@performant-software/geospatial 2.3.3-beta.0 → 2.3.3-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (690) hide show
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- "use strict";const d=require("./index.cjs233.js"),p=require("./index.cjs234.js"),u=require("./index.cjs188.js"),_={version:8,sources:{},layers:[]},v={mousedown:"onMouseDown",mouseup:"onMouseUp",mouseover:"onMouseOver",mousemove:"onMouseMove",click:"onClick",dblclick:"onDblClick",mouseenter:"onMouseEnter",mouseleave:"onMouseLeave",mouseout:"onMouseOut",contextmenu:"onContextMenu",touchstart:"onTouchStart",touchend:"onTouchEnd",touchmove:"onTouchMove",touchcancel:"onTouchCancel"},f={movestart:"onMoveStart",move:"onMove",moveend:"onMoveEnd",dragstart:"onDragStart",drag:"onDrag",dragend:"onDragEnd",zoomstart:"onZoomStart",zoom:"onZoom",zoomend:"onZoomEnd",rotatestart:"onRotateStart",rotate:"onRotate",rotateend:"onRotateEnd",pitchstart:"onPitchStart",pitch:"onPitch",pitchend:"onPitchEnd"},g={wheel:"onWheel",boxzoomstart:"onBoxZoomStart",boxzoomend:"onBoxZoomEnd",boxzoomcancel:"onBoxZoomCancel",resize:"onResize",load:"onLoad",render:"onRender",idle:"onIdle",remove:"onRemove",data:"onData",styledata:"onStyleData",sourcedata:"onSourceData",error:"onError"},y=["minZoom","maxZoom","minPitch","maxPitch","maxBounds","projection","renderWorldCopies"],S=["scrollZoom","boxZoom","dragRotate","dragPan","keyboard","doubleClickZoom","touchZoomRotate","touchPitch"];class m{constructor(e,o,n){this._map=null,this._internalUpdate=!1,this._inRender=!1,this._hoveredFeatures=null,this._deferredEvents={move:!1,zoom:!1,pitch:!1,rotate:!1},this._onEvent=t=>{const r=this.props[g[t.type]];r?r(t):t.type==="error"&&console.error(t.error)},this._onPointerEvent=t=>{(t.type==="mousemove"||t.type==="mouseout")&&this._updateHover(t);const r=this.props[v[t.type]];r&&(this.props.interactiveLayerIds&&t.type!=="mouseover"&&t.type!=="mouseout"&&(t.features=this._hoveredFeatures||this._queryRenderedFeatures(t.point)),r(t),delete t.features)},this._onCameraEvent=t=>{if(!this._internalUpdate){const r=this.props[f[t.type]];r&&r(t)}t.type in this._deferredEvents&&(this._deferredEvents[t.type]=!1)},this._MapClass=e,this.props=o,this._initialize(n)}get map(){return this._map}get transform(){return this._renderTransform}setProps(e){const o=this.props;this.props=e;const n=this._updateSettings(e,o);n&&this._createShadowTransform(this._map);const t=this._updateSize(e),r=this._updateViewState(e,!0);this._updateStyle(e,o),this._updateStyleComponents(e,o),this._updateHandlers(e,o),(n||t||r&&!this._map.isMoving())&&this.redraw()}static reuse(e,o){const n=m.savedMaps.pop();if(!n)return null;const t=n.map,r=t.getContainer();for(o.className=r.className;r.childNodes.length>0;)o.appendChild(r.childNodes[0]);t._container=o;const s=t._resizeObserver;s&&(s.disconnect(),s.observe(o)),n.setProps({...e,styleDiffing:!1}),t.resize();const{initialViewState:i}=e;return i&&(i.bounds?t.fitBounds(i.bounds,{...i.fitBoundsOptions,duration:0}):n._updateViewState(i,!1)),t.isStyleLoaded()?t.fire("load"):t.once("styledata",()=>t.fire("load")),t._update(),n}_initialize(e){const{props:o}=this,{mapStyle:n=_}=o,t={...o,...o.initialViewState,accessToken:o.mapboxAccessToken||E()||null,container:e,style:p.normalizeStyle(n)},r=t.initialViewState||t.viewState||t;if(Object.assign(t,{center:[r.longitude||0,r.latitude||0],zoom:r.zoom||0,pitch:r.pitch||0,bearing:r.bearing||0}),o.gl){const a=HTMLCanvasElement.prototype.getContext;HTMLCanvasElement.prototype.getContext=()=>(HTMLCanvasElement.prototype.getContext=a,o.gl)}const s=new this._MapClass(t);r.padding&&s.setPadding(r.padding),o.cursor&&(s.getCanvas().style.cursor=o.cursor),this._createShadowTransform(s);const i=s._render;s._render=a=>{this._inRender=!0,i.call(s,a),this._inRender=!1};const c=s._renderTaskQueue.run;s._renderTaskQueue.run=a=>{c.call(s._renderTaskQueue,a),this._onBeforeRepaint()},s.on("render",()=>this._onAfterRepaint());const h=s.fire;s.fire=this._fireEvent.bind(this,h),s.on("resize",()=>{this._renderTransform.resize(s.transform.width,s.transform.height)}),s.on("styledata",()=>{this._updateStyleComponents(this.props,{}),d.syncProjection(s.transform,this._renderTransform)}),s.on("sourcedata",()=>this._updateStyleComponents(this.props,{}));for(const a in v)s.on(a,this._onPointerEvent);for(const a in f)s.on(a,this._onCameraEvent);for(const a in g)s.on(a,this._onEvent);this._map=s}recycle(){const o=this.map.getContainer().querySelector("[mapboxgl-children]");o==null||o.remove(),m.savedMaps.push(this)}destroy(){this._map.remove()}redraw(){const e=this._map;!this._inRender&&e.style&&(e._frame&&(e._frame.cancel(),e._frame=null),e._render())}_createShadowTransform(e){const o=d.cloneTransform(e.transform);e.painter.transform=o,this._renderTransform=o}_updateSize(e){const{viewState:o}=e;if(o){const n=this._map;if(o.width!==n.transform.width||o.height!==n.transform.height)return n.resize(),!0}return!1}_updateViewState(e,o){if(this._internalUpdate)return!1;const n=this._map,t=this._renderTransform,{zoom:r,pitch:s,bearing:i}=t,c=n.isMoving();c&&(t.cameraElevationReference="sea");const h=d.applyViewStateToTransform(t,{...d.transformToViewState(n.transform),...e});if(c&&(t.cameraElevationReference="ground"),h&&o){const a=this._deferredEvents;a.move=!0,a.zoom||(a.zoom=r!==t.zoom),a.rotate||(a.rotate=i!==t.bearing),a.pitch||(a.pitch=s!==t.pitch)}return c||d.applyViewStateToTransform(n.transform,e),h}_updateSettings(e,o){const n=this._map;let t=!1;for(const r of y)if(r in e&&!u.deepEqual(e[r],o[r])){t=!0;const s=n[`set${r[0].toUpperCase()}${r.slice(1)}`];s==null||s.call(n,e[r])}return t}_updateStyle(e,o){if(e.cursor!==o.cursor&&(this._map.getCanvas().style.cursor=e.cursor||""),e.mapStyle!==o.mapStyle){const{mapStyle:n=_,styleDiffing:t=!0}=e,r={diff:t};return"localIdeographFontFamily"in e&&(r.localIdeographFontFamily=e.localIdeographFontFamily),this._map.setStyle(p.normalizeStyle(n),r),!0}return!1}_updateStyleComponents(e,o){const n=this._map;let t=!1;return n.isStyleLoaded()&&("light"in e&&n.setLight&&!u.deepEqual(e.light,o.light)&&(t=!0,n.setLight(e.light)),"fog"in e&&n.setFog&&!u.deepEqual(e.fog,o.fog)&&(t=!0,n.setFog(e.fog)),"terrain"in e&&n.setTerrain&&!u.deepEqual(e.terrain,o.terrain)&&(!e.terrain||n.getSource(e.terrain.source))&&(t=!0,n.setTerrain(e.terrain))),t}_updateHandlers(e,o){var n,t;const r=this._map;let s=!1;for(const i of S){const c=(n=e[i])!==null&&n!==void 0?n:!0,h=(t=o[i])!==null&&t!==void 0?t:!0;u.deepEqual(c,h)||(s=!0,c?r[i].enable(c):r[i].disable())}return s}_queryRenderedFeatures(e){const o=this._map,n=o.transform,{interactiveLayerIds:t=[]}=this.props;try{return o.transform=this._renderTransform,o.queryRenderedFeatures(e,{layers:t.filter(o.getLayer.bind(o))})}catch{return[]}finally{o.transform=n}}_updateHover(e){var o;const{props:n}=this;if(n.interactiveLayerIds&&(n.onMouseMove||n.onMouseEnter||n.onMouseLeave)){const r=e.type,s=((o=this._hoveredFeatures)===null||o===void 0?void 0:o.length)>0,i=this._queryRenderedFeatures(e.point),c=i.length>0;!c&&s&&(e.type="mouseleave",this._onPointerEvent(e)),this._hoveredFeatures=i,c&&!s&&(e.type="mouseenter",this._onPointerEvent(e)),e.type=r}else this._hoveredFeatures=null}_fireEvent(e,o,n){const t=this._map,r=t.transform,s=typeof o=="string"?o:o.type;return s==="move"&&this._updateViewState(this.props,!1),s in f&&(typeof o=="object"&&(o.viewState=d.transformToViewState(r)),this._map.isMoving())?(t.transform=this._renderTransform,e.call(t,o,n),t.transform=r,t):(e.call(t,o,n),t)}_onBeforeRepaint(){const e=this._map;this._internalUpdate=!0;for(const n in this._deferredEvents)this._deferredEvents[n]&&e.fire(n);this._internalUpdate=!1;const o=this._map.transform;e.transform=this._renderTransform,this._onAfterRepaint=()=>{d.syncProjection(this._renderTransform,o),e.transform=o}}}m.savedMaps=[];function E(){let l=null;if(typeof location<"u"){const e=/access_token=([^&\/]*)/.exec(location.search);l=e&&e[1]}try{l=l||process.env.MapboxAccessToken}catch{}try{l=l||process.env.REACT_APP_MAPBOX_ACCESS_TOKEN}catch{}return l}module.exports=m;
1
+ "use strict";const n=require("./index.cjs227.js");function r(t,e){return n(t,e,!1)}module.exports=r;
2
2
  //# sourceMappingURL=index.cjs183.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.cjs183.js","sources":["../../../node_modules/react-map-gl/dist/esm/mapbox/mapbox.js"],"sourcesContent":["import { transformToViewState, applyViewStateToTransform, cloneTransform, syncProjection } from '../utils/transform';\nimport { normalizeStyle } from '../utils/style-utils';\nimport { deepEqual } from '../utils/deep-equal';\nconst DEFAULT_STYLE = { version: 8, sources: {}, layers: [] };\nconst pointerEvents = {\n mousedown: 'onMouseDown',\n mouseup: 'onMouseUp',\n mouseover: 'onMouseOver',\n mousemove: 'onMouseMove',\n click: 'onClick',\n dblclick: 'onDblClick',\n mouseenter: 'onMouseEnter',\n mouseleave: 'onMouseLeave',\n mouseout: 'onMouseOut',\n contextmenu: 'onContextMenu',\n touchstart: 'onTouchStart',\n touchend: 'onTouchEnd',\n touchmove: 'onTouchMove',\n touchcancel: 'onTouchCancel'\n};\nconst cameraEvents = {\n movestart: 'onMoveStart',\n move: 'onMove',\n moveend: 'onMoveEnd',\n dragstart: 'onDragStart',\n drag: 'onDrag',\n dragend: 'onDragEnd',\n zoomstart: 'onZoomStart',\n zoom: 'onZoom',\n zoomend: 'onZoomEnd',\n rotatestart: 'onRotateStart',\n rotate: 'onRotate',\n rotateend: 'onRotateEnd',\n pitchstart: 'onPitchStart',\n pitch: 'onPitch',\n pitchend: 'onPitchEnd'\n};\nconst otherEvents = {\n wheel: 'onWheel',\n boxzoomstart: 'onBoxZoomStart',\n boxzoomend: 'onBoxZoomEnd',\n boxzoomcancel: 'onBoxZoomCancel',\n resize: 'onResize',\n load: 'onLoad',\n render: 'onRender',\n idle: 'onIdle',\n remove: 'onRemove',\n data: 'onData',\n styledata: 'onStyleData',\n sourcedata: 'onSourceData',\n error: 'onError'\n};\nconst settingNames = [\n 'minZoom',\n 'maxZoom',\n 'minPitch',\n 'maxPitch',\n 'maxBounds',\n 'projection',\n 'renderWorldCopies'\n];\nconst handlerNames = [\n 'scrollZoom',\n 'boxZoom',\n 'dragRotate',\n 'dragPan',\n 'keyboard',\n 'doubleClickZoom',\n 'touchZoomRotate',\n 'touchPitch'\n];\n/**\n * A wrapper for mapbox-gl's Map class\n */\nexport default class Mapbox {\n constructor(MapClass, props, container) {\n // mapboxgl.Map instance\n this._map = null;\n // Internal states\n this._internalUpdate = false;\n this._inRender = false;\n this._hoveredFeatures = null;\n this._deferredEvents = {\n move: false,\n zoom: false,\n pitch: false,\n rotate: false\n };\n this._onEvent = (e) => {\n // @ts-ignore\n const cb = this.props[otherEvents[e.type]];\n if (cb) {\n cb(e);\n }\n else if (e.type === 'error') {\n console.error(e.error); // eslint-disable-line\n }\n };\n this._onPointerEvent = (e) => {\n if (e.type === 'mousemove' || e.type === 'mouseout') {\n this._updateHover(e);\n }\n // @ts-ignore\n const cb = this.props[pointerEvents[e.type]];\n if (cb) {\n if (this.props.interactiveLayerIds && e.type !== 'mouseover' && e.type !== 'mouseout') {\n e.features = this._hoveredFeatures || this._queryRenderedFeatures(e.point);\n }\n cb(e);\n delete e.features;\n }\n };\n this._onCameraEvent = (e) => {\n if (!this._internalUpdate) {\n // @ts-ignore\n const cb = this.props[cameraEvents[e.type]];\n if (cb) {\n cb(e);\n }\n }\n if (e.type in this._deferredEvents) {\n this._deferredEvents[e.type] = false;\n }\n };\n this._MapClass = MapClass;\n this.props = props;\n this._initialize(container);\n }\n get map() {\n return this._map;\n }\n get transform() {\n return this._renderTransform;\n }\n setProps(props) {\n const oldProps = this.props;\n this.props = props;\n const settingsChanged = this._updateSettings(props, oldProps);\n if (settingsChanged) {\n this._createShadowTransform(this._map);\n }\n const sizeChanged = this._updateSize(props);\n const viewStateChanged = this._updateViewState(props, true);\n this._updateStyle(props, oldProps);\n this._updateStyleComponents(props, oldProps);\n this._updateHandlers(props, oldProps);\n // If 1) view state has changed to match props and\n // 2) the props change is not triggered by map events,\n // it's driven by an external state change. Redraw immediately\n if (settingsChanged || sizeChanged || (viewStateChanged && !this._map.isMoving())) {\n this.redraw();\n }\n }\n static reuse(props, container) {\n const that = Mapbox.savedMaps.pop();\n if (!that) {\n return null;\n }\n const map = that.map;\n // When reusing the saved map, we need to reparent the map(canvas) and other child nodes\n // intoto the new container from the props.\n // Step 1: reparenting child nodes from old container to new container\n const oldContainer = map.getContainer();\n container.className = oldContainer.className;\n while (oldContainer.childNodes.length > 0) {\n container.appendChild(oldContainer.childNodes[0]);\n }\n // Step 2: replace the internal container with new container from the react component\n // @ts-ignore\n map._container = container;\n // With maplibre-gl as mapLib, map uses ResizeObserver to observe when its container resizes.\n // When reusing the saved map, we need to disconnect the observer and observe the new container.\n // Step 3: telling the ResizeObserver to disconnect and observe the new container\n // @ts-ignore\n const resizeObserver = map._resizeObserver;\n if (resizeObserver) {\n resizeObserver.disconnect();\n resizeObserver.observe(container);\n }\n // Step 4: apply new props\n that.setProps({ ...props, styleDiffing: false });\n map.resize();\n const { initialViewState } = props;\n if (initialViewState) {\n if (initialViewState.bounds) {\n map.fitBounds(initialViewState.bounds, { ...initialViewState.fitBoundsOptions, duration: 0 });\n }\n else {\n that._updateViewState(initialViewState, false);\n }\n }\n // Simulate load event\n if (map.isStyleLoaded()) {\n map.fire('load');\n }\n else {\n map.once('styledata', () => map.fire('load'));\n }\n // Force reload\n // @ts-ignore\n map._update();\n return that;\n }\n /* eslint-disable complexity,max-statements */\n _initialize(container) {\n const { props } = this;\n const { mapStyle = DEFAULT_STYLE } = props;\n const mapOptions = {\n ...props,\n ...props.initialViewState,\n accessToken: props.mapboxAccessToken || getAccessTokenFromEnv() || null,\n container,\n style: normalizeStyle(mapStyle)\n };\n const viewState = mapOptions.initialViewState || mapOptions.viewState || mapOptions;\n Object.assign(mapOptions, {\n center: [viewState.longitude || 0, viewState.latitude || 0],\n zoom: viewState.zoom || 0,\n pitch: viewState.pitch || 0,\n bearing: viewState.bearing || 0\n });\n if (props.gl) {\n // eslint-disable-next-line\n const getContext = HTMLCanvasElement.prototype.getContext;\n // Hijack canvas.getContext to return our own WebGLContext\n // This will be called inside the mapboxgl.Map constructor\n // @ts-expect-error\n HTMLCanvasElement.prototype.getContext = () => {\n // Unhijack immediately\n HTMLCanvasElement.prototype.getContext = getContext;\n return props.gl;\n };\n }\n const map = new this._MapClass(mapOptions);\n // Props that are not part of constructor options\n if (viewState.padding) {\n map.setPadding(viewState.padding);\n }\n if (props.cursor) {\n map.getCanvas().style.cursor = props.cursor;\n }\n this._createShadowTransform(map);\n // Hack\n // Insert code into map's render cycle\n const renderMap = map._render;\n map._render = (arg) => {\n this._inRender = true;\n renderMap.call(map, arg);\n this._inRender = false;\n };\n const runRenderTaskQueue = map._renderTaskQueue.run;\n map._renderTaskQueue.run = (arg) => {\n runRenderTaskQueue.call(map._renderTaskQueue, arg);\n this._onBeforeRepaint();\n };\n map.on('render', () => this._onAfterRepaint());\n // Insert code into map's event pipeline\n // eslint-disable-next-line @typescript-eslint/unbound-method\n const fireEvent = map.fire;\n map.fire = this._fireEvent.bind(this, fireEvent);\n // add listeners\n map.on('resize', () => {\n this._renderTransform.resize(map.transform.width, map.transform.height);\n });\n map.on('styledata', () => {\n this._updateStyleComponents(this.props, {});\n // Projection can be set in stylesheet\n syncProjection(map.transform, this._renderTransform);\n });\n map.on('sourcedata', () => this._updateStyleComponents(this.props, {}));\n for (const eventName in pointerEvents) {\n map.on(eventName, this._onPointerEvent);\n }\n for (const eventName in cameraEvents) {\n map.on(eventName, this._onCameraEvent);\n }\n for (const eventName in otherEvents) {\n map.on(eventName, this._onEvent);\n }\n this._map = map;\n }\n /* eslint-enable complexity,max-statements */\n recycle() {\n // Clean up unnecessary elements before storing for reuse.\n const container = this.map.getContainer();\n const children = container.querySelector('[mapboxgl-children]');\n children === null || children === void 0 ? void 0 : children.remove();\n Mapbox.savedMaps.push(this);\n }\n destroy() {\n this._map.remove();\n }\n // Force redraw the map now. Typically resize() and jumpTo() is reflected in the next\n // render cycle, which is managed by Mapbox's animation loop.\n // This removes the synchronization issue caused by requestAnimationFrame.\n redraw() {\n const map = this._map;\n // map._render will throw error if style does not exist\n // https://github.com/mapbox/mapbox-gl-js/blob/fb9fc316da14e99ff4368f3e4faa3888fb43c513\n // /src/ui/map.js#L1834\n if (!this._inRender && map.style) {\n // cancel the scheduled update\n if (map._frame) {\n map._frame.cancel();\n map._frame = null;\n }\n // the order is important - render() may schedule another update\n map._render();\n }\n }\n _createShadowTransform(map) {\n const renderTransform = cloneTransform(map.transform);\n map.painter.transform = renderTransform;\n this._renderTransform = renderTransform;\n }\n /* Trigger map resize if size is controlled\n @param {object} nextProps\n @returns {bool} true if size has changed\n */\n _updateSize(nextProps) {\n // Check if size is controlled\n const { viewState } = nextProps;\n if (viewState) {\n const map = this._map;\n if (viewState.width !== map.transform.width || viewState.height !== map.transform.height) {\n map.resize();\n return true;\n }\n }\n return false;\n }\n // Adapted from map.jumpTo\n /* Update camera to match props\n @param {object} nextProps\n @param {bool} triggerEvents - should fire camera events\n @returns {bool} true if anything is changed\n */\n _updateViewState(nextProps, triggerEvents) {\n if (this._internalUpdate) {\n return false;\n }\n const map = this._map;\n const tr = this._renderTransform;\n // Take a snapshot of the transform before mutation\n const { zoom, pitch, bearing } = tr;\n const isMoving = map.isMoving();\n if (isMoving) {\n // All movement of the camera is done relative to the sea level\n tr.cameraElevationReference = 'sea';\n }\n const changed = applyViewStateToTransform(tr, {\n ...transformToViewState(map.transform),\n ...nextProps\n });\n if (isMoving) {\n // Reset camera reference\n tr.cameraElevationReference = 'ground';\n }\n if (changed && triggerEvents) {\n const deferredEvents = this._deferredEvents;\n // Delay DOM control updates to the next render cycle\n deferredEvents.move = true;\n deferredEvents.zoom || (deferredEvents.zoom = zoom !== tr.zoom);\n deferredEvents.rotate || (deferredEvents.rotate = bearing !== tr.bearing);\n deferredEvents.pitch || (deferredEvents.pitch = pitch !== tr.pitch);\n }\n // Avoid manipulating the real transform when interaction/animation is ongoing\n // as it would interfere with Mapbox's handlers\n if (!isMoving) {\n applyViewStateToTransform(map.transform, nextProps);\n }\n return changed;\n }\n /* Update camera constraints and projection settings to match props\n @param {object} nextProps\n @param {object} currProps\n @returns {bool} true if anything is changed\n */\n _updateSettings(nextProps, currProps) {\n const map = this._map;\n let changed = false;\n for (const propName of settingNames) {\n if (propName in nextProps && !deepEqual(nextProps[propName], currProps[propName])) {\n changed = true;\n const setter = map[`set${propName[0].toUpperCase()}${propName.slice(1)}`];\n setter === null || setter === void 0 ? void 0 : setter.call(map, nextProps[propName]);\n }\n }\n return changed;\n }\n /* Update map style to match props\n @param {object} nextProps\n @param {object} currProps\n @returns {bool} true if style is changed\n */\n _updateStyle(nextProps, currProps) {\n if (nextProps.cursor !== currProps.cursor) {\n this._map.getCanvas().style.cursor = nextProps.cursor || '';\n }\n if (nextProps.mapStyle !== currProps.mapStyle) {\n const { mapStyle = DEFAULT_STYLE, styleDiffing = true } = nextProps;\n const options = {\n diff: styleDiffing\n };\n if ('localIdeographFontFamily' in nextProps) {\n // @ts-ignore Mapbox specific prop\n options.localIdeographFontFamily = nextProps.localIdeographFontFamily;\n }\n this._map.setStyle(normalizeStyle(mapStyle), options);\n return true;\n }\n return false;\n }\n /* Update fog, light and terrain to match props\n @param {object} nextProps\n @param {object} currProps\n @returns {bool} true if anything is changed\n */\n _updateStyleComponents(nextProps, currProps) {\n const map = this._map;\n let changed = false;\n if (map.isStyleLoaded()) {\n if ('light' in nextProps && map.setLight && !deepEqual(nextProps.light, currProps.light)) {\n changed = true;\n map.setLight(nextProps.light);\n }\n if ('fog' in nextProps && map.setFog && !deepEqual(nextProps.fog, currProps.fog)) {\n changed = true;\n map.setFog(nextProps.fog);\n }\n if ('terrain' in nextProps &&\n map.setTerrain &&\n !deepEqual(nextProps.terrain, currProps.terrain)) {\n if (!nextProps.terrain || map.getSource(nextProps.terrain.source)) {\n changed = true;\n map.setTerrain(nextProps.terrain);\n }\n }\n }\n return changed;\n }\n /* Update interaction handlers to match props\n @param {object} nextProps\n @param {object} currProps\n @returns {bool} true if anything is changed\n */\n _updateHandlers(nextProps, currProps) {\n var _a, _b;\n const map = this._map;\n let changed = false;\n for (const propName of handlerNames) {\n const newValue = (_a = nextProps[propName]) !== null && _a !== void 0 ? _a : true;\n const oldValue = (_b = currProps[propName]) !== null && _b !== void 0 ? _b : true;\n if (!deepEqual(newValue, oldValue)) {\n changed = true;\n if (newValue) {\n map[propName].enable(newValue);\n }\n else {\n map[propName].disable();\n }\n }\n }\n return changed;\n }\n _queryRenderedFeatures(point) {\n const map = this._map;\n const tr = map.transform;\n const { interactiveLayerIds = [] } = this.props;\n try {\n map.transform = this._renderTransform;\n return map.queryRenderedFeatures(point, {\n layers: interactiveLayerIds.filter(map.getLayer.bind(map))\n });\n }\n catch (_a) {\n // May fail if style is not loaded\n return [];\n }\n finally {\n map.transform = tr;\n }\n }\n _updateHover(e) {\n var _a;\n const { props } = this;\n const shouldTrackHoveredFeatures = props.interactiveLayerIds && (props.onMouseMove || props.onMouseEnter || props.onMouseLeave);\n if (shouldTrackHoveredFeatures) {\n const eventType = e.type;\n const wasHovering = ((_a = this._hoveredFeatures) === null || _a === void 0 ? void 0 : _a.length) > 0;\n const features = this._queryRenderedFeatures(e.point);\n const isHovering = features.length > 0;\n if (!isHovering && wasHovering) {\n e.type = 'mouseleave';\n this._onPointerEvent(e);\n }\n this._hoveredFeatures = features;\n if (isHovering && !wasHovering) {\n e.type = 'mouseenter';\n this._onPointerEvent(e);\n }\n e.type = eventType;\n }\n else {\n this._hoveredFeatures = null;\n }\n }\n _fireEvent(baseFire, event, properties) {\n const map = this._map;\n const tr = map.transform;\n const eventType = typeof event === 'string' ? event : event.type;\n if (eventType === 'move') {\n this._updateViewState(this.props, false);\n }\n if (eventType in cameraEvents) {\n if (typeof event === 'object') {\n event.viewState = transformToViewState(tr);\n }\n if (this._map.isMoving()) {\n // Replace map.transform with ours during the callbacks\n map.transform = this._renderTransform;\n baseFire.call(map, event, properties);\n map.transform = tr;\n return map;\n }\n }\n baseFire.call(map, event, properties);\n return map;\n }\n // All camera manipulations are complete, ready to repaint\n _onBeforeRepaint() {\n const map = this._map;\n // If there are camera changes driven by props, invoke camera events so that DOM controls are synced\n this._internalUpdate = true;\n for (const eventType in this._deferredEvents) {\n if (this._deferredEvents[eventType]) {\n map.fire(eventType);\n }\n }\n this._internalUpdate = false;\n const tr = this._map.transform;\n // Make sure camera matches the current props\n map.transform = this._renderTransform;\n this._onAfterRepaint = () => {\n // Mapbox transitions between non-mercator projection and mercator during render time\n // Copy it back to the other\n 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+ {"version":3,"file":"index.cjs183.js","sources":["../../../node_modules/underscore/modules/flatten.js"],"sourcesContent":["import _flatten from './_flatten.js';\n\n// Flatten out an array, either recursively (by default), or up to `depth`.\n// Passing `true` or `false` as `depth` means `1` or `Infinity`, respectively.\nexport default function flatten(array, depth) {\n return _flatten(array, depth, false);\n}\n"],"names":["flatten","array","depth","_flatten"],"mappings":"kDAIwB,SAAAA,EAAQC,EAAOC,EAAO,CACrC,OAAAC,EAASF,EAAOC,EAAO,EAAK,CACrC","x_google_ignoreList":[0]}
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1
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+ "use strict";const p=require("./index.cjs94.js"),_=require("./index.cjs220.js"),b=require("./index.cjs211.js"),g=require("./index.cjs164.js");function i(o,h,s,r){p(h)||(r=s,s=h,h=!1),s!=null&&(s=_(s,r));for(var f=[],q=[],u=0,l=b(o);u<l;u++){var n=o[u],c=s?s(n,u,o):n;h&&!s?((!u||q!==c)&&f.push(n),q=c):s?g(q,c)||(q.push(c),f.push(n)):g(f,n)||f.push(n)}return f}module.exports=i;
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