@pieai/swimmer-ui-kit 2.0.0 → 2.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +13 -1
- package/README.md +5 -1
- package/dist/index.d.ts +17 -0
- package/dist/index.js +937 -921
- package/dist/styles.css +1 -1
- package/package.json +2 -2
package/CHANGELOG.md
CHANGED
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@@ -3,7 +3,19 @@
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All notable changes to `@pieai/swimmer-ui-kit`.
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Format: [Keep a Changelog](https://keepachangelog.com); versioning: semver.
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##
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## 2.1.0 — 2026-09-02
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### Added
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- **Opt-in clay scroll surfaces.** Product-owned overflow containers can use
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`.game-ui-scroll-surface` and the four `--game-ui-scrollbar-*` semantic
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tokens to share the kit's Firefox and Chromium/WebKit scrollbar treatment.
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### Changed
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- **Build finalization is cross-platform.** The package build now uses a Node
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script to copy the optional Tailwind bridge and remove `.DS_Store` files,
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keeping the release path valid on Windows as well as POSIX hosts.
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## 2.0.0
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package/README.md
CHANGED
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@@ -20,7 +20,7 @@ assets may not be extracted, modified, or redistributed as a standalone pack.
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```json
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{
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"dependencies": {
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"@pieai/swimmer-ui-kit": "1.0
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"@pieai/swimmer-ui-kit": "2.1.0"
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}
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}
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```
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@@ -69,6 +69,10 @@ import '@pieai/swimmer-ui-kit/tailwind.css';
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}
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```
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Product-owned overflow containers can opt into the kit's cross-browser clay
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scrollbar treatment with `class="game-ui-scroll-surface"`; tune its size,
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track, thumb, and hover colors through the `--game-ui-scrollbar-*` tokens.
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- **Type**: a HUD scale (`--game-ui-font-xs` … `-xxl`) plus the three things a
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HUD scale does not cover — `--game-ui-font-mono` for code, and
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`--game-ui-font-reading` / `--game-ui-line-reading` /
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package/dist/index.d.ts
CHANGED
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@@ -422,6 +422,13 @@ export declare const CLAY_RADIUS_TOKENS: {
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readonly modal: "var(--game-ui-radius-modal)";
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};
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export declare const CLAY_SCROLLBAR_TOKENS: {
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readonly size: "var(--game-ui-scrollbar-size)";
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readonly track: "var(--game-ui-scrollbar-track)";
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readonly thumb: "var(--game-ui-scrollbar-thumb)";
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readonly thumbHover: "var(--game-ui-scrollbar-thumb-hover)";
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};
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export declare const CLAY_SEMANTIC_TOKENS: {
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readonly background: "var(--game-ui-bg)";
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readonly playfieldScrim: "var(--game-ui-playfield-scrim)";
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readonly panel: "var(--game-ui-radius-panel)";
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readonly modal: "var(--game-ui-radius-modal)";
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};
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readonly scrollbars: {
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readonly size: "var(--game-ui-scrollbar-size)";
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readonly track: "var(--game-ui-scrollbar-track)";
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readonly thumb: "var(--game-ui-scrollbar-thumb)";
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readonly thumbHover: "var(--game-ui-scrollbar-thumb-hover)";
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};
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readonly elevation: {
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readonly button: "var(--game-ui-shadow-button)";
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readonly panel: "var(--game-ui-shadow-panel)";
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@@ -1094,6 +1107,10 @@ export declare const GAME_UI_TOKENS: {
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readonly panel: "var(--game-ui-shadow-panel)";
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readonly inset: "var(--game-ui-shadow-inset)";
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readonly stroke: "var(--game-ui-stroke)";
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readonly scrollbarSize: "var(--game-ui-scrollbar-size)";
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readonly scrollbarTrack: "var(--game-ui-scrollbar-track)";
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readonly scrollbarThumb: "var(--game-ui-scrollbar-thumb)";
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readonly scrollbarThumbHover: "var(--game-ui-scrollbar-thumb-hover)";
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readonly bead: "var(--game-ui-radius-bead)";
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readonly control: "var(--game-ui-radius-control)";
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readonly card: "var(--game-ui-radius-card)";
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