@perplexdotgg/bounce 1.0.5 → 1.0.6

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package/build/bounce.d.ts CHANGED
@@ -2151,6 +2151,13 @@ readonly z: PropertyDefinitionNumber<true>;
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  declare interface BuildTriangleMeshParams {
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  vertexPositions: Float32Array;
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  faceIndices: Uint32Array;
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+ /**
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+ * If true, skips the creation of a convex hull for the triangle mesh.
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+ * The hull is only used for dynamic bodies, so if the trimesh is only intended
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+ * for static bodies, this can be set to true to save computation time.
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+ * Also this allows for building trimeshes with more than 1k verts (hull limit)
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+ */
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+ skipHullCreation?: boolean;
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  }
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  declare class BvhModule {
package/build/bounce.js CHANGED
@@ -16123,9 +16123,11 @@ class TriangleMeshBuilder {
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  nodes: { pool: nodes }
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  }, bvhTreePool);
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  mesh.bvh.build(mesh, triangles);
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- const hull = this.convexHullBuilder.buildFromPoints(params.vertexPositions, 0, 1e-3);
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- mesh.computedVolume = hull.computedVolume;
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- mesh.inertia.copy(hull.inertia);
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+ if (!params.skipHullCreation) {
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+ const hull = this.convexHullBuilder.buildFromPoints(params.vertexPositions, 0, 1e-3);
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+ mesh.computedVolume = hull.computedVolume;
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+ mesh.inertia.copy(hull.inertia);
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+ }
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  return mesh;
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  }
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  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@perplexdotgg/bounce",
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- "version": "1.0.5",
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+ "version": "1.0.6",
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  "license": "MIT",
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  "description": "Bounce",
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  "main": "./build/bounce.js",