@perplexdotgg/bounce 1.0.0 → 1.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (138) hide show
  1. package/build/bounce.d.ts +39501 -0
  2. package/build/bounce.js +17166 -0
  3. package/package.json +1 -1
  4. package/src/builders/ConvexHullBuilder.ts +0 -437
  5. package/src/builders/ConvexHullBuilder2d.ts +0 -344
  6. package/src/builders/ConvexHullBuilder3d.ts +0 -1689
  7. package/src/builders/HeightMapBuilder.ts +0 -414
  8. package/src/builders/TriangleMeshBuilder.ts +0 -92
  9. package/src/collision/CastShapesModule.ts +0 -184
  10. package/src/collision/CollideShapesModule.ts +0 -152
  11. package/src/collision/HeightMapCaster.ts +0 -38
  12. package/src/collision/HeightMapCollider.ts +0 -33
  13. package/src/collision/TriangleCaster.ts +0 -249
  14. package/src/collision/TriangleCollider.ts +0 -308
  15. package/src/collision/TriangleCollider2.ts +0 -379
  16. package/src/collision/activeEdge.ts +0 -146
  17. package/src/collision/cast/cast.ts +0 -139
  18. package/src/collision/cast/castCompoundVsCompound.ts +0 -59
  19. package/src/collision/cast/castCompoundVsConvex.ts +0 -116
  20. package/src/collision/cast/castConvexVsCompound.ts +0 -123
  21. package/src/collision/cast/castConvexVsConvex.ts +0 -213
  22. package/src/collision/cast/castConvexVsHeightMap.ts +0 -73
  23. package/src/collision/cast/castConvexVsTriangleMesh.ts +0 -56
  24. package/src/collision/cast/castRayVsCompound.ts +0 -44
  25. package/src/collision/cast/castRayVsConvex.ts +0 -45
  26. package/src/collision/cast/castRayVsHeightMap.ts +0 -58
  27. package/src/collision/cast/castRayVsTriangleMesh.ts +0 -58
  28. package/src/collision/closestPoints/closestPoints.ts +0 -23
  29. package/src/collision/closestPoints/computeBarycentricCoordinates2d.ts +0 -32
  30. package/src/collision/closestPoints/computeBarycentricCoordinates3d.ts +0 -81
  31. package/src/collision/closestPoints/computeClosestPointOnLine.ts +0 -30
  32. package/src/collision/closestPoints/computeClosestPointOnTetrahedron.ts +0 -96
  33. package/src/collision/closestPoints/computeClosestPointOnTriangle.ts +0 -195
  34. package/src/collision/closestPoints/isOriginOutsideOfPlane.ts +0 -25
  35. package/src/collision/closestPoints/isOriginOutsideOfTrianglePlanes.ts +0 -72
  36. package/src/collision/collide/collide.ts +0 -146
  37. package/src/collision/collide/collideCompoundVsCompound.ts +0 -60
  38. package/src/collision/collide/collideCompoundVsConvex.ts +0 -59
  39. package/src/collision/collide/collideCompoundVsHeightMap.ts +0 -73
  40. package/src/collision/collide/collideCompoundVsTriangleMesh.ts +0 -56
  41. package/src/collision/collide/collideConvexVsCompound.ts +0 -57
  42. package/src/collision/collide/collideConvexVsConvex.ts +0 -225
  43. package/src/collision/collide/collideConvexVsConvexImp.ts +0 -236
  44. package/src/collision/collide/collideConvexVsHeightMap.ts +0 -53
  45. package/src/collision/collide/collideConvexVsTriangleMesh.ts +0 -58
  46. package/src/collision/collide/collideHeightMapVsCompound.ts +0 -69
  47. package/src/collision/collide/collideHeightMapVsConvex.ts +0 -53
  48. package/src/collision/collide/collideSphereVsSphere.ts +0 -81
  49. package/src/collision/collide/collideTriangleMeshVsCompound.ts +0 -58
  50. package/src/collision/collide/collideTriangleMeshVsConvex.ts +0 -58
  51. package/src/collision/epa/EpaConvexHullBuilder.ts +0 -397
  52. package/src/collision/epa/StaticArray.ts +0 -154
  53. package/src/collision/epa/TriangleFactory.ts +0 -32
  54. package/src/collision/epa/arrays.ts +0 -99
  55. package/src/collision/epa/binaryHeap.ts +0 -82
  56. package/src/collision/epa/structs.ts +0 -227
  57. package/src/collision/gjk/GjkModule.ts +0 -864
  58. package/src/collision/gjk/PenetrationDepthModule.ts +0 -493
  59. package/src/collision/gjk/SupportPoints.ts +0 -50
  60. package/src/collision/imp/MinkowskiDifference.ts +0 -36
  61. package/src/collision/imp/computeExploredDistanceLowerUpperBound.ts +0 -40
  62. package/src/collision/imp/finalizeImpResult.ts +0 -69
  63. package/src/collision/imp/findContactImp.ts +0 -196
  64. package/src/collision/imp/imp.ts +0 -28
  65. package/src/collision/imp/incrementalMinimumDistanceExploreDirection.ts +0 -207
  66. package/src/collision/mpr/findPortal.ts +0 -152
  67. package/src/collision/mpr/mpr.ts +0 -29
  68. package/src/collision/mpr/updatePortal.ts +0 -52
  69. package/src/constraints/BaseConstraint.ts +0 -50
  70. package/src/constraints/ConstraintOptions.ts +0 -22
  71. package/src/constraints/ConstraintSolver.ts +0 -119
  72. package/src/constraints/DistanceConstraint.ts +0 -229
  73. package/src/constraints/FixedConstraint.ts +0 -203
  74. package/src/constraints/HingeConstraint.ts +0 -460
  75. package/src/constraints/PointConstraint.ts +0 -108
  76. package/src/constraints/components/AngleComponent.ts +0 -226
  77. package/src/constraints/components/AxisComponent.ts +0 -263
  78. package/src/constraints/components/HingeComponent.ts +0 -215
  79. package/src/constraints/components/Motor.ts +0 -36
  80. package/src/constraints/components/PointConstraintComponent.ts +0 -179
  81. package/src/constraints/components/RotationEulerComponent.ts +0 -139
  82. package/src/constraints/components/Spring.ts +0 -30
  83. package/src/constraints/components/SpringComponent.ts +0 -71
  84. package/src/constraints/types.ts +0 -6
  85. package/src/helpers.ts +0 -147
  86. package/src/index.ts +0 -50
  87. package/src/math/BasicTransform.ts +0 -19
  88. package/src/math/NumberValue.ts +0 -13
  89. package/src/math/isometry.ts +0 -64
  90. package/src/math/mat3.ts +0 -529
  91. package/src/math/mat4.ts +0 -588
  92. package/src/math/quat.ts +0 -193
  93. package/src/math/scalar.ts +0 -81
  94. package/src/math/tensor.ts +0 -17
  95. package/src/math/vec3.ts +0 -589
  96. package/src/math/vec4.ts +0 -10
  97. package/src/physics/Body.ts +0 -581
  98. package/src/physics/CollisionFilter.ts +0 -52
  99. package/src/physics/SleepModule.ts +0 -163
  100. package/src/physics/broadphase/BodyPairsModule.ts +0 -363
  101. package/src/physics/broadphase/BvhModule.ts +0 -237
  102. package/src/physics/broadphase/BvhTree.ts +0 -803
  103. package/src/physics/broadphase/ConstraintPairsModule.ts +0 -385
  104. package/src/physics/broadphase/TriangleMeshBvhTree.ts +0 -379
  105. package/src/physics/manifold/ContactManifold.ts +0 -227
  106. package/src/physics/manifold/ContactManifoldModule.ts +0 -623
  107. package/src/physics/manifold/Face.ts +0 -119
  108. package/src/physics/manifold/ManifoldCache.ts +0 -116
  109. package/src/physics/manifold/clipping/clipPolyVsEdge.ts +0 -131
  110. package/src/physics/manifold/clipping/clipPolyVsPlane.ts +0 -73
  111. package/src/physics/manifold/clipping/clipPolyVsPoly.ts +0 -72
  112. package/src/physics/narrowphase/CollideBodiesModule.ts +0 -755
  113. package/src/physics/solver/ContactConstraintModule.ts +0 -659
  114. package/src/physics/solver/ManifoldConstraint.ts +0 -420
  115. package/src/physics/solver/estimateCollisionResponse.ts +0 -146
  116. package/src/shape/Aabb.ts +0 -400
  117. package/src/shape/Box.ts +0 -231
  118. package/src/shape/Capsule.ts +0 -332
  119. package/src/shape/CompoundShape.ts +0 -288
  120. package/src/shape/Convex.ts +0 -130
  121. package/src/shape/ConvexHull.ts +0 -423
  122. package/src/shape/Cylinder.ts +0 -313
  123. package/src/shape/HeightMap.ts +0 -511
  124. package/src/shape/Line.ts +0 -14
  125. package/src/shape/Plane.ts +0 -116
  126. package/src/shape/Ray.ts +0 -81
  127. package/src/shape/Segment.ts +0 -25
  128. package/src/shape/Shape.ts +0 -77
  129. package/src/shape/Sphere.ts +0 -181
  130. package/src/shape/TransformedShape.ts +0 -51
  131. package/src/shape/Triangle.ts +0 -122
  132. package/src/shape/TriangleMesh.ts +0 -186
  133. package/src/types.ts +0 -1
  134. package/src/world.ts +0 -1335
  135. package/tests/BodyPairsModule.test.ts +0 -71
  136. package/tests/BvhTree.test.ts +0 -406
  137. package/tests/test.md +0 -642
  138. package/tests/vec3.test.ts +0 -12
@@ -1,53 +0,0 @@
1
- import { Isometry } from "../../math/isometry";
2
- import { Aabb } from "../../shape/Aabb";
3
- import { HeightMap } from "../../shape/HeightMap";
4
- import { ConvexShape } from "../../shape/Shape";
5
- import { PenetrationDepthModule } from "../gjk/PenetrationDepthModule";
6
- import { BackFaceMode, CollisionCollector, CollisionSettings } from "./collide";
7
- import { HeightMapCollider } from "../HeightMapCollider";
8
- import { Body } from "../../physics/Body";
9
- import { Vec3 } from "../../math/vec3";
10
-
11
- const isometryWorldToB = /*@__PURE__*/ Isometry.create();
12
- const isometryAToB = /*@__PURE__*/ Isometry.create();
13
- const shapeABoundsInBSpace = /*@__PURE__*/ Aabb.create();
14
-
15
- const heightMapCollider = /*@__PURE__*/ new HeightMapCollider();
16
-
17
- export function collideConvexVsHeightMap(
18
- penetrationDepthModule: PenetrationDepthModule,
19
- collector: CollisionCollector,
20
- shapeA: ConvexShape,
21
- shapeB: HeightMap,
22
- isometryA: Isometry,
23
- isometryB: Isometry,
24
- settings: CollisionSettings,
25
- bodyA: Body | null,
26
- bodyB: Body | null,
27
- initialDirection?: Vec3,
28
- subShapeIdA: number = 0,
29
- subShapeIdB: number = 0
30
- ) {
31
- // TODO: don't hardcode this option
32
- settings.backFaceMode = BackFaceMode.CollideWithBackFaces;
33
-
34
- heightMapCollider.triangleCollider.initialize(
35
- penetrationDepthModule,
36
- shapeA,
37
- isometryA,
38
- isometryB,
39
- settings,
40
- collector,
41
- undefined,
42
- bodyA,
43
- bodyB
44
- );
45
-
46
- isometryWorldToB.matrix.invertMatrix(isometryB.matrix);
47
- isometryAToB.matrix.multiplyMatrices(isometryWorldToB.matrix, isometryA.matrix);
48
- shapeABoundsInBSpace.copy(shapeA.computedAabb);
49
- shapeABoundsInBSpace.transform(isometryAToB);
50
- shapeABoundsInBSpace.expand(settings.maxSeparation);
51
- heightMapCollider.initialize(shapeABoundsInBSpace, bodyA, bodyB);
52
- shapeB.walkHeightMap(heightMapCollider);
53
- }
@@ -1,58 +0,0 @@
1
- import { Isometry } from "../../math/isometry";
2
- import { Aabb } from "../../shape/Aabb";
3
- import { ConvexShape } from "../../shape/Shape";
4
- import { PenetrationDepthModule } from "../gjk/PenetrationDepthModule";
5
- import { ActiveEdgeMode, BackFaceMode, CollectFacesMode, CollisionCollector, CollisionSettings } from "./collide";
6
- import { TriangleMesh } from "../../shape/TriangleMesh";
7
- import { Triangle } from "../../shape/Triangle";
8
- import { TriangleCollider2 } from "../TriangleCollider2";
9
- import { Body } from "../../physics/Body";
10
- import { Vec3 } from "../../math/vec3";
11
-
12
- const isometryWorldToB = /*@__PURE__*/ Isometry.create();
13
- const isometryAToB = /*@__PURE__*/ Isometry.create();
14
- const shapeABoundsInBSpace = /*@__PURE__*/ Aabb.create();
15
- const triangleCollider = /*@__PURE__*/ new TriangleCollider2();
16
-
17
- function onHit(triangle: Triangle): boolean {
18
- triangleCollider.collide(triangle, triangle.activeEdges, triangle.subShapeId, undefined, undefined, false);
19
- return false;
20
- }
21
-
22
- export function collideConvexVsTriangleMesh(
23
- penetrationDepthModule: PenetrationDepthModule,
24
- collector: CollisionCollector,
25
- shapeA: ConvexShape,
26
- shapeB: TriangleMesh,
27
- isometryA: Isometry,
28
- isometryB: Isometry,
29
- settings: CollisionSettings,
30
- bodyA: Body | null,
31
- bodyB: Body | null,
32
- initialDirection?: Vec3,
33
- subShapeIdA: number = 0,
34
- subShapeIdB: number = 0
35
- ): void {
36
- // TODO: don't hardcode this option
37
- settings.backFaceMode = BackFaceMode.IgnoreBackFaces;
38
- settings.collectFacesMode = CollectFacesMode.CollectFaces;
39
- settings.activeEdgeMode = ActiveEdgeMode.CollideWithAll;
40
-
41
- triangleCollider.initialize(
42
- penetrationDepthModule,
43
- shapeA,
44
- isometryA,
45
- isometryB,
46
- settings,
47
- collector,
48
- subShapeIdA,
49
- bodyA,
50
- bodyB
51
- );
52
- isometryWorldToB.matrix.invertMatrix(isometryB.matrix);
53
- isometryAToB.matrix.multiplyMatrices(isometryWorldToB.matrix, isometryA.matrix);
54
- shapeABoundsInBSpace.copy(shapeA.computedAabb);
55
- shapeABoundsInBSpace.transform(isometryAToB);
56
- shapeABoundsInBSpace.expand(settings.maxSeparation);
57
- shapeB.bvh!.intersectAabb(onHit, shapeABoundsInBSpace);
58
- }
@@ -1,69 +0,0 @@
1
- import { Isometry } from "../../math/isometry";
2
- import { Vec3 } from "../../math/vec3";
3
- import { Aabb } from "../../shape/Aabb";
4
- import { CompoundShape } from "../../shape/CompoundShape";
5
- import { HeightMap } from "../../shape/HeightMap";
6
- import { PenetrationDepthModule } from "../gjk/PenetrationDepthModule";
7
- import { BackFaceMode, CollisionCollector, CollisionSettings } from "./collide";
8
- import { HeightMapCollider } from "../HeightMapCollider";
9
- import { Body } from "../../physics/Body";
10
- import { ConvexShape } from "../../shape/Shape";
11
-
12
- const isometryWorldToA = /*@__PURE__*/ Isometry.create();
13
- const isometryBToA = /*@__PURE__*/ Isometry.create();
14
- const shapeBBoundsInASpace = /*@__PURE__*/ Aabb.create();
15
-
16
- const transformSubShapeToB = /*@__PURE__*/ Isometry.create();
17
- const transformSubShapeToWorld = /*@__PURE__*/ Isometry.create();
18
-
19
- const heightMapCollider = /*@__PURE__*/ new HeightMapCollider();
20
-
21
- export function collideHeightMapVsCompound(
22
- penetrationDepthModule: PenetrationDepthModule,
23
- collector: CollisionCollector,
24
- shapeA: HeightMap,
25
- shapeB: CompoundShape,
26
- isometryA: Isometry,
27
- isometryB: Isometry,
28
- settings: CollisionSettings,
29
- bodyA: Body | null,
30
- bodyB: Body | null,
31
- initialDirection?: Vec3,
32
- subShapeIdA: number = 0,
33
- subShapeIdB: number = 0
34
- ) {
35
- // TODO: don't hardcode this option
36
- settings.backFaceMode = BackFaceMode.CollideWithBackFaces;
37
-
38
- let index = 0;
39
- for (const { shape, transform } of shapeB.shapes) {
40
- const translation = transform.position;
41
- const rotation = transform.rotation;
42
-
43
- // set the isometries
44
- transformSubShapeToB.fromRotationAndTranslation(rotation, translation);
45
- transformSubShapeToWorld.matrix.multiplyMatrices(isometryB.matrix, transformSubShapeToB.matrix);
46
-
47
- heightMapCollider.triangleCollider.initialize(
48
- penetrationDepthModule,
49
- shape as ConvexShape,
50
- transformSubShapeToWorld,
51
- isometryA,
52
- settings,
53
- collector,
54
- index
55
- );
56
-
57
- isometryWorldToA.matrix.invertMatrix(isometryA.matrix);
58
-
59
- isometryBToA.matrix.multiplyMatrices(transformSubShapeToWorld.matrix, isometryWorldToA.matrix);
60
-
61
- shapeBBoundsInASpace.copy((shape as ConvexShape).computedAabb);
62
- shapeBBoundsInASpace.transform(isometryBToA);
63
- shapeBBoundsInASpace.expand(settings.maxSeparation);
64
- heightMapCollider.initialize(shapeBBoundsInASpace, bodyB, bodyA);
65
- shapeA.walkHeightMap(heightMapCollider);
66
-
67
- index++;
68
- }
69
- }
@@ -1,53 +0,0 @@
1
- import { Isometry } from "../../math/isometry";
2
- import { Vec3 } from "../../math/vec3";
3
- import { Aabb } from "../../shape/Aabb";
4
- import { HeightMap } from "../../shape/HeightMap";
5
- import { ConvexShape } from "../../shape/Shape";
6
- import { PenetrationDepthModule } from "../gjk/PenetrationDepthModule";
7
- import { BackFaceMode, CollisionCollector, CollisionSettings } from "./collide";
8
- import { HeightMapCollider } from "../HeightMapCollider";
9
- import { Body } from "../../physics/Body";
10
-
11
- const isometryWorldToA = /*@__PURE__*/ Isometry.create();
12
- const isometryBToA = /*@__PURE__*/ Isometry.create();
13
- const shapeBBoundsInASpace = /*@__PURE__*/ Aabb.create();
14
-
15
- const heightMapCollider = /*@__PURE__*/ new HeightMapCollider();
16
-
17
- export function collideHeightMapVsConvex(
18
- penetrationDepthModule: PenetrationDepthModule,
19
- collector: CollisionCollector,
20
- shapeA: HeightMap,
21
- shapeB: ConvexShape,
22
- isometryA: Isometry,
23
- isometryB: Isometry,
24
- settings: CollisionSettings,
25
- bodyA: Body | null,
26
- bodyB: Body | null,
27
- initialDirection?: Vec3,
28
- subShapeIdA: number = 0,
29
- subShapeIdB: number = 0
30
- ) {
31
- // TODO: don't hardcode this option
32
- settings.backFaceMode = BackFaceMode.CollideWithBackFaces;
33
-
34
- heightMapCollider.triangleCollider.initialize(
35
- penetrationDepthModule,
36
- shapeB,
37
- isometryB,
38
- isometryA,
39
- settings,
40
- collector,
41
- undefined,
42
- bodyB,
43
- bodyA
44
- );
45
-
46
- isometryWorldToA.matrix.invertMatrix(isometryA.matrix);
47
- isometryBToA.matrix.multiplyMatrices(isometryWorldToA.matrix, isometryB.matrix);
48
- shapeBBoundsInASpace.copy(shapeB.computedAabb);
49
- shapeBBoundsInASpace.transform(isometryBToA);
50
- shapeBBoundsInASpace.expand(settings.maxSeparation);
51
- heightMapCollider.initialize(shapeBBoundsInASpace, bodyB, bodyA);
52
- shapeA.walkHeightMap(heightMapCollider);
53
- }
@@ -1,81 +0,0 @@
1
- import { Isometry } from "../../math/isometry";
2
- import { squared } from "../../math/scalar";
3
- import { Vec3 } from "../../math/vec3";
4
- import { Body } from "../../physics/Body";
5
- import { Sphere } from "../../shape/Sphere";
6
- import { PenetrationDepthModule } from "../gjk/PenetrationDepthModule";
7
- import { CollisionCollector, CollisionResult, CollisionSettings } from "./collide";
8
-
9
- const result = CollisionResult.create({
10
- faceA: {
11
- numVertices: 0,
12
- buffer: { pool: new Vec3.Pool(32), maxLength: 32 },
13
- },
14
- faceB: {
15
- numVertices: 0,
16
- buffer: { pool: new Vec3.Pool(32), maxLength: 32 },
17
- },
18
- });
19
-
20
- const positionA = /*@__PURE__*/ Vec3.create();
21
- const positionB = /*@__PURE__*/ Vec3.create();
22
- const ab = /*@__PURE__*/ Vec3.create();
23
-
24
- // TODO: use settings
25
- // TODO: use initialDirection
26
- export function collideSphereVsSphere(
27
- penetrationDepthModule: PenetrationDepthModule,
28
- collector: CollisionCollector,
29
- shapeA: Sphere,
30
- shapeB: Sphere,
31
- isometryA: Isometry,
32
- isometryB: Isometry,
33
- settings: CollisionSettings,
34
- bodyA: Body | null,
35
- bodyB: Body | null,
36
- initialDirection?: Vec3,
37
- subShapeIdA: number = 0,
38
- subShapeIdB: number = 0
39
- ) {
40
- result.reset();
41
- // @ts-ignore
42
- result.bodyA = bodyA;
43
- // @ts-ignore
44
- result.bodyB = bodyB;
45
-
46
- // get positions
47
- isometryA.matrix.getTranslation(positionA);
48
- isometryB.matrix.getTranslation(positionB);
49
-
50
- // get distance
51
- ab.subtractVectors(positionB, positionA);
52
-
53
- // exit if no contact
54
- if (ab.squaredLength() > squared(shapeA.radius + shapeB.radius)) {
55
- result.hasContact = false;
56
- collector.addMiss();
57
- return;
58
- }
59
-
60
- // set results
61
- result.hasContact = true;
62
- // @ts-ignore
63
- result.bodyA = bodyA;
64
- // @ts-ignore
65
- result.bodyB = bodyB;
66
- result.subShapeIdA = subShapeIdA;
67
- result.subShapeIdB = subShapeIdB;
68
- result.normalA.normalizeVector(ab);
69
- result.normalB.negateVector(result.normalA);
70
- result.contactPointA.addScaledToVector(positionA, result.normalA, shapeA.radius);
71
- result.contactPointB.addScaledToVector(positionB, result.normalB, shapeB.radius);
72
- result.momentArmA.subtractVectors(result.contactPointA, positionA);
73
- result.momentArmB.subtractVectors(result.contactPointB, positionB);
74
- result.penetration = shapeA.radius + shapeB.radius - ab.length();
75
-
76
- // normalize the normals
77
- result.normalA.normalizeVector(result.normalA);
78
- result.normalB.normalizeVector(result.normalB);
79
-
80
- collector.addHit(result);
81
- }
@@ -1,58 +0,0 @@
1
- import { Isometry } from "../../math/isometry";
2
- import { Vec3 } from "../../math/vec3";
3
- import { PenetrationDepthModule } from "../gjk/PenetrationDepthModule";
4
- import { CollisionCollector, CollisionSettings } from "./collide";
5
- import { CompoundShape } from "../../shape/CompoundShape";
6
- import { TriangleMesh } from "../../shape/TriangleMesh";
7
- import { collideTriangleMeshVsConvex } from "./collideTriangleMeshVsConvex";
8
- import { Body } from "../../physics/Body";
9
- import { ConvexShape } from "../..";
10
-
11
- const transformSubShapeToB = /*@__PURE__*/ Isometry.create();
12
- const transformSubShapeToWorld = /*@__PURE__*/ Isometry.create();
13
-
14
- // the results are in world space
15
- export function collideTriangleMeshVsCompound(
16
- penetrationDepthModule: PenetrationDepthModule,
17
- collector: CollisionCollector,
18
- shapeA: TriangleMesh,
19
- shapeB: CompoundShape,
20
- isometryA: Isometry,
21
- isometryB: Isometry,
22
- settings: CollisionSettings,
23
- bodyA: Body | null,
24
- bodyB: Body | null,
25
- initialDirection?: Vec3,
26
- subShapeIdA: number = 0,
27
- subShapeIdB: number = 0
28
- ): void {
29
- // throw new Error("Not implemented");
30
-
31
- let index = 0;
32
- for (const { shape, transform } of shapeB.shapes) {
33
- const translation = transform.position;
34
- const rotation = transform.rotation;
35
-
36
- // set the isometries
37
- transformSubShapeToB.fromRotationAndTranslation(rotation, translation);
38
- transformSubShapeToWorld.matrix.multiplyMatrices(isometryB.matrix, transformSubShapeToB.matrix);
39
-
40
- // collide the shapes. TODO: this should be convex vs convex for now, but may be expanded in the future
41
- collideTriangleMeshVsConvex(
42
- penetrationDepthModule,
43
- collector,
44
- shapeA,
45
- shape as ConvexShape,
46
- isometryA,
47
- transformSubShapeToWorld,
48
- settings,
49
- bodyA,
50
- bodyB,
51
- initialDirection,
52
- 0,
53
- index
54
- );
55
-
56
- index++;
57
- }
58
- }
@@ -1,58 +0,0 @@
1
- import { Isometry } from "../../math/isometry";
2
- import { Aabb } from "../../shape/Aabb";
3
- import { ConvexShape } from "../../shape/Shape";
4
- import { PenetrationDepthModule } from "../gjk/PenetrationDepthModule";
5
- import { ActiveEdgeMode, BackFaceMode, CollectFacesMode, CollisionCollector, CollisionSettings } from "./collide";
6
- import { TriangleMesh } from "../../shape/TriangleMesh";
7
- import { Triangle } from "../../shape/Triangle";
8
- import { TriangleCollider2 } from "../TriangleCollider2";
9
- import { Body } from "../../physics/Body";
10
- import { Vec3 } from "../../math/vec3";
11
-
12
- const isometryWorldToA = /*@__PURE__*/ Isometry.create();
13
- const isometryBToA = /*@__PURE__*/ Isometry.create();
14
- const shapeBBoundsInASpace = /*@__PURE__*/ Aabb.create();
15
- const triangleCollider = /*@__PURE__*/ new TriangleCollider2();
16
-
17
- function onHit(triangle: Triangle): boolean {
18
- triangleCollider.collide(triangle, triangle.activeEdges, triangle.subShapeId, undefined, undefined, true);
19
- return false;
20
- }
21
-
22
- export function collideTriangleMeshVsConvex(
23
- penetrationDepthModule: PenetrationDepthModule,
24
- collector: CollisionCollector,
25
- shapeA: TriangleMesh,
26
- shapeB: ConvexShape,
27
- isometryA: Isometry,
28
- isometryB: Isometry,
29
- settings: CollisionSettings,
30
- bodyA: Body | null,
31
- bodyB: Body | null,
32
- initialDirection?: Vec3,
33
- subShapeIdA: number = 0,
34
- subShapeIdB: number = 0
35
- ): void {
36
- // TODO: don't hardcode this option
37
- settings.backFaceMode = BackFaceMode.IgnoreBackFaces;
38
- settings.collectFacesMode = CollectFacesMode.CollectFaces;
39
- settings.activeEdgeMode = ActiveEdgeMode.CollideWithAll;
40
-
41
- triangleCollider.initialize(
42
- penetrationDepthModule,
43
- shapeB,
44
- isometryB,
45
- isometryA,
46
- settings,
47
- collector,
48
- subShapeIdB,
49
- bodyB,
50
- bodyA
51
- );
52
- isometryWorldToA.matrix.invertMatrix(isometryA.matrix);
53
- isometryBToA.matrix.multiplyMatrices(isometryWorldToA.matrix, isometryB.matrix);
54
- shapeBBoundsInASpace.copy(shapeB.computedAabb);
55
- shapeBBoundsInASpace.transform(isometryBToA);
56
- shapeBBoundsInASpace.expand(settings.maxSeparation);
57
- shapeA.bvh!.intersectAabb(onHit, shapeBBoundsInASpace);
58
- }