@pictor-sdk/video-android 0.1.5 → 0.1.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/android/src/main/java/dev/pictor/video/CompositionSpike.kt +49 -9
- package/android/src/main/java/dev/pictor/video/ResumeReadiness.kt +82 -0
- package/dist/index.d.mts +23 -0
- package/dist/index.d.ts +23 -0
- package/dist/index.js +2 -1
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +2 -1
- package/dist/index.mjs.map +1 -1
- package/package.json +3 -3
- package/src/compositionSpike.ts +10 -0
- package/src/useCompositionPlayback.ts +14 -0
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@@ -212,6 +212,9 @@ internal object CompositionSpike {
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private set
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@Volatile var readinessTimeouts = 0L
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/** How many resumes had to be re-primed because no frame could satisfy them. */
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@Volatile var primedResumes = 0L
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private set
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/** How long a hold may wait before it is reported as a failure. */
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@@ -408,19 +411,24 @@ internal object CompositionSpike {
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*/
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if (seamHoldTargetUs >= 0) return pts >= seamHoldTargetUs
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return pts
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pts <= epochTargetUs + FRAME_MATCH_AHEAD_US
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return ResumeReadiness.matches(pts, epochTargetUs)
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}
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/**
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*
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* The newest frame the pipeline actually has, or null if there is none.
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*
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*
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*
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*
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* The same three checks the gate makes before it will look at a timestamp:
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* latched rather than merely offered, pixels and timestamp from the same
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* frame, and a usable project time. A caller deciding where to re-prime has
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* to be reading the same frame the gate will be judging.
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*/
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private
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-
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private fun latchedFramePtsUs(): Long? {
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val frame = FrameClock.latestSample() ?: return null
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if (frame[FrameClock.Field.CONSUMED_NS] <= 0L) return null
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if (frame[FrameClock.Field.ASSOCIATION] != 1L) return null
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val pts = frame[FrameClock.Field.PTS_US]
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return if (pts < 0L) null else pts
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}
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/** Retained evidence, so an excursion can be looked at rather than inferred. */
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private const val RING = 8192
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@@ -660,6 +668,7 @@ internal object CompositionSpike {
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.put("releases", releases)
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.put("readinessTimeouts", readinessTimeouts)
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.put("readinessFailure", readinessFailure ?: JSONObject.NULL)
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.put("primedResumes", primedResumes)
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/*
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Hold durations, listed rather than summarised.
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@@ -912,7 +921,38 @@ internal object CompositionSpike {
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fun play(): String = onPlayer {
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intentPlaying = true
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// Resume targets where the transport already is.
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-
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val clockUs = it.currentPosition * 1000
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/*
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Unless nothing can show that position.
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Coming back from the background the renderer has stopped latching
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while the transport kept counting, so the newest frame can sit a
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frame or two behind the clock — past the gate's backward tolerance.
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Arming there asks for a frame the decoder will never produce while it
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is paused, and a seek to the position it already reports need not
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produce one either, so the hold times out and every later press of
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play repeats the same impossible wait.
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Re-primed instead of relaxed: playback seeks to the timestamp of the
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frame on screen, which is a real position and a different one, so the
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decoder emits for it and the gate releases on a frame made for this
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epoch. See `ResumeReadiness`.
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*/
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val primeUs =
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if (seamHoldTargetUs >= 0) null
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else ResumeReadiness.primeTargetUs(clockUs, latchedFramePtsUs())
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if (primeUs == null) {
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armRelease(clockUs)
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return@onPlayer
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}
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// A new epoch, for the same reason a seek opens one: what is in flight
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// describes the position being left, not the one being asked for.
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epoch += 1
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epochAtNs = System.nanoTime()
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FrameClock.bump()
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primedResumes += 1
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armRelease(primeUs)
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it.seekTo(primeUs / 1000)
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}
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fun pause(): String = onPlayer {
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@@ -0,0 +1,82 @@
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package dev.pictor.video
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/**
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* Where a resume may be released, and where it has to be re-primed first.
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*
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* The readiness gate releases the transport only on a frame that shows the
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* epoch's position. That is the right rule, and it is kept exactly: this is the
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* arithmetic behind it, pulled out so it can be reasoned about and tested
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* without a player.
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*
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* ## The failure it exists for
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*
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* A resume's target is the transport clock, and the clock can sit ahead of the
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* newest frame that exists. When the app goes to the background the renderer
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* stops latching before the transport stops counting, so the last frame on
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* screen ends up a frame or two behind the position the player reports. Arming
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* on the clock then asks for a frame that nothing will produce — the decoder is
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* paused, and Media3 need not emit anything for a seek to the position it is
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* already at — so the gate waits out its three seconds and the transport is
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* left stopped. Pressing play again re-arms the same impossible wait.
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*
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* Measured on a Pixel 7, opening the system document picker from "Add music":
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* targets 46,667 us and 53,334 us ahead of the newest frame against a 40,000 us
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* backward tolerance, wedging two runs in five. The runs that recovered had
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* gaps inside the tolerance.
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*
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* ## What is done about it
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*
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* Re-prime, rather than relax. When no frame can satisfy the hold, playback
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* seeks to the timestamp of the frame already on screen — a real position that
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* differs from the clock, so the decoder emits for it — and the gate then
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* releases on a frame produced for this epoch. The tolerances are untouched,
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* nothing starts on an unverified frame, and the distance moved is whatever the
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* renderer fell behind rather than a nudge chosen to clear the comparison.
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*/
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internal object ResumeReadiness {
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/**
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* How far a frame may sit from the epoch's target and still be its first.
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*
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* Backwards by about a frame, because a seek lands on the preceding
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* keyframe-derived sample; forwards by a second, because the first frame
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* after a seek into a long GOP can legitimately be later than asked for.
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*/
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const val FRAME_MATCH_BACK_US = 40_000L
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const val FRAME_MATCH_AHEAD_US = 1_000_000L
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/** Whether a frame at [framePtsUs] shows the position [targetUs] asks for. */
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fun matches(framePtsUs: Long, targetUs: Long): Boolean =
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framePtsUs >= targetUs - FRAME_MATCH_BACK_US &&
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framePtsUs <= targetUs + FRAME_MATCH_AHEAD_US
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/**
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* The position a stalled resume has to re-prime at, or null to wait as usual.
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*
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* [framePtsUs] is the newest latched, associated frame of the current
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* generation, or null when there is none — after a seek, for instance, where
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* `FrameClock.bump` has cleared it and the seek's own frame is on its way.
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* With nothing latched there is nothing to re-prime at and nothing to
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* conclude, so the ordinary wait applies.
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*
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* Returns null when the gate can already be satisfied, so an ordinary start
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* or seek is completely unaffected: this only fires where playback would
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* otherwise wait for a frame that cannot arrive.
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*
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* A frame further behind than [FRAME_MATCH_AHEAD_US] is not treated as the
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* current picture at all. That is a stalled pipeline rather than a renderer
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* that stopped a couple of frames early, and seeking a second backwards to
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* meet it would be starting playback somewhere nobody asked for. It is left
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* to time out and be reported, which is what that timeout is for.
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*/
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fun primeTargetUs(clockUs: Long, framePtsUs: Long?): Long? {
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if (framePtsUs == null) return null
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if (matches(framePtsUs, clockUs)) return null
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// Ahead of the clock is not this problem: a frame in front of the target
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// is already covered by the forward tolerance, and seeking back to it
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// would move playback the wrong way.
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if (framePtsUs > clockUs) return null
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if (framePtsUs < clockUs - FRAME_MATCH_AHEAD_US) return null
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return framePtsUs
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}
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}
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package/dist/index.d.mts
CHANGED
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@@ -1026,6 +1026,19 @@ interface CompositionPlaybackState {
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width: number;
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height: number;
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error: string | null;
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/**
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* Why the transport refused to start, or null.
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*
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* Playback is released on a frame that shows the position asked for, and if
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* no such frame arrives the hold times out and the transport stays stopped
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* rather than starting on an unverified picture. That used to be invisible:
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* the control stayed enabled, the press was accepted, and nothing happened,
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* with no way for a host to tell that apart from a person who had not pressed
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* it yet. Pressing play again clears it and tries afresh.
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*
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* @experimental
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*/
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readinessFailure: string | null;
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}
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/** @experimental */
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type CompositionPlayback = Omit<Media3Playback, 'state'> & {
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releases?: number;
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readinessTimeouts?: number;
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readinessFailure?: string | null;
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/**
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* How many resumes had to be re-primed because no frame could satisfy them.
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*
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* A resume whose target sits past the newest frame cannot be released on
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* anything that exists, so playback seeks to the frame on screen to make the
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* decoder produce one. Counted because it is a recovery, not a normal path:
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* a number that climbs steadily is the renderer falling behind the transport
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* more often than it should.
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*/
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primedResumes?: number;
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/** How long the last hold lasted before playback was released. */
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holdMs?: number;
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/**
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package/dist/index.d.ts
CHANGED
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width: number;
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height: number;
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error: string | null;
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/**
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* Why the transport refused to start, or null.
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*
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* Playback is released on a frame that shows the position asked for, and if
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* no such frame arrives the hold times out and the transport stays stopped
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* rather than starting on an unverified picture. That used to be invisible:
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* the control stayed enabled, the press was accepted, and nothing happened,
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* with no way for a host to tell that apart from a person who had not pressed
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* it yet. Pressing play again clears it and tries afresh.
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*
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* @experimental
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*/
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readinessFailure: string | null;
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}
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/** @experimental */
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type CompositionPlayback = Omit<Media3Playback, 'state'> & {
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releases?: number;
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readinessTimeouts?: number;
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readinessFailure?: string | null;
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/**
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* How many resumes had to be re-primed because no frame could satisfy them.
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*
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* A resume whose target sits past the newest frame cannot be released on
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* anything that exists, so playback seeks to the frame on screen to make the
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* decoder produce one. Counted because it is a recovery, not a normal path:
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* a number that climbs steadily is the renderer falling behind the transport
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* more often than it should.
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*/
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primedResumes?: number;
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/** How long the last hold lasted before playback was released. */
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holdMs?: number;
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/**
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package/dist/index.js
CHANGED
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*/
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width: 0,
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height: 0,
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error: snapshot.error ?? null
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error: snapshot.error ?? null,
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readinessFailure: snapshot.readinessFailure ?? null
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};
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}
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function useCompositionPlayback(options) {
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