@performant-software/visualize 3.0.7-beta.0 → 3.0.7

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- {"version":3,"file":"index.cjs182.js","sources":["../../../node_modules/d3-hierarchy/src/tree.js"],"sourcesContent":["import {Node} from \"./hierarchy/index.js\";\n\nfunction defaultSeparation(a, b) {\n return a.parent === b.parent ? 1 : 2;\n}\n\n// function radialSeparation(a, b) {\n// return (a.parent === b.parent ? 1 : 2) / a.depth;\n// }\n\n// This function is used to traverse the left contour of a subtree (or\n// subforest). It returns the successor of v on this contour. This successor is\n// either given by the leftmost child of v or by the thread of v. The function\n// returns null if and only if v is on the highest level of its subtree.\nfunction nextLeft(v) {\n var children = v.children;\n return children ? children[0] : v.t;\n}\n\n// This function works analogously to nextLeft.\nfunction nextRight(v) {\n var children = v.children;\n return children ? children[children.length - 1] : v.t;\n}\n\n// Shifts the current subtree rooted at w+. This is done by increasing\n// prelim(w+) and mod(w+) by shift.\nfunction moveSubtree(wm, wp, shift) {\n var change = shift / (wp.i - wm.i);\n wp.c -= change;\n wp.s += shift;\n wm.c += change;\n wp.z += shift;\n wp.m += shift;\n}\n\n// All other shifts, applied to the smaller subtrees between w- and w+, are\n// performed by this function. To prepare the shifts, we have to adjust\n// change(w+), shift(w+), and change(w-).\nfunction executeShifts(v) {\n var shift = 0,\n change = 0,\n children = v.children,\n i = children.length,\n w;\n while (--i >= 0) {\n w = children[i];\n w.z += shift;\n w.m += shift;\n shift += w.s + (change += w.c);\n }\n}\n\n// If vi-’s ancestor is a sibling of v, returns vi-’s ancestor. Otherwise,\n// returns the specified (default) ancestor.\nfunction nextAncestor(vim, v, ancestor) {\n return vim.a.parent === v.parent ? vim.a : ancestor;\n}\n\nfunction TreeNode(node, i) {\n this._ = node;\n this.parent = null;\n this.children = null;\n this.A = null; // default ancestor\n this.a = this; // ancestor\n this.z = 0; // prelim\n this.m = 0; // mod\n this.c = 0; // change\n this.s = 0; // shift\n this.t = null; // thread\n this.i = i; // number\n}\n\nTreeNode.prototype = Object.create(Node.prototype);\n\nfunction treeRoot(root) {\n var tree = new TreeNode(root, 0),\n node,\n nodes = [tree],\n child,\n children,\n i,\n n;\n\n while (node = nodes.pop()) {\n if (children = node._.children) {\n node.children = new Array(n = children.length);\n for (i = n - 1; i >= 0; --i) {\n nodes.push(child = node.children[i] = new TreeNode(children[i], i));\n child.parent = node;\n }\n }\n }\n\n (tree.parent = new TreeNode(null, 0)).children = [tree];\n return tree;\n}\n\n// Node-link tree diagram using the Reingold-Tilford \"tidy\" algorithm\nexport default function() {\n var separation = defaultSeparation,\n dx = 1,\n dy = 1,\n nodeSize = null;\n\n function tree(root) {\n var t = treeRoot(root);\n\n // Compute the layout using Buchheim et al.’s algorithm.\n t.eachAfter(firstWalk), t.parent.m = -t.z;\n t.eachBefore(secondWalk);\n\n // If a fixed node size is specified, scale x and y.\n if (nodeSize) root.eachBefore(sizeNode);\n\n // If a fixed tree size is specified, scale x and y based on the extent.\n // Compute the left-most, right-most, and depth-most nodes for extents.\n else {\n var left = root,\n right = root,\n bottom = root;\n root.eachBefore(function(node) {\n if (node.x < left.x) left = node;\n if (node.x > right.x) right = node;\n if (node.depth > bottom.depth) bottom = node;\n });\n var s = left === right ? 1 : separation(left, right) / 2,\n tx = s - left.x,\n kx = dx / (right.x + s + tx),\n ky = dy / (bottom.depth || 1);\n root.eachBefore(function(node) {\n node.x = (node.x + tx) * kx;\n node.y = node.depth * ky;\n });\n }\n\n return root;\n }\n\n // Computes a preliminary x-coordinate for v. Before that, FIRST WALK is\n // applied recursively to the children of v, as well as the function\n // APPORTION. After spacing out the children by calling EXECUTE SHIFTS, the\n // node v is placed to the midpoint of its outermost children.\n function firstWalk(v) {\n var children = v.children,\n siblings = v.parent.children,\n w = v.i ? siblings[v.i - 1] : null;\n if (children) {\n executeShifts(v);\n var midpoint = (children[0].z + children[children.length - 1].z) / 2;\n if (w) {\n v.z = w.z + separation(v._, w._);\n v.m = v.z - midpoint;\n } else {\n v.z = midpoint;\n }\n } else if (w) {\n v.z = w.z + separation(v._, w._);\n }\n v.parent.A = apportion(v, w, v.parent.A || siblings[0]);\n }\n\n // Computes all real x-coordinates by summing up the modifiers recursively.\n function secondWalk(v) {\n v._.x = v.z + v.parent.m;\n v.m += v.parent.m;\n }\n\n // The core of the algorithm. Here, a new subtree is combined with the\n // previous subtrees. Threads are used to traverse the inside and outside\n // contours of the left and right subtree up to the highest common level. The\n // vertices used for the traversals are vi+, vi-, vo-, and vo+, where the\n // superscript o means outside and i means inside, the subscript - means left\n // subtree and + means right subtree. For summing up the modifiers along the\n // contour, we use respective variables si+, si-, so-, and so+. Whenever two\n // nodes of the inside contours conflict, we compute the left one of the\n // greatest uncommon ancestors using the function ANCESTOR and call MOVE\n // SUBTREE to shift the subtree and prepare the shifts of smaller subtrees.\n // Finally, we add a new thread (if necessary).\n function apportion(v, w, ancestor) {\n if (w) {\n var vip = v,\n vop = v,\n vim = w,\n vom = vip.parent.children[0],\n sip = vip.m,\n sop = vop.m,\n sim = vim.m,\n som = vom.m,\n shift;\n while (vim = nextRight(vim), vip = nextLeft(vip), vim && vip) {\n vom = nextLeft(vom);\n vop = nextRight(vop);\n vop.a = v;\n shift = vim.z + sim - vip.z - sip + separation(vim._, vip._);\n if (shift > 0) {\n moveSubtree(nextAncestor(vim, v, ancestor), v, shift);\n sip += shift;\n sop += shift;\n }\n sim += vim.m;\n sip += vip.m;\n som += vom.m;\n sop += vop.m;\n }\n if (vim && !nextRight(vop)) {\n vop.t = vim;\n vop.m += sim - sop;\n }\n if (vip && !nextLeft(vom)) {\n vom.t = vip;\n vom.m += sip - som;\n ancestor = v;\n }\n }\n return ancestor;\n }\n\n function sizeNode(node) {\n node.x *= dx;\n node.y = node.depth * dy;\n }\n\n tree.separation = function(x) {\n return arguments.length ? 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- {"version":3,"file":"index.cjs183.js","sources":["../../../node_modules/@use-gesture/react/dist/use-gesture-react.esm.js"],"sourcesContent":["import { registerAction, dragAction, pinchAction, wheelAction, scrollAction, moveAction, hoverAction } from '@use-gesture/core/actions';\nexport * from '@use-gesture/core/actions';\nimport React from 'react';\nimport { Controller, parseMergedHandlers } from '@use-gesture/core';\nexport * from '@use-gesture/core/utils';\nexport * from '@use-gesture/core/types';\n\nfunction useRecognizers(handlers, config = {}, gestureKey, nativeHandlers) {\n const ctrl = React.useMemo(() => new Controller(handlers), []);\n ctrl.applyHandlers(handlers, nativeHandlers);\n ctrl.applyConfig(config, gestureKey);\n React.useEffect(ctrl.effect.bind(ctrl));\n React.useEffect(() => {\n return ctrl.clean.bind(ctrl);\n }, []);\n if (config.target === undefined) {\n return ctrl.bind.bind(ctrl);\n }\n return undefined;\n}\n\nfunction useDrag(handler, config) {\n registerAction(dragAction);\n return useRecognizers({\n drag: handler\n }, config || {}, 'drag');\n}\n\nfunction usePinch(handler, config) {\n registerAction(pinchAction);\n return useRecognizers({\n pinch: handler\n }, config || {}, 'pinch');\n}\n\nfunction useWheel(handler, config) {\n registerAction(wheelAction);\n return useRecognizers({\n wheel: handler\n }, config || {}, 'wheel');\n}\n\nfunction useScroll(handler, config) {\n registerAction(scrollAction);\n return useRecognizers({\n scroll: handler\n }, config || {}, 'scroll');\n}\n\nfunction useMove(handler, config) {\n registerAction(moveAction);\n return useRecognizers({\n move: handler\n }, config || {}, 'move');\n}\n\nfunction useHover(handler, config) {\n registerAction(hoverAction);\n return useRecognizers({\n hover: handler\n }, config || {}, 'hover');\n}\n\nfunction createUseGesture(actions) {\n actions.forEach(registerAction);\n return function useGesture(_handlers, _config) {\n const {\n handlers,\n nativeHandlers,\n config\n } = parseMergedHandlers(_handlers, _config || {});\n return useRecognizers(handlers, config, undefined, nativeHandlers);\n };\n}\n\nfunction useGesture(handlers, config) {\n const hook = createUseGesture([dragAction, pinchAction, scrollAction, wheelAction, moveAction, hoverAction]);\n return hook(handlers, config || {});\n}\n\nexport { createUseGesture, useDrag, useGesture, useHover, useMove, usePinch, useScroll, useWheel };\n"],"names":["useRecognizers","handlers","config","gestureKey","nativeHandlers","ctrl","React","Controller","createUseGesture","actions","registerAction","_handlers","_config","parseMergedHandlers","useGesture","dragAction","pinchAction","scrollAction","wheelAction","moveAction","hoverAction"],"mappings":"uKAOA,SAASA,EAAeC,EAAUC,EAAS,CAAA,EAAIC,EAAYC,EAAgB,CACnE,MAAAC,EAAOC,EAAM,QAAQ,IAAM,IAAIC,EAAAA,WAAWN,CAAQ,EAAG,CAAA,CAAE,EAOzD,GANCI,EAAA,cAAcJ,EAAUG,CAAc,EACtCC,EAAA,YAAYH,EAAQC,CAAU,EACnCG,EAAM,UAAUD,EAAK,OAAO,KAAKA,CAAI,CAAC,EACtCC,EAAM,UAAU,IACPD,EAAK,MAAM,KAAKA,CAAI,EAC1B,CAAE,CAAA,EACDH,EAAO,SAAW,OACb,OAAAG,EAAK,KAAK,KAAKA,CAAI,CAG9B,CA4CA,SAASG,EAAiBC,EAAS,CACjC,OAAAA,EAAQ,QAAQC,EAAAA,CAAc,EACvB,SAAoBC,EAAWC,EAAS,CACvC,KAAA,CACJ,SAAAX,EACA,eAAAG,EACA,OAAAF,CACE,EAAAW,sBAAoBF,EAAWC,GAAW,CAAE,CAAA,EAChD,OAAOZ,EAAeC,EAAUC,EAAQ,OAAWE,CAAc,CAAA,CAErE,CAEA,SAASU,EAAWb,EAAUC,EAAQ,CAEpC,OADaM,EAAiB,CAACO,IAAYC,EAAAA,EAAaC,EAAc,EAAAC,IAAaC,EAAAA,EAAYC,EAAW,CAAA,CAAC,EAC/FnB,EAAUC,GAAU,CAAE,CAAA,CACpC","x_google_ignoreList":[0]}
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+ {"version":3,"file":"index.cjs184.js","sources":["../../../node_modules/@juggle/resize-observer/lib/algorithms/calculateBoxSize.js"],"sourcesContent":["import { ResizeObserverBoxOptions } from '../ResizeObserverBoxOptions';\nimport { ResizeObserverSize } from '../ResizeObserverSize';\nimport { DOMRectReadOnly } from '../DOMRectReadOnly';\nimport { isSVG, isHidden } from '../utils/element';\nimport { freeze } from '../utils/freeze';\nimport { global } from '../utils/global';\nvar cache = new WeakMap();\nvar scrollRegexp = /auto|scroll/;\nvar verticalRegexp = /^tb|vertical/;\nvar IE = (/msie|trident/i).test(global.navigator && global.navigator.userAgent);\nvar parseDimension = function (pixel) { return parseFloat(pixel || '0'); };\nvar size = function (inlineSize, blockSize, switchSizes) {\n if (inlineSize === void 0) { inlineSize = 0; }\n if (blockSize === void 0) { blockSize = 0; }\n if (switchSizes === void 0) { switchSizes = false; }\n return new ResizeObserverSize((switchSizes ? blockSize : inlineSize) || 0, (switchSizes ? 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