCardOrientation };
1280
+ export { C as FirstSessionOnboarding, k as GAME_ICON_NAMES, nt as GAME_UI_DEFAULT_STYLE, tt as GAME_UI_STYLES, i as GAME_UI_TARGETS, a as GAME_UI_THEME_CONTRACT, _ as GAME_UI_TOKENS, B as GameAvatar, F as GameBadge, P as GameButton, Se as GameCallout, s as GameCheckbox, Fe as GameCollapsiblePanel, Ue as GameCollectibleCard, qe as GameCollectibleCardSlot, w as GameDialog, y as GameEmptyState, Je as GameFactList, O as GameField, Te as GameHelpCard, Ce as GameHelpTip, x as GameHistoryPanel, l as GameHudActions, u as GameIcon, r as GameIconButton, o as GameInput, A as GameLanguageMenu, ve as GameListRow, f as GameLoadingState, et as GameMaterialSwatches, Le as GameModal, Ze as GameMovementPad, be as GameOtpInput, g as GamePanel, E as GameProgress, Me as GamePrompt, b as GameRadialMenu, D as GameSegmentedControl, xe as GameSelect, Re as GameShell, c as GameSlider, $e as GameSplash, T as GameStageTile, R as GameTabs, m as GameTextArea, v as GameToast, h as GameToggle, d as GameTooltip, n as LiquidGroup, N as LiquidSurface, V as liquidFormItem, M as playGameCardRevealSound, L as playGameInteractionSound, ee as playGameInteractionSoundForContext, e as setLiquidGooeyBudget, Ke as useGameCardOrientation };