@performant-software/geospatial 3.1.25-beta.2 → 3.1.26
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs100.js +1 -1
- package/dist/index.cjs101.js +1 -1
- package/dist/index.cjs102.js +1 -1
- package/dist/index.cjs103.js +1 -1
- package/dist/index.cjs104.js +1 -1
- package/dist/index.cjs105.js +1 -1
- package/dist/index.cjs106.js +1 -1
- package/dist/index.cjs107.js +1 -1
- package/dist/index.cjs108.js +1 -1
- package/dist/index.cjs111.js +1 -1
- package/dist/index.cjs112.js +1 -1
- package/dist/index.cjs114.js +1 -1
- package/dist/index.cjs115.js +1 -1
- package/dist/index.cjs116.js +1 -1
- package/dist/index.cjs117.js +1 -1
- package/dist/index.cjs122.js +1 -1
- package/dist/index.cjs123.js +1 -1
- package/dist/index.cjs124.js +1 -1
- package/dist/index.cjs125.js +1 -1
- package/dist/index.cjs128.js +1 -1
- package/dist/index.cjs129.js +1 -1
- package/dist/index.cjs13.js +1 -1
- package/dist/index.cjs130.js +1 -1
- package/dist/index.cjs134.js +1 -1
- package/dist/index.cjs137.js +1 -1
- package/dist/index.cjs141.js +1 -1
- package/dist/index.cjs144.js +1 -1
- package/dist/index.cjs15.js +1 -1
- package/dist/index.cjs152.js +1 -1
- package/dist/index.cjs153.js +1 -1
- package/dist/index.cjs154.js +1 -1
- package/dist/index.cjs155.js +1 -1
- package/dist/index.cjs156.js +1 -1
- package/dist/index.cjs157.js +1 -1
- package/dist/index.cjs158.js +1 -1
- package/dist/index.cjs16.js +1 -1
- package/dist/index.cjs160.js +1 -1
- package/dist/index.cjs161.js +1 -1
- package/dist/index.cjs162.js +1 -1
- package/dist/index.cjs163.js +1 -1
- package/dist/index.cjs164.js +1 -1
- package/dist/index.cjs165.js +1 -1
- package/dist/index.cjs166.js +1 -1
- package/dist/index.cjs167.js +1 -1
- package/dist/index.cjs168.js +1 -1
- package/dist/index.cjs17.js +1 -1
- package/dist/index.cjs171.js +1 -1
- package/dist/index.cjs172.js +1 -1
- package/dist/index.cjs174.js +1 -1
- package/dist/index.cjs175.js +1 -1
- package/dist/index.cjs176.js +1 -1
- package/dist/index.cjs177.js +1 -1
- package/dist/index.cjs178.js +1 -1
- package/dist/index.cjs179.js +1 -1
- package/dist/index.cjs18.js +1 -1
- package/dist/index.cjs180.js +1 -1
- package/dist/index.cjs181.js +1 -1
- package/dist/index.cjs187.js +1 -1
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- package/dist/index.cjs190.js +1 -1
- package/dist/index.cjs191.js +1 -1
- package/dist/index.cjs194.js +1 -1
- package/dist/index.cjs194.js.map +1 -1
- package/dist/index.cjs195.js.map +1 -1
- package/dist/index.cjs196.js +1 -1
- package/dist/index.cjs196.js.map +1 -1
- package/dist/index.cjs197.js +1 -1
- package/dist/index.cjs197.js.map +1 -1
- package/dist/index.cjs198.js +1 -1
- package/dist/index.cjs198.js.map +1 -1
- package/dist/index.cjs199.js +1 -1
- package/dist/index.cjs199.js.map +1 -1
- package/dist/index.cjs20.js +1 -1
- package/dist/index.cjs200.js +1 -1
- package/dist/index.cjs200.js.map +1 -1
- package/dist/index.cjs201.js +1 -1
- package/dist/index.cjs201.js.map +1 -1
- package/dist/index.cjs202.js +1 -1
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- package/dist/index.cjs204.js +1 -1
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- package/dist/index.cjs208.js +1 -1
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- package/dist/index.cjs209.js +1 -1
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- package/dist/index.cjs21.js +1 -1
- package/dist/index.cjs210.js +1 -1
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- package/dist/index.cjs213.js +1 -1
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- package/dist/index.cjs214.js +1 -1
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- package/dist/index.cjs215.js +1 -1
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- package/dist/index.cjs23.js +1 -1
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- package/dist/index.cjs24.js +1 -1
- package/dist/index.cjs240.js +1 -1
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- package/dist/index.cjs241.js +1 -1
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- package/dist/index.cjs242.js +1 -1
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- package/dist/index.cjs243.js +1 -1
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- package/dist/index.cjs27.js +1 -1
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r=h.multiplyHomogeneousTransform(this.viewport.projectedGeoToClipHomogeneousTransform,e.invertedRenderHomogeneousTransform),i=this.#e(t,o,"u_renderHomogeneousTransform");t.uniformMatrix4fv(i,!1,h.homogeneousTransformToMatrix4(r));const n=this.#e(t,o,"u_visibilityOpacity");t.uniform1f(n,e.visibilityOpacity);const c=this.#e(t,o,"u_previousVisibilityOpacity");t.uniform1f(c,e.previousVisibilityOpacity);const u=this.#e(t,o,"u_applyMaskOpacity");t.uniform1f(u,e.applyMaskOpacity);const d=this.#e(t,o,"u_previousApplyMaskOpacity");t.uniform1f(d,e.previousApplyMaskOpacity);const m=this.#e(t,o,"u_opacity");t.uniform1f(m,e.options.opacity);const l=this.#e(t,o,"u_saturation");t.uniform1f(l,e.options.saturation);const f=this.#e(t,o,"u_removeColor");t.uniform1f(f,e.options.removeColor?1:0);const T=this.#e(t,o,"u_removeColorColor");t.uniform3fv(T,p.hexToFractionalRgb(e.options.removeColorColor));const E=this.#e(t,o,"u_removeColorThreshold");t.uniform1f(E,e.options.removeColorThreshold);const v=this.#e(t,o,"u_removeColorHardness");t.uniform1f(v,e.options.removeColorHardness);const g=this.#e(t,o,"u_colorize");t.uniform1f(g,e.options.colorize?1:0);const A=this.#e(t,o,"u_colorizeColor");t.uniform3fv(A,p.hexToFractionalRgb(e.options.colorizeColor));const C=this.#e(t,o,"u_renderGrid");t.uniform1f(C,e.options.renderGrid?1:0);const x=this.#e(t,o,"u_renderGridColor");t.uniform4fv(x,p.hexToFractionalOpaqueRgba(e.options.renderGridColor));const y=this.#e(t,o,"u_distortion");t.uniform1f(y,e.distortionMeasure?1:0);const O=this.#e(t,o,"u_distortionMeasure");t.uniform1i(O,e.distortionMeasure?ee.supportedDistortionMeasures.indexOf(e.distortionMeasure):0);const V=this.#e(t,o,"u_distortionColor00");t.uniform4fv(V,p.hexToFractionalOpaqueRgba(e.options.distortionColor00));const H=this.#e(t,o,"u_distortionColor01");t.uniform4fv(H,p.hexToFractionalOpaqueRgba(e.options.distortionColor01));const b=this.#e(t,o,"u_distortionColor1");t.uniform4fv(b,p.hexToFractionalOpaqueRgba(e.options.distortionColor1));const D=this.#e(t,o,"u_distortionColor2");t.uniform4fv(D,p.hexToFractionalOpaqueRgba(e.options.distortionColor2));const G=this.#e(t,o,"u_distortionColor3");t.uniform4fv(G,p.hexToFractionalOpaqueRgba(e.options.distortionColor3));const W=this.#e(t,o,"u_debugTriangles");t.uniform1f(W,e.options.debugTriangles?1:0);const q=this.#e(t,o,"u_debugTiles");t.uniform1f(q,e.options.debugTiles?1:0);const N=this.#e(t,o,"u_scaleFactorForViewport"),U=e.tileZoomLevelForViewport?e.tileZoomLevelForViewport.scaleFactor:1;t.uniform1i(N,U);const B=this.#e(t,o,"u_cachedTilesTextureArray");t.uniform1i(B,0),t.activeTexture(t.TEXTURE0),t.bindTexture(t.TEXTURE_2D_ARRAY,e.cachedTilesTextureArray);const k=this.#e(t,o,"u_cachedTilesResourceOriginPointsAndSizesTexture");t.uniform1i(k,1),t.activeTexture(t.TEXTURE1),t.bindTexture(t.TEXTURE_2D,e.cachedTilesResourceOriginPointsAndSizesTexture);const X=this.#e(t,o,"u_cachedTilesScaleFactorsTexture");t.uniform1i(X,2),t.activeTexture(t.TEXTURE2),t.bindTexture(t.TEXTURE_2D,e.cachedTilesScaleFactorsTexture)}#g(){if(!this.viewport)return;const e=this.gl,t=this.linesProgram;e.useProgram(t);const o=this.#e(e,t,"u_viewportToClipHomogeneousTransform");e.uniformMatrix4fv(o,!1,h.homogeneousTransformToMatrix4(this.viewport.viewportToClipHomogeneousTransform));const r=this.#e(e,t,"u_clipToViewportHomogeneousTransform");e.uniformMatrix4fv(r,!1,h.homogeneousTransformToMatrix4(h.invertHomogeneousTransform(this.viewport.viewportToClipHomogeneousTransform)));const i=this.#e(e,t,"u_animationProgress");e.uniform1f(i,this.animationProgress)}#E(e){if(!this.viewport)return;const t=this.gl,o=this.linesProgram;t.useProgram(o);const r=h.multiplyHomogeneousTransform(this.viewport.projectedGeoToClipHomogeneousTransform,e.invertedRenderHomogeneousTransform),i=this.#e(t,o,"u_renderHomogeneousTransform");t.uniformMatrix4fv(i,!1,h.homogeneousTransformToMatrix4(r))}#v(){if(!this.viewport)return;const e=this.gl,t=this.pointsProgram;e.useProgram(t);const o=this.#e(e,t,"u_animationProgress");e.uniform1f(o,this.animationProgress);const r=this.#e(e,t,"u_devicePixelRatio");e.uniform1f(r,this.viewport.devicePixelRatio)}#P(e){if(!this.viewport)return;const t=this.gl,o=this.pointsProgram;t.useProgram(o);const r=h.multiplyHomogeneousTransform(this.viewport.projectedGeoToClipHomogeneousTransform,e.invertedRenderHomogeneousTransform),i=this.#e(t,o,"u_renderHomogeneousTransform");t.uniformMatrix4fv(i,!1,h.homogeneousTransformToMatrix4(r))}#S(e,t){const o=P.mergeOptions($.DEFAULT_ANIMATION_OPTIONS,t);this.#r(),this.requestFetchableTiles(),this.updateVertexBuffers(e),this.lastAnimationFrameRequestId!==void 0&&cancelAnimationFrame(this.lastAnimationFrameRequestId),this.animating=!0,this.animationProgress=0,this.animationStart=void 0,this.lastAnimationFrameRequestId=requestAnimationFrame((r=>this.#h(r,e,o.duration)).bind(this))}#h(e,t,o){this.animationStart||(this.animationStart=e),e-this.animationStart<o?(this.animationProgress=(e-this.animationStart)/o,this.#r(),this.lastAnimationFrameRequestId=requestAnimationFrame((r=>this.#h(r,t,o)).bind(this))):this.#p(t)}#p(e){this.resetPrevious(),this.updateVertexBuffers(e),this.animating=!1,this.animationProgress=0,this.animationStart=void 0,this.previousSignificantViewport=this.viewport,this.#c(),this.#r()}#r(){this.dispatchEvent(new a.WarpedMapEvent(a.WarpedMapEventType.CHANGED))}imageLoaded(e){e instanceof a.WarpedMapEvent&&this.dispatchEvent(new a.WarpedMapEvent(a.WarpedMapEventType.IMAGELOADED,e.data))}clearMap(e){const t=this.warpedMapList.getWarpedMap(e);t&&t.clearTextures()}mapTileLoaded(e){if(e instanceof a.WarpedMapEvent){if(!e.data?.mapIds||!e.data?.tileUrl)throw new Error("Event data missing");const{mapIds:t,tileUrl:o}=e.data,r=t[0],i=this.tileCache.getCacheableTile(o);if(!i||!i.isCachedTile())return;const n=this.warpedMapList.getWarpedMap(r);if(!n)return;n.addCachedTileAndUpdateTextures(i)}}mapTileDeleted(e){if(e instanceof a.WarpedMapEvent){if(!e.data?.mapIds||!e.data.tileUrl)throw new Error("Event data missing");const{mapIds:t,tileUrl:o}=e.data,r=t[0],i=this.warpedMapList.getWarpedMap(r);if(!i)return;i.removeCachedTileAndUpdateTextures(o)}}warpedMapAdded(e){if(e instanceof a.WarpedMapEvent){if(!e.data?.mapIds)throw new Error("Event data missing");const{mapIds:t}=e.data,o=t[0],r=this.warpedMapList.getWarpedMap(o);r&&this.#L(r)}}prepareChange(e){if(e instanceof a.WarpedMapEvent){if(!e.data?.mapIds)throw new Error("Event data missing");const{mapIds:t}=e.data;if(this.animating)for(const o of this.warpedMapList.getWarpedMaps({mapIds:t}))o.mixPreviousAndNew(1-this.animationProgress)}}animatedChange(e){if(e instanceof a.WarpedMapEvent){if(!e.data?.mapIds)throw new Error("Event data missing");const{mapIds:t,animationOptions:o}=e.data;this.#S(t,o)}}immediateChange(e){if(e instanceof a.WarpedMapEvent){if(!e.data?.mapIds)throw new Error("Event data missing");const{mapIds:t}=e.data;this.#p(t)}}#L(e){const t=this.#s.bind(this);this.#o.set(e.mapId,t),e.addEventListener(a.WarpedMapEventType.TEXTURESUPDATED,t)}#R(e){const t=this.#o.get(e.mapId);t&&(e.removeEventListener(a.WarpedMapEventType.TEXTURESUPDATED,t),this.#o.delete(e.mapId))}contextLost(){this.disableRender=!0,this.cancelThrottledFunctions();for(const e of this.warpedMapList.getWarpedMaps())e.cancelThrottledFunctions();this.tileCache.clear()}contextRestored(){this.initializeWebGL(this.gl),this.disableRender=!1}};exports.WebGL2Renderer=ne;
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{"version":3,"file":"index.cjs221.js","sources":["../../../node_modules/@allmaps/render/dist/renderers/WebGL2Renderer.js"],"sourcesContent":["import { homogeneousTransformToMatrix4, invertHomogeneousTransform, multiplyHomogeneousTransform } from \"../shared/homogeneous-transform.js\";\nimport { Viewport } from \"../viewport/Viewport.js\";\nimport { WarpedMapEvent, WarpedMapEventType } from \"../shared/events.js\";\nimport { createProgram, createShader } from \"../shared/webgl2.js\";\nimport { createWebGL2WarpedMapFactory } from \"../maps/WebGL2WarpedMap.js\";\nimport { DEFAULT_ANIMATION_OPTIONS } from \"../maps/WarpedMapList.js\";\nimport { BaseRenderer } from \"./BaseRenderer.js\";\nimport { CacheableWorkerImageDataTile } from \"../tilecache/CacheableWorkerImageDataTile.js\";\nimport vertex_shader_default from \"../shaders/map/vertex-shader.js\";\nimport fragment_shader_default from \"../shaders/map/fragment-shader.js\";\nimport vertex_shader_default$1 from \"../shaders/lines/vertex-shader.js\";\nimport fragment_shader_default$1 from \"../shaders/lines/fragment-shader.js\";\nimport vertex_shader_default$2 from \"../shaders/points/vertex-shader.js\";\nimport fragment_shader_default$2 from \"../shaders/points/fragment-shader.js\";\nimport WorkerWrapper from \"../workers/fetch-and-get-image-data.js\";\nimport WorkerWrapper$1 from \"../workers/apply-sprites-image-data.js\";\nimport { hexToFractionalOpaqueRgba, hexToFractionalRgb, mergeOptions, squaredDistance } from \"@allmaps/stdlib\";\nimport { throttle } from \"lodash-es\";\nimport { wrap } from \"comlink\";\nimport { supportedDistortionMeasures } from \"@allmaps/transform\";\n//#region src/renderers/WebGL2Renderer.ts\nvar THROTTLE_PREPARE_RENDER_WAIT_MS = 200;\nvar THROTTLE_PREPARE_RENDER_OPTIONS = {\n\tleading: true,\n\ttrailing: true\n};\nvar THROTTLE_CHANGED_WAIT_MS = 50;\nvar THROTTLE_CHANGED_OPTIONS = {\n\tleading: true,\n\ttrailing: true\n};\nvar SIGNIFICANT_VIEWPORT_EPSILON = 100 * Number.EPSILON;\nvar SIGNIFICANT_VIEWPORT_DISTANCE = 5;\n/**\n* Class that renders WarpedMaps to a WebGL 2 context\n*/\nvar WebGL2Renderer = class extends BaseRenderer {\n\t#worker;\n\t#spritesWorker;\n\tDEFAULT_SPECIFIC_WEBGL2_RENDER_OPTIONS;\n\tgl;\n\tmapProgram;\n\tlinesProgram;\n\tpointsProgram;\n\t#uniformCache;\n\tpreviousSignificantViewport;\n\tlastAnimationFrameRequestId;\n\tanimating = false;\n\tanimationStart;\n\tanimationProgress = 0;\n\tdisableRender = false;\n\t#throttledPrepareRenderInternal;\n\t#throttledChanged;\n\t#boundThrottledChangedByMapId;\n\t/**\n\t* Creates an instance of WebGL2Renderer.\n\t*\n\t* @constructor\n\t* @param gl - WebGL 2 rendering context\n\t* @param options - options\n\t*/\n\tconstructor(gl, options) {\n\t\tconst mapVertexShader = createShader(gl, gl.VERTEX_SHADER, vertex_shader_default);\n\t\tconst mapFragmentShader = createShader(gl, gl.FRAGMENT_SHADER, fragment_shader_default);\n\t\tconst linesVertexShader = createShader(gl, gl.VERTEX_SHADER, vertex_shader_default$1);\n\t\tconst linesFragmentShader = createShader(gl, gl.FRAGMENT_SHADER, fragment_shader_default$1);\n\t\tconst pointsVertexShader = createShader(gl, gl.VERTEX_SHADER, vertex_shader_default$2);\n\t\tconst pointsFragmentShader = createShader(gl, gl.FRAGMENT_SHADER, fragment_shader_default$2);\n\t\tconst mapProgram = createProgram(gl, mapVertexShader, mapFragmentShader);\n\t\tconst linesProgram = createProgram(gl, linesVertexShader, linesFragmentShader);\n\t\tconst pointsProgram = createProgram(gl, pointsVertexShader, pointsFragmentShader);\n\t\tconst worker = new WorkerWrapper();\n\t\tconst spritesWorker = new WorkerWrapper$1();\n\t\tconst wrappedWorker = wrap(worker);\n\t\tconst wrappedSpritesWorker = wrap(spritesWorker);\n\t\tconst defaultSpecificWebGL2RenderOptions = {\n\t\t\twarpedMapFactory: createWebGL2WarpedMapFactory(gl, mapProgram, linesProgram, pointsProgram),\n\t\t\tanticipateInteraction: true\n\t\t};\n\t\tsuper(CacheableWorkerImageDataTile.createFactory(wrappedWorker, wrappedSpritesWorker), mergeOptions(defaultSpecificWebGL2RenderOptions, options));\n\t\tthis.#worker = worker;\n\t\tthis.#spritesWorker = spritesWorker;\n\t\tthis.gl = gl;\n\t\tthis.#boundThrottledChangedByMapId = /* @__PURE__ */ new Map();\n\t\tthis.DEFAULT_SPECIFIC_WEBGL2_RENDER_OPTIONS = defaultSpecificWebGL2RenderOptions;\n\t\tthis.mapProgram = mapProgram;\n\t\tthis.linesProgram = linesProgram;\n\t\tthis.pointsProgram = pointsProgram;\n\t\tthis.#uniformCache = /* @__PURE__ */ new Map();\n\t\tgl.deleteShader(mapVertexShader);\n\t\tgl.deleteShader(mapFragmentShader);\n\t\tgl.deleteShader(mapVertexShader);\n\t\tgl.deleteShader(mapFragmentShader);\n\t\tgl.deleteShader(mapVertexShader);\n\t\tgl.deleteShader(mapFragmentShader);\n\t\tgl.disable(gl.DEPTH_TEST);\n\t\tthis.addEventListeners();\n\t\tthis.#throttledPrepareRenderInternal = throttle(this.#prepareRenderInternal.bind(this), THROTTLE_PREPARE_RENDER_WAIT_MS, THROTTLE_PREPARE_RENDER_OPTIONS);\n\t\tthis.#throttledChanged = throttle(this.#changed.bind(this), THROTTLE_CHANGED_WAIT_MS, THROTTLE_CHANGED_OPTIONS);\n\t\tthis.warpedMapList.updateWarpedMapsUsingFactory();\n\t}\n\tinitializeWebGL(gl) {\n\t\tconst mapVertexShader = createShader(gl, gl.VERTEX_SHADER, vertex_shader_default);\n\t\tconst mapFragmentShader = createShader(gl, gl.FRAGMENT_SHADER, fragment_shader_default);\n\t\tconst linesVertexShader = createShader(gl, gl.VERTEX_SHADER, vertex_shader_default$1);\n\t\tconst linesFragmentShader = createShader(gl, gl.FRAGMENT_SHADER, fragment_shader_default$1);\n\t\tconst pointsVertexShader = createShader(gl, gl.VERTEX_SHADER, vertex_shader_default$2);\n\t\tconst pointsFragmentShader = createShader(gl, gl.FRAGMENT_SHADER, fragment_shader_default$2);\n\t\tconst mapProgram = createProgram(gl, mapVertexShader, mapFragmentShader);\n\t\tconst linesProgram = createProgram(gl, linesVertexShader, linesFragmentShader);\n\t\tconst pointsProgram = createProgram(gl, pointsVertexShader, pointsFragmentShader);\n\t\tthis.gl = gl;\n\t\tthis.mapProgram = mapProgram;\n\t\tthis.linesProgram = linesProgram;\n\t\tthis.pointsProgram = pointsProgram;\n\t\tthis.#uniformCache = /* @__PURE__ */ new Map();\n\t\tgl.disable(gl.DEPTH_TEST);\n\t\tfor (const webgl2WarpedMap of this.warpedMapList.getWarpedMaps()) webgl2WarpedMap.initializeWebGL(mapProgram, linesProgram, pointsProgram);\n\t}\n\t/**\n\t* Get the default options of the renderer and list\n\t*/\n\tgetDefaultOptions() {\n\t\treturn mergeOptions(super.getDefaultOptions(), this.DEFAULT_SPECIFIC_WEBGL2_RENDER_OPTIONS);\n\t}\n\t/**\n\t* Render the map for a given viewport.\n\t*\n\t* If no viewport is specified the current viewport is rerendered.\n\t* If no current viewport is known, a viewport is deduced based on the WarpedMapList and canvas width and hight.\n\t*\n\t* @param viewport - the current viewport\n\t*/\n\trender(viewport) {\n\t\tif (this.disableRender) return;\n\t\tthis.viewport = viewport || this.viewport || Viewport.fromSizeAndMaps([this.gl.canvas.width, this.gl.canvas.width], this.warpedMapList);\n\t\tthis.loadMissingImagesInViewport();\n\t\tif (this.someImagesInViewport()) this.#throttledPrepareRenderInternal();\n\t\tthis.#renderInternal();\n\t}\n\tclear() {\n\t\tthis.warpedMapList.clear();\n\t\tthis.mapsInViewport = /* @__PURE__ */ new Set();\n\t\tthis.mapsWithFetchableTilesForViewport = /* @__PURE__ */ new Set();\n\t\tthis.gl.clear(this.gl.DEPTH_BUFFER_BIT | this.gl.COLOR_BUFFER_BIT);\n\t\tthis.tileCache.clear();\n\t}\n\tcancelThrottledFunctions() {\n\t\tthis.#throttledPrepareRenderInternal.cancel();\n\t\tthis.#throttledChanged.cancel();\n\t}\n\tdestroy() {\n\t\tthis.cancelThrottledFunctions();\n\t\tfor (const webgl2WarpedMap of this.warpedMapList.getWarpedMaps()) this.#removeEventListenersFromWebGL2WarpedMap(webgl2WarpedMap);\n\t\tthis.removeEventListeners();\n\t\tsuper.destroy();\n\t\tthis.gl.deleteProgram(this.mapProgram);\n\t\tthis.gl.deleteProgram(this.linesProgram);\n\t\tthis.gl.deleteProgram(this.pointsProgram);\n\t\tthis.#worker.terminate();\n\t\tthis.#spritesWorker.terminate();\n\t}\n\t#getUniformLocation(gl, program, name) {\n\t\tlet programCache = this.#uniformCache.get(program);\n\t\tif (!programCache) {\n\t\t\tprogramCache = /* @__PURE__ */ new Map();\n\t\t\tthis.#uniformCache.set(program, programCache);\n\t\t}\n\t\tif (!programCache.has(name)) {\n\t\t\tconst location = gl.getUniformLocation(program, name);\n\t\t\tprogramCache.set(name, location);\n\t\t}\n\t\treturn programCache.get(name);\n\t}\n\tupdateMapsForViewport(allFechableTilesForViewport) {\n\t\tconst { mapsWithFetchableTilesForViewportEntering, mapsWithFetchableTilesForViewportLeaving, mapsInViewportEntering, mapsInViewportLeaving } = super.updateMapsForViewport(allFechableTilesForViewport);\n\t\tthis.updateVertexBuffers(mapsWithFetchableTilesForViewportEntering);\n\t\treturn {\n\t\t\tmapsWithFetchableTilesForViewportEntering,\n\t\t\tmapsWithFetchableTilesForViewportLeaving,\n\t\t\tmapsInViewportEntering,\n\t\t\tmapsInViewportLeaving\n\t\t};\n\t}\n\tresetPrevious() {\n\t\tconst webgl2WarpedMaps = this.warpedMapList.getWarpedMaps();\n\t\tfor (const webgl2WarpedMap of webgl2WarpedMaps) webgl2WarpedMap.resetPrevious();\n\t}\n\tupdateVertexBuffers(mapIds) {\n\t\tif (!this.viewport) return;\n\t\tconst webgl2WarpedMaps = this.warpedMapList.getWarpedMaps({ mapIds });\n\t\tfor (const webgl2WarpedMap of webgl2WarpedMaps) webgl2WarpedMap.updateVertexBuffers(this.viewport.projectedGeoToClipHomogeneousTransform);\n\t}\n\t#prepareRenderInternal() {\n\t\tthis.assureProjection();\n\t\tthis.requestFetchableTiles();\n\t}\n\tshouldRequestFetchableTiles() {\n\t\tif (!this.viewport) return false;\n\t\tif (this.animating) return false;\n\t\tif (!this.previousSignificantViewport) {\n\t\t\tthis.previousSignificantViewport = this.viewport;\n\t\t\treturn true;\n\t\t} else {\n\t\t\tconst rectangleSquaredDistances = [];\n\t\t\tfor (let i = 0; i < 4; i++) rectangleSquaredDistances.push(squaredDistance(this.previousSignificantViewport.projectedGeoRectangle[i], this.viewport.projectedGeoRectangle[i]) / Math.pow(this.viewport.projectedGeoPerViewportScale, 2));\n\t\t\tconst maxSquaredDistance = Math.max(...rectangleSquaredDistances);\n\t\t\tif (maxSquaredDistance < SIGNIFICANT_VIEWPORT_EPSILON) return true;\n\t\t\tif (maxSquaredDistance > Math.pow(SIGNIFICANT_VIEWPORT_DISTANCE, 2)) {\n\t\t\t\tthis.previousSignificantViewport = this.viewport;\n\t\t\t\treturn true;\n\t\t\t} else return false;\n\t\t}\n\t}\n\t#renderInternal() {\n\t\tif (!this.viewport) return;\n\t\tconst gl = this.gl;\n\t\tgl.viewport(0, 0, gl.canvas.width, gl.canvas.height);\n\t\tgl.enable(gl.BLEND);\n\t\tgl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA);\n\t\tthis.#renderMapsInternal();\n\t\tthis.#renderLinesInternal();\n\t\tthis.#renderPointsInternal();\n\t}\n\t#renderMapsInternal() {\n\t\tif (!this.viewport) return;\n\t\tthis.#setMapProgramUniforms();\n\t\tfor (const mapId of this.mapsWithFetchableTilesForViewport) {\n\t\t\tconst webgl2WarpedMap = this.warpedMapList.getWarpedMap(mapId);\n\t\t\tif (!webgl2WarpedMap || !webgl2WarpedMap.shouldRenderMap()) continue;\n\t\t\tthis.#setMapProgramMapUniforms(webgl2WarpedMap);\n\t\t\tconst count = webgl2WarpedMap.resourceTrianglePoints.length;\n\t\t\tconst primitiveType = this.gl.TRIANGLES;\n\t\t\tconst offset = 0;\n\t\t\tthis.gl.bindVertexArray(webgl2WarpedMap.mapVao);\n\t\t\tthis.gl.drawArrays(primitiveType, offset, count);\n\t\t}\n\t}\n\t#renderLinesInternal() {\n\t\tthis.#setLinesProgramUniforms();\n\t\tfor (const mapId of this.mapsWithFetchableTilesForViewport) {\n\t\t\tconst webgl2WarpedMap = this.warpedMapList.getWarpedMap(mapId);\n\t\t\tif (!webgl2WarpedMap || !webgl2WarpedMap.shouldRenderLines()) continue;\n\t\t\tthis.#setLinesProgramMapUniforms(webgl2WarpedMap);\n\t\t\tconst count = webgl2WarpedMap.lineGroups.reduce((accumulator, lineGroup) => accumulator + lineGroup.projectedGeoLines.length, 0) * 6;\n\t\t\tconst primitiveType = this.gl.TRIANGLES;\n\t\t\tconst offset = 0;\n\t\t\tthis.gl.bindVertexArray(webgl2WarpedMap.linesVao);\n\t\t\tthis.gl.drawArrays(primitiveType, offset, count);\n\t\t}\n\t}\n\t#renderPointsInternal() {\n\t\tthis.#setPointsProgramUniforms();\n\t\tfor (const mapId of this.mapsWithFetchableTilesForViewport) {\n\t\t\tconst webgl2WarpedMap = this.warpedMapList.getWarpedMap(mapId);\n\t\t\tif (!webgl2WarpedMap || !webgl2WarpedMap.shouldRenderPoints()) continue;\n\t\t\tthis.#setPointsProgramMapUniforms(webgl2WarpedMap);\n\t\t\tconst count = webgl2WarpedMap.pointGroups.reduce((accumulator, pointGroup) => accumulator + pointGroup.projectedGeoPoints.length, 0);\n\t\t\tconst primitiveType = this.gl.POINTS;\n\t\t\tconst offset = 0;\n\t\t\tthis.gl.bindVertexArray(webgl2WarpedMap.pointsVao);\n\t\t\tthis.gl.drawArrays(primitiveType, offset, count);\n\t\t}\n\t}\n\t#setMapProgramUniforms() {\n\t\tconst program = this.mapProgram;\n\t\tconst gl = this.gl;\n\t\tgl.useProgram(program);\n\t\tconst animationProgressLocation = this.#getUniformLocation(gl, program, \"u_animationProgress\");\n\t\tgl.uniform1f(animationProgressLocation, this.animationProgress);\n\t}\n\t#setMapProgramMapUniforms(webgl2WarpedMap) {\n\t\tif (!this.viewport) return;\n\t\tconst gl = this.gl;\n\t\tconst program = this.mapProgram;\n\t\tgl.useProgram(program);\n\t\tconst renderHomogeneousTransform = multiplyHomogeneousTransform(this.viewport.projectedGeoToClipHomogeneousTransform, webgl2WarpedMap.invertedRenderHomogeneousTransform);\n\t\tconst renderHomogeneousTransformLocation = this.#getUniformLocation(gl, program, \"u_renderHomogeneousTransform\");\n\t\tgl.uniformMatrix4fv(renderHomogeneousTransformLocation, false, homogeneousTransformToMatrix4(renderHomogeneousTransform));\n\t\tconst visibilityOpacityLocation = this.#getUniformLocation(gl, program, \"u_visibilityOpacity\");\n\t\tgl.uniform1f(visibilityOpacityLocation, webgl2WarpedMap.visibilityOpacity);\n\t\tconst previousVisibilityOpacityLocation = this.#getUniformLocation(gl, program, \"u_previousVisibilityOpacity\");\n\t\tgl.uniform1f(previousVisibilityOpacityLocation, webgl2WarpedMap.previousVisibilityOpacity);\n\t\tconst applymaskOpacityLocation = this.#getUniformLocation(gl, program, \"u_applyMaskOpacity\");\n\t\tgl.uniform1f(applymaskOpacityLocation, webgl2WarpedMap.applyMaskOpacity);\n\t\tconst previousApplyMaskOpacityLocation = this.#getUniformLocation(gl, program, \"u_previousApplyMaskOpacity\");\n\t\tgl.uniform1f(previousApplyMaskOpacityLocation, webgl2WarpedMap.previousApplyMaskOpacity);\n\t\tconst opacityLocation = this.#getUniformLocation(gl, program, \"u_opacity\");\n\t\tgl.uniform1f(opacityLocation, webgl2WarpedMap.options.opacity);\n\t\tconst saturationLocation = this.#getUniformLocation(gl, program, \"u_saturation\");\n\t\tgl.uniform1f(saturationLocation, webgl2WarpedMap.options.saturation);\n\t\tconst removeColorLocation = this.#getUniformLocation(gl, program, \"u_removeColor\");\n\t\tgl.uniform1f(removeColorLocation, webgl2WarpedMap.options.removeColor ? 1 : 0);\n\t\tconst removeColorColorLocation = this.#getUniformLocation(gl, program, \"u_removeColorColor\");\n\t\tgl.uniform3fv(removeColorColorLocation, hexToFractionalRgb(webgl2WarpedMap.options.removeColorColor));\n\t\tconst removeColorThresholdLocation = this.#getUniformLocation(gl, program, \"u_removeColorThreshold\");\n\t\tgl.uniform1f(removeColorThresholdLocation, webgl2WarpedMap.options.removeColorThreshold);\n\t\tconst removeColorHardnessLocation = this.#getUniformLocation(gl, program, \"u_removeColorHardness\");\n\t\tgl.uniform1f(removeColorHardnessLocation, webgl2WarpedMap.options.removeColorHardness);\n\t\tconst colorizeLocation = this.#getUniformLocation(gl, program, \"u_colorize\");\n\t\tgl.uniform1f(colorizeLocation, webgl2WarpedMap.options.colorize ? 1 : 0);\n\t\tconst colorizeColorLocation = this.#getUniformLocation(gl, program, \"u_colorizeColor\");\n\t\tgl.uniform3fv(colorizeColorLocation, hexToFractionalRgb(webgl2WarpedMap.options.colorizeColor));\n\t\tconst gridLocation = this.#getUniformLocation(gl, program, \"u_renderGrid\");\n\t\tgl.uniform1f(gridLocation, webgl2WarpedMap.options.renderGrid ? 1 : 0);\n\t\tconst colorGrid = this.#getUniformLocation(gl, program, \"u_renderGridColor\");\n\t\tgl.uniform4fv(colorGrid, hexToFractionalOpaqueRgba(webgl2WarpedMap.options.renderGridColor));\n\t\tconst distortionLocation = this.#getUniformLocation(gl, program, \"u_distortion\");\n\t\tgl.uniform1f(distortionLocation, webgl2WarpedMap.distortionMeasure ? 1 : 0);\n\t\tconst distortionMeasureLocation = this.#getUniformLocation(gl, program, \"u_distortionMeasure\");\n\t\tgl.uniform1i(distortionMeasureLocation, webgl2WarpedMap.distortionMeasure ? supportedDistortionMeasures.indexOf(webgl2WarpedMap.distortionMeasure) : 0);\n\t\tconst distortionColor00Location = this.#getUniformLocation(gl, program, \"u_distortionColor00\");\n\t\tgl.uniform4fv(distortionColor00Location, hexToFractionalOpaqueRgba(webgl2WarpedMap.options.distortionColor00));\n\t\tconst distortionColor01Location = this.#getUniformLocation(gl, program, \"u_distortionColor01\");\n\t\tgl.uniform4fv(distortionColor01Location, hexToFractionalOpaqueRgba(webgl2WarpedMap.options.distortionColor01));\n\t\tconst distortionColor1Location = this.#getUniformLocation(gl, program, \"u_distortionColor1\");\n\t\tgl.uniform4fv(distortionColor1Location, hexToFractionalOpaqueRgba(webgl2WarpedMap.options.distortionColor1));\n\t\tconst distortionColor2Location = this.#getUniformLocation(gl, program, \"u_distortionColor2\");\n\t\tgl.uniform4fv(distortionColor2Location, hexToFractionalOpaqueRgba(webgl2WarpedMap.options.distortionColor2));\n\t\tconst distortionColorLocation3 = this.#getUniformLocation(gl, program, \"u_distortionColor3\");\n\t\tgl.uniform4fv(distortionColorLocation3, hexToFractionalOpaqueRgba(webgl2WarpedMap.options.distortionColor3));\n\t\tconst debugTrianglesLocation = this.#getUniformLocation(gl, program, \"u_debugTriangles\");\n\t\tgl.uniform1f(debugTrianglesLocation, webgl2WarpedMap.options.debugTriangles ? 1 : 0);\n\t\tconst debugTilesLocation = this.#getUniformLocation(gl, program, \"u_debugTiles\");\n\t\tgl.uniform1f(debugTilesLocation, webgl2WarpedMap.options.debugTiles ? 1 : 0);\n\t\tconst scaleFactorForViewportLocation = this.#getUniformLocation(gl, program, \"u_scaleFactorForViewport\");\n\t\tconst scaleFactorForViewport = webgl2WarpedMap.tileZoomLevelForViewport ? webgl2WarpedMap.tileZoomLevelForViewport.scaleFactor : 1;\n\t\tgl.uniform1i(scaleFactorForViewportLocation, scaleFactorForViewport);\n\t\tconst cachedTilesTextureArrayLocation = this.#getUniformLocation(gl, program, \"u_cachedTilesTextureArray\");\n\t\tgl.uniform1i(cachedTilesTextureArrayLocation, 0);\n\t\tgl.activeTexture(gl.TEXTURE0);\n\t\tgl.bindTexture(gl.TEXTURE_2D_ARRAY, webgl2WarpedMap.cachedTilesTextureArray);\n\t\tconst cachedTilesResourceOriginPointsAndSizesLocation = this.#getUniformLocation(gl, program, \"u_cachedTilesResourceOriginPointsAndSizesTexture\");\n\t\tgl.uniform1i(cachedTilesResourceOriginPointsAndSizesLocation, 1);\n\t\tgl.activeTexture(gl.TEXTURE1);\n\t\tgl.bindTexture(gl.TEXTURE_2D, webgl2WarpedMap.cachedTilesResourceOriginPointsAndSizesTexture);\n\t\tconst cachedTileScaleFactorsTextureLocation = this.#getUniformLocation(gl, program, \"u_cachedTilesScaleFactorsTexture\");\n\t\tgl.uniform1i(cachedTileScaleFactorsTextureLocation, 2);\n\t\tgl.activeTexture(gl.TEXTURE2);\n\t\tgl.bindTexture(gl.TEXTURE_2D, webgl2WarpedMap.cachedTilesScaleFactorsTexture);\n\t}\n\t#setLinesProgramUniforms() {\n\t\tif (!this.viewport) return;\n\t\tconst gl = this.gl;\n\t\tconst program = this.linesProgram;\n\t\tgl.useProgram(program);\n\t\tconst viewportToClipHomogeneousTransformLocation = this.#getUniformLocation(gl, program, \"u_viewportToClipHomogeneousTransform\");\n\t\tgl.uniformMatrix4fv(viewportToClipHomogeneousTransformLocation, false, homogeneousTransformToMatrix4(this.viewport.viewportToClipHomogeneousTransform));\n\t\tconst clipToViewportHomogeneousTransformLocation = this.#getUniformLocation(gl, program, \"u_clipToViewportHomogeneousTransform\");\n\t\tgl.uniformMatrix4fv(clipToViewportHomogeneousTransformLocation, false, homogeneousTransformToMatrix4(invertHomogeneousTransform(this.viewport.viewportToClipHomogeneousTransform)));\n\t\tconst animationProgressLocation = this.#getUniformLocation(gl, program, \"u_animationProgress\");\n\t\tgl.uniform1f(animationProgressLocation, this.animationProgress);\n\t}\n\t#setLinesProgramMapUniforms(webgl2WarpedMap) {\n\t\tif (!this.viewport) return;\n\t\tconst gl = this.gl;\n\t\tconst program = this.linesProgram;\n\t\tgl.useProgram(program);\n\t\tconst renderHomogeneousTransform = multiplyHomogeneousTransform(this.viewport.projectedGeoToClipHomogeneousTransform, webgl2WarpedMap.invertedRenderHomogeneousTransform);\n\t\tconst renderHomogeneousTransformLocation = this.#getUniformLocation(gl, program, \"u_renderHomogeneousTransform\");\n\t\tgl.uniformMatrix4fv(renderHomogeneousTransformLocation, false, homogeneousTransformToMatrix4(renderHomogeneousTransform));\n\t}\n\t#setPointsProgramUniforms() {\n\t\tif (!this.viewport) return;\n\t\tconst gl = this.gl;\n\t\tconst program = this.pointsProgram;\n\t\tgl.useProgram(program);\n\t\tconst animationProgressLocation = this.#getUniformLocation(gl, program, \"u_animationProgress\");\n\t\tgl.uniform1f(animationProgressLocation, this.animationProgress);\n\t\tconst devicePixelRatioLocation = this.#getUniformLocation(gl, program, \"u_devicePixelRatio\");\n\t\tgl.uniform1f(devicePixelRatioLocation, this.viewport.devicePixelRatio);\n\t}\n\t#setPointsProgramMapUniforms(webgl2WarpedMap) {\n\t\tif (!this.viewport) return;\n\t\tconst gl = this.gl;\n\t\tconst program = this.pointsProgram;\n\t\tgl.useProgram(program);\n\t\tconst renderHomogeneousTransform = multiplyHomogeneousTransform(this.viewport.projectedGeoToClipHomogeneousTransform, webgl2WarpedMap.invertedRenderHomogeneousTransform);\n\t\tconst renderHomogeneousTransformLocation = this.#getUniformLocation(gl, program, \"u_renderHomogeneousTransform\");\n\t\tgl.uniformMatrix4fv(renderHomogeneousTransformLocation, false, homogeneousTransformToMatrix4(renderHomogeneousTransform));\n\t}\n\t#startAnimation(mapIds, partialAnimationOptions) {\n\t\tconst options = mergeOptions(DEFAULT_ANIMATION_OPTIONS, partialAnimationOptions);\n\t\tthis.#changed();\n\t\tthis.requestFetchableTiles();\n\t\tthis.updateVertexBuffers(mapIds);\n\t\tif (this.lastAnimationFrameRequestId !== void 0) cancelAnimationFrame(this.lastAnimationFrameRequestId);\n\t\tthis.animating = true;\n\t\tthis.animationProgress = 0;\n\t\tthis.animationStart = void 0;\n\t\tthis.lastAnimationFrameRequestId = requestAnimationFrame(((now) => this.#animationFrame(now, mapIds, options.duration)).bind(this));\n\t}\n\t#animationFrame(now, mapIds, duration) {\n\t\tif (!this.animationStart) this.animationStart = now;\n\t\tif (now - this.animationStart < duration) {\n\t\t\tthis.animationProgress = (now - this.animationStart) / duration;\n\t\t\tthis.#changed();\n\t\t\tthis.lastAnimationFrameRequestId = requestAnimationFrame(((now) => this.#animationFrame(now, mapIds, duration)).bind(this));\n\t\t} else this.#finishAnimation(mapIds);\n\t}\n\t#finishAnimation(mapIds) {\n\t\tthis.resetPrevious();\n\t\tthis.updateVertexBuffers(mapIds);\n\t\tthis.animating = false;\n\t\tthis.animationProgress = 0;\n\t\tthis.animationStart = void 0;\n\t\tthis.previousSignificantViewport = this.viewport;\n\t\tthis.#prepareRenderInternal();\n\t\tthis.#changed();\n\t}\n\t#changed() {\n\t\tthis.dispatchEvent(new WarpedMapEvent(WarpedMapEventType.CHANGED));\n\t}\n\timageLoaded(event) {\n\t\tif (event instanceof WarpedMapEvent) this.dispatchEvent(new WarpedMapEvent(WarpedMapEventType.IMAGELOADED, event.data));\n\t}\n\tclearMap(mapId) {\n\t\tconst webGL2WarpedMap = this.warpedMapList.getWarpedMap(mapId);\n\t\tif (webGL2WarpedMap) webGL2WarpedMap.clearTextures();\n\t}\n\tmapTileLoaded(event) {\n\t\tif (event instanceof WarpedMapEvent) {\n\t\t\tif (!event.data?.mapIds || !event.data?.tileUrl) throw new Error(\"Event data missing\");\n\t\t\tconst { mapIds, tileUrl } = event.data;\n\t\t\tconst mapId = mapIds[0];\n\t\t\tconst tile = this.tileCache.getCacheableTile(tileUrl);\n\t\t\tif (!tile) return;\n\t\t\tif (!tile.isCachedTile()) return;\n\t\t\tconst webgl2WarpedMap = this.warpedMapList.getWarpedMap(mapId);\n\t\t\tif (!webgl2WarpedMap) return;\n\t\t\twebgl2WarpedMap.addCachedTileAndUpdateTextures(tile);\n\t\t}\n\t}\n\tmapTileDeleted(event) {\n\t\tif (event instanceof WarpedMapEvent) {\n\t\t\tif (!event.data?.mapIds || !event.data.tileUrl) throw new Error(\"Event data missing\");\n\t\t\tconst { mapIds, tileUrl } = event.data;\n\t\t\tconst mapId = mapIds[0];\n\t\t\tconst webgl2WarpedMap = this.warpedMapList.getWarpedMap(mapId);\n\t\t\tif (!webgl2WarpedMap) return;\n\t\t\twebgl2WarpedMap.removeCachedTileAndUpdateTextures(tileUrl);\n\t\t}\n\t}\n\twarpedMapAdded(event) {\n\t\tif (event instanceof WarpedMapEvent) {\n\t\t\tif (!event.data?.mapIds) throw new Error(\"Event data missing\");\n\t\t\tconst { mapIds } = event.data;\n\t\t\tconst mapId = mapIds[0];\n\t\t\tconst webgl2WarpedMap = this.warpedMapList.getWarpedMap(mapId);\n\t\t\tif (webgl2WarpedMap) this.#addEventListenersToWebGL2WarpedMap(webgl2WarpedMap);\n\t\t}\n\t}\n\tprepareChange(event) {\n\t\tif (event instanceof WarpedMapEvent) {\n\t\t\tif (!event.data?.mapIds) 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{"version":3,"file":"index.cjs221.js","sources":["../node_modules/underscore/modules/_getLength.js"],"sourcesContent":["import shallowProperty from './_shallowProperty.js';\n\n// Internal helper to obtain the `length` property of an object.\nexport default shallowProperty('length');\n"],"names":["getLength","shallowProperty"],"mappings":"kDAGAA,EAAeC,EAAgB,QAAQ","x_google_ignoreList":[0]}
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{"version":3,"file":"index.cjs222.js","sources":["../../../node_modules/@allmaps/render/dist/viewport/Viewport.js"],"sourcesContent":["import { applyHomogeneousTransform, composeHomogeneousTransform, invertHomogeneousTransform } from \"../shared/homogeneous-transform.js\";\nimport proj4 from \"proj4\";\nimport { bboxToCenter, bboxToRectangle, bboxToSize, bufferBboxByRatio, computeBbox, mergeOptions, mergePartialOptions, midPoint, rotatePoint, rotatePoints, scalePoint, scalePoints, scaleSize, sizeToBbox, sizeToCenter, sizeToRectangle, sizeToResolution, sizesToScale, translatePoints } from \"@allmaps/stdlib\";\nimport { lonLatProjection, webMercatorProjection } from \"@allmaps/project\";\n//#region src/viewport/Viewport.ts\nvar defaultViewportOptions = {\n\trotation: 0,\n\tdevicePixelRatio: 1,\n\tprojection: webMercatorProjection\n};\nvar defaultZoomOptions = { zoom: 1 };\nvar defaultFitOptions = { fit: \"contain\" };\n/**\n* The viewport describes the view on the rendered map.\n* @property geoCenter - Center point of the viewport, in longitude/latitude coordinates.\n* @property geoRectangle - Rotated rectangle (possibly quadrilateral) of the viewport point, in longitude/latitude coordinates.\n* @property geoSize - Size of the viewport in longitude/latitude coordinates, as [width, height]. (This is the size of the bounding box of the rectangle, since longitude/latitude only makes sense in that case).\n* @property geoResolution - Resolution of the viewport in longitude/latitude coordinates, as width * height. (This is the size of the bounding box of the rectangle, since longitude/latitude only makes sense in that case).\n* @property geoRectangleBbox - Bounding box of the rotated rectangle of the viewport, in longitude/latitude coordinates.\n* @property projectedGeoCenter - Center point of the viewport, in projected geospatial coordinates.\n* @property projectedGeoRectangle - Rotated rectangle of the viewport point, in projected geospatial coordinates.\n* @property projectedGeoSize - Size of the viewport in projected geospatial coordinates, as [width, height]. (This is not the size of the bounding box of the rotated rectangle, but the width and hight of the rectangle).\n* @property projectedGeoResolution - Resolution of the viewport in projected geospatial coordinates, as width * height. (This is not the size of the bounding box of the rotated rectangle, but the width and hight of the rectangle).\n* @property projectedGeoRectangleBbox - Bounding box of the rotated rectangle of the viewport, in projected geospatial coordinates.\n* @property rotation - Rotation of the viewport with respect to the projected coordinate system.\n* @property projectedGeoPerViewportScale - Scale of the viewport, in projected geospatial coordinates per viewport pixel.\n* @property viewportCenter - Center point of the viewport, in viewport pixels.\n* @property viewportRectangle - Rectangle of the viewport point, in viewport pixels.\n* @property viewportSize - Size of the viewport in viewport pixels, as [width, height].\n* @property viewportResolution - Resolution of the viewport in viewport pixels, as width * height.\n* @property viewportBbox - Bounding box of the viewport, in viewport pixels.\n* @property devicePixelRatio - The devicePixelRatio of the viewport.\n* @property canvasCenter - Center point of the canvas, in canvas pixels.\n* @property canvasRectangle - Rectangle of the canvas, in canvas pixels.\n* @property canvasSize - Size of the canvas in canvas pixels (viewportSize*devicePixelRatio), as [width, height].\n* @property canvasResolution - Resolution of the canvas in canvas pixels (viewportSize*devicePixelRatio), as width * height.\n* @property canvasBbox - Bounding box of the canvas, in canvas pixels.\n* @property projectedGeoPerCanvasScale - Scale of the viewport, in projected geospatial coordinates per canvas pixel (projectedGeoPerViewportScale/devicePixelRatio).\n* @property projectedGeoToViewportHomogeneousTransform - Homogeneous Transform from projected geo coordinates to viewport pixels. Equivalent to OpenLayers coordinateToPixelTransform.\n* @property projectedGeoToCanvasHomogeneousTransform - Homogeneous Transform from projected geo coordinates to canvas pixels.\n* @property projectedGeoToClipHomogeneousTransform - Homogeneous Transform from projected geo coordinates to WebGL coordinates in the [-1, 1] range. Equivalent to OpenLayers projectionTransform.\n* @property viewportToClipHomogeneousTransform - Homogeneous Transform from viewport coordinates to WebGL coordinates in the [-1, 1] range.\n*/\nvar Viewport = class Viewport {\n\tgeoCenter;\n\tgeoRectangle;\n\tgeoSize;\n\tgeoResolution;\n\tgeoRectangleBbox;\n\tprojection;\n\tprojectedGeoCenter;\n\tprojectedGeoRectangle;\n\tprojectedGeoSize;\n\tprojectedGeoResolution;\n\tprojectedGeoRectangleBbox;\n\trotation;\n\tprojectedGeoPerViewportScale;\n\tviewportCenter;\n\tviewportRectangle;\n\tviewportSize;\n\tviewportResolution;\n\tviewportBbox;\n\tdevicePixelRatio;\n\tcanvasCenter;\n\tcanvasRectangle;\n\tcanvasSize;\n\tcanvasResolution;\n\tcanvasBbox;\n\tprojectedGeoPerCanvasScale;\n\tprojectedGeoToViewportHomogeneousTransform = [\n\t\t1,\n\t\t0,\n\t\t0,\n\t\t1,\n\t\t0,\n\t\t0\n\t];\n\tprojectedGeoToCanvasHomogeneousTransform = [\n\t\t1,\n\t\t0,\n\t\t0,\n\t\t1,\n\t\t0,\n\t\t0\n\t];\n\tprojectedGeoToClipHomogeneousTransform = [\n\t\t1,\n\t\t0,\n\t\t0,\n\t\t1,\n\t\t0,\n\t\t0\n\t];\n\tviewportToClipHomogeneousTransform = [\n\t\t1,\n\t\t0,\n\t\t0,\n\t\t1,\n\t\t0,\n\t\t0\n\t];\n\t/**\n\t* Creates a new Viewport\n\t*\n\t* @constructor\n\t* @param viewportSize - Size of the viewport in viewport pixels, as [width, height].\n\t* @param projectedGeoCenter - Center point of the viewport, in projected geospatial coordinates.\n\t* @param projectedGeoPerViewportScale - Scale of the viewport, in projection coordinates per viewport pixel.\n\t* @param rotation - Rotation of the viewport with respect to the projected geo coordinate system. Positive values rotate the viewport positively (i.e. counter-clockwise) w.r.t. the map in projected geospatial coordinates. This is equivalent to rotating the map negatively (i.e. clockwise) within the viewport.\n\t* @param devicePixelRatio - The devicePixelRatio of the viewport.\n\t* @param projection - The projection the projected coordinates are in .\n\t*/\n\tconstructor(viewportSize, projectedGeoCenter, projectedGeoPerViewportScale, partialViewportOptions) {\n\t\tconst viewportOptions = mergeOptions(defaultViewportOptions, partialViewportOptions);\n\t\tthis.projectedGeoCenter = projectedGeoCenter;\n\t\tthis.projectedGeoPerViewportScale = projectedGeoPerViewportScale;\n\t\tthis.rotation = viewportOptions.rotation;\n\t\tthis.viewportSize = [Math.round(viewportSize[0]), Math.round(viewportSize[1])];\n\t\tthis.devicePixelRatio = viewportOptions.devicePixelRatio;\n\t\tthis.projection = viewportOptions.projection;\n\t\tthis.projectedGeoRectangle = this.#computeProjectedGeoRectangle(this.viewportSize, this.projectedGeoPerViewportScale, this.rotation, this.projectedGeoCenter);\n\t\tthis.projectedGeoRectangleBbox = computeBbox(this.projectedGeoRectangle);\n\t\tthis.projectedGeoSize = scaleSize(this.viewportSize, projectedGeoPerViewportScale);\n\t\tthis.projectedGeoResolution = sizeToResolution(this.projectedGeoSize);\n\t\tthis.geoRectangle = this.projectedGeoRectangle.map((point) => {\n\t\t\treturn proj4(this.projection.definition, lonLatProjection.definition, point);\n\t\t});\n\t\tthis.geoRectangleBbox = computeBbox(this.geoRectangle);\n\t\tthis.geoCenter = bboxToCenter(this.geoRectangleBbox);\n\t\tthis.geoSize = bboxToSize(this.geoRectangleBbox);\n\t\tthis.geoResolution = sizeToResolution(this.geoSize);\n\t\tthis.viewportResolution = sizeToResolution(this.viewportSize);\n\t\tthis.viewportCenter = sizeToCenter(this.viewportSize);\n\t\tthis.viewportBbox = sizeToBbox(this.viewportSize);\n\t\tthis.viewportRectangle = bboxToRectangle(this.viewportBbox);\n\t\tthis.canvasCenter = scalePoint(this.viewportCenter, this.devicePixelRatio);\n\t\tthis.canvasSize = scaleSize(this.viewportSize, this.devicePixelRatio);\n\t\tthis.canvasResolution = sizeToResolution(this.canvasSize);\n\t\tthis.canvasBbox = sizeToBbox(this.canvasSize);\n\t\tthis.canvasRectangle = bboxToRectangle(this.canvasBbox);\n\t\tthis.projectedGeoPerCanvasScale = this.projectedGeoPerViewportScale / this.devicePixelRatio;\n\t\tthis.projectedGeoToViewportHomogeneousTransform = this.#composeProjectedGeoToViewportHomogeneousTransform();\n\t\tthis.projectedGeoToCanvasHomogeneousTransform = this.#composeProjectedGeoToCanvasHomogeneousTransform();\n\t\tthis.projectedGeoToClipHomogeneousTransform = this.#composeProjectedGeoToClipHomogeneousTransform();\n\t\tthis.viewportToClipHomogeneousTransform = this.#composeViewportToClipHomogeneousTransform();\n\t}\n\t/**\n\t* Static method that creates a Viewport from a size and maps.\n\t*\n\t* Optionally specify a projection, to be used both when obtaining the extent of selected warped maps in projected geospatial coordinates, as well as when create a viewport\n\t*\n\t* @param viewportSize - Size of the viewport in viewport pixels, as [width, height].\n\t* @param warpedMapList - A WarpedMapList.\n\t* @param partialExtendedViewportOptions - Optional viewport options\n\t* @returns A new Viewport object.\n\t*/\n\tstatic fromSizeAndMaps(viewportSize, warpedMapList, partialExtendedViewportOptions) {\n\t\tconst projectedGeoConvexHull = warpedMapList.getMapsConvexHull(mergePartialOptions(partialExtendedViewportOptions, { projection: webMercatorProjection }));\n\t\tif (!projectedGeoConvexHull) throw new Error(\"Maps have no projected convex hull. Possibly because WarpedMapList or Array is empty.\");\n\t\treturn this.fromSizeAndProjectedGeoPolygon(viewportSize, [projectedGeoConvexHull], partialExtendedViewportOptions);\n\t}\n\t/**\n\t* Static method that creates a Viewport from a size and a polygon in geospatial coordinates, i.e. lon-lat `EPSG:4326`.\n\t*\n\t* @static\n\t* @param viewportSize - Size of the viewport in viewport pixels, as [width, height].\n\t* @param geoPolygon - A polygon in geospatial coordinates.\n\t* @param partialExtendedViewportOptions - Optional viewport options\n\t* @returns A new Viewport object.\n\t*/\n\tstatic fromSizeAndGeoPolygon(viewportSize, geoPolygon, partialExtendedViewportOptions) {\n\t\tconst extendedViewportOptions = mergeOptions({\n\t\t\t...defaultViewportOptions,\n\t\t\t...defaultZoomOptions,\n\t\t\t...defaultFitOptions\n\t\t}, partialExtendedViewportOptions);\n\t\tconst projectedGeoPolygon = geoPolygon.map((ring) => ring.map((point) => proj4(extendedViewportOptions.projection.definition, point)));\n\t\treturn this.fromSizeAndProjectedGeoPolygon(viewportSize, projectedGeoPolygon, partialExtendedViewportOptions);\n\t}\n\t/**\n\t* Static method that creates a Viewport from a size and a polygon in projected geospatial coordinates.\n\t*\n\t* @static\n\t* @param viewportSize - Size of the viewport in viewport pixels, as [width, height].\n\t* @param projectedGeoPolygon - A polygon in projected geospatial coordinates.\n\t* @param partialExtendedViewportOptions - Optional viewport options\n\t* @returns A new Viewport object.\n\t*/\n\tstatic fromSizeAndProjectedGeoPolygon(viewportSize, projectedGeoPolygon, partialExtendedViewportOptions) {\n\t\tconst extendedViewportOptions = mergeOptions({\n\t\t\t...defaultViewportOptions,\n\t\t\t...defaultZoomOptions,\n\t\t\t...defaultFitOptions\n\t\t}, partialExtendedViewportOptions);\n\t\tconst projectedGeoRing = projectedGeoPolygon[0];\n\t\tconst projectedGeoRotatedBbox = computeBbox(rotatePoints(projectedGeoRing, -extendedViewportOptions.rotation));\n\t\tconst projectedGeoRotatedSize = bboxToSize(projectedGeoRotatedBbox);\n\t\tconst projectedGeoRotatedCenter = bboxToCenter(projectedGeoRotatedBbox);\n\t\tconst projectedGeoPerViewportScale = sizesToScale(projectedGeoRotatedSize, viewportSize, extendedViewportOptions.fit);\n\t\treturn new Viewport(viewportSize, rotatePoint(projectedGeoRotatedCenter, extendedViewportOptions.rotation), projectedGeoPerViewportScale * extendedViewportOptions.zoom, extendedViewportOptions);\n\t}\n\t/**\n\t* Static method that creates a Viewport from a scale and maps.\n\t*\n\t* Optionally specify a projection, to be used both when obtaining the extent of selected warped maps in projected geospatial coordinates, as well as when create a viewport\n\t*\n\t* @param projectedGeoPerViewportScale - Scale of the viewport, in projected geospatial coordinates per viewport pixel.\n\t* @param warpedMapList - A WarpedMapList.\n\t* @param partialExtendedViewportOptions - Optional viewport options.\n\t* @returns A new Viewport object.\n\t*/\n\tstatic fromScaleAndMaps(projectedGeoPerViewportScale, warpedMapList, partialExtendedViewportOptions) {\n\t\tconst projectedGeoConvexHull = warpedMapList.getMapsConvexHull(mergePartialOptions(partialExtendedViewportOptions, { projection: webMercatorProjection }));\n\t\tif (!projectedGeoConvexHull) throw new Error(\"Maps have no projected convex hull. Possibly because WarpedMapList or Array is empty.\");\n\t\treturn this.fromScaleAndProjectedGeoPolygon(projectedGeoPerViewportScale, [projectedGeoConvexHull], partialExtendedViewportOptions);\n\t}\n\t/**\n\t* Static method that creates a Viewport from a scale and a polygon in geospatial coordinates, i.e. lon-lat `EPSG:4326`.\n\t*\n\t* Note: the scale is still in *projected* geospatial per viewport pixel!\n\t*\n\t* @param projectedGeoPerViewportScale - Scale of the viewport, in projected geospatial coordinates per viewport pixel.\n\t* @param geoPolygon - A polygon in geospatial coordinates.\n\t* @param partialViewportOptions - Optional viewport options.\n\t* @returns A new Viewport object.\n\t*/\n\tstatic fromScaleAndGeoPolygon(projectedGeoPerViewportScale, geoPolygon, partialExtendedViewportOptions) {\n\t\tconst extendedViewportOptions = mergeOptions({\n\t\t\t...defaultViewportOptions,\n\t\t\t...defaultZoomOptions,\n\t\t\t...defaultFitOptions\n\t\t}, partialExtendedViewportOptions);\n\t\tconst projectedGeoPolygon = geoPolygon.map((ring) => ring.map((point) => proj4(extendedViewportOptions.projection.definition, point)));\n\t\treturn this.fromScaleAndProjectedGeoPolygon(projectedGeoPerViewportScale, projectedGeoPolygon, partialExtendedViewportOptions);\n\t}\n\t/**\n\t* Static method that creates a Viewport from a scale and a polygon in projected geospatial coordinates.\n\t*\n\t* @param projectedGeoPerViewportScale - Scale of the viewport, in projected geospatial coordinates per viewport pixel.\n\t* @param projectedGeoPolygon - A polygon in projected geospatial coordinates.\n\t* @param partialViewportOptions - Optional viewport options.\n\t* @returns A new Viewport object.\n\t*/\n\tstatic fromScaleAndProjectedGeoPolygon(projectedGeoPerViewportScale, projectedGeoPolygon, partialExtendedViewportOptions) {\n\t\tconst extendedViewportOptions = mergeOptions({\n\t\t\t...defaultViewportOptions,\n\t\t\t...defaultZoomOptions\n\t\t}, partialExtendedViewportOptions);\n\t\tconst projectedGeoRing = projectedGeoPolygon[0];\n\t\tconst viewportBbox = computeBbox(scalePoints(rotatePoints(projectedGeoRing, -extendedViewportOptions.rotation), 1 / projectedGeoPerViewportScale));\n\t\treturn new Viewport(bboxToSize(viewportBbox), rotatePoint(scalePoint(bboxToCenter(viewportBbox), projectedGeoPerViewportScale), extendedViewportOptions.rotation), projectedGeoPerViewportScale * extendedViewportOptions.zoom, extendedViewportOptions);\n\t}\n\tgetProjectedGeoBufferedRectangle(bufferFraction) {\n\t\treturn bboxToRectangle(bufferBboxByRatio(this.viewportBbox, bufferFraction)).map((point) => applyHomogeneousTransform(invertHomogeneousTransform(this.projectedGeoToViewportHomogeneousTransform), point));\n\t}\n\tgetGeoBufferedRectangle(bufferFraction) {\n\t\treturn this.getProjectedGeoBufferedRectangle(bufferFraction).map((point) => proj4(this.projection.definition, lonLatProjection.definition, point));\n\t}\n\t#composeProjectedGeoToViewportHomogeneousTransform() {\n\t\treturn composeHomogeneousTransform(this.viewportCenter[0], this.viewportCenter[1], 1 / this.projectedGeoPerViewportScale, -1 / this.projectedGeoPerViewportScale, -this.rotation, -this.projectedGeoCenter[0], -this.projectedGeoCenter[1]);\n\t}\n\t#composeProjectedGeoToCanvasHomogeneousTransform() {\n\t\treturn composeHomogeneousTransform(this.canvasCenter[0], this.canvasCenter[1], 1 / this.projectedGeoPerCanvasScale, -1 / this.projectedGeoPerCanvasScale, -this.rotation, -this.projectedGeoCenter[0], -this.projectedGeoCenter[1]);\n\t}\n\t#composeProjectedGeoToClipHomogeneousTransform() {\n\t\treturn composeHomogeneousTransform(0, 0, 2 / (this.projectedGeoPerViewportScale * this.viewportSize[0]), 2 / (this.projectedGeoPerViewportScale * this.viewportSize[1]), -this.rotation, -this.projectedGeoCenter[0], -this.projectedGeoCenter[1]);\n\t}\n\t#composeViewportToClipHomogeneousTransform() {\n\t\treturn 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{"version":3,"file":"index.cjs225.js","sources":["../../../node_modules/@allmaps/project/dist/shared/project-functions.js"],"sourcesContent":["import proj4 from 'proj4';\nimport { defaultGcpTransformerOptions } from '@allmaps/transform';\nimport { mergeOptions, mergePartialOptions } from '@allmaps/stdlib';\nconst DEFAULT_PROJECTION_DEFINITION_OPTIONS = {\n type: 'proj4String',\n over: true\n};\n// Note: putting projection with `+over` first in list below to always wrap around dateline\n// If we want other systems (like QGIS, in tileserver) to interpret the definition as a standardised CRS\n// and not just a set of parameters, we should put EPSG defintion (or WKT definition) first\n// or overwrite projections with EPSG in tileserverr\nconst lonLatEpsgDefinition = 'EPSG:4326';\nconst lonLatProj4StringDefinition = '+title=WGS 84 (long/lat) +proj=longlat +ellps=WGS84 +datum=WGS84 +units=degrees';\nconst lonLatWktDefinition = 'GEOGCS[\"WGS 84\",DATUM[\"WGS_1984\",SPHEROID[\"WGS 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"use strict";
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package/dist/index.cjs231.js
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1
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"use strict";
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package/dist/index.cjs231.js.map
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package/dist/index.cjs232.js
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"use strict";
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"use strict";const p=require("./index.cjs116.js");function n(r){var t=function(e){return r[e]},c="(?:"+p(r).join("|")+")",u=RegExp(c),a=RegExp(c,"g");return function(e){return e=e==null?"":""+e,u.test(e)?e.replace(a,t):e}}module.exports=n;
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