@photivra/engine 2.14.1 → 2.16.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +69 -1
- package/CITATION.cff +1 -1
- package/README.md +6 -6
- package/SECURITY.md +1 -1
- package/THIRD_PARTY.md +14 -0
- package/dist/capture/native-environment-lean.js +1 -1
- package/dist/capture/native-environment-lean.js.map +1 -1
- package/dist/capture/native-raw-development.d.ts +15 -0
- package/dist/capture/native-raw-development.js +12 -6
- package/dist/capture/native-raw-development.js.map +1 -1
- package/dist/capture/raw-development-kernel.d.ts +10 -3
- package/dist/capture/raw-development-kernel.js +25 -6
- package/dist/capture/raw-development-kernel.js.map +1 -1
- package/dist/core/internal-radiance-evaluator.d.ts +5 -2
- package/dist/core/internal-radiance-evaluator.js.map +1 -1
- package/dist/core/version.d.ts +1 -1
- package/dist/core/version.js +1 -1
- package/dist/core/version.js.map +1 -1
- package/dist/facade/defocus-image-space-provider.d.ts +109 -0
- package/dist/facade/defocus-image-space-provider.js +359 -0
- package/dist/facade/defocus-image-space-provider.js.map +1 -0
- package/dist/facade/diffraction-provider.d.ts +16 -0
- package/dist/facade/diffraction-provider.js +3 -3
- package/dist/facade/diffraction-provider.js.map +1 -1
- package/dist/facade/display-view.d.ts +21 -0
- package/dist/facade/display-view.js +66 -8
- package/dist/facade/display-view.js.map +1 -1
- package/dist/facade/simulate-capture.d.ts +112 -3
- package/dist/facade/simulate-capture.js +235 -48
- package/dist/facade/simulate-capture.js.map +1 -1
- package/dist/facade/simulate-display-view.js +7 -3
- package/dist/facade/simulate-display-view.js.map +1 -1
- package/dist/gpu/display-view-quality-gpu.d.ts +2 -0
- package/dist/gpu/display-view-quality-gpu.js +57 -13
- package/dist/gpu/display-view-quality-gpu.js.map +1 -1
- package/dist/gpu/display-view-speed-gpu.d.ts +2 -0
- package/dist/gpu/display-view-speed-gpu.js +45 -16
- package/dist/gpu/display-view-speed-gpu.js.map +1 -1
- package/dist/gpu/image-kernel-accelerator.js +3 -0
- package/dist/gpu/image-kernel-accelerator.js.map +1 -1
- package/dist/gpu/wgsl-display-view-quality-kernel.d.ts +4 -0
- package/dist/gpu/wgsl-display-view-quality-kernel.js +53 -2
- package/dist/gpu/wgsl-display-view-quality-kernel.js.map +1 -1
- package/dist/gpu/wgsl-display-view-speed-kernel.d.ts +15 -0
- package/dist/gpu/wgsl-display-view-speed-kernel.js +42 -1
- package/dist/gpu/wgsl-display-view-speed-kernel.js.map +1 -1
- package/dist/index.d.ts +3 -2
- package/dist/index.js +2 -1
- package/dist/index.js.map +1 -1
- package/dist/optics/defocus-disc-kernel.d.ts +91 -1
- package/dist/optics/defocus-disc-kernel.js +59 -5
- package/dist/optics/defocus-disc-kernel.js.map +1 -1
- package/dist/optics/diffraction-psf-profile.d.ts +9 -4
- package/dist/optics/diffraction-psf-profile.js +14 -6
- package/dist/optics/diffraction-psf-profile.js.map +1 -1
- package/dist/optics/lens-psf-kernels.d.ts +13 -2
- package/dist/optics/lens-psf-kernels.js +23 -6
- package/dist/optics/lens-psf-kernels.js.map +1 -1
- package/dist/optics/sensor-environment-query.d.ts +31 -0
- package/dist/optics/sensor-environment-query.js +45 -13
- package/dist/optics/sensor-environment-query.js.map +1 -1
- package/dist/optics/site-diffraction-kernel.d.ts +1 -1
- package/dist/optics/site-diffraction-kernel.js +37 -17
- package/dist/optics/site-diffraction-kernel.js.map +1 -1
- package/dist/processing/development-detail.d.ts +132 -0
- package/dist/processing/development-detail.js +325 -0
- package/dist/processing/development-detail.js.map +1 -0
- package/docs/AGENT_GUIDE.md +1 -0
- package/docs/API_REFERENCE.md +17 -1
- package/docs/QUICK_START.md +210 -16
- package/docs/USAGE.md +31 -3
- package/docs/api/capture-native-raw-development.md +16 -0
- package/docs/api/core-version.md +1 -1
- package/docs/api/exports.json +47 -2
- package/docs/api/facade-simulate-capture.md +129 -4
- package/docs/api/optics-defocus-disc-kernel.md +87 -0
- package/docs/api/optics-diffraction-psf-profile.md +6 -3
- package/docs/api/optics-lens-psf-kernels.md +3 -2
- package/llms.txt +1 -0
- package/package.json +1 -1
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SPDX-License-Identifier: Apache-2.0\n\n/**\n * Fast execution of `simulateCapture`'s `lens.diffraction` (2.1): an object-space convolution in the scene\n * provider, instead of one scene query per PSF tap in the environment PSF quadrature.\n *\n * The environment quadrature computes, at each site centre q and spectral node λ,\n * E(q, λ) = Σ_k K_λ(k)·T·L(s_k(q), λ),\n * where s_k(q) is the tap's source point (`sensorPsfSourcePoint`), L the scene radiance at the plane point\n * that source point sees, and T the radiance-to-irradiance factor. For the facade's planar scene seen\n * through the ideal rectilinear projection with a still camera and no lens field mapping, field throughput or\n * pupil rays:\n * - T is the same at every sensor point (paraxial π/(4·N_w²), no cos⁴ term), and\n * - with the kernel sampled on the site pitch, every source point is the centre of another site, so the plane\n * points form one regular lattice: u = (i + ½ − W/2)·2/w, v = −(j + ½ − H/2)·2/w (frame units, native\n * site (i, j), W×H native sites, w output width).\n * So E(q, λ) = T·B(q, λ) with B = K_λ ⊛ L sampled on that lattice: the same sum, in a different floating-point\n * order. B is computed once per spectral node with the engine's isoplanatic convolution\n * (`calculateIrradianceConvolution`, kernels from `resolveLensPsfConvolutionKernels`, exact site sampling) over a\n * grid that holds every source (the native raster plus the kernel radius on each side), in row bands; each band gathers only\n * its own values, the grid's interior (#419, `createIrradianceConvolutionInteriorRunner`: each value bit-identical to\n * `calculateIrradianceConvolution`'s there, without the 2R rows and columns of the band's grid that no query reads). The\n * provider then answers each site-centre query with B instead of L, and the environment request declares no\n * PSF. Incoherent imaging is a linear superposition of intensity PSFs, so convolving radiance on the object\n * plane and convolving irradiance on the image plane agree for a planar object and a space-invariant PSF\n * (MIT OpenCourseWare 2.71, lecture 22, free; also see: Goodman, Introduction to Fourier Optics, 4th ed., §7.1).\n *\n * With an anti-aliasing point-splitting filter (2.1, `sensor.antiAliasing`) the environment queries the PSF taps\n * around each pre-filter source point q − a (a = a split offset) instead of around q. Those taps lie on the site\n * lattice shifted by a, so the same argument holds on each shifted lattice: B is computed once per distinct\n * fractional shift (offsets that differ by whole sites share one lattice; the centred four-spot filter with a\n * one-site separation needs a single half-site-shifted lattice) over the native raster widened by the largest\n * offset, and the environment's spatial quadrature still forms the weighted split sum.\n *\n * Region renders (2.6, `window`): only the lattice rows and columns that the region's sites can query (the window\n * plus the largest offset on each side) are convolved, over a grid that adds the kernel radius on each side. Every\n * output value is the same gather as in the whole render: the grid always holds every tap of every value it keeps\n * (real scene radiance out to the kernel radius, never a truncated edge), the single kernel patch does not depend on\n * the grid's origin, and the gather (`convolveIrradianceRows`, and its interior form) sums each value in a fixed tap order (v outer, u inner). Narrowing\n * the grid therefore removes only values that no query reads, and the kept values are bit-identical.\n *\n * A query that does not land on one of the lattices (within 1e-6 site) is refused rather than approximated: the\n * facade uses this path only when the lattice argument above holds. A query outside the window is refused too.\n *\n * Defocus (#492, `lens.defocus`): the same argument holds for any space-invariant kernel on the site lattice, so the facade\n * passes `siteKernels` instead (the geometric defocus disc, or each node's diffraction kernel convolved with it). Their radius\n * may exceed the public 32-site convolution limit, so this path does not call `calculateIrradianceConvolution`: it checks the\n * samples and the kernel sums as that function does and gathers only the band's own values (`gatherInterior`), each summed\n * over the taps in the same fixed order (v outer, u inner, ascending; zero taps skipped, which adds exact zeros only). Like\n * the diffraction path (#419), it does not compute the 2R grid rows and columns around a band.\n */\n\nimport { InvalidConfigurationError } from \"../core/configuration-error.js\";\nimport { isInternalSceneRadianceEvaluator, markInternalSceneRadianceEvaluator, registerInternalRadianceAccess } from \"../core/internal-radiance-evaluator.js\";\nimport type { SceneRadianceEvaluationRequest, SceneRadianceEvaluationResult } from \"../schema/scene-radiance.js\";\nimport { createIrradianceConvolutionInteriorRunner } from \"../optics/irradiance-convolution.js\";\nimport { siteDiffractionKernel } from \"../optics/site-diffraction-kernel.js\";\nimport type { ResolveLensSampledPsfInput } from \"../optics/lens-psf-profile.js\";\nimport type { PlanarSceneRadianceProvider } from \"./scene-radiance.js\";\n\n/** Rows of native sites per convolution band, and the bands kept. Banding changes memory only, never values. */\nconst BAND_ROWS = 32;\nconst CACHED_BANDS = 4;\nconst LATTICE_TOLERANCE_SITES = 1e-6;\n\nexport interface DiffractedPlanarProviderInput {\n base: PlanarSceneRadianceProvider;\n /** The optical state of the sampled PSF, as for `resolveLensSampledPsf`, without field point and wavelength. Unused with `siteKernels`. */\n psf?: Omit<ResolveLensSampledPsfInput, \"fieldPointMm\" | \"wavelengthNm\">;\n /**\n * #492: the kernel of each spectral node on the site lattice, (2·kernelRadius + 1)² taps in row-major order, applied\n * instead of the diffraction kernels of `psf` (the defocus disc, or each node's diffraction kernel convolved with it).\n * Any radius; each kernel's sum may not exceed 1 + 2^-20.\n */\n siteKernels?: (wavelengthNm: number) => Float64Array;\n /** Spectral nodes the environment queries (the profile's wavelength nodes). */\n wavelengthsNm: readonly number[];\n kernelRadius: number;\n nativeWidth: number;\n nativeHeight: number;\n /** Output (active) width in sites: frame units are 2/outputWidth per site. */\n outputWidth: number;\n sitePitchMicrometers: number;\n /** Planar geometry of the base provider, to map query directions to plane points exactly as it does. */\n distanceM: number;\n metresPerFrameUnit: number;\n /**\n * Offsets of the query points from the site centres, in sites (+x right, +y down): the anti-aliasing split\n * offsets with their sign reversed (the environment queries q − a). Default: one zero offset.\n */\n queryOffsetsSites?: readonly { x: number; y: number }[];\n /**\n * Region renders (2.6): the native sites that will be queried (x, y, width, height in the native raster). Only the\n * lattice they can reach is convolved; values are bit-identical to the whole render's. Default: the whole raster.\n */\n window?: { x: number; y: number; width: number; height: number };\n /** Called with the duration in ms of each band convolution (diagnostics only; never changes values). */\n onConvolution?: (milliseconds: number) => void;\n}\n\n/** Internal (not exported from the package): the base provider with diffraction applied as an object-space convolution. */\nexport function createDiffractedPlanarProvider(input: DiffractedPlanarProviderInput): PlanarSceneRadianceProvider {\n const { base, wavelengthsNm, nativeWidth: W, nativeHeight: H, kernelRadius: R } = input;\n const g = 2 / input.outputWidth, pitch = input.sitePitchMicrometers;\n const index = new Map(wavelengthsNm.map((nm, i) => [nm, i]));\n // One lattice per distinct fractional query offset; M extra sites per side hold the offset queries.\n const offsets = input.queryOffsetsSites ?? [{ x: 0, y: 0 }];\n const fraction = (value: number): number => { const f = value - Math.floor(value); return f > 1 - LATTICE_TOLERANCE_SITES ? 0 : f < LATTICE_TOLERANCE_SITES ? 0 : f; };\n const shifts: { x: number; y: number }[] = [];\n for (const o of offsets) {\n const f = { x: fraction(o.x), y: fraction(o.y) };\n if (!shifts.some((s) => Math.abs(s.x - f.x) <= LATTICE_TOLERANCE_SITES && Math.abs(s.y - f.y) <= LATTICE_TOLERANCE_SITES)) shifts.push(f);\n }\n const M = Math.max(0, ...offsets.map((o) => Math.ceil(Math.max(Math.abs(o.x), Math.abs(o.y)) - LATTICE_TOLERANCE_SITES)));\n const LW = W + 2 * M, LH = H + 2 * M;\n // Lattice window (indices i + M, j + M): the sites the region queries plus the largest offset on each side, clipped\n // to the lattice. A site i queries i + floor(offset), and floor(offset) lies in [-M, M].\n const win = input.window ?? { x: 0, y: 0, width: W, height: H };\n const lx0 = Math.max(0, win.x), lx1 = Math.min(LW, win.x + win.width + 2 * M);\n const ly0 = Math.max(0, win.y), ly1 = Math.min(LH, win.y + win.height + 2 * M);\n if (!(lx0 < lx1 && ly0 < ly1)) throw new InvalidConfigurationError(\"Diffraction window must overlap the native raster.\");\n const NW = lx1 - lx0;\n // One kernel per wavelength, on the site grid, from the engine's own tap-to-site mapping (field point 0, 0); kept across calls.\n const siteKernels = input.siteKernels;\n if (!siteKernels && !input.psf) throw new InvalidConfigurationError(\"The object-space convolution needs a PSF or site kernels.\");\n const kernels = wavelengthsNm.map((wavelengthNm) => siteKernels ? checkedSiteKernel(siteKernels(wavelengthNm), R) :\n siteDiffractionKernel(input.psf!, wavelengthNm, pitch, R, \"Diffraction kernels must sample the site pitch exactly.\"));\n // #492: each site kernel's non-zero taps as grid offsets, in the gather's order.\n const taps = siteKernels ? kernels.map((kernel) => kernelTaps(kernel, R, NW + 2 * R)) : [];\n const gridWidth = NW + 2 * R;\n const now = (): number => globalThis.performance?.now() ?? Date.now();\n const bands = new Map<number, Float64Array[][]>();\n const materialAt = base.chartMaterialAt?.bind(base), materialRadiance = base.materialRadiance?.bind(base);\n function band(b: number): Float64Array[][] {\n const cached = bands.get(b);\n if (cached) { bands.delete(b); bands.set(b, cached); return cached; }\n const started = input.onConvolution ? now() : 0;\n const y0 = ly0 + b * BAND_ROWS, rows = Math.min(BAND_ROWS, ly1 - y0), gridHeight = rows + 2 * R, size = gridWidth * gridHeight;\n // #453: the band's shifts × spectral nodes convolutions share one geometry, validated once (the first with every check of\n // calculateIrradianceConvolution; every later one still checks its samples and kernel). #419: only the band's own rows × NW\n // values are gathered (the grid's interior), each bit-identical to calculateIrradianceConvolution's value there.\n const convolve = siteKernels ? undefined : createIrradianceConvolutionInteriorRunner({ schemaVersion: \"0.1.0\", width: gridWidth, height: gridHeight, kernelRadius: R,\n patchWidth: gridWidth, patchHeight: gridHeight, boundary: \"zero-outside-grid\" });\n const values = shifts.map((shift) => {\n // The plane point of lattice grid sample (gx, gy) of this shift, the same expressions for both fills below.\n const vOf = (gy: number): number => shift.y === 0 ? -(y0 + gy - R - M + 0.5 - H / 2) * g : -(y0 + gy - R - M + 0.5 + shift.y - H / 2) * g;\n const uOf = (x: number): number => shift.x === 0 ? (x - R - M + 0.5 - W / 2) * g : (x - R - M + 0.5 + shift.x - W / 2) * g;\n // #453, material scenes (chart presets and caller material scenes): radianceAt(u, v, nm) is materialRadiance(chartMaterialAt(u, v), nm)\n // (scene-radiance.ts), so the material is looked up once per lattice point and each node's samples come from one\n // materialRadiance per material present, the same numbers as one radianceAt per point and node.\n let materialOf: Int32Array | undefined;\n if (materialAt && materialRadiance) {\n materialOf = new Int32Array(size);\n for (let gy = 0; gy < gridHeight; gy++) {\n const v = vOf(gy);\n for (let gx = 0, x = lx0; gx < gridWidth; gx++, x++) materialOf[gy * gridWidth + gx] = materialAt(uOf(x), v);\n }\n }\n return wavelengthsNm.map((nm, w) => {\n const samples = new Float64Array(size);\n if (materialOf) {\n const radiance = new Map<number, number>();\n for (let i = 0; i < size; i++) {\n const m = materialOf[i]!;\n let value = radiance.get(m);\n if (value === undefined) { value = materialRadiance!(m, nm); radiance.set(m, value); }\n samples[i] = value;\n }\n } else {\n for (let gy = 0; gy < gridHeight; gy++) {\n const v = vOf(gy);\n for (let gx = 0, x = lx0; gx < gridWidth; gx++, x++) samples[gy * gridWidth + gx] = base.radianceAt(uOf(x), v, nm);\n }\n }\n if (!convolve) return gatherInterior(samples, taps[w]!, gridWidth, NW, rows, R);\n return convolve(samples, kernels[w]!);\n });\n });\n bands.set(b, values);\n if (bands.size > CACHED_BANDS) bands.delete(bands.keys().next().value!);\n if (input.onConvolution) input.onConvolution(now() - started);\n return values;\n }\n function blurredAt(u: number, v: number, nm: number): number {\n const w = index.get(nm), fi = u / g - 0.5 + W / 2, fj = -v / g - 0.5 + H / 2;\n if (w !== undefined) for (let s = 0; s < shifts.length; s++) {\n const shift = shifts[s]!, i = Math.round(fi - shift.x), j = Math.round(fj - shift.y);\n if (Math.abs(fi - shift.x - i) > LATTICE_TOLERANCE_SITES || Math.abs(fj - shift.y - j) > LATTICE_TOLERANCE_SITES) continue;\n const li = i + M, lj = j + M;\n if (li < lx0 || lj < ly0 || li >= lx1 || lj >= ly1) break;\n return band(Math.floor((lj - ly0) / BAND_ROWS))[s]![w]![((lj - ly0) % BAND_ROWS) * NW + li - lx0]!;\n }\n throw new InvalidConfigurationError(\"Diffraction query is off the site lattice; the object-space convolution does not apply.\");\n }\n const scale = input.metresPerFrameUnit, distance = input.distanceM, baseEvaluate = base.evaluateRadiance;\n const evaluateRadiance = (request: Readonly<SceneRadianceEvaluationRequest>): SceneRadianceEvaluationResult => {\n const result = baseEvaluate.call(base, request), o = (request.target as { outgoingDirectionUnitVector: { x: number; y: number; z: number } }).outgoingDirectionUnitVector;\n const t = distance / -o.z;\n return { ...result, spectralRadianceWattsPerSquareMeterSteradianNanometer: blurredAt(-o.x * t / scale, -o.y * t / scale, request.wavelengthNanometers) };\n };\n // 2.6: the result is the base result with only its radiance replaced (same keys and records), so an engine-built base\n // evaluator keeps its mark (see core/internal-radiance-evaluator.ts).\n if (isInternalSceneRadianceEvaluator(baseEvaluate)) {\n markInternalSceneRadianceEvaluator(evaluateRadiance);\n // #394: its radiance is the convolved value at one lattice site (shift s, lattice column li, row lj) per wavelength, so\n // the lean executor may read it by that key: the same plane point, lattice choice and band value as evaluateRadiance.\n registerInternalRadianceAccess(evaluateRadiance, {\n tabulated: false,\n keyOfDirection(o): number | undefined {\n if (!(-o.z > 0)) return undefined;\n const t = distance / -o.z, u = -o.x * t / scale, v = -o.y * t / scale, fi = u / g - 0.5 + W / 2, fj = -v / g - 0.5 + H / 2;\n for (let s = 0; s < shifts.length; s++) {\n const shift = shifts[s]!, i = Math.round(fi - shift.x), j = Math.round(fj - shift.y);\n if (Math.abs(fi - shift.x - i) > LATTICE_TOLERANCE_SITES || Math.abs(fj - shift.y - j) > LATTICE_TOLERANCE_SITES) continue;\n const li = i + M, lj = j + M;\n if (li < lx0 || lj < ly0 || li >= lx1 || lj >= ly1) return undefined;\n return (s * LH + lj) * LW + li;\n }\n return undefined;\n },\n radianceOfKey(key, nm): number {\n const w = index.get(nm);\n if (w === undefined) throw new InvalidConfigurationError(\"Diffraction query is off the site lattice; the object-space convolution does not apply.\");\n const li = key % LW, rest = (key - li) / LW, lj = rest % LH, s = (rest - lj) / LH;\n return band(Math.floor((lj - ly0) / BAND_ROWS))[s]![w]![((lj - ly0) % BAND_ROWS) * NW + li - lx0]!;\n }\n });\n }\n return {\n sceneId: base.sceneId, providerProfileId: base.providerProfileId, radianceAt: base.radianceAt,\n evaluateRadiance,\n evaluateApertureRadiance(): SceneRadianceEvaluationResult {\n throw new InvalidConfigurationError(\"Diffraction by object-space convolution does not take pupil rays.\");\n }\n };\n}\n\n/** Largest kernel sum, and largest sample, the object-space convolution accepts (as `IRRADIANCE_CONVOLUTION_LIMITS`). */\nconst MAXIMUM_KERNEL_SUM = 1 + 2 ** -20, MAXIMUM_SAMPLE = 2 ** 100;\n\n/** #492: a site kernel of radius R, checked as `calculateIrradianceConvolution` checks its kernels. */\nfunction checkedSiteKernel(kernel: Float64Array, R: number): Float64Array {\n if (!(kernel instanceof Float64Array) || kernel.length !== (2 * R + 1) ** 2) throw new InvalidConfigurationError(\"Site kernels must be (2R + 1)² taps.\");\n let sum = 0;\n for (let k = 0; k < kernel.length; k++) {\n const w = kernel[k]!;\n if (!(w >= 0 && w <= 1)) throw new InvalidConfigurationError(\"Site kernel weights must be finite numbers in [0, 1].\");\n sum += w;\n }\n if (sum > MAXIMUM_KERNEL_SUM) throw new InvalidConfigurationError(\"A PSF kernel may not create energy (sum exceeds 1).\");\n return kernel;\n}\n\n/** #492: the non-zero taps of a kernel as offsets into a grid of `gridWidth` columns (−v·gridWidth − u) and weights, v outer, u inner, ascending. */\nfunction kernelTaps(kernel: Float64Array, R: number, gridWidth: number): { offsets: Int32Array; weights: Float64Array } {\n const offsets: number[] = [], weights: number[] = [];\n for (let v = -R, t = 0; v <= R; v++) for (let u = -R; u <= R; u++, t++) {\n const w = kernel[t]!;\n if (w !== 0) { offsets.push(-v * gridWidth - u); weights.push(w); }\n }\n return { offsets: Int32Array.from(offsets), weights: Float64Array.from(weights) };\n}\n\n/**\n * #492: out(x, y) = Σ_t K(t)·samples(x + R − t_u, y + R − t_v) for the band's own values only (x < width, y < rows): every tap of\n * these lies inside the grid (it holds R extra samples on each side), so no boundary rule applies. Samples are checked as\n * `calculateIrradianceConvolution` checks them.\n */\nfunction gatherInterior(samples: Float64Array, taps: { offsets: Int32Array; weights: Float64Array }, gridWidth: number, width: number, rows: number, R: number): Float64Array {\n for (let k = 0; k < samples.length; k++) {\n const v = samples[k]!;\n if (!(v >= 0 && v <= MAXIMUM_SAMPLE)) throw new InvalidConfigurationError(\"Irradiance samples must be finite, non-negative and within the declared magnitude.\");\n }\n const { offsets, weights } = taps, count = weights.length, out = new Float64Array(width * rows);\n for (let y = 0; y < rows; y++) {\n const rowBase = (y + R) * gridWidth + R;\n for (let x = 0; x < width; x++) {\n const base = rowBase + x;\n let sum = 0;\n for (let k = 0; k < count; k++) sum += samples[base + offsets[k]!]! * weights[k]!;\n out[y * width + x] = sum;\n }\n }\n return out;\n}\n"]}
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SPDX-License-Identifier: Apache-2.0\n\n/**\n * Fast execution of `simulateCapture`'s `lens.diffraction` (2.1): an object-space convolution in the scene\n * provider, instead of one scene query per PSF tap in the environment PSF quadrature.\n *\n * The environment quadrature computes, at each site centre q and spectral node λ,\n * E(q, λ) = Σ_k K_λ(k)·T·L(s_k(q), λ),\n * where s_k(q) is the tap's source point (`sensorPsfSourcePoint`), L the scene radiance at the plane point\n * that source point sees, and T the radiance-to-irradiance factor. For the facade's planar scene seen\n * through the ideal rectilinear projection with a still camera and no lens field mapping, field throughput or\n * pupil rays:\n * - T is the same at every sensor point (paraxial π/(4·N_w²), no cos⁴ term), and\n * - with the kernel sampled on the site pitch, every source point is the centre of another site, so the plane\n * points form one regular lattice: u = (i + ½ − W/2)·2/w, v = −(j + ½ − H/2)·2/w (frame units, native\n * site (i, j), W×H native sites, w output width).\n * So E(q, λ) = T·B(q, λ) with B = K_λ ⊛ L sampled on that lattice: the same sum, in a different floating-point\n * order. B is computed once per spectral node with the engine's isoplanatic convolution\n * (`calculateIrradianceConvolution`, kernels from `resolveLensPsfConvolutionKernels`, exact site sampling) over a\n * grid that holds every source (the native raster plus the kernel radius on each side), in row bands; each band gathers only\n * its own values, the grid's interior (#419, `createIrradianceConvolutionInteriorRunner`: each value bit-identical to\n * `calculateIrradianceConvolution`'s there, without the 2R rows and columns of the band's grid that no query reads). The\n * provider then answers each site-centre query with B instead of L, and the environment request declares no\n * PSF. Incoherent imaging is a linear superposition of intensity PSFs, so convolving radiance on the object\n * plane and convolving irradiance on the image plane agree for a planar object and a space-invariant PSF\n * (MIT OpenCourseWare 2.71, lecture 22, free; also see: Goodman, Introduction to Fourier Optics, 4th ed., §7.1).\n *\n * With an anti-aliasing point-splitting filter (2.1, `sensor.antiAliasing`) the environment queries the PSF taps\n * around each pre-filter source point q − a (a = a split offset) instead of around q. Those taps lie on the site\n * lattice shifted by a, so the same argument holds on each shifted lattice: B is computed once per distinct\n * fractional shift (offsets that differ by whole sites share one lattice; the centred four-spot filter with a\n * one-site separation needs a single half-site-shifted lattice) over the native raster widened by the largest\n * offset, and the environment's spatial quadrature still forms the weighted split sum.\n *\n * Region renders (2.6, `window`): only the lattice rows and columns that the region's sites can query (the window\n * plus the largest offset on each side) are convolved, over a grid that adds the kernel radius on each side. Every\n * output value is the same gather as in the whole render: the grid always holds every tap of every value it keeps\n * (real scene radiance out to the kernel radius, never a truncated edge), the single kernel patch does not depend on\n * the grid's origin, and the gather (`convolveIrradianceRows`, and its interior form) sums each value in a fixed tap order (v outer, u inner). Narrowing\n * the grid therefore removes only values that no query reads, and the kept values are bit-identical.\n *\n * A query that does not land on one of the lattices (within 1e-6 site) is refused rather than approximated: the\n * facade uses this path only when the lattice argument above holds. A query outside the window is refused too.\n *\n * Defocus (#492, `lens.defocus`): the same argument holds for any space-invariant kernel on the site lattice, so the facade\n * passes `siteKernels` instead (the geometric defocus disc, or each node's diffraction kernel convolved with it). Their radius\n * may exceed the public 32-site convolution limit, so this path does not call `calculateIrradianceConvolution`: it checks the\n * samples and the kernel sums as that function does and gathers only the band's own values (`gatherInterior`), each summed\n * over the taps in the same fixed order (v outer, u inner, ascending; zero taps skipped, which adds exact zeros only). Like\n * the diffraction path (#419), it does not compute the 2R grid rows and columns around a band.\n */\n\nimport { InvalidConfigurationError } from \"../core/configuration-error.js\";\nimport { isInternalSceneRadianceEvaluator, markInternalSceneRadianceEvaluator, registerInternalRadianceAccess } from \"../core/internal-radiance-evaluator.js\";\nimport type { SceneRadianceEvaluationRequest, SceneRadianceEvaluationResult } from \"../schema/scene-radiance.js\";\nimport { createIrradianceConvolutionInteriorRunner } from \"../optics/irradiance-convolution.js\";\nimport { siteDiffractionKernel } from \"../optics/site-diffraction-kernel.js\";\nimport type { ResolveLensSampledPsfInput } from \"../optics/lens-psf-profile.js\";\nimport type { PlanarSceneRadianceProvider } from \"./scene-radiance.js\";\n\n/** Rows of native sites per convolution band, and the bands kept. Banding changes memory only, never values. */\nconst BAND_ROWS = 32;\nconst CACHED_BANDS = 4;\nconst LATTICE_TOLERANCE_SITES = 1e-6;\n\nexport interface DiffractedPlanarProviderInput {\n base: PlanarSceneRadianceProvider;\n /** The optical state of the sampled PSF, as for `resolveLensSampledPsf`, without field point and wavelength. Unused with `siteKernels`. */\n psf?: Omit<ResolveLensSampledPsfInput, \"fieldPointMm\" | \"wavelengthNm\">;\n /**\n * #492: the kernel of each spectral node on the site lattice, (2·kernelRadius + 1)² taps in row-major order, applied\n * instead of the diffraction kernels of `psf` (the defocus disc, or each node's diffraction kernel convolved with it).\n * Any radius; each kernel's sum may not exceed 1 + 2^-20.\n */\n siteKernels?: (wavelengthNm: number) => Float64Array;\n /** Spectral nodes the environment queries (the profile's wavelength nodes). */\n wavelengthsNm: readonly number[];\n kernelRadius: number;\n nativeWidth: number;\n nativeHeight: number;\n /** Output (active) width in sites: frame units are 2/outputWidth per site. */\n outputWidth: number;\n sitePitchMicrometers: number;\n /** Planar geometry of the base provider, to map query directions to plane points exactly as it does. */\n distanceM: number;\n metresPerFrameUnit: number;\n /**\n * Offsets of the query points from the site centres, in sites (+x right, +y down): the anti-aliasing split\n * offsets with their sign reversed (the environment queries q − a). Default: one zero offset.\n */\n queryOffsetsSites?: readonly { x: number; y: number }[];\n /**\n * Region renders (2.6): the native sites that will be queried (x, y, width, height in the native raster). Only the\n * lattice they can reach is convolved; values are bit-identical to the whole render's. Default: the whole raster.\n */\n window?: { x: number; y: number; width: number; height: number };\n /** Called with the duration in ms of each band convolution (diagnostics only; never changes values). */\n onConvolution?: (milliseconds: number) => void;\n}\n\n/** Internal (not exported from the package): the base provider with diffraction applied as an object-space convolution. */\nexport function createDiffractedPlanarProvider(input: DiffractedPlanarProviderInput): PlanarSceneRadianceProvider {\n const { base, wavelengthsNm, nativeWidth: W, nativeHeight: H, kernelRadius: R } = input;\n const g = 2 / input.outputWidth, pitch = input.sitePitchMicrometers;\n const index = new Map(wavelengthsNm.map((nm, i) => [nm, i]));\n // One lattice per distinct fractional query offset; M extra sites per side hold the offset queries.\n const offsets = input.queryOffsetsSites ?? [{ x: 0, y: 0 }];\n const fraction = (value: number): number => { const f = value - Math.floor(value); return f > 1 - LATTICE_TOLERANCE_SITES ? 0 : f < LATTICE_TOLERANCE_SITES ? 0 : f; };\n const shifts: { x: number; y: number }[] = [];\n for (const o of offsets) {\n const f = { x: fraction(o.x), y: fraction(o.y) };\n if (!shifts.some((s) => Math.abs(s.x - f.x) <= LATTICE_TOLERANCE_SITES && Math.abs(s.y - f.y) <= LATTICE_TOLERANCE_SITES)) shifts.push(f);\n }\n const M = Math.max(0, ...offsets.map((o) => Math.ceil(Math.max(Math.abs(o.x), Math.abs(o.y)) - LATTICE_TOLERANCE_SITES)));\n const LW = W + 2 * M, LH = H + 2 * M;\n // Lattice window (indices i + M, j + M): the sites the region queries plus the largest offset on each side, clipped\n // to the lattice. A site i queries i + floor(offset), and floor(offset) lies in [-M, M].\n const win = input.window ?? { x: 0, y: 0, width: W, height: H };\n const lx0 = Math.max(0, win.x), lx1 = Math.min(LW, win.x + win.width + 2 * M);\n const ly0 = Math.max(0, win.y), ly1 = Math.min(LH, win.y + win.height + 2 * M);\n if (!(lx0 < lx1 && ly0 < ly1)) throw new InvalidConfigurationError(\"Diffraction window must overlap the native raster.\");\n const NW = lx1 - lx0;\n // One kernel per wavelength, on the site grid, from the engine's own tap-to-site mapping (field point 0, 0); kept across calls.\n const siteKernels = input.siteKernels;\n if (!siteKernels && !input.psf) throw new InvalidConfigurationError(\"The object-space convolution needs a PSF or site kernels.\");\n const kernels = wavelengthsNm.map((wavelengthNm) => siteKernels ? checkedSiteKernel(siteKernels(wavelengthNm), R) :\n siteDiffractionKernel(input.psf!, wavelengthNm, pitch, R, \"Diffraction kernels must sample the site pitch exactly.\"));\n // #492: each site kernel's non-zero taps as grid offsets, in the gather's order.\n const taps = siteKernels ? kernels.map((kernel) => kernelTaps(kernel, R, NW + 2 * R)) : [];\n const gridWidth = NW + 2 * R;\n const now = (): number => globalThis.performance?.now() ?? Date.now();\n const bands = new Map<number, Float64Array[][]>();\n const materialAt = base.chartMaterialAt?.bind(base), materialRadiance = base.materialRadiance?.bind(base);\n function band(b: number): Float64Array[][] {\n const cached = bands.get(b);\n if (cached) { bands.delete(b); bands.set(b, cached); return cached; }\n const started = input.onConvolution ? now() : 0;\n const y0 = ly0 + b * BAND_ROWS, rows = Math.min(BAND_ROWS, ly1 - y0), gridHeight = rows + 2 * R, size = gridWidth * gridHeight;\n // #453: the band's shifts × spectral nodes convolutions share one geometry, validated once (the first with every check of\n // calculateIrradianceConvolution; every later one still checks its samples and kernel). #419: only the band's own rows × NW\n // values are gathered (the grid's interior), each bit-identical to calculateIrradianceConvolution's value there.\n const convolve = siteKernels ? undefined : createIrradianceConvolutionInteriorRunner({ schemaVersion: \"0.1.0\", width: gridWidth, height: gridHeight, kernelRadius: R,\n patchWidth: gridWidth, patchHeight: gridHeight, boundary: \"zero-outside-grid\" });\n const values = shifts.map((shift) => {\n // The plane point of lattice grid sample (gx, gy) of this shift, the same expressions for both fills below.\n const vOf = (gy: number): number => shift.y === 0 ? -(y0 + gy - R - M + 0.5 - H / 2) * g : -(y0 + gy - R - M + 0.5 + shift.y - H / 2) * g;\n const uOf = (x: number): number => shift.x === 0 ? (x - R - M + 0.5 - W / 2) * g : (x - R - M + 0.5 + shift.x - W / 2) * g;\n // #453, material scenes (chart presets and caller material scenes): radianceAt(u, v, nm) is materialRadiance(chartMaterialAt(u, v), nm)\n // (scene-radiance.ts), so the material is looked up once per lattice point and each node's samples come from one\n // materialRadiance per material present, the same numbers as one radianceAt per point and node.\n let materialOf: Int32Array | undefined;\n if (materialAt && materialRadiance) {\n materialOf = new Int32Array(size);\n for (let gy = 0; gy < gridHeight; gy++) {\n const v = vOf(gy);\n for (let gx = 0, x = lx0; gx < gridWidth; gx++, x++) materialOf[gy * gridWidth + gx] = materialAt(uOf(x), v);\n }\n }\n return wavelengthsNm.map((nm, w) => {\n const samples = new Float64Array(size);\n if (materialOf) {\n const radiance = new Map<number, number>();\n for (let i = 0; i < size; i++) {\n const m = materialOf[i]!;\n let value = radiance.get(m);\n if (value === undefined) { value = materialRadiance!(m, nm); radiance.set(m, value); }\n samples[i] = value;\n }\n } else {\n for (let gy = 0; gy < gridHeight; gy++) {\n const v = vOf(gy);\n for (let gx = 0, x = lx0; gx < gridWidth; gx++, x++) samples[gy * gridWidth + gx] = base.radianceAt(uOf(x), v, nm);\n }\n }\n if (!convolve) return gatherInterior(samples, taps[w]!, gridWidth, NW, rows, R);\n return convolve(samples, kernels[w]!);\n });\n });\n bands.set(b, values);\n if (bands.size > CACHED_BANDS) bands.delete(bands.keys().next().value!);\n if (input.onConvolution) input.onConvolution(now() - started);\n return values;\n }\n function blurredAt(u: number, v: number, nm: number): number {\n const w = index.get(nm), fi = u / g - 0.5 + W / 2, fj = -v / g - 0.5 + H / 2;\n if (w !== undefined) for (let s = 0; s < shifts.length; s++) {\n const shift = shifts[s]!, i = Math.round(fi - shift.x), j = Math.round(fj - shift.y);\n if (Math.abs(fi - shift.x - i) > LATTICE_TOLERANCE_SITES || Math.abs(fj - shift.y - j) > LATTICE_TOLERANCE_SITES) continue;\n const li = i + M, lj = j + M;\n if (li < lx0 || lj < ly0 || li >= lx1 || lj >= ly1) break;\n return band(Math.floor((lj - ly0) / BAND_ROWS))[s]![w]![((lj - ly0) % BAND_ROWS) * NW + li - lx0]!;\n }\n throw new InvalidConfigurationError(\"Diffraction query is off the site lattice; the object-space convolution does not apply.\");\n }\n const scale = input.metresPerFrameUnit, distance = input.distanceM, baseEvaluate = base.evaluateRadiance;\n const evaluateRadiance = (request: Readonly<SceneRadianceEvaluationRequest>): SceneRadianceEvaluationResult => {\n const result = baseEvaluate.call(base, request), o = (request.target as { outgoingDirectionUnitVector: { x: number; y: number; z: number } }).outgoingDirectionUnitVector;\n const t = distance / -o.z;\n return { ...result, spectralRadianceWattsPerSquareMeterSteradianNanometer: blurredAt(-o.x * t / scale, -o.y * t / scale, request.wavelengthNanometers) };\n };\n // 2.6: the result is the base result with only its radiance replaced (same keys and records), so an engine-built base\n // evaluator keeps its mark (see core/internal-radiance-evaluator.ts).\n if (isInternalSceneRadianceEvaluator(baseEvaluate)) {\n markInternalSceneRadianceEvaluator(evaluateRadiance);\n // #394: its radiance is the convolved value at one lattice site (shift s, lattice column li, row lj) per wavelength, so\n // the lean executor may read it by that key: the same plane point, lattice choice and band value as evaluateRadiance.\n registerInternalRadianceAccess(evaluateRadiance, {\n tabulated: false,\n keyOfDirection(o): number | undefined {\n if (!(-o.z > 0)) return undefined;\n const t = distance / -o.z, u = -o.x * t / scale, v = -o.y * t / scale, fi = u / g - 0.5 + W / 2, fj = -v / g - 0.5 + H / 2;\n for (let s = 0; s < shifts.length; s++) {\n const shift = shifts[s]!, i = Math.round(fi - shift.x), j = Math.round(fj - shift.y);\n if (Math.abs(fi - shift.x - i) > LATTICE_TOLERANCE_SITES || Math.abs(fj - shift.y - j) > LATTICE_TOLERANCE_SITES) continue;\n const li = i + M, lj = j + M;\n if (li < lx0 || lj < ly0 || li >= lx1 || lj >= ly1) return undefined;\n return (s * LH + lj) * LW + li;\n }\n return undefined;\n },\n radianceOfKey(key, nm): number {\n const w = index.get(nm);\n if (w === undefined) throw new InvalidConfigurationError(\"Diffraction query is off the site lattice; the object-space convolution does not apply.\");\n const li = key % LW, rest = (key - li) / LW, lj = rest % LH, s = (rest - lj) / LH;\n return band(Math.floor((lj - ly0) / BAND_ROWS))[s]![w]![((lj - ly0) % BAND_ROWS) * NW + li - lx0]!;\n }\n });\n }\n return {\n sceneId: base.sceneId, providerProfileId: base.providerProfileId, radianceAt: base.radianceAt,\n evaluateRadiance,\n evaluateApertureRadiance(): SceneRadianceEvaluationResult {\n throw new InvalidConfigurationError(\"Diffraction by object-space convolution does not take pupil rays.\");\n }\n };\n}\n\n/** Largest kernel sum, and largest sample, the object-space convolution accepts (as `IRRADIANCE_CONVOLUTION_LIMITS`). */\nconst MAXIMUM_KERNEL_SUM = 1 + 2 ** -20, MAXIMUM_SAMPLE = 2 ** 100;\n\n/** #492: a site kernel of radius R, checked as `calculateIrradianceConvolution` checks its kernels. */\nexport function checkedSiteKernel(kernel: Float64Array, R: number): Float64Array {\n if (!(kernel instanceof Float64Array) || kernel.length !== (2 * R + 1) ** 2) throw new InvalidConfigurationError(\"Site kernels must be (2R + 1)² taps.\");\n let sum = 0;\n for (let k = 0; k < kernel.length; k++) {\n const w = kernel[k]!;\n if (!(w >= 0 && w <= 1)) throw new InvalidConfigurationError(\"Site kernel weights must be finite numbers in [0, 1].\");\n sum += w;\n }\n if (sum > MAXIMUM_KERNEL_SUM) throw new InvalidConfigurationError(\"A PSF kernel may not create energy (sum exceeds 1).\");\n return kernel;\n}\n\n/** #492: the non-zero taps of a kernel as offsets into a grid of `gridWidth` columns (−v·gridWidth − u) and weights, v outer, u inner, ascending. */\nexport function kernelTaps(kernel: Float64Array, R: number, gridWidth: number): { offsets: Int32Array; weights: Float64Array } {\n const offsets: number[] = [], weights: number[] = [];\n for (let v = -R, t = 0; v <= R; v++) for (let u = -R; u <= R; u++, t++) {\n const w = kernel[t]!;\n if (w !== 0) { offsets.push(-v * gridWidth - u); weights.push(w); }\n }\n return { offsets: Int32Array.from(offsets), weights: Float64Array.from(weights) };\n}\n\n/**\n * #492: out(x, y) = Σ_t K(t)·samples(x + R − t_u, y + R − t_v) for the band's own values only (x < width, y < rows): every tap of\n * these lies inside the grid (it holds R extra samples on each side), so no boundary rule applies. Samples are checked as\n * `calculateIrradianceConvolution` checks them.\n */\nexport function gatherInterior(samples: Float64Array, taps: { offsets: Int32Array; weights: Float64Array }, gridWidth: number, width: number, rows: number, R: number): Float64Array {\n for (let k = 0; k < samples.length; k++) {\n const v = samples[k]!;\n if (!(v >= 0 && v <= MAXIMUM_SAMPLE)) throw new InvalidConfigurationError(\"Irradiance samples must be finite, non-negative and within the declared magnitude.\");\n }\n const { offsets, weights } = taps, count = weights.length, out = new Float64Array(width * rows);\n for (let y = 0; y < rows; y++) {\n const rowBase = (y + R) * gridWidth + R;\n for (let x = 0; x < width; x++) {\n const base = rowBase + x;\n let sum = 0;\n for (let k = 0; k < count; k++) sum += samples[base + offsets[k]!]! * weights[k]!;\n out[y * width + x] = sum;\n }\n }\n return out;\n}\n"]}
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@@ -129,6 +129,16 @@ export interface DisplayViewRenderResult {
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* overlap weight (views where a footprint holds at most K² real pixels); "stratified-monte-carlo" otherwise.
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estimation: "exact-area-mean" | "stratified-monte-carlo";
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* #533: per display pixel (region row-major), the expected number of the real capture's output pixels in its rectangle that
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* have at least one clipped contributing site (`simulateCapture`'s `diagnostics.highlight.saturatedPixelCount`, counted on
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* the capture's one noise sample): Σ_j w_j·P_j, w_j the area of real pixel j inside the rectangle and P_j the probability,
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* under the view's site model, that a site j's demosaic reads is at or above the white level. Estimated as the expected value
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* is (exact area mean or stratified Monte Carlo); it never changes a sample.
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saturated: Float64Array;
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/** #533: Σ of `saturated` in region row-major order: the region's expected saturated-pixel count (additive over regions). */
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saturatedPixelCount: number;
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}
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/** One tap of a linear demosaic kernel: the site at (dx, dy) from the pixel, and its weight. */
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export interface DisplayViewKernelTap {
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first: number;
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};
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/**
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* Internal (#533, the GPU renderers' host): the saturated-pixel share `renderDisplayView` gives a display pixel on the exact path
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* when every real pixel's saturation probability is exactly 0 or 1: bit j·nx + i of the 36-bit mask (`low` bits 0–31, `high` bits
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* 32–35) is 1 for P = 1, nx the columns' overlap count. The arithmetic is the render's own (Σ_j a_j·P_j in its order, a_j = w_x·w_y / A,
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* then times A), so the value has the reference's bits.
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*/
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export declare function displayViewDecidedSaturation(columns: {
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}, rows: {
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w: Float64Array;
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}, area: number, low: number, high: number): number;
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/**
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* Internal (exported for tests). Footprint sums along one axis, for the closed-form B_c (docs/DISPLAY_VIEW.md, "Demosaic correlation"). Native
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* coordinate parity decides the CFA: red columns/rows are even, blue odd. With w(k) the overlap of real column k:
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@@ -226,6 +226,22 @@ export function overlaps(start, end, limit) {
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w[k - first] = Math.min(end, k + 1) - Math.max(start, k);
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return { first, w };
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/**
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* Internal (#533, the GPU renderers' host): the saturated-pixel share `renderDisplayView` gives a display pixel on the exact path
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* when every real pixel's saturation probability is exactly 0 or 1: bit j·nx + i of the 36-bit mask (`low` bits 0–31, `high` bits
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* 32–35) is 1 for P = 1, nx the columns' overlap count. The arithmetic is the render's own (Σ_j a_j·P_j in its order, a_j = w_x·w_y / A,
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* then times A), so the value has the reference's bits.
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*/
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export function displayViewDecidedSaturation(columns, rows, area, low, high) {
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const nx = columns.w.length;
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let sat = 0;
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for (let j = 0; j < rows.w.length; j++)
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for (let i = 0; i < nx; i++) {
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const bit = j * nx + i, set = bit < 32 ? (low >>> bit) & 1 : (high >>> (bit - 32)) & 1;
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sat += columns.w[i] * rows.w[j] / area * (set === 1 ? 1 : 0);
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}
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return (sat / 1) * area;
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}
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export function axisSums(start, end, limit, margin) {
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const { first, w } = overlaps(start, end, limit);
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const at = (k) => (k >= first && k < first + w.length ? w[k - first] : 0);
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@@ -482,9 +498,10 @@ function correctionStates(key) {
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/**
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* Recorded terms of a one-material sample: [0, 3) the channel site variances csv; [3, 21) per candidate d and channel c the
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* linear slopes a (3 + (3d + c)·3); [21, 27) per candidate the residual terms; [27, 30) the expected-value sums; [30, 33) the
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* AHD choice terms; 33 a 1 when the AHD correction applies and [34, 37) its values
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* AHD choice terms; 33 a 1 when the AHD correction applies and [34, 37) its values; 37 the real pixel's saturation probability
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* (#533: the probability that at least one site its demosaic reads is clipped at the white level).
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const MEMO_SIZE =
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const MEMO_SIZE = 38;
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/** Most real pixels a display pixel's footprint may have for the per-real-pixel memo (#392); larger footprints rarely repeat a real pixel. */
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const PIXEL_MEMO_LIMIT = 1 << 16;
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/**
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const maximum = setup.bitDepth === 8 ? 255 : 65535, step = 1 / maximum;
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const pixelCount = region.width * region.height;
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const samples = setup.bitDepth === 8 ? new Uint8Array(pixelCount * 3) : new Uint16Array(pixelCount * 3);
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const expected = new Float64Array(pixelCount * 3), noiseStd = new Float64Array(pixelCount * 3);
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const expected = new Float64Array(pixelCount * 3), noiseStd = new Float64Array(pixelCount * 3), saturated = new Float64Array(pixelCount);
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let saturatedTotal = 0;
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const columns = Array.from({ length: region.width }, (_, i) => axisSums((region.x + i) * sx, (region.x + i + 1) * sx, frameWidth, margin));
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const M = setup.matrix, m00 = M[0][0], m01 = M[0][1], m02 = M[0][2], m10 = M[1][0], m11 = M[1][1], m12 = M[1][2], m20 = M[2][0], m21 = M[2][1], m22 = M[2][2];
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const g0 = setup.gains[0], g1 = setup.gains[1], g2 = setup.gains[2], L = setup.clipLevel, reinhard = setup.toneCurve === "positive-reinhard-per-channel";
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@@ -804,6 +822,8 @@ export async function renderDisplayView(setup) {
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const reach = Math.max(1, ...candidates.flat(3).map((t) => Math.max(Math.abs(t.dx), Math.abs(t.dy)))), side = 2 * reach + 1, slotsCount = side * side;
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const slotOf = (t) => (t.dy + reach) * side + t.dx + reach;
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const { dx: slotDx, dy: slotDy } = displayViewSlotOffsets(reach);
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+
/** The raster index of native site (x, y) read reflect-101, as the sample loop reads it. */
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826
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+
const reflectedSite = (x, y) => (y < 0 ? -y : y >= nativeHeight ? 2 * nativeHeight - 2 - y : y) * nativeWidth + (x < 0 ? -x : x >= nativeWidth ? 2 * nativeWidth - 2 - x : x);
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// Per phase: the bilinear kernels (for the site variance of each channel), the candidates, and the slots they read.
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const phaseSlots = [], phaseWeights = [], phaseW2 = [], phaseList = [];
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const candidateSlots = [], candidateWeights = [], candidateDense = [], candidateList = [];
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@@ -826,7 +846,7 @@ export async function renderDisplayView(setup) {
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}
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// The same tables flat (phase·2 + candidate, ·3 + channel), read by the sample loop below.
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const { count: candidateCount, denseAt, listAt, slotsAt, weightsAt } = flatDisplayViewCandidateTables(candidateSlots, candidateWeights, candidateDense, candidateList);
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-
const siteElectrons = new Float64Array(slotsCount), siteMean = new Float64Array(slotsCount), siteVar = new Float64Array(slotsCount), siteThird = new Float64Array(slotsCount), siteChannel = new Int32Array(slotsCount), clip = new Float64Array(3), B = new Float64Array(4), C = new Float64Array(9);
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+
const siteElectrons = new Float64Array(slotsCount), siteClip = new Float64Array(slotsCount), siteMean = new Float64Array(slotsCount), siteVar = new Float64Array(slotsCount), siteThird = new Float64Array(slotsCount), siteChannel = new Int32Array(slotsCount), clip = new Float64Array(3), B = new Float64Array(4), C = new Float64Array(9);
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const cm = new Float64Array(3), cv = new Float64Array(3), csv = new Float64Array(3), bm = new Float64Array(3), bv = new Float64Array(3), bs = new Float64Array(3);
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const hm = new Float64Array(3), hv = new Float64Array(3), hs = new Float64Array(3), an = new Float64Array(9);
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const reach2 = CLIP_REACH_SIGMA * CLIP_REACH_SIGMA;
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@@ -847,7 +867,7 @@ export async function renderDisplayView(setup) {
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const siteMask = siteRows - 1, ringCapacity = siteRows * siteW, ringUsable = exactView && ringCapacity <= SITE_RING_LIMIT;
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// Allocated at the first display pixel that uses the ring (a render whose windows never fill allocates nothing).
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let ringStamp = new Int32Array(0), ringStatStamp = ringStamp, ringMat = ringStamp, siteSlotQ = ringStamp, siteSlotStamp = ringStamp, markX = ringStamp, markY = ringStamp, markM = ringStamp;
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-
let ringV = new Float64Array(0), ringMean = ringV, ringVar = ringV, ringThird = ringV, markV = ringV;
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+
let ringV = new Float64Array(0), ringMean = ringV, ringVar = ringV, ringThird = ringV, ringClip = ringV, markV = ringV;
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871
|
// (No closure assigns them, so they stay locals of the render loop.)
|
|
852
872
|
// AHD low-signal correction: an 11 × 11 noisy neighbourhood (AHD reads up to 5 sites away) and the local AHD steps.
|
|
853
873
|
const ahdCorrection = setup.ahdCorrection, windowReach = ahdCorrection ? Math.max(reach, AHD_REACH) : reach;
|
|
@@ -911,14 +931,17 @@ export async function renderDisplayView(setup) {
|
|
|
911
931
|
const c = siteChannel[slot], e = siteElectrons[slot], kc = k[c], mean = kc * e, variance = kc * kc * e + c0[c], gap = 1 - mean;
|
|
912
932
|
// Third cumulant of the normalized value: Poisson electrons have κ₃ = e (read and rounding noise add none).
|
|
913
933
|
siteThird[slot] = kc * kc * kc * e;
|
|
934
|
+
// #533: the clip probability P(value ≥ 1) is 1 − P(value < 1), the clip's own slope (0 where the clip is out of reach).
|
|
914
935
|
if (gap > 0 && gap * gap > reach2 * variance) {
|
|
915
936
|
siteMean[slot] = mean;
|
|
916
937
|
siteVar[slot] = variance;
|
|
938
|
+
siteClip[slot] = 0;
|
|
917
939
|
}
|
|
918
940
|
else {
|
|
919
941
|
upperClip(mean, variance, 1, clip);
|
|
920
942
|
siteMean[slot] = clip[0];
|
|
921
943
|
siteVar[slot] = clip[1];
|
|
944
|
+
siteClip[slot] = 1 - clip[2];
|
|
922
945
|
}
|
|
923
946
|
}
|
|
924
947
|
let siteCount = 0, sampleCount = 0, detail = 0, uniform = 0, lastYield = Date.now();
|
|
@@ -1003,6 +1026,7 @@ export async function renderDisplayView(setup) {
|
|
|
1003
1026
|
ringMean = new Float64Array(ringCapacity);
|
|
1004
1027
|
ringVar = new Float64Array(ringCapacity);
|
|
1005
1028
|
ringThird = new Float64Array(ringCapacity);
|
|
1029
|
+
ringClip = new Float64Array(ringCapacity);
|
|
1006
1030
|
siteSlotQ = new Int32Array(slotsCount);
|
|
1007
1031
|
siteSlotStamp = new Int32Array(slotsCount);
|
|
1008
1032
|
markX = new Int32Array(slotsCount);
|
|
@@ -1023,7 +1047,7 @@ export async function renderDisplayView(setup) {
|
|
|
1023
1047
|
}
|
|
1024
1048
|
pixelGeneration++;
|
|
1025
1049
|
}
|
|
1026
|
-
let s0 = 0, s1 = 0, s2 = 0, c00 = 0, c01 = 0, c02 = 0, c11 = 0, c12 = 0, c22 = 0, r0 = 0, r1 = 0, r2 = 0, pixelVariance = 0, corrected = false;
|
|
1050
|
+
let s0 = 0, s1 = 0, s2 = 0, c00 = 0, c01 = 0, c02 = 0, c11 = 0, c12 = 0, c22 = 0, r0 = 0, r1 = 0, r2 = 0, pixelVariance = 0, corrected = false, sat = 0;
|
|
1027
1051
|
for (let n = 0; n < sampleTotal; n++) {
|
|
1028
1052
|
// A sample's weights: 1 for the stratified estimator (its sums are divided by Q below); a_j for the expected value and
|
|
1029
1053
|
// linear covariance and a_j² for the independent residual on the exact path. Multiplying by 1 leaves every value's bits.
|
|
@@ -1113,28 +1137,33 @@ export async function renderDisplayView(setup) {
|
|
|
1113
1137
|
siteMean[slot] = ringMean[q];
|
|
1114
1138
|
siteVar[slot] = ringVar[q];
|
|
1115
1139
|
siteThird[slot] = ringThird[q];
|
|
1140
|
+
siteClip[slot] = ringClip[q];
|
|
1116
1141
|
continue;
|
|
1117
1142
|
}
|
|
1118
1143
|
// As siteStatistics, written out here for the untracked (Speed) path.
|
|
1119
1144
|
const kc = k[c], mean = kc * e, variance = kc * kc * e + c0[c], gap = 1 - mean, third = kc * kc * kc * e;
|
|
1120
|
-
let sm, sv;
|
|
1145
|
+
let sm, sv, sp;
|
|
1121
1146
|
if (gap > 0 && gap * gap > reach2 * variance) {
|
|
1122
1147
|
sm = mean;
|
|
1123
1148
|
sv = variance;
|
|
1149
|
+
sp = 0;
|
|
1124
1150
|
}
|
|
1125
1151
|
else {
|
|
1126
1152
|
upperClip(mean, variance, 1, clip);
|
|
1127
1153
|
sm = clip[0];
|
|
1128
1154
|
sv = clip[1];
|
|
1155
|
+
sp = 1 - clip[2];
|
|
1129
1156
|
}
|
|
1130
1157
|
siteMean[slot] = sm;
|
|
1131
1158
|
siteVar[slot] = sv;
|
|
1132
1159
|
siteThird[slot] = third;
|
|
1160
|
+
siteClip[slot] = sp;
|
|
1133
1161
|
if (q >= 0) {
|
|
1134
1162
|
ringStatStamp[q] = rowStamp;
|
|
1135
1163
|
ringMean[q] = sm;
|
|
1136
1164
|
ringVar[q] = sv;
|
|
1137
1165
|
ringThird[q] = third;
|
|
1166
|
+
ringClip[q] = sp;
|
|
1138
1167
|
}
|
|
1139
1168
|
}
|
|
1140
1169
|
if (marks > 0)
|
|
@@ -1176,11 +1205,13 @@ export async function renderDisplayView(setup) {
|
|
|
1176
1205
|
if (gap > 0 && gap * gap > reach2 * variance) {
|
|
1177
1206
|
siteMean[slot] = mean;
|
|
1178
1207
|
siteVar[slot] = variance;
|
|
1208
|
+
siteClip[slot] = 0;
|
|
1179
1209
|
}
|
|
1180
1210
|
else {
|
|
1181
1211
|
upperClip(mean, variance, 1, clip);
|
|
1182
1212
|
siteMean[slot] = clip[0];
|
|
1183
1213
|
siteVar[slot] = clip[1];
|
|
1214
|
+
siteClip[slot] = 1 - clip[2];
|
|
1184
1215
|
}
|
|
1185
1216
|
}
|
|
1186
1217
|
if (!tracking)
|
|
@@ -1225,6 +1256,7 @@ export async function renderDisplayView(setup) {
|
|
|
1225
1256
|
s2 += wE * memo[mo + 36];
|
|
1226
1257
|
corrected = true;
|
|
1227
1258
|
}
|
|
1259
|
+
sat += wE * memo[mo + 37];
|
|
1228
1260
|
continue;
|
|
1229
1261
|
}
|
|
1230
1262
|
// The terms are written where they are kept: the real pixel's memo slot, or (for the first sample of a one-material key)
|
|
@@ -1262,6 +1294,7 @@ export async function renderDisplayView(setup) {
|
|
|
1262
1294
|
siteMean[slot] = ringMean[q];
|
|
1263
1295
|
siteVar[slot] = ringVar[q];
|
|
1264
1296
|
siteThird[slot] = ringThird[q];
|
|
1297
|
+
siteClip[slot] = ringClip[q];
|
|
1265
1298
|
continue;
|
|
1266
1299
|
}
|
|
1267
1300
|
siteStatistics(slot);
|
|
@@ -1270,6 +1303,7 @@ export async function renderDisplayView(setup) {
|
|
|
1270
1303
|
ringMean[q] = siteMean[slot];
|
|
1271
1304
|
ringVar[q] = siteVar[slot];
|
|
1272
1305
|
ringThird[q] = siteThird[slot];
|
|
1306
|
+
ringClip[q] = siteClip[slot];
|
|
1273
1307
|
}
|
|
1274
1308
|
}
|
|
1275
1309
|
// Site variance of each channel through the bilinear kernels (for B_c), then the demosaic's own pixel statistics: the
|
|
@@ -1441,6 +1475,26 @@ export async function renderDisplayView(setup) {
|
|
|
1441
1475
|
rt[ro + 28] = e1;
|
|
1442
1476
|
rt[ro + 29] = e2;
|
|
1443
1477
|
}
|
|
1478
|
+
// #533: the real pixel's saturation probability, 1 − Π_k (1 − p_k) over the distinct sites its demosaic reads (the
|
|
1479
|
+
// capture counts a pixel with at least one clipped contributing site; the sites' noises are independent). A site read
|
|
1480
|
+
// twice through the mirrored border counts once.
|
|
1481
|
+
let unclipped = 1;
|
|
1482
|
+
if (inside)
|
|
1483
|
+
for (let li = 0; li < list.length; li++)
|
|
1484
|
+
unclipped *= 1 - siteClip[list[li]];
|
|
1485
|
+
else
|
|
1486
|
+
for (let li = 0; li < list.length; li++) {
|
|
1487
|
+
const slot = list[li], at = reflectedSite(x + slotDx[slot], y + slotDy[slot]);
|
|
1488
|
+
let repeated = false;
|
|
1489
|
+
for (let lj = 0; lj < li && !repeated; lj++)
|
|
1490
|
+
repeated = reflectedSite(x + slotDx[list[lj]], y + slotDy[list[lj]]) === at;
|
|
1491
|
+
if (!repeated)
|
|
1492
|
+
unclipped *= 1 - siteClip[slot];
|
|
1493
|
+
}
|
|
1494
|
+
const saturation = 1 - unclipped;
|
|
1495
|
+
sat += wE * saturation;
|
|
1496
|
+
if (rt)
|
|
1497
|
+
rt[ro + 37] = saturation;
|
|
1444
1498
|
if (count === 2) {
|
|
1445
1499
|
// AHD's per-pixel choice between the candidates adds independent variance: with a noise-driven choice each pixel
|
|
1446
1500
|
// deviates from the candidates' average by ±½(H − V), variance ¼·Var(H − V) (linear in the sites, at the last
|
|
@@ -1495,6 +1549,10 @@ export async function renderDisplayView(setup) {
|
|
|
1495
1549
|
correctedPixels++;
|
|
1496
1550
|
// Stratified: means over Q samples. Exact: the weights already sum to 1 (Σ a_j = 1) and the residual carries Σ a_j²·r_j.
|
|
1497
1551
|
const Qd = exactView ? 1 : Q, mean0 = s0 / Qd, mean1 = s1 / Qd, mean2 = s2 / Qd, pixels = B[3];
|
|
1552
|
+
// #533: the expected saturated real pixels of the rectangle (A real pixels): A·Σ_j a_j·P_j, or A times the samples' mean.
|
|
1553
|
+
const saturatedHere = (sat / Qd) * area;
|
|
1554
|
+
saturated[ry * region.width + rx] = saturatedHere;
|
|
1555
|
+
saturatedTotal += saturatedHere;
|
|
1498
1556
|
// The real pixels' output rounding (Δ²/12 in the encoded domain), mapped to linear light at the mean.
|
|
1499
1557
|
const q0 = quantizationVariance(mean0, step), q1 = quantizationVariance(mean1, step), q2 = quantizationVariance(mean2, step);
|
|
1500
1558
|
// Covariance in linear light: the linear part plus the independent per-pixel residuals and rounding.
|
|
@@ -1527,7 +1585,7 @@ export async function renderDisplayView(setup) {
|
|
|
1527
1585
|
}
|
|
1528
1586
|
}
|
|
1529
1587
|
return { samples, expected, noiseStd, sampleCount, siteCount, detailPixelCount: detail, uniformPixelCount: uniform, ahdCorrectedPixelCount: correctedPixels,
|
|
1530
|
-
estimation: exactView ? "exact-area-mean" : "stratified-monte-carlo" };
|
|
1588
|
+
estimation: exactView ? "exact-area-mean" : "stratified-monte-carlo", saturated, saturatedPixelCount: saturatedTotal };
|
|
1531
1589
|
}
|
|
1532
1590
|
/**
|
|
1533
1591
|
* The centre c of a normal of variance v whose clip to [0, 1] has mean `target` (bisection; c = target when the noise does
|