@pieai/swimmer-ui-kit 3.0.0 → 3.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/preview.js CHANGED
@@ -1,7 +1,7 @@
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  "use client";
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- import { _ as e, b as t, d as n, f as r, g as i, h as a, i as o, l as s, m as c, p as l, t as u, u as d, v as ee, y as te } from "./LiquidGroup-BXw1tv9H.js";
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- import { C as f, D as p, E as ne, F as m, I as h, L as g, P as _, R as re, S as ie, T as v, _ as ae, a as y, b, c as oe, d as x, f as S, g as se, h as ce, i as le, l as ue, m as C, n as de, o as w, p as fe, r as T, s as pe, t as E, u as D, v as me, w as O, x as k, y as he, z as A } from "./GameStageTile-DwU_Vvi8.js";
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- import { f as j, i as M, m as N } from "./reducedMotion-B8kv-v64.js";
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+ import { A as e, D as t, E as n, F as r, M as i, N as a, O as o, P as s, T as c, _ as l, f as u, h as ee, i as d, j as f, k as te, t as p, w as ne } from "./LiquidGroup-RTK_Uvgw.js";
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+ import { C as re, S as m, _ as h, a as g, b as _, c as ie, d as v, f as ae, g as oe, h as se, i as y, l as b, m as ce, n as le, o as x, p as ue, r as de, s as fe, t as S, u as C, v as w, w as T, x as E, y as pe } from "./GameStageTile-F41PxXDG.js";
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+ import { _ as D, g as O, h as me, i as k, n as A, r as he, t as j, v as M, y as N } from "./GameAvatar-CRJ1r8l5.js";
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  import { createContext as P, createElement as F, useContext as I, useEffect as L, useRef as R, useState as z } from "react";
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  import { Fragment as B, jsx as V, jsxs as H } from "react/jsx-runtime";
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  //#region src/preview/GameUiPreview/previewStates.ts
@@ -442,27 +442,27 @@ function ge() {
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  /* @__PURE__ */ H("div", {
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  className: "game-ui-component-row",
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  children: [
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- /* @__PURE__ */ V(p, {
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+ /* @__PURE__ */ V(k, {
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  variant: "primary",
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  children: e.openTable
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  }),
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- /* @__PURE__ */ V(p, {
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+ /* @__PURE__ */ V(k, {
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  variant: "secondary",
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  children: e.useCode
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  }),
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- /* @__PURE__ */ V(p, {
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+ /* @__PURE__ */ V(k, {
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  variant: "ghost",
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  children: e.continueHost
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  }),
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- /* @__PURE__ */ V(p, {
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+ /* @__PURE__ */ V(k, {
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  variant: "success",
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  children: e.readyUp
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  }),
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- /* @__PURE__ */ V(p, {
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+ /* @__PURE__ */ V(k, {
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  variant: "danger",
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  children: e.leaveTable
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  }),
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- /* @__PURE__ */ V(p, {
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+ /* @__PURE__ */ V(k, {
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  disabled: !0,
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  variant: "secondary",
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  children: e.waiting
@@ -472,38 +472,38 @@ function ge() {
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  /* @__PURE__ */ H("div", {
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  className: "game-ui-component-row",
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  children: [
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- /* @__PURE__ */ V(ue, {
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+ /* @__PURE__ */ V(ie, {
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  label: e.settingsTip,
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- children: /* @__PURE__ */ V(O, {
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+ children: /* @__PURE__ */ V(E, {
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  label: e.settingsTip,
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- children: /* @__PURE__ */ V(k, {
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+ children: /* @__PURE__ */ V(w, {
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  icon: "settings",
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  size: "sm"
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  })
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  })
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  }),
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- /* @__PURE__ */ V(O, {
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+ /* @__PURE__ */ V(E, {
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  label: e.copyInvite,
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- children: /* @__PURE__ */ V(k, {
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+ children: /* @__PURE__ */ V(w, {
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  icon: "copy",
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  size: "sm"
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  })
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  }),
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- /* @__PURE__ */ V(C, {
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+ /* @__PURE__ */ V(A, {
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  tone: "ai",
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  children: e.aiBadge
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  }),
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- /* @__PURE__ */ V(C, {
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+ /* @__PURE__ */ V(A, {
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  tone: "success",
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  children: e.readyBadge
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  }),
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- /* @__PURE__ */ V(C, {
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+ /* @__PURE__ */ V(A, {
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  tone: "warning",
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  children: e.hostGateBadge
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  })
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  ]
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  }),
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- /* @__PURE__ */ V(he, {
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+ /* @__PURE__ */ V(oe, {
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  activeId: "live",
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  label: e.segmentedLabel,
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  options: [
@@ -521,7 +521,7 @@ function ge() {
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  }
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  ]
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  }),
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- /* @__PURE__ */ V(ae, {
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+ /* @__PURE__ */ V(he, {
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  activeId: "portal",
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  tabs: [
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  {
@@ -538,7 +538,7 @@ function ge() {
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  }
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  ]
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  }),
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- /* @__PURE__ */ V(de, {
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+ /* @__PURE__ */ V(le, {
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  items: [
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  {
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  id: "wave",
@@ -555,13 +555,13 @@ function ge() {
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  ],
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  label: e.radialLabel
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  }),
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- /* @__PURE__ */ V(me, {
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+ /* @__PURE__ */ V(se, {
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  label: e.sliderLabel,
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  max: 100,
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  min: 0,
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  value: 68
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  }),
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- /* @__PURE__ */ V(ce, {
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+ /* @__PURE__ */ V(ue, {
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  checked: !0,
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  label: e.toggleLabel
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  })
@@ -576,7 +576,7 @@ function _e() {
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  className: "game-ui-first-session-preview",
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  children: [/* @__PURE__ */ V("div", { className: "game-ui-first-session-world" }), /* @__PURE__ */ V("div", {
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  className: "game-ui-first-session-modal-slot",
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- children: /* @__PURE__ */ V(le, {
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+ children: /* @__PURE__ */ V(de, {
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  open: !0,
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  onDismiss: () => void 0,
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  labels: {
@@ -614,25 +614,25 @@ function ve() {
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  title: e.formsTitle,
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  tone: "strong",
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  children: [
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- /* @__PURE__ */ V(v, {
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+ /* @__PURE__ */ V(m, {
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  hint: e.roomCodeHint,
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  label: e.roomCodeLabel,
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- children: /* @__PURE__ */ V(f, { placeholder: e.roomCodePlaceholder })
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+ children: /* @__PURE__ */ V(_, { placeholder: e.roomCodePlaceholder })
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  }),
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- /* @__PURE__ */ V(v, {
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+ /* @__PURE__ */ V(m, {
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  label: e.nameLabel,
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  required: !0,
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- children: /* @__PURE__ */ V(f, { placeholder: e.namePlaceholder })
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+ children: /* @__PURE__ */ V(_, { placeholder: e.namePlaceholder })
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  }),
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- /* @__PURE__ */ V(v, {
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+ /* @__PURE__ */ V(m, {
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  error: e.readError,
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  label: e.readLabel,
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- children: /* @__PURE__ */ V(se, {
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+ children: /* @__PURE__ */ V(ce, {
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  invalid: !0,
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  placeholder: e.readPlaceholder
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  })
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  }),
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- /* @__PURE__ */ V(ne, {
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+ /* @__PURE__ */ V(re, {
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  defaultChecked: !0,
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  label: e.rememberLabel
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  })
@@ -644,38 +644,38 @@ function ve() {
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  /* @__PURE__ */ H("div", {
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  className: "game-ui-component-row",
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  children: [
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- /* @__PURE__ */ V(T, {
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+ /* @__PURE__ */ V(j, {
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  name: "Mika Ono",
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  status: "online"
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  }),
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- /* @__PURE__ */ V(T, {
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+ /* @__PURE__ */ V(j, {
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  name: "River",
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  size: "lg",
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  status: "busy"
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  }),
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- /* @__PURE__ */ V(T, {
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+ /* @__PURE__ */ V(j, {
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  name: "Noa",
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  status: "away"
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  }),
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- /* @__PURE__ */ V(T, {
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+ /* @__PURE__ */ V(j, {
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  name: e.guestName,
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  size: "sm"
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  })
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  ]
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  }),
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- /* @__PURE__ */ V(x, {
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+ /* @__PURE__ */ V(C, {
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  label: e.revealLabel,
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  showValue: !0,
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  value: 64
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  }),
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- /* @__PURE__ */ V(x, {
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+ /* @__PURE__ */ V(C, {
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  label: e.batteryLabel,
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  max: 20,
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  showValue: !0,
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  value: 14
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  }),
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- /* @__PURE__ */ V(fe, {
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- action: /* @__PURE__ */ V(p, {
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+ /* @__PURE__ */ V(ae, {
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+ action: /* @__PURE__ */ V(k, {
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  variant: "primary",
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  children: e.emptyCta
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  }),
@@ -697,17 +697,17 @@ function q() {
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  "aria-label": "Flat world HUD preview",
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  className: "game-ui-stage-world",
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  children: [
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- /* @__PURE__ */ H(w, {
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+ /* @__PURE__ */ H(g, {
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  label: e.tools,
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- children: [/* @__PURE__ */ V(O, {
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+ children: [/* @__PURE__ */ V(E, {
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  label: e.history,
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- children: /* @__PURE__ */ V(k, {
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+ children: /* @__PURE__ */ V(w, {
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  icon: "scroll",
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  size: "sm"
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  })
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- }), /* @__PURE__ */ V(O, {
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+ }), /* @__PURE__ */ V(E, {
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  label: e.settings,
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- children: /* @__PURE__ */ V(k, {
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+ children: /* @__PURE__ */ V(w, {
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  icon: "settings",
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  size: "sm"
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  })
@@ -732,10 +732,10 @@ function q() {
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  }),
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  /* @__PURE__ */ H("div", {
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  className: "game-ui-input-strip",
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- children: [/* @__PURE__ */ V(p, {
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+ children: [/* @__PURE__ */ V(k, {
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  variant: "secondary",
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  children: e.emote
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- }), /* @__PURE__ */ V(p, {
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+ }), /* @__PURE__ */ V(k, {
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  variant: "primary",
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  children: e.sendRead
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  })]
@@ -744,7 +744,7 @@ function q() {
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  }), /* @__PURE__ */ H("div", {
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  className: "game-ui-stage-sidecar",
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  children: [
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- /* @__PURE__ */ V(E, {
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+ /* @__PURE__ */ V(S, {
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  badge: t.daily.badge,
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  icon: "scroll",
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  kicker: t.daily.kicker,
@@ -753,7 +753,7 @@ function q() {
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  title: t.daily.title,
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  tone: "daily"
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  }),
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- /* @__PURE__ */ V(E, {
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+ /* @__PURE__ */ V(S, {
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  badge: t.portal.badge,
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  icon: "portal",
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  kicker: t.portal.kicker,
@@ -761,7 +761,7 @@ function q() {
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  title: t.portal.title,
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  tone: "portal"
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  }),
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- /* @__PURE__ */ V(E, {
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+ /* @__PURE__ */ V(S, {
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  icon: "energy",
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  kicker: t.host.kicker,
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  summary: t.host.summary,
@@ -778,9 +778,9 @@ function ye() {
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  return /* @__PURE__ */ V("div", {
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  className: "game-ui-icon-grid",
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  "aria-label": "全部线条图标",
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- children: ie.map((e) => /* @__PURE__ */ H("figure", {
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+ children: pe.map((e) => /* @__PURE__ */ H("figure", {
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  className: "game-ui-icon-cell",
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- children: [/* @__PURE__ */ V(k, {
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+ children: [/* @__PURE__ */ V(w, {
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  icon: e,
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  size: "lg"
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  }), /* @__PURE__ */ V("figcaption", { children: e })]
@@ -807,11 +807,11 @@ function be() {
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  ].map((t) => /* @__PURE__ */ H("div", {
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  className: "game-ui-liquid-showcase__pair",
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  children: [
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- /* @__PURE__ */ V(p, {
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+ /* @__PURE__ */ V(k, {
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  variant: t,
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  children: t
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  }),
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- /* @__PURE__ */ V(p, {
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+ /* @__PURE__ */ V(k, {
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  variant: t,
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  children: t
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  }),
@@ -830,11 +830,11 @@ function be() {
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  className: "game-ui-liquid-showcase__grid",
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  children: /* @__PURE__ */ H("div", {
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  className: "game-ui-liquid-showcase__pair",
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- children: [/* @__PURE__ */ V(p, {
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+ children: [/* @__PURE__ */ V(k, {
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  disabled: !0,
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  variant: "primary",
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  children: "flat"
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- }), /* @__PURE__ */ V(p, {
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+ }), /* @__PURE__ */ V(k, {
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  disabled: !0,
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  variant: "primary",
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  children: "liquid"
@@ -863,14 +863,14 @@ function xe() {
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  let { modals: e } = K();
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  return /* @__PURE__ */ H("div", {
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  className: "game-ui-preview-two-up",
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- children: [/* @__PURE__ */ H(oe, {
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+ children: [/* @__PURE__ */ H(fe, {
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  title: e.dialogTitle,
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- children: [/* @__PURE__ */ V("p", { children: e.dialogBody }), /* @__PURE__ */ H(w, {
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+ children: [/* @__PURE__ */ V("p", { children: e.dialogBody }), /* @__PURE__ */ H(g, {
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  label: e.actionsLabel,
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- children: [/* @__PURE__ */ V(p, {
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+ children: [/* @__PURE__ */ V(k, {
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  variant: "primary",
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  children: e.confirm
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- }), /* @__PURE__ */ V(p, {
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+ }), /* @__PURE__ */ V(k, {
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  variant: "ghost",
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  children: e.back
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  })]
@@ -879,16 +879,16 @@ function xe() {
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  title: e.panelTitle,
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  tone: "strong",
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  children: [
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- /* @__PURE__ */ V(D, {
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+ /* @__PURE__ */ V(b, {
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  tone: "success",
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  children: e.toastOk
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  }),
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- /* @__PURE__ */ V(D, {
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+ /* @__PURE__ */ V(b, {
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  tone: "danger",
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  children: e.toastErr
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  }),
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- /* @__PURE__ */ V(S, { label: e.loading }),
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- /* @__PURE__ */ V(S, {
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+ /* @__PURE__ */ V(v, { label: e.loading }),
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+ /* @__PURE__ */ V(v, {
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  label: e.loadingErr,
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  tone: "error"
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  })
@@ -906,23 +906,23 @@ function Se() {
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  className: [
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  "game-ui-stage-world",
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  "game-ui-overlay-glass-proof",
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- r ? A.scopeClass : void 0
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+ r ? T.scopeClass : void 0
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  ].filter(Boolean).join(" "),
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  ...r ? {
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- [A.toneAttr]: A.toneGlass,
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- [A.densityAttr]: A.densityCompact
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+ [T.toneAttr]: T.toneGlass,
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+ [T.densityAttr]: T.densityCompact
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  } : {},
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- children: [/* @__PURE__ */ H(w, {
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+ children: [/* @__PURE__ */ H(g, {
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  label: e.tools,
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- children: [/* @__PURE__ */ V(O, {
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+ children: [/* @__PURE__ */ V(E, {
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  label: e.history,
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- children: /* @__PURE__ */ V(k, {
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+ children: /* @__PURE__ */ V(w, {
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  icon: "scroll",
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  size: "sm"
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  })
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- }), /* @__PURE__ */ V(O, {
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+ }), /* @__PURE__ */ V(E, {
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  label: e.settings,
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- children: /* @__PURE__ */ V(k, {
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+ children: /* @__PURE__ */ V(w, {
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  icon: "settings",
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  size: "sm"
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  })
@@ -932,15 +932,15 @@ function Se() {
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  children: [/* @__PURE__ */ H("div", {
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  className: "game-ui-preview-actions",
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  children: [
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- /* @__PURE__ */ V(C, {
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+ /* @__PURE__ */ V(A, {
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  tone: "ai",
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  children: t.aiBadge
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  }),
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- /* @__PURE__ */ V(C, {
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+ /* @__PURE__ */ V(A, {
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  tone: "success",
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  children: t.readyBadge
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  }),
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- /* @__PURE__ */ V(x, {
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+ /* @__PURE__ */ V(C, {
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  label: e.reveal,
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  value: 68
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  })
@@ -948,15 +948,15 @@ function Se() {
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  }), /* @__PURE__ */ H("div", {
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  className: "game-ui-input-strip",
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  children: [
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- /* @__PURE__ */ V(p, {
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+ /* @__PURE__ */ V(k, {
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  variant: "secondary",
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  children: e.emote
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  }),
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- /* @__PURE__ */ V(p, {
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+ /* @__PURE__ */ V(k, {
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  variant: "primary",
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  children: e.sendRead
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  }),
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- /* @__PURE__ */ V(p, {
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+ /* @__PURE__ */ V(k, {
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  variant: "ghost",
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  children: t.leaveTable
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  })
@@ -978,14 +978,14 @@ function Se() {
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  children: [/* @__PURE__ */ H("header", { children: [/* @__PURE__ */ V("strong", { children: "Overlay glass + compact" }), /* @__PURE__ */ H("span", {
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  className: "game-ui-small-copy",
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  children: [
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- A.toneAttr,
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+ T.toneAttr,
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  "=\"",
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- A.toneGlass,
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+ T.toneGlass,
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  "\" ·",
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  " ",
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- A.densityAttr,
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+ T.densityAttr,
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  "=\"",
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- A.densityCompact,
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+ T.densityCompact,
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  "\""
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  ]
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  })] }), n("glass")]
@@ -1000,10 +1000,10 @@ function Ce() {
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  className: "game-ui-proof-frames",
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  children: [/* @__PURE__ */ H("article", {
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  className: "game-ui-proof-frame is-desktop",
1003
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