@performant-software/geospatial 3.1.25-beta.1 → 3.1.25-beta.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs100.js +1 -1
- package/dist/index.cjs101.js +1 -1
- package/dist/index.cjs102.js +1 -1
- package/dist/index.cjs103.js +1 -1
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{"version":3,"file":"index.es298.js","sources":["../../../node_modules/@allmaps/render/dist/maps/WebGL2WarpedMap.js"],"sourcesContent":["import { applyHomogeneousTransform, createHomogeneousTransform, invertHomogeneousTransform } from \"../shared/homogeneous-transform.js\";\nimport { WarpedMapEvent, WarpedMapEventType } from \"../shared/events.js\";\nimport { TriangulatedWarpedMap } from \"./TriangulatedWarpedMap.js\";\nimport { createBuffer } from \"../shared/webgl2.js\";\nimport { getTilesAtOtherScaleFactors, tileKey } from \"../shared/tiles.js\";\nimport { hexToFractionalOpaqueRgba, lineStringToLines, mergeOptions, pointsAndPointsToLines, subSetArray } from \"@allmaps/stdlib\";\nimport { throttle } from \"lodash-es\";\nimport { black, blue, darkblue, green, pink, red, white, yellow } from \"@allmaps/tailwind\";\n//#region src/maps/WebGL2WarpedMap.ts\nvar THROTTLE_UPDATE_TEXTURES_WAIT_MS = 200;\nvar THROTTLE_UPDATE_TEXTURES_OPTIONS = {\n\tleading: true,\n\ttrailing: true\n};\nvar DEFAULT_RENDER_LINE_GROUP_OPTIONS = {\n\tviewportSize: 6,\n\tcolor: black,\n\tviewportBorderSize: 0,\n\tborderColor: white\n};\nvar DEFAULT_RENDER_POINT_GROUP_OPTION = {\n\tviewportSize: 10,\n\tcolor: black,\n\tviewportBorderSize: 1,\n\tborderColor: white\n};\nvar DEFAULT_SPECIFIC_WEBGL2_WARPED_MAP_OPTIONS = {\n\trenderGcps: false,\n\trenderGcpsColor: blue,\n\trenderTransformedGcps: false,\n\trenderTransformedGcpsColor: pink,\n\trenderVectors: false,\n\trenderVectorsSize: 4,\n\trenderVectorsColor: black,\n\trenderFullMask: false,\n\trenderFullMaskSize: 4,\n\trenderFullMaskColor: green,\n\trenderMask: false,\n\trenderMaskSize: 4,\n\trenderMaskColor: pink,\n\trenderAppliedMask: false,\n\trenderAppliedMaskSize: 4,\n\trenderAppliedMaskColor: pink,\n\topacity: 1,\n\tsaturation: 1,\n\tremoveColor: false,\n\tremoveColorColor: black,\n\tremoveColorThreshold: .3,\n\tremoveColorHardness: .7,\n\tcolorize: false,\n\tcolorizeColor: pink,\n\trenderGrid: false,\n\trenderGridColor: black,\n\tdistortionColor00: red,\n\tdistortionColor01: darkblue,\n\tdistortionColor1: green,\n\tdistortionColor2: yellow,\n\tdistortionColor3: red,\n\tdebugTiles: false,\n\tdebugTriangles: false\n};\nvar DEFAULT_SHOULD_RENDER_OPTIONS = { checkOpacity: false };\nvar TEXTURES_MAX_HIGHER_LOG2_SCALE_FACTOR_DIFF = 5;\nvar TEXTURES_MAX_LOWER_LOG2_SCALE_FACTOR_DIFF = 1;\nfunction createWebGL2WarpedMapFactory(gl, mapProgram, linesProgram, pointsProgram) {\n\treturn (mapId, georeferencedMap, listOptions, mapOptions) => new WebGL2WarpedMap(mapId, georeferencedMap, gl, mapProgram, linesProgram, pointsProgram, listOptions, mapOptions);\n}\n/**\n* Class for WarpedMaps that are rendered with WebGL 2\n*/\nvar WebGL2WarpedMap = class WebGL2WarpedMap extends TriangulatedWarpedMap {\n\tgl;\n\tmapProgram;\n\tlinesProgram;\n\tpointsProgram;\n\tmapVao = null;\n\tlinesVao = null;\n\tpointsVao = null;\n\tlineGroups = [];\n\tpointGroups = [];\n\tcachedTilesByTileKey;\n\tcachedTilesByTileUrl;\n\tcachedTilesForTexture = [];\n\tpreviousCachedTilesForTexture = [];\n\tcachedTilesTextureArray = null;\n\tcachedTilesResourceOriginPointsAndSizesTexture = null;\n\tcachedTilesScaleFactorsTexture = null;\n\tinvertedRenderHomogeneousTransform;\n\tthrottledUpdateTextures;\n\t/**\n\t* Creates an instance of WebGL2WarpedMap.\n\t*\n\t* @constructor\n\t* @param mapId - ID of the map\n\t* @param georeferencedMap - Georeferenced map used to construct the WarpedMap\n\t* @param gl - WebGL rendering context\n\t* @param mapProgram - WebGL program for map\n\t* @param options - WarpedMapOptions\n\t*/\n\tconstructor(mapId, georeferencedMap, gl, mapProgram, linesProgram, pointsProgram, listOptions, mapOptions) {\n\t\tsuper(mapId, georeferencedMap, listOptions, mapOptions);\n\t\tthis.cachedTilesByTileKey = /* @__PURE__ */ new Map();\n\t\tthis.cachedTilesByTileUrl = /* @__PURE__ */ new Map();\n\t\tthis.gl = gl;\n\t\tthis.initializeWebGL(mapProgram, linesProgram, pointsProgram);\n\t\tthis.invertedRenderHomogeneousTransform = createHomogeneousTransform();\n\t\tthis.throttledUpdateTextures = throttle(this.updateTextures.bind(this), THROTTLE_UPDATE_TEXTURES_WAIT_MS, THROTTLE_UPDATE_TEXTURES_OPTIONS);\n\t}\n\tinitializeWebGL(mapProgram, linesProgram, pointsProgram) {\n\t\tthis.mapProgram = mapProgram;\n\t\tthis.linesProgram = linesProgram;\n\t\tthis.pointsProgram = pointsProgram;\n\t\tthis.mapVao = this.gl.createVertexArray();\n\t\tthis.linesVao = this.gl.createVertexArray();\n\t\tthis.pointsVao = this.gl.createVertexArray();\n\t\tthis.cachedTilesTextureArray = this.gl.createTexture();\n\t\tthis.cachedTilesScaleFactorsTexture = this.gl.createTexture();\n\t\tthis.cachedTilesResourceOriginPointsAndSizesTexture = this.gl.createTexture();\n\t}\n\t/**\n\t* Get default options\n\t*/\n\tstatic getDefaultOptions() {\n\t\treturn mergeOptions(DEFAULT_SPECIFIC_WEBGL2_WARPED_MAP_OPTIONS, super.getDefaultOptions());\n\t}\n\t/**\n\t* Get default options without the options overwritten by the georeferenced map\n\t*/\n\tstatic getDefaultWithoutGeoreferencedMapOptions() {\n\t\treturn mergeOptions(DEFAULT_SPECIFIC_WEBGL2_WARPED_MAP_OPTIONS, super.getDefaultWithoutGeoreferencedMapOptions());\n\t}\n\t/**\n\t* Set the defaultOptions\n\t*/\n\tsetDefaultOptions() {\n\t\tthis.defaultOptions = WebGL2WarpedMap.getDefaultOptions();\n\t}\n\t/**\n\t* Set the list options\n\t*\n\t* @param listOptions - list options\n\t* @param animationOptions - Animation options\n\t*/\n\tsetListOptions(listOptions, animationOptions) {\n\t\treturn super.setListOptions(listOptions, animationOptions);\n\t}\n\t/**\n\t* Set the map-specific options\n\t*\n\t* @param mapOptions - Map-specific options\n\t* @param animationOptions - Animation options\n\t*/\n\tsetMapOptions(mapOptions, animationOptions) {\n\t\treturn super.setMapOptions(mapOptions, animationOptions);\n\t}\n\t/**\n\t* Set the map-specific options, and the list options\n\t*\n\t* @param mapOptions - Map-specific options\n\t* @param listOptions - list options\n\t* @param animationOptions - Animation options\n\t*/\n\tsetMapAndListOptions(mapOptions, listOptions, animationOptions) {\n\t\treturn super.setMapAndListOptions(mapOptions, listOptions, animationOptions);\n\t}\n\tapplyOptions(animationOptions) {\n\t\tconst changedOptions = super.applyOptions(animationOptions);\n\t\tthis.options.opacity = (this.listOptions?.opacity ?? this.defaultOptions.opacity) * (this.mapOptions?.opacity ?? 1);\n\t\tthis.options.saturation = (this.listOptions?.saturation ?? this.defaultOptions.saturation) * (this.mapOptions?.saturation ?? 1);\n\t\treturn changedOptions;\n\t}\n\tshouldRenderMap(partialOptions) {\n\t\tconst options = mergeOptions(DEFAULT_SHOULD_RENDER_OPTIONS, partialOptions);\n\t\treturn super.shouldRenderMap(partialOptions) && this.options.renderMaps !== false && (options.checkOpacity ? this.options.opacity !== 0 : true);\n\t}\n\tshouldRenderLines() {\n\t\treturn super.shouldRenderLines() && this.options.renderLines !== false && (this.options.renderFullMask || this.options.renderMask || this.options.renderAppliedMask || this.options.renderVectors);\n\t}\n\tshouldRenderPoints() {\n\t\treturn super.shouldRenderPoints() && this.options.renderPoints !== false && (this.options.renderGcps || this.options.renderTransformedGcps);\n\t}\n\t/**\n\t* Update the vertex buffers of this warped map\n\t*\n\t* @param projectedGeoToClipHomogeneousTransform - Transform from projected geo coordinates to webgl2 coordinates in the [-1, 1] range. Equivalent to OpenLayers' projectionTransform.\n\t*/\n\tupdateVertexBuffers(projectedGeoToClipHomogeneousTransform) {\n\t\tthis.invertedRenderHomogeneousTransform = invertHomogeneousTransform(projectedGeoToClipHomogeneousTransform);\n\t\tif (this.shouldRenderMap()) this.updateVertexBuffersMap(projectedGeoToClipHomogeneousTransform);\n\t\tif (this.shouldRenderLines()) this.updateVertexBuffersLines(projectedGeoToClipHomogeneousTransform);\n\t\tif (this.shouldRenderPoints()) this.updateVertexBuffersPoints(projectedGeoToClipHomogeneousTransform);\n\t}\n\t/**\n\t* Clear textures for this map\n\t*/\n\tclearTextures() {}\n\t/**\n\t* Add cached tile to the textures of this map and update textures\n\t*\n\t* @param cachedTile\n\t*/\n\taddCachedTileAndUpdateTextures(cachedTile) {\n\t\tthis.cachedTilesByTileKey.set(cachedTile.fetchableTile.tileKey, cachedTile);\n\t\tthis.cachedTilesByTileUrl.set(cachedTile.fetchableTile.tileUrl, cachedTile);\n\t\tthis.throttledUpdateTextures();\n\t}\n\t/**\n\t* Remove cached tile from the textures of this map and update textures\n\t*\n\t* @param tileUrl\n\t*/\n\tremoveCachedTileAndUpdateTextures(tileUrl) {\n\t\tconst cachedTile = this.cachedTilesByTileUrl.get(tileUrl);\n\t\tif (!cachedTile) return;\n\t\tthis.cachedTilesByTileKey.delete(cachedTile.fetchableTile.tileKey);\n\t\tthis.cachedTilesByTileUrl.delete(tileUrl);\n\t\tthis.throttledUpdateTextures();\n\t}\n\tcancelThrottledFunctions() {\n\t\tthis.throttledUpdateTextures.cancel();\n\t}\n\tdestroy() {\n\t\tthis.gl.deleteVertexArray(this.mapVao);\n\t\tthis.gl.deleteVertexArray(this.linesVao);\n\t\tthis.gl.deleteVertexArray(this.pointsVao);\n\t\tthis.gl.deleteTexture(this.cachedTilesTextureArray);\n\t\tthis.gl.deleteTexture(this.cachedTilesScaleFactorsTexture);\n\t\tthis.gl.deleteTexture(this.cachedTilesResourceOriginPointsAndSizesTexture);\n\t\tthis.cancelThrottledFunctions();\n\t\tsuper.destroy();\n\t}\n\tsetLineGroups() {\n\t\tthis.lineGroups = [];\n\t\tif (this.options.renderFullMask) this.lineGroups.push({\n\t\t\tprojectedGeoLines: lineStringToLines(this.projectedGeoTriangulationFullMask),\n\t\t\tprojectedGeoPreviousLines: lineStringToLines(this.projectedGeoPreviousTriangulationFullMask),\n\t\t\tviewportSize: this.options.renderFullMaskSize,\n\t\t\tcolor: this.options.renderFullMaskColor,\n\t\t\tviewportBorderSize: this.options.renderFullMaskBorderSize,\n\t\t\tborderColor: this.options.renderFullMaskBorderColor\n\t\t});\n\t\tif (this.options.renderAppliedMask) this.lineGroups.push({\n\t\t\tprojectedGeoLines: lineStringToLines(this.projectedGeoTriangulationAppliedMask),\n\t\t\tprojectedGeoPreviousLines: lineStringToLines(this.projectedGeoPreviousTriangulationAppliedMask),\n\t\t\tviewportSize: this.options.renderAppliedMaskSize,\n\t\t\tcolor: this.options.renderAppliedMaskColor,\n\t\t\tviewportBorderSize: this.options.renderAppliedMaskBorderSize,\n\t\t\tborderColor: this.options.renderAppliedMaskBorderColor\n\t\t});\n\t\tif (this.options.renderMask) this.lineGroups.push({\n\t\t\tprojectedGeoLines: lineStringToLines(this.projectedGeoTriangulationMask),\n\t\t\tprojectedGeoPreviousLines: lineStringToLines(this.projectedGeoPreviousTriangulationMask),\n\t\t\tviewportSize: this.options.renderMaskSize,\n\t\t\tcolor: this.options.renderMaskColor,\n\t\t\tviewportBorderSize: this.options.renderMaskBorderSize,\n\t\t\tborderColor: this.options.renderMaskBorderColor\n\t\t});\n\t\tif (this.options.renderVectors) this.lineGroups.push({\n\t\t\tprojectedGeoLines: pointsAndPointsToLines(this.projectedGeoPoints, this.projectedGeoTransformedResourcePoints),\n\t\t\tprojectedGeoPreviousLines: pointsAndPointsToLines(this.projectedGeoPoints, this.projectedGeoPreviousTransformedResourcePoints),\n\t\t\tviewportSize: this.options.renderVectorsSize,\n\t\t\tcolor: this.options.renderVectorsColor,\n\t\t\tviewportBorderSize: this.options.renderVectorsBorderSize,\n\t\t\tborderColor: this.options.renderVectorsBorderColor\n\t\t});\n\t}\n\tsetPointGroups() {\n\t\tthis.pointGroups = [];\n\t\tif (this.options.renderGcps) this.pointGroups.push({\n\t\t\tprojectedGeoPoints: this.projectedGeoPoints,\n\t\t\tviewportSize: this.options.renderGcpsSize,\n\t\t\tcolor: this.options.renderGcpsColor,\n\t\t\tviewportBorderSize: this.options.renderGcpsBorderSize,\n\t\t\tborderColor: this.options.renderGcpsBorderColor\n\t\t});\n\t\tif (this.options.renderTransformedGcps) this.pointGroups.push({\n\t\t\tprojectedGeoPoints: this.projectedGeoTransformedResourcePoints,\n\t\t\tprojectedGeoPreviousPoints: this.projectedGeoPreviousTransformedResourcePoints,\n\t\t\tviewportSize: this.options.renderTransformedGcpsSize,\n\t\t\tcolor: this.options.renderTransformedGcpsColor,\n\t\t\tviewportBorderSize: this.options.renderTransformedGcpsBorderSize,\n\t\t\tborderColor: this.options.renderTransformedGcpsBorderColor\n\t\t});\n\t}\n\tupdateVertexBuffersMap(projectedGeoToClipHomogeneousTransform) {\n\t\tif (!this.mapVao) return;\n\t\tconst gl = this.gl;\n\t\tconst program = this.mapProgram;\n\t\tgl.bindVertexArray(this.mapVao);\n\t\tcreateBuffer(gl, program, new Float32Array(this.resourceTrianglePoints.flat()), 2, \"a_resourceTrianglePoint\");\n\t\tconst clipPreviousTrianglePoints = this.projectedGeoPreviousTrianglePoints.map((point) => applyHomogeneousTransform(projectedGeoToClipHomogeneousTransform, point));\n\t\tcreateBuffer(gl, program, new Float32Array(clipPreviousTrianglePoints.flat()), 2, \"a_clipPreviousTrianglePoint\");\n\t\tconst clipTrianglePoints = this.projectedGeoTrianglePoints.map((point) => applyHomogeneousTransform(projectedGeoToClipHomogeneousTransform, point));\n\t\tcreateBuffer(gl, program, new Float32Array(clipTrianglePoints.flat()), 2, \"a_clipTrianglePoint\");\n\t\tcreateBuffer(gl, program, new Float32Array(this.previousTrianglePointsDistortion), 1, \"a_previousTrianglePointDistortion\");\n\t\tcreateBuffer(gl, program, new Float32Array(this.trianglePointsDistortion), 1, \"a_trianglePointDistortion\");\n\t\tcreateBuffer(gl, program, new Float32Array(this.resourceTrianglePoints.length).map((_v, i) => {\n\t\t\treturn i;\n\t\t}), 1, \"a_trianglePointIndex\");\n\t\tcreateBuffer(gl, program, new Float32Array(this.trianglePointsInside.map((inside) => inside ? 1 : 0)), 1, \"a_trianglePointInside\");\n\t}\n\tupdateVertexBuffersLines(projectedGeoToClipHomogeneousTransform) {\n\t\tif (!this.linesVao) return;\n\t\tconst gl = this.gl;\n\t\tconst program = this.linesProgram;\n\t\tgl.bindVertexArray(this.linesVao);\n\t\tthis.setLineGroups();\n\t\tconst clipSixPoints = this.lineGroups.reduce((accumulator, lineGroup) => accumulator.concat(lineGroup.projectedGeoLines), []).map((projectedGeoLine) => [\n\t\t\tprojectedGeoLine[0],\n\t\t\tprojectedGeoLine[0],\n\t\t\tprojectedGeoLine[0],\n\t\t\tprojectedGeoLine[1],\n\t\t\tprojectedGeoLine[1],\n\t\t\tprojectedGeoLine[1]\n\t\t]).flat().map((point) => applyHomogeneousTransform(projectedGeoToClipHomogeneousTransform, point));\n\t\tcreateBuffer(gl, program, new Float32Array(clipSixPoints.flat()), 2, \"a_clipPoint\");\n\t\tconst clipSixOtherPoints = this.lineGroups.reduce((accumulator, lineGroup) => accumulator.concat(lineGroup.projectedGeoLines), []).map((projectedGeoLine) => [\n\t\t\tprojectedGeoLine[1],\n\t\t\tprojectedGeoLine[1],\n\t\t\tprojectedGeoLine[1],\n\t\t\tprojectedGeoLine[0],\n\t\t\tprojectedGeoLine[0],\n\t\t\tprojectedGeoLine[0]\n\t\t]).flat().map((point) => applyHomogeneousTransform(projectedGeoToClipHomogeneousTransform, point));\n\t\tcreateBuffer(gl, program, new Float32Array(clipSixOtherPoints.flat()), 2, \"a_clipOtherPoint\");\n\t\tconst clipSixPreviousPoints = this.lineGroups.reduce((accumulator, lineGroup) => accumulator.concat(lineGroup.projectedGeoPreviousLines || lineGroup.projectedGeoLines), []).map((projectedGeoLine) => [\n\t\t\tprojectedGeoLine[0],\n\t\t\tprojectedGeoLine[0],\n\t\t\tprojectedGeoLine[0],\n\t\t\tprojectedGeoLine[1],\n\t\t\tprojectedGeoLine[1],\n\t\t\tprojectedGeoLine[1]\n\t\t]).flat().map((point) => applyHomogeneousTransform(projectedGeoToClipHomogeneousTransform, point));\n\t\tcreateBuffer(gl, program, new Float32Array(clipSixPreviousPoints.flat()), 2, \"a_clipPreviousPoint\");\n\t\tconst clipSixPreviousOtherPoints = this.lineGroups.reduce((accumulator, lineGroup) => accumulator.concat(lineGroup.projectedGeoPreviousLines || lineGroup.projectedGeoLines), []).map((projectedGeoLine) => [\n\t\t\tprojectedGeoLine[1],\n\t\t\tprojectedGeoLine[1],\n\t\t\tprojectedGeoLine[1],\n\t\t\tprojectedGeoLine[0],\n\t\t\tprojectedGeoLine[0],\n\t\t\tprojectedGeoLine[0]\n\t\t]).flat().map((point) => applyHomogeneousTransform(projectedGeoToClipHomogeneousTransform, point));\n\t\tcreateBuffer(gl, program, new Float32Array(clipSixPreviousOtherPoints.flat()), 2, \"a_clipPreviousOtherPoint\");\n\t\tconst sixIsOtherPoints = this.lineGroups.reduce((accumulator, lineGroup) => accumulator.concat(lineGroup.projectedGeoLines.flatMap((_projectedGeoLine) => [\n\t\t\t0,\n\t\t\t0,\n\t\t\t1,\n\t\t\t0,\n\t\t\t0,\n\t\t\t1\n\t\t])), []);\n\t\tcreateBuffer(gl, program, new Float32Array(sixIsOtherPoints), 1, \"a_isOtherPoint\");\n\t\tconst sixNormalSigns = this.lineGroups.reduce((accumulator, lineGroup) => accumulator.concat(lineGroup.projectedGeoLines.flatMap((_projectedGeoLine) => [\n\t\t\t1,\n\t\t\t-1,\n\t\t\t1,\n\t\t\t1,\n\t\t\t-1,\n\t\t\t1\n\t\t])), []);\n\t\tcreateBuffer(gl, program, new Float32Array(sixNormalSigns), 1, \"a_normalSign\");\n\t\tconst viewportSizes = this.lineGroups.reduce((accumulator, lineGroup) => accumulator.concat(lineGroup.projectedGeoLines.flatMap((_projectedGeoLine) => Array(6).fill(lineGroup.viewportSize ?? DEFAULT_RENDER_LINE_GROUP_OPTIONS.viewportSize))), []);\n\t\tcreateBuffer(gl, program, new Float32Array(viewportSizes), 1, \"a_viewportSize\");\n\t\tconst colors = this.lineGroups.reduce((accumulator, lineGroup) => {\n\t\t\tconst color = hexToFractionalOpaqueRgba(lineGroup.color ?? DEFAULT_RENDER_LINE_GROUP_OPTIONS.color);\n\t\t\treturn accumulator.concat(lineGroup.projectedGeoLines.flatMap((_projectedGeoLine) => Array(6).fill(color)));\n\t\t}, []);\n\t\tcreateBuffer(gl, program, new Float32Array(colors.flat()), 4, \"a_color\");\n\t\tconst viewportBorderSizes = this.lineGroups.reduce((accumulator, lineGroup) => accumulator.concat(lineGroup.projectedGeoLines.flatMap((_projectedGeoLine) => Array(6).fill(lineGroup.viewportBorderSize ?? DEFAULT_RENDER_LINE_GROUP_OPTIONS.viewportBorderSize))), []);\n\t\tcreateBuffer(gl, program, new Float32Array(viewportBorderSizes), 1, \"a_viewportBorderSize\");\n\t\tconst borderColors = this.lineGroups.reduce((accumulator, lineGroup) => {\n\t\t\tconst color = hexToFractionalOpaqueRgba(lineGroup.borderColor ?? DEFAULT_RENDER_LINE_GROUP_OPTIONS.borderColor);\n\t\t\treturn accumulator.concat(lineGroup.projectedGeoLines.flatMap((_projectedGeoLine) => Array(6).fill(color)));\n\t\t}, []);\n\t\tcreateBuffer(gl, program, new Float32Array(borderColors.flat()), 4, \"a_borderColor\");\n\t}\n\tupdateVertexBuffersPoints(projectedGeoToClipHomogeneousTransform) {\n\t\tif (!this.pointsVao) return;\n\t\tconst gl = this.gl;\n\t\tconst program = this.pointsProgram;\n\t\tgl.bindVertexArray(this.pointsVao);\n\t\tthis.setPointGroups();\n\t\tconst clipPoints = this.pointGroups.reduce((accumulator, pointGroup) => accumulator.concat(pointGroup.projectedGeoPoints), []).map((point) => applyHomogeneousTransform(projectedGeoToClipHomogeneousTransform, point));\n\t\tcreateBuffer(gl, program, new Float32Array(clipPoints.flat()), 2, \"a_clipPoint\");\n\t\tconst clipPreviousPoints = this.pointGroups.reduce((accumulator, pointGroup) => accumulator.concat(pointGroup.projectedGeoPreviousPoints || pointGroup.projectedGeoPoints), []).map((point) => applyHomogeneousTransform(projectedGeoToClipHomogeneousTransform, point));\n\t\tcreateBuffer(gl, program, new Float32Array(clipPreviousPoints.flat()), 2, \"a_clipPreviousPoint\");\n\t\tconst viewportSizes = this.pointGroups.reduce((accumulator, pointGroup) => accumulator.concat(pointGroup.projectedGeoPoints.map((_projectedGeoPoint) => pointGroup.viewportSize ?? DEFAULT_RENDER_POINT_GROUP_OPTION.viewportSize)), []);\n\t\tcreateBuffer(gl, program, new Float32Array(viewportSizes), 1, \"a_viewportSize\");\n\t\tconst colors = this.pointGroups.reduce((accumulator, pointGroup) => {\n\t\t\tconst color = hexToFractionalOpaqueRgba(pointGroup.color ?? DEFAULT_RENDER_POINT_GROUP_OPTION.color);\n\t\t\treturn accumulator.concat(pointGroup.projectedGeoPoints.map((_projectedGeoPoint) => color));\n\t\t}, []);\n\t\tcreateBuffer(gl, program, new Float32Array(colors.flat()), 4, \"a_color\");\n\t\tconst viewportBorderSizes = this.pointGroups.reduce((accumulator, pointGroup) => accumulator.concat(pointGroup.projectedGeoPoints.map((_projectedGeoPoint) => pointGroup.viewportBorderSize ?? DEFAULT_RENDER_POINT_GROUP_OPTION.viewportBorderSize)), []);\n\t\tcreateBuffer(gl, program, new Float32Array(viewportBorderSizes), 1, \"a_viewportBorderSize\");\n\t\tconst borderColors = this.pointGroups.reduce((accumulator, pointGroup) => {\n\t\t\tconst color = hexToFractionalOpaqueRgba(pointGroup.borderColor ?? DEFAULT_RENDER_POINT_GROUP_OPTION.borderColor);\n\t\t\treturn accumulator.concat(pointGroup.projectedGeoPoints.map((_projectedGeoPoint) => color));\n\t\t}, []);\n\t\tcreateBuffer(gl, program, new Float32Array(borderColors.flat()), 4, \"a_borderColor\");\n\t}\n\tasync updateTextures() {\n\t\tconst gl = this.gl;\n\t\tthis.updateCachedTilesForTextures();\n\t\tif (this.cachedTilesForTexture.length == 0 || this.cachedTilesForTexture.length !== 0 && subSetArray(this.previousCachedTilesForTexture.map((textureTile) => textureTile.fetchableTile.tileUrl), this.cachedTilesForTexture.map((textureTile) => textureTile.fetchableTile.tileUrl))) return;\n\t\tif (!this.image) return;\n\t\tconst requiredTextureWidth = this.tileSize[0];\n\t\tconst requiredTextureHeight = this.tileSize[1];\n\t\tconst requiredTextureDepth = this.cachedTilesForTexture.length;\n\t\tgl.pixelStorei(gl.UNPACK_ALIGNMENT, 4);\n\t\tgl.bindTexture(gl.TEXTURE_2D_ARRAY, this.cachedTilesTextureArray);\n\t\tgl.texImage3D(gl.TEXTURE_2D_ARRAY, 0, gl.RGBA, requiredTextureWidth, requiredTextureHeight, requiredTextureDepth, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);\n\t\tfor (let i = 0; i < this.cachedTilesForTexture.length; i++) {\n\t\t\tconst imageData = this.cachedTilesForTexture[i].data;\n\t\t\tif (imageData.width > requiredTextureWidth || imageData.height > requiredTextureHeight) throw new Error(\"Cached tile doesn't fit in texture\");\n\t\t\tconst pbo = gl.createBuffer();\n\t\t\tgl.bindBuffer(gl.PIXEL_UNPACK_BUFFER, pbo);\n\t\t\tgl.bufferData(gl.PIXEL_UNPACK_BUFFER, imageData.data, gl.STATIC_DRAW);\n\t\t\tgl.texSubImage3D(gl.TEXTURE_2D_ARRAY, 0, 0, 0, i, imageData.width, imageData.height, 1, gl.RGBA, gl.UNSIGNED_BYTE, 0);\n\t\t\tgl.bindBuffer(gl.PIXEL_UNPACK_BUFFER, null);\n\t\t}\n\t\tgl.texParameteri(gl.TEXTURE_2D_ARRAY, gl.TEXTURE_MIN_FILTER, gl.LINEAR);\n\t\tgl.texParameteri(gl.TEXTURE_2D_ARRAY, gl.TEXTURE_MAG_FILTER, gl.LINEAR);\n\t\tgl.texParameteri(gl.TEXTURE_2D_ARRAY, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\n\t\tgl.texParameteri(gl.TEXTURE_2D_ARRAY, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\n\t\tconst cachedTilesResourceOriginPointsAndSizes = this.cachedTilesForTexture.map((textureTile) => {\n\t\t\tif (textureTile && textureTile.fetchableTile && textureTile.fetchableTile.options && textureTile.fetchableTile.options.imageRequest && textureTile.fetchableTile.options.imageRequest.region) return [\n\t\t\t\ttextureTile.fetchableTile.options.imageRequest.region.x,\n\t\t\t\ttextureTile.fetchableTile.options.imageRequest.region.y,\n\t\t\t\ttextureTile.fetchableTile.options.imageRequest.region.width,\n\t\t\t\ttextureTile.fetchableTile.options.imageRequest.region.height\n\t\t\t];\n\t\t\telse throw new Error(\"Missing resource origin points and sizes\");\n\t\t});\n\t\tgl.bindTexture(gl.TEXTURE_2D, this.cachedTilesResourceOriginPointsAndSizesTexture);\n\t\tgl.texImage2D(gl.TEXTURE_2D, 0, gl.R32I, 1, this.cachedTilesForTexture.length * 4, 0, gl.RED_INTEGER, gl.INT, new Int32Array(cachedTilesResourceOriginPointsAndSizes.flat()));\n\t\tgl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);\n\t\tgl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);\n\t\tgl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\n\t\tgl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\n\t\tconst cachedTilesScaleFactors = this.cachedTilesForTexture.map((textureTile) => textureTile.fetchableTile.tile.tileZoomLevel.scaleFactor);\n\t\tgl.bindTexture(gl.TEXTURE_2D, this.cachedTilesScaleFactorsTexture);\n\t\tgl.texImage2D(gl.TEXTURE_2D, 0, gl.R32I, 1, this.cachedTilesForTexture.length, 0, gl.RED_INTEGER, gl.INT, new Int32Array(cachedTilesScaleFactors));\n\t\tgl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);\n\t\tgl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);\n\t\tgl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\n\t\tgl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\n\t\tthis.dispatchEvent(new WarpedMapEvent(WarpedMapEventType.TEXTURESUPDATED));\n\t}\n\tupdateCachedTilesForTextures() {\n\t\tconst cachedTiles = [];\n\t\tconst cachedTilesAtOtherScaleFactors = [];\n\t\tconst overviewCachedTiles = [];\n\t\tconst spriteCachedTiles = [];\n\t\tfor (const fetchableTile of this.fetchableTilesForViewport) {\n\t\t\tconst cachedTile = this.cachedTilesByTileUrl.get(fetchableTile.tileUrl);\n\t\t\tif (cachedTile) cachedTiles.push(cachedTile);\n\t\t\telse for (const cachedTile of this.getCachedTilesAtOtherScaleFactors(fetchableTile.tile)) cachedTilesAtOtherScaleFactors.push(cachedTile);\n\t\t}\n\t\tspriteCachedTiles.push(...Array.from(this.cachedTilesByTileUrl.values()).filter((cachedTile) => cachedTile.isTileFromSprites()));\n\t\tfor (const fetchableTile of this.overviewFetchableTilesForViewport) {\n\t\t\tconst cachedTile = this.cachedTilesByTileUrl.get(fetchableTile.tileUrl);\n\t\t\tif (cachedTile) {\n\t\t\t\tconst tileZoomLevelTilesCount = this.tileZoomLevelForViewport ? this.tileZoomLevelForViewport.rows * this.tileZoomLevelForViewport.columns : void 0;\n\t\t\t\tif (cachedTiles.length === 0 || tileZoomLevelTilesCount && cachedTiles.length < tileZoomLevelTilesCount) overviewCachedTiles.push(cachedTile);\n\t\t\t}\n\t\t}\n\t\tlet cachedTilesForTextures = [\n\t\t\t...cachedTiles,\n\t\t\t...cachedTilesAtOtherScaleFactors,\n\t\t\t...spriteCachedTiles,\n\t\t\t...overviewCachedTiles\n\t\t];\n\t\tconst cachedTilesForTexturesByTileUrl = /* @__PURE__ */ new Map();\n\t\tcachedTilesForTextures.forEach((cachedTile) => cachedTilesForTexturesByTileUrl.set(cachedTile.fetchableTile.tileUrl, cachedTile));\n\t\tcachedTilesForTextures = [...cachedTilesForTexturesByTileUrl.values()];\n\t\tthis.previousCachedTilesForTexture = this.cachedTilesForTexture;\n\t\tthis.cachedTilesForTexture = cachedTilesForTextures;\n\t}\n\tgetCachedTilesAtOtherScaleFactors(tile) {\n\t\tif (this.cachedTilesByTileUrl.size === 0) return [];\n\t\tif (!this.tileZoomLevelForViewport) return [];\n\t\tconst cachedTiles = [];\n\t\tfor (tile of getTilesAtOtherScaleFactors(tile, this.image, this.tileZoomLevelForViewport.scaleFactor, TEXTURES_MAX_LOWER_LOG2_SCALE_FACTOR_DIFF, TEXTURES_MAX_HIGHER_LOG2_SCALE_FACTOR_DIFF, this.tileInCachedTiles.bind(this))) {\n\t\t\tconst cachedTile = this.tileToCachedTile(tile);\n\t\t\tif (cachedTile) cachedTiles.push(cachedTile);\n\t\t\telse throw new Error(\"Tile supposed to be in cache isn't.\");\n\t\t}\n\t\treturn cachedTiles;\n\t}\n\ttileToCachedTile(tile) {\n\t\treturn this.cachedTilesByTileKey.get(tileKey(tile));\n\t}\n\ttileInCachedTiles(tile) {\n\t\treturn this.cachedTilesByTileKey.has(tileKey(tile));\n\t}\n};\n//#endregion\nexport { WebGL2WarpedMap, createWebGL2WarpedMapFactory };\n\n//# 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function w(t, c) {
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const n = c[0], i = c[1];
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return [t[0] * n + t[2] * i + t[4], t[1] * n + t[3] * i + t[5]];
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}
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function z(t, c) {
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const n = t[0], i = t[1], p = t[2], H = t[3], M = t[4], b = t[5], l = c[0], d = c[1], v = c[2], D = c[3], j = c[4], k = c[5];
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return [
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n * l + p * d,
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i * l + H * d,
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n * v + p * D,
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i * v + H * D,
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n * j + p * k + M,
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i * j + H * k + b
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function A(t, c, n, i, p, H, M) {
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const b = Math.sin(p), l = Math.cos(p);
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return [
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n * l,
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i * b,
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-n * b,
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i * l,
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H * n * l - M * n * b + t,
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H * i * b + M * i * l + c
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}
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function B(t) {
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const c = q(t), n = t[0], i = t[1], p = t[2], H = t[3], M = t[4], b = t[5];
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return [
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H / c,
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-i / c,
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-p / c,
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n / c,
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(p * b - H * M) / c,
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-(n * b - i * M) / c
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];
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}
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function q(t) {
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return t[0] * t[3] - t[1] * t[2];
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1
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];
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return c[0] = t[0], c[1] = t[1], c[4] = t[2], c[5] = t[3], c[12] = t[4], c[13] = t[5], c;
|
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+
}
|
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export {
|
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73
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w as applyHomogeneousTransform,
|
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A as composeHomogeneousTransform,
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x as createHomogeneousTransform,
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C as homogeneousTransformToMatrix4,
|
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B as invertHomogeneousTransform,
|
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z as multiplyHomogeneousTransform
|
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};
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//# sourceMappingURL=index.es299.js.map
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{"version":3,"file":"index.es299.js","sources":["../../../node_modules/@allmaps/render/dist/shared/homogeneous-transform.js"],"sourcesContent":["//#region src/shared/homogeneous-transform.ts\nfunction applyHomogeneousTransform(homogeneousTransform, coordinate) {\n\tconst x = coordinate[0];\n\tconst y = coordinate[1];\n\treturn [homogeneousTransform[0] * x + homogeneousTransform[2] * y + homogeneousTransform[4], homogeneousTransform[1] * x + homogeneousTransform[3] * y + homogeneousTransform[5]];\n}\nfunction createHomogeneousTransform() {\n\treturn [\n\t\t1,\n\t\t0,\n\t\t0,\n\t\t1,\n\t\t0,\n\t\t0\n\t];\n}\nfunction multiplyHomogeneousTransform(homogeneousTransform1, homogeneousTransform2) {\n\tconst a1 = homogeneousTransform1[0];\n\tconst b1 = homogeneousTransform1[1];\n\tconst c1 = homogeneousTransform1[2];\n\tconst d1 = homogeneousTransform1[3];\n\tconst e1 = homogeneousTransform1[4];\n\tconst f1 = homogeneousTransform1[5];\n\tconst a2 = homogeneousTransform2[0];\n\tconst b2 = homogeneousTransform2[1];\n\tconst c2 = homogeneousTransform2[2];\n\tconst d2 = homogeneousTransform2[3];\n\tconst e2 = homogeneousTransform2[4];\n\tconst f2 = homogeneousTransform2[5];\n\treturn [\n\t\ta1 * a2 + c1 * b2,\n\t\tb1 * a2 + d1 * b2,\n\t\ta1 * c2 + c1 * d2,\n\t\tb1 * c2 + d1 * d2,\n\t\ta1 * e2 + c1 * f2 + e1,\n\t\tb1 * e2 + d1 * f2 + f1\n\t];\n}\nfunction composeHomogeneousTransform(dx1, dy1, sx, sy, angle, dx2, dy2) {\n\tconst sin = Math.sin(angle);\n\tconst cos = Math.cos(angle);\n\treturn [\n\t\tsx * cos,\n\t\tsy * sin,\n\t\t-sx * sin,\n\t\tsy * cos,\n\t\tdx2 * sx * cos - dy2 * sx * sin + dx1,\n\t\tdx2 * sy * sin + dy2 * sy * cos + dy1\n\t];\n}\nfunction invertHomogeneousTransform(source) {\n\tconst determinant = getDeterminant(source);\n\tconst a = source[0];\n\tconst b = source[1];\n\tconst c = source[2];\n\tconst d = source[3];\n\tconst e = source[4];\n\tconst f = source[5];\n\treturn [\n\t\td / determinant,\n\t\t-b / determinant,\n\t\t-c / determinant,\n\t\ta / determinant,\n\t\t(c * f - d * e) / determinant,\n\t\t-(a * f - b * e) / determinant\n\t];\n}\nfunction getDeterminant(mat) {\n\treturn mat[0] * mat[3] - mat[1] * mat[2];\n}\nfunction homogeneousTransformToMatrix4(homogeneousTransform) {\n\tconst matrix4 = [\n\t\t1,\n\t\t0,\n\t\t0,\n\t\t0,\n\t\t0,\n\t\t1,\n\t\t0,\n\t\t0,\n\t\t0,\n\t\t0,\n\t\t1,\n\t\t0,\n\t\t0,\n\t\t0,\n\t\t0,\n\t\t1\n\t];\n\tmatrix4[0] = homogeneousTransform[0];\n\tmatrix4[1] = homogeneousTransform[1];\n\tmatrix4[4] = homogeneousTransform[2];\n\tmatrix4[5] = homogeneousTransform[3];\n\tmatrix4[12] = homogeneousTransform[4];\n\tmatrix4[13] = homogeneousTransform[5];\n\treturn matrix4;\n}\n//#endregion\nexport { applyHomogeneousTransform, composeHomogeneousTransform, createHomogeneousTransform, homogeneousTransformToMatrix4, invertHomogeneousTransform, multiplyHomogeneousTransform };\n\n//# sourceMappingURL=homogeneous-transform.js.map"],"names":["applyHomogeneousTransform","homogeneousTransform","coordinate","x","y","createHomogeneousTransform","multiplyHomogeneousTransform","homogeneousTransform1","homogeneousTransform2","a1","b1","c1","d1","e1","f1","a2","b2","c2","d2","e2","f2","composeHomogeneousTransform","dx1","dy1","sx","sy","angle","dx2","dy2","sin","cos","invertHomogeneousTransform","source","determinant","getDeterminant","a","b","c","d","e","f","mat","homogeneousTransformToMatrix4","matrix4"],"mappings":"AACA,SAASA,EAA0BC,GAAsBC,GAAY;AACpE,QAAMC,IAAID,EAAW,CAAC,GAChBE,IAAIF,EAAW,CAAC;AACtB,SAAO,CAACD,EAAqB,CAAC,IAAIE,IAAIF,EAAqB,CAAC,IAAIG,IAAIH,EAAqB,CAAC,GAAGA,EAAqB,CAAC,IAAIE,IAAIF,EAAqB,CAAC,IAAIG,IAAIH,EAAqB,CAAC,CAAC;AACjL;AACA,SAASI,IAA6B;AACrC,SAAO;AAAA,IACN;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,EAAA;AAEF;AACA,SAASC,EAA6BC,GAAuBC,GAAuB;AACnF,QAAMC,IAAKF,EAAsB,CAAC,GAC5BG,IAAKH,EAAsB,CAAC,GAC5BI,IAAKJ,EAAsB,CAAC,GAC5BK,IAAKL,EAAsB,CAAC,GAC5BM,IAAKN,EAAsB,CAAC,GAC5BO,IAAKP,EAAsB,CAAC,GAC5BQ,IAAKP,EAAsB,CAAC,GAC5BQ,IAAKR,EAAsB,CAAC,GAC5BS,IAAKT,EAAsB,CAAC,GAC5BU,IAAKV,EAAsB,CAAC,GAC5BW,IAAKX,EAAsB,CAAC,GAC5BY,IAAKZ,EAAsB,CAAC;AAClC,SAAO;AAAA,IACNC,IAAKM,IAAKJ,IAAKK;AAAA,IACfN,IAAKK,IAAKH,IAAKI;AAAA,IACfP,IAAKQ,IAAKN,IAAKO;AAAA,IACfR,IAAKO,IAAKL,IAAKM;AAAA,IACfT,IAAKU,IAAKR,IAAKS,IAAKP;AAAA,IACpBH,IAAKS,IAAKP,IAAKQ,IAAKN;AAAA,EAAA;AAEtB;AACA,SAASO,EAA4BC,GAAKC,GAAKC,GAAIC,GAAIC,GAAOC,GAAKC,GAAK;AACvE,QAAMC,IAAM,KAAK,IAAIH,CAAK,GACpBI,IAAM,KAAK,IAAIJ,CAAK;AAC1B,SAAO;AAAA,IACNF,IAAKM;AAAA,IACLL,IAAKI;AAAA,IACL,CAACL,IAAKK;AAAA,IACNJ,IAAKK;AAAA,IACLH,IAAMH,IAAKM,IAAMF,IAAMJ,IAAKK,IAAMP;AAAA,IAClCK,IAAMF,IAAKI,IAAMD,IAAMH,IAAKK,IAAMP;AAAA,EAAA;AAEpC;AACA,SAASQ,EAA2BC,GAAQ;AAC3C,QAAMC,IAAcC,EAAeF,CAAM,GACnCG,IAAIH,EAAO,CAAC,GACZI,IAAIJ,EAAO,CAAC,GACZK,IAAIL,EAAO,CAAC,GACZM,IAAIN,EAAO,CAAC,GACZO,IAAIP,EAAO,CAAC,GACZQ,IAAIR,EAAO,CAAC;AAClB,SAAO;AAAA,IACNM,IAAIL;AAAA,IACJ,CAACG,IAAIH;AAAA,IACL,CAACI,IAAIJ;AAAA,IACLE,IAAIF;AAAA,KACHI,IAAIG,IAAIF,IAAIC,KAAKN;AAAA,IAClB,EAAEE,IAAIK,IAAIJ,IAAIG,KAAKN;AAAA,EAAA;AAErB;AACA,SAASC,EAAeO,GAAK;AAC5B,SAAOA,EAAI,CAAC,IAAIA,EAAI,CAAC,IAAIA,EAAI,CAAC,IAAIA,EAAI,CAAC;AACxC;AACA,SAASC,EAA8BzC,GAAsB;AAC5D,QAAM0C,IAAU;AAAA,IACf;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,EAAA;AAED,SAAAA,EAAQ,CAAC,IAAI1C,EAAqB,CAAC,GACnC0C,EAAQ,CAAC,IAAI1C,EAAqB,CAAC,GACnC0C,EAAQ,CAAC,IAAI1C,EAAqB,CAAC,GACnC0C,EAAQ,CAAC,IAAI1C,EAAqB,CAAC,GACnC0C,EAAQ,EAAE,IAAI1C,EAAqB,CAAC,GACpC0C,EAAQ,EAAE,IAAI1C,EAAqB,CAAC,GAC7B0C;AACR;","x_google_ignoreList":[0]}
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import { WarpedMap as T } from "./index.es214.js";
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import { bboxToPolygon as j, combineBboxes as G, computeBbox as a, bufferBbox as M } from "./index.es215.js";
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import { getPropertyFromQuintupleCacheOrComputation as u, getPropertyFromDoubleCacheOrComputation as v } from "./index.es321.js";
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import { mixNumbers as m, mixPoints as f, mixLineStrings as s } from "./index.es275.js";
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import { mergeOptions as p } from "./index.es217.js";
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import { triangulateToUnique as I } from "./index.es324.js";
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var c = { distortionMeasures: [] }, S = class l extends T {
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previousResourceResolution;
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resourceResolution;
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triangulateErrorCount = 0;
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projectedGcpPreviousTriangulation;
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projectedGcpTriangulation;
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resourceTriangulationCache;
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projectedGcpTriangulationCache;
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resourceTrianglePoints = [];
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projectedGeoPreviousTrianglePoints = [];
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projectedGeoTrianglePoints = [];
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previousTrianglePointsDistortion = [];
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trianglePointsDistortion = [];
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previousTrianglePointsInside = [];
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trianglePointsInside = [];
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projectedGeoPreviousTriangulationFullMask = [];
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projectedGeoTriangulationFullMask = [];
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projectedGeoPreviousTriangulationMask = [];
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projectedGeoTriangulationMask = [];
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projectedGeoPreviousTriangulationAppliedMask = [];
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projectedGeoTriangulationAppliedMask = [];
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/**
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* Creates an instance of a TriangulatedWarpedMap.
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*
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* @param mapId - ID of the map
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* @param georeferencedMap - Georeferenced map used to construct the WarpedMap
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* @param options - Options
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*/
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constructor(e, o, i, t) {
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super(e, o, i, t), this.resourceTriangulationCache = /* @__PURE__ */ new Map(), this.projectedGcpTriangulationCache = /* @__PURE__ */ new Map(), this.updateTriangulation();
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}
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/**
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* Get default options
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*/
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static getDefaultOptions() {
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return p(c, super.getDefaultOptions());
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}
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/**
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* Get default options without the options overwritten by the georeferenced map
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*/
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static getDefaultWithoutGeoreferencedMapOptions() {
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return p(c, super.getDefaultWithoutGeoreferencedMapOptions());
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}
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/**
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* Set the defaultOptions
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*/
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setDefaultOptions() {
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this.defaultOptions = l.getDefaultOptions();
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}
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/**
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* Set the list options
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*
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* @param listOptions - list options
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* @param animationOptions - Animation options
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*/
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setListOptions(e, o) {
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return super.setListOptions(e, o);
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}
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/**
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* Set the map-specific options
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*
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* @param animationOptions - Animation options
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*/
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setMapOptions(e, o) {
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return super.setMapOptions(e, o);
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}
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/**
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* Set the map-specific options, and the list options
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*
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* @param mapOptions - Map-specific options
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* @param listOptions - list options
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* @param animationOptions - Animation options
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*/
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setMapAndListOptions(e, o, i) {
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return super.setMapAndListOptions(e, o, i);
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}
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/**
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* Update the ground control points loaded from a georeferenced map to new ground control points.
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*
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* @param gcps - the new ground control points
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*/
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setGcps(e) {
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super.setGcps(e), this.clearResourceTriangulationCaches(), this.updateTriangulation();
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}
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/**
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* Update the resource mask loaded from a georeferenced map to a new mask.
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*
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*/
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setResourceMask() {
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super.setResourceMask(), this.updateTriangulation();
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}
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/**
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* Set the distortionMeasure
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*
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* @param distortionMeasure - the disortion measure
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*/
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setDistortionMeasure(e) {
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super.setDistortionMeasure(e), e && !this.options.distortionMeasures.includes(e) && this.options.distortionMeasures.push(e), this.updateTriangulation();
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}
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/**
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* Set the internal projection
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*
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* @param projection - the internal projection
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*/
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setInternalProjection(e) {
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super.setInternalProjection(e), this.updateTriangulation();
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}
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/**
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* Set the projection
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*
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* @param projection - the projection
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*/
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setProjection(e) {
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super.setProjection(e), this.clearProjectedTriangulationCaches(), this.updateTriangulation();
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}
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/**
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* Reset previous transform properties to new ones (when completing an animation).
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*/
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resetPrevious() {
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super.resetPrevious(), this.previousResourceResolution = this.resourceResolution, this.projectedGcpPreviousTriangulation = this.projectedGcpTriangulation, this.projectedGeoPreviousTrianglePoints = this.projectedGeoTrianglePoints, this.previousTrianglePointsDistortion = this.trianglePointsDistortion, this.previousTrianglePointsInside = this.trianglePointsInside, this.projectedGeoPreviousTriangulationFullMask = this.projectedGeoTriangulationFullMask, this.projectedGeoPreviousTriangulationMask = this.projectedGeoTriangulationMask, this.projectedGeoPreviousTriangulationAppliedMask = this.projectedGeoTriangulationAppliedMask;
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}
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/**
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* Mix previous transform properties with new ones (when changing an ongoing animation).
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*
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* @param t - animation progress
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*/
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mixPreviousAndNew(e) {
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if (super.mixPreviousAndNew(e), this.projectedGcpPreviousTriangulation && this.projectedGcpTriangulation) {
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const o = this.projectedGcpPreviousTriangulation, i = this.projectedGcpTriangulation;
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this.previousResourceResolution = this.resourceResolution, this.projectedGcpPreviousTriangulation = {
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resourceResolution: o.resourceResolution,
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gcpUniquePoints: o.gcpUniquePoints.map((t, n) => ({
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resource: t.resource,
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geo: f(i.gcpUniquePoints[n].geo, t.geo, e),
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distortions: i.gcpUniquePoints[n].distortions,
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distortion: m(i.gcpUniquePoints[n].distortion || 0, t.distortion || 0, e)
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})),
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uniquePointIndices: o.uniquePointIndices,
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uniquePointIndexInterpolatedPolygon: o.uniquePointIndexInterpolatedPolygon,
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uniquePointIndexInterpolatedSteinerPolygons: o.uniquePointIndexInterpolatedSteinerPolygons,
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insideSteinerPolygonsTriangles: o.insideSteinerPolygonsTriangles
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}, this.projectedGeoPreviousTrianglePoints = o.uniquePointIndices.map((t) => o.gcpUniquePoints[t].geo), this.previousTrianglePointsDistortion = o.uniquePointIndices.map((t) => o.gcpUniquePoints[t].distortion);
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}
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this.projectedGeoPreviousTriangulationFullMask = s(this.projectedGeoTriangulationFullMask, this.projectedGeoPreviousTriangulationFullMask, e), this.projectedGeoPreviousTriangulationMask = s(this.projectedGeoTriangulationMask, this.projectedGeoPreviousTriangulationMask, e), this.projectedGeoPreviousTriangulationAppliedMask = s(this.projectedGeoTriangulationAppliedMask, this.projectedGeoPreviousTriangulationAppliedMask, e);
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}
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/**
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* Update the (previous and new) triangulation of the resourceMask. Use cache if available.
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*/
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updateTriangulation() {
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if (!this.resourceTriangulationCache || !this.projectedGcpTriangulationCache) return;
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const e = this.options.resourceResolution || this.projectedTransformer.getToGeoTransformationResolution(this.resourceMaskBbox);
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let o = !1;
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e && this.previousResourceResolution && (o = this.previousResourceResolution < e, this.resourceResolution = Math.min(e, this.previousResourceResolution)), e && !this.previousResourceResolution && (o = !0, this.resourceResolution = e), !e && this.previousResourceResolution ? this.resourceResolution = this.previousResourceResolution : !e && !this.previousResourceResolution && (this.resourceResolution = void 0), this.projectedGcpTriangulation = u(this.projectedGcpTriangulationCache, this.resourceResolution, String(this.resourceMask), this.transformationType, this.internalProjection.definition, String(this.options.distortionMeasures), () => {
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const { uniquePoints: i, uniquePointIndexTriangles: t, uniquePointIndexInterpolatedPolygon: n, uniquePointIndexInterpolatedSteinerPolygons: g, insideSteinerPolygonsTriangles: d } = v(this.resourceTriangulationCache, this.resourceResolution, String(this.resourceMask), () => {
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try {
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return I(j(G(a(this.resourceFullMask), M(a(this.resourceMask), 1))), this.resourceResolution, {
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steinerPoints: this.gcps.map((r) => r.resource),
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steinerPolygons: [[this.resourceMask]],
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computeInsideSteinerPolygons: !0
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});
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} catch (r) {
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throw r instanceof Error ? (r.message = `Failed to triangulate map ${this.mapId}: ` + r.message, r) : new Error(`Failed to triangulate map ${this.mapId}`);
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}
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}), h = this.resourceResolution, P = i;
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return {
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resourceResolution: h,
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gcpUniquePoints: this.projectedTransformer.transformToProjectedGeo(P, {
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distortionMeasures: this.options.distortionMeasures,
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referenceScale: this.getReferenceScale(),
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isMultiGeometry: !0
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}, (r) => r),
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uniquePointIndices: t.flat(),
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uniquePointIndexInterpolatedPolygon: n,
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uniquePointIndexInterpolatedSteinerPolygons: g,
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insideSteinerPolygonsTriangles: d
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};
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}), this.projectedGcpPreviousTriangulation || (this.projectedGcpPreviousTriangulation = this.projectedGcpTriangulation), o && (this.previousResourceResolution = this.resourceResolution, this.projectedGcpPreviousTriangulation = u(this.projectedGcpTriangulationCache, this.previousResourceResolution, String(this.resourceMask), this.previousTransformationType, this.previousInternalProjection.definition, String(this.options.distortionMeasures), () => {
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if (!this.projectedGcpTriangulation) throw new Error("No projectedGcpTriangulation");
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const i = this.projectedGcpTriangulation;
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return {
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resourceResolution: this.projectedGcpTriangulation.resourceResolution,
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gcpUniquePoints: this.projectedPreviousTransformer.transformToProjectedGeo(this.projectedGcpTriangulation.gcpUniquePoints.map((t) => t.resource), {
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distortionMeasures: this.options.distortionMeasures,
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referenceScale: this.getReferenceScale(),
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isMultiGeometry: !0
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}, (t) => t),
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uniquePointIndices: this.projectedGcpTriangulation.uniquePointIndices,
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uniquePointIndexInterpolatedPolygon: i.uniquePointIndexInterpolatedPolygon,
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uniquePointIndexInterpolatedSteinerPolygons: i.uniquePointIndexInterpolatedSteinerPolygons,
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insideSteinerPolygonsTriangles: i.insideSteinerPolygonsTriangles
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};
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}, () => !this.mixed, () => !this.mixed)), this.updateTrianglePoints();
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}
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/**
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* Derive the (previous and new) resource and projectedGeo points from their corresponding triangulations.
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*
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* Also derive the (previous and new) triangulation-refined resource and projectedGeo mask
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updateTrianglePoints() {
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if (!this.projectedGcpPreviousTriangulation || !this.projectedGcpTriangulation) return;
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const e = this.projectedGcpPreviousTriangulation, o = this.projectedGcpTriangulation;
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this.trianglePointsInside = o.insideSteinerPolygonsTriangles.map((i) => [
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i,
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i,
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i
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]).flat(), this.resourceTrianglePoints = this.projectedGcpTriangulation.uniquePointIndices.map((i) => o.gcpUniquePoints[i].resource), this.projectedGeoPreviousTrianglePoints = this.projectedGcpPreviousTriangulation.uniquePointIndices.map((i) => e.gcpUniquePoints[i].geo), this.projectedGeoTrianglePoints = this.projectedGcpTriangulation.uniquePointIndices.map((i) => o.gcpUniquePoints[i].geo), this.projectedGeoPreviousTriangulationFullMask = this.projectedGcpPreviousTriangulation.uniquePointIndexInterpolatedPolygon.map((i) => i.map((t) => e.gcpUniquePoints[t].geo)).flat(), this.projectedGeoTriangulationFullMask = this.projectedGcpTriangulation.uniquePointIndexInterpolatedPolygon.map((i) => i.map((t) => o.gcpUniquePoints[t].geo)).flat(), this.projectedGeoPreviousTriangulationMask = this.projectedGcpPreviousTriangulation.uniquePointIndexInterpolatedSteinerPolygons[0].map((i) => i.map((t) => e.gcpUniquePoints[t].geo)).flat(), this.projectedGeoTriangulationMask = this.projectedGcpTriangulation.uniquePointIndexInterpolatedSteinerPolygons[0].map((i) => i.map((t) => o.gcpUniquePoints[t].geo)).flat(), this.projectedGeoPreviousTriangulationAppliedMask = this.applyMask ? this.projectedGeoPreviousTriangulationMask : this.projectedGeoPreviousTriangulationFullMask, this.projectedGeoTriangulationAppliedMask = this.applyMask ? this.projectedGeoTriangulationMask : this.projectedGeoTriangulationFullMask, this.updateTrianglePointsDistortion();
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}
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/**
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* Derive the (previous and new) distortions from their corresponding triangulations.
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*/
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updateTrianglePointsDistortion() {
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if (!this.projectedGcpPreviousTriangulation || !this.projectedGcpTriangulation) return;
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const e = this.projectedGcpPreviousTriangulation, o = this.projectedGcpTriangulation;
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this.previousTrianglePointsDistortion = e.uniquePointIndices.map((i) => {
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const t = e.gcpUniquePoints[i].distortions;
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return !this.previousDistortionMeasure || !t ? 0 : t.get(this.previousDistortionMeasure);
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}), this.trianglePointsDistortion = o.uniquePointIndices.map((i) => {
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const t = o.gcpUniquePoints[i].distortions;
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return !this.distortionMeasure || !t ? 0 : t.get(this.distortionMeasure);
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});
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}
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updateProjectedTransformerProperties() {
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super.updateProjectedTransformerProperties(), this.updateTriangulation();
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}
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clearProjectedTransformerCaches() {
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super.clearProjectedTransformerCaches(), this.clearResourceTriangulationCaches();
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}
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clearResourceTriangulationCaches() {
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this.resourceTriangulationCache = /* @__PURE__ */ new Map(), this.clearProjectedTriangulationCaches();
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}
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clearProjectedTriangulationCaches() {
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this.projectedGcpTriangulationCache = /* @__PURE__ */ new Map();
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}
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};
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export {
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};
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{"version":3,"file":"index.es300.js","sources":["../../../node_modules/@allmaps/render/dist/maps/TriangulatedWarpedMap.js"],"sourcesContent":["import { WarpedMap } from \"./WarpedMap.js\";\nimport { bboxToPolygon, bufferBbox, combineBboxes, computeBbox, getPropertyFromDoubleCacheOrComputation, getPropertyFromQuintupleCacheOrComputation, mergeOptions, mixLineStrings, mixNumbers, mixPoints } from \"@allmaps/stdlib\";\nimport { triangulateToUnique } from \"@allmaps/triangulate\";\n//#region src/maps/TriangulatedWarpedMap.ts\nvar DEFAULT_SPECIFIC_TRIANGULATED_WARPED_MAP_OPTIONS = { distortionMeasures: [] };\n/**\n* Class for triangulated WarpedMaps.\n*\n* @param resourcePreviousResolution - Resolution (or 'distance') used during the previous triangulation of the resource mask\n* @param resourceResolution - Resolution (or 'distance') used during the triangulation of the resource mask, computed as the finest resource segment resulting from a resource-to-geo transformation of the horizontal and vertical midline of the resource bbox using the current transformation type\n* @param triangulateErrorCount - Number of time the triangulation has resulted in an error\n* @param projectedGcpPreviousTriangulation - Previous triangulation of the resource mask\n* @param projectedGcpTriangulation - Triangulation of the resource mask of a specific resource resolution, with unique points in resource and projected geospatial coordinates with distortions, and indices pointing to the triangles points and indices pointing to the triangulation-refined resource mask\n* @param resourceTrianglePoints - Triangle points of the triangles the triangulated resourceMask\n* @param projectedGeoPreviousTrianglePoints - The projectedGeoTrianglePoints of the previous transformation type, used during transformation transitions\n* @param projectedGeoTrianglePoints - The resourceTrianglePoints in projected geospatial coordinates\n* @param previousTrianglePointsDistortion - The trianglePointsDistortion of the previous transformation type, used during transformation transitions\n* @param trianglePointsDistortion - Distortion amount of the distortionMeasure at the projectedGeoTrianglePoints\n* @param projectedGeoPreviousTriangulationFullMask - The resource full mask refined by the previous triangulation, in projected geospatial coordinates\n* @param projectedGeoPreviousTriangulationMask - The resource mask refined by the previous triangulation, in projected geospatial coordinates\n* @param projectedGeoTriangulationMask - The resource mask refined by the triangulation, in projected geospatial coordinates\n* @param projectedGeoPreviousTriangulationAppliedMask - The resource applied mask refined by the previous triangulation, in projected geospatial coordinates\n* @param projectedGeoTriangulationAppliedMask - The resource applied mask refined by the triangulation, in projected geospatial coordinates\n*/\nvar TriangulatedWarpedMap = class TriangulatedWarpedMap extends WarpedMap {\n\tpreviousResourceResolution;\n\tresourceResolution;\n\ttriangulateErrorCount = 0;\n\tprojectedGcpPreviousTriangulation;\n\tprojectedGcpTriangulation;\n\tresourceTriangulationCache;\n\tprojectedGcpTriangulationCache;\n\tresourceTrianglePoints = [];\n\tprojectedGeoPreviousTrianglePoints = [];\n\tprojectedGeoTrianglePoints = [];\n\tpreviousTrianglePointsDistortion = [];\n\ttrianglePointsDistortion = [];\n\tpreviousTrianglePointsInside = [];\n\ttrianglePointsInside = [];\n\tprojectedGeoPreviousTriangulationFullMask = [];\n\tprojectedGeoTriangulationFullMask = [];\n\tprojectedGeoPreviousTriangulationMask = [];\n\tprojectedGeoTriangulationMask = [];\n\tprojectedGeoPreviousTriangulationAppliedMask = [];\n\tprojectedGeoTriangulationAppliedMask = [];\n\t/**\n\t* Creates an instance of a TriangulatedWarpedMap.\n\t*\n\t* @param mapId - ID of the map\n\t* @param georeferencedMap - Georeferenced map used to construct the WarpedMap\n\t* @param options - Options\n\t*/\n\tconstructor(mapId, georeferencedMap, listOptions, mapOptions) {\n\t\tsuper(mapId, georeferencedMap, listOptions, mapOptions);\n\t\tthis.resourceTriangulationCache = /* @__PURE__ */ new Map();\n\t\tthis.projectedGcpTriangulationCache = /* @__PURE__ */ new Map();\n\t\tthis.updateTriangulation();\n\t}\n\t/**\n\t* Get default options\n\t*/\n\tstatic getDefaultOptions() {\n\t\treturn mergeOptions(DEFAULT_SPECIFIC_TRIANGULATED_WARPED_MAP_OPTIONS, super.getDefaultOptions());\n\t}\n\t/**\n\t* Get default options without the options overwritten by the georeferenced map\n\t*/\n\tstatic getDefaultWithoutGeoreferencedMapOptions() {\n\t\treturn mergeOptions(DEFAULT_SPECIFIC_TRIANGULATED_WARPED_MAP_OPTIONS, super.getDefaultWithoutGeoreferencedMapOptions());\n\t}\n\t/**\n\t* Set the defaultOptions\n\t*/\n\tsetDefaultOptions() {\n\t\tthis.defaultOptions = TriangulatedWarpedMap.getDefaultOptions();\n\t}\n\t/**\n\t* Set the list options\n\t*\n\t* @param listOptions - list options\n\t* @param animationOptions - Animation options\n\t*/\n\tsetListOptions(listOptions, animationOptions) {\n\t\treturn super.setListOptions(listOptions, animationOptions);\n\t}\n\t/**\n\t* Set the map-specific options\n\t*\n\t* @param mapOptions - Map-specific options\n\t* @param animationOptions - Animation options\n\t*/\n\tsetMapOptions(mapOptions, animationOptions) {\n\t\treturn super.setMapOptions(mapOptions, animationOptions);\n\t}\n\t/**\n\t* Set the map-specific options, and the list options\n\t*\n\t* @param mapOptions - Map-specific options\n\t* @param listOptions - list options\n\t* @param animationOptions - Animation options\n\t*/\n\tsetMapAndListOptions(mapOptions, listOptions, animationOptions) {\n\t\treturn super.setMapAndListOptions(mapOptions, listOptions, animationOptions);\n\t}\n\t/**\n\t* Update the ground control points loaded from a georeferenced map to new ground control points.\n\t*\n\t* @param gcps - the new ground control points\n\t*/\n\tsetGcps(gcps) {\n\t\tsuper.setGcps(gcps);\n\t\tthis.clearResourceTriangulationCaches();\n\t\tthis.updateTriangulation();\n\t}\n\t/**\n\t* Update the resource mask loaded from a georeferenced map to a new mask.\n\t*\n\t* @param resourceMask - the new mask\n\t*/\n\tsetResourceMask() {\n\t\tsuper.setResourceMask();\n\t\tthis.updateTriangulation();\n\t}\n\t/**\n\t* Set the distortionMeasure\n\t*\n\t* @param distortionMeasure - the disortion measure\n\t*/\n\tsetDistortionMeasure(distortionMeasure) {\n\t\tsuper.setDistortionMeasure(distortionMeasure);\n\t\tif (distortionMeasure && !this.options.distortionMeasures.includes(distortionMeasure)) this.options.distortionMeasures.push(distortionMeasure);\n\t\tthis.updateTriangulation();\n\t}\n\t/**\n\t* Set the internal projection\n\t*\n\t* @param projection - the internal projection\n\t*/\n\tsetInternalProjection(projection) {\n\t\tsuper.setInternalProjection(projection);\n\t\tthis.updateTriangulation();\n\t}\n\t/**\n\t* Set the projection\n\t*\n\t* @param projection - the projection\n\t*/\n\tsetProjection(projection) {\n\t\tsuper.setProjection(projection);\n\t\tthis.clearProjectedTriangulationCaches();\n\t\tthis.updateTriangulation();\n\t}\n\t/**\n\t* Reset previous transform properties to new ones (when completing an animation).\n\t*/\n\tresetPrevious() {\n\t\tsuper.resetPrevious();\n\t\tthis.previousResourceResolution = this.resourceResolution;\n\t\tthis.projectedGcpPreviousTriangulation = this.projectedGcpTriangulation;\n\t\tthis.projectedGeoPreviousTrianglePoints = this.projectedGeoTrianglePoints;\n\t\tthis.previousTrianglePointsDistortion = this.trianglePointsDistortion;\n\t\tthis.previousTrianglePointsInside = this.trianglePointsInside;\n\t\tthis.projectedGeoPreviousTriangulationFullMask = this.projectedGeoTriangulationFullMask;\n\t\tthis.projectedGeoPreviousTriangulationMask = this.projectedGeoTriangulationMask;\n\t\tthis.projectedGeoPreviousTriangulationAppliedMask = this.projectedGeoTriangulationAppliedMask;\n\t}\n\t/**\n\t* Mix previous transform properties with new ones (when changing an ongoing animation).\n\t*\n\t* @param t - animation progress\n\t*/\n\tmixPreviousAndNew(t) {\n\t\tsuper.mixPreviousAndNew(t);\n\t\tif (this.projectedGcpPreviousTriangulation && this.projectedGcpTriangulation) {\n\t\t\tconst projectedGcpPreviousTriangulation = this.projectedGcpPreviousTriangulation;\n\t\t\tconst projectedGcpTriangulation = this.projectedGcpTriangulation;\n\t\t\tthis.previousResourceResolution = this.resourceResolution;\n\t\t\tthis.projectedGcpPreviousTriangulation = {\n\t\t\t\tresourceResolution: projectedGcpPreviousTriangulation.resourceResolution,\n\t\t\t\tgcpUniquePoints: projectedGcpPreviousTriangulation.gcpUniquePoints.map((projectedGcp, index) => {\n\t\t\t\t\treturn {\n\t\t\t\t\t\tresource: projectedGcp.resource,\n\t\t\t\t\t\tgeo: mixPoints(projectedGcpTriangulation.gcpUniquePoints[index].geo, projectedGcp.geo, t),\n\t\t\t\t\t\tdistortions: projectedGcpTriangulation.gcpUniquePoints[index].distortions,\n\t\t\t\t\t\tdistortion: mixNumbers(projectedGcpTriangulation.gcpUniquePoints[index].distortion || 0, projectedGcp.distortion || 0, t)\n\t\t\t\t\t};\n\t\t\t\t}),\n\t\t\t\tuniquePointIndices: projectedGcpPreviousTriangulation.uniquePointIndices,\n\t\t\t\tuniquePointIndexInterpolatedPolygon: projectedGcpPreviousTriangulation.uniquePointIndexInterpolatedPolygon,\n\t\t\t\tuniquePointIndexInterpolatedSteinerPolygons: projectedGcpPreviousTriangulation.uniquePointIndexInterpolatedSteinerPolygons,\n\t\t\t\tinsideSteinerPolygonsTriangles: projectedGcpPreviousTriangulation.insideSteinerPolygonsTriangles\n\t\t\t};\n\t\t\tthis.projectedGeoPreviousTrianglePoints = projectedGcpPreviousTriangulation.uniquePointIndices.map((i) => projectedGcpPreviousTriangulation.gcpUniquePoints[i].geo);\n\t\t\tthis.previousTrianglePointsDistortion = projectedGcpPreviousTriangulation.uniquePointIndices.map((i) => projectedGcpPreviousTriangulation.gcpUniquePoints[i].distortion);\n\t\t}\n\t\tthis.projectedGeoPreviousTriangulationFullMask = mixLineStrings(this.projectedGeoTriangulationFullMask, this.projectedGeoPreviousTriangulationFullMask, t);\n\t\tthis.projectedGeoPreviousTriangulationMask = mixLineStrings(this.projectedGeoTriangulationMask, this.projectedGeoPreviousTriangulationMask, t);\n\t\tthis.projectedGeoPreviousTriangulationAppliedMask = mixLineStrings(this.projectedGeoTriangulationAppliedMask, this.projectedGeoPreviousTriangulationAppliedMask, t);\n\t}\n\t/**\n\t* Update the (previous and new) triangulation of the resourceMask. Use cache if available.\n\t*/\n\tupdateTriangulation() {\n\t\tif (!this.resourceTriangulationCache || !this.projectedGcpTriangulationCache) return;\n\t\tconst resourceResolution = this.options.resourceResolution || this.projectedTransformer.getToGeoTransformationResolution(this.resourceMaskBbox);\n\t\tlet refinePrevious = false;\n\t\tif (resourceResolution && this.previousResourceResolution) {\n\t\t\trefinePrevious = this.previousResourceResolution < resourceResolution;\n\t\t\tthis.resourceResolution = Math.min(resourceResolution, this.previousResourceResolution);\n\t\t}\n\t\tif (resourceResolution && !this.previousResourceResolution) {\n\t\t\trefinePrevious = true;\n\t\t\tthis.resourceResolution = resourceResolution;\n\t\t}\n\t\tif (!resourceResolution && this.previousResourceResolution) this.resourceResolution = this.previousResourceResolution;\n\t\telse if (!resourceResolution && !this.previousResourceResolution) this.resourceResolution = void 0;\n\t\tthis.projectedGcpTriangulation = getPropertyFromQuintupleCacheOrComputation(this.projectedGcpTriangulationCache, this.resourceResolution, String(this.resourceMask), this.transformationType, this.internalProjection.definition, String(this.options.distortionMeasures), () => {\n\t\t\tconst { uniquePoints, uniquePointIndexTriangles, uniquePointIndexInterpolatedPolygon, uniquePointIndexInterpolatedSteinerPolygons, insideSteinerPolygonsTriangles } = getPropertyFromDoubleCacheOrComputation(this.resourceTriangulationCache, this.resourceResolution, String(this.resourceMask), () => {\n\t\t\t\ttry {\n\t\t\t\t\treturn triangulateToUnique(bboxToPolygon(combineBboxes(computeBbox(this.resourceFullMask), bufferBbox(computeBbox(this.resourceMask), 1))), this.resourceResolution, {\n\t\t\t\t\t\tsteinerPoints: this.gcps.map((gcp) => gcp.resource),\n\t\t\t\t\t\tsteinerPolygons: [[this.resourceMask]],\n\t\t\t\t\t\tcomputeInsideSteinerPolygons: true\n\t\t\t\t\t});\n\t\t\t\t} catch (error) {\n\t\t\t\t\tif (error instanceof Error) {\n\t\t\t\t\t\terror.message = `Failed to triangulate map ${this.mapId}: ` + error.message;\n\t\t\t\t\t\tthrow error;\n\t\t\t\t\t} else throw new Error(`Failed to triangulate map ${this.mapId}`);\n\t\t\t\t}\n\t\t\t});\n\t\t\tconst resourceResolution = this.resourceResolution;\n\t\t\tconst resourceUniquePoints = uniquePoints;\n\t\t\treturn {\n\t\t\t\tresourceResolution,\n\t\t\t\tgcpUniquePoints: this.projectedTransformer.transformToProjectedGeo(resourceUniquePoints, {\n\t\t\t\t\tdistortionMeasures: this.options.distortionMeasures,\n\t\t\t\t\treferenceScale: this.getReferenceScale(),\n\t\t\t\t\tisMultiGeometry: true\n\t\t\t\t}, (gcpPartialDistortion) => gcpPartialDistortion),\n\t\t\t\tuniquePointIndices: uniquePointIndexTriangles.flat(),\n\t\t\t\tuniquePointIndexInterpolatedPolygon,\n\t\t\t\tuniquePointIndexInterpolatedSteinerPolygons,\n\t\t\t\tinsideSteinerPolygonsTriangles\n\t\t\t};\n\t\t});\n\t\tif (!this.projectedGcpPreviousTriangulation) this.projectedGcpPreviousTriangulation = this.projectedGcpTriangulation;\n\t\tif (refinePrevious) {\n\t\t\tthis.previousResourceResolution = this.resourceResolution;\n\t\t\tthis.projectedGcpPreviousTriangulation = getPropertyFromQuintupleCacheOrComputation(this.projectedGcpTriangulationCache, this.previousResourceResolution, String(this.resourceMask), this.previousTransformationType, this.previousInternalProjection.definition, String(this.options.distortionMeasures), () => {\n\t\t\t\tif (!this.projectedGcpTriangulation) throw new Error(\"No projectedGcpTriangulation\");\n\t\t\t\tconst projectedGcpTriangulation = this.projectedGcpTriangulation;\n\t\t\t\treturn {\n\t\t\t\t\tresourceResolution: this.projectedGcpTriangulation.resourceResolution,\n\t\t\t\t\tgcpUniquePoints: this.projectedPreviousTransformer.transformToProjectedGeo(this.projectedGcpTriangulation.gcpUniquePoints.map((projectedGcp) => projectedGcp.resource), {\n\t\t\t\t\t\tdistortionMeasures: this.options.distortionMeasures,\n\t\t\t\t\t\treferenceScale: this.getReferenceScale(),\n\t\t\t\t\t\tisMultiGeometry: true\n\t\t\t\t\t}, (gcpPartialDistortion) => gcpPartialDistortion),\n\t\t\t\t\tuniquePointIndices: this.projectedGcpTriangulation.uniquePointIndices,\n\t\t\t\t\tuniquePointIndexInterpolatedPolygon: projectedGcpTriangulation.uniquePointIndexInterpolatedPolygon,\n\t\t\t\t\tuniquePointIndexInterpolatedSteinerPolygons: projectedGcpTriangulation.uniquePointIndexInterpolatedSteinerPolygons,\n\t\t\t\t\tinsideSteinerPolygonsTriangles: projectedGcpTriangulation.insideSteinerPolygonsTriangles\n\t\t\t\t};\n\t\t\t}, () => !this.mixed, () => !this.mixed);\n\t\t}\n\t\tthis.updateTrianglePoints();\n\t}\n\t/**\n\t* Derive the (previous and new) resource and projectedGeo points from their corresponding triangulations.\n\t*\n\t* Also derive the (previous and new) triangulation-refined resource and projectedGeo mask\n\t*/\n\tupdateTrianglePoints() {\n\t\tif (!this.projectedGcpPreviousTriangulation || !this.projectedGcpTriangulation) return;\n\t\tconst projectedGcpPreviousTriangulation = this.projectedGcpPreviousTriangulation;\n\t\tconst projectedGcpTriangulation = this.projectedGcpTriangulation;\n\t\tthis.trianglePointsInside = projectedGcpTriangulation.insideSteinerPolygonsTriangles.map((inside) => [\n\t\t\tinside,\n\t\t\tinside,\n\t\t\tinside\n\t\t]).flat();\n\t\tthis.resourceTrianglePoints = this.projectedGcpTriangulation.uniquePointIndices.map((i) => projectedGcpTriangulation.gcpUniquePoints[i].resource);\n\t\tthis.projectedGeoPreviousTrianglePoints = this.projectedGcpPreviousTriangulation.uniquePointIndices.map((i) => projectedGcpPreviousTriangulation.gcpUniquePoints[i].geo);\n\t\tthis.projectedGeoTrianglePoints = this.projectedGcpTriangulation.uniquePointIndices.map((i) => projectedGcpTriangulation.gcpUniquePoints[i].geo);\n\t\tthis.projectedGeoPreviousTriangulationFullMask = this.projectedGcpPreviousTriangulation.uniquePointIndexInterpolatedPolygon.map((typedRing) => typedRing.map((i) => projectedGcpPreviousTriangulation.gcpUniquePoints[i].geo)).flat();\n\t\tthis.projectedGeoTriangulationFullMask = this.projectedGcpTriangulation.uniquePointIndexInterpolatedPolygon.map((typedRing) => typedRing.map((i) => projectedGcpTriangulation.gcpUniquePoints[i].geo)).flat();\n\t\tthis.projectedGeoPreviousTriangulationMask = this.projectedGcpPreviousTriangulation.uniquePointIndexInterpolatedSteinerPolygons[0].map((typedRing) => typedRing.map((i) => projectedGcpPreviousTriangulation.gcpUniquePoints[i].geo)).flat();\n\t\tthis.projectedGeoTriangulationMask = this.projectedGcpTriangulation.uniquePointIndexInterpolatedSteinerPolygons[0].map((typedRing) => typedRing.map((i) => projectedGcpTriangulation.gcpUniquePoints[i].geo)).flat();\n\t\tthis.projectedGeoPreviousTriangulationAppliedMask = this.applyMask ? this.projectedGeoPreviousTriangulationMask : this.projectedGeoPreviousTriangulationFullMask;\n\t\tthis.projectedGeoTriangulationAppliedMask = this.applyMask ? 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+
{"version":3,"file":"index.es301.js","sources":["../../../node_modules/@allmaps/render/dist/shared/webgl2.js"],"sourcesContent":["//#region src/shared/webgl2.ts\nfunction createShader(gl, type, source) {\n\tconst shader = gl.createShader(type);\n\tif (shader) {\n\t\tgl.shaderSource(shader, source);\n\t\tgl.compileShader(shader);\n\t\tif (gl.getShaderParameter(shader, gl.COMPILE_STATUS)) return shader;\n\t\telse {\n\t\t\tconst message = gl.getShaderInfoLog(shader);\n\t\t\tgl.deleteShader(shader);\n\t\t\tthrow new Error(\"Failed to compile shader: \" + message);\n\t\t}\n\t} else throw new Error(\"Failed to create shader\");\n}\nfunction createProgram(gl, vertexShader, fragmentShader) {\n\tconst program = gl.createProgram();\n\tif (program) {\n\t\tgl.attachShader(program, vertexShader);\n\t\tgl.attachShader(program, fragmentShader);\n\t\tgl.linkProgram(program);\n\t\tif (gl.getProgramParameter(program, gl.LINK_STATUS)) return program;\n\t\telse {\n\t\t\tconst message = gl.getProgramInfoLog(program);\n\t\t\tgl.deleteProgram(program);\n\t\t\tthrow new Error(\"Failed to link program: \" + message);\n\t\t}\n\t} else throw new Error(\"Failed to create program\");\n}\nfunction createBuffer(gl, program, data, size, name) {\n\tconst buffer = gl.createBuffer();\n\tif (!buffer) throw new Error(\"Failed to create buffer\");\n\tgl.bindBuffer(gl.ARRAY_BUFFER, buffer);\n\tgl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);\n\tconst type = gl.FLOAT;\n\tconst normalize = false;\n\tconst stride = 0;\n\tconst offset = 0;\n\tconst positionAttributeLocation = gl.getAttribLocation(program, name);\n\tgl.vertexAttribPointer(positionAttributeLocation, size, type, normalize, stride, offset);\n\tgl.enableVertexAttribArray(positionAttributeLocation);\n\treturn buffer;\n}\n//#endregion\nexport { createBuffer, createProgram, createShader };\n\n//# sourceMappingURL=webgl2.js.map"],"names":["createShader","gl","type","source","shader","message","createProgram","vertexShader","fragmentShader","program","createBuffer","data","size","name","buffer","normalize","stride","offset","positionAttributeLocation"],"mappings":"AACA,SAASA,EAAaC,GAAIC,GAAMC,GAAQ;AACvC,QAAMC,IAASH,EAAG,aAAaC,CAAI;AACnC,MAAIE,GAAQ;AAGX,QAFAH,EAAG,aAAaG,GAAQD,CAAM,GAC9BF,EAAG,cAAcG,CAAM,GACnBH,EAAG,mBAAmBG,GAAQH,EAAG,cAAc,EAAG,QAAOG;AACxD;AACJ,YAAMC,IAAUJ,EAAG,iBAAiBG,CAAM;AAC1C,YAAAH,EAAG,aAAaG,CAAM,GAChB,IAAI,MAAM,+BAA+BC,CAAO;AAAA,IACvD;AAAA,EACD,MAAO,OAAM,IAAI,MAAM,yBAAyB;AACjD;AACA,SAASC,EAAcL,GAAIM,GAAcC,GAAgB;AACxD,QAAMC,IAAUR,EAAG,cAAA;AACnB,MAAIQ,GAAS;AAIZ,QAHAR,EAAG,aAAaQ,GAASF,CAAY,GACrCN,EAAG,aAAaQ,GAASD,CAAc,GACvCP,EAAG,YAAYQ,CAAO,GAClBR,EAAG,oBAAoBQ,GAASR,EAAG,WAAW,EAAG,QAAOQ;AACvD;AACJ,YAAMJ,IAAUJ,EAAG,kBAAkBQ,CAAO;AAC5C,YAAAR,EAAG,cAAcQ,CAAO,GAClB,IAAI,MAAM,6BAA6BJ,CAAO;AAAA,IACrD;AAAA,EACD,MAAO,OAAM,IAAI,MAAM,0BAA0B;AAClD;AACA,SAASK,EAAaT,GAAIQ,GAASE,GAAMC,GAAMC,GAAM;AACpD,QAAMC,IAASb,EAAG,aAAA;AAClB,MAAI,CAACa,EAAQ,OAAM,IAAI,MAAM,yBAAyB;AACtD,EAAAb,EAAG,WAAWA,EAAG,cAAca,CAAM,GACrCb,EAAG,WAAWA,EAAG,cAAcU,GAAMV,EAAG,WAAW;AACnD,QAAMC,IAAOD,EAAG,OACVc,IAAY,IACZC,IAAS,GACTC,IAAS,GACTC,IAA4BjB,EAAG,kBAAkBQ,GAASI,CAAI;AACpE,SAAAZ,EAAG,oBAAoBiB,GAA2BN,GAAMV,GAAMa,GAAWC,GAAQC,CAAM,GACvFhB,EAAG,wBAAwBiB,CAAyB,GAC7CJ;AACR;","x_google_ignoreList":[0]}
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