@photon-ai/pho-ui 1.0.0 → 1.1.0

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  1. package/dist/chunks/{close-button-8f-oRJXt.js → close-button-Bq9f-H15.js} +256 -181
  2. package/dist/chunks/close-button-Bq9f-H15.js.map +1 -0
  3. package/dist/chunks/{dialog-Bgb2Z1_v.js → dialog-DolPKFGS.js} +2 -2
  4. package/dist/chunks/{dialog-Bgb2Z1_v.js.map → dialog-DolPKFGS.js.map} +1 -1
  5. package/dist/chunks/{menu-COLB_liS.js → menu-Dan0oRvL.js} +79 -76
  6. package/dist/chunks/menu-Dan0oRvL.js.map +1 -0
  7. package/dist/chunks/settings-B3ilbRcF.js +104 -0
  8. package/dist/chunks/settings-B3ilbRcF.js.map +1 -0
  9. package/dist/chunks/{sidebar-16Pfn7IC.js → sidebar-C5cIhWs1.js} +4 -4
  10. package/dist/chunks/sidebar-C5cIhWs1.js.map +1 -0
  11. package/dist/components/autocomplete.js +1 -1
  12. package/dist/components/autocomplete.js.map +1 -1
  13. package/dist/components/button.js +1 -1
  14. package/dist/components/combobox.js +1 -1
  15. package/dist/components/combobox.js.map +1 -1
  16. package/dist/components/context-menu.js +52 -49
  17. package/dist/components/context-menu.js.map +1 -1
  18. package/dist/components/dialog.js +1 -1
  19. package/dist/components/menu.js +1 -1
  20. package/dist/components/select.js +16 -16
  21. package/dist/components/select.js.map +1 -1
  22. package/dist/components/skeleton.js +18 -0
  23. package/dist/components/skeleton.js.map +1 -0
  24. package/dist/components/theme-toggle.js +22 -18
  25. package/dist/components/theme-toggle.js.map +1 -1
  26. package/dist/index.js +21 -17
  27. package/dist/sections/settings.js +7 -0
  28. package/dist/sections/sidebar.js +1 -1
  29. package/dist/src/components/skeleton/index.d.ts +1 -0
  30. package/dist/src/components/skeleton/skeleton.d.ts +11 -0
  31. package/dist/src/components/theme-toggle/theme-toggle.d.ts +4 -0
  32. package/dist/src/index.d.ts +1 -0
  33. package/dist/src/sections/settings/index.d.ts +1 -0
  34. package/dist/src/sections/settings/settings.d.ts +128 -0
  35. package/dist/src/sections/sidebar/sidebar.d.ts +5 -4
  36. package/package.json +9 -1
  37. package/src/styles/theme.css +13 -2
  38. package/dist/chunks/close-button-8f-oRJXt.js.map +0 -1
  39. package/dist/chunks/menu-COLB_liS.js.map +0 -1
  40. package/dist/chunks/sidebar-16Pfn7IC.js.map +0 -1
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+ {"version":3,"file":"close-button-Bq9f-H15.js","names":[],"sources":["../../src/components/button/button.tsx","../../src/components/button/close-button.tsx"],"sourcesContent":["import {\n isValidElement,\n useEffect,\n useMemo,\n useRef,\n useState,\n type AnchorHTMLAttributes,\n type ButtonHTMLAttributes,\n type ComponentType,\n type FC,\n type MouseEvent as ReactMouseEvent,\n type ReactNode,\n type Ref,\n} from \"react\";\nimport { motion, useReducedMotion } from \"motion/react\";\nimport { cn } from \"../../utils/cn\";\nimport { resolveVariant, type VariantMap } from \"../../utils/resolve-variant\";\nimport { isReactComponent } from \"../../utils/is-react-component\";\nimport { useLinkComponent } from \"../../utils/link-provider\";\nimport { Spinner } from \"../spinner/spinner\";\n\n/**\n * Design notes:\n * - TWO visual axes: `variant` is the surface (filled / outlined / ghost /\n * effect) and `color` is the semantic ink (default / destructive). Dialog\n * confirms use the default `effect`; danger-zone triggers are `ghost` +\n * `destructive`. `effect` is the marketing pill: same-hue 1.5px outer rim\n * plus inset sheen that springs on hover.\n * - `iconReveal` is a separate boolean: on hover, prefix/suffix icons spring\n * in from collapsed — works with any variant, independent of `effect`.\n * - Press scale (Motion `whileTap` → 0.97) is shared by every variant; only\n * `effect` also springs its inset sheen on hover/press, and replays a\n * one-shot sheen glint when it leaves `disabled`/`loading` (wake).\n * - THREE sizes (`sm` / `md` / `lg`, default `md`). No `xs` / `xl`.\n * - `prefix` / `suffix` are generic slots (icon, spinner, count…), not\n * icon-only props. `svgOnly` makes an icon button and *requires* an\n * `aria-label`. `loading` is declarative. Effect’s rim/sheen are\n * box-shadow layers (not layout `border`).\n * - Navigation belongs to `ButtonLink`; an inline text link is an anchor.\n */\n\nconst COMMON_ROOT = cn(\n // Transition colors/shadows in CSS; transform (press scale) is owned by Motion.\n \"group relative inline-flex h-max cursor-pointer items-center justify-center whitespace-nowrap outline-pho-brand transition-[color,background-color,border-color,opacity,box-shadow,outline-color] duration-100 ease-linear focus-visible:outline-2 focus-visible:outline-offset-2\",\n // Disabled (native `disabled` on <button>, `aria-disabled` on links).\n \"disabled:cursor-not-allowed disabled:opacity-50 aria-disabled:cursor-not-allowed aria-disabled:opacity-50 aria-disabled:pointer-events-none\",\n);\n\n/**\n * Size axis — padding, text size, and icon-only (svgOnly) padding.\n *\n * Icon-side tuck (LiftKit-derived optical correction): a side that carries an\n * icon gets its padding divided by the golden ratio — an icon's rounded form\n * brings its own whitespace, so the full text-edge padding reads as a hole.\n * LiftKit: `--button-padX-sideWithIcon: calc(font-size / 1.618)`. Applied to\n * Pho's paddings: sm 14px/φ ≈ 8px · md 16px/φ ≈ 10px · lg 20px/φ ≈ 12px,\n * selected structurally via `:has()` on the slot markers (`data-icon` is\n * `prefix`, `suffix`, or `loading` — the spinner is an icon too).\n */\nexport const BUTTON_SIZES = {\n sm: {\n classes: cn(\n \"gap-1 px-3.5 py-1.5 text-base font-medium data-svg-only:p-2\",\n \"has-[[data-icon=prefix]]:pl-2 has-[[data-icon=loading]]:pl-2 has-[[data-icon=suffix]]:pr-2\",\n ),\n description: \"Small — compact rows, tables, and toolbars\",\n },\n md: {\n classes: cn(\n \"gap-1 px-4 py-2 text-base font-medium data-svg-only:p-2.5\",\n \"has-[[data-icon=prefix]]:pl-2.5 has-[[data-icon=loading]]:pl-2.5 has-[[data-icon=suffix]]:pr-2.5\",\n ),\n description: \"Medium — the default\",\n },\n lg: {\n classes: cn(\n \"gap-1.5 px-5 py-2.5 text-md font-medium data-svg-only:p-3\",\n \"has-[[data-icon=prefix]]:pl-3 has-[[data-icon=loading]]:pl-3 has-[[data-icon=suffix]]:pr-3\",\n ),\n description: \"Large — prominent and marketing actions\",\n },\n} satisfies VariantMap;\n\n/** Shape axis — corner treatment. Pills are the photon.codes default. */\nexport const BUTTON_SHAPES = {\n rounded: {\n classes: \"rounded-full\",\n description: \"Pill — the default; every button on photon.codes\",\n },\n square: {\n classes: \"rounded-base\",\n description: \"Gently rounded corners for dense app chrome\",\n },\n circle: {\n classes: \"rounded-full\",\n description: \"Circular — pair with svgOnly for round icon buttons\",\n },\n} satisfies VariantMap;\n\n/**\n * At `lg`, square buttons add squircle smoothing on top of `rounded-base`\n * (12px) — the same treatment as Input `lg`, so 44px buttons and fields share\n * a corner language. 12/44 ≈ 0.272 — LiftKit's half-step decimal (√φ − 1).\n */\nconst SQUARE_LG_RADIUS = \"squircle\";\n\n/**\n * Optical pad for `effect`: the 1.5px outer rim is a box-shadow (no layout\n * cost), so without this the painted height reads ~3px taller than filled /\n * outlined / ghost. Subtract 1.5px from each side so fill+rim matches siblings.\n */\nconst EFFECT_OPTICAL_PAD: Record<ButtonSize, string> = {\n sm: \"py-[4.5px] data-svg-only:p-[6.5px]\",\n md: \"py-[6.5px] data-svg-only:p-[8.5px]\",\n lg: \"py-[8.5px] data-svg-only:p-[10.5px]\",\n};\n\n/** Surface axis — how the control is drawn. `effect` is the default. */\nexport const BUTTON_VARIANTS = {\n effect: {\n classes: \"\",\n description:\n \"Default — marketing pill with same-hue outer rim and inset sheen\",\n },\n filled: {\n classes: \"\",\n description: \"Solid fill without sheen\",\n },\n outlined: {\n classes: \"\",\n description: \"Hairline ring — supporting action\",\n },\n ghost: {\n classes: \"\",\n description: \"Borderless — quiet / inline action\",\n },\n} satisfies VariantMap;\n\n/** Color axis — semantic ink. `default` is the default. */\nexport const BUTTON_COLORS = {\n default: {\n classes: \"\",\n description: \"Neutral / brand contrast\",\n },\n destructive: {\n classes: \"\",\n description: \"Destructive intent (delete, discard)\",\n },\n} satisfies VariantMap;\n\n/**\n * Surface × color looks. Kept as a matrix so each cell can own its tokens\n * (filled destructive is solid red; ghost destructive is red text only).\n */\nconst BUTTON_LOOKS: Record<\n keyof typeof BUTTON_VARIANTS,\n Record<keyof typeof BUTTON_COLORS, string>\n> = {\n // Icons inherit the label ink (currentColor) — no separate opacity/tint.\n // The rim replicates photon.codes' Framer CTA border: 1.5px in the fill hue\n // at 62% alpha, reading as a soft same-hue edge (the site has NO outer\n // glow — verified against live computed styles). Sheen geometry is CSS\n // vars that Motion springs on hover (see Button). All edges are shadows —\n // never a layout `border` — so height stays paired with other variants.\n effect: {\n default: cn(\n \"squircle overflow-hidden bg-pho-brand-solid text-pho-on-brand transition-none\",\n \"hover:bg-pho-brand-solid data-loading:bg-pho-brand-solid\",\n \"[--pho-rim:color-mix(in_oklab,var(--background-color-pho-brand-solid)_62%,transparent)]\",\n \"[--pho-sheen:light-dark(rgba(255,255,255,0.5),rgba(0,0,0,0.12))]\",\n \"shadow-[0_0_0_1.5px_var(--pho-rim),inset_0_0_0_1px_var(--border-color-pho-on-brand),inset_0_var(--pho-sheen-y,0px)_var(--pho-sheen-blur,5px)_var(--pho-sheen-spread,2px)_var(--pho-sheen)]\",\n ),\n destructive: cn(\n \"squircle overflow-hidden bg-pho-error-solid text-white outline-pho-error transition-none\",\n \"hover:bg-pho-error-solid data-loading:bg-pho-error-solid\",\n \"[--pho-rim:color-mix(in_oklab,var(--background-color-pho-error-solid)_62%,transparent)]\",\n \"[--pho-sheen:light-dark(rgba(255,255,255,0.45),rgba(0,0,0,0.18))]\",\n \"shadow-[0_0_0_1.5px_var(--pho-rim),inset_0_0_0_1px_oklch(1_0_0/0.2),inset_0_var(--pho-sheen-y,0px)_var(--pho-sheen-blur,5px)_var(--pho-sheen-spread,2px)_var(--pho-sheen)]\",\n ),\n },\n filled: {\n default:\n \"bg-pho-brand-solid text-pho-on-brand hover:bg-pho-brand-solid-hover data-loading:bg-pho-brand-solid-hover\",\n destructive:\n \"bg-pho-error-solid text-white outline-pho-error hover:bg-pho-error-solid-hover data-loading:bg-pho-error-solid-hover\",\n },\n outlined: {\n default:\n \"bg-pho-primary text-pho-secondary ring-1 ring-pho-secondary ring-inset hover:bg-pho-primary-hover hover:text-pho-secondary-hover data-loading:bg-pho-primary-hover\",\n destructive:\n \"bg-pho-primary text-pho-error outline-pho-error ring-1 ring-pho-error ring-inset hover:bg-pho-error-primary hover:text-pho-error-hover data-loading:bg-pho-error-primary\",\n },\n ghost: {\n default:\n \"text-pho-secondary hover:bg-pho-ghost-hover hover:text-pho-secondary-hover data-loading:bg-pho-ghost-hover\",\n destructive:\n \"text-pho-error outline-pho-error hover:bg-pho-error-primary hover:text-pho-error-hover data-loading:bg-pho-error-primary\",\n },\n};\n\nexport type ButtonSize = keyof typeof BUTTON_SIZES;\nexport type ButtonShape = keyof typeof BUTTON_SHAPES;\nexport type ButtonVariant = keyof typeof BUTTON_VARIANTS;\nexport type ButtonColor = keyof typeof BUTTON_COLORS;\n\n/** Compose the full class string for a button — exported for reuse/testing. */\nexport function buttonVariants(opts?: {\n variant?: ButtonVariant;\n color?: ButtonColor;\n size?: ButtonSize;\n shape?: ButtonShape;\n className?: string;\n}): string {\n const {\n variant = \"effect\",\n color = \"default\",\n size = \"md\",\n shape: shapeOpt = \"rounded\",\n className,\n } = opts ?? {};\n // Effect pills are always fully rounded — shape is ignored.\n const shape = variant === \"effect\" ? \"rounded\" : shapeOpt;\n const look =\n BUTTON_LOOKS[variant as keyof typeof BUTTON_LOOKS]?.[\n color as keyof (typeof BUTTON_LOOKS)[\"effect\"]\n ] ?? \"\";\n return cn(\n COMMON_ROOT,\n resolveVariant(BUTTON_SHAPES, shape),\n shape === \"square\" && size === \"lg\" && SQUARE_LG_RADIUS,\n resolveVariant(BUTTON_SIZES, size),\n // Outer rim is a 1.5px box-shadow (no layout cost). Shrink padding by the\n // same amount so fill+rim paints at the same visual size as filled /\n // outlined / ghost siblings of the same `size`.\n variant === \"effect\" && EFFECT_OPTICAL_PAD[size],\n look,\n className,\n );\n}\n\n/** An icon/element slot rendered before or after the label. */\ntype Slottable = ReactNode | FC<{ className?: string }>;\n\ninterface ButtonBaseProps {\n /** Surface variant. @default \"effect\" */\n variant?: ButtonVariant;\n /** Semantic color. @default \"default\" */\n color?: ButtonColor;\n /** Size variant. @default \"md\" */\n size?: ButtonSize;\n /** Corner shape. @default \"rounded\" */\n shape?: ButtonShape;\n /** Slot before the label — a component (`Plus`) or element (`<Plus />`). */\n prefix?: Slottable;\n /** Slot after the label. */\n suffix?: Slottable;\n /**\n * Reveal prefix/suffix icons on hover — collapsed and invisible at rest,\n * spring in on hover. Independent of `variant` (including `effect`).\n * Ignored when `svgOnly`. @default false\n */\n iconReveal?: boolean;\n /** Render as an icon-only button. Requires an `aria-label`. */\n svgOnly?: boolean;\n /** Show a spinner and block interaction while staying readable. */\n loading?: boolean;\n children?: ReactNode;\n className?: string;\n}\n\n/**\n * DOM event handlers whose React signatures clash with Motion's gesture\n * props of the same name (Motion re-types these on `motion.*` elements).\n * Excluded from the public API — Button renders through Motion when the\n * sheen or icon reveal is active, so these handlers would be intercepted.\n */\ntype MotionHandlerConflicts =\n | \"onAnimationStart\"\n | \"onAnimationEnd\"\n | \"onAnimationIteration\"\n | \"onDrag\"\n | \"onDragStart\"\n | \"onDragEnd\"\n | \"onDragEnter\"\n | \"onDragExit\"\n | \"onDragLeave\"\n | \"onDragOver\"\n | \"onDrop\";\n\nexport interface ButtonProps\n extends\n ButtonBaseProps,\n Omit<\n ButtonHTMLAttributes<HTMLButtonElement>,\n keyof ButtonBaseProps | MotionHandlerConflicts\n > {\n ref?: Ref<HTMLButtonElement>;\n}\n\nexport interface ButtonLinkProps\n extends\n ButtonBaseProps,\n Omit<\n AnchorHTMLAttributes<HTMLAnchorElement>,\n keyof ButtonBaseProps | MotionHandlerConflicts\n > {\n /** Navigate to this URL (rendered via the host's `LinkProvider`). */\n href: string;\n /** Visually and semantically disable the link. */\n disabled?: boolean;\n}\n\nconst SLOT_CLASS =\n // Icons scale with the label: 1.125em tracks the button's font size\n // (16px icon beside 14px text, 18px beside 16px) so small buttons never\n // carry an oversized glyph.\n \"transition-inherit-all pointer-events-none inline-flex shrink-0 items-center [&>svg]:size-[1.125em] [&>svg]:shrink-0\";\n\nfunction Slot({\n position,\n children,\n}: {\n position: \"prefix\" | \"suffix\" | \"loading\";\n children: ReactNode;\n}) {\n return (\n <span data-icon={position} className={SLOT_CLASS}>\n {children}\n </span>\n );\n}\n\nfunction renderSlot(icon: Slottable, position: \"prefix\" | \"suffix\") {\n if (icon == null || icon === false) return null;\n if (isReactComponent(icon)) {\n const Icon = icon;\n return (\n <Slot position={position}>\n <Icon />\n </Slot>\n );\n }\n if (isValidElement(icon)) return <Slot position={position}>{icon}</Slot>;\n return null;\n}\n\nfunction warnMissingLabel(svgOnly: boolean | undefined, label: unknown) {\n if (\n svgOnly &&\n !label &&\n typeof process !== \"undefined\" &&\n process.env?.NODE_ENV !== \"production\"\n ) {\n console.warn(\n \"Button: `svgOnly` buttons require an `aria-label` that names the action.\",\n );\n }\n}\n\n/* ======================== Motion: sheen + icon reveal ======================== */\n\n/** Framer source transition: `spring-physics 200 30 0.1`. */\nconst BUTTON_SPRING = {\n type: \"spring\",\n stiffness: 200,\n damping: 30,\n mass: 0.1,\n} as const;\n\nconst EFFECT_SHEEN_REST = {\n \"--pho-sheen-y\": \"0px\",\n \"--pho-sheen-blur\": \"5px\",\n \"--pho-sheen-spread\": \"2px\",\n} as const;\n\n/** Per-size sheen hover targets. */\nconst EFFECT_SHEEN_HOVER = {\n sm: {\n \"--pho-sheen-y\": \"-3px\",\n \"--pho-sheen-blur\": \"8px\",\n \"--pho-sheen-spread\": \"2px\",\n },\n md: {\n \"--pho-sheen-y\": \"-3px\",\n \"--pho-sheen-blur\": \"8px\",\n \"--pho-sheen-spread\": \"2px\",\n },\n lg: {\n \"--pho-sheen-y\": \"-6px\",\n \"--pho-sheen-blur\": \"14px\",\n \"--pho-sheen-spread\": \"1px\",\n },\n} as const;\n\n/**\n * Per-size sheen press targets — the inverse gesture of hover: the light\n * drops back below the rest line and tightens while the pill compresses\n * slightly, so hover → press reads as \"lift, then push in\".\n */\nconst EFFECT_SHEEN_PRESS = {\n sm: {\n \"--pho-sheen-y\": \"1.5px\",\n \"--pho-sheen-blur\": \"4px\",\n \"--pho-sheen-spread\": \"1px\",\n },\n md: {\n \"--pho-sheen-y\": \"1.5px\",\n \"--pho-sheen-blur\": \"4px\",\n \"--pho-sheen-spread\": \"1px\",\n },\n lg: {\n \"--pho-sheen-y\": \"3px\",\n \"--pho-sheen-blur\": \"7px\",\n \"--pho-sheen-spread\": \"1px\",\n },\n} as const;\n\n/** Pill compression while pressed — subtle, transform-only; every variant. */\nconst BUTTON_PRESS_SCALE = 0.97;\n\n/**\n * One-shot \"wake\" glint when an effect pill re-enables (disabled / loading →\n * interactive). The keyframes replay the pill's own gesture in reverse: the\n * sheen starts from its pressed-in position (low, tight — the dormant read),\n * springs up past the hover line, and settles at rest. Shadow-only, so the\n * pill never moves or resizes next to its neighbours.\n */\nconst EFFECT_SHEEN_WAKE = {\n sm: {\n \"--pho-sheen-y\": [\"1.5px\", \"-4px\", \"0px\"],\n \"--pho-sheen-blur\": [\"4px\", \"9px\", \"5px\"],\n \"--pho-sheen-spread\": [\"1px\", \"2px\", \"2px\"],\n },\n md: {\n \"--pho-sheen-y\": [\"1.5px\", \"-4px\", \"0px\"],\n \"--pho-sheen-blur\": [\"4px\", \"9px\", \"5px\"],\n \"--pho-sheen-spread\": [\"1px\", \"2px\", \"2px\"],\n },\n lg: {\n \"--pho-sheen-y\": [\"3px\", \"-8px\", \"0px\"],\n \"--pho-sheen-blur\": [\"7px\", \"16px\", \"5px\"],\n \"--pho-sheen-spread\": [\"1px\", \"1px\", \"2px\"],\n },\n} as const;\n\n/**\n * Wake timing: a short delay lets the 100ms opacity fade land first, then a\n * quick rise (feedback) and a relaxed settle. Keyframes need a tween — the\n * shared spring only animates between two values.\n */\nconst WAKE_TRANSITION = {\n duration: 0.6,\n delay: 0.05,\n times: [0, 0.4, 1],\n ease: [\"easeOut\", \"easeInOut\"],\n} as const;\n\n/**\n * Fire the wake glint on the disabled/loading → enabled edge (never on\n * mount), skipped under reduced motion. `data-waking` mirrors the window so\n * tests and styling can observe it.\n */\nfunction useWakeOnEnable(inert: boolean, sheen: boolean) {\n const [waking, setWaking] = useState(false);\n const prevInert = useRef(inert);\n const reduceMotion = useReducedMotion();\n\n useEffect(() => {\n if (prevInert.current && !inert && sheen && !reduceMotion) {\n setWaking(true);\n } else if (inert) {\n setWaking(false);\n }\n prevInert.current = inert;\n }, [inert, sheen, reduceMotion]);\n\n return {\n waking,\n onWakeComplete: (definition: unknown) => {\n if (definition === \"wake\") setWaking(false);\n },\n };\n}\n\n/**\n * Icon reveal sizes — collapsed at rest, full on hover. `lg` matches the\n * Framer 20×21 source; `sm`/`md` scale with the 14px label.\n */\nconst ICON_REVEAL_VARIANTS = {\n sm: {\n rest: { opacity: 0, width: 1, height: 9 },\n hover: { opacity: 1, width: 17, height: 18 },\n },\n md: {\n rest: { opacity: 0, width: 1, height: 9 },\n hover: { opacity: 1, width: 17, height: 18 },\n },\n lg: {\n rest: { opacity: 0, width: 1, height: 10 },\n hover: { opacity: 1, width: 20, height: 21 },\n },\n} as const;\n\n/**\n * When icons are hidden at rest, undo Button's icon-side padding tuck so the\n * pill doesn't look lopsided. Same `:has()` keys as the tuck (later wins).\n */\nconst ICON_REVEAL_PAD_RESTORE: Record<ButtonSize, string> = {\n sm: \"has-[[data-icon=prefix]]:pl-3.5 has-[[data-icon=loading]]:pl-3.5 has-[[data-icon=suffix]]:pr-3.5\",\n md: \"has-[[data-icon=prefix]]:pl-4 has-[[data-icon=loading]]:pl-4 has-[[data-icon=suffix]]:pr-4\",\n lg: \"has-[[data-icon=prefix]]:pl-5 has-[[data-icon=loading]]:pl-5 has-[[data-icon=suffix]]:pr-5\",\n};\n\nfunction RevealSlot({\n position,\n size,\n children,\n}: {\n position: \"prefix\" | \"suffix\";\n size: ButtonSize;\n children: ReactNode;\n}) {\n return (\n <motion.span\n data-icon={position}\n variants={ICON_REVEAL_VARIANTS[size]}\n transition={BUTTON_SPRING}\n style={{\n display: \"inline-flex\",\n flex: \"none\",\n alignItems: \"center\",\n overflow: \"hidden\",\n }}\n className=\"pointer-events-none [&>svg]:block [&>svg]:size-full\"\n >\n {children}\n </motion.span>\n );\n}\n\nfunction wrapRevealIcon(\n icon: Slottable,\n position: \"prefix\" | \"suffix\",\n size: ButtonSize,\n): ReactNode | undefined {\n if (icon == null || icon === false) return undefined;\n if (isReactComponent(icon)) {\n const Icon = icon;\n return (\n <RevealSlot position={position} size={size}>\n <Icon />\n </RevealSlot>\n );\n }\n if (isValidElement(icon)) {\n return (\n <RevealSlot position={position} size={size}>\n {icon}\n </RevealSlot>\n );\n }\n return (\n <RevealSlot position={position} size={size}>\n {icon}\n </RevealSlot>\n );\n}\n\nfunction buttonInner({\n svgOnly,\n loading,\n prefix,\n suffix,\n children,\n iconReveal,\n size,\n}: Pick<\n ButtonBaseProps,\n | \"svgOnly\"\n | \"loading\"\n | \"prefix\"\n | \"suffix\"\n | \"children\"\n | \"iconReveal\"\n | \"size\"\n> & { size: ButtonSize }) {\n if (svgOnly) {\n return loading ? <Spinner /> : children;\n }\n const reveal = Boolean(iconReveal);\n return (\n <>\n {loading ? (\n <Slot position=\"loading\">\n <Spinner />\n </Slot>\n ) : reveal ? (\n wrapRevealIcon(prefix, \"prefix\", size)\n ) : (\n renderSlot(prefix, \"prefix\")\n )}\n {children != null && children !== false && (\n <span data-text className=\"transition-inherit-all px-0.5\">\n {children}\n </span>\n )}\n {reveal\n ? wrapRevealIcon(suffix, \"suffix\", size)\n : renderSlot(suffix, \"suffix\")}\n </>\n );\n}\n\n/**\n * Root Motion props — press scale on every variant; sheen + icon-reveal gap\n * only when those features are on. 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(\"true\" as const) : undefined,\n \"data-svg-only\": svgOnly ? (\"true\" as const) : undefined,\n className: cls,\n tabIndex: inert ? -1 : props.tabIndex,\n onClick: inert\n ? 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Mapped to `iconReveal`\n * when set.\n */\n animated?: boolean;\n /** @see ButtonBaseProps.iconReveal */\n iconReveal?: boolean;\n prefix?: Slottable;\n suffix?: Slottable;\n svgOnly?: boolean;\n loading?: boolean;\n children?: ReactNode;\n className?: string;\n}\n\nexport interface EffectButtonProps\n extends\n EffectButtonBaseProps,\n Omit<\n ButtonHTMLAttributes<HTMLButtonElement>,\n keyof EffectButtonBaseProps | MotionConflicts\n > {\n ref?: Ref<HTMLButtonElement>;\n}\n\nexport interface EffectButtonLinkProps\n extends\n EffectButtonBaseProps,\n Omit<\n AnchorHTMLAttributes<HTMLAnchorElement>,\n keyof EffectButtonBaseProps | MotionConflicts\n > {\n href: string;\n disabled?: boolean;\n}\n\n/**\n * @deprecated Prefer `<Button variant=\"effect\">`. Thin alias that forwards to\n * Button with the sheen surface (no icon reveal).\n */\nexport function EffectButton({\n size = \"md\",\n fullWidth,\n animated,\n iconReveal,\n className,\n ...props\n}: EffectButtonProps) {\n return (\n <Button\n variant=\"effect\"\n size={size}\n iconReveal={iconReveal ?? animated ?? true}\n className={cn(fullWidth && \"w-full\", className)}\n {...props}\n />\n );\n}\n\nEffectButton.displayName = \"EffectButton\";\n\n/**\n * @deprecated Prefer `<ButtonLink variant=\"effect\">`.\n */\nexport function EffectButtonLink({\n size = \"md\",\n fullWidth,\n animated,\n iconReveal,\n className,\n ...props\n}: EffectButtonLinkProps) {\n return (\n <ButtonLink\n variant=\"effect\"\n size={size}\n iconReveal={iconReveal ?? animated ?? true}\n className={cn(fullWidth && \"w-full\", className)}\n {...props}\n />\n );\n}\n\nEffectButtonLink.displayName = \"EffectButtonLink\";\n","import { type ButtonHTMLAttributes } from \"react\";\nimport { IconX } from \"@tabler/icons-react\";\nimport { cn } from \"../../utils/cn\";\nimport { resolveVariant, type VariantMap } from \"../../utils/resolve-variant\";\n\n// `rounded-base` (12px) at every size; base classes already apply squircle.\nconst CLOSE_SIZES = {\n sm: { classes: \"size-9 rounded-base *:size-5\" },\n md: { classes: \"size-10 rounded-base *:size-5\" },\n lg: { classes: \"size-11 rounded-base *:size-6\" },\n} satisfies VariantMap;\n\nexport interface CloseButtonProps extends Omit<\n ButtonHTMLAttributes<HTMLButtonElement>,\n \"color\"\n> {\n /** Size variant. @default \"sm\" */\n size?: keyof typeof CLOSE_SIZES;\n /** Accessible label. @default \"Close\" */\n label?: string;\n}\n\n/**\n * Icon-only dismiss control — a squircle chip that fills on hover. Adapts to\n * light/dark automatically via semantic tokens. 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@@ -1,6 +1,6 @@
1
1
  "use client";
2
2
  import { t as g } from "./cn-DTiB6ek_.js";
3
- import { o as T, t as j } from "./close-button-8f-oRJXt.js";
3
+ import { o as T, t as j } from "./close-button-Bq9f-H15.js";
4
4
  import { createContext as R, useCallback as z, useContext as x, useEffect as v, useMemo as A, useRef as m, useState as C } from "react";
5
5
  import { jsx as t, jsxs as f } from "react/jsx-runtime";
6
6
  import { Dialog as i } from "@base-ui/react/dialog";
@@ -138,4 +138,4 @@ export {
138
138
  I as t
139
139
  };
140
140
 
141
- //# sourceMappingURL=dialog-Bgb2Z1_v.js.map
141
+ //# sourceMappingURL=dialog-DolPKFGS.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"dialog-Bgb2Z1_v.js","names":[],"sources":["../../src/components/dialog/dialog.tsx"],"sourcesContent":["import {\n createContext,\n useCallback,\n useContext,\n useEffect,\n useMemo,\n useRef,\n useState,\n type ComponentProps,\n type ElementType,\n type MouseEvent as ReactMouseEvent,\n type ReactNode,\n} from \"react\";\nimport { Dialog as BaseDialog } from \"@base-ui/react/dialog\";\nimport { cn } from \"../../utils/cn\";\nimport { Button, type ButtonProps } from \"../button/button\";\nimport { CloseButton } from \"../button/close-button\";\n\n/** Override Base UI's `string | (state) => string` className with plain string. */\ntype StyledProps<T extends ElementType> = Omit<\n ComponentProps<T>,\n \"className\"\n> & {\n className?: string;\n};\n\n/* ========================== Async pending context ========================== */\n\n/** Imperative actions exposed by Base UI's `actionsRef`. */\ninterface RootActions {\n unmount: () => void;\n close: () => void;\n}\n\ninterface DialogPendingContextValue {\n /** True while a `Dialog.Action` promise is in flight. */\n pending: boolean;\n beginPending: () => void;\n endPending: () => void;\n /** Close the dialog imperatively (used by `Dialog.Action` on resolve). */\n close: () => void;\n}\n\nconst DialogPendingContext = createContext<DialogPendingContextValue | null>(\n null,\n);\n\n/**\n * Whether the surrounding dialog has a `Dialog.Action` promise in flight —\n * use it to disable secondary actions (Cancel etc.) while work is pending.\n * Returns `false` outside a `Dialog.Root`.\n */\nexport function useDialogPending(): boolean {\n return useContext(DialogPendingContext)?.pending ?? false;\n}\n\ntype RootProps = ComponentProps<typeof BaseDialog.Root>;\n\n/**\n * `Dialog.Root` with async awareness: while a `Dialog.Action` promise is\n * pending, every close request (outside press, Escape, `Dialog.Close`) is\n * cancelled so the dialog stays open until the work settles. Props pass\n * through to Base UI's `Dialog.Root` unchanged.\n */\nfunction Root({ onOpenChange, actionsRef, ...props }: RootProps) {\n const [pending, setPending] = useState(false);\n // Guard reads a ref so a resolve → close() in the same tick isn't blocked\n // by a not-yet-flushed state update.\n const pendingRef = useRef(false);\n const internalActionsRef = useRef<RootActions | null>(null);\n\n // Keep a caller-supplied actionsRef working alongside our internal one.\n useEffect(() => {\n if (!actionsRef) return;\n actionsRef.current = internalActionsRef.current;\n return () => {\n actionsRef.current = null;\n };\n }, [actionsRef]);\n\n const handleOpenChange = useCallback<NonNullable<RootProps[\"onOpenChange\"]>>(\n (open, eventDetails) => {\n if (!open && pendingRef.current) {\n eventDetails.cancel();\n return;\n }\n onOpenChange?.(open, eventDetails);\n },\n [onOpenChange],\n );\n\n const contextValue = useMemo<DialogPendingContextValue>(\n () => ({\n pending,\n beginPending: () => {\n pendingRef.current = true;\n setPending(true);\n },\n endPending: () => {\n pendingRef.current = false;\n setPending(false);\n },\n close: () => internalActionsRef.current?.close(),\n }),\n [pending],\n );\n\n return (\n <DialogPendingContext.Provider value={contextValue}>\n <BaseDialog.Root\n actionsRef={internalActionsRef}\n onOpenChange={handleOpenChange}\n {...props}\n />\n </DialogPendingContext.Provider>\n );\n}\n\nconst Trigger = BaseDialog.Trigger;\nconst Portal = BaseDialog.Portal;\nconst Close = BaseDialog.Close;\n\n/* ============================== Dialog.Action ============================== */\n\nexport interface DialogActionProps extends Omit<ButtonProps, \"onClick\"> {\n /**\n * Confirm handler. Return a promise to keep the dialog open while it runs:\n * the button shows `loading`, all dismissal is locked, and the dialog\n * closes when the promise resolves. On rejection the dialog stays open —\n * surface errors inside the handler. A non-promise return closes\n * immediately, like `Dialog.Close`.\n */\n onClick?: (\n event: ReactMouseEvent<HTMLButtonElement>,\n ) => void | Promise<unknown>;\n}\n\nfunction isThenable(value: unknown): value is Promise<unknown> {\n return (\n value != null && typeof (value as { then?: unknown }).then === \"function\"\n );\n}\n\n/**\n * The confirm button of an action row, with native promise support — a\n * `Button` that runs its (possibly async) `onClick` and closes the dialog\n * when the work settles successfully.\n */\nfunction Action({ onClick, loading, disabled, ...props }: DialogActionProps) {\n const pendingContext = useContext(DialogPendingContext);\n const [busy, setBusy] = useState(false);\n const mountedRef = useRef(true);\n\n useEffect(() => {\n mountedRef.current = true;\n return () => {\n mountedRef.current = false;\n };\n }, []);\n\n function handleClick(event: ReactMouseEvent<HTMLButtonElement>) {\n if (busy || loading) return;\n const result = onClick?.(event);\n if (!isThenable(result)) {\n pendingContext?.close();\n return;\n }\n setBusy(true);\n pendingContext?.beginPending();\n result.then(\n () => {\n pendingContext?.endPending();\n if (mountedRef.current) setBusy(false);\n pendingContext?.close();\n },\n (error: unknown) => {\n pendingContext?.endPending();\n if (mountedRef.current) setBusy(false);\n if (\n typeof process !== \"undefined\" &&\n process.env?.NODE_ENV !== \"production\"\n ) {\n console.error(\"Dialog.Action: async onClick rejected —\", error);\n }\n },\n );\n }\n\n const inert = busy || loading;\n return (\n <Button\n {...props}\n disabled={disabled || inert}\n loading={inert}\n onClick={handleClick}\n />\n );\n}\n\nfunction Backdrop({\n className,\n ...props\n}: StyledProps<typeof BaseDialog.Backdrop>) {\n return (\n <BaseDialog.Backdrop\n className={cn(\n \"bg-pho-overlay fixed inset-0 z-50 transition-opacity duration-200 ease-out\",\n \"data-[ending-style]:opacity-0 data-[ending-style]:duration-150 data-[starting-style]:opacity-0\",\n className,\n )}\n {...props}\n />\n );\n}\n\nfunction Popup({ className, ...props }: StyledProps<typeof BaseDialog.Popup>) {\n return (\n <BaseDialog.Popup\n className={cn(\n // Floating layer: bg-pho-primary + border-pho-secondary hairline, elevation kept.\n \"border-pho-secondary bg-pho-primary shadow-pho-xl fixed top-1/2 left-1/2 z-50 w-[calc(100%-2rem)] max-w-lg -translate-x-1/2 -translate-y-1/2 overflow-hidden rounded-lg border outline-none\",\n // Opacity + scale only — leave translate centering alone (no transition-all).\n \"transition-[opacity,scale] duration-200 ease-out\",\n \"data-[starting-style]:scale-95 data-[starting-style]:opacity-0\",\n \"data-[ending-style]:scale-95 data-[ending-style]:opacity-0 data-[ending-style]:duration-150\",\n className,\n )}\n {...props}\n />\n );\n}\n\nfunction Title({ className, ...props }: StyledProps<typeof BaseDialog.Title>) {\n return (\n <BaseDialog.Title\n className={cn(\n \"text-pho-primary font-display text-display-sm font-medium text-balance\",\n className,\n )}\n {...props}\n />\n );\n}\n\nfunction Description({\n className,\n ...props\n}: StyledProps<typeof BaseDialog.Description>) {\n return (\n <BaseDialog.Description\n className={cn(\n \"text-pho-description text-display-xs font-normal\",\n className,\n )}\n {...props}\n />\n );\n}\n\ninterface ContentProps extends Omit<\n StyledProps<typeof BaseDialog.Popup>,\n \"title\"\n> {\n /** Heading rendered in the panel header. */\n title?: ReactNode;\n /** Supporting text under the title. */\n description?: ReactNode;\n /**\n * Footer action row (Cancel / Confirm, etc.). Iron rule: when `actions` is\n * set, the header close button is never shown — dismiss via the actions.\n */\n actions?: ReactNode;\n /**\n * Header close control. Only applies when `actions` is absent.\n * @default true\n */\n showClose?: boolean;\n children?: ReactNode;\n}\n\n/**\n * Convenience panel: renders the portal, backdrop, and styled popup with an\n * optional header (title/description + close) and optional action row. For\n * full control, compose the parts directly (`Dialog.Portal` /\n * `Dialog.Backdrop` / `Dialog.Popup`).\n */\nfunction Content({\n title,\n description,\n actions,\n showClose = true,\n children,\n className,\n ...props\n}: ContentProps) {\n // Iron rule: action dialogs dismiss via their actions — never a header X.\n const showCloseButton = actions == null && showClose;\n const hasHeader = Boolean(title || description || showCloseButton);\n const hasBody = children != null || actions != null;\n\n return (\n <Portal>\n <Backdrop />\n <Popup className={className} {...props}>\n {hasHeader && (\n <div className=\"flex flex-col gap-1 px-6 pt-6\">\n {(title || showCloseButton) && (\n // Title row height = title only. Close is out of flow, centered\n // on the row, and may paint outside it (no clip, no stretch).\n <div className=\"relative\">\n {title ? 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+ {"version":3,"file":"dialog-DolPKFGS.js","names":[],"sources":["../../src/components/dialog/dialog.tsx"],"sourcesContent":["import {\n createContext,\n useCallback,\n useContext,\n useEffect,\n useMemo,\n useRef,\n useState,\n type ComponentProps,\n type ElementType,\n type MouseEvent as ReactMouseEvent,\n type ReactNode,\n} from \"react\";\nimport { Dialog as BaseDialog } from \"@base-ui/react/dialog\";\nimport { cn } from \"../../utils/cn\";\nimport { Button, type ButtonProps } from \"../button/button\";\nimport { CloseButton } from \"../button/close-button\";\n\n/** Override Base UI's `string | (state) => string` className with plain string. */\ntype StyledProps<T extends ElementType> = Omit<\n ComponentProps<T>,\n \"className\"\n> & {\n className?: string;\n};\n\n/* ========================== Async pending context ========================== */\n\n/** Imperative actions exposed by Base UI's `actionsRef`. */\ninterface RootActions {\n unmount: () => void;\n close: () => void;\n}\n\ninterface DialogPendingContextValue {\n /** True while a `Dialog.Action` promise is in flight. */\n pending: boolean;\n beginPending: () => void;\n endPending: () => void;\n /** Close the dialog imperatively (used by `Dialog.Action` on resolve). */\n close: () => void;\n}\n\nconst DialogPendingContext = createContext<DialogPendingContextValue | null>(\n null,\n);\n\n/**\n * Whether the surrounding dialog has a `Dialog.Action` promise in flight —\n * use it to disable secondary actions (Cancel etc.) while work is pending.\n * Returns `false` outside a `Dialog.Root`.\n */\nexport function useDialogPending(): boolean {\n return useContext(DialogPendingContext)?.pending ?? false;\n}\n\ntype RootProps = ComponentProps<typeof BaseDialog.Root>;\n\n/**\n * `Dialog.Root` with async awareness: while a `Dialog.Action` promise is\n * pending, every close request (outside press, Escape, `Dialog.Close`) is\n * cancelled so the dialog stays open until the work settles. Props pass\n * through to Base UI's `Dialog.Root` unchanged.\n */\nfunction Root({ onOpenChange, actionsRef, ...props }: RootProps) {\n const [pending, setPending] = useState(false);\n // Guard reads a ref so a resolve → close() in the same tick isn't blocked\n // by a not-yet-flushed state update.\n const pendingRef = useRef(false);\n const internalActionsRef = useRef<RootActions | null>(null);\n\n // Keep a caller-supplied actionsRef working alongside our internal one.\n useEffect(() => {\n if (!actionsRef) return;\n actionsRef.current = internalActionsRef.current;\n return () => {\n actionsRef.current = null;\n };\n }, [actionsRef]);\n\n const handleOpenChange = useCallback<NonNullable<RootProps[\"onOpenChange\"]>>(\n (open, eventDetails) => {\n if (!open && pendingRef.current) {\n eventDetails.cancel();\n return;\n }\n onOpenChange?.(open, eventDetails);\n },\n [onOpenChange],\n );\n\n const contextValue = useMemo<DialogPendingContextValue>(\n () => ({\n pending,\n beginPending: () => {\n pendingRef.current = true;\n setPending(true);\n },\n endPending: () => {\n pendingRef.current = false;\n setPending(false);\n },\n close: () => internalActionsRef.current?.close(),\n }),\n [pending],\n );\n\n return (\n <DialogPendingContext.Provider value={contextValue}>\n <BaseDialog.Root\n actionsRef={internalActionsRef}\n onOpenChange={handleOpenChange}\n {...props}\n />\n </DialogPendingContext.Provider>\n );\n}\n\nconst Trigger = BaseDialog.Trigger;\nconst Portal = BaseDialog.Portal;\nconst Close = BaseDialog.Close;\n\n/* ============================== Dialog.Action ============================== */\n\nexport interface DialogActionProps extends Omit<ButtonProps, \"onClick\"> {\n /**\n * Confirm handler. Return a promise to keep the dialog open while it runs:\n * the button shows `loading`, all dismissal is locked, and the dialog\n * closes when the promise resolves. On rejection the dialog stays open —\n * surface errors inside the handler. A non-promise return closes\n * immediately, like `Dialog.Close`.\n */\n onClick?: (\n event: ReactMouseEvent<HTMLButtonElement>,\n ) => void | Promise<unknown>;\n}\n\nfunction isThenable(value: unknown): value is Promise<unknown> {\n return (\n value != null && typeof (value as { then?: unknown }).then === \"function\"\n );\n}\n\n/**\n * The confirm button of an action row, with native promise support — a\n * `Button` that runs its (possibly async) `onClick` and closes the dialog\n * when the work settles successfully.\n */\nfunction Action({ onClick, loading, disabled, ...props }: DialogActionProps) {\n const pendingContext = useContext(DialogPendingContext);\n const [busy, setBusy] = useState(false);\n const mountedRef = useRef(true);\n\n useEffect(() => {\n mountedRef.current = true;\n return () => {\n mountedRef.current = false;\n };\n }, []);\n\n function handleClick(event: ReactMouseEvent<HTMLButtonElement>) {\n if (busy || loading) return;\n const result = onClick?.(event);\n if (!isThenable(result)) {\n pendingContext?.close();\n return;\n }\n setBusy(true);\n pendingContext?.beginPending();\n result.then(\n () => {\n pendingContext?.endPending();\n if (mountedRef.current) setBusy(false);\n pendingContext?.close();\n },\n (error: unknown) => {\n pendingContext?.endPending();\n if (mountedRef.current) setBusy(false);\n if (\n typeof process !== \"undefined\" &&\n process.env?.NODE_ENV !== \"production\"\n ) {\n console.error(\"Dialog.Action: async onClick rejected —\", error);\n }\n },\n );\n }\n\n const inert = busy || loading;\n return (\n <Button\n {...props}\n disabled={disabled || inert}\n loading={inert}\n onClick={handleClick}\n />\n );\n}\n\nfunction Backdrop({\n className,\n ...props\n}: StyledProps<typeof BaseDialog.Backdrop>) {\n return (\n <BaseDialog.Backdrop\n className={cn(\n \"bg-pho-overlay fixed inset-0 z-50 transition-opacity duration-200 ease-out\",\n \"data-[ending-style]:opacity-0 data-[ending-style]:duration-150 data-[starting-style]:opacity-0\",\n className,\n )}\n {...props}\n />\n );\n}\n\nfunction Popup({ className, ...props }: StyledProps<typeof BaseDialog.Popup>) {\n return (\n <BaseDialog.Popup\n className={cn(\n // Floating layer: bg-pho-primary + border-pho-secondary hairline, elevation kept.\n \"border-pho-secondary bg-pho-primary shadow-pho-xl fixed top-1/2 left-1/2 z-50 w-[calc(100%-2rem)] max-w-lg -translate-x-1/2 -translate-y-1/2 overflow-hidden rounded-lg border outline-none\",\n // Opacity + scale only — leave translate centering alone (no transition-all).\n \"transition-[opacity,scale] duration-200 ease-out\",\n \"data-[starting-style]:scale-95 data-[starting-style]:opacity-0\",\n \"data-[ending-style]:scale-95 data-[ending-style]:opacity-0 data-[ending-style]:duration-150\",\n className,\n )}\n {...props}\n />\n );\n}\n\nfunction Title({ className, ...props }: StyledProps<typeof BaseDialog.Title>) {\n return (\n <BaseDialog.Title\n className={cn(\n \"text-pho-primary font-display text-display-sm font-medium text-balance\",\n className,\n )}\n {...props}\n />\n );\n}\n\nfunction Description({\n className,\n ...props\n}: StyledProps<typeof BaseDialog.Description>) {\n return (\n <BaseDialog.Description\n className={cn(\n \"text-pho-description text-display-xs font-normal\",\n className,\n )}\n {...props}\n />\n );\n}\n\ninterface ContentProps extends Omit<\n StyledProps<typeof BaseDialog.Popup>,\n \"title\"\n> {\n /** Heading rendered in the panel header. */\n title?: ReactNode;\n /** Supporting text under the title. */\n description?: ReactNode;\n /**\n * Footer action row (Cancel / Confirm, etc.). Iron rule: when `actions` is\n * set, the header close button is never shown — dismiss via the actions.\n */\n actions?: ReactNode;\n /**\n * Header close control. Only applies when `actions` is absent.\n * @default true\n */\n showClose?: boolean;\n children?: ReactNode;\n}\n\n/**\n * Convenience panel: renders the portal, backdrop, and styled popup with an\n * optional header (title/description + close) and optional action row. For\n * full control, compose the parts directly (`Dialog.Portal` /\n * `Dialog.Backdrop` / `Dialog.Popup`).\n */\nfunction Content({\n title,\n description,\n actions,\n showClose = true,\n children,\n className,\n ...props\n}: ContentProps) {\n // Iron rule: action dialogs dismiss via their actions — never a header X.\n const showCloseButton = actions == null && showClose;\n const hasHeader = Boolean(title || description || showCloseButton);\n const hasBody = children != null || actions != null;\n\n return (\n <Portal>\n <Backdrop />\n <Popup className={className} {...props}>\n {hasHeader && (\n <div className=\"flex flex-col gap-1 px-6 pt-6\">\n {(title || showCloseButton) && (\n // Title row height = title only. Close is out of flow, centered\n // on the row, and may paint outside it (no clip, no stretch).\n <div className=\"relative\">\n {title ? 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+ {"version":3,"file":"menu-Dan0oRvL.js","names":[],"sources":["../../src/components/menu/menu-pending.tsx","../../src/components/menu/menu.tsx"],"sourcesContent":["import {\n createContext,\n useCallback,\n useContext,\n useEffect,\n useMemo,\n useRef,\n useState,\n type ComponentType,\n type MouseEvent as ReactMouseEvent,\n type ReactNode,\n type RefObject,\n} from \"react\";\nimport { Spinner } from \"../spinner/spinner\";\n\n/** Imperative actions exposed by Base UI menu `actionsRef`. */\ninterface RootActions {\n unmount: () => void;\n close: () => void;\n}\n\ninterface MenuPendingContextValue {\n /** True while a menu item promise is in flight. */\n pending: boolean;\n beginPending: () => void;\n endPending: () => void;\n /** Close the menu imperatively (used by async items on resolve). */\n close: () => void;\n}\n\nconst MenuPendingContext = createContext<MenuPendingContextValue | null>(null);\n\n/**\n * Whether the surrounding menu has an async item promise in flight —\n * use it to disable sibling items while work is pending.\n * Returns `false` outside a `Menu.Root` / `ContextMenu.Root`.\n */\nexport function useMenuPending(): boolean {\n return useContext(MenuPendingContext)?.pending ?? 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Return a promise to keep the menu open while it runs:\n * the item shows a spinner, dismissal is locked, and the menu closes when\n * the promise resolves (if `closeOnClick`). 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(\n <>\n <MenuItemSpinner />\n <output className=\"sr-only\" aria-live=\"polite\" />\n </>\n ) : null}\n {children}\n </BaseMenu.Item>\n );\n}\n\nfunction LinkItem({\n className,\n color = \"default\",\n ...props\n}: StyledProps<typeof BaseMenu.LinkItem> & ItemColorProps) {\n return (\n <BaseMenu.LinkItem\n className={cn(\n MENU_ITEM,\n resolveVariant(MENU_ITEM_COLORS, color),\n className,\n )}\n {...props}\n />\n );\n}\n\nfunction GroupLabel({\n className,\n ...props\n}: StyledProps<typeof BaseMenu.GroupLabel>) {\n return (\n <BaseMenu.GroupLabel\n className={cn(\n \"text-pho-secondary px-2.5 py-1.5 text-xs font-medium\",\n className,\n )}\n {...props}\n />\n );\n}\n\nfunction Separator({ className, ...props }: StyledProps<typeof BaseSeparator>) {\n return (\n <BaseSeparator\n className={cn(\n \"-mx-1.5 my-1.5 h-px bg-[var(--border-color-pho-secondary)]\",\n className,\n )}\n {...props}\n />\n );\n}\n\nfunction SubmenuTrigger({\n className,\n ...props\n}: StyledProps<typeof BaseMenu.SubmenuTrigger>) {\n return (\n <BaseMenu.SubmenuTrigger\n className={cn(\n MENU_ITEM,\n \"data-[popup-open]:bg-pho-ghost-hover\",\n className,\n )}\n {...props}\n />\n );\n}\n\nfunction CheckboxItem({\n className,\n ...props\n}: StyledProps<typeof BaseMenu.CheckboxItem>) {\n return (\n <BaseMenu.CheckboxItem\n className={cn(MENU_ITEM, \"pl-8\", className)}\n {...props}\n />\n );\n}\n\nfunction RadioItem({\n className,\n ...props\n}: StyledProps<typeof BaseMenu.RadioItem>) {\n return (\n <BaseMenu.RadioItem\n className={cn(MENU_ITEM, \"pl-8\", className)}\n {...props}\n />\n );\n}\n\nconst CHECK_INDICATOR =\n \"text-pho-brand absolute left-2.5 flex items-center [&>svg]:size-4\";\n\nfunction CheckboxItemIndicator({\n className,\n ...props\n}: StyledProps<typeof BaseMenu.CheckboxItemIndicator>) {\n return (\n <BaseMenu.CheckboxItemIndicator\n className={cn(CHECK_INDICATOR, className)}\n {...props}\n />\n );\n}\n\nfunction RadioItemIndicator({\n className,\n ...props\n}: StyledProps<typeof BaseMenu.RadioItemIndicator>) {\n return (\n <BaseMenu.RadioItemIndicator\n className={cn(CHECK_INDICATOR, className)}\n {...props}\n />\n );\n}\n\n/**\n * Dropdown menu built on Base UI `Menu` — a list of actions opened from a\n * trigger. 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@@ -0,0 +1,104 @@
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+ "use client";
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+ import { t as a } from "./cn-DTiB6ek_.js";
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+ import "react";
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+ import { jsx as r, jsxs as n } from "react/jsx-runtime";
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+ var c = "divide-y divide-pho-secondary rounded-base border border-pho-secondary bg-pho-primary", p = "flex min-h-[4.25rem] flex-col gap-3 px-5 py-4 sm:flex-row sm:items-center sm:justify-between sm:gap-6";
6
+ function m({ className: e, children: t, ...s }) {
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+ return /* @__PURE__ */ r("h1", {
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+ className: a("text-display-base text-pho-primary px-5 font-medium", e),
9
+ ...s,
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+ children: t
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+ });
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+ }
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+ function x({ className: e, ...t }) {
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+ return /* @__PURE__ */ r("div", {
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+ className: a("mt-6 flex flex-col gap-10", "*:flex *:flex-col *:gap-3", e),
16
+ ...t
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+ });
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+ }
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+ function d({ className: e, ...t }) {
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+ return /* @__PURE__ */ r("div", {
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+ className: a("flex flex-col gap-0.5", e),
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+ ...t
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+ });
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+ }
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+ function f({ className: e, children: t, ...s }) {
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+ return /* @__PURE__ */ r("h2", {
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+ className: a("text-display-xs text-pho-primary px-5 font-medium", e),
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+ ...s,
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+ children: t
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+ });
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+ }
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+ function u({ className: e, ...t }) {
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+ return /* @__PURE__ */ r("p", {
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+ className: a("text-display-xs text-pho-description px-5 font-normal", e),
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+ ...t
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+ });
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+ }
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+ function h({ className: e, ...t }) {
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+ return /* @__PURE__ */ r("div", {
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+ className: a(c, e),
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+ ...t
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+ });
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+ }
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+ function N({ label: e, description: t, htmlFor: s, className: i, children: o, ...l }) {
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+ return /* @__PURE__ */ n("div", {
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+ className: a(p, i),
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+ ...l,
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+ children: [/* @__PURE__ */ n("div", {
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+ className: "min-w-0",
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+ children: [s ? /* @__PURE__ */ r("label", {
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+ htmlFor: s,
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+ className: "text-pho-primary block text-base font-normal",
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+ children: e
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+ }) : /* @__PURE__ */ r("p", {
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+ className: "text-pho-primary text-base font-normal",
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+ children: e
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