@pexip/media-processor 20.3.4 → 21.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +47 -0
- package/api-docs/README.mdx +438 -0
- package/api-docs/enumerations/AbortReason.mdx +5 -0
- package/api-docs/functions/avg.mdx +15 -0
- package/api-docs/functions/calculateDistance.mdx +18 -0
- package/api-docs/functions/closedCurve.mdx +27 -0
- package/api-docs/functions/copyByteBufferToFloatBuffer.mdx +16 -0
- package/api-docs/functions/createAnalyzerGraphNode.mdx +19 -0
- package/api-docs/functions/createAnalyzerSubscribableGraphNode.mdx +15 -0
- package/api-docs/functions/createAsyncCallbackLoop.mdx +35 -0
- package/api-docs/functions/createAudioContext.mdx +22 -0
- package/api-docs/functions/createAudioDestinationGraphNode.mdx +9 -0
- package/api-docs/functions/createAudioGraph.mdx +28 -0
- package/api-docs/functions/createAudioGraphProxy.mdx +14 -0
- package/api-docs/functions/createAudioSignalDetector.mdx +51 -0
- package/api-docs/functions/createAudioStats.mdx +19 -0
- package/api-docs/functions/createBenchmark.mdx +26 -0
- package/api-docs/functions/createCanvas.mdx +16 -0
- package/api-docs/functions/createCanvasTransform.mdx +14 -0
- package/api-docs/functions/createChannelMergerGraphNode.mdx +19 -0
- package/api-docs/functions/createChannelSplitterGraphNode.mdx +19 -0
- package/api-docs/functions/createDelayGraphNode.mdx +19 -0
- package/api-docs/functions/createDenoiseWorkletGraphNode.mdx +16 -0
- package/api-docs/functions/createFrameCallbackRequest.mdx +29 -0
- package/api-docs/functions/createGainGraphNode.mdx +15 -0
- package/api-docs/functions/createMediaElementSourceGraphNode.mdx +15 -0
- package/api-docs/functions/createSegmenter.mdx +14 -0
- package/api-docs/functions/createStreamDestinationGraphNode.mdx +15 -0
- package/api-docs/functions/createStreamSourceGraphNode.mdx +16 -0
- package/api-docs/functions/createVADetector.mdx +54 -0
- package/api-docs/functions/createVideoProcessor.mdx +14 -0
- package/api-docs/functions/createVideoTrackProcessor.mdx +9 -0
- package/api-docs/functions/createVideoTrackProcessorWithFallback.mdx +15 -0
- package/api-docs/functions/createVoiceDetectorFromProbability.mdx +15 -0
- package/api-docs/functions/createVoiceDetectorFromTimeData.mdx +19 -0
- package/api-docs/functions/createWindowedStats.mdx +23 -0
- package/api-docs/functions/curve.mdx +15 -0
- package/api-docs/functions/fromByteToFloat.mdx +27 -0
- package/api-docs/functions/fromFloatToByte.mdx +27 -0
- package/api-docs/functions/getAudioStats.mdx +19 -0
- package/api-docs/functions/getBezierCurveControlPoints.mdx +26 -0
- package/api-docs/functions/iou.mdx +19 -0
- package/api-docs/functions/isAnalyzerNodeInit.mdx +13 -0
- package/api-docs/functions/isAudioNode.mdx +13 -0
- package/api-docs/functions/isAudioNodeInit.mdx +13 -0
- package/api-docs/functions/isAudioParam.mdx +13 -0
- package/api-docs/functions/isClipping.mdx +18 -0
- package/api-docs/functions/isEqualSize.mdx +22 -0
- package/api-docs/functions/isLowVolume.mdx +19 -0
- package/api-docs/functions/isMono.mdx +22 -0
- package/api-docs/functions/isRenderEffects.mdx +13 -0
- package/api-docs/functions/isSilent.mdx +22 -0
- package/api-docs/functions/isVoiceActivity.mdx +29 -0
- package/api-docs/functions/labelComponents.mdx +20 -0
- package/api-docs/functions/line.mdx +15 -0
- package/api-docs/functions/loadScript.mdx +14 -0
- package/api-docs/functions/loadWasms.mdx +13 -0
- package/api-docs/functions/nearestPowerOfTwo.mdx +21 -0
- package/api-docs/functions/playVideo.mdx +16 -0
- package/api-docs/functions/pow.mdx +29 -0
- package/api-docs/functions/processAverageVolume.mdx +15 -0
- package/api-docs/functions/resumeAudioOnInterruption.mdx +23 -0
- package/api-docs/functions/resumeAudioOnUnmute.mdx +27 -0
- package/api-docs/functions/rms.mdx +15 -0
- package/api-docs/functions/round.mdx +23 -0
- package/api-docs/functions/scoreComponent.mdx +22 -0
- package/api-docs/functions/setVideoElementSrc.mdx +14 -0
- package/api-docs/functions/subscribeTimeoutAnalyzerNode.mdx +22 -0
- package/api-docs/functions/subscribeWorkletNode.mdx +28 -0
- package/api-docs/functions/sum.mdx +15 -0
- package/api-docs/functions/toDecibel.mdx +18 -0
- package/api-docs/interfaces/Analyzer.mdx +368 -0
- package/api-docs/interfaces/AnalyzerSubscribableOptions.mdx +11 -0
- package/api-docs/interfaces/AsyncAssets.mdx +7 -0
- package/api-docs/interfaces/AudioGraph.mdx +92 -0
- package/api-docs/interfaces/AudioGraphOptions.mdx +6 -0
- package/api-docs/interfaces/AudioNodeInit.mdx +127 -0
- package/api-docs/interfaces/AudioNodeProps.mdx +15 -0
- package/api-docs/interfaces/AudioStats.mdx +16 -0
- package/api-docs/interfaces/BackgroundImage.mdx +6 -0
- package/api-docs/interfaces/Benchmark.mdx +47 -0
- package/api-docs/interfaces/Clock.mdx +11 -0
- package/api-docs/interfaces/Denoise.mdx +50 -0
- package/api-docs/interfaces/Detector.mdx +81 -0
- package/api-docs/interfaces/Frame.mdx +11 -0
- package/api-docs/interfaces/Gain.mdx +227 -0
- package/api-docs/interfaces/ImageRecord.mdx +6 -0
- package/api-docs/interfaces/ImageSegmenterOptions.mdx +8 -0
- package/api-docs/interfaces/MPMask.mdx +145 -0
- package/api-docs/interfaces/Point.mdx +10 -0
- package/api-docs/interfaces/Process.mdx +46 -0
- package/api-docs/interfaces/ProcessEventClose.mdx +7 -0
- package/api-docs/interfaces/ProcessEventDebug.mdx +14 -0
- package/api-docs/interfaces/ProcessEventDestroy.mdx +7 -0
- package/api-docs/interfaces/ProcessEventOpen.mdx +14 -0
- package/api-docs/interfaces/ProcessEventProcess.mdx +14 -0
- package/api-docs/interfaces/ProcessEventUpdate.mdx +14 -0
- package/api-docs/interfaces/ProcessWorkerDebugMessage.mdx +6 -0
- package/api-docs/interfaces/ProcessWorkerEvent.mdx +12 -0
- package/api-docs/interfaces/ProcessWorkerEventDebug.mdx +12 -0
- package/api-docs/interfaces/ProcessWorkerEventOpened.mdx +5 -0
- package/api-docs/interfaces/ProcessWorkerEventProcessed.mdx +12 -0
- package/api-docs/interfaces/ProcessWorkerEventUpdated.mdx +5 -0
- package/api-docs/interfaces/ProcessorEvent.mdx +7 -0
- package/api-docs/interfaces/ProcessorOptions.mdx +16 -0
- package/api-docs/interfaces/ProcessorProcessOptions.mdx +6 -0
- package/api-docs/interfaces/Rect.mdx +8 -0
- package/api-docs/interfaces/RenderEventHandlers.mdx +7 -0
- package/api-docs/interfaces/Renderer.mdx +64 -0
- package/api-docs/interfaces/RendererOptions.mdx +32 -0
- package/api-docs/interfaces/Runner.mdx +41 -0
- package/api-docs/interfaces/Segmentation.mdx +5 -0
- package/api-docs/interfaces/SegmentationModelAsset.mdx +8 -0
- package/api-docs/interfaces/SegmentationParams.mdx +35 -0
- package/api-docs/interfaces/SegmentationSmoothingConfig.mdx +5 -0
- package/api-docs/interfaces/Segmenter.mdx +121 -0
- package/api-docs/interfaces/SegmenterOptions.mdx +13 -0
- package/api-docs/interfaces/SelectionOptions.mdx +15 -0
- package/api-docs/interfaces/Size.mdx +10 -0
- package/api-docs/interfaces/Stats.mdx +11 -0
- package/api-docs/interfaces/StatsOptions.mdx +10 -0
- package/api-docs/interfaces/SubscribableOptions.mdx +9 -0
- package/api-docs/interfaces/ThrottleOptions.mdx +8 -0
- package/api-docs/interfaces/Transform.mdx +62 -0
- package/api-docs/interfaces/VideoFrameLike.mdx +8 -0
- package/api-docs/interfaces/VideoProcessor.mdx +38 -0
- package/api-docs/interfaces/Weights.mdx +12 -0
- package/api-docs/interfaces/WorkletMessagePortOptions.mdx +16 -0
- package/api-docs/interfaces/WorkletModule.mdx +6 -0
- package/api-docs/type-aliases/AnalyzerNodeInit.mdx +3 -0
- package/api-docs/type-aliases/AsyncCallback.mdx +7 -0
- package/api-docs/type-aliases/AudioBufferBytes.mdx +5 -0
- package/api-docs/type-aliases/AudioBufferFloats.mdx +6 -0
- package/api-docs/type-aliases/AudioDestinationNodeInit.mdx +3 -0
- package/api-docs/type-aliases/AudioNodeConnectParam.mdx +3 -0
- package/api-docs/type-aliases/AudioNodeInitConnectParam.mdx +3 -0
- package/api-docs/type-aliases/AudioNodeInitConnection.mdx +3 -0
- package/api-docs/type-aliases/AudioNodeInitConnections.mdx +3 -0
- package/api-docs/type-aliases/AudioNodeParam.mdx +3 -0
- package/api-docs/type-aliases/AudioSamples.mdx +17 -0
- package/api-docs/type-aliases/BaseAudioNode.mdx +3 -0
- package/api-docs/type-aliases/Callback.mdx +20 -0
- package/api-docs/type-aliases/Canvas.mdx +3 -0
- package/api-docs/type-aliases/CanvasContext.mdx +3 -0
- package/api-docs/type-aliases/ChannelSplitterNodeInit.mdx +3 -0
- package/api-docs/type-aliases/Color.mdx +12 -0
- package/api-docs/type-aliases/ConnectInitParamBaseType.mdx +3 -0
- package/api-docs/type-aliases/ConnectInitParamType.mdx +3 -0
- package/api-docs/type-aliases/ConnectParamBase.mdx +11 -0
- package/api-docs/type-aliases/ConnectParamBaseType.mdx +3 -0
- package/api-docs/type-aliases/ConnectParamType.mdx +3 -0
- package/api-docs/type-aliases/DelayNodeInit.mdx +3 -0
- package/api-docs/type-aliases/Delegate.mdx +3 -0
- package/api-docs/type-aliases/DenoiseWorkletNodeInit.mdx +3 -0
- package/api-docs/type-aliases/ExtractMessageEventType.mdx +9 -0
- package/api-docs/type-aliases/GainNodeInit.mdx +3 -0
- package/api-docs/type-aliases/ImageMapIterable.mdx +3 -0
- package/api-docs/type-aliases/ImageType.mdx +6 -0
- package/api-docs/type-aliases/IncludeMessageEventDataType.mdx +10 -0
- package/api-docs/type-aliases/InputFrame.mdx +3 -0
- package/api-docs/type-aliases/IsVoice.mdx +19 -0
- package/api-docs/type-aliases/MediaElementAudioSourceNodeInit.mdx +3 -0
- package/api-docs/type-aliases/MediaStreamAudioDestinationNodeInit.mdx +3 -0
- package/api-docs/type-aliases/MediaStreamAudioSourceNodeInit.mdx +3 -0
- package/api-docs/type-aliases/Node.mdx +3 -0
- package/api-docs/type-aliases/NodeConnectionAction.mdx +3 -0
- package/api-docs/type-aliases/Nodes.mdx +3 -0
- package/api-docs/type-aliases/OptionalKeys.mdx +10 -0
- package/api-docs/type-aliases/ProcessEvents.mdx +17 -0
- package/api-docs/type-aliases/ProcessInputType.mdx +3 -0
- package/api-docs/type-aliases/ProcessStatus.mdx +3 -0
- package/api-docs/type-aliases/ProcessVideoTrack.mdx +15 -0
- package/api-docs/type-aliases/ProcessWorkerEvents.mdx +18 -0
- package/api-docs/type-aliases/ProcessorEvents.mdx +3 -0
- package/api-docs/type-aliases/ProcessorWorkerEvents.mdx +3 -0
- package/api-docs/type-aliases/RenderBackend.mdx +3 -0
- package/api-docs/type-aliases/RenderEffects.mdx +3 -0
- package/api-docs/type-aliases/RenderingEvents.mdx +3 -0
- package/api-docs/type-aliases/RunnerCreator.mdx +21 -0
- package/api-docs/type-aliases/SegmentationModel.mdx +3 -0
- package/api-docs/type-aliases/SegmentationTransform.mdx +3 -0
- package/api-docs/type-aliases/TupleOf.mdx +12 -0
- package/api-docs/type-aliases/UniversalAudioContextState.mdx +6 -0
- package/api-docs/type-aliases/Unsubscribe.mdx +9 -0
- package/api-docs/type-aliases/WasmPaths.mdx +3 -0
- package/api-docs/variables/BACKGROUND_BLUR_AMOUNT.mdx +3 -0
- package/api-docs/variables/BACKGROUND_THRESHOLD.mdx +3 -0
- package/api-docs/variables/CLIP_COUNT_THRESHOLD.mdx +6 -0
- package/api-docs/variables/CLIP_THRESHOLD.mdx +5 -0
- package/api-docs/variables/DOWN_SAMPLE_FACTOR.mdx +3 -0
- package/api-docs/variables/EDGE_BLUR_AMOUNT.mdx +3 -0
- package/api-docs/variables/EXCLUDE_BYSTANDERS.mdx +3 -0
- package/api-docs/variables/FOREGROUND_THRESHOLD.mdx +3 -0
- package/api-docs/variables/FRAME_RATE.mdx +3 -0
- package/api-docs/variables/LIGHT_WRAP_BLUR_AMOUNT.mdx +3 -0
- package/api-docs/variables/LIGHT_WRAP_EDGE_BAND.mdx +3 -0
- package/api-docs/variables/LIGHT_WRAP_INTENSITY.mdx +3 -0
- package/api-docs/variables/LIGHT_WRAP_TIGHTNESS.mdx +3 -0
- package/api-docs/variables/LOW_VOLUME_THRESHOLD.mdx +5 -0
- package/api-docs/variables/MASK_COMBINE_RATIO.mdx +3 -0
- package/api-docs/variables/MONO_THRESHOLD.mdx +6 -0
- package/api-docs/variables/MORPH_DILATE_RADIUS_PX.mdx +3 -0
- package/api-docs/variables/MORPH_ERODE_RADIUS_PX.mdx +3 -0
- package/api-docs/variables/MORPH_PASS.mdx +3 -0
- package/api-docs/variables/PERSON_CENTER.mdx +3 -0
- package/api-docs/variables/PLAY_VIDEO_TIMEOUT.mdx +3 -0
- package/api-docs/variables/PROCESSING_HEIGHT.mdx +3 -0
- package/api-docs/variables/PROCESSING_WIDTH.mdx +3 -0
- package/api-docs/variables/PROCESS_STATUS.mdx +22 -0
- package/api-docs/variables/RENDERING_EVENTS.mdx +14 -0
- package/api-docs/variables/RENDER_BACKEND.mdx +10 -0
- package/api-docs/variables/RENDER_EFFECT.mdx +11 -0
- package/api-docs/variables/SEGMENTATION_MODELS.mdx +10 -0
- package/api-docs/variables/SIGMA_RANGE.mdx +3 -0
- package/api-docs/variables/SIGMA_SPACE.mdx +3 -0
- package/api-docs/variables/SILENT_THRESHOLD.mdx +6 -0
- package/api-docs/variables/STRONG_EDGE_BLUR_AMOUNT.mdx +3 -0
- package/api-docs/variables/VOICE_PROBABILITY_THRESHOLD.mdx +5 -0
- package/api-docs/variables/calculateMaxBlurPass.mdx +13 -0
- package/api-docs/variables/clamping.mdx +26 -0
- package/api-docs/variables/createLazyProps.mdx +19 -0
- package/api-docs/variables/createObjectUpdater.mdx +31 -0
- package/api-docs/variables/createRemoteImageBitmap.mdx +21 -0
- package/api-docs/variables/getCanvasRenderingContext2D.mdx +14 -0
- package/api-docs/variables/getErrorMessage.mdx +13 -0
- package/api-docs/variables/getImageSize.mdx +13 -0
- package/api-docs/variables/handleWebGLContextLoss.mdx +21 -0
- package/api-docs/variables/isRenderingEvents.mdx +13 -0
- package/api-docs/variables/isSegmentationModel.mdx +13 -0
- package/api-docs/variables/resize.mdx +30 -0
- package/api-docs/variables/toRenderingEvents.mdx +13 -0
- package/api-docs/variables/urls.mdx +10 -0
- package/dist/common/backends/webgl/binaryMask.d.ts +8 -0
- package/dist/common/backends/webgl/binaryMask.js +95 -0
- package/dist/common/backends/webgl/blender.d.ts +2 -1
- package/dist/common/backends/webgl/blender.js +18 -15
- package/dist/common/backends/webgl/blur.d.ts +1 -1
- package/dist/common/backends/webgl/blur.js +23 -16
- package/dist/common/backends/webgl/canvas.js +9 -4
- package/dist/common/backends/webgl/diffAbsMask.d.ts +10 -0
- package/dist/common/backends/webgl/diffAbsMask.js +103 -0
- package/dist/common/backends/webgl/geodesicReconstruction.d.ts +13 -0
- package/dist/common/backends/webgl/geodesicReconstruction.js +176 -0
- package/dist/common/backends/webgl/jointBilateralFilter.d.ts +12 -0
- package/dist/common/backends/webgl/jointBilateralFilter.js +108 -0
- package/dist/common/backends/webgl/morphErode.d.ts +13 -0
- package/dist/common/backends/webgl/morphErode.js +121 -0
- package/dist/common/backends/webgl/renderer.js +194 -34
- package/dist/common/backends/webgl/replace.d.ts +17 -0
- package/dist/common/backends/webgl/replace.js +126 -0
- package/dist/common/backends/webgl/selectComponent.d.ts +15 -0
- package/dist/common/backends/webgl/selectComponent.js +102 -0
- package/dist/common/backends/webgl/smoothingMask.d.ts +3 -3
- package/dist/common/backends/webgl/smoothingMask.js +22 -21
- package/dist/common/backends/webgl/tentBlur.d.ts +9 -0
- package/dist/common/backends/webgl/tentBlur.js +118 -0
- package/dist/common/backends/webgl/texture.d.ts +1 -1
- package/dist/common/backends/webgl/texture.js +19 -17
- package/dist/common/backends/webgl/textureToTexture.d.ts +1 -1
- package/dist/common/backends/webgl/textureToTexture.js +19 -16
- package/dist/common/backends/webgl/webglUtils.d.ts +7 -1
- package/dist/common/backends/webgl/webglUtils.js +64 -6
- package/dist/common/backends/webgpu/blender.d.ts +6 -1
- package/dist/common/backends/webgpu/blender.js +96 -51
- package/dist/common/backends/webgpu/constants.js +1 -1
- package/dist/common/backends/webgpu/dualFilterBlur.d.ts +2 -3
- package/dist/common/backends/webgpu/dualFilterBlur.js +146 -140
- package/dist/common/backends/webgpu/jointBilateralFilter.d.ts +7 -0
- package/dist/common/backends/webgpu/jointBilateralFilter.js +162 -0
- package/dist/common/backends/webgpu/renderer.js +211 -39
- package/dist/common/backends/webgpu/replace.d.ts +11 -0
- package/dist/common/backends/webgpu/replace.js +175 -0
- package/dist/common/backends/webgpu/resize.d.ts +4 -0
- package/dist/common/backends/webgpu/resize.js +76 -0
- package/dist/common/backends/webgpu/smoothingMask.d.ts +2 -2
- package/dist/common/backends/webgpu/smoothingMask.js +74 -40
- package/dist/common/backends/webgpu/tentBlur.d.ts +5 -0
- package/dist/common/backends/webgpu/tentBlur.js +131 -0
- package/dist/common/backends/webgpu/texture.d.ts +2 -2
- package/dist/common/backends/webgpu/texture.js +24 -19
- package/dist/common/backends/webgpu/textureToTexture.d.ts +1 -1
- package/dist/common/backends/webgpu/textureToTexture.js +28 -15
- package/dist/common/backends/webgpu/types.d.ts +2 -0
- package/dist/common/backends/webgpu/webgpuUtils.d.ts +24 -4
- package/dist/common/backends/webgpu/webgpuUtils.js +60 -11
- package/dist/common/constants.d.ts +19 -5
- package/dist/common/constants.js +19 -5
- package/dist/common/index.d.ts +1 -0
- package/dist/common/index.js +1 -0
- package/dist/common/tsconfig.tsbuildinfo +1 -1
- package/dist/common/types/render.d.ts +142 -13
- package/dist/common/types/utils.d.ts +21 -0
- package/dist/common/utils.d.ts +16 -0
- package/dist/common/utils.js +152 -0
- package/dist/main/benchUtils.d.ts +33 -1
- package/dist/main/benchUtils.js +145 -11
- package/dist/main/tsconfig.tsbuildinfo +1 -1
- package/dist/main/video/canvasTransform.d.ts +1 -1
- package/dist/main/video/canvasTransform.js +135 -47
- package/dist/main/video/index.d.ts +1 -1
- package/dist/main/video/index.js +1 -1
- package/dist/workers/mediaWorker.js +35 -162
- package/dist/workers/tsconfig.tsbuildinfo +1 -1
- package/package.json +16 -10
- package/dist/common/backends/webgl/shaders/blendFragmentShader.d.ts +0 -1
- package/dist/common/backends/webgl/shaders/blendFragmentShader.js +0 -21
- package/dist/common/backends/webgl/shaders/dualFilterBlurFragmentShader.d.ts +0 -1
- package/dist/common/backends/webgl/shaders/dualFilterBlurFragmentShader.js +0 -45
- package/dist/common/backends/webgl/shaders/smoothingMaskFragmentShader.d.ts +0 -1
- package/dist/common/backends/webgl/shaders/smoothingMaskFragmentShader.js +0 -57
- package/dist/common/backends/webgl/shaders/textureFragmentShader.d.ts +0 -1
- package/dist/common/backends/webgl/shaders/textureFragmentShader.js +0 -16
- package/dist/common/backends/webgl/shaders/vertexShader.d.ts +0 -1
- package/dist/common/backends/webgl/shaders/vertexShader.js +0 -19
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import { assert } from '@pexip/utils';
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import { m3 } from '../../m3';
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import { RENDERING_EVENTS } from '../../constants';
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import { clamping } from '../../utils';
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import { createGLProgram, createMaskTexture, createFrameBuffer, } from './webglUtils';
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import vertexSrc from './shaders/matrix.vert';
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import fragmentSrc from './shaders/tentBlur.frag';
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const MAX_RADIUS_PX = 16;
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const clampRadiusPx = clamping(0, MAX_RADIUS_PX);
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/**
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* Create a tent blur renderer for small radius blurring of a mask.
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* The blur is implemented as a separable filter.
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*/
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export const createTentBlurRenderer = (processor, width, height) => {
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const { gl, program, attribLocations, uniformLocations, floatSingleChannelSupported, floatFullChannelSupported, release, } = createGLProgram(processor, {
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attribs: {
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position: 'a_position',
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texCoord: 'a_texCoord',
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},
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uniforms: {
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matrix: 'u_matrix',
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mask: 'u_mask',
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texelSize: 'u_texel_size',
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direction: 'u_direction',
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radiusPx: 'u_radius_px',
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});
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gl.bindVertexArray(vao);
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// Position
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const positionBuffer = gl.createBuffer();
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gl.enableVertexAttribArray(attribLocations.position);
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gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
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gl.vertexAttribPointer(attribLocations.position, 2, gl.FLOAT, false, 0, 0);
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+
gl.bufferData(gl.ARRAY_BUFFER,
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+
// prettier-ignore
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+
new Float32Array([
|
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0, 0,
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0, 1,
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1, 0,
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1, 0,
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0, 1,
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+
1, 1,
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+
]), gl.STATIC_DRAW);
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+
// Texture coordinates for the rectangle
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+
const texCoordBuffer = gl.createBuffer();
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+
gl.bindBuffer(gl.ARRAY_BUFFER, texCoordBuffer);
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+
gl.bufferData(gl.ARRAY_BUFFER,
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+
// prettier-ignore
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+
new Float32Array([
|
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0, 0,
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0, 1,
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1, 0,
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1, 0,
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0, 1,
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1, 1,
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+
]), gl.STATIC_DRAW);
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+
gl.enableVertexAttribArray(attribLocations.texCoord);
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+
gl.vertexAttribPointer(attribLocations.texCoord, 2, gl.FLOAT, false, 0, 0);
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const outputTexturePing = createMaskTexture(gl, width, height, false, floatSingleChannelSupported, floatFullChannelSupported);
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const frameBufferPing = createFrameBuffer(gl, outputTexturePing);
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const outputTexturePong = createMaskTexture(gl, width, height, false, floatSingleChannelSupported, floatFullChannelSupported);
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+
const frameBufferPong = createFrameBuffer(gl, outputTexturePong);
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const scaleFactor = processor.width / width;
|
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+
return {
|
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render: (mask, radiusPx) => {
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assert(!gl.isContextLost(), RENDERING_EVENTS.ContextLost);
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gl.clearColor(0, 0, 0, 0);
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+
gl.clear(gl.COLOR_BUFFER_BIT);
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gl.useProgram(program);
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gl.bindVertexArray(vao);
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gl.uniform2f(uniformLocations.texelSize, 1 / mask.width, 1 / mask.height);
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+
gl.uniform1i(uniformLocations.radiusPx, clampRadiusPx(Math.floor(radiusPx / scaleFactor)));
|
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+
const matrix = m3.projection(1, 1, 1);
|
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77
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+
// No Flip Y Coordinate for drawing on the frame buffer
|
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+
// Project, position and scale to full-size of the canvas
|
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+
gl.uniformMatrix3fv(uniformLocations.matrix, false, matrix);
|
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+
let write = frameBufferPing;
|
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+
let read = mask.texture;
|
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+
// Ping-pong framebuffers for multiple passes
|
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+
// Separable
|
|
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|
+
for (let j = 0; j < 2; j++) {
|
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85
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+
// Textures
|
|
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+
gl.activeTexture(gl.TEXTURE0);
|
|
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+
gl.uniform1i(uniformLocations.mask, 0);
|
|
88
|
+
gl.bindTexture(gl.TEXTURE_2D, read);
|
|
89
|
+
// Horizontal then Vertical
|
|
90
|
+
gl.uniform2f(uniformLocations.direction, 1.0 - j, 0.0 + j);
|
|
91
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, write);
|
|
92
|
+
gl.viewport(0, 0, mask.width, mask.height);
|
|
93
|
+
gl.drawArrays(gl.TRIANGLES, 0, 6);
|
|
94
|
+
// Swap
|
|
95
|
+
[read, write] =
|
|
96
|
+
write === frameBufferPing
|
|
97
|
+
? [outputTexturePing, frameBufferPong]
|
|
98
|
+
: [outputTexturePong, frameBufferPing];
|
|
99
|
+
}
|
|
100
|
+
// Cleanup
|
|
101
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+
gl.bindBuffer(gl.ARRAY_BUFFER, null);
|
|
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|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
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|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
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|
+
gl.bindVertexArray(null);
|
|
105
|
+
return { texture: read, width, height };
|
|
106
|
+
},
|
|
107
|
+
release: () => {
|
|
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|
+
gl.deleteBuffer(positionBuffer);
|
|
109
|
+
gl.deleteBuffer(texCoordBuffer);
|
|
110
|
+
gl.deleteTexture(outputTexturePing);
|
|
111
|
+
gl.deleteTexture(outputTexturePong);
|
|
112
|
+
gl.deleteFramebuffer(frameBufferPing);
|
|
113
|
+
gl.deleteFramebuffer(frameBufferPong);
|
|
114
|
+
gl.deleteVertexArray(vao);
|
|
115
|
+
release();
|
|
116
|
+
},
|
|
117
|
+
};
|
|
118
|
+
};
|
|
@@ -3,7 +3,7 @@ import type { TextureInfo } from './types';
|
|
|
3
3
|
/**
|
|
4
4
|
* Render Video frame into texture
|
|
5
5
|
*/
|
|
6
|
-
export declare const createTextureRenderer: (processor: OffscreenCanvas) => {
|
|
6
|
+
export declare const createTextureRenderer: (processor: OffscreenCanvas, redOnly: boolean) => {
|
|
7
7
|
render: (video: VideoFrameLike) => TextureInfo;
|
|
8
8
|
release: () => void;
|
|
9
9
|
};
|
|
@@ -1,14 +1,14 @@
|
|
|
1
1
|
import { assert } from '@pexip/utils';
|
|
2
2
|
import { RENDERING_EVENTS } from '../../constants';
|
|
3
3
|
import { m3 } from '../../m3';
|
|
4
|
-
import {
|
|
5
|
-
import
|
|
6
|
-
import
|
|
4
|
+
import { createFrameBuffer, createGLProgram, createMaskTexture, createRGBAFrameTexture, } from './webglUtils';
|
|
5
|
+
import vertexSrc from './shaders/matrix.vert';
|
|
6
|
+
import fragmentSrc from './shaders/texture.frag';
|
|
7
7
|
/**
|
|
8
8
|
* Render Video frame into texture
|
|
9
9
|
*/
|
|
10
|
-
export const createTextureRenderer = (processor) => {
|
|
11
|
-
const { gl, program, attribLocations, uniformLocations, release } = createGLProgram(processor, {
|
|
10
|
+
export const createTextureRenderer = (processor, redOnly) => {
|
|
11
|
+
const { gl, program, attribLocations, uniformLocations, floatFullChannelSupported, floatSingleChannelSupported, release, } = createGLProgram(processor, {
|
|
12
12
|
attribs: {
|
|
13
13
|
position: 'a_position',
|
|
14
14
|
texCoord: 'a_texCoord',
|
|
@@ -17,8 +17,8 @@ export const createTextureRenderer = (processor) => {
|
|
|
17
17
|
matrix: 'u_matrix',
|
|
18
18
|
texture: 'u_texture',
|
|
19
19
|
},
|
|
20
|
-
vertexSrc
|
|
21
|
-
fragmentSrc
|
|
20
|
+
vertexSrc,
|
|
21
|
+
fragmentSrc,
|
|
22
22
|
});
|
|
23
23
|
const vao = gl.createVertexArray();
|
|
24
24
|
gl.bindVertexArray(vao);
|
|
@@ -53,12 +53,11 @@ export const createTextureRenderer = (processor) => {
|
|
|
53
53
|
]), gl.STATIC_DRAW);
|
|
54
54
|
gl.enableVertexAttribArray(attribLocations.texCoord);
|
|
55
55
|
gl.vertexAttribPointer(attribLocations.texCoord, 2, gl.FLOAT, false, 0, 0);
|
|
56
|
-
const frameTexture =
|
|
57
|
-
const outputTexture =
|
|
58
|
-
|
|
59
|
-
|
|
60
|
-
|
|
61
|
-
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, outputTexture, 0);
|
|
56
|
+
const frameTexture = createRGBAFrameTexture(gl, processor.width, processor.height, true, floatFullChannelSupported);
|
|
57
|
+
const outputTexture = redOnly
|
|
58
|
+
? createMaskTexture(gl, processor.width, processor.height, false, floatSingleChannelSupported, floatFullChannelSupported)
|
|
59
|
+
: createRGBAFrameTexture(gl, processor.width, processor.height, true, floatFullChannelSupported);
|
|
60
|
+
const frameBuffer = createFrameBuffer(gl, outputTexture);
|
|
62
61
|
return {
|
|
63
62
|
render: (video) => {
|
|
64
63
|
assert(!gl.isContextLost(), RENDERING_EVENTS.ContextLost);
|
|
@@ -71,16 +70,19 @@ export const createTextureRenderer = (processor) => {
|
|
|
71
70
|
gl.bindVertexArray(vao);
|
|
72
71
|
// Texture Unit setup
|
|
73
72
|
gl.uniform1i(uniformLocations.texture, 0);
|
|
74
|
-
// Project, position and scale to full-size of the canvas
|
|
73
|
+
// Project, position, and scale to full-size of the canvas
|
|
75
74
|
const matrix = m3.projection(1, 1, 1);
|
|
76
75
|
gl.uniformMatrix3fv(uniformLocations.matrix, false, matrix);
|
|
77
|
-
//
|
|
76
|
+
// Upload the frame to texture
|
|
78
77
|
gl.activeTexture(gl.TEXTURE0);
|
|
79
78
|
gl.bindTexture(gl.TEXTURE_2D, frameTexture);
|
|
80
79
|
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, video.frame);
|
|
81
|
-
gl.generateMipmap(gl.TEXTURE_2D);
|
|
82
80
|
gl.drawArrays(gl.TRIANGLES, 0, 6);
|
|
83
|
-
|
|
81
|
+
// Cleanup
|
|
82
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, null);
|
|
83
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
84
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
85
|
+
gl.bindVertexArray(null);
|
|
84
86
|
return {
|
|
85
87
|
texture: outputTexture,
|
|
86
88
|
width: processor.width,
|
|
@@ -2,7 +2,7 @@ import type { TextureInfo } from './types';
|
|
|
2
2
|
/**
|
|
3
3
|
* Render texture into another texture, i.e. clone
|
|
4
4
|
*/
|
|
5
|
-
export declare const createTextureToTextureRenderer: (processor: OffscreenCanvas) => {
|
|
5
|
+
export declare const createTextureToTextureRenderer: (processor: OffscreenCanvas, redOnly: boolean, linearSampling?: boolean, targetWidth?: number, targetHeight?: number, float?: boolean) => {
|
|
6
6
|
render: (inputTexture: TextureInfo) => TextureInfo;
|
|
7
7
|
release: () => void;
|
|
8
8
|
};
|
|
@@ -1,14 +1,14 @@
|
|
|
1
1
|
import { assert } from '@pexip/utils';
|
|
2
2
|
import { RENDERING_EVENTS } from '../../constants';
|
|
3
3
|
import { m3 } from '../../m3';
|
|
4
|
-
import {
|
|
5
|
-
import
|
|
6
|
-
import
|
|
4
|
+
import { createFrameBuffer, createGLProgram, createMaskTexture, createRGBAFrameTexture, } from './webglUtils';
|
|
5
|
+
import vertexSrc from './shaders/matrix.vert';
|
|
6
|
+
import fragmentSrc from './shaders/texture.frag';
|
|
7
7
|
/**
|
|
8
8
|
* Render texture into another texture, i.e. clone
|
|
9
9
|
*/
|
|
10
|
-
export const createTextureToTextureRenderer = (processor) => {
|
|
11
|
-
const { gl, program, attribLocations, uniformLocations, release } = createGLProgram(processor, {
|
|
10
|
+
export const createTextureToTextureRenderer = (processor, redOnly, linearSampling = false, targetWidth = processor.width, targetHeight = processor.height, float = true) => {
|
|
11
|
+
const { gl, program, attribLocations, uniformLocations, floatFullChannelSupported, floatSingleChannelSupported, release, } = createGLProgram(processor, {
|
|
12
12
|
attribs: {
|
|
13
13
|
position: 'a_position',
|
|
14
14
|
texCoord: 'a_texCoord',
|
|
@@ -17,8 +17,8 @@ export const createTextureToTextureRenderer = (processor) => {
|
|
|
17
17
|
matrix: 'u_matrix',
|
|
18
18
|
texture: 'u_texture',
|
|
19
19
|
},
|
|
20
|
-
vertexSrc
|
|
21
|
-
fragmentSrc
|
|
20
|
+
vertexSrc,
|
|
21
|
+
fragmentSrc,
|
|
22
22
|
});
|
|
23
23
|
const vao = gl.createVertexArray();
|
|
24
24
|
gl.bindVertexArray(vao);
|
|
@@ -53,17 +53,16 @@ export const createTextureToTextureRenderer = (processor) => {
|
|
|
53
53
|
]), gl.STATIC_DRAW);
|
|
54
54
|
gl.enableVertexAttribArray(attribLocations.texCoord);
|
|
55
55
|
gl.vertexAttribPointer(attribLocations.texCoord, 2, gl.FLOAT, false, 0, 0);
|
|
56
|
-
const outputTexture =
|
|
57
|
-
|
|
58
|
-
|
|
59
|
-
|
|
60
|
-
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, outputTexture, 0);
|
|
56
|
+
const outputTexture = redOnly
|
|
57
|
+
? createMaskTexture(gl, targetWidth, targetHeight, linearSampling, float && floatSingleChannelSupported, float && floatFullChannelSupported)
|
|
58
|
+
: createRGBAFrameTexture(gl, targetWidth, targetHeight, linearSampling, float && floatFullChannelSupported);
|
|
59
|
+
const frameBuffer = createFrameBuffer(gl, outputTexture);
|
|
61
60
|
return {
|
|
62
61
|
render: (inputTexture) => {
|
|
63
62
|
assert(!gl.isContextLost(), RENDERING_EVENTS.ContextLost);
|
|
64
63
|
// Draw on the frame buffer
|
|
65
64
|
gl.bindFramebuffer(gl.FRAMEBUFFER, frameBuffer);
|
|
66
|
-
gl.viewport(0, 0,
|
|
65
|
+
gl.viewport(0, 0, targetWidth, targetHeight);
|
|
67
66
|
gl.clearColor(0, 0, 0, 1);
|
|
68
67
|
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
69
68
|
gl.useProgram(program);
|
|
@@ -76,11 +75,15 @@ export const createTextureToTextureRenderer = (processor) => {
|
|
|
76
75
|
const matrix = m3.projection(1, 1, 1);
|
|
77
76
|
gl.uniformMatrix3fv(uniformLocations.matrix, false, matrix);
|
|
78
77
|
gl.drawArrays(gl.TRIANGLES, 0, 6);
|
|
79
|
-
|
|
78
|
+
// Cleanup
|
|
79
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, null);
|
|
80
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
81
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
82
|
+
gl.bindVertexArray(null);
|
|
80
83
|
return {
|
|
81
84
|
texture: outputTexture,
|
|
82
|
-
width:
|
|
83
|
-
height:
|
|
85
|
+
width: targetWidth,
|
|
86
|
+
height: targetHeight,
|
|
84
87
|
};
|
|
85
88
|
},
|
|
86
89
|
release: () => {
|
|
@@ -61,7 +61,11 @@ export declare const createProgram: (gl: WebGLRenderingContext, shaders: [WebGLS
|
|
|
61
61
|
* A parallel array to opt_attribs letting you assign locations.
|
|
62
62
|
*/
|
|
63
63
|
export declare const createProgramFromSources: (gl: WebGLRenderingContext, [vs, fs]: [GLShaderSource, GLShaderSource], attribs?: string[], locations?: number[]) => [WebGLProgram, Release];
|
|
64
|
-
export declare const createAndSetupTexture: (gl: WebGL2RenderingContext) => WebGLTexture;
|
|
64
|
+
export declare const createAndSetupTexture: (gl: WebGL2RenderingContext, linear: boolean) => WebGLTexture;
|
|
65
|
+
export declare const createRGBAFrameTexture: (gl: WebGL2RenderingContext, width: number, height: number, linear?: boolean, withFloat?: boolean) => WebGLTexture;
|
|
66
|
+
export declare const createMaskTexture: (gl: WebGL2RenderingContext, width: number, height: number, linear?: boolean, withFloatSingle?: boolean, withFloatFull?: boolean) => WebGLTexture;
|
|
67
|
+
export declare const createFrameBuffer: (gl: WebGL2RenderingContext, texture: WebGLTexture) => WebGLFramebuffer;
|
|
68
|
+
export declare const support: (gl: WebGL2RenderingContext, internalFormat: GLint, format: GLenum, width?: number, height?: number) => boolean;
|
|
65
69
|
type Location<S extends string> = S extends `u_${string}` ? ReturnType<WebGL2RenderingContext['getUniformLocation']> : S extends `a_${string}` ? ReturnType<WebGL2RenderingContext['getAttribLocation']> : never;
|
|
66
70
|
export declare const getLocations: <T extends Record<string, string>>(gl: WebGL2RenderingContext, program: WebGLProgram, locations: T) => { [Key in keyof T]: Location<T[Key]>; };
|
|
67
71
|
export declare const createGLProgram: <A extends Record<string, string>, U extends Record<string, string>>(processCanvas: OffscreenCanvas, { attribs, uniforms, vertexSrc, fragmentSrc, }: {
|
|
@@ -75,6 +79,8 @@ export declare const createGLProgram: <A extends Record<string, string>, U exten
|
|
|
75
79
|
attribLocations: { [Key in keyof A]: Location<A[Key]>; };
|
|
76
80
|
uniformLocations: { [Key_1 in keyof U]: Location<U[Key_1]>; };
|
|
77
81
|
release: Release;
|
|
82
|
+
floatSingleChannelSupported: boolean;
|
|
83
|
+
floatFullChannelSupported: boolean;
|
|
78
84
|
};
|
|
79
85
|
export declare const toTextureInfo: (mask: MPMask) => TextureInfo;
|
|
80
86
|
export {};
|
|
@@ -1,3 +1,5 @@
|
|
|
1
|
+
import { assert } from '@pexip/utils';
|
|
2
|
+
import { RENDERING_EVENTS } from '../../constants';
|
|
1
3
|
/**
|
|
2
4
|
* WebGL Shader type enum
|
|
3
5
|
*/
|
|
@@ -139,16 +141,69 @@ export const createProgramFromSources = (gl, [vs, fs], attribs, locations) => cr
|
|
|
139
141
|
loadShader(gl, GL_SHADER_TYPE.VertexShader, vs),
|
|
140
142
|
loadShader(gl, GL_SHADER_TYPE.FragmentShader, fs),
|
|
141
143
|
], attribs, locations);
|
|
142
|
-
export const createAndSetupTexture = (gl) => {
|
|
144
|
+
export const createAndSetupTexture = (gl, linear) => {
|
|
143
145
|
const texture = gl.createTexture();
|
|
144
146
|
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
145
|
-
// Set the parameters so we don't need
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// Set the parameters so we don't need MIPS and so we're not filtering
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// and we don't repeat at the edges.
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, linear ? gl.LINEAR : gl.NEAREST);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, linear ? gl.LINEAR : gl.NEAREST);
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return texture;
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};
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export const createRGBAFrameTexture = (gl, width, height, linear = false, withFloat = false) => {
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const texture = createAndSetupTexture(gl, linear);
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if (withFloat) {
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA16F, width, height, 0, gl.RGBA, gl.HALF_FLOAT, null);
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gl.bindFramebuffer(gl.FRAMEBUFFER, null);
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return texture;
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}
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
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gl.bindTexture(gl.TEXTURE_2D, null);
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return texture;
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};
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export const createMaskTexture = (gl, width, height, linear = false, withFloatSingle = false, withFloatFull = false) => {
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const texture = createAndSetupTexture(gl, linear);
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if (withFloatSingle) {
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.R16F, width, height, 0, gl.RED, gl.HALF_FLOAT, null);
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gl.bindFramebuffer(gl.FRAMEBUFFER, null);
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return texture;
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}
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if (withFloatFull) {
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA16F, width, height, 0, gl.RGBA, gl.HALF_FLOAT, null);
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gl.bindFramebuffer(gl.FRAMEBUFFER, null);
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return texture;
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}
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.R8, width, height, 0, gl.RED, gl.UNSIGNED_BYTE, null);
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gl.bindTexture(gl.TEXTURE_2D, null);
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return texture;
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};
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export const createFrameBuffer = (gl, texture) => {
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const frameBuffer = gl.createFramebuffer();
|
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gl.bindFramebuffer(gl.FRAMEBUFFER, frameBuffer);
|
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gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
|
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gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
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return frameBuffer;
|
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+
};
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export const support = (gl, internalFormat, format, width = 2, height = 2) => {
|
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// Create single-channel float16 texture
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const tex = gl.createTexture();
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gl.bindTexture(gl.TEXTURE_2D, tex);
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gl.texImage2D(gl.TEXTURE_2D, 0, internalFormat, width, height, 0, format, gl.HALF_FLOAT, null);
|
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149
194
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
|
150
195
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
|
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-
|
|
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|
+
// Attach texture
|
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+
const fb = createFrameBuffer(gl, tex);
|
|
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|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
|
|
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|
+
// Check completeness
|
|
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|
+
const complete = gl.checkFramebufferStatus(gl.FRAMEBUFFER) === gl.FRAMEBUFFER_COMPLETE;
|
|
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|
+
// Clean up
|
|
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|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
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|
+
gl.deleteFramebuffer(fb);
|
|
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|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
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|
+
gl.deleteTexture(tex);
|
|
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|
+
return complete;
|
|
152
207
|
};
|
|
153
208
|
export const getLocations = (gl, program, locations) => Object.keys(locations).reduce((acc, key) => {
|
|
154
209
|
const k = key;
|
|
@@ -167,9 +222,7 @@ export const createGLProgram = (processCanvas, { attribs, uniforms, vertexSrc, f
|
|
|
167
222
|
premultipliedAlpha: false,
|
|
168
223
|
powerPreference: 'high-performance',
|
|
169
224
|
});
|
|
170
|
-
|
|
171
|
-
throw new Error('WebGL2 is not supported');
|
|
172
|
-
}
|
|
225
|
+
assert(gl, RENDERING_EVENTS.ContextCreationError);
|
|
173
226
|
gl.enable(gl.BLEND);
|
|
174
227
|
gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
|
|
175
228
|
assertShaderSource(vertexSrc);
|
|
@@ -178,12 +231,17 @@ export const createGLProgram = (processCanvas, { attribs, uniforms, vertexSrc, f
|
|
|
178
231
|
vertexSrc,
|
|
179
232
|
fragmentSrc,
|
|
180
233
|
]);
|
|
234
|
+
const hasFloat = !!gl.getExtension('EXT_color_buffer_float');
|
|
235
|
+
const floatSingleChannelSupported = hasFloat && support(gl, gl.R16F, gl.RED);
|
|
236
|
+
const floatFullChannelSupported = hasFloat && support(gl, gl.RGBA16F, gl.RGBA);
|
|
181
237
|
return {
|
|
182
238
|
gl,
|
|
183
239
|
program,
|
|
184
240
|
attribLocations: getLocations(gl, program, attribs),
|
|
185
241
|
uniformLocations: getLocations(gl, program, uniforms),
|
|
186
242
|
release,
|
|
243
|
+
floatSingleChannelSupported,
|
|
244
|
+
floatFullChannelSupported,
|
|
187
245
|
};
|
|
188
246
|
};
|
|
189
247
|
export const toTextureInfo = (mask) => ({
|
|
@@ -1,8 +1,13 @@
|
|
|
1
|
+
import type { RendererOptions } from '../../types/render';
|
|
1
2
|
/**
|
|
2
3
|
*
|
|
3
4
|
* Blend foreground and background according to the mask
|
|
4
5
|
*/
|
|
5
6
|
export declare const createBlendRenderer: (processor: OffscreenCanvas, device: GPUDevice, presentationFormat: GPUTextureFormat, isContextLost: () => boolean) => {
|
|
6
|
-
render: (
|
|
7
|
+
render: (encoder: GPUCommandEncoder, { foreground, background, mask, }: {
|
|
8
|
+
foreground: GPUTexture;
|
|
9
|
+
background: GPUTexture;
|
|
10
|
+
mask: GPUTexture;
|
|
11
|
+
}, options: RendererOptions) => void;
|
|
7
12
|
release: () => void;
|
|
8
13
|
};
|
|
@@ -1,7 +1,7 @@
|
|
|
1
|
+
import { makeShaderDataDefinitions, makeStructuredView } from 'webgpu-utils';
|
|
1
2
|
import { assert } from '@pexip/utils';
|
|
2
3
|
import { RENDERING_EVENTS } from '../../constants';
|
|
3
4
|
import blenderShader from './shaders/blenderShader.wgsl';
|
|
4
|
-
import { RENDER_PASS_COLOR_ATTACHMENT_CLEAR_VALUE } from './constants';
|
|
5
5
|
/**
|
|
6
6
|
*
|
|
7
7
|
* Blend foreground and background according to the mask
|
|
@@ -16,63 +16,108 @@ export const createBlendRenderer = (processor, device, presentationFormat, isCon
|
|
|
16
16
|
format: presentationFormat,
|
|
17
17
|
alphaMode: 'premultiplied',
|
|
18
18
|
});
|
|
19
|
+
const defs = makeShaderDataDefinitions(blenderShader);
|
|
20
|
+
// @ts-expect-error This is what we get from the API
|
|
21
|
+
const uniforms = makeStructuredView(defs.uniforms.thresholds);
|
|
22
|
+
// Cache shader module and pipeline at init time
|
|
23
|
+
const shaderModule = device.createShaderModule({
|
|
24
|
+
label: 'blender shader',
|
|
25
|
+
code: blenderShader,
|
|
26
|
+
});
|
|
27
|
+
const pipeline = device.createRenderPipeline({
|
|
28
|
+
label: 'blender pipeline',
|
|
29
|
+
layout: 'auto',
|
|
30
|
+
vertex: {
|
|
31
|
+
module: shaderModule,
|
|
32
|
+
},
|
|
33
|
+
fragment: {
|
|
34
|
+
module: shaderModule,
|
|
35
|
+
targets: [{ format: presentationFormat }],
|
|
36
|
+
},
|
|
37
|
+
});
|
|
38
|
+
// Cache sampler at init time
|
|
39
|
+
const linearSampler = device.createSampler({
|
|
40
|
+
addressModeU: 'clamp-to-edge',
|
|
41
|
+
addressModeV: 'clamp-to-edge',
|
|
42
|
+
magFilter: 'linear',
|
|
43
|
+
minFilter: 'linear',
|
|
44
|
+
});
|
|
45
|
+
const nearestSampler = device.createSampler({
|
|
46
|
+
addressModeU: 'clamp-to-edge',
|
|
47
|
+
addressModeV: 'clamp-to-edge',
|
|
48
|
+
magFilter: 'nearest',
|
|
49
|
+
minFilter: 'nearest',
|
|
50
|
+
});
|
|
51
|
+
const uniformsBuffer = device.createBuffer({
|
|
52
|
+
size: uniforms.arrayBuffer.byteLength,
|
|
53
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
54
|
+
});
|
|
55
|
+
const updateUniforms = (options) => {
|
|
56
|
+
uniforms.set({
|
|
57
|
+
background: options.backgroundThreshold,
|
|
58
|
+
foreground: options.foregroundThreshold,
|
|
59
|
+
});
|
|
60
|
+
// Upload to GPU
|
|
61
|
+
device.queue.writeBuffer(uniformsBuffer, 0, uniforms.arrayBuffer);
|
|
62
|
+
};
|
|
63
|
+
const colorAttachment0 = {
|
|
64
|
+
loadOp: 'load',
|
|
65
|
+
storeOp: 'store',
|
|
66
|
+
};
|
|
67
|
+
const renderPassDescriptor = {
|
|
68
|
+
label: 'blender renderPass',
|
|
69
|
+
colorAttachments: [colorAttachment0],
|
|
70
|
+
};
|
|
71
|
+
const bindGroup0 = device.createBindGroup({
|
|
72
|
+
layout: pipeline.getBindGroupLayout(0),
|
|
73
|
+
entries: [
|
|
74
|
+
{ binding: 0, resource: linearSampler },
|
|
75
|
+
{ binding: 1, resource: nearestSampler },
|
|
76
|
+
{ binding: 2, resource: { buffer: uniformsBuffer } },
|
|
77
|
+
],
|
|
78
|
+
});
|
|
79
|
+
let cachedBindGroup1 = null;
|
|
80
|
+
let cachedMask = null;
|
|
81
|
+
let cachedBackground = null;
|
|
82
|
+
let cachedForeground = null;
|
|
83
|
+
let cachedBackgroundThreshold = -1;
|
|
84
|
+
let cachedForegroundThreshold = -1;
|
|
19
85
|
return {
|
|
20
|
-
render: (
|
|
86
|
+
render: (encoder, { foreground, background, mask, }, options) => {
|
|
21
87
|
assert(!isContextLost(), RENDERING_EVENTS.ContextLost);
|
|
22
|
-
|
|
23
|
-
|
|
24
|
-
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
|
|
28
|
-
|
|
29
|
-
|
|
30
|
-
|
|
31
|
-
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
|
|
35
|
-
|
|
36
|
-
|
|
37
|
-
|
|
38
|
-
|
|
39
|
-
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
|
|
44
|
-
|
|
45
|
-
{
|
|
46
|
-
view: context.getCurrentTexture().createView(),
|
|
47
|
-
clearValue: RENDER_PASS_COLOR_ATTACHMENT_CLEAR_VALUE,
|
|
48
|
-
loadOp: 'clear',
|
|
49
|
-
storeOp: 'store',
|
|
50
|
-
},
|
|
51
|
-
],
|
|
52
|
-
});
|
|
88
|
+
colorAttachment0.view = context.getCurrentTexture().createView();
|
|
89
|
+
if (!(cachedBackground === background &&
|
|
90
|
+
cachedForeground === foreground &&
|
|
91
|
+
cachedMask === mask)) {
|
|
92
|
+
cachedBindGroup1 = device.createBindGroup({
|
|
93
|
+
layout: pipeline.getBindGroupLayout(1),
|
|
94
|
+
entries: [
|
|
95
|
+
{ binding: 0, resource: background.createView() },
|
|
96
|
+
{ binding: 1, resource: foreground.createView() },
|
|
97
|
+
{ binding: 2, resource: mask.createView() },
|
|
98
|
+
],
|
|
99
|
+
});
|
|
100
|
+
cachedBackground = background;
|
|
101
|
+
cachedForeground = foreground;
|
|
102
|
+
cachedMask = mask;
|
|
103
|
+
}
|
|
104
|
+
if (!(cachedBackgroundThreshold === options.backgroundThreshold &&
|
|
105
|
+
cachedForegroundThreshold === options.foregroundThreshold)) {
|
|
106
|
+
updateUniforms(options);
|
|
107
|
+
cachedBackgroundThreshold = options.backgroundThreshold;
|
|
108
|
+
cachedForegroundThreshold = options.foregroundThreshold;
|
|
109
|
+
}
|
|
110
|
+
const pass = encoder.beginRenderPass(renderPassDescriptor);
|
|
53
111
|
pass.setPipeline(pipeline);
|
|
54
|
-
|
|
55
|
-
|
|
56
|
-
addressModeV: 'repeat',
|
|
57
|
-
magFilter: 'nearest',
|
|
58
|
-
});
|
|
59
|
-
const bindGroup = device.createBindGroup({
|
|
60
|
-
layout: pipeline.getBindGroupLayout(0),
|
|
61
|
-
entries: [
|
|
62
|
-
{ binding: 0, resource: sampler },
|
|
63
|
-
{ binding: 1, resource: bgTexture.createView() },
|
|
64
|
-
{ binding: 2, resource: frameTexture.createView() },
|
|
65
|
-
{ binding: 3, resource: maskTexture.createView() },
|
|
66
|
-
],
|
|
67
|
-
});
|
|
68
|
-
pass.setBindGroup(0, bindGroup);
|
|
112
|
+
pass.setBindGroup(0, bindGroup0);
|
|
113
|
+
pass.setBindGroup(1, cachedBindGroup1);
|
|
69
114
|
pass.draw(6); // call our vertex shader 6 times
|
|
70
115
|
pass.end();
|
|
71
|
-
const commandBuffer = encoder.finish();
|
|
72
|
-
device.queue.submit([commandBuffer]);
|
|
73
116
|
},
|
|
74
117
|
release: () => {
|
|
75
|
-
|
|
118
|
+
uniformsBuffer.destroy();
|
|
119
|
+
cachedBackgroundThreshold = -1;
|
|
120
|
+
cachedForegroundThreshold = -1;
|
|
76
121
|
},
|
|
77
122
|
};
|
|
78
123
|
};
|
|
@@ -1 +1 @@
|
|
|
1
|
-
export const RENDER_PASS_COLOR_ATTACHMENT_CLEAR_VALUE = [0.0, 0.0, 0.0, 0];
|
|
1
|
+
export const RENDER_PASS_COLOR_ATTACHMENT_CLEAR_VALUE = [0.0, 0.0, 0.0, 1.0];
|
|
@@ -1,5 +1,4 @@
|
|
|
1
|
-
|
|
2
|
-
|
|
3
|
-
render: (frame: VideoFrameLike, pass: number) => GPUTexture;
|
|
1
|
+
export declare const createBlurRenderer: (device: GPUDevice, width: number, height: number, textureFormat: GPUTextureFormat, isContextLost: () => boolean) => {
|
|
2
|
+
render: (encoder: GPUCommandEncoder, frame: GPUTexture, pass: number) => GPUTexture;
|
|
4
3
|
release: () => void;
|
|
5
4
|
};
|