@perplexdotgg/bounce 1.2.2 → 1.2.3

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package/README.md CHANGED
@@ -1,14 +1,18 @@
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- <div style="display: flex;">
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- <h1>Bounce - Premium 3D Physics for the Web</h1>
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- </div>
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+ [![npm version](https://img.shields.io/npm/v/@perplexdotgg/bounce.svg)](https://www.npmjs.com/package/@perplexdotgg/bounce)
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+ [![repo](https://img.shields.io/badge/codeberg-repo-7d48ff?logo=codeberg)](https://codeberg.org/perplexdotgg/bounce)
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+ [![license](https://img.shields.io/npm/l/@perplexdotgg/bounce.svg?color=7d48ff)](http://codeberg.org/perplexdotgg/bounce/src/branch/main/LICENSE)
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+ [![PRs Welcome](https://img.shields.io/badge/PRs-welcome-7d48ff.svg)](https://codeberg.org/perplexdotgg/bounce/pulls)
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+
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+ # Bounce &middot; Premium 3D Physics for the Web
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  Bounce is a fast and determinstic 3D physics library for Typescript and Javascript projects. Bounce is written in pure Typsescript (no WebAssembly).
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  ## Links
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  - Documentation (markdown): https://codeberg.org/perplexdotgg/bounce/src/branch/main/docs/documentation.md
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- - Official Bounce website with demos, API and more info: https://perplex.gg/bounce
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  - NPM Package: https://www.npmjs.com/package/@perplexdotgg/bounce
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+ - Official Bounce website with demos, API and more info: https://perplex.gg/bounce
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+ - Reference character controller implementation: https://codeberg.org/perplexdotgg/bounce-character-controller
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  ## Official Examples
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  ## How to contribute
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- If you like this project and would like to support our work, please consider contributing code via pull requests, or donating via [open collective](https://opencollective.com/perplexgg). Contributions are greatly appreciated!
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+ If you like this project and would like to support our work, please consider contributing code via [pull requests](https://codeberg.org/perplexdotgg/bounce/pulls), or donating via [open collective](https://opencollective.com/perplexgg). Contributions are greatly appreciated!
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  # Bounce API Reference
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- Bounce is a fast, deterministic 3D physics library for TypeScript and JavaScript. It's written in pure TypeScript (no WebAssembly).
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+ Bounce is a fast, deterministic 3D physics library for TypeScript and JavaScript projects. It's written in pure TypeScript (no WebAssembly).
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  ## Installation
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@perplexdotgg/bounce",
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- "version": "1.2.2",
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+ "version": "1.2.3",
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  "license": "MIT",
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  "description": "Bounce",
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  "main": "./build/bounce.js",
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  "test": "vitest"
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  },
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  "dependencies": {
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- "monomorph": "^1.5.1"
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+ "monomorph": "^1.5.3"
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  },
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  "devDependencies": {
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  "@types/node": "^24.9.2",
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  "repository": {
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  "type": "git",
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  "url": "https://codeberg.org/perplexdotgg/bounce"
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- }
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+ },
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+ "funding": "https://opencollective.com/perplexgg"
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  }