@photon-ai/pho-ui 1.0.1 → 1.1.0
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- package/dist/chunks/{close-button-8f-oRJXt.js → close-button-Bq9f-H15.js} +256 -181
- package/dist/chunks/close-button-Bq9f-H15.js.map +1 -0
- package/dist/chunks/{dialog-Bgb2Z1_v.js → dialog-DolPKFGS.js} +2 -2
- package/dist/chunks/{dialog-Bgb2Z1_v.js.map → dialog-DolPKFGS.js.map} +1 -1
- package/dist/chunks/settings-B3ilbRcF.js +104 -0
- package/dist/chunks/settings-B3ilbRcF.js.map +1 -0
- package/dist/chunks/{sidebar-Buhva5xa.js → sidebar-C5cIhWs1.js} +3 -3
- package/dist/chunks/sidebar-C5cIhWs1.js.map +1 -0
- package/dist/components/button.js +1 -1
- package/dist/components/dialog.js +1 -1
- package/dist/components/skeleton.js +18 -0
- package/dist/components/skeleton.js.map +1 -0
- package/dist/index.js +21 -17
- package/dist/sections/settings.js +7 -0
- package/dist/sections/sidebar.js +1 -1
- package/dist/src/components/skeleton/index.d.ts +1 -0
- package/dist/src/components/skeleton/skeleton.d.ts +11 -0
- package/dist/src/index.d.ts +1 -0
- package/dist/src/sections/settings/index.d.ts +1 -0
- package/dist/src/sections/settings/settings.d.ts +128 -0
- package/dist/src/sections/sidebar/sidebar.d.ts +5 -4
- package/package.json +9 -1
- package/src/styles/theme.css +11 -0
- package/dist/chunks/close-button-8f-oRJXt.js.map +0 -1
- package/dist/chunks/sidebar-Buhva5xa.js.map +0 -1
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{"version":3,"file":"close-button-Bq9f-H15.js","names":[],"sources":["../../src/components/button/button.tsx","../../src/components/button/close-button.tsx"],"sourcesContent":["import {\n isValidElement,\n useEffect,\n useMemo,\n useRef,\n useState,\n type AnchorHTMLAttributes,\n type ButtonHTMLAttributes,\n type ComponentType,\n type FC,\n type MouseEvent as ReactMouseEvent,\n type ReactNode,\n type Ref,\n} from \"react\";\nimport { motion, useReducedMotion } from \"motion/react\";\nimport { cn } from \"../../utils/cn\";\nimport { resolveVariant, type VariantMap } from \"../../utils/resolve-variant\";\nimport { isReactComponent } from \"../../utils/is-react-component\";\nimport { useLinkComponent } from \"../../utils/link-provider\";\nimport { Spinner } from \"../spinner/spinner\";\n\n/**\n * Design notes:\n * - TWO visual axes: `variant` is the surface (filled / outlined / ghost /\n * effect) and `color` is the semantic ink (default / destructive). Dialog\n * confirms use the default `effect`; danger-zone triggers are `ghost` +\n * `destructive`. `effect` is the marketing pill: same-hue 1.5px outer rim\n * plus inset sheen that springs on hover.\n * - `iconReveal` is a separate boolean: on hover, prefix/suffix icons spring\n * in from collapsed — works with any variant, independent of `effect`.\n * - Press scale (Motion `whileTap` → 0.97) is shared by every variant; only\n * `effect` also springs its inset sheen on hover/press, and replays a\n * one-shot sheen glint when it leaves `disabled`/`loading` (wake).\n * - THREE sizes (`sm` / `md` / `lg`, default `md`). No `xs` / `xl`.\n * - `prefix` / `suffix` are generic slots (icon, spinner, count…), not\n * icon-only props. `svgOnly` makes an icon button and *requires* an\n * `aria-label`. `loading` is declarative. Effect’s rim/sheen are\n * box-shadow layers (not layout `border`).\n * - Navigation belongs to `ButtonLink`; an inline text link is an anchor.\n */\n\nconst COMMON_ROOT = cn(\n // Transition colors/shadows in CSS; transform (press scale) is owned by Motion.\n \"group relative inline-flex h-max cursor-pointer items-center justify-center whitespace-nowrap outline-pho-brand transition-[color,background-color,border-color,opacity,box-shadow,outline-color] duration-100 ease-linear focus-visible:outline-2 focus-visible:outline-offset-2\",\n // Disabled (native `disabled` on <button>, `aria-disabled` on links).\n \"disabled:cursor-not-allowed disabled:opacity-50 aria-disabled:cursor-not-allowed aria-disabled:opacity-50 aria-disabled:pointer-events-none\",\n);\n\n/**\n * Size axis — padding, text size, and icon-only (svgOnly) padding.\n *\n * Icon-side tuck (LiftKit-derived optical correction): a side that carries an\n * icon gets its padding divided by the golden ratio — an icon's rounded form\n * brings its own whitespace, so the full text-edge padding reads as a hole.\n * LiftKit: `--button-padX-sideWithIcon: calc(font-size / 1.618)`. Applied to\n * Pho's paddings: sm 14px/φ ≈ 8px · md 16px/φ ≈ 10px · lg 20px/φ ≈ 12px,\n * selected structurally via `:has()` on the slot markers (`data-icon` is\n * `prefix`, `suffix`, or `loading` — the spinner is an icon too).\n */\nexport const BUTTON_SIZES = {\n sm: {\n classes: cn(\n \"gap-1 px-3.5 py-1.5 text-base font-medium data-svg-only:p-2\",\n \"has-[[data-icon=prefix]]:pl-2 has-[[data-icon=loading]]:pl-2 has-[[data-icon=suffix]]:pr-2\",\n ),\n description: \"Small — compact rows, tables, and toolbars\",\n },\n md: {\n classes: cn(\n \"gap-1 px-4 py-2 text-base font-medium data-svg-only:p-2.5\",\n \"has-[[data-icon=prefix]]:pl-2.5 has-[[data-icon=loading]]:pl-2.5 has-[[data-icon=suffix]]:pr-2.5\",\n ),\n description: \"Medium — the default\",\n },\n lg: {\n classes: cn(\n \"gap-1.5 px-5 py-2.5 text-md font-medium data-svg-only:p-3\",\n \"has-[[data-icon=prefix]]:pl-3 has-[[data-icon=loading]]:pl-3 has-[[data-icon=suffix]]:pr-3\",\n ),\n description: \"Large — prominent and marketing actions\",\n },\n} satisfies VariantMap;\n\n/** Shape axis — corner treatment. Pills are the photon.codes default. */\nexport const BUTTON_SHAPES = {\n rounded: {\n classes: \"rounded-full\",\n description: \"Pill — the default; every button on photon.codes\",\n },\n square: {\n classes: \"rounded-base\",\n description: \"Gently rounded corners for dense app chrome\",\n },\n circle: {\n classes: \"rounded-full\",\n description: \"Circular — pair with svgOnly for round icon buttons\",\n },\n} satisfies VariantMap;\n\n/**\n * At `lg`, square buttons add squircle smoothing on top of `rounded-base`\n * (12px) — the same treatment as Input `lg`, so 44px buttons and fields share\n * a corner language. 12/44 ≈ 0.272 — LiftKit's half-step decimal (√φ − 1).\n */\nconst SQUARE_LG_RADIUS = \"squircle\";\n\n/**\n * Optical pad for `effect`: the 1.5px outer rim is a box-shadow (no layout\n * cost), so without this the painted height reads ~3px taller than filled /\n * outlined / ghost. Subtract 1.5px from each side so fill+rim matches siblings.\n */\nconst EFFECT_OPTICAL_PAD: Record<ButtonSize, string> = {\n sm: \"py-[4.5px] data-svg-only:p-[6.5px]\",\n md: \"py-[6.5px] data-svg-only:p-[8.5px]\",\n lg: \"py-[8.5px] data-svg-only:p-[10.5px]\",\n};\n\n/** Surface axis — how the control is drawn. `effect` is the default. */\nexport const BUTTON_VARIANTS = {\n effect: {\n classes: \"\",\n description:\n \"Default — marketing pill with same-hue outer rim and inset sheen\",\n },\n filled: {\n classes: \"\",\n description: \"Solid fill without sheen\",\n },\n outlined: {\n classes: \"\",\n description: \"Hairline ring — supporting action\",\n },\n ghost: {\n classes: \"\",\n description: \"Borderless — quiet / inline action\",\n },\n} satisfies VariantMap;\n\n/** Color axis — semantic ink. `default` is the default. */\nexport const BUTTON_COLORS = {\n default: {\n classes: \"\",\n description: \"Neutral / brand contrast\",\n },\n destructive: {\n classes: \"\",\n description: \"Destructive intent (delete, discard)\",\n },\n} satisfies VariantMap;\n\n/**\n * Surface × color looks. Kept as a matrix so each cell can own its tokens\n * (filled destructive is solid red; ghost destructive is red text only).\n */\nconst BUTTON_LOOKS: Record<\n keyof typeof BUTTON_VARIANTS,\n Record<keyof typeof BUTTON_COLORS, string>\n> = {\n // Icons inherit the label ink (currentColor) — no separate opacity/tint.\n // The rim replicates photon.codes' Framer CTA border: 1.5px in the fill hue\n // at 62% alpha, reading as a soft same-hue edge (the site has NO outer\n // glow — verified against live computed styles). Sheen geometry is CSS\n // vars that Motion springs on hover (see Button). All edges are shadows —\n // never a layout `border` — so height stays paired with other variants.\n effect: {\n default: cn(\n \"squircle overflow-hidden bg-pho-brand-solid text-pho-on-brand transition-none\",\n \"hover:bg-pho-brand-solid data-loading:bg-pho-brand-solid\",\n \"[--pho-rim:color-mix(in_oklab,var(--background-color-pho-brand-solid)_62%,transparent)]\",\n \"[--pho-sheen:light-dark(rgba(255,255,255,0.5),rgba(0,0,0,0.12))]\",\n \"shadow-[0_0_0_1.5px_var(--pho-rim),inset_0_0_0_1px_var(--border-color-pho-on-brand),inset_0_var(--pho-sheen-y,0px)_var(--pho-sheen-blur,5px)_var(--pho-sheen-spread,2px)_var(--pho-sheen)]\",\n ),\n destructive: cn(\n \"squircle overflow-hidden bg-pho-error-solid text-white outline-pho-error transition-none\",\n \"hover:bg-pho-error-solid data-loading:bg-pho-error-solid\",\n \"[--pho-rim:color-mix(in_oklab,var(--background-color-pho-error-solid)_62%,transparent)]\",\n \"[--pho-sheen:light-dark(rgba(255,255,255,0.45),rgba(0,0,0,0.18))]\",\n \"shadow-[0_0_0_1.5px_var(--pho-rim),inset_0_0_0_1px_oklch(1_0_0/0.2),inset_0_var(--pho-sheen-y,0px)_var(--pho-sheen-blur,5px)_var(--pho-sheen-spread,2px)_var(--pho-sheen)]\",\n ),\n },\n filled: {\n default:\n \"bg-pho-brand-solid text-pho-on-brand hover:bg-pho-brand-solid-hover data-loading:bg-pho-brand-solid-hover\",\n destructive:\n \"bg-pho-error-solid text-white outline-pho-error hover:bg-pho-error-solid-hover data-loading:bg-pho-error-solid-hover\",\n },\n outlined: {\n default:\n \"bg-pho-primary text-pho-secondary ring-1 ring-pho-secondary ring-inset hover:bg-pho-primary-hover hover:text-pho-secondary-hover data-loading:bg-pho-primary-hover\",\n destructive:\n \"bg-pho-primary text-pho-error outline-pho-error ring-1 ring-pho-error ring-inset hover:bg-pho-error-primary hover:text-pho-error-hover data-loading:bg-pho-error-primary\",\n },\n ghost: {\n default:\n \"text-pho-secondary hover:bg-pho-ghost-hover hover:text-pho-secondary-hover data-loading:bg-pho-ghost-hover\",\n destructive:\n \"text-pho-error outline-pho-error hover:bg-pho-error-primary hover:text-pho-error-hover data-loading:bg-pho-error-primary\",\n },\n};\n\nexport type ButtonSize = keyof typeof BUTTON_SIZES;\nexport type ButtonShape = keyof typeof BUTTON_SHAPES;\nexport type ButtonVariant = keyof typeof BUTTON_VARIANTS;\nexport type ButtonColor = keyof typeof BUTTON_COLORS;\n\n/** Compose the full class string for a button — exported for reuse/testing. */\nexport function buttonVariants(opts?: {\n variant?: ButtonVariant;\n color?: ButtonColor;\n size?: ButtonSize;\n shape?: ButtonShape;\n className?: string;\n}): string {\n const {\n variant = \"effect\",\n color = \"default\",\n size = \"md\",\n shape: shapeOpt = \"rounded\",\n className,\n } = opts ?? {};\n // Effect pills are always fully rounded — shape is ignored.\n const shape = variant === \"effect\" ? \"rounded\" : shapeOpt;\n const look =\n BUTTON_LOOKS[variant as keyof typeof BUTTON_LOOKS]?.[\n color as keyof (typeof BUTTON_LOOKS)[\"effect\"]\n ] ?? \"\";\n return cn(\n COMMON_ROOT,\n resolveVariant(BUTTON_SHAPES, shape),\n shape === \"square\" && size === \"lg\" && SQUARE_LG_RADIUS,\n resolveVariant(BUTTON_SIZES, size),\n // Outer rim is a 1.5px box-shadow (no layout cost). Shrink padding by the\n // same amount so fill+rim paints at the same visual size as filled /\n // outlined / ghost siblings of the same `size`.\n variant === \"effect\" && EFFECT_OPTICAL_PAD[size],\n look,\n className,\n );\n}\n\n/** An icon/element slot rendered before or after the label. */\ntype Slottable = ReactNode | FC<{ className?: string }>;\n\ninterface ButtonBaseProps {\n /** Surface variant. @default \"effect\" */\n variant?: ButtonVariant;\n /** Semantic color. @default \"default\" */\n color?: ButtonColor;\n /** Size variant. @default \"md\" */\n size?: ButtonSize;\n /** Corner shape. @default \"rounded\" */\n shape?: ButtonShape;\n /** Slot before the label — a component (`Plus`) or element (`<Plus />`). */\n prefix?: Slottable;\n /** Slot after the label. */\n suffix?: Slottable;\n /**\n * Reveal prefix/suffix icons on hover — collapsed and invisible at rest,\n * spring in on hover. Independent of `variant` (including `effect`).\n * Ignored when `svgOnly`. @default false\n */\n iconReveal?: boolean;\n /** Render as an icon-only button. Requires an `aria-label`. */\n svgOnly?: boolean;\n /** Show a spinner and block interaction while staying readable. */\n loading?: boolean;\n children?: ReactNode;\n className?: string;\n}\n\n/**\n * DOM event handlers whose React signatures clash with Motion's gesture\n * props of the same name (Motion re-types these on `motion.*` elements).\n * Excluded from the public API — Button renders through Motion when the\n * sheen or icon reveal is active, so these handlers would be intercepted.\n */\ntype MotionHandlerConflicts =\n | \"onAnimationStart\"\n | \"onAnimationEnd\"\n | \"onAnimationIteration\"\n | \"onDrag\"\n | \"onDragStart\"\n | \"onDragEnd\"\n | \"onDragEnter\"\n | \"onDragExit\"\n | \"onDragLeave\"\n | \"onDragOver\"\n | \"onDrop\";\n\nexport interface ButtonProps\n extends\n ButtonBaseProps,\n Omit<\n ButtonHTMLAttributes<HTMLButtonElement>,\n keyof ButtonBaseProps | MotionHandlerConflicts\n > {\n ref?: Ref<HTMLButtonElement>;\n}\n\nexport interface ButtonLinkProps\n extends\n ButtonBaseProps,\n Omit<\n AnchorHTMLAttributes<HTMLAnchorElement>,\n keyof ButtonBaseProps | MotionHandlerConflicts\n > {\n /** Navigate to this URL (rendered via the host's `LinkProvider`). */\n href: string;\n /** Visually and semantically disable the link. */\n disabled?: boolean;\n}\n\nconst SLOT_CLASS =\n // Icons scale with the label: 1.125em tracks the button's font size\n // (16px icon beside 14px text, 18px beside 16px) so small buttons never\n // carry an oversized glyph.\n \"transition-inherit-all pointer-events-none inline-flex shrink-0 items-center [&>svg]:size-[1.125em] [&>svg]:shrink-0\";\n\nfunction Slot({\n position,\n children,\n}: {\n position: \"prefix\" | \"suffix\" | \"loading\";\n children: ReactNode;\n}) {\n return (\n <span data-icon={position} className={SLOT_CLASS}>\n {children}\n </span>\n );\n}\n\nfunction renderSlot(icon: Slottable, position: \"prefix\" | \"suffix\") {\n if (icon == null || icon === false) return null;\n if (isReactComponent(icon)) {\n const Icon = icon;\n return (\n <Slot position={position}>\n <Icon />\n </Slot>\n );\n }\n if (isValidElement(icon)) return <Slot position={position}>{icon}</Slot>;\n return null;\n}\n\nfunction warnMissingLabel(svgOnly: boolean | undefined, label: unknown) {\n if (\n svgOnly &&\n !label &&\n typeof process !== \"undefined\" &&\n process.env?.NODE_ENV !== \"production\"\n ) {\n console.warn(\n \"Button: `svgOnly` buttons require an `aria-label` that names the action.\",\n );\n }\n}\n\n/* ======================== Motion: sheen + icon reveal ======================== */\n\n/** Framer source transition: `spring-physics 200 30 0.1`. */\nconst BUTTON_SPRING = {\n type: \"spring\",\n stiffness: 200,\n damping: 30,\n mass: 0.1,\n} as const;\n\nconst EFFECT_SHEEN_REST = {\n \"--pho-sheen-y\": \"0px\",\n \"--pho-sheen-blur\": \"5px\",\n \"--pho-sheen-spread\": \"2px\",\n} as const;\n\n/** Per-size sheen hover targets. */\nconst EFFECT_SHEEN_HOVER = {\n sm: {\n \"--pho-sheen-y\": \"-3px\",\n \"--pho-sheen-blur\": \"8px\",\n \"--pho-sheen-spread\": \"2px\",\n },\n md: {\n \"--pho-sheen-y\": \"-3px\",\n \"--pho-sheen-blur\": \"8px\",\n \"--pho-sheen-spread\": \"2px\",\n },\n lg: {\n \"--pho-sheen-y\": \"-6px\",\n \"--pho-sheen-blur\": \"14px\",\n \"--pho-sheen-spread\": \"1px\",\n },\n} as const;\n\n/**\n * Per-size sheen press targets — the inverse gesture of hover: the light\n * drops back below the rest line and tightens while the pill compresses\n * slightly, so hover → press reads as \"lift, then push in\".\n */\nconst EFFECT_SHEEN_PRESS = {\n sm: {\n \"--pho-sheen-y\": \"1.5px\",\n \"--pho-sheen-blur\": \"4px\",\n \"--pho-sheen-spread\": \"1px\",\n },\n md: {\n \"--pho-sheen-y\": \"1.5px\",\n \"--pho-sheen-blur\": \"4px\",\n \"--pho-sheen-spread\": \"1px\",\n },\n lg: {\n \"--pho-sheen-y\": \"3px\",\n \"--pho-sheen-blur\": \"7px\",\n \"--pho-sheen-spread\": \"1px\",\n },\n} as const;\n\n/** Pill compression while pressed — subtle, transform-only; every variant. */\nconst BUTTON_PRESS_SCALE = 0.97;\n\n/**\n * One-shot \"wake\" glint when an effect pill re-enables (disabled / loading →\n * interactive). The keyframes replay the pill's own gesture in reverse: the\n * sheen starts from its pressed-in position (low, tight — the dormant read),\n * springs up past the hover line, and settles at rest. Shadow-only, so the\n * pill never moves or resizes next to its neighbours.\n */\nconst EFFECT_SHEEN_WAKE = {\n sm: {\n \"--pho-sheen-y\": [\"1.5px\", \"-4px\", \"0px\"],\n \"--pho-sheen-blur\": [\"4px\", \"9px\", \"5px\"],\n \"--pho-sheen-spread\": [\"1px\", \"2px\", \"2px\"],\n },\n md: {\n \"--pho-sheen-y\": [\"1.5px\", \"-4px\", \"0px\"],\n \"--pho-sheen-blur\": [\"4px\", \"9px\", \"5px\"],\n \"--pho-sheen-spread\": [\"1px\", \"2px\", \"2px\"],\n },\n lg: {\n \"--pho-sheen-y\": [\"3px\", \"-8px\", \"0px\"],\n \"--pho-sheen-blur\": [\"7px\", \"16px\", \"5px\"],\n \"--pho-sheen-spread\": [\"1px\", \"1px\", \"2px\"],\n },\n} as const;\n\n/**\n * Wake timing: a short delay lets the 100ms opacity fade land first, then a\n * quick rise (feedback) and a relaxed settle. Keyframes need a tween — the\n * shared spring only animates between two values.\n */\nconst WAKE_TRANSITION = {\n duration: 0.6,\n delay: 0.05,\n times: [0, 0.4, 1],\n ease: [\"easeOut\", \"easeInOut\"],\n} as const;\n\n/**\n * Fire the wake glint on the disabled/loading → enabled edge (never on\n * mount), skipped under reduced motion. `data-waking` mirrors the window so\n * tests and styling can observe it.\n */\nfunction useWakeOnEnable(inert: boolean, sheen: boolean) {\n const [waking, setWaking] = useState(false);\n const prevInert = useRef(inert);\n const reduceMotion = useReducedMotion();\n\n useEffect(() => {\n if (prevInert.current && !inert && sheen && !reduceMotion) {\n setWaking(true);\n } else if (inert) {\n setWaking(false);\n }\n prevInert.current = inert;\n }, [inert, sheen, reduceMotion]);\n\n return {\n waking,\n onWakeComplete: (definition: unknown) => {\n if (definition === \"wake\") setWaking(false);\n },\n };\n}\n\n/**\n * Icon reveal sizes — collapsed at rest, full on hover. `lg` matches the\n * Framer 20×21 source; `sm`/`md` scale with the 14px label.\n */\nconst ICON_REVEAL_VARIANTS = {\n sm: {\n rest: { opacity: 0, width: 1, height: 9 },\n hover: { opacity: 1, width: 17, height: 18 },\n },\n md: {\n rest: { opacity: 0, width: 1, height: 9 },\n hover: { opacity: 1, width: 17, height: 18 },\n },\n lg: {\n rest: { opacity: 0, width: 1, height: 10 },\n hover: { opacity: 1, width: 20, height: 21 },\n },\n} as const;\n\n/**\n * When icons are hidden at rest, undo Button's icon-side padding tuck so the\n * pill doesn't look lopsided. Same `:has()` keys as the tuck (later wins).\n */\nconst ICON_REVEAL_PAD_RESTORE: Record<ButtonSize, string> = {\n sm: \"has-[[data-icon=prefix]]:pl-3.5 has-[[data-icon=loading]]:pl-3.5 has-[[data-icon=suffix]]:pr-3.5\",\n md: \"has-[[data-icon=prefix]]:pl-4 has-[[data-icon=loading]]:pl-4 has-[[data-icon=suffix]]:pr-4\",\n lg: \"has-[[data-icon=prefix]]:pl-5 has-[[data-icon=loading]]:pl-5 has-[[data-icon=suffix]]:pr-5\",\n};\n\nfunction RevealSlot({\n position,\n size,\n children,\n}: {\n position: \"prefix\" | \"suffix\";\n size: ButtonSize;\n children: ReactNode;\n}) {\n return (\n <motion.span\n data-icon={position}\n variants={ICON_REVEAL_VARIANTS[size]}\n transition={BUTTON_SPRING}\n style={{\n display: \"inline-flex\",\n flex: \"none\",\n alignItems: \"center\",\n overflow: \"hidden\",\n }}\n className=\"pointer-events-none [&>svg]:block [&>svg]:size-full\"\n >\n {children}\n </motion.span>\n );\n}\n\nfunction wrapRevealIcon(\n icon: Slottable,\n position: \"prefix\" | \"suffix\",\n size: ButtonSize,\n): ReactNode | undefined {\n if (icon == null || icon === false) return undefined;\n if (isReactComponent(icon)) {\n const Icon = icon;\n return (\n <RevealSlot position={position} size={size}>\n <Icon />\n </RevealSlot>\n );\n }\n if (isValidElement(icon)) {\n return (\n <RevealSlot position={position} size={size}>\n {icon}\n </RevealSlot>\n );\n }\n return (\n <RevealSlot position={position} size={size}>\n {icon}\n </RevealSlot>\n );\n}\n\nfunction buttonInner({\n svgOnly,\n loading,\n prefix,\n suffix,\n children,\n iconReveal,\n size,\n}: Pick<\n ButtonBaseProps,\n | \"svgOnly\"\n | \"loading\"\n | \"prefix\"\n | \"suffix\"\n | \"children\"\n | \"iconReveal\"\n | \"size\"\n> & { size: ButtonSize }) {\n if (svgOnly) {\n return loading ? <Spinner /> : children;\n }\n const reveal = Boolean(iconReveal);\n return (\n <>\n {loading ? (\n <Slot position=\"loading\">\n <Spinner />\n </Slot>\n ) : reveal ? (\n wrapRevealIcon(prefix, \"prefix\", size)\n ) : (\n renderSlot(prefix, \"prefix\")\n )}\n {children != null && children !== false && (\n <span data-text className=\"transition-inherit-all px-0.5\">\n {children}\n </span>\n )}\n {reveal\n ? wrapRevealIcon(suffix, \"suffix\", size)\n : renderSlot(suffix, \"suffix\")}\n </>\n );\n}\n\n/**\n * Root Motion props — press scale on every variant; sheen + icon-reveal gap\n * only when those features are on. Press composes over hover (`whileTap` >\n * `whileHover`): effect sheen inverts while the pill compresses; other\n * variants get the same scale with no sheen change. `waking` plays the\n * one-shot re-enable glint; a real hover mid-glint takes over seamlessly.\n */\nfunction buttonRootMotionProps(\n size: ButtonSize,\n inert: boolean | undefined,\n opts: { sheen: boolean; iconReveal: boolean; waking?: boolean },\n) {\n const rest: Record<string, string | number> = {\n scale: 1,\n ...(opts.sheen ? EFFECT_SHEEN_REST : {}),\n };\n const hover: Record<string, string | number> = opts.sheen\n ? { ...EFFECT_SHEEN_HOVER[size] }\n : {};\n const press: Record<string, string | number> = {\n scale: BUTTON_PRESS_SCALE,\n ...(opts.sheen ? 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(\"true\" as const) : undefined,\n \"data-svg-only\": svgOnly ? (\"true\" as const) : undefined,\n className: cls,\n tabIndex: inert ? -1 : props.tabIndex,\n onClick: inert\n ? 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Mapped to `iconReveal`\n * when set.\n */\n animated?: boolean;\n /** @see ButtonBaseProps.iconReveal */\n iconReveal?: boolean;\n prefix?: Slottable;\n suffix?: Slottable;\n svgOnly?: boolean;\n loading?: boolean;\n children?: ReactNode;\n className?: string;\n}\n\nexport interface EffectButtonProps\n extends\n EffectButtonBaseProps,\n Omit<\n ButtonHTMLAttributes<HTMLButtonElement>,\n keyof EffectButtonBaseProps | MotionConflicts\n > {\n ref?: Ref<HTMLButtonElement>;\n}\n\nexport interface EffectButtonLinkProps\n extends\n EffectButtonBaseProps,\n Omit<\n AnchorHTMLAttributes<HTMLAnchorElement>,\n keyof EffectButtonBaseProps | MotionConflicts\n > {\n href: string;\n disabled?: boolean;\n}\n\n/**\n * @deprecated Prefer `<Button variant=\"effect\">`. Thin alias that forwards to\n * Button with the sheen surface (no icon reveal).\n */\nexport function EffectButton({\n size = \"md\",\n fullWidth,\n animated,\n iconReveal,\n className,\n ...props\n}: EffectButtonProps) {\n return (\n <Button\n variant=\"effect\"\n size={size}\n iconReveal={iconReveal ?? animated ?? true}\n className={cn(fullWidth && \"w-full\", className)}\n {...props}\n />\n );\n}\n\nEffectButton.displayName = \"EffectButton\";\n\n/**\n * @deprecated Prefer `<ButtonLink variant=\"effect\">`.\n */\nexport function EffectButtonLink({\n size = \"md\",\n fullWidth,\n animated,\n iconReveal,\n className,\n ...props\n}: EffectButtonLinkProps) {\n return (\n <ButtonLink\n variant=\"effect\"\n size={size}\n iconReveal={iconReveal ?? animated ?? true}\n className={cn(fullWidth && \"w-full\", className)}\n {...props}\n />\n );\n}\n\nEffectButtonLink.displayName = \"EffectButtonLink\";\n","import { type ButtonHTMLAttributes } from \"react\";\nimport { IconX } from \"@tabler/icons-react\";\nimport { cn } from \"../../utils/cn\";\nimport { resolveVariant, type VariantMap } from \"../../utils/resolve-variant\";\n\n// `rounded-base` (12px) at every size; base classes already apply squircle.\nconst CLOSE_SIZES = {\n sm: { classes: \"size-9 rounded-base *:size-5\" },\n md: { classes: \"size-10 rounded-base *:size-5\" },\n lg: { classes: \"size-11 rounded-base *:size-6\" },\n} satisfies VariantMap;\n\nexport interface CloseButtonProps extends Omit<\n ButtonHTMLAttributes<HTMLButtonElement>,\n \"color\"\n> {\n /** Size variant. @default \"sm\" */\n size?: keyof typeof CLOSE_SIZES;\n /** Accessible label. @default \"Close\" */\n label?: string;\n}\n\n/**\n * Icon-only dismiss control — a squircle chip that fills on hover. Adapts to\n * light/dark automatically via semantic tokens. 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{"version":3,"file":"dialog-Bgb2Z1_v.js","names":[],"sources":["../../src/components/dialog/dialog.tsx"],"sourcesContent":["import {\n createContext,\n useCallback,\n useContext,\n useEffect,\n useMemo,\n useRef,\n useState,\n type ComponentProps,\n type ElementType,\n type MouseEvent as ReactMouseEvent,\n type ReactNode,\n} from \"react\";\nimport { Dialog as BaseDialog } from \"@base-ui/react/dialog\";\nimport { cn } from \"../../utils/cn\";\nimport { Button, type ButtonProps } from \"../button/button\";\nimport { CloseButton } from \"../button/close-button\";\n\n/** Override Base UI's `string | (state) => string` className with plain string. */\ntype StyledProps<T extends ElementType> = Omit<\n ComponentProps<T>,\n \"className\"\n> & {\n className?: string;\n};\n\n/* ========================== Async pending context ========================== */\n\n/** Imperative actions exposed by Base UI's `actionsRef`. */\ninterface RootActions {\n unmount: () => void;\n close: () => void;\n}\n\ninterface DialogPendingContextValue {\n /** True while a `Dialog.Action` promise is in flight. */\n pending: boolean;\n beginPending: () => void;\n endPending: () => void;\n /** Close the dialog imperatively (used by `Dialog.Action` on resolve). */\n close: () => void;\n}\n\nconst DialogPendingContext = createContext<DialogPendingContextValue | null>(\n null,\n);\n\n/**\n * Whether the surrounding dialog has a `Dialog.Action` promise in flight —\n * use it to disable secondary actions (Cancel etc.) while work is pending.\n * Returns `false` outside a `Dialog.Root`.\n */\nexport function useDialogPending(): boolean {\n return useContext(DialogPendingContext)?.pending ?? false;\n}\n\ntype RootProps = ComponentProps<typeof BaseDialog.Root>;\n\n/**\n * `Dialog.Root` with async awareness: while a `Dialog.Action` promise is\n * pending, every close request (outside press, Escape, `Dialog.Close`) is\n * cancelled so the dialog stays open until the work settles. Props pass\n * through to Base UI's `Dialog.Root` unchanged.\n */\nfunction Root({ onOpenChange, actionsRef, ...props }: RootProps) {\n const [pending, setPending] = useState(false);\n // Guard reads a ref so a resolve → close() in the same tick isn't blocked\n // by a not-yet-flushed state update.\n const pendingRef = useRef(false);\n const internalActionsRef = useRef<RootActions | null>(null);\n\n // Keep a caller-supplied actionsRef working alongside our internal one.\n useEffect(() => {\n if (!actionsRef) return;\n actionsRef.current = internalActionsRef.current;\n return () => {\n actionsRef.current = null;\n };\n }, [actionsRef]);\n\n const handleOpenChange = useCallback<NonNullable<RootProps[\"onOpenChange\"]>>(\n (open, eventDetails) => {\n if (!open && pendingRef.current) {\n eventDetails.cancel();\n return;\n }\n onOpenChange?.(open, eventDetails);\n },\n [onOpenChange],\n );\n\n const contextValue = useMemo<DialogPendingContextValue>(\n () => ({\n pending,\n beginPending: () => {\n pendingRef.current = true;\n setPending(true);\n },\n endPending: () => {\n pendingRef.current = false;\n setPending(false);\n },\n close: () => internalActionsRef.current?.close(),\n }),\n [pending],\n );\n\n return (\n <DialogPendingContext.Provider value={contextValue}>\n <BaseDialog.Root\n actionsRef={internalActionsRef}\n onOpenChange={handleOpenChange}\n {...props}\n />\n </DialogPendingContext.Provider>\n );\n}\n\nconst Trigger = BaseDialog.Trigger;\nconst Portal = BaseDialog.Portal;\nconst Close = BaseDialog.Close;\n\n/* ============================== Dialog.Action ============================== */\n\nexport interface DialogActionProps extends Omit<ButtonProps, \"onClick\"> {\n /**\n * Confirm handler. Return a promise to keep the dialog open while it runs:\n * the button shows `loading`, all dismissal is locked, and the dialog\n * closes when the promise resolves. On rejection the dialog stays open —\n * surface errors inside the handler. A non-promise return closes\n * immediately, like `Dialog.Close`.\n */\n onClick?: (\n event: ReactMouseEvent<HTMLButtonElement>,\n ) => void | Promise<unknown>;\n}\n\nfunction isThenable(value: unknown): value is Promise<unknown> {\n return (\n value != null && typeof (value as { then?: unknown }).then === \"function\"\n );\n}\n\n/**\n * The confirm button of an action row, with native promise support — a\n * `Button` that runs its (possibly async) `onClick` and closes the dialog\n * when the work settles successfully.\n */\nfunction Action({ onClick, loading, disabled, ...props }: DialogActionProps) {\n const pendingContext = useContext(DialogPendingContext);\n const [busy, setBusy] = useState(false);\n const mountedRef = useRef(true);\n\n useEffect(() => {\n mountedRef.current = true;\n return () => {\n mountedRef.current = false;\n };\n }, []);\n\n function handleClick(event: ReactMouseEvent<HTMLButtonElement>) {\n if (busy || loading) return;\n const result = onClick?.(event);\n if (!isThenable(result)) {\n pendingContext?.close();\n return;\n }\n setBusy(true);\n pendingContext?.beginPending();\n result.then(\n () => {\n pendingContext?.endPending();\n if (mountedRef.current) setBusy(false);\n pendingContext?.close();\n },\n (error: unknown) => {\n pendingContext?.endPending();\n if (mountedRef.current) setBusy(false);\n if (\n typeof process !== \"undefined\" &&\n process.env?.NODE_ENV !== \"production\"\n ) {\n console.error(\"Dialog.Action: async onClick rejected —\", error);\n }\n },\n );\n }\n\n const inert = busy || loading;\n return (\n <Button\n {...props}\n disabled={disabled || inert}\n loading={inert}\n onClick={handleClick}\n />\n );\n}\n\nfunction Backdrop({\n className,\n ...props\n}: StyledProps<typeof BaseDialog.Backdrop>) {\n return (\n <BaseDialog.Backdrop\n className={cn(\n \"bg-pho-overlay fixed inset-0 z-50 transition-opacity duration-200 ease-out\",\n \"data-[ending-style]:opacity-0 data-[ending-style]:duration-150 data-[starting-style]:opacity-0\",\n className,\n )}\n {...props}\n />\n );\n}\n\nfunction Popup({ className, ...props }: StyledProps<typeof BaseDialog.Popup>) {\n return (\n <BaseDialog.Popup\n className={cn(\n // Floating layer: bg-pho-primary + border-pho-secondary hairline, elevation kept.\n \"border-pho-secondary bg-pho-primary shadow-pho-xl fixed top-1/2 left-1/2 z-50 w-[calc(100%-2rem)] max-w-lg -translate-x-1/2 -translate-y-1/2 overflow-hidden rounded-lg border outline-none\",\n // Opacity + scale only — leave translate centering alone (no transition-all).\n \"transition-[opacity,scale] duration-200 ease-out\",\n \"data-[starting-style]:scale-95 data-[starting-style]:opacity-0\",\n \"data-[ending-style]:scale-95 data-[ending-style]:opacity-0 data-[ending-style]:duration-150\",\n className,\n )}\n {...props}\n />\n );\n}\n\nfunction Title({ className, ...props }: StyledProps<typeof BaseDialog.Title>) {\n return (\n <BaseDialog.Title\n className={cn(\n \"text-pho-primary font-display text-display-sm font-medium text-balance\",\n className,\n )}\n {...props}\n />\n );\n}\n\nfunction Description({\n className,\n ...props\n}: StyledProps<typeof BaseDialog.Description>) {\n return (\n <BaseDialog.Description\n className={cn(\n \"text-pho-description text-display-xs font-normal\",\n className,\n )}\n {...props}\n />\n );\n}\n\ninterface ContentProps extends Omit<\n StyledProps<typeof BaseDialog.Popup>,\n \"title\"\n> {\n /** Heading rendered in the panel header. */\n title?: ReactNode;\n /** Supporting text under the title. */\n description?: ReactNode;\n /**\n * Footer action row (Cancel / Confirm, etc.). Iron rule: when `actions` is\n * set, the header close button is never shown — dismiss via the actions.\n */\n actions?: ReactNode;\n /**\n * Header close control. Only applies when `actions` is absent.\n * @default true\n */\n showClose?: boolean;\n children?: ReactNode;\n}\n\n/**\n * Convenience panel: renders the portal, backdrop, and styled popup with an\n * optional header (title/description + close) and optional action row. For\n * full control, compose the parts directly (`Dialog.Portal` /\n * `Dialog.Backdrop` / `Dialog.Popup`).\n */\nfunction Content({\n title,\n description,\n actions,\n showClose = true,\n children,\n className,\n ...props\n}: ContentProps) {\n // Iron rule: action dialogs dismiss via their actions — never a header X.\n const showCloseButton = actions == null && showClose;\n const hasHeader = Boolean(title || description || showCloseButton);\n const hasBody = children != null || actions != null;\n\n return (\n <Portal>\n <Backdrop />\n <Popup className={className} {...props}>\n {hasHeader && (\n <div className=\"flex flex-col gap-1 px-6 pt-6\">\n {(title || showCloseButton) && (\n // Title row height = title only. Close is out of flow, centered\n // on the row, and may paint outside it (no clip, no stretch).\n <div className=\"relative\">\n {title ? (\n <Title className={showCloseButton ? \"pr-12\" : undefined}>\n {title}\n </Title>\n ) : (\n <div className=\"h-[1.625rem]\" aria-hidden=\"true\" />\n )}\n {showCloseButton && (\n <Close\n render={\n <CloseButton className=\"absolute top-1/2 right-0 z-10 -translate-y-1/2\" />\n }\n />\n )}\n </div>\n )}\n {description && <Description>{description}</Description>}\n </div>\n )}\n {hasBody && (\n <div className=\"flex flex-col gap-5 px-6 py-5\">\n {children}\n {actions != null && (\n <div className=\"flex justify-end gap-2\">{actions}</div>\n )}\n </div>\n )}\n </Popup>\n </Portal>\n );\n}\n\n/**\n * Modal dialog built on Base UI `Dialog`. Controlled or uncontrolled via\n * `Dialog.Root` (`open` / `onOpenChange` / `defaultOpen`). `Dialog.Action`\n * adds native promise support: an async confirm keeps the dialog open and\n * undismissable until the work resolves.\n */\nexport const Dialog = {\n Root,\n Trigger,\n Portal,\n Backdrop,\n Popup,\n Title,\n Description,\n Close,\n Action,\n Content,\n};\n"],"mappings":";;;;;;AA2CA,IAAM,IAAuB,EAC3B,IACF;AAOA,SAAgB,IAA4B;AAC1C,SAAO,EAAW,CAAoB,GAAG,WAAW;AACtD;AAUA,SAAS,EAAK,EAAE,cAAA,GAAc,YAAA,GAAY,GAAG,EAAA,GAAoB;AAC/D,QAAM,CAAC,GAAS,CAAA,IAAc,EAAS,EAAK,GAGtC,IAAa,EAAO,EAAK,GACzB,IAAqB,EAA2B,IAAI;AAG1D,EAAA,EAAA,MAAgB;AACd,QAAK;AACL,aAAA,EAAW,UAAU,EAAmB,SACxC,MAAa;AACX,QAAA,EAAW,UAAU;AAAA,MACvB;AAAA,EACF,GAAG,CAAC,CAAU,CAAC;AAEf,QAAM,IAAmB,EAAA,CACtB,GAAM,MAAiB;AACtB,QAAI,CAAC,KAAQ,EAAW,SAAS;AAC/B,MAAA,EAAa,OAAO;AACpB;AAAA,IACF;AACA,IAAA,IAAe,GAAM,CAAY;AAAA,EACnC,GACA,CAAC,CAAY,CACf,GAEM,IAAe,EAAA,OACZ;AAAA,IACL,SAAA;AAAA,IACA,cAAA,MAAoB;AAClB,MAAA,EAAW,UAAU,IACrB,EAAW,EAAI;AAAA,IACjB;AAAA,IACA,YAAA,MAAkB;AAChB,MAAA,EAAW,UAAU,IACrB,EAAW,EAAK;AAAA,IAClB;AAAA,IACA,OAAA,MAAa,EAAmB,SAAS,MAAM;AAAA,EACjD,IACA,CAAC,CAAO,CACV;AAEA,SACE,gBAAA,EAAC,EAAqB,UAAtB;AAAA,IAA+B,OAAO;AAAA,cACpC,gBAAA,EAAC,EAAW,MAAZ;AAAA,MACE,YAAY;AAAA,MACZ,cAAc;AAAA,MACd,GAAI;AAAA,IACL,CAAA;AAAA,EAC4B,CAAA;AAEnC;AAEA,IAAM,IAAU,EAAW,SACrB,IAAS,EAAW,QACpB,IAAQ,EAAW;AAiBzB,SAAS,EAAW,GAA2C;AAC7D,SACE,KAAS,QAAQ,OAAQ,EAA6B,QAAS;AAEnE;AAOA,SAAS,EAAO,EAAE,SAAA,GAAS,SAAA,GAAS,UAAA,GAAU,GAAG,EAAA,GAA4B;AAC3E,QAAM,IAAiB,EAAW,CAAoB,GAChD,CAAC,GAAM,CAAA,IAAW,EAAS,EAAK,GAChC,IAAa,EAAO,EAAI;AAE9B,EAAA,EAAA,OACE,EAAW,UAAU,IACrB,MAAa;AACX,IAAA,EAAW,UAAU;AAAA,EACvB,IACC,CAAC,CAAC;AAEL,WAAS,EAAY,GAA2C;AAC9D,QAAI,KAAQ,EAAS;AACrB,UAAM,IAAS,IAAU,CAAK;AAC9B,QAAI,CAAC,EAAW,CAAM,GAAG;AACvB,MAAA,GAAgB,MAAM;AACtB;AAAA,IACF;AACA,IAAA,EAAQ,EAAI,GACZ,GAAgB,aAAa,GAC7B,EAAO,KAAA,MACC;AACJ,MAAA,GAAgB,WAAW,GACvB,EAAW,WAAS,EAAQ,EAAK,GACrC,GAAgB,MAAM;AAAA,IACxB,GAAA,CACC,MAAmB;AAClB,MAAA,GAAgB,WAAW,GACvB,EAAW,WAAS,EAAQ,EAAK,GAEnC,OAAO,UAAY,OAAA,QAAA,IAAA,aACO,gBAE1B,QAAQ,MAAM,2CAA2C,CAAK;AAAA,IAElE,CACF;AAAA,EACF;AAEA,QAAM,IAAQ,KAAQ;AACtB,SACE,gBAAA,EAAC,GAAD;AAAA,IACE,GAAI;AAAA,IACJ,UAAU,KAAY;AAAA,IACtB,SAAS;AAAA,IACT,SAAS;AAAA,EACV,CAAA;AAEL;AAEA,SAAS,EAAS,EAChB,WAAA,GACA,GAAG,EAAA,GACuC;AAC1C,SACE,gBAAA,EAAC,EAAW,UAAZ;AAAA,IACE,WAAW,EACT,8EACA,kGACA,CACF;AAAA,IACA,GAAI;AAAA,EACL,CAAA;AAEL;AAEA,SAAS,EAAM,EAAE,WAAA,GAAW,GAAG,EAAA,GAA+C;AAC5E,SACE,gBAAA,EAAC,EAAW,OAAZ;AAAA,IACE,WAAW,EAET,+LAEA,oDACA,kEACA,+FACA,CACF;AAAA,IACA,GAAI;AAAA,EACL,CAAA;AAEL;AAEA,SAAS,EAAM,EAAE,WAAA,GAAW,GAAG,EAAA,GAA+C;AAC5E,SACE,gBAAA,EAAC,EAAW,OAAZ;AAAA,IACE,WAAW,EACT,0EACA,CACF;AAAA,IACA,GAAI;AAAA,EACL,CAAA;AAEL;AAEA,SAAS,EAAY,EACnB,WAAA,GACA,GAAG,EAAA,GAC0C;AAC7C,SACE,gBAAA,EAAC,EAAW,aAAZ;AAAA,IACE,WAAW,EACT,oDACA,CACF;AAAA,IACA,GAAI;AAAA,EACL,CAAA;AAEL;AA6BA,SAAS,EAAQ,EACf,OAAA,GACA,aAAA,GACA,SAAA,GACA,WAAA,IAAY,IACZ,UAAA,GACA,WAAA,GACA,GAAG,EAAA,GACY;AAEf,QAAM,IAAkB,KAAW,QAAQ,GACrC,IAAY,GAAQ,KAAS,KAAe,IAC5C,IAAU,KAAY,QAAQ,KAAW;AAE/C,SACE,gBAAA,EAAC,GAAD,EAAA,UAAA,CACE,gBAAA,EAAC,GAAD,CAAW,CAAA,GACX,gBAAA,EAAC,GAAD;AAAA,IAAkB,WAAA;AAAA,IAAW,GAAI;AAAA,cAAjC,CACG,KACC,gBAAA,EAAC,OAAD;AAAA,MAAK,WAAU;AAAA,gBAAf,EACI,KAAS,MAGT,gBAAA,EAAC,OAAD;AAAA,QAAK,WAAU;AAAA,kBAAf,CACG,IACC,gBAAA,EAAC,GAAD;AAAA,UAAO,WAAW,IAAkB,UAAU;AAAA,oBAC3C;AAAA,QACI,CAAA,IAEP,gBAAA,EAAC,OAAD;AAAA,UAAK,WAAU;AAAA,UAAe,eAAY;AAAA,QAAQ,CAAA,GAEnD,KACC,gBAAA,EAAC,GAAD,EACE,QACE,gBAAA,EAAC,GAAD,EAAa,WAAU,iDAAkD,CAAA,EAE5E,CAAA,CAEA;AAAA,UAEN,KAAe,gBAAA,EAAC,GAAD,EAAA,UAAc,EAAyB,CAAA,CACpD;AAAA,QAEN,KACC,gBAAA,EAAC,OAAD;AAAA,MAAK,WAAU;AAAA,gBAAf,CACG,GACA,KAAW,QACV,gBAAA,EAAC,OAAD;AAAA,QAAK,WAAU;AAAA,kBAA0B;AAAA,MAAa,CAAA,CAErD;AAAA,MAEF;AAAA,IACD,EAAA,CAAA;AAEZ;AAQA,IAAa,IAAS;AAAA,EACpB,MAAA;AAAA,EACA,SAAA;AAAA,EACA,QAAA;AAAA,EACA,UAAA;AAAA,EACA,OAAA;AAAA,EACA,OAAA;AAAA,EACA,aAAA;AAAA,EACA,OAAA;AAAA,EACA,QAAA;AAAA,EACA,SAAA;AACF"}
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{"version":3,"file":"dialog-DolPKFGS.js","names":[],"sources":["../../src/components/dialog/dialog.tsx"],"sourcesContent":["import {\n createContext,\n useCallback,\n useContext,\n useEffect,\n useMemo,\n useRef,\n useState,\n type ComponentProps,\n type ElementType,\n type MouseEvent as ReactMouseEvent,\n type ReactNode,\n} from \"react\";\nimport { Dialog as BaseDialog } from \"@base-ui/react/dialog\";\nimport { cn } from \"../../utils/cn\";\nimport { Button, type ButtonProps } from \"../button/button\";\nimport { CloseButton } from \"../button/close-button\";\n\n/** Override Base UI's `string | (state) => string` className with plain string. */\ntype StyledProps<T extends ElementType> = Omit<\n ComponentProps<T>,\n \"className\"\n> & {\n className?: string;\n};\n\n/* ========================== Async pending context ========================== */\n\n/** Imperative actions exposed by Base UI's `actionsRef`. */\ninterface RootActions {\n unmount: () => void;\n close: () => void;\n}\n\ninterface DialogPendingContextValue {\n /** True while a `Dialog.Action` promise is in flight. */\n pending: boolean;\n beginPending: () => void;\n endPending: () => void;\n /** Close the dialog imperatively (used by `Dialog.Action` on resolve). */\n close: () => void;\n}\n\nconst DialogPendingContext = createContext<DialogPendingContextValue | null>(\n null,\n);\n\n/**\n * Whether the surrounding dialog has a `Dialog.Action` promise in flight —\n * use it to disable secondary actions (Cancel etc.) while work is pending.\n * Returns `false` outside a `Dialog.Root`.\n */\nexport function useDialogPending(): boolean {\n return useContext(DialogPendingContext)?.pending ?? false;\n}\n\ntype RootProps = ComponentProps<typeof BaseDialog.Root>;\n\n/**\n * `Dialog.Root` with async awareness: while a `Dialog.Action` promise is\n * pending, every close request (outside press, Escape, `Dialog.Close`) is\n * cancelled so the dialog stays open until the work settles. Props pass\n * through to Base UI's `Dialog.Root` unchanged.\n */\nfunction Root({ onOpenChange, actionsRef, ...props }: RootProps) {\n const [pending, setPending] = useState(false);\n // Guard reads a ref so a resolve → close() in the same tick isn't blocked\n // by a not-yet-flushed state update.\n const pendingRef = useRef(false);\n const internalActionsRef = useRef<RootActions | null>(null);\n\n // Keep a caller-supplied actionsRef working alongside our internal one.\n useEffect(() => {\n if (!actionsRef) return;\n actionsRef.current = internalActionsRef.current;\n return () => {\n actionsRef.current = null;\n };\n }, [actionsRef]);\n\n const handleOpenChange = useCallback<NonNullable<RootProps[\"onOpenChange\"]>>(\n (open, eventDetails) => {\n if (!open && pendingRef.current) {\n eventDetails.cancel();\n return;\n }\n onOpenChange?.(open, eventDetails);\n },\n [onOpenChange],\n );\n\n const contextValue = useMemo<DialogPendingContextValue>(\n () => ({\n pending,\n beginPending: () => {\n pendingRef.current = true;\n setPending(true);\n },\n endPending: () => {\n pendingRef.current = false;\n setPending(false);\n },\n close: () => internalActionsRef.current?.close(),\n }),\n [pending],\n );\n\n return (\n <DialogPendingContext.Provider value={contextValue}>\n <BaseDialog.Root\n actionsRef={internalActionsRef}\n onOpenChange={handleOpenChange}\n {...props}\n />\n </DialogPendingContext.Provider>\n );\n}\n\nconst Trigger = BaseDialog.Trigger;\nconst Portal = BaseDialog.Portal;\nconst Close = BaseDialog.Close;\n\n/* ============================== Dialog.Action ============================== */\n\nexport interface DialogActionProps extends Omit<ButtonProps, \"onClick\"> {\n /**\n * Confirm handler. Return a promise to keep the dialog open while it runs:\n * the button shows `loading`, all dismissal is locked, and the dialog\n * closes when the promise resolves. On rejection the dialog stays open —\n * surface errors inside the handler. A non-promise return closes\n * immediately, like `Dialog.Close`.\n */\n onClick?: (\n event: ReactMouseEvent<HTMLButtonElement>,\n ) => void | Promise<unknown>;\n}\n\nfunction isThenable(value: unknown): value is Promise<unknown> {\n return (\n value != null && typeof (value as { then?: unknown }).then === \"function\"\n );\n}\n\n/**\n * The confirm button of an action row, with native promise support — a\n * `Button` that runs its (possibly async) `onClick` and closes the dialog\n * when the work settles successfully.\n */\nfunction Action({ onClick, loading, disabled, ...props }: DialogActionProps) {\n const pendingContext = useContext(DialogPendingContext);\n const [busy, setBusy] = useState(false);\n const mountedRef = useRef(true);\n\n useEffect(() => {\n mountedRef.current = true;\n return () => {\n mountedRef.current = false;\n };\n }, []);\n\n function handleClick(event: ReactMouseEvent<HTMLButtonElement>) {\n if (busy || loading) return;\n const result = onClick?.(event);\n if (!isThenable(result)) {\n pendingContext?.close();\n return;\n }\n setBusy(true);\n pendingContext?.beginPending();\n result.then(\n () => {\n pendingContext?.endPending();\n if (mountedRef.current) setBusy(false);\n pendingContext?.close();\n },\n (error: unknown) => {\n pendingContext?.endPending();\n if (mountedRef.current) setBusy(false);\n if (\n typeof process !== \"undefined\" &&\n process.env?.NODE_ENV !== \"production\"\n ) {\n console.error(\"Dialog.Action: async onClick rejected —\", error);\n }\n },\n );\n }\n\n const inert = busy || loading;\n return (\n <Button\n {...props}\n disabled={disabled || inert}\n loading={inert}\n onClick={handleClick}\n />\n );\n}\n\nfunction Backdrop({\n className,\n ...props\n}: StyledProps<typeof BaseDialog.Backdrop>) {\n return (\n <BaseDialog.Backdrop\n className={cn(\n \"bg-pho-overlay fixed inset-0 z-50 transition-opacity duration-200 ease-out\",\n \"data-[ending-style]:opacity-0 data-[ending-style]:duration-150 data-[starting-style]:opacity-0\",\n className,\n )}\n {...props}\n />\n );\n}\n\nfunction Popup({ className, ...props }: StyledProps<typeof BaseDialog.Popup>) {\n return (\n <BaseDialog.Popup\n className={cn(\n // Floating layer: bg-pho-primary + border-pho-secondary hairline, elevation kept.\n \"border-pho-secondary bg-pho-primary shadow-pho-xl fixed top-1/2 left-1/2 z-50 w-[calc(100%-2rem)] max-w-lg -translate-x-1/2 -translate-y-1/2 overflow-hidden rounded-lg border outline-none\",\n // Opacity + scale only — leave translate centering alone (no transition-all).\n \"transition-[opacity,scale] duration-200 ease-out\",\n \"data-[starting-style]:scale-95 data-[starting-style]:opacity-0\",\n \"data-[ending-style]:scale-95 data-[ending-style]:opacity-0 data-[ending-style]:duration-150\",\n className,\n )}\n {...props}\n />\n );\n}\n\nfunction Title({ className, ...props }: StyledProps<typeof BaseDialog.Title>) {\n return (\n <BaseDialog.Title\n className={cn(\n \"text-pho-primary font-display text-display-sm font-medium text-balance\",\n className,\n )}\n {...props}\n />\n );\n}\n\nfunction Description({\n className,\n ...props\n}: StyledProps<typeof BaseDialog.Description>) {\n return (\n <BaseDialog.Description\n className={cn(\n \"text-pho-description text-display-xs font-normal\",\n className,\n )}\n {...props}\n />\n );\n}\n\ninterface ContentProps extends Omit<\n StyledProps<typeof BaseDialog.Popup>,\n \"title\"\n> {\n /** Heading rendered in the panel header. */\n title?: ReactNode;\n /** Supporting text under the title. */\n description?: ReactNode;\n /**\n * Footer action row (Cancel / Confirm, etc.). Iron rule: when `actions` is\n * set, the header close button is never shown — dismiss via the actions.\n */\n actions?: ReactNode;\n /**\n * Header close control. Only applies when `actions` is absent.\n * @default true\n */\n showClose?: boolean;\n children?: ReactNode;\n}\n\n/**\n * Convenience panel: renders the portal, backdrop, and styled popup with an\n * optional header (title/description + close) and optional action row. For\n * full control, compose the parts directly (`Dialog.Portal` /\n * `Dialog.Backdrop` / `Dialog.Popup`).\n */\nfunction Content({\n title,\n description,\n actions,\n showClose = true,\n children,\n className,\n ...props\n}: ContentProps) {\n // Iron rule: action dialogs dismiss via their actions — never a header X.\n const showCloseButton = actions == null && showClose;\n const hasHeader = Boolean(title || description || showCloseButton);\n const hasBody = children != null || actions != null;\n\n return (\n <Portal>\n <Backdrop />\n <Popup className={className} {...props}>\n {hasHeader && (\n <div className=\"flex flex-col gap-1 px-6 pt-6\">\n {(title || showCloseButton) && (\n // Title row height = title only. Close is out of flow, centered\n // on the row, and may paint outside it (no clip, no stretch).\n <div className=\"relative\">\n {title ? (\n <Title className={showCloseButton ? \"pr-12\" : undefined}>\n {title}\n </Title>\n ) : (\n <div className=\"h-[1.625rem]\" aria-hidden=\"true\" />\n )}\n {showCloseButton && (\n <Close\n render={\n <CloseButton className=\"absolute top-1/2 right-0 z-10 -translate-y-1/2\" />\n }\n />\n )}\n </div>\n )}\n {description && <Description>{description}</Description>}\n </div>\n )}\n {hasBody && (\n <div className=\"flex flex-col gap-5 px-6 py-5\">\n {children}\n {actions != null && (\n <div className=\"flex justify-end gap-2\">{actions}</div>\n )}\n </div>\n )}\n </Popup>\n </Portal>\n );\n}\n\n/**\n * Modal dialog built on Base UI `Dialog`. 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var c = "divide-y divide-pho-secondary rounded-base border border-pho-secondary bg-pho-primary", p = "flex min-h-[4.25rem] flex-col gap-3 px-5 py-4 sm:flex-row sm:items-center sm:justify-between sm:gap-6";
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{"version":3,"file":"settings-B3ilbRcF.js","names":[],"sources":["../../src/sections/settings/settings.tsx"],"sourcesContent":["import { type ComponentProps, type ReactNode, type Ref } from \"react\";\nimport { cn } from \"../../utils/cn\";\n\n/**\n * Settings — Pho's settings-page section: a page title, section titles, and\n * bordered cards of label/control rows.\n *\n * Spacing: `Stack` separates blocks (`gap-10`). Inside a block, children share\n * `gap-3`. Wrap a section title + description in `Header` (`gap-0.5`) so that\n * pair stays tight — don't put them as loose siblings. 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Blocks (forms / sections) use `gap-10`;\n * each block lays out its children with `gap-3`.\n */\nfunction Stack({\n className,\n ...props\n}: ComponentProps<\"div\"> & { ref?: Ref<HTMLDivElement> }) {\n return (\n <div\n className={cn(\n \"mt-6 flex flex-col gap-10\",\n \"*:flex *:flex-col *:gap-3\",\n className,\n )}\n {...props}\n />\n );\n}\n\n/**\n * Title + optional description pair. Keeps that couple tight (`gap-0.5`) so\n * the block's `gap-3` only applies between this header and the card.\n */\nfunction Header({\n className,\n ...props\n}: ComponentProps<\"div\"> & { ref?: Ref<HTMLDivElement> }) {\n return <div className={cn(\"flex flex-col gap-0.5\", className)} {...props} />;\n}\n\n/** Section heading — same padding as the page title, smaller type. */\nfunction SectionTitle({\n className,\n children,\n ...props\n}: ComponentProps<\"h2\"> & { ref?: Ref<HTMLHeadingElement> }) {\n return (\n <h2\n className={cn(\n \"text-display-xs text-pho-primary px-5 font-medium\",\n className,\n )}\n {...props}\n >\n {children}\n </h2>\n );\n}\n\n/**\n * Supporting copy under a section title. Same display step as the title;\n * color + normal weight keep it secondary. 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Same horizontal/vertical padding as a row.\n */\nfunction Footer({\n className,\n ...props\n}: ComponentProps<\"div\"> & { ref?: Ref<HTMLDivElement> }) {\n return (\n <div\n className={cn(\n \"flex items-center justify-between gap-6 px-5 py-4\",\n className,\n )}\n {...props}\n />\n );\n}\n\n/* -------------------------------- assembly ------------------------------- */\n\n/**\n * Settings page layout. 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], w = h("outline", "dots", "Dots", k), R = "border-pho-secondary bg-pho-page sticky top-0 flex h-dvh w-64 shrink-0 flex-col border-r px-4 pt-5 pb-4", _ = "outline-pho-brand flex min-h-8 w-full cursor-pointer items-center gap-2 rounded-sm px-2 py-1.5 text-left text-base transition-colors focus-visible:outline-2 focus-visible:-outline-offset-1", A = "bg-pho-primary text-pho-primary ring-pho-secondary font-medium ring-1 ring-inset *:data-icon:text-pho-primary", E = o("text-pho-secondary *:data-icon:text-pho-secondary", "hover:bg-pho-primary hover:text-pho-primary hover:*:data-icon:text-pho-primary");
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{"version":3,"file":"sidebar-C5cIhWs1.js","names":["__iconNode"],"sources":["../../../../node_modules/.pnpm/@tabler+icons-react@3.44.0_react@19.2.7/node_modules/@tabler/icons-react/dist/esm/icons/IconArrowUpRight.mjs","../../../../node_modules/.pnpm/@tabler+icons-react@3.44.0_react@19.2.7/node_modules/@tabler/icons-react/dist/esm/icons/IconDots.mjs","../../src/sections/sidebar/sidebar.tsx"],"sourcesContent":["/**\n * @license @tabler/icons-react v3.44.0 - MIT\n *\n * This source code is licensed under the MIT license.\n * See the LICENSE file in the root directory of this source tree.\n */\n\nimport createReactComponent from '../createReactComponent.mjs';\n\nconst __iconNode = [[\"path\", { \"d\": \"M17 7l-10 10\", \"key\": \"svg-0\" }], [\"path\", { \"d\": \"M8 7l9 0l0 9\", \"key\": \"svg-1\" }]];\nconst IconArrowUpRight = createReactComponent(\"outline\", \"arrow-up-right\", \"ArrowUpRight\", __iconNode);\n\nexport { __iconNode, IconArrowUpRight as default };\n//# sourceMappingURL=IconArrowUpRight.mjs.map\n","/**\n * @license @tabler/icons-react v3.44.0 - MIT\n *\n * This source code is licensed under the MIT license.\n * See the LICENSE file in the root directory of this source tree.\n */\n\nimport createReactComponent from '../createReactComponent.mjs';\n\nconst __iconNode = [[\"path\", { \"d\": \"M4 12a1 1 0 1 0 2 0a1 1 0 1 0 -2 0\", \"key\": \"svg-0\" }], [\"path\", { \"d\": \"M11 12a1 1 0 1 0 2 0a1 1 0 1 0 -2 0\", \"key\": \"svg-1\" }], [\"path\", { \"d\": \"M18 12a1 1 0 1 0 2 0a1 1 0 1 0 -2 0\", \"key\": \"svg-2\" }]];\nconst IconDots = createReactComponent(\"outline\", \"dots\", \"Dots\", __iconNode);\n\nexport { __iconNode, IconDots as default };\n//# sourceMappingURL=IconDots.mjs.map\n","import {\n isValidElement,\n type AnchorHTMLAttributes,\n type ButtonHTMLAttributes,\n type ComponentProps,\n type FC,\n type ReactNode,\n type Ref,\n} from \"react\";\nimport { IconArrowUpRight, IconDots } from \"@tabler/icons-react\";\nimport { cn } from \"../../utils/cn\";\nimport { isReactComponent } from \"../../utils/is-react-component\";\nimport { useLinkComponent } from \"../../utils/link-provider\";\nimport { Avatar } from \"../../components/avatar\";\nimport { buttonVariants } from \"../../components/button\";\n\n/**\n * Sidebar — Pho's first SECTION: a composed app rail, not a micro component.\n * It encodes the navigation rail used across Photon surfaces (the Pho docs\n * site, the dashboard): a sticky full-height column with a brand header, a\n * scrollable stack of titled nav groups, and a pinned footer that usually\n * carries the account row.\n *\n * Sections stay presentational — no router, no data fetching, no theme\n * plumbing. Links render through the host's `LinkProvider` (same contract as\n * `ButtonLink`), state arrives via props (`active`), and interactive footers\n * compose with other Pho parts (e.g. wrap `Sidebar.AccountRow` in a\n * `Menu.Trigger render={...}` to open an account menu).\n */\n\n/* ------------------------------- class map ------------------------------- */\n\n/** The rail itself — sticky, full-height, hairline right edge. */\nexport const SIDEBAR_ROOT =\n \"border-pho-secondary bg-pho-page sticky top-0 flex h-dvh w-64 shrink-0 flex-col border-r px-4 pt-5 pb-4\";\n\n/** A nav row at rest and on hover. Active/inactive inks split below. */\nexport const SIDEBAR_ITEM =\n \"outline-pho-brand flex min-h-8 w-full cursor-pointer items-center gap-2 rounded-sm px-2 py-1.5 text-left text-base transition-colors focus-visible:outline-2 focus-visible:-outline-offset-1\";\n\n/**\n * Selected row — lifted onto the primary surface with the site hairline.\n * The icon carries the same ink as the label so the pair reads as one unit.\n */\nexport const SIDEBAR_ITEM_ACTIVE =\n \"bg-pho-primary text-pho-primary ring-pho-secondary font-medium ring-1 ring-inset *:data-icon:text-pho-primary\";\n\n/**\n * Resting row — secondary ink (75%). Hover lifts onto the primary surface\n * (same plane as the active chip, without the ring) so the wash stays quiet\n * on `pho-page`. 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(words[words.length - 1]?.[0] ?? \"\") : \"\";\n return (first + last).toUpperCase();\n}\n\nexport interface SidebarAccountRowProps extends Omit<\n ButtonHTMLAttributes<HTMLButtonElement>,\n \"children\"\n> {\n /** Display name — also the source for fallback initials. */\n name: string;\n /** Avatar image URL; falls back to initials while loading or on error. */\n avatarSrc?: string;\n /** Override the derived initials. */\n initials?: string;\n ref?: Ref<HTMLButtonElement>;\n}\n\n/**\n * The account chip pinned to the rail's footer — an xs avatar, the name, and\n * a decorative ⋯ circle. The WHOLE row is one button, but the row is only the\n * control — the circle is the indicator: hover, press, and menu-open feedback\n * all render on the ⋯ (a span wearing the stock secondary-circle button\n * classes), driven by the row's `group` state, so it reads as a button\n * without nesting one.\n *\n * It renders a plain `<button>` and forwards every prop, so it slots straight\n * into a menu: `<Menu.Trigger render={<Sidebar.AccountRow name=\"…\" />} />` —\n * Base UI's `data-popup-open` / `data-pressed` states light up the circle.\n */\nfunction AccountRow({\n name,\n avatarSrc,\n initials,\n className,\n ...props\n}: SidebarAccountRowProps) {\n return (\n <button type=\"button\" className={cn(ACCOUNT_ROW, className)} {...props}>\n <Avatar.Root size=\"xs\">\n {avatarSrc && <Avatar.Image src={avatarSrc} alt=\"\" />}\n <Avatar.Fallback>{initials ?? initialsFrom(name)}</Avatar.Fallback>\n </Avatar.Root>\n <span className=\"text-pho-primary min-w-0 flex-1 truncate text-base\">\n {name}\n </span>\n <span\n aria-hidden\n className={buttonVariants({\n variant: \"outlined\",\n size: \"sm\",\n shape: \"circle\",\n className:\n \"group-hover:bg-pho-primary-hover group-hover:text-pho-secondary-hover group-data-[popup-open]:bg-pho-primary-hover group-data-[popup-open]:text-pho-secondary-hover p-1 group-data-[pressed]:scale-[0.97]\",\n })}\n >\n <IconDots className=\"size-4\" />\n </span>\n </button>\n );\n}\n\n/* -------------------------------- assembly ------------------------------- */\n\n/**\n * The composed sidebar rail. Assemble the frame parts and fill them with\n * rows; wire interactivity by composing other Pho parts around them:\n *\n * ```tsx\n * <Sidebar.Root>\n * <Sidebar.Header>…brand…</Sidebar.Header>\n * <Sidebar.Nav>\n * <Sidebar.Group>\n * <Sidebar.GroupLabel>Pages</Sidebar.GroupLabel>\n * <Sidebar.List>\n * <Sidebar.Item href=\"/\" icon={IconHome} active>\n * Overview\n * </Sidebar.Item>\n * </Sidebar.List>\n * </Sidebar.Group>\n * </Sidebar.Nav>\n * <Sidebar.Footer>\n * <Menu.Root>\n * <Menu.Trigger render={<Sidebar.AccountRow name=\"Ada Lovelace\" />} />\n * …\n * </Menu.Root>\n * </Sidebar.Footer>\n * </Sidebar.Root>\n * ```\n */\nexport const Sidebar = {\n Root,\n Header,\n Nav,\n Group,\n GroupLabel,\n List,\n Item,\n Footer,\n AccountRow,\n};\n"],"x_google_ignoreList":[0,1],"mappings":";;;;;;;;AASA,IAAMA,IAAa,CAAC,CAAC,QAAQ;AAAA,EAAE,GAAK;AAAA,EAAgB,KAAO;AAAQ,CAAC,GAAG,CAAC,QAAQ;AAAA,EAAE,GAAK;AAAA,EAAgB,KAAO;AAAQ,CAAC,CAAC,GAClH,IAAmB,EAAqB,WAAW,kBAAkB,gBAAgBA,CAAU,GCD/F,IAAa;AAAA,EAAC,CAAC,QAAQ;AAAA,IAAE,GAAK;AAAA,IAAsC,KAAO;AAAA,EAAQ,CAAC;AAAA,EAAG,CAAC,QAAQ;AAAA,IAAE,GAAK;AAAA,IAAuC,KAAO;AAAA,EAAQ,CAAC;AAAA,EAAG,CAAC,QAAQ;AAAA,IAAE,GAAK;AAAA,IAAuC,KAAO;AAAA,EAAQ,CAAC;AAAC,GACzO,IAAW,EAAqB,WAAW,QAAQ,QAAQ,CAAU,GCuB9D,IACX,2GAGW,IACX,gMAMW,IACX,iHAOW,IAAwB,EACnC,qDACA,gFACF;AASA,SAAS,EAAK,EAAE,WAAA,GAAW,GAAG,EAAA,GAAoB;AAChD,SAAO,gBAAA,EAAC,SAAD;AAAA,IAAO,WAAW,EAAG,GAAc,CAAS;AAAA,IAAG,GAAI;AAAA,EAAQ,CAAA;AACpE;AAGA,SAAS,EAAO,EAAE,WAAA,GAAW,GAAG,EAAA,GAAgC;AAC9D,SACE,gBAAA,EAAC,OAAD;AAAA,IACE,WAAW,EAAG,uCAAuC,CAAS;AAAA,IAC9D,GAAI;AAAA,EACL,CAAA;AAEL;AAGA,SAAS,EAAI,EAAE,WAAA,GAAW,GAAG,EAAA,GAAgC;AAC3D,SACE,gBAAA,EAAC,OAAD;AAAA,IACE,WAAW,EAAG,8CAA8C,CAAS;AAAA,IACrE,GAAI;AAAA,EACL,CAAA;AAEL;AAGA,SAAS,EAAM,EAAE,WAAA,GAAW,GAAG,EAAA,GAAgC;AAC7D,SAAO,gBAAA,EAAC,OAAD;AAAA,IAAgB,WAAA;AAAA,IAAW,GAAI;AAAA,EAAQ,CAAA;AAChD;AAGA,SAAS,EAAW,EAAE,WAAA,GAAW,GAAG,EAAA,GAAgC;AAClE,SACE,gBAAA,EAAC,OAAD;AAAA,IACE,WAAW,EACT,sDACA,CACF;AAAA,IACA,GAAI;AAAA,EACL,CAAA;AAEL;AAQA,SAAS,EAAK,EAAE,WAAA,GAAW,SAAA,GAAS,GAAG,EAAA,GAAoB;AACzD,SACE,gBAAA,EAAC,MAAD;AAAA,IACE,WAAW,EAET,2BACA,IACI,uCACA,yBACJ,CACF;AAAA,IACA,GAAI;AAAA,EACL,CAAA;AAEL;AAGA,SAAS,EAAO,EAAE,WAAA,GAAW,GAAG,EAAA,GAAgC;AAC9D,SACE,gBAAA,EAAC,OAAD;AAAA,IAAK,WAAW,EAAG,8BAA8B,CAAS;AAAA,IAAG,GAAI;AAAA,EAAQ,CAAA;AAE7E;AAOA,SAAS,EAAW,GAA4B;AAC9C,MAAI,KAAQ,QAAQ,MAAS,GAAO,QAAO;AAC3C,MAAI,IAAqB;AAOzB,SANI,EAAiB,CAAI,IAEvB,IAAU,gBAAA,EAAC,GAAD,CAAO,CAAA,IACR,EAAe,CAAI,MAC5B,IAAU,IAER,KAAW,OAAa,OAE1B,gBAAA,EAAC,QAAD;AAAA,IACE,aAAA;AAAA,IACA,WAAU;AAAA,cAET;AAAA,EACG,CAAA;AAEV;AAoCA,SAAS,EAAK,EACZ,MAAA,GACA,QAAA,GACA,WAAA,GACA,UAAA,GACA,MAAA,GACA,UAAA,GACA,GAAG,EAAA,GACgB;AACnB,QAAM,IAAO,EAAiB,GACxB,IAAW,EACf,GACA,IAAS,IAAsB,GAC/B,CACF,GACM,IAAQ,gBAAA,EAAC,QAAD;AAAA,IAAM,WAAU;AAAA,IAA2B,UAAA;AAAA,EAAe,CAAA;AAExE,SAAI,MAAS,SAET,gBAAA,EAAC,MAAD,EAAA,UACE,gBAAA,EAAC,GAAD;AAAA,IACQ,MAAA;AAAA,IACN,gBAAc,IAAS,SAAS;AAAA,IAChC,GAAK,KAAY;AAAA,MAAE,QAAQ;AAAA,MAAU,KAAK;AAAA,IAAsB;AAAA,IAChE,GAAK;AAAA,IACL,WAAW;AAAA,cALb;AAAA,MAOG,EAAW,CAAI;AAAA,MACf;AAAA,MACA,KACC,gBAAA,EAAA,GAAA,EAAA,UAAA,CACG,EAAW,gBAAA,EAAC,GAAD,EAAkB,eAAA,GAAa,CAAA,CAAC,GAC5C,gBAAA,EAAC,QAAD;AAAA,QAAM,WAAU;AAAA,kBAAU;AAAA,MAA0B,CAAA,CACpD,EAAA,CAAA;AAAA,IAEA;AAAA,KACJ,CAAA,IAKN,gBAAA,EAAC,MAAD,EAAA,UACE,gBAAA,EAAC,UAAD;AAAA,IACE,MAAK;AAAA,IACL,gBAAc,IAAS,SAAS;AAAA,IAChC,GAAK;AAAA,IACL,WAAW;AAAA,cAJb,CAMG,EAAW,CAAI,GACf,CACK;AAAA,KACN,CAAA;AAER;AASA,IAAM,IACJ;AAGF,SAAS,EAAa,GAAsB;AAC1C,QAAM,IAAQ,EAAK,MAAM,KAAK,EAAE,OAAO,OAAO;AAG9C,WAFc,EAAM,CAAA,IAAK,CAAA,KAAM,EAAK,CAAA,KAAM,QAC7B,EAAM,UAAU,IAAK,EAAM,EAAM,SAAS,CAAA,IAAK,CAAA,KAAM,KAAM,KAClD,YAAY;AACpC;AA2BA,SAAS,EAAW,EAClB,MAAA,GACA,WAAA,GACA,UAAA,GACA,WAAA,GACA,GAAG,EAAA,GACsB;AACzB,SACE,gBAAA,EAAC,UAAD;AAAA,IAAQ,MAAK;AAAA,IAAS,WAAW,EAAG,GAAa,CAAS;AAAA,IAAG,GAAI;AAAA,cAAjE;AAAA,MACE,gBAAA,EAAC,EAAO,MAAR;AAAA,QAAa,MAAK;AAAA,kBAAlB,CACG,KAAa,gBAAA,EAAC,EAAO,OAAR;AAAA,UAAc,KAAK;AAAA,UAAW,KAAI;AAAA,QAAI,CAAA,GACpD,gBAAA,EAAC,EAAO,UAAR,EAAA,UAAkB,KAAY,EAAa,CAAI,EAAmB,CAAA,CACvD;AAAA;MACb,gBAAA,EAAC,QAAD;AAAA,QAAM,WAAU;AAAA,kBACb;AAAA,MACG,CAAA;AAAA,MACN,gBAAA,EAAC,QAAD;AAAA,QACE,eAAA;AAAA,QACA,WAAW,EAAe;AAAA,UACxB,SAAS;AAAA,UACT,MAAM;AAAA,UACN,OAAO;AAAA,UACP,WACE;AAAA,QACJ,CAAC;AAAA,kBAED,gBAAA,EAAC,GAAD,EAAU,WAAU,SAAU,CAAA;AAAA,MAC1B,CAAA;AAAA,IACA;AAAA;AAEZ;AA8BA,IAAa,IAAU;AAAA,EACrB,MAAA;AAAA,EACA,QAAA;AAAA,EACA,KAAA;AAAA,EACA,OAAA;AAAA,EACA,YAAA;AAAA,EACA,MAAA;AAAA,EACA,MAAA;AAAA,EACA,QAAA;AAAA,EACA,YAAA;AACF"}
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{"version":3,"file":"skeleton.js","names":[],"sources":["../../src/components/skeleton/skeleton.tsx"],"sourcesContent":["import { forwardRef, type ComponentProps } from \"react\";\nimport { cn } from \"../../utils/cn\";\n\nexport interface SkeletonProps extends ComponentProps<\"div\"> {}\n\n/**\n * A pulsing placeholder bone for loading surfaces. Size and shape come from\n * `className` (`h-*`, `w-*`, `rounded-full`, …) — the component only supplies\n * the wash and motion. Decorative by default (`aria-hidden`); mark the\n * surrounding region with `aria-busy` / `aria-label` instead of labeling each\n * bone. Prefer `Spinner` when a single control is pending.\n */\nexport const Skeleton = forwardRef<HTMLDivElement, SkeletonProps>(\n function Skeleton({ className, ...props }, ref) {\n return (\n <div\n ref={ref}\n aria-hidden\n className={cn(\n \"bg-pho-secondary animate-pho-skeleton rounded-sm\",\n className,\n )}\n {...props}\n />\n );\n },\n);\n\nSkeleton.displayName = \"Skeleton\";\n"],"mappings":";;;;AAYA,IAAa,IAAW,EACtB,SAAkB,EAAE,WAAA,GAAW,GAAG,EAAA,GAAS,GAAK;AAC9C,SACE,gBAAA,EAAC,OAAD;AAAA,IACO,KAAA;AAAA,IACL,eAAA;AAAA,IACA,WAAW,EACT,oDACA,CACF;AAAA,IACA,GAAI;AAAA,EACL,CAAA;AAEL,CACF;AAEA,EAAS,cAAc"}
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export { Skeleton, type SkeletonProps } from './skeleton';
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export { Settings, SETTINGS_CARD, SETTINGS_ROW, type SettingsRowProps, } from './settings';
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