@pieai/swimmer-ui-kit 3.0.0-rc.1 → 3.0.0-rc.3

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package/dist/index.d.ts CHANGED
@@ -32,7 +32,6 @@ declare type ButtonAction = ButtonHTMLAttributes<HTMLButtonElement> & {
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  href?: undefined;
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  linkComponent?: undefined;
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  target?: never;
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- rel?: never;
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  download?: never;
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  };
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@@ -509,6 +508,13 @@ export declare type GameButtonProps = ActionProps & {
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  hue?: GameUiHue;
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  sound?: GameInteractionSoundOptions | false;
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  static?: boolean;
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+ /**
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+ * Work is running behind this action. A primary CTA breathes slowly and stays
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+ * a full liquid CTA; other variants pulse softly. Sets `aria-busy`, never
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+ * `disabled`: a click still reaches the product, whose own guard decides it.
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+ * Reduced motion keeps `aria-busy` and holds still.
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+ */
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+ pending?: boolean;
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  variant?: GameButtonVariant;
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  size?: 'md' | 'sm';
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  };
@@ -1323,7 +1329,7 @@ export declare interface LiquidItemProps extends Omit<HTMLAttributes<HTMLDivElem
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  observe?: boolean;
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  }
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- export declare function LiquidSurface({ children, form, active, fill, stroke, shadow: shadowOverride, gloss: glossOverride, outline, radius, className, style, }: LiquidSurfaceProps): ReactNode;
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+ export declare function LiquidSurface({ children, form, active, breathing, fill, stroke, shadow: shadowOverride, gloss: glossOverride, outline, radius, className, style, }: LiquidSurfaceProps): ReactNode;
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  export declare interface LiquidSurfaceProps {
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  children: ReactNode;
@@ -1334,6 +1340,11 @@ export declare interface LiquidSurfaceProps {
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  * leaving for `drain`. Ignored by forms with no engaged state.
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  */
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  active?: boolean;
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+ /**
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+ * Breathe slowly while work is pending: rest, a 4% swell, rest, about 1.2 s a
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+ * cycle. Yields to `active` and holds rest under reduced motion.
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+ */
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+ breathing?: boolean;
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  /** Silhouette paint. Defaults to the kit's raised surface token. */
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  fill?: LiquidFill;
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  /**
package/dist/index.js CHANGED
@@ -1,6 +1,6 @@
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  "use client";
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  import { t as e } from "./LiquidGroup-BXw1tv9H.js";
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- import { A as t, B as n, C as r, D as i, E as a, H as o, M as s, N as c, O as l, P as u, R as d, S as f, T as p, V as m, _ as h, a as g, b as _, c as v, d as y, f as b, g as x, h as S, i as C, j as w, k as T, l as E, m as D, n as O, o as k, p as ee, r as te, s as A, t as ne, u as re, v as ie, w as j, x as M, y as N } from "./GameStageTile-BcFCu22b.js";
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+ import { A as t, B as n, C as r, D as i, E as a, H as o, M as s, N as c, O as l, P as u, R as d, S as f, T as p, V as m, _ as h, a as g, b as _, c as v, d as y, f as b, g as x, h as S, i as C, j as w, k as T, l as E, m as D, n as O, o as k, p as ee, r as te, s as A, t as ne, u as re, v as ie, w as j, x as M, y as N } from "./GameStageTile-DwU_Vvi8.js";
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  import { b as P, t as F } from "./reducedMotion-B8kv-v64.js";
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  import { createElement as ae, forwardRef as oe, useCallback as I, useEffect as L, useId as R, useRef as z, useState as B } from "react";
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  import { Fragment as V, jsx as H, jsxs as U } from "react/jsx-runtime";
package/dist/preview.js CHANGED
@@ -1,6 +1,6 @@
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  "use client";
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  import { _ as e, b as t, d as n, f as r, g as i, h as a, i as o, l as s, m as c, p as l, t as u, u as d, v as ee, y as te } from "./LiquidGroup-BXw1tv9H.js";
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- import { C as f, D as p, E as ne, F as m, I as h, L as g, P as _, R as re, S as ie, T as v, _ as ae, a as y, b, c as oe, d as x, f as S, g as se, h as ce, i as le, l as ue, m as C, n as de, o as w, p as fe, r as T, s as pe, t as E, u as D, v as me, w as O, x as k, y as he, z as A } from "./GameStageTile-BcFCu22b.js";
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+ import { C as f, D as p, E as ne, F as m, I as h, L as g, P as _, R as re, S as ie, T as v, _ as ae, a as y, b, c as oe, d as x, f as S, g as se, h as ce, i as le, l as ue, m as C, n as de, o as w, p as fe, r as T, s as pe, t as E, u as D, v as me, w as O, x as k, y as he, z as A } from "./GameStageTile-DwU_Vvi8.js";
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  import { f as j, i as M, m as N } from "./reducedMotion-B8kv-v64.js";
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  import { createContext as P, createElement as F, useContext as I, useEffect as L, useRef as R, useState as z } from "react";
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  import { Fragment as B, jsx as V, jsxs as H } from "react/jsx-runtime";