@performant-software/visualize 2.0.0 → 2.1.0-beta.2

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Files changed (312) hide show
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+ if (!(Math.abs(u * f - a * n) > M) || !_)
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+ this._ += "L" + (this._x1 = i) + "," + (this._y1 = s);
36
+ else {
37
+ var l = t - e, r = h - c, d = f * f + a * a, g = l * l + r * r, b = Math.sqrt(d), T = Math.sqrt(o), A = _ * Math.tan((v - Math.acos((d + o - g) / (2 * b * T))) / 2), x = A / T, L = A / b;
38
+ Math.abs(x - 1) > M && (this._ += "L" + (i + x * n) + "," + (s + x * u)), this._ += "A" + _ + "," + _ + ",0,0," + +(u * l > n * r) + "," + (this._x1 = i + L * f) + "," + (this._y1 = s + L * a);
39
+ }
40
+ },
41
+ arc: function(i, s, t, h, _, e) {
42
+ i = +i, s = +s, t = +t, e = !!e;
43
+ var c = t * Math.cos(h), f = t * Math.sin(h), a = i + c, n = s + f, u = 1 ^ e, o = e ? h - _ : _ - h;
44
+ if (t < 0)
45
+ throw new Error("negative radius: " + t);
46
+ this._x1 === null ? this._ += "M" + a + "," + n : (Math.abs(this._x1 - a) > M || Math.abs(this._y1 - n) > M) && (this._ += "L" + a + "," + n), t && (o < 0 && (o = o % p + p), o > q ? this._ += "A" + t + "," + t + ",0,1," + u + "," + (i - c) + "," + (s - f) + "A" + t + "," + t + ",0,1," + u + "," + (this._x1 = a) + "," + (this._y1 = n) : o > M && (this._ += "A" + t + "," + t + ",0," + +(o >= v) + "," + u + "," + (this._x1 = i + t * Math.cos(_)) + "," + (this._y1 = s + t * Math.sin(_))));
47
+ },
48
+ rect: function(i, s, t, h) {
49
+ this._ += "M" + (this._x0 = this._x1 = +i) + "," + (this._y0 = this._y1 = +s) + "h" + +t + "v" + +h + "h" + -t + "Z";
50
+ },
51
+ toString: function() {
52
+ return this._;
37
53
  }
38
54
  };
39
55
  export {
40
- Q as calculateBoxSize,
41
- F as calculateBoxSizes
56
+ C as default
42
57
  };
43
58
  //# sourceMappingURL=index.es187.js.map
@@ -1 +1 @@
1
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+ {"version":3,"file":"index.es187.js","sources":["../../../node_modules/d3-path/src/path.js"],"sourcesContent":["var pi = Math.PI,\n tau = 2 * pi,\n epsilon = 1e-6,\n tauEpsilon = tau - epsilon;\n\nfunction Path() {\n this._x0 = this._y0 = // start of current subpath\n this._x1 = this._y1 = null; // end of current subpath\n this._ = \"\";\n}\n\nfunction path() {\n return new Path;\n}\n\nPath.prototype = path.prototype = {\n constructor: Path,\n moveTo: function(x, y) {\n this._ += \"M\" + (this._x0 = this._x1 = +x) + \",\" + (this._y0 = this._y1 = +y);\n },\n closePath: function() {\n if (this._x1 !== null) {\n this._x1 = this._x0, this._y1 = this._y0;\n this._ += \"Z\";\n }\n },\n lineTo: function(x, y) {\n this._ += \"L\" + (this._x1 = +x) + \",\" + (this._y1 = +y);\n },\n quadraticCurveTo: function(x1, y1, x, y) {\n this._ += \"Q\" + (+x1) + \",\" + (+y1) + \",\" + (this._x1 = +x) + \",\" + (this._y1 = +y);\n },\n bezierCurveTo: function(x1, y1, x2, y2, x, y) {\n this._ += \"C\" + (+x1) + \",\" + (+y1) + \",\" + (+x2) + \",\" + (+y2) + \",\" + (this._x1 = +x) + \",\" + (this._y1 = +y);\n },\n arcTo: function(x1, y1, x2, y2, r) {\n x1 = +x1, y1 = +y1, x2 = +x2, y2 = +y2, r = +r;\n var x0 = this._x1,\n y0 = this._y1,\n x21 = x2 - x1,\n y21 = y2 - y1,\n x01 = x0 - x1,\n y01 = y0 - y1,\n l01_2 = x01 * x01 + y01 * y01;\n\n // Is the radius negative? 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